Showcase Presents: Challengers of the Unknown

Showcase: Challengers
Showcase: Challengers

By Jack Kirby & various (DC Comics)
ISBN13: 978-1-4012-1087-8

The Challengers of the Unknown were a bridging concept. As superheroes were being revived in 1956 here was a super-team – the first of the Silver Age – with no powers, the most basic and utilitarian of costumes and the most dubious of motives – Suicide by Mystery. Yet they were a huge hit and struck a chord that lasted for more than a decade before they finally died… only to rise again and yet again. The idea of them was stirring enough, but their initial execution made their success all but inevitable.

Jack Kirby was – and still is – the most important single influence in the history of American comic books. There are quite rightly millions of words written about what the man has done and meant, and you should read those if you are at all interested in our medium. I’m going to add a few words to that superabundance in this review of one of his best projects, which like so many others, he perfectly constructed before moving on, leaving highly competent but never as inspired talents to build upon.

When the comic industry suffered a collapse in the mid 1950’s, Kirby returned briefly to DC Comics where he worked on mystery tales and the Green Arrow back-up strip whilst creating the newspaper strip Sky Masters of the Space Force. He also re-packaged for Showcase (a try-out title that launched the careers of many DC mainstays) an original super-team concept that had been kicking around in his head since he and long-time collaborator Joe Simon had closed the innovative but unfortunate Mainline Comics.

After years of working for others Simon and Kirby had finally established their own publishing company, producing comics with a much more sophisticated audience in mind, only to find themselves in a sales downturn and awash in public hysteria generated by the anti-comic book pogrom of US Senator Estes Kefauver and the psychologist Dr Frederic Wertham. Simon quit the business for advertising, but Kirby soldiered on, taking his skills and ideas to a number of safer, if less experimental, companies.

The Challengers of the Unknown were four ordinary mortals; heroic adventurers and explorers who walked away unscathed from a terrible plane crash. Already obviously what we now call “adrenaline junkies”, they decided that since they were all living on borrowed time, they would dedicate what remained of their lives to testing themselves and fate. They would risk their lives for Knowledge and naturally, Justice.

The series launched with ‘The Secrets of the Sorcerer’s Box!’ (Showcase #6, dated January/February 1957 – which meant it came out in time for Christmas 1956). Kirby and scripter Dave Wood, plus inkers Marvin Stein and Jack’s wife Roz, crafted a spectacular epic as the doom-chasers were hired by the duplicitous magician Morelian to open an ancient container holding otherworldly secrets and powers.

This initial story roars along with all the tension and wonder of the B-movie thrillers it emulates and Kirby’s awesome drawing resonates with power and dynamism, which continues for the sequel, a science fiction drama caused when an alliance of Nazi technologies and American criminality unleashes a terrible robotic monster. ‘Ultivac is Loose!’ (Showcase #7, dated March/April 1957) introduced the beautiful and capable boffin Dr June Robbins, who became the fifth Challenger at a time when most comic females had returned to a subsidiary status in that so-conservative era.

The team didn’t reappear until Showcase #11 (November/December 1957) as The Flash and Lois Lane got their Shots at the big time. When the Challs returned it was in an alien invasion adventure ‘The Day the Earth Blew Up’, with the unique realist Bruno Premiani inking a taut doomsday chiller that keeps readers on the edge of their seats even today, and by the time of their last Showcase issue (#12, January /February 1958) they had won their own title. ‘The Menace of the Ancient Vials’ was defused by the usual blend of daredevil heroics and ingenuity (with the wonderful inking of George Klein adding subtle clarity to the tale of an international criminal who steals an ancient weapons cache that threatens the entire world if misused), but the biggest buzz would come two months later with the first issue of their own magazine.

Issue #1, written and drawn by Kirby, with Stein on inks, presented two complete stories plus an iconic introductory page that would become almost a signature logo for the team. ‘The Man Who Tampered with Infinity’ pitted the heroes against a renegade scientist whose cavalier dabbling loosed dreadful monsters from the beyond onto our defenceless planet, before the team were actually abducted by aliens in ‘The Human Pets’.

The same creators were responsible for the two stories in the second issue. ‘The Traitorous Challenger’ is a monster mystery, with June returning to sabotage a mission in the Australian Outback, whilst ‘The Monster Maker’ finds the team seemingly helpless against a super-criminal who can conjure and animate solid objects out of his thoughts.

The third issue features ‘Secret of the Sorcerer’s Mirror’ with Roz Kirby and Marvin Stein again inking the mesmerising pencils, as the boys pursue a band of criminals whose magic looking glass can locate deadly ancient weapons, but the most intriguing tale for fans and historians is undoubtedly ‘The Menace of the Invincible Challenger’ wherein team strongman Rocky Davis is rocketed into space only to crash back to Earth with strange, uncanny powers.

For years the obvious similarities of this group – and especially this adventure – to the origin of Marvel’s Fantastic Four (FF #1 was out in November 1961) have fuelled speculation. In all honesty I simply don’t care. They’re both similar and different but equally enjoyable so read both. In fact, read them all.

With #4 the series became artistically perfect as the sheer brilliance of Wally Wood’s inking elevated the art to unparalleled heights. The scintillant sheen and limpid depth of Wood’s brushwork fostered an abiding authenticity in even the most outrageous of Kirby’s designs and the result is – even now – breathtaking. ‘The Wizard of Time’ is a full length masterpiece as a series of bizarre robberies lead the team to a scientist with a time-machine. By visiting oracles of the past he found a path to the far future. When he got there he intended robbing it blind, but the Challengers found a way to follow…

‘The Riddle of the Star-Stone’ (#5) is a contemporary full-length thriller, wherein an archaeologist’s assistant uncovers an alien tablet which bestows various super-powers when different gems are inserted into it. The exotic locales and non-stop spectacular action are intoxicating, but Kirby’s solid characterisation and ingenious writing are what make this such a compelling read.

Scripter Dave Wood returned for #6’s first story. ‘Captives of the Space Circus’ has the boys kidnapped from Earth to perform in a interplanetary show, but the evil ringmaster is promptly outfoxed and the team returns for Ed Herron’s mystic saga ‘The Sorceress of Forbidden Valley’, as June Robbins becomes an amnesiac puppet in a power struggle between a fugitive gangster and a ruthless feudal potentate.

There are also two stories in #7. Herron scripted both the relatively straightforward alien-safari tale ‘The Beasts From Planet 9’ and the much more intriguing ‘Isle of No Return’ where the team must defeat a scientific bandit before his shrinking ray leaves them permanently mouse-sized.

