Batman: Illustrated by Neal Adams volume 3


By Neal Adams with Dennis O’Neil, Frank Robbins, Len Wein, Dick Giordano & various (DC Comics)
ISBN: 978-1-4012-4075-2 (TPB)

It’s Batman’s anniversary year. What are you reading?

As the 1960s began Neal Adams was a young illustrator who had worked in advertising and ghosted some newspaper strips whilst trying to break into comics. Whilst pursuing a career in advertising and “real art” he did a few comics pages for Archie Comics and subsequently became one of the youngest artists to co-create and illustrate major licensed newspaper strip Ben Casey (based on a popular TV medical drama series).

That comics fascination never faded, however, and Adams drifted back to National/DC, doing a few covers as inker or penciller before eventually finding himself at the vanguard of a revolution in pictorial storytelling…

He made such a mark that DC recently chose to reprint every piece of work Adams ever did for them into a series of commemorative collections. This is the last of three superb tomes (available in a variety of formats including last minute delivery eBook) starring the “Darknight Detective” as he was dubbed back then, and featuring every cover, story and issue in original publication order.

This particular package celebrates the covers and pertinent contents of Batman #232, 234-241, 243-246, 251, 255, Batman Annual #14, Batman Black & White # 4, The Brave and the Bold #99, Detective Comics #412-422, 439, 600, Heroes Against Hunger, Limited Collectors’ Edition C-25, C-51, C-59, Robin #1, Saga of Ra’s Al Ghul #4, World’s Finest Comics # 211, 244-246, 258; cumulatively embracing June 1971 to September 1996.

Following Adams’ liberally illustrated Foreword and key collaborator Denny O’Neil’s recollections describing their work process in his Introduction, the comics gold begins.

Throughout this period Adams remained one of the industry’s top cover artists, generating a stunning succession of mesmerising images on most Bat-related titles (and plenty of other comics). Those are listed here in chronological release order…

Behind a macabre eye catcher, Batman #232 (June 1971) took the hero to new heights as former kidnap victim Talia returns and we learn more of her as O’Neil & Adams – with inking as usual from Dick Giordano – introduce her father: immortal eco-terrorist Râ’s Al GhÅ«l.

A whirlwind adventure which became one of the signature highpoints of the entire Batman canon, ‘Daughter of the Demon’ is a timeless globe-girdling mystery yarn drawing the increasingly grim hero from Gotham’s concrete canyons to the Himalayas in search of hostages Robin and Talia, purportedly captured by forces inimical to both Batman and the mysterious figure who claims to be working in secret to save the world…

Ra’s was a contemporary, more acceptable visual embodiment of the classic inscrutable ultimate foreign devil (as typified in a less forgiving age as the “Yellow Peril” or Dr. Fu Manchu). This kind of alien archetype permeates popular fiction and is still an astonishingly powerful villain-symbol, although the character’s Arabian origins – neutral at the time – seem to uncomfortably embody a different kind of ethnic bogeyman in today’s post 9/11, ISIS-infested world.

The concept of a villain who has the best interests of the planet at heart is not a new one, but Ra’s Al Ghul, whose avowed intent is to reduce teeming humanity to viable levels and save the world from our poison, hit a chord in the 1970s – a period where ecological issues first came to the attention of the young. It was a rare kid who didn’t find a note of sense in what “the Demon’s Head” planned. The spectacular tale ended with a shocking pronouncement of what Ra’s intended for Gotham’s Guardian…

The chilling covers for Detective Comics #412 and 413 (this was the peak of the revival in supernatural comics, after all), leads to Batman #234 which featured the stellar return of one of the hero’s most tragic foes.

As comics became increasingly more anodyne in the 1950s, psychologically warped, physically actualised schizophrenic Two-Face was quietly retired from Batman’s roster of rogues, but with ‘Half an Evil’ (O’Neil, Adams & Giordano), he resurfaced at the forefront of grimmer, grittier stories.

When a string of bizarre and brutal robberies afflicts the city, the baffled Batman has to use all his ingenuity to discern the reasoning and discover the identity of a ruthless hidden mastermind in time to thwart a diabolical scheme…

Covers for Detective #414-417 Batman #235-236 lead into another much-reprinted classic. ‘Night of the Reaper!’ – by the usual suspect from Batman #237 – is one of the most revered tales of the era: a harrowing Halloween epic which finds Robin working with his old mentor to solve a string of barbarous killings, only to uncover a pitifully deranged perpetrator as much sinned-against as sinner…

The fronts for Detective# 418-422, The Brave and the Bold #99, Batman #238-241 and World’s Finest Comics # 211 bring us to Batman #243 (August) as the long-brewing war between Batman and Ra’s Al Ghul reaches Def Con 3: a single extended saga taken out of normal DC continuity and depicting the final confrontation between two opposing ideals.

Not included here are the non-Adams episodes from Batman #240 and 242 (although they are available in many other collections). In them, the Darknight Detective abandoned his civilian identity by faking Bruce Wayne’s death and gathered a small team of specialist allies – comprising criminal alternate-identity Matches Malone, scientific advisor Dr. Harris Blaine and Ra’s’ top assassin Ling – suborned to the side of the angels by his own superstitious code of honour and sworn to destroy the Demon forever.

O’Neil, Adams & Giordano reunited for Batman #243 which sees the team – plus latecomer Molly Post – invade the Demon’s Swiss citadel moments after their intended target dies. Nobody suspects the ageless villain’s resources include ‘The Lazarus Pit’ which can revive the dead…

The fateful finale came in #244, wherein ‘The Demon Lives Again!’ Sadly, despite all his supernal gifts and forces, Ra’s cannot escape the climactic vengeance of his implacable foe in dream-team O’Neil, Adams & Giordano’s compulsive climax. With the job done, a short addendum in #245 resolves ‘The Bruce Wayne Murder Case!’, restoring the billionaire to his rightful place in Gotham’s social whirl…

The all-Adams cover to Batman #246 (October 1972) leads to another graphic landmark. ‘The Joker’s Five-Way Revenge’ comes from Batman #251 (September 1973 by Dennis O’Neil & Neal Adams) and finally ended forever the zany, “camp” taint of the TV show by re-branding the characters and returning to the original 1930s concept of a grim and driven Dark Avenger chasing an insane avatar of pure evil.

Such a hero needs truly deadly villains and – by reinstating the psychotically unpredictable Killer Clown who scared the short pants off readers in the Golden Age – this single-issue yarn set the bar very, very high. A true milestone that utterly redefined the Joker for the modern age: the story sees the Mirthful Maniac stalking his old gang, determined to eradicate them all with the hard-pressed Gotham Guardian desperately playing catch-up. As the crooks die in all manner of Byzantine and bizarre ways, Batman realises his arch-foe has gone irrevocably off the deep end….

Terrifying and beautiful, for many fans this is the definitive Batman/Joker story, but signalled Adam’s graduation to other jobs and away from regular bat-missions. Before that departure, however, the cover to Detective #439 (February/March 1974) and one last thriller awaited.

Scripted by Len Wein and inked by Giordano, ‘Moon of the Wolf’ from Batman #255 (March/April 1974) pits the ultimate human hero against a tragic former sportsman mutated into a truly supernatural lupine killer and enslaved by old enemy Professor Milo…

From Limited Collectors’ Edition C-25 comes a pin-up before a rare example of the artist’s commercial comics work appears. Adams produced art for a series of comics adventures starring various Marvel and DC heroes – as well as screen icons such as Star Trek and Planet of the Apes – for Power Records’ line of Book and Records sets. These offered a vinyl recording of a story accompanied by a fully illustrated comic tale. The Batman offerings began with ‘Trumping the Joker’ in Stacked Cards (PR-27, 1975 and written & illustrated by Adams) was followed a year later, by PR-30 (Adams, Frank Robbins and Giordano) wherein ‘Robin Meets Man-Bat’. The all-ages tales are accompanied by a house ad for the DC stars available in Power Records’ unique packages.

Still a huge draw as a cover artist, between 1977-1996 Adams generated Bat-related frontages for World’s Finest Comics # 244-246 & 258, Limited Collectors’ Edition C-51 (a wraparound reprinting the “Bride of the Demon” saga) and C-59 (‘Batman’s Strangest Cases’), the Heroes Against Hunger benefit comic, a pin-up in Detective Comics #600, covers for Saga of Ra’s Al Ghul #4 (another wraparound), Batman Annual #14, and pin-ups for Robin #1 and Batman Black & White # 4.

The history of Batman is inescapably linked to and shaped by Neal Adams’ efforts, and captivating secrets of creation are revealed in the stunning Neal Adams Sketchbook section (featuring comic art, ads, storyboards and conceptualisations for a Batman amusement park) which closes this compelling and irresistible tome (still readily available in trade paperback and digital editions).

With the game-changing classics in this volume, Batman finally returned to the commercial and critical top flight he had enjoyed in the 1940s reviving and expanding upon his original conception as a remorseless, relentless avenger of injustice. The next few years would see the hero rise to unparalleled heights of quality so stay tuned: the very best is just around the corner… that dark, dark corner…
© 1971, 1972, 1973, 1974, 1975, 1976, 1977, 1978, 1979, 1986, 1988, 1989, 1990, 1991, 2005, 2015 DC Comics. All Rights Reserved.

Krazy & Ignatz 1941-1942: “A Ragout of Raspberries”


By George Herriman, edited by Bill Blackbeard (Fantagraphics Books
ISBN: 978-1-56097-887-9

In a field positively brimming with magnificent and eternally evergreen achievements, the strip Krazy Kat is – for most cartoon cognoscenti – the pinnacle of pictorial narrative innovation; a singular and hugely influential body of work which shaped the early days of the comics industry and elevated itself to the level of a treasure of world literature.

Krazy and Ignatz, as it is dubbed in these gloriously addictive commemorative tomes from Fantagraphics, is a creation which must be appreciated on its own terms. Over the decades the strip developed a unique language – simultaneously visual and verbal – whilst exploring the immeasurable variety of human experience, foibles and peccadilloes with unfaltering warmth and understanding… and without ever offending anybody. Baffled millions, perhaps, but offended… no.

It did go over the heads and around the hearts of far more than a few, but Krazy Kat was never a strip for dull, slow or unimaginative people: those who simply won’t or can’t appreciate the complex, multi-layered verbal and cartoon whimsy, absurdist philosophy or seamless blending of sardonic slapstick with arcane joshing. It is still the closest thing to pure poesy that narrative art has ever produced.

Herriman was already a successful cartoonist and journalist in 1913 when a cat and mouse who had been noodling about at the edges of his outrageous domestic comedy strip The Dingbat Family/The Family Upstairs graduated to their own feature. Mildly intoxicating and gently scene-stealing, Krazy Kat subsequently debuted in William Randolph Hearst’s New York Evening Journal on Oct 28th 1913 and – largely by dint of the publishing magnate’s enrapt adoration and overpowering direct influence and interference – gradually and inexorably spread throughout his vast stable of papers.

Although Hearst and a host of the period’s artistic and literary intelligentsia (such as Frank Capra, e.e. Cummings, Willem de Kooning, H.L. Mencken and Jack Kerouac) all adored the strip, many local and regional editors did not; taking every potentially career-ending opportunity to drop it from the populace-beguiling comics section.

