Shorts


By Milo Manara, translated by Tom Leighton (Catalan Communications)
ISBN: 978-087416-060-4

For some folks the graphic novel under review here will be unacceptably dirty. If that’s you, please stop here and come back tomorrow when there will something you’ll approve of but which will surely offend somebody else.

I’m in a mature and contemplative mood today, so here’s a review of a rather quirky and philosophical confection by one of the world’s greatest graphic eroticists. Originally translated into English from the French edition Courts Mệtrages by Catalan in 1989, it’s another inexplicably Out-of-Print graphic gem desperately in need of a English language release…

Maurilio Manara (born September 12th 1945) is an intellectual, whimsical craftsman with a dazzling array of artistic skills ranging from architecture, product design, painting and of course an elegant, refined, clear-clean line style with pen and ink. He is best known for his wry and always controversial sexually explicit material – although that’s more an indicator of our comics market than any artistic obsession.

His training was in the classical arts of painting and architecture before succumbing to the lure of comics. In 1969, he started his career with the Fumetti Neri series Genius, worked on the magazine Terror and in 1971 began his adult career (see what I did there?) illustrating Francisco Rubino’s Jolanda de Almaviva. In 1975 his first major work, a reworking of the Chinese tales of the Monkey King was released as Lo Scimmiotto (The Ape).

By the end of the seventies he was working for Franco-Belgian markets where he is still regarded as an A-list creator. It was while creating material for Charlie Mensuel, Pilote and L’Écho des savanes that he created his signature series HP and Giuseppe Bergman for A Suivre.

As the 80’s staggered to a close he wrote and drew, in his characteristic blend of bawdy burlesque and saucy slapstick, the eccentric selection of satirical, baroque tales gathered here as a wry and penetrating assault on modern media and bastardized popular cultural which were increasingly being used to cloak capitalist intrusions and commercial seductions.

In these absurdist, voyeuristic, fourth-wall breaking, intellectually-challenging and exceedingly sexy black and white vignettes Manara highlights the diminishing divisions between Art and Selling, with tales intended to make your head throb as much as your nether regions…

The sensorial incursion commences with ‘Commercial’, as couch-potato is inexorably drawn into the Casanovan drama he is watching and the drama’s TV-contained characters are impeded in their roles by the intrusive presence of the sponsor’s unsavoury product – adult diapers.

All of these tales are visually influenced by icons of the Great Arts, such as Luciano Pavarotti and Fellini, whilst ‘Blue Period’ details the ruthless nature of commercialism as a photographic director goes to extraordinary lengths to reproduce a Picasso painting for an album cover. Sadly, under normal conditions, the human body just doesn’t bend that way…

‘X3’ offers to reveal your sex-portrait with a brief questionnaire survey carried out by aliens well-versed in the techniques of abduction and probing whilst ‘John Lennon’ delightfully describes what happened after the master musician got to Heaven and ‘Acherontia Atropos’ plays a very dark prank on a cameraman who signs up to film a genuine snuff-movie…

‘Untitled’ returns to the role of unsatisfied Casanova as the legendary lover suffers a unquantifiable loss and surreal challenge to his life-style, but ‘The Last Tragic Day of Gori Bau & the Callipygian Sister’ sinisterly shows the dark-side of underage explorations as a trio of kids invoke feelings and powers they are not equipped to cope with…

The allegorical ambuscade concludes with the calamitously comedic surreal science fiction yarn ‘And’ as an Earthman and an Arturian escape from a dying planet thanks to the power of a book which writes itself and predicts the future. If only the incredible chronicle had a spell-checker too…

Described in Manara’s beautifully rendered, lavish line-work this explicit, daringly deep and sexually charged selection makes intriguing points of social and creative commentary in an utterly seductive and fascinating manner, but even at its most raunchy, funny and challenging this tome is first and foremost a work of sublime pictorial entertainment desperately worthy of a new edition.
© 1989 Milo Manara/Staletti, agent, Paris. English Language edition © 1989 Catalan Communications. All rights reserved.

Love From the Shadows


By Gilbert Hernandez (Fantagraphics Books)
ISBN: 978-1-60699-406-1
There’s fiction, there’s Meta-fiction and then there is Gilbert Hernandez. In addition to being part of the graphic and literary revolution of Love and Rockets (where his astonishingly accessible and captivating tales of rural Palomar first garnered overwhelming critical acclaim) he has produced stand-alone books such as Sloth, Grip, Birdland and Girl Crazy, all marked by his bold, instinctive, compellingly simplified artwork and a mature, sensitive adoption of the literary techniques of Magical Realist writers like Carlos Fuentes and Gabriel García Márquez: techniques which he has amplified and, visually at least, made his own.

Then he acknowledged such influences as Roger Corman, John Cassavetes, Elmore Leonard and Jim Thompson as he broke new ground and reprocessed the cultural influences that shaped all us baby-boomers.

In Luba we glimpsed the troubled life of the lead character’s half-sister Rosalba “Fritz” Martinez: a brilliant, troubled woman, speech-impaired psychotherapist, sex-worker, belly-dancer and “B-movie” starlet of such faux screen gems as We Love Alone, Seven Bullets to Hell, Chest Fever, Blood is the Drug and Lie Down in the Dark.

Fritzi has an irresistible or incredibly annoying lisp and unfeasibly large breasts.

In 2007 Hernandez “adapted” one of those trashy movies as the graphic novel Chance in Hell – although Fritzi only had a bit part in it – and repeated the story-within-a-story- within-a-story trick in 2009 with The Troublemakers – a frantic, hell-bent pulp fiction crime thriller.

Now he returns to his eccentric sideline to translate the wildly experimental independent/exploitation/sexploitation tale Love From the Shadows into a stunning graphic rollercoaster ride of broken families, counter-culture angst, embezzlement, greed madness, obsession, charlatanry, psychics and mysterious aliens in possibly the greatest tribute to scurrilous lowbrow movie maestro Russ Meyer ever seen…

“Playing” three different roles in this dubious epic, Fritzi is mostly Dolores, the estranged and distractedly promiscuous daughter of a successful author.  In a world much like ours she meanders her solitary way, only occasionally impeded by the ubiquitous, mysterious Monitors who perpetually pester normal citizens with their oddly intrusive and brusque personal questions…

With her equally neglected and emotionally abused gay brother Sonny, she visits the old reprobate, daydreaming of either a heartfelt reconciliation or bloody patricide, but the stay is filled with the usual mind-games and confrontations.

When they all visit the beach the old man wanders into a cave and is lost. When he is eventually found daddy dearest’s razor-like mind is utterly shattered…

Since he is clearly a far better and more friendly father whilst deranged, the siblings move in to the palatial home to look after him, but one day after a swim Dolores is inexplicably drawn away to the city where she joins a trio of conmen scamming old men and widowers. Wistful, dreamy, always looking for love, she becomes their stooge, playing dead wives and ghostly daughters till her sexually charged presence splits the gang with fatal consequences…

Meanwhile, her own father has died and Sonny is horrified to discover that the entire multi-million dollar estate has been left to his vanished sister. Hurt, outcast and permanently ostracized, Sonny uses his own small bequest to pay for sex-change surgery and becomes “Dolores”, beginning an oddly gratifying affair with a psychic named Anton who seemingly discerned all his/her secrets with one telling glance.

