Avengers Marvel Masterworks volume 11


By Roy Thomas, Steve Englehart, Harlan Ellison, Chris Claremont, Stan Lee, Steve Gerber, Rich Buckler, Don Heck, John Buscema, George Tuska, Jim Starlin, Dave Cockrum, Sam Kweskin & various (Marvel)
ISBN: 978-0-7851-5038-1 (HB)

Win’s Christmas Gift Recommendation: Pure Blockbuster Entertainment… 8/10

One of the most momentous events in Marvel Comics history occurred in 1963 when a disparate array of individual heroes banded together to stop the Incredible Hulk.

The Avengers combined most of the company’s fledgling superhero line in one bright, shiny and highly commercial package. Over the decades the roster has unceasingly changed, and now almost every character in their universe has at some time numbered amongst their colourful ranks…

The Avengers always proved that putting all one’s star eggs in on single basket paid off big-time; even when all Marvel’s all-stars such as Thor, Captain America and Iron Man were absent, it merely allowed the lesser lights of the team to shine more brightly.

Of course, all the founding stars regularly featured due to a rotating, open door policy which meant that most issues included one of any reader’s favourites. The increasingly bold and impressively ambitious stories and artwork were no hindrance either even though at this particular time, creators were passing through at an even faster rate than the masked marvels…

Graced with a scene-setting Preface from outgoing scripter Roy Thomas and context-creating Introduction from new kid Steve Englehart, this sturdy hardcover and eBook compilation gathers the astounding contents of Avengers #89-100 (collectively spanning July 1972 – May 1973) and includes a cross-over moment from Daredevil and the Black Widow #99.

Now scripter extraordinaire Thomas was about to hand over the reins to an even more imaginative and groundbreaking author who took the team to dizzying new imaginative and dramatic heights, but before that he and debuting penciller Rich Buckler – doing his best Neal Adams impersonation – shone on a Harlan Ellison tale inked by Dan Adkins.

‘Five Dooms to Save Tomorrow!’ was based on an Ellison novella from 1964 and found the Avengers battling Leonard Tippit, an ordinary man granted incredible power so that he could murder five innocent human beings. To be fair though, those innocuous targets’ continued existence threatened Earth’s entire future…

Determined to stop him whatever the ultimate consequences, the Avengers eschewed the murky moral quandary and were tested to their utmost, before the crisis was averted…

The heroes were on firmer, more familiar ground in #102 when the Grim Reaper returned, offering to place the Vision’s consciousness in a human body in return for the android’s allegiance in ‘What to Do Till the Sentinels Come!’ (Thomas, Buckler & Joe Sinnott). Meanwhile, the mutant-hunting robots kidnapped the Scarlet Witch and started another scheme to eradicate the threat of Homo Superior forever…

A budding romance between the Witch and the Vision revealed tensions and bigotries in the most unexpected places as the cataclysmic tale continued with ‘The Sentinels are Alive and Well!’ as the team search the globe for the monstrous mechanical marauders before being captured themselves whilst invading their Australian Outback hive.

The tale concludes ‘With a Bang… and a Whimper!’ as the assembled heroes thwart the robots’ project to sterilise humanity – but only at the cost of two heroes’ lives…

The grieving Scarlet Witch takes centre stage in #105 as ‘In the Beginning was… the World Within!’ (by new scripter Steve Englehart and veteran artists John Buscema & Jim Mooney) as the team travel to South America and encounter cavemen mutants from the lost world known as the Savage Land, after which the Avengers discover ‘A Traitor Stalks Among Us!’ (illustrated by Buckler, George Tuska & Dave Cockrum) with the revelation that perennial sidekick Rick Jones has become atomically bonded to alien hero Captain Marvel: a revelation that triggers a painful flashback in memory-blocked Captain America, and just as an old foe turns the team against itself.

Avengers #107 reveals ‘The Master Plan of the Space Phantom!’ (with art by Jim Starlin, Tuska & Cockrum) and his complex and sinister alliance with the Grim Reaper even as the love-sick Vision finally accepts the Faustian offer of a human body.

Unfortunately, the corpus on offer is the Star-Spangled Avenger’s…

‘Check… and Mate!’ – illustrated by veteran Avenger artist Don Heck and inkers Cockrum & Sinnott – wraps up the intriguing saga in spectacular fashion as an army of Avengers thrash Phantom, Reaper and assorted hordes of Hydra hoods. However, the true climax is the Vision and Witch’s final acknowledgement of their love for each other.

The announcement provokes a storm of trouble…

In #109 Hawkeye, who’s always carried a torch for the beautiful Wanda, quits the team in a dudgeon and ‘The Measure of a Man!’ (Heck & Frank McLaughlin) find the heartsick archer duped by billionaire businessman Champion and almost responsible for causing the complete destruction of California before wising up and saving the day…

Next the depleted team of Captain America, Thor, Iron Man, Scarlet Witch, Vision and Black Panther investigate the disappearance of mutant heroes the X-Men and are thoroughly beaten by an old enemy with a new power.

‘… And Now Magneto!’ (Englehart, Heck, Frank Giacoia & Mike Esposito) ends with half the team brainwashed captives of the master villain with the remaining crusaders desperately searching for new allies. We then pop over to San Francisco and a crossover from Daredevil and the Black Widow #99 (May 1973, by Steve Gerber, Sam Kweskin & Syd Shores). ‘The Mark of Hawkeye!’ sees Natasha Romanoff‘s old boyfriend fetch up on the Widow’s doorstep, determined to reclaim her. The caveman stunt culminates in the Archer’s sound and well-deserved thrashing, and when the last Avengers arrive, asking him to return and assist, he refuses. DD and the Widow don’t, though…

The saga resumes and concludes in Avengers #111 as, ‘With Two Beside Them!’ (Englehart, Heck & Esposito) the returned heroes and West Coast vigilantes successfully rescue the X-Men and Avengers enslaved by the malevolent Magneto. With the action over, Daredevil returns to California but the Black Widow elects to stay with the World’s Mightiest Heroes…

This titanic tome also offers extra treats: namely an unused page of Buckler’s beautiful pencil art and his Sinnott-inked cover for Avengers #104.

Roy Thomas and his artistic collaborators were always at the forefront of Marvel’s second generation of creators: brilliantly building on and consolidating Lee, Kirby and Ditko’s initial burst of comics creativity whilst spearheading and constructing a logical, fully functioning wonder- machine of places and events that so many others could add to.

These terrific tales are ideal examples of superheroes done exactly right and also act as pivotal points as the underdog company evolved into a corporate entertainment colossus. There are also some of the best superhero stories you’ll ever read and Englehart’s forthcoming concoctions would turn the Marvel Universe on its head and pave the way for a new peak of cosmic adventure…
© 1972, 1973, 2016 Marvel Characters, Inc. All rights reserved.

Thor: Tales of Asgard


By Stan Lee, Jack Kirby, George Roussos, Don Heck, Paul Reinman, Chic Stone, Vince Colletta & Bill Everett, with Matt Milla & various (Marvel)
ISBN: 978-0-7851-5189-0

The Mighty Thor was the comic series in which Jack Kirby’s restless fascination with all things Cosmic was honed and refined through his dazzling graphics and captivating concepts. The King’s examination of space-age mythology began in a modest little fantasy/monster title called Journey into Mystery where – in the summer of 1962 – a tried-and-true comicbook concept (feeble mortal transformed into god-like hero) was revived by the fledgling Marvel Comics to add a Superman analogue to their growing roster of costumed adventurers.

That debut tale closes out this selection of mythic masterpieces collectively culled from Journey into Mystery #83, 98-125, and Thor #126 to 145 (August 1962 to October 1967), and available to you in trade paperback and digital formats and all fully recoloured and moodily remastered by hues-master Matt Milla.

