Lex Luthor: A Celebration of 75 Years


By Jerry Siegel & Joe Shuster, Bill Finger, Edmund Hamilton, Len Wein, Cary Bates, Elliot S. Maggin, John Byrne, Roger Stern, Grant Morrison, Greg Rucka, Brian Azzarello, Paul Cornell, Geoff Johns, John Sikela, Wayne Boring, Curt Swan, Jackson Guice, Howard Porter, Matthew Clark, Lee Bermejo, Frank Quitely, Pete Woods, Doug Mahnke & various (DC Comics)
ISBN: 978-1-4012-6207-5 (HB/Digital edition) 978-1- (TPB)

We’re all celebrating the anniversary of the ultimate superhero this year, but who’s thinking of his archenemy – the world’s first true supervillain? Time to address the balance, even if it’s actually two years until the mogul of menace is actually due his bit of candle-covered cake…

Closely paralleling the evolution of the groundbreaking Man of Steel, the exploits of the mercurial Lex Luthor are a vital aspect of comics’ very fabric. In whatever era you choose, the prototypical and ultimate mad scientist epitomises the eternal feud between Brains and Brawn and over eight decades has become the Metropolis Marvel’s true antithesis and nemesis. He’s also evolved into a social barometer and ideal perfect indicator of what different generations deem evil.

This stunning compilation – part of a dedicated series reintroducing and exploiting the comics pedigree of venerable DC icons – comes in Hardback, Trade Paperback and digital formats, sharing a sequence of snapshots detailing what Luthor is at key moments in his never-ending battle with Superman. Groundbreaking appearances are preceded by brief critical analyses of the significant stages in the villain’s development, beginning with Part I: 1940-1969 The Making of a Mastermind.

After history and deconstruction comes sinister adventure as the grim genius debuts in ‘Europe at War Part 2’ (Action Comics #23 April 1940 by Jerry Siegel & Joe Shuster). Although not included here, Action #22 had loudly declared ‘Europe at War’ – a tense, thinly-disguised call to arms for the still-neutral USA, and as the Man of Tomorrow sought to stem the bloodshed, the saga became a continued story (almost unheard of in the early days of funny-book publishing).

Spectacularly concluding in #23, Clark Kent’s European investigations revealed a red-headed fiend employing outlandish science to foment war for profit: intent on conquering the survivors as a modern-day Genghis Khan. The Man of Steel strenuously objected…

Next is ‘The Challenge of Luthor’ (Superman #4, Spring/March1940) and produced at almost the same time: a landmark clash with the rogue scientist who, back then, was still a roguish red-head with a bald and pudgy henchman.

Somehow in the heat of burgeoning deadlines, master got confused with servant in later adventures, and public perception of the villain irrevocably crystalized as the sinister slap-headed super-threat we know today. The fact that Superman was also a star of newspapers – which operated under a different inworld continuity – is widely considered the root cause of that confusion…

Siegel & Shuster’s story involves an earthquake machine and ends with Luthor exhausting his entire arsenal of death-dealing devices attempting to destroy his enemy… with negligible effect.

From Superman #17 (July 1942), ‘When Titans Clash’, by Siegel & John Sikela, depicts how the burly bald bandit uses a mystic “powerstone” to survive his justly earned execution by stealing Superman’s abilities. However, the Action Ace retains his wily intellect and outsmarts his titanically-empowered foe…

Jumping ahead 10 years, ‘Superman’s Super Hold-Up’ (by Bill Finger, Wayne Boring & Stan Kaye from World’s Finest Comics #59 July 1952) is a supremely typical duel of wits in which the Einstein of Evil renders the Metropolis Marvel helpless with the application of a devilish height- and pressure-sensitive mega explosive device… if only for a little while…

WFC #88 (June 1957 by Edmond Hamilton, Dick Sprang & Kaye) offers ‘Superman and Batman’s Greatest Foes!’ wherein “reformed” master criminals Lex and The Joker ostensibly set up in the commercial robot business. Nobody really believes them… as it happens, quite correctly!

As the mythology grew and Luthor became a crucial component of Superman’s story, the bad boy was retroactively inserted into the hero’s childhood. ‘How Luthor Met Superboy!’ (Siegel & Al Plastino in Adventure Comics #271, April 1960) details how Boy of Steel and budding genius were pals until a lab accident burned off Lex’s hair. In his prideful fury Lex blamed the Kryptonian and swore revenge…

In Finger, Curt Swan & John Forte’s ‘The Conquest of Superman’ (Action Comics #277, June 1961) the authorities parole Lex to help with an imminent crisis, only to have the double-dealer escape as soon as the problem is fixed. By the time Superman returns to Earth, Luthor is ready for him…

For October 1963, Superman #164 featured ‘The Showdown between Luthor and Superman’ (Hamilton, Swan & George Klein). The ultimate Silver Age confrontation between the Caped Kryptonian and ultimate antithesis pitted them in an unforgettable clash on devastated planet Lexor – a lost world of forgotten science and fantastic beasts – resulting in ‘The Super-Duel!’ and displayed a whole new side to the often two-dimensional arch-enemy.

Part II: 1970-1986 Luthor Unleashed previews how a more sophisticated readership demanded greater depth in their reading matter and how creators responded by adding a human dimension to the avaricious mad scientist. ‘The Man Who Murdered the Earth’ from Superman #248 (cover-dated February 1972, by Len Wein, Swan & Murphy Anderson). Here Luthor dictates his final testament after creating a Galactic Golem to destroy his sworn enemy, and ponders how his obsession caused the demise of humanity.

For Action Comics’ 45th anniversary, Superman’s two greatest foes – the other being Brainiac – were radically re-imagined for an increasingly harder, harsher world. ‘Luthor Unleashed’ in #544 (June 1983, by Cary Bates, Swan & Anderson) saw the eternal enmity between Lex and Superman lead to Lexor’s destruction and death of Luthor’s new family after the techno-terror once more chose vengeance over love.

Crushed by guilt and hatred, the maniacal genius reinvents himself as an implacable human engine of terror and destruction…

Elliot S. Maggin, Swan & Al Williamson offer a glimpse into the other motivating force in Luthor’s life, exposing ‘The Einstein Connection’ (Superman #416, February 1986) wherein a trawl through the outlaw’s life reveals a hidden link to the greatest physicist in history…

The Silver Age of comic books utterly revolutionised a flagging medium, bringing a modicum of sophistication to the returning sub-genre of masked mystery men. However, after decades of cosy wonderment, Crisis on Infinite Earths transformed the entire DC Universe, leading to a harder, tougher Superman. John Byrne’s radical re-imagining was most potently manifested in Luthor, who morphed from brilliant, obsessed bandit to ruthless billionaire capitalist as seen in the introduction to Part III: 1986-2000 Captain of Industry

The tensions erupt in ‘The Secret Revealed’ (Superman volume 2 #2, February 1987 by Byrne, Terry Austin & Keith Williams) as the pitiless tycoon kidnaps everyone Superman loves to learn his secret. After collating all the data obtained by torture and other means, the corporate colossus jumps to the most mistaken conclusion of his misbegotten life…

‘Metropolis – 900 Miles’ (Superman vol. 2 #9, September 1987 by Byrne & Karl Kesel) then explores the sordid cruelty of the oligarch who cruelly torments a pretty waitress with a loathsome offer and promise of a new life…

‘Talking Heads’ appeared in Action Comics #678 (June 1992, by Roger Stern, Jackson Guice & Ande Parks), set after Luthor – riddled with cancer from wearing a green Kryptonite ring to keep Superman at arms’ length – secretly returned to Metropolis as his own son in a cloned (young and handsome) body. Acting as a philanthropist and with Supergirl as his girlfriend/arm candy, young Luthor has everybody fooled, Sadly, everything looks like falling apart when rogue geneticist Dabney Donovan is arrested and threatens to tell an incredible secret he knows about the richest man in town…

‘Hostile Takeover’ comes from JLA #11 1997) wherein Grant Morrison, Howard Porter & John Dell opened interstellar saga ‘Rock of Ages’ with the Justice League facing a newly-assembled, corporately-inspired Injustice Gang organised by Lex and run on his ruthlessly efficient business model.

Superman, Batman, Wonder Woman, Martian Manhunter, Flash, Green Lantern and Aquaman are targeted by a coalition of arch-enemies comprising Chairman-of-the-Board Lex, Joker, Circe, Mirror Master, Ocean Master and Doctor Light, with ghastly doppelgangers of the World’s Greatest Heroes raining destruction down all over the globe.

Even with new members Aztek and second-generation Green Arrow Connor Hawke on board, the enemy are running the heroes ragged, but the stakes change radically when telepath J’onn J’onzz detects an extinction-level entity heading to Earth from deep space…

The action and tension intensify when the cabal press their advantage whilst New God Metron materialises, warning the JLA that the end of everything is approaching.

As ever, these snippets of a greater saga are more frustrating than fulfilling, so be prepared to hunt down the complete saga. You won’t regret it…

A true Teflon businessman, Lex met the millennium running for President and Part IV: 2000-Present 21st Century Man follows a prose appraisal with ‘The Why’ from President Luthor Secret Files and Origins #1 (2000, by Greg Rucka, Matthew Clark & Ray Snyder). Here the blueprint to power and road to the White House is deconstructed, with daily frustrations and provocations revealing what inspired the nefarious oligarch to throw his hat into the truly evil political ring…

The next (frustratingly incomplete) snippet comes from a miniseries where the antagonist was the star. ‘Lex Luthor Man of Steel Part 3’ by Brian Azzarello & Lee Bermejo offers a dark and brooding look into the heart and soul of Superman’s ultimate eternal foe: adding gravitas to villainy by explaining Lex’s actions in terms of his belief that the heroic Kryptonian is a real and permanent danger to the spirit of humanity.

Luthor – still believed by the world at large to be nothing more than a sharp and philanthropic industrial mogul – allows us a peek into his psyche: viewing the business and social (not to say criminal) machinations undertaken to get a monolithic skyscraper built in Metropolis. The necessary depths sunk to whilst achieving his ambition, and manipulating Superman into clashing with Batman, are powerful metaphors, but the semi-philosophical mutterings – so reminiscent of Ayn Rand’s The Fountainhead – although flavoursome, don’t really add anything to Luthor’s character and even serve to dilute much of the pure evil force of his character.

Flawed characters truly make more believable reading, especially in today’s cynical and sophisticated world, but such renovations shouldn’t be undertaken at the expense of the character’s heart. At the end Luthor is again defeated; diminished without travail and nothing has been risked, won or lost. The order restored is of an unsatisfactory and unstable kind, and our look into the villain’s soul has made him smaller, not more understandable.

Lee Bermejo’s art, however, is astoundingly lovely and fans of drawing should consider buying this simply to stare in wonder at the pages of beauty and power that he’s produced here. Or read the entire story in its own collected edition…

Rather more comprehensive and satisfying is ‘The Gospel According to Lex Luthor’ as first seen in All-Star Superman #5. Crafted by Morrison, Frank Quitely & Jamie Grant from September 2006, here an unrepentant Luthor on Death Row grants Clark Kent the interview of his career and scoop of a lifetime, after which ‘The Black Ring Part 5’ (Action Comics #894, December 2010 by Paul Cornell & Pete Woods) confirms his personal world view as Death of the Endless stops the universe just so she can have a little chat with Lex and see what he’s really like…

This epic trawl through the villain’s career concludes with a startling tale from Justice League volume 2, #31 (August 2014) as, post-Flashpoint, a radically-rebooted New 52 DCU again remade Lex into a villain for the latest generation: brilliant, super-rich, conflicted and hungry for public acclaim and approval. In ‘Injustice League Part 2: Power Players’ by Geoff Johns, Doug Mahnke, Keith Champagne & Christian Alamy, bad-guy Luthor has helped Earth from extradimensional invaders and now wants to be a hero. His solution? Make real superheroes invite him into the Justice League, which can be accomplished by ferreting out Batman’s secret identity and blackmailing the Dark Knight into championing his admission…

Lex Luthor is the most recognizable villain in comics and can justifiably claim that title in whatever era you choose to concentrate on; goggle-eyed Golden Age, sanitised Silver Age or malignant modern/Post-Modern milieux. This book captures just a fraction of all those superb stories and offers a delicious peek into the dark, unhealthy side of rivalry and competition…

This monolithic testament to the inestimable value of a good bad-guy is a true delight for fans of all ages and vintage.
© 1940, 1942, 1952, 1954, 1957, 1960, 1961, 1963, 1972, 1983, 1986, 1987, 1992, 1997, 2001, 2005, 2006, 2007, 2010, 2014, 2015 DC Comics. All Rights Reserved

Showcase Presents Legion of Super-Heroes volume 2


By Otto Binder, Jerry Siegel, Edmond Hamilton, Jim Shooter, Curt Swan, John Forte & various (DC Comics)
ISBN: 978-1- 4012-1724-2 (TPB)

Once upon a time, in the far future, a band of super-powered kids from a multitude of worlds took inspiration from the greatest legend of all time and formed a club of heroes. One day those Children of Tomorrow came back in time and invited their inspiration to join them…

And thus began the vast and epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder and artist Al Plastino in early 1958, just as the revived comicbook genre of superheroes was gathering an inexorable head of steam. Since that time the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history tweaked and rebooted, retconned and overwritten over and again to comply with editorial diktat and popular whim. Happy 65th Anniversary, teams!