Issue #8 is a magnificent finale to a superb run as Kirby and Wally Wood go out in style in two gripping spectaculars (both of which introduced menaces who would return to bedevil the team in future tales). ‘The Man Who Stole the Future’ by Dave Wood, Kirby and the unrelated Wally Wood, introduces Drabny – a mastermind who steals mystic artefacts and conquers a small nation before the team defeats him. This is a tale of spectacular battles and uncharacteristic, if welcome, comedy, but the real gem is the science fiction tour-de-force ‘Prisoners of the Robot Planet’, with art by the Kirby and Wood, and probably written by Kirby and Herron. Petitioned by a desperate alien, the Challs travel to his distant world to liberate the population from bondage to their own robotic servants, who have risen in revolt under the command of the fearsome automaton, Kra.

These are classic adventures, told in a classical manner. Kirby developed a brilliantly feasible concept with which to work and heroically archetypical characters in cool pilot Ace Morgan, indomitable strongman Rocky Davis, intellectual aquanaut Prof. Haley and daredevil acrobat Red Ryan. He then manipulated an astounding blend of genres to display their talents and courage in unforgettable exploits that informed every team comic that followed and certainly influenced his successive and landmark triumphs with Stan Lee. But then he left.

The Challengers would follow the Kirby model until cancellation in 1970, but due to a dispute with Editor Jack Schiff the writer/artist resigned at the height of his powers. The Kirby magic was impossible to match, but as with all The King’s creations, every element was in place for the successors to run with. Challengers of the Unknown #9 (September 1959) saw an increase in the fantasy elements favoured by Schiff, and perhaps an easing of the subtle tension that marked previous issues (Comics Historians take note: the Challs were bickering and snarling at each other years before Marvel’s Cosmic Quartet ever boarded that fateful rocket-ship). A number of writers, many sadly lost to posterity stepped in, including Bill Finger, Ed Herron and possibly Jack Miller, Bob Haney and Arnold Drake, but one man took over the illustrator’s role: Bob Brown.

To our shame very little is known about this wonderfully capable artist. I can’t even confirm his date of birth, although he died in 1977 following a long illness. He co-created the long-running Space Ranger, drew Tomahawk, Vigilante, Batman, Superboy, Doom Patrol, World’s Finest Comics and a host of other features and genre shorts for DC before moving to Marvel in the 1970s where he drew Warlock, Daredevil and the Avengers among others. He was a consummate professional and drew every issue of the Challs from #9 – 63, almost a decade of high-adventure that ranged from ravaging aliens, cute-and-fuzzy space beats to supernatural horrors.

‘The Men who Lost their Memories’ found the team fighting crooks with a thought stealing machine, but ‘The Plot to Destroy Earth!’ was a full-on end-of-humanity thriller with monsters sent to carve our world into chunks for their resource-hungry alien masters, and only the guts and ingenuity of our heroes could save the day. A destructive giant with a deadly secret was the premise of ‘The Cave-Man Beast’ and #10’s cover featured second tale was another time-travel conundrum as the boys found their own likenesses on a submerged monolith in the Sci-Fi thriller ‘The Four Faces of Doom’.

Issue #11 was a full-length action-packed interdimensional romp subdivided into ‘The Creatures from the Forbidden World’, ‘Land beyond the Light’ and ‘The Achilles Heel’, but the two-story format returned in the next issue, which contained ‘The Challenger from Outer Space’ with an alien superhero joining the team and ‘Three Clues to Sorcery’ with the four adventurers once again forced to endure exotic locales and extreme perils to acquire mystic artefacts for a criminal mastermind, this time there’s a deadly twist in this oft told tale.

‘The Prisoner of the Tiny Space Ball’ finds the team rescuing the ruler of another world whilst Rocky is possessed by the legendary Golden Fleece making him a puppet of ‘The Creatures from the Past’. Issue #14 opens with one of the few adventures with a credited scripter. Ed “France” Herron was thirty year comics veteran and ‘The Man who Conquered the Challengers’ is one of his best tales, with crooked archaeologist Eric Pramble stealing an ancient formula for “liquid light” which makes him immortal. Moreover, every time he’s killed he reanimates with a different super-power! As Multi-Man, he became the closest thing to an arch-villain the series ever had, and even graduated to becoming a regular foe across the DCU. Once again wits and nerve found a way to victory that sheer firepower never could.

In the other yarn ‘Captives of the Alien Beasts’ all five Challs are teleported to another world by animals that have invaded a scientist’s laboratory, a relatively innocuous tale, compared to #15’s all-out fight-fest ‘The Return of Multi-Man’ and the bizarre ‘The Lady Giant and the Beast’ wherein June is transformed into a fifty foot leviathan just as a scaly monster cuts a swathe of destruction through the locality. Issue #16’s ‘Incredible Metal Creature’ sees an Earth thug join forces with an escaped alien criminal, no real Challenge there but the second story finds the team in Arabia as ‘Prisoners of the Mirage World’ and the knights who have been trapped there since the time of the Crusades. This thrill-stuffed tome concludes with the #17’s supernatural crime whimsy ‘The Genie who Feared June’, and the interplanetary mission of mercy ‘The Secret of the Space Capsules’, both solid pieces of adventure fiction that if not displaying the unique Kirby magic are redolent with its flavours.

Challengers of the Unknown is sheer escapist wonderment, and no fan of the medium should miss the graphic exploits of these perfect adventurers in the ideal setting of not so long ago in a simpler better world than ours.

© 1957, 1958, 1959, 1960, 1961, 2006 DC Comics. All Rights Reserved.

Essential Thor volume 1

Essential Thor
Essential Thor

By Stan Lee, Jack Kirby & various (Marvel)
ISBN 0-7851-1866-7

Even more than the Fantastic Four The Mighty Thor was the arena in which Jack Kirby’s restless fascination with the Cosmic was honed and refined in dazzling graphics and captivating concepts. His string of pantheons began with a modest little fantasy title called Journey into Mystery where in the summer of 1962 a tried-and-true comicbook concept (feeble mortal transformed into God-like hero) was employed by the fledgling Marvel Comics to add a Superman analogue to their growing roster of costumed adventurers. This gloriously economical tome represents those Asgardian exploits from JiM #83-112 in clean crisp black and white for your delectation.