Impossible, surreal tragedy strikes when against all logic Sonny’s body repairs all the surgeries and rejects the hormone treatments, reverting to full masculinity, just as the real Dolores returns…

Missing his beloved Sonny, Anton meets Dolores and takes her to the Cavern where her father died. He convinces her to replace Sonny just as her brother had impersonated her…

Now rich and contented, Dolores is drawn into a world of cults, continuing her lifetime obsession with a certain type of man, but the liaison inevitably leads to heartbreak and bloody death… and always the evocative imagery and subtly dangerous attraction of The Cave impinges and threatens…

As the Monitors inexplicably vanish from the streets, Dolores dyes her hair and hopes she’s finally free, but she’s only heading into the shadows of that ever-calling cavern…

Beguiling and absolutely mesmerising, this perfect pastiche of the genre is stuffed with Hernandez’s raw sexuality, trippy, mind-warping tension and sly elements of filmic surrealism which carry the reader through the deliberately obfuscative, intentionally challenging narrative, whilst his superbly primitivist cartooning seduces the eye as much as his glandular heroine ever could. These books are truly movies so bad and different they ought to be made…

Every adult who loved Up!, Beneath the Valley of the Ultra-Vixens or Faster, Pussycat! Kill! Kill! should snap this up immediately and revel in the graphic insanity, and open-minded comics fans should take a look beyond the costumes and chains of continuity to take a true walk on the Wild Side.

© 2011 Gilbert Hernandez. All rights reserved.

Kingdom Hearts: Chain of Memories


Adapted by Shiro Amano translated by (TokyoPop)
ISBN: 978-1-59816-67-37-8

Regular readers (if any of you are still alive out there and not bored to death by my pithy ramblings) will already know that I am utterly immune to computer and video games. Nevertheless the industry has generated some intriguing comics material and occasionally I’ll take a peek at what you youngsters are spending your cash on…

Kingdom Hearts is a series of games which stars a new young hero named Sora working in combination with characters and scenarios from Disney’s globe-girdling cinematic canon and elements of the Fighting Fantasy electronic franchise.

This plucky lad travelled to different realms trying to rescue his two best friends Riku and Kairi who had fallen into the cracks between worlds after a wave of Darkness enveloped all the myriad worlds of creation and wicked creatures named The Heartless were unleashed on the kid’s idyllic land of Destiny Islands.

Once the many Realms were separate; barred to each other by Dark Doorways, with a single Chosen One who carried an ultimate key to all locks, able to pass easily between them.

In his quest Sora was joined by Donald Duck, Goofy and Jiminy Cricket who were similarly searching for their lost King Mickey. During the saga Sora came into possession of the fabled Keyblade which can hurl back the Heartless and unlock all doors…

The comic tie-in Kingudamu Hātsu began in 2003 as a serial in Square Enix’s Japanese Monthly Shōnen Gangan before making the inevitable jump to book collections. Subsequent game releases have been similarly incorporated into the print adventures.

Kingdom Hearts: Chain of Memory – which bridges the gap between the first and second games – opens with Riku and Mickey having sacrificed themselves to keep Ansem, the mastermind behind the chaos, sealed behind the  Doorway to Darkness (trapping themselves there as well) and Sora, Jiminy, Donald and Goofy still searching for a way to rescue them.

In their travels the questers encounter a mysterious stranger who directs them to the Castle Oblivion, but on entering they find that the eerie citadel is stealing their memories, making the shadowy stranger’s confusing predictions and warnings even harder to decipher…

Unaware that they are being manipulated by a shady cabal called Organization XIII, the assembled heroes travel to more incredible worlds with the aid of “Memory Cards” arriving in seedy Traverse Town where the heroic Leon helps them defeat a marauding band of Heartless, after which they are accosted and tested by the sinister Axel before arriving in the Arabian town of Agrabah just in time to assist Aladdin and Princess Jasmine in their struggle against the nefarious Jaffar…

Meanwhile on the other side of the Dark Divide Riku is being tempted and tested by the forces of Evil, but at least he has the indomitable strength of the ghostly King Mickey to help him resist the terrors and seductions of the Disney witch Maleficent and the charismatic Ansem…

Fast-paced and engaging, this tale offers some fascinating moments for fans of classic Disney movies and the Fighting Fantasy universe, but generally it reads like a computer game (probably, to be fair,  Shiro Amano’s intention and brief) so if you’re a narrative purist the ride is likely to feel confused, bumpy and little information-intense in all the wrong places.

If you’re open-minded and clear-headed there’s joy to be gleaned from this peculiar all-ages tome but I rather suspect that more traditional fans might prefer to leave their assorted media unalloyed and sedately separated…
Original manga by Shiro Amano/Enterbrain Inc. © Disney. Characters from Final Fantasy © 2005 Square Enix Co., Ltd. All Rights Reserved. English translation © 2006 TokyoPop Ltd.

Green Lantern: Agent Orange (Prelude to Blackest Night)


By Geoff Johns, Philip Tan & Jonathan Glapion (DC Comics)
ISBN: 978-1-4012-2420-2

Hal Jordan was a young test pilot in California when an alien policeman crashed on Earth. Mortally wounded, Abin Sur commanded his ring, a device which could materialise thoughts and fuelled by willpower, to seek out a replacement ring-bearer, honest and without fear. Scanning the planet it selected Jordan and brought him to the crash-site. The dying alien bequeathed his ring, the lantern-shaped Battery of Power and his profession to the astonished Earthman.

Over the years Jordan became one of the greatest members of that serried band of law-enforcers, The Green Lantern Corps, which had protected the cosmos from evil for millennia under the auspices of immortal super-beings who dubbed themselves the Guardians of the Universe. These undying patrons of Order were one of the first races in creation and currently dwell in sublime emotionless security on the world of Oa at the very centre of creation.

If all this is new to you then this book should absolutely not be your introduction to the series. Go read (at least) Green Lantern: Secret Origin and preferably all the other collections of this monumental fixture in the comicbook firmament before attempting to decipher the compulsive, compelling, pell-mell onslaught of characters and concepts scripter Geoff Johns throws at the reader as his extended epic thoroughly reshapes the DC Universe.

Following the bombastic, blockbusting Sinestro Corps War the entire cosmos was in turmoil at the revelation that Green was not the only colour and an entire emotional spectrum of puissant energies underpinned and operated upon reality. In increasingly ambitious storylines, Johns began exploring the adherents and disciples of each hue and the forces transformed by or seeking to control them…a situation which led inexorably into DC’s major crossover events Blackest Night and its sequel Brightest Day.

This volume (collecting Green Lantern #39-42 and portions of Blackest Night #0), illustrated by Philip Tan & Jonathan Glapion, Eddy Barrows, Ruy José & Julio Ferreira, opens with a band of Controllers (a splinter group who split from the Guardians eons ago) encountering the possessor of the Orange light of Avarice.

The resultant slaughter precipitates another crisis when its sole user – a bestial, undying monstrosity named Larfleeze – abrogates an ancient secret treaty with the Oans and explodes out of his exile in the Vega system to take whatever takes his voracious fancy…

The very first thing he espies is Hal Jordan, currently overloaded by the exponentially increased power of a Blue Lantern ring overwhelming his own emerald weapon with the azure energy of Hope.

