Yoko Tsuno volume 2: The Time Spiral


By Roger Leloup translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-43-4 (Album PB)

In 1970, indomitable intellectual adventurer and “electronics engineer” Yoko Tsuno began her career in Le Journal de Spirou. She is still delighting readers and making new fans to this day in astounding, all-action, excessively accessible adventures which are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

The globe-girdling, space-&-time-spanning episodic epics starring the Japanese investigator were devised by monumentally multi-talented Belgian maestro Roger Leloup, who began his own solo career after working as a studio assistant and technical artist on Hergé’s timeless Adventures of Tintin.

Compellingly told, superbly imaginative and – no matter how implausible the premise of any individual yarn may appear – always firmly grounded in hyper-realistic settings underpinned by authentic, unshakably believable technology and scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics.

That long-overdue sea-change heralded the rise of competent, clever, brave and formidably capable female protagonists taking their rightful places as heroic ideals; elevating Continental comics in the process. These endeavours are as engaging and empowering now as they ever were, and none more so than the trials and tribulations of Miss Tsuno.

Her very first outings (the still unavailable Hold-up en hi-fi, La belle et la bête and Cap 351) were mere introductory vignettes before the superbly capable troubleshooter and her valiant if less able male comrades Pol Paris and Vic Van Steen properly hit their stride with premier full-length saga Le trio de l’étrange in 1971 (Le Journal de Spirou’s May 13th edition)…

Yoko’s journeys include explosive exploits in exotic corners of our world, sinister deep-space sagas and even time-travelling jaunts like this one. There are 30 European albums to date but only 16 translated into English thus far. This one was first serialised in 1980 (Spirou #2189-2210 before being released the following year as compellingly gripping thriller album La Spirale du temps. Chronologically the 11th album, due to the quirks of publishing it reached us Brits as her second English-language Cinebook outing, offering enigma and mystery and three shots of global Armageddon…

Miss Tsuno is visiting a cousin and enjoying old childhood haunts in Borneo, with Vic and Pol along for the ride: as ever scouting film footage for another of their documentary projects. As the boys take to the skies in a helicopter, their companion is befriending elephants and exploring an ancient, ramshackle and beloved temple. She is particularly taken with the bas-relief of a beautiful dancer on the wall of the crumbling edifice which has fascinated her since her earliest years…

This night, however, her bucolic routine is shattered by bizarre events. Staying out later than usual, Yoko observes a weird machine appear out of thin air near the temple. When a young girl steps out of the contraption, she is barracked by two men, one of whom then shoots her.

Instantly Yoko intervenes, but when she decks the shooter he vanishes in an explosive swirl of light. Incredible explanations follow as “Monya” introduces herself as a time traveller from the 39th century. It’s hard to believe, but she does have a gadget which closes and repairs her wound in seconds…

Monya has voyaged back in time to prevent a contemporary scientific experiment running in the area causing Earth’s destruction in her era. In fact, the visitor from 3872 saw her own father die and the planet turn to a cinder relative moments before arriving. Now she is intent on finding scientist Stephen Webbs and stopping his imminent test of an antimatter bomb…

At her cousin Izumi’s home, Yoko confers with Vic and Pol, who hear with astonishment a tale of future war, a devastated ecology planetary destruction and how the 14-year old has been tasked with ensuring that her reality never comes to pass.

Monya’s attacker had been a man named Stamford: a fellow time-traveller who had gone off-mission and died because of it. Chrononauts cannot exist outside their own time without biological regulators to attune them to foreign times, and he must have damaged his when he tried to kill her…

A lucky chance then points them to a remote area where an Australian named Webbs has set up a site for an international telecoms company. The next morning our heroes are heading for the Dragon Mountain in two helicopters, although they are not sure what they will do when they get there. It certainly won’t be to kill Webbs like Stamford wanted…

Bluffing their way in, Yoko and Monya leave the boys in the air as back-up and quickly discover the site has precious little to do with radio communications. It’s an old Japanese fortress from WWII, reconditioned to be utterly impregnable and manned by a private army. They even have a particle accelerator!

Whatever the researchers are up to, they don’t discount Monya’s story. Too many strange things have occurred lately. Webbs was acquainted with Stamford; another colleague – Leyton – has gone missing and a rash of strange events still plagues the project. Before suspicious Webbs can explain further, and as if to underscore the point, a massive piece of machinery flies across the room and almost kills the nosy girls…

Webbs is at his wits end, but Monya’s futuristic tech detects a strange energy field and leads Yoko to another fantastic discovery. On a tunnel wall sealed for decades she reads a military warning inscription. It is signed by her uncle, Toshio Ishida. An engineer and part of the occupation forces, he stayed and married a local after the war. Yoko is staying in his home with the colonel’s son Izumi…

Webbs is desperate to talk. Taking the girls aside he reveals what Monya already knows: he has isolated antimatter. What she didn’t know, however, is that this revelation was given to him by some unknown manipulator and only he can handle the material. Everybody else is held back by the kind of force causing objects to fly about and explode. Most terrifying of all, Webbs has uncovered evidence that the Japanese also had antimatter. But if so, why didn’t they win the war with it?

With no other option available, Yoko decides she and Monya must travel back to 1943 to solve the mystery…

What they discover is a viper’s nest of criminality and intrigue, a scheme to unleash hell on Japan’s democratic enemies and an arcane horror which tests Yoko’s guts and ingenuity to the limit. Moreover, even after spectacularly defeating the threat in 1943, the alien menace remembers its enemies once they return to the present…

Complex, devious and superbly fast-paced, this mesmerising thriller is an onion-skinned marvel of ingenious plotting: a fabulous monster-hunting yarn which reveals more of Yoko’s past as she tackles a threat to today and saves a distant tomorrow.

Building to a thundering climax and uplifting conclusion, it again confirms Yoko Tsuno as an ultimate hero, at home in every kind of scenario and easily able to hold her own against the likes of James Bond, Modesty Blaise, Tintin or other genre-busting super-stars: as coolly capable facing spies and madmen as alien invaders, weird science or unchecked forces of nature…

As always the most effective asset in these breathtaking tales is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail. The Time Spiral is a magnificently wide-screen thriller, tense and satisfying, and will appeal to any fan of blockbuster action fantasy or devious derring-do.
Original edition © Dupuis, 1981 by Roger Leloup. All rights reserved. English translation 2007 © Cinebook Ltd.

The Question: The Deaths of Vic Sage


By Jeff Lemire, Denys Cowan, Bill Sienkiewicz, Chris Sotomayor, Willie Schubert & various (DC Comics)
ISBN: 978-1-7795-0558-3 (HB/Digital edition)

One of DC’s best 1980s comics series was – for the longest time – out of print and unavailable digitally. It more or less still is, except for a prohibitively expensive Omnibus edition, and if you have strong arms and a big budget you should really track those stories down, whilst the rest of us wait for more reasonable trade paperbacks and eBook editions…

As devised and delivered by Steve Ditko in the 1960s – as he sank ever more deeply into the Objectivist philosophy of Ayn Rand – The Question was Vic Sage: a driven, implacable, justice-obsessed journalist seeking out crime and corruption uncaring of the consequences.

The Charlton “Action-Line Hero” was acquired by DC when the Connecticut outfit folded and was the template for compulsive vigilante Rorschach when Alan Moore & Dave Gibbons first drafted the miniseries that would become the groundbreaking Watchmen.

The contemporary rumour-mill had it that since the creators couldn’t be persuaded to produce a spin-off Rorschach comic, DC went with a reworking of the Ditko original…

As revised by writer Denny O’Neil and illustrators Denys Cowan & Rick Magyar, Vic Sage was an ordinary man pushed to the edge by his obsessions, using his fists and a mask that made him look utterly faceless to get answers (and justice) whenever standard journalistic methods failed. After a few minor appearances around the DC universe, Sage got a job in the town where he grew up and resumed his campaign for answers…

Always more cult hero than classic crusader, The Question revival carved a unique niche for itself as “comics grew up” post Crisis on Infinite Earths and Watchmen. The character was periodically radically rebooted and reimagined, but here scripter Jeff Lemire (Sweet Tooth, The Underwater Welder, Trillium, Black Hammer, Descender, Ascender, Gideon Falls, Essex County) returns to O’Neil’s canon to tell a revelatory tale of reincarnation, zen mystery and undying evil. The project was part of DC’s latest high end mature reader imprint Black Label: released as four single issues before becoming a spiffy hardback with a digital equivalent…

Hub City is a hell-hole, the most corrupt and morally bankrupt municipality in America. Mayor Wesley Fermin is a slick, degenerate crook, but real power resides in his Special Counsel Holden Malick, political cronies, a hand-picked gang of “heavies” and the largely corrupt and racist police force…

Originally, Sage was supported by college lecturer Aristotle “Tot” Rodor: the philosopher-scientist who created his faceless mask and other gimmicks as well as being a sounding board for theories and plans and ethical bellwether. He remains so here but is also increasingly challenging his former pupil’s motives and methods…

After being killed by Fermin’s forces The Question was revived and retrained by O’Neil’s other legendary martial arts creation, Richard Dragon, Kung Fu Fighter . A year passed and a reenergised, faceless avenger began cleaning up Hub City…

The saga opens with the city rushing into chaos and the Question busting a brothel trafficking children to city officials. Later, when reporting the raid on his TV show, Sage ambushes former lover Myra Fermin (the mayor’s sister and oblivious City Alderman) with the fact that the Councilman he left for the cops has mysteriously been erased from all official reports. Shocked and outraged, Fermin continues deluding herself about her brother and the administration, but the damage has been done and she starts looking where she shouldn’t…

When Malick arrives to clean up the mess, Sage notices a ring the politico wears: something old and somehow deeply disturbing…

Tot is no help, but the ring sticks in Sage’s mind and eventually he uncovers a historical organisation called the Hub City Elder Society that all wore such symbols and draws some telling conclusions to today’s political elite…

Hot on the trail he moves, unaware that events are converging into a dark miracle. At the exact moment The Question uncovers an ancient den of occult ceremony, an innocent black man is gunned down by a racist cop and Myra Fermin bursts in on her beloved brother committing savage atrocities on a bound captive. The concatenation of blood climaxes as The Question finds an old faceless mask with a bullet hole through the forehead in a cavern under the city. It’s not one of his, but he is assaulted by a wave of memories and images of supernal evil when he holds it…

Barely conscious, he retreats from the underground lair into streets awash with blood as a protest march becomes a race riot. Urged by Tot to go on TV to calm the tide, all Sage can think of is finding Dragon and getting some metaphysical first aid…

What he gets is doped, as the hermit applies zen hoodoo and drugged tea, despatching the unwilling rationalist sceptic on a vision quest into the past…

Sage awakens in the wilderness that will one day be his home town, bare-footed and wearing a faceless mask…

In Hub City 1886, Viktor Szasz is a blacksmith desperately seeking to escape the vile acts he committed as a soldier fighting the Comanche, in a frontier outpost well on its way to becoming truly civilised. Silent and solitary Viktor intervenes when negro settler Irving Booker and his family are repeatedly harassed and ultimately murdered by the local priest and his devout flock. Szasz reverts to his gun-toting ways to save or avenge them but is outmatched until rescued by a red-headed Indian woman. She shares some secrets about true evil, most notably that a mystical “Man with a Thousand Faces” can only be killed by someone named “Charlie”.