Eventually the feature found its true home and sanctuary in the Arts and Drama section of Hearst’s papers. Protected there by the publisher’s doctrinaire patronage and enhanced with the cachet of enticing colour, Kat & Ko. flourished unharmed by editorial interference or fleeting fashion, running generally unmolested until Herriman’s death in April 1944.

The saga’s basic premise is simple: Krazy is an effeminate, dreamy, sensitive and romantic feline, hopelessly in love with Ignatz Mouse; a venal everyman, rude, crude, brutal, mendacious and thoroughly scurrilous.

Ignatz is a truly, proudly unreconstructed male and early forerunner of the men’s rights movement: drinking, stealing, fighting, conniving, constantly neglecting his wife and innumerable children and always responding to Krazy’s genteel advances by clobbering the Kat with a well-aimed brick. These he obtains singly or in bulk from noted local brick-maker Kolin Kelly.

Moreover, by the time of these tales it’s not even a response, except perhaps a conditioned one: the mouse spends all his time, energy and ingenuity in heaving missiles at the mild moggy’s bonce. He can’t help himself, and Krazy’s day is bleak and unfulfilled if the hoped-for assault doesn’t happen, but at least in this volume, the brick is supplemented by other projectiles for the sake of variety…

The smitten kitten always misidentifies (or does he?) these gritty gifts as tokens of equally recondite affection showered upon him in the manner of Cupid’s fabled arrows…

The final crucial element completing an anthropomorphic eternal triangle is lawman Offissa Bull Pupp: completely besotted with Krazy, professionally aware of the Mouse’s true nature, yet hamstrung by his own amorous timidity and sense of honour from permanently removing his devilish rival for the foolish feline’s affections. Krazy is, of course, blithely oblivious to the perennially “Friend-Zoned” Pupp’s dolorous dilemma…

Secondarily populating the ever-mutable stage are a stunning supporting cast of inspired bit players such as terrifying deliverer of unplanned babies Joe Stork; unsavoury huckster Don Kiyoti, hobo Bum Bill Bee, social climbing busybody Pauline Parrot, portal-packing Door Mouse, self-aggrandizing Walter Cephus Austridge, inscrutable, barely intelligible Chinese mallard Mock Duck, dozy Joe Turtil and the increasingly ubiquitous sagacious fowl Mrs. Kwakk Wakk, plus a host of other audacious animal crackers all equally capable of stealing the limelight and even supporting their own features.

The exotic, quixotic episodes occur in and around the Painted Desert environs of Coconino (patterned on the artist’s vacation retreat in Coconino County, Arizona) where surreal playfulness and the fluid ambiguity of the flora and landscape are perhaps the most important member of the cast.

The strips themselves are a masterful mélange of unique experimental art, cunningly designed, wildly expressionistic and strongly referencing Navajo art forms whilst graphically utilising sheer unbridled imagination and delightfully evocative lettering and language. This last is particularly effective in these later tales: alliterative, phonetically and even onomatopoeically joyous with a compelling musical force and delicious whimsy (“…stomms an’ momsooms, gales an’ tie fooms…” or “octo pusses an’ pinkwins”).

Yet for all that high-fallutin’ intellectualism, these comic adventures are poetic, satirical, timely, timeless, bittersweet, self-referential, fourth-wall bending, eerily idiosyncratic, astonishingly hilarious escapades encompassing every aspect of humour from painfully punning shaggy dog stories to riotous, violent slapstick. Kids of any age will delight in them as much as any pompous old git like me and you…

Sometimes Herriman even eschewed his mystical mumblings and arcane argots for the simply sublime grace of a supremely entertaining silent gag in the manner of his beloved Keystone Cops…

There’s been a wealth of Krazy Kat collections since the late 1970s when the strip was first rediscovered by a better-educated, open-minded and far more accepting generation. This delirious tome covers all the strips from 1937-1938 in a comfortably hefty (231 x 305 mm) softcover edition – and is also available as a madly mystical digital edition.

Preceded by candid photos, original art and examples of some of Herriman’s personalised gifts and commissions (hand-coloured artworks featuring the cast and settings), the splendid pictorial carnival is bolstered by Jeet Heer’s superb analysis of the unique voice of the strip as cited above. This comes in his erudite Introduction ‘Kat Got Your Tongue: Where George Herriman’s Language Came From‘ after which the jocularity resumes with January 15th 1941 – with the hues provided by professional separators rather than Herriman.

Within this jubilant journal of passions thwarted, the torrid triangular drama plays out as winningly as ever, but with emphasis shifting more to the varied minor cast members. The usual parade of hucksters and conmen return, but the eternally triangular clashes and confusions – although still a constant – are not the satisfying punchlines they used to be, but rather provide a comforting continuity as the world subtly changes and the Second World War begins to slowly shade the strip and affect the characters…

As well as his semi-permanent incarcerations, Ignatz endures numerous forms of exile and social confinement, but with Krazy aiding and abetting, these sanctions seldom result in a reduction of cerebral contusions and the plague of travelling conjurors, unemployed magicians and shady clairvoyants still make life hard for the hard-pressed constabulary and the gullible fools they target…

As always, the mouse’s continual search for his ammunition of choice leads to many brick-based acquisition and delivery gags but has widened his scope to encompass munition of materials other than clay and shapes more aerodynamic and enticing than bulky rectangles. Perhaps because of Herriman’s own vintage, many characters share a greater appreciation of infirmity and loss of focus, reflected in the reduction of Krazy to a bit player in many of the strips.

Pupp suffers from double vision on occasion and repeatedly tests labour-saving new policing appliances – such as stilts and periscopes – while Colin Kelly moves away from artisanal brick-baking to conveyor-belt mass production. Ignatz tries to bolster his fading energies through unlikely herbal additives – such as spinach – and the entire township (including buildings) suffer protracted bouts of polka-dottedness after the arrival of a dalmatian “koach kanine”. Joe Stork starts using robot planes to deliver his dread bundles of natal joy and responsibility, Ignatz’s much abused wife Magnesia starts her long-delayed resistance and emancipation, and everybody in town can’t seem to get enough sleep…

The ever-changing skies remain a source of wonder and bewilderment with oddly-shaped stellar phenomena abounding, and the Prof from Coconino’s Museum of Palaeontology, Archaeology and Such unearths primeval precursors to our cartoon cast, while modern times are acknowledged through myriad permutations and adaptations to Ignatz’s home-from-home the county jail.

Aged busybody Mrs Kwakk Wakk expands her role of wise old crone and sarcastic Greek Chorus; upping her status from bit-player to full-on supporting cast. She has a mean and spiteful beak on her too, whilst laconic vagabond Bum Bill Bee shares his regal origins (a whole bunch of them, in fact) with the hoi polloi in town…

The town barber stokes the flames of passion and reshapes the grizzled heads of many ardent swains seeking to curry the favours of vivacious, exotic new schoolteacher Miss Mimi who is, as everybody is painfully aware, French…

A different form of double vision taxes the Kat’s composure in doses of mirror madness and episodes of powdered katnip overindulgence offer a nosy edge of conspiracy to proceedings, but doesn’t too much curtail Krazy’s efforts in horticulture, nourishing korn and other useful vegetable crops…

The tone of the strips subtly changes from October 1941 with the introduction of Pupp’s mechanised Listening Post. Spying was always a major interest for all citizens, as was stargazing and gossip. Now however, with war clouds forming in the real world, an edge of gloomy but absurdist satire could be detected in many strips, such as when Kelly cuts off the mouse’s brick supply due to clay – like paper, rubber and gasoline – being officially afforded new status as a Military Priority Material…

There’s a marked increasing in winking around town, although those in the know codify the practice as “nictating” and some citizens – such as the pelicans and Mr. Kenga Roo – are subjected to increased stop-&-search indignities too: what with them being born to conceal bricks and brick-tossers…

At least, the traditional fishing, water sports, driving and parlous and participatory state of the burgeoning local theatre scene remain hot topics too…

And, welcomingly as ever, there is still a solid dependence on the strange landscapes and eccentric flora (including a mass ingress of elephants, snakes and worms) for humorous inspiration, while all manner of weather and terrain play a large part in inducing anxiety, bewilderment and hilarity.

This penultimate collection is again supplied with an erudite and instructional ‘Ignatz Mouse Debaffler Page’, providing pertinent facts, snippets of contextual history and necessary notes for the young and potentially perplexed.

Herriman’s epochal classic is a stupendous and joyous monument to gleeful whimsy: in all the arenas of Art and Literature there has never been anything like these strips which have inspired comics creators and auteurs in fields as disparate as prose fiction, film, dance, animation and music, whilst fulfilling its basic function: engendering delight and delectation in generations of wonder-starved fans.

If, however, you are one of Them and not Us, or if you actually haven’t experienced the gleeful graphic assault on the sensorium, mental equilibrium and emotional lexicon carefully thrown together by George Herriman from the dawn of the 20th century until the dog days of World War II, this astounding compendium is a most accessible way to do so.
© 2008, 2015 Fantagraphics Books. All rights reserved.

Swamp Thing: The Bronze Age Volume One


By Len Wein & Bernie Wrightson, Nestor Redondo; with Michael Wm. Kaluta & various (DC Comics)
ISBN: 978-1-4012-8440-4 (TPB)

The first fan-sensation of the modern age – now officially enshrined as the Bronze Age – of American comicbooks – Swamp Thing has powerful popular fiction antecedents and in 1972 was seemingly a concept whose time had come again. Prime evidence was the fact that Marvel were also working on a man-into-mucky, muddy mess character at the very same time.

Both Swampy and the Man-Thing were thematic revisions of Theodore Sturgeon’s classic novella It and bore strong resemblances to an immensely popular Hillman Comics character dubbed The Heap. He/it slurped through the back of Airboy Comics (née Air Fighters Comics) from1943. My fan-boy radar suspects Roy Thomas’ marsh-monster the Glob (debuting in Incredible Hulk #121 from November 1969 and promptly returning in #129, June 1970) either inspired both DC and Marvel’s creative teams, or was part of that same zeitgeist. It should also be remembered that Skywald (a very minor player with big aspirations) released a black-&-white magazine in their Warren Comics knock-off line entitled The Heap in the Autumn of 1971.

For whatever reason, by the end of the 1960s superhero comics had started another steep sales decline, once again succumbing to a genre boom and horror/mystery resurgence: a sea-change augmented by a swift rewriting of the specific terms of the Comics Code Authority. At DC, With EC veteran Joe Orlando as editor, House of Mystery and sister title House of Secrets returned to short story anthology formats and gothic mystery scenarios, taking a lead from such TV successes as Twilight Zone and Rod Serling’s Night Gallery.

Referencing the sardonic narrator/storyteller format of EC horror titles, Orlando created Cain and Abel to shepherd readers through brief, sting-in-the-tail yarns produced by the best creators, new and old, that the company could hire. Artists Neal Adams, Mike Kaluta, and especially Bernie Wrightson produced their best work for these titles, and the vast range of successors the horror boom generated at DC.

The twelfth anthology issue of the resurrected House of Secrets cemented the genre into place as the industry leader. There writer Len Wein & Wrightson produced a throwaway gothic thriller set at the turn of the 19th century, wherein gentleman scientist Alex Olsen is murdered by his best friend and his body dumped in a swamp. Years later, his beloved bride – now the unsuspecting wife of the murderer – is stalked by a shambling, disgusting beast that seems to be composed of mud and muck…

This epic trade paperback and digital compilation gathers material from House of Secrets #92, and the contents of Swamp Thing #1-13 (cumulatively covering June/July 1971 to November/December 1974) and perfectly encapsulates the changing face and taste of the times, opening here with that so-pivotal gothic vignette…

‘Swamp Thing’ cover-featured in HoS #92 (June-July 1971), and struck an immediate chord with the buying public. The issue was the best-selling DC comic of that month, and reader response was fervent and persistent.

