Creepy Presents Alex Toth


By Alex Toth, with Archie Goodwin, Gerry Boudreau, Rich Margopoulos, Roger McKenzie, Doug Moench, Nicola Cuti, Bill DuBay & Steve Skeates and Leopoldo Durañona, Leo Summers, Romeo Tanghal, Carmine Infantino & various (Dark Horse Comics)
ISBN: 978-1-61655-692-1 (HB)                    eISBN: 978-1-63008-194-2

Win’s Christmas Gift Recommendation: A Festive Flurry of Fearsome Fun… 9/10

Once upon a time the short complete tale was the sole staple of the comicbook profession, where the intent was to deliver as much variety and entertainment fulfilment as possible to the reader. Sadly, that particular discipline is all but lost to us today…

Alex Toth was a master of graphic communication who shaped two different art-forms and is largely unknown in both of them.

Born in New York in 1928, the son of Hungarian immigrants with a dynamic interest in the arts, Toth was something of a prodigy and after enrolling in the High School of Industrial Arts, doggedly went about improving his skills as a cartoonist.

His earliest dreams were of a strip like Milton Caniff’s Terry and the Pirates, but his uncompromising devotion to the highest standards soon soured him on newspaper strip work when he discovered how hidebound and innovation-resistant the family-values based industry had become whilst he was growing up.

At age 15 he sold his first comicbook works to Heroic Comics and, after graduating in 1947, worked for All American/National Periodical Publications (who would amalgamate and evolve into DC Comics) on Dr. Mid-Nite, All Star Comics, The Atom, Green Lantern, Johnny Thunder, Sierra Smith, Johnny Peril, Danger Trail and a host of other two-fisted fighting features.

On the way he dabbled with newspaper strips (see Casey Ruggles: the Hard Times of Pancho and Pecos) and confirmed that nothing had changed…

Constantly aiming to improve his own work, he never had time for fools or formula-hungry editors who wouldn’t take artistic risks. In 1952 Toth quit DC to work for “Thrilling” Pulps publisher Ned Pines who was retooling his prolific Better/Nedor/Pines comics companies (Thrilling Comics, Fighting Yank, Doc Strange, Black Terror and others) into Standard Comics: a comics house targeting older readers with sophisticated, genre-based titles.

Beside his particularly favourite inker Mike Peppe and fellow graphic artisans Nick Cardy, Mike Sekowsky, Art Saaf, John Celardo, George Tuska, Ross Andru & Mike Esposito, Toth set the bar incredibly high for a new kind of story-telling. In a cavalcade of short-lived titles dedicated to War, Crime, Horror, Science Fiction and especially Romance, the material produced was wry, restrained and thoroughly mature.

After Simon & Kirby invented love comics, Standard, through artists like Cardy and Toth and writers like the amazing and unsung Kim Aamodt, polished and honed the genre, regularly turning out clever, witty, evocative and yet tasteful melodramas and heart-tuggers both men and women could enjoy.

Before going into the military, where he still found time to create a strip (Jon Fury for the US army’s Tokyo Quartermaster newspaper The Depot’s Diary) Toth illustrated 60 glorious tales for Standard; as well as a few pieces for EC and others.

On his return to a different industry – and one he didn’t much like – Toth split his time between Western/Dell/Gold Key (Zorro and many movie/TV adaptations) and National (assorted short pieces, Hot Wheels and Eclipso): doing work he increasingly found uninspired, moribund and creatively cowardly.

Soon he moved primarily into TV animation: character and locale designing for shows such as Space Ghost, Herculoids, Birdman, Shazzan!, Scooby-Doo, Where Are You? and Super Friends among many others.

He returned sporadically to comics, setting the style and tone for DC’s late 1960’s horror line in House of Mystery, House of Secrets and especially The Witching Hour and illustrating more adult fare for Warren’s Creepy, Eerie and The Rook.

In the early 1980s he redesigned The Fox for Red Circle/Archie, produced stunning one-offs for Archie Goodwin’s Batman or war comics (whenever they offered him a “good script”) and latterly contributed to landmark or anniversary projects such as Batman: Black and White.

His later, personal works included European star-feature Torpedo and the magnificently audacious Bravo for Adventure!: both debuting at the independent magazine publishing company owned by Jim Warren.

Alex Toth died of a heart attack at his drawing board on May 27th 2006.

The details are fully recounted in Douglas Wolk’s biographically informative Foreword, as are hints of the artist’s later spells of creative brilliance at DC Comics, the growing underground movement and nascent independent comics scene…

The erudite and economical Mr. Evanier even finds room to describe and critique the differing art techniques Ditko experimented with during his brief tenure…

Whilst working for Warren (only intermittently and between 1965 and 1982) Toth enjoyed a great deal of editorial freedom and cooperation. He produced 21 starkly stunning monochrome masterpieces – many self-penned or written by fellow legend Archie Goodwin – and all crafted without interference from the Comics Code Authority’s draconian and nonsensical rules.

They ranged from wonderfully baroque and bizarre fantasy, to spooky suspense and science fiction yarns, limited only by the bounds of good taste… or at least as far as horror tales can be…

The uncanny yarns appeared in black-&-white magazine anthologies Creepy (# 5-7, 9, 75-80, 114, 122-125, 139) and Eerie (2, 3, 64, 65 and 67), affording the master of minimalism time and room to experiment with not only a larger page, differing styles and media, but also dabble in then-unknown comics genres…

Those lost Warren stories were gathered into this spectacular oversized (284 x 218 mm) hardback compendium (or assorted eBook formats): part of a series of all-star artist compilations – which also include Rich Corben, Bernie Wrightson, Steve Ditko amongst others – and begins here – after an appreciative Foreword from critic and historian Douglas Wolk – with the short shockers from Creepy.

Moodily rendered in grey wash-tones ‘Grave Undertaking’ comes from Creepy #5 (October 1965). Scripted by Goodwin the period piece relates the shocking comeuppance of a funeral director who branches out into providing fresh corpses for the local medical school, after which December issue #6 provides insight into ‘The Stalkers’ as a troubled soul seeks psychoanalytic help for the hallucinations of aliens plaguing him…

Prophetic visions play a part in ‘Rude Awakening!’ (#7, February 1966) as man flees omens of being gutted by a madman before Toth reverts to his minimalist line style for ‘Out of Time’ (#9 June). Here a murderous mugger seeks sanctuary for his latest crime and ends up making a devil’s bargain…

A long absence ended in November 1975 as Creepy #75 heralded a wealth of new stories from Toth, beginning with the Gerry Boudreau written crime-thriller ‘Phantom of Pleasure Island’ wherein a mob-owned San Diego funfair is plagued by a sinister sniper. Private Eye Hubb Chapin is on the case, but his dogged determination to find the killer opens a lot of festering sores his client should have left well alone…

Spectacularly experimental and powerfully stark, ‘Ensnared!’ scripted by Rich Margopoulos; #76, January 1976) is another paranoiac psychodrama with science fictional underpinnings before Toth begins writing his own stories in Creepy #77 (February) with a wash and tone tour de force depicting the strange fate of missing air mail pilot ‘Tibor Miko’ in 1928.

March’s issue #78 continued the tonal terrors with another 1920s tale exposing the stunning secret of a celluloid icon in ‘Unreeal!’ before we storm into Indiana Jones territory with ‘Kui’ (#79, May) as a couple of anthropologists make the holiday find of a lifetime on a deserted tropical island…

This tranche of Toth treats ends with ‘Proof Positive’ from June’s issue #80 wherein a gang of fraudulent patent lawyers and their ruthless honeytrap pay the ultimate price for gulling the wrong inventor…

When Toth returned in January 1980 his first story was another chilling collaboration with old comrade Archie Goodwin. Creepy #114’s ‘The Reaper’ was rendered in overpowering scratchy line and solid blacks, detailing how a virologist with six months to live decides he’s not dying alone and leaving a world of idiots behind him…

Issue #122 (October 1980) found Toth inking veteran illustrator Leo Duranona for the Roger McKenzie-scripted civil war yarn ‘The Killing!’ Here a Northern party occupying a mansion enduring conflicting passions of lust and vengeance before death inevitably settles all scores.

Doug Moench writes, Leo Summers draws and Toth inks & tones ‘Kiss of the Plague!’ (#123, November) as a welter of grisly murders slowly subtracts the inhabitant of a seemingly accursed house after which ‘Malphisto’s Illusion’ (#124, January 1981) finds Nichola Cuti, Alexis Romero (AKA Romeo Tanghal) & Toth explaining in grisly detail just how a stage magician pulls off his greatest trick and #125’s ‘Jacque Cocteau’s Circus of the Bizarre’ (McKenzie, Carmine Infantino & Toth) maintains the entertainment motif with a short shocker about a freak show like no other…

Toth’s last Creepy appearance was another collaboration with Goodwin. Issue #139 (July 1982) again featured the master’s moodily macabre tone painting in a grim post-apocalyptic rumination on ‘Survival!’