Journey into Mystery #97 (October 1963) saw the launch of a spectacular back-up series to the ever-unfolding Thor sagas. Tales of Asgard – Home of the Mighty Norse Gods gave Kirby a vehicle to indulge his fascination with legends.

Initially adapting classic fables of the Elder Eddas but eventually with all-new material particular to the Marvel pantheon, the King built his own cosmos and mythology to underpin the company’s entire continuity. This first yarn, scripted by Lee and inked by George Bell (AKA old Golden Age collaborator George Roussos), outlined the origin of the world and the creation of the trans-dimensional World Tree Yggdrasil.

The next issue proclaimed ‘Odin Battles Ymir, King of the Ice Giants!’: a short, potent fantasy romp laying more groundwork for decades of cosmic wonderment to come, inked with brittle mastery by Don Heck.

The next peek at primordial prehistory details Odin’s war with ‘Surtur the Fire Demon’ and latterly (with Paul Reinman inking) crafted an exploit of the All-Father’s so different sons in ‘The Storm Giants – a Tale of the Boyhood of Thor’. As always, Lee scripted these increasingly influential comicbook histories…

JiM #101 shows Kirby & Roussos in epic form for another exuberant tale of the boy Thor. ‘The Invasion of Asgard’ sees the valiant lad fight a heroic rearguard action whilst introducing a host of future villainous mainstays such as Rime Giants and Troll King Geirrodur.

This is followed by a macabre Reinman-inked mood piece wherein ‘Death Comes to Thor!’, with the turbulent teen facing his greatest challenge yet. Two females who would play huge roles in his life debuted in this brief 5-pager; young goddess Sif and fearsome Hela, Queen of the Dead.

Kirby & Chic Stone next revealed ‘Thor’s Mission to Mirmir!’; disclosing how the gods created mankind. That led one month later to a new Tales of Asgard strand focussing on individual Gods and Heroes. ‘Heimdall: Guardian of the Mystic Rainbow Bridge’ was first, with Heck inking a dramatic recap of the sentinel’s astounding gifts…

Having set up the scenario, ‘When Heimdall Failed!’ (Lee, Kirby & Roussos) expanded the legend before ‘Balder the Brave’ (Lee, Kirby & Vince Colletta) further fleshed out the back-story of an Asgardian pantheon deviating more and more from those classical legends kids had to plough through in schools.

Then, next issue the seductive Norn Queen debuted as a reluctant ally to evil Asgardian Loki, in a quirky reinterpretation of the classic myth ‘Balder Must Die!’ illustrated by Kirby & Colletta.

‘Trapped by the Trolls’ showed the power and promise of tales set solely on the other side of the Rainbow Bridge after Thor liberates enslaved Asgardians from subterranean bondage.

In #109 the Young Thor feature ‘Banished from Asgard’ was an uncharacteristically lacklustre effort as Odin and Thor enacted a devious plan to trap a traitor in Asgard’s ranks but the vignette hinted at much greater thrills to follow…

The sequel was crafty vignette ‘The Defeat of Odin!’ with an old and silly plot sweetened by breathtaking battle scenes, after which another short fable co-opts a Greek myth (Antaeus if you’re asking) as ‘The Secret of Sigurd’ by Lee, Kirby & Colletta …

With Colletta firmly ensconced as inker, Journey into Mystery #112 offered an eagerly anticipated origin with ‘The Coming of Loki’, retelling Marvel-style how Odin came to adopt the baby son of Laufey, the Giant King of Jotunheim. One month later the creators exposed ‘The Boyhood of Loki!’: a pensive, brooding foretaste of a villain in the making.

JiM#114 adapted another Asgardian parable – ‘The Golden Apples’ – by way of a certain European fairy tale whereas #115’s back-up mini-myth detailed ‘A Viper in our Midst!’ as young Loki clandestinely cements relations with the sinister Storm Giants – sworn enemies of the Gods….

These one-off yarns are followed by stellar novellas ‘The Challenge!’ and ‘The Sword in the Scabbard!’ in which Asgardian cabin-fever develops into an extended quest to ferret out a threat to the mystic Odinsword, the unsheathing of which could destroy the universe…

In Journey into Mystery #118 the Quest further unfolds with verity-testing talisman ‘The Crimson Hand!’ before ‘Gather, Warriors!’ heralds the arrival of a band of hand-picked Asgardian “Argonauts” enlisting aboard Thor’s flying longship in a bold but misguided attempt to forestall apparently-imminent Ragnarok…

The next instalment of the godly sky-sailors’ voyage sees them all boldly ‘Set Sail!’, only to encounter an uncanny ‘Maelstrom!’ before ‘The Grim Specter of Mutiny!’ (invoked by seditious Loki) is quashed just in time for valiant Balder to save them all from ‘The Jaws of the Dragon!’…

Issue #125 was the last Journey into Mystery: the following month saw the title transformed and re-titled The Mighty Thor. The Tales of Asgard carried on regardless as fresh chapters saw the Questers homing in on the cause of all their woes.

‘Closer Comes the Swarm’ pits them against the flying trolls of Thryheim, whilst ‘The Queen Commands’ finds Loki captured until Thor answers ‘The Summons!’ and promptly returns his crew to Asgard to be shown ‘The Meaning of Ragnarok!’

In all honesty these mini-eddas were, although still magnificent in visual excitement, becoming rather rambling in plot, so a narrative reset was neither unexpected nor unwelcome…

Before the next serial started Kirby pulled out all the creative stops to depict the ‘Aftermath!’ of Ragnarok: for many fans the first indication of what was to come in the King’s landmark Fourth World tales half a decade later…

The assembled Asgardians next faced ‘The Hordes of Harokin’ as another multi-chaptered classic began, after which ‘The Fateful Change!’ reveals how the young Thunderer trades places with similarly-visaged, Genghis Khan-like Harokin…

Tales of Asgard – Home of the Mighty Norse Gods gave Kirby space to indulge his fascination with legends and love of fantasy movies by providing complete vignettes or lengthy serialised epics – in every sense of the word. Initially adapted myths, these back-up yarns grew into sagas unique to the Marvel universe wherein The King built his own cosmos and mythology, which would ultimately become a keystone of the company’s entire continuity.

Now, as a band of assembled Asgardians face Harokin’s all-conquering army, Thor is exposed even as his colossal comrade Volstagg steals the enemy’s apocalyptic wizard-weapon ‘The Warlock’s Eye!’, heralding the eerie arrival of ‘The Dark Horse of Death!’

The apocalyptic steed is looking for its next doomed rider and will not leave until it carries him on one last ride to ‘Valhalla!’…

Back in Asgard and some undefinable time agone, ‘When Speaks the Dragon!’ and ‘The Fiery Breath of Fafnir!’ then pit Thor and his Warriors Three comrades Fandral, Hogun and Volstagg against a staggering reptilian monstrosity: a threat finally quashed in #136’s ‘There Shall Come a Miracle!’

By this time the Tales of Asgard feature was winding down and wrapping up, but it still offered Kirby a place to stretch his creative muscles. ‘The Tragedy of Hogun!’ grants revelations concerning the gripping and tragedy-drenched history of the dour eastern warrior in an Arabian Nights pastiche which also introduces sinister sorcerer Mogul of the Mystic Mountain.

‘The Quest for the Mystic Mountain!’ finds Hogun and his comrades edging closer to victory and vengeance, culminating in a truly stunning Kirby spectacle in Thor #139 as the wandering warriors discover ‘The Secret of the Mystic Mountain!’ and are attacked by a devastating giant Jinni…

In ‘The Battle Begins!’, Hogun and company defeat the mystic monster only to encounter ‘Alibar and the Forty Demons!’ before Kirby’s seamless melange of myth and legend leap into overdrive as ‘We, Who are About to Die…!’ depicts young Thor and the Warriors Three facing all the magical menaces mastered by Mogul.