This splendid, charm-soaked, action packed second monochrome collection continues to re-present those early tales from assorted Superman Family titles in chronological order: the sagas from their own feature spanning Adventure Comics #316, 322-348, and 365 with guest-shots from Superboy #117, 124-125 and pertinent portions of Superman Annual #4, covering July 1964 to September 1966.

From Adventure #322 the fun-filled futurism opens with ‘The Super-Tests of the Super-Pets!’ by Edmond Hamilton, John Forte & Sheldon Moldoff, wherein the Legion’s mighty animal companions – Krypto, Streaky the Super Cat, Beppo, the monkey from Krypton and magical Super-horse Comet – are left to guard Earth as the humanoid players continue to pursue the elusive Time Trapper. When Chameleon Boy’s pet Proty II applies to join the bestial bunch, they give him a series of extremely difficult qualification tasks…

‘The Eight Impossible Missions!’ (#323 by Jerry Siegel, Forte & George Klein) see the incomprehensibly smart Proty setting the human Legionnaires a set of challenges to determine their next leader, after which the tone switches to deadly danger for ‘The Legion of Super-Outlaws!’ (Hamilton & Forte), as a grudge-bearing mad scientist manipulates a super-team from far distant Lallor into attacking the United Planets champions…

Issue #325 reveals how ‘Lex Luthor Meets the Legion of Super-Heroes!’ (Siegel & Forte) in a cunning tale of deadly deception whilst a ‘Revolt of the Girl Legionnaires!’ (Siegel, Forte & Klein) finds the female heroes attempting to eradicate their male comrades. Of course, they don’t mean it and a sinister mastermind is behind it all…

Superboy #117 (cover-dated December 1964) offers a classy thriller wherein Chameleon Boy, Invisible Kid, Ultra Boy, Element Lad and Brainiac 5 seemingly travel back 1000 years to attack the Boy of Steel in Siegel, Curt Swan & Klein’s ‘Superboy and the Five Legion Traitors!’ whilst over in Adventure #327 ‘The Lone Wolf Legionnaire!’ introduces bad boy Brin Londo in a clever thriller from Hamilton, Forte, Klein & Moldoff. This troubled teen is framed for appalling crimes but will one day become a valued member of the team…

Siegel & Jim Mooney began an engaging run of tales in #328, opening with ‘The Lad who Wrecked the Legion!’ as insidious Command Kid joins the superhero squad to dismantle it from within.

Narrowly escaping that fate, the heroes confront the topsy-turvy threat of their own imperfect doppelgangers in #329’s ‘The Bizarro Legion!’ after which another evil juvenile infiltrates the organisation, intent on destroying them all in ‘Secret of the Mystery Legionnaire!’. The dastardly plan proceeds without a hitch until victorious Dynamo-Boy recruited malevolent Lightning Lord, Cosmic King and Saturn Queen and falls victim to ‘The Triumph of the Legion of Super-Villains!’ in #331.

Rescued and restored, the good kids are back in Adventure #332, facing ‘The Super-Moby Dick of Space!’ (Hamilton & Forte) as recently resurrected Lightning Lad suffers crippling injuries and an imminent nervous breakdown…

‘The War Between Krypton and Earth!’ (#333, by Hamilton, Forte & Klein), has the time travelling wonders flung back into Earth’s antediluvian past and split into internecine factions on opposite sides of a conflict forgotten by history, after which Hamilton, Forte & Moldoff’s ‘The Unknown Legionnaire!’ poses a perilous puzzle with an oppressed race’s future at stake.

The same creative team introduce sinister super-villain ‘Starfinger!’ in #335, framing one luckless Legionnaire for incredible crimes before ‘The True Identity of Starfinger!’ (inked by Klein) reveals the real culprit.

Superboy #124 (October 1965, Otto Binder & George Papp) features Lana Lang as ‘The Insect Queen of Smallville!’: rewarded with a shape-changing ring after rescuing a trapped alien. Naturally, she uses her new abilities to ferret out Clark Kent’s secrets…

Adventure #337 highlights ‘The Weddings that Wrecked the Legion!’ (Hamilton, Forte & Moldoff) as two couples resign to marry. However, there’s serious method in the seeming marital madness…

Long absent Bête Noir Time Trapper at last returns in #338, as Siegel & Forte expose ‘The Menace of the Sinister Super-Babies!’, with sultry siren Glorith of Baaldur using the Chronal Conqueror’s devices to turn everybody but Superboy and Brainiac 5 into mewling infants. When they turn the tables on the villains a new era dawns for the valiant Tomorrow Teens…

Cover-dated November 1965 and by Binder & Papp, Superboy #125 signals darker days ahead by introducing a legion reservist with a tragic secret in ‘The Sacrifice of Kid Psycho!’, after which Hamilton, Forte & Moldoff tell a bittersweet tale of disaffected, tormented Lallorian hero Beast Boy who turns against humanity in Adventure Comics #339’s ‘Hunters of the Super-Beasts!’

The slow death of whimsy and light-hearted escapades culminates in #340 when Brainiac 5’s latest invention goes berserk, with ‘Computo the Conqueror!’ (Siegel, Swan & Klein): attacking humanity and killing one of the superheroes before ‘The Weirdo Legionnaire!’ (inked by Moldoff) begins the team’s fight-back and eventual triumph.

‘The Legionnaire who Killed!’ (#342, Hamilton, Swan, Moldoff & Klein) sees Star Boy forced to take a life and facing the harshest of consequences, whilst ‘The Evil Hand of the Luck Lords!’ (Hamilton, Swan & Klein) finds the bold band of heroes assaulting the stronghold of a sinister cult claiming to control chance and destiny.

The same creative team ramps up tensions in Adventure #344 in ‘The Super-Stalag of Space!’, wherein the Legion – and many other planetary champions – are incarcerated by malicious alien overlord Nardo; an epic thriller completed in #345 with ‘The Execution of Matter-Eater Lad!’

With Adventure #346 (July 1966) the dramatic revolution culminated in ‘One of Us is a Traitor!’ as Jim Shooter – barely a teenager – sold script and layouts (finished and inked by veteran Sheldon Moldoff) for a spectacular Earth invasion yarn. Here the sinister Khunds attack the UP, and the depleted Legion inducts four new members to bolster their strength. Sadly, although Princess Projectra, Nemesis Kid, Ferro Lad and Karate Kid are all capable fighters, it is soon apparent that one is an enemy agent…

With Earth all but fallen, ‘The Traitor’s Triumph!’ (Shooter, Swan & Klein) seems assured, but there’s one last surprise to come in a spectacular debut yarn from one of the industry’s most innovative creators…

This superb second compendium concludes with a tense thriller by Shooter & Papp from Adventure #348, as the secret origin of Sun Boy is revealed when radioactive rogue Dr. Regulus attempts unjustified vengeance in ‘Target-21 Legionnaires!’

But wait! There’s more!

Before the end, an expanded illustrated pictorial check-list and informational guide to the entire team by Swan, Klein & Al Plastino, culled from Superman Annual #4 (1961), Adventure Comics #316 and #365 (January 1964 & February 1968, respectively) reveals all you need to know about the youthful champions.

The Legion is one of the most beloved and bewildering creations in comic book history and largely responsible for the growth of the groundswell movement that became American Comics Fandom. Moreover, these sparkling, simplistic and devastatingly addictive stories as much as the legendary Julie Schwartz’s Justice League fired up the interest and imaginations of a generation of young readers and built the industry we all know today.

These naive, silly, joyous, stirring and utterly compelling yarns are precious and fun beyond any ability to explain – even if we old lags gently mock them to ourselves and one another. If you love comics and haven’t read this stuff, you are the poorer for it and need to enrich your future life as soon as possible.
© 1961, 1964, 1965, 1966, 2008 DC Comics. All Rights Reserved.

X-Men: The Hidden Years volume 1 (of 2)


By John Byrne, Tom Palmer, Joe Sinnott & various (Marvel)
ISBN: 978-0-7851-9048-6 (TPB/Digital edition)

During its initial 1960s run, X-Men was never one of young Marvel’s top titles, but it did secure a devout and dedicated following. Launching with moody, manic creative energy, dripping with Jack Kirby’s inspired heroic dynamism, the series comfortably transited into the slick, sleek illumination of Werner Roth, even as the blunt tension of alienated outsider-kids settled into a pastiche of college and school scenarios familiar to the students who were the series’ main audience.

The core team comprised tragic Scott Summers/Cyclops, ebullient Bobby Drake/Iceman, golden rich boy Warren Worthington/Angel and erudite, brutish genius Henry McCoy/Beast, in constant heart- and back- breaking training with Professor Charles Xavier. The wheelchair-bound (and even temporarily deceased) telepath was dedicated to brokering peace and fostering integration between the masses of humanity and emergent mutant race Homo Superior.

After a brief time trying to fit in the normal world, Jean Grey/Marvel Girl returned to the team, which was also occasionally supplemented by Scott’s brother Alex – a cosmic ray fuelled powerhouse codenamed Havok – and mysterious magnetic minx eventually dubbed Polaris, although she was usually referred to as Lorna Dane.

Nobody knew it at the time – and sales certainly didn’t reflect it – but with X-Men #56 superhero comics changed forever. A few years previously Neal Adams had stunned the comics-buying public with his horror anthology work and revolutionary superhero stylings on Green Lantern/Green Arrow and Batman. Now, on this relatively minor title – aided and abetted by writer Thomas in iconoclastic form and inker Tom Palmer producing some of the finest work of his career – the artist expanded the horizons of graphic narrative through boldly innovative, intensely paranoid dramas pitting mutants against an increasingly hostile world.

Subtly – and bravely – pitched at an older audience, the succession of gripping, addictively beautiful epics captivated and enchanted a small band of amazed readers – and completely escaped the attention of the greater mass of the buying public. Without those tales the modern X-phenomenon could not have existed, but back then they couldn’t save the series from cancellation. The cruellest phrase in comics is “ahead of its time…”

The series died despite every radical innovation devised by a succession of supremely talented creators. The last published original tale saw the mutants hunting The Hulk – or rather Bruce Banner – in an attempt to save Professor X from a coma induced by his psychic war against merciless, marauding extraterrestrials the Z’nox.

Adams ended his artistic tenure in grand style in that astounding alien invasion epic, but had moved on by the final outing (X-Men #66, cover-dated March 1970).

Although gone, the mutants were far from forgotten. Standard policy at that time to revive defunct characters was to pile on guest-shots and release reprints. Cover-dated December 1970, X-Men #67 saw them return, reliving early classics whilst a campaign of cameos carried them until the “All-New” team debuted in 1975.

One of the many kids utterly beguiled by the series’ transformation under Thomas & Adams was John Byrne. In 1999 he created a retroactive series in-filling untold events and exploits in the days between cancellation and the birth of the modern team. Pencilling in a passable blend of Adams and his own unique style, with Palmer triumphantly back on inks, Byrne took up where Thomas had left off, detailing untold secret adventures crafted with the advantage of 20-20 hindsight in respect to the decades of continuity that had since passed…

This first of two compilations collects X-Men: The Hidden Years #1-12 (originally published between December 1999- November 2000), and opens with a short teaser/prologue used to promote the series in other Marvel releases.