Toth’s tenure on companion anthology Eerie #2 was relatively brief and began with the second issue (March 1966). ‘Vision of Evil’ was the first of two Goodwin tales limned in tone and bold line, revealing the fate of an overly-arrogant art collector who couldn’t take no for an answer, whilst #3’s ‘The Monument’ (May 1966) saw an equally obnoxious architect accidentally engineer his own doom by stealing ideas from an old idol…

Eerie #64 offered intolerance, fear and sentiment in equal measure in ‘Daddy and the Pie’ (written by Bill DuBay). In Depression era America a very alien stranger is made welcome by one hard-up family despite the barely repressed hostility of his neighbours…

A very modern monster’s exploits comprise the end of this stupendous collection as Steve Skeates pens a wry tale of serial killers and doughty detectives in old London town. ‘The Hacker is Back’ (#65 April) depicts a maniac’s return to slaughter after a decade’s hiatus and leads to an inconclusive resolution before ‘The Hacker’s Last Stand!’ (#67 August) find forces of law and order overwhelmed by a killing spree unlike any other…

This voluminous volume has episodes which terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, stripped-down plots and a mordant tone which lets the art set the tone, push the emotions and tell the tale, from times when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise.

These stories display the sharp wit and dark comedic energy which epitomised both Goodwin and Warren, channelled through Ditko’s astounding versatility and storytelling acumen: another cracking collection of his works not only superb in its own right but also a telling affirmation of the gifts of one of the art-form’s greatest stylists.

This is a book serious comics fans would happily kill, die or be lost in a devil-dimension for…
Creepy, the Creepy logo and all contents © 1965, 1966, 1975, 1976, 1980. 1981, 1982, 2015 by New Comic Company. All rights reserved.

Misty Volume 2: featuring The Sentinels & End of the Line


By Malcolm Shaw, Mario Capaldi, John Richardson & various (Rebellion)
ISBN: 978-1-78108-600-1

Win’s Christmas Gift Recommendation: Sinister Thrills and Treats for Every Stocking… 9/10

Like most of my comics contemporaries I harbour a secret shame. Growing up, I was well aware of the weeklies produced for girls but would never admit to reading them. My loss: I now know that they were packed with some great strips by astounding artists and writers, many of them personal favourites when they were drawing stalwart soldiers, marauding monsters, evil aliens or strange superheroes (all British superheroes were weird and off-kilter…).

I actually think – in terms of quality and respect for the readership’s intelligence, experience and development – girls’ periodicals were far more in tune with the sensibilities of the target audience, and I wish I’d paid more attention to Misty back then…

Thus, I’m delighted to share another peek at superb comics fare from a British publication every bit as iconoclastic and groundbreaking as its contemporary stablemate 2000AD, albeit not as long-lasting…

Despite never living up to expectations – for all the traditional editorial reasons that have scuppered bold new visions since the days of Caxton – Misty was nothing like any other comic in the British marketplace.

Girls’ comics always had a history of addressing modern social ills and issues but this Girls’ Juvenile Periodical viewed events and characters through a lens of urban horror, science fiction, moody historical mysteries and tense suspenseful dramas. It was also one of the best drawn comics ever seen and featured stunningly beguiling covers by unsung legend Shirley Bellwood, a veteran illustrator who ought to be a household name because we’ve all admired her work in comics and books since the 1950s – even if we’ve never been privileged to see her by-line…

Unlike most weeklies, Misty was created with specific themes in mind – fantasy, horror and mystery – and over its too-short existence specialised in a string of usually self-contained features serialised like modern graphic novels, rather than ever-unfolding, continuing adventures of star characters.

Although adulterated from comics legend Pat Mill’s original grand design, Misty launched on February 4th 1978 and ran until January 1980 whereupon it merged with the division’s lead title Tammy, extending its lifeline until 1984. As was often the case, the brand lived on through Annuals and Specials, which ran from 1979 until 1986…

Another in the unmissable series working under the umbrella of The Treasury of British Comics, this second compact monochrome softcover compilation offers two more complete part-work novellas from the comic’s canon of nearly 70 strip sagas, starting off with the time-bending, socially aware saga The Sentinels.

Scripted by Malcolm Shaw (Misty‘s Editor and writer of dozens of strips in Britain and Europe) and illustrated by the wonderful and much travelled Mario Capaldi (Care Bears, James Bond Junior, Zorro, Thundercats, The Famous Five, A Christmas Carol and dozens of strips for Misty, Tammy, Hurricane, Eagle, Jinty, TV Action, Roy of the Rovers and others), The Sentinels leads off here.

The eerie tale of privation, intolerance, family discord and alternate universes originally ran between February 4th and April 22nd 1978 and revealed how in Birdwood on a post-war estate stood two identical tower blocks.

At least, once upon a time they were. Now whilst one is still a gleaming modern tribute to high rise modernism, somehow its twin sister had devolved into squalor and misuse: a sky-high slum tenants fled from and where apparently people vanished never to be seen again. The council had been under pressure to demolish the failing tower for years…

One day as Jan Richards comes home she learns that her family have been evicted from home. After exhausting all avenues, her mum and dad refuse to let the family be broken up and the kids put into care so they break into the evil block and begin squatting in one of the flats…

Almost immediately bizarre things start happening: Jan meets her dad in places he can’t be, she sees visions out of the windows that can’t possibly be true – and aren’t when she goes outside to check – and then her beloved dog Tiger attacks her…

The uncanny experiences continue as the squatters make the most of their new lives but Jan’s anxiety only increases. When at last she discovers the incredible secret of the ramshackle Sentinel sister, the result is the loss of her father, valiant, noble Tiger and best friend Sally and finding herself trapped in a Britain where evil reigns triumphant…

Potent, suspenseful and wickedly edgy, The Sentinels seamlessly blends powerful social commentary with traditional themes of loss and female agency whilst telling a chilling tale of parallel world peril. How this was never made into a film or Kids thriller series in the vein of Timeslip, Chocky or Children of the Stones is utterly beyond me – and it’s still not too late, as the tale’s themes are more relevant today than they’ve ever been…

From the same year (but serialised between August 12th and November 18th) and illustrated by the great John Richardson, End of the Line is a more traditional yarn of paranoia and loss, again scripted by the taken far too early Malcolm Shaw and once more presenting a story with plenty of contemporary parallels.

Richardson was a highly gifted artist with a light touch blending Brian Lewis with Frank Bellamy: a veteran visual storyteller who worked practically everywhere in Britain from 2000AD (Mean Arena, The V.C.s) to DC Thomson (Pussy Muldoon) to Marvel UK, as well as national newspapers (Amanda) and for specialist magazines such as Custom Car, Super Bike and Citizen’s Band. Here, his deft touch provides a smooth transition between slick modernity and Victorian moodiness in the saga of Ann Summerton.

The teenager and her mum are still coming to terms with the loss of breadwinner Andrew Summerton, even though he’s been gone two years now. He was one of seven men who perished in the construction of super-deep new London subway The Windsor Line.

Mum has moved on enough to be considering marriage to the deeply unpleasant “Uncle” Neville Chandler, but Ann just doesn’t like him…

Today the family are guests at the grand opening of the line, and invited to ride on the first scheduled journey along the Windsor. It’s a PR disaster however as Ann collapses in hysterical panic. She claims to have seen her dad and the other lost engineers slaving in a tunnel off the main route…

Despite the ministrations of doctors and the chiding abuse of Neville, Ann can’t get the image out of her mind. Despite the very real threat of psychological incarceration she returns to the tube again and again and uncovers evidence of a much earlier attempt to build a railway tunnel on the same route. The Prince Albert line also suffered a catastrophic collapse and was abandoned in Victorian times…

Ann eventually convinces a local reporter there might be something in the story, but when he goes missing – one amongst a slowly growing tide of disappearances – she decides to take action herself and is soon propelled into a world of nightmare and the private fiefdom of an ancient madman who has created a kingdom of the damned beneath the streets of the modern metropolis…

Evocative and dripping tension, End of the Line is a classic horror-mystery to delight anyone with a love of gothic mood and historical adventure…

Augmenting the strip thrills and chills is a reconditioned text feature appendix revealing how ‘…Your Face is Your Fortune…’ with an extended exploration of the prognosticatory clues a person’s feature reveal about them…

This engaging and tremendously compelling tome is another glorious celebration of a uniquely compelling phenomenon of British comics and one that has stood the test of time. Don’t miss this fresh chance to get in on something truly special and splendidly entertaining…
The Sentinels and End of the Line are © 1978 & 2017 Rebellion Publishing, Ltd. All Rights Reserved. Misty is ™ Rebellion Publishing, Ltd. and © Rebellion Publishing, Ltd. All Rights Reserved.

