Thor God of Thunder by Jason Aaron volume 1


By Jason Aaron, Esad Ribic, Butch Guice, Tom Palmer & various (MARVEL)
ISBN: 978-0785191131 (HB/Digital edition)

In the wake of the game-changing Avengers versus X-Men publishing event, the company’s entire continuity was reconfigured. From that point on, the proud banner MarvelNOW! indicated a radical repositioning and recasting of all the characters in an undertaking designed to keep the more than 50-year old universe interesting to readers old and new alike.

This involved a varying degree of drastic rethink for beloved icons, concepts and brands, always, I’m sure, with one wary eye on how the material would look on a movie screen…

Well the fourth Thor feature film is upon us and this collection will offer the print origins of its major villain, so buckle up for a rocky rowdy ride…

Collecting Thor, God of Thunder #1-11 (cover-dated January-October 2013), this big, bold blockbuster saga simultaneously unfolds over three separate eras, offering a spectacular clash as the bellicose Lord of Lightning faces his ultimate adversary…

It begins in 893AD where a young god revels amongst his Viking worshippers in Iceland, slaying monsters and bedding mortal maids in the days before he proved worthy enough to wield mystic mallet Mjolnir.

During his revels a dismembered corpse washes up, terrifying the valiant Norsemen. They have never seen the like, but Thor recognises it as a god from another pantheon, slaughtered and dismembered like meat…

In the now, Thor is summoned into deep space and the parched planet Indigarr. The Storm Lord has mystically heard the desperate prayer of a little girl and on his arrival brings rain and salvation to her dying world. Celebrated as a saviour, the Thunderer wonders aloud why the people did not pray to their own gods – across the entire universe, all civilisations and peoples have deities – and learns they are dead.

Investigating further, he locates Indigarr’s god-palace and discovers the entire pantheon was tortured to death eons ago and as a monstrous black beast ambushes him, he remembers a horrific experience more than a millennium past and knows fear…

In the furthest future, an aged Thor sits in a shattered Great Hall of Asgard. He has only one arm and one eye and is the last god – perhaps the last being – in existence …except for the uncountable hordes of savage black beasts that surround him…

The cosmic conundrum continues in ‘A World without Gods’ as, in Iceland, Thor leads a bold band of worshipful reivers on a quest into what will one day be Russia and encounters a being who has killed all the gods of the Slavs.

Appropriating one of the perished pantheon’s flying horses, Thor soars aloft to challenge the mysterious God Butcher and, amidst a welter of ‘Blood in the Clouds’, eventually defeats the maniacal alien Gorr

In the present, an enraged Thunder God, having honourably disposed of the celestial corpses, sets off to discover the truth of the situation…

Arriving at the pan-cosmic metropolis of Omnipotence City, where gods of every world and time have met since the universe began, the Thunderer discovers that, over the ages many divinities have gradually ceased visiting.

After consulting the infinitude of scrolls in ‘The Hall of the Lost’, Thor journeys to many of the worlds and finds the same thing over and again: dismembered, desecrated corpses and planets bereft of godly life. Each of them does however, harbour a brutal black beast…

In ancient Russia, the Thunder godling recovers after seven days in a coma, tended by his faithful Vikings. Seeking to confirm his victory, Thor subsequently searches the icy wastes and finds the last of the Slavic Celestials, left as a swiftly expiring signpost to a rematch with the diabolical divinity-slayer…

In our time Thor and Avenger ally Iron Man visit the same region, scouting the cave where Thor remembers ending the menace of Gorr, the God Butcher in the 9th century. After all he has seen in space, however, the Thunderer is questioning his memory and conclusions. Wiser and warier than his youthful incarnation, the Prince of Asgard dispatches the Golden Avenger to warn Earth’s other pantheons of their imminent peril before entering the cave he’d last visited more than a thousand years ago…

At the very end of days the dotard Thunder God continues to slay black beasts, hungry for the honourable death they will not allow him…

And in the 21st century, the Lord of Storms finds not his foe, but a pathetically broken alien god the Butcher has left with a personal message – “It’s all your fault, Thor…”

At the end of time, ‘The Last God in Asgard’ is left to fight again but never die, whilst in the now, Thor and broken alien deity Shadrak return to Omnipotence City following a slipped reference to something called “Chronux” and stumble upon a raid by the beast creatures determined to erase all reference to it from the infinite library of the eternal Omnopolis.

In 893AD, the awful truth of what occurred in Gorr’s cavern is revealed, as present-day Thor follows a faint hope to the planet of the Time Gods and learns the impossibly grandiose, history-shredding scheme of the Butcher.

Gorr meanwhile has uncovered the true origin-story of universal life and invades the corridors of time to achieve his ‘Dream of a Godless Age’

The Celestial Slaughterman is even more elated when his 21st century nemesis is catapulted to Asgard at the end of eternity. Now the chronal marauder has two Thors to play with – for as long as he wishes…

The saga pauses for a brief digression as ‘What the Gods Have Wrought’ (illustrated by Butch Guice & Tom Palmer) reveals the brutal ancient origins of the primitive Gorr on a hellish world where all his children died long, slow deaths. Discarding the gods who had abandoned him, the enraged apostate stumbled into a duel between two cosmic beings and killed them both after the battle left them spent and helpless.

One of the celestial beings had employed a black energy force, and that eerie weapon transferred its power and allegiance to Gorr. Revelling in revenge achieved, the barbarian reshaped the dark force into armour before flying into space, seeking more gods to kill. By time’s end he had eradicated almost all of them – apart from a captive population he kept to torture and fuel his ultimate weapon…

Ribic returns to illustrate 5-part epic ‘Godbomb’ which opens ‘Where Gods Go to Die’. In the final future, the mature and ancient Thors gird themselves for battle as, in 893AD, young Thor is attacked by Gorr’s minions and becomes the latest captive of the God Butcher’s slaughter camp…

In the now at the Library of Omnipotence City, Shadrak reveals his hidden nature and what Gorr made him build. The Librarian is appalled at what the “God of Bombs and Explosions” has wrought…

Brought forward to be broken at the end of eternity, the juvenile Thunderer meets the last deities in creation – including his own eventual granddaughters Atli, Ellisiv and Frigg – before learning the meaning of sacrifice and humility as a ‘God in Chains’. His unending torment is only leavened by meeting the son of Gorr – a kind and decent boy who worships his own red-handed sire as divine…

The ultimate bomb is fed by the deaths of gods and when ready it will detonate, sending killing energies throughout time to destroy all gods everywhere. The captive deities are intent on sabotaging it, but before they can find a volunteer, Atli realises her boy-grandfather has already gone…

The attempt fails completely, leaving the Godbomb utterly unscathed. There is no sign of young Thor. Unknown to all, the boy has been blasted into space to be fortuitously rescued by a flying dragon boat carrying two older versions of himself. Set on war, ready to die and uniquely sharing ‘Thunder in the Blood’, the Boy, Man and Dotard turn towards what will be a fateful Final Battle…

From here on the story becomes a magnificent spectacle of heroic sacrifice and glorious action as the trinity of Thors defeats the ultimate enemy, setting Reality to rights in a tale of blistering action and exultant adventure that cleverly capitalises on the Thunder God’s key conceptual strengths, producing a saga to shake the heavens and delight fans of both the comics and the movies.

Also included is a cover-and-variants gallery by Ribic, Gabriele Dell’Otto, Julian Totino Tedesco, Skottie Young, Daniel Acuña, Joe Quesada, Olivier Coipel & Rajko Milosevic Guera, and an Esad Ribic Sketchbook section sharing character designs and 20 uncoloured pencil pages.
© 2019 MARVEL

Captain America: Man Out of Time


By Mark Waid, Jorge Molina, Karl Kesel & Scott Hanna (MARVEL)
ISBN: 978-0-7851-5128-9 (HB/Digital edition) 978-1-84653-487-4 (UK TPB)

One of the pivotal moments in Marvel Comics history occurred when the Mighty Avengers recovered a tattered body floating in a block of ice (#4, March 1964) and resurrected World War II hero Captain America. This act followed the return of the Sub-Mariner in Fantastic Four #4 and completed a bridge back to the years of Timely and Atlas Comics. With it, newly-minted Marvel Comics Group confirmed and consolidated a solid, concrete, potential-packed history: evoking an enticing sense of mythic continuance for the fledgling company and instantly granting it the same cachet and enduring grandeur of market leader National/DC.

In 2010, after years of conflicting continuity (and with a movie coming) Marvel tasked fan-favourite writer Mark Waid with updating those pivotal events and early future-shocked days for the contemporary world. Of course, that modern milieu was the year 2000, not 1964…

This captivating re-interpretation and updating collects 5 issue miniseries Captain America: Man Out of Time (November 2010-April 2011) and opens in the dying days of the war as Steve Rogers and Bucky Barnes are officially removed from the European frontline. Their destination is England and an appointment with doom-laden destiny…

After the world goes fiery red and then black, the Sentinel of Liberty is stunned to awaken in tomorrow’s world before reacting automatically and uncompromisingly to meeting this World’s Mightiest Heroes…
Waid, perfectly complimented by artists Jorge Molina, Karl Kesel & Scott Hanna, wisely leaves the classic adventures largely unchanged, to concentrate on the missing, contemplative moments and personal crises confronting the uncomprehending Steve Rogers, which means readers completely unaware of the character’s comic book history and exploits could experience some confusion in places. However, the narrative, although superficially disjointed, is clear-cut enough to counter this and those interested in the fuller picture can easily fill in the gaps by perusing one of so many available reprint collections to cover the entire period featured here…

In chapter 2, the reeling hero meets former Hulk sidekick Rick Jones (an absurdly close double for the departed Bucky), gets a rapid reality check on his new home and finally accepts that there’s no way home for this Old Soldier.

Except, that’s not strictly true…
Among the many technological miracles his new allies introduce him to the embryonic science of time-travel, and even while battling threats like the Lava Men and Masters of Evil, the unhappy warrior only thinks of returning to his proper place and saving his best friend…

The old adage “be careful what you wish for” never proves more true than when time-reiver Kang the Conqueror attacks: utterly overwhelming the 21st century heroes and casually dispatching Captain America back to 1945. However, the Sentinel of Liberty’s sense of duty, threat to his new allies and the unpalatable things he had forgotten about “the Good Old Days” prompt Cap into brilliantly escaping his honeyed time-trap and returning to the place and moment where he is most needed to once again save the day…

Resolute and resolved to tackle his Brave New World, Captain America is now ready to carve out a whole new legend…
I’m generally less than sanguine about updates and reboots of classic comics material, but I will admit that such things are a necessary evil as years go by, so when the deed is done with sensitivity and imagination (not to mention dynamic, bravura flamboyance) I can only applaud and commend the effort.

Balancing the reinterpretation is the classic inspiration as the book ends with Stan Lee, Jack Kirby & George Roussos’ reprinted epic ‘Captain America joins… The Avengers!’ cover-dated March 1964, and proving magic can be retooled but never replaced…

Thrilling, superbly entertaining, compelling and genuinely moving, Captain America: Man out of Time is a wonderful confection to delight and enthral old aficionados, impress new readers and should serve to make many fresh fans for the immortal Star-Spangled Avenger.
© 2010 Marvel Characters, Inc. All rights reserved.