As revelations of the Guardians’ duplicitous past intrigues come to light, the vengeance-crazed, Green Lantern-hunting Fatality is overtaken by the Violet power of Love and becomes a Zamaron Star Sapphire (another dissident faction formed when the female Guardians also abandoned Oa) and attempts an uncomfortable rapprochement with her arch-enemy Green Lantern John Stewart…

Due to the Guardians’ ancient treaty with Larfleeze Vega had always been outside GL Corps jurisdiction and subsequently became a stellar sinkhole and safe-haven for the very worst scum of universe. With nothing left to hide anymore the remaining, still-squabbling Guardians lead a phalanx of their best peacekeepers in a punitive mission to clean out the sector of intergalactic criminals now that the Avatar of Greed has gone…

Sadly Larfleeze has left unique defences and the sortie ends badly. With the Orange Obsessive still hungry for Jordan’s Blue ring (which refuses to leave Hal’s hand and resists all efforts at removal) the Oans are forced to resort to a further deal with the devil…

Meanwhile Sinestro, controlling the Yellow light of Fear, and the diabolical Atrocitus, wielding the corrupting Red light of Rage, are jockeying into position for their own assaults on the embattled Guardians…

Jordan finally overcomes the paralysing burden of too much power and acts decisively to temporarily end the threat of Larfleeze, but not before the Guardians are betrayed from within and the Black light of Death resurrects the greatest threat to life there has ever been…

…Which will only become clear in the next volume.

Feeling uncomfortably like entering a play late and leaving before the end, the spectacle and action here will impress and bewilder in equal amounts, but at least there’s a selection of short complete vignettes included to afford the briefest modicum of narrative closure; beginning with ‘Origins and Omens’ (illustrated by Ivan Reis & Oclair Albert) which explores the history of the Star Sapphires and the salutary ‘Tales of the Orange Lanterns: Weed Killer’ with art by Rafael Albuquerque, which reveals the rise to power of the ravenous Orange subordinate Agent Glomulous…

After a gallery of variant covers and a fascinating design, commentary and sketch section from Philip Tan and Doug Mahnke, the book closes with informational pages on the eight colours of the Emotional Spectrum by Mahnke, Christian Alamy & Tom Nguyen

Combining big-picture theatrics with solid characterization, Green Lantern is an ideal contemporary superhero series, vast in scope, superb in execution and blending just the right amounts of angst, gloss and action in the storytelling mix – but a basic familiarity with DC/Green Lantern history is more necessary than advisable.

Impressive, exciting enticing and engrossing: all terms you’ll happily apply to Green Lantern: Agent Orange – but only after doing your homework and reading the other stuff first…
© 2009 DC Comics. All rights reserved.

Shrine of the Morning Mist volume 1


By Hiroki Ugawa, translated and adapted by Jeremiah Bourque & Hope Donovan(TokyoPop)
ISBN: 978-1-59816-343-4

Most manga can be characterised by a fast, raucous and even occasionally choppy style and manner of delivery but the first volume of Hiroki Ugawa’s atmospheric supernatural thriller and moody saga of young love takes its time to get all the elements in play rather than simply steaming in all guns blazing.

Set in the city of Miyoshi in Hiroshima Prefecture (noted for its shrines and beautiful mist-draped landscapes) Asagiri no Miko or Shrine of the Morning Mist first appeared as a serial in the monthly periodical Young King Ours, running eventually to five volumes of eerie mystery, romance comedy and demonic action.

The saga opens here in traditional portentous manner and carefully unfolds the story of young Yuzu Hieda, one of three sisters who are hereditary Miko (a combination of shamans, mediums and priestesses attached to Shinto shrines and temples) attending to the local places of worship.

The sisters are especially gifted with special powers to combat the supernatural threats that menace the locality.

Little more than a teenager herself, schoolgirl Yuzu is troubled by the return of her childhood sweetheart and cousin Tadahiro Amatsu who, after five years away, has come home only to be targeted by evil forces. Despite being teased by sisters Tama and Kurako Yuzu accompanies them to the railway station just in time to save the lad from a sinister, sorcerous old man obsessed with the boy’s blood.

Invited to stay in the Miko’s home the withdrawn boy is disquieted by the teasing and references to his past relationship with Yuzu, but the father of the house proves to be a far-more unforgiving prospect…

Mystic forces are gathering round the introspective, solitary boy – with repercussions felt as far away as Tokyo – and over their dad’s objections Tadahiro is pressured into staying at the Hieda home where he can be properly protected. However next morning when the girls are at school a monolithic, cyclopean demon attacks the house. The assault is instantly perceived by Yuzu who dashes back to save him only to find her long-absent mother already there, having driven off the dark “kami”.

Well, one of them, at least…

Typically even Mother Miyuki thinks Tadahiro and Yuzu are a perfect, predestined couple…

With questions swirling about him, such as “why is everybody so interested in his blood” and “whatever happened to his own parents” the shell-shocked Tadahiro is blissfully unaware that the Miko are forming a protective Council around him, but even he knows something is up when the dark newcomer Koma introduces herself and reveals that she intimately knew his long-departed father…

To be continued…

This uncharacteristically slow-paced, contemplative and almost elegiac tale mystery was partially inspired by a classical tale recorded on the Inō Mononoke scroll and Hiroki Ugawa’s beautiful illustration perfectly captures a sense of brooding ancient powers at war, even during the most juvenile set-piece moments of awkward young romance and generational embarrassment comedy.

A slightly off-beat but intriguing tale for older readers, this black and white volume is printed in the Japanese right-to-left, back to front format.
© 2001 Hiroki Ugawa. All rights reserved. English text © 2006 TokyoPop inc.

Alien: The Illustrated Story


By Archie Goodwin & Walter Simonson from a screenplay by Dan O’Bannon and a story by Dan O’Bannon & Ronald Shusett (Heavy Metal/Futura)
ISBN: 0-7088-1559-6

Alien was released in 1979 and utterly refreshed the science fiction cinema genre. Creeping in on the back of the jolly adventuring romps of the Star Wars phenomenon and its shiny, happy rip-offs, Dan O’Bannon’s dark tale and Ridley Scott’s grimly meticulous vision reintroduced the vital element of apocalyptic terror that had been absent from the medium since the headiest, most paranoiac days of the 1950s B-Movies.

You know the plot: a bunch of interstellar miners are diverted by their untrustworthy bosses to a lost planet where they find an extraterrestrial shipwreck. One of the humans is infected and brings aboard a horror that grows and picks off the crew one by one and cannot be stopped, escaped from or killed…

Lots of films have had comics adaptations: good bad or indifferent. Very few have ever come as close to capturing the stunning, senses-overloading feel – rather than the plot or look or detail – of the source material, although all of those too are well-catered for in this slim but superb graphic extravaganza from the award-winning creative team of Archie Goodwin and Walt Simonson (see Manhunter: the Special Edition for perhaps their ultimate moment of comics collaboration).

Spectacular, engrossing, visually innovative (in both storytelling and lettering/calligraphic effects) and absolutely absorbing, this hard-to-find gem (either in the original US edition from Heavy Metal Productions or the mass-market UK edition from Futura) is a true lost landmark of comics, long overdue for a new release – but only in the original large, square European Album format please…

© 1979 by Twentieth Century-Fox Film Corporation, All rights reserved.