Featuring a younger, headstrong team far more fractious, aggressive and uncertain than ever seen in contemporary times, the uncanny action sees ‘Test to Destruction’ find the weary mutant heroes seemingly battling an ambush of old foes, only to discover that their peril is a cruel workplace assessment by their surprisingly militant and harsh “resurrected” tutor.

Continuity completists should note this mini-saga occurs between panels of X-Men: The Hidden Years #1, which launched a month later and – whilst recapping all those 1960s classics – dictated that the team revisit ‘Once More the Savage Land’’. This they do without Iceman, who had hot-headedly quit over Xavier’s callous tests and patronising attitude. If he was honest, though, the fact Alex was monopolising Drake’s dream girl Lorna didn’t help…

The team’s voyage south is to confirm the death of archenemy Magneto, but the disgruntled disenchanted heroes quickly fall foul of the steadfast principle dictating that somehow no modern vehicle reaches the primordial preserve without crashing. Narrowly surviving disaster, Angel, Beast and Cyclops are ministering to comatose Jean when they are ambushed by savages, and upon awakening learn Marvel Girl is dead and has been despatched to the Land of the Dead…

The shock is somewhat ameliorated in #2’s ‘The Ghost and the Darkness’ when erudite scholar Henry McCoy deduces exactly what that means here, before saving despondent Scott from suicide-by-T-Rex, and leading his chums in search of her.

Meanwhile in America, Bobby learns of the mission’s failure and that Xavier has sent X-novices Alex and Lorna after them, even as a continent away, Angel’s ultra-wealthy girlfriend Candace Southern buys herself into the crisis…

In a hidden city of freaks at the bottom of the world, the apparent corpse of Marvel Girl has been harvested by eerie priests of an exploitative cult able to raise the dead and rejuvenate the aged and decrepit. The Keepers of the Way have been exploiting the outer tribes’ practice of abandoning their old and sick for centuries, covertly building a monumental forced-labour camp of grateful slaves in an artificially extended underclass. Now, however, that dark paradise and the unstable radioactive volcano it’s built on is nearing its end.

Moreover – as quietly recovering Marvel Girl overhears – the secret rulers have recently started taking survival advice from what appears to be the ghost of Magneto…

Breaking into the citadel, the male X-Men dispel one ancient myth when Cyclops is killed and spontaneously resurrects without the actions of Keepers, leading to the exposure of another factor sustaining the priest-caste’s autonomy…

With enemies all around, Warren is separated from his teammates in ‘On Wings of Angels’ meeting another avian outcast even as Alex and Lorna beat the odds and land mostly in one piece. Even greater fortune blesses them when jungle wonders Ka-Zar and his sabretooth Zabu spot them and take charge of the rescue mission…

In the Keeper city, as Jean is overcome by Magneto, the truth of its imminent explosive doom is uncovered by her fellow X-Men. Angel and mute ally Avia reunite with the other guys in the hangar of a truly unique survival vehicle designed by the Keepers, just as the kingdom is engulfed in boiling lava. Their rush to escape latterly extends to and includes a fully alive master of magnetism in #4’s ‘Escape to Oblivion’

As the reunited mutants are carried every way the wind blows, Iceman has made his own way to the Savage Land and Candy Southern breaks into the X-Mansion for a ferocious confrontation with Professor X. Unaware that Ka-Zar, Alex and Lorna are still trekking through the green hell of the Savage Land, the X-Men and Magneto’s mob of mutant minions are helpless ‘Riders of the Storm’, with the escape vehicle disintegrating around them. When the maelstrom intensifies and the fragmenting vessel is blown thousands of miles adrift, McCoy falls overboard…

Some of that aforementioned hindsight then manifests in issue #6 as ‘Behold a Goddess Rising…!’ reveals how The Beast’s plummet to earth lands him in rural Kenya at the feet of a young weather goddess called Ororo

As Professor X and Candy come to an “arrangement” in Westchester County, on the outskirts of the dinosaur-infested Savage Land, Iceman – battered, bruised and briefly amnesiac – is saved from Pteranodons by energy-leach Karl Lykos. In Africa, McCoy is in earnest conference with the weather-warper. She had created a storm to serve her followers, but somehow the event was usurped by some mystery force, expanding to lethal, continent-spanning dimensions.

Having landed but separated but safely, Jean searches for her teammates, unaware Scott is helpless before the culprit, another mutant who has learned to predate on other Homo Superior…

When the other X-Men – past and future – converge on monstrous Deluge, they are easily overcome whilst back in the Savage Land, Ka-Zar, Alex and Lorna aid the survivors of the resurrection volcano, whilst hundred of miles distant, under that now-diminishing storm in the South Atlantic, the trawler “Sigurd Jarlson” pulls a couple of winged freaks out of its nets…

‘Power Play’ in #7 finds the defeated Kenyan contingent rally, escape certain death and apply all their wits, strength and a venerable old tactic to defeat Deluge, whilst under Antarctica, Lykos and Drake bond with the hero utterly oblivious to who Lykos is and what he did to Iceman when they first met. At sea, Angel and Avia learn that their saviours plan to sell them to a unique freak show just as the main X-team reach home in time to be pressured into another manic mission.

With additional inking by Joe Sinnott, #8 reveals a ‘Shadow on the Stars’ as the Fantastic Four of that era (Mr. Fantastic, The Thing, Human Torch and Inhuman princess Crystal) accompany Xavier and the X-Men after the Z’Nox. Although his epic psionic endeavours saved Earth from the marauding space parasites, it only served to unleash them upon other civilisations and now the Professor and Reed Richards intend to rectify that callous dereliction of duty. However, as the star trek unfolds something ancient, cosmic and fiery waits in anticipation for Jean Grey…

And in the Savage Land, the last remnants of the scattered X-Men reunite when Ka-Zar leads Alex and Lorna to Iceman… and Lykos…

X-Men: The Hidden Years #9 anticipates calamities and tragedies to come as ‘Dark Destiny’ finds Marvel Girl test-driven by the Phoenix Force, before being driven off, leading to a spectacular final confrontation with the Z’Nox.

Back on Earth, another plot thread is attached as in suburban Illinois, a little girl discovers a new trick she can play with her dolls…

As Xavier and McCoy investigate a potential New Mutant and learn that ‘Home is Where the Hurt is…’. the remaining team hunt for missing Warren and walk into a trap laid by the Brotherhood of Evil Mutants (Mastermind, Unus the Untouchable, The Blob and evil Professor X analogue Kreuger).

Happily, in ‘Destroy All Mutants’, Candy provides a very human X-factor to tip the scales, but nothing can help the Illinois embassage as little Ashley Martin is corrupted by her power and loses control of the Sentinel she’s “befriended”, forcing Xavier into a pragmatic but cruel sanction…

In the Savage Land, the illusory period of peace ends for the heroes when Magneto and his Mutates attack, sparking the return of Bobby’s memories and triggering the transformation of repentant Lykos into rapacious monster Sauron. ‘And Death Alone Shall Know My Name’ wraps up the first year of untold tales as the scattered mutants reunite to rescue Iceman, Havoc and Lorna, bombastically battling Magneto’s minions and closing with a cameo by Sub-Mariner that segues neatly into the classic saga told decades ago in Fantastic Four #101-104 (That’s not included here. You’ll need another collection for that slice of magnificence.).

Closing this fan-friendly compilation is a cover and variant gallery sans text for all art lovers.

Fast and furious, but ridiculously convoluted, this is a huge thrill for anyone drenched in X-lore and superbly illustrated in prime Fights ‘n’ Tights mode, but I fear might be a stretch for casual readers or newcomers to the many worlds of X.
© 2017 Marvel Characters, Inc. All rights reserved.

Werewolf by Night Marvel Masterworks volume 1


By Gerry Conway, Len Wein, Roy & Jean Thomas, Mike Ploog, Werner Roth, Ross Andru, & various (MARVEL)
ISBN: 978-1-3029-3346-3 (HB/Digital edition)

Now a star of page and screen, Werewolf by Night could be described as the true start of the Marvel Age of Horror. Now technically supplanted by modern Hopi/Latino lycanthrope Jake Gomez – who’s shared the designation since 2020 – these trials of a turbulent teen wolf opened the floodgates to a stream of Marvel monster stars and horror antiheroes.

Inspiration isn’t everything. In 1970, as Marvel consolidated its new position of market dominance – even after losing their two most innovative and inspirational creators, Steve Ditko and Jack Kirby – they did so employing a wave of new young talent, but less by experimentation and more by expanding proven concepts and properties. The only real exception to this was a mass-move into horror titles (or more accurately “monster titles” – the CCA still vetoed “horror”): a response to an industry down-turn in superhero sales, and a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

Almost overnight scary monsters became again acceptable fare on four-colour pages and whilst a parade of 1950s pre-code reprints made sound business sense (so they repackaged a bunch of those too), the creative aspect of the revived fascination in supernatural themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public.

As always, the watchword was fashion: what was hitting big outside comics would be incorporated into the print mix and shared universe mix as readily as possible. When proto-monster Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (October 1971) and the sky failed to fall in, Marvel launched a line of sinister superstars – beginning with a werewolf and a vampire…

Werewolf by Night debuted in Marvel Spotlight #2 (preceded by western-era hero Red Wolf in #1, and followed by Ghost Rider). In actuality, the series title, if not the actual character, was recycled from a classic pre-Comics Code short suspense-thriller from Marvel Tales #116, July 1953. Marvel always favoured using old (presumably already copyrighted) names and titles when creating new series and characters. The Hulk, Thor, Magneto, Doctor Strange and many others all got nominal starts as hairy underpants monsters or throwaways in some anthology or other.

Accompanied by an introductory reminiscence from Roy Thomas, this copious compendium collects the early adventures of a young West Coast wild one by re-presenting the contents of Marvel Spotlight #2-4, Werewolf by Night volume 1 #1-8 and a guest-shot from Marvel Team-Up #12 cumulatively covering February 1972 to August 1973.

The moonlit madness begins with that landmark first appearance, introducing teenager Jack Russell, who is suffering some sleepless nights…

Cover-dated February 1972 and on sale as 1971 closed, ‘Werewolf by Night!’ (Marvel Spotlight #2) was written by Gerry Conway and moodily, magnificently illustrated by Mike Ploog in the manner of his old mentor Will Eisner. The character concept came from an outline by Roy & Jeanie Thomas, describing the worst day of Jack’s life – his 18th birthday – which began with nightmares and ends in something far worse.

Jack’s mother and little sister Lissa are everything a fatherless boy could hope for, but new stepdad Philip and creepy chauffeur Grant are another matter. Try as he might, Jack can’t help but see them as self-serving and with hidden agendas…

At his party that evening, Jack has an agonising seizure and flees into the Malibu night, transforming for the first time into a ravening vulpine man-beast. At dawn, he awakes wasted on a beach to learn his mother has been gravely injured in a car crash. Something had happened to her brakes…

Sneaking into her hospital room, the distraught teen hears her relate the story of his birth-father: an Eastern European noble who loved her deeply, but locked himself away three nights every month…

The Russoff line is cursed by the taint of Lycanthropy: every child doomed to become a wolf-thing under the full-moon from the moment they reach 18 years of age. Jack is horrified on realising how soon his sister will reach her own majority…

With her dying breath Laura Russell makes her son promise never to harm his stepfather, no matter what…

Scenario set, with the traumatised wolf-boy uncontrollably transforming three nights every month, the weird, wild wonderment begins in earnest with the beast attacking the creepy chauffeur – who had doctored those car-brakes – but refraining – even in vulpine form – from attacking Philip Russell…

The second chapter sees the reluctant nocturnal predator rescue Lissa from a rowdy biker gang (they were everywhere back then) and narrowly escape the cops, only to be abducted by a sinister dowager seeking knowledge of a magical tome dubbed the Darkhold. This legendary spell-book is the apparent basis of the Russoff curse, but when Jack can’t produce the goods, he’s left to the mercies of ‘The Thing in the Cellar!’

Surviving more by luck than power, Jack’s third try-out issue fetches him up on an ‘Island of the Damned!’: introducing aging Hollywood screenwriter Buck Cowan, who will become Jack’s best friend and affirming father-figure as they jointly investigate the wolf-boy’s evil stepdad.