Journey into Mystery #83 (cover-dated August 1962) featured the tale of crippled American doctor Donald Blake who takes a vacation in Norway only to encounter the vanguard of an alien invasion. Fleeing he is trapped in a cave where he finds an old, gnarled walking stick. When in his frustration he smashes the cane into a huge boulder obstructing his escape, his puny frame is transformed into the Norse God of Thunder, the Mighty Thor! Plotted by Stan Lee, scripted by Larry Lieber and illustrated by Kirby and Joe Sinnott (at this juncture a full illustrator, Sinnott would become Kirby’s primary inker for his Marvel career) ‘The Stone Men of Saturn’ is pure early Marvel, bombastic, fast-paced, gloriously illogical and captivatingly action-packed. The hugely under-appreciated Art Simek was the letterer and logo designer.

They were making it up as they went along – not in itself a bad thing – and the infectious enthusiasm shows in the next adventure ‘The Mighty Thor Vs. the Executioner’, a “commie-busting” tale of its time with a thinly disguised Fidel Castro wasting his formidable armies in battle against our hero. Dr. Blake’s nurse Jane Foster was introduced, a bland cipher adored from afar by the timid alter-ego of mighty hero. The creative team settled as Dick Ayers replacing Sinnott, and with #85’s ‘Trapped by Loki, God of Mischief!’ the last element fell into place with the introduction of a suitably awesome arch-foe; in this case a half-brother evil magician. We also saw a new world revealed with the first hints and glimpses of the celestial otherworld and more Nordic gods.

Issue #86 introduced another recurring villain. Zarrko, bristling at the sedentary ease of 23rd century life, travelled to our time to steal an experimental “C-Bomb” forcing the God of Thunder into a stirring chase through time and battle with super-technology ‘On the Trail of the Tomorrow Man!’, whilst on his return Don Blake became a target for Soviet abductors. Those sneaky spies even managed to make Thor a ‘Prisoner of the Reds!’

‘The Vengeance of Loki’ saw the god of Evil’s flamboyant, bombastic return in #88, but ‘The Thunder God and the Thug’ was an adventure with a much more human scale as a gang boss runs riot over the city and roughshod over a good woman’s heart, giving the Asgardian a chance to demonstrate a more sophisticated and sympathetic side. Issue #90 was a total surprise to fans as the grandeur of Kirby and Ayers was replaced by the charming but drama-free art of Al Hartley, who illustrated a stock invasion tale of shape-changing aliens. ‘Trapped by the Carbon-Copy Man’ was followed a month later by ‘Sandu, Master of the Supernatural!’, with Joe Sinnott handling all the art, in a thriller starring a carnival mentalist augmented by Loki’s magic who comes close to killing our hero.

Sinnott also drew #92’s ‘The Day Loki Stole Thor’s Magic Hammer’ scripted by Robert Bernstein over Lee’s plot which moved the action fully to the mythical realm of Asgard for the first time as the hero sought to recover his stolen weapon. Kirby and Ayers returned for the Cold War thriller ‘The Mysterious Radio-Active Man!’, again plotted by Bernstein, as Mao Tse Tung unleashes an atomic assassin in retaliation for Thor thwarting China’s invasion of India. Such “Red-baiting” was common in early Marvel titles, but their inherent jingoistic silliness can’t mar the eerie beauty of the artwork. With this tale the rangy raw-boned Thunder God completed his slow metamorphosis into the husky, burly blonde bruiser that dominated any panel he was drawn in.

Sinnott illustrated the next three adventures ‘Thor and Loki Attack the Human Race!’, ‘The Demon Duplicator’ and ‘The Magic of Mad Merlin!’, but these mediocre tales of amnesia, evil doppelgangers and ancient menaces were the last of a old style of comics. Stan Lee took over the scripting with the Journey into Mystery #97 and action wedded to melodrama produced a fresh style for a developing readership.

‘The Lava Man’ was again drawn by Kirby, with the subtly textured inking of Don Heck adding depth to the tale of an invader from the subterranean realms, as a long running rift with Thor’s father Odin was established when the Lord of Asgard refused to allow his son to love the mortal Jane Foster. This acrimonious triangle was a perennial sub-plot that fuelled many attempts to humanise Thor, because already he was a hero too powerful for most villains to cope with. This issue was also notable for the launch of a spectacular back-up series. ‘Tales of Asgard – Home of the mighty Norse Gods’ gave Jack Kirby a space to indulge his fascination with legends. Initially adapting classic tales but eventually with all-new material particular to the Marvel pantheon, he built his own cosmos and mythology, which underpinned the company’s entire continuity. This first saga, scripted by Lee and inked by George Bell (AKA George Roussos) outlined the origin of the world and the creation of the World Tree Yggdrasil.

‘Challenged by the Human Cobra’ introduced the serpentine villain (bitten by a radioactive Cobra, would you believe?) in a tale by Lee and Heck, whilst Kirby, with them in attendance contributed ‘Odin Battles Ymir, King of the Ice Giants!’ a short but potent fantasy romp which presaged the cosmic wonderment of years to come. The same format held for issues #99 and #100, where the main story (the first two-part adventure in the run) introduced the bestial ‘Mysterious Mister Hyde’, and concluding ‘The Master Plan of Mr. Hyde!’ dealt with a contemporary super-villain Kirby produced ‘Surtur the Fire Demon’ and latterly (with Vince Colletta inks) ‘The Storm Giants – a tale of the Boyhood of Thor’. As always Lee scripted this increasingly influential comicbook.

JIM #101 saw Kirby finally assume complete control of the pencilling on both strips. ‘The Return of Zarrko, the Tomorrow Man’ sees Odin halve Thor’s powers for disobedience just as the futuristic felon abducts the Thunder God to help him conquer the 23rd century. Anther two-parter (the first half inked by Roussos), it was balanced by another exuberant tale of the boy Thor. ‘The Invasion of Asgard’ sees the valiant lad fight a heroic rearguard action that introduced a host of future villainous mainstays. ‘Slave of Zarrko, the Tomorrow Man’ is a tour de force epic conclusion most notable for the introduction of Chic Stone as inker. To many of us oldsters, the clean full brush lines make him The King’s best embellisher ever. This triumphant epic is balanced by the brooding short ‘Death Comes to Thor!’ as the young hero faces his greatest challenge yet. Two females that would play huge roles in his life were introduced in this brief 5-pager, the young Goddess Sif and Hela, Queen of the dead.

