Black is the Color


By Julia Gfrörer (Fantagraphics Books)
ISBN: 978-1-60699-717-8 (PB)

There’s never been a better time to seek out dark and imaginative horror comics tales and the genre has seldom been better represented than with this eerie yet elegiac historical fantasy from Julia Gfrörer.

She hails from Portland, Oregon – having been born in 1982 and raised in historic Concord, New Hampshire. She studied Painting and Printmaking at Seattle’s Cornish College of the Arts and first began turning heads a few years ago with her thoughtfully terrifying comicbooks Flesh and Bone and Too Dark to See as well as appearances in Thickness, Arthur Magazine, Black Eye, Study Group Magazine and Best American Comics.

The author brings a gift for sensitive emotional scrutiny and quirkily macabre understatement to this slim monochrome tome (finally available in digital formats) detailing the last days of a marooned mariner and the strange creature who temporarily adopts him…

It begins in the middle of the ocean as sailors Xavier and Warren are approached by the Captain’s Mate. The voyage is going badly. Storms have battered the frail wooden vessel and provisions are low. As they were the last to join the ship’s company, the crew expects the pair to calmly get into the dinghy and drift away, giving the rest some slim chance of survival…

Xavier is already quite ill and Warren enquires why they can’t just be shot, but nobody wants a murder on their already-benighted souls…

Cast adrift and enduring harsh exposure, the pair float aimlessly. Hardship and privation soon end Xavier, but as angry, resentful Warren languishes in the boat awaiting his own death, he thinks he hears singing in the night. Soon he’s soon conversing with a woman who seems to know impossible things – such as how and what his far-away wife and child are doing…

More than half convinced he’s gone mad, he continues his strange delirious conversations with her, all the while certain that his life is slowly ebbing away. She won’t save Warren but the sea siren is quite content to stay with him as he expires, sharing intimate memories.

…And far away across the waves, his former shipmates sail helplessly into another storm as mermaids gather to watch…

Bleak, beautiful and lyrically elegant, this oddly mesmerising, gently scary, utterly visual yarn tellingly explores pride and loneliness but is cunningly underpinned by wry, anachronous humour and a cleverly memorable conclusion which will delight fans of mystery and imagination and lovers of beguiling illustration.
© 2013 Julia Gfrörer. This edition © 2013 Fantagraphics Books, Inc. All rights reserved.

Showcase Presents Weird War Tales volume 1


By Robert Kanigher, Bob Haney, Bill Finger, Sheldon Mayer, Jack Oleck, Len Wein, Marv Wolfman, Joe Kubert, Carmine Infantino, Dennis O’Neil, Russ Heath, Mort Drucker, Frank Thorne, Alex Toth, Reed Crandall, Sam Glanzman, John Severin, Howard Chaykin, Ed Davis, Frank Robbins, Nestor Redondo, George Evans, Alex Niño, Russ Heath, Neal Adams & various (DC Comics)
ISBN: 978-1-4012-3694-6 (TPB)

American comicbooks just idled along rather slowly until the invention of Superman provided a flamboyant new genre for heroes and subsequently unleashed a torrent of creative imitation and imaginative generation for a suddenly thriving and voracious new entertainment model.

Implacably vested in World War II, these gaudily-attired mystery men swept all before them until the troops came home, but as the decade closed more traditional themes and heroes began to resurface and eventually supplant the Fights ‘n’ Tights crowd.

Even as a new generation of kids began buying and collecting, many of the first fans who had retained their four-colour habit increasingly sought more mature themes in their pictorial reading matter. The war years and post-war paranoia had irrevocably altered the psychological landscape of the readership and as a more world-weary, cynical young public came to see that all the fighting and dying hadn’t really changed anything.Their chosen forms of entertainment (film, theatre and prose as well as comics) increasingly reflected this.

To balance the return of Western, War, Crime and imminent Atomic Armageddon-fuelled Science Fiction, comics created new genres. Celebrity tie-ins, madcap escapist or teen-oriented comedy and anthropomorphic funny animal features sprang up, but gradually another of the cyclical revivals of spiritualism and a public fascination with the arcane led to a wave of impressive, evocative and shockingly addictive horror comics.

There had been grisly, gory and supernatural stars before, including a pantheon of ghosts, monsters and wizards draped in superhero trappings but these had usually been victims of circumstance: The Unknown as a power source for super-heroics. Now focus shifted to ordinary mortals thrown into a world beyond their ken with the intention of unsettling, not vicariously empowering the reader.

Almost every publisher jumped on an increasingly popular bandwagon, with B & I (which became the magical one-man-band Richard E. Hughes’ American Comics Group) launching the first regularly published horror comic in the Autumn of 1948, although their Adventures Into the Unknown was technically pipped by Avon. The book and comics publisher had released an impressive single issue entitled Eerie in January 1947 but didn’t follow-up with a regular series until 1951.

Classics Illustrated had already secured the literary end of the medium with child-friendly comics adaptations of The Headless Horseman, Dr. Jekyll and Mr. Hyde (both 1943), The Hunchback of Notre Dame (1944) and Frankenstein (1945) among others.

If we’re keeping score this was also the period in which Joe Simon & Jack Kirby identified another “mature market” gap and invented Romance comics (Young Romance #1, September 1947) but they too saw the sales potential for spooky material, resulting in the seminal Black Magic (launched in 1950) and boldly obscure psychological drama anthology Strange World of Your Dreams (1952).

The company which would become DC Comics bowed to the inevitable and launched a comparatively straight-laced anthology that nevertheless became one of their longest-running and most influential titles with the December 1951/January 1952 launch of The House of Mystery.

After the hysterical censorship debate which led to witch-hunting Senate hearings in the early 1950s was curtailed by the industry adopting a castrating straitjacket of self-regulation, titles produced under the aegis of the Comics Code Authority were sanitised, anodyne affairs in terms of Shock and Gore, but the audience’s appetite for suspense was still high and in 1956 National introduced sister titles Tales of the Unexpected and House of Secrets.

Stories were dialled back from uncanny spooky yarns to always marvellously illustrated, rationalistic fantasy-adventure vehicles and, eventually, straight monster-busting Sci Fi tales which dominated the market into the 1960s. That’s when super-heroes – which had gradually enjoyed their own visionary revival after Julius Schwartz reintroduced the Flash in Showcase #4 – finally overtook them.

Green Lantern, Hawkman, the Atom and a growing coterie of costumed cavorters generated a gaudy global bubble of masked mavens which forced previously staunchly uncompromising anthology suspense titles to transform into super-character books. Even ACG slipped tights and masks onto its spooky stars.

When the caped crusader craziness peaked and popped, superheroes began dropping like Kryptonite-gassed flies. However, nothing combats censorship better than falling profits and, at the end of the 1960s with the cape-and-cowl boom over and some of the industry’s most prestigious series circling the drain, the surviving publishers of the field agreed to revise the Comics Code, loosening their self-imposed restraints against crime and horror comics.

Nobody much cared about gangster titles but, as the liberalisation coincided with yet another bump in public interest concerning supernatural themes, the resurrection of scary stories was a foregone conclusion and obvious “no-brainer.”

Even ultra-wholesome Archie Comics re-entered the field with their rather tasty line of Red Circle Chillers…

Thus, with absolutely no fanfare at all, horror comics came back and quickly dominated the American market for more the next half decade. DC led the pack: converting House of Mystery and Tales of the Unexpected into supernatural suspense anthologies in 1968 and resurrecting House of Secrets a year later.

Such was not the case with war comics. Tales of ordinary guys in combat began with the industry itself and although mostly sidelined during the capes-&-cowls war years, quickly began to assert themselves again once the actual fighting stopped.

