Plastic Man Archives volume 7


By Jack Cole, with Joe Millard, Gwen Hansen, John Spranger, Alex Kotzky & various (DC Comics)
ISBN: 978-1-4012-0413-6 (HB)

Jack Cole was one of the most uniquely gifted talents of American comics’ Golden Age. Before moving into mature magazine and gag markets, he originated landmark tales in horror, true crime, war, adventure and especially superhero comicbooks, and his incredible humour-hero Plastic Man remains an unsurpassed benchmark of screwball costumed hi-jinks: frequently copied but never equalled. It was a glittering career of distinction which Cole was clearly embarrassed by and unhappy with.

In 1954 Cole quit comics for the lucrative and prestigious field of magazine cartooning, swiftly becoming a household name when his brilliant watercolour gags and stunningly saucy pictures began regularly running in Playboy from the fifth issue.

Cole eventually moved into the lofty realms of newspaper strips and, in May 1958, achieved his life-long ambition by launching a syndicated newspaper strip, the domestic comedy Betsy and Me.

On August 13th 1958, at the peak of his greatest success, he took his own life. The reasons remain unknown.

Without doubt – and despite his other triumphal comicbook innovations such as Silver Streak, Daredevil, The Claw, Death Patrol, Midnight, Quicksilver, The Barker, The Comet and a uniquely twisted and phenomenally popular take on the crime and horror genres – Cole’s greatest creation and contribution was the zany Malleable Marvel who quickly grew from a minor back-up character into one of the most memorable and popular heroes of the era.

Plastic Man debuted at the back of Police Comics #1 (August 1941) as a slight, comedy filler feature amongst the more serious Cops ‘n’ Robbers fare but “Plas” was the wondrously perfect fantastic embodiment of the sheer energy, verve and creativity of an era when anything went and comics-makers were prepared to try out every outlandish idea…

Eel O’Brian is a brilliant career criminal wounded during a factory robbery, soaked by a vat of spilled acid and callously abandoned by his thieving buddies. Left for dead, he is saved by a monk who nurses him back to health and proves to the hardened thug that the world is not filled with brutes and vicious chisellers after a fast buck.

His entire outlook altered and now blessed with incredible elasticity, Eel resolves to put his new powers to good use: cleaning up the scum he used to run with. Creating a costumed alter ego, he starts a stormy association with the New York City cops before being recruited as a most special agent of the FBI…

He soon reluctantly adopts the most unforgettable comedy sidekick in comics history. Woozy Winks is a dopey, indolent slob and utterly amoral pickpocket who once – accidentally – saved a wizard’s life. He was blessed in return with a gift of invulnerability: all the forces of nature will henceforth protect him from injury or death – if said forces feel like it…

After utterly failing to halt the unlikely untouchable’s subsequent crime spree, Plas appeals to the scoundrel’s sentimentality and, once Woozy tearfully repents, is compelled to keep him around in case he ever strays again. The oaf is slavishly loyal but perpetually back-sliding into pernicious old habits…

Equal parts Artful Dodger and Mr Micawber, with the verbal skills and intellect of Lou Costello’s screen persona or the over-filled potato sack he resembles, Winks is the perfect foil for Plastic Man: a lazy, greedy, morally bankrupt reprobate with perennially sticky fingers who gets all the best lines, possessing an inexplicable charm and habit of finding trouble. It was always the ideal marriage of inconvenience…

Despite being a fan favourite for decades and regularly reinvented for both comics and television Plas, is woefully underrepresented in the archival reprint realm. These long out-of-print Archive editions are the only seriously curated collections of his outlandish adventures, but hope springs eternal for new editions or – at the very least – a digital collection someday…

Covering May to October 1947, this sublimely sturdy seventh full-colour hardback exposes more eccentrically exaggerated exploits of the elastic eidolon from Plastic Man #7 and 8 and his regular monthly beat in Police Comics #66-71. Before the hilarious action kicks off, Bud Plant offers a historical assessment of Cole and his collaborators in the Foreword after which the power-packed contents of Plastic Man #7 (Spring 1947) commence with ‘The Evil Doctor Volt’by scripter Joe Millard and Cole, wherein an elite criminal genius’ plans are continually scuppered by common uneducated crooks and the world’s dumbest hero sidekick, after which Woozy’s eagerness to do good deeds lands him on a treasure-hunter’s ship after he’s ratcheted by a sinister seductress pressganging innocent men into a ‘One-Way Voyage of Villainy’ (by Cole with Millard & Alex Kotzky)…

Woozy had his own regular solo feature in Plastic Man, and here the Stalwart Simpleton seek to improve his deductive abilities and crimebusting skills at ‘Professor Rudge’s Mind-Training School’ (Gwen Hansen & Cole), Perhaps, he should have asked where teacher got all his knowledge and experience from…

Prose science fiction tale ‘The Glass Planet’ leads back to comical comics as Millard & Cole reveal ‘The Billboard’s Tale’, closing the issue with a skyscraper ad display detailing a war between marketing companies that endangered the entire city and made the signage feel really special again…

Cole expended most of his creative energies and multitalented attentions on the monthly Police Comics and in #66, depicts Plas trying to get the goods on ruthless construction cheat Naughty Nikko as he skimps on a new West River Tunnel. Everybody would be far better served watching stylish concubine ‘Beauteous Bessie’. Woozy sure is…

For #67, our heroes are put through the wringer by jolly joker ‘The Gag Man’ whose love of kids extends to their worth as police diversions and human shields after which Plastic Man #8 opens with ‘The Hot Rod’ (Hansen & Cole) wherein a contract killer successfully eludes all efforts to catch him until injected by one victim with a serum that turns him into a human firebrand before ‘Concerto for Murder’ (Hansen & Cole) sees Woozy join an orchestra just in time to see the conductor murdered in full view of everyone. Happily, supportive Plas is on hand…

Winks’ solo strip – by Hansen & John Spranger – sees the affable goon befriend a crazy artist who can instantly change the appearance of everything by covering it with ‘The Mystery Paint’, whilst anonymous prose vignette ‘Doomsby’s Doom’explodes a monster myth threatening a plantation crop, after which the comic concludes with the tragedy of deranged criminal Mr. Uglee who offers a huge pay-out to the person who can turn himself into ‘The Homeliest Man in the World’(Millard & Spranger)…

Police Comics #68 (July 1947) follows the FBI star – and Woozy – as he trails an escaped criminal mastermind to California and is sucked into showbiz inPlas Goes to Hollywood’ before returning home to meet his match in #69’s ‘Stretcho, the India Rubber Man’: a murderous performer who frames the hero at the behest of vengeful convicts.

Spies frantically, lethally hunting a hidden secret shade #70’s ‘It’s an Ill Wind that Blows the Hat’, with Woozy sporting a string of chapeaus likely to lose him his head before the manic mayhem pauses once more with a case in cowboy country as ‘East is East and West is West’ finds FBI tenderfeet Plas and Woozy hunting rustlers and stamp-stealers and finding an East Coast bigshot who’s gone native…

Augmented by all the astoundingly ingenious gag-packed covers, this is a true masterclass of funnybook virtuosity: still exciting, breathtakingly original, thrilling, witty, scary, visually outrageous and pictorially intoxicating eight decades after Jack Cole first put pen to paper.

Plastic Man is a unique creation and this is a magical experience comics fans should take every opportunity to enjoy, so let’s pray someone at DC is paying attention…

© 1946, 1947, 2004 DC Comics. All Rights Reserved.

 

29th Plas 7 (Comedy/DC Superhero/Humour/Plastic Man)

Plastic Man Archives volume 7

By Jack Cole, with Joe Millard, Gwen Hansen, John Spranger, Alex Kotzky & various (DC Comics)

ISBN: 978-1-4012-0413-6 (HB)

Jack Cole was one of the most uniquely gifted talents of American comics’ Golden Age. Before moving into mature magazine and gag markets, he originated landmark tales in horror, true crime, war, adventure and especially superhero comicbooks, and his incredible humour-hero Plastic Man remains an unsurpassed benchmark of screwball costumed hi-jinks: frequently copied but never equalled. It was a glittering career of distinction which Cole was clearly embarrassed by and unhappy with.

In 1954 Cole quit comics for the lucrative and prestigious field of magazine cartooning, swiftly becoming a household name when his brilliant watercolour gags and stunningly saucy pictures began regularly running in Playboy from the fifth issue.

Cole eventually moved into the lofty realms of newspaper strips and, in May 1958, achieved his life-long ambition by launching a syndicated newspaper strip, the domestic comedy Betsy and Me.

On August 13th 1958, at the peak of his greatest success, he took his own life. The reasons remain unknown.

Without doubt – and despite his other triumphal comicbook innovations such as Silver Streak, Daredevil, The Claw, Death Patrol, Midnight, Quicksilver, The Barker, The Comet and a uniquely twisted and phenomenally popular take on the crime and horror genres – Cole’s greatest creation and contribution was the zany Malleable Marvel who quickly grew from a minor back-up character into one of the most memorable and popular heroes of the era.

Plastic Man debuted at the back of Police Comics #1 (August 1941) as a slight, comedy filler feature amongst the more serious Cops ‘n’ Robbers fare but “Plas” was the wondrously perfect fantastic embodiment of the sheer energy, verve and creativity of an era when anything went and comics-makers were prepared to try out every outlandish idea…

Eel O’Brian is a brilliant career criminal wounded during a factory robbery, soaked by a vat of spilled acid and callously abandoned by his thieving buddies. Left for dead, he is saved by a monk who nurses him back to health and proves to the hardened thug that the world is not filled with brutes and vicious chisellers after a fast buck.