Issue #143 (inked by the magnificent Bill Everett) declared ‘To the Death!’ as comic relief Volstagg takes centre-stage to seduce Mogul’s sinister sister only to be interrupted by Mogul triggering ‘The Beginning of the End!’ before wrapping up in spectacularly cataclysmic fashion with ‘The End!‘.

The feature was replaced in the next issue with short tales of The Inhumans – but that’s a subject of a separate volume…

Filling out this mythic missal is the groundbreaking debut tale from anthological Journey into Mystery #83, which saw a boldly costumed warrior jostling aside the regular fare of monsters, aliens and sinister scientists in a brash, vivid explosion of verve and vigour.

That initial exploit followed crippled American doctor Donald Blake who takes a vacation in Norway only to encounter the vanguard of an alien invasion. Fleeing, he is trapped in a cave where he finds an old, gnarled walking stick. When in his frustration he smashes the stick into a huge boulder obstructing his escape, his puny frame is transformed into the Norse God of Thunder Mighty Thor!

Plotted by Lee, scripted by his brother Larry Lieber and illustrated by Kirby and inker Joe Sinnott (at this juncture a full illustrator, Sinnott would become Kirby’s primary inker for most of his Marvel career), ‘The Stone Men of Saturn’ is pure early Marvel: bombastic, fast-paced, gloriously illogical and captivatingly action-packed. The hugely under-appreciated Art Simek was the letterer and logo designer.

It was clear that they were making it up as they went along – not in itself a bad thing – and all that infectious enthusiasm showed over the following months and years.

Also on show are a wealth of hidden gems: 50 pages of “factual” detail material including maps and historical essays about Asgard; biographies of numerous Asgardian cast-members, infographics of The Nine Worlds; a gallery of the Eternal Realm’s greatest foes, an incredible double-page pin-up of downtown Asgard plus a cover gallery by Kirby and Walter Simonson, remastered by Milla.

The bonus bonanza doesn’t end there but also offers a selection of variant covers and a breakdown of the Thor: Tales of Asgard Cover Process from Olivier Coipel’s initial pencil sketches to published art, as well as a vast character key.

These early sidebar tales of the God of Thunder show the development not only of one of Marvel’s core narrative concepts but, more importantly, the creative evolution of perhaps the greatest imagination in comics. Set your common sense on pause and simply wallow in the glorious imagery and power of these classic adventures for the true secret of what makes Marvel’s most mythic superheroes such a unique experience.
© 1962, 1963, 1964, 1965, 1966, 1967, 2011 Marvel Characters, Inc. All rights reserved.

Doctor Strange Marvel Masterworks volume 2


By Stan Lee, Steve Ditko, Dennis O’Neil, Roy Thomas, Raymond Marais, Jim Lawrence, Dan Adkins, Bill Everett, Marie Severin, George Tuska & various (Marvel)
ISBN: 978-0-7851-1737-7 (HB)                    978-0-7851-6770-9 (TPB)

Win’s Christmas Gift Recommendation: A Modicum More Merry Seasonal Magic… 9/10

When the budding House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963 it was a bold and curious move. Bizarre adventures and menacing monsters were still incredibly popular but mention of magic or the supernatural – especially vampires, werewolves and their eldritch ilk – were harshly proscribed by a censorship panel which dictated almost all aspects of story content.

At this time – almost a decade after a public witch hunt led to Senate hearings – all comics were ferociously monitored and adjudicated by the draconian Comics Code Authority. Even though the some of the small company’s strongest sellers were still mystery and monster mags, their underlying themes and premises were almost universally mad science and alien wonders, not necromantic or thaumaturgic horrors.

That might explain Stan Lee’s low-key introduction of Steve Ditko’s mystic adventurer: an exotic, twilit troubleshooter inhabiting the shadowy outer fringes of rational, civilised society.

Capitalising on of the runaway success of Fantastic Four, Lee had quickly spun off the youngest, most colourful member of the team into his own series, hoping to recapture the glory of the 1940s when the Human Torch was one of the company’s untouchable “Big Three” superstars.

Within a year of FF #1, anthology title Strange Tales became home for the blazing boy-hero (beginning with issue #101, cover-dated October 1962): launching Johnny Storm on a creatively productive but commercially unsuccessful solo career.

Soon after in Tales of Suspense #41 (May 1963) current sensation Iron Man battled a crazed technological wizard dubbed Doctor Strange, and with the name successfully and legally in copyrightable print (a long-established Lee technique: Thorr, The Thing, Magneto and the Hulk had been disposable Atlas “furry underpants monsters” long before they became in-continuity Marvel characters) preparations began for a new and truly different kind of hero.

The company had already recently published a quasi-mystic precursor: balding, trench-coated savant Doctor Droom – later rechristened (or is that re-paganed?) Dr. Druid – had an inconspicuous short run in Amazing Adventures (volume 1 #1-4 & #6: June-November 1961). He was a balding psychiatrist, sage and paranormal investigator who tackled everything from alien invaders to Atlanteans. He was subsequently retro-written into Marvel continuity as an alternative candidate and precursor for Stephen Strange‘s ultimate role as Sorcerer Supreme…

Nevertheless, after a shaky start, the Marvel Age Master of the Mystic Arts became an unmissable icon of the cool counter-culture kids who saw in Ditko’s increasingly psychedelic art echoes and overtones of their own trippy explorations of other worlds and realms…

That might not have been the authors’ intentions but it certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the kids-stuff ghetto…

This magnificent confabulation (available in hardback, trade paperback and digital reincarnations) collects the mystical portions of Strange Tales #142-168, (spanning March 1966 to May 1968) and – despite the Good Doctor barely cover-featuring until #130 – kindly includes every issue’s stunning frontage: thus offering an incredible array of superb eye-catching Marvel masterpieces from the upstart company’s formative heydays by not only Ditko but also Jack Kirby, Bob Powell, John & Marie Severin, Bill Everett, Jim Steranko and Dan Adkins.

The sorcerous super-shenanigans commence after the traditional jocund reminiscences by Stan Lee in his Introduction, after which mystic mayhem resumes at full pelt and breakneck pace. This time-period, leading up to a full-blown Marvel expansion and solo-star status, saw the magician achieve his greatest triumphs under Ditko before entering a period of great creative insecurity under a welter of substitute writers and artists after the originator abruptly left the company at the height of his fame and success in early 1967.

The previous volume had seen Dr. Stephen Strange defeat his sworn nemesis Baron Mordo and extra-dimensional dark god Dormammu after an epic serial saga. The weary victor had then returned to his mystic Sanctum Sanctorum, unaware that lesser enemies had boobytrapped his residence with mundane explosives…

Scripted by Lee and plotted and illustrated by Ditko, Strange Tales #142 revealed ‘Those Who Would Destroy Me!’ as Mordo’s unnamed disciples ready for one last stab at the Master of the Mystic Arts.

They would remain anonymous for decades, only gaining names of their own – Kaecillius, Demonicus and The Witch – upon their return in the mid-1980s. Here, however, they easily entrap the exhausted mage and imprison him with a view to plundering all his secrets. It’s a big mistake as in the Roy Thomas scripted sequel ‘With None Beside Me!’, Strange quickly outwits and subdues his captors…

In #144 Ditko & Thomas take the heartsick hero ‘Where Man Hath Never Trod!’ Although Dread Dormammu was soundly defeated and humiliated before his peers and vassals, the demonic tyrant took a measure of revenge by exiling Strange’s anonymous female collaborator to realms unknown. Now, as the Earthling seeks to rescue her by searching myriad mystic planes he stumbles into a trap laid by the Dark One and carried out by devilish collector of souls Tazza…

On defeating the scheme, Strange returns to Earth and almost dies at the hands of a far weaker, but much sneakier wizard dubbed Mister Rasputin. The spy and swindler utilises his meagre gifts for material gain but is happy to resort to base brutality ‘To Catch a Magician!’ (scripted by Dennis O’Neil).