National/DC were one of the last publishers to get in on the combat act, converting superhero/fantasy adventure anthology Star Spangled Comics into Star Spangled War Stories the same month it launched Our Army at War (both cover-dated August 1952). They repurposed All-American Comics into All-American Men of War a month later as the “police action” in Korea escalated.

They grew the division slowly but steadily, adding Our Fighting Forces #1 (November 1954) – just as EC’s groundbreaking combat comics were vanishing – and in 1957 added GI Combat to their portfolio when Quality Comics got out of the funnybook business.

As the 1950s closed however, the two-fisted anthologies all began incorporating recurring characters such as Gunner and Sarge – and latterly Pooch – from Our Fighting Forces #45 on, (May 1959), Sgt Rock (Our Army at War #83 (June 1959) and The Haunted Tank (G.I. Combat #87, April/May 1961). Soon all DC war titles had a lead star or feature to hold the fickle readers’ attention.

The drive to produce superior material never wavered however, hugely aided by the diligent and meticulous ministrations of writer/editor Robert Kanigher.

In America after the demise of EC Comics in the mid-1950’s and prior to the game-changing Blazing Combat, the only certain place to find controversial, challenging and entertaining American war comics was DC. In fact, even whilst Archie Goodwin’s stunning but tragically mis-marketed quartet of classics were waking up a new generation of readers in the 1960s, the home of Superman, Batman and Wonder Woman was a veritable cornucopia of gritty, intriguing and beautifully illustrated battle tales presenting warfare on a variety of fronts and from many differing points of view.

Whilst the Vietnam War escalated, 1960s America increasingly endured a Homefront death-struggle pitting deeply-ingrained Establishment social attitudes against a youth-oriented generation with a radical new sensibility. In response the military-themed comicbooks from National Periodical Publishing, as it then was, became even more bold and innovative…

However, the sudden downturn in superheroes led to some serious rethinking here and although the war titles maintained and even built sales, they beefed up the anthological elements.

Thus in 1971 a title combining supernatural horror stories with bombastic battle yarns in an anthological setting seemed a forgone conclusion and sure thing to both publishers and readers alike and this economically epic monochrome tome collects the contents of Weird War Stories #1-21 (cover-dated September/October 1971 to January 1974), offering a broad blend of genre mash-ups for readers with a taste for the dark and uncanny to relish.

The series launched in a 52-page format combining new material with adapted reprints featuring a veritable Who’s Who of top flight creative talent – both seasoned veterans and stars in waiting – and #1 saw Editor Joe Kubert writing and illustrating an eerie linking story entitled ‘Let Me Tell You of the Things I’ve Seen’ as a lost GI meets the personification of Death (the title’s long-term narrator in various blood-stained uniforms) who tells him a few stories…

The reaper begins with ‘Fort Which Did Not Return!’ by Kanigher & Russ Heath, as originally seen in GI Combat #86, detailing how a bomber continues its mission even after the crew bail out, following up with all-new ‘The Story behind the Cover’ wherein Kubert reveals how a shunned German soldier carried on his duties after death…

From Star Spangled War Stories #71 (July 1958) Bob Haney & Kubert revealed ‘The End of the Sea Wolf!’ as a sadistic U-Boat captain is sunk by one of his own earlier victims, whilst SSWS #116 (August/September 1964) originally debuted France Herron & Irv Novick’s ‘Baker’s Dozen’, with a fresh-faced replacement to a super-superstitious platoon battling to prove he’s not their unlucky thirteenth man…

The issue ends with that lost GI realising just who has been telling tales in Kubert’s ‘You Must Go!’…

The reprints included in these early issues were all taken from a time when supernatural themes were proscribed by the Comics Code Authority, but even so they all held fast to eerie aura of sinister uncertainty – the merest hint of the strange and uncanny to leaven the usual blood and thunder of battle books…

In Weird War Tales #2 Kubert reprised his bridging vehicle as ‘Look… and Listen…’ sees a crashed Stuka pilot meeting a ghastly stranger at a battle-torn desert oasis before ‘Reef of No Return’ (Haney & Mort Drucker from Our Fighting Forces #43, March 1959) details a determined frogman’s most dangerous mission before Kanigher & Frank Thorne’s new WWI silent saga ‘The Moon is the Murderer’ proves that overwhelming firepower isn’t everything…

Kubert’s ‘Behind the Cover’ features a prophetic dream and terrifying telegram after which ‘A Promise to Joe!’ (Kanigher & Novick, G.I. Combat #97 (December 1962-January 1963) sees a dead gunner seemingly save his friend from beyond the grave after which the superb ‘Monsieur Gravedigger’ – by Jerry DeFuccio & the legendary Reed Crandall – follows the follies of a sadistic Foreign Legionnaire who pushes his comrades too far…

Cartoonist John Costanza delivers some gag-filled ‘Military Madness’ and Kubert & Sam Glanzman offer a fact-packed ‘Sgt. Rock’s Battle Stations’ about ‘The Grenadier’ before Bill Finger, Ross Andru & Mike Esposito examine a young recruit’s rite of passage and development of ‘The Face of a Fighter’ (Our Fighting Forces #25, September 1957) before ‘Oasis’ concludes the sorry saga of that downed Aryan airman…

American Naval Aviators ditching at sea were the unwilling audience for Death’s stories as WWT #3 opens with Kubert’s ‘Listen…’

The roster starts with ‘Been Here Before!’ (Finger, Andru & Esposito, G.I. Combat #44 January 1957) as a soldier under fire turns his mind back to boyhood games to save the day, after which we see an aerial battle and parachute drop from the perspective of ‘The Cloud That Went to War!’ (Our Fighting Forces #17, January 1957) courtesy of Dave Wood, Andru & Esposito).

More Costanza comedy from ‘The Kreepy Korps!’ precedes an early tale by relative newcomers Len Wein & Marv Wolfman, ably illustrated by Heath as both cave tribes and modern soldiers battle to possess ‘The Pool’, before the artists’ earlier collaboration with Bob Haney reveals how ‘Combat Size!’ is all a matter of mental attitude in a tale first seen in Our Army at War #66 (January 1958).

Glanzman’s ‘Battle Album’ explains ‘Flying Guns’, after which a finny friend helps a US submarine sink an aircraft carrier in Finger & Drucker’s ‘Pilot for a Sub!’ (Our Army at War #68, March 1958) and the issue ends as Kubert sends a ‘Lifeboat’ for those tragic aviators…

The fourth issue opens with Kubert’s final linking tale as a ‘Gypsy Girl’ and her family find wounded soldier Tony after his buddy runs off to get a medic. They kindly offer to pass time with him, sharing stories such as ‘Ghost Ship of Two Wars’ (Kanigher & Novick from All-American Men of War #81, September 1960) wherein an obsessed WWI pilot seemingly slips into 1944 while pursuing of his unbeatable arch-enemy the Black Ace.

‘Time Warp’ by Kanigher & Gene Colan originally appeared as ‘The Dinosaur Who Ate Torpedoes!’‘ in Star Spangled War Stories #123 (October/November 1965 and part of the uniquely bizarre War That Time Forgot series), pitting US frogmen against colossal sea-going saurians, after which ‘The Unknown Sentinel’ (by author unknown & Mort Meskin from House of Mystery #55, October 1956) saves the lives of two soldiers lost on manoeuvres on America’s most famous battlefield.