Russell had apparently sold off Jack’s inheritance, leaving the kid nothing but an old book. Following a paper trail to find proof Philip had Laura Russell killed leads them to an offshore fortress, a dungeon full of horrors and a ruthless mutant seductress…

The episode ended on a cliffhanger, presumably as an added incentive to buy Werewolf by Night #1 (cover-dated September 1972), wherein Frank Chiaramonte assumed inking duties with ‘Eye of the Beholder!…

Merciless biological freak Marlene Blackgar and her monstrous posse abduct the entire Russell family whilst looking for the Book of Sins, until – once more – a fearsome force of supernature awakes to accidentally save the day as night falls…

With ‘The Hunter… and the Hunted!’ Jack and Buck deposit the trouble-magnet grimoire with Father Joquez, a Christian monk and scholar of ancient texts, but are still hunted because of it. Jack quits the rural wastes of Malibu for a new home in Los Angeles, trading forests and surf for concrete canyons but life is no easier.

In #2, dying scientist Cephalos seeks to harness Jack’s feral life-force to extend his own existence, living just long enough to regret it. Meanwhile, Joquez successfully translates the Darkhold: an accomplishment allowing an ancient horror to possess him in WbN #3, in ‘The Mystery of the Mad Monk!’

Whilst the werewolf is saddened to end such a noble life, he feels far happier dealing with millionaire sportsman Joshua Kane, who craves a truly unique head mounted on the wall of his den in the Franke Bolle inked ‘The Danger Game’. Half-naked, exhausted and soaked to his now hairless skin, Jack must then deal with Kane’s deranged brother, who wants the werewolf for his pet assassin in ‘A Life for a Death!’ (by Len Wein & Ploog) after which ‘Carnival of Fear!’ (Bolle inks again) finds the beast – and Jack, once the sun rises – a pitiful captive of seedy mystic Swami Calliope and his deadly circus of freaks.

The wolf was now the subject of an obsessive police detective too. “Old-school cop” Lou Hackett is an old buddy of trophy-hunter Joshua Kane – and every bit as cruelly savage – but his off-the-books investigation hardly begins before the Swami’s plans fall apart in concluding part ‘Ritual of Blood!’ (inked by Jim Mooney).

The beast is safely(?) roaming loose in the backwoods for #8’s quirky and penultimate monster-mash when an ancient demon possesses a cute little bunny in Wein, Werner Roth & Paul Reinman’s ‘The Lurker Behind the Door!’, after we which we pause for now with a slight but stirring engagement in Marvel Team-Up #12, where Wein, Conway, Ross Andru & Don Perlin expose a ‘Wolf at Bay!’

As webspinning wallcrawler meets wily werewolf, they initially battle each other – and ultimately malevolent mage Moondark – in foggy, fearful San Francisco before Jack heads back to LA for more feral fury in a future issue…

With covers by Neal Adams& Tom Palmer, Ploog, Gil Kane and John Romita, this collection is supplemented with an unused Ploog cover for Marvel Spotlight#4; a gallery of original Ploog art pages and a previous collection cover by Arthur Adams & Jason Keith. A moody masterpiece of macabre menace and all-out animal action, this tome shares some of the most under-appreciated magic moments in Marvel history: tense, suspenseful and solidly compelling chillers to delight any fear fan or drama addict. If you crave a few fun frightmares, go get your paws on this.
© 2022 MARVEL.

Blue Beetle: Jaime Reyes Book Two


By John Rogers, J. Torres, Keith Giffen, Justin Peniston, Rafael Albuquerque, Freddie E. Williams II, Andy Kuhn, David Baldeón, Dan Davis, Steve Bird & various (DC Comics)
ISBN: 978-1-7795-2027-2 (TPB/Digital edition)

As the most recent incarnation of the venerable Blue Beetle brand makes the jump from comic book limbo and kids’ animation reruns into live action movie madness, here’s a recent collection from the superb 36-issue run that began in 2006: one of the most delightfully light-hearted and compelling iterations of the Golden Age stalwart and still pure joy to behold…

The Blue Beetle first appeared in Mystery Men Comics #1, published by Fox Comics and cover-dated August 1939. The eponymous lead character was created by Charles Nicholas (AKA Charles Wojtkowski): a pulp-styled mystery man who was a born nomad. Over the years and crafted by a Who’s Who of extremely talented creators, he was also inexplicably popular and hard to kill: surviving the failure of numerous publishers before ending up as a Charlton Comics property in the mid-1950s.

After releasing a few issues sporadically, the company eventually shelved him until the superhero revival of the early 1960s when Joe Gill, Roy Thomas, Bill Fraccio & Tony Tallarico revised and revived the character in a 10-issue run (June 1964, February 1966). Cop-turned-adventurer Dan Garrett was reinvented an archaeologist, educator and scientist who gained super-powers whenever he activated a magic scarab with the trigger phrase “Khaji Da!”

Later that year, Steve Ditko (with scripter Gary Friedrich) utterly reimagined the Blue Beetle. Ted Kord was an earnest and brilliant young researcher who had been a student and friend of Professor Garrett. When his mentor seemingly died in action, Kord trained himself to replace him: a purely human inventor/combat acrobat, bolstered by ingenious technology. This latter version joined DC’s pantheon during Crisis on Infinite Earths, earning a solo series and quirky immortality partnered with Booster Gold in Justice League International and beyond…

Collecting Blue Beetle (volume 7) #13-25 and spanning June 2007 to May 2008 – the saga follows the hallowed formula of a teenager suddenly gifted with great powers, and reveals how some heroes are remade, not born – especially when a sentient scarab jewel affixes itself to your spine and transforms you into an armoured bio-weapon.

At the height of the Infinite Crisis, El Paso high-schooler Jaime Reyes found a weird blue jewel shaped like a bug. That night, as he slept, it invaded him and turned him into a bizarre insectoid warrior.

Almost instantly, he was swept up in the chaos, joining Batman and other heroes in a climactic space battle. Inexplicably returned home, Jaime revealed his secret to his family and tried to do some good in his hometown of El Paso but had to rapidly adjust to huge changes. Best bud Paco had joined a gang of super-powered freaks, he learned that the local crime mastermind was his other best bud Brenda’s foster-mom, and a really scary military dude named Christopher Smith AKA Peacemaker started hanging around. He claimed the thing in Jaime’s back was malfunctioning alien tech, not life-affirming Egyptian magic and that he also had an unwelcome and involuntary connection to it…

We resume this cinematically-inspired return engagement with John Rogers, Rafael Albuquerque, David Baldeón & colourist Dan Davis’ ‘Defective’. Here a benevolent (seeming) alien from an interstellar collective named The Reach introduces himself and reveals that the scarab is an invitation used to prepare endangered worlds like Earth for trade and commerce as part of a greater pan-galactic civilisation. Unfortunately the one attached to Jaime has been damaged over the centuries it was here and isn’t working properly.

The Reach envoy is a big fat liar…

The Scarab should have paved the way for a full invasion and once they discover this, Jaime and Peacemaker grasp that The Reach are the worst kind of alien invaders; patient, subtle, deceptive and stocked with plenty of space-tech to sell to Earth’s greedy governments. The only hope of defeating the marauders is to expose their real scheme to the public – which is currently too dazzled by the intergalactic newcomers’ media blitz to listen…

‘Mister Nice Guy’ (Rogers & Albuquerque) finds the Beetle teamed again with erratic Guy Gardner: a Green Lantern who knows all about The Reach and their Trojan Agenda. Here the unhappy allies must defeat the macabre Ultra-Humanite who has sold his telepathic services to the prospective new overlords.

Seeking allies and solutions, Jaime meets Superman in guest creators J. Torres & Freddie Williams Jr.’s ‘Someone to Watch Over Me’: battling electrical anti-villain Livewire before one of the DCU’s gravest menaces manifests in Rogers & Albuquerque’s startlingly powerful change of pace tale ‘Total Eclipso: the Heart’.

‘Something in the Water’ sees elemental menace Typhoon employed by The Reach to endanger a coastal city – and Bruce Wayne’s off-shore oil wells – in a clever, insightful tale packing plenty of punch, before ‘Away Game’ – with contributions from Baldeón & Davis – finds the Beetle and Teen Titans in pitched and pithy battle against the unbeatable alien biker-punk Lobo.

Weirdly whimsical Keith Giffen joins Rogers & Albuquerque next, focusing on Brenda, who has blithely lived her entire life unaware that her surrogate parental unit is El Paso’s crime boss supreme. La Dama is also a hoarder and supplier of alien, futuristic and magical weaponry. The distraught lass learns ‘Hard Truths’ when rival mob Intergang declare war: sending 50-foot woman Giganta to smash La Dama’s family to gooey pulp… until the Beetle buzzes in…

The previous tales were first collected in 2008 as Blue Beetle: Reach for the Stars and are accompanied here by most of sequel volume End Game, which finds the blue boy fighting a very secret war against the seemingly saintly visitors from the stars.

What the Green Lantern Corps already know is that The Reach are rapacious conquerors who follow near-sacrosanct ancient “strategies” to increase their empire. First a scarab converts an indigenous inhabitant into a pathfinder – a devastating marauding bug warrior – before the undetectably orbiting Reach “arrive”, offering weapons and planet-changing technologies to any who want them. And in the interim, the benefactors build world-ripper engines to eventually tear planet and remaining resources into manageable, marketable portions…

Rogers & Albuquerque set up the climactic counterstrike to Armageddon in ‘Fear to Live’, as Peacemaker is selected by a Sinestro Corps power ring due to his ability to “instil great fear”, just as Reach’s Chief Negotiator seeks to take him out. The silent invaders are terrified: desperate to learn why after countless millennia a scarab has rebelled against their infallible programming and created a disobedient, destructive maverick in Reyes.

Having finally deduced the part Peacemaker plays in the rebellion of his strategic weapon, the Negotiator infects Smith with a fully-obedient scarab and transforms him into a monstrous killer-drone. However, the terrifying “Infiltrator” is still no match for Jaime and his now sentient and liberated inner bug, especially after the yellow ring and alien Green Lantern Brik join the struggle…

Before Jaime’s meticulously constructed masterplan to save Earth gets underway, Justin Penniston & Andy Kuhn step in with a powerful tale of mistakes and consequences in #21’s ‘Ghost of a Chance’. Stepping in to quell a riot at a Federal Correctional facility, The Beetle finds the latest incarnation of The Spectre impatiently executing murderers the authorities haven’t got around to yet. Severely outmatched and deeply emotionally conflicted, Jaime needs the sage advice of his father and sorceress girlfriend Traci 13 to a get a handle on the Why as much as the How and Who of this crisis…

After almost a year of preparation, the fate of Earth is resolved in End Game parts one to four, by Rogers, Albuquerque & Majors, starting out ‘Under Pressure’ as Earth’s leaders get deeper in debt to the so-amenable Reach, whilst the Beetle and his allies – his parents, Peacemaker, Paco, Brenda and Danni Garrett (granddaughter of the first Blue Beetle) – try to expose the hidden world-ripper stations and uncover a hidden race who are far from what they seem…

The unravelling eternal strategies have sown discord amongst the Reach with Chief Negotiator’s subordinate openly displaying defiance and advocating abandoning the texts and a century of invisible sedition for total savage warfare right now. Pushed into rash action, the big boss targets the Reyes family, but too late…

‘World Tour’ reveals how Blue Beetle has already invaded their orbiting cloaked base, using a tactic and weapon the scarabs have never before used…

All too soon the boy is defeated, captured, tortured and deprived of the malfunctioning scarab designated Khaji Da. As the Negotiator sadistically gloats, he’s unaware that this was the plan: to strike from ‘Outside-In’

With Traci 13 shielding the Reyes from retaliation, Jaime and his now-sentient symbiotic scarab are methodically taking the Reach apart, provoking a rash public attack on El Paso, the abrupt exposure of the formerly-shielded Reach legions and bases and a gathering of heroes. Can it be merely coincidence that the first responders in concluding clash ‘A Little Help From…’ are Ted Kord’s closest friends and allies, Fire, Ice, Guy Gardner and Booster Gold, or that Jaime has outwitted the perfidious purveyors of illicit high technology with the most primitive methods ever devised by humanity?

… And as Jaime and Khaji Da are plucked from certain death, the rebels leave behind something that will have devastating repercussions for The Reach…

To Be Continued

With covers by Cully Hamner, and Albuquerque this is a smart, fast and joyous thrill ride to delight fans of comics and other, lesser, media forms. There are so few series combining action and adventure with all-out fun and genuine wit, or which can evoke shattering tragedy and poignant loss on command. John Rogers and his stand-ins excel in this innovative and impossibly readable saga and the art is always top notch. With the climactic final battle against the Reach only setting the scene for more and better to come, this is a second chance you probably don’t deserve but should reach out and grab onto with all you’ve got.
© 2007, 2008, 2023 DC Comics. All Rights Reserved.