Doctor Solar, Man of the Atom Dark Horse Archives volume Four


By Dick Wood, Roger McKenzie, Don Glut, Al McWilliams, Ernie Colón, José Delbo, Dan Spiegle, Jesse Santos, George Wilson & various (Dark Horse Books)
ISBN: 978-1-59307-825-6 (HB) 978-1-61655-512-2 (TPB)

Comics colossus Dell/Gold Key/Whitman had one of the most complicated publishing set-ups in history, but that didn’t matter one iota to kids of all ages who consumed their vastly varied product. Based in Racine, Wisconsin, Whitman had been a crucial component of the monolithic Western Publishing and Lithography Company since 1915: drawing upon commercial resources and industry connections that came with editorial offices on both coasts. They even boasted a subsidiary printing plant in Poughkeepsie, New York.

Another connection was with fellow Western subsidiary K.K. Publications (named for licensing legend Kay Kamen who facilitated extremely lucrative “license to print money” merchandising deals for Walt Disney Studios between 1933 and 1949).

From 1938, the affiliated companies’ comic book output was released under a partnership deal with a “pulps” periodical publisher under the umbrella imprint Dell Comics – and again those creative staff and commercial contacts fed into the line-up of the Big Little, Little Golden and Golden Press books for children. This partnership ended in 1962 and Western had to swiftly reinvent its comics division as Gold Key.

Western Publishing had been a major player since comics’ earliest days, blending a huge tranche of licensed titles including newspaper strips, TV tie-in and Disney titles (like Nancy and Sluggo, Tarzan, or The Lone Ranger) with in-house originations such as Turok, Son of Stone, Brain Boy, and Kona Monarch of Monster Isle.

Dell and Western split just as a comic book resurgence triggered a host of new titles and companies, and a superhero boom. Independent of Dell, new outfit Gold Key launched original adventure titles including Mighty Samson; Magnus – Robot Fighter; M.A.R.S. Patrol, Total War; Space Family Robinson and – in deference to the atomic obsession of the era – a cool, potently understated thermonuclear white knight…

The new company’s most recognisable and significant stab at a superhero bore the rather unwieldy codename of Doctor Solar, Man of the Atom, who debuted in an eponymous title cover-dated October 1962 and thus on sale in the last days of June – Happy 60th Birthday Doc! – sporting a captivating painted cover by Richard M. Powers which made it feel like a grown up book rather than a simple comic.

With #3, George Wilson took over the iconic painted covers: a glorious feature that made the hero unique amongst his costumed contemporaries…

This fourth and final collection spans April 1968 via a 12-year hiatus – all the way to March 1982, encompassing a period when superheroes again faded from favour, whilst supernatural themes proliferated in comics books. Gold Key had their own stable of magical mystery titles: anthologies such as Boris Karloff Tales of Mystery, Ripley’s Believe it or Not, Grimm’s Ghost Stories and The Twilight Zone. They even ran a few character-driven titles including Dagar the Invincible, Tragg and the Sky Gods and The Occult Files of Dr. Spektor.

Included in this volume are the contents of Doctor Solar, Man of the Atom #23-31, plus a guest cameo from The Occult Files of Dr. Spektor #14: a very mixed bag preceded by an Introduction from the late Batton Lash (Supernatural Law; Archie Meets the Punisher; Wolff and Byrd, Counselors of the Macabre).

The Supreme Science Hero was born when a campaign of sabotage at US research base Atom Valley culminated in the death of Dr. Bentley and accidental transmutation of his lab partner Doctor Solar into a (no longer quite) human atomic pile with incredible, impossible and apparently unlimited powers and abilities. Of course, his mere presence is lethal to all around him until scientific ingenuity devises – with dutiful confidantes girlfriend Gail Sanders and mentor Dr. Clarkson – a few brilliant work-arounds…

Solar was created by Paul S, Newman but the majority of later tales were written by Golden Age all-star Dick Wood (Sky Masters of the Space Force; Crime Does Not Pay; The Phantom; Mandrake the Magician; Flash Gordon and countless others). In this final volume a number of artists shared duties, beginning with Alden “Al” McWilliams (Danny Raven/Dateline: Danger; Star Trek, Flash Gordon; Twilight Zone; Buck Rogers; Justice Inc.; Star Wars and so much more) who drew the first tale here.

The atomic adventuring resumed with the latest ploy of evil mastermind Nuro: Solar’s nemesis and a madman who defeated death by implanting his personality inside a super-android. ‘King Cybernoid Strikes Part I & II’ (#23: cover-dated April 1968 by Wood & McWilliams) sees the malevolent man-machine escape his destroyed citadel of evil to replace a billionaire philanthropist, infiltrate Atom Valley and orchestrate his enemy’s demise by shutting down the nuclear reactors Solar needs to sustain his existence. The hero’s plan to survive seems like nuclear suicide but happily works out…

Ernie Colón was next to render the Atomic Ace beginning with #24’s (July 1968) Wood-written ‘The Deadly Trio Part I & II’.

Born in Puerto Rico on July 13th 1931, Ernie Colón Sierra was a multi-talented maestro of the American comics industry whose work delighted generations of readers. Whether as artist, writer, colourist or editor, his contributions affected the youngest of comics consumers (Monster in My Pocket, Richie Rich, Casper the Friendly Ghost at Harvey Comics and Marvel’s Star Comics imprint) to the most sophisticated connoisseur with strips.

His mature-reader material comprised newspaper sci fi classic Star Hawks, comic book graphic novels Ax, Manimal, The Medusa Chain and more, and comics as wide-ranging as Vampirella, Battlestar Galactica, Arak, Son of Thunder, Damage Control, Doom 2099, I… Vampire, Amethyst: Princess of Gemworld, and Airboy. He also drew the 1990s revival of Magnus: Robot Fighter for Valiant amongst so very many others.

Colón was master of many trades and served as an innovative editor, journalist, historian and commentator as well. Amongst his vast output were sophisticated experimental works and seminal genre graphic novels done in collaboration with Harvey Comics/Star Comics collaborator Sid Jacobson. These include The 9/11 Report: A Graphic Adaptation, After 9/11: America’s War on Terror, Che: a Graphic Biography and Vlad the Impaler. In 2010 they released Anne Frank: The Anne Frank House Authorized Graphic Biography and 2014’s The Warren Commission Report: A Graphic Investigation into the Kennedy Assassination with Gary Mishkin.

While diligently hard at work on newspaper strip SpyCat (Weekly World News 2005-2019) he sought other challenges, like historical works A Spy for General Washington and The Great American Documents: Volume 1, both collaborations with his author wife Ruth Ashby. He died on August 8th 2019…

Here he adds an edge of high-octane dramatic tension to Solar’s exploits as the fugitive King Cybernoid unleashes three deadly war machines, each the ultimate weapon in its preferred environment of earth, air and water and each a crucial component in a lethal booby trap…

‘The Lost Dimension Part I & II’ (#25, October) began a continued tale with Atom Valley’s teleportation experiments opening Earth to attacks from an evil parallel dimension. Impatient to solve the mystery of vanishing test subjects, Gail’s nephew and resident teen super-genius Hamilton Mansfield Lamont uses the apparatus on himself and is captured by mirror universe duplicates. When Solar follows he uncovers a plot to invade and conquer our universe and must use his intellect as well as atomic powers to resist the wicked facsimiles’ plans ‘When Dimensions Collide parts I & II’ (#26 January 1969).

A new year saw a fresh illustrative hand. Argentinian illustrator José Delbo (Billy the Kid; Mighty Samson; Yellow Submarine; The Monkees; Wonder Woman; Superman; Batman; Turok, Son of Stone; Transformers,) had been a prolific US comics illustrator since 1965, and was a valued contributor to Gold Key’s licensed titles. He took on the Atomic Ace in a 2-issue run that spanned 12 years, beginning with Doctor Solar, Man of the Atom #27.

Cover-dated April 1969, the done-in-one yarn written by Wood saw the titanic troubleshooter clashing again with cyborg Nuro. It began at a British radio telescope as the hero sought to prevent marauding energy beings using the installation to invade Earth via ‘The Ladder to Mars’. After solving ‘The Mystery Message’, Solar triumphs in an outer space ‘Battle of the Electronic Fighters’.

This was the last appearance for quite a while, as the taste for men in tights waned. A guest shot from the genre-experimental 1970s was a rare treat, before a superhero resurgence saw Solar’s return in what I’m assuming was an inventory tale that had sat in a drawer since cancellation. In the meantime, Gold Key had undergone a few changes and was now using the publishing umbrella of “Whitman”.

Cover-dated April 1981, Doctor Solar, Man of the Atom #28 featured Wood & Delbo’s ‘The Dome of Mystery’: a traditional 2-chapter saga that saw Nuro use a deadly force field dome to destroy his enemies. Although initially helpless against ‘The Movable Fortress’, Solar’s persistence and ingenuity eventually triumphs in ‘The Dome of Mystery: An Army of Molecules’. Also included was an informational strip by Al McWilliams ‘A Day at the Man of the Atom’s Secret Training Grounds’.

The next issue was cover-dated October 1981, with writer Roger McKenzie (Captain America; Daredevil; Next Man; Battlestar Galactica; Men of War: Gravedigger) joined by veteran artist Dan Spiegle. Criminally unsung, his career was two-pronged and incredibly long. Born in 1920, Spiegle wanted to be a traditional illustrator but instead fell – after military service in the Navy – into comics at the end of the 1940s. He was equally adept at dramatic narrative art and humorous cartooning, and his impossibly large and varied portfolio includes impeccable work on Hopalong Cassidy; Rawhide; Sea Hunt; Space Family Robinson; Blackhawk and Nemesis for DC; Crossfire; Scooby Doo; Who Framed Roger Rabbit?; Indiana Jones; the entire Hanna-Barbera stable and so much more.

In high energy action mode here, he limns the Atomic Ace’s close encounter with extradimensional energy vampire ‘Li’Rae’ and her subsequent attempt to colonise and consume Earth. The hero’s penultimate exploit was cover-dated February 1982, with McKenzie & Spiegle resurrecting the Man of the Atom’s greatest foe. When international Man of Mystery Mr. Dante gathers the world’s greatest scientist on his artificial paradise of New Atlantis, Solar soon uncovers his real identity and deadly scheme, but not before the villain unleashes a geothermal ‘Inferno’…

One month later the heroic exploits concluded with #31 and an assault by an misguided admirer of Gail’s. When actor Ron Barris gains incalculable power in a special effects accident, he targets “rival” Solar in his TV superhero role ‘When Strikes the Sentinel!’ in his deranged scheme to make her his own, but his new powers are no match for the Atomic Avenger…

The mid-70s cameo appearance previously mentioned closes this archive. It comes from The Occult Files of Dr. Spektor #14 (June 1975): a series starring a troubled mystic and supernatural troubleshooter in the classic vein. ‘The Night Lakota Died’ is by Don Glut & Jesse Santos (who also painted the cover) and finds famed ghostbuster Dr. Adam Spektor accused of murdering his assistant and lover. On the run, the magician uncovers a plot by archenemy Kareena to entrap the mage and seduce him to the side of her Dark Gods.