By all accounts, the only reason there wasn’t an immediate sequel or spin-off was that the creative team didn’t want to produce one. Eventually however, bowing to interminable pressure, and with the sensible idea of transplanting the concept to contemporary America, the first issue of Swamp Thing appeared on newsstands in the Spring of 1972. It was an unqualified hit and an instant classic.

Wein and Wrightson produced ten issues together, crafting an extended, multi-chaptered tale of justice/vengeance and a quest for answers that was at once philosophically typical of the time and a prototype for the story-arc and mini-series formats that dominate today’s comics production. They also used each issue/chapter to pay tribute to a specific sub-genre of timeless horror story whilst advancing the major plot…

Here, the saga resumes with a fresh origin as ‘Dark Genesis’ finds Alec and Linda Holland deep in the Louisiana Bayou, working on a bio-restorative formula that will revolutionise global farming. Working in isolation, they are protected by Secret Service agent Matt Cable, when representatives of an organisation called the Conclave demand that they sell their research to them – or else.

Obviously, the patriotic pair refuse, and the die is cast. The lab is bombed and Linda dies instantly but Alec, showered with his own formula and blazing like a torch, hurtles to a watery grave in the swamp. He does not die…

Transformed by the formula (and remember, please, that this is prior to Alan Moore’s landmark re-imagining of the character) Holland is transformed into a gigantic man-shaped monster, immensely strong, unable to speak, and seemingly composed of living plant matter. Holland’s brain still functions however, and he vacillates between finding his wife’s killers and curing his own monstrous condition. Cable, misinterpreting the evidence, also wants revenge, but he thinks that the monster is the cause of death of his two charges…

Over the next nine issues, Swamp Thing travelled the world, encountering the darkest outbreaks of classic supernature and the insatiable greed of human monsters.

The first was black sorcerer Anton Arcane and his artificial homunculi The Un-Men (eventually the grotesque stars of their own Vertigo series), in ‘The Man Who Wanted Forever.’ The wizard transported Holland to his Balkan castle and sought to mystically trade places with the stupendous swamp beast. The temptation proved too great, but when the restored scientist realised the cost, he violently recanted…

The next issue introduced Abigail Arcane and her tragic Frankenstein-influenced father ‘The Patchwork Man’ in a classic case of monster misunderstanding, which results in her joining free agent Cable in stalking the mossy misanthrope. As Holland makes his torturous way back to the USA, hunters and hunted are waylaid and encounter a Scottish werewolf in ‘Monster on the Moors!’ before at last returning to America and finding ‘The Last of the Ravenwind Witches!’ as well as even more mob-handed human intolerance…

In the wilds of Vermont, he encounters Paradise on Earth, courtesy of an old clockmaker but when the idyll is turned into ‘A Clockwork Horror’ by the voracious Conclave, his torment is transformed into sheer rage, leading to one of the most evocative and revered team-ups of the 1970s.

Swamp Thing #7’s ‘Night of the Bat’ featured the final showdown with the remorseless robber-barons of The Conclave in their Gotham City HQ: a landmark collaboration with the resurgent Batman, himself finally recovering from the hyper-exploitation of the “Campy” TV show era.

Wrightson’s rendering of the superhero through the lens of a horror artist inspired a whole generation of aspiring comics professionals and firmly set the Caped Crusader to rest, replaced with a grim and moody Dark Knight.

Somewhat at a loss after the end of his quest (Swamp Thing came out bi-monthly, so the tale had taken well over a year to tell – unprecedented at a time when most comics still had two or more complete stories per issue), the Moss Monster shambled aimlessly through America’s hinterlands encountering a Lovecraftian horror in the New England town of Perdition. ‘The Lurker in Tunnel 13!’ After dealing with eldritch cancer god M’Naagalah, Holland (as well as Abigail and Cable) were drawn into a US military cover-up involving a marooned and benevolent alien in ‘The Stalker from Beyond!’ which benefitted from supplemental inking by Michael Kaluta before the classic run concluded with #10’s ‘The Man Who Would Not Die!’: a tale of ghostly retribution amidst the graves of unquiet plantation slaves with unliving atrocity Anton Arcane making his first of many demonic returns…

The issue was plotted by Wrightson and marked his swansong on the title: the next chapter in the Swamp Thing saga was still dictated by Wein but the miraculously gifted hands of Nestor Redondo: possible the only artist who could have matched the visual intensity of the feature’s visual originator.

Nestor Redondo was born in 1928 at Candon, Ilocas Sur in the American Territory of the Philippines. Like so many others he was influenced by US comic-strips such as Tarzan, Superman, Buck Rogers and Flash Gordon which were immensely popular in the entertainment-starved Pacific Archipelago.

Drawing from an early age Nestor emulated his brother Virgilio – who already worked as a comics artist for the cheap magazines of the young country. The Philippines became a commonwealth in 1935, and achieved full-independence from the USA in 1946, but maintained close cultural links to America.

His parents pushed him into architecture but within a year Nestor had returned to comics. A superb artist, he far outshone Virgilio – and everybody else – in the cottage industry. His brother switched to writing and the brothers teamed up to produce some of the best strips the Islands had ever seen, the most notable and best regarded being Mars Ravelo’s ‘Darna’.

Capable of astounding quality at an incredible rate of speed, by the early 1950s Nestor was drawing for many comics simultaneously. Titles such as Pilipino Komiks, Tagalog Klasiks, Hiwaga Komiks and Espesial Komiks were fortnightly and he usually worked on two or three series simultaneously, pencils and inks. He also produced many of the covers.

In 1953 he crafted an adaptation of MGM film Quo Vadis for Ace Publications’ Tagalong Klasiks #91-92. Written by Clodualdo Del Mundo, it was serialized to promote the movie in country, but MGM were so impressed by the art-job they offered 24-year old Nestor a US job and residency. He declined, thinking himself too young to leave home yet.

If you’re interested, you can see the surviving artwork by Googling “Nestor Redondo’s Quo Vadis”, and you should because it’s frankly incredible.

Ace was the country’s biggest comics publisher, but by the early 1960s they were in dire financial straits. In 1963 Nestor, Tony Caravana, Alfredo Alcala, Jim Fernandez, Amado Castrillo and brother Virgilio set up their own company CRAF Publications, Inc., but the times were against them (and publishers everywhere). About this time, America came calling again, but in the form of DC and Marvel Comics. By 1972, US based Tony DeZuñiga had introduced a wave of Filipino artists to US editors, and Nestor produced short horror tales for House of Mystery, House of Secrets, Phantom Stranger, Secrets of Sinister House, Witching Hour, The Unexpected, Weird War Tales, fill-ins for Marvel’s Man-Thing, an astonishingly beautiful run on Rima the Jungle Girl (a loose adaptation of W H Hudson’s seminal 1904 novel Green Mansions) before being tapped to take over as illustrator on Swamp Thing. He also worked on Lois Lane and Tarzan and in 1973 produced adaptations including Dracula and Dr. Jekyll and Mr. Hyde for Vincent Fago’s Pendulum Press Illustrated Classics: later reprinted as Marvel Classics Comics.

In later years he moved to Marvel where he inked and eventually fully illustrated Savage Sword of Conan.

During that DC period he was tapped to draw an adaptation of King Arthur which DC killed before it was completed (once again some pages survive and the internet is your friend if you want to see them) and illustrated issue C-36 of the tabloid sized Limited Collectors’ Edition: The Bible. (please link)

Sporting a Luis Dominguez cover, Swamp Thing #11 was cover-dated July/August 1974 and sees the monster back at last in his Bayou home, with Cable and Abigail close on his root-riddled heels. When mutant beasts and ‘The Conqueror Worms!’ attack his human pursuers, Holland rushes to the rescue and the relationship between hunters and prey alters forever…

The carnivorous Worms have suborned crazed survivalist Professor Zachary Nail and taken captives and when their secret plans are exposed war breaks out for possession of Earth…

In the aftermath, Swamp Thing is sucked into an arcane time-loop locked on constantly-killed and perpetually-resurrecting Milo Mobius …until Holland finds a way to break the circle of ‘The Eternity Man’

This initial collection then concludes with Cable, Abigail and new recruit Bolt instigating ‘The Leviathan Conspiracy’ to liberate the Federally imprisoned Swamp Thing and put him beyond the reach of government scientists forever…

A genuine landmark of the art form, these stories are also superb examples of old-fashioned comics wonderment, from a less cynical and sophisticated age, but with a passion and intensity that cannot be matched. And, ooh, that artwork…

If you love comics you must have his buried treasure.
© 1971, 1972, 1973, 1974, 2018 DC Comics. All Rights Reserved.

Omnibus 6: Asterix in Switzerland, The Mansions of the Gods, Asterix & the Laurel Wreath


By Goscinny & Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Books)
ISBN: 978-1-44400-489-2 (HB), 978-1-44400-491-5 (PB)

One of the most-read comics strips in the world, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut in 1959, with animated and live-action movies, TV series, assorted games, toys and even a theme park outside Paris (Parc Astérix, unsurprisingly…) all stemming from his glorious exploits.

More than 325 million copies of 34 Asterix books have sold worldwide, making his joint creators France’s bestselling international authors.

The doughty, potion-powered paragon of Gallic Insouciance was created by two grandmasters of comics: Ren̩ Goscinny & Albert Uderzo. Although their inspirational collaborations ended with the death of the prolific scripter in 1977, the creative wonderment continued until relatively recently from Uderzo, assistants and ultimately his successors Рalbeit at a slightly reduced rate.

The wonderment works on multiple levels: ostensibly, younger readers revel in action-packed, lavishly illustrated comedic romps wherein sneaky, bullying baddies get their just deserts, whilst we more worldly readers enthuse over the dry, pun-filled, sly satire, especially as enhanced for English speakers by the brilliantly light touch of translators Anthea Bell & Derek Hockridge, who played no small part in making the indomitable Gaul and his gallant companions so palatable to the Anglo-Saxon world.

(Moi, I still rejoice in a perfectly produced “Paf!” to the phizzog as much as any painfully potent procession of puns or sardonic satirical sideswipe…)

The stories were set on Uderzo’s beloved Brittany coast, where a small village of warriors and their families resisted every effort of the Roman Empire to complete the conquest of Gaul, or alternately, anywhere in the Ancient World, circa 50 BCE, as the Gallic Gentlemen wandered the multifarious provinces of the Empire and even beyond its generally-secure borders…

When the heroes were playing at home, the Romans, unable to defeat this last bastion of Gallic insouciance, resorted to a policy of containment. Thus, the little seaside hamlet is permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: they daily defy the world’s greatest military machine simply by going about their everyday affairs, protected by the magic potion of resident druid Getafix and the shrewd wits of the diminutive dynamo and his simplistic, supercharged best friend…

Firmly established as a global brand and premium French export by the mid-1960s, Asterix the Gaul continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold. Moreover, following the civil unrest and nigh-revolution in French society following the Paris riots of 1968, the tales began to increasingly show signs of trenchant satire and more directed social commentary…

As Astérix chez les Helvètes was the 16th serialised saga, originally running in Pilote #557-578 throughout 1970 and first translated into English as Asterix in Switzerland in 1973. It opens with the attempted murder of Roman official Quaestor Vexatius Sinusitus; dispatched to Gaul to audit the corrupt, embezzling and utterly decadent Governor Varius Flavus.