His entire outlook altered and now blessed with incredible elasticity, Eel resolves to put his new powers to good use: cleaning up the scum he used to run with. Creating a costumed alter ego, he starts a stormy association with the New York City cops before being recruited as a most special agent of the FBI…

He soon reluctantly adopts the most unforgettable comedy sidekick in comics history. Woozy Winks is a dopey, indolent slob and utterly amoral pickpocket who once – accidentally – saved a wizard’s life. He was blessed in return with a gift of invulnerability: all the forces of nature will henceforth protect him from injury or death – if said forces feel like it…

After utterly failing to halt the unlikely untouchable’s subsequent crime spree, Plas appeals to the scoundrel’s sentimentality and, once Woozy tearfully repents, is compelled to keep him around in case he ever strays again. The oaf is slavishly loyal but perpetually back-sliding into pernicious old habits…

Equal parts Artful Dodger and Mr Micawber, with the verbal skills and intellect of Lou Costello’s screen persona or the over-filled potato sack he resembles, Winks is the perfect foil for Plastic Man: a lazy, greedy, morally bankrupt reprobate with perennially sticky fingers who gets all the best lines, possessing an inexplicable charm and habit of finding trouble. It was always the ideal marriage of inconvenience…

Despite being a fan favourite for decades and regularly reinvented for both comics and television Plas, is woefully underrepresented in the archival reprint realm. These long out-of-print Archive editions are the only seriously curated collections of his outlandish adventures, but hope springs eternal for new editions or – at the very least – a digital collection someday…

Covering May to October 1947, this sublimely sturdy seventh full-colour hardback exposes more eccentrically exaggerated exploits of the elastic eidolon from Plastic Man #7 and 8 and his regular monthly beat in Police Comics#66-71. Before the hilarious action kicks off, Bud Plant offers a historical assessment of Cole and his collaborators in the Foreword after which the power-packed contents of Plastic Man #7 (Spring 1947) commence with ‘The Evil Doctor Volt’by scripter Joe Millard and Cole, wherein an elite criminal genius’ plans are continually scuppered by common uneducated crooks and the world’s dumbest hero sidekick, after which Woozy’s eagerness to do good deeds lands him on a treasure-hunter’s ship after he’s ratcheted by a sinister seductress pressganging innocent men into a ‘One-Way Voyage of Villainy’ (by Cole with Millard & Alex Kotzky)…

Woozy had his own regular solo feature in Plastic Man, and here the Stalwart Simpleton seek to improve his deductive abilities and crimebusting skills at ‘Professor Rudge’s Mind-Training School’ (Gwen Hansen & Cole), Perhaps, he should have asked where teacher got all his knowledge and experience from…

Prose science fiction tale ‘The Glass Planet’ leads back to comical comics as Millard & Cole reveal ‘The Billboard’s Tale’, closing the issue with a skyscraper ad display detailing a war between marketing companies that endangered the entire city and made the signage feel really special again…

Cole expended most of his creative energies and multitalented attentions on the monthly Police Comics and in #66, depicts Plas trying to get the goods on ruthless construction cheat Naughty Nikko as he skimps on a new West River Tunnel. Everybody would be far better served watching stylish concubine ‘Beauteous Bessie’. Woozy sure is…

For #67, our heroes are put through the wringer by jolly joker ‘The Gag Man’ whose love of kids extends to their worth as police diversions and human shields after which Plastic Man #8 opens with ‘The Hot Rod’ (Hansen & Cole) wherein a contract killer successfully eludes all efforts to catch him until injected by one victim with a serum that turns him into a human firebrand before ‘Concerto for Murder’ (Hansen & Cole) sees Woozy join an orchestra just in time to see the conductor murdered in full view of everyone. Happily, supportive Plas is on hand…

Winks’ solo strip – by Hansen & John Spranger – sees the affable goon befriend a crazy artist who can instantly change the appearance of everything by covering it with ‘The Mystery Paint’, whilst anonymous prose vignette ‘Doomsby’s Doom’explodes a monster myth threatening a plantation crop, after which the comic concludes with the tragedy of deranged criminal Mr. Uglee who offers a huge pay-out to the person who can turn himself into ‘The Homeliest Man in the World’(Millard & Spranger)…

Police Comics #68 (July 1947) follows the FBI star – and Woozy – as he trails an escaped criminal mastermind to California and is sucked into showbiz inPlas Goes to Hollywood’ before returning home to meet his match in #69’s ‘Stretcho, the India Rubber Man’: a murderous performer who frames the hero at the behest of vengeful convicts.

Spies frantically, lethally hunting a hidden secret shade #70’s ‘It’s an Ill Wind that Blows the Hat’, with Woozy sporting a string of chapeaus likely to lose him his head before the manic mayhem pauses once more with a case in cowboy country as ‘East is East and West is West’ finds FBI tenderfeet Plas and Woozy hunting rustlers and stamp-stealers and finding an East Coast bigshot who’s gone native…

Augmented by all the astoundingly ingenious gag-packed covers, this is a true masterclass of funnybook virtuosity: still exciting, breathtakingly original, thrilling, witty, scary, visually outrageous and pictorially intoxicating eight decades after Jack Cole first put pen to paper.

Plastic Man is a unique creation and this is a magical experience comics fans should take every opportunity to enjoy, so let’s pray someone at DC is paying attention…
© 1946, 1947, 2004 DC Comics. All Rights Reserved.

Batman Year 100 and Other Tales Deluxe Edition


By Paul Pope, with José Villarrubia, Ted McKeever, James Jean & others (DC Comics)
ISBN: 978-1-4012-5807-8 (HB)

Paul Pope is one of the most individualistic comics creators in the business, both in his writing and the superbly moody drawing which usually resembles a blend of manga and European modern realism.

He was born in 1970 and straddles a lot of seemingly disparate arenas. The multi award-winning raconteur began making waves in 1995 with self-published Sci-Fi caper THB, simultaneously working for Japan’s Kodansha on the serial feature Supertrouble.

Pope is dedicated to innovation and inquiry: taking fresh looks at accepted genres with works such as One-Trick Ripoff, 100%, Escapo, Heavy Liquid, Sin Titulo or his Young Adult OGN franchise Battling Boy. He’s worked on a few DC projects over the years but none quite as high-profile or well-received as his 2006 prestige mini-series Batman: Year 100.

This collection – available in hardback and digital formats – gathers the entire saga whilst also representing a few other pertinent titbits for your delectation and delight…

In Gotham City 2039AD there’s a conspiracy brewing. It’s a dystopian, authoritarian world where the Federal Government is oppressive, ruthless and corrupt, but from out of the shadows a long-vanished threat to that iron-fisted control has resurfaced. In spite of all odds and technologies of the ultimate surveillance society, a masked vigilante is once again taking the law into his own hands…

Eschewing our contemporary obsession with spoon-fed explanations and origin stories, Pope leaps head-first into the action for this dark political thriller. We don’t need a backstory. There’s a ‘Bat-Man of Gotham’ dispensing justice with grim effectiveness. There’s a good but world-wearied cop named Gordon, helpless but undaunted in the face of a bloated and happily red-handed bureaucracy. There’s a plot to frame this mysterious vigilante for the murder of a federal agent. Ready, steady, Go!

Fast paced, gripping, eerie and passionate, this stripped-down version of the iconic Batman concept taps into the primal energy of the character seldom seen since those early days of Bob Kane, Bill Finger & Jerry Robinson. Once more, a special man who – at the end – is only human fights for good against all obstacles, and uncaring of any objections… especially the police.

For me, Guys with Suits and a Plan have always been scarier than nutters in spandex and it’s clear I’m not alone in that anxiety, as Pope’s smug, officious civil servant antagonists callously and continually cut a swathe of destruction through the city and populace they’re apparently protecting. Like so many previous Administrations in US history, the objectives seem to have obscured the intentions in Gotham 2039. With such sound-bite gems as “To save the village, we had to destroy the village” echoing in your head, follow the projected Caped Crusader and his dedicated band of associates as they clean house in the dirtiest city in a dirty world.

Following that clarion call to liberty are a small selection of graphic gems beginning with Pope’s first ever Bat tale from 1997. Accompanied by a commentary, ‘Berlin Batman’ (originally published in The Batman Chronicles #11) sees Pope and colourist Ted McKeever relate the career of a German Jewish costumed avenger plaguing the ascendant Third Reich in the dark days of 1939.

Winning the 2006 Eisner Award for Best Short Story, ‘Teenage Sidekick’, from Solo #3, sees first Robin Dick Graysonescape a chilling fate and learn a chilling lesson at the hands of both his masked mentor and the Joker, before Batman: Gotham Knights #3 (May 2000) provides a black & white memory as a neophyte Dark Knight ponders the repercussions of his first ever ‘Broken Nose’ and takes a rather petty revenge on the perpetrator…

Also included here are ancillary text pages to supplement the main story, delivered as ‘Batman: Year 100 News Archives’and as plus notes, design sketches and unused artwork

All science fiction is commentary on the present, not prognostication of tomorrows. The Heroic Ideal is about wish-fulfilment as much as aspiration and escapism. Batman: Year 100 is a moody yet gloriously madcap story honouring the history and conventions of the primal Batman by speaking to modern audiences in the same terms as the 1939 prototype did. This is a book for the generations.
© 1998, 2000, 2005, 2006, 2015 DC Comics. All Rights Reserved.