Her plan revolves around keeping a certain atomic superhero under her mesmeric spell, but once again the witch underestimates the resolve of the forces of light…

Enticingly restrained and understated, these Atom Age action comics offered a compelling counterpoint to the hyperbole of DC and Marvel and remain some of the most readable thrillers of the era. These tales are lost gems from a time when fun was paramount and entertainment a mandatory requirement. This is comics the way they were and really should be again…
DOCTOR SOLAR®, MAN OF THE ATOM ARCHIVES Volume 4 ® and © 1968, 1969, 1975, 1981, 1982, 2015 Random House, Inc. Under license to Classic Media, LLC. All rights reserved.

Scooby-Doo! Team-Up volume 2


By Sholly Fisch, Dario Brizuela, Scott Jeralds & various (DC Comics)
ISBN: 978-1-4012-5859-7 (TPB/Digital edition)

The links between kids’ animated features and comic books are long established and, I suspect, for young consumers, indistinguishable. After all, it’s just adventure entertainment in the end…

Although never actual comics workers, animation titans and series-writers Joe Ruby and Ken Spears co-originated dozens of cartoon shows which ultimately translated into multi-million comic book sales, joy and glee for generations and a subtle reshaping of the world’s cultural landscape. They popularised the superhero concept on TV, through shows like Superman, The Plastic Man Comedy/Adventure Show and Thundarr the Barbarian, consequently employing former funnybook creators such as Doug Wildey, Alex Toth, Steve Gerber, Jack Kirby and other comics giants. For all that, they are most renowned for devising mega-brand Scooby-Doo, Where Are You!

Over decades of screen material, Scooby-Doo and his two-legged sidekicks Shaggy, Velma, Daphne and Freddy became global icons, and amidst mountains of merchandise and derivatives generated by the franchise was a succession of comic book series. They started with Gold Key (30 issues beginning December 1969 and ending in 1974), through Charlton (11 issues 1975-1976); Marvel (9 issues 1977-1979); Harvey (1993-1994) and Archie (21 issues, 1995-1997). The creative cast included Phil DeLara, Jack Manning, Warren Tufts, Mark Evanier, Dan Spiegle, Bill Williams, and many, many others.

In 1997, DC Comics acquired all Hanna Barbera properties for its Cartoon Network imprint, which was for a very long time the last bastion of children’s comics in America. It produced some truly magical homespun material (such as Tiny Titans, Batman: Brave and the Bold and Billy Batson and the Magic of Shazam!) as well as stunning interpretations of such television landmarks as Powerpuff Girls, Dexter’s Laboratory, Ben 10 and vintage gems such as The Flintstones and Scooby Doo…

In 2013, the pesky mystery-solving kids fully integrated with the DCU via a digital series of team ups that inevitably manifested as comics books and graphic novels. Compiling online chapters #13-24 of Scooby-Doo! Team-Up, which were then released as #7-12 (December 2014-May 2015) of a physical comic book, this second captivating compendium consists of a wild parade of joint ventures from writer Sholly Fisch, blending the best of both worlds – animated screen and folding paper…

Lettered throughout by Saida Temofonte we kick off with ‘Scooby-Doo, When are you?’, visualised by Scott Jeralds & colourist Franco Riesco as, way back when, Professor Alfred Einstone‘s new time machine plucks the plucky kids of Mystery Inc. back to the Stone Age. Unable to return the future kids stay with the professors neighbours Fred Flintstone and Barney Rubble, but it’s not long before they are all embroiled in scary hijinks after a trip to the theatre leads to a clash with The Phantom of the Operrock…

After joining forces to expose a property scam and prove rich businessmen  are evil in very era the visitors are sent home thanks to the power of super alien the Great Gazoo, but he slightly overshoots them…

With hues by Wendy Broome, the amazed investigators are ‘Future Shocked’ to materialise far ahead of their own time in the home of George Jetson and his post-atomic family, just in time to save George’s job as a Space-Age Specter targets Spacely Sprockets and bitter rival Cogswells Cogs. With the profit motive not applicable to this case, Velma soon deduces who’s really behind the ghostly goings on before a lucky coincidence finally restores our time travellers to their own milieu…

In modern day Metropolis, the Daily Planet is plagued by Great Caesar’s Ghost in ‘Truth, Justice, and Scooby Snacks’ courtesy of Fisch, artist Dario Brizuela, and colourist Franco Riesco. Knowing his limits, Superman calls in the gang to help Lois Lane, Jimmy Olsen and Perry White solve the baffling case and unmask a sneaky super-villain behind everything.

However, when Red Kryptonite turns the Action Ace into a monster and the reporters pitch in to help, their temporary technologically-induced superpowers accidentally end up in Scooby and Shaggy. Good thing Superdog Krypto is around to help…

Another classic Hanna Barbera feature returns as ‘Quest for Mystery!’ sees the ghostbusting teen in competition with boy adventurer Jonny Quest and his monster-hunting family. When the cursed Keeler Ruby is stolen and a mummy marauds through a museum, sinister mastermind Doctor Zin is unmasked after Jonny’s genius dad Dr. Benton Quest is abducted. Of course, even Zin’s Island of Monsters proves inadequate against Shaggy and Scooby’s talent for inducing fortunate accidents…

When warring nations seek to sign a peace treaty, the spirit of warrior King Leopold disrupts the ceremony and spy agency International Sneaky Service consults Freddie, Daphne and Velma for a solution. With Scooby and Shaggy in tow, the kids get on the case with top ISS operative Secret Squirrel (and Morocco Mole!) to unmask an old enemy disrupting peace for profit in ‘I Spy Something… Boo!’

The never-ending chase closes for now with a return trip to Batman’s hometown and clash with ‘Gotham Ghouls’, with Harley Quinn and Poison Ivy setting a trap for the gang. Happily, it’s just a means of securing their assistance against a spook singling the bad girls out for personalised torment. However, once the kids start looking, they soon see that the haunting is not supernatural in nature, and it’s not one persecuting phantom, but two…

Despite being ostensibly aimed at TV kids of a certain vintage, this fast-paced, funny and superbly inclusive parcel of thrills deliciously revisits the charm of early DC in stand-alone mini-sagas no self-respecting fun-fan should miss: accessible, entertaining, well-rendered yarns for the broadest range of excitement-seeking readers. This is a terrific tome offering perfect, old fashioned delight. What more do you need to know?
© 2015 Hanna-Barbera. All Rights Reserved. Scooby-Doo, The Flintstones, The Jetsons, Jonny Quest, Secret Squirrel and all related characters and elements are ™ and © Hanna-Barbera (s15). Superman, Batgirl, Catwoman, Harley Quinn, Poison Ivy and all related characters and elements are ™ & © DC Comics.

Incredible Hulk: Hulk Vs. The Marvel Universe


By Stan Lee, Jack Kirby, Roger McKenzie, Bill Mantlo, Peter David, Howard Mackie, Marie Severin, Frank Miller, Sal Buscema, Todd McFarlane, John Romita Jr., Jorge Lucas & various (MARVEL)
ISBN: 978-0-7851-3129-8 (TPB/Digital edition)

The Incredible Hulk #1 hit newsstands and magazine spinners on March 1st 1962. The comic book was cover-dated May. He was technically (excluding once-&-future Ant-Man Henry Pym) the second superhero star of the dawning Marvel Age. A few more debuted that year – so Happy Anniversary all – before the true Annus Mirabilis Atomicus (stop sniggering: it hopefully means Year of Atomic Miracles) that was 1963…

This 2008 collection was unleashed on readers due to the World War Hulk event. Reprinted here are Fantastic Four #25-26, Journey into Mystery #112, Tales to Astonish #92-93, Daredevil #163, Incredible Hulk #300 & 340, Peter Parker: Spider-Man #14 and Hulk Vs. Fin Fang Foom cumulatively spanning cover-dates April 1964 to February 2008.

With the Big Green Galoot and his chartreuse cousin both making new screen appearances this year, it seems sensible to take another look at the original Marvel antihero’s irascible interactions with his fellow power-packed pals. First, though…

Bruce Banner was a military scientist caught in a gamma bomb detonation of his own devising. As a result of ongoing mutation, stress and other factors caused him to transform into a giant green monster of unstoppable strength and fury.

After an initially troubled few years the irradiated idol finally found his size-700 feet and a format that worked, becoming one of young Marvel’s most popular features. After his first solo-title folded, Hulk shambled around the slowly-coalescing Marvel Universe as guest star and misunderstood miscreant of the moment, until a new home was found for him in “split-book” Tales to Astonish: sharing space with fellow maligned misanthrope Namor the Sub-Mariner, who proved an ideal thematic companion from his induction in #70.

This book is for every fan (isn’t that all of us?) that asked eternal question “who would win if…?” and we open without preamble on an early landmark as Fantastic Four #25 (April 1964) sees a cataclysmic clash that had young heads spinning then and ever since.

The Hulk’s own title had folded after six issues, and he joined debuting solo star assemblage The Avengers, before explosively quitting in #2: joining Namor’s assault on them in #3. That globe-trotting romp delivered high energy thrills and one of the best battle scenes in comics history but you’ll need to go elsewhere to see it.

Here and now, it’s 3 months later and Stan Lee, Jack Kirby & George Roussos use FF #25 to establish an evergreen tradition – the first of many instances of ‘The Hulk Vs The Thing’.

Accompanied by FF #26’s concluding episode ‘The Avengers Take Over!’, the is an all-out Battle Royale as the disgruntled man-monster searches Manhattan for former sidekick Rick Jones, with only an injury-wracked Fantastic Four to curtail his destructive rampage.

A definitive moment in the character development of The Thing, the action ramps up when a rather stiff-necked and officious Avengers team horns in, claiming jurisdictional rights on “Bob” Banner – this tale is plagued with pesky continuity errors that haunted Lee for decades – and his Jaded alter ego. Notwithstanding bloopers, this is one of Marvel’s key moments and still a visceral, vital read.

The second chapter of the Hulk’s career began in Tales to Astonish #59 (September 1964) as his became co-star to fading property Giant-Man – soon to be replaced by Marvel’s Man from Atlantis – whilst the Green Goliath’s guest star career continued unabated. Next up is a perfect example of that pulling power: the lead story in Journey into Mystery #112 (January 1965) where ‘The Mighty Thor Battles the Incredible Hulk!’

The Hulk and Mighty Thor share their 60th anniversary and whether in print, in animations or in blockbuster movies, that eternal question has been asked but never answered to anyone’s satisfaction whenever applied to the modern iteration of the age-old mythic war between gods and monsters. This tale is the first of many return engagements: a glorious gift to every fight fan and arguably Kirby & Chic Stone’s finest artistic moment, detailing a private duel between the two super-humans that occurred during that free-for-all between Earth’s Mightiest, Sub-Mariner and Ol’ Greenskin back in Avengers #3. The raw power of that tale is a perfect exemplar of what makes the Hulk work as a returning foe and yardstick of heroism and determination of those unlucky enough to battle him.