Showcase Presents Dial H For Hero


By Dave Wood, Jim Mooney & various (DC Comics)
ISBN13: 978-1-4012-2648-0

The entire world was going crazy for costumed crusaders in the mid-Sixties and every comicbook publisher was keenly seeking new ways to repackage an extremely exciting yet intrinsically limited concept. Perhaps its ultimate expression came with the creation of a teen-aged everyman champion who battled crime and disaster in his little town with the aid on a fantastic wonder-tool…

This slim monochrome compendium collects the entire run from House of Mystery #156 (January 1966) to #173 (March-April 1968) when the comicbook disappeared for a few months to re-emerge as DC’s first – of many – anthological supernatural mystery titles.

Created by Dave Wood and Jim Mooney, Dial H For Hero recounted the incredible adventures of boy genius Robby Reed who lived with his grandfather in idyllic Littleville where nothing ever happened…

Criminally, very little is known about writer Dave Wood, whose prolific output began in the early days of the American comics industry and whose work includes such seminal classics (often with artistic legends Jack Kirby and Wally no-relation Wood) as Challengers of the Unknown and the seminal “Space Race” newspaper strip Sky Masters.

A skilled “jobbing” writer, Wood often collaborated with his brother Dick, bouncing around the industry, scripting mystery, war, science fiction and adventure tales. Among his/their vast credits are stints on most Superman family titles, Batman, Detective Comics, World’s Finest, Green Arrow, Rex the Wonder Dog, Tomahawk, Blackhawk, Martian Manhunter and many others. As well as Dial H For Hero Wood created the sleeper hit Animal Man and the esoteric but fondly regarded Ultra, the Multi-Alien.

James Noel Mooney started his comics career in 1940, aged 21 and working for the Eisner & Eiger production shop and Fiction House on The Moth, Camilla, Suicide Smith and other B-features. By the end of the year he was a mainstay of Timely Comic’s vast funny animal/animated cartoon tie-in department.

In 1946 Jim moved to DC to ghost Batman for Bob Kane and Dick Sprang. He stayed until 1968, working on a host of features including Superman, Superboy, Legion of Super-Heroes, World’s Finest and Tommy Tomorrow, plus various genre short stories for the company’s assorted anthology titles like Tales of the Unexpected and House of Mystery.

He also drew Supergirl from her series debut in Action Comics #253 to #373, after which he headed for Marvel and stellar runs on Spider-Man, Marvel Team-up, Omega the Unknown, Man-Thing, Ghost Rider and a host of other features as both penciller and inker. Just before that move he was working on Dial H For Hero; the only original DC feature he co-created.

Big things were clearly expected of the new feature, which was parachuted in as lead and cover feature, demoting the venerable Martian Manhunter to a back-up role at the end of each issue.

The first untitled story opens with an attack on the local chemical works by super-scientific criminal organisation Thunderbolt just as Robby and his pals were playing in the hills above the site. As they fled the plucky lad was caught in a landslide and fell into an ancient cave where lay an obviously alien artefact that looked like an outlandish telephone dial.

After finding his way out of the cavern Robby became obsessed with the device and spent all his time attempting to translate the arcane hieroglyphs on it. Eventually he determined the writings were instructions to dial the symbols which translate to “H”, “E”, “R” and “O”…

Ever curious Robby complied and was transformed into a colossal super-powered “Giantboy”, just in time to save a crashing airliner and stop another Thunderbolt raid. Returning home he reversed the dialling process and went to bed…

These were and still are perfect wish-fulfilment stories: uncluttered and uncomplicated yarns hiding no great messages or themes: just straight entertainment expertly undertaken by experienced and gifted craftsmen who knew just how to reach their young-at-heart audiences, so no-one should be surprised at the ease with which Robby adapted to his new situation…

When Thunderbolt struck again next morning Robby grabbed his dial but was startled to become a different hero – high-energy being “The Cometeer”. Streaking to the rescue he was overcome by the raider’s super weapon and forced to use the dial to become Robby again. Undeterred, the lad tries again and as “The Mole” finally tracked the villains to their base and defeated them – although the leader escaped to become the series’ only returning villain…

Mr. Thunder was back in the very next issue as Robby became “The Human, Bullet”, bestial energy-being “Super-Charge” and eerie alien “Radar-Sonar Man” to crush ‘The Marauders from Thunderbolt Island’ whilst criminal scientist Daffy Dagan stole the H-Dial after defeating the boy’s temporary alter ego “Quake-Master”. Dagan became a horrifying multi-powered monster when he learned to ‘Dial “V” For Villain’ but after the defeated hero took back the artefact Robby redialed into techno-warrior “The Squid” and belatedly saved the day.

Clearly the Mystery in House of… was related to where the Dial came from, what its unknown parameters were and who Robby would transform into next. Issue #159 pitted “The Human Starfish”, “Hypno-Man” and a super-powered toddler named “Mighty Moppet” (who wielded weaponised baby bottles) in single combats with a shape-changing gang of bandits dubbed ‘The Clay-Creep Clan’ whilst ‘The Wizard of Light’ played with the format a little by introducing a potential love-interest for Robby in his best friend’s cousin Suzy…

It also saw the return of Giant-Boy, the introduction of sugar-based sentinel of Justice “King Candy” and the lad’s only transformation into an already established hero – the Golden Age legend Plastic Man.

Cynical me now suspects the move was a tester to see if the Pliable Paladin – who had been an inert resource since the company had bought out original publisher Quality Comics in 1956 – was ripe for a relaunch in the new, superhero-hungry environment.

DC’s Plastic Man #1 was released five months later…

House of Mystery #161 featured an awesome ancient Egyptian menace ‘The Mummy with Six Heads’ who proved too much for Robby as “Magneto” (same powers but so very not a certain Marvel villain) and “Hornet-Man” but not the intangible avenger “Shadow-Man”, after which ‘The Monster-Maker of Littleville’ was proved by “Mr. Echo” and “Future-Man” to be less mad scientist than greedy entrepreneur…

‘Baron Bug and his Insect Army’ almost ended Robby’s clandestine career when the boy turned into two heroes at once; but even though the celestial twins “Castor and Pollux” were overmatched, animated slinky-toy “King Coil” proved sufficient to stamp out the Baron’s giant mini-beasts, whilst human wave “Zip Tide”, living star “Super Nova” and “Robby the Super-Robot” were hard-pressed to stop the rampages of ‘Dr. Cyclops – the Villain with the Doomsday Stare’.

Things got decidedly peculiar in #165 when a clearly malfunctioning H-Dial called up ‘The Freak Super-Heroes’ “Whoozis”, “Whatsis” and “Howzis” to battle Dr. Rigoro Mortis and his artificial thug Super-Hood in a bizarrely captivating romp with what looks like some unacknowledged inking assistance from veteran brush-meister George Roussos (who popped in a couple more times until Mooney’s departure).

Suzie became a fixture and moved into the house next door with ‘The King of the Curses’ who found his schemes to plunder the city thwarted by “TheYankee-Doodle Kid” and “Chief Mighty Arrow”, a war-bonneted Indian brave on a winged horse…

In HoM #167 ‘The Fantastic Rainbow Raider’ easily defeated “Balloon Boy” and “Muscle Man” but had no defence against the returning Radar-Sonar Man, whilst ‘The Marauding Moon Man’ easily overmatched Robby as “The Hoopster” but had no defence when another glitch turned old incarnations Mole and Cometeer into a single heroic composite imaginatively christened “Mole-Cometeer”, but the biggest shock of all came when ‘The Terrible Toymaster’ defeated Robby as “Velocity Kid” and Suzy cajoled the fallen hero into dialling her into the scintillating “Gem Girl” to finish the job.