All previous covers had been Kirby S.H.I.E.L.D. affairs but finally, with Strange Tales #146, Strange and Ditko won their moment in the sun. Although the artist would soon be gone, the Good Doctor would remain, alternating with Nick Fury’s team until the title ended.

Ditko & O’Neil presided over ‘The End …At Last!’ as a deranged Dormammu abducts Strange before suicidally attacking the omnipotent embodiment of the cosmos known as Eternity.

The cataclysmic chaos ruptures the heavens over infinite dimension and when the universe is calm again both supra-deities are gone. Rescued from the resultant tumult, however, is the valiant girl Strange had loved and lost. She introduces herself as Clea, and although Strange despondently leaves her, we all know she will be back…

This cosmic swansong was Ditko’s last hurrah. Issue #147 saw a fresh start as Strange returns to his Greenwich Village abode under the auspices of co-scripters Lee & O’Neil, with comics veteran Bill Everett suddenly and surprisingly limning the arcane adventures.

From the Nameless Nowhere Comes… Kaluu!’ sees sagacious mentor The Ancient One rush to his pupil’s side mere moments before an ancient enemy launches a deadly attack from beyond the unknown. O’Neil & Everett then tread new ground by revealing ‘The Origin of the Ancient One!’ even as the mysterious foe intensifies his siege of the Sanctum in #149’s ‘If Kaluu Should Triumph…’

Roy Thomas then steps in to write concluding battle bonanza ‘The Conquest of Kaluu!’ as Master and Student defeat the overwhelmingly powerful intruder through grit and ingenuity. ST #150 then wraps up on an ominous note as with Dormammu gone another ancient evil begins to stir in the Dark Dimension…

Throughout his despotic reign the Dread One had apparently been keeping captive a being every bit his equal in power and perfidy and his superior in guile and cruelty. She was his sister and in #151 ‘Umar Strikes!’ Returning scribe Lee & Everett document her assumption of the throne, revenge on Clea and plans for Earth before plunging Strange ‘Into the Dimension of Death!’ in #152.

Naturally, she too has underestimated the puny mortal and Strange begins his retaliation even as he finds himself traversing outer dimensions and eventually ‘Alone, Against the Mindless Ones!’ This episode is notable for the illustrative debut of the magnificent Marie Severin, who applies a sense of potent wonder and film-inspired kinetics to the storytelling.

Strange Tales #154 has Lee, Severin & Umar declare ‘Clea Must Die!’, but the task proves harder than imagined after Strange finds macabre and unlikely allies in the demonic dictator’s own dungeons.

Winning temporary reprieve, Strange and Clea voyage to Earth where the Ancient One ruthlessly moves her beyond Umar’s reach forever but ‘The Fearful Finish…!’ only escalates the goddess’ determination and wrath. In #156 she resolves to dirty her own hands and all too soon, ‘Umar Walks the Earth!’ She is too late as Strange’s mentor has despatched him to a distant realm beyond all worlds on a suicide mission that could endanger all creation…

Artistic super-star-in-waiting Herb Trimpe signed on as inker for #157’s ‘The End of the Ancient One!’ as Strange and his unleashed secret weapon arrive back in time to see off Umar, but only at an unforgivable cost…

Bereft and aghast, Strange must face alone the monster he has unleashed, unaware that his liberating of the beast Zom has not only sparked an awakening of mystic force all over the world but also invoked the draconian assessment of supernal arbiter The Living Tribunal who rules that Earth must die…

With Thomas scripting, the Cosmic Judge manifests ‘The Sands of Death’ to eradicate the destabilising wild magic infesting the planet but grudgingly accepts Strange’s plea bargain to save the universe from ‘The Evil That Men Do…’

This constant ramping up of tension proceeds as Strange enlists old foe Mordo, who magnanimously agrees to absorb all the evil energy the Doctor siphons from a legion of newly-empowered sorcerers.

In Strange Tales #160 Raymond Marais, Severin & Trimpe reveal what a bad idea that is as ‘If This Planet You Would Save!’ sees the powered-up Baron turn on his benefactor, before exiling him to a fantastic alien cosmos in #161’s ‘And a Scourge Shall Come Upon You!’ (by Marais & new star-turn artist Dan Adkins).

In that uncanny other realm Strange meets former romantic entanglement Victoria Bentley before both are accosted by a macabre mystic tyrant who offers aid against the nigh-omnipotent Mordo for a price…

From the Never-World Comes… Nebulos!’ (scripted by James Bond writer Jim Lawrence & rendered by Adkins) sees Strange pull all the stops out: crushing Mordo, outwitting Nebulos and stymying The Tribunal’s ‘Three Faces of Doom!’ just in time save Earth.

As his reward he is despatched by the Grand Arbiter into a ‘Nightmare!’ pursuit of Victoria, arriving on a monster-ridden planet ruled by a techno-wizard named Yandroth, who declares himself to be the Scientist supreme of the universe…

The subject of a case of hate at first sight, Dr. Strange endures more gadget-laden peril in issue #165 as Yandroth inflicts testing to destruction on ‘The Mystic and the Machine’. Defeated by the hero’s courage and magic the bonkers boffin activates his doomsday scenario, stating ‘Nothing Can Halt… Voltorg!’ (Lawrence, George Tuska & Adkins) until science proves him wrong…

Big things were happening at Marvel in 1968. After years under a restrictive retail sales deal, The House of Ideas secured a new distributor and were finally expanding with a tidal wave of titles. “Split-Books” such as Strange Tales were phased out in favour of solo series for their cohabiting stars and, for the Master of the Mystic Arts at least, that meant a bit of rapid resetting…

O’Neil & Adkins teamed up in ST #167 for ‘This Dream… This Doom!’ in which Strange returns to Earth, indulges in a spot of handy resurrecting and proceeds to track down the still missing Victoria Bentley. This excursion takes the wizard of Greenwich Village deep into the realm of imagination where Yandroth is waiting for him…

The end comes suddenly in #168 as ‘Exile!’ apparently sees the end of the villain and a quick return to home in time for a bold new start…

That’s it for this exemplary exhibition of ethereal escapades – unless you include one last treat in the form of a stunning Ditko pin-up originally seen in Marvel Collectors’ Item Classics #10 (August 1967) – but there’s more magical marvels to come in your future…

Doctor Strange has always been the coolest of outsiders and most accessible fringe star of the Marvel firmament. This glorious grimoire is a miraculous means for old fans to enjoy his world once more and the perfect introduction for recent acolytes or converts created by the movie iteration.
© 1966, 1967, 1968, 2016 Marvel Characters, Inc. All rights reserved.

Guide to Groot – a Sound Book


By Matthew K. Manning & Nicholas Rix (Becker & Mayer! books/Quarto)
ISBN: 978-0-7603-6217-4

Win’s Christmas Gift Recommendation: Sheer Delight for Youngsters of Any Age… 9/10

Technically speaking, Groot is one of Marvel’s oldest characters, having debuted as a woody alien invader in Tales to Astonish #13 (cover-dated November 1960), a good year before Fantastic Four #1.