Showcase Presents The House of Secrets volume 1


By Mike Friedrich, Gerry Conway, Marv Wolfman, Len Wein, Steve Skeates, Robert Kanigher, Raymond Marais, Sam Glanzman, Jack Kirby, Mark Evanier, Jack Oleck, Mary Skrenes, Jerry Grandenetti, Bill Draut, Jack Sparling, Dick Dillin, Dick Giordano, Werner Roth, Neal Adams, Sid Greene, Alex Toth, Mike Royer, Mike Peppe, Don Heck, Wally Wood, Ralph Reese, John Costanza, Gil Kane, George Tuska, Gray Morrow, Ross Andru & Mike Esposito, Michael Wm. Kaluta, Rich Buckler, Bernie Wrightson, Al Weiss, Tony DeZuñiga, Jim Aparo, Sergio Aragonés, Nestor Redondo, Jose Delbo, Adolfo Buylla & various (DC Comics)
ISBN: 978-1-4012-1818-8

It’s the time for over-eating and spooky stories so let’s pay a visit to a much-neglected old favourite…

American comicbooks started slowly until the creation of superheroes unleashed a torrent of creative imitation and invented a new genre.

Implacably vested in the Second World War, the Overman swept all before him (and very occasionally her or it) until the troops came home and the more traditional genres resurfaced and eventually supplanted the Fights ‘n’ Tights crowd.

Although new kids kept on buying, much of the previous generation of consumers also retained their four-colour habit but increasingly sought older themes in the reading matter. The war years altered the psychological landscape of the world and as a more world-weary, cynical young public came to see that all the fighting and dying hadn’t really changed anything, their chosen forms of entertainment (film and prose as well as comics) reflected this.

As well as Westerns, War and Crime comics, celebrity tie-ins, madcap escapist comedy and anthropomorphic funny animal features were immediately resurgent, but gradually another of the cyclical revivals of spiritualism and public fascination with the arcane led to them being outshone and outsold by a wave of increasingly impressive, evocative and shocking horror comics.

There had been grisly, gory and supernatural stars before, including a pantheon of ghosts, monsters and wizards draped in mystery-man garb and trappings (The Spectre, Mr. Justice, Sgt. Spook, Frankenstein, The Heap, Sargon the Sorcerer, Zatara, Monako, Zambini the Miracle Man, Kardak the Mystic, Dr. Fate and dozens of others), but these had been victims of circumstance: The Unknown as a power source for super-heroics.

Now the focus shifted to ordinary mortals thrown into a world beyond their ken with the intention of unsettling, not vicariously empowering, the reader.

Almost every publisher jumped on the increasingly popular bandwagon, with B & I (which became the magical one-man-band Richard E. Hughes’ American Comics Group) launching the first regularly published horror comic in the Autumn of 1948. Technically though Adventures Into the Unknown was actually pipped by Avon who had released an impressive single issue entitled Eerie in January 1947 before at last launching a regular series in 1951.

By this time worthy monolith Classics Illustrated had already long milked the literary end of the medium with adaptations of The Headless Horseman, Dr. Jekyll and Mr. Hyde (both 1943), The Hunchback of Notre Dame (1944) and Frankenstein (1945) among others.

If we’re keeping score this was also the period in which Joe Simon & Jack Kirby identified another “mature market” gap and invented the Romance comic (Young Romance #1, September 1947) but they too saw the sales potential for macabre mood material, resulting in the seminal anthologies Black Magic (launched in 1950) and boldly obscure psychological drama vehicle Strange World of Your Dreams (1952).

Around that time the company that would become DC Comics bowed to the inevitable and launched a comparatively straight-laced anthology that nevertheless became one of their longest-running and most influential titles with the December 1951/January 1952 launch of The House of Mystery.

When the hysterical censorship scandal which led to witch-hunting hearings (feel free to type Senate Subcommittee on Juvenile Delinquency, April-June 1954 into your search engine at any time… You can do that because it’s apparently a free country now) was curtailed by the industry adopting a castrating straitjacket of self-regulatory rules.

Horror titles produced under the aegis of the Comics Code Authority were sanitised and anodyne affairs in terms of Shock and Gore but since the appetite for suspenseful short stories was still high, in 1956 National introduced sister title House of Secrets which debuted with a November/December cover-date.

Plots were dialled back into marvellously illustrated, rationalistic, fantasy-adventure vehicles which would dominate the market until the 1960s when superheroes (which had started to creep back in 1956 after Julius Schwartz began the Silver Age of comics by reintroducing the Flash in Showcase #4,) finally overtook them.

Green Lantern, Hawkman, the Atom and a slew of other costumed cavorters generated a gaudy global bubble of masked mavens which even forced the dedicated anthology suspense titles to transform into super-character split-books, with Martian Manhunter and Dial H for Hero monopolising House of Mystery whilst Mark Merlin – later Prince Ra-Man – sharing space with Eclipso in House of Secrets.

When caped crusader craziness peaked and popped, Secrets was one of the first casualties. The title folded with #80, the September/October 1966 issue.

However, nothing combats censorship better than falling profits and by the end of the 1960s the Silver Age superhero boom was over, with many titles gone and some of the industry’s most prestigious series circling the drain…

This real-world Crisis led to surviving publishers of the field agreeing to loosen their self-imposed restraints against crime and horror comics. Nobody much cared about gangster titles anymore but as the liberalisation coincided with another bump in public interest in all aspects of the Worlds Beyond, the resurrection of scary stories was a foregone conclusion and obvious “no-brainer.”

Even ultra-wholesome Archie Comics re-entered the field with their rather tasty line of Red Circle Chillers…

Thus, with absolutely no fanfare at all House of Secrets was resurrected with issue #81, cover-dated August/September 1969 – just as big sister The House of Mystery had done a year earlier.

Under a bold banner declaiming “There’s No Escape From… The House of Secrets”, writer Mike Friedrich, Jerry Grandenetti & George Roussos introduced a ramshackle, sentient old pile in ‘Don’t Move It!’ after which Bill Draut limned the introduction of bumbling caretaker Abel (with a guest-shot by his murderous older brother Cain from HoM) in ‘House of Secrets’.

The portly porter then kicked off his storytelling career with the Gerry Conway & Jack Sparling yarn ‘Aaron Philip’s Photo Finish!’ and the inaugural issue was put to bed with a Draut limned ‘Epilogue’…

HoS #82 is a largely Conway scripted affair as Draut drew both ‘Welcome to the House of Secrets‘ and the ‘Epilogue’, whilst cinema shocker ‘Realer Than Real’ was illustrated by Werner Roth & Vince Colletta.

Written by Marv Wolfman, ‘Sudden Madness’ was a short sci fi saga from the brush of Dick Giordano, whilst Conway regaled us with ‘The Little Old Winemaker’ (Sparling art): a salutary tale of murder and revenge. ‘The One and Only, Fully-Guaranteed, Super-Permanent, 100%’ is Wolfman again and realised by Dick Dillin & Neal Adams – a darkly comedic tale of domestic bliss and how to get it…

After Draut & Giordano’s ‘Welcome to the House of Secrets‘ piece, superstar Alex Toth made his modern HoS debut with the Wolfman-written fantasy ‘The Stuff That Dreams are Made Of’, Mikes Royer & Peppe visualised the sinister love-story of ‘Bigger Than a Breadbox’ before Conway & Draut revived time-honoured gothic menace for a chilling fable ‘The House of Endless Years’.

Conway & Draut maintained the light-hearted bracketing of the stories as #84 began with ‘If I Had but World Enough and Time’ (Len Wein, Dillin & Peppe), a cautionary tale about too much television. The tension grows with Wolfman & Sid Greene’s warning against wagering in ‘Double or Nothing!’ and Steve Skeates, Sparling & Jack Abel’s utterly manic parable of greed ‘The Unbelievable! The Unexplained!’, before Wein & Sparling mess with our dreams in ‘If I Should Die before I Wake…

Cain and Abel acrimoniously open HoS #85 after which Wein & Don Heck disclose what happens to some ‘People Who Live in Glass Houses…’ whilst art-legend Ralph Reese illustrates Wein’s daftly ironic ‘Reggie Rabbit, Heathcliffe Hog, Archibald Aardvark, J. Benson Babboon and Bertram the Dancing Frog’…

John Costanza contributed a comedy page entitled ‘House of Wacks’ and Conway, Gil Kane & Neal Adams herald the upcoming age of slick and seductive barbarian fantasy with the gloriously vivid and vital ‘Second Chance’.