On a creative roll, Lee Kirby and Stone next introduced ‘The Enchantress and the Executioner’ ruthless renegade Asgardians in the front of JIM #103 and in ‘Thor’s Mission to Mirmir’ revealed how the gods created humanity, which lead to a revolutionary saga ‘Giants Walk the Earth’ in the next issue. For the first time Kirby’s imagination was given full play as Loki tricked Odin into visiting Earth, only to release ancient foes Surtur and Skagg, the Storm Giant from Asgardian bondage.

This cosmic saga saw noble gods stride the Earth battling demonic evil in a new Heroic Age, and the greater role of the Norse supporting cast was reinforced by a new Tales of Asgard strand focussing on individual Gods and Heroes. Heimdall the Sentry was first, with Don Heck inking. Issue #105-106 saw the teaming of two old foes in ‘The Cobra and Mr, Hyde’ and ‘The Thunder God Strikes Back’, another continued story packed with tension and spectacular action, which showed that Thor was swiftly growing beyond the constraints of traditional single story adventures. The respective back-ups ‘When Heimdall Failed!’ (Lee, Kirby, Roussos) and ‘Balder the Brave’ (Lee, Kirby, Colletta) further fleshed out the back-story of an Asgardian pantheon deviating more and more from the classical Eddas and Sagas kids had to plough through in schools.

JIM #107 introduced another major villain in ‘When the Grey Gargoyle Strikes’, a rare tale that highlighted the fortitude of Don Blake rather than the Thunder God, who was increasingly reducing his own alter-ego to an inconsequentiality, and the Norn Queen debuted in the quirky reinterpretation of the classic tale ‘Balder Must Die!’ illustrated by Kirby and Colletta. After months of manipulation the God of Evil once again took direct action in ‘At the Mercy of Lokj, Prince of Evil!’ With Jane a helpless pawn to Asgardian magic the willing help of new Marvel star Doctor Strange made this a captivating team-up to read, whilst ‘Trapped by the Trolls’ (inked by Colletta) showed the power and promise of tales set solely on the other side of the Rainbow Bridge. Issue #109 was another superb adventure masquerading as a plug for another new series. ‘When Magneto Strikes!’ pitted Thor against the X-Men’s greatest foe in a cataclysmic clash, but you couldn’t actually call it a team-up as the heroic mutants were never seen. The teasing hints and cropped glimpses are fascinating teasers now, but the kid I was annoyed not to have seen these new heroes. Oh… maybe that was the point?

The young Thor feature ‘Banished from Asgard’ is uncharacteristically lacklustre but the concluding part ‘The Defeat of Odin!’ in JiM #110 makes up for the silly plot with breathtaking battles scenes. The lead story in that issue is ‘Every Hand Against Him’ as Loki, the Cobra and Mr. Hyde kidnap Jane as Odin once again over-reacts to Thor’s affections for the mortal girl. The concluding part ‘The Power of the Thunder God’ features a major role for Balder the Braver, further integrating the “historical” and contemporary Asgards in a spellbinding saga of triumph and near-tragedy, whilst the Tale of Asgard co-opts a Greek myth (Antaeus if you’re asking) for ‘The Secret of Sigurd’.

This wonderfully economical black-and white compendium closes with the contents of Journey into Mystery #112. ‘The Mighty Thor Battles the Incredible Hulk!’ is a glorious gift to all those fans who perpetually ask “Who’s stronger…?” Possibly Kirby and Stone’s finest artistic moment, it details a private duel between the two super-humans that occurred during a free-for-all between The Avengers, the Sub-Mariner and the eponymous Green Goliath. The raw power of that tale is followed by ‘The Coming of Loki’, a retelling of how Odin came to adopt the baby son of Laufey, the Giant King.

These early tales of the God of Thunder show the development not only of one of Marvel’s fundamental story concepts but more importantly the creative evolution of one of the greatest imaginations in comics. Set your commonsense on pause and simply wallow in the glorious imagery and power of these classic adventures for the true secret of what makes graphic narrative a unique experience.

© 1962, 1963, 1964, 2005 Marvel Characters, Inc. All Rights Reserved.

Shaun the Sheep: Championsheep Games

Shaun the Sheep: Championsheep Games

Published by Egmont
ISBN: 978-1-4052-3085-2

Here’s another great activity book for three year olds (and over) that’s a huge bunch of fun and–as the subject is also that rarest of animals: a British kids franchise with his own newsstand comic–well worth a mention in my never-ending crusade to teach kids to love comics, books and reading.

In case you haven’t seen the stop-motion adventures of Shaun the Sheep let’s recap: He first appeared in the Wallace and Gromit film A Close Shave in 1997 (he’s the one that got shorn – get it? – in the knit-o-matic machine). After a guest-shot on the 2002 series Cracking Contraptions he finally graduated to his own show on the BBC in early 2007.

Shaun is a sheep of singular intellect yet he lives on a farm where he has worryingly surreal adventures which pay mute tribute to those timeless silent classics of slapstick comedy. They are extremely entertaining for both adults and kids alike.

This attention-riveting tome is a Sticker Activity Book, which means that there are full colour peel-off adhesive images which can be placed in relevant – or not – places to great effect. The body of the book is a series of black and white pages stuffed with colouring puzzles, spot-the-difference tests, mazes, join-the-dots, finish-the-picture scenes, tracing games, word-searches, hidden-object quests, counting games, comparison quizzes and even a fold-out race-track. I’m nearly three hundred and fifty-two and even I found this to be a dazzling display of captivating teasers. And some of the kids who get this book will want to graduate to the comic afterward…

In a world where books are increasingly alien to people, the combination of great characters, compelling stories and pictures, plus every darn trick in the book, is a welcome tactic in getting kids reading. Forget video games, buy that child a book!

© and ™ Aardman Animations, Ltd 2008. All Rights Reserved. Based on a character created by Nick Park.

Jonah Hex: Only the Good Die Young

Jonah Hex: Only the Good Die Young

By Justin Gray, Jimmy Palmiotti, Phil Noto, Jordi Bernet, & David Michael Beck (DC Comics)
ISBN13: 978-1-84576-786-0

Confident enough to apply fantasy concepts to this grittiest of human heroes, the assembled creators working on the current incarnation of Jonah Hex blend a darkly ironic streak of wit with a sanguine view of morality and justice to produce some of the most accessible and enjoyable comics fiction available today. In this collection, reprinting issues #19-24 of the comic book series, six discrete tales serve to how the ravaged and dissolute bounty hunter takes everything the universe can throw at him with the same irascible aplomb.