As it was the 1960s, Suzy didn’t quite manage on her own, but when Robby transformed into the psionically-potent “Astro, Man of Space” they soon closed the case – and toybox – for good. This one was all Mooney and so was the next.

‘Thunderbolt’s Secret Weapon’ was also the artist’s last outing with the Kid of a Thousand Capes as the incorrigible cartel tried to steal a supercomputer only to be stopped dead by “Baron Buzz-Saw”, “Don Juan” (and his magic sword) and the imposing “Sphinx-Man”.

With House of Mystery #171 a radical new look emerged, as well as slightly darker tone. The writing was clearly on the wall for the exuberant, angst-free adventurer…

‘The Micro-Monsters!’ was illustrated by Frank Springer and saw Robby dial up “King Viking – Super Norseman”, “Go-Go” a hipster who utilised the incredible powers of popular disco dances (how long have I waited to type that line!!!?) and multi-powered “Whirl-I-Gig” to defeat bio-terrorist Doc Morhar and belligerent invaders from a sub-atomic dimension.

Springer also drew ‘The Monsters from the H-Dial’ wherein the again on-the-fritz gear turned his friend Jim into various ravening horrors every time Robby dialled up. Luckily the unnamed animated pendulum, Chief Mighty Arrow and “the Human Solar Mirror” our hero successively turned into proved just enough to stop the beasts until the canny boy could apply his trusty screwdriver to the incredible artefact again.

In those distant days series ended abruptly, without fanfare and often in the middle of something… and such was the fate of Robby Reed. HoM#173, by Wood and Sal Trapani saw the lad solve a mystery in ‘The Revolt of the H-Dial’ wherein the process turned him into water-breathing “Gill-Man” and a literal “Icicle Man”: beings not only unsuitable for life on Earth but also compelled to commit crimes. Luckily by the time Robby had become “Strata Man” he’d deduced what outside force was affecting his dangerously double-edged dial…

And that was that. The series was gone, the market was again abandoning the fights ‘n’ Tights crowd and on the horizon was a host of war western, barbarian and horror comics…

Exciting, fun, engaging and silly in equal amounts (heck, even I couldn’t resist a jibe or too and I genuinely revere these daft, nostalgia-soaked gems) Dial H For Hero has been re-imagined a number of time since these innocent odysseys first ran, but never with the clear-cut, unsophisticated, welcoming charm displayed here.

This is Ben-10 for your dad’s generation and your kid’s delectation: and only if they’re at just that certain age. Certainly you’re too grown up to enjoy these glorious classics. Surely you couldn’t be that lucky; could you…?

© 1966, 1967, 1968, 2010 DC Comics. All rights reserved.

Asterix the Gaul, Asterix and the Golden Sickle and Asterix and the Goths


By René Goscinny & Albert Uderzo, translated by Anthea Bell & Derek Hockridge (Orion/Hodder-Darguad/Brockhampton)
Orion ISBNs: 978-0-75286-605-5, 978-0-75286-613-0 and 978-0-75286-615-4

Sorry, Baudelaire, Balzac Proust, Sartre, Voltaire, Zola and all you other worthy contenders; Asterix the Gaul is probably France’s greatest literary export: a feisty, wily little warrior who fought the iniquities and viewed the myriad wonders of Julius Caesar’s Roman Empire with brains, bravery and, whenever necessary, a magical potion which imbued the imbiber with incredible strength, speed and vitality.

The diminutive, doughty hero was created at the very end of the 1950s by two of the art-forms greatest masters, Ren̩ Goscinny & Albert Uderzo and even though the perfect partnership ended in 1977 the creative wonderment still continues Рalbeit at a slightly reduced rate of rapidity.

René Goscinny is arguably the most prolific and remains one of the most read writers of comicstrips the world has ever known. Born in Paris in 1926, he grew up in Argentina where his father taught mathematics. From an early age René showed artistic promise, and studied fine arts, graduating in 1942.

In 1945 while working as junior illustrator in an ad agency his uncle invited him to stay in America, where he found work as a translator. After National Service in France he returned to the States and settled in Brooklyn, pursuing an artistic career and becoming in 1948 an assistant for a little studio which included Harvey Kurtzman, Will Elder, Jack Davis and John Severin as well as European giants-in-waiting Maurice de Bévère (Morris, with whom Goscinny produced Lucky Luke from 1955-1977) and Joseph Gillain (Jijé). He also met Georges Troisfontaines, head of the World Press Agency, the company that provided comics for the French magazine Spirou.

After contributing scripts to Belles Histoires de l’Oncle Paul and Jerry Spring Goscinny was promoted to head of World Press’ Paris office where he met life-long creative collaborator Albert Uderzo. In his spare time Rene created Sylvie and Alain et Christine with Martial Durand (Martial) and Fanfan et Polo, drawn by Dino Attanasio.

In 1955 Goscinny, Uderzo, Charlier and Jean Hébrard formed the independent Édipress/Édifrance syndicate, creating magazines for business and general industry (Clairon for the factory union and Pistolin for a chocolate factory). With Uderzo he produced Bill Blanchart, Pistolet and Benjamin et Benjamine and illustrated his own scripts for Le Capitaine Bibobu.

Goscinny clearly patented the 40-hour day. Using the nom-de-plume Agostini he wrote Le Petit Nicholas (drawn by Jean-Jacques Sempé) and in 1956 began an association with the revolutionary magazine Tintin, writing for various illustrators including Dino Attanasio (Signor Spagetti ), Bob De Moor (Monsieur Tric ), Maréchal (Prudence Petitpas), Berck (Strapontin), Globule le Martien and Alphonse for Tibet, Modeste et Pompon for André Franquin, as well as the fabulous and funny adventures of the incredible Indian brave Oumpah-Pah with Uderzo. He also wrote for the magazines Paris-Flirt and Vaillant.

In 1959 Édipress/Édifrance launched Pilote, and Goscinny went into overdrive. The first issue featured re-launched versions of Le Petit Nicolas, Jehan Pistolet/Jehan Soupolet, new serials Jacquot le Mousse and Tromblon et Bottaclou (drawn by Godard) plus a little something called Asterix the Gaul, inarguably the greatest achievement of his partnership with Uderzo.

When Georges Dargaud bought Pilote in 1960, Goscinny became editor-in-Chief, but still found time to add new series Les Divagations de Monsieur Sait-Tout (Martial), La Potachologie Illustrée (Cabu), Les Dingodossiers (Gotlib) and La Forêt de Chênebeau (Mic Delinx).

He also wrote frequently for television but never stopped creating strips such Les Aventures du Calife Haroun el Poussah for Record (first episode January 15th 1962) illustrated by Swedish artist Jean Tabary. A minor success, it was re-tooled as Iznogoud when it transferred to Pilote.

Goscinny died – probably of well-deserved pride and severe exhaustion – in November 1977.