Showcase Presents Metal Men volume 2


By Robert Kanigher, Otto Binder, Mike Sekowsky, Ross Andru & Mike Esposito, Gil Kane & various (DC Comics)
ISBN: 978-1-4012-1559-0 (TPB)

The metamorphic Metal Men first appeared in four consecutive issues of National-DC’s prestigious try-out vehicle Showcase. Legendarily the concept and first issue script were created over a weekend by veteran author/editor Robert Kanigher after the intended feature blew its press deadline, then rapidly-but-inspirationally rendered by the iconic art-team of Ross Andru & Mike Esposito.

This last-minute filler attracted a large, avid readership’s eager attention and within months of their fourth and final exploit, the gleaming gladiatorial gadgets were stars of their own title.

This iteration of the sterling squad is sadly neglected these days and their earliest adventures are egregiously unavailable in modern collections or digital formats but can be re-enjoyed of discovered in a previous collection and this follow-up mammoth monochrome tome. It collects the solid gold stories from Metal Men #16-35 and the second of their nine guest appearances in Brave and the Bold (#66).

Once upon a time, brilliant young polymath Will Magnus constructed a doomsday-duelling suicide squad of self-regulating, intelligent automatons, governed by astounding microcomputers dubbed “Responsometers”. These miracles of nano-engineering not only simulate – or perhaps originate – thought processes and emotional character for the robots, but also constantly reprogram their basic forms – allowing them to instantaneously change shapes.

Magnus patterned his handmade heroes on pure metals, with regal leading-man Gold commanding a tight knit team of Iron, Lead, Mercury, Platinum and Tin warriors. Thanks to their responsometers, each robot specialised in physical changes based on its elemental properties, but due to some quirk of programming the robots developed personality traits mimicking the metaphorical attributes of their base metal.

This compendium takes the manmade myrmidons through the best and worst of the 1960s “Camp Craze” and solidly into the bizarrely experimental phase that presaged a temporary decline of costumed heroes and rise of mystery and supernatural comics: a fascinating period of social and emotional experimentation that allowed comics to finally start “growing up”…

Metal Men #16 (October/November 1966) opens proceedings as Kanigher, Andru & Esposito pull out all the stops for the spectacularly whacky ‘Robots for Sale!’

Platinum or “Tina” believes herself passionately in love with Magnus and his constant rebuffs regularly drive her crazy. Here, his latest rejection makes her so mad she flees into space. When the Metal Men chase her, everyone ends up doll-sized on a derelict planet where ravenous mechanical termites have almost eradicated native wooden robots living there…

Issue #17 depicts Tina’s worst nightmare as Magnus and his motley metal crew investigate cosmic cobwebs fallen across Earth. The inventor is bizarrely bewitched by a horrifying mechanical Black Widow in ‘I Married a Robot!’, before the team tackle a terrifying technological tyrannosaur in #18’s ‘The Dinosaur Who Stayed for Dinner!’

‘The Man-Horse of Hades!’ features a mythic menace who has waited centuries for his true love to return, and promptly mistakes Tina for his missing “centaurette”, after which the Alloyed Avengers meet Metamorpho, the Element Man in Brave and the Bold #66 (June/July 1966).

‘Wreck the Renegade Robots’ (by Bob Haney & Mike Sekowsky) sees the reluctant heroic freak beg Magnus to remedy his unwelcome elemental condition, just as utterly mad scientist Kurt Borian resurfaces from years of self-imposed obscurity. He’s got his own Metal Men, and is extremely distressed that somebody else has already patented his idea. Tragically, the only way to stop Borian’s rampage involves reversing Metamorpho’s cure…

‘Birthday Cake for a Cannibal Robot!’ offers a second appearance for Kanigher’s craziest – not to say incredibly racist – creation. Egg Fu is a colossal, ovoid Chinese Communist constructed robot programmed to “Destloy Amelica” (I know, I know: deeply unsuitable but tolerated under the “different times” rule, OK?).

The mechanical mastermind had first battled Wonder Woman, but resurfaces here to crush the West’s greatest homemade heroes with a giant automaton of his own, after which ‘The Metal Men vs the Plastic Perils!’ plays it all slightly more seriously in a guest-star-stuffed romp (Batman, Robin, Wonder Woman and Flash) pitting the team against criminal genius Professor Bravo and his synthetic stalwarts Ethylene, Styrene, Polythene, Silicone and Methacrylate…

Soviet scientist Professor Snakelocks then unleashes an unpredictable synthetic life-form against the heroes in #22’s ‘Attack of the Sizzler!’ before launching an invasion of America. Although the canny constructs can handle hordes of mechanical Cossacks, they are completely outgunned when the sparkling synthezoid transforms Magnus into a robot and the Metal Men into flesh and blood humans…

Issue #23 sees the robots restored, but Doc still steel-shod as they face ‘The Rage of the Lizard!’ – another sinister spy attacking the Free World – but before the inevitable end, Magnus too, regains mortal form. Unfortunately, now Tina and Sizzler are rivals for his non-existent affections…

Metal Men #24 pits the expanded team against a monstrous marauding inflatable alien in ‘The Balloon Man Hangs High!’ after which the ‘Return of Chemo…the Chemical Menace!’ sees tragedy strike as Sizzler is destroyed and Doc grievously injured just before the toxic terror attacks. Mercifully, the Shiny Sentinels prove equal to the task even without their mentor-inventor and it’s back to tried-and-true zaniness for #26’s ‘Menace of the Metal Mods!’ wherein mechanical fashion icons go on a robbing rampage. ‘The Startling Origin of the Metal Men!’ rehashes their first mission as a modern Mongol Genghis Khan launches an anti-American assault.

‘You Can’t Trust a Robot!’ finds a fugitive gang-boss taking control of the Metal Men’s spare bodies, resulting in a spectacular “evil-twin” battle between good and bad mechanoids, before it’s back into outer space to battle ‘The Robot Eater of Metalas 5!’ and his resource-hungry masters: a staggeringly spectacular romp marking an end to Kanigher, Andru & Esposito’s connection with the series.

Metal Men #30 (February/March 1968) featured the first of 2 fill-in issues by Otto Binder and Gil Kane – with Esposito hanging on to provide inks – after which a highly radical retooling began.

Following a laboratory accident that leaves Magnus in a coma, ‘Terrors of the Forbidden Dimension!’ finds metal marvels exploring other realms in search of a cure. No sooner do they defeat a host of hazards to fix him than he insults them by building another team! Issue #31’s ‘The Amazing School for Robots!’ introduces Silver, Cobalt, Osmium, Gallium, Zincand Iridium – although she prefers “Iridia”…

It’s all barely manageable until disembodied alien intelligence Darzz the Dictator possesses the newcomers and civil war breaks out…

By1968, superhero comics were in steep and rapid decline. Panicked publishers sought new ways to keep audiences as tastes changed. Back then, the entire industry depended on newsstand sales, so if you weren’t mass-popular, you died.

Editors Jack Miller and George Kashdan tapped veteran Mike Sekowsky to stop the metal fatigue, and he had a radical solution: the same nuts and bolts overhaul he was also helming with Denny O’Neil on the de-powered Diana Prince: Wonder Woman.

The enchantingly eccentric art of Sekowsky was a DC mainstay for decades and his unique take on the Justice League of America had cemented its overwhelming success. He had also scored big with Gold Key’s Man from Uncle and Tower Comics’ T.H.U.N.D.E.R. Agents and Fight the Enemy!

Now he was creatively stretching himself with a number of experimental, youth-targeted projects; tapping into the teen zeitgeist with the Easy Rider-inspired drama Jason’s Quest, sci-fi reboot Manhunter 2070, the (at that time) hopelessly moribund Amazon and eventually Supergirl.

Sekowsky began conservatively enough in MM #32 as illustrator, with Binder scripting ‘The Metal Women Blues!’wherein Doc builds counterparts and companions for his valiant crew – with disastrous results – after which the boldly innovative “relevancy” direction kicked in with The New Hunted Metal Men #33 (cover-dated August/September 1968).

Kanigher resumes as scripter with Sekowsky & George Roussos crafting a darkly paranoic tone for ‘Recipe to Kill a Robot!’ wherein the once-celebrated team go on the run from humanity. The problems start when Magnus increases their power-levels exponentially, causing them to constantly endanger the very people they are trying to help. The tension is compounded after their creator is injured: plunged into yet another coma.

Pilloried by an unforgiving public and only stopping briefly to defeat an invasion by voracious giant alien insects, the misunderstood mechanoids flee, finding sanctuary with Doc’s brother David – a high-ranking military spook.

Issue #33’s ‘Death Comes Calling!’ sees them encountering a ghastly extraterrestrial force which murderously animates America’s shop mannequins after Tina rejects its amorous advances. The concomitant carnage and highly visible collateral damage are exacerbated in #35 – the last tale in this rousing tome – which adds to humanity’s collective woes when a vast, love-starved Volcano Man joins the chase in ‘Danger… Doom Dummies!’

Kanigher’s unmatched ability to dream up outlandish visual situations and bizarre emotive twists might have dropped out of vogue, but this simply opened the door for more evocative and viscerally emotive content more in keeping with the series’ now teen-aged audience, and the best was still to come…

It’s long past time we saw those tales – as well as these lost comics classics – again in suitable archival editions and all modern formats: ASAP, please!
© 1965-1969, 2008 DC Comics. All Rights Reserved.