Superman Adventures volumes 1


By Paul Dini, Scott McCloud, Rick Burchett, Bret Blevins, Mike Manley & various (DC Comics)
ISBN: 978-1-4012-5867-2 (TPB/Digital edition)

At their primal hearts heroes like Batman and Superman appeal directly and powerfully to the little kids in us all, who helplessly rail at forces that boss us around and don’t let us be ourselves. Maybe that’s why the versions ostensibly and specifically made for youngsters are so often the most vivid and rewarding…

Almost a decade after John Byrne re-galvanised, reinvigorated and reinvented the look and feel of the Man of Steel, animator Bruce Timm returned to comicbook country to meld modern sensibility and classic mythology with Superman: The Animated Series.

With Paul Dini, he had already designed and overseen Batman: The Animated Series: a 1993 TV show which captivated young and old alike, breathing vibrant new life into an old concept. In 1996 lightning struck a second time. The show was another masterpiece and led to a tranche of sequels and spin-off including The New Batman/Superman Adventures, Justice League and Justice League Unlimited.

Although the Superman cartoon show (originally airing in the USA from September 6th 1996 to February 12th 2000) never got the airplay it deserved in Britain, it remains a highpoint in the character’s long, long animation history, second only to 17 astounding, groundbreaking shorts produced by the Max Fleischer Studio in the 1940s.

These stylish modern visualisations became the norm, extending to the Teen Titans, Legion of Super Heroes, Young Justice and Brave and the Bold animation series that so successfully followed.

The broad stylisation – dubbed “Ocean Liner Art Deco” – also worked magnificently in static two dimensions for the spin-off comic book produced by DC as seen in this first of four compilations, curating Superman Adventures #1-10 (November 1996-August 1997).

With no further ado, the all-ages action opens with ‘Men of Steel’ by show writer Paul Dini, illustrated with dash and verve by Rick Burchett & Terry Austin. Because they know their audience, the editors wisely treated prior animated episodes and comic releases as equally canonical, and here shady mega-billionaire Lex Luthor is a public hero even whilst covertly organising clandestine criminal deals, international coups and a secret war against the Man of Tomorrow.

The devil’s brew of dark deeds culminates here in the oligarch’s creation of a new secret weapon: a hyper-powerful robot-duplicate of Superman, which he uses to initially discredit and ultimately attack the Caped Kryptonian. If it manages to kill him, Lex can mass-produce them and sell them to warlords around the world…

Comics grand master Scott McCloud came aboard as regular scripter with the second issue as ‘Be Careful What You Wish For…’ sees the return of Kryptonite-powered cyborg Metallo. The mechanical maniac – like the rest of Metropolis – erroneously believes lonely, attention-seeking Kelly to be Superman’s girlfriend, but his sadistic revenge scheme hasn’t factored in how Lois Lane might react to the fraudulent claim…

Computerised Kryptonian relic Brainiac resurfaces in ‘Distant Thunder’, having placed its malign consciousness into Earth artefacts (such as robot cats!) before building a new body to facilitate a renewed assault on the Metropolis Marvel. As ever, Brainiac’s end goal is assimilating data, but Superman quickly realises how to turn that programmed compulsion into a weapon ensuring the computer tyrant’s defeat…

Apprentice photo-journalist Jimmy Olsen’s dreams of success and stardom get a big boost in issue #4’s ‘Eye to Eye’. After Luthor orchestrates another lethal attack on Superman – with an enhanced gravity-weapon – the cub reporter learns his job is as much about grit and guts as being in the right place at the right time…

Bret Blevins pencils ‘Balance of Power’ as electrical villain Livewire awakes from a coma and sets about equalizing gender inequality by taking over the world’s broadcast airwaves. With all male presences edited out thanks to her galvanic gifts, the sparky ideologue returns to her original agenda and attempts to eradicate too-powerful men like Superman and Luthor…

McCloud, Burchett & Austin reunite for the astoundingly gripping ‘Seonimod’ wherein Superman utterly fails to save Metropolis from complete annihilation. All is not lost, however, as Fifth Dimensional imp Mr. Mxyzptlk has trapped the hero in a backwards-spiralling time-loop, allowing the Man of Tomorrow one last chance to track a concatenation of disasters back to the inconsequential event that initially triggered the string of accidents which wiped out everything he cherishes…

‘All Creatures Great and Small part 1’ opens a titanic 2-part tale which sees Krypton’s Phantom Zone villains General Zod and Mala escape a miniaturised prison Superman had incarcerated them in. In the process they also shrink our hero to a few centimetres in height, but the endgame is far more devilish that that.

When scientific savant Professor Hamilton and top cop Dan “Terrible” Turpin join Lois in using a growth ray to restore Superman, Zod intercepts them and transforms himself into a towering colossus of chaos and carnage. Utterly overmatched and without options, the tiny Man of Tomorrow is forced into the most disgusting and risky manoeuvre of his career to bring the gigantic General low in the concluding ‘All Creatures Great and Small part 2’

Mike Manley pencils Superman Adventures #9 as ‘Return of the Hero’ focuses on an idealistic boy whose two heroes are Superman and Lex Luthor. However, as a series of arson attacks plagues his neighbourhood, Francisco Torres learns some unpleasant truths about the billionaire that shatter his worldview and almost destroy his family. Happily, the Caped Kryptonian proves to be a far more reliable role model…

Wrapping up this first cartoon collection is a classic clash between indomitable hero and deadly maniac, as a twisted techno-terrorist y returns, peddling Superman action figures designed to plunder and rob their owners’ parents. ‘Don’t Try This at Home!’ – by McCloud, Burchett & Austin – once again proves that no amount of devious deviltry can long deter the champion of Truth, Justice and the American Way…

Breathtakingly written and spectacularly illustrated, these stripped-down, hyper-charged rollercoaster-romps are pure, irresistible examples of the most primal kind of comics storytelling, capturing the idealised essence of what every Superman story should be. It’s a treasury every fan of any age and vintage will adore.
© 1996, 1997, 2015 DC Comics. All Rights Reserved.

Captain Marvel Mighty Marvel Masterworks volume 1


By Stan Lee, Roy Thomas, Arnold Drake, Gene Colan, Don Heck & various (MARVEL)
ISBN: 978-1-3029-4889-4 (PB/Digital edition)

It’s a year of many anniversaries for Marvel, and 1968 marks a couple of truly significant ones. It was the year the company finally broke free of a restrictive distribution deal and began an explosive expansion that led to market dominance. The other was more symbolic and seminal: the company secured the rights to an evocative and legendary name which it has successfully exploited ever since. Moreover, that name led to the soft introduction of a character who has become one of the faces of the modern Marvel Age.

Happy birthday Mar-Vell and Carol…

The stories re-presented here are timeless and have been gathered many times before but today we’re enjoying another example of The Mighty Marvel Masterworks line: designed with economy in mind and newcomers as target audience. These books are far cheaper, on lower quality paper and smaller – like a paperback novel. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all.

After years as an also-ran and up-&-comer, by 1968 Marvel Comics was in the ascendant. Their sales were catching up with industry leaders National/DC Comics and Gold Key, and they had finally secured a distribution deal that would allow them to expand their list of titles exponentially. Once the stars of “split-books” Tales of Suspense (Iron Man & Captain America), Tales to Astonish (The Hulk & Sub-Mariner) and Strange Tales (Doctor Strange & Nick Fury, Agent of S.H.I.E.L.D.) all won their own titles, the House of Ideas just kept on creating. One dead-cert idea was a hero named after the company – and one bringing popular cachet and nostalgic pedigree as well.

After the notorious decade long DC/Fawcett court case that began in 1940, the title Captain Marvel disappeared from newsstands. In 1967, during the superhero boom and “camp” craze generated by the Batman TV show, publisher MLF seemingly secured rights to the name and produced a number of giant-sized comics. Their star was an intelligent alien robot who could fly, divide his body into segments and shoot lasers from his eyes.

Despite a certain quirky charm, and being devised by comics veteran Carl (Human Torch) Burgos, the feature failed to attract a large following. On its demise, the name was quickly snapped up by expansionist Marvel Comics Group.

Marvel Super-Heroes was a brand-new title: it had been giant-sized reprint comic book Fantasy Masterpieces: combining monster and mystery tales with Golden Age Timely Comics classics, but with the 12th issue it added an all-new experimental section for characters without homes. These included Inhuman Medusa, Ka-Zar, Black Knight and Doctor Doom, along with new concepts like Guardians of the Galaxy, Phantom Eagle and, to start the ball rolling, a troubled alien spy sent to Earth from the Kree Galaxy. He held a Captain’s rank and his name was Mar-Vell.

This cosmically conceived, kid-friendly collection offers that origin adventure from Marvel Super-Heroes #12-13, the contents of Captain Marvel #1-7 plus a humorous take from Not Brand Echh #9: collectively spanning cover-dates December 1967 to August 1968.

Crafted by Stan Lee, Gene Colan & Frank Giacoia, the initial MS-H 15 page-instalment ‘The Coming of Captain Marvel!’ The tale derived directly from Fantastic Four #64-65, wherein the quartet defeated a super-advanced Sentry robot marooned on Earth by a mythical and primordial alien race, only to be attacked by a high official of those long-lost extraterrestrials in the very next issue!

After defeating Ronan the Accuser, the FF heard no more from the far from extinct Kree, but the millennia-old empire became once again interested in Earth. Dispatching a surveillance mission, the Kree wanted to know everything about us. Unfortunately, the agent they chose was a man of conscience, whilst his commanding officer Colonel Yon-Rogg was his ruthless rival for the love of the ship’s medical officer Una.

No sooner has the dutiful operative made a tentative planet-fall and clashed with the US Army from a local missile base (frequently hinted at as being Cape Kennedy) than the instalment ends. Stan & Gene had set the ball rolling leaving Roy Thomas to establish the basic ground-rules in the next episode.

Colan remained, this time with Paul Reinman inking. ‘Where Stalks the Sentry!’ sees the spy improving his fantastic weaponry before a blatant attempt by Yon-Rogg to kill him collaterally destroys a light aircraft carrying scientist Walter Lawson to that military base.

Assuming Lawson’s identity, Mar-Vell infiltrates “The Cape” but arouses the suspicions of security Chief Carol Danvers. He is horrified to discover the Earthlings are storing the Sentry (defeated by the FF) on site. Yon-Rogg, sensing an opportunity, reactivates the deadly mechanoid. As it goes on a rampage, only Mar-Vell stands in its path…

That’s a lot of material for 20 pages but Thomas & Colan were on a roll. With Vince Colletta inking, the third chapter was not in Marvel Super-Heroes but in the premiere issue of the Captain’s own title – released for May 1968. ‘Out of the Holocaust… A Hero!’ is an all-action thriller, detailing the Kree-man’s victorious clash with the superbot, but which still found space to establish twin sub-plots. Succeeding issues would focus on “Lawson’s” credibility and Mar-Vell’s inner doubts as the faithful Kree soldier rapidly loses faith in his own race and falls under the spell of the strangely beguiling humans…

The Captain’s first foray against a super-villain comes in the next two issues as we learn the Kree and Skrull Empire have been intergalactic rivals for eons, and the shapeshifters now need to know why there’s an enemy soldier stationed on neutral Earth.

Despatching their own top agent, ‘From the Void of Space Comes the Super Skrull!’ and the resultant battle almost levels the entire state before bombastically concluding with the Kree beaten, captured and interrogated. A month later he rallies ‘From the Ashes of Defeat!’ and spectacularly triumphs, whilst on the orbiting home front the romantic triangle sub-plot intensified as Yonn-Rogg looked for ways to send Mar-Vell to a justifiable death…

Issue #4 saw the secret invader clashing with fellow anti-hero Prince Namor the Sub-Mariner in ‘The Alien and the Amphibian!’ even as Mar-Vell’s superiors make increasingly ruthless demands of their reluctant agent.