Crafted by Stan Lee, Larry Lieber, Jack Kirby & Dick Ayers, ‘I Challenged Groot! The Monster from Planet X’ revealed how a studious biologist saved humanity from a rapacious rampaging tree intent on stealing Earth cities and shipping them back to his distant world. That tale’s not in this tome, because in the intervening decades the deciduous despot cleaned up his act, pruned off the bad wood and now resides firmly on the side of the good guys…

As a beloved star of print and screen, the leafy legend has profoundly planted himself in the hearts of kids everywhere and this nifty marriage of sound and vision allows readers to enjoy a succession of cool narrative image scenarios by Nicholas Rix whilst Rocket Raccoon (in his identity of author Matthew K. Manning) clarifies the intricacies of Groot’s seemingly limited vocabulary in text. And all while Groot emotes right in your ears!

This is all achieved via a selection of 10 pushbutton activated sound files, each revealing the utterance nuances of the titanic timber-man’s 3-word vocalisations.

Following Rocket’s Introduction, the lessons commence with “I Am Groot” which of course means ‘Hello’ whereas the second spoken “I Am Groot” reveals just how the super sapling says ‘Did You Mean This?’

You get the picture – and they’re all beautifully rendered illustrations of key moments featuring Star-Lord, Gamora, Mantis, Drax, Rocket and other old favourites – as they are followed in close order by ‘I Gotcha’, ‘Nope. Not Gonna Happen’, ‘Geez. Leave Me Alone, Already’, ‘Let’s Dance’, ‘Trust Me. I Got This’, ‘I Want That!’, ‘Face My Wrath, Chumps!’ and ‘I Love You’…

This is a marvellously accessible addition to any fan’s library or toybox so it’s a shame that Guide to Groot is not available in the UK yet. Still, as I’m sure you know the internet is your friend in situations like these…

I am Groot I am Groot I am Groot, I am Groot I am Groot I Am Groot I am Groot-I am Groot I am Groot I am…
© 2018 Marvel. MARVEL and all characters, names and distinct likenesses thereof ™ & © 2018 Marvel characters, Inc. All rights reserved.

Iron Fist Marvel Masterworks volume 2


By Chris Claremont, John Byrne & various (Marvel)
ISBN: 978-0-7851-5955-1 (HB)

Comicbooks have always operated within the larger bounds of popular trends and fashions – just look at what got published whenever westerns or science fiction dominated on TV – so when the ancient philosophy and health-&-fitness discipline of Kung Fu made its unstoppable mark on domestic entertainment it wasn’t long before the Chop Sockey kicks and punches found their way onto the four-colour pages of America’s periodicals.

In 1974 Marvel’s second roll of the dice was a blending of Kung Fu tropes and fantasy settings with traditional masked crusader standards. Iron Fist combined Eastern combat philosophy with lost civilisations, magic powers and a proper superhero mask and costume…

The character owed a hefty debt to Bill Everett’s pioneering golden Age super-hero Amazing Man who graced various Centaur Comics publications between 1939 and 1942. The tribute was paid by Roy Thomas & Gil Kane who adopted and translated the fictive John Aman‘s Tibetan origins into something that meshed better with the 1970’s twin zeitgeists of Supernatural Adventure and Martial Arts Mayhem…

This second power-packed collection (available as both sturdy hardback and bantamweight EBook) gathers Iron Fist #3-15 plus a wrap-up tale from Marvel Team-Up ##63-64, collectively ranging from February 1976 to December 1977.

What Has Gone Before: A little more than years previously little Daniel Rand had watched helplessly as his father and mother died at the hands of family friend Harold Meachum whilst the party risked deadly Himalayan snows to find the legendary lost city of K’un Lun.

The boy had travelled with his wealthy parents and their business partner Meachum in search of the fabled city which only appears on Earth for one day every ten years. Wendell Rand had some unsuspected connection to the fabled Shangri La, but was killed before they find it, and Danny’s mother sacrificed herself to save her child from wolves… and their murderous pursuer.

As he wandered alone in the wilderness, the city came to Danny and he spent the next decade training: mastering all forms of martial arts in the militaristic, oriental, feudal paradise. He endured arcane ordeals, living only for the day he could return to Earth and avenge his parents.

After conquering all comers and refusing peace, a home and immortality, Iron Fist touched Earth once more: a Living Weapon able to turn his force of will into a devastating super-punch. As he left K’un Lun, supreme ruler of the city Yü-Ti, the August Personage in Jade, had revealed that murdered Wendell Rand had been his own brother……

After a relentless campaign against Meachum and his heirs, he eventually rejected vengeance but was nevertheless embroiled in cosmic schemes as enemies of city sought him out as a means of accessing the wandering paradise. He had made friends though: adopted by the enigmatic warrior Colleen Wing and her father, an aging professor of Oriental Studies who has fallen foul of a Death Cult. More importantly, he also grew close to her associate Misty Knight: a former cop with a bionic arm.

His greatest nemesis was now sublime wizard Master Khan, who had once attempted to conquer K’un Lun, only to be imprisoned within a crumbling book for his pains, but in the shadows a mysterious stalker dubbed Steel Serpent was getting ever closer to the K’un Lun Kid…

Over the years the prisoner had discovered a temporary escape and subsequently manipulated the Wings and Iron Fist to secure a permanent release and the doom of his jailers.

Another recent cast addition was Princess Azir of Halwan. Master Khan was also apparently intent on killing her and seizing her country…

After Colleen was abducted and her father pushed to the edge of insanity by mind-bending terrorist Angar the Screamer, they were renditioned to Halwan, leaving Danny and Misty to a resolute pursuit…

Following Bruce Canwell’s Introduction on the dream team of Chris Claremont & John Byrne, the action resumes with ‘The City’s Not for Burning!’ (inked by Frank Chiaramonte) with Master Khan attempting to break Colleen in Halwan and the determinedly Danny and Misty frantically giving chase.

They are forced to interrupt their chase with an enforced stopover in England after nuclear-powered maniac The Ravager slaughters innocents and blows up London Heathrow Airport. After defeating Danny on the runway, the monster tops that feat of terrorism by attacking the Post Office Tower (we rebuilt it as the BT Tower, so don’t panic).

With Iron Fist punching way above his weight it inevitably it ends in ‘Holocaust!’ as Ravager is unmasked as old villain Radion the Atomic Man.

He fatally irradiates Danny before the wounded warrior fortuitously discovers the miraculous cleansing and curative power of the Iron Fist and storms to his greatest triumph yet…

With Misty still recuperating in a London hospital, Danny gets involved with a guilt-ridden IRA bomber named Alan Cavenaugh before tackling another of Khan’s assassins in ‘When Slays the Scimitar!’

Danny and Misty finally infiltrate Halwan in #6, courtesy of crusading lawyer Jeryn Hogarth who also promises to secure Danny’s illegally-withheld inheritance and interests from the Rand-Meachum Corporation.

The Pride of K’un Lun doesn’t much care since the successfully brainwashed Colleen has been unleashed by Khan, determined to kill her rescuers in ‘Death Match!’…

None of the earthly participants are aware that, from a hidden dimension, Yü-Ti is observing the proceedings with cold calculation…

By using his mystic Iron Fist to psychically link with Colleen, Danny breaks Khan’s conditioning. Thus, at last, the malignant mage personally enters the fray in #7’s ‘Iron Fist Must Die!’: a blistering battle which breaches the dimensions and exposes the August Personage in Jade’s long-concealed involvement in Wendell Rand’s death.

Given the choice between abandoning his friends on Earth or returning to K’un Lun for answers and justice, the Living Weapon made a true hero’s choice…

A new direction for Iron Fist came with #8 as Danny returns to New York and attempts to pick up the pieces of a life interrupted for more than a decade.

Unaware that Steel Serpent now works for new CEO Joy Meachum, Danny joins the company as an executive, until merciless mob boss Chaka and his Chinatown gangs attack the business ‘Like Tigers in the Night!’ (inked by Dan Adkins). When Iron Fist responds in savage retaliation he is fatally poisoned.