Superman: Brainiac


By Geoff Johns, Gary Frank, Jon Sibal & various (DC Comics)
ISBN: 978-1-84856-230-1 (TPB)

Since his first appearance in Action Comics #242 (July 1958), robotic alien reaver Brainiac has been a perennial favourite foe of the Man of Steel, and has remained so even through being subsequently “retooled” many times. Brilliant and relentless, the one thing he/it has never been is really scary – until this latest re-imagining from Geoff Johns and Gary Frank.

In post-Crisis on Infinite Earths continuity the raider was a computerised intellect from planet Colu who inhabited and transformed the body of showbiz mentalist Milton Fine, until it grew beyond physical limits to become a time-travelling ball of malignant computer code, constructing or co-opting ever-more formidable physical forms in its self-appointed mission to eradicate Superman.

However, in this slim but evocative tome – collecting Action Comics #886-870 and Superman: New Krypton Special #1 – the truth is finally revealed… or if you prefer, edited into a sensible scenario combining the best of dozens of previous plot strands.

Long ago, an alien invader attacked Krypton: merciless and relentless robotic berserkers slaughtered hundreds of citizens before physically removing the entire city of Kandor. Decades later, one of those robots lands on Earth only to promptly fall before the Man of Tomorrow’s shattering fists.

This ‘First Contact’ leads to a revelatory conversation with Supergirl – a fortunate survivor of the Kandor Incident, as seen in ‘Hide and Seek’. Now we know every Brainiac Superman has ever faced has only been a pale shadow of the true villain: autonomous automatic probes and programming ghosts of a malevolent entity that has stalked the universe for centuries, stealing representative cities before destroying the redundant worlds they once thrived upon. Most importantly, the real Brainiac has found Earth…

What nobody realises is that the Cosmic Kidnapper has been scouring the cosmos ever since Krypton died. He actually wants to possess every last son and daughter of that long-dead world and neither time nor distance will hinder him…

Superman rockets into space to confront the monster, unaware that the marauder is already en route to Earth, and as the Metropolis Marvel confronts his old foe for the very first time in a titanic, horrific clash, ‘Greetings’ sees Supergirl lead the defence of embattled planet Earth against the monster’s diabolical mechanical marauders.

The war on two fronts continues in ‘Mind Over Matter’, concluding in an overwhelming moment of ‘Triumph and Tragedy’ as Superman defeats Brainiac and frees an entire city of fellow Kryptonians he never knew still existed, only to lose one of the most important people in his life, ending on an uncharacteristically sombre, low key note in ‘Epilogue’.

Geoff Johns was then at the forefront of the creative movement to restore and rationalize DC’s Pre-Crisis mythology, and by combining a modern sensibility with the visual flavour of Ridley Scott’s Alien movies here added a tangible aura of terror to the wide-eyed imagination and wonder of those old and much-loved tales. The visceral, gloriously hyper-realistic art of Gary Franks & John Sibal adds to the unease, and their deft touch with the welcome tension-breaking comedic breaks is a sheer delight.

Available in both print and digital formats, this is a Superman yarn anybody can pick up, irrespective of their familiarity – or lack of – with the character: fast, thrilling, spooky and deeply moving, for all that it’s also the introduction to major event New Krypton – but that’s a tale and review for another time…
© 2008, 2009 DC Comics. All Rights Reserved.

Golden Age Starman Archives volume 1


By Jack Burnley, Gardner Fox, Alfred Bester, Ray Burnley & various (DC Comics)
ISBN: 978-1-56389-622-4 (HB)

After the staggering success of Superman and Batman, National Comics/DC rapidly launched many new mystery-men in their efforts to capitalise on the phenomenon of superheroes, and – from our decades-distant perspective – it’s only fair to say that by 1941 the editors had only the vaguest inkling of what they were doing.

Since newest creations The 6Sandman, The Spectre and Hourman were each imbued with equal investments of innovation, creativity and exposure, the editorial powers-that-be were rather disappointed that these additions never took off to the same explosive degree.

Publishing partner but separate editorial entity All American Comics had meanwhile generated a string of barnstorming successes like The Flash, Green Lantern, Hawkman and radio sensation Hop Harrigan and would imminently produce the only rival to Superman and Batman’s status when Wonder Woman debuted late in the year.

Of course, AA had the brilliantly “in-tune” creative and editorial prodigy Sheldon Mayer to filter all their ideas through …

Thus, when Starman launched in the April 1941 issue of Adventure Comics (relegating Sandman to a back-up role in the venerable heroic anthology), National/DC trusted in craft and quality rather than some indefinable “pizzazz”. The editors were convinced the startlingly realistic, conventionally dramatic illustration of Hardin “Jack” Burnley would propel their newest concept to the same giddy heights of popularity as the Action Ace and Gotham Guardian.

Indeed, the strip – always magnificently drawn and indisputably one of the most beautiful of the period – was further blessed with mature and compelling scripts by Gardner Fox and Alfred Bester: compulsive and brilliant thrillers and even by today’s standards some one of the very best comics ever produced.

However – according to the artist in his Foreword to this stunning deluxe hardback collection – that was possibly the problem. Subtle, moody, slower-paced stories just didn’t have the sheer exuberance and kinetic energy of the most popular series, which all eschewed craft and discipline for spectacle and all-out action.

Happily, these days with an appreciably older and more discerning audience, Starman‘s less-than-stellar career in his own time can be fully seen for the superb example of Fights ‘n’ Tights wonderment it truly is, and – in his anniversary years – cries out for a definitive archival collection… especially since his legacy descendant Stargirl is a big shot TV sensation…

This epic collection reprints the earliest astounding exploits of the Astral Avenger from Adventure Comics #61-76 (spanning April 1941- July 1942), including some of the most iconic covers of the Golden Age, by Burnley and, latterly, wonder-kids Joe Simon & Jack Kirby.

Burnley came up with the Starman concept but, as was often the case, a professional writer was assigned to flesh out and co-create the stories. In this case said scribe was the multi-talented Gardner Fox who wrote most of them. The illustrator also liberally called on the talents of his brother Dupree “Ray” Burnley as art assistant, and sister Betty as letterer to finish the episodes in sublimely cinematic style.

In those simpler times origins were far less important than today, and the moonlit magic here begins with ‘The Amazing Starman’ from #61 as America suddenly suffers a wave of deadly electrical events. Appalled and afraid, FBI chief Woodley Allen summons his latest volunteer operative. Bored socialite Ted Knight promptly abandons his irate date Doris Lee to assume his mystery man persona, flying off to stop the deranged scientist behind all the death and destruction.

Almost as an aside we learn that secret genius Knight had previously discovered a way to collect and redirect the energy of Starlight through an awesome handheld device he calls a “gravity rod” and resolved to do only good with his discoveries…

The intrepid adventurer tracks diabolical Dr. Doog to his mountain fortress and spectacularly decimates the subversive Secret Brotherhood of the Electron.

In #62 the Sidereal Sentinel met another deadly deranged genius who had devised a shrinking ray. It even briefly diminishes Starman before the sky warrior extinguishes ‘The Menace of the Lethal Light’, after which ‘The Adventure of the Earthquake Terror’ (#63) depicts the nation attacked by foreign agent Captain Vurm, using enslaved South American tribesmen to administer his grotesque ground-shock engines. He too falls before the unstoppable cosmic power of harnessed starlight. America was still neutral at this time, but the writing was on the wall and increasingly villains sported monocles and Germanic accents…

Adventure Comics #64 pits the Astral All-Star against a sinister mesmerist who makes men slaves in ‘The Mystery of the Men with Staring Eyes’, after which – behind a stunning proto-patriotic cover – Starman solves ‘The Mystery of the Undersea Terror’, wherein the ship-sinking League of the Octopus proves another deadly outlet for the greedy genius of The Light…

‘The Case of the Camera Curse’ in #66 layered a dose of supernatural horror into the high-tech mix as Starman tackles a crazed photographer employing a voodoo lens to enslave and destroy his subjects, before #67’s ‘The Menace of the Invisible Raiders’ introduced the Astral Avenger’s greatest foe. The Mist devised a way to make men and machines imperceptible and would have conquered America with his unseen air force had not the Starry Knight stopped him…

Alfred Bester provides a searing patriotic yarn for #68 as ‘The Blaze of Doom’ sees Starman quenching a forest fire and uncovering a lumberjack gang intent on holding America’s Defence effort to ransom, after which Fox was back for #69’s ‘The Adventure of the Singapore Stranglers’ in which the heavenly hero stamps out a sinister cult. In actuality, the killers were sadistic saboteurs of a certain aggressive Asiatic Empire. American involvement in WWII was mere months away…

The martial tone continued in ‘The Adventure of the Ring of Hijackers’ as Starman battles Baron X, whose deadly minions are wrecking American trains carrying munitions and supplies to embattled British convoy vessels, although a welcome change of pace came in #71 when ‘The Invaders from the Future’ strike. Brigands from Tomorrow are bad enough, but when Starman discovers one of his old enemies had recruited them, all bets are off…

In #72, an Arabian curse seems the reason explorers are dying of fright, but the ‘Case of the ‘Magic Bloodstone’ proves to have a far more prosaic – if no less sinister – cause…

With Adventure Comics #73, Starman surrendered the cover-spot, as dynamic duo Simon & Kirby took over ailing strips Paul Kirk, Manhunter and Sandman. However, ‘The Case of the Murders in Outer Space’ proved the Knight Errant was not lacking in imagination or dynamic quality, as he matches wits with a brilliant mastermind murdering heirs to a Californian fortune by an unfathomable method before disposing of the bodies in an utterly unique manner…

Sinister science again reigned in #74 as ‘The Case of the Monstrous Animal-Men’ finds the Starlight Centurion tragically battling ghastly pawns of a maniac who turns men into beasts, whilst #75’s ‘The Case of the Luckless Liars’ details how Ted Knight’s initiation into a millionaires’ fibbing society leads to Starman becoming a hypnotised terror tool of deadly killer The Veil…

This initial foray into darkness ends with a rollicking action riot in ‘The Case of the Sinister Sun’ wherein cheap thugs of the Moroni Gang upgrade their act with deadly gadgets: patterning themselves after the solar system in a blazing crime blitz until Starman eclipses them all…

Enthralling, engaging and fantastically inviting, these Golden Age adventures are a lost high-point of the era – even if readers of the time didn’t realise it – and offer astonishing thrills and amazing chills for today’s sophisticated readership. Starman’s exploits are some of the best but most neglected thrillers of those halcyon days, but modern tastes will find them are far more in tune with contemporary mores. This book is a truly terrific treat for fans of mad science, mystery, murder and stylish intrigue…
© 1941, 1942, 2000 DC Comics. All Rights Reserved.