Captain Marvel #5 saw Arnold Drake & Don Heck assume the creative chores (with John Tartaglione on inks) in cold-war monster-mash clash ‘The Mark of the Metazoid’, wherein a mutated Soviet dissident is forced by his militaristic masters to kidnap Walter Lawson (that’s narrative symmetry, that is).I ssue #6 then places the Captain ‘In the Path of Solam!’: battling a marauding sun-creature even as Carol Danvers gets ever-closer to proving that something’s not right with the enigmatic consultant Lawson. Meanwhile, the man impersonating him is forced to prove his loyalty to his species by unleashing a Kree bio-weapon on an Earth community in ‘Die, Town, Die!’ However, all is not as it seems because murderous animate Quasimodo, the Living Computer is also involved…

To Be Continued…

Wrapping up this first volume is a burst of light relief from Marvel’s sixties parody comic Not Brand Echh From # 9, ‘Captain Marvin: Where Stomps the Scent-ry! or Out of the Holocaust… Hoo-Boy!!’ finds Thomas, Colan & Frank Giacoia wickedly reimagining the origin. It’s either funny or painful depending on your attitude…

Mar-Vell and Carol Danvers have both been Captain Marvel and starred in some our art form’s most momentous and entertaining adventures. Today’s multimedia madness all started with these iconic and evergreen Marvel tales, and it’s never too late for you to join the ranks of the cosmic cognoscenti…
© 2023 MARVEL.

X-Men – Battle of the Atom


By Brian Michael Bendis, Brian Wood, Jason Aaron, Stuart Immonen, Frank Cho, David López, Chris Bachalo, Giuseppe Camuncoli, Esad Ribic, & various (MARVEL)
ISBN: 978-0-7851-8906-0 (US HB/Digital edition) 978-1-84653-572-7 (Marvel/Panini UK TPB)

Sixty years ago, at the dawn of the Marvel Age, some very special kids were chosen by wheelchair-bound mutant telepath Charles Xavier. Uncanny teen outsiders Scott Summers, Bobby Drake, Warren Worthington III, Jean Grey and Henry McCoy were taken under the wing of the enigmatic Professor X as he enacted his dream of brokering peace and achieving integration between humanity and an emergent off-shoot race of mutants, no matter what the cost.

To achieve his dream he educated and trained the youngsters – codenamed Cyclops, Iceman, Angel, Marvel Girl and The Beast – for unique roles as heroes, ambassadors and symbols in an effort to counter the growing tide of human prejudice and fear. The dream was noble, inspirational and worth dying for, and over the years many mutants battling under the X-banner did just that. The struggle to integrate mutants into society seemed to inevitably result in conflict, compromise and tragedy.

During the cataclysmic events of Avengers versus X-Men, the idealistic, steadfast and trustworthy team leader Cyclops killed Xavier before eventually joining with past comrade Magik and former foes Magneto and Emma Frost in a hard-line alliance devoted to preserving mutant lives at the cost, if necessary, of human ones. This new attitude appalled many of their formers associates.

Abandoning Scott, his surviving team-mates Beast and Iceman joined with second generation X-Men such as Wolverine, Psylocke and Storm and stayed true to Xavier’s dream. Opting to protect and train the coming X-generation of mutant kids whilst honouring Xavier’s Dream, they are continuing his methods at the Jean Grey School for Higher Learning under the direction of new Head Professor Kitty Pryde

Things got really complicated after Hank McCoy discovered he was dying. Obsessed with the idea that the naive First Class of X-Men might be able to sway Mutant Enemy terrorist No. 1 back from his current path of doctrinaire madness and ideological race war insanity, the Beast used time-travel tech in a last-ditch attempt to prevent a species war. By bringing the five youngsters back to the future he hoped to reason with the debased, potentially deranged Cyclops and fix everything before his impending death…

The gamble paid off in all the wrong ways. Rather than shocking Scott back to his senses, the confrontation simply hardened the renegade’s heart and strengthened his resolve. Moreover, even after the younger McCoy impossibly cured his older self, young Henry and the rest of the X-Kids refused to go home until “bad” Scott was stopped…

The elder Cyclops and his “Extinction Team” face many problems. Magneto is playing a double (or is it a treble?) game; betraying the terrorists to S.H.I.E.L.D. Director Maria Hill, and her to Cyclops. Moreover as they travel the world gathering up freshly activated Homo Superior kids, the Extinction-ers have been repeatedly targeted by a new mysterious next generation of robotic hunter/killer Sentinels.

All these tales were detailed in X-titles which resulted from the MarvelNOW! publishing event: a jumping-on point which reshaped the whole company continuity, taking the various mutant bands in strange new directions.

Scripted primarily by Brian Michael Bendis, this chronal chronicle collects all the issues in a crossover affecting those niche X-titles through September and October 2013 – specifically All-New X-Men #16-17, X-Men #5-6, Uncanny X-Men #12-13, and Wolverine & the X-Men #36-37, all bracketed by bookend miniseries X-Men – Battle of the Atom #1-2. This plot-light but action-packed, tension-drenched time-travel drama served to set up the next year’s worth of mutant mayhem…

It all begins with X-Men – Battle of the Atom #1, illustrated by Frank Cho, Stuart Immonen & Wade Von Grawbadger, wherein demon-tainted Magik engages her teleportational ability to traverse time and space. Voyaging into the future to see what tomorrow holds for her kind, her answer appears to be Sentinels, increased human hatred and never-ending conflict…

Back in the now, Professor Pryde is continuing the First Class kids’ on-the-job training against an emergent and very ticked off mutant when more mystery sentinels attack. Like evil cavalry, the Extermination team materialise and the ideological opponents pitch in together. In the melee, young Cyclops is killed by a stray blast and his older-self blinks out of existence. Thankfully even as the entire area begins to shake and fall apart, mutant healer Triage is able to resurrect the dying X-Man. The disruptions cease, but the near-disaster reopens the old argument: the Original Five X-Men are endangering all of existence by living in their own future…

Resolute Kitty overrules young Jean Grey and orders the present-day Beast to send them back. However, when the furry blue boffin activates the time-cube a strange yet familiar band of X-Men tumble out of it…

The tale resumes in All-New X-Men #16 (Immonen & Von Grawbadger) as the Extinction team (which now includes the time-displaced young Angel and Grey School defectors the Stepford Sisters Celeste, Mindee & Phoebe) review the attack and consider the notion that S.H.I.E.L.D. might be behind the new Sentinels. Meanwhile, at the aforementioned Grey School the intruders (an elderly Kitty Pride, the grandson of Charles Xavier, an Iceman-Hulk, Deadpool, a much more mutated Beast, adult Molly Hayes from The Runaways and mystery telepath Xorn) are demanding that the Original 5 be immediately sent back to their own time… or else…

A huge fight erupts and in the confusion, traumatised kids Scott and Jean steal a plane, running away to make sense of all the pressure and acrimony. Most importantly, although the future X-Men’s minds were psi-screened, young Marvel Girl – thanks to her new, barely controllable telepathic abilities – has picked up something indefinable and ominously threatening, …

As tempers cool in the aftermath, Xorn removes her mask, revealing herself as the fugitive girl’s bitter, wiser, fiercely determined older self. One of them, anyway…

Written by Brian Wood and illustrated by David López & Cam Smith, X-Men #5 picks up the pace as the now tenuously collaborating teams set off after the kids. Storm, however, gives her all-female squad different instructions: Rogue and Psylocke join the main party whilst Pryde, Rachel Grey (the confusingly alternate Earth daughter of a different Cyclops and Jean Grey) and vampiric-mutant Jubilee are tasked with guarding the remaining Originals, little Henry McCoy and Bobby Drake…

Never good at obeying orders, they instead follow Scott and Jean themselves, provoking another all-X confrontation allowing the runaways to bolt for ruined mutant sanctuary Utopia – where the Extinction team are already waiting…

Tensions escalate in Uncanny X-Men #12 (by Bendis, Chris Bachalo, Tim Townsend, Mark Irwin, Jaime Mendoza, Victor Olazaba & Al Vey) as the “mutant terrorists” learn of the future X-Men and their mission. It is only then that Magik shares her recent time-travel jaunt and (some of) what she’s been keeping to herself…

In the light of these events the Extinction-ers are split: Cyclops wanting to help the kids whilst Emma rebels and announces that she’ll be helping Xorn and her crew send all the early X-Men back where they belong…

That resolution only lasts as long as it takes to meet their descendants and legacies. Wolverine & the X-Men #36 (Jason Aaron, Giuseppe Camuncoli & Andrew Currie) soon sees all three generations of mutants in brutal internecine combat which only ends when young Jean at last acquiesces to the constant pressure and promises to take her team back where they came from…

Then all hell breaks loose as the real Future X-Men show up…

Thanks to Magik, the true defenders of Xavier’s dream have travelled back to Now, tracking perpetrators of an assassination atrocity committed at the crowning moment of mutant/human cooperation. Colossus, Wiccan, Ice Master, Wolverine (AKA Jubilee), Quentin “Phoenix” Quire, Kymera and Sentinel-X seek to ensure the madness will end before it begins…

No more spoilers from me then except to say that Cam Smith & Terry Pallot help with inks on X-Men #6 and the concluding X-Men: Battle of the Atom #2 is scripted by Aaron with portentous ‘Epilogues’ by Bendis & Brian Wood, illustrated by Esad Ribic, Camuncoli, Currie, Tom Palmer & Kristopher Anka.

In that stunning, ever-escalating blockbuster clash the various iterations of Once-&-Future mutant champions switch sides and back again; fight, quip, discover which presumed ally is behind the new Sentinels and in some cases give their lives to preserve everything good before it all turns out OK – at least for the moment…

When the smoke clears a new chapter will begin with the Original kids willing but now unable to return to their origin time; the Jean Grey School forever changed; friendships and alliances destroyed and Cyclops’ Extinction team immeasurably stronger…

Crucially, the most psychotic and potentially lethal monster from tomorrow never made it back to the future and might possibly be stalking today’s heroes, whilst time-disruption caused by the assorted chronally-misplaced persons bodes badly for the continuance of existence…

X-Men: Battle of the Atom is peppered with pinups and a huge cover-&-variants gallery by Art Adams, Simone Bianchi & Frank Martin, Frazer Irving, Ed McGuiness & Dexter Vines, Marte Gacia, Lopez, Phil Noto, Stefano Casselli & Andres Mossa, Frank Cho, Shane Davis, Nick Bradshaw, Stephanie Hans, Adi Granov, Immonen, Terry & Rachel Dodson, Leonel Castellani, Bachalo (Lego X-Men covers), Anka, Milo Manara and Esad Ribic: a perfect end to the timeless never-ending battle…
© 2019 MARVEL.

The Jack Kirby Omnibus volume 2 – starring The Super Powers


By Jack Kirby, with Mike Royer, D. Bruce Berry, Wally Wood, Pablo Marcos, Adrian Gonzalez, Greg Theakston, Alex Toth, Vince Colletta, Joe Simon, Denny O’Neil, Martin Pasko, Steve Sherman, Michael Fleisher, Joey Cavalieri, Paul & Alan Kupperberg, Bob Rozakis & various (DC Comics)
ISBN: 978-1-4012-3833-9 (HB)

Famed for larger-than-life characters and gigantic, cosmic imaginings, Jack Kirby was an astute, imaginative, spiritual man who lived through poverty, gangsterism, the Depression, Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures. He was open-minded and utterly wedded to the making of comics stories on every imaginable subject. He always believed that sequential narrative was worthy of being published as real books beside mankind’s other literary art forms.

History has proved him right, and showed us just how ahead of the times he always was.

There’s a magnificent abundance of Kirby commemorative collections around these days (though still not all of it, so I remain a partially disgruntled dedicated fan). This particular magnificent hardback compendium re-presents most of the miscellaneous oddments of the “King’s DC Canon”; or at least those the company still retains rights for. The licenses on stuff like his run on pulp adaptation Justice Inc. (and indeed Marvel’s 2001: A Space Odyssey comic) will not be forthcoming any time soon…

Some of the material here is also available in 2019’s absolutely monster DC Universe Bronze Age Omnibus by Jack Kirby, but since it isn’t available digitally either (yet), you’d best have strong wrists and a sturdy desk at hand for that one.

Happily, this less massive tome from 2013 is less of a strain physically or financially. It opens with pages of hyper-kinetic Kirby pencil pages and a moving ‘Introduction by John Morrow’ before hurtling straight into moody mystery with a range of twice told tales.