Delirious and experiencing hallucinations of himself in different times, agnostic Szasz still refuses to believe in devils, which is probably why the thing in pit under the town gets the drop on him…

In 1941, Hub City private eye Charlie Sage groggily looks at his notebook, where someone has written “Man with no face” and “man with a thousand faces???”. Blaming too much booze, he cleans himself up whilst glimpsing flashes of unknown dead people and adds “red-haired woman” to the page for no reason he can think of…

When red-haired walk-in client Maggie Fuller hires him to investigate her brother Jacob’s disappearance, he has no idea it will be his last case. They are both union organisers and prime targets for the bosses and the city officials they own, and before long the shamus has annoyed all the wrong people, ending up attacked by thugs wearing fancy rings…

Even his one pal on the Police Force – veteran patrolman “Tot” – can’t help him. But does reluctantly pass him a file full of juicy potential prospects for Fuller’s absence. Still enduring staggering western visions and brutal flashforwards, Charlie becomes lost in civil violence in three eras, and succumbs to another ring-wearer ambush.

The PI awakes in a subterranean chapel in the middle of some kind of crazy black mass, meets a devil and is never seen again…

Awaking from his vision-quest, present-day Sage leaves Dragon, set on sorting his city’s real world distress: braving riot and savage, premeditated retaliation by the administration and cops hungry to put the rabble back in their place. Unable to stop the carnage with his fists, The Question instead uses mass media to deliver a stunning counterstroke, turning the tables and critically destabilising Firmin and Malick.

He also has Tot build a permanent solution to the thing in the pit under Hub City, but has gravely underestimated the horror and indeed his own childhood connection to it…

Even after overcoming the odds, the illusion of victory is tenuous and insubstantial, leaving The Question still looking for answers in all the wrong places…

This book also offers covers and a gallery of variants by Cowan, Sienkiewicz & Sotomayor, Lemire & Marcelo Maiolo; Eduardo Risso; Howard Chaykin & Gustavo Yen, Andrea Sorrentino plus Cowan & Sienkiewicz’s sketchbook section ‘Questionable Practises’ with roughs, finished pencils pages and covers, portraits, finished pre-colour inks, unused cover art and creator bios.

Combating Western dystopia with Eastern Thought and martial arts action is not a new concept, but here the problems of a society so utterly debased that the apocalypse seems like an improvement are also lensed though a core of absolutism. Is man good? Is there such a thing as True Evil? What can one man do?

Who’s asking..?

Although the creators keep the tale focused on dysfunction – social, societal, civil, political, emotional, familial and even methodological – the core motivation for today’s readers has shifted, with the horror show that is and always has been Hub City now arguably attributed to an eternal supernatural presence. Regulation masked avenger tactics don’t work in such a world, and some solutions require better Questions…
© 2019, 2020 DC Comics. All Rights Reserved.

Valerian – The Complete Collection volume 5


By J-C Méziéres & P Christin with colours by E. Tranlé: translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-400-7 (Album HB/Digital edition)

Valérian: Spatio-Temporal Agent first took to the skies and timestream in 1967: gracing the November 9th edition of Pilote (#420) in an introductory serial which ran until February 15th 1968. Although an instant hit, album compilations only began with second tale – The City of Shifting Waters – as the creators considered their first yarn as a work-in-progress, not quite up to their preferred standard.

You can judge for yourself by getting hold of the first hardcover compilation volume in this sequence of compilations Or you can consider yourself suitably forward-looking and acquire an eBook edition…

The groundbreaking fantasy series followed a Franco-Belgian boom in science fiction comics sparked by Jean-Claude Forest’s 1962 creation Barbarella. Other notable hits of that era include Greg & Eddy Paape’s Luc Orient and the cosmic excursions of Philippe Druillet’s Lone Sloane, which all – with Valérian in the vanguard – boosted public reception of the genre. It all led, in 1977, to the creation of dedicated fantasy periodical Métal Hurlant

Valérian and Laureline (as the series became) was light-hearted and wildly imaginative: a time-travel action-adventure romp drenched in wry, satirical, humanist and political social commentary. The star was – at least initially – an affable, capably unimaginative, by-the-book cop tasked with protecting universal timelines and counteracting paradoxes caused by casual, incautious or criminally-minded chrononauts…

In the course of that debut escapade, Valerian picked up impetuous, sharp-witted peasant lass Laureline, who was born in the 11th century before becoming our star’s assistant and deputy. In gratitude for her truly invaluable assistance, the he-man hero brought her back to Galaxity, the 28th century super-citadel administrative capital where the feisty firebrand took a crash course in spatiotemporal ops before accompanying him on his cases…. luckily for all existence.

The series is not only immensely popular but also astoundingly influential.

This fabulous fifth oversized hardback – also available digitally – re-presents 1988’s On the Frontiers, 1990’s The Living Weapons and 1994’s The Circles of Power, and again offers a treasure trove of text features, beginning with critical appraisals ‘Valerian and Laureline: The Stuff of Heroes’; ‘Valerian, the Accidental Hero’; ‘Laureline, Bewitching and Wise’ and ‘The Heroes’ Metamorphosis’ by Stan Barets. Accompanying them are clip-art photo features ‘The Secret Charms of Laureline’, ‘The Colours of Laureline’ and essay ‘And Meanwhile…’ (detailing the creative duo’s other occupations at the time of creation).

A flurry of photos, sketches, designs and reference material detail the connections between comic album The Circles of Power and movie epic The Fifth Element in ‘A Taxi for Two’, and rounding out the extras is a selection of reportage comics by inveterate traveller Christin, illustrated by Philippe Aylmond, Alain Mounier, Enki Bilal, Méziéres, Olivier Balez and Max Cabanes.

Then, following a retrospective overview of the albums, it’s time to blast-off…

Valerian is arguably the most influential science fiction series ever drawn – and yes, I am including both Buck Rogers and Flash Gordon in that undoubtedly contentious statement. Although to a large extent those venerable newspaper strips formed the medium’s foundations, anybody who has seen a Star Wars movie has seen some of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings which the filmic franchise has shamelessly plundered for decades: everything from the look of the Millennium Falcon to military uniforms to Leia’s Slave Girl outfit…

Simply put, more carbon-based lifeforms have experienced and marvelled at the uniquely innovative, grungy, lived-in tech realism and light-hearted, socially-critical swashbuckling of Méziéres & Christin’s co-creation than any other cartoon spacer ever imagined. Now having scored their own big budget movie, that surely unjust situation is finally addressed and rectified…

Packed with cunningly satirical humanist action, challenging philosophy and astute political commentary, the mind-bending yarns always struck a chord with the public and especially other creators who have been swiping, “homaging” and riffing off the series ever since.

Sur les frontiers (On the Frontiers to English-speakers) was the 13th tale and marked a landmark moment in the series’ evolution.

When first conceived, every adventure started life as a serial in Pilote before being collected in album editions, but with this adventure from 1988, the publishing environment changed. This subtly harder-edged saga debuted as an all-new, complete graphic novel with magazine serialisation relegated to minor and secondary function. The switch in dissemination affected all top characters in French comics and almost spelled the end of periodical publication on the continent…

In the previous storyline the immensity of Galaxity had been erased from reality and our Spatio-Temporal Agents – with a few trusted allies – were stranded in time and stuck on late 20th century Earth…

Here, and now, we open in the depths of space as a fantastic and fabulous luxury liner affords the wealthy of many cultures and civilisations the delights of an interstellar Grand Tour. Paramount amongst guests are two god-like creatures amusing themselves by slumming amongst lower lifeforms whilst performing an ages old, languidly slow-moving mating ritual of their kind…

Sadly, puissant, magnificent Kistna has been utterly deceived by her new intended Jal. He actually has no interest in her or propagating the species: he intends stealing her probability-warping powers…

Jal is a disguised Terran and once he has completed his despicable charade, compels the ship’s captain to leave him on the nearest world: a place its indigenes call Earth…

Stranded on that world since Galaxity vanished, partners-in-peril Valerian and Laureline have been using their training and a few futuristic gadgets they had with them to become freelance secret agents. At this moment they’re in Soviet Russia where Val has just concluded that the recent catastrophic meltdown of the Chernobyl nuclear reactor was deliberately sparked by persons unknown…

As officials on site absorb the news, Val is extracted from the radioactive hotspot and ferried by laborious means across the frozen wastes to Finland and a belated reunion with Laureline and Mr. Albert: previously Galaxity’s jolly, infuriatingly unflappable 20th information gatherer/sleeper agent. The topic of discussion is tense and baffling: who could possibly profit from sparking Earth’s political tinderbox into atomic conflagration?

Far away in a plush hotel, a man with extraordinary luck discusses a certain plan with his awed co-conspirators, unaware that in the Tunisian Sahara near the frontier with Libya, three time-travelling troubleshooters are following his operatives…

That trail leads to a nuclear mine counting down to detonation, but happily the agents are well-versed in tackling primitive weaponry and the close call allows Albert to deduce why Libya and an unknown mastermind are working to instigate nuclear conflict in Africa…

After another near-miss on the US-Mexican border, investigators finally get a break, isolating the enigma behind these many almost-Armageddon moments. However, when Laureline approaches the super-gambler financing global nuclear terrorism through his bank-breaking casino sprees, she is astounded to realise the deadly disaster capitalist knows Galaxity tech…

As Valerian hurtles to her rescue, he discovers the enemy is an old comrade. For what possible reason could a fellow Galaxity survivor orchestrate Earth’s destruction? After all, isn’t it the home and foundation of the time-travelling Terran Empire they are all sworn to protect and restore?

This stunning caper was Christin & Méziéres deft re-rationalisation and clarification of their original drowned Earth storyline (as seen in 1968’s The City of Shifting Waters): adjusting it to the contemporary period that they were working in, with the added benefit of sending Valerian and Laureline into uncharted creative waters. Thus the agents’ solution to the problem of their deranged, broken – and god-powered – comrade was both impressively humane and winningly conclusive…

It was followed by 1990’s Les Armes Vivantes, with Valerian and Laureline forced to expend their last assets – a damaged astroship, some leftover alien gadgets and their own training – to eke out a perilous existence as intergalactic trans-temporal mercenaries.

Despite the misbehaviour of fractious inter-dimensional circuits in the much-travelled ship, our celestial voyagers are bound for distant, disreputable planet Blopik where Val has agreed to hand-deliver some livestock-improvement supplies. Moralistic Laureline is deeply suspicious of the way her man is behaving: it’s as if he’s doing something he knows she will disapprove of…

After a pretty hairy landing, she exits the ship to explore the burned-out pest-hole on her own. making the acquaintance of a trio of unique individuals: intergalactic performers stranded in their worst nightmare – a world without theatres and an absentee manager…

Before long they are all travelling together. The showbiz trio – malodorous metamorphic artiste Britibrit from Chab, indestructible rock-eater Doum A’goum and the indescribable Yfysania are seeking a venue to play in and appreciative audience to admire them, whilst taciturn Valerian is simply hunting the proposed purchaser of the wares in his case.

Laureline is, by now, frankly baffled. The centaurs who inhabit Blopik only understand and appreciate one thing – combat – and the planet’s cindered state is due to them setting fire to everything during the annual war between rival tribes. She can’t imagine what such folk would want with “farming gear”. For that matter, she also can’t imagine why Valerian keeps arguing with whatever he has in his travel-case…

Eventually, however, the alien Argonauts reach a grassy plain to be met by a bombastic centaur general. For “met”, read attacked without warning, but the natural abilities of the astounding performers soon gives pause to the hooved hellions and warlord Rompf agrees to parlay. He’s a centaur with a Homeric dream and Shakespearean leanings as well as the proposed purchaser of the bio-weapon in Valerian’s case. That thing has come direct from Katubian arms dealers and Laureline is appalled that Val has sunk so low and been devious enough to keep her out of the loop…

Rompf has declared War on War. He seeks to unify the tribes of Blopik by beating them all into submission and desperately needs the flame-spitting, foul-mouthed Schniafer couriered by the shamefaced former Spatio-Temporal peacekeeper to seal the deal. However, now that he’s seen what the offworld clowns can do, Rompf wants them too…

The various vaudevillians are not averse to the idea, but pride demands they put on a show too! They even have ideas how Laureline can be part of the fun.