Green Arrow: Year One – The Deluxe Edition


By Andy Diggle & Jock & various (DC Comics)
ISBN: 978-1-77950-114-1 (HB)

Green Arrow is one of DC’s Golden All-Stars. He’s been a fixture of the company’s landscape – in many instances for no discernible reason – more or less continually since his 1941 debut in More Fun Comics #73. Many Happy Returns, Emerald Archer!

In those distant heady days, origins weren’t as important as image and storytelling, so creators Mort Weisinger and George Papp never bothered. The first inkling of formative motivations came in More Fun Comics # 89 (March 1943) wherein Joe Samachson & Cliff Young detailed ‘The Birth of the Battling Bowman‘ (and a tip of the feathered hat to Scott McCullar for bringing the tale to my belated attention). With the secret revealed, it was promptly ignored for years, leaving later workmen France Herron, Jack Kirby and his wife Roz to fill in the blanks again with ‘The Green Arrow’s First Case’ at the start of the Silver Age superhero revival. It appeared in Adventure Comics #256, coved-dated January 1959.

This time the story stuck, becoming – with numerous tweakings over successive years – the basis of the modern Amazing Archer on page and screen.

The most impressive recalibration came in 2006 courtesy of Brit-packers Andy Diggle & Jock (better unknown to all as Mark Simpson, ably assisted by colourist David Baron and letterer Jared K. Fletcher) which massaged with spectacular visuals and jaded, post-modern cynicism the well-worn tale of a wealthy wastrel who finds purpose after being marooned on a desert island. The result was a comfortably modern, unsettlingly bleak, dark and violent contemporary classic.

Adrenaline junkie and trust-fund millionaire Oliver Queen makes a public fool of himself at a society bash and is compelled by shame to join his bodyguard Hackett on a boating trip to the Pacific. On board, Ollie discovers that the man he regularly trusts his life with has stolen all his money and intends to kill him now to get away with it…

When the murder-attempt goes awry, Queen somehow washes up on a desolate volcanic island. His early days of privation and thirst only worsen when he discovers the place is a criminal venture: a vast drug factory complete with slave workers and a sadistic crime queen called China White.

After being wounded by gun-toting thugs, a drug-slave secretly ministers to his wounds, and once Ollie learns Hackett is also involved in these atrocities, long submerged feelings and ethics resurface. He built a bow to catch fish, but now that he has a new reason to live, can he use it to stay alive and save others too?

This modern retelling is sharp and edgy as you’d expect from such extremely talented creators: rocket paced, potently suspenseful and peppered with spectacular action set pieces. This modern spin actually benefits and improves the character of Queen/Green Arrow, elevating a fan favourite to the first rank of Super Heroes. An excellent addition to the legend of one of DC’s most enduring, endearing characters.

This deluxe hardback edition (available in digital formats) also offers an Introduction by Brian K. Vaughn, and a Survival Guide section which includes Script excerpts and a wealth of preliminary artwork.
© 2020 DC Comics. All Rights Reserved.

Superman: The City of Tomorrow volume 1


By Jeph Loeb, Stuart Immonen, Mark Millar, Mark Schultz, Joe Kelly, Mike McKone, Steve Epting, Dough Mahnke, German Garcia, Joe Phillips, Yannick Paquette, Kano, Butch Guice, Ed McGuinness & various (DC Comics)
ISBN: 978-1-4012-9508-0 (TPB)

The Man of Tomorrow has proven to be all things to most people over more than 80 years of action and adventure, with Jerry Siegel & Joe Shuster’s iconic Superman now practically unrecognisable to most fans after continual radical shake-ups and revisions. Nevertheless, every refit and reboot has resulted in appalled fans and new devotees in pretty much equal proportion, so perhaps the Metropolis Marvel’s greatest ability is the power to survive change…

These days, in the aftermath of the Future State and Infinite Frontier events, myriad decades of accrued mythology have been re-assimilated into an overarching, all-inclusive media dominant, film-favoured continuity, with the grittily stripped-down, post-Crisis on Infinite Earths Man of Steel (as re-imagined by John Byrne and built upon by an army of immensely talented comics creators) regarded as a stunning high point.

As soon as the Byrne restart had demolished much of the mythology and iconography which had grown up around the “Strange Visitor from Another World” over fifty glorious years, successive writers, artists and editors expended a lot of time and ingenuity restoring it, albeit in terms more accessible to a cynical, well-informed audience far more sophisticated than their grandparents ever were.

Even so, by the mid-1990’s Byrne’s baby was beginning to look a little tired. The sales kick generated by the Death… and Return of Superman was already fading, so the decision was made to give the big guy a bit of a tweak for the fast-approaching new millennium: bringing in new creators and moving the stories into more bombastic territory.

The fresh tone was augmented by a new sequence and style of trade paperback editions and this new collection adheres to that format in gigantic themed tomes like this initial outing re-presenting material from Action Comics #760-763; Superman #151-154, Superman: Man of Steel # 95-98; The Adventures of Superman #573-576 and Superman: Y2K, covering December 1999-March 2000.

It spectacularly opens with ‘We’re Back!’ by Jeph Loeb, Mike McKone & Marlo Alquiza (from Superman #151), which sees the recently wrecked Daily Planet restored, rebuilt and returned to glory after a dark period under the ownership of Lex Luthor, allowing Lois Lane-Kent plenty of opportunities for reflection, remembrance and handy recapping before the sinister son of alien marauder Mongul explosively crashes to earth…

‘Higher Ground’ (by Stuart Immonen, Mark Millar, Steve Epting & Denis Rodier from Adventures of Superman #573) then details Luthor’s machinations and political chicanery in the creation of a proposed elite “hypersector” to cap the rebuilding of “his” City of Tomorrow. Only stubborn landowner Jerome Odett stands in his way, but with the mayor on his team and bending the law to his needs Lex is assured of victory… until Superman intervenes using sentiment, nostalgia and happy childhood memories as his weapons of choice to arouse popular opinion…

Mark Schultz, Doug Mahnke & Tom Nguyen then reveal that ‘Krypton Lives’ (Superman: Man of Steel # 95) after a Superman robot malfunctions in the Antarctic, allowing humans to enter the Kryptonian’s Fortress of Solitude and triggering the escape of a bizarre string of ancient yet impossibly alive Kryptonian artefacts and creatures.

Forced to destroy the last vestiges of his alien heritage, Kal-El returns to Lois, thinking that a precious chapter of his life is over, but he couldn’t be more wrong…

Crafted by Joe Kelly, German Garcia & Joe Rubinstein, Action Comics #760 depicts ‘…Never-Ending Battle…’ as a legion of minor menaces and misfits lead the Man of Tomorrow to Latina sorceress La Encantadora who sells slivers of Kryptonite to thugs trying to lay our hero low. Even after the elusive enchantress is corralled, she delivers one last surprise which will make much mischief for the Last Son of Krypton…

‘Deadline U.S.A.’ (Superman #152, Loeb, McKone & Alquiza) resumes the interrupted battle with Mongul Jr., but all conflict ceases when the mammoth monster finally gets the Man of Steel to stop hitting and listen…

The brutal tyrant has come to warn of a vast, universe-ending threat and, in conjunction with Luthor, is offering to train Superman to beat it…

There are more pedestrian but just as critical distracting problems to deal with. During Superman’s sparring with Mongul, Jimmy Olsen took a photo of the hero’s hand sporting a wedding ring. When the picture is leaked, the media goes into a feeding frenzy…

‘Something Borrowed, Something Blue’ (Immonen, Millar, Joe Phillips & Rich Faber; Adventures of Superman #574) follows that strand as old foe and potential bunny-boiler Obsession resurfaces in a Superwoman outfit, claiming to be the much-sought Mrs. Superman. However, her deranged tantrum leads to nothing but tragedy and disaster…

Returning ‘Home’ (by Schultz, Mahnke & Nguyen in Superman: Man of Steel #96) Clark Kent finds his Metropolis apartment transformed into a terrifying outpost of his destroyed birthworld, courtesy of renegade miracle machine The Eradicator. In the resultant clash, Superman looks doomed to destruction, until Lois takes decisive action…

Her valiant nature and wifely tolerance is truly tested in Action Comics #761, as – courtesy of Kelly, Garcia & Rubinstein – Lois is abandoned after Wonder Woman requests the Man of Tomorrow join her in battle beside gods against devils.