Sportingly offered an antidote if he survives a gauntlet of Chaka’s warriors, Danny triumphs in his own manner when ‘The Dragon Dies at Dawn!’ (Chiaramonte inks). However, when a hidden killer bludgeons Chaka, Danny is once again a fugitive from the cops and dubbed the ‘Kung Fu Killer!’ (Adkins) until he, Colleen and Misty expose the entire plot as a fabrication of the gang lord.

In #11 ‘A Fine Day’s Dawn!’ the Living Weapon squares off against the Asgardian-empowered Wrecking Crew and, with Misty a hostage, is compelled to fight Captain America in #12’s ‘Assault on Avengers’ Mansion!’

Eventually, though, the Pride of K’un Lun and the Sentinel of Liberty unite to turn the tables on the grotesque god-powered gangsters…

In all this intervening time Cavenaugh has arrived in New York, but has not escaped the reach of his former Republican comrades. They hire hitman Boomerang to kill the defector and ‘Target: Iron Fist!’, but with little success, whereas the villain introduced in issue #14 comes a lot closer: even eventually eclipsing Iron Fist in popularity…

‘Snowfire’ – inked by Dan Green – finds Danny and Colleen running for their lives in arctic conditions when a retreat at Hogarth’s palatial Canadian Rockies estate is invaded by deadly mercenary Sabre-tooth. It just wasn’t their week as, only days before, a mystery assailant had ambushed Iron Fist and impossibly drained off a significant portion of the lad’s Shou-Lao fuelled life-force…

Despite being rendered temporarily blind, the K’un Lun Kid ultimately defeats his ferocious foe, but the fiercely feral mutant would return again and again…

With Claremont & Byrne increasingly absorbed by their stellar collaboration on the revived and resurgent adventures of Marvel’s mutant horde, Iron Fist #15 (September 1977) was their last Martial Arts mash-up for a while. The series ended in spectacular fashion as – through a comedy of errors – Danny stumbles into blazing battle against Wolverine, Colossus, Nightcrawler, Banshee, Storm and Phoenix in cataclysmic clash ‘Enter, the X-Men’.

The cancellation was clearly unplanned as two major subplots went unresolved: Misty had disappeared on an undercover assignment to investigate enigmatic European gang-boss John Bushmaster and Danny again had his chi siphoned off by Steel Serpent…

Fans didn’t have to wait long: Claremont & Byrne had already begun their magical stint on Marvel Team-Up: turning the Spider-Man vehicle into their own personal clearing house for unresolved plot-lines.

MTU #63-64 (November & December 1977 and inked by Dave Hunt) at last revealed the secret of K’un Lun exile Davos in ‘Night of the Dragon’ as Steel Serpent sucked the power of the Iron Fist from Danny, leaving him near death. Risking all she had gained, Misty broke cover and rushed to his aid…

With the wallcrawler and Colleen (the warrior women using the team name “Daughters of the Dragon”) to bolster him, Iron Fist defeats Davos and reclaims his heritage in ‘If Death be my Destiny…’ before shuffling off into a quiet retirement and anonymity.

…But not for long – and certainly the subject of further mammoth full-colour collections to come…

The Iron Fist saga ranks amongst the most exciting and enjoyable Costumed Dramas of Marvel’s second generation. If you want a good, clean fight comic this is probably one of your better bets, especially if you’re a fan of original artwork as this titanic tome closes with a fabulous selection, shot from Byrne’s pages and inked by Adkins, Green and Hunt…
© 1976, 1977, 2017 Marvel Characters, Inc. All rights reserved.

Fantastic Four Marvel Masterworks volume 3


By Stan Lee, Jack Kirby & various (Marvel)
ISBN: 978-0-7851-1182-5 (HB)                    978-0-7851-4296-6 (TPB)

Fantastic Four #1 is the third most important American comicbook in the industry’s astounding history. Just ahead of it are The Brave and the Bold #28, which brought superhero teams back via the creation of the Justice League of America. At the top is Showcase #4, which introduced the Flash and therefore the Silver Age. Feel free to disagree…

After a troubled period at DC Comics – National Periodicals as it then was – and a creatively productive but disheartening time on the poisoned chalice of the Sky Masters newspaper strip (see Complete Sky Masters of the Space Force) Jack Kirby settled into his job at the small outfit that used to be the publishing powerhouse Timely/Atlas.

He churned out mystery, monster, romance and western material in a market he suspected to be ultimately doomed, but as always, did the best job possible. That quirky genre fare is now considered some of the best of its kind ever seen.

However, his fertile imagination couldn’t be suppressed for long and when the JLA caught the readerships attention it gave him and writer/editor Stan Lee an opportunity to change the industry forever.

Depending upon who you believe, a golfing afternoon led publisher/owner Martin Goodman ordering his nephew Stan to try a series about a group of super-characters like the one DC was doing. The resulting team quickly took fans by storm. It wasn’t the powers: they’d all been seen since the beginning of the medium. It wasn’t the costumes: they didn’t have any until the third issue.

It was Kirby’s compelling art and the fact that these characters weren’t anodyne cardboard cut-outs. In a real and a recognizable location – New York City – imperfect, raw-nerved, touchy people banded together out of tragedy, disaster and necessity to face the incredible.

In many ways, The Challengers of the Unknown (Kirby’s prototype partners-in-peril at National/DC) laid all the groundwork for the wonders to come, but the staid, almost hide-bound editorial strictures of National would never have allowed the undiluted energy of the concept to run all-but-unregulated.

Fantastic Four #1 (bi-monthly and cover-dated November 1961, by Lee, Kirby, George Klein & Christopher Rule) is crude: rough, passionate and uncontrolled excitement. Thrill-hungry kids pounced on it.

As seen in that ground-breaking premier issue, maverick scientist Reed Richards, his fiancée Sue Storm, their close friend Ben Grimm and Sue’s teenaged brother survived an ill-starred private space-shot after Cosmic rays penetrated their ship’s inadequate shielding and mutated them all.

Richards’ body became elastic, Sue gained the power to turn invisible, Johnny Storm could turn into living flame and poor, tragic Ben devolved into a shambling, rocky freak. Despite these terrifying transformations, before long the quartet had become the darlings of the modern age: celebrity stalwarts alternately saving the world and publicly squabbling shamefully…

This full-colour hardcover or paperback compendium (also available in various digital formats) collects Fantastic Four #21-30 – spanning December 1963 to September 1964.

Sgt. Fury and his Howling Commandos was another solid Marvel hit. Eventually its brusque and brutal star would metamorphose into the company’s answer to James Bond. Here, however, he’s a simple CIA agent seeking the team’s aid against a sinister demagogue called ‘The Hate-Monger’ in a cracking yarn with a strong message, inked by comics veteran George Roussos, under the protective nom-de-plume George Bell.

By this juncture the FF were firmly established and creators Lee & Kirby were well on the way to toppling DC/National Comics from their decades-held top spot through an engaging blend of brash, folksy and consciously contemporaneous sagas, mixing high concept, broad comedy, trenchant melodrama and breathtaking action.

Unseen since the premiere issue, #22 finally featured ‘The Return of the Mole Man!’; another full-on monster-mashing fight-fest, chiefly notable for the debut of the Invisible Girl’s newly developed powers of projecting force fields and “invisible energy”.

After an incredibly long period these would eventually make her one of the mightiest characters in the company’s pantheon…

Fantastic Four #23 heralded ‘The Master Plan of Doctor Doom!’, and introduced his frankly mediocre minions the Terrible Trio of Bull Brogin, Handsome Harry and Yogi Dakor. Even after thy were boosted by Doom’s science the goons were sub-par but the uncanny menace of “the Solar Wave” was enough to raise the hackles on my 5-year-old neck… and still does…

(Do I need to qualify that with: all of me was five but only my precious neck had developed hackles worth boasting of back then?)