The poisoning only fails due to the efforts of Getafix, but to keep the Roman alive – and further thwart Flavus – the sage needs a rare flower which only grows in the mountains of neighbouring country Helvetia (and that’s Switzerland, mein kinder). Always keen for a road trip, Asterix and Obelix quickly volunteer to fetch the fabled “silver star” or Edelweiss …

With Sinusitus sheltered in the village of the indomitable Gauls, Flavus’ only hope is to stop the happy voyagers. To that end he sends his most unscrupulous man to warn the equally repugnant and devious Curius Odus, Governor of Helvetia, to stop the Gauls at all costs…

Asterix and Obelix cannily avoid Roman sabotage plots, beat up many, many thugs and bullies, whilst marvelling at the quirkiness of their newfound Helvetian friends, with their mania for cleanliness, passion for melted cheese, yodelling, tidy, solicitous brand of medical treatments, cultured beverages, cultivated villages, lakes and banks and their fruit-based archery training programs for the young…

Although a far darker tale than most previous escapades, all the familiar gentle spoofing of national characteristics, cartoon action and hilarious lampoonery is incorporated into this splendid and beautifully rendered yarn. The search for the silver-star is, of course ultimately successful, despite an entire battalion of troops racing up a mountain after them, with a stunning alpine climax and an exceptionally different kind of ending…

 

Translated that same year was Le Domaine des Dieux (from Pilote #591-612, in 1971) wherein Caesar, determined to eradicate the last remnant of Gaulish resistance, tries to win by social planning and cultural imperialism. To that end he plans to cut down the great forest which surrounds the village and build a new town of lavish Roman apartments in the stylish, modern Roman manner: The Mansions of the Gods…

Whiz kid architect Squaronthehypotenus leads the project, but his immigrant army of slave labourers soon founders when boar-loving Obelix strenuously objects to having his favourite hunting preserve torn down and paved over…

However, the massed might of Rome is insurmountable, and eventually many mighty oaks are felled. To counter this Getafix simply grows instant new ones whilst Asterix shares his magic potion with the increasingly fed up slaves…

This stalemate is only overcome when the wily Gauls seemingly surrender and allow the “Mansions of the Gods” to be built and stocked with middle-class colonists from Rome. After a rapid bump in trade as the villagers become tourist-trappers, the complacent property developers make their greatest mistake and rent an apartment to the Gaul’s uniquely gifted bard Cacofonix, leading to a rapid exodus of tenants and an inevitable and breathtaking final clash with the garrison of Aquarium, who had moved into the luxurious vacant apartments…

Drenched in trenchant observation of and jibes at the industrial relations conflicts, the then runaway speculation in new developments in France and the inexorable growth of “planning blight” (still painfully relevant today anywhere in the industrialised world), this tremendously effective satire is packed with gags and action and displays artist Uderzo’s sublime gift for caricature and parody – especially in the wonderful spoofs of real estate advertising campaigns…

 

Also debuting in Pilote, Les Lauriers de César came from issues #621-642, in 1971 and was given the fabulous Bell/Hockridge treatment in 1974 to become Asterix and the Laurel Wreath. It begins in Rome where Asterix and Obelix are arguing…

During a visit to Chief Vitalstatistix‘s wealthy, snobbish and city-dwelling brother-in-law Homeopathix, the crusty old warrior gets too drunk and boasts that he can get something which all the merchant’s money cannot buy – a stew seasoned with Caesar’s fabled wreath of office.

Sober now and in dire danger of eternal embarrassment as well as the unflinching approbation of his sharp-tongued wife Impedimenta, the Chief has no option but to allow his two best men – the larger of whom had drunkenly egged him on at the family gathering and then volunteered to fetch the leafy headpiece – to travel to the heart of Caesar’s power and attempt the impossible…

At least Asterix knows it’s impossible; Obelix is quite happy to storm the Imperial Palace and just grab the wreath…

Luckily, reason prevails and the wily little warrior determines their only chance is infiltration, to which end Asterix sells them both as slaves. Unfortunately, they are bought by the wrong Roman. Osseus Humerus is an innocuous Patrician with a troublesome family, but as Asterix tries every trick to get their unsuspecting owner to return them to the Slave Auctioneer, he only endears himself even more to his very satisfied customer. So much so in fact, that Humerus entrusts them with a message to be delivered to Caesar himself.

Jealous major-domo Goldendelicius then accuses them of planning assassination and the heroes are locked in the dungeons – leaving them complete access to the entire palace…

Before long, the indomitable duo are wreaking havoc in the Imperial Court and playing hob with the usually predictable proceedings in the Arena of the Circus Maximus.

Seemingly untouchable, but no nearer the Laurel Wreath, the despondent Gauls finally seize their chance when they encounter again the recently promoted Goldendelicius. Rewarded by Caesar, the major-domo now holds a position of great responsibility: holder of the triumphal floral arrangement at Caesar’s next public engagement…

Sharp and deeply intriguing, this comedy of errors is spectacularly illustrated by Uderzo at the very top of his game, whilst Goscinny’s dry, wry script seamlessly rockets from slapstick set-piece to penetrating observational comedy and magnificently engaging adventure, with our unlikely heroes inevitably, happily victorious in every instance. Just as it should be…

Asterix epics are always packed with captivating historical titbits, soupcons of healthy cynicism, singularly surreal situations and amazingly addictive but generally consequence-free action, illustrated in a magically enticing manner. These are perfect comics that everyone should read over and over again.
© 1970, 1972-3 Goscinny/Uderzo. Revised English translation © 2004 Hachette. All rights reserved.

The Rolling Stones in Comics


By Céka, Marin Trystam, Patrick Lacan, Dimitri Piot, Kyung-Eun Park, Domas, Clément Baloup, Dominique Hennebaut, Amandine Puntous, Lapuss, Bast, Patès, Filippo Néri & Piero Ruggeri, Anthony Audibert, Bruno Loth, Aurélie Neyret, Sanzito, Sarah Williamson, Joël Alessandra & Carine Becker, Mao Suy-Heng & various: translated by Montana Kane (NBM)
ISBN: 978-1-68112-198-7 (HB)

Graphic biographies are all the rage at the moment and this one – originally released on the continent in 2017 – is another instant classic likely to appeal to a far larger mainstream audience than comics usually reach. It certainly deserves to…

Like its thematic companion and predecessor featuring The Beatles, The Rolling Stones in Comics is designed to evoke the same nostalgic excitement via cannily repackaged popular culture factoids, contemporary quotes and snippets of celebrity history – accompanied by a stunning assemblage of candid photographs, posters and other memorabilia – in brief, themed essays with cartoon vignettes chronologically highlighting key moments in the development of a band comprising remarkable men of wealth and taste…

Scripted throughout by author and advertising copywriter Céka (with the strips illustrated by an army of top talent) the saga begins with a brief biography of Michael Phillipe Jagger, Keith Richards, Brian Jones, Bill Wyman and Charlie Watts in featurette ‘The Stones, Before the Stones’, before Marin Trystam takes us back to Kent in June 1960 where two youngsters with a love of American Blues albums meet on a train in ‘Blessed Be the Vinyl’…

‘Make Way, Here Come the Blues Boys!’ then details the music scene in England at that time and offers a definition of R&B, after which Patrick Lacan takes us back further in time to reveal the slave roots of a name and the ‘Rollin’ Stones Blues’, whilst ‘Rags Before Riches’ recalls the band’s early poverty, scarce gigs and squalid first creative den, vividly realised in Dimitri Piot’s strip depiction of life in August 1962 at ‘102, Edith Grove’.

The early line-up solidifies in 1963 as ‘Crank Up the Amp!’ covers the contributions of Charlie and Bill, with Kyung-Eun Park limning Brian Jones’ attempts at being a manager in ‘Screw You!’ before Publicist Supreme and Soho Svengali Andrew Loog Oldham takes the band in hand in photo-essay ‘The Man Who Created the Stones’, with Domas recapturing in comics form a defining moment from September 1963 when Stones met Beatles in ‘I Wanna Be Your Man’…

With Oldham as manager, the climb begins in earnest as the band meet the man who infamously turned down the Beatles and seal a record deal in ‘Make Mine Decca’, whilst illustrator Clément Baloup reveals the secrets of Ian Stewart… ‘The Sixth Stone’.

The story of how Jagger and Richards evolved from musicians into songwriters is covered in ‘Singer, Songwriter’, with Dominique Hennebaut capturing that struggle pictorially with the harsh debut of ‘The Glimmer Twins’, after which the dark side manifests in a recapitulation of felonies and misdemeanours in ‘Drug City’, as Amandine Puntous illustrates the police raid on the band now known as ‘The Redlands Affair’.

The band’s growing status as rebels of youth culture is dissected ‘Rock and Role?’, with Lapuss capturing a few shameful truths about the seductive power of wealth and the “Richest Hippie in England” in cartoon vignette ‘Rebel in a Bentley’, after which the tragic life and death of Brian is explored in ‘Light Hair and Dark Thoughts’, before Bast illuminates the 1969 demise of the ‘Fallen Angel’…

The arrival of Mick Taylor and the search for a new sound is covered in ‘Back to the Future’, and Patès accompanying strip explains the intricacies of guitar chord techniques for Keith’s invention of ‘Open Tuning’, even as ‘The End of the Sixties’ manifests in more death and tragedy as Filippo Néri & Piero Ruggeri recapture the shocking debacle of rock festival ‘Altamont’…

After Drugs and Rock and Roll, the Sex part of the unholy trinity comes under the spotlight in photo-essay ‘Some Girls’, whilst Anthony Audibert illustrates the bizarre practices of Jagger’s filmic debut in Nick Roeg’s ‘Performance’, before winding back to making music withy explorations of ‘Harmonica, Sitar, etc.’, as Bruno Loth traces the ultimate love story in ‘Keith and his Electric Guitars’.

The bad times are spotlighted in ‘Smog Over Stone Land’, with Aurélie Neyret encapsulating the release of “the Greatest Slow Song of All Time” in ‘Summer of ’73’ before another momentous personnel change occurs as detailed in ‘Bye Bye The Kid, Hello Ronnie!’, after which Sanzito illumines the most important aspect of the newcomer’s contribution in ‘Dr. Wood’…

Individual – and often ignominious – career paths are traced in ‘Oh, Solo Mio’, and Sarah Williamson draws us into the infamous Jagger/Jeff Beck Nassau album in ‘Erase It!’, before reconciliation and the era of live touring is tackled in ‘Thrills and Chills’, with Joël Alessandra & Carine Becker capturing the band’s rituals and coping mechanisms in strip catalogue ‘Sex, Drugs and… Ping Pong’.

The death of Ian Stewart and resignation of Bill Wyman are marked in ‘The Rolling Stones, Minus Two’, after which Sanzito explores the mind of Wyman in ‘Stone Alone’, whilst silent, diffident Jazz wizard Charlie Watts gets his solo moment in essay ‘Who’s the Guy in the Back?’ and Patès illustrative tribute to ‘The Silent Stone’, before the saga culminates in a status check and a few prognostications in ‘The Stones, Are STILL Rolling’, and Mao Suy-Heng’s strip glorifying the ‘Century Tour’.