…And that gives Valerian a chance to redeem himself too…

This tesseract of timely tales close here for now with The Circles of Power (released continentally in 1994 as Les Cercles du pouvoir). The hard-ridden, worn-out brutally battered astroship has finally given up the ghost after reaching planet Rubanis: an advanced but violently volatile and dangerous world divided into five nested rings of influence and specialism. Leaving the ship for some extremely costly repairs in the anarchic, technological boomtown of the First Circle, the Spatio-Temporal Agents start looking for some way of earning enough cash to pay for it all…

Worryingly, their occasional allies the Shingouz have already found a profitable prospect (and naturally factored in their own cut): sending the humans to meet old acquaintance and current planetary Chief of Police Colonel Tlocq in his palatial, low-orbit, high security citadel. That means taking a flying taxi and learning more than they wanted to as their highly excitable, enthusiastic and informative cabbie briefs them on the planet. He is also a young man with strong beliefs, big ideas and an often expressed violent streak…

Tlocq is a venal, casually violent but extremely efficient being policing a brutal, callous rogue world with permanently conflicting interests. Moreover, he has adopted mistrust, deception and institutional corruption as the most effective methodology to keep everything on an even keel. His policy seems to be “keep your enemies close and your allies and subordinates close enough to stab in the back”…

His chief deputy Krupachov holds the exalted rank of “Informer” and they maintain a constant atmosphere of productive, self-limiting disorder in and between the ringed regions…

However, even Tlocq has realised that something extra nasty is unfolding below him: not just in the always-explosive Heavy Industry First Circle but also in the Second (Business) Circle; the Trade/Entertainments/Arts morass of the Third Circle and even the elitist, crime-free and off-limits Fourth Circle reserved for Religion, Administration, Finance and Aristocracy. This rarefied region generates what passes for Tlocq’s directives, orders and operating rules, but he hasn’t received anything from them for some time now…

In the past he received direction via one of the ubiquitous enigmatic “machines” dotted around the cities, but is utterly opposed to letting the humans poke around inside them. He believes the machines are somehow connected to the sporadically spreading, microcephaly-inducing Scunindar virus cropping up all over Rubanis. In fact, the last time Valerian and Laureline saw him (in The Ghosts of Inverloch), Tlocq was dying from it, but he seems to have fully recovered now…

To ensure they do things his way, Tlocq doubles their fee and, knowing exactly how his world works, also gives an advance: a Grumpy Transmuter from Bluxte, able to spontaneously generate any kind of cash to buy their way out of trouble…

What he wants is not clearcut or straightforward. Although the Colonel still controls the utterly mercenary, self-serving forces under him, he has lost faith in and contact with those above who issue his orders. He wants the outsiders to bypass them and invade the ineffable Fifth Circle and find out who or what truly governs this world…

Valerian and Laureline begin by heading for the Third Circle in the flying cab, but are immediately targeted by a hidden foe. Attacked by a by a mystery woman in a tricked-up luxury vehicle that could only come from the richer echelons, they are forced down, but thanks to the cabbie’s combat skills, bring the war-limousine down with them. Go-getting taxi pilot S’traks also leads them to shelter in a seedy club in the region of entertainment…

The Shingouz are already there, haggling with a seedy mechanic who claims to know a secret way into the Last Circle…

All dickering and bargains are put on hold when their attacker bursts in, leading a squad of Vlago-Vlago mercenaries and wielding a “moroniser” whip that paralyzes, pauses cognition and wipes short-term memory. Helpless and hidden, Val and the cabbie watch merciless crime lord Na-Zultra cart off stupefied Laureline, much to the anger and frustration of her incorrigible, besotted new admirer S’traks…

It’s his idea for the undeclared love rivals to conceal themselves in the crashed limo and wait for vicious virago Na-Zultra to reclaim her highly exclusive property, and it almost works, but when they emerge from the vehicle thy are deep in unknown territory, covertly watching a procession of High Priests, business moguls and assorted aristopatrons attend a secret ceremony. They all have preternaturally shrunken heads…

Regaining consciousness a prisoner, Laureline resists all Na-Zultra’s entireties and threats of torture whilst extracting the schemer’s intentions. She learns that the ambitious criminal was hired by some faction in the Fourth Circle to secure control of Rubanis for them, but now intends to seize power for herself. When Valerian and S’Traks are discovered, Na-Zultra goes after them with the majority of her forces and Laureline makes her move…

After recuing the men and having exposed a web of conspiracies as well as the deliberate pointless of their commission, the heroes split up with Valerian confronting Tlocq about his true intent whilst Laureline seeks out the Shingouz to finally expose the mystery of the Last Circle, with go-getting S’traks using the deteriorating situation and his cabbie connections to mobilise the lower classes in an armed uprising…

Ultimately the shocking truth is exposed, triggering planetary revolution with Tlocq, Na-Zultra and S’Traks leading separate factions. Before the dust at last settles, he is well on his way to controlling Rubanis via a popular revolution across all the Circles…

Smartly subtle, sophisticated, complex and hilarious, the exploits of Valerian and Laureline mix outrageous satire with blistering action, stirring the mix with wryly punishing, allegorically critical social commentary: challenging contemporary cultural trends to forge one of the most thrilling sci fi strips ever seen.

These stories are some of the most influential comics in the world, timeless, dynamic, funny and just too good to be ignored. The time is now and there’s no space large enough to contain the sheer joy of Valerian and Laureline, so go see what all the fuss is about right now…
© Dargaud Paris, 2017 Christin, Méziéres & Tran-L?. All rights reserved. English translation © 2018 Cinebook Ltd.

Solar, Man of the Atom: Alpha and Omega (Slipcase Edition)


By Jim Shooter, Barry Windsor-Smith & Bob Layton with Kathryn Bolinger (Valiant)
No ISBN

The 1990s were a grim period for comics creativity. In far too many places, the industry had become market-led by speculators, with spin-offs, fad-chasing, shiny gimmicks and multiple-covers events replacing innovation and good story-telling. One notable exception was a little outfit with some big names that clearly prized the merits of well-told stories illustrated by artists immune to the latest mis-proportioned, scratchy poseur style, and one with enough business sense to play the industry at its own game…

As Editor-in-Chief, Jim Shooter had made Marvel the most profitable, high-profile comics company in America, and following his departure, he used that savvy to pick up the rights to a series of characters with Silver-Age appeal and turn them into contemporary gold.

Western Publishing had been an industry player since the earliest days, mixing major licensed brands such as Disney titles, Star Trek and Loony Tunes with in-house original stars like Turok, Son of Stone, Space Family Robinson, Magnus, Robot Fighter and – in deference to the age of the nuclear hero –Dr. Solar, Man of the Atom.

With an agreement to revive some, any or all of these four-colour veterans, Shooter and co-conspirator Bob Layton came to a bold decision and opted to incorporate all those 1960s adventures into their refits: acutely aware that older fans don’t like having their childhood favourites bastardized, and that revivals need all the support they can get. Thus the old days were canonical: they did “happen ” and would impact the new material being created for a brasher, more critical audience.

Although the company launched with a classy and classic reinterpretation of Magnus, the lynchpin title for the new universe they were building was the only broadly super-heroic character in the bunch. They had big plans for Solar, Man of the Atom who was launched with an eye to exploiting all the new printing gimmicks of the era, but was cleverly rationalised and realistically rendered. However, that’s not what this book is about.

The thrust of the regular series followed comic fan/nuclear physicist Phil Seleski – designer of the new Muskogee fusion reactor – as he dealt with its imminent activation. Inserted into the first ten issues was a brief extra chapter by Shooter, Windsor-Smith & Layton describing that self-same Seleski as he came to accept the horrific nuclear meltdown he had caused and the incredible abilities it had given him. As the world went to atomic hell, Seleski – AKA Solar – believed he had found his one chance to put things right…

That sounds pretty vague – and it should – because the compiled 10 chapters that form Alpha and Omega are a prequel, an issue #0, designed to be read only after the initial story arc had introduced readers to Seleski’s new world. That it reads so well in isolation is a testament to the talents of all those involved, and in combination with accompanying collection Solar, Man of the Atom: Second Death the saga forms a high point in 1990s comics creation. I will not be happy until this epic is generally available again – in all formats – but until that happens, I’ll take any opportunity to convince you all to seek out both these outstanding epics of science-hero-super-fiction.

You should take my word for it and start hunting now: and just by way of a friendly tip: each insert culminated with a two-page spread comprising a segment of “the world’s largest comic panel”, and the treasured slipcase edition I’m reviewing includes a poster combining those spreads into a terrifyingly detailed depiction of the end of the event…

By the way: one of those aforementioned trendy gimmicks was black-on-black printing, and the slipcase edition replicates that technique for the case cover. If you find an edition as seen in our attached cover illo, that’s the actual front of the interior book. There should also be that great big poster too. It’s still worth having without the extras, but it’s not the complete package…

Seek and enjoy, fans…
© 1994 Voyager Communications and Western Publishing Company, Inc. All rights reserved.

Solar, Man of the Atom: Second Death


By Jim Shooter, Don Perlin, Barry Windsor-Smith, Bob Layton & Tom Ryder (Valiant)
No ISBN:

Quarterly title Doctor Solar, Man of the Atom #1 hit newsstands on June 28th1962 sporting an October cover-date. My arithmetic isn’t good enough to decipher Gold Key’s arcane system but is advanced enough to realise that’s another 60th Anniversary occurring right about now. Happy birthday, Doc!

During the market-led, gimmick-crazed frenzy of the 1990s, amongst the interminable spin-offs, fads, shiny multiple-cover events a new comics company revived some old characters and proved once more that good story-telling never goes out of fashion. As Editor-in-Chief, Jim Shooter had made Marvel the most profitable and high-profile they had ever been, and after his departure he used that writing skill and business acumen to transform some almost forgotten Silver-Age characters into contemporary gold.

Western Publishing had been a major player since comics’ earliest days, blending a huge tranche of licensed publications such as TV, movie and Disney titles; properties like Tarzan and The Lone Ranger with homegrown hits like Turok, Son of Stone and Space Family Robinson.

In the 1960s, during the second superhero boom, these original adventure titles expanded to include Brain Boy, M.A.R.S. Patrol Total War (created by Wally Wood), Magnus, Robot Fighter (by the incredible Russ Manning) and in deference to the atomic age of heroes, Nukla and the brilliantly lowkey but explosively high concept Dr. Solar, Man of the Atom. Despite supremely high quality and passionate fan-bases, they never captured the media spotlight of DC or Marvel’s costumed cut-ups. Western shut their comics division in 1984.

With an agreement to revive some, any or all of these four-colour veterans, Shooter and co-conspirator Bob Layton came to a bold decision and made those earlier adventures part-and-parcel of their refit: acutely aware that old fans don’t like having their childhood favourites bastardized, and that revivals need all the support they can get. Thus the old days were canonical: they “happened.”

Although the company launched with a classy reinterpretation of Magnus, the key title to the new universe they were building was the only broadly super-heroic character in the bunch, and they had big plans for him. Solar, Man of the Atom was launched with an eye to all the gimmicks of the era, but was cleverly realised and realistically drawn.