Issue #86 featured the eerily seductive ‘Strain’ with art by George Tuska, a powerful prose puzzler ‘The Golden Tower of the Sun’ written by Conway with illustrations from Gray Morrow, after which the writer and Draut tug heartstrings and stun senses in the moving, moody madness of ‘The Ballad of Little Joe’…

The issue ends with an episode of the peripatetic, post-apocalyptic, ironic occasional series ‘The Day after Doomsday’ courtesy of Wein & Sparling.

The chatty introductions and interludes with Abel were gradually diminishing to make way for longer stories and experimental episodes such as #87’s ‘And in the Darkness… Light’; sub-divided into ‘Death Has Marble Lips!’, a sculptural shocker from Robert Kanigher, Dillin & Giordano; sinister sci fi scenario ‘The Man’ from Wolfman, Ross Andru & Mike Esposito and excellent weird pulps pastiche ‘The Coming of Ghaglan’ by Raymond Marais & talented newcomer Michael Wm. Kaluta.

Much the same was #88’s dread duo ‘The Morning Ghost’ by Wolfman, Dillin & Frank Giacoia and ‘Eyesore!’ by Conway & Draut.

Most of the covers were the magnificent work of Neal Adams but HoS #89 sports a rare and surprisingly effective tonal image by Irv Novick (although attributed here to Gray Morrow): a gothic romance special with period thrillers ‘Where Dead Men Walk!’ – drawn by Morrow – and ‘A Taste of Dark Fire!’ from Conway & Heck.

This latter tale debuted Victorian devil-busting duo Father John Christian and Rabbi Samuel Shulman who appeared far too infrequently in succeeding years (see also Showcase Presents the Phantom Stranger volume 2).

Tuska illustrated Skeates’ futuristic thriller ‘The Distant Dome’ in #90, whilst Wolfman, Rich Buckler & Adams described the short, sharp lives of ‘The Symbionts’, after which Mike Friedrich & Morrow end this SF extravaganza with the perplexing tale of ‘Jedediah!’

Issue #91 was almost entirely Conway scripted and led with a South American revolutionary rollercoaster ‘The Eagle’s Talon!’ illustrated by Grandenetti & Wally Wood. Sparling limned faux-factual feature ‘Realm of the Mystics’, after which writer/artist Sam Glanzman produced a potent parable of alienation in ‘Please, Don’t Cry Johnny!’ and Murphy Anderson wrapped up the wonderment with Conway’s deadly doppelganger drama ‘There are Two of Me… and One Must Die!’

Issue #92 was one of those rare moments in comics when all the factors are in perfect alignment for a major breakthrough. Cover-dated June/July 1971, the 12th anthological issue of House of Secrets cemented the genre into place as the industry leader as Len Wein & artist Bernie Wrightson produced a throwaway thriller set at the turn of the 19th century. Here gentleman scientist Alex Olsen is murdered by his best friend and his body dumped in a swamp.

Years later his beloved bride, now the unsuspecting wife of the murderer, is stalked by a shambling, disgusting beast that seems to be composed of mud and muck…

‘Swamp Thing’ was cover-featured – also eerily illustrated by Wrightson – striking an instant and sustained chord with the buying public. It was the bestselling DC comic of that month and reader response was fervent and persistent. By all accounts the only reason there wasn’t an immediate sequel or spin-off was that the creative team didn’t want to produce one.

Eventually however, bowing to interminable pressure, and with the sensible idea of transplanting the concept to contemporary America, the first issue of Swamp Thing appeared on newsstands in the Spring of 1972. It was an instant hit and an immortal classic.

The remaining pages in that groundbreaking HoS issue aren’t bad either, with Jack Kirby & Mark Evanier scripting the psychodrama ‘After I Die’ for old Prize/Crestwood Comics stable-mate Bill Draut to illustrate, whilst ‘It’s Better to Give…’ by Virgil North (AKA Mary Skrenes) provided an early chance for Al Weiss & Tony DeZuñiga to strut their superbly engaging artistic stuff.

The issue ends with a sudden shocker by Conway & Dillin entitled ‘Trick or Treat’

House of Secrets #93 (August/September 1971) saw the title expand from 32 to 52 pages – as did all DC’s titles for the next couple of years, opening the doors for a magnificent period of new material married to the best of the company’s prodigious archives for an appreciative, impressionable audience.

Jim Aparo made his HoS debut in the Skeates scripted spook-fest ‘Lonely in Death’ and so did macabre cartoonist Sergio Aragonés in ‘Abel’s Fables’, after which the reprint bonanza began with ‘The Curse of the Cat’s Cradle’ (originally from My Greatest Adventure #85) stupendously depicted by Alex Toth.

Jack Abel’s ‘Nightmare’ was followed by golden oldie ‘The Beast from the Box’; courtesy of Nick Cardy and House of Mystery #24, after which Lore (Shoberg) contributed a page of ‘Abel’s Fables’ before the entertainment ended with the chilling ‘Never Kill a Witch’s Son!’ by John Albano & DeZuñiga, rounding out the fearsome fun in period style…

Issue #94 began by revealing ‘The Man with My Face’ (art by Sparling) and ‘Hyde… and Go Seek!’ by Wein & DeZuñiga, whilst ‘The Day Nobody Died’ (George Roussos; Tales of the Unexpected #9) and ‘Track of the Invisible Beast!’ (Toth from House of Mystery #109) provided vintage voltage before another Aragonés ‘Abel’s Fables’ and ‘A Bottle of Incense… a Whiff of the Past!’ by Francis (Gerry Conway) Bushmaster, Weiss & Wrightson closed proceedings in devilishly high style…

Albano & Heck showed domesticity wasn’t pretty in ‘Creature…‘, everybody got a nasty case of chills in ‘And Thing That Go Bump in the Night!’ (credited to Sparling but probably Tuska & Win Mortimer) before ‘The Last Sorcerer’ (Bernard Baily from HoM #69) and ‘The Phantom of the Flames!’ – a rare DC illustration job for the great Joe Maneely from HoM #71.

The dark dramas close with Jack Oleck and Nestor Redondo’s ‘The Bride of Death’. Issue #95 also included a couple of Lore’s ‘Abel’s Fables’, a Sparling ‘Realm of the Mystics’ and a Wein & Sparling ‘Day after Doomsday’.

‘World for a Witch’ by Oleck & Draut opened the next peril-packed issue, followed by a high-tension, high-tech Toth reprint ‘The Great Dimensional Brain Swap’ (HoS #48) and Wein, Dillin & Jack Abel’s ‘Be it Ever So Humble…’ whilst Oleck & Wood’s ‘The Monster’ describes a different kind of horror.

‘The Indestructible Man’ (by unsung master-draughtsman Bill Ely, and originally seen in Tales of the Unexpected #12) closes the show. Also lurking within this issue is another agonisingly funny Aragonés ‘Abel’s Fables’ contribution…

The penultimate issue in this sparkling collection – incomprehensibly still the only way to access these chilling classics – led with classical creep-show ‘The Curse of Morby Castle’ by Sparling after which Skeates & Aparo return to ‘Divide and Murder’ and Aragonés strikes again in ‘Abel’s Fables’.

Blasts from the past ‘The Tomb of Ramfis’ (HoM #59, by the fabulous John Prentice) and ‘Dead Man’s Diary’ (drawn by Ralph Mayo for HoM #46) are demarcated by another trenchant Wein & Sparling ‘Day after Doomsday’, before Jose Delbo delineates a manic monster-fest entitled ‘Domain of the Damned’.

The last issue in this magnificent monochrome compendium opens with a glorious intro page from Mark Hanerfeld & Kaluta, after which the artist entrancingly illustrates Albano’s tough-as-nails-thriller ‘Born Losers’ and Toth illuminates the ‘Secret Hero of Center City’ (originally seen in HoM #120).

After one more Aragonés ‘Abel’s Fables’ Wein, Mikes Roy & Peppe reveal why ‘The Night Train Doesn’t Stop Here anymore!’ and another John Prentice treat is served up in ‘The Fatal Superstition’ (HoM #35) before the great Adolfo Buylla celebrates the end of the affair in grisly fashion with ‘Happy Birthday, Herman!’

These terror-tales captivated the reading public and critics alike when they first appeared and it’s no stretch to posit that they probably saved the company during one of the toughest downturns in comics publishing history. Now their blend of sinister mirth, classic horror scenarios and suspense set-pieces can most familiarly be seen in such children’s series as Goosebumps, Horrible Histories and their many latterday imitators.

If you crave beautifully realised, tastefully splatter-free sagas of mystery and imagination, not to mention a huge supply of bad-taste, kid-friendly cartoon chills, book your stay at the House of Secrets as soon as you possibly can…
© 1969, 1970, 1971, 1972, 2008 DC Comics. All Rights Reserved.