On returning from WWII, Kirby reconnected with long-term creative partner Joe Simon. National Comics/DC was no longer a welcoming place for the reunited dream team supreme and by 1947 they had formed their own studio. Subsequently enjoying a long and productive relationship with Harvey Comics (Stuntman, Boy’s Ranch, Captain 3-D, Lancelot Strong, The Shield, The Fly, Three Rocketeers and more) the duo generated a stunning variety of genre features for Crestwood/Pines supplied by their “Essankay”/ “Mainline” studio shop.

Triumphs included Justice Traps the Guilty, Fighting American, Bullseye, Police Trap, Foxhole, Headline Comics and especially Young Romance amongst many more: a veritable mountain of mature, challenging strip material in a variety of popular genres.

One was mystery and horror, and amongst the dynamic duo’s Prize Comics concoctions was noir-informed, psychologically-underpinned supernatural anthology Black Magic – and latterly, short-lived yet fascinating companion title Strange World of Your Dreams.

These comics anthologies eschewed traditional gory, heavy-handed morality plays and simplistic cautionary tales for deeper, stranger fare, and – until the EC comics line hit their peak – were far and away the best mystery titles on the market.

When the King quit Marvel for DC in 1970, his new bosses accepted suggestions for a supernatural-themed mature-reading magazine. Spirit World was a superb but poorly received and largely undistributed monochrome magazine. Issue #1 – and only – appeared in the summer of 1971, but editorial cowardice and backsliding scuppered the project before it could get going.

Material from a second, unpublished issue eventually appeared in colour comic books Weird Mystery Tales and Forbidden Tales of Dark Mansion, but with his ideas misunderstood, ignored or side-lined by the company, Kirby reverted to more traditional fare. Never truly defeated though, he cannily blended his belief in the marketability of the supernatural with flamboyant superheroics to create another unique and lasting mainstay for the DC universe. The Demon only ran a couple of years but was a concept later talents would make a pivotal figure of the company’s continuity.

Jack’s collaborations with fellow industry pioneer Joe Simon always produced dynamite concepts, unforgettable characters, astounding stories and huge sales, no matter what genre avenues they pursued, blazing trails for so many others to follow and always reshaping the very nature of American comics with their innovations and sheer quality.

As with all their endeavours, Simon & Kirby offered stories shaped by their own sensibilities. Identifying a “mature market” gap in the line of magazines they autonomously packaged for publishers Crestwood and Prize, they realised the sales potential of high-quality spooky material. Thus superb, eerily seminal Black Magic debuted with an October/November 1950 cover-date; supplemented in 1952 by boldly obscure psychological drama anthology The Strange World of Your Dreams. This title was inspired by studio-mate Mort Meskin’s vivid and punishing night terrors: dealing with fantastic situations and – too frequently for comfort – unable or unwilling to provide pat conclusions or happy endings. There was no cosmic justice or calming explanations available to avid readers. Sometimes The Unknown just blew up in your face and you survived – or didn’t. No one escaped whole or unchanged…

Thus, this colossal compendium of cult cartoon capers commences with DC’s revival of Black Magic as a cheap, modified and toned down reprint title.

The second #1 launched with an October/November 1973 cover-date, offering crudely re-mastered versions of some astounding classics. Benefitting from far better reproduction technology here is ‘Maniac!’ (originating in Black Magic #32 September/October 1973): an artistic tour de force and a tale much “homaged” by others in later years, detailing how and why a loving brother stops villagers taking his simple-minded sibling away. This is followed by ‘The Head of the Family!’ (BM #30 May/June 1954, by Kirby & Bruno Premiani) exposing the appalling secret shame of a most inbred clan…

DC’s premier outing ended with a disturbing tale first seen in Black Magic #29 (March-April 1954). Specifically cited in 1954’s anti-comic book Senate Hearings, ‘The Greatest Horror of them All!’ told a tragic tale of a freak hiding amongst lesser freaks…

Cover-dated December 1973/January 1974, DC’s second shot opened with ‘Fool’s Paradise!’ (BM #26, September/October 1953) as a petty thug stumbles into a Mephistophelean deal and reveals how ‘The Cat People’ (#27 November/December 1953) mesmerised and forever marked an unwary tourist in rural Spain before ‘Birth After Death’ (#20 January 1953) retold the true tale of how Sir Walter Scott’s mother survived premature burial, and ‘Those Who Are About to Die!’ (#23 April 1953) sketched out how a painter could predict imminent doom…

‘Nasty Little Man!’ (#18 November 1952) fronted DC’s third foray and gets my vote for creepiest horror art job of all time. Here three hobos discover to their everlasting regret why you shouldn’t pick on short old men with Irish accents. ‘The Angel of Death!’ (#15 August 1952) then details an horrific medical mystery far darker than mere mystic menace…

In the 1950s, as their efforts grew in popularity, S & K were stretched thin. Utilising a staff of assistants and crafting fewer stories themselves meant they could keep all their deadlines.

The ‘Cover art for Black Magic #4, June/July 1974’ swiftly segues into ‘Last Second of Life!’(Black Magic volume 1 #1, October-November 1950 and their only narrative contribution to that particular DC issue) wherein a rich man, obsessed over what the dying see at their final breath, soon regrets the unsavoury lengths he went to in finding out…

There were two in the next issue. ‘Strange Old Bird!’(courtesy of Black Magic #25 June/July 1953) is a gently eerie thriller of a little old lady who gets the gift of renewed life from her tatty and extremely flammable feathered old friend and ‘Up There!’ from the landmark 13th issue (June 1952) – the saga of a beguiling siren stalking the upper stratosphere and scaring the bejabbers out of a cool test pilot…

DC issue #6 reprises ‘The Girl Who Walked on Water!’ (BM #11 April 1952), exposing the immense but fragile power of self-belief whilst the ‘Cover art for Black Magic #7, December 1974/January 1975’ (originally #17 October 1952) provides a chilling report on satanic vestment ‘The Cloak!’ (BM #2 December 1950/January 1951) and ‘Freak!’ (also from #17) shares a country doctor’s deepest shame…

DC’s #8 revisited The Strange World of Your Dreams, beginning with “typical insecurity nightmare” ‘The Girl in the Grave!’ (#2, September/October 1952). The Meskin-inspired anthology of oneiric apparitions eschewed cheap shocks, mindless gore and goofy pun-inspired twist-ending yarns in favour of dark, oppressive suspense, soaked in psychological unease and tension over teasing…

Following up with ‘Send Us Your Dreams’ from the same source (requesting readers’ ideas for spokes-parapsychologist Richard Temple to analyse), DC’s vintage fear-fest concludes with # 9 (April/May 1975) and ‘The Woman in the Tower!’ as originally seen in SWoYD #3, (November/December 1952) detailing the symbolism of oppressive illness…

When his Fourth World Saga stalled, Kirby continued creating new material with Kamandi – his only long-running DC success – and explored WWII in The Losers whilst creating the radical, scarily prophetic, utterly magnificent Omac: One Man Army Corps, but still could not achieve the all-important sales the company demanded. Eventually he was lured back to Marvel and new challenges like Black Panther, Captain America, 2001: A Space Odyssey, Devil Dinosaur, Machine Man and especially The Eternals.

Before that though, he unleashed new concepts and even filled in on established titles. As previously moaned about, however, his 3-issue run on Justice Inc. – adapting 1930s’ licensed pulp star The Avenger – is not included here, but at least his frankly astounding all-action dalliance with martial arts heroics is…

Inked by D. Bruce Berry and debuting in all-new try-out title 1st Issue Special #1 (April 1975), ‘Atlas the Great!’ harked back to the dawn of human civilisation and followed the blockbusting trail of mankind’s first super-powered champion in a blazing Sword & Sorcery yarn.

1st Issue Special #5 (August 1975, Berry) highlighted the passing of a torch as a devout evil-crusher working for an ancient justice-cult retired and tipped his nephew – Public Defender Mark Shaw – to become the latest super-powered ‘Manhunter’, after which a rare but welcome digression into comedy manifested as ‘The Dingbats of Danger Street (1st Issue Special #6, September 1975). With Mike Royer inking, Kirby unleashed a bizarre and hilarious revival of his Kid Gang genre, starring four multi-racial street urchins united for survival and to battle surreal super threats…

Kirby – and Berry – limned the third issue of troubled martial arts series Richard Dragon, Kung Fu Fighter (August/September 1975). Scripted by Denny O’Neil, the savage shocker pits the lone warrior against an army of assassins in ‘Claws of the Dragon!’

‘Fangs of the Kobra!’ comes from Kobra #1, released with a February/March 1976 cover-date. The tale is strange in both execution and delivery, with Kirby’s original updating of Dumas’ tale The Corsican Brothers reworked by Martin Pasko, Steve Sherman and artists Pablo Marcos & Berry.

It introduces brothers separated at birth. Jason Burr grew up a normal American kid whilst his twin – stolen by an Indian death cult – was reared as Kobra, the most dangerous man alive. Sadly for the super-criminal, young adult Jason is recruited by the authorities because of a psychic connection to the snake lord: a link allowing them to track each other and also feel and experience any harm or hurt the other experiences…

When Simon & Kirby came to National/DC in 1942 one of their earliest projects was revitalising the moribund Sandman strip in Adventure Comics. Their unique blend of atmosphere and dynamism made it one of the most memorable, moody and action-packed series of the period (as you can see by reading their companion volume The Sandman by Simon & Kirby).

The band was brought back together for The Sandman #1 (cover-dated Winter 1974): a one-shot project which kept the name but created a whole new mythology. Scripted by Simon and inked by Royer, ‘General Electric’ revealed how the realm of dreams was policed by a scarlet-&-gold super-crusader dedicated to preventing nightmares escaping into the physical world. With unwilling assistants Glob and Brute, the Sandman also battled real world villains exploiting the unconscious Great Unknown. The heady mix was completed by frail orphan Jed, whose active sleeping imagination seemed to draw trouble to him.

The proposed one-off was a minor hit at a tenuous time in comics publishing, and DC kept it going, even though the originators were not interested. Kirby & Royer did produce the ‘Cover art Sandman #2, April/May 1975’ and ‘Cover art Sandman #3, June/July 1975’ before the King returned to the series with #4.

‘Panic in the Dream Stream’ – August/September 1975 – was scripted by Michael Fleisher, and revealed how a sleepless alien race attempted to conquer Earth through Jed’s fervent dreams: a traumatic channel that also allowed them to invade Sandman’s Dream Realm. The next issue (October/November 1975) heralded an ‘Invasion of the Frog Men!’ into an idyllic parallel dimension whilst the next reunited a classic art team. Wally Wood inked Jack for Fleisher’s ‘The Plot to Destroy Washington D.C.!’. Here mind-bending cyborg Doctor Spider subverted and enslaved Glob and Brute in his eccentric ambition to take over America…

Although Sandman #6 (December 1975/January 1976) was the last published issue, another tale was already completed. It finally appeared in reprint digest Best of DC #22 (March 1982). ‘The Seal Men’s War on Santa Claus’ with Fleisher scripting and Royer handling the brushwork was a sinister seasonal romp with Jed’s wicked foster-family abusing him in classic Scrooge style before the Weaver of Dreams summons him to help save Christmas from bellicose well-armed aquatic mammals…

During the 1980s costumed heroes stopped being an exclusively print cash cow. Many toy companies licensed Fights ‘n’ Tights titans and reaped the benefits of ready-made comic book spin-offs. DC’s most recognizable characters morphed into a top-selling action figure line and were inevitably hived off into a brisk and breezy, fight-frenzied miniseries.

Super Powers launched in July 1984 as a 5-issue miniseries with Kirby covers and his signature characters prominently represented. Jack also plotted the stellar saga with scripter Joey Cavalieri providing dialogue, and Adrian Gonzales & Pablo Marcos illustrating a heady cosmic quest comprising numerous inconclusive battles between agents of Good and Evil.