Second Death collects the first four issues of the revived Solar and follows brilliant nuclear physicist Phil Seleski, designer of the new Muskogee fusion reactor in the fraught days before it finally goes online. Faced with indifferent colleagues and inept superiors, pining for a woman who doesn’t seem to know he exists, Seleski is under a lot of pressure. So when he meets a god-like version of himself. he simply puts it down to stress-induced delusion…

Solar, the atomic god who was Seleski, is freshly arrived on Earth, and with his new sensibilities goes about meeting the kind of people and doing the kind of things his mortal self would never have dreamed of. As if godhood had made him finally appreciate humanity, Solar befriends bums, saves kids and fixes disasters like the heroes in the comic books he collected as a boy.

His energized matter and troubled soul even further divide into a hero and “villain”, but things take a truly bizarre turn when he falls foul of a genuine super-foe: discovering that the “normal” world is anything but, and that he is far from unique. The superhuman individuals employed and mentored in Toyo Harada’s Harbinger Foundation prove that the world has always been a fantastical place, and Solar’s belief that he has travelled back in time to prevent his own creation gives way to realisation that something even stranger has occurred…

This is a cool and knowing revision of the hallowed if not clichéd “atomic blast turns schmuck into hero” plot: brimming with sharp observation, plausible characters and frighteningly convincing pseudo-science. The understated but compelling art by hugely under-appreciated Don Perlin is a terrifying delight and adds even more shades of veracity to the mix, as do the colours of Kathryn Bolinger & Jorge Gonzãlez.

Moreover, the original comics had a special inserted component in the first 10 issues (by Shooter, Barry Windsor-Smith & Layton) revealing the epic events that made Seleski into a god. Designed to be best read only after the initial story arc had introduced readers to Seleski’s new world, these were collected as Solar, Man of the Atom: Alpha and Omega. Together they combine to form one of the most impressive and cohesive superhero origin sagas ever concocted and one desperately in need of reprinting …if whoever currently controls the licensing rights to the stories could only get their act together…

Until then you can try hunting these down via your usual internet and comic retailers, and trust me, you should…
© 1994 Voyager Communications Inc. and Western Publishing Company, Inc. All rights reserved.

Hawkeye Epic Collection volume 1: The Avenging Archer 1964-1988


By Stan Lee & Don Heck, Roy Thomas, Len Wein, Steven Grant,  Mark Gruenwald, David Michelinie, Mike Friedrich, J.M. DeMatteis, Scott Edelman, Roger Stern, Charlie Boatner, Jack Kirby, Gene Colan, Sal Buscema, John Byrne, Carmine Infantino, Greg LaRoque, George Evans, Jimmy Janes, Paul Neary, Joe Staton, Dick Ayers, Mike Netzer, Trevor Von Eeden, Eliot R. Brown & various (MARVEL)
ISBN: 978-0-7851-3723-8 (TPB/Digital edition)

Clint Barton is probably the world’s greatest archer: swift, bold, unerringly accurate and augmented by a fantastic selection of multi-purpose high-tech arrows. Other masked bow persons are available… including a young, female Hawkeye…

Following an early brush with the law and as a reluctant Iron Man villain, Barton reformed to join the Mighty Avengers, serving with honour and distinction, despite always feeling overshadowed by his more glamorous, super-powered comrades.

Long a mainstay of Marvel continuity and probably Marvel’s most popular B-list hero, the Battling Bowman has risen to great prominence in recent years, boosted by his film and television incarnation.

This brash and bombastic collection – available in paperback and digital formats – re-presents breakthrough miniseries Hawkeye #1-4, the major early appearances from Tales of Suspense #57, 60, 64 and momentous moments from The Avengers #16, 63-65, 189, 223: supplemented by outings in Marvel Team-Up #22, 92, 95; Captain America #317 and pertinent material from Marvel Tales #100; Marvel Fanfare #3, 39 and Marvel Super Action #1, all chronologically covering September 1964 to August 1988. It should be noted that some of these tales feature his occasional wife and partner Mockingbird

It naturally begins with a blockbusting debut from Tales of Suspense #57. In ‘Hawkeye, the Marksman!’ by Stan Lee & Don Heck – as the villainous Black Widow resurfaces to beguile an ambitious and frustrated former carnival performer-turned-neophyte-costumed vigilante. She convinces him to attack her archenemy Iron Man and, despite a clear power-imbalance, the amazing ingenious archer comes awfully close to beating the Golden Avenger…

Natasha Romanoff (sometimes Natalia Romanova) was a Soviet Russian spy who came in from the cold to become one of Marvel’s earliest female stars. She started life as a svelte, sultry honey-trap during Marvel’s early “Commie-busting” days, periodically targeting Tony Stark and battling Iron Man. She was subsequently redesigned as a torrid, tights-&-tech super-villain before defecting to the USA, falling for an assortment of Yankee superheroes – including Hawkeye, Daredevil and Hercules – and enlisted as an agent of S.H.I.E.L.D., setting up as a freelance do-gooder before joining (and occasionally leading) The Avengers.

Tales of Suspense #60 (December 1964, by Lee, Heck & Dick Ayers) featured an extended plotline with Stark’s “disappearance” leading to Iron Man being ‘Suspected of Murder!’. Capitalizing on the chaos, lovestruck Hawkeye and the Widow again attacked the Armoured Avenger, but another failure led to her being recaptured and re-educated by enemy agents…

Abruptly transformed from fur-draped seductress into gadget-laden costumed villain, she resurfaced in #64 (April 1965 by Lee, Heck & Chic Stone), again steering the bewitched bowman into attacking her enemy. Her final failure led to huge changes…

Most importantly, one month later, Avengers #16 saw the superstar team split up following climactic battles against Zemo and the Masters of Evil. Laid out by Jack Kirby & embellished by Ayers, ‘The Old Order Changeth!’ introduced a dramatic change of concept for the series. As Lee increasingly wrote to the Marvel’s unique strengths – tight continuity and strongly individualistic characterisation – he found juggling individual stars in their own titles in addition to a combined team episode every month was almost impossible…

As Captain America and substitute sidekick Rick Jones fight their way back to civilisation, the Avengers institute changes and seek out their own replacements. The big-name stars resigned making way for three erstwhile villains: Quicksilver, the Scarlet Witch and Hawkeye, all reformed, reenergised and hungry for redemption…

The Straightshooter became a mainstay and backbone of the team, but in Avengers #63, survived a battle epiphany that triggered a big change after returning from a mission in Wakanda.

Beginning a 3-part tale illustrated by Gene Colan & George Klein ‘And in this Corner… Goliath! saw Barton abandon the arrow schtick in favour of true super-powers as Roy Thomas finally gave the enigmatic Avenger an origin.

The first chapter was part of a broader tale: an early crossover experiment intersecting with the 14th issue of both Sub-Mariner and Captain Marvel, wherein a coterie of cerebral second-string villains combined to conquer the world by stealth…

Within the Avengers portion of proceedings, Hawkeye revealed his civilian identity for the first time. He was ex-circus performer Clint Barton and shared his origins before forsaking bow and trick-arrows to become a size-changing hero using Pym particles. He then adopted the now-vacant name Goliath to save the Black Widow.

In #64’s ‘Like a Death Ray from the Sky!he reluctantly reunited with his mobster brother Barney Barton and led the team against a terror satellite scheme cooked up by Egghead before #65 (inked by Sam Grainger) saw him attacked by his old enemy/mercenary mentor the Swordsman in ‘Mightier than the Sword?

Jumping to June 1974 – a time when the archer pursued a solo career – Marvel Team-Up #22 (by Len Wein, Sal Buscema & Frank Giacoia) unleashes ‘The Messiah Machine!’ as Battling Bowman and Amazing Spider-Man frustrate deranged computer Quasimodo’s ambitious if absurd mechanoid invasion of Earth.

Cover-dated February 1979, reprint title Marvel Tales #100 concealed ‘Killers of a Purple Rage!’: a new short tale by Scott Edelman, Michael Netzer & Terry Austin which finds time-displaced Two-Gun Kid and Hawkeye battling each other and then mind controlling menace Killgrave the Controller

Avengers #189 (November 1979, by Steven Grant, John Byrne & Dan Green) then reveals how official reservist Hawkeye get a day job at Cross Technological Enterprises in ‘Wings and Arrows!’ Before long, he’s earning every penny as the new security chief by battling alien avian interloper Deathbird

For Marvel Team-Up #92 (April 1980) Grant, Carmine Infantino & Pablo Marcos reunite Archer and Arachnid after a new iteration of Mr. Fear steals CTE technology and almost cripples the heroes with ‘Fear!’ after which vigilante activist El Águila raids the corporate citadel in a tight tale from Marvel Fanfare #3 (July 1982). Crafted by Charlie Boatner, Trevor Von Eeden & Josef Rubinstein, ‘Swashbucklers’ at last opens Hawk’s eyes to what his bosses are truly like and what they do with their discoveries…

Cover-dated September 1982, Avengers #223 talked ‘Of Robin Hoods and Roustabouts’. Devised by David Michelinie, Greg LaRocque, Brett Breeding & Crew, it saw reinstated Avenger Clint Barton join Ant-Man Scott Lang, when he and daughter Cassie attend a circus and stumble into a clash with skills-mimic Taskmaster to extricate an old friend from the maniac’s clutches and influence.

Hawkeye was always a team player and unlucky in love, but that was all about to change. In the interests of complete clarity, this collection pops briefly back to 1976 for some classy comics context and the first (costumed) appearance of occasional wife and frequent paramour Bobbi “Mockingbird” Morse as first seen in January 1976.

Preceded by a Howard Chaykin frontispiece from monochrome Marvel Super Action #1, former Ka-Zar romantic interest Dr. Barbera Morse was reinvented by Mike Friedrich, George Evans & Frank Springer in ‘Red-Eyed Jack is Wild!’ Adopting unwieldy nomme de guerre Huntress, skilled combat operative Morse devotes herself to cleaning up corruption inside S.H.I.E.L.D., no matter what the cost…

Huntress became Mockingbird in Marvel Team-Up #95 (July) in a smart thriller by Grant, Jimmy Janes & Bruce Patterson. ‘…And No Birds Sing!’ ended the long-extant S.H.I.E.L.D. corruption storyline as Morse invited Spider-Man to join forces and expose the true cancer at the heart of America’s top spy agency…

All this was laying the groundwork for something truly game-changing…

Written and drawn by the hugely underrated and much-missed Mark Gruenwald, assisted by inkers Brett Breeding & Danny Bulanadi and running from September-December 1983, Hawkeye #1-4 was one of Marvel’s earliest miniseries and remains one of the very best and most eventful adventures of the Ace Archer. Much like the character himself, this project was seriously underestimated when first released. Most industry pundits and the more voluble fans expected very little from a second-string hero drawn by a professional writer. Guess again, suckers!

 ‘Listen to the Mockingbird’ sees Clint still moonlighting as security chief for electronics corporation CTE when he captures a renegade S.H.I.E.L.D. agent. She reveals that his bosses are all crooks, secretly involved in shady mind-control experiments.

After some initial doubts, in ‘Point Blank’ Barton teams with the svelte and sexy super-agent to foil the plot, gaining in the process a new costume and an instant rogues’ gallery of archfoes such as Silence, Oddball and Bombshell by third chapter ‘Beating the Odds’

As the constant hunt and struggle wears on, Barton succumbs to – but is not defeated by – a life-changing physical injury leading to permanent disability. He also impetuously marries in explosive conclusion ‘Till Death us do Part…’ wherein the sinister mastermind behind everything is finally revealed and summarily dealt with.