Alien: The Illustrated Story


By Archie Goodwin & Walter Simonson, from a screenplay by Dan O’Bannon and a story by Dan O’Bannon & Ronald Shusett (Heavy Metal/Futura)
ISBN: 978-0-93036-842-5                  978-1-78116-595-9 (Titan Books Facsimile 2012)

Alien was released in 1979 and utterly redefined the science fiction cinema genre. It pretty much did the same for horror stories too.

Creeping in on the back of the jolly adventuring romps of the Star Wars phenomenon and its shiny, happy, Valerian rip-offs “homages”, Dan O’Bannon’s dark tale and Ridley Scott’s grimly meticulous vision reintroduced the vital element of apocalyptic terror that had been absent from the medium since the headiest, most utterly paranoiac days of 1950s B-Movies.

You know the plot: a bunch of interstellar miners are diverted by their untrustworthy bosses to a lost planet where they find an extraterrestrial shipwreck. One of the humans is infected by something uncanny and beyond the explorers’ meagre imaginings and brings aboard a ghastly killer that grows and hides and changes. Picking off the crew one by one, it cannot be stopped, escaped from or killed…

Lots of films have had comics adaptations: good bad or indifferent. Very few have ever come as close to capturing the stunning, senses-overloading feel – rather than the plot or look or detail – of the source material, although all of those too are well-catered for in this slim but superb graphic extravaganza from the award-winning creative team of Archie Goodwin & Walt Simonson (see Manhunter: The Special Edition for perhaps their ultimate moment of comics collaboration).

Spectacular, engrossing, visually innovative (in both storytelling and lettering/calligraphic effects) and absolutely absorbing, this hard-to-find gem – either in the original US edition from Heavy Metal Productions, this mass-market UK edition from Futura, or any of the later reissues in a variety of formats and sizes – is a true landmark of comics, long overdue for a definitive release with plenty of bonus features and preferably only in the original large, square European Album format please…
© 1979 by Twentieth Century-Fox Film Corporation. All rights reserved.

Rip M.D.


By Mitch Schauer, Mike Vosburg, Michael Lessa, & Justin Yamaguchi (Lincoln Butterfield/Fantagraphics Books)
ISBN: 978-1-60699-369-9

Here’s a dark gem that sadly got missed by the greater reading public when it first came out in 2010, but as it’s the season for revenants and resurrections…

Ripley Plimt is a bright lad with a hobby. Ever since he can remember he has adored classic monster movies. He’s an absolute expert on trivia, minutiae and lore. Now he’s eleven and all grown up he’s come to one inescapable conclusion… it’s all true!

When the kind-hearted lad mends a little bat’s broken wing one night it changes his life forever. Bitten by the fixing bug (but not the bat – that would be ungracious) little Rip applies his unsuspected new skills to repairing the mouldering zombie corpse that shows up later – with the understanding and grudging approval of his parents and Uncle Will.

Soon needy werewolves, protoplasmic blobs and ghost cats are all turning up to complicate the creepy kid’s life…

The only real flies in the ointment are repulsive mortal kids Pretoria and Stanley DeMann, who used to live in Rip’s house and are prepared to go to extraordinary, murderous lengths to force the easy-going Plimpt family out…

Their millionaire dad is even worse, orchestrating a campaign of very human terror to get his way, almost driving Rip to abandon his unconventional dreams. However, the unscrupulous autocrat has some dark secrets of his own and Limbo the dead cat and a pretty little vampire girl know how best to exploit them…

Writer, artist, producer, designer and Emmy® Award-winning animator Mitch Schauer (creator of Angry Beavers and Freakazoid!, and supervising director of the Super Hero Squad Show) is a founding member of Lincoln Butterfield, an independent animation company also comprising Robert Hughes and painter Michael Lessa.

Comics veteran Mike Vosburg, who inked Schauer’s pencilled art here, has a glittering prize or two himself: as well as his funnybook career (Savage She-Hulk, G.I. Joe, Lori Lovecraft), he won his own Emmy® for directing Spawn cartoons and was chief storyboard artist for the Narnia movie franchise as well as dozens of movies and shows you’ve loved over the years.

Co-producing this snazzy graphic novel with electrically eclectic comics publisher Fantagraphics Books is LB’s first foray into print – but hopefully not their last.

With painted colour effects from Lessa & Justin Yamaguchi and including a wonderful developmental art section, this spectacular, spooktacular romp is a fabulously punchy, action-packed, wickedly funny treat for kids of all ages that will leave every reader voraciously hungry for more…
© 2010. All Rights Reserved. A joint production between Fantagraphics Books and Lincoln Butterfield.

Diabolo Volume 1


By Kei Kusunoki & Kaoru Ohashi (TokyoPop)
ISBN: 978-1595322326

This powerful and engrossing urban horror tale with classical supernatural overtones features the exploits of two mysterious young men, Ren and Rai, as they attempt to help ordinary people enmeshed in the sinister coils of the supernatural.

Years previously, two little boys were supposed to have killed a young girl in the apartment building where Chiaki lives. That’s why it’s half empty and the people that do live there are all weird.

Home is not her only problem. School is awful and her parents are acting strange and her boyfriend won’t talk to her and her period is really, really late…

When she meets Ren and Rai, she discovers a whole new and unsuspected world. The boys sold their souls to the demonic Diabolo – who specialises in buying the souls of children – but like all Devil’s Bargains they were cheated, and now they use the powers they’ve been granted to thwart the fiend’s schemes.

But there’s a deadline. All the devil’s clients become insane murderous monsters on their eighteenth birthdays. The boys have less than a year before they must kill each other…

And that’s just the introductory background: The two boys’ mission to save other victims from making their mistake is simply a vehicle to tell modern horror/adventure stories in a chilling urban setting with ordinary people as the stars, and it works very well indeed.

The action is finely balanced by an oppressive atmosphere not often present in Manga, but which superbly enhances the tension, allowing the beautiful clean drawing style to enhance rather than dilute the aura of fore-doomed intensity. This is a highly recommendable treat for supernatural thrill-fiends.
© 2001 Kei Kusunoki & Kaoru Ohashi. All Rights Reserved. English text © 2004 TOKYOPOP Inc.

Elseworlds Batman volume 2


By Doug Moench, Kelley Jones, John Beatty & Malcolm Jones III (DC Comics)
ISBN: 978-1-4012-6982-1

During the 1990s DC regrouped and rebranded its frequent dalliances with alternate reality scenarios under the copious and broad umbrella of a separate imprint. The Elseworlds banner and credo declared that heroes would be taken out of their usual settings and put into strange places and times – some that have existed, or might have existed, and others that can’t, couldn’t or Shouldn’t exist…

Here a recent reissue (originally released in 2007 as Batman Vampire – Tales of the Multiverse) and now available in paperback and eBook editions collects a trilogy of unlikely Batman stories that began with a literary cross-pollination of the type publishers seem so in love with.

Crafted by Doug Moench, Kelley Jones and Malcolm Jones III, Batman and Dracula: Red Rain was and remains is a genuinely creepy adventure of heroism and sacrifice. Here the Lord of Vampires moves into Gotham City and turns the city into a hellscape unimaginable to behold.

Desperate to save his home, the Dark Knight is forced to ally himself with “good vampires” in an attempt to stop Dracula. It can’t be a spoiler to reveal that he also has to sacrifice his life and his humanity before the threat to his beloved city is ended…

This tale was a great success when it was first released in 1991; a minor gothic masterpiece, both philosophical and tension drenched, with the sleek, glossily distorted artwork of Jones & Jones III creating a powerful aura of foredoomed predestination. It alone is well worth the price of admission.

And that is a very good thing because the two sequels are a possibly unnecessary indulgence.

Batman: Bloodstorm (1994, with the somehow more visually hygienic John Beatty replacing Malcolm Jones III as inker) sees a devasted-but-still-hanging-on Gotham protected by a vampiric Batman.

The Dark Nosferatu now combines his crime-fighting mission with dispatching those bloodsuckers who escaped the cataclysmic events of Red Rain. Tragically, he is a tortured hero suffering the agonies of the damned, struggling perpetually with his unholy thirst, but is determined nonetheless never to drink human blood.

However, when the Joker assumes command of the remaining vampire packs and attempts to take control of Gotham, not even the hero’s greatest friends and a lycanthropic Cat-Woman can forestall Batman’s final fate…

And yet Batman’s eternal rest is thwarted and stolen from him after the heartsick Alfred Pennyworth and desperate Commissioner Jim Gordon recall the Batman from his tomb in Batman: Crimson Mist.