Glanzman then offers one of his magnificently engaging autobiographical USS Stevens vignettes with the all-new, elegiac ‘Prelude’ before Kubert wraps up his chilling drama as ‘I Know Them to be True’ sees medics arriving to find Tony a much-changed man, leaving Costanza to close things down with a laugh and some ‘Military Madness’…

Weird War Tales #5 opens with Haney & Alex Toth providing the book-end tale of ‘The Prisoner’ held by Nazis in Italy. Seeking a way out, he recalls tales of escape such as ‘The Toy Jet!’ (Haney & Heath from All-American Men of War#78, March/April 1960), a chilling psychological thriller about an interned pilot in North Korea, and ‘Human Trigger’(Herron, Andru & Esposito, Star Spangled War Stories #18, February 1954) which shows how a soldier lying on a mine deftly saves his own life…

Herron & Carmine Infantino then reveal how an American spy is forced to ‘Face a Firing Squad!’ (SSWS #14, November 1953) and Norman Maurer instructs with the history of ‘Medal of Honour: Corporal Gerry Kisters’ while Willi Franz & Heath detail the victory of a ‘Slave’ in Roman times before Haney & Toth offer a final release in ‘This Is It!’

Issue #6 saw Weird War drop to a standard 36-page package and take a step into tomorrow with Haney & Toth’s battlefield test of ‘Robots’. Wolfman & Frank Thorne expanded the theme in ‘Pawns’ as humans and mechanoids finally decide who works for whom whilst ‘Goliath of the Western Front!’ (Herron, Andru & Esposito from SSWS #93 (October/November 1960) features a giant mechanical Nazi and an American David who finally does for him, before Haney & Toth settle all debate with the conclusive ‘Robot Fightin’ Men’…

Wolfman & Kubert combined to provide thematic bookends for issue #7, beginning with ‘Out of Action’ and wounded GIs awaiting the worst and trading tales like William Woolfolk, Jerry Grandenetti & Joe Giella’s ‘Flying Blind’ (Our Army at War #12 July 1953) as a wounded pilot is forced to trust someone else for the first time in his life if he wants to land his burning jet. Kanigher & Kubert’s ‘The 50-50 War!’ (All-American Men of War #41, January 1957) finds sporting rivals forced to help each other after both suffer injuries on an alpine mission, with Costanza adding more welcome levity through his ‘Military Hall of Fame’…

‘The Three GIs’ (Finger & Heath, SSWS #62, October 1957) riffs smartly on those monkeys who respectively can’t see, hear and speak and the Purple Heart yarns end with Wolfman & Kubert’s chilling ‘I Can’t See’…

From #8, editorial control switched to the mystery division under the control of Joe Orlando and with it the reprints were shelved in favour of all-original material as publication frequency graduated from six times a year to monthly.

This all German-focused issue begins with a gruesome ‘Guide to No-Man’s Land’ (probably written by assistant editor E. Nelson Bridwell and illustrated by Tony DeZuñiga) before moving on to ‘The Avenging Grave’ by Kanigher & DeZuniga with SS officers learning too late the folly of desecrating the dead of WWI. Anonymously scripted ‘Thou Shalt Not Kill!’– with art by Steve Harper & Neal Adams – then sees more gloating Nazis facing a vengeful golem…

Kanigher & DeZuñiga return to reveal the fate of an arrogant 1916 air ace in the skies over No-Man’s Land in ‘Duel of the Dead’ before the artist’s ‘Epilogue’ wraps things up…

Weird War Tales #9 invites us to ‘Enter the Portals of War’ in an introduction drawn by Howard Chaykin, swiftly followed by a trio of Kanigher yarns illustrated by the cream of DC’s Filipino artists.

‘The Promise’ was limned by Alfredo P. Alcala, telling a tale in two eras as both Teutonic knights in 1242 and German tankers seven centuries later fail to cross frozen Lake Chud, whilst Gerry Talaoc renders the disastrous end of deathly, determined ‘Blood Brothers! during the American Civil War and incomparable Alex Niño details ‘The Last Battle’between East and West before Chaykin pops back to declare ‘Death, the Ultimate Winner’.

Sheldon Mayer & Toth open WWT #10 with a deliciously whimsical ghostly love story in ‘Who is Haunting the Haunted Chateau?’ before Raymond Marais & Quico Redondo change the tone as a Death-Camp commandant returns after the war to salvage his ill-gotten gains from ‘The Room that Remembered’, whilst Wein & Walter Simonson – on the artist’s pro comics debut – reveal why invading Nazis shouldn’t abuse the town idiot, incurring the wrath of ‘Cyrano’s Army’…

Always experimental, the creative team of Mayer, DeZuñiga, Alcala, Talaoc & Niño tried their hand at a time-twisting complete adventure for issue #11. Occurring on ‘October 30′ over 99 years beginning in 1918, the tale compares the progress of an ambitious German General granted a wish for glory by a treacherous spirit of war with three ghostly Americans determined to fix a long-standing mistake whatever the cost…

DeZuñiga draws the introduction to #12, featuring tales of ‘Egypt’ starting with Kanigher & Talaoc’s tale of an ancient warlord who learned to regret spitting on the ‘God of Vengeance’, whilst ‘Hand of Hell’ (Kanigher & DeZuniga) sees Anubis similarly deal with one of Rommel’s least reputable and most sadistic deputies. Arnold Drake & Don Perlin then switch locales to Roman Britain where a centurion takes an accidental time-trip and ultimately overthrows the Druids in ‘The Warrior and the Witch-Doctors!’…

Weird War Tales #13 opens with ‘The Die-Hards’ by Oleck & Nestor Redondo, with Nazis realising there are even worse killers than they haunting their latest conquered village, before Drake & Niño determine that ‘Old Samurai Never Die’ when a would-be shogun offends the patron spirit of Bushido. ‘Loser’s Luck’ – by Michael J. Pellowski, George Kashdan & DeZuñiga – details the harsh choices facing the unfortunate winners of the next, last war…

Mayer, DeZuñiga & Alcala reunite in #14 to tell an eerie tale of doomed love and military injustice from the days before Pearl Harbor which begins with a ‘Dream of Disaster’, incorporates a deadly flight with a ‘Phantom for a Co-Pilot’ and marines who arrive ‘Too Late for the Death March!’ before finally meetingThe Ghost of McBride’s Woman’ and vindicating an unsung hero…

A little boy enamoured of war’s glory learns a lesson in WWT # 15 when his dead grandfather takes him back to WWI to see how ‘“Ace” King Just Flew in from Hell’ (Drake & Perlin) before Oleck & Talaoc reveal the doom of ‘The Survivor’of a Viking raid which offends a sorceress, and Oleck & Alcala detail the shocking fate of a fanatical crusader who succumbs to ‘The Ultimate Weapon’ of a Saracen wise man…

Drake & Alcala describe transplant science gone mad in #16’s ‘More Dead than Alive!’, whilst the first of a Niño double bill sees him delineate ‘The Conquerors’ (scripted by Oleck) who eradicate humanity – but not the things that predate on them – before Drake’s ‘Evil Eye’ sees a little boy inflict hell’s wrath on both Allies and Axis alike…

In #17, Kanigher & George Evans disclose how a dishonourable French Air Ace is punished by ‘Dead Man’s Hands’before Pellowski, E. Nelson Bridwell & Ernie Chan reveal how a murdered soldier is avenged by ‘A Gun Named Marie!

WWT #18 has Drake & DeZuñiga sketch the brief career of ‘Captain Dracula!‘ as he marauds through (mostly) German forces in Sicily before Mayer & Talaoc return for the cautionary tale of a greedy German sergeant in France whose avarice makes him easy prey for the ‘Whim of a Phantom!’

Drake & Talaoc start #19 with the full-length story of the agent who infiltrates the Nazi terror weapon known as ‘The Platoon That Wouldn’t Die!’, whilst #20 reverts to short stories with Oleck & Perlin’s ‘Death Watch’ of a doomed coward who should have waited one more day before deserting, Drake & Alcala’s period saga of a witchcraft vendetta in ‘Operation: Voodoo!’ and their Battle of Britain chiller wherein a burned-out fighter pilot learns ‘Death is a Green Man’…

This blockbusting blend of military mayhem, magical melee and martial madness concludes with Weird War Tales #21 and ‘One Hour to Kill!’ by Drake & Frank Robbins, wherein an American soldier is ordered to go back in time to assassinate Leonardo Da Vinci and prevent the invention of automatic weapons. Mayer & Bernard Baily then detail just how a foul-up GI becomes an unstoppable hero ‘When Death Took a Hand’…

Classily chilling, emotionally intense, superbly illustrated, insanely addictive and Just Plain Fun, this is a deliciously guilty pleasure that will astound and delight any lover of fantasy fiction and comics that work on plot invention rather than character compulsion.
© 1971, 1972, 1973, 2012 DC Comics. All Rights Reserved.