Technical aside: I’m reviewing the digital release and here that blistering bout is followed by JIM #112’s Tales of Asgard back-up ‘The Coming of Loki!’ by Lee, Kirby & Vince Colletta. I suspect you won’t find it in the physical copies of this book…

In Tales to Astonish #92 (June 1967) Lee, superb Marie Severin & Frank Giacoia promised a ‘Turning Point!’, depicting Banner hunted through a terrified New York City as prelude to his alter ego clashing with an incredible opponent in the next issue. Back then, Hulk didn’t really team-up with visiting stars, he just got mad and smashed them. Such was certainly the case as he became ‘He Who Strikes the Silver Surfer’: ironically driving off a fellow outcast who held the power to cure him of his atomic affliction.

There’s a big leap to March 1979 next as Daredevil #163 sees Matt Murdock offer the fugitive Banner sanctuary before the tormented scientist again loses his eternal struggle to suppress the monster inside. Inevitably, the forgone conclusion is the Man without Fear outclassed and punching up before getting creamed to save New York from the Hulk in ‘Blind Alley’ by Roger McKenzie, Frank Miller & Josef Rubinstein, after which we hurtle to Incredible Hulk #300 (cover-dated October 1984) and the end of an epic run by scripter Bill Mantlo and illustrator Sal Buscema. The Hulk had gone from monster outcast to global hero and Banner’s intellect had overridden the brute’s simplistic nature, but now, thanks to the insidious acts of dream demon Nightmare, banner was gone leaving only a murderous, mindless engine of gamma fuelled destruction to ravage New York City.

Inked by Gerry Talaoc, extended epic ‘Days of Rage!’ saw the unstoppable monster easily defeat every superhero in town before being exiled to another universe…

Of course, he came back and was mostly restored, but radical change remained a constant. October 1984’s Incredible Hulk #340 was highpoint in a game-changing run by Peter David and sensation-in-waiting Todd McFarlane. The Hulk was notionally de-powered and returned to the grey-skinned cunning brute of his first appearances just in time for a savage rematch with Wolverine in ‘Vicious Circle’. That inconclusive bout segues here to another battle with another shared-birthday boy.

The wondrous crawler was wracked with agonising ‘Denial’ (Peter Parker: Spider-Man #14, February 2000, by in Howard Mackie, John Romita Jr. & Scott Hanna) in a mismatched clash that occurred with Peter Parker reeling in shock and grief, believing his wife Mary Jane and baby daughter had died in a plane crash. All he had left was great responsibility and something to hit…

We end on a raucously rowdy light-heartedly cathartic note with a modern take on the classic monster battles motif. One-shot Hulk vs Fin Fang Foom #1 (February 2008) was by Peter David, Jorge Lucas & Robert Campanella, revealing an “untold tale” of the early Kirby-era with the gamma goliath headed to the far north in time to see a dragon decanted from the ice.

Parody pastiche ‘The Fin from Outer Space’ is a furious flurry of fisticuffs and fantastic force unleashed with the sole intent of making pulses pound…

With covers from Kirby – with Roussos and Stone, Marie Severin & Giacoia, Miller & Rubinstein, Bret Blevins, McFarlane & Bob Wiacek, Romita Jr. and Jim Cheung, John Dell & Justin Ponsor, this is a straightforward, no-nonsense, all-battle bill of fare no Fights ‘n’ Tights fan could have the strength to resist. Grab it if you can!
© 2020 MARVEL.

Superman in the Fifties


By Robert Bernstein, Otto Binder, Jerry Coleman, Bill Finger, Edmond Hamilton, William Woolfolk, Wayne Boring, Al Plastino, Curt Swan, Win Mortimer, Kurt Schaffenberger, Stan Kaye, Ray Burnley, Sy Barry & various (DDC Comics)
ISBN: 978-1-7795-0758-7 (TPB/Digital edition)

In the early years of this century, DC launched a series of graphic archives intended to define DC’s top heroes through the decades: delivering magnificent past comic book magic from the Forties to the Seventies via a tantalisingly nostalgic blast of other – arguably better, but certainly different – times. The collections carried the cream of the creative crop, divided into subsections, partitioned by cover galleries, and supplemented by short commentaries; a thoroughly enjoyable introductory reading experience. I prayed for more but was frustrated… until now…

First in a trilogy of trade paperbacks – the others being Batman and Wonder Woman (thus far, but hopefully Aquaman, Green Arrow and Martian Manhunter are in contention too, as they have become such big shot screen stars these days) – the experiment is being re-run, including even more inviting wonders from the company’s amazing, family-friendly canon.

Gathered here is an expanded menu of delights adding to that of the 2002 edition, and even rerunning Mark Waid’s original context-stuffed Introduction.

The stories originated in Action Comics #151, 162, 223, 232, 234, 236, 239, 242, 247, 249, 252, 254-255; Adventure Comics #210; Showcase #9; Superman #65, 79-80, 96-97, 118, 125, 127, Superman’s Girl Friend Lois Lane #8; Superman’s Pal Jimmy Olsen #13, 19 and World’s Finest Comics #68, 74, 75 which span the entire decade as the Adventures of Superman TV show propelled the Man of Tomorrow to even greater heights of popularity.

Supported by the first of a series of factual briefings, the collection leads with Part One: Classic Tales, opening on ‘Three Supermen from Krypton!’ Written by William Woolfolk and illustrated by Al Plastino (one of a talented triumvirate who absolutely defined the hero during this decade), it originated in Superman #65, (July/August 1950): a classy clash revealing unknown facts about Superman’s vanished homeworld. It also provided the increasingly untouchable champion with a much needed physical challenge after a capsule containing three comatose Kryptonian lawbreakers crashes on Earth and the inmates suddenly discover they have incredible powers…

Woolfolk and paramount art team Wayne Boring (peak of that triumvirate) & inker Stan Kaye probed outer space to provide another daunting threat in ‘The Menace from the Stars!’ (World’s Finest Comics #68, January/February 1954). However, all was not as it seemed in this quirky mystery, as a brush with a Green Kryptonite-infused asteroid gave the Man of Steel amnesia. Happily, before he could inadvertently expose his secret identity, another sudden impact set things aright…

Bill Finger, Boring & Kaye crafted ‘The Girl Who Didn’t Believe in Superman!’: a fanciful yet evocative human interest tale typical of the era and sorely missed in modern, adrenaline-drenched times. Cover-dated March 1955, the tearjerker from Superman #96 shared the tribulations of a blind child losing hope and is followed by a previously unseen entry.

‘It!’ debuted in Action Comics #162 (November 1951 by Finger, Boring & Kaye): an early alien-menace-with-a-moral yarn depicting a destructive rainbow-hued enigma terrorising Metropolis until the Man of Steel deduces the thing’s incredible secret.

Superman #97 (May 1955) carried Jerry Coleman, Boring & Kaye’s canonical landmark ‘Superboy’s Last Day in Smallville!’, revealing the previously unseen rite of passage by way of exposing a crook’s decades-delayed masterplan, after which Action Comics #239 exposes ‘Superman’s New Face’ (April 1958) – courtesy of famed pulp writer Edmond Hamilton, Boring & Kaye. When an atomic lab accident deforms Superman to the point that he must wear a full-face lead mask, there is – of course – method in his seeming madness…

The  first section closes with a tale from one of the many spin-off titles of the period – and one that gives many 21st century readers a few uncontrollable qualms of conscience. Superman’s Girl Friend Lois Lane was one of precious few comics with a female lead, but her character ranged erratically from man-hungry, unscrupulous schemer through ditzy simpleton to indomitable and brilliant heroine – often all in the same issue.

Most stories were played for laughs in a patriarchal, parochial manner; a “gosh, aren’t women funny?” tone that appals me today – but not as much as the fact that I still love them to bits. It helps that they’re all so beautifully illustrated by sublimely whimsical Kurt Schaffenberger. ‘The Ugly Superman!’ comes from #8 (April 1959), revealing how a costumed wrestler falls for Lois, giving the Caped Kryptonian another chance for some pretty unpleasant Super-teasing. It was written by the veteran Robert Bernstein, who – unlike me – can cite the tenor of the times as his excuse.

As the franchise expanded, so did the character roster and internal history. Part Two: The Superman Family is dedicated to our hero’s ever-extending supporting cast, leading with ‘Superman’s Big Brother!’ (Superman #80, January/February 1953). Scripted by Hamilton and limned by Plastino, it sees a wandering super-powered alien mistaken for a sibling, before an incredible truth comes out. It’s followed here by previously unreprinted tale ‘The First Superman of Krypton’ (Hamilton, Boring & Kaye, Action Comics #223, December 1956) with Superman finding video records from his birthworld and learning how – and why – his father Jor-El briefly enjoyed powers under a red sun…

Next comes the introduction of a genuine new family member. After the Man of Tomorrow made his mark as Earth’s premier champion, his originators took a long look and reasoned that a different perspective could provide a fresh look. What would it be like for a fun-loving lad who could do literally anything?

Answers came as Jerry Siegel & Joe Shuster – following years agitating their publisher – unleashed Superboy: inventing and/or fleshing out doomed Krypton, Kal-El‘s early years, foster parents and a childhood full of fun and incident. The experiment was a huge hit and the lad swiftly bounced into the lead spot of Adventure Comics and – in 1949 – his own title: living a life forever set 20 years behind his adult counterpart.

Encountering crooks, monsters, aliens, other super kids, school woes and the suspicions of girl-next-door Lana Lang, the Boy of Steel enjoyed an eventful, wonderful life which only got better in Adventure Comics #210 (March 1955), as Otto Binder, Curt Swan & Sy Barry introduced a wayward, mischievous and dangerously playful canine companion who had survived Krypton’s doom due to a freak accident in ‘The Super-Dog from Krypton!’.

Krypto had been baby Kal-El’s pet on Krypton before being used by desperate Jor-El as a test animal for the space rocket he was building. The dog’s miraculous arrival on Earth more than a decade later heralded a wave of survivors from the dead world over the latter part of the decade: all making Superboy less lonely and unique. Every kid needs a dog…

Fresh additions follow, beginning with ‘The Story of Superman, Junior’ (Action Comics #232, September 1959, by Coleman, Boring & Kaye) which sees the Man of Tomorrow adopt a super-powered lad whose space capsule crashes outside the city. However, Johnny Kirk is human, vanished from Earth years previously and his strangely familiar origin and eager inexperience poses an existential threat after the hero adopts him…

Cover-dated December 1958, Action Comics #247 details how an insidious criminal scheme to expose the hero’s secret identity prompts an extreme face-saving solution in Binder & Plastino’s ‘Superman’s Lost Parents!’ before we reach the landmark which, more than any other, moved Superman from his timeless Golden Age holdover status to become a vibrant part of the DC Silver Age revival. It came in in Action Comics #252 (May 1959) as ‘The Supergirl from Krypton!’ introduced cousin Kara Zor-El, born on a city-sized fragment of Krypton, which was somehow hurled intact into space when the planet exploded.

There had been a few intriguing test-runs before the future star of the ever-expanding Superman universe finally took off, but now the stage was set.

Eventually, Argo City turned to Kryptonite like the rest of the detonated world’s debris, and her dying parents – observing Earth through their scopes – sent their daughter to safety as they perished. Landing on Earth, she met Kal-El, who created her cover-identity of Linda Lee: hiding her in an orphanage in small town Midvale so she could learn about her new world and master her new powers in secrecy and safety. This time the concept struck home and the teenaged refugee began her lengthy career as a solo-star from the very next issue.