‘Texas Money’, ‘Unfinished Business’ and ‘The Current War’ are all illustrated by Phil Noto; compelling vignettes which well display the thread of black humour that runs through these stories. The first sees Hex hire out to notorious Saloon boss Wiley Park for a rescue mission only to become distracted by the West’s Most Inhospitable Brothel Madam. The second finds Hex paying for a little jest he had at Park’s expense, a truly iconic tribute to a classic Conan the Barbarian scene, before reuniting with an old stooge to settle all accounts with the Saloon owner.

Jordi Bernet handled the interlude issue, ‘Devil’s Paw’, a seemingly more traditional yarn of deserts and mesas, posses and “injuns”, but this dark tale of outrage and revenge is conceptually the most adult and brutal in the book, showing the inner core of righteousness that drives Hex, whatever his aspect and actions might hint to the contrary.

‘The Current War’ has an elegiac flavour of the Doomed Wild West and Hex gets an unsettling glimpse of things to come when he is hired to retrieve a prototype robot stolen from an inventor by Thomas Edison. Once more the cynical authorial voice of Gray and Palmiotti make this dark prophecy work in what should be an uncomfortable milieu.

Bernet returns to illustrate a superbly chilling tale of US Cavalry atrocity ‘Who Lïves and Who Dies’, to my mind the perfect modern Western tale before this volume concludes with a no-holds-barred supernatural thriller with art by David Michael Beck, ‘All Hallows Eve’.

Called to a haunted Saloon where ghostly spirit of Justice and sometime ally El Diablo (ISBN: 978-1-4012-1625-2) seeks his aid against the bloodthirsty Prairie Witch, Hex plus, in a delightful comic turn, cowboy vagabond Bat Lash, must defeat the harridan’s plot to bloodily sacrifice the entire town of Coffin Creek. In tone quite similar to a contemporary teen horror flick this too works perfectly as a vehicle for the best Western Anti-hero ever created.

Dark, bloody and wickedly funny this sly blend of action and social commentary is an unmissable treat for readers of an adult temperament and a open mind to genre-bending.

© 2007 DC Comics. All Rights Reserved.

The Dick Tracy Casebook

FAVORITE ADVENTURES 1931-1990

The Dick Tracy Casebook

By Chester Gould, selected by Max Allan Collins and Dick Locher (Penguin)
ISBN: 978-0-14014-568-7

All in all comics have a pretty good track record on creating household names. We could play the game of picking the most well-known fictional characters on Earth (usually topped by Sherlock Holmes, Mickey Mouse, Superman and Tarzan) and in that list you’ll find Batman, Popeye, Blondie, Charlie Brown, Tintin, Spider-Man, Garfield, and not so much now – but once – Dick Tracy.

At the height of the Great Depression cartoonist Chester Gould was looking for strip ideas. The story goes that as a decent guy incensed by the exploits of gangsters (like Al Capone who monopolised the front pages of contemporary newspapers) he settled upon the only way a normal man could fight thugs: Passion and Public Opinion. Raised in Oklahoma, Gould was a Chicago resident and hated seeing his home town in the grip of such wicked men, with too many honest citizens beguiled by the gangsters’ charisma.

He decided to pictorially get it off his chest with a procedural crime thriller that championed the ordinary cops who protected civilisation. He took “Plainclothes Tracy” to legendary newspaperman and strips Svengali Captain Joseph Patterson, whose golden touch had blessed such strips as Gasoline Alley, The Gumps, Little Orphan Annie, Winnie Winkle, Smilin’ Jack, Moon Mullins and Terry and the Pirates among others. Casting his gifted eye on the work, Patterson renamed the hero Dick Tracy and revised his love interest into steady girlfriend Tess Truehart.

The series launched on October 4th 1931 through Patterson’s Chicago Tribune Syndicate and became a huge hit, with all the attendant media and merchandising hoopla that follows. Amidst the toys, games, movies, serials, animated features, TV shows et al, the strip soldiered on, influencing generations of creators and entertaining millions of fans. Recently IDW began reprinting the series – I’ll review those in greater depth when I eventually get my hands on them – but if you’ve never seen the original legend in action this collection, released to accompany the Warren Beatty movie in 1990 (and still readily available), is a great introduction.

Selected by Max Allen Collins and Dick Locher, who worked on the strip after Gould retired, it presents complete adventures from each decade of the strip’s existence (if the proposed sequel ever gets out of the courts and into production maybe a revised edition could cover the intervening years),and gives a grand overview of the development from radical ultra-violent adventure to forensic Police Procedural through increasingly fantastical science fiction and finally back-to-basics cop thriller under Collins’ own script tenure.

From the 1930s comes the memorable and uncharacteristic ‘The Hotel Murders’ (9th March – 27th April, 1936) as the determined cop solves a genuine mystery with a sympathetic antagonist instead of the usual unmitigated, unrepentant outlaw. Whodunits with clues, false trails and tests of wits were counter-productive in a slam-bang, daily strip with a large cast and soap-opera construction, but this necessarily short tale follows all the ground rules as Tracy, adopted boy side-kick Junior, special agent Jim Trailer and the boys on the force track down the killer of a notorious gambler.

The best case of the 1940s – and for many the best ever – was ‘The Brow’ (22nd May – 26th September, 1944) in which the team have to track down a ruthless and brilliant Nazi spy. As my own personal favourite I’m doing you all the favour of saying no more about this breathtaking yarn, and you’ll thank me for it, but I will say that this is a complete reprinting, as others have been edited for violence and one edition simply left out every Sunday instalment – which is my definition of brutal treatment.

By the 1950s Gould was at his creative peak. ‘Crewy Lou’ (22nd April – 4th November, 1951) and ‘Model’ (23rd January – 27th March, 1952) are perfect examples of the range of his abilities. The first is an epic of little crimes and criminals escalating into major menaces whilst the latter is another short shocker with the conservative Gould showing that social ills could still move him to action in a tale of juvenile delinquency as Junior grows into a teenager and experiences his first love affair.

As with many creators in it for the long haul the revolutionary 1960s were a harsh time for established cartoonists. Along with Milton Caniff’s Steve Canyon, Dick Tracy especially foundered in a social climate of radical change where the popular slogans included “Never trust anybody over 21” and “Smash the Establishment”. The strip’s momentum faltered, perhaps as much from the move towards science fiction (Tracy moved into space and the character Moon Maid was introduced) as any old-fashioned attitudes.