In those faraway days both Gruenwald and Marvel Top Gun Jim Shooter maintained that a miniseries had to deal with significant events in a character’s life, and this bright and breezy, no-nonsense, compelling and immensely enjoyable yarn certainly kicked out the deadwood and re-launched Hawkeye’s career.

In short order from here the bowman went on to create and lead his own team: The West Coast Avengers, gained a regular series in Solo Avengers/Avengers Spotlight and his own titles, consequently becoming one of the most vibrant and popular characters of the period and today as well as a modern-day action movie icon…

However, there are still treats to share

Next here is fun foray from Captain America 317 (May 1986) by Gruenwald, Paul Neary & Dennis Janke. In ‘Death-Throws’ Hawkeye and Mockingbird hunt circus-themed villains and their boss Crossfire with the Sentinel of Liberty reduced almost to a spectator and proud dad watching the kids grow up…

The comics wonderment concludes with a little-seen story from Marvel Fanfare #39 (August 1988). Courtesy of J.M. DeMatteis, Joe Staton & Kim DeMulder, ‘The Cat’s Tale’ finds the Ace Archer seriously off his game until taken on a vision-quest by Navajo shaman Jesse Black Crow to confront the predatory feline spirit that is poisoning his existence…

Packed with terrific tales of old-fashioned romance, skulduggery and derring-do, this book comes with extras including the Gil Kane cover to Marvel Triple Action #10, text articles on the Hawkeye miniseries from Marvel Age #6; the event’s 1983 house ad by Gruenwald & Brett Breeding and the covers and introduction from the 1988 TPB collection (and three subsequent re-releases), plus text pieces from Archie Goodwin, & Gruenwald.

Also on view are contemporaneous info pages from the Official Handbook of the Marvel Universe, about Hawkeye, Mockingbird, Death-Throws, Ringleader, Oddball, Bombshell, Tenpin and KnickKnack, plus diagrammatic cutaways by Eliot R. Brown, detailing the secrets of ‘Hawkeye’s Skymobile’, ‘Hawkeye’s Quiver and Bows’ and ‘Mockingbird’s Battle-Staves’.

This is a no-nonsense example of the straightforward action-adventure yarns that cemented Marvel’s reputation and success and a collection to enhance any Fights ‘n’ Tights fans’ place of honour on the bookshelf.
© 2021 MARVEL.

Mighty Marvel Masterworks volume 2: The Invasion of Asgard


By Stan Lee & Jack Kirby, with Chic Stone, George Roussos, Vince Colletta, Paul Reinman, Don Heck & various (MARVEL)
ISBN: 978-1-3029-3442-2 (PB/Digital edition)

These stories are timeless and have been gathered many times before, but today I’m once again focussing on format. The Mighty Marvel Masterworks line launched with economy in mind: classic tales of Marvel’s key creators and characters re-presented in chronological publishing order. It’s been a staple since the 1990s, but always in lavish, hardback collectors editions. These editions are cheaper, on lower quality paper and – crucially – smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for the digital editions, that’s no issue at all…

Even more than The Fantastic Four, The Mighty Thor was the arena in which Jack Kirby’s boundless fascination with all things Cosmic was honed and refined through his dazzling graphics and captivating concepts. The King’s plethora of power-packed signature pantheons began in a modest little fantasy/monster title called Journey into Mystery where – in the summer of 1962 – a tried-and-true comicbook concept (feeble mortal transformed into god-like hero) was revived by the rapidly resurgent company who were not yet Marvel Comics: adding a Superman analogue to their growing roster of costumed adventurers.

Cover-dated August 1962, Journey into Mystery #83 saw a bold costumed Adonis jostling aside the regular fare of monsters, aliens and sinister scientists in a brash, vivid explosion of verve and vigour. The initial exploit followed disabled American doctor Donald Blake who took a vacation in Norway and encountered the vanguard of an alien invasion. Fleeing, he was trapped in a cave where he found an old, gnarled walking stick. When, in frustration, he smashed the stick into the huge boulder blocking his escape, his puny frame was transformed into the Norse God of Thunder!

Plotted by Stan Lee, scripted by his brother Larry Lieber and illustrated by Kirby and inker Joe Sinnott (at this juncture a full illustrator, Sinnott would become Kirby’s primary inker for most of his Marvel career), that introduction was pure primal Marvel: bombastic, fast-paced, gloriously illogical and captivatingly action-packed. It was the start of a new kind of legend and style of comics’ storytelling…

Spanning February to October 1964, this gloriously economical full-colour paperback tome – also available in eFormats – revisits pioneering Asgardian exploits from JiM #101-109 in a blur of innovation and seat-of-the-pants myth-revising and universe-building…

Lee had taken over scripting with Journey into Mystery #97, the issue that launched a spectacular back-up series. Tales of Asgard – Home of the Mighty Norse Gods gave Kirby a vehicle to indulge his fascination with legends and began by adapting classic traditional tales before eventually switching to all-new material shaped for Marvel’s pantheon. Here, Kirby built his own cosmos and mythology, which would underpin the company’s entire continuity.

Journey into Mystery #101 featured ‘The Return of Zarrko, the Tomorrow Man!’ and sees Odin halve Thor’s powers for wilful disobedience, just as the futuristic felon abducts the Thunder God to help him conquer the 23rd century. A two-parter (with the first chapter inked by George Roussos), it was balanced by another exuberant tale of the boy Thor.

‘The Invasion of Asgard!’ sees the valiant lad fight a heroic rearguard action whilst introducing a host of future villainous mainstays such as the Rime Giants, King Geirrodur and Trolls.

‘Slave of Zarrko, the Tomorrow Man!’ is a tour de force epic conclusion most notable for the introduction of Chic Stone as inker. To many of us oldsters, his clean, full brush lines make him The King’s best embellisher ever. This triumphant futuristic thriller is counterbalanced by brooding short  from ancient history. ‘Death Comes to Thor!’ has the teen hero face his greatest challenge yet, with two women who would play huge roles in his life introduced in this brief 5-pager; young goddess Sif and Hela, Queen of the Dead.

On a creative roll, Lee, Kirby & Stone next introduced ‘The Enchantress and the Executioner’ ruthless renegade Asgardians determined to respectively seduce or destroy the warrior prince at the front of JiM #103 whilst the rear detailed ‘Thor’s Mission to Mirmir!’, disclosing how the gods created humanity. That led one month later to a revolutionary saga in the present day lead feature when ‘Giants Walk the Earth!’

For the first time, Kirby’s imagination was given full rein after Loki tricks Odin into visiting Earth, only to release in his absence, ancient elemental enemies Surtur and Skagg, the Storm Giant from eternal Asgardian bondage.

This cosmic clash depicted noble gods battling demonic evil in a new Heroic Age, and the greater role of the Norse supporting cast – especially noble warrior Balder – was reinforced by a new Tales of Asgard strand focussing on individual Gods and Heroes. Inked by Don Heck, ‘Heimdall: Guardian of the Mystic Rainbow Bridge!’ was first, highlighting the mighty sentinel’s uncanny senses and crucial role in defending the realm from its foes…

JiM #105-106 saw the teaming of two old foes in ‘The Cobra and Mr, Hyde!’ and ‘The Thunder God Strikes Back!’: another continued story packed with tension and spectacular action, and proving Thor was swiftly growing beyond the constraints of traditional single issue adventures. The respective back-ups ‘When Heimdall Failed!’ (Lee, Kirby & Roussos) and ‘Balder the Brave’ (inked by Vince Colletta) further fleshed out the back-story of an Asgardian pantheon deviating more and more from those classical Eddas and Sagas kids had to plough through in schools.

A petrifying villain premiered ‘When the Grey Gargoyle Strikes!’ in Journey into Mystery #107: a rare yarn highlighting the fortitude of Dr. Blake rather than the power of the Thunder God, who was increasingly reducing his own alter-ego to an inconsequentiality. Closing the issue, the Norn Queen debuted in a quirky reinterpretation of the classic myth in ‘Balder Must Die!’ illustrated by Kirby & Colletta.

After months of manipulation, the God of Evil once again attempted direct confrontation with his despised step-sibling in ‘At the Mercy of Loki, Prince of Evil!’ With Jane Foster a helpless victim of Asgardian magic, the willing assistance of new Marvel star Doctor Strange made this a captivating team-up read, whilst ‘Trapped by the Trolls!’ (Colletta inks) showed the power and promise of tales set solely on the other side of the Rainbow Bridge as Thor liberates enslaved Asgardians from subterranean bondage.

Bringing down the curtain on this increasingly cosmic carnival, Journey into Mystery #109 was another superb adventure masquerading as a plug for recent addition to the Marvel roster.

‘When Magneto Strikes!’ pits Thor against the X-Men’s archfoe in a cataclysmic clash of fundamental powers, although you could hardly call it a team-up since the heroic mutants are never actually seen. The tantalising hints and cropped glimpses are fascinating teasers now, but the kid I then was felt annoyed not to have seen these new heroes… oh, wait… maybe that was the point?

The Young Thor feature ‘Banished from Asgard’ is an uncharacteristically lacklustre effort to end on, with Odin and Thor enacting a devious plan to trap a traitor in Asgard’s ranks, but the vignette hinted at much greater thrills to follow…

Rounding off the increasingly spectacular shenanigans are a gallery of original art pages and a rousing landmark house ad for the entire Marvel Comics line.

These foundational tales of the God of Thunder show the development not only of one of Marvel’s core narrative concepts but, more importantly, the creative evolution of perhaps the greatest imagination in comics. Set your common sense on pause and simply wallow in the glorious imagery and power of these matchless adventures to discover the true secret of what makes comic book superheroes such a unique experience.
© 2022 MARVEL.

Morbius Epic Collection volume 1: The Living Vampire 1971-1975


By Roy Thomas, Steve Gerber, Don McGregor, Gerry Conway, Mike Friedrich, Doug Moench, Gil Kane, Pablo Marcos, Ross Andru, Paul Gulacy, P. Craig Russell, Tom Sutton, Rich Buckler, Luiz Dominguez, Virgil Redondo, Mike Vosburg, Frank Robbins & various (DC Comics)
ISBN: 978-1-3029-2835-3 (TPB/Digital edition)

One of the most crucial aspects defining classical horror archetypes and characters is tragedy in equal amount to fear and violence. Frankenstein’s monster and werewolves are more victims than villains and even true predators like Dracula wed desire to necessity to underpin their dark depredations. This factor was the prime driver of Marvel’s many misunderstood monster stars in the early 1970s, and none more so than doomed researcher Michael Morbius who surrendered his humanity in service of physical survival and paid the price in shame, regret and guilt every time his thirst resurged….

This century’s transition of Marvel’s print canon to every size of screen seems unstoppable and with their pioneering horror hero/villain now a film presence, the company released a wave of collections to support the release. The most comprehensive and contextually crucial are the Epic Collections revisiting his life in more or less chronological order.

This initial titanic tome re-presenting Amazing Spider-Man #101-102; Marvel Team-Up #3-4; Giant-Size Super-Heroes #1; (Adventure into) Fear #20-26; Giant-Size Werewolf by Night #4, and pertinent material from Vampire Tales #1-8, cumulatively comprising cover-dates October 1971 to April 1975. It traces the science-spawned nosferatu through debut, guest villain shots and ultimately to his time in the spotlight as a confirmed horror hero…

It all begins with The Amazing Spider-Man #101: the second chapter in an anniversary trilogy tale begun by Stan Lee, Gil Kane & Frank Giacoia which saw the wallcrawler accidentally mutate himself and gain four extra arms…

Roy Thomas takes over with ‘A Monster Called… Morbius!’ as our 8-limbed arachnid oddity desperately seeks a way to reverse his condition. Whilst hiding out in Dr. Curt Connors’ Long Island home/lab, Peter Parker stumbles across a costumed horror who drinks human blood. The newcomer has just reached shore fleeing from a ship that he left a charnel house. Making matters even worse is Connors’ sudden arrival in scaly savage form of The Lizard. Suddenly surprised and always enraged, the saurian attacks, set on killing all intruders…

Amongst the many things banned by the Comics Code Authority in 1954 were horror staples zombies, werewolves and vampires, but changing tastes and spiralling costs of the era were seeing superhero titles dropping like flies in a blizzard.