Moench, Jones & Beatty recount a bleak but predictable saga (originally released in 1999) of a beleaguered metropolis overrun by super-criminals since the caped Crusader went to his reward.

So, when his faithful manservant brings him back, the faithful retainer is horrified to find the now corrupted hero is just another malevolent, blood-hungry beast. One who plans to save Gotham by slaughtering every criminal still breathing in it…

Only a bizarre alliance of good men and monstrous villains can rectify this situation before humanity itself pays the awful price…

These stories take the concept of Batman as scary beast to logical extremes – and far beyond – but although well drawn and thoughtfully written, the sequels lack the depth and intensity of the initial tale and feel too much like most sequels – just an attempt to make some more money.

If you’re a superhero fan at least in this volume you have the real deal, so buy it and just treat the last two thirds as bonus material. If you’re a sucker for stylish bloodbaths and dramatic scarlet-drenched suspense, however, there’s plenty here for you to wade through and wallow in…
© 1991, 1994, 1999, 2016 DC Comics. All Rights Reserved.

Hellboy Omnibus volume 2: Strange Places


By Mike Mignola with Richard Corben, Gary Gianni, Dave Stewart & various (Dark Horse Books)
ISBN: 978-1-50670-667-2 (PB)                     eISBN: 978-1-50670-688-7

Win’s Christmas Gift Recommendation: Spooky, Sensational, Unmissable… 9/10

Hellboy was first seen 25 years ago in the 1993 San Diego Comic Con programme. Many Happy Returns, Big Red.

After the establishment of the comicbook direct market system, there was a huge outburst of independent publishers in America and, as with all booms, a lot of them went bust. Some few, however, were more than flash-in-the-pans and grew to become major players in the new world order.

Arguably, the most successful was Dark Horse Comics who fully embraced the shocking new concept of creator ownership (amongst other radical ideas). This concept – and their professional outlook and attitude – drew a number of big-name creators to the new company and in 1994 Frank Miller & John Byrne formally instituted the sub-imprint Legend for those projects major creators wanted to produce their own way and at their own pace.

Over the next four years the brand counted Mike Mignola, Art Adams, Mike Allred, Paul Chadwick, Dave Gibbons and Geof Darrow amongst its ranks; generating a wealth of superbly entertaining and groundbreaking series and concepts.

Unquestionably the most impressive, popular and long-lived was Mignola’s supernatural thriller Hellboy.

As previously cited, the monstrous monster-hunter debuted in San Diego Comic-Con Comics #2 (August 1993) before formally launching in 4-issue miniseries Seed of Destruction (with Byrne scripting over Mignola’s plot and art). Colourist Mark Chiarello added layers of mood with his understated hues. Once the fans saw what was on offer there was no going back…

This new trade paperback and digital series re-presents the succession of long form tales and miniseries that followed in omnibus volumes, accompanied by a companion series of tomes featuring all the short stories. I’ll get around to them too before much longer…

This second stellar select starring the Scourge of Sheol collects Hellboy: Conqueror Worm, Hellboy: Strange Places, Hellboy: Into the Silent Sea plus ‘Right Hand of Doom’ and ‘Box Full of Evil’ from Hellboy: The Right Hand of Doom and the lead tale from companion volume BPRD: Being Human.

What You Need to Know: on December 23rd 1944 American Patriotic Superhero The Torch of Liberty and a squad of US Rangers interrupted a satanic ritual predicted by Allied parapsychologist Professors Trevor Bruttenholm and Malcolm Frost.

They were working in conjunction with influential medium Lady Cynthia Eden-Jones. Those stalwarts were waiting at a ruined church in East Bromwich, England when a demon baby with a huge stone right hand appeared in a fireball. The startled soldiers took the infernal yet seemingly innocent waif into custody.

Far, far further north, off the Scottish Coast on Tarmagant Island, a cabal of Nazi Sorcerers roundly berated ancient wizard Grigori Rasputin whose Project Ragna Rok ritual seemed to have failed. The Russian was unfazed. Events were unfolding as he wished…

Five decades later, the baby had grown into a mighty warrior engaging in a never-ending secret war: the world’s most successful paranormal investigator. Bruttenholm spent years lovingly raising the weird foundling whilst forming an organisation to destroy unnatural threats and supernatural monsters – The Bureau for Paranormal Research and Defense. “Hellboy” quickly became its lead agent.

Moreover, as the decades of his career unfolded, Hellboy gleaned tantalising snatches of his origins, hints that he was an infernal creature of dark portent: born a demonic messiah, somehow destined to destroy the world and bring back ancient powers of evil. It is a fate he despises and utterly rejects…

Answers began seeping out in ‘The Right Hand of Doom’ (originally seen in in Dark Horse Presents Annual 1998 in macabre monochrome and coloured here by Dave Stewart) as the B.P.R.D. big gun meets a priest with a connection to his arrival on Earth during WWII.

Adrian Frost carries an ancient document depicting Hellboy’s arcane stone appendage and offers to trade it for the true story of his terrestrial nativity and subsequent career…

The cleric learns how a Lord of Hell and an earthly witch spawned a child of diabolical destiny and how the grand plan was derailed by destiny and a human-reared child who moved Heaven and Hell to live his own life…

That fascinating background was expanded in 2-part 1999 miniseries ‘Box Full of Evil’ when Hellboy and agent associate Abe Sapien return to modern-day Britain to assess a mystic burglary.

Old antagonist Igor Bromhead has used his magic to steal the ancient metal coffer Saint Dunstan used to imprison a devil, but by the time the occult operatives find him the vile plotter has opened the box and sold on its contents to debauched Satanists Count Guarino and Countess Bellona.

Their facile joy is short-lived as the dubious double-dealer takes possession of the cask’s true treasure. In return for paltry wealth and appalling knowledge, the liberated demon shares the secret name and true nature of Hellboy as well as his Abysmally-ordained destiny.

It even helps Igor ambush the investigator, usurping both Hellboy’s true power and ascribed role in the destruction of the universe…

With that misappropriated magical might, the demon starts to end Creation but has not reckoned on the incredible will and sheer bloody-mindedness of the paranormal troubleshooter, nor those other ancient powers of the Earth who have no intention of dying before their appointed times…

This astounding tale of hell-bent heroism and cosmic doom is then followed by a 4-page epilogue which offers dark portents of further trials for the monster who will always be his own man…

Written by Mignola & illustrated by comics legend Richard Corben, ‘Being Human’ comes from 2011 and details how Hellboy and former foe-turned-new-recruit Roger the Homunculus debate relative ethics and personal worth whilst calamitously battling a necromantic witch and her ghastly zombie slave…

A chronological reversion to earlier graphic terrors and grave wit unleashes the award-winning 4-issue miniseries ‘Hellboy: Conqueror Worm’ (originally seen from May to August 2001); featuring earth-shattering battles, cosmic revelations and a crucial turning point in the life of the world’s greatest supernatural superhero.

It begins on March 20th 1939 when Nazi stronghold Hunte Castle is invaded by a select force of American soldiers, intent on disrupting the plans of “Nazi Einstein” Ernst Oeming.

Deep within the Austrian alpine fortress, fanatical scientists and occultists are counting down to Earth’s first space shot when the crack unit – led by two-fisted mystery man Lobster Johnson – storm in with explosive repercussions…

Sixty-one years later the ruins are the scene of careful scrutiny by the B.P.R.D.

NASA telescopes have spotted a Nazi-emblazoned capsule rocketing back to Earth, clearly a result of that clandestine commando mission’s ultimate failure. With the fallen Reich’s past track record of supernatural surprises, Director Tom Manning wants Hellboy and Roger to see what lost secrets they can uncover.

Guiding them is a local girl with useful connections. Lisa Karnstein grew up near the ruins and now works for the Austrian Secret Police…

Before they finally embark, Hellboy endures a distasteful interview with his new boss. The B.P.R.D. bigwigs have placed explosives inside Roger – “just in case” – and require the crimson colossus to carry the detonator with him at all times…

Furious but committed, Hellboy storms off, but soon the cautious trio are nearing the summit and ominous ruins. Their way is briefly barred by an enigmatic figure begging them to turn back from the haunted site, but it quickly succumbs to Hellboy’s already short fuse and thundering fists.

Before long they are picking their way towards the entrance when shots are fired from ambush and Roger plunges off the side of the mountain…

Angrier than ever, Hellboy smashes into the derelict building to discover one of his oldest enemies in charge of a restored Nazi mission control suite.