In the era when strip proportions had begun to diminish as papers put advertising space above feature clarity, his artwork had attained dizzying levels of creativity: mesmerising, nigh-abstract concoctions of black and white that grabbed the eye no matter what size editors printed it. ‘Spots’ (3rd August – 30th November) 1960 comes from just before the worst excesses, but still displays the stark, chiaroscurist mastery in a terse thriller that shows the fundamental secret of Tracy’s success and longevity – Hot Pursuit wedded to Grim Irony.

The 1970s are represented by ‘Big Boy’s Open Contract’ (12th June – 30th December 1978) by Max Allen Collins and Rick Fletcher. Although he retired in 1977, Gould still consulted with the new creative team, and this third outing for the new guys saw the long awaited return of Big Boy, a thinly disguised Capone analogue Tracy had sent to prison at the very start of his career, whose last try for revenge tragically cost the hero a loved one and forever changed the strip.

The final tale representing the 1980s is ‘The Man of a Million Faces’ (October 5th 1987 – April 10th 1988) by Collins and Dick Locher, like Fletcher an art assistant to Gould who took up the master’s mantle. Despite the simply unimaginable variety of crimes and criminals Tracy has brought to book, this sneaky story of a bank robber and his perfect gimmick proves that sometimes the back to basics approach leads to the best results.

Dick Tracy is a milestone strip that has influenced all popular fiction, not simply comics. Baroque villains, outrageous crimes and fiendish death-traps pollinated the work of numerous strips such as Batman, but his studied use – and startlingly accurate predictions – of crime fighting technology and techniques gave the world a taste of cop thrillers, police procedurals and forensic mysteries such as CSI.

This is a fantastically readable strip and this chronological Primer is a wonderful way to ease yourself into his stark, no-nonsense, Tough-love, Hard Justice world.

© 1990 Tribune Media Services, Inc. All Rights Reserved.

The Merry Adventures of Robin Hood of Great Renown in Nottinghamshire

The Merry Adventures of Robin Hood

By Howard Pyle (Donning/Starblaze edition)
ISBN: 0-89865-602-8

People who work in comics adore their earliest influences, and will spout for hours about them. Not only did they initially fire the young imagination and spark the drive to create but they always provide the creative yardstick by which a writer or artist measures their own achievements and worth. Books, comics, posters, even gum cards (which mysteriously mutated into “Trading Cards” in the 1990s) all fed the colossal hungry Art-sponge which was the developing brain of the kids who make comics.

But by the 1970s an odd phenomenon was increasingly apparent. New talent coming into the industry was more and more only aware of only comic-books as a source of pictorial fuel. The great illustrators and storytellers who had inspired the likes of Howard Chaykin, Bernie Wrightson, Mike Kaluta, P. Craig Russell, Charles Vess, Mike Grell, and a host of other top professionals were virtually unknown to many youngsters and aspirants. I suspect the reason for this was the decline of illustrated fiction in magazines – and of magazines in general. Photographs became a cheaper option than artwork in the late 1960s and generally populations read less and less each year from that time onwards.

In the late 1980s publisher Donning created a line of oversized deluxe editions reprinting “lost” classics of fantasy, illustrated by major comics talents who felt an affinity for the selected texts. Charles Vess illustrated Shakespeare’s A Midsummer Night’s Dream, Mike Kaluta did likewise with the script for the silent movie Metropolis, P. Craig Russell created magic for The Thief of Bagdad and Mike Grell took the biggest risk of his career by providing new illustrations (6 in colour and 15 black and white) for a fantasy masterpiece beloved by generations of youngsters.

The Merry Adventures of Robin Hood was first published in 1883, the first work of art prodigy and father of modern illustration Howard Pyle. A jobbing magazine illustrator, Pyle (1853-1911) gathered together many of the stories and legends about Robin Hood, translating them into a captivating ripping yarn for youngsters and furnished the book with 23 spellbinding pictures that created a mythic past for millions of readers. It became the definitive work on the character: all iterations since has been working from or in reaction to this immensely readable and influential book. If you’d care to see the marvelous original illustrations you should track down The Merry Adventures of Robin Hood, a signet paperback (ISBN13: 978-0451522849) which accurately reproduces the 1883 edition complete with Pyle’s drawings.

Pyle was a master storyteller and an incomparable artist who produced many other books illustrated in his unmistakable pen and ink flourish, both adaptations of heroic stories and wholly original material. These include: Otto of the Silver Hand, Pepper and Salt, The Wonder Clock, Men of Iron, The Garden Behind the Moon, plus four books that delineated the life of King Arthur: The Story of King Arthur and His Knights, The Story of the Champions of the Round Table, The Story of Lancelot and His Companions, and The Story of the Grail and the Passing of Arthur.

Believe it or not though, these books are not his greatest legacy and achievement. Pyle was a dedicated teacher also. In 1896 he took a position at the Drexel Institute of Arts and Sciences in Philadelphia where the first students included Violet Oakley, Maxfield Parrish, and Jessie Willcox Smith. He held summer classes at Chadd’s Ford, Pennsylvania where the initial attendees included Stanley Arthurs, W.J. Aylward, Ida Daugherty, Harvey Dunn, George Harding, Percy Ivory, Thornton Oakley, Frank Schoonover and the just-as-legendary N.C. Wyeth (Dunn caught the bug here – becoming another dedicated educator passing on the spark and the drive to the next generation).

In 1903 Pyle founded his own art school in Wilmington, Virginia, and his dedicated, passionate and immensely talented followers became known as The Brandywine School. Why were they so successful and influential? In a word: Action. Before Howard Pyle illustration was formal, staged, lovingly rendered but utterly static. There was no more life than in a posed photograph of the period with all elements locked in paralysis. Pyle introduced flowing, dynamic motion to illustrated art. He created “Life”.

All of which is a long way of saying that this is a great book with sumptuous Grell illustrations – especially the six paintings (a luxury most publisher’s budgets wouldn’t permit very often in Pyle’s lifetime) and if you’re a fan of his work you should own it. However you might also want to track down a reproduction of the original (there are many) with those groundbreaking original drawings and enjoy the pictorial component which inspired Grell fully as much as that stirring prose.

Art © 1989 Mike Grell.