For the feisty journalist it’s mere days until Clark returns, but she’s blissfully unaware that her husband and the perfect warrior woman have been comrades – and perhaps more – ‘For a Thousand Years…’

The last Christmas of the 20th century ends in Superman #153 (Loeb, McKone & Alquiza) as ‘Say Goodbye’ finds the Action Ace heading into space with Mongul to battle Imperiex, Destroyer of Galaxies who has targeted the Milky Way for destruction…

When the pair implausibly triumph, Mongul instantly betrays his erstwhile pupil and only a violent intervention by bounty hunter Lobo prevents a tragic travesty. What nobody knows is that the Imperiex so recently destroyed is just a fractional drone of the real cosmic obliterator, who is now really ticked off…

Offering a brief pause and change-of-pace ‘A Night at the Opera’ (by Immonen, Millar, Yannick Paquette, Dexter Vines & Rich Faber; Adventures of Superman #575) sees Luthor poison Clark in a churlish attempt to monopolize and impress Lois, before Schultz, Mahnke & Nguyen’s ‘Bridge the Past and Future’ (Superman: Man of Steel # 97) focusses on John Henry Irons – AKA Steel – and his niece Natasha. The high-tech armourers to the City’s police force join Superman against the possessed personification of the Eradicator, still hell-bent on making Earth an outpost of lost Krypton, but now afflicted by an all-too-human consciousness …

As year and millennium anxiously count down to potential doom (kids – this was a genuine concern at the time, you should check it out…) Christmas tensions escalate in Action Comics #762 as Kelly, Garcia, Kano & Rubinstein’s ‘All I Want for Christmas’ finds Man of Steel battling occasional ally Etrigan the Demon beside current foe La Encantadora, before all rediscover the true meaning of the season…

Finally, the long-dreaded doom days begin with the Superman: Y2K one-shot special, crafted by scripter Joe Kelly and artists Butch Guice, Kevin Conrad, Mark Propst & Richard Bonk. ‘The End’ traces the history of the Luthor dynasty in Metropolis, from the first settlers in America to the present day when Last Son Lex practically owns the entire place as a counterpoint to the ongoing action…

With the end of the Holidays fast approaching, staunch traditionalist Clark is facing an existential crisis: Lois and his own mother want to elbow the sacrosanct seasonal tradition of a quiet New Year’s on the Smallville farm for a (professionally-catered, not home-cooked) vacation in the Big City…

Bowing to the inevitable, the Hubby of Tomorrow ferries the family to a Metropolis suddenly gripped with terror: fearing that all the computers on Earth will imminently expire, precipitating the end of civilisation as the millennium closes…

When the countdown concludes, everybody’s fears are totally justified. An alien entity overwhelms the world’s digital systems, triggering a wave of destruction affecting every electronic device on Earth…

Alien digital dictator Brainac 2.5 has upgraded himself since his last attack, but his hatred for Luthor is undiminished. As every hero on Earth battles panic, riots and failing technologies, and Superman and Green Lantern are busy fielding all the nuclear missiles launched during the terrifying induced glitch, the computer dictator is trying his hardest to murder Lex and his new baby daughter Lena Luthor.

As part of his scheme Brainiac 2.5 has also enslaved Earth’s many robotic and android entities such as Red Tornado, Hourman and the Metal Men, but the AI invader is blithely unaware that he too is being used…

With the world – and especially Metropolis – crashing into ruin the secret invader makes its move: from the far distant future the merciless Brainac 13 program has been attempting to overwrite its ancient ancestor and take over Earth centuries before it was even devised…

As described by Loeb, Ed McGuinness & Cam Smith in Superman volume 2 #154 (March 2000), the crisis intensifies in ‘Whatever Happened to the City of Tomorrow?’ as the colossal chronologically-displaced construct begins reformatting the world: converting matter into materials and designs analogous to its own time. Unfortunately, that’s very bad news for the billions of human beings inside buildings, vehicles and vessels abruptly undergoing those transformations…

Even Luthor is helpless, locked out of his own corporate tower as “his” city falls apart whilst the Man of Steel is occupied battling Brainiac 13 and upgraded cyborg assassin Metallo. Assistance arrives in most unwelcome form as little Lena begins offering technical advice. The toddler has been possessed by presumed-destroyed Brainiac 2.5: simultaneously becoming hostage and bolt-hole for the outmoded, nigh-obsolete alien menace…

With the aid of the Metal Men, Superman defeats Metallo and confers with Lois and Jimmy Olsen. The games-mad lad theorises that the transforming city is starting to resemble a gigantic motherboard…

As elsewhere Jonathan and Martha Kent are trapped aboard a subway train programmed to deliver organic units to a slave-indoctrination station, the Action Ace attempts to dislodge the computerising city’s main power cable. When Brainiac 13 tries to digitise and absorb the annoying Kryptonian, it accidentally reverts the hero to a previous incarnation: the intangible electrical form dubbed Superman Blue…

The hostile planetary hacking continues in The Adventures of Superman #576 as ‘AnarchY2Knowledge’ (Millar, Immonen & José Marzan, Jr.) finds the Man of Energy hopelessly tackling Brainiac 13. He seeks to quell the rising body count of helpless humans, whilst far below Luthor and Lena 2.5 battle through marauding B13 creations in the overwritten bowels of the LexCorp Tower towards a stolen secret weapon…

The alien-occupied infant shares a direct link with all Brainiacs’ core programming and has discovered a possible backdoor that could enable them to destroy the all-pervasive program from the future. Their progress is greatly facilitated after Luthor’s lethally devoted bodyguards Hope and Mercy finally locate them. As preparations proceed, the villains opt to rescue Superman, incidentally restoring the Metropolis Marvel to a flesh and blood state. To save Metropolis for his family, the evil billionaire will even work with his most hated enemy…

Superman: Man of Steel # 98 continues the epic with ‘Thirty Minutes to Oblivion’ (Schultz, Mahnke & Nguyen) as the senior Kents escape conversion into B13 drones thanks to a last moment rescue by the Man of Steel and The Eradicator.

After a lengthy period of self-imposed banishment in deep space (for which see Superman: Exile) Kal-El returned to Earth carrying an incredibly powerful Kryptonian artefact which had survived the destruction of the planet. The Eradicator could reshape matter and was programmed to preserve or resurrect and restore the heritage and influence of the lost civilisation at any cost.

After a number of close calls Superman realised it was too dangerous, so he buried it in an Antarctic crevasse and foolishly assumed that ended the affair. Such was not the case and the miracle machine returned many times, always attempting to remake Earth into New Krypton.

When Superman died, it manufactured a new body and sought to carry on Kal-El’s legacy… Eventually it failed and fell into the hands of dying scientist David Connor who merged with the manufactured body to produce a phenomenally powerful – if morally and emotionally conflicted – new hero…

Superman’s understandable anxiety is assuaged as Eradicator points out a weakness in B13 tech assimilation. Its transmode programs have been unable to infect Kryptonian systems such as those in the Fortress of Solitude, but the base has now become the invader’s primary target. If the program masters Kryptonian systems it will be utterly unstoppable…

After finishing off Metallo and the co-opted Metal Men, Eradicator and Superman head to the Fortress, whilst in his factory John Henry Irons and Natasha find their own temporary answer to the threat of the constantly encroaching and bloodthirsty B13 drones…

Deep below LexCorp, Luthor and Lena 2.5 are working towards similar goals with the same insights whilst planning to betray each other later. Admitting that Brainiac core systems can’t even see Kryptonian tech, the baby bodysnatcher advises Lex to modify the robotic warsuit stolen from Superman and deploy it against the apparently omnipotent digital invader.

In the Antarctic, events have moved to a crisis point. The Fortress – transformed by echoes of the original Eradicator – has reconstructed itself into a colossal warrior attempting to overwrite the predatory B13 programs and satisfy its own primary mission… recreating Krypton.

To counter this threat David Connor pays an intolerable price…

The epic comes to a startling conclusion in ‘Sacrifice for Tomorrow’ (Kelly, Garcia, Kano & Alquiza in Action Comics #763) as Superman returns to Metropolis armed with the knowledge of B13’s Achilles’ heel and his repurposed Kryptonian butler Kelex…

Attacking the monstrous computer tyrant with a battalion of mechanoid heroes, the Man of Tomorrow is again repulsed and seeks Luthor’s aid. However, despite Lex’s resolve to work with his nemesis to defeat Brainiac, the billionaire cannot resist turning the warsuit on its previous owner. Typically, Superman was counting on treachery, using it as an opportunity to hijack the Kryptonian armour’s systems to power a forced crash in Brainiac 13…

The blockbuster battle ends as Earth is rapidly reconverted to its original state, but for some inexplicable reason the remission halts outside Metropolis. The city remains a valuable, incomprehensible artefact of a far future with Luthor in the driving seat, frantically patenting thousands of incredible technological advances. There is no sign of baby Lena and the new master of Metropolis refuses to hear her name mentioned…

To Be Continued…

With covers by Phil Jimenez; Dwayne Turner & Danny Miki; Ian Churchill & Norm Rapmund; Bryan Hitch & Paul Neary; Lee Bermejo; Guice; McGuiness & Smith; Immonen & Marzan; Mahnke & John Dell and Garcia & Mendoza, this blistering paperback and digital blockbuster tome introduces a whole new world – and a wealth of fresh problems – for the venerable, wide-ranging cast to cope with: building built upon the scintillating re-casting of the greatest of all superheroes. Lovers of the genre cannot help but respond to the sheer scale, spectacle and compelling melodrama of these tales which will delight all fans of pure untrammelled Fights ‘n’ Tights fiction.
© 1999, 2000, 2019 DC Comics. All Rights Reserved.