This engrossing time capsule concludes on a suitably whimsical note as ‘Nine Fun Facts About This Legendary Band!’ offers engaging anecdotes and factlets to delight – but surely not surprise? – everyone who loves to hear of classic Rock & Roll hedonism. The Rolling Stones in Comics is an astoundingly readable and craftily rendered treasure for comics and music fans alike: one that resonates with anybody who loves to listen and look. Sometimes, you can actually get what you want…

It’s only ink on paper but I like it… and so will you. Satisfaction guaranteed.
© 2017 Editions Petit as Petit. © 2019 NBM for the English translation.

Most NBM books are also available in digital formats. For more information and other great reads see http://www.nbmpub.com/

Superman/Shazam!: First Thunder


By Judd Winick, Joshua Middleton & various (DC Comics)
ISBN: 978-1-4012-0923-0 (TPB)

At their most impressive, superhero comics combine all the gravitas of mythology with all the sheer child-like fun and exuberance of a first rollercoaster ride. A perfect example of this is a 4-issue miniseries from November – February of 2006 collected as Superman/Shazam!: First Thunder.

One of the most venerated and loved characters in American comics, (the original) Captain Marvel was created by Bill Parker and Charles Clarence Beck as part of the wave of opportunistic creativity that followed the successful launch of Superman in 1938. Although there were many similarities in the early years, the Fawcett character moved solidly and steadily into the area of light entertainment and even comedy, whilst as the 1940s progressed the Man of Steel increasingly left whimsy behind in favour of action and drama.

At the height of his popularity the World’s Mightiest Mortal outsold the Man of Steel by a wide margin (even published twice monthly), but as the Furious Forties closed tastes changed, sales slowed and Fawcett saw the way the wind was blowing. They settled a long-running copyright infringement case instigated by DC/National in 1940 and the Big Red Cheese vanished – as did so many superheroes – becoming little more than a fond memory for older fans.

As America lived through another superhero boom-and-bust from 1956-1968, the 1970s dawned with a shrinking industry and a wide variety of comics genres servicing a base that was increasingly founded on collector/fans and not casual or impulse buys. DC Comics needed sales and were prepared to look for them in unusual places.

After the settlement with Fawcett in 1953 they had secured the rights to Captain Marvel and Family, and even though the name itself had been taken up by Marvel Comics (via a circuitous and quirky robotic character published by Carl Burgos and M.F. Publications in 1967) decided to tap into that discriminating older, nostalgia-fuelled fan-base, even as the entire entertainment world began looking back in time for fresh entertainments such as The Waltons, Little House on the Prairie (or even Bonnie and Clyde)…

In 1973, riding that burgeoning wave of nostalgia, DC brought back the entire beloved cast of the Captain Marvel strips: restored to their own kinder, weirder universe. To circumvent an intellectual property clash, they entitled the new comic book Shazam!; the trigger phrase used by a huge family of Marvels to transform to and from mortal form and a word that had already entered the American language due to the success of the franchise the first time around.

You know what comics fans are like: they had been arguing for decades – and still do – over who was best (for which read “who would win if they fought?”) out of Superman or Captain Marvel. Thus, though excised from the regular DCU and stuck on a parallel universe, the old commercial rivals met and clashed a number of times, but until the landmark Crisis on Infinite Earths subsumed all those myriad worlds into one overarching continuity, the most powerful heroes in existence maintained the status of “equal but separate”.

In that new reality everything happened in one cosmos and Captain Marvel was fully rebooted and integrated. The basics remained untouched: homeless orphan and good kid Billy Batson is selected by an ancient wizard to be given the powers of six gods and heroes to battle injustice. Bestowed with the ability to transform from scrawny precocious kid to brawny (adult) hero by speaking aloud the wizard’s acronymic name – invoking the powers of legendary patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury, the idealistic lad can now right all wrongs as “the World’s Mightiest Mortal!”

After twenty years in this iteration, Captain Marvel’s early days were re-explored in this canny, big-hearted thriller which reveals the details of the first shared case of paragons of power.

Written by Judd Winick and illustrated by Joshua Middleton in a painterly style gloriously reminiscent of the old Fleischer Studio Superman cartoons, this magical treat is chronologically set just after Superman: Man of Steel volume 1 and The Power of Shazam! original graphic novel, and opens with ‘A Face in the Crowd’ as a new hero begins saving lives in West Coast metropolitan colossus Fawcett City, whilst a continent eastwards in Metropolis, Superman stumbles onto a museum robbery and is surprisingly beaten by thieves employing magic. The robbers belong to a cult – the Temple of Bagdan – and are on a nationwide spree to collect ancient Russian relics for some sinister master-plan…

In Fawcett, Marvel destroys giant robots attacking a new solar powered construction site designed by Doctor Bruce Gordon, unexpectedly inspiring the enmity of billionaire industrialist Thaddeus Sivana. Although the owner of the Solar Center project, Sivana has huge petrochemical interests and only intended his eco-friendly enterprise as a tax shelter. He certainly has no intention of supplying cheap, clean energy to the proles of “his” city…

In a makeshift shelter, homeless Billy Batson talks his day over with Scoot Cooper, another hard-luck kid and the only person who knows his secret, even as Sivana “negotiates” with his hated East Coast rival Lex Luthor. The arrogant Metropolis financier has experience with super-powered meddlers and resources to combat their interference. It’s time to make a deal with a devil…

Later when the Bagdan cultists raid Fawcett’s McKeon History Museum, Marvel is waiting for them but is also overmatched by the magical Mallus Trolls employed by the thieves. At least until Superman shows up…

The team-up explodes into action in ‘Odd Couples’ with the heroes battling together, discovering their similarities and major differences even as, in Metropolis, Luthor sells Sivana the answer to all his superhero problems: an exemplary operative dubbed Spec…

The cultists have again escaped however, and are in the final stage of their plan. Having secured the mystic paraphernalia to summon consummate evil they then force disturbed kidnap victim Timothy Barnes to become host to six infernal fiends. Sabbac is the antithesis of Shazam’s agent: a supernatural super-being sponsored by devil-lords Satan, Aym, Belial, Beeelzebub, Asmodeus and Createis in the way the ancient gods and heroes empower Captain Marvel, and now he is free to wreak havoc and destruction upon the world…

To make matters worse, at that very moment Bruce Gordon succumbs to his own twilight curse at the Solar Centre as a lunar eclipse allows the diabolical Spirit of Vengeance to escape from his fleshy prison…

‘Titans’ finds Captain Marvel furious battling his dark counterpart as Superman struggles against not only evil spirit Eclipso but also his possessed army of innocents enslaved by the dark destroyer’s black diamond. When Sivana secretly funded the cultists, he intended their tool to simply destroy Gordon and his power plant, but now events have spiralled beyond anyone’s control. Even as the hated heroes inadvertently fix both of Sivana’s awry schemes, Spec is hunting through Fawcett. Soon his astounding abilities have ferreted out Billy Batson’s secret and arranged a permanent solution…

The drama roars to a terrific conclusion in ‘Men and Boys! Gods and Thunder!’ as a paramilitary hit squad attempts to gun down the merely human Billy but only hits his best friend instead, leaving Sivana to face the wrath of a lonely, bitter 10-year old boy, amok and enraged with righteous fury in the body of one of the most powerful creatures in the universe…

In the awesome aftermath, Superman decides to deal with the shell-shocked Marvel in a way that will change both of their lives forever…

Still readily available in trade paperback and digital form – and sporting such extras as a roughs and sketches, cover process guide and cover gallery – this is a big, bold, old fashioned comicbook romp full of big fights, dastardly villains, giant monsters, big robots and lasting camaraderie that will delight all lovers of Fights ‘n’ Tights fiction, and whilst not a breakthrough classic like Watchmen or The Dark Knight Returns, is an equally mythic retelling of superhero mythology which ranks amongst the very best of the genre.

They should make a movie out of it…
© 2006 DC Comics. All Rights Reserved.

Popeye Classics volume 3


By Bud Sagendorf, edited and designed by Craig Yoe (Yoe Books/IDW)
ISBN: 978-1-61377-779-4 (HB) eISBN: 978-1-62302-492-5

There are a few fictional personages to enter communal world consciousness – and fewer still from comics – but a grizzled, bluff, uneducated, visually impaired old sailor with a speech impediment is possibly the most well-known of that select bunch.

Elzie Segar had been producing Thimble Theatre for a decade (since December 19th 1919) when he introduced a coarse, brusque “sailor man” into the everyday ongoing saga of hapless halfwits Ham Gravy and Castor Oyl on January 29th 1929. Nobody suspected the giddy heights that stubborn cantankerous walk-on would reach…

In 1924 Segar created a second daily strip The 5:15: a surreal domestic comedy featuring weedy commuter and would-be inventor John Sappo and his formidable wife Myrtle which endured – in one form or another – as a topper/footer-feature accompanying the main Sunday page throughout the author’s career. The feature even survived his untimely death, eventually becoming the trainee-playground of Popeye’s second great humour stylist: Bud Sagendorf.

After Segar’s far-too-premature death in 1938, Doc Winner, Tom Sims, Ralph Stein and Bela Zambouly all worked on the strip, even as the Fleischer Studios animated features brought Popeye to the entire world, albeit a slightly different vision of the old salt.

Sadly, none of them had the eccentric flair and raw inventiveness that had put Thimble Theatre at the forefront of cartoon entertainments…

Born in 1915, Forrest “Bud” Sagendorf was barely 17 when his sister – who worked in the Santa Monica art store where Segar bought his drawing supplies – introduced the kid to the master cartoonist who became his teacher and employer as well as a father-figure. In 1958, after years on the periphery Sagendorf, finally took over the strip and all the merchandise design, becoming Popeye’s prime originator…

When Sagendorf became the main man, his loose, rangy style and breezy scripts brought the strip itself back to the forefront of popularity and made reading it cool and fun all over again. Bud wrote and drew Popeye in every graphic arena for 24 years and when he died in 1994, he was succeeded by controversial “Underground” cartoonist Bobby London.

Bud had been Segar’s assistant and apprentice, and – from 1948 onwards – exclusive writer and illustrator of Popeye’s comicbook adventures in a regular monthly title published by America’s king of licensed periodicals, Dell Comics.

When Popeye first appeared, he was a rude, crude brawler: a gambling, cheating, uncivilised ne’er-do-well. He was soon exposed as the ultimate working-class hero: raw and rough-hewn, practical, but with an innate, unshakable sense of what’s fair and what’s not; a joker who wanted kids to be themselves – but not necessarily “good” – and someone who took no guff from anyone…

Naturally, as his popularity grew, Popeye mellowed somewhat. He was still ready to defend the weak and had absolutely no pretensions or aspirations to rise above his fellows but the shocking sense of dangerous unpredictability and comedic anarchy he initially provided was sorely missed… but not in Sagendorf’s comicbook yarns…

Collected in their entirety in this beguiling full-colour hardback (also available in a digital edition) are issues #10-14 of Popeye‘s comicbook series, produced by the irrepressible Sagendorf and collectively spanning December 1949/January to October/December1950.