Afterlife with Archie


By Roberto Aguirre-Sacasa & Francesco Francavilla (Archie Comics)
ISBN: 978-1-61988-908-8 (TPB)

For nearly 80 years Archie Andrews has epitomised good, safe, wholesome fun, but the company has always been a deviously subversive one. Family friendly iterations of superheroes, spooky chills, sci fi thrills and genre yarns have always been as much a part of the publisher’s varied portfolio as the romantic comedy capers of America’s clean-cut teens.

As you probably know, Archie has been around since 1941, spending most of those years chasing both the gloriously attainable Betty Cooper and wildly out-of-his-league debutante Veronica Lodge, whilst best friend Jughead Jonesalternately mocked and abetted his romantic endeavours and rival Reggie Mantle sought to scuttle every move…

As crafted over the decades by a legion of writers and artists who’ve skilfully created the stories of teenage antics in and around the idyllic, utopian small town of Riverdale, these timeless tales of decent, upstanding, fun-loving kids have captivated successive generations of readers and entertained millions worldwide.

To keep all that accumulated attention riveted, the company has always looked to modern trends with which to expand upon their archetypal storytelling brief. In times past they cross-fertilised their stable of stars through such unlikely team-ups as Archie Meets the Punisher, Archie Meets Glee, Archie Meets Vampirella or Archie Meets Kiss, whilst every type of fashion fad and youth culture sensation have invariably been accommodated into and explored within the pages of the regular titles.

In 2013 the publishers took an extraordinarily bold and controversial step which paid huge dividends, creating the biggest sales sensation in the company’s history… thus far.

It all began with a variant cover for Life with Archie #23 with illustrator Francesco Francavilla (Black Beetle, Zorro,Detective Comics, Captain America, Guardians of the Galaxy etc.) providing a moody spoof EC zombie graveyard scene. The variant was a sensation and cognitive cogs began to turn at the editorial offices…

When playwright, TV scripter and comicbook scribe Roberto Aguirre-Sacasa – whose many successes include Say You Love Satan, The Mystery Plays, 4: Marvel Knights Fantastic Four, Nightcrawler, Big Love, Sensational Spider-Man and Glee amongst others – got involved, it wasn’t long before a strange new enterprise was hatched.

Archie Comics is no stranger to horror titles. In the 1970s the company created sub-imprint Red Circle for anthology terror tales during a supernatural boom time, before converting the line to superhero features as the decade progressed.

They even had a resident star-sorceress in Sabrina the Teenage Witch…

However, whereas that venture was decidedly a newsstand project, the proposed 21st century endeavour took the company into uncharted waters.

When it was released, 5-issue miniseries Afterlife With Archie was available solely through Direct Sales outlets and the first title in the company’s history to carry a parental advisory; “Rated Teen +”…

The sinister saga was an outright sensation, selling hugely and garnering phenomenal critical approval from sources as far-ranging as Salon, Fangoria, The Plain Dealer and NPR (National Public Radio) as well as all the usual comics review pundits. Each issue spawned further printings in a desperate race to keep up with demand…

I’m not going to dwell much on the plot, but suffice to say it doesn’t stray far from the time-honoured scenaria of the best sort of teen horror movies – minus the gratuitous sex and oafish dependence on guns – but it does hone all those tropes and memes to a superbly gripping point by inflicting them upon a beloved and intimately understood cast we all think we know…

It all starts one dark and ghastly midnight with Jughead hammering on the door of Sabrina’s house. A hit-and-run driver has killed the boy’s beloved pet Hot Dog and he needs her to bring him back…

Even with the arcane aid of her spooky eldritch elders the attempt fails, compelling a deeply moved Sabrina to try a spell she knows she should not and engendering for herself a most hideous punishment…

The next day, school starts out pretty much normal. Everyone is hyped about the upcoming Halloween Dance, although loud, obnoxious Reggie seems painfully preoccupied with some guilty secret and Juggie is absent…

Concerned, Archie stops in for a visit to find his friend in a bad way. The always voracious boy is weak and sickly and his arm is infected from a nasty bite. Hot Dog just sits far back in the dark under the house, growling and snarling…

That night at the Gym the party is in full swing, with kids tricked out in all their innocent gory glory. As usual, tensions are high between Betty and Veronica, Dilton and Chuck are furiously debating the merits of their favourite scary movies and Devil-may-care Reggie is still acting strange…

Things take a dark turn once Jughead appears. His costume is amazing, like a scarecrow Zombie King. As yet nobody knows he’s already eaten one of the chaperones…

The shocking scenes soon start, and lifelong friends begin falling thick and fast. With no choice but to accept the impossible, Archie leads the stunned, surviving students to the fortress-like Lodge Mansion, with the inexorably growing army of infectious dead closely following…

With danger all around, tensions lead to many revelations, as years of suppressed feelings are finally exposed like raw nerves.

Although safe within the palatial citadel, the grieving Andrews boy needs to get out and discover what has happened to his parents and the rest of the town. As yet nobody is aware that one of the cowering kids is already carrying the unstoppable necromantic taint of the grave…

Bold, uncompromising, suspenseful, powerfully shocking and genuinely scary, this yarn is also astoundingly moving (there’s nobody more sentimental than a comicbook geek, but I’m not ashamed to admit that twice during this tale I teared up and had to reach for the tissues) as it takes a cast as familiar as your own family and puts them through hell and into damnation.

Literally nobody is safe and by the end of this first story-arc – comics fan or not – you will be gobsmacked and hungry for more.

Happily, there is a Book 2…

This grim graphic grimoire – available in paperback and digital editions – also comes with an unholy host of extras, beginning with the story behind the phenomenon in ‘Covers from the Darkside’ which discusses the genesis of the project, a full gallery of the 22 covers, variants and subsequent reprint covers by Francavilla, Tin Seeley, Andrew Pepoy, Tito Peña, Robert Hack and Jason Millet and is rounded off with ‘Sketches of the Dead’ which reproduces Francavilla’s glorious pencil layouts for much of the entire 5-chapter saga…

Dark gripping fun and one of the very best comicbook horror stories ever created, Afterlife with Archie is a brilliant experience no Funnybook Fan or Fear Aficionado should miss.
© 2014 Archie Comic Publications, Inc. All rights reserved.

Vlad the Impaler: The Man Who Was Dracula


By Sid Jacobson & Ernie Colón (Plume/Penguin Group USA)
ISBN: 978-1-59463-058-3 (HB) 978-0-452-29675-2 (PB)

Here’s a handy “heads-up” Horrible History hint if you’re looking for something to set the tone for the Halloween we’re ALL NOT GOING TO ENJOY THIS YEAR, available in hardback, soft cover and digital editions.

As writer and editor, Sid Jacobson masterminded the Harvey Comics monopoly of strips for younger American readers in the 1960s and 1970s, co-creating Richie Rich and Wendy, the Good Little Witch among others, before working the same magic for Marvel’s Star Comics imprint, where he oversaw a vast amount of family-friendly material; both self-created – such as Royal Roy or Planet Terry – and a huge basket of licensed properties.