This section ends with another popular animal guest-star who was also one of the most memorable recurring super-foes of the period. ‘Titano the Super-Ape!’ debuted in Superman #127 (February 1959): a chimpanzee mutated into a Kryptonite-empowered King Kong analogue after being launched into space by rocket scientists. The chimp’s devotion to Lois and big hatred for the Man of Steel were unchanged in the aftermath, and as a skyscraper-sized giant ape with kryptonite vision, he became too dangerous to live. Thankfully, the Action Ace found another way in this beloved masterpiece by Binder, Boring & Kaye combining action, pathos and drama to superb effect.

Part Three: The Villains highlights our hero’s greatest enemies, leading with a team-up of The Prankster, Lex Luthor and extra-dimensional sprite Mr. Mxyztplk in a tale more mirthful mystery than moment of menace and mayhem. Devised by Hamilton, Boring & Kaye from Action Comics #151, December, 1950) ‘Superman’s Super-Magic Show!’ is followed by ‘The Creature of 1,000 Disguises!’ (Action Comics #234, November 1957) by the same team, with the hero plagued by a shapeshifting alien whose idea of fun is juvenile, frustrating and potentially catastrophic.

Superman #118 (January 1958) sees an uncredited writer & Plastino detail ‘The Death of Superman!’  as a fake Man of Steel tricks Lois in an attempt to secure damaging evidence after which Binder, Boring & Kaye reveal ‘Superman’s New Uniform!’ (Action Comics #236, January 1958) as a deadly plot by Luthor to destroy his arch enemy.

Binder & Plastino introduced both the greatest new villain and most expansive character concept the series had yet seen in Action Comics #242, (July 1958) as ‘The Super-Duel in Space’ saw evil alien scientist Brainiac attempt to add Metropolis to his menagerie of miniaturised cities in bottles.

As well as a titanic tussle in its own right, this tale completely changed the mythology of the Man of Steel: introducing Kandor, a city full of Kryptonians who had escaped the planet’s destruction when Brainiac captured them. Although Superman rescued his fellow survivors, the new villain escaped to strike again and again. It would be years before the hero restored the Kandorians to their original size.

Action Comics #249, (February 1959) sees Luthor deliberately irradiate himself with Green K to avoid capture in Binder & Plastino’s ‘The Kryptonite Man!’, but his evil genius proves no match for our hero’s sharp wits, used with equal aplomb in ‘The Battle with Bizarro!’ (Action #254, July 1959) by the same creative team. This story actually re-introduced the imperfect duplicate, who had initially appeared in a well-received story in Superboy #68, from 1958. Even way back then, sales trumped death…

The Frankensteinian doppelganger was resurrected thanks to Luthor’s malfunctioning duplicator ray and Bizarro’s well-intentioned search for a place in the world caused chaos, exacerbated when the lonely monster used the device to make more of his kind. The saga was continued over two issues – an almost unheard of luxury back then – concluding with outrageous empathy in ‘The Bride of Bizarro!’ (#255, August 1959).

Final section Part Four: Superman’s Pals stems largely from that epochal television show, which made most of the supporting cast into household names., but begins with an early exploit of the “World’s Finest Team” from World’s Finest Comics #74, January/February 1955. The great friends’ solidarity is upset after a shapeshifting alien orchestrates a manic rivalry but ‘The Contest of Heroes’ (Finger, Swan & Kaye) is not what it seems…

Superman #79 (November/December 1952) has Hamilton & Plastino depict how a corrupt publisher seeks ‘The End of the Planet!’ but is outfoxed by the dedication of the reporters he made jobless whilst ‘Superman and Robin!’ is a classic bait-and-switch teaser from WFC #75 (March/April 1955), wherein a disabled Batman can only fret and fume as his erstwhile assistant seemingly dumps him for a better man. I’m sure Finger, Swan & Kaye knew that no-one would believe that they had really broken-up the Batman/Boy Wonder team, but the reason for the ploy is a killer….

The Adventures of Superman television show launched in the autumn of 1952, adopting its name from the long-running radio serial that preceded it. It was a monolithic hit of the still young medium and National Periodicals began tentatively expanding their increasingly valuable franchise with new characters and titles. First up were the gloriously charming, light-hearted escapades of that rash, capable but naïve photographer and “cub reporter” from the Daily Planet. The solo-career of the first spin-off star from the Caped Kryptonian’s ever-expanding entourage began with Superman’s Pal Jimmy Olsen #1, which launched in 1954 with a September-October cover date. Here, ‘The Stolen Superman Signal’ (#13, June 1956, by Binder, Swan & Ray Burnley) perfectly displays the lad’s pluck and aura of light-hearted whimsy that distinguished the early stories when  criminals target the cub reporter’s secret weapon: a wristwatch emitting a hypersonic sound only the Action Ace an hear…

The Planet’s top female reporter also got her own comic book thanks to TV exposure, but it took another three years for the cautious Editors to tentatively push that boat out again. In 1957, just as the Silver Age was getting going, try-out title Showcase – which had launched The Flash  in #4 & 8) and Challengers of the Unknown (#6 & 7) – followed up with a brace of issues entitled Superman’s Girl Friend Lois Lane. Soon after they awarded the “plucky News-hen” a series of her own. Technically it was her second, following a brief mid-1940s string of solo tales in Superman.

From Showcase #9 (June/July 1957) ‘The Girl in Superman’s Past!’ is by Coleman & Plastino, introducing an adult Lana Lang as a rival for superman’s affections and beginning decades of sparring that led to many a comic-book catfight…

Superman’s Pal Jimmy Olsen #19 (March 1957, by Binder, Swan & Burnley) contributed comedy classic ‘Superman’s Kid Brother’ as major head trauma convinces the cub reporter that he is also superpowered and cruel circumstance keeps that misapprehension alive long past the point where his life is endangered…

The last tale in this section – and the volume – is ‘Superman’s New Power!’ by Coleman, Boring & Kaye from Superman #125 (November 1958). Here an uncanny accident grants the Man of Steel new and incomprehensible abilities with catastrophic consequences…

Also including an extensive cover gallery by Plastino, Boring, Swan, Win Mortimer, Kaye & Burnley, and extensive creator Biographies, this is a wonderful slice of comics history, refreshing, comforting and compelling. Any fan or newcomer will delight in this primer into the ultimate icon of Truth Justice and The American Way.
© 1950, 1951, 1952, 1953, 1954, 1955, 1956, 1957, 1958, 1959, 2020 DC Comics. All Rights Reserved.

Adam Strange: Planet Heist


By Andy Diggle, Pasqual Ferry & Dave McCaig (DC Comics)
ISBN: 9787-1-4012-0727-4 (TPB/Digital)

As the Silver Age began in 1956 – reintroducing superheroes to markets overflowing with cops and cowboys and cosmic invaders – try-out vehicle Showcase #17 (cover-dated November/December 1958) launched a true hero for the space-age in a feature entitled ‘Adventures on Other Worlds’.

An instant success, it debuted as the lead in Mystery in Space #53, beguiling and enthralling a fresh generation of thrill-starved, starry-eyed  kids under the title Adam Strange.

Strange was an Terran archaeologist who, whilst fleeing from enraged tribesmen in Peru, jumped a 25ft chasm only to be hit by a stray teleport beam from a planet orbiting Alpha Centauri. He rematerialised on another world, filled with uncanny monsters and fabulous civilisations, and was rescued by a beautiful woman named Alanna.

Rann was a world of constant danger: non-stop peril for which brains, not brawn, were the best solution, but Strange was only able to stay on the atomic-war scarred planet for as long as it took the teleporting Zeta Beam radiation to dissipate, whence he would fade away to reappear on Earth until the next beam struck. He found true love with Alanna and unparalleled adventure, but the universe seemed determined to keep them apart.

After years of travail and turmoil Adam finally relocated permanently to Rann, but his new homeworld grew no less dangerous…

This smartly compelling rollercoaster ride (collecting an 8-issue miniseries acting as a prequel and introduction to the many story-strands forming the astoundingly ambitious Infinite Crisis crossover mega-event) finds the former academician on Earth to wrap up his affairs. However, when he is ready to depart, the Zeta beam fails to arrive…

After months of increasingly desperate research, his Justice League contacts reveal that Rann is gone: while he packed trinkets and underwear, a supernova wiped out everything he ever knew and loved…

Desolate and off the rails, Strange’s life goes swiftly downhill – until he is attacked by alien bounty hunters. In the wake of the resultant destruction, he knows something is not kosher, and the only logical conclusion must be that Rann still exists…

This is a breakneck-paced science fiction conspiracy-mystery that finally revives the rational, intellectual hero fans haven’t seen since the end of the Julie Schwartz days: an indomitable fighter who thinks things out as he roars through the universe, accused of destroying the very world he seeks, meeting – and usually pursued by – a legion of DC’s outer space icons such as Vril Dox, bellicose Thanagarians, the Omega Men and paramilitary space cops the Dark Stars, as well as an unexpected surprise über-villain…

Deducing a greater threat to all reality, avoiding the guns of a billion bloodthirsty foes and the machinations of many malignant masterminds, Adam Strange fights to regain his family and world and in so doing unravels a plot to shake the very stars…

Bombast and hyperbole aside, Planet Heist is a superb thriller (regrettably still not available in digital form) heavily draped in DC’s convoluted history and continuity, yet somehow still fresh and streamlined enough to entertain the most clueless neophyte and seasoned canon-feeder equally.

British writer Andy Diggle (Green Arrow: Year One, The Losers, Deadpool, Daredevil, Shadowland, James Bond 007, Star Wars) shines, blending astral wonderment with the gritty realism he’s famed for. The forceful illustration of Spain’s “Pascal” Ferry (Thor, Superman, Ultimate Fantastic Four, Tom Strong) – whose actual name Pasqual was apparently too tricky for English speakers – combines with colourist Dave McCaig’s lush, painterly hues to make even the most fantastic moments utterly authentic. This brilliant tale only falters on the last page, and that’s because the solution leads inexorably to another book…

Gripping and fun, this rocket-paced riot is well worth the time and attention of every fan of fantastic fiction, but be warned: for final resolutions you’ll need to read Rann-Thanagar War and Infinite Crisis… so you might as well line them all up as well as the other Infinite Crisis prequel series…
© 2004, 2005 DC Comics.  All Rights Reserved.

Dungeon: Twilight Vols. 1-2 – Cemetery of the Dragon


By Joann Sfar, Lewis Trondheim & Kerascoet, translated by Joe Johnson (NBM)
ISBN: 978-1-68112-293-9, (TPB/Digital)

Somewhere way out there, is a planet called Terra Amata. On this populated world of rich history and diverse ways of life, there’s a magic castle in a fantastic land of miracles, quests and adventures. There was once also a rather dangerous meeting place called the Dungeon…

As primarily crafted by prolific artisans Joann Sfar (Le Ministère secret, Professeur Bell, Les olives noires, The Rabbi’s Cat) and Lewis Trondheim (Kaput and Zösky, Little Nothings, Stay, Ralph Azham) in collaboration with assorted associates of their New Wave-ish collective of bande dessinée creators (most often seen under the aegis of L’Association) – the Donjon saga has generated more than fifty volumes since debuting in 1998 and become a cult hit all over the world. It began as a fanciful spoof/parody of roleplaying fantasy games, but as so often with stories of innate charm and high quality, it grew beyond its intentions…

After a cruelly long hiatus, English translations of the epic are at last returned. Repackaged in the first of a series of full-colour paperback collections, the initial quartet of the Donjon Crepuscule series have been rereleased for your delight and delectation.