The stunning, seemingly stream-of-consciousness stories are preceded by an effusively appreciative Foreword‘Society of Sagendorks’ – by inspired aficionado, historian and publisher Craig Yoe, offering a fabulous collation of candid photos and assorted gems of merchandise – such as actual Wimpy burgers, a set of Popeye-themed Old Maid cards, Lunchbox illustrations, an anti-bullying campaign posters and foreign edition covers – in another ‘Bud Sagendorf Scrapbook’.

Popeye‘s fantastic first issue launched in February 1948, and we rejoin the parade of laughs and thrills nearly two year later with #10 and a single-page monochrome duel of wits between Popeye and his “infink” protégé Swee’ Pea before the four-colour fun takes off with ‘Rockabye Berries! – A Lethargic Tale of Slumbering Horror amid the Snoozing Sleepers of a Drowsy Island’ as old King Blozo of Spinachovia pleads for aid to overcome a bizarre plague of sleeping sickness. The old salt soon stumbles onto – and deals with – the cause… the island’s long-forgotten and rather aggrieved original inhabitants…

‘Ouch! or Don’t Hit Him… He’s a Human!!’ sees master moocher Wellington J. Wimpy attempt to teach fiery prize-fighter Popeye how to lose a fight after which ‘Pirate! or The Fist mus’ be Mightier ‘an the Sword! or The Seven Seas ain’t Big Enough to hold Both of Us!’ introduces nautical bully Typhoon Thomas who relentlessly pursues the sailor-man to force a duel and prove his own toughness. Big mistake…

Short prose stories were a staple of these comics (and a legal necessity to gain favourable postal rates) and here ‘Swee’ Pea and the Wonderful Bait!‘ details a fishing competition between the kid and grizzled “grandparent” Poopdeck Pappy before Wimpy and Swee’ Pea clash wills in a story of the chase entitled ‘Apple Snack!’

The issue ends with a bang in a black & white interior half-page Popeye gag about pesky mosquitoes and issue #11 (February/March 1950) opens with a monochrome single-pager gag as the incredible infink builds a burglar trap and Olive Oyl proves it works…

Four-colour fun resumes with ‘Swell Day’, pitting Popeye against bullying adult sadist The Duke, who loves to make kids cry, forcing out hero to adopt infantile camouflage to teach him a lesson. Instantly following is ‘The Guest! or Was This Visit Necessary? or Good-Bye! Good-Bye! or Next Time Call B’fore you come, so I can Leave B’fore you Arrive!!’ as a translunar Moon Goon imposes on Popeye’s hospitality and literally eats him out of house and home…

The old salt almost endures his first defeat when playing ‘Golf!’ against Wimpy and Rough-House until he dumps the clubs for a more versatile striking implement, after which prose yarn ‘Swee’ Pea and the Tossing Island!’ spins a bittersweet yarn about a lonely beast on a distant atoll. Wimpy then stars in ‘Easy to Find!’: another duel with the baby sailor before the issue ends on another half-page monochrome Popeye gag.

Moved to quarterly release, # Popeye #12 (April-June) opens with a monochrome single-pager and Popeye “explaining” in his unique brisk manner why no one calls him a sissy, after which the magnificent Witch Whistle’ sees the sailor revisit embattled Spinachovia where King Blozo is plagued by a rash of vanishing farmers. The cause is sinister old nemesis the Sea Witch whose army of giant vultures seem unbeatable… until Popeye intervenes…

‘Drip! Drip!’ finds the nautical champion still in Spinachovia as a vile villain tampers with the water supply and the sailor-man is forced to dig deep to achieve his purpose…

All sailors and kids love the prospect of buried treasure so when Popeye unearths ‘The Map!’ in his own garden he soon sparks a storm of interest and unwelcome attention, before text vignette Swee’ Pea’s Sea Kite!’ reveals a close shave aboard ship and cartoon classic ‘The Double Mooch!’ sees wily Wimpy defeated by the machinations of Poopdeck Pappy and tricked into a day’s hard labour…

A monochrome gag reveals the limits of Popeye’s courage after his sweetie Olive asks him to critique her new hat, ending the issue and segueing neatly into #13 (June-August) and another with the infernal infink plundering a new fishpond, before the main event unfolds in ‘Shipwreck!’ Here the unusual suspects set off in search of an island of solid gold, unaware that they are also carrying two “ghost” stowaways…

Safely returned to shore, our cast heads west once more in ‘Adrift! or Here’s Dirt in your Face!’ Their desert trek soon uncovers evidence of ancient gopher people: they’re quite mean and rather rude…

Swee’ Pea then has fun with pets in prose piece ‘A New Port!’ before Pappy and the ultimate moocher renew their simmering rivalry in ‘Wimpy and the Big Bite!’, after which another monochrome closer details the joys and wonders of random fruit fling tossing (I threw an apple in the air… where it landed, I don’t care…).

Popeye #14 (October-December) celebrates the magic of the Iron Horse with a stunning cover (but aren’t they all?) and a B&W rebus crossword puzzle before ‘Western Railroading!’ finds the sailor-man setting up his own wild west train line. Sadly, with Olive as his sole passenger, business gets pretty tough, pretty quick…

Staying in cactus country but switching modes of transport, ‘Horse Race!’ sees the crafty cove adapt maritime techniques to cowboy pursuits before the cast are bedazzled and beguiled by the acquisition of a ‘Ghost Mine!’…

Prose tale ‘Pappy Severs a Partnership’ sees the old reprobate rebel against Popeye’s galley fare with heart-rending consequences before cartoon madness resumes with J. Wellington Wimpy lured into excessive effort – and mortal combat with a cow – in a western ‘Gold Rush!’ before this captivating chronicle concludes with one last rebus crossword puzzle.

There is more than one Popeye. Most of them are pretty good, and some are truly excellent. This book is definitely top tier and for those who love lunacy, laughter, frantic fantasy and rollicking adventure. If that’s you, add this terrific treasure trove of wonder to your collection.
Popeye Classics volume 3 © 2014 Gussoni-Yoe Studio, Inc. All Rights Reserved. Popeye © 2014 King Features Syndicate. ™ Heart Holdings Inc.

Abe Sapien: The Drowning and Other Stories


By Mike Mignola, John Arcudi, Scott Allie, Jason Shawn Alexander, Guy Davis, Patric Reynolds, Michael Avon Oeming, Santiago Caruso, Peter Snejbjerg, James Harren, Kevin Nowlan, Mark Nelson, Juan Ferreyra, Alise Gluškova & various (Dark Horse)
ISBN: 978-1-50670-488-3 (HB)

Hellboy is a creature of vast depth and innate mystery; a demonic baby summoned to Earth by Nazi occultists at the end of World War II but subsequently raised, educated and trained by democracy-loving parapsychologist Professor Trevor “Broom” Bruttenholm to destroy unnatural threats and supernatural monsters as the chief agent for the Bureau for Paranormal Research and Defense.

This book is not about him, but one of his equally engaging co-stars, whose occult and occluded back-story has been gradually and tantalising unfolding for more than 25 years in the potently cohesive and compelling universe built by Mike Mignola and his creative collaborators…

A brilliant intellect in a piscine (more likely piscoid?) body, he was discovered in a glass tank by B.P.R.D. agents in 1978: a bizarre fish-human hybrid with no memory of his past languishing in a secret chamber of St. Trinian’s Hospital in Washington D.C. He narrowly escaped being dissected before gradually emerging as a top investigator – in the Enhanced Talents Task Force – and scientific research asset, using the name Abraham Sapien.

Over the intervening decades he learned that once he was human. Early cryptozoologist and psychical researcher Dr. Langdon Everett Caul was a minor light in social and scientific circles who vanished after falling in with a group of like-minded men fascinated with arcane secrets. In 1859 certain events regarding this Oannes Society led to his transformation…

This omnibus collection relates through chronologically arranged comics tales (not necessarily publishing release date) the history of the fabulous fishman, supplemented by clarifying and contextualising Introduction and Interstitial Notes from editor and sometime writer Scott Allie.

The aquatic archive launches with neophyte Abe’s first official solo exploit: originally released as a 5-part miniseries from February to June, 2008.

Scripted by creative head honcho Mignola and moodily realised by Jason Shawn Alexander (who liberally contributes to a fabulous and informative Abe Sapien Sketchbook at the back of this full-colour walk – or is that swim? – on the weird and wild side), The Drowning is lettered by Clem Robins with benefits from the magical colours of Dave Stewart.

The action opens with a glimpse into demonic deeds of the past as, in 1884, occult detective Edward Grey boldly and bombastically defeats mighty warlock Epke Vrooman before sinking his hellish ship 60 miles off the French coast near the former leper-colony of Isle Saint-Sébastien.

In 1981 Hellboy is gone from the B.P.R.D. and Chief Bruttenholm pushes reticent trainee Abe into leading a milk-run mission to retrieve the fabulous, lore-laden Lipu Dagger Queen Victoria’s Most Special Agent used to end the malevolent mage almost a century before.

With experienced operatives already in place, all the merman has to do is dive deep and fetch back the prize artefact. Sadly, with the supernatural, nothing is ever easy…

As the on-site proceedings get underway none of the B.P.R.D. team are aware that unquiet spirits are already undertaking their own recovery mission and whilst horrific monsters intercept Abe at the sunken wreck, back on land an ancient crone puts into motion the ceremony she has waited her entire life to complete…

By the time the battered aquatic investigator struggles ashore almost everyone on Saint-Sébastien is dead and a pack of wizened devils are attempting to resurrect their diabolical master. Cut off from the outside world and unable to pass this mess on to somebody more qualified, Abe is flailing until the old woman takes charge, instructing him in some deeper truths about the Isle, the replacement god the benighted inhabitants chose to worship and what truly moved and motivated Vrooman on the last night of his former life…

Armed with appalling information and the knowledge that there’s no one to save the day, the reluctant troubleshooter turns to face his greatest challenge and worst nightmares…

‘B.P.R.D.: Casualties’ comes from the Dark Horse Digital Retailer Exclusive program and saw general release in the trade paperback B.P.R.D.: Being Human. Written by Mignola & Allie with art by Guy Davis, the vignette is set in the aftermath of The Drowning as Abe and pyrokinetic Liz Sherman investigate werewolf sightings in Minnesota. When Sapien makes a rookie mistake that endangers his team, all his self-doubt comes flooding back…

Mignola, John Arcudi & Patric Reynolds produce ‘The Haunted Boy’ as an Abe Sapien one-shot in 2009, detailing the submersible star’s investigation of a child drowning and ghostly phenomena in Vermont. On investigating the “simple” case, the cautious agent discovers a terrifying truth far worse than any expectation…

A master planner, Mignola has orchestrated a magnificent interconnected saga in his assorted tales and spin-off sagas. Another one shot (from 2013) ‘The Land of the Dead’ cowritten by Allie and illustrated by Michael Avon Oeming references stories from his Hellboy in Mexico sequence as in January 1983 Abe travels south of the border to Campeche in search of lost cave divers and discovers the basis for Mayan Hell Xibalba as well as a bizarre variant vampire…

‘Witchcraft & Demonology’ – by Mignola, Allie & Santiago Caruso – comes from Abe Sapien #30 (January 2016) and provides a potted history of Western Satanism and magic as Abe in full-research mode encounters arcane heavy-hitter Gustav Strobl: another man who cannot stay dead, but really should…