In latter years, he worked closely with fellow Harvey alumnus Ernie Colón on such thought-provoking graphic enterprises as The 9/11 Report: a Graphic Adaptation and its sequel, After 9/11: America’s War on Terror. In 2009 their epic Che: a Graphic Biography was released: separating the man from the myth of Ernesto Guevara de la Serna, universal icon of cool rebellion.

Ernie Colón was born in Puerto Rico in 1931: a creator whose work has been loved by generations of readers. Whether as artist, writer, colourist or editor his contributions have benefited the entire industry from the youngest (Monster in My Pocket, Richie Rich and Casper the Friendly Ghost for Harvey Comics, and many similar projects for Marvel’s Star Comics), to the traditional comicbook fans with Battlestar Galactica, Damage Control and Doom 2099 for Marvel, Arak, Son of Thunder and Amethyst: Princess of Gemworld, an Airboy revival for Eclipse, Magnus: Robot Fighterfor Valiant and so very many others.

There are also his sophisticated experimental works such as indie thriller Manimal and his seminal genre graphic novels Ax and the Medusa Chain. From 2005 until his death in 2019 he created the strip SpyCat for Weekly World News.

Jacobson and Colón together are a comics fan’s dream come true and their bold choice of biography and reportage as well as their unique take on characters and events always pays great dividends. Vlad the Impaler is by far their most captivating project: a fictionalised account of the notorious Wallachian prince who was raised by his enemies as a literal hostage to fortune, only to reconquer and lose his country not once, but many times.

The roistering, bloody, brutal life of this Romanian national hero and basis of Bram Stoker’s Count Dracula is a fascinating, baroque, darkly funny yarn, capturing a troubled soul’s battle with himself as much as the Muslim and Christian superpowers that treated his tiny principality as their plaything.

With startling amounts of sex and violence this book makes no excuses for a patriot and freedom fighter who was driven by his horrific bloodlust and (justifiable?) paranoia to become a complete beast: clearly the very worst of all possible monsters – a human one.

Sharp, witty, robust and engaging, with a quirky twist in the tale, this is a good old-fashioned shocker that any history-loving gore-fiend will adore.
Text © 2009 Sid Jacobson. Art © 2009 Ernie Colón. All rights reserved.

In a Glass Grotesquely – Selected Picture Stories


By Richard Sala (Fantagraphics Books)
ISBN: 978-1-60699-797-0 (PB)

Richard Sala is a lauded and much-deserving darling of the Literary Comics movement (if such a thing exists), blending beloved pop culture artefacts and conventions – particularly cheesy comics and old horror films – with a hypnotically effective ability to weave a graphic tale.

He grew up in Chicago and Arizona before earning a Masters in Fine Arts and, after beginning a career as an illustrator, rediscovered his early love of comicbooks. The potentially metafictional self-published Night Drive in 1984 led to appearances in legendary 1980s anthologies Raw and Blab! as well as animated adaptations of the series on Liquid Television.

His work is welcomingly atmospheric, dryly ironic, wittily quirky and mordantly funny; indulgently celebrating childhood terrors, gangsters, bizarre events, monsters and manic mysteries, with girl sleuth Judy Drood and the gloriously trenchant storybook investigator Peculia probably the most well-known characters in his gratifyingly large back-catalogue.

Sala’s art is a joltingly jolly – if macabre – joy to behold and has also shone on many out-industry projects such as his work with Lemony Snickett, The Residents and even – posthumously – Jack Kerouac; illustrating the author’s outrageous Doctor Sax and The Great World Snake.

In a Glass Grotesquely is one of his very best: an irresistible tract of baroque pictorial enchantment, deftly combining a 2014 webcomic with a triptych of visceral and saturnine delusions from the end of the last century, all exploring the bleakest corners of the modern world’s communal fantasy landscape and applying his truly skewed raconteur’s gifts to giving us a thrill, a chill and a chortle…

The majority of this spookily sublime confrontation with the cartoon dark side is taken up with the gripping saga of ultimate enemy of America ‘Super-Enigmatix’, a diabolically inspired super-villain determined to avenge himself upon America for slights both imagined and tragically real… and no, he has never run for political office, and it’s too late for the “write-in” option…

Delivered in punchy alternating doses of surreal full-colour splashes and moody monochrome subplots, the story details how the brilliant weird-scientist – served by an army of beautiful female zealots and hidden race of mole people – tries to destroy modern society, only opposed by disenchanted ex-cop Natalie Charms and a dedicated band of “conspiracy nuts”…

The struggle against a self-created monster hiding behind a smoke screen of urban legend is fast-paced, Byzantine, and insidiously politically charged: a mesmerising chase-caper and delight of post-modern paranoia meeting classic pulp-fiction melodrama…

Like a bleakly mordant reinvention of the Catholic Church’s Stations of the Cross, ‘It Will All Be Over Before You Know It…’ is a sequence from single panel monochrome epigrams building to a tableau of modern terrors for women seeking work, after which 1998’s ‘Stranger Street’ silently details the building tension as a psycho-killer haunts the streets of an already chilly town…

The cracked chronicle then concludes with a Kafkaesque shaggy bird story delivered in barrage of grey wash, as an ineffectual nobody receives – and loses – a once-in-a-lifetime boon in ‘The Prestigious Banquet to Be Held in My Honor’…

Available in paperback and digital formats, In a Glass Grotesquely amusingly exposes the seamy, scary underbelly of existence with these enigmatic, clever, compelling and staggeringly engaging yarns, blending nostalgic escapism with the childish frisson of kids scaring themselves silly under the bedcovers at night. It will therefore make an ideal gift for the big kid in your life – whether he/she/they are just you, imaginary or even relatively real…
In a Glass Grotesquely © 2014 Richard Sala. This edition © 2014 Fantagraphics Books, Inc.

City of Crocodiles


By Knut Larsson (Borderline Press)
ISBN: 978-0-99269-725-9 (PB)

Born in 1972, Swedish cartoonist, artist, filmmaker and teacher – at the prestigious Comics Art School of Malmö – Knut Larsson is blessed with a unique vision and talent to spare (just check out his graphic albums Canimus, Lokmannen (Locomotive Man), Biografmaskinisten (The Projectionist), Kolonialsjukhuset – En kolonialläkares anteckningar (Colonial Hospital – A Colonial Doctor’s Notebook) or the tract Triton.

If you’re a keen devotee of Euro-comics you’ll have seen his stories in C’est Bon Anthology, Electrocomics, Galago, Glömp, Rayon Frais, Strapazin, Stripburger, Turkey Comix, or Bild & Bubbla amongst others, and may well have visited his international exhibitions as far afield as Angoulême, Tokyo, Erlangen or St. Petersburg. Typically, he is not a household name in Britain or America…

Sadly, that means a lot of brilliant works – like this book – are also unavailable in digital formats yet…

Back in 2008 Larsson crafted Krokodilstaden: an eerie, post-apocalyptic, horror-tinged love story devoid of all dialogue or sound effects: a neo-symbolist paean to the end times (Gee, I wonder when those are due?) combining brutish, callous survivalism, ghostly mysticism, unchanging human passions, stubborn self-inflicted loneliness and the tenacious capacity of life to adapt to changing situations. Borderline Press released it in an English Edition as the deliciously eerie City of Crocodiles…

Rendered in muted greys and brown monotones, one panel per page, the tale focuses on a drowned Earth where the waters have risen, relegating humanity to the top floors of buildings whilst toothy amphibians have proliferated all around and below them. Adamant Mankind is still hanging on, turning crocodiles into the primary natural resource: affording food, clothing, tooled utensils and even objects of cultish worship.

The saurians are everywhere and everybody and everything – humans, birds, surviving mammalian pets – are missing limbs or appendages…

In this world, one particular croc-hunter ekes out his solitary existence, trading reptiles for booze and gasoline, haunted by his memories until the day he captures a strangely enticing woman in his nets. She is young, beautiful, exotic… and has a vestigial reptilian tail.