These tales form a mere sub-division of a vast, eccentrically raucous and addictively wacky generational franchise which welds starkly adult whimsy to the weird worlds of Sword & Sorcery sagas. This resurrected, revised and enlarged (8.5 x 11 inch/ 216 x 279 mm) omnibus Twilight tomes take the loony legion of horribly human anthropomorphic characters into territories even wilder than those seen in Dungeon: Early Years, Parade, Zenith and Monstres. Latterly, new adjuncts such as Antipodes and Bonus have been added to the sprawling braided mega-saga set on an alien world very much like ours in all the ways that really matter…

Dungeon tells the story of Terra Armata in time-separated epochs via periodic glimpses of a fantastic magic castle on a magically unstable world. Anthropomorphic inhabitants of the strangely surreal realm include every kind of talking beast and bug, as well as monsters, demons, smart-a$$es, wizards, politicians and always – in all ways – stroppy women-folk. Whenever and wherever you look there’s always something happening and it’s usually quite odd…

The nominal star is a duck with a magic sword which enabled – and eventually compelled – him to channel and be possessed by dead heroes and monsters. By this declining period on the dying world, legendary hero Herbert of Craftiwich has risen to the unassailable rank of Grand Khan – though he’s still not quite sure how – and the doddering but still puissant old guy is now steeped in Total Evil…

Crafted by Sfar & Trondheim with the latter half illustrated by Kerascoët (Miss Don’t Touch Me; Jolies Ténèbres; Reine Beauté): joint pen name of married French illustrators, comics and animation artists Marie Pommepuy and Sébastien Cosset, Cemetery of the Dragon comprises four French albums (Donjon Crepuscule: Le Cimetiere des Dragons, Le Volcan des Vaucanson, Armageddon and Les Dojo du Lagon), spanning 1998-2005. At this time in-world, the planet has ceased spinning, with one half eternally seared whilst the obverse is frozen into chilled darkness. As it just sits rotting in space, life only clings on in the narrow band between the extremes, and is as harsh and unforgiving as it ever was…

We open with the eponymous ‘Cemetery of the Dragon’ as a little talking bat is enticed to become the eyes of immortal blinded dragon and political exile The Dust King. The action prompts a cascade of events which will shake and shatter the dying world. The unchanging saurian is a mage of incredible power under perpetual house arrest on the orders of the Khan and – ravaged by ennui – has decided to die at last. Although Dust King has decided to end it all, he is still too mighty for simple suicide. He needs to journey to a special place and requires a little assistance…

He and the Khan were once great friends, but over intervening eons the potentate had become increasingly wicked and isolated by a coterie of unctuous, ambitious hangers-on and would-be usurpers. The dragon’s decision is detected at the Black Fortress of Gehenna by one of those parasites. Vile functionary Shiwomeez fiendishly facilitates the prisoner’s escape with the tedious journey scrupulously monitored by the malign major domo who also despatches waves of military goons with orders to await an opportune moment to strike.

The last unit have instructions to eradicate the sundry soldiery beside them as the plotter believes the old wizard is travelling to the legendary and mystically significant “Dragon’s Graveyard” and doesn’t want too many menials knowing its location…

The trek is more complex than the sneaky pursuers realise. Dust King needs the assistance of elusive shaman Orlandoh to pass over, and is keenly aware of being followed. When he catches a crazy red rabbit warrior named Marvin the Destroyer, the ancient acts with precipitate haste and almost ends a willing would-be ally…

The obnoxious newcomer – named for a mighty killer of ancient times – attaches himself to the expedition and is stunned to find he is travelling with an old warrior who once also went by the legendary name Marvin…

After finally finding Orlandoh, the Dust King’s necropolitan journey takes a bizarre diversion and, before long, the pilgrims are battling Shiwomeez’s murderous minions and a host of diminutive horrors known as Olfs in their colossal citadel of Poopooloo. At long last the trek ends and the original Marvin prepares to let everything go…

However, in ‘Volcano of the Vaucanson’ events take a bizarre turn after the schemer’s mystic meddling accidentally drags long-eared young Marvin and the bitty bat to the Black Fortress where the crimson crusader’s manic skill with a sword causes utter carnage…

Not only is the pitiful plotter unable to stop the intruder, but Shiwomeez also disturbs the long-distant Grand Khan, calling him back to the mundane world… and the overlord seems to know everything…

Casually blasted back to the Dragon Cemetery, Marvin and the bat can only await further developments…

The Dust King’s demise isn’t going well and after a while the blind antediluvian gives up attempting to expire. Deciding to find what became of his odd acolytes, the testy titan stumbles across red rabbit Marvin dallying with some rather lascivious cat women.

The ancient mage has an announcement: emboldened by his brush with death, he has decided to force a meeting with old friend the Khan. All they have to do is retrace their wearisome path and fight their way through the legions of warriors determined to stop them…

The expedition results in a vast pile of exotic corpses, but one fine day old Marvin and his former friend Herbert have their long-deferred conference. The Dust King pleads with the Grand Khan to renounce Evil and ultimate power. Of course if he does, Terra Amata will begin revolving again and quickly explode…

Naturally, Herbert refuses and – with no other option – the Dust King tries to kill him. The cataclysmic clash ends inconclusively and Herbert, mentally displaced by one of the many monsters which periodically possess him, gives orders for the blind beast and his puny companions’ capture and execution…

Fleeing on giant war-bats into the nocturnal zone the trio soon arrive at the troubled military outpost of Craftiwich, built on a huge volcano. The site is an armoury operated by fanatical duck soldiers, ruled by the Grand Khan’s son Arch-Duke Papsukal. It also houses Herbert’s ogre son Elyacin and libidinous, troublesome daughter Duchess Zakutu. There’s no love lost between this father and these children…

Papsukal is developing firearms and explosive ordnance, so to make conservative warriors give up swordsmanship, he’s ordered all smiths to be hunted down and destroyed. Pretending to be an envoy from the Grand Khan, bunny Marvin tricks the military technicians into fitting him with the first fully-functional suit of nitro-powered super armour…

His impersonation – and assignation with the sexually voracious but insecure Zakutu – come a cropper, however, when the Khan arrives, at the head of an army to resume his death duel with the Dust King…

Now illustrated by Kerascoët, ‘Armageddon’ opens with the fugitives hiding out in a village of cat women. The Dust King had been terribly maimed in his struggle with the Khan but is still unable to die after regaining a terrible power which he anticipated would come in most useful when their pursuers finally catch up with them…

Packing the women off with Red Marvin as guardian, Dust King stays to meet the deadly duck forces. The result is the end of the Khan’s army and ambitions, but in the aftermath, as birdlike shaman Gilberto helps the dragon and his faithful bat hunt down his missing limbs, the surface of Terra Amata detonates, fragmenting into thousands of tiny floating islands above a core of lava…

Jaunting from islet to islet the mystic duo eventually track down old Marvin’s missing parts before landing in the remnants of once-formidable Poopooloo. Here they encounter no Olfs, but a far more deadly, invisible threat. Pausing only to pillage a vast stash of magic botanicals and thaumaturgic vegetable pharmaceuticals, the voyagers flee the hidden horrors before blundering into the free-floating Olf bastion of Boobooloo where they are condemned to death…

Whilst awaiting execution the emotionally repressed Dust King shares some of Gilberto’s plundered stash and in a traumatic daze relives the dogmatic days of dragon philosophy which lost him his family and the subsequent event which cost him his eyes…

When he comes to his senses again the Olf courtroom is a shredded, burning wreck and what few survivors remain are fleeing in terror. Gilberto too has swallowed too many drugs and is stricken with a debilitating possession of incredible new powers. One of them makes him a perfect predictor of every floating island’s path whilst another inflicts random, uncontrollable teleportation upon him…

Forced to escape by more prosaic means (at least by Terra Amata standards), old Marvin and his bat buddy find their own way to Orlandoh and the drifting Hut of Spirits to await fate’s next move…

This first encounter concludes with ‘The Dojo of the Lagoon Hereupon’ as, one day, Red Marvin turns up and is promptly recruited as the Dust King and shamans of the Spirit Hut make plans to combat the remnants of the Grand Khan’s forces. Despatched on an infiltration to the rapidly approaching remnants of Craftiwich, the dry old lizard unexpectedly goes off reservation and drags his bunny disciple to a passing islet inhabited by dragons. As the bunny makes eyes at a reptilian firebrand who subsequently swipes his super-armour, the elder Marvin is meeting a seductive sorceress who was once, so long ago, his wife…

The Dust King is desperate to amend the sacrilege which drove them apart and is astounded when he meets his grandchildren. The rabbit meanwhile has joined a school of dragons learning how to be true warriors. Sadly, he has trouble being taken seriously by the colossal students, let alone their grizzled old tutors. It takes a few pointers from the crestfallen Dust King to make the mockers pay proper attention to his eager friend. Once he’s got them listening, the saurian sage goes about dismantling the doctrinaire dragon religion which cost him his love, his children and his eyes before the heroes return to their shamanic mission in time to rescue Duchess Zakutu from a parched death.

However, taking the faithless trollop back to the dragon isle proves a big – almost fatal – mistake for the besotted rabbit…

To be Continued…

Please be warned that these are welcoming cartoon tales that are a wee bit more sophisticated than general English/American fare. I know you’re okay with them vicariously indulging in extreme and excessive depictions of violence, but if you fear your children, loved ones or servants might be adversely affected by the odd mild swearword or nipples on lady lizards, take what you consider appropriate action. The rest of us will just carry on without you…

Surreal, earthy, sharply poignant, wittily hilarious and brilliantly outlandish, the sophisticated fantasy comedy is subtly addictive to read whilst the vibrant, wildly eccentric cartooning is an absolute marvel of exuberant, graphic style. Definitely not for the younger reader, Dungeon Twilight is the kind of near-the-knuckle, illicit and just plain smart epic older kids and adults will adore, but for a fuller comprehension – and even more insane fun – I strongly recommend acquiring all attendant incarnations too.
© Editions Delcourt 1999-2005. (Donjon Crepescule #101-104, by J. Sfar, L.Trondheim & Kerascoet). © 2006 NBM for the English translation.

Dungeon: Twilight Vols. 1-2 – Cemetery of the Dragon will be released on June 30th 2022 and is available for pre-order now. For more information and other great reads please go to http://www.nbmpub.com/

Doctor Strange Marvel Masterworks volume 3


By Roy Thomas, Gene Colan, Dan Adkins, Tom Palmer, John Buscema, George Klein & various (Marvel)
ISBN: 978-0-7851- (HB/Digital Edition)

When the budding House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963, it was a bold and curious move. Anthologically, bizarre adventures and menacing aliens were still incredibly popular, but most dramatic mentions of magic or the supernatural (especially vampires, werewolves and their equally eldritch ilk) were harshly proscribed by a censorship panel which dictated almost all aspects of story content.