Set in 1984 and courtesy of Mignola, Arcudi & Peter Snejbjerg, ‘The Abyssal Plain’ was originally a 2-issue miniseries released in June and July 2010 detailing how ancient magic, Nazi experimentation and Cold War tensions collide. Here Abe and a team of agents are required to salvage a magical artefact in a Russian sub at the bottom of the Norwegian Atlantic. Everybody wants the magical helmet looted from the Vatican during WWII: the Soviets have sent a destroyer, the Americans have the B.P.R.D. and the unquiet dead have the fearsomely mutated zombie who has guarded Melchiorre’s Burgonet since the vessel went down with all hands in 1948…

‘The Devil Does Not Jest’ was another Mignola & Arcudi 2-issue miniseries; this time from September and October 2011. Eerily illustrated by James Harren, it reveals how in 1985 Sapien accompanies the descendant of a celebrated demonologist to the family manse in Maine, uncovering generational secrets and incalculable terror and tragedy…

A one-shot from 2015, ‘The Ogopogo’ is by Mignola, Allie & Kevin Nowlan, beguilingly recounting the far more professional fishman’s off-kilter 1992 encounter with a mythical beast venerated by the First Nations tribes of British Columbia. As he and Hellboy soon discover, it’s not always the monster who’s the bad guy…

‘Subconscious’ by Mignola, Arcudi & Mark Nelson originated in Dark Horse Presents #11 (June 2015) and is set in the aftermath of Professor Bruttenholm’s death with Abe revealing a bizarre and overwhelming dream encounter with subsea ghosts, after which ‘Lost Lives’ (Mignola, Allie & Juan Ferreyra from Abe Sapien #25, August 2015) jumps to 2005 where senior Agent Sapien squabbles with fellow specialist Roger the Homunculus. Abe is still reeling from the revelation that he used to be human when a recently-impounded artefact starts to possess him…

The drama-drenched suspense concludes with flashback tale ‘Icthyo Sapien’ (Mignola, Allie & Alise GluÅ¡kova, from Abe Sapien #27, October 2015) as, mourning the death of so many of his friends and comrades, Abe relives his time as Langdon Everett Caul, the Oannes Society’s war with rival sect the Heliopic Brotherhood and his fall from grace with all he previously believed in…

Closing out this mammoth maritime log is the aforementioned ‘Sketchbook’, with commentary and visual contributions from Mignola, Jason Shawn Alexander, Patric Reynolds, Peter Snejbjerg, James Harren, Michael Avon Oeming, Santiago Caruso, Kevin Nowlan, Juan Ferreyra & Alise GluÅ¡kova, a full cover gallery by Max & Sebastián Fiumara, Dave Johnson, Francesco Franca villa and others plus bonus story The Calm before the Storm: a Caul flashback story originally created by Alise GluÅ¡kova as a piece of fan fiction.

Mignola has an incredible knack for creating powerfully welcoming mythologies and this colossal hardback (or digital) compilation successfully salvages Abe Sapien from the overwhelming shadow of satanic superstar Hellboy and the B.P.R.D. to set him on his way as a celebrated solo star.

Potent, powerful and utterly sodden with uncanny atmosphere, this terrific tome is an irresistible siren calling to haunt your dreams.
ABE SAPIEN © 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2017, 2018 Mike Mignola. All key and prominently featured characters ™ Mike Mignola. All rights reserved.

Aquablue & Aquablue: the Blue Planet


By Cailleteau & Vatine; translated by Randy & Jean-Marc Lofficier (Dark Horse)
ISBN: 978-1-87857-400-8 (TPB) and 1-87857-404-3 (TPB)

I’m tempted to file these little crackers under “unfinished business” as the slim translated French albums feature the first two instalments of a classy, stylish science fiction saga that sadly hit a reef before its English-language conclusion, despite being one of the most long-lived and impressive epics from a country that seems to specialize in successfully exporting edgy, clever comic fantasies.

In France, Thierry Cailleteau’s incisive sci fi anti-colonialism eco-thriller runs a full 14 (and counting) volumes since its debut in April 1988, with Olivier Vatine and his illustrative successors producing a wealth of stunning visual concepts and scenes which you’ve since unknowingly admired in movies such as Avatar…

Sadly, as far as I’m aware only the first two volumes are available in English – and only then as physical back-issues – but surely in our cosmopolitan, politically and environmentally sensitive present a full sequence isn’t too much to hope for: especially as many Euro-publishers have their own digital imprints?

Until then, let’s wish upon a watery star and look to these blue horizons…

In Aquablue, the Starliner Silver Star is lost due to a meteor strike and in the rush to the life pods a baby is left behind. Rescued by a robot, the boy is reared in space until, eight years later, he finds a planet. This world only has 3% landmass, but is inhabited by a primitive, amiable race of humanoids, and incredibly huge marine species.

Over ten years the boy grows to manhood as Tumu-Nao: a valued member of the tribe. He is even betrothed to the chief’s daughter, Mi-Nuee, and his fellows believe him blessed by their god, a gigantic whale-like creature called Uruk-Uru. Unfortunately, Nao’s idyllic life forever alters when an Earth survey ship lands and Terran Ethnologist Maurice Dupre discovers that the young man is Wilfred Morgenstern: lost heir to Earth’s greatest financial empire, the United Energy Consortium.

However, that Consortium has already enacted a shady deal to turn the planet they call Aquablue into a vast hyper-station. This will result in the watery globe becoming a gigantic ice-ball and they certainly don’t need a naive boss who has gone native queering their big score. Nao’s own aunt puts out a hit on the rediscovered heir, but nobody realises that his connection to the “gods” of Aquablue is real and shockingly powerful…

 

The Blue Planet then finds Nao returning to Earth not so much to claim his birthright as to safeguard his adopted homeworld from human incursion. While he is away, the Consortium has resorted to the same tactics European imperialists used as they absorbed indigenous Earth cultures: destroying them with free booze and cheap baubles…

Nao’s father-in-law organizes a resistance movement, fleeing with the entire tribe to the polar regions, but on Earth Nao/Wilfred is having trouble resisting the allure of technological civilisation, until Mi-Nuee, who had stowed away on a starship, rises like a gleaming message from Uruk-Uru out of the Ocean swell.

With the help of Dupre they return in time for the final battle against the Consortium forces that have hunted the natives into the frozen wastelands…

And that was that… but it doesn’t have to be…

Original creative team Thierry Cailleteau & Olivier Vatine first teamed to produce the outlandishly comedic Adventures of Fred and Bob but really hit their peak on these superb thrillers, based tellingly on the colonial outrages of Western Civilisation: especially in their treatment of Polynesian cultures. The series continued with Cira Toto and Stéphane “Siro” Brangier replacing Vatine from the fifth book, as the epic moved beyond the original storyline into captivating areas of conservation and space opera…

Although these slender pearls are worth a look just for the superb quality of art and narrative, I’m plugging them here in the greedy hope that with European material finally part of a global comics culture, somebody will finally pick up and complete the translation of this delicious adventure series. Cross your fingers…
© 1988, 1990 Guy Delcourt Productions. English translation © 1989, 1990 Dark Horse Comics. All Rights Reserved.

Showcase Presents Sea Devils volume 1


By Robert Kanigher, Bob Haney, France E. Herron, Hank P. Chapman, Russ Heath, Irv Novick, Joe Kubert, Gene Colan, Ross Andru & Mike Esposito, Jack Abel, Bruno Premiani, Sheldon Moldoff, Howard Purcell & various (DC Comics)
ISBN: 978-1-4012-3522-2

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy and outrageous imagination in his signature war comics, as well as for the wealth of horror stories, romance yarns, “straight” adventure, westerns and superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Flash, Batman (plus other genres far too numerous to cover here) at which he also excelled.

He sold his first stories and poetry in 1932, wrote for the theatre, film and radio, and joined the Fox Features “shop” at the beginning of the comicbook phenomenon where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for established features like Blue Beetle and the original Captain Marvel (who we all call “Shazam!” these days).

In 1945 he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He wrote the Golden Age Flash and Hawkman, created Black Canary and many sexily memorable villainesses such as Harlequin and (Rose and) the Thorn. This last temptress he redesigned during the relevancy era of the early 1970s into a schizophrenic crime-busting super-heroine who haunted the back of Superman’s Girlfriend Lois Lane – which Kanigher also scripted at the time.

When mystery-men faded at the end of the 1940s, Kanigher moved easily into other genres such as spy-thrillers, westerns and war stories. In 1952 he became chief writer and editor of the company’s small combat line: All-American War Stories, Star Spangled War Stories and Our Army at War.

He created Our Fighting Forces in 1954 and added G.I. Combat to his packed portfolio when Quality Comics sold their dwindling line of titles to National/DC in 1956.

In 1955 Kanigher devised historical adventure anthology The Brave and the Bold and its stalwart early stars Silent Knight, Golden Gladiator and Viking Prince whilst still scripting Wonder Woman, Johnny Thunder, Rex the Wonder Dog and a host of others.

In 1956, for Julius Schwartz he scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age which introduced Barry Allen as the new Flash to the hero-hungry kids of the world.

Kanigher was a restlessly creative writer and frequently used his uncanny if formulaic action arenas as a testing ground for future series concepts. Among the many epochal war features he created were Sgt. Rock, Enemy Ace, The War that Time Forgot, The Haunted Tank and The Losers, but he always kept an eye on contemporary trends too.

When supernatural comics took over the industry in the late 1960s, he was a mainstay at House of Mystery, House of Secrets and Phantom Stranger and in 1975 created gritty human interest/crime feature Lady Cop. Fifteen years earlier he had caught a similar wave (Oh, ha ha, hee hee…) by cashing in on the popularity of TV show Sea Hunt.

His entry into the sudden sub-genre deluge of scuba-diver comics featured the magical contemporary adventure formula of a heroic quartet (Smart Guy, Tough Guy, Young Guy and A Girl) who would indulge in all manner of (undersea) escapades from logical to implausible, topical to fantastical. He dubbed his team The Sea Devils…

These classy yarns still haven’t made it into modern full-colour editions but they are magnificent examples of comics storytelling and if you have to read these lost treasures in mere monochrome, at least that’s better than nothing…

Re-presenting the turbulent, terrific try-out stories from Showcase #27-29 (July/August to November/December 1960) and Sea Devils #1-16 – cover-dated September/October 1961-March/April 1964 – this mammoth black-&-white paperback tome blends bizarre fantasy, sinister spy stories, shocking science fiction and two-fisted aquatic action with larger-than-life yet strictly human heroes who carved their own unique niche in comics history…

In almost every conceivable way, “try-out title” Showcase created the Silver Age of American comicbooks and is responsible for the multi-million-dollar industry and nascent art form we all enjoy today. The comicbook was a printed periodical Petri dish designed to launch new series and concepts with minimal commitment of publishing resources. If a new character sold well initially a regular series would follow. The process had been proved with Frogmen, Lois Lane, Challengers of the Unknown and many, many more.

The principle was a sound one which paid huge dividends. The Editors at National were apparently bombarded with readers’ suggestions for new titles and concepts and the only possible way to feasibly prove which would be popular was to offer test runs and assess fan – and most crucially sales – reactions.

Showcase #27 followed a particularly historic and fruitful run of successful non-superhero debuts which included Space Ranger, Adam Strange, and Rip Hunter…Time Master. At a time when costumed characters seemed to be ascendant but memories of genre implosions remained fresh, it seemed that the premier publication could do no wrong. Moreover, it wasn’t Kanigher and artist Russ Heath’s first dip in this particular pool.