Avoiding the spooky, crazy crocodile cultists that also proliferate, he takes her back to his place and endeavours to dress her in the garb and form of his dead lover before she seduces him…

Sadly, that’s when his dearly departed darling returns, bristling with malice and ready for some spirited revenge…

Wry, moving, nightmarish yet ethereally lovely, City of Crocodiles is a masterpiece of visual storytelling that will astound and delight all lovers of the weird and macabre. If you love to be disturbed and distressed, this is a treat you must track down…
© 2008, 2014 Knut Larsson.

Ken Reid – World Wide Weirdies volume 1


By Ken Reid (Rebellion)
ISBN: 978-1-78108-692-6 (HB)

Win’s Christmas Gift Recommendation: Hopelessly Hilarious Horrendousness… 10/10

If you know British Comics, you’ll know Ken Reid.

He was one of a select and singular pantheon of rebellious, youthful artistic prodigies who – largely unsung – went about transforming British Comics, entertaining millions and inspiring hundreds of those readers to become cartoonists too.

Reid was born in Manchester in 1919 and apparently drew from the moment he could hold an implement. Aged nine, he was confined to bed for six months with a tubercular hip, and occupied himself by constantly scribbling and sketching. He left school before his fourteenth birthday and won a scholarship to Salford Art School, but never graduated.

He was, by all accounts, expelled for cutting classes and hanging about in cafes. Undaunted, he set up as a commercial artist, but floundered until his dad began acting as his agent.

Ken’s big break was a blagger’s triumph. Accompanied by his unbelievably supportive and astute father, Ken talked his way into an interview with the Art Editor of the Manchester Evening News and came away with a commission for a strip for its new Children’s Section.

The Adventures of Fudge the Elf debuted in 1938 and ran until 1963, with only a single, albeit lengthy, hiatus from 1941 to 1946 when Reid served in the armed forces.

From the late 1940s onwards, Reid dallied with comics periodicals: with work (Super Sam, Billy Boffin, Foxy) published in Comic Cuts and submissions to The Eagle, before a fortuitous family connection – Dandy illustrator Bill Holroyd was Reid’s brother-in-law – brought DC Thomson managing editor R.D. Low to his door with a cast-iron offer of work.

On April 18th 1953 Roger the Dodger debuted in The Beano. Reid drew the feature until 1959 and created numerous others, including the fabulously mordant doomed mariner Jonah, Ali Ha-Ha and the 40 Thieves, Grandpa and Jinxamongst many more.

In 1964, Reid and fellow under-appreciated superstar Leo Baxendale jumped ship to work for DCT’s arch rival Odhams Press. This gave Ken greater license to explore his ghoulish side: concentrating on comic horror yarns and grotesque situations in strips like Frankie Stein, and The Nervs in Wham! and Smash! as well as more visually wholesome but still strikingly surreal fare as Queen of the Seas and Dare-a-Day Davy.

In 1971 Reid devised Faceache – arguably his career masterpiece – for new title Jet. The hilariously horrific strip was popular enough to survive the comic’s demise – after a paltry 22 weeks – and was carried over in a merger with stalwart periodical Buster where it thrived until 1987. Ken Reid died that year from the complications of a stroke he’d suffered on February 2nd at his drawing board, putting the finishing touches to a Faceache strip. On his passing, the strip was taken over by Frank Diarmid who it until cancelation in October 1988.

All his working life, Reid innovated; devising a horde of new strips such as Harry Hammertoe the Soccer Spook, Wanted Posters, Martha’s Monster Makeup, Tom’s Horror World, Creepy Creations and a dozen others. One of those – and the worthy subject of this splendid luxury hardback (and eBook) – is World-Wide Weirdies.

A full colour back page every week found Ken crafting a batty and bizarre image – usually suggested by a lucky reader – depicting a pun-ishingly strained groaner gag elevated to a manic masterpiece. Most were locations but just plain crazy stuff like ‘the Aussie Doomerang’, ‘The Gruesome Gondola’ and the staggering visual ‘Jumbo Jet’ also got in. Where was first in Whooppee! and then Shiver and Shake with this first titanic hardback tome – also available digitalis-ly (see what I did there?) – covering 12th October 1974 to 6th November 1976, but you don’t care about that, what you want is ‘orrible, pictures right?

Preceding 108 of them is text feature ‘The Weirdies Years of Ken Reid – 1974-1978’ by his son Antony J. Reid which precedes a unique map indicating where in the weird wide world the 108 ghastly holiday destinations from hell are located…

The atlas of the unknowable then commences with ‘The Petrifying Pyramid’ with subsequent shocking submissions such as the ‘Trifle Tower’, ‘Vampire State Building’, ‘Bone Henge’, ‘Mucky-Hand Palace’ and the still horrifically relevant ‘Houses of Horrorment’…

We aren’t just restricted to UK unpleasantries such as ‘The Fright Cliffs of Dover’ or ‘The Cheddar Gorger’ but also an assemblage of international oddities such as ‘The Sahara Dessert’, ‘Shock Rock of Gibraltar’, ‘Gruesome Grand Canyon’, ‘The Not So N-Iceberg’, ‘The Coloscream’ and – so pertinent today, apparently – ‘The Statue of Stupidity’…

This astoundingly absorbing comedy classic is another perfect example of resolutely British humorous sensibilities – absurdist, anarchic and gleefully grotesque – and these cartoon capers are amongst the most memorable and re-readable exploits in all of British comics history: painfully funny, beautifully rendered and ridiculously unforgettable. This a treasure-trove of laughs to span generations which demands to be in every family bookcase. Part of Rebellion’s ever-expanding Treasury of British Comics, this is a superb tribute to the man and a brilliant reminder of what it means to be brutish…
© 1974, 1975, 1976, & 2019 Rebellion Publishing Ltd. All Rights Reserved.

You Shall Die by Your Own Evil Creation!: More Comics by Fletcher Hanks


By Fletcher Hanks, edited by Paul Karasik (Fantagraphics Books)
ISBN: 978-1-606699-160-2 (TPB)

Although he was a pioneering auteur and prolific creator, the work of troubled artisan Fletcher Hanks (December 1st 1889 – January 22nd 1976) was all-but lost to posterity for decades following the Darwinian dawn of the American comic book. Happily, he was rediscovered relatively recently by comics’ intelligentsia in such magazines as Raw!

Hank’s unique visual style and frankly histrionic manner of storytelling resulted in only 51 complete stories created over less than three years (1939-1941) – but those were during the make-or-break, crucially formative times that would shape the industry for decades to come.

Like so many of his contemporaries, Hanks was an artist plagued by a dependence on alcohol and a tendency to violence. Surviving on odd jobs and as a mural painter, he abandoned his wife and four children in 1930 and disappeared until the incredible commercial drive to fill comic book pages saw him resurface in 1939 as part of the Jerry Iger/Will Eisner production “Shop”. Here he generated whole stories (script, art, lettering and probably even colour-guides) for some of the most successful publishers of the Golden Age. All were fast-paced, action-packed, relentless blood-&-thunder thrillers, underpinned by what might well be hallucinogenic delirium…

Hanks is now globally prominent in art circles and regarded as a key Outsider Artist – defined by critic Roger Cardinal as an English-language equivalent to the French movement Art Brut or Raw/Rough Art: works created outside the boundaries of official culture. Jean Dubuffet connected the phenomenon especially and specifically to the paintings and drawings of insane asylum inmates but Cardinal extended the definition to include Naïve art, some Primitivism and sustained bodies of work by creators working at all fringes of the mainstream.

In his woefully short career, the impact of those 51 stories were further reduced since he only worked in a few returning characters. This book follows on from and concludes the complete works compilation begun in editor Karasik’s I Shall Destroy all the Civilized Planets! (which I simply must track down and review too).