The Thief of Bagdad

The Thief of Bagdad

By Achmed Abdullah, illustrated by P. Craig Russell (Donning/Starblaze edition)
ISBN: 0-89865-524-2

This is a tenuous entry for a graphic novel listing, and potentially a controversial one, but other than all publishers’ motivation to turn a profit these editions of the late 1980s had a worthy purpose and an admirable intention. Donning’s Starblaze Editions began as a way of introducing lost classics to a new audience, by reproducing them with illustrations provided by some of the most respected names in comics. Their other selections were the silent film icon Metropolis by Thea von Harbou, illustrated by Michael Wm. Kaluta, Charles Vess’ illuminated A Midsummer Night’s Dream and controversially The Merry Adventures of Robin Hood, by Howard Pyle with new artworks by Mike Grell replacing the author’s own groundbreaking illustrations: all household names but also tales that very few could admit to have ever actually read.

The Thief of Bagdad (and that’s how the West spelt it back then) began as a film by Douglas Fairbanks in 1924, with a screenplay by Elton Thomas, accompanied by a short story written by Lotta Woods. The fantastic and exotic tale of a common vagabond who wins a Princess was an eye-popping, swashbuckling blend of magic, adventure and romance which captivated the viewing public, leading to what was probably the World’s first ever novelisation of a movie.

Achmed Abdullah (1881-1945) was actually Alexander Nicholayevitch Romanoff, a prolific English author whose father was Russian Orthodox whilst his mother was a Muslim. Educated at Eton and Oxford, he joined the British Army, serving in France, India and China before becoming a jobbing writer of Crime, Adventure and Mystery tales, many apparently based on his own early life. He was also a screen-writer, with his most well-known success being the 1935 film, Lives of a Bengal Lancer (very loosely based on the novel by Francis Yeats-Brown).

As a book this is a cracking, spellbinding read and the illustrations are Russell at this flamboyant best. There are five vibrant full-colour plates and an additional ten large black and white line drawings combining the artist’s clean design line with a compositional style that owes much to the works of Aubrey Beardsley.

Whilst not really a graphic narrative, this book features all the crucial antecedents of one with the additional virtues of being a hugely entertaining concoction garnished with some of the best art ever produced by one of the industry’s greatest stylists. Believe me, you really want this book.

© 1987 the Donning Company/Publishers. Art © 1987 P. Craig Russell. All Rights Reserved.

Star Wars Omnibus: Tales of the Jedi Volume 1

Star Wars Omnibus 1

By various (Dark Horse Books)
ISBN: 978-1-84576-471-5

Dark Horse Comics have held the comics producing section of the Star Wars franchise since 1993, and in that time have produced thousands of pages of material, much of it excellent, some not so much: and most of that the earliest material.

Now, it might be heresy to speak this aloud but dedicated fans aren’t all that quality conscious when it comes to their particular fascination, whether its comics about the Old Republic or the latest batch of action figures, or whatever. And no, I’m not just talking about Star Wars fans now.

The Omnibus line is a brilliant and economical way to keep the poorer material in print for such fans by bundling old publications into classy digests (they’re slightly smaller than US comic-books but larger than the standard manga volume, running about 400 full colour pages per book). Tales of the Jedi chronologically collects the various extrapolations set prior to the first film Star Wars IV: a New Hope.

‘The Golden Age of the Sith’ is by Kevin J. Anderson, Chris Gossett and Stan Woch, with colours by Pamela Rambo and lettered by Sean Konot. It’s set 5000 years prior to the rise of Darth Vader and first appeared as a comic miniseries of the same name issued as #0-5. Odan-Urr is a scholarly Jedi obsessed with historical research unwillingly dispatched to a Star system where the charismatic Empress Teta is trying to unite seven warring planets into a pacified, civilised nation. Running supplies to the combatants are the Daragon family, but the last mission goes wrong leaving their children Jori and Gav in the care of the Hutt who financed the missions.

Years later the siblings are hyperspace explorers still trying to work off the debt when they discover a route to a dark and distant system with a hideous secret. Millennia previously when the Jedi first began many succumbed to the Dark Side of the Force. After a brutal war they were driven from the civilised galaxy and lost to history. Fleeing to the outer reaches of space these dark knights found the decadent world of the Sith, which they promptly conquered. Interbreeding with the natives the Jedi became Sith Lords and after brutal ages of conquest retrenched into complacency.

As Jori and Gav arrive in this lost system two warlords are fighting for the vacant position of supreme leader. But now the warlike Sith have a route back to the civilisation that banished them. Jori is coerced into bringing the wizards back to Republic Space with her brother Gav a hostage slowly succumbing to the seductive Dark Side…

This leads directly into the second tale ‘The Fall of the Sith Empire’ as Odan-Urr and Empress Teta lead the resistance to the Sith assault whist the Republic dithers. Originally released as a five issue miniseries (by Anderson, Dario Carrasco Jr., Mark Heike, Bill Black and David Jacob Beckett, coloured by Ray Murtaugh and lettered by Willie Schubert) this epic war-story concludes the tale originally ended on a classic cliffhanger. Full of intrigue and bombast, both parts of this convoluted tale suffer from rather pedestrian art and predictable plot (although the quality of visuals does improve by the end), but nevertheless tells the long-anticipated tale of the first encounter between the Jedi and the Sith Lords. There’s loads of action, drama and heroic sacrifice and it does provide a solid base for succeeding tales to build on.

It is followed by the saga of Ulic Qel-Droma and the Beast Wars on Onderon from the comic book Tales of the Jedi, which began much closer continuity, eventually collected with the Saga of Nomi Sunrider as Knights of the Old Republic in 1997. Written by Tom Veitch, art by Chris Gossett and Mike Barreiro, coloured by Pamela Rambo and lettered by Willie Schubert, it’s set a thousand years after the events of the Sith War. As three young Jedi are sent to the planet Onderon, a world of hideous monsters permanently besieging a vast city citadel of sentient beings, these young heroes are bursting with overconfidence. Unfortunately all is not as it seems…

One year later: Nomi Sunrider is a wife and mother, who dutifully follows her Jedi husband when he is ordered to report to the Jedi Master Thon in the Stenness system. En route he is murdered by bandits for the Adegan crystals he carries (can’t make lightsabers without crystals, right?). As he dies his spirit tells Nomi she must be a Jedi in his place. This intriguing tale of responsibility is the best work in the whole omnibus as Nomi conquers her fears and reservations in time to aid Ulic Qel-Droma and his fellow Jedi on Onderon, who have fallen foul of a secret infestation of Sith sorcerers.

Powerful and moving, the first chapter of Veitch’s script is ably illustrated by Janine Johnston, who then relinquishes the art chores to the quite superb David Roach, whose lovingly rendered realism adds tremendous factual weight to the proceedings. This is the moment the future quality of the franchise was assured.