Showcase #3 had launched war feature The Frogmen in an extended single tale following candidates for a US Underwater Demolitions Team in WWII as they perilously graduated from students to fully-fledged underwater warriors.

The feature, if not the actual characters, became a semi-regular strip in All-American Men of War #44 (April #1957) and other Kanigher-edited war comics: making Frogmen the first but certainly not the last graduate of the try-out system. Now, with tales of underwater action appearing in comics, books film and TV, the time was right for a civilian iteration to make some waves…

The drama here begins in ‘The Golden Monster’ (by Kanigher & Heath) as lonely skin-diver Dane Dorrance reminisces about his WWII frogman father – and the senior’s trusty buddies – before being saved from a sneaky shark by a mysterious golden-haired scuba-girl.

Judy Walton is an aspiring actress who, seeking to raise her Hollywood profile, has entered the same underwater treasure hunt Dane is engaged in, but as they join forces, they have no idea of the dangers awaiting them…

Locating the sunken galleon they’ve been hunting, both are trapped when seismic shifts and a gigantic octopus bury them inside the derelict. Happily, hulking third contestant Biff Bailey is on hand and his tremendous strength tips the scales and allows the trio to escape.

Now things take a typical Kanigher twist as the action switches from tense realistic drama to riotous fantasy with the explosive awakening of a colossal reptilian sea-monster who chases the divers until Judy’s little brother Nicky races in to distract the beast…

Temporarily safe, the relative strangers unite to destroy the thing – with the help of a handy floating mine left over from the war – before deciding to form a professional freelance diving team. They take their name from the proposed movie Judy wanted to audition for, becoming forever “The Sea Devils”…

In Showcase #28 Dane’s dad again offers his boy ‘The Prize Flippers’ he won for his war exploits, but Dane feels his entire team should be allowed to compete for them. Of course, each diver successively outdoes the rest, but in the end a spectacular stunt with a rampaging whale leaves the trophy in the hands of a most unlikely competitor…

A second story then sees the new team set up shop as “underwater trouble-shooters”, only to stumble into a mystery as pretty Mona Moray begs them to find her missing father. Professor Moray was lost when his rocket crashed into the ocean, but as the scuba stalwarts diligently search the crash site, they are ambushed by underwater aborigines and join the scientist in an uncanny ‘Undersea Prison’…

Only when their captors reveal themselves as invading aliens do the team finally pull together, escape the trap and bring the house down on the insidious aquatic horrors…

Showcase #29 also offered two briny tales, casting off with ‘The Last Dive of the Sea Devils’, wherein a recently-imprisoned dictator from Venus escapes to Earth and battles the astounded team to a standstill from his giant war-seahorse.

The blockbusting battle costs them their beloved vessel The Sea Witch before the crew make use of a handy leftover torpedo to end the interplanetary tyrant. Sea-born giants also abound in ‘Undersea Scavenger Hunt’, wherein the cash-strapped trouble-shooters compete in a flashy contest to win a new boat.

Incredible creatures and fantastic treasure traps are no real problem, but the actions of rival divers The Black Mantas almost cost our heroes their lives…

Everything worked out though, and nine months later Sea Devils #1 hit the stands with Kanigher & Heath leading the way. In ‘The Sea Devils vs. the Octopus Man’, our watery quartet are now stars of a monster movie, but when the lead beastie comes to lethal life and attacks them, all thoughts of fame and wealth sink without trace…

The second tale was scripted by the superbly inventive Bob Haney who riffed on Moby Dick‘s plot in a tale of how Vikings hunted a mythical orca with a magic harpoon before latter-day fanatical whaler Captain Shark mercilessly seeks out the ‘Secret of the Emerald Whale’ with the desperate Sea Devils dragged along for the ride…

Haney wrote both yarns in the next issue, beginning with ‘A Bottleful of Sea Devils’ as mad scientist Mr. Neptune uses a shrinking device to steal a US Navy weapon prototype. With the aquatic investigators hard on his flippered heels, the felon is soon caught whilst ‘Star of the Sea’ introduces brilliant performing seal Pappy who repeatedly saves the team before finding freedom and true love in the wild waters of the Atlantic…

Kanigher returned for #3’s ‘Underwater Crime Wave’ as the Devils clashed with a cunning modern Roman Emperor who derives incredible wealth from smuggling and traps the team in his undersea arena.

Judy then finds herself the only one immune to the allure of ‘The Ghost of the Deep’ as subsea siren Circe makes the boys her latest playthings and her human rival is compelled to pull out all the stops to save her friends…

Sea Devils # 4 led with ‘The Sea of Sorcery’ as the team investigate – but fail to debunk – incredible myths of a supposedly haunted region of ocean, after which Haney detailed how the squad travelled into the heart of South America to liberate a tribe of lost pre-Columbian Condor Indians from a tyrannical witch doctor whilst solving ‘The Secret of Volcano Lake!’

‘The Creature Who Stole the 7 Seas’ (Kanigher) opened issue #5, as a particularly dry period for the trouble-shooters ends after a crashing UFO disgorges a sea giant intent on transferring Earth’s oceans to his own arid world. Oddly for the times, here mutual cooperation and a smart counter-plan save the day for two panicked planets.

Veteran writer Hank P. Chapman joined the ever-expanding team with a smart yarn of submerged Mayan treasure and deadly traps to imperil the team as they solve the ‘Secret of the Plumed Serpent’, before Kanigher returned with a book-length thriller in #6 which sees the Devils seemingly ensorcelled by ancient parchments which depict them battling incredible menaces in centuries past.

Biff battles undersea knights for Queen Cleopatra, Judy saves Ulysses from the Sirens, Nicky rescues a teenaged mermaid from a monstrous fish-man and Dane clashes with ‘The Flame-Headed Watchman!’, but is wise enough to realise that the true threat comes from the mysterious stranger who has brought them such dire documents…

The switch to longer epics was a wise and productive move, followed up in #7 with ‘The Human Tidal Wave!’ as the heroes spectacularly battle an alien made of roaring water to stop a proposed invasion, whilst in #8 they strive to help a fish transformed into a grieving merman from the ‘Curse of Neptune’s Giant!’ This malignant horror’s mutative touch temporarily makes monsters of them all too, but in the end Sea Devil daring trumps eldritch cruelty…

More monster madness followed in #9’s ‘The Secret of the Coral Creature!’ as the team become paragliding US Naval medics to rescue an astronaut. That’s mere prelude to an oceanic atomic bomb test which blasts them to a sea beneath the sea which had imprisoned an ancient alien for eons of crushing solitude, and who had no intention of ever letting the air-breathers go…

A concatenation of crazy circumstances creates the manic madness of #10’s ‘4 Mysteries of the Sea!’ as godly King Neptune decrees that on this day every wild story of the sea will come true, just as the Sea Devils are competing in a “Deep Six Tall Tales” contest.

Soon the incredulous squad are battling pirates in an underwater ghost town, rescued from captivity by a giant octopus thanks to a friendly seal (Good old Pappy!), facing off against aliens of the Martian Canals Liars Club and saving Neptune himself from a depth-charge attack…

The hugely underrated Irv Novick took over as primary illustrator with #11, as the Sea Devils agree to test human underwater endurance limits in an ocean-floor habitat. Soon however, Dane is near breaking point, seeing a succession of monsters from the ‘Sea of Nightmares!’

Kanigher then relinquished the writing to fellow golden age alumnus France E. Herron who kicked off in rip-roaring form with a classy sci fi romp. Here Nicky’s growing feelings of inadequacy are quashed after he saves his comrades – and the world – from the ‘Threat of the Magnetic Menace!’

Always experimental and rightfully disrespectful of the fourth wall, editors Kanigher and George Kashdan turned issue #13 over to the fans for ‘The Secrets of 3 Sunken Ships’, as successive chapters of Herron’s script were illustrated by Joe Kubert, Gene Colan and Ross Andru & Mike Esposito for the audience to judge who was the best.

The artists all appear in the tale conducting interviews and “researching” our heroes as they tackle a reincarnated sea captain, travel to an ancient sea battle between Greece and Persia and meet the alien who kidnapped the crew of the Marie Celeste…

The gag continued in Sea Devils #14 as illustrator Novick came along for the ride as the amazing aquanauts try to end the catastrophic ‘War of the Underwater Giants’ This finds aging deities Neptune and Hercules battle for supremacy in Earth’s oceans.

Jack Abel was the artistic guest star in second story ‘Challenge of the Fish Champions!’, wherein our heroes enter a cash prize competition to buy scuba equipment for a junior diving club.

Unfortunately, crazy devious scientist Karpas also wants the loot and fields a team of his own technologically augmented minions. Before long, the human skin-divers are facing off against a sea lion, a manta ray, a squid and a merman. Nobody specified that contestants had to be human…

Novick got into the act again illustrating #15 as author Herron revealed Judy and Nicky’s relationship to the ‘Secret of the Sunken Sub!’ When inventor Professor Walton vanishes whilst testing his latest submersible, it’s only a matter of time before his children drag the rest of the Sea Devils to the bottom of every ocean to find him and his lost crew.

The uncanny trail takes them through shoals of monsters, astounding flora and into the lair of an incredible sea spider before the mission is successfully accomplished…

Things regained some semblance of narrative normality with the final issue in this compilation as Chapman contributed a brace of high adventure yarns beginning with ‘The Strange Reign of Queen Judy and King Biff’, superbly rendered by the wonderful Bruno Premiani & Sheldon Moldoff.

When a massive wave capsizes the Sea Witch, only Dane and Nicky seemingly survive, but the determined explorers persevere and eventually find their friends held as bewitched captives on the island of an immortal wizard. All they have to do is kidnap their ferociously resisting comrades, escape an army of angry guards and penetrate the island’s mystic defences a second time to restore everything to normal. No problem…

This eccentric and exciting voyage of discovery concludes with ‘Sentinel of the Golden Head’ – illustrated by the always impressive Howard Purcell & Moldoff – as the restored aquatic quartet stumble onto the lost island of Blisspotamia in time to witness a beautiful maiden trying to sacrifice herself to the sea gods.

By interfering, they incur the wrath of a legion of mythological horrors and have no choice but to defy the gods to free the terrified islanders from ignorance and tyranny…

These capacious black-&-white compendia are superb value and provide a vital service by bringing older, less flashy (but still astonishingly expensive in their original issues) tales to a readership which might otherwise be denied them. However, this is probably the only series which I can honestly say suffers in the slightest from the lack of colour.

Whilst the line-art story illustrations are actually improved by the loss of hue, the original covers – by Heath and Novick as supervised and inked by production ace Jack Adler – used all the clever technical print effects and smart ingenuity of the period to add a superb extra layer of depth to the underwater scenes which tragically cannot be appreciated in simple line and tone reproduction. Just go to any online cover browser site and you’ll see what I mean…

Nevertheless, the amazing art and astounding stories are as good as they ever were and Showcase Presents Sea Devils is stuffed with incredible ideas, strange situations and non-stop action. These underwater wonders are a superb slice of the engaging fantasy thrillers which were once the backbone of American comicbooks. Perhaps a little whacky in places, they are remarkably similar to many tongue-in-cheek, anarchic Saturday morning kids’ animation shows and will certainly provide jaded fiction fans with hours of unmatchable entertainment.…
© 1960, 1961, 1962, 1963, 1964, 2012 DC Comics. All Rights Reserved.