Alberto Aleandro Uderzo was born on April 25th 1927, in Fismes, on the Marne, the son of Italian immigrants. As a child reading Mickey Mouse in Le Pétit Parisien he dreamed of becoming an aircraft mechanic and showed artistic flair from an early age. Albert became a French citizen when he was seven and found employment at 13 as an apprentice of the Paris Publishing Society, learning design, typography, calligraphy and photo retouching.

When WWII broke out he spent time with farming relatives in Brittany and joined his father’s furniture-making business. Brittany beguiled Uderzo: when a location for Asterix’s idyllic village was being decided upon the region became the only choice.

In the post-war rebuilding of France Uderzo returned to Paris and became a successful artist in the country’s burgeoning comics industry. His first published work, a pastiche of Aesop’s Fables, appeared in Junior and in 1945 he was introduced to industry giant Edmond-François Calvo (whose masterpiece The Beast is Dead is long overdue for the world’s – and my – closer attention).

Young Uderzo’s subsequent creations included the indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck.

He illustrated Em-Ré-Vil’s novel Flamberge, worked in animation, as a journalist and illustrator for France Dimanche, and created the vertical comicstrip ‘Le Crime ne Paie pas’ for France-Soir. In 1950 he illustrated a few episodes of the franchised European version of Captain Marvel Jr. for Bravo!

Another inveterate traveller, the young artist met Goscinny in 1951. Soon fast friends they decided to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or gracious living) for women’s weekly Bonnes Soirée, after which an avalanche of splendid strips and serials poured forth.

Jehan Pistolet and Luc Junior were created for La Libre Junior and they produced a western starring a Red Indian that became the delightful and (eventually) popular Oumpah-Pah. In 1955 with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart, for La Libre Junior, replaced Christian Godard on Benjamin et Benjamine and in 1957 added Charlier’s Clairette to his portfolio.

The following year later, he made his debut in Tintin, as Oumpah-Pah finally found a home and a rapturous audience. Uderzo also worked Poussin et Poussif, La Famillle Moutonet and La Famille Cokalane

When Pilote launched in 1959 Uderzo was a major creative force for the new magazine with the series Charlier’s Tanguy et Laverdure and a little something called Asterix…

Although Asterix was a massive hit from the start, Uderzo continued working with Charlier on Michel Tanguy, (subsequently Les Aventures de Tanguy et Laverdure), but soon after the first adventure was collected as Astérix le gaulois in 1961 it became clear that the series would demand most of his time – especially as the incredible Goscinny never seemed to require rest or run out of ideas (after the writer’s death the publication rate dropped from two per year to one volume every three to five).

By 1967 the strip occupied all Uderzo’s time and attention. In 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation and when Goscinny passed away three years later Uderzo was convinced to continue the adventures as writer and artist, producing a further ten volumes since then.

According to UNESCO’s Index Translationum, he is the tenth most-often translated French-language author in the world and the third most-translated French language comics author – after his old mate René Goscinny and the grand master Hergé.

So what’s it all about?

Like all entertainments the premise works on two levels: as an action-packed comedic romp of sneaky and bullying baddies coming a cropper for younger readers and as a pun-filled, sly and witty satire for older, wiser heads, transformed here by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable little Gaul so very palatable to the English tongue.

Originally published in Pilote #1-38 (29th October 1959- 4th July 1960, with the first page appearing a week earlier in a promotional issue #0, distributed on June 1, 1959), the story was set on the tip of Uderzo’s beloved Brittany coast in the year 50BC, where a small village of redoubtable warriors and their families resisted every effort of the world-beating Roman Empire to complete their conquest of Gaul. Unable to defeat these Horatian hold-outs, the Empire has resorted to a policy of containment and the little seaside hamlet is hemmed in by the heavily fortified permanent garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: they daily defy the world’s greatest military machine by just going about their everyday affairs, protected by a magic potion provided by the resident druid and the shrewd wits of a rather diminutive dynamo and his simplistic best friend…

In Asterix the Gaul this perfect scenario is hilariously demonstrated when Centurion Crismus Bonus, fed up with his soldiers being casually beaten up by the fiercely free Frenchmen, sends reluctant spy Caligula Minus to ferret out the secret of their incredible strength.

The affable resistors take the infiltrator in and dosed up with potion, the perfidious Roman escapes with the answer – if not the formula itself…

Soon after, the Druid Getafix is captured by the invaders and the village seems doomed, but wily Asterix is on the case and breaks into Compendium determined to teach the Romans a lesson. After driving them crazy for awhile by resisting all efforts at bribery and coercion, wizard and warrior seemingly capitulate and make the Romans a magic potion – but not the one the rapacious oppressors were hoping for…

Although comparatively raw and unpolished, the good-natured, adventurous humour and sheer finesse of the yarn barrels along, delivering barrages of puns, oodles of insane situations and loads of low-trauma slapstick action, marvellously rendered in Uderzo’s seductively stylish art-style. From the second saga on the unique and expanding cast would encroach on events, especially the unique and expanded, show-stealing sidekick Obelix who had fallen into a vat of potion as a baby and was a genial, permanently superhuman, eternally hungry foil to the smart little hero…

These albums are available in a wealth of differing formats, and earlier translated editions going all the way back to the first Brockhampton editions in 1969 are still readily available from a variety of retail and internet vendors – or even your local charity shop and jumble sale. Be warned though that if pure continuity matters only the most recent British publisher, Orion, has released the nearly 40 albums in chronological order – which is how I intend to review them – and are even in the process of re-releasing the tales in Omnibus editions; three tales per tome.

Also, on a purely artistic note some of the Hodder-Dargaud editions have a rather unconventional approach to colour that might require you to wear sunglasses and put blinkers on your pets and staff…

Asterix and the Golden Sickle originated in Pilote #42-74 (August 11th 1960-1961) and recounts the disastrous consequences of Getafix losing his ceremonial gold sickle just before the grand Annual Conference of Gaulish Druids. Since time is passing and no ordinary replacement will suffice to cut ingredients for magic potion, Asterix offers to go all the way to Lutetia (you can call it Paris if you want to) to find another.

As Obelix has a cousin there, Metallurgix the Smith, he also volunteers and the two are swiftly off, barely stopping to teach assorted bandits the errors of their pilfering ways but still finding a little time to visit the many roadside inns and tavern serving roast boar…

There is a crisis in Lutetia: a mysterious gang is stealing all the Golden Sickles and forcing the prices up. The druid community is deeply distressed and more worrying still master sickle-maker Metallurgix has gone missing…

Asterix and Obelix investigate the dastardly doings in their own bombastic manner and discover a nefarious plot that seems to go all the way to the office of the local Roman Prefect…

The early creative experiment was quickly crystallizing into a supremely winning format and the next epic cemented the strip’s status as a popular icon of Gallic excellence.

Asterix and the Goths ran from 1962-1963 and followed the plot-thread of the Druid Conference. As Getafix, new golden sickle in hand, sets off for the Forest of the Carnutes to compete, on the Gaul’s Eastern border savage Goths – barbarians who remained unconquered by the might of Rome – crossed into pacified Roman territory intent on capturing the mightiest Druid and turning his magic against the rule of Julius Caesar.

Although non-Druids aren’t allowed into the forest Asterix and Obelix had accompanied Getafix to its edge and as the competition round of the Conference ends in victory for him and his power-potion the Goths struck, abducting him in his moment of triumph.