Presented in chronological order, this book contains seven Space Smith adventures – ‘Captured by Skomah!’ (Fantastic#1, December 1939), ‘The Martian Ogres!’ (Fantastic #2, January 1940), ‘The Leopard Women of Venus’ (#3, February), ‘The Thinker’ (#4, March), ‘The Hoppers’ (#5, April), ‘The Vacuumites’ (#6, May) and ‘Planet Bloodu’ (#8, July): a single tale of Tabu, Wizard of the Jungle from Jungle Comics #1 (‘The Slave Raiders’, January 1940) plus a batch of red-blooded lumberjack yarns starring Big Red McLane: ‘King of the North Woods’, ‘The Timber Thieves’, ‘The Lumber Hijackers’, ‘The Sinister Stranger’, ‘The Paper Racketeers’, ‘Sledge Sloan Gang’, ‘The Monk’s War Rockets’ and ‘Searching for Sally Breen’ from the monthly Fight  Comics (#1, January 1940, and #3 through 9).

The incomparable Stardust the Super-Wizard (whose slick, sleek costume surely influenced Britain’s Mick Anglo when he redesigned Captain Marvel into All-English Marvel Man in 1954!) is stirringly represented by ‘Rip the Blood’(Fantastic #2 January 1940), ‘The Mad Giant’ (#4), ‘The Emerald Men of Asperus’ (#8) ‘The Super Fiend’ (#10), ‘Kaos and the Vultures’ (#12), ‘The Sixth Columnists’ (#14) and ‘The World Invaders’ (Fantastic #15, February 1941).

No violent genre was beyond Hanks and prototype sword-wielding barbarian hero Tiger Hart rousingly romped through the jungles of Saturn in ‘The Dashing, Slashing Adventure of the Great Solinoor Diamond’ in Planet Comics #2 (February 1940).

From early 1940, Daring Mystery #4 and #5 supply ‘Mars Attacks’ and ‘Planet of Black-Light’, two exploits of brawny, clean-limbed Whirlwind Carter of the Interplanetary Secret Service, whilst Yank Wilson, Super Spy Q-4 performed much the same role for the contemporary USA in ‘The Saboteurs’ from Fantastic #6 (May 1940).

For me the biggest, most enjoyable revelation is the captivating batch of uncanny tales featuring the frankly indescribable Fantomah. The “Mystery Woman of the Jungle” – a blend of witch, goddess and reanimated corpse – used startling magic to monitor and defend the green places of the world against all manner of threats from poachers to mad scientists and aliens.

Her beguiling feats open with ‘The Elephants Graveyard’ (Jungle Comics #2, February 1940) and just get wilder and wilder, continuing with ‘The Super-Gorillas’ (#4), ‘Mundoor and the Giant Reptiles’ (#5), ‘Phantom of the Tree-Tops’(#6), ‘The Temple in the Mud Pit’ (#8), ‘The Scarlet Shadow’ (#11), ‘The New Blitzers’ (#12) and ‘The Tiger-Women of Wildmoon Mountain’ before ominously concluding with ‘The Revenge of Zomax’ from February 1941’s Jungle #14.

These stunningly surreal and forceful stories created under the pseudonyms Barclay Flagg, Hank Christy, Henry and Chris Fletcher, Charles Netcher, C.C. Starr and Carlson Merrick are a window into a different, bolder, proudly unconventional era and the troubled mind of a true creative force. Seen in conjunction with Karasik’s insightful introduction and the many early sketches and illustrations from before that too-brief foray into comics, these pages present an intimate glimpse of a fascinating man at a crossroads he was clearly able to shape but never grasp.

This is a magical book for both fans of classical comics and the cutting edge of modern art: and just in case you were wondering, the stories are weird but read wonderfully.

It Must Be Yours!!!

All stories are public domain but the specific restored images and design are © 2009 Fantagraphics Books.

Velveteen & Mandala


By Jiro Matsumoto (Vertical)
ISBN: 978-1-935654-30-8 (Tankōbon PB)

Things have been a bit too much sweetness and light around here lately. Here’s a change of pace and taste then then needs a bit of an advisory warning. This book revels in gratuitous violence, barely-closeted misogyny and sexualised imagery. So why, then, is it so very good?

Civilisation has radically changed. What we knew is no longer right or true, but disturbing remnants remain to baffle and terrify, as High School girl Velveteen and her decidedly off-key classmate and companion/enemy Mandala eke out an extreme existence on the banks of a river in post-Zombie-Apocalypse Tokyo.

Here (with straight-faced nods to Tank Girl), using an abandoned battle-wagon as their crash-pad, the girls while away the days and nights casually slaughtering roaming hordes of zombies – at least whenever they can stop squabbling with each other…

From the very outset of this grim, sexy, gratuitous splatter-punk horror-show there is something decidedly “off” going on: a gory mystery beyond the usual “how did the world end this time?”

On the surface, Velveteen & Mandala (Becchin To Mandara in its original 14-chapter run between 2007-2009 in the periodical Manga Erotics F) is a monster-killing yarn which owes plenty to Buffy the Vampire Slayer, but there’s more than meets the eye or ballistic charge happening here.

We begin at ‘The Riverside’ with the pair awaking from dreams to realise and remember the hell they now inhabit. Cunning catch-up concluded, ‘Smoke on the Riverside’ then reveals a few of the nastier ground-rules of their current lifestyle, and especially Velveteen’s propensity for arson and appetite for destruction…

‘Sukiyaki’ finds the girls on edge as food becomes an issue, whilst the introduction of ‘The Super’ who monitors their rate of zombie dispatch leads to more information (but not necessarily any answers) in this enigmatic world, after which ‘The Cellar’ amps up the uncertainty as Velveteen steals into her new boss’s ghastly man-cave inner sanctum…

In a medium where extreme violence is commonplace, Matsumoto increasingly uses unglamourised nudity and brusque vulgarity to unsettle and shock the reader, but the flashback events of … ‘School Arcade, Underground Shelter’ – if true and not delusion – indicate that a society this debased might not be worth saving from the undead…

In ‘Omen’ and ‘Good Omen (Whisper)’ the obfuscating mysteries begins to clear as B52 bombers dumps thousands more corpses by the Riverside, adding to the “to do” roster of walking dead the girls must deal with once darkness falls…

Throughout the story Matsumoto liberally injects cool artefacts of fashion, genre and pop-culture seemingly at random, but as the oppressive horrors get ever closer to ending our heroines in ‘Genocide’ and ‘Deep in the Dark’, a certain sense can be imagined, so that once the Super is removed and Velveteen promoted to his position in ‘Parting’, the drama spirals into a hallucinogenic – possibly untrustworthy – climax for ‘Mandala’s Big Farewell Party’ and ‘Nirvana’ before the further revelations of ‘Flight’…

Deliberately misleading and untrustworthy – and strictly aimed at over-18s – this dark, nasty, scatologically excessive tale graphically celebrates the differences between grotesque, flesh-eating dead-things and the constantly biologically mis-functioning Still-Living (although the zombie “Deadizens” are still capable of cognition, speech and rape…); all wrapped up in the culturally acceptable and traditional manner of one blowing the stuffings out of the other…

Confirmed confrontationalist Jiro Matsumoto (Uncivilized Planet, Avant-Pop Mars, A Revolutionist in the Afternoon, Tropical Citron) is probably best known for dystopian speculative sci-fi revenge thriller Freesia, but here his controversial yet sublime narrative gifts are turned to a much more psychologically complex – almost meta-fictional – layering of meaning upon revelation upon contention, indicating that if you have a strong enough stomach the very best is still to come…

First seen in English as a monochrome paperback in 2011, this stand-alone saga will be available in digital formats later this year.
© 2009 Jiro Matsumoto. All right reserved. Translation © 2011 Vertical, Inc.