With interest in suspense and the supernatural growing globally , all publishers pushed for a return to scary comics, and the covert introduction of a “Living Vampire” in superhero staple Spider-Man led to another challenge to the CCA, the eventually revision of the Code’s horror section and a resurgent rise of supernatural heroes and titles.

For one month Marvel also experimented with double-sized comic books (DC’s switch to 52-page issues lasted almost a year: August 1971 to June 1972 cover-dates). Thus, Amazing Spider-Man #102 featured a bombastic 3-chapter blockbuster brawl beginning with ‘Vampire at Large!’ wherein the octo-webspinner and anthropoid reptile joined forces to hunt a science-spawned bloodsucker after discovering a factor in the bitey brute’s saliva could cure both part-time monsters’ respective conditions.

‘The Way it Began’ abruptly diverges from the main narrative to present the tragic tale of Nobel Prize winning biologist Michael Morbius and how be turned himself into a haunted night-horror in hopes of curing his fatal blood disease, before ‘The Curse and the Cure!’ brought a blistering conclusion: restoring the status quo and requisite appendage-count…

Gerry Conway assumed the writer’s role for the third appearance of the living (not dead; never ever undead but “Living”, okay?), breathing humanoid predator who drank blood to live, in Marvel Team-Up #3 (July 1972). Illustrated by Ross Andru & Giacoia) it saw Spidey and Human Torch Johnny Storm hunting a resurgent Morbius after he attacks student Jefferson Bolt and somehow passes on his plague of thirst.

The conflicted scientist still seeks a cure and tracks old colleague Hans Jorgenson to Parker’s college, but his now-vampiric servant Bolt wants just what all true bloodsuckers want in ‘The Power to Purge!’

The horror was still acting the villain in MTU #4, as the Torch was replaced by most of Marvel’s sole mutant team (The Beast having gone all hairy – and solo – in another science-based workaround to publish comic book monsters who were anything but supernatural) in ‘And Then… the X-Men!’

This enthralling thriller was magnificently illustrated by Kane at the top of his game and inked by Steve Mitchell, with the webslinger and X-Men at odds while both hunting the missing Jorgenson. After the unavoidable butting of heads, the heroes united to overcome Morbius and left him for Professor Charles Xavier to contain or cure…

Sadly, as we already know, his Nobel Prize-winning research only led to the death of his greatest friend and colleague, the abandonment of his true love and an unlife sentence as a rampaging killer…

Like Hawkeye, The Punisher, Wolverine and many others, Morbius followed the classic Marvel character arc and tradition of villain-turned-hero, but he fits far more in the mould of Doctor Doom, Magneto, The Hulk and Namor the Sub-Mariner: a driven protagonist whose needs and agendas generally set him apart from and in conflict with society and civilisation. Despite his every wish and effort, Morbius is repeatedly forced to feed on humanity: a victim of his own mutated body.

As the superhero decline continued and horror bloomed, Morbius found refuge in Marvel’s black-&-white magazines. Designated mature material, these titles skated around Comics Code rules, offering adult scenes and themes and an early home for numerous horror stars, barbarians like Conan and Kull, as well as more sophisticated superhero fare for The Punisher, Mockingbird, Moon Knight and others.

Vampire Tales #1 launched in August 1973 with ‘Morbius’ as lead feature. Following the painted cover by Esteban Maroto, contents page and vintage vamp movie still, a moody monochrome shocker by Steve Gerber & Pablo Marcos details the bloodsucker’s relocation to Los Angeles and immersion in its wild night life scene as he searches for former lover Martine… Instead he became entangled with sinister swinger Carolyn: a satanic cultist looking for recruits …and victims…

Lured to a séance with spiritualist Madame Laera, Morbius is intended to feed a demon but instead turns the tables on his attackers…

The bloody predator was a constant presence there, but in this instance story-sense overrules chronology and that first outing is followed by a return to four-colour publishing with a classic monster team-up from Giant-Size Super-Heroes #1 (June 1974).

With the monster boom in full swing, Marvel during this period flooded newsstands with horror antiheroes. Morbius had already launched in his own newsstand, code-sanctioned series but is here cannily paired with another of  the Amazing Spider-Mans’s eeriest enemies in a double-length epic as ‘Man-Wolf at Midnight!’ (Conway, Kane & Mike Esposito) finds John Jameson again gripped by murderous moon-madness. Now, however, the tormented former astronaut was controlled by the Living Vampire and used to help the bloodsucker secure a possible cure for his appalling condition ‘When Strikes the Vampire!’

The saga then shifts to (Adventure into) Fear #20 (cover-dated February 1973). The title had previously hosted the macabre Man-Thing, and his/its promotion to a solo title gave Morbius opportunity to spread his own (glider) wings. Spawned by scripter Mike Friedrich and artists Paul Gulacy, Jack Abel & George Roussos, ‘Morbius the Living Vampire!’ revealed how the bloodsucker escaped X-Men captivity before moving to Los Angeles to live (whenever possible) off victims who deserved his voracious bite.

The initial tale also set up a bizarre relationship with Rabbi Krause and Reverend Daemond who sought to cure him, before one was exposed as a human devil, catapulting Morbius into intergalactic conflict that had shaped humanity over millennia.

That began in Fear #21 as ‘Project: Second Genesis!’ – by Gerber, Kane & Vince Colletta – sees Morbius ordered to consume a most remarkable little girl by Daemond. Despite his best intentions and all his moral compunctions, the vampire succumbs to temptation and attacks the child Tara only to face her super-powered future-self.

He is then reluctantly recruited by a cult of alien technologists who claim to have shepherded homo sapiens from barbarism to civilisation. These “Caretakers” are trying to create a race of supermen but are losing a secret war with Daemon.

By the time Morbius returns to the reverend’s fold however, the mage and his acolyte – Martine – have summoned cat demon Balkatar to destroy the Living Vampire…

Illustrated by Rich Buckler & Luis Dominguez ‘…This Vampire Must Die!’ finds Morbius easily overwhelmed before the victorious demon abruptly defies Daemond, bringing his foe to another realm – The Land Within – to become a very grim saviour. His kind breed but do not die and their king wants Morbius to cull the overcrowded herd by acting as an invited apex predator…

A little fan side note: this storyline fed into Gerber’s later arcs in The Defenders and Guardians of the Galaxy so continuity completists should pay close attention…

Instead the appalled vampire escapes and discovers he is on another planet, standing ‘Alone Against Arcturus!’ (Fear #23, by Gerber, P. Craig Russell & Colletta). The world has been devastated by genetic conflagration and is now populated by automatons, cyborgs and mutants who were once the same race as the Caretakers. They long only for death…

Realising the same unresolved conflict is currently unfolding on Earth, Morbius employs alien technology and volunteer “meals” to ‘Return to Terror!’ and his birthworld in #24 (October 1974, and inked by Jack Abel). Tragically the ship crash lands in front of Blade the Vampire Slayer

Morbius has still not met an actual vampire and thinks he’s fighting a crazy man whilst Blade believes he’s facing a blood sucker from space and the brutal clash ends inconclusively. In the aftermath Morbius treks back to LA to find the war between Daemond and the Caretakers has intensified…

We now travel back to October 1973 for a run of Vampire Tales appearances starting with #2 and ‘The Blood Sacrifice of Amanda Saint!’ with Don McGregor, Buckler & Marcos revealing how a potential snack becomes an unlikely and enduring ally after devil cult Demon-Fire targets her.

Forced into the role of rescuer and defender, Morbius endures mystery, monsters, the torture of a toxic family and his own taste of American Gothic as he unceasingly defends Amanda whilst tearing apart a mystic secret society entwined around a culture in decline and modern American mythology.

The fightback begins with ‘Demon Fire!’ (#3 February 1974 and inked by Klaus Janson), moves mercilessly on to Malevolence, Maine and the ‘Lighthouse of the Possessed’ (April 1974, illustrated by Tom Sutton) to repel more monstrosities and turn back a ‘Blood Tide!’ (#5 June, Buckler & Ernie Chua/Chan)…

Morbius took a break in #6 – represented here by the cover and ‘Frontispiece’ – before we resume in Malevolence, Maine with #7, asking ‘Where is Gallows Bend and What the Hell Am I Doing There?’ before events shamble to a chilling conclusion in #8 (December 1974, limned by Mike Vosburg & Frank Chiaramonte) at ‘High Midnight’ presenting a final clash with hidden manipulators Apocalypse and Death-Flame and a return to less complex exploits in the colour comics…

The monochrome madness was supported  throughout by painted covers from JAD, Boris, & Maroto and was all augmented by essays, photo-features and material from the magazines.

Also cover-dated December 1974, Fear #25 sported a Gerber plot and Doug Moench script  for Frank Robbins & Frank Giacoia to illustrate. After briskly recapitulating the Caretakers of Arcturus storyline ‘And What of a Vampire’s Blood?’ rapidly brings events to a conclusion as Morbius’ presence triggers a premature final battle between the ancient schemers, Daemond, Martine, Tara,  and the freshly-hatched Children of the Comet, resulting in ‘A Stillborn Genesis!’ (Moench, Robbins & Giacoia in #26, February 1975) and an abrupt change of direction…

That’s for the next volume however, whilst here we enjoy a crossover clash from April 1975’s Giant-Size Werewolf by Night #4 which brings the story portion of this pulse-pounding package to a close with a long-delayed and anticipated clash with fellow hostage to macabre fortune Jack Russell.

Cursed with uncontrolled lycanthropy under a full moon, and also a California kid, he endured ‘A Meeting of Blood’ (by Moench & Virgil Redondo) after the mutated biologist tracks Martine following Daemond’s destruction and discovers a possible cure for his own exsanguinary condition.

Unfortunately, the chase brings him into savage and inconclusive combat with a certain hairy hellion and the solution is forever lost…

This initial outing comes with a wealth of extras beginning with 9 house ads from 1973-1974; editorial page ‘Mail it to Morbius’ from Fear #21; un-inked original art pages by Kane; full art originals by Gulacy & Abel, Russell, Colletta & Abel; cover art by Kane, Giacoia, John Romita Sr., and Ron Wilson.

The compendium concludes with cover reproductions of Marvel Treasury Edition #14 (1977: front by Kane & Giacoia, back by Romita Sr., plus contents page by Dave Cockrum); #18 (1978: front & back by Bob Budiansky & Chan); cover galleries of Marvel Tales – #234 (Todd McFarlane), #252 (Marshal Rogers) and 253 (Moebius & Sylvain) – Spider-Man Megazine #3-4 (Ron Frenz/Stuart Immonen), Spider-Man Strange Adventures (Steve Lightle) and Marvel Selects: Spider-Man #2-3 4 (Mike Wieringo).

Compelling, complex, dark, often daft and always fretfully poised on the tightrope between superhero shenanigans and antihero angst, Morbius is one of Marvel’s most fluid and versatile characters, and can honestly promise something to please every type of fan or casual reader. Moreover, there’s even better to come that won’t work unless you take a big bite out of this tempting tome.
© 2021 MARVEL.