Herman Von Klempt was there when Oeming took off for the stars in 1939 and in the years since has become a major menace to civilisation through his macabre transplant experiments and cybernetic killer-apes. The latest incarnation of the latter is what smashes Hellboy into unconsciousness…

When the investigator comes to he is trussed into a typically sadistic torture device. As he screams in agony his Nazi nemesis is smugly boasting of the fruition of decades of planning. He is also congratulating his devoted mole within the B.P.R.D. operation…

Elsewhere, the earthly remains of Lobster Johnson make contact with a presumed-lost B.P.R.D. agent and begins a desperate counterstrike which might be mankind’s only chance of survival, even as Von Klempt’s technicians guide the vintage space capsule to a safe descent…

With Hellboy free and liberally wreaking havoc amidst the mad scientist’s forces, a third faction then enters the fray, offering crucial intelligence into the demon-foundling’s true origins and early life.

Ignoring the many ghosts infesting the castle, he also reveals how the plan was never to send a living human into space, but to deliver a corpse which would be inhabited by an ancient, arcane monstrosity from antediluvian prehistory: a creature whose reign on Earth would signal the end and obliteration of humanity…

Before dying he finally offers a meagre weapon to oppose the beast, but it seems utterly inconsequential compared to the hideous transformative majesty of the chthonic horror Von Klempt calls the Conqueror Worm…

With all sides in play the supernatural action goes into Armageddon overdrive as Hellboy and his allies strive to destroy the creeping evil and its insane acolytes. Enemies fall and allegiances shift from moment to moment, but when the gift-weapon is shattered only the greatest sacrifice imaginable can halt the monster’s domination.

Most tellingly, even after Hellboy’s greatest, most important triumph, his anger at mankind’s madness and venality force him to make the most important decision of his unconventional life…

Wrapping up the spectral sideshow is an ominous Epilogue revealing how a convocation of the Weird Warrior’s most dangerous foes results in one less archenemy but more trouble in store…

‘The Third Wish’ was first released as a 2-issue micro-series between July and August 2002 and reveals how, at the bottom of the sea, three mermaid sisters implore the mighty Bog Roosh to grant their wishes.

Her acquiescence comes at a great cost however: the marine maidens must somehow hammer a mystic nail into the head of her great enemy…

Hellboy is currently in Africa, estranged from the B.P.R.D. but still encountering mystic menaces that need stopping. Eventually he stops to listen to the tales of witch-man Mohlomi and is soon under the spell of the tale-teller. Lapsing into a deep sleep, he dreams of lions who foretell his future…

Hellboy awakens to find they have somehow moved to the coast. When Mohlomi tells him the ocean is calling, the baffled but resigned parapsychologist enters the roaring surf and is promptly dragged under the waves, protected only by a bell-charm the sorcerer has given him…

Attacked by sea beasts and the three sisters, Hellboy is overcome as soon as he lets go of the jingling trinket and is helpless to prevent them driving in the damned nail…

Bound and helpless in the Bog Roosh’s power, Hellboy can only watch as the sisters are given their hearts’ desires and – in the usual manner of such things – suffer the cruel consequences of double-dealing demonry.

Wise in such matters, Hellboy tries to help the third mermaid avoid her fate but is powerless to prevent the sea-witch granting the last wish. His kind act touches the mermaid’s heart and – whilst the witch tries to dismember Hellboy and all the powers of The Pit stand helpless to prevent the end of all their hopes and dreams – she sneaks back and frees him.

Released to vent his considerable anger, Hellboy ends the Bog Roosh and decimates her power, but is ultimately unable to save his saviour…

‘The Island’ debuted in June and July 2005 and signalled the grand finale of the First Chapter in Hellboy’s life…

Hellboy wades ashore in a drear limbo of shattered ships and broken vessels. Anxious but resolved, he trudges on and joins a motley assemblage of mariners in a protracted boozing session, only later realising he has been drinking with dead men.

A further shock to his system is delivered by old enemy Hecate, who appears gloating and glad that the Bog Roosh failed to kill him. As long as Hellboy lives she can still corrupt or conquer him…

Shunning the Goddess of the Damned, Hellboy trudges on, entering a dilapidated castle where he is sucked into an ancient vision offering potential clues to his past and future. Now though, it only results in him battling ferociously with little success against yet another gargantuan monster…

He awakes an unknowable time later on a dry, dusty plain with Mohlomi who offers yet more occluded, oblique advice before a revived ghost joins the conversation with the tale of his mortality in ancient Tenochtitlan.

This story of life, death and resurrection coincidentally reveals the secret history of creation, the inevitable end of mankind, what will follow and – most terrifyingly – the truth about Hellboy’s stone hand and his intended role in the ghastly Grand Scheme of Cosmic Doom…

Wrapping up the spectral showcase is another ominous Epilogue as arcane and infernal powers confer over what the revelations mean to Hellboy. The Fated One is now armed with knowledge but is only drifting closer to his future, no matter how hard he struggles to turn away from it…

This second comics compilation concludes with the inclusion of 2017’s Original Graphic Novel ‘Into the Silent Sea’, co-written by Mignola & Gary Gianni, with the latter fully illustrating the tale in his usual lush classicist style.

Sailing through a Sargasso of wrecked ships, Hellboy is drawn into a bizarre time-bending miasma and is captured by the crew of an 18th century scientific exploration vessel. At least so it first seems…

Once he learns that the abusive Captain is merely the flunky of the mysterious Lady, whose obsessive search for deeper cosmic truths knows no bounds, Hellboy knows bad things are coming. Once Heca Emen Raa, the Serpent from the Beginning of the World answers her insane call, he realises it’s a case of every man for himself and the devil will most certainly take the hindmost…

And even after the thrashing surf settles, there’s one more horrifying shock in store…

Rounding out this apocalyptic endeavour is a stunning Hellboy Sketchbook Section which includes behind-the-scenes insights, author commentary, character designs, breathtaking drawings and roughs detailing the development and visual evolution of the beasties and bad guys populating the stories to sweeten the pot for every lover of great comics art.

Baroque, grandiose, alternating suspenseful slow-boiling tension with explosive spectacle, Hellboy mixes apocalyptic revelation with astounding adventure to enthral horror addicts and action junkies alike. This is another cataclysmic compendium of dark delights you simply must have.
Hellboy™ Strange Places © 1993, 2018 Mike Mignola. Hellboy, Abe Sapien, Liz Sherman and all other prominently featured characters are trademarks of Mike Mignola. All rights reserved.

Hunger House


By Loka Kanarp & C/M Edenborg, translated by C/M Edenborg & Martin Tistedt (Borderline Press)
ISBN: 978-0-99269-724-2

If you thought “Scandi-Crime” was an impressive tweak on an old genre, you should see what our northern cousins can do with horror…

This is an imported and translated classic of supernatural suspense that went largely unremarked when it was first released in English, but it’s still one of the most powerful phantom menace tales I’ve ever seen and is long overdue for rediscovery and greater renown.

Resurrecting and refining the classical ghost story with this seductive and compellingly lavish two-colour hardback tome, husband-&-wife team Carl-Michael Edenborg and Loka Kanarp concocted a sharp, sweet and sour compote of dark desire and chilling craving in this account of a slumbering supernatural force and its irresistibly appalling allure for two troubled and unhappy girls…

Deep in the woods, a ramshackle edifice stands and waits. Closer to selfish, facile, judgemental modern civilisation, young sisters Elsa and Fredrike grow increasingly uncomfortable with their new foster parents.

Those smugly sanctimonious old poseurs are delighted with the idea and their new roles as guardians – and especially in the politely-stifled reactions of their equally shallow friends and neighbours – but really don’t seem that emotionally invested in the recently-bereft children now in their charge…

Unhappy to be the prize exhibit at a stuffy garden party, the girls soon sneak off and wander into the wilds on the edge of town. They’re heading for a strange place Elsa heard about at school. They really shouldn’t go in. All the kids say it’s haunted…

The deserted domicile is vast: a procession of bleak and empty rooms where the previous inhabitants seemingly disappeared in the middle of a smart soiree…

As the girls idly roam together, the bare boards suddenly break beneath them and Elsa falls into a darkness far deeper and longer than the mere gap between floors. The hole is bigger than the house itself and, even after climbing down on a rope, Fredrike cannot touch the bottom…

Dejectedly returning alone to her foster parents’ home she tries to explain what has happened but is cut short when calmly Elsa saunters in. The returnee is not the same as she was…

For one thing, she is cruel and mean and bullying, but the real kicker is at supper when a cutlery mishap proves the elder sister is no longer even human…

Of course, the pompous, self-opinionated adults notice nothing and later, as Fredrike cowers in bed looking at photos of happier times, the thing that looks like Elsa creeps in and offers to reveal secrets and surprises if she will return to the ruined house with her…

Author, publisher and editor Edenborg (My Cruel Fate) runs his own publishing house РVertigo Forlag Рand co-wrote Hungerhuset with graphic novelist Kanarp (another sterling alumnus of the Comics Art School of Malm̦ whose previous works include Pearls and Bullets and To My Friends and Enemies) to satisfy their own love of suspense-horror movies.