Almost a decade after a public witchhunt led to Senate hearings on the malign influences of words and pictures in sequence, comic books were ferociously monitored and adjudicated by the draconian Comics Code Authority. Even though some of the small company’s strongest sellers were still mystery and monster mags, their underlying themes and premises were almost universally mad science and alien wonders, not necromantic or thaumaturgic horrors.

Companies like ACG, Charlton and DC – and the remnants of Atlas/pre-Marvel – got around the edicts against thaumaturgical thrills and chills by making all reference to magic benign or even humorous… the same tone adopted by massively popular TV series Bewitched a year after Doctor Strange debuted.

That eldritch embargo probably explains writer/editor Stan Lee’s low key introduction of Steve Ditko’s mystic adventurer: an exotic, twilight troubleshooter inhabiting the shadowy outer fringes of society.

Capitalising on of the runaway success of The Fantastic Four, Lee had quickly spun off the youngest, most colourful member of the team into his own series, hoping to recapture the glory of the 1940s when The Human Torch was one of the company’s untouchable “Big Three” superstars. Within a year of FF #1, long-lived anthology title Strange Tales became home for the blazing boy-hero (from #101, cover-dated October 1962), launching Johnny Storm on a creatively productive but commercially unsuccessful solo career.

Soon after, in Tales of Suspense #41 (May 196), latest sensation Iron Man battled a crazed scientific wizard dubbed Doctor Strange, and with the name successfully and legally in copyrightable print (a long-established Lee technique: Thorr, The Thing, Magneto, The Hulk and others had been disposable Atlas “furry underpants monsters” long before they became in-continuity Marvel characters), preparations began for a truly different kind of hero.

The company had already devised a quasi-mystic troubleshooter for an short run in Amazing Adventures (volume 1 #1-4 & #6 spanning June-November 1961).

The precursor was balding, trench-coated savant Doctor Droom – later retooled as Doctor Druid when his exploits were reprinted in the 1970s. He was a psychiatrist, sage and paranormal investigator tackling everything from alien invaders to Atlanteans (albeit not the ones Sub-Mariner ruled). He was subsequently retro-written into Marvel continuity as an alternative candidate for Stephen Strange‘s ultimate role as Sorcerer Supreme…

After a shaky start, the Master of the Mystic Arts became an unmissable icon of the cool counter-culture kids who saw, in Ditko’s increasingly psychedelic art, echoes and overtones of their own trippy explorations of other worlds. It might not have been the authors’ intention but certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the “kids-stuff” ghetto…

After the originator abruptly left the company at the height of his fame and success in early 1967, the feature went through a string of creators before Marvel’s 1968 expansion allowed a measure of creative stability as the mystic master won his own monthly solo title in neat moment of sleight of hand by assuming the numbering of Strange Tales. Thus, this enchanting full colour compilation gathers Doctor Strange #169-179 plus a crossover from Avengers #61, spanning cover-dates June 1968 to April 1969. It also sagely includes every issue’s stunning cover – a gallery of wonders from Dan Adkins, Gene Colan, John Buscema and Barry (not yet Windsor) Smith.

Previously, Dr. Stephen Strange had entered and escaped the terrifying dimension of imagination; defeated Scientist Supreme Yandroth; learned the origin of the his mentor The Ancient One and lost his extradimensional lover Clea to the outer infinities. Now a new era dawned for the mystic master just as Big Things were happening at Marvel…

In 1968, after more than a decade under a restrictive and limiting retail contract, The House of Ideas secured a new distributor and explosively expanded with a tidal wave of titles. Twin-featured “Split-Books” such as Strange Tales were divided: replaced by full-length solo series for the cohabiting stars. For the Master of the Mystic Arts, that meant a bit of rapid resetting…

Following an Introduction from sole scripter Roy Thomas, sorcerous super-shenanigans resume with a reworking of the Mage’s origins.

Extrapolating and building upon the Ditko masterpiece from Strange Tales #115, ‘The Coming of Dr. Strange’ by Thomas & Dan Adkins details how he was once America’s greatest surgeon. A brilliant man, yet greedy, vain and arrogant, he cared nothing for the sick except as a means to wealth and glory. When a self-inflicted, drunken car-crash ended his career, Strange hit the skids.

Fallen as low as man ever could, the debased doctor overheard a barroom tale leading him on a delirious odyssey – or, perhaps more accurately, pilgrimage – to Tibet, where a frail, aged mage changed his life forever. Eventual enlightenment through daily redemption transformed Stephen the derelict into a solitary, dedicated watchdog at the fringes of humanity, challenging every hidden danger of the dark on behalf of a world better off not knowing what dangers lurk in the shadows.

The saga also featured his first clash with the Ancient One’s other pupil Mordo revealing how Strange thwarted a seditious scheme, earning the Baron’s undying envious enmity…

The expanded exploration of the transformation from elitist, dissolute surgeon into penitent scholar and dutiful mystic guardian of humanity neatly segues into another clash with a lethally persistent foe as ‘To Dream… Perchance to Die!’ (#170) finds the Ancient One trapped in a coma thanks to the malevolent lord of dreams. To wake his master, Strange impetuously enters the astral realms and defeats Nightmare on his own terms and turf after which #171 introduces someone who will become a key creator in the mystic’s career.

Pencilled by eventual inker supreme Tom Palmer, with Adkins supplying finishes, ‘In the Shadow of… Death!’ sees Strange lured away from Earth by news of long-lost Clea. To facilitate a rescue mission, the sorcerer unthinkingly calls on English associate and sometimes arcane ally Victoria Bentley, unaware or uncaring of her romantic feelings for him.

Their trek through the outer deeps of The Realm Unknown is fraught with deadly traps and peril, but does locate missing Clea… after Bentley is captured and Strange ambushed by his most powerful and hate-filled foe…

A magical creative team formed for Doctor Strange #171 as Gene Colan signed on for an astoundingly experimental run with Palmer handling inks. Humanity is endangered by ‘…I, Dormammu!’ as the Dark God reveals he has orchestrated many recent attacks designed to weary and de-power Earth’s magical champion. The gloating fiend shares how his apparent destruction battling conceptual being Eternity in fact resulted in transdimensional exile and the subjugation of a demonic race dubbed Dykkors: now his eager and willing foot-soldiers ready to ravage the realms of Mankind. The Dark Despot has even suborned his hated sister and former foe Umar the Unspeakable to his scheme…

As always, Dormammu has underestimated the valour and ingenuity of Stephen Strange. ‘…While a World Awaits!’ the monstrous conqueror leads a demonic army through the Doorway of Dimensions, leaving the human mage time to liberate Clea and Victoria, and engage the fearsome forces in a mystic delaying tactic that once again allows Dormammu to defeat himself…

As former associate Dr. Benton seeks to convince Strange to abandon his crazy charlatanry for a life of respectable medical consultancy, #174 sees the Master of the Mystic Arts helping magical Clea adapt to mundane life on Earth. However, ‘The Power and the Pendulum’ finds him accompanying secretly despondent Victoria home to England, before being diverted to a foreboding castle where weirdly flamboyant Lord Nekron has laid a devilish trap.

The crazed noble has made a bargain with hellborn Supreme Satannish, offering his soul for fame and immortality. Instead, the Lord of Lies devised a counter-offer, calling for the substitution of another mystic at the end of one year. With time running out and Strange fitted up for the switch, doom seemed inevitable, but Earth’s champion had one timely trick left to play…

The late sixties were an incredibly creative period and comics greatly benefitted from the atmosphere of experimentation. Colan used page layouts in wildly imaginative ways that stunned many readers of the time, but that same expanded vision has often been cited as the reason for the title’s poor sales. I suspect the feature’s early cancellation was as much the result of increasingly sophisticated and scary stories from Thomas, who early on tapped into the growing global fascination for supernatural horror, and urban conspiracy such as seen in #175’s ‘Unto Us… the Sons of Satannish!’ – coincidentally, the last issue to carry his original title logo.

Just like Ira Levin’s 1967 book and hit 1968 movie Rosemary’s Baby, Strange’s next case involved devil-worship in safely mundane Manhattan, working in secret to achieve diabolical aims. Deprived access to the film’s simmering sexuality and mature themes, Thomas, Colan & Palmer stuck to comic book strengths as Clea’s immigrant experience abruptly encompasses ostracization, isolation, suspicious reactions and even assault by ordinary New Yorkers. This leads her into the hands of hidden cult The Sons of Satannish, whose charismatic leader Asmodeus deals with the devil, and attempts to gain ultimate power by eradicating Strange and replacing him in #176’s ‘O Grave Where is Thy Victory?’, with a new, eerie and  abbreviated masthead.

Those aforementioned sales problems were not going away and #177’s concluding chapter ‘The Cult and the Curse’ addressed the issue in a tried and true manner. Exiled from his own existence and persona, Strange rescued Clea but could only strike back and reclaim his life by magically reinventing himself and devising a brand new look. The mask and tights of a traditional superhero were apparently the only way to outmanoeuvre Asmodeus, but sadly, not in time to stop him activating a deathbed curse to destroy the world…

The super-suited and booted modern mage needed information to proceed, and Dr. Strange #178 finds him seeking to question the other Satannish worshippers Asmodeus had callously banished. Once again hoping to exploit poor Victoria Bentley, Strange recognises her new neighbour Dane Whitman as part-time Avenger The Black Knight and his plea for aid results in an assault on  the dimension of decay-god Tiborro ‘…With One Beside Him!’

The saga finally concluded in Avengers #61 with ‘Some Say the World Will End in Fire… Some Say in Ice!’ by Thomas, John Buscema & George Klein. After Asmodeus’ recued minions reveal that the satanic cult’s failsafe spell unleashed Norse demons Surtur and Ymir to destroy the planet, Strange and Black Knight recruited The Vision, Black Panther and Hawkeye to help them save the world on two fronts…

Although the comics spellbinding ends here, also on offer is the cover of Dr. Strange #179: a Barry Smith treat from 1969 that fronted an emergency reprint of Lee & Ditko’s ‘The Wondrous World of Dr. Strange’ from Amazing Spider-Man Annual #2. It joins a House ad for the 1968 relaunch, a half dozen original art pages by Adkins, Colan & Palmer plus the cover art to #174 and 175.

The Wizard of Greenwich Village has always been an acquired taste for mainstream superhero fans, but the pioneering graphic bravura of these tales and the ones to come in the next volume left an indelible mark on the Marvel Universe and readily fall into the sublime category of works done “ahead of their time”. Many of us prefer to believe that Doctor Strange has always been the coolest of outsiders and most accessible fringe star of the Marvel firmament. This glorious grimoire is a miraculous means for old fans to enjoy his world once more and the perfect introduction for recent acolytes or converts created by the movie iteration.
© 2016 Marvel Characters, Inc. All rights reserved.