Issue #24’s ‘The Infant Terrible!’ was a sterling yarn of inadvertent extra-galactic menace and misplaced innocence, as New York is besieged by a lost and wilful alien child with the power to reshape reality.

It’s followed by a two-part epic that truly defined the inherent difference between Lee & Kirby’s work and everybody else’s at that time.

Fantastic Four #25 and 26 featured a cataclysmic clash that had young heads spinning in 1964 and led directly to the Emerald Behemoth finally regaining a strip of his own. In ‘The Hulk Vs The Thing’ and concluding clash ‘The Avengers Take Over!’, a fast-paced, all-out Battle Royale resulted when the gargantuan green man-monster came to New York in search of side-kick Rick Jones, and only an injury-wracked FF stood in the way of his destructive rampage.

Highlighting a definitive moment in the character development of The Thing, the action is ramped up when a rather stiff-necked and officious, newly-constituted Avengers team horn in, claiming jurisdictional rights on “Bob” Banner (this tale is plagued with pesky continuity errors which would haunt Stan Lee for decades) and his Jaded alter ego.

Notwithstanding the bloopers, this is one of Marvel’s key moments and still a visceral, vital read.

The creators had hit on a winning formula by including their other stars in guest-shots – especially as readers could never anticipate if they would fight with or beside the home team.

‘The Search for Sub-Mariner!’ again sees the undersea anti-hero in amorous mood, and when he abducts Sue the boys called in Doctor Strange, Master of the Mystic Arts to aid them… Issue #28 is a superb team-up tale too, most notable (for me and many other older fans) for the man who replaced George Roussos.

‘We Have to Fight the X-Men!’ has the disparate teams clashing due to the machinations of Puppet Master and the Mad Thinker, but the inclusion of Chic Stone – Kirby’s most simpatico and expressive inker – elevated the art to indescribable levels of slick, seductive quality.

‘It Started on Yancy Street!’ (FF#29) begins in a low-key manner with plenty of silly basic comedy on show as the team investigate a crime wave in the slum where Ben Grimm grew up. After dodging cabbages and garbage, things get serious with the reappearance of the Red Ghost and his Super-Apes before the action quickly goes full-on Cosmic…

Abducted into space, the heroes enjoy blockbusting battle on the Moon and another dauntingly close encounter with the omnipotent Watcher…

The following issue introduced evil alchemist ‘The Dreaded Diablo!’ who almost breaks up the team while casually conquering the world from his spooky Transylvanian castle. His divide and conquer strategy involved almost curing The Thing of his monstrous deformity, but alchemy, unlike friendship, proves to be fleeting and untrustworthy…

This is a truly magnificent book to read, highlighting the tales that built a comics empire. It’s actually so well-crafted that it could easily work as anybody’s introduction to the most famous family in comicbooks.

The verve, imagination and sheer enthusiasm shines through and the wonder is there for you to share. If you’ve never thrilled to these spectacular sagas then this book of marvels is your best and most economical key to another world and time.
© 1963, 1964, 2017 Marvel Characters, Inc. All rights reserved.

Hulk: Return of the Monster


By Bruce Jones, Brian Azzarello, John Romita Jr. & Tom Palmer, Richard Corben & various (Marvel)
ISBN: 978-0-7851-5346-7 (HB)

Bruce Banner was a military scientist accidentally caught in a gamma bomb blast of his own devising. As a result. he would unexpectedly transform into a gigantic green juggernaut of unstoppable strength and fury when distressed or surprised.

As both occasional hero and near-mindless marauding monster he rampaged across the Marvel Universe for years, finally finding his size 700 feet and a format that worked to become one of young Marvel’s most resilient and enduring features.

An incredibly popular character both in comics and myriad global media beyond, he has often undergone radical changes in scope and direction to keep his stories fresh and his exploits explosively compelling…

One of the most impressive runs of the entire canon came from noted thriller and horror writer Bruce Jones (see especially his impressive Hitchcock pastiche Somerset Holmes) who injected a stunning dose of long-neglected suspense and pure menace back into the saga, as well as tipping his hat to the peripatetic wanderings of the tormented star of the 1970s and 1980s TV series.

This hardcover and eBook re-presents issues #34-39 of The Incredible Hulk comicbook, spanning January to June 2002, and also includes precursor sidebar series Startling Stories: Banner #1-4 (from July to October of the same year) to set the scene for a terrifying new take on the relationship between Banner and his Inner Demon…

The main tale of guilt, paranoia and pursuit combines Jones’ moody, humanistic writing with the ponderously powerful pencilling of John Romita Jr. and the slickly realistic inking of Tom Palmer to stunning effect.

After decades of building up a huge supporting cast this Hulk also strips away all but the most basic remnants of the series’ lynchpins, leaving Banner and the Beast in new territory and to all intents and purposes going it alone…

Always running from the authorities and himself, Banner has finally lost all hope in the aftermath of one of the Hulk’s most appalling bouts of mindless destruction: a rampage which devastated Chicago and resulted in the death of a little boy, Ricky Myers…

We open with ‘The Morning After’ as a cold and emotionally dead Banner hides in a sleazy hotel. Here he encounters Jerome, a kid so smart that he knows joining a gang is the only thing that can keep someone with his level of intellect alive.

The desperate lad gets a glimpse at another option after he tries to rob the skinny, repressed white guy down the hall and, when Jerome gets in over his head, it is Banner not the Hulk who is the solution…

Incognito, restlessly wandering but with a mysterious online ally keeping him one step ahead of his myriad pursuers, Banner is slowly reconnecting with the humanity he has avoided ever since the monster was first created.

In the wordless, deeply moving ‘Silent Running’ (part of Marvel’s ‘Nuff Said publishing event) the fugitive narrowly escapes capture by enigmatic Men in Black at a roadside diner due to the inadvertent assistance of an autistic child, after ‘The Gang’s All Here!’ introduces a mismatched pair of over-competitive assassins hired by the secret organisation actually behind the current manhunt for Banner and the Hulk.

Both the lethal killer Slater and his rival/partner Sandra Verdugo have been co-opted by the cabal of MiBs with an unspecified interest in ramping up anti-Hulk hysteria. They definitely want Banner, but only in one piece. They also appear to have the literal power of life and death over their unwilling agents…

With Banner’s old friend and erstwhile therapist Doc Samson lured into the pursuit, the cabal makes its move in ‘You Must Remember This…’ but after the gamma-fuelled psychologist is distracted by a small child’s experience of school bullying the murderous Hulk-hunters converge and generate a colossal amount of collateral damage at the ‘Last Chance Café’, before events get totally out of hand and terrifyingly weird in concluding episode ‘Tag… You’re Dead!’

Using the theme of troubled childhoods and imagery based on the classic Frankenstein films that were such an integral part of the Jade Giant’s conceptual genesis, these tales focus on Banner and judiciously limit the use of his emerald alter ego to the point where the monster almost becomes a ghost. Ever-present but never seen (the monster is only on 21 of the 144 pages of this storyline and that includes covers, dream-sequences, flashbacks and spot illustrations) like a catastrophic Rebecca haunting a Midwestern Manderley, the Hulk is an oppressive force of calculated salvation and last resort rather than mere reader-friendly graphic destruction and gratuitous gratification.

Like all great monsters he lurks in the shadows, waiting for his moment…

Moreover, the guys pulling all those tangled strings are still waiting for their next opportunity…

One of the most beguiling and impressive Hulk yarns of all, this book offers merely one third of the complete saga but does sweeten the wait for a conclusion by delivering a stunning storm of relentless action and conspiracy from Brian Azzarello & Richard Corben in Banner.

Notionally set on alternate Earth-20017, here the monster’s rampages – in which massive loss of life are a given – are being tracked by Doc Samson, General Ross and the US Army who are actively covering up all knowledge of the Hulk.