Alerted by fellow Druid Prefix, the heroic pair tracked the kidnappers but were mistaken for Visigoths by Roman patrols, allowing the Goths to cross the border into Germania.

Although Romans were no threat they could be a time-wasting hindrance so Asterix and Obelix disguise themselves as Romans and invade the Barbarian lands…

Well-used to being held prisoner by now Getafix is making himself a nuisance to his bellicose captors and a genuine threat to the wellbeing of his long-suffering translator, and when Asterix and Obelix are captured dressed as Goths the wily Gauls conceive a cunning plan to end the permanent and imposing threat of Gothic invasion – a scheme that succeeded for almost two thousand years…

If, like me, you’re particularly interested (my wife calls it “sad”) in absolutely all the iterations you might also want to seek out back issues of British boys comic Ranger (1965-1966 and every one a gem!) and issues of Look and Learn immediately after the two titles merged (beginning with #232; 25th June 1966). Among the many splendid strips in the glossy, oversized photogravure weekly was an quirky comedy feature entitled ‘Britons Never, Never, Never, Shall Be Slaves!’ which featured the first appearance of Goscinny & Uderzo’s masterpiece – albeit in a radically altered state.

In these translations Asterix became “Beric”, Getafix was “Doric” and Obelix was dubbed “Son of Boadicea”. More jingoistically the entire village was editorially transported to England where a valiant population of True Brits never ever surrendered to the Roman Occupation!

Similar intellectual travesties occurred during two abortive early attempts to introduce the gutsy Gauls to America as a heavily re-edited family newspaper strip…

Asterix is one of the most popular comics in the world, translated into more than 100 languages; 8 animated and 3 live-action movies, assorted games and even his own theme park (Parc Astérix, near Paris). More than 325 million copies of 34 Asterix books have been sold worldwide, making Goscinny & Uderzo France’s bestselling international authors.

This is sublime comics storytelling and you’d be as Crazy as the Romans not to increase that statistic by finally getting around to acquiring your own copies of this fabulous, frolicsome French Folly.

© 1961-1963 Goscinny/Uderzo. Revised English translation © 2004 Hachette. All rights reserved.

Essential Thor volume 4


By Stan Lee, Jack Kirby, Neal Adams, John Buscema & various (Marvel)
ISBN: 978-0-7851-3076-5

Whilst the constantly expanding Marvel Universe grew ever more interconnected as it matured, with characters literally tripping over each other in New York City, the Asgardian heritage of Thor and the soaring imagination of Jack Kirby had long been drawing the Thunder God away from mortal realms into stunning new landscapes.

With this fourth Essential black and white compendium however, an unthinkable Changing of the Guard occurred as the increasingly discontented King of Comics jumped ship from the House of (His) Ideas for arch-rival DC where he crafted the unfinished magnum Opus of the Fourth World series as well as a number of other game-changing comics classics…

An era ended at Marvel when the King abdicated his seemingly divinely-ordained position. Left to soldier on were Stan Lee and a couple of budding talents named Adams and Buscema…

In case you came in late: disabled doctor Donald Blake took a vacation in Norway only to stumble into an alien invasion. Trapped in a cave, he found an old walking stick which, when struck against the ground, turned him into the Norse God of Thunder! Within moments he was defending the weak and smiting the wicked. Months swiftly passed with the Lord of Storms tackling rapacious extraterrestrials, Commie dictators, costumed crazies and cheap thugs, but these soon gave way to a vast kaleidoscope of fantastic worlds and incredible, mythic menaces.

This iconic transitional compendium encapsulates the absolute zenith of the fantastic feature, reprinting Mighty Thor #167-195, spanning August 1969 to July 1972 with the mighty Thunder God going both forward and back.

At the close of the previous volume Thor had fallen to a berserker rage whilst retrieving his beloved Lady Sif from the naive artificial superman Him: now as this chronicle opens with ‘This World Renounced!’ (by Stan Lee, Jack Kirby & Vince Colletta and a cover by John Romita: the first ever not drawn by Kirby) almighty Odin punishes his son for succumbing to Warrior Madness by exiling him to deep space, where he must atone by locating the enigmatic world-devourer Galactus.

Just before departure however, Thor got to clear up some outstanding old business, including one last confrontation with Loki, Prince of Evil…

The superb George Klein came aboard as inker for ‘Galactus Found!‘ which saw Balder and the Warriors Three safeguarding Earth as Thor roamed the heavens on his lonely mission. As a new threat emerged in Red China, Galactus came to Thor and revealed ‘The Awesome Answer!’ to his origins – pure Kirby Kosmology of truly staggering proportions, whilst back home the terrifying Thermal Man was making things too hot for both his Chinese creators and the Lands of the Free…

In issue #170 ‘The Thunder God and the Thermal Man’ (inked by Bill Everett) found Thor, with mission accomplished, returned to New York only to tumble straight into cataclysmic combat beside his Asgardian comrades against the unstoppable Atomic menace unleashed by the duplicitous Reds. At the height of the struggle Balder, Hogun, Fandral and Volstagg were abducted by Loki and the Norn Queen but nevertheless the Thunder God triumphed…

Alone on Earth Thor faced in short order ‘The Wrath of The Wrecker!’, the body-swapping plot of billionaire Kronin Krask in ‘The Immortal and the Mind-Slave!’ and the earthbound fury of ‘Ulik Unleashed!’ (with the Circus of Crime thrown in for good measure) as well as ‘The Carnage of the Crypto-Man!’ before the last great epic of the Kirby-era began.

Behind a Marie Severin cover ‘The Fall of Asgard!’ saw Balder and Co. escape to confront the assemble hordes of Giants and Trolls marching on the Home of the Gods. With Odin incapacitated by his annual Great Sleep, Loki had seized the throne and Sif called Thor back for perhaps the Last Battle…

‘Inferno!’ (inked by Colletta) saw the folly of the usurper as the terrifying Fire-demon Surtur broke free of his Odinian prison and began its ordained task of burning down the universe. As everything appeared ‘To End in Flames!’ Loki fled to Earth, having first hidden Odin’s sleeping form in the Sea of Eternal Night. Thor led a heroic last stand as Balder invaded the Dimension of Death to rescue the All-Father just as Surtur fired up for the final foray…

Thor #178 is a landmark: the first issue created without Jack Kirby. An obvious fill-in, ‘Death is a Stranger’ by Lee, John Buscema & Colletta, found the Thunderer snatched away from Asgard by the nefarious Abomination to battle the Stranger – an extra-galactic powerhouse who collects unique beings…

The interrupted epic resumed in #179 with ‘No More the Thunder God!’ as Thor, Sif and Balder were dispatched to Earth to arrest Loki. This story was Kirby’s last: he left the entire vast unfolding new mythology on a cliffhanger as the Thunder God was ambushed by his wicked step-brother.

By switching bodies, the Lord of Evil gained safety and the power of the Storm whilst Thor was doomed to endure whatever punishment Odin decreed…

More than any other Marvel strip The Mighty Thor was the feature where Kirby’s creative brilliance matched his questing exploration of an Infinite Imaginative Cosmos: dreaming, extrapolating and honing a dazzling new kind of storytelling graphics with soul-searching, mind-boggling concepts of Man’s place in the universe. Although what followed contained the trappings and even spirit of that incredible marriage, the heart, soul and soaring, unfettered wonder just were not there any longer: nor would they be until 1983 Walt Simonson assumed creative control with #337 (see Mighty Thor: the Ballad of Beta Ray Bill).