Showcase Presents Aquaman volume 1


By Robert Bernstein, Jack Miller, George Kashdan, Bob Haney, Ramona Fradon, Nick Cardy, Jim Mooney & various (DC Comics)
ISBN: 978-1-4012-1223-0 (TPB)

Big year for comics anniversaries, and we can’t let this guy go unmentioned. Sadly, most of his back catalogue is still unavailable unless you track down aging compendia like this bulky gem. Although unavailable in digital formats, one of the greatest advantages of these monochrome tomes is the opportunity they provide whilst chronologically collecting a character’s adventures to include crossovers and guest spots from other titles. When the star is as long-lived and incredibly peripatetic as DC’s King of the Seven Seas that’s an awful lot of extra appearances for a fan to find…

One of the few superheroes to survive the collapse at the end of the Golden Age was a rather nondescript and generally bland looking chap who solved maritime crimes, rescuing fish and people from sub-sea disaster. Aquaman was created by Mort Weisinger and Paul Norris in the wake of Timely Comics’ Sub-Mariner: debuting in More Fun Comics #73 (November 1941) with fellow born survivor Green Arrow.

Strictly a second stringer for most of his career, Aquaman nevertheless continued on far beyond many stronger features. He was primarily illustrated by Norris, Louis Cazeneuve and Charles Paris, until young Ramona Fradon took over the art chores in 1954, by which time the Sea King had settled into a regular back-up slot in Adventure Comics. Fradon was to draw every single adventure until 1960 and indelibly stamp the hero with her unique blend of charm and sleek competence.

In 1956, Showcase #4 finally rekindled the public’s imagination and zest for costumed crime-fighters. As well as re-imagining Golden Age stalwarts, DC undertook to update and remake its hoary survivors. Records are incomplete, sadly, so often we don’t know who wrote what, but the initial revamp ‘How Aquaman Got His Powers!’ (Adventure Comics #260, May 1959) was the work of Robert Bernstein who wrote the majority of the subsea capers at this time.

From that tale on the hero had a new origin – offspring of a lighthouse keeper and a refugee from the undersea city of Atlantis – and eventually all the trappings of the modern superhero followed: Themed hideout, sidekick and even super-villains! Moreover, greater attention was paid to continuity and the concept of a shared universe.

The 49 adventures gathered here encompass that early period of renewal, taking him from wandering back-up bit-player to stardom and his own comic book. Writers from those years included the aforementioned Bernstein, Jack Miller, George Kashdan, Bob Haney and perhaps other DC regulars, but the art was always by Fradon, whose captivatingly clean economical line always made the pictures something special.

The initial stories are pretty undemanding fare, ranging from simply charming to simply bewildering examples of all-ages action to rank alongside the best the company offered at the time. ‘Aquaman Duels the Animal Master’, ‘The Undersea Hospital’, ‘The Great Ocean Election’, ‘Aquaman and his Sea-Police’ and ‘The Secret of the Super Safe’ kept the hero in soggy isolation, but via an early crossover, Aquaman made his full entrance into the DC universe.

DC supported the popular 1950s Adventures of Superman TV show with a number of successful spin-off titles. Superman’s Girlfriend Lois Lane #12 (October 1959) featured ‘The Mermaid of Metropolis’ wherein the plucky news hen (and isn’t that a term that’s outlived its sell-by date?) suffers crippling injuries in a scuba-diving accident. On hand to save her is Aquaman and a surgeon who turns her into a mermaid so she can live a worthwhile life without legs beneath the waves.

I know, I know: but just accepting the adage “Simpler Times” often helps me at times like this. In all seriousness, this silly story – by Bernstein – is a key moment in the development of one-universe continuity. The fact that it’s drawn by Kurt Schaffenberger – one of the most accomplished artists ever to work in American comics – makes it even more adorable, for all its silliness; and you can’t make me change my mind…

‘Aquaman Meets Aquagirl’ (Adventure Comics #266, by Bernstein & Fradon) gave a little more information about lost Atlantis whilst testing the waters (sorry!) for a possible sidekick. Remember, in those days the Sea King spent most of his time expositorially dialoguing with an octopus so with Adventure Comic #267 the editors tried a novel experiment.

At this time the title starred Superboy and featured two back-up features. Aquaman tale ‘The Manhunt on Land’ saw villainous Shark Norton trade territories with Green Arrow’s foe The Wizard and, in a rare crossover – both parts of which were written by Bernstein – the two heroes worked the same case with Aquaman fighting on dry land whilst the Emerald Archer pursued his enemy beneath the waves in his own strip ‘The Underwater Archers’, illustrated by the great Lee Elias.

In the next issue ‘The Adventures of Aquaboy!’ we got a look at the early years of the Sea King, and following that permanent sidekick Aqualad was introduced in ‘The Kid from Atlantis!’ In quick succession came ‘The Menace of Aqualad’, ‘The Second Deluge!’, ‘The Human Flying Fish!’, ‘Around the World in 80 Hours’, ‘Aqua-Queen’ and intriguing mystery ‘The Interplanetary Mission’.

Originally seen in Adventure Comics #275 – a few months after the debut of the Justice League of America in The Brave and the Bold #28 – this story concerned a plot to secure Kryptonite from the sea-floor. Although Superman did not appear, nets of shared continuity were being gradually interwoven. Heroes would no longer work in assured solitude. It was back to business as usual for ‘The Aqua-thief of the Seven Seas’, ‘The Underwater Olympics’, ‘Aqualad Goes to School’, ‘Silly Sailors of the Sea’ and ‘The Lost Ocean’: a typical mixed bag which served to set the scene for a really Big Event.

In Showcase #30 (January-February 1961) Jack Miller & Fradon expanded the origin of Aquaman in full-length epic ‘The Creatures from Atlantis’, wherein extra-dimensional creatures conquer the sunken civilisation. From this point on fanciful whimsy would be downplayed in favour of character-driven drama. The saga was followed by tense thriller ‘One Hour to Doom’ in Adventure Comics #282. Inked by Charles Paris, this was Fradon’s last art job for nearly a year and a half, whilst a second Showcase issue by Miller saw the first Aquaman job for comics veteran Nick Cardy who would visually make Aquaman his own for the next half-decade.

‘The Sea Beasts from One Million B.C.’ (Showcase #31, March/April 1961) is a wild romp of fabulous creatures, dotty scientists and evolution rays presaging a new path for the King of the Seas. Jim Mooney drew ‘The Charge of Aquaman’s Sea Soldiers’ for Adventure #284, before the series shifted to a new home, replaced by Tales of the Bizarro World.

Before that, however, there was another Showcase spectacular. Miller & Cardy pulled out all the stops for ‘The Creature King of the Sea’: an action-packed duel against a monstrous villain with murder in mind. The hind end of Detective Comics #293 (July 1961) then welcomed Aquaman & Aqualad, who took only six pages to solve the mystery of ‘The Sensational Sea Scoops’. All this time Cardy – who had initially altered his drawing style to mirror Fradon – had been gradually reverting to his natural, humanistic mode. By the time of fourth Showcase outing, ‘Prisoners of the Aqua-Planet’ (#33) appeared, the Sea King was a rugged, burly He-Man, and his world – no matter how fantastic – had an added edge of realism to it.

Detective #294’s ‘The Fantastic Fish that Defeated Aquaman’ coincided with a guest-spot in a second Superman Family title. Drawn by Al Plastino, ‘The Monster that Loved Aqua-Jimmy’ (Superman’s Pal Jimmy Olsen #55) is another child of its time that hasn’t weathered well, but the big kid in me still regards it fondly and I hope that others will afford it the same courtesy. Meanwhile, back at Detective Comics #295, our heroes defied ‘The Curse of the Sea Hermit’ (scripted by George Kashdan), before next month exposed ‘The Mystery of Demon Island!

To accompany the more realistic art, and perhaps in honour of their new home, the stories became – briefly – less fantasy oriented. ‘Aqualad, Stand-In for a Star’ (Miller & Batman stalwart Sheldon Moldoff) was a standard hero-in-Hollywood crime caper, after which Cardy drew both ‘The Secret Sentry of the Sea’ (#298) and ‘Aquaman’s Secret Teacher’ (#299): a brace of yarns encompassing security duty at a secret international treaty signing and the Sea scions teaching an old blowhard a lesson in tall-tale telling…

The next month saw another milestone. After two decades of continuous adventuring the Sea King finally got a comic book of his own. Aquaman #1 (January/February 1962) was a 25-page fantasy thriller introducing one of the most controversial supporting characters in comics lore. Pixie-like Water-Sprite Quisp was part of a strange trend for cute imps and elves who attached themselves to far too many heroes of the time, but his contributions in ‘The Invasion of the Fire-Trolls’ and succeeding issues were numerous and obviously carefully calculated and considered…

‘The Mystery of the Undersea Safari!’ (Detective Comics #300) was the last Aqua caper before he moved again, this time to World’s Finest Comics. However, prior to that residency commencing, his own second issue appeared. ‘Captain Sykes’ Deadly Missions’ is a lovely-looking thriller with fabulous monsters and a flamboyant pirate blackmailing the Sea King into retrieving deadly mystical artefacts.

The World’s Finest run started in fine style with #125’s ‘Aquaman’s Super-Sidekick’ (Miller & Cardy) and Aquaman #3 provided full-length thrills and more exposure for the lost city in ‘The Aquaman from Atlantis’: a tale of traitors and time-travel. WF #126 then saw the heroes foil thieves with ‘Aquaman’s Super Sea Circus’ as – for better or worse – Quisp returned in #4’s ‘Menace of the Alien Island’.