Increasingly well produced and featuring scenarios familiar to most readers, these are comics stories that act as a solid gold entrance into the world of graphic narrative and one we should all exploit to get more people into comics

Star Wars © 2007 Lucasfilm Ltd. & ™. All Rights Reserved. Used under authorization. Contents © 1994, 1995, 1996, 1998, 2001, 2007 Lucasfilm Ltd.

Shaun the Sheep: Shaun Encounters

A SEARCHLIGHT BOOK 

Shaun the Sheep: Shaun Encounters

ISBN: 978-1-4052-4169-4

I haven’t covered anything specifically created for the very young for a while so let’s rectify that omission with this great activity book for three year olds (and over) that’s a huge bunch of fun and a great introduction to graphic narratives and themes, especially as the subject is also that rarest of animals, a British kids franchise with his own newsstand comic.

In case you haven’t seen the stop-motion adventures of Shaun the Sheep let’s start with a quick biography. He first appeared in the Wallace and Gromit animated feature A Close Shave in 1997 (he’s the one that got shorn – get it? – in the knit-o-matic machine). After a guest-shot on the 2002 series Cracking Contraptions he finally graduated to his own show on the BBC in early 2007.

Shaun is a sheep of singular intellect yet he lives on a farm where he has worryingly surreal adventures which pay mute tribute to those timeless silent classics of slapstick comedy. They are extremely entertaining for both adults and kids alike.

This lovely book uses the best of modern paper technology to tell the eerie tale of annoying aliens who invade the farmhouse where, as usual, the humans and Bitzer the sheepdog are useless. Naturally, Shaun has to deal with the invasion in his own inimitable manner…

This robust hardback is a great introduction to the magical world of books, and especially pictorial narrative. It is augmented by the coolest thing I’ve seen in years: a number of the illustrations are printed on transparent cels, and by the deft application of a torch the pictures come fantastically alive.

In a world where books are increasingly alien to people, the combination of great characters, compelling stories and pictures, plus every darn trick in the book, is a welcome tactic in getting kids reading. Forget games, buy that child a book!

© and ™ Aardman Animations, Ltd 2008. All Rights Reserved. Based on a character created by Nick Park.

Marvel Platinum: The Definitive Incredible Hulk

UK EDITION

Definitive Incredible Hulk

By various (Marvel/Panini Publishing UK)
ISBN: 978-1-905239-88-7

As the second Hulk film screened across the world Marvel quite sensibly released a batch of tie-in books and trade paperback collections to maximise exposure and hopefully cater to fans who want to follow up with the comics experience. Under the Marvel Platinum/Definitive Editions umbrella this treasury of tales reprints some landmarks by name-creators that whilst far from being “definitive”, do provide a snapshot of just how very well that simplistic man-into-monster concept can work.

In addition to a lavish and thorough career overview and origin in the extensive text features section this volume gathers the entire first issue by Stan Lee, Jack Kirby and Paul Reinman (which I recently reviewed more fully in Marvel Masterworks: The Incredible Hulk 1962-1964 (ISBN: 978-1-905239-89-4). This inevitable classic is promptly followed by Fantastic Four #25 and#26, a cataclysmic clash that had young heads spinning in 1964 and lead directly to the Emerald Behemoth regaining a strip of his own in Tales To Astonish.

In ‘The Hulk Vs The Thing’ and ‘The Avengers Take Over!’ by Lee, Kirby and George Bell (AKA a moonlighting George Roussos) – a fast-paced, all-out Battle Royale occurs when the disgruntled man-monster reaches New York and only an injury-wracked FF can halt his destructive rampage. More a definitive moment in the character development of the Thing, the action is ramped up when a rather stiff-necked and officious Avengers team horns in claiming jurisdictional rights on “Bob” (this tale is plagued with pesky continuity errors which would haunt Stan Lee for decades) Banner and his Jaded Alter Ego. Notwithstanding the bloopers, this is one of Marvel’s key moments and still a visceral vital read.

Herb Trimpe and Sal Buscema both drew long and well-regarded sequences for the Hulk’s monthly comic although their contribution is rather ignored these days. They are both represented by a single story here from Incredible Hulk #124 (cover-dated February 1970). ‘The Rhino Says No!’ is written by Roy Thomas with Buscema inking Trimpe in a tribute to The Graduate where the Leader and the aforementioned Rhino stop the wedding of Bruce Banner and Betty Ross.

Swiftly following is the first appearance of The Defenders from Marvel Feature #1 (December 1971) wherein the Hulk joins forces – grudgingly – with Dr. Strange and that ultimate anti-hero The Sub-Mariner to save the world from the deathbed master plan of demented super-scientist Yandroth. ‘Day of the Defenders!’ was again written by Thomas, pencilled by Ross Andru and inked by the legendary Bill Everett, and of course it launched one of the most successful team-books of the 1970s and 1980s.

John Byrne had a brief and controversial run on the Hulk in the 1980s, represented here by ‘Member of the Wedding’ from #319 (May 1986). Written and drawn by Byrne, with inks from Keith Williams it was another action-packed wedding issue.

From the immensely popular Peter David/Todd McFarlane run comes ‘Vicious Circle’ (issue #340, February 1988) wherein The Hulk – who has reverted to the less powerful but smarter grey version previously only seen in his very first appearance – ends up in an unwinnable fight with the X-Men’s Wolverine. I’m sure I don’t need to remind you that Wolvie actually debuted as a throwaway villain in Incredible Hulk #180-181 in 1974.

Taking up a major portion of the book is the complete Future Imperfect miniseries originally released in December 1992-January 1993. Written by David and illustrated by George Perez it has the Hulk travel into the future to defeat his older, nastier self “The Maestro”, a tyrannical despot who has enslaved humanity.

This volume concludes with the latter part of a superb two-issue epic from Incredible Hulk Volume III, 2001. Paul Jenkins scripted the brooding and poignant ‘Always on My Mind’ (from issue #25) by John Romita Jr. and inked by Tom Palmer; but although visually stunning the story suffers from the exclusion of the first part (both can be seen in the recent Marvel Masters: The Art of John Romita Jr. (ISBN: 978-1-905239-73-3), and a less charitable reviewer might wonder why with such a wealth of great Hulk material around the editors chose to truncate something already in print in favour of something readers don’t have easy access to?

Still and all, this book has some classic moments, many wonderful creators and of course a humungous amount of carnage and destruction. What more can any fan want?

© 1962, 1964, 1970, 1971, 1986, 1988, 1992, 1993, 2001, 2008 Marvel Characters Inc. All Rights Reserved.