Batman in the Fifties


By Bill Finger, Don Cameron, Edmond Hamilton, France Herron, David Vern Reed, Dave Wood, Joe Samachson, Sheldon Moldoff, Dick Sprang, Lew Sayre Schwartz, Bob Kane, Win Mortimer, Charles Paris, Stan Kaye, George Roussos, Ray Burnley & various (DDC Comics)
ISBN: 978-1-7795-0950-5 (TPB/Digital edition)

In the early years of this century, DC launched a series of graphic archives intended to define DC’s top heroes through the decades: delivering magnificent past comic book magic from the Forties to the Seventies via a tantalisingly nostalgic taste of other – arguably better, but certainly different – times. The collections carried the cream of the creative crop, divided into subsections, partitioned by cover galleries, and supplemented by short commentaries; a thoroughly enjoyable introductory reading experience. I prayed for more but was frustrated… until now…

Part of a trade paperback trilogy – the others being Superman and Wonder Woman (thus far, but hopefully Aquaman, Green Arrow and Martian Manhunter are in contention too, as they have become such big shot screen stars these days) – the experiment is being re-run, with even more inviting wonders from the company’s amazing family-friendly canon.

Gathered here is an expanded menu of delights adding to that of the 2002 edition, rerunning Michael Uslan’s original context-stuffed Introduction and chapter text pieces. The stories originated in Detective Comics #156, 165, 168, 180, 185, 187, 215, 216, 233, 235, 236, 241, 244, 252, 267; 269, 1000; Batman #59, 62, 63, 81,92,105, 113, 114, 121, 122, 128; and World’s Finest Comics #68, 81, 89 which span the entire decade while laying the rather bonkers groundwork for the landmark television series of the next decade.

Supported by the first of a series of factual briefings, the comics open with Classic Tales, and ‘The Batmobile of 1950!’ Written by Joe Samachson and illustrated by visionary artist Dick Sprang and ideal inker Stan Kaye, the clever saga of reinvention originated in Detective Comics #156 (cover-dated February 1950 and on sale from December 19th 1949):  heralding new vistas as their reliable conveyance is destroyed by cunning crooks.

Badly injured, Batman uses the opportunity to rebuild his ride as moving fortress and crime lab and scores his first techno advance. There would soon be many more: a Batplane II, new boats and subs and even a flying Batcave…

David Vern Reed, Sprang & Charles Paris then set the Crime Crushers to recovering a vital lost tool assemblage before some villain could decipher ‘The Secret of Batman’s Utility Belt!’ (Detective #185 July 1952) and end their careers, after which ‘The True History of Superman and Batman’ (World’s Finest Comics #81, March/April 1956 by Edmond Hamilton, Sprang & Kaye) finds a future historian blackmailing the heroes into restaging their greatest exploits so that his erroneous treatise on them will be accurate…

Foreshadowing modern tastes and tropes, an unknown author & Sheldon Moldoff reveal ‘The New-Model Batman’ in Detective #236 (October 1956) as recently-released criminal genius Wallace Waley deploys counters to all the heroes’ techniques and tech, necessitating a change of M.O and new toys… like a Bat-tank…

In a classic case of misdirection, the Dark Knight briefly becomes ‘The Rainbow Batman! in Detective #241 (March 1957). As delivered by Hamilton, Moldoff & Kaye, a series of outlandish costumes keep the public – and reporters’ – gaze on the mighty masked peacock and well away from the biggest story of the decade…

Bill Finger, Moldoff & Paris detail a review of the hero’s most versatile weapon in ‘The 100 Batarangs of Batman!’ (Detective #244 June 1957) as criminals begin using old variants of the throwing tool against him and the Gotham gangbuster has to unleash an almost dangerous and untested prototype to defeat them…

In a most frustrating piece of poor editing, next up is the seminal sequel story to a most important and repercussion-packed yarn. Crafted by Hamilton, Sprang & Kaye, ‘The Club of Heroes’ first appeared in World’s Finest Comics #89 (July/August 1957) reprising an earlier meeting of Batmen from many nations. It became a key plank of Grant Morrison’s latterday epic Batman: the Black Glove as those valiant foreign copycats reconvened to add the Man of Steel to their roster only to find him suffering recurring amnesia and outshone by brand-new costumed champion Lightning Man

‘The Thousand Deaths of Batman!’ (Detective #269 July 1959) comes from another uncredited scripter, with Moldoff & Paris limning a bizarre tale of a criminal entertainment network offering staged deaths of their greatest enemies until the Caped Crusaders infiltrate and exterminate…

Just as the adventures always got bigger and bolder, so too did the character roster and internal history. The Bat-Family section homes in on the heroes’ constantly expanding supporting cast, and leads with something I just finished whining about.

Detective Comics #215 (January 1955) featured ‘The Batmen of All Nations!’ by Edmond Hamilton, Moldoff & Paris) and saw the World’s Greatest Crimefighters acknowledged as such by well-meaning champions from Italy, England, France, South America and Australia, who took the sincerest form of flattery a step too far by becoming nationally-themed imitations. That was fine until they all attend a convention in Gotham City doomed to disaster after a villain replaces one of them…

Why on Earth did this tale have to follow its own sequel?

Anyway, back to our usual nonsense and a question: Do you believe in coincidence? Superman was incredibly popular throughout the 1950s and many things that happened to him were tried in Batman stories. For a while the caped crusader even had a girl reporter – Vicki Vale – trying to ferret out hi secret identity. So when Adventure Comics #210 (March 1955) introduced a dog from Krypton, how surprising was it that Batman would soon join that rather exclusive kennel club?

For no reason I could possibly speculate upon, ‘Ace the Bat-Hound!’ debuted in Batman #92 (June 1955), created by Bill Finger, Sheldon Moldoff & Charles Paris. Ace was a distinctive German shepherd temporally adopted by Bruce Wayne when his actual owner John Wilker is abducted by crooks. A skilled tracker with distinctive facial markings, the pooch inserts himself into the case repeatedly, forcing the Dynamic Duo to mask him up as they hunt his master and foil a criminal plot. Like Krypto, Ace reappeared intermittently until Wayne stopped borrowing him and just adopted the amazing mutt.

Almost as necessary a Fifties adjunct, ‘The Batwoman!’ debuted in Detective #233 (July 1956) as Hamilton, Moldoff & Kaye added a female copy to the cannon…

Today fans are pretty used to a vast battalion of bat-themed champions haunting Gotham City and its troubled environs, but for the longest time it was just Bruce, Dick Grayson and an occasionally borrowed dog keeping crime on the run. However, three months before the debut of the Flash officially ushered in the Silver Age, editorial powers-that-be introduced valiant heiress Kathy Kane, who incessantly suited-up in chiropteran red and yellow over the next eight years. She was a former circus acrobat who burst into Batman’s life, challenging him to discover her secret identity at the risk of exposing his own…

Far more critical to the growing legend was Finger, Moldoff & Kaye’s ‘The First Batman!’

as originally seen in Detective Comics #235 (September 1956): a key story of this period which introduced a strong psychological component to Batman’s origins, disclosing how when Bruce was still a toddler, his father had clashed with gangsters whilst clad in a fancy dress bat costume…

In Batman #105, (February 1957) France Herron, Moldoff & Paris introduced ‘The Second Boy Wonder!’ as a stranger apparently infiltrates the Batcave by impersonating the kid crimebuster, but there’s more going on than would first appear, unlike Batman #114 (March 1958) wherein unknown writer, Moldoff & Paris reveal how circus gorilla Mogo joins the team to clear his framed keeper’s name in ‘The Bat-Ape!’

The grim gritty tone of the Dark Knight remains utterly absent in ‘The Marriage of Batman and Batwoman!’ (Batman #122, March 1959) as Finger, Moldoff & Ray Burnley manifest Robin’s bleakest nightmares should such a nuptial event ever occur, before Detective #267 (May 1959) details how ‘Batman Meets Bat-Mite!’ and Finger, Moldoff & Paris launch the Gotham Guardian’s most controversial “partner” – a pestiferous, extra-dimensional prank-playing elf who “helps” his hero by aiding his enemies to extend the duration of the fun… (World’s Finest Comics #68, January/February 1954).

In the 1950s costumed villains faded from view and preference for almost a decade – until the Batman TV show made them stars in their own right. Thus there’s not as big a pool to draw on here as you might expect, and what there is mostly the old favourites..

The Villains highlights our hero’s greatest recurring enemies, leading with The Secret Life of the Catwoman!’ from Batman #62 (December 1950/January 1951) by Finger, with Lew Sayre Schwartz ghosting for Bob Kane – who only pencilled a few faces and figures. It’s all inked by Paris.

Here the Felonious Feline reforms and retires after a head trauma cures all her larcenous tendencies… until Batman begs law-abiding Selina Kyle to suit up once more and go undercover to catch crime boss Mister X.

Kane had all but left his role to others by this time and his contributions remained minor in The Origin of Killer Moth!’ (Batman #62, February/March 1951) as Finger, Sayre Schwartz & Paris record how a recently-released convict steals Batman’s ideas and sets up as a paid costumed crusader for crooks…

Around that time Detective #168 (February 1951) began the long road to an origin for the Joker as Finger, Sayre Schwartz, Kane George Roussos and Win Mortimer exposed ‘The Man Behind the Red Hood!’ This reveals a partial origin as part of a brilliantly engrossing mystery which begins when the Caped Crusader regales eager college criminology students with the story of “the one who got away” – just before the fiend suddenly comes back…

Batman’s most tragic Golden Age foe resurfaced cured and fully functional in Detective #187 (September 1952), but Harvey Dent was soon on a spree committing ‘The Double Crimes of Two-Face!’ (by Don Cameron, Sprang & Paris). Although the Dynamic Duo knew from the start their foe was a fake, the situation was far different two years later when Reed, Sprang & Paris detailed how ‘Two-Face Strikes Again!’ in Batman #81 (February 1954). This time a freak accident restored Dent’s scarred bipolar state and the heroes were outmatched all the way to the stunning turnabout conclusion…

The bit about bad guys bows out with ‘The Ice Crimes of Mr. Zero’ (Batman #121, February 1959) as Dave Wood, Moldoff & Paris depict a scientist’s turn to crime after an experiment afflicts him with a condition that will kill him if his temperature rises above freezing point. Although cured in this yarn, that villain would return, taking the name Mr. Freeze

Final comics section Tales from Beyond highlights the increasingly strange adventures of the Dynamic Duo which – due to Comics Code embargoes on horror and the supernatural – meant a wealth of weird alien and startling science fiction themes. The wonders beginswith a rarely reprinted yarn from Finger, Sayre Schwartz, Kane & Paris originally seen in Batman #59 (June/July 1950). It begins as the heroes seek to use time travel to cure The Joker, before a mistake by chronal scientist Professor Carter Nichols dumps them in 2050 AD. ‘Batman in the Future!’ finds them aiding the Harlequin of Hate’s crimefighting descendant against space pirates before returning to their own era…

A solid gold classic follows as ‘The Batman of Tomorrow!’ (Detective #216, February 1955) visits the 20th century – from his home in 3054 – to save an injured Bruce Wayne from Vicki Vale’s latest exposé and catch a cunning crook in a fast paced and fantastical romp by Hamilton, Sprang & Paris.