A more welcome returnee was Ramona Fradon who took over the World’s Finest strip with #127’s ‘Aquaman’s Finny Commandos’ before the next issue saw ‘The Trial of Aquaman’ close in his favour just in time to endure ‘The Haunted Sea’ in his own fifth issue, and encountering ‘The Menace of the Alien Fish’ in WF #129.

This bumper volume concludes with Aquaman #6 and ‘Too Many Quisps’: a case of painfully mistaken identity and a sentiment difficult to disagree with… but still beautifully illustrated by Mr. Cardy.

DC has a long and comforting history of gentle, innocuous yarn-spinning with quality artwork. Fradon’s Aquaman is one of the most neglected runs of such universally-accessible material, and it’s a sheer pleasure to discover just how readable they still are. When the opportunity arises to compare her astounding work to the best of a stellar talent like as Nick Cardy, this book becomes a true fan’s must-have item and even more so when the stories are still suitable for kids of all ages. Why not treat the entire family to a seaside spectacle of timelessly inviting adventure?
© 1959-1962, 2007 DC Comics. All Rights Reserved.

You Brought Me the Ocean


By Alex Sanchez, Julie Maroh & various (DC Comics)
ISBN: 978-1-4012-9081-8 (TPB)

In recent years DC has opened up its shared superhero universe to generate Original Graphic Novels featuring its stars in stand-alone(ish) adventures for the demographic clumsily dubbed Young Adult. To date, results have been rather hit or miss, but when they’re good they are very good indeed…

An ideal example is You Brought Me the Ocean, which reinterprets the origin of modern day Aqualad, concentrating on the comic book character’s Gay credentials rather than his costumed career.

Crafted by Alex Sanchez (Rainbow Boys; So Hard to Say; The God Box; The Greatest Superpower) and Julie Maroh (Blue is the Warmest Color; Body Music) and available in paperback and eBook editions, this dreamily-rendered, salty sea tale details the graduating year of High School student Jake Hyde who lives in the driest part of New Mexico but dreams of deep-sea kingdoms and fantastic marine adventure.

His mother is a constant worrier: always telling him to eat properly, dress appropriately and stay hydrated. Ironically though, ever since his all-but-forgotten dad drowned years ago, she has never let him near large bodies of water… or even allowed him to swim…

Always a loner, Jake’s absolute best friend in the one-horse town of Truth or Consequences (formerly Hot Springs, NM) is Maria Mendez. She has already mapped out their future together and has no idea he yearns for the nautical life and has already applied to University of Miami to study Oceanography…

The Mendez’s are neighbours and a second family, and far more amenable to Jake’s aspirations of leaving New Mexico, whilst his own mother shuts down every attempt to discuss the issue. She’s far more concerned with why Jake and Maria haven’t started dating yet. Sadly, Jake has never – ever – thought of her that way and has resigned himself to going it alone if he wants to realise his ambitions…

One day, things change dramatically as Jake suddenly notices class rebel Kenny Liu. He’s known the strange, outspoken outsider since Middle School, but has stayed well away – painfully aware of the target the outsider’s actions made him. Now though, the bully-defying, openly-Gay swim team star-athlete seems irresistibly fascinating…

And apparently, the interest is mutual…

Life changes forever when Jake agrees to accompany Kenny on a hike into the desert. The far more mature misfit has plenty of solid advice – on Maria, leaving town and life choices – but all that is forgotten when a sudden flash-flood interrupts their first kiss and activates tattoo-like birthmarks all over Jake’s body. Suddenly, he starts to glow and project water-manipulating energies…

With Jake’s world suddenly shaken to flotsam and jetsam, shock follows shock and calamity arrives in its wake. Jake’s attempts to explore his sexuality bring heartbreak and chaos, but even that’s dwarfed when he comes out to his mom and learns the truth about his father and how he is connected to both superhero Aquaman and one of the most dangerous villains on Earth…

Moreover, in the throes of these astounding revelations and an irresistible attraction, it’s too easy to forget that not only metahuman maniacs respond with bigotry and mindless violence to what they deem “unnatural”…

A truly magical treatment exploring the processes of coming out and finding yourself, deftly cloaked in the shiny trappings of costumed heroics, the search for belonging and teen feelings of alienation, You Brought Me the Ocean is an intriguing tale to warm the heart and comes with a contact page detailing Resources available to those affected by the issues herein; personal messages from Sanchez and Maroh and an extensive section of designs and drawings from the illustrator’s Sketchbook.
© 2020 DC Comics. All Rights Reserved.

Harley Quinn and the Gotham Girls


By Paul D. Storrie, Jennifer Graves & J. Bone with Brad Rader, Rick Burchett & various (DC Comics)
ISBN: 978-1-4012-9971-2 (TPB)

Harley Quinn wasn’t supposed to be a star… or even an actual comics character. As soon became apparent, however, the manic minx always has her own astoundingly askew and off-kilter ideas on the matter… and any other topic you could name: ethics, friendship, ordnance, coffee…

Created by Paul Dini & Bruce Timm, Batman: The Animated Series aired in the US from September 5th 1992 to September 15th 1995. Ostensibly for kids, the breakthrough television cartoon revolutionised everybody’s image of the Dark Knight and immediately began feeding back into the print iteration, leading to some of the absolute best comicbook tales in the hero’s many decades of existence.

Employing a timeless visual style dubbed “Dark Deco”, the show mixed elements from all iterations of the character and, without diluting the power, tone or mood of the premise, reshaped the grim avenger and his extended team into a wholly accessible, thematically memorable form that the youngest of readers could enjoy, whilst adding shades of exuberance and panache that only the most devout and obsessive Batmaniac could possibly object to…

Harley was initially the Clown Prince of Crime’s slavishly adoring, extreme abuse-enduring assistant, as seen in Joker’s Favor (airing on September 11th 1992). She instantly captured the hearts and minds of millions of viewers and began popping up in the incredibly successful licensed comic book. Always stealing the show, she soon graduated into mainstream DC continuity. Along the circuitous way, Harley – AKA Dr. Harleen Quinzel – developed a support network of sorts in living bioweapon Poison Ivy and a bizarre love/hate relationship with some of Gotham’s other female felons…

After a brief period bopping around the DCU, she was re-imagined as part of the company’s vast post-Flashpoint major makeover: subsequently appearing all over comics as cornerstone of a new iteration of the Suicide Squad, in movies and her own adult-oriented animation series. At heart, however, she’s always been a cartoon glamour-puss, with big, bold, primal emotions and only the merest acknowledgement of how reality works…

Amongst the plethora of comic books generated by the original cartoon show was a smartly sassy romp featuring those aforementioned crime cuties as well as brace of mismatched and openly antithetical law enforcers. Crafted by Paul D. Storrie, Jennifer Graves & J. Bone, 5-issue miniseries Gotham Girls was released between October 2002 and February 2003: opening with ‘Cat’s Paw’ as super-thief Selena Kyle undertakes a commission to steal something nasty from agricultural conglomerate Zehn Chemicals.

She’s still determined to open a lion sanctuary with her fee and doesn’t appreciate when the supposedly simple caper is interrupted by juvenile do-gooder Batgirl. However, as they trade kicks, punches and quips, overworked, under-appreciated and overlooked GCPD detective Renee Montoya is taking a closer look at the supposed victims and sees something dirty…

Then, as Bat and Cat ferociously but inconclusively throw down all over town, the masterminds behind the theft make their move, and it becomes clear that there’s a lot going on that needs to be properly unearthed…

‘Ivy League’ exposes murderous eco-terrorist Pamela Lillian Isley as bankroller of the heist, claiming benevolent motives to reclaim her own property from unscrupulous, world-endangering corporate creeps. However, because her bestest pal Harley is as erratic and excitable as ever, a potential Bat/Cat/Plant-girl/Dingbat alliance is thwarted by mutual mistrust and excessive, utterly unnecessary violence.

Montoya, meanwhile, is diligently following clues, interviewing greedy biologists and uncovering something at rival agri-company Kayle Corporation…

The fast-moving melee ends in leafy Robinson Park, with Batgirl holding the stolen chemicals, until ‘Harlequinade’ sees manic, attention-starved Quinn pull a martial masterstroke, delivering the bio-booty to her disturbingly abusive gal-pal and a heavy defeat to Catwoman and Batgirl. Naturally, that’s just when solid police practice explosively brings Montoya to their secret lair for ‘I Carry a Badge!’…

Brilliant deduction and a standard-issue firearm aren’t much use against super-villains and giant carnivorous vines though, so it’s a good thing Batgirl and Catwoman have both independently tracked Harley and Ivy. With action amped to maximum, good girls and bad girls clash yet again, and sides are finally drawn for the climactic conclusion, with frustrated cop and masked vigilante hero united at last and resolved to end the chaos in ‘Bat Attitude’.

Of course, that means not just Catwoman, Poison Ivy and Harley Quinn are going to jail…

A superbly riotous rollercoaster ride for kids of all ages, each chapter also deftly explores the interior life, history and motivations of successive stars – offering canny character building and definition most mature-reading tales would be proud to deliver.

Coloured by Patricia Mulvihill, lettered by Phil Felix and with additional layouts by Rick Burchett and Brad Rader, this classy, classically cops ‘n’ robbers riot plays very much like a 1940s movie chapter-play – albeit with outrageous gags, biting dialogue and a blend of black humour and bombastic action. A frantic, frenetic hoot, this is an absolute delight, well worth the price of admission and an irresistible treasure to be enjoyed over and over again.
© 2002, 2020 DC Comics. All Rights Reserved.