The Golden Age Spectre Archives


By Jerry Siegel & Bernard Baily with various (DC Comics)
ISBN: 978-1-5638-9955-3 (HB)

There are a lot of comics anniversaries this year. Many will be rightly celebrated, but it appears that some few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m abusing my privileges here to kvetch yet again about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats. That means I’ll be occasionally recommending some items that might be a bit hard to find. But at least that means you might be buying from those poor beleaguered comics shops and specialists desperately in need of your support now, rather than some faceless corporate internet emporium…

In fact, considering the state of the market, how come DC doesn’t just convert its entire old Archive line into eBooks and win back a few veteran fans? Don’t ask me, I only work here…

The Spectre is one of the oldest characters in DC’s vast stable of characters, created by Jerry Siegel and Bernard Baily in 1939 before debuting with a 2-part origin epic in More Fun Comics #52 and 53 (cover-dated February and March 1940). He was the first superhero to star in the previously all-genres adventure anthology. For a few years, the Ghostly Guardian reigned supreme in the title with flamboyant and eerily eccentric supernatural thrillers, but gradually slipped from popularity as firstly Dr. Fate and successively Johnny Quick, Aquaman, Green Arrow and finally Superboy turned up to steal the show.

By the time of his last appearance in More Fun #101 February 1945, the Spectre had been reduced to a foil for his own comedic sidekick Percival Popp, the Super-Cop…

Just like Siegel’s other iconic creation, the Dark Man suffered from a basic design flaw: he was just too darn powerful. Unlike the vigorously vital and earthy early Superman however, the ethereal champion of justice was already dead, so he couldn’t be logically or dramatically imperilled. Of course, in those far-off early days that wasn’t nearly as important as sheer spectacle: grabbing the reader’s utter attention and keeping it stoked to a fantastic fever pitch. This the Grim Ghost could do with ease and always-increasing intensity.

Re-presenting the first 19 eerie episodes and following a fulsome Foreword from pre-eminent Comics historian Dr. Jerry Bails, detailing the state of play within the budding marketplace during those last months of the 1930s, the arcane action in this astoundingly enticing full-colour deluxe hardback collection commences with ‘The Spectre: Introduction’ from More Fun Comics #52.

This wasn’t the actual title: like so many strips of those early days, most stories didn’t have individual titles and have been only retroactively designated for compilations such as this.

The Ghostly Guardian was only barely glimpsed in this initial instalment. Instead, the action rests upon hard-bitten police detective Jim Corrigan, who is about to wed rich heiress Clarice Winston when they are abducted by mobster Gat Benson. Stuffed into a barrel of cement and pitched off a pier, Corrigan dies and goes to his eternal reward.

Almost…

Rather than finding Paradise and peace, Corrigan’s spirit is accosted by a glowing light and disembodied voice which, over his strident protests, orders him return to Earth to fight crime and evil until all vestiges of them are gone…

Standing on the seabed and looking at his own corpse, Corrigan began his mission by going after his own killers…

In #53 ‘The Spectre Strikes’ find the outraged revenant swiftly, mercilessly and horrifically ending his murderers and saving Clarice, before calling off the engagement and moving out of the digs he shared with fellow cop and best friend Wayne Grant. After all, a cold, dead man has no need for the living…

The origin ends with Corrigan implausibly sewing himself a green and white costume and swearing to eradicate all crime…

Splendidly daft, this 2-part yarn comprises one of the darkest and most memorable origins in comic book annals and the feature only got better with each issue as the bitter, increasingly isolated lawman swiftly grows into most overwhelmingly powerful hero of the Golden Age.

In MFC #54 the Supernatural Sentinel tackled ‘The Spiritualist’, a murderous medium and unscrupulous charlatan who almost kills Clarice and forever ends the Spectre’s hopes for eternal rest, after which #55 introduces ‘Zor’: a ghost of far greater vintage and power, dedicated to promulgating evil on Earth. He too menaces Clarice and only the intervention of the Heavenly Voice and a quick upgrade in phantasmal power enables The Spectre to overcome his malign menace.

More Fun Comics #56 was the first to feature Howard Sherman’s Dr. Fate on the cover but the Spectre was still the big attraction, even if the merely mundane bandits and blackmailers instigating ‘Terror at Lytell’s’ are no match for the ever-inventive wrathful wraith. Far more serious was ‘The Return of Zor’ in #57, as the horrific haunt escapes from beyond to frame Corrigan for murder and again endanger the girl Jim dare not love…

An embezzler turns to murder as ‘The Arsonist’ in #58, but is no match for the cop – let alone his eldritch alter ego – whilst ‘The Fur Hi-Jackers’ actually succeed in killing the cop, yet are still suffer the Spectre’s unique brand of justice.

In #60, ‘The Menace of Xnon’ sees a super-scientist using incredible inventions to frame the ghost – and even menace his ethereal existence – prompting The Voice to again increase its servant’s power. This means giving The Spectre the all-powerful Ring of Life – but not before the Ghostly Guardian has been branded Public Enemy No. 1.

With Corrigan now ordered to arrest his spectral other self on sight, #61 (another Dr. Fate cover) features ‘The Golden Curse Deaths’ wherein prominent citizens perish from a scientific terror with a deadly Midas Touch, after which ‘The Mad Creation of Professor Fenton’ pits the Phantom Protector against a roving, ravaging, disembodied mutant super-brain…

In #63, a kill-crazy racketeer gets his just deserts in the electric chair only to return and personally execute ‘Trigger Daniels’ Death Curse’ upon all who opposed him in life. Happily, The Spectre proves to be more than his match whereas ‘The Ghost of Elmer Watson’ is a far harder foe to face. Murdered by mobsters who also nearly kill Wayne Grant, the remnant of the vengeful dead man refuses to listen to The Spectre’s brand of reason. Thus, its dreadful depredations must be dealt with in fearsome fashion…

‘Dr. Mephisto’ was a spiritualist who utilised an uncanny blue flame for crime in #65, after which the Ghostly Guardian battles horrendous monsters called forth from ‘The World Within the Paintings’ (probably written by the series’ first guest writer Gardner Fox), before Siegel returns with ‘The Incredible Robberies’ putting the phantom policeman into fearful combat with diabolical mystic Deeja Kathoon to the death and beyond…

With MFC #68 The Spectre finally lost his protracted cover battle to Dr. Fate even though, inside, the ‘Menace of the Dark Planet’ features a fabulously telling tale of Earthbound Spirit against alien invasion by life-leeching Little Green Men. In his next exploit ‘The Strangler’ murders lead Corrigan into an improbable case with an impossible killer…

This terrifying titanic tome terminates with issue #70 and ‘The Crimson Circle Mystery Society’ in which a sinister cult employs a merciless phantasmal psychic agent named Bandar to carry out its deadly schemes…

Although still a mighty force of fun and fearful entertainment, The Spectre’s Glory Days and Nights were waning and more credible champions were coming to the fore. He would be one of the first casualties of the post-War decline in mystery men and not be seen again until the Silver Age 1960’s…

Moreover, when he did return to comics, the previously omnipotent ghost was given strict limits and as he continued to evolve through various returns, refits and reboots The Spectre was finally transmogrified into a tormented mortal soul bonded inescapably to the actual embodiment of the biblical Wrath of God. Revamped and revived in perpetuity, revealed to be the Spirit of Vengeance wedded to a human conscience, Jim Corrigan was finally laid to rest in the 1990s and HalGreen Lantern) Jordan replaced him. Returning to basics in more recent years, the next host was murdered Gotham City cop Crispus Allen.

They’re all worth tracking down and exhuming: spooky comic champions who have never failed to deliver an enthralling, haunted hero rollercoaster – or is that Ghost Train? – of thrills and chills.
© 1940, 1941, 2003 DC Comics. All Rights Reserved.