Many of these bright-&-breezy high fantasy tales deeply affected modern writers and the overarching continuity, perhaps none more so than Herron, Sprang & Paris’ ‘Batman – The Superman of Planet X!’ from Batman #113 (February 1958): which formed a key thematic plank of Grant Morrison’s epic 2008 storyline Batman R.I.P. The story details how the Gotham Guardian is shanghaied to distant world Zur-En-Arrh by its version of Batman to fight an alien invasion: a task rendered relatively simple since the planet’s atmosphere and gravity gives Earthmen incredible superpowers…

In Detective #252 (February 1958) Wood, Moldoff & Paris channelled contemporary film fashion as a monster makes trouble on a movie location shoot, compelling the costumed champions to tackle ‘The Creature from the Green Lagoon!’ before the last tale in this section – and volume – reveals how our heroes mistakenly aid an alien pirate and are arrested and imprisoned offworld by interstellar lawmen. ‘The Interplanetary Batman!’ (Batman #128. December 1959) is a riotous rollercoaster rocket ride by Finger & Moldoff with Batman and Robin overcoming all odds to clear their names and get home and is a perfect place to pause this circus of ancient delights.

Also including a selection of breathtaking covers and a ‘Bonus Cover Gallery’ by Sprang, Mortimer, Moldoff, Curt Swan, Sayre Schwartz, Kaye & Paris, this is a splendidly refreshing, comfortingly compelling and utterly charming slice of comics history that any aged fan or newcomer will delight in: a primer into the ultimate icon of Justice and fair play.
© 1950, 1951, 1952, 1954, 1955, 1956, 1957, 1958, 1959, 2002, 2019, 2021 DC Comics. All Rights Reserved.

Captain Marvel volume 1: Nothing to Lose


By Peter David, ChrisCross, Ivan Reis, Paco Medina & various (Marvel Comics)
ISBN 978-0-7851-1104-7 (TPB/Digital edition)

Once upon a time, individuality was king and identity constantly – and litigiously – defended. These days, superhero comics are filled with spin-offs, legacies and alternates. Where once DC eradicated an entire multiverse to ensure readers would see there was only one Superman, Batman or Wonder Woman now there are dozens of iterations of every costumed character and fans couldn’t be happier.

However, there was always one title/character that bucked the trend…

One of the most venerated, beloved characters in American comics was created by Bill Parker & Charles Clarence Beck as part of the wave of opportunistic creativity following the successful launch of Superman in 1938. Although there were many similarities in the early years, the Fawcett Comics character moved swiftly and solidly into realms of light entertainment and even broad comedy, whilst throughout the 1940s the Man of Steel increasingly sidelined whimsy in favour of family-friendly action and drama.

Homeless orphan and thoroughly good kid Billy Batson was selected by an ancient wizard to battle injustice and subsequently granted the powers of six gods and mythical heroes. By speaking aloud the wizard’s name – an acronym for divine patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury – he transformed from scrawny boy to brawny (adult) champion Captain Marvel.

At the height of his popularity, “the Big Red Cheese” was published twice monthly, hugely outselling Superman, and in 1941 DC/National Comics launched an infamous court case citing copyright infringement. However, as the decade progressed and tastes changed, sales slowed, and the case was settled just as many publishers started switching from costumed heroes to “Real Men” and monsters. Like many superheroes, Captain Marvel and his gods-powered kin disappeared, becoming a fond memory for older fans. A big syndication success, he was missed all over the world. In Britain, where an English reprint line had run for many years, creator/publisher Mick Anglo had an avid audience and no product, and so transformed the Captain and company into atomic age heroes Marvelman, Young Marvelman and Kid Marvelman continuing to thrill readers into the early 1960s, even if here there were no girls allowed.

Then, as America lived through another superhero boom-&-bust, the 1970s dawned with a shrinking industry and wide variety of comics genres servicing a base that was increasingly founded on collectors and fans rather than casual or impulse buyers. National/DC Comics needed sales and were prepared to look for them in unusual places.

After the court settlement with Fawcett in 1953 they had secured the rights to Captain Marvel, Captain Marvel Junior, Mary Marvel and all the spin-off Family. Now, even though the name itself had been taken up by Marvel Comics (via a circuitous and quirky robotic character published by Carl Burgos and M.F. Publications in 1967), the publishing monolith decided to tap into that discriminating if aging fanbase.

In 1973, riding a wave of national nostalgia on TV and in movies, DC brought back the entire beloved Marvel crew in their own kinder, weirder universe. To circumvent the intellectual property clash, they named the new title Shazam! (…With One Magic Word!) – the trigger phrase used by myriad Marvels to transform to and from mortal form, and a word that had entered the American language due to the success of the franchise the first time around.

Meanwhile, at the other place…

In 1968, upstart Marvel was in the ascendant. Their sales were rapidly overtaking industry leaders National/DC and Gold Key Comics and, having secured a new distributor allowing them to expand their list of titles exponentially, the company was about to undertake a creative expansion of unparalleled proportions.

Once individual stars of “split-books” Tales of Suspense, Tales to Astonish and Strange Tales were awarded their own titles, the House of Ideas just kept on going. In progress was a publishing plan seeking to take conceptual possession of the word “Marvel” through both reprint series such as Marvel Tales, Marvel Collector’s Items Classics and Marvel Super-Heroes. Eventually, showcase titles such as Marvel Premiere, Marvel Spotlight and Marvel Feature also proudly trumpeted the name, so another dead-cert idea was to have an actual hero named for the company – and preferably one with some ready-made cachet and pedigree as well.

After the infamous 1940s-1950s copyright case of the, the prestigious appellation Captain Marvel disappeared from newsstands. In 1967, during the “Camp” craze/superhero boom generated by the Batman TV series, publisher MLF produced a number of giant-sized comics featuring an intelligent robot able to divide his body into segments and shoot lasers from his eyes. Their legal right to have done so is still disputed…

Quirky, charming and devised by Carl Burgos (creator of the Golden Age Human Torch), the series failed to attract a large following in that flamboyantly flooded marketplace and on its demise the name was snapped up by Marvel Comics Group who properly secured rights to the name and have defended it ever since by publishing numerous characters who all seemed doomed to high quality runs and early cancelation…

In 1968, Marvel Super-Heroes was a brand new title: reconfigured from extended-length reprint vehicle Fantasy Masterpieces, which mixed vintage monster-mystery tales with Golden Age Timely Comics classics. With the 12th issue it added a try-out section for characters without homes. These included the Inhuman Medusa, Ka-Zar, Black Knight and Doctor Doom, plus new concepts Guardians of the Galaxy and Phantom Eagle, in all-new stories.

They kicked off with an alien spy sent to Earth from the Kree Galaxy. He held a Captain’s rank and his name was Mar-Vell. After two appearances, Captain Marvel catapulted straight into his own title for a rather hit-and-miss career combatting spies, aliens and costumed cut-ups like Sub-Mariner, Mad Thinker and Iron Man. Most frequently, however, he clashed with elements of his own rapaciously colonialist race – such as imperial investigative powerhouse Ronan the Accuser – all while slowly switching allegiances from the militaristic Kree to the noble, freedom-loving denizens of Earth.

This particular incarnation of the “trademark-that-must-not-die” features the son of that Kree warrior and long-time company supporting character/professional sidekick Rick Jones in a symbiotic relationship echoing the heyday of Mar-Vell’s flower-power glory days. Fair warning though, despite the excellent writing and great art, if you are not at least passingly familiar with Marvel’s close continuity, this is not a series of books you want to read without a little preparation.

Scripted by Peter David, with colours by Chris Sotomayor and letters from RS (Richard Starkings) & Comiccraft’s Albert!, Nothing to Lose collects Captain Marvel volume 2 #1-6 (cover-dates November 2002-April 2003, and I said it was confusing didn’t I?). It expands the saga of Genis, an artificially-matured test-tube baby son of Mar-Vell.

The Kree warrior turned Cosmic Protector saved Earth and Universe countless times before dying of cancer in the landmark Death of Captain Marvel (the company’s first official Graphic Novel), and here, after years trying to live up to and surpass his father’s achievements – he even debuted using the codename “Legacy” – the pressure starts to show.

Genis sought to emulate his father as a galaxy-spanning crusader, with mixed results, before hooking up with Rick Jones – his Dad’s original sidekick and, for a time, lifeline to reality. The human offered the promise of insider insights into what made him such a hero…

When Nothing to Lose opens with ‘Shards’ – illustrated by ChrisCross – he is, in fact, in just the same situation his father endured with the teen-aged Jones back in 1960’s. Their bodies are linked by “Nega-bands” – fantastically powerful alien wrist-bands which both wear, but only in turns, as they have the drawback of merging their molecular structure. This means only one body can inhabit the positive-matter universe at once, whilst the other is trapped in sub-atomic pocket-reality The Microverse. From there, the captive can observe and communicate, but not affect the “real” world.

The new Captain Marvel possesses his father’s greatest power, “Cosmic Awareness”: an ability to discern everything happening everywhere at once. Sadly, and inevitably, the gift is turning Genis into a raving madman. Just knowing something bad is happening doesn’t mean that the only solution you can offer is ultimately the right one for the universe. With so much to do, the captain has not allowed Rick to return to Earth for months…

This situation is tragically demonstrated when Marvel stops a suicide bomber from detonating on a crowded bus, only to see her murdered by one of her intended victims. His every action forces him to make immediate decisions and choose who to help for the greater good, but every choice seems to lead to unknowable cosmic consequences. This hopeless situation is repeated, magnified and drastically clarified after his intervention in an Badoon invasion and other missions.

As days pass Rick faces the fact that his partner’s omniscience and growing clairvoyance is more curse than blessing, and an increasing capriciousness is affecting Captain Marvel’s compulsion to “Do Good”. ‘Shock Absorber’ see Jones explore his options by going on an arduous pilgrimage and consulting (relatively) local god Shinga Doon, whilst the cosmic avenger starts taking advice and moral instruction from the Punisher

In ‘Pamavision’ Genis joins the militaristic Kree’s colonial space fleet as they invade and colonise strategic world Toped: meeting the man who trained his father, embracing the bellicose expansionist culture and rising fast in the ranks. In the Microverse, Rick is unexpectedly joined by another truth-seeker just as his guru meets a sudden and mysterious death…

The Toped campaign goes badly wrong for the Kree in ‘Uriah’ (rendered by Ivan Reis) as the Captain uncovers sedition, ambition and espionage run wild, whilst Rick learns his fellow stranded acolyte – Epiphany – is far more than she seems. When war with the Shi’ar looms and romantic intrigue runs riot, Marvel’s solution is to kill everybody and then himself…

ChrisCross returns for ‘Au Pere’ as a truly brutal father & son moment in the great beyond leads to Genis discovering that both he and Rick have been manipulated by trans-cosmic siblings Epiphany and Entropy with a view to ousting the current supervisor of reality.

They have done their work well and deranged Genis eagerly anticipates battling the universe’s most powerful conceptual entities, killing Supreme Being Eternity and ending painful reality well before its due date…

Happily for all, Rick hasn’t given up hope in the spectacular and awe-inspiring Paco Medina-limned closing chapter ‘Four Characters in Search of Creation’…

This slim tome includes covers and variants by Alex Ross, CrissCross, Joe Jusko, Kia Asamiya, Phil Noto, JG Jones and Andy Kubert as well as an ‘Alex Ross Captain Marvel Concept Artwork’ feature, sharing his design process and thoughts on the character’s powerful reworking.

Wry, sardonic, explosively action-packed and sublimely provocative, Peter David’s blackly tongue-in-cheek examination of power and perspective has some truly chilling moments, and has a lot to say on the nature of heroism, all leavened by his absurdist sensibilities and love of comedy word-play. His take on duty and honour is wickedly engaging, with the sumptuous art carrying the sneaky double-dealing and savage conflicts with ease.
© 2021 MARVEL.