‘When Gods Go Mad!’ introduced the totally different style of Neal Adams to the mix, inked by the comfortably familiar Joe Sinnott, as the true Thunder God was sent to Hell and the tender mercies of Mephisto, whilst on Earth Loki used his brother’s body to terrorise the UN Assembly and declare himself Master of the World…

In #181 ‘One God Must Fall’ Sif led the Warriors Three on a rescue mission to the Infernal Realm as Balder struggled to combat the combined power of Thor and malice of Loki until Mephisto was thwarted and a cataclysmic battle of brothers set the world to rights.

The new era truly began with Thor #182 as John Buscema assumed the artistic reins for ‘The Prisoner… The Power… and… Dr. Doom!’ as the Thunder God became entangled in Earthly politics when a young girl entreated him to rescue her missile-designer father from the deadly Iron Monarch. The decidedly down-to-Earth and mismatched melodrama concluded with Don Blake ‘Trapped in Doomsland!’ until Thor could retrieve his mislaid mallet…

Lee & Buscema began their own cosmic saga in #184 and ‘The World Beyond!‘ as a sinister force began devouring the outer galaxies and psychic reverberations began to unravel life on Earth and in Asgard. Sam Grainger inked ‘In the Grip of Infinity!’ as the cosmic calamity intensified whilst ‘Worlds at War!’ revealed the true architect of the conflagration, leading to a desperate last-ditch ploy in ‘The World is Lost!’ and a final clash which led to ‘The End of Infinity!’ (inked by Jim Mooney).

Although vast in scope and quite clever this tale suffers from excessive padding and a plodding, repetitive pace which isn’t helped by a ponderous epilogue in #189 as the Goddess Hela came calling, demanding Thor feel ‘The Icy Touch of Death!’ to pay for all the souls she didn’t get…

After a big chase she was finally dissuaded in ‘…And So To Die!’ but the distraction had once more allowed Loki to seize the Throne and unleash ‘A Time of Evil!’ which he manifested in the form of an unstoppable artificial hunter/killer dubbed Durok the Demolisher. Unleashing his merciless engine of destruction on Earth, Loki gloated at the ‘Conflagration!’ (inked by Grainger) he had instigated…

Gerry Conway came aboard as writer with ‘What Power Unleashed?’ (Sal Buscema inking brother John) to conclude the tale as Balder and Sif enlisted the Silver Surfer to aid the embattled Thunder God as Asgard tottered on the brink of total destruction until Thor could intercede, culminating in ‘This Fatal Fury!’ where the All-Father finally resumed his rightful place.

This pivotal collection concludes unsatisfactorily ‘In the Shadow of Mangog!’ (inked by Colletta) with the first part on another extended odyssey as Thor and friends are dispatched to the ends of the Universe. In his righteous rage Odin had banished Loki to that fantastic world, momentarily forgetting that once there the Prince of Evil might awaken the most vicious, unbeatable monster in the Asgardian universe …

To be continued…

The Kirby Thor will always be a high-point in graphic fantasy, all the more impressive for the sheer imagination and timeless readability of the tales. With his departure the series foundered for the longest time before finding a new identity, yet even so the remaining stories in this volume are still packed with intrigue and action and magnificently rendered by artists who whilst not possessing Kirby’s vaulting visionary passion were every inch his equal in craft and dedication.  This book is still an absolute must for all fans of the medium.

©1969, 1970, 1971, 1972, 2009 Marvel Characters, Inc. All Rights Reserved.

Cycops


By Julie Woodcock & Brian Stelfreeze (Comics Interview Publications)
No ISBN

The mid-1980s were a great time for American comics creators. It was as if an entire new industry had opened up with the proliferation of the Direct Sales market and dedicated specialist retail outlets; new companies were experimenting with format and content, and punters had a bit of spare cash to play with. Moreover much of the “kid’s stuff” stigma had finally abated and the country was catching up to the rest of the world in acknowledging that sequential narrative might just be an actual art-form…

Consequently many new companies began competing for the attention and cash of punters who had grown accustomed – or resigned – to getting their on-going sequential narratives from DC, Marvel, Archie and/or Harvey Comics. European and Japanese styled material had been creeping in and by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First and many others had established themselves and were making impressive inroads.

New talent, established stars and fresh ideas all found a thriving forum to try something a little different both in terms of content and format. Even smaller companies had a fair shot at the big time and a lot of great material came – and often, sadly went – without getting the attention or success it warranted.

One such lost gem is Cycops: a neat and appealing science fiction romp released by David Anthony Kraft’s Comics Interview Publications. The journalist, writer, editor, publisher and literary agent specialised in publishing intriguing funnybooks, as well as the wonderful, informative and award-winning titular magazine of comics journalism, with the most notable forays probably being Southern Knights, X-Thieves, and Comics Revue.

Originally released as a black and white 3-issue miniseries Cycops is set in a star-spanning 25th century where civilisation is a loose confederation of autonomous states governed – or at least kept generally honest – by the Human Coalition Senate and an elected President.

The eponymous agents are scientifically enhanced and augmented warriors tasked by the Interstellar Bureau of Criminal Investigation with upholding basic human rights and dealing with criminals and threats generated by the manic proliferation of technology.

The processes used to create Cycops produce super-strong, fast and tough peace-keepers who are a breed apart from normal humanity; not least because the procedures generally halve their life-spans…

The saga begins with ‘Cycops Blues’ which introduces Valcyr, Tanaka and Radm, the celebrated White Team who are tasked by President Kamdr herself with a delicate undercover mission… exposing popular Senator Desron Tec’s slavery racket and proving she has turned her world of Kagni into a sadistic hellworld of degradation and brutal sex-tourism…

Before they can begin however the President is murdered by Tec’s ally Ragoczy: a legendary, nigh-immortal hyper-augmented assassin who easily defeats all three Cycops and frames them for Kamdr’s death…

In ‘White Heat’ the Cycops corps searches for the three fugitives who have become Ragoczy’s helpless possessions on Kagni. However dissension is growing between the super-warrior and the depraved Desron Tec who feels her power is slipping away. Held by bonds cybernetic and psychological, Radm struggles to win free as he witnesses horror after horror… When he finally succeeds and liberates his comrades the scene is set for a catastrophic conclusion in the savage showdown ‘Seeing Red’

A stunning combination of hard-science adventure and dark, procedural cop thriller, Julie Woodcock’s script is sharp, understated and winningly effective whilst the black and white art from then-newcomer Brian Stelfreeze (who probably enjoys his greatest fame today as a brilliant cover painter) perfectly captures the simultaneous experience of an ancient brotherhood of soldiers, a galaxy of wonders and a human history of inescapable depravity that will always need extraordinary guardians to defend us.

Still available in both hardback and softcover editions this collection also boasts behind-the-scenes interviews and commentary plus an extensive sketchbook section.

Impressive and frustrating (the promise of further adventures sadly unfulfilled) Cycops is a solid piece of comics entertainment long overdue for a second look by today’s broader minded, less superhero obsessed readers.
© 1988, 1989 Woodcock, Stelfreeze, Kraft. All rights reserved.