In ‘Power Beyond Price!’, ultimate nemesis Darkseid despatches four Emissaries of Doom to destroy Earth’s superheroes. Sponsoring Lex Luthor, The Penguin, Brainiac and The Joker the monsters jointly target Superman, Batman & Robin, Wonder Woman, The Flash, Aquaman and Hawkman

The combat escalates in #2’s ‘Clash Against Chaos’ with the Man of Steel and Scarlet Speedster tackling Luthor, whilst Aquaman and Green Lantern pummel the Penguin as Dark Knight and Winged Wonder confront a cosmically-enhanced Harlequin of Hate…

With Alan Kupperberg inking, an inconclusive outcome leads to a regrouping of evil and an attack by Brainiac on Paradise Island. With the ‘Amazons at War’ the Justice League rally until Superman is devolved into a brutal beast who attacks his former allies. All-out battle ensues in ‘Earth’s Last Stand’, before Kirby stepped up to write and illustrate the fateful finale: cosmos-shaking conclusion ‘Spaceship Earth – We’re All on It!’  (November 1984, with Greg Theakston suppling inks)…

A bombastic Super Powers Promotional Poster leads into a nostalgic reunion as DC Comics Presents #84 (August 1985) reunited Jack with his first “Fantastic Four”. ‘Give Me Power… Give Me Your World!’ – written by Bob Rozakis, Kirby & Theakston (with additional art by the legendary Alex Toth) – pits Superman and the Challengers of The Unknown against mind-bending Kryptonian villain Zo-Mar, after which the ‘Cover art for Super DC Giant S-25, July/ August 1971’ (inked by Vince Colletta) segues into the Super Powers miniseries, spanning September 1985 to February 1986.

Scripted by Paul Kupperberg the Kirby/Theakston saga ‘Seeds of Doom!’ recounts how deadly Darkseid despatches techno-organic bombs to destroy Earth, requiring practically every DC hero to unite to end the threat.

With squads of Super Powers travelling to England, Rome, New York, Easter Island and Arizona the danger is magnified ‘When Past and Present Meet!’ as the seeds warp time and send Aquaman and the Martian Manhunter back to days of King Arthur

Issue #3 (November 1985) finds Red Tornado, Hawkman and Green Arrow plunged back 75 million years in ‘Time Upon Time Upon Time!’ even as Doctor Fate, Green Lantern and Wonder Woman are trapped in 1087 AD, battling stony-faced giant aliens on Easter Island.

Superman and Firestorm discover ‘There’s No Place Like Rome!’as they battle Darkseid’s agent Steppenwolf in the first century whilst Batman, Robin and Flash visit a future where Earth is the new Apokolips for #5’s ‘Once Upon Tomorrow’, before Earth’s scattered champions converge on Luna to spectacularly squash the schemes-within-schemes of ‘Darkseid of the Moon!’

Rounding out the astounding cavalcade of wonders is a selection of Kirby-crafted Profiles pages from Who’s Who: The Definitive Directory of the DC Universe 1985-1987: specifically, Ben Boxer, the Boy Commandos, Challengers of the Unknown, Crazy Quilt, Etrigan the Demon, Kamandi, The Newsboy Legion, Sandman (the Dream Stream version from 1974), Sandy, the Golden Boy and Witchboy Klarion.

Kirby was and remains unique and uncompromising. His words and pictures comprise an unparalleled, hearts-and-minds grabbing delight no comics lover can possibly resist. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind.

That doesn’t alter the fact that his life’s work from 1937 to his death in 1994 shaped the entire American comics scene – and indeed the entire comics planet – affecting the lives of billions of readers and thousands of creators in all areas of artistic endeavour for generations and is still winning new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep and simultaneously mythic and human.

He is the King and will never be supplanted.
© 1971, 1973, 1974, 1975, 1976, 1984, 1985, 1986, 1987, 2013 DC Comics. All Rights Reserved.

Superman Sunday Classics Strips 1-183 (1939-1943)


By Jerry Siegel & Joe Shuster & the Superman Studio (DC/Kitchen Sink Press: Sterling Publishing Co. Inc.)
ISBN: 978-1-40273-786-2 (Sterling) 978-1-56389-472-5(DC/KS)

It’s indisputable that the American comic book industry – if it existed at all – would have been an utterly unrecognisable thing without Superman. Jerry Siegel & Joe Shuster’s unprecedented invention was rapturously adopted by a desperate and joy-starved generation, quite literally giving birth to a genre if not an actual art form.

Within three years of his 1938 debut, the intoxicating blend of breakneck, breathtaking action and wish-fulfilment that epitomised the early Man of Tomorrow spawned an impossible army of imitators. The original’s antics and variations grew to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction fantasies, and whimsical comedy. Once the war in Europe and the East ensnared America, patriotic relevance for a host of gods, heroes and monsters exploded: all dedicated to exuberant, eye-popping excess and vigorous dashing derring-do.

In comicbook terms Superman was master of the world. Moreover, whilst transforming the shape of the fledgling funnybook industry, the Metropolis Marvel relentlessly expanded into all areas of the entertainment media. Although we all think of the Cleveland boys’ iconic invention as the epitome and acme of comicbook creation, the truth is that very soon after his debut in Action Comics #1, the Man of Steel became a fictional multimedia monolith in the same league as Popeye, Tarzan, Sherlock Holmes and Mickey Mouse.

We parochial and possessive comics fans too often regard our purest, most powerful icons in purely graphic narrative terms, but the likes of Batman, Spider-Man, The Avengers and their hyperkinetic kind long ago outgrew four-colour origins and are now fully mythologized media creatures instantly familiar in mass markets, across all platforms and age ranges…

Far more people have seen or heard an actor as Superman than have ever read his comicbooks. The globally syndicated newspaper strips alone reached untold millions, and by the time his 20th anniversary rolled around at the very start of what we know as the Silver Age of Comics, Superman was a thrice-weekly radio serial regular and starred in an astounding animated cartoon series, two films, on TV and a prose novel by George Lowther.

He was a perennial sure-fire success for toy, game, puzzle and apparel manufacturers and had just ended that first smash live-action television presence. In his future were three more shows (Superboy, Lois & Clark and Smallville), a stage musical, a string of blockbuster movie franchises and an almost seamless succession of games, bubble gum cards and TV cartoons beginning with The New Adventures of Superman in 1966 and continuing ever since. Even his superdog Krypto got in on the small-screen act…

Although pretty much a spent force these days, for the majority of the last century the newspaper comic strip was the Holy Grail that all American cartoonists and graphic narrative storytellers hungered for. Syndicated across the country – and often the planet – it was seen by millions, if not billions, of readers and generally accepted as a more mature and sophisticated form of literature than comic-books. It also paid better.

And rightly so: some of the most enduring and entertaining characters and concepts of all time were created to lure readers from one particular paper to another and many of them grew to be part of a global culture.

Mutt and Jeff, Flash Gordon, Dick Tracy, Buck Rogers, Charlie Brown and so many more escaped their humble tawdry newsprint origins to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar. Most of them still do…

However it was considered something of a risky double-edged sword when a comicbook character became so popular that it swam against the tide (after all, weren’t the funny-books invented just to reprint the strips in cheap accessible form?) to become a genuinely mass-entertainment syndicated serial strip.

Superman was the first comic book star to make that leap – six months after exploding out of Action Comics – with only a few ever successfully following. Wonder Woman, Batman (eventually) and teen icon Archie Andrews made the jump in the 1940s with only a handful like Spider-Man, Howard the Duck and Conan the Barbarian doing so since.

The Superman daily newspaper comic strip launched on 16th January 1939, supplemented by a full-colour Sunday page from November 5th of that year. Originally crafted by Siegel & Shuster – whose primary focus switched immediately from comic books to the more prestigious and lucrative tabloid iteration – and their hand-picked studio (Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring), the mammoth daily grind soon required the additional talents of Jack Burnley and supplementary writers including Whitney Ellsworth, Jack Schiff & Alvin Schwartz.

This superb collection – doubly out-of-print and still not available digitally, despite its superb quality and sublime content – opens with an Introduction by contemporary Super-Scribe Roger Stern. He effusively recaps the sensation and spotlights his creators, before we see the first 19 complete tales of the primal powerhouse in stunning full colour stupendously unfold.

Whether in pamphlet or local periodical, these tales of the modern Hercules exploded into the consciousness of the world. No one had ever seen a fictionalised hero throw all the rules of physics away and burst into unstoppable, improbable action on every page. In fact, editors and publishers’ greatest concern was that the implausible antics would turn off audiences. Clearly, they could not have been more wrong…

Thus early episodes simply establish the set-up of an Alien Wonder among us, masquerading as an extremely puny human at a “great metropolitan newspaper”… when not crushing evil as his flamboyant alter-ego. These stories are all about constant action and escalating spectacle, displaying the incredible power of a bombastic, heroic man of the people…

On the first Sunday in November 1939 the parade of marvels commenced with a single introductory page describing Superman’s origins in ‘The Man of Tomorrow’ followed seven days later by initial adventure ‘Twenty-Four Hours to Ruin’ which found the Action Ace in a non-stop rush of blood and thunder, saving a logging concern from sabotage and hostile takeover by gangsters.

Crime segued into scientific fantasy when Superman saved ‘The Mindless Slaves of Dr. Grout’ from forced labour as the villain fomented a coup against America…

Inklings of true comic book themes and more complex storylines arrived as Clark Kent and Lois Lane were despatched to investigate the ‘Giants of Doom Valley’: discovering a race of hostile subterranean invaders for Superman to discourage, before ‘Assassins and Spies’ took them into the most pressing concern of the era after agents of a foreign power spread sedition and terror on America’s shores to bolster a European war.

A mysterious mastermind then employed super-science, coercion, abduction and giant insects to ensure ‘The Chosen’ carried out his plans of global financial dominance before a more bucolic tale saw Superman helping Lois escape fatal consequences as ‘The Dangerous Inheritance’ left her with 5,000 acres of seemingly worthless scrubland. Not everyone agreed with the assessment and the Man of Steel was never busier…

Woe in the wilderness gave way to big city bombast as ‘The Bandit Robots of Metropolis’ caused carnage in search of cash, pushing the Man of Steel to his physical and intellectual limits and priming him for a landmark clash against ‘Luthor, Master of Evil’ who turns the weather into a weapon in his escalating war against mankind.

A cunning murderer sought to frame a professional automobile driver in ‘Death Race’ whilst a high-tech propaganda campaign almost destabilised the city when ‘The Committee for a New Order’ pirated the airwaves. Crushing their campaign of terror, Superman was embroiled in a blistering battle against vile enemy agents who knew Lois was his Achilles’ Heel…

Another corporate assault on trade is exposed when freight drivers are poisoned by crooks trying to ‘Destroy All Trucks’ of a businessman’s rivals, after which a mirage-making super-villain pillages Metropolis until her galvanic guardian saw through ‘The Image’

When Clark’s ‘Arson Evidence’ convicts an innocent man, his other self moves Heaven and Earth to exonerate the jailbird and ferret out the true fire-fiend, after which – it being almost three years since his debut – Superman spent two weeks reminding old readers and informing new ones why and how he was ‘The Champion of Democracy’.

To a large extent mention of World War II was kept to a minimum on the Action Ace’s funny pages, but now ‘The Superman Truck’ – detailing how a prototype military transport was relentlessly targeted by saboteurs – plunged right in to conflict with a subplot about a reluctant taxi driver enlisting in the Army Transport Corps. Tracing his induction and training, this yarn was a cunningly-conceived weekly ad and plea for appropriately patriotic readers to enlist…

Military motifs continued as a ship full of diplomats and war correspondents was set afire by an incendiary madman allied to in-over-their-heads Fifth Columnists. It’s not long before ‘The Blaze’ is in critical timberland, acting on his own deranged impulses and leaving the Metropolis Marvel with the huge job of saving America’s war effort…

Showbiz raised its glamorous head when Clark and Lois were sent to cover the morale-boosting ‘Hollywood Victory Caravan’ tour, only to stumble into backbiting, sabotage, intrigue and murder at the hands of Nazi infiltrators.

Wrapping up the vintage spills and thrills is another fervent comics call to arms as Superman – and Clark – take a well-intentioned but lazy and perpetually backsliding wastrel in hand. How he is shepherded through aviator ‘Cadet Training’ to a useful existence as a warrior of Democracy is a rousing wonder to behold.

Supplementing the gloriously rip-roaring, pell-mell adventure are spellbinding extra features including ‘How Superman Would End World War II’ (first seen in the February 27th 1940 issue of mainstream icon Look magazine), promo ads and a 1942 ‘Superman Pinup’.

This specific Sterling Publishing volume is a reissue of the 1999 DC/Kitchen Sink co-production, but either edition offers timeless wonders and mesmerising excitement for lovers of action and fantasy. If you love the era or just crave simpler stories from less angst-wracked times, these yarns are perfect comics reading, and this a book you simply must have.
Superman and all related names, characters and elements are ™ & © DC Comics © 2006. All rights reserved.