Captain Britain: Legacy of a Hero


By Chris Claremont, Steve Parkhouse, David Thorpe, Alan More, Jamie Delano, Herb Trimpe, John Byrne, John Stokes, Alan Davis, Fred Kida, Dave Hunt, Mark Farmer & various (Marvel)
ISBN: 978-1-3029-0668-9 (TPB/Digital Edition)

Marvel UK set up shop in 1972, reprinting the House of Ideas’ earliest hits in our traditional weekly papers format, and swiftly carving out a substantial corner of the market. It wasn’t the first time American glitz and glamour turned staid heads here: the works of Lee, Kirby, Ditko, et al had appeared in British comics Smash!, Wham!, Pow!, The Eagle, Fantastic! and Terrific! since the early 1960s and, in the case of Alan Class Publications’ anthologies, since before they actually became Marvel Comics…

In 1976, Marvel UK augmented their recycled output with an all-new British superhero. The eponymous weekly offered original material, with the majority of the page count reprinting fan favourites Fantastic Four and Nick Fury, Agent of S.H.I.E.L.D. One bold departure was full colour printing for the debutante champion to supplement standard monochrome reproduction in the titles remaining pages.

This compilation/primer gathers #1-2 of Captain Britain; US Marvel Team-Up #65-66 and select material from #1, 3-5 and 57-59 of the 1979 UK Hulk Comic/Hulk Weekly; Marvel Super-Heroes #377-384 & 386; The Daredevils #3-4, The Mighty World of Marvel #8-12 and Captain Britain volume 2 #14, collectively spanning October 1976 to May 1986, and also includes a fondly reminiscing Introduction from scripter Dave Thorpe.

Extras include cover roughs, concept and costume sketches by Herb Trimpe plus Alan Davis’ revamp designs and character studies for Slaymaster, The Fury and Crazy Gang. Sadly, not every pertinent cover is included, but those that are come from Larry Lieber & Frank Giacoia, George Pérez & Joe Sinnott, John Byrne, and Alan Davis.

Captain Britain’s earliest adventures read quite well in the hyper-tense 21st century. There is a matter-of-fact charm and simplicity to them that is sorely missing in these multi-part, multi-issue crossover days, and the necessity to keep reader-attention riveted and hungry for more in eight page instalments sweeps the willing consumer along.

Chris Claremont was given the original writing assignment – apparently due to his being born here – and Trimpe the pencilling chores because he was actually resident here for a while. Gary Friedrich eventually replaced Claremont, but the artist, inked by golden age legend Fred Kida (Airboy, The Heap, Black Knight) provided rip-roaring art for much of the initial run. Later artists included John Buscema, Larry Lieber, Ron Wilson and Bob Budiansky, before the feature folded. It was later revived by British creators Steve Parkhouse, John Stokes, Dave Thorpe, and ultimately, Alan Moore and Alan Davis…

Cover-dated Week-Ending October 13th 1976, Captain Britain #1 began his origin, told in ‘Captain Britain!’ and completed in #2 with ‘From the Holocaust… A Hero!’. Together, they reveal how physics student Brian Braddock was in just the wrong place when raiders attacked the Atomic research centre on Darkmoor. Fleeing imminent death, he stumbled onto a source of fantastic power and inescapable destiny. Chosen by the legendary Merlin himself, the teen Braddock was transformed into the symbolic paragon of our Island Nation, destined to battle incredible threats as its valiant and indomitable champion…

The weekly Captain Britain closed with #39 and in tried-&-true tradition was merged with a more successful title. Braddock’s exploits continued in Super Spider-Man & Captain Britain Weekly (#231-253). Except for covers, the book reverted to black-&-white and featured reprints for the last months. Before too long though, he resurfaced in America…

Crafted by Claremont and British-born, Canada-bred John Byrne, ‘Introducing Captain Britain’ in Marvel Team-Up #65, was the first half of a riotous romp. It depicted Brian Braddock on a student transfer to Manhattan and as the unsuspecting house-guest of Peter Parker. Before long the heroes had met, fought and then teamed-up to defeat flamboyant, games-obsessed hit-man Arcade. The transatlantic tale concluded in #66 as the abducted antagonists systematically dismantled the maniac’s ‘Murderworld’.

And then the Lion of Albion disappeared on both sides of the pond… until March 1979, when British weekly Hulk Comic debuted with an eclectic mix of Marvel reprints that veteran editor Dez Skinn felt better suited the British market.

There were also all-new strips featuring Marvel characters tailored – like the reprints – to appeal to UK kids. The Hulk was there because of his TV show, Nick Fury (by babe-in-arms Steve Dillon) – because we love spies here, and noir-tinged pulp/gangster thriller Night Raven came courtesy of David Lloyd, John Bolton & Steve Parkhouse.

…And then there was The Black Knight.

This feature appeared in issues #1, 3-30, 42-55 and 57-63 – the comic’s last issue. The paladin was a former member of the Avengers, but for this engrossing epic, costumed shenanigans gave way to classical fantasy set in modern Britain, but with Tolkienesque/Alan Garner overtones and Celtic roots interwoven into Arthurian myths.

Dispatched on a mission by Merlin (sometimes Merlyn here) to the wilds of Cornwall, the Knight and his winged horse Valinor are tasked with saving the Heart and Soul of England from Modred and a host of goblins and monsters. The selection here sees the quest spring into high gear with the reluctant/openly hostile aid of a broken, amnesiac Captain Britain.

Delivered in 3-page, monochrome episodes by writer Parkhouse & John Stokes (joined from #6 by penciller Paul Neary) this fantastical pot-boiler captured the imagination of the readership, became the longest running original material strip in the comic (even The Hulk lead feature reverted to reprints by #28) and often stole the cover spot from the lead feature.

It’s still a captivating read, beautifully realized, and the only real quibble I have is that the whole thing isn’t included here. If you’re wondering, the sword-and-sorcery action ends on a cliffhanger with our heroic Captain swearing fealty to a newly arisen King Arthur…

When the weekly ended in 1979, Captain Britain began a period of renewal plagued by peripatetic wanderings through numerous UK titles: starting with monthly reprint anthology Marvel Super Heroes #377-389 and continuing in The Daredevils #1-11. Eventually, he got another short-lived solo title…

Here we resume in colour (a fringe benefit of later reprint editions) with Captain Britain reimagined and redesigned by editor/plotter Neary and a new creative team, writer Dave Thorpe and artist Alan Davis. Their serial debuted in MSH #377 (September 1981).

Lost in the gaps between alternate worlds the hero and elf sidekick Jackdaw are drawn back to Earth, but upon arrival they discover it is a hideous parody of Britain, bleak, distressed, hopeless and depressed – a potent vision of the country that would exist after real-world tyrannical fanatic Margaret Thatcher had finished with it.

Thorpe’s desire was to inject some subversive social realism into the feature – and he encountered plenty of resistance – but the resultant analogies and allegories didn’t diminish the strip’s wildly escapist, potently dynamic, fabulously entertaining injection of fresh air. Coupled with Davis’ strikingly purist superhero art, the feature at last delivered a truly British-flavoured adventure. In short order the confused Captain met anarchic bandits The Crazy Gang, reality-warping mutant Mad Jim Jaspers, electorally-sanctioned British Nazis and a truly distressed population in ‘Outcasts’ (MSH #378).

The Good Captain then tackled animated rubbish monster ‘The Junkheap that Walked Like a Man’ (#379), and was introduced to the pan-Reality colossus The Dimensional Development Court and its sultry, ruthless operative Opal Luna Saturnyne, who intended to compulsorily evolve the whole dimension, beginning with ‘In Support of Darwin!’, ‘Re-Birth!’, ‘Against the Realm’ and ‘Faces of Britain!’ in #380-383).

‘Friends and Enemies’ is a pretty-looking but thoroughly de-clawed examination of sectarianism and racism, after which – now deeply involved in Saturnyne’s plan to force humanity to evolve – Captain Britain was trapped in a clash between the underclasses and the government in Thorpe’s final story ‘If the Push Should Fail…’

His departure heralded the beginning of Alan Moore’s landmark tenure on the character but most of that is also absent here. The feature migrated from Marvel Super-Heroes #389 to The Daredevils, beginning with #1. During that passage, Braddock and Jackdaw were destroyed and rebuilt with reality-warping Jim Jaspers crossing over to a new Earth, intent on destroying all superbeings. Also surviving a catastrophic dimensional collapse was an artificial killer which would evolve itself into an unstoppable Fury…

Here, however, The Daredevils #3 reveals how Brian Braddock’s sister Betsy reappeared in ‘Thicker than Water’. Alans Moore & Davis detail a purple-haired telepath hunted by an assassin taking out esper-agents recruited by British covert agency S.T.R.I.K.E – and yes she is the girl who became Psylocke in The X-Men.

The battle against the killer Slaymaster concluded in a spectacular in-joke clash among the shelves of the Denmark Street Forbidden Planet store – in 1982, arguably the country’s best fantasy/comic book store – so any old fans might want to try identifying the real staff members who “guest-star” – in ‘Killing Ground.’

There’s a whole book’s worth of material omitted before we return to Braddock’s Britain – interdimensional imbroglios; cosmic clashes; multidimensional mercenaries, metamorphic love interest Meggan’s debut, alternate universe superheroes; the multiversal Captain Britain Corps, shock, awe, intrigue, and the aforementioned assassin artifact’s relentless advance – but here we resume with the shattering conclusion of all those intersecting plot points…

Mighty World of Marvel #8 sets up a cataclysmic confrontation in ‘The Twisted World (Reprise)’ as the Fury continues its hunting, even though Jaspers has reshaped this world into his own twisted version of a totalitarian paradise. As Jaspers consolidates his psychotic hold on the nation, Captain Britain, Betsy, Omniversal fugitives Saturnyne and Captain UK – sole survivor of her murdered dimension – lead the last few rebels against the New Reality. The fugitives’ consensus choice is “fight or die”…

Meanwhile in the higher realms, Merlin and his daughter Roma move their human pieces in the great game to save existence. In ‘Among These Dark Satanic Mills’, Braddock struggles on despite telling losses, confronting Jaspers as the madman begins an ascent to literal godhood in ‘Anarchy in the UK’.

Even so, the cause seems hopeless until the Fury enters the fray on nobody’s side, but intent on taking out the greatest threat first. ‘Fool’s Mate’ is only the beginning of an unbelievably intense and imaginative battle with Jaspers across the multiverse, using the building blocks of reality as ammunition. The chaotic clash continues in ‘Endgame’ with shocks and surprises aplenty, leading to unexpected victory, the death of a major player in Mighty World of Marvel #12. Moore left after the next chapter – not included here – leaving artist Davis in charge of the strip. The great responsibility came with a new home…

Captain Britain volume 2 ran for 14 issues (January 1985 to February 1986) and is represented here by closing story ‘Should Auld Acquaintance…’ from the last issue. An all-Davis affair, it shows the hero and Meggan reunited after more incredible trials: a far from happy family experiencing one last hurrah by rescuing a mutant-powered “Warpy” from a exploitation at the hands of a Glasgow vigilante, in an expansive display of Happy Ever After…

Captain Britain took a long time and a very twisted road to becoming a key component of the Marvel Universe. Most of that material is astounding and groundbreaking and deserving of a far more comprehensive home than this book. Although a solid introduction to the character, Legacy of a Hero merely skims some cream from a powerful and rewarding comics confection that fed decades of stories and still underpins much of modern continuity. Consider it a teaser for old-timers and lure or newer readers and a promise of more to come. If that fails you can always hunt down the 5-volume complete Captain Britain library published by Marvel UK/Panini between 2007-2011. Trust me, you won’t be sorry
© 2016 Marvel Characters, Inc. All rights reserved.