Wracked by guilt, Banner tries to help as volunteer medic and grave digger because he’s tried to kill himself and the green devil inside won’t let him die…

Eventually after a horrific casualty count Samson’s brains trump the Hulk’s brawn and the fugitive is brought in and prepped for a lobotomy. Samson is appalled that Bruce welcomes the procedure and while trying to talk his captive out is mad privy to a most unsettling secret: one Ross and his superiors are utterly complicit in. A man of great intellect and high-minded principles, Samson makes a decision that will cause nothing but trouble…

Also included here are sketches, designs and a rundown of the cover process for Hulk #34-39, the text essay from Startling Stories: Banner #1, two promotional interviews with Bruce Jones, promo art by Romita Jr., Palmer and colourist Studio F, the script for ‘Silent Running’ and a series of covers, pages and designs from Corben’s Sketchbook.

A burst of fresh-thinking which utterly reinvigorated the character and completely refocused the series for the 21st century, these staggeringly engrossing tales are a masterpiece of the form. If you’re new to the series or looking for an excuse to jump back on, this is the book for you…
© 2001, 2002, 2018 Marvel Characters Inc. All rights reserved.

Iron Fist Marvel Masterworks volume 1


By Roy Thomas, Len Wein, Doug Moench, Tony Isabella, Chris Claremont, Gil Kane, Larry Hama, Arvell Jones, John Byrne & various (Marvel)
ISBN: 978-0-7851-5032-9 (HB)

Comicbooks have always operated within the larger bounds of popular trends and fashions – just look at what got published whenever westerns or science fiction dominated on TV – so when the ancient philosophy and health-&-fitness discipline of Kung Fu made its unstoppable mark on domestic entertainment it wasn’t long before the Chop Sockey kicks and punches found their way onto the four-colour pages of America’s periodicals.

As part of the first Martial Arts bonanza, Marvel converted a forthcoming license to use venerable fictional villain Fu Manchu into a series about his son. The series launched in Special Marvel Edition#15, December 1973 as The Hands of Shang Chi: Master of Kung Fu and by April 1974 (#17) the title became his exclusively.

A month later the House of Ideas launched a second oriental-tinged hero in Iron Fist; a character combining Eastern combat philosophy with high fantasy, magic powers and a proper superhero mask and costume…

The character also owed a hefty debt to Bill Everett’s pioneering golden Age super-hero Amazing Man who graced various Centaur Comics publications between 1939 and 1942. The tribute was paid by Roy Thomas & Gil Kane who adopted and translated the fictive John Aman‘s Tibetan origins into something that meshed better with the 1970’s twin zeitgeists of Supernatural Fantasy and Martial Arts Mayhem…

This power-packed collection (available as both sturdy hardback and bantamweight EBook) gathers the far-ranging appearances of the youthful Living Weapon from Marvel Premier #15-25 and Iron Fist#1-2 (spanning May 1974 to December 1975), tracking the high-kicking wonder as he uncovers his past and rediscovers a long-deferred heritage of humanity before inevitably settling into the inescapable role of costumed crusader…

Following a fond and informative reminiscence from Thomas in his Introduction, the non-stop action begins with the spectacular Marvel Premier #15 and the first flurry of ‘The Fury of Iron Fist!’

Thomas, Kane & inker Dick Giordano reveal how a young masked warrior defeats the cream of a legendary combat elite in a fabled other-dimensional city before returning to Earth.

Ten years previously little Daniel Rand had watched helplessly as his father and mother died at the hands of family friend Harold Meachum whilst the party risked Himalayan snows to find the legendary lost city of K’un Lun.

Little Danny had travelled with his wealthy parents and business partner Meachum in search of the fabled city – which only appears on Earth for one day every ten years. Wendell Rand hides some unsuspected connection to the fabled Shangri La, but is killed before they find it, and Danny’s mother sacrifices herself to save her child from wolves… and her murderous pursuer.

As he wanders alone in the wilderness, the city comes to Danny. He spends the next decade training: mastering all forms of martial arts in the militaristic, oriental, feudal paradise. He endures arcane ordeals, living only for the day he will return to Earth and avenge his parents…

After conquering all comers and refusing peace, a home and immortality, Iron Fist touches Earth once more: a Living Weapon able to turn his force of will into a devastating super-punch…

From the outset the feature was plagued by an inability to keep a stable creative team, although, to be fair, story quality never suffered, only plot and direction. Reaching New York City in #16, ‘Heart of the Dragon!’ (by Len Wein, Larry Hama & Giordano) finds Iron Fist reliving the years of crushing tuition and toil which had culminated in a trial by combat with mystic dragon Shou-Lao the Undying. Victory granted him the power to concentrate his fist “like unto a thing of Iron” and other, as yet unspecified, abilities. The epic clash had branded his chest with the seared silhouette of the fearsome wyrm…

His recollections are shattered when martial arts bounty hunter Scythe attacks, revealing that Meachum knows the boy is back and has put a price on his callow head…

Danny has not only sacrificed immortality for vengeance but also prestige and privilege. As he left K’un Lun, supreme ruler of the city Yü Ti, the August Personage in Jade, had revealed that murdered Wendell Rand had been his own brother…

Marvel Premier #17 saw Doug Moench take over scripting as Iron Fist storms Meachum’s skyscraper headquarters: a ‘Citadel on the Edge of Vengeance’ and converted into a colossal 30-storey death trap. Danny’s undaunted progress to the top leads to a duel with cybernetically-augmented giant Triple-Iron and a climactic confrontation with his parents’ killer in #18’s ‘Lair of Shattered Vengeance!’

The years had not been kind to Meachum. He lost his legs to frostbite returning from the high peaks, and, upon hearing from Sherpas that a boy had been taken into K’un Lun, the broken American had spent the intervening decade awaiting in dread for his victims’ avenger…

Filled with loathing, frustration and pity, Iron Fist turns away from his intended retribution, but Meachum dies anyway, slain by a mysterious Ninja as the deranged multi-millionaire attempts to shoot Danny in the back…

In #19, Joy Meachum and her ruthless uncle Ward – convinced that Iron Fist has assassinated the wheelchair-bound Harold – steps up the hunt for Danny through legal and illegal means, even as the shell-shocked Living Weapon aimlessly wanders the strange streets of Manhattan. Adopted by the enigmatic Colleen Wing, Danny meets her father, an aging professor of Oriental Studies who has fallen foul of a ‘Death Cult!’

In his own youthful travels, the aged savant had acquired ancient text The Book of Many Things which, amongst other wonders, held the secret of K’un Lun’s destruction. The deadly disciples of Kara-Kai are determined to possess it…

After thwarting another murder attempt Iron Fist tries to make peace with Joy, but instead walks into an ambush with the bloodthirsty ninja again intervening and slaughtering the ambushers…

A period of often painful inconsistency began as Tony Isabella, Arvell Jones & Dan Green took over with #20. The Kara-Kai cultists renew their attacks on the Wings whilst Ward Meachum hires a veritable army of killers to destroy the Living Weapon in ‘Batroc and Other Assassins’ – with the identity of the ninja apparently revealed here as the elderly scholar…

Marvel Premier #21 (inked by Vince Colletta) introduced the ‘Daughters of the Death Goddess’ as the Wings are abducted by the cultists and bionic former cop Misty Knight debuts, first as foe but soon after as an ally.

When Danny tracks down the cult he discovers some shocking truths – as does the ninja, who had been imprisoned within the ancient book by the August Personage in Jade in ages past and possessed Professor Wing in search of escape and vengeance…

All is revealed and the hero exonerated in #22’s ‘Death is a Ninja’ (inked by “A. Bradford”) with the ninja disclosing how, as disciple to sublime wizard Master Khan, he had attempted to conquer