Their passion is our happy windfall as this sublimely seductive and truly beguiling mystery unfolds in ways both uneasily familiar and intensely original…

If being simultaneously unsettled and delightfully satiated is your particular meat, Hunger House is a dish you will never regret ordering. A disquieting terror tome worth every moment it takes to track down and acquire…
© 2014 Loka Kanarp & C/M Edenborg.

Jonah Hex: Shadows West


By Joe R. Lansdale, Timothy Truman, Sam Glanzman & various (DC/Vertigo)
ISBN: 978-1-4012-4715-7

As initially imagined by John Albano & Tony DeZuñiga, Jonah Hex is probably the most memorable western comic character ever created. He’s certainly the darkest and most grippingly realised, as is the brutal and uncompromising world he inhabits.

A ruthless demon with gun or knife or whatever is at hand, he hunts men for the price on their heads in the years following the American civil war, and the scars inside him are more shocking even than the ghastly ruin of his face.

DC – or National Periodicals as it then was – had run a notable stable of clean-cut gunslingers since the collapse of the super-hero genre in 1949, with such dashing – and immensely readable – luminaries as Johnny Thunder, The Trigger Twins, Nighthawk, Matt Savage and dozens of others in a marketplace that seemed limitless in its voracious hunger for chaps in chaps. However, all things end and comic tastes are notoriously fickle, and by the early sixties the sagebrush brigade had dwindled to a few venerable properties as an onslaught of costumed super-characters assaulted the newsstands and senses.

They too would temporarily pass…

As the 1960s closed, the thematic changes in the cinematic Cowboy filtered through to a comics industry suffering its second superhero retreat in twenty years. Although a critical success, the light-hearted Western series Bat Lash couldn’t garner a solid following, but DC, desperate for a genre that readers would warm to, retrenched and revived an old and revered title, gambling once again on heroes who were no longer simply boy scouts with six-guns.

the very model of the modern anti-hero, Jonah Hex, who first appeared in All-Star Comics #10: a vulgarly coarse and engagingly callous bounty hunter clad in a battered Confederate Grey tunic and hat.

With half his face lost to some hideous past injury, Hex was a brutal thug little better than the scum he hunted and certainly a man to avoid.

From the very start the series sought to redress some of the most unpalatable motifs of old-style cowboy literature and any fan of films like Soldier Blue and Little Big Man or Dee Brown’s iconoclastic book Bury My Heart at Wounded Knee will feel a grim sense of vicarious satisfaction and redress at most of the stories here.

There’s also a huge degree of world-weary cynicism that wasn’t to be found in other comics until well past the Watergate Scandal, the first time when America as a whole lost its social and political innocence. Sadly, not the last, though…

It was that edgy dissimilarity to standard comicbook fare that first attracted esteemed author, occasional comics scripter and devout Robert E. Howard fan Joe R. Lansdale (Bubba Hotep, Edge of Dark Water, Dead Aim) to the series as a child.

As his Introduction details, it’s also a large part of what convinced him and fellow craftsmen Timothy Truman (Grimjack, Scout, Turok: Dinosaur Hunter, Conan) and Sam Glanzman (USS Stevens, Haunted Tank, A Sailor’s Story, The Lonely War of Willy Schultz) to revive and reimagine the grizzled veteran in what turned out to be a highly popular and painfully controversial trio of adulted-oriented miniseries for DC’s Vertigo Comics imprint.

Collecting Jonah Hex: Two-Gun Mojo #1-5 (August-December 1993), Jonah Hex: Riders of the Worm and Such #1-5 (March-July 1995) and Jonah Hex: Shadows West #1-3 (February-April 1999), this volume – available in trade paperback and digital editions – also references heaping helpings of Spaghetti Western tropes, raw-edged Texan lore and attitudes, supernatural weirdness and some of the broadest, crudest, daftest belly-laugh humour ever seen in street-level American comics…

It all kicks off with Jonah Hex: Two-Gun Mojo as the bounty hunter is saved from lynching by the criminals he’s hunting. His saviour is nigh-decrepit aging manhunter Go Slow Smith. Together they despatch the outlaws who arranged the necktie party, but when the pecuniary lawmen try to claim the money on their latest gory prizes, they’re faced with bureaucratic obfuscation and delay.

That’s not too terrible as the town of Mud Creek has booze, beds and hot food, but when the sun goes down horror stalks Main Street and Smith is gunned down by a dead man…

Falsely accused of murder, Hex narrowly avoids another hanging and sets after traveling man Doc “Cross” Williams. When he tracks him down, however, the gunman realises the scientist has perfected a diabolical means of resurrecting the dead. It’s not so hard tackling the Doc’s bizarre coterie of ghastly freaks, but Hex has no chance against the wanderer’s star attraction, the undead but still lightning fast-draw Wild Bill Hickok.

The madman’s big mistake is trying to turn Hex into another zombie slave. After the hell-faced gunman gets way and regroups, Jonah undertakes a slow, relentless revenge that pulls Williams across the deadliest terrain in Texas and straight into the unforgiving sights of remorseless Apache renegades…

The result is a spectacular and breathtaking battle of wills you’ll never forget…

The creative band got back together for Jonah Hex: Riders of the Worm and Such: a truly inspired and deftly ridiculous spoof on western themes and attitudes with Hex cast as willing straight man in a yarn touching base with Robert E. Howard’s subterranean horror myths as viewed through Mel Brook’s Blazing Saddles.

In the searing inhospitable desert scrub a rather quaint English émigré is trying to establish a cattle ranch. He’s got lots of other strange ideas too, based on a lecture he once saw by Oscar Wilde.

At the Wilde West Ranch and Culture Emporium, Mr. Graves pays good wages and provides every amenity. He is well respected, but in return expects his doughty cowpokes to write and recite poetry, perform skits and enthusiastically burst into song at every opportunity.

Sadly, they got the enthusiasm down pat, but exhibit no discernible talent or artistic ability to underpin it…

When the restless Hex and his brash young sidekick stumble upon the cultural bastion, they have just barely survived an horrific encounter with a subterranean monster that drags people and animals beneath the earth to suck out their innards via efficiently-sliced off heads.

It’s not long before the newcomers realise the Englishman and his prairie troubadours are having their own encounters with the vile beasts.

When the effusive Graves reveals that the ranch previously belonged to a luckless fool named Errol Autumn an incredible tale emerges…

Autumn had set up his spread on land that had been contested for millennia by the local Indians and an antediluvian subhuman race dubbed the Worms of the Earth. After the idiot white man accidentally destroyed the wards and charms the natives had used to keep the monsters safely below, something escaped and raped his wife.

The offspring were still wandering the region and now seem intent on reviving that age-old war on humanity…

After one particularly hungry horror busts through the floor of Graves’s compound, Hex and the cowboys decide to take the battle to them and embark on a brain-blasting, ultimately cataclysmic voyage to the heart of hell, with the hybrid worm-children dogging their heels.

At least the underground argonauts can keep up their spirits with a song or two…

The bawdy and absurdist humour remain for the final outing but Jonah Hex: Shadows West also offers plenty of trenchant things to say about the treatment of native cultures too.

After another painful brush with ever-encroaching white civilisation and the stupidity of the law, Hex is induced by diminutive sharpshooter ‘Long Tom’ to join the shamefully low-rent Wild West Show of failed dentist and inveterate chancer Buffalo Will.

It’s an uncomfortable fit despite the huge salary and a reunion with old friend Spotted Balls. Will is an unrepentant shyster and charlatan and his white performers brutally and continually abuse the native hires.

After seeing how the men treat a squaw, Hex decides to quit and is astonished when she and Spotted Balls elect to come with him. The woman has an ulterior motive: her young son is the spawn of a spirit and looks it. He’s half bear, half human, talks and is the proposed means Buffalo Will plans to become stinking rich…

Happy to frustrate the evil impresario, Hex and his charges ride out in search of the spirit folk under ‘Gathering Shadows’ with Long Tom and a posse of killers in hot pursuit and a deadly race and mobile war of attrition ensues.

By the time the fugitives reach their destination, leaving bodies on both sides, ‘Final Shadows’ are falling and all hope seems lost. But even Hex’s cynical disbelief in mystic mumbo-jumbo takes a pounding when the child is reunited with the chief of the Bear Folk…

Raucous, excessively violent and bitingly funny, these irreverent yarns capture the spirit of the original Hex series whilst adding a modicum of unnatural unworldliness and outrageously lampooning the beloved cinema standbys of a bygone era.

If you love dry wit, trenchant absurdity and a non-stop bombardment of high-octane action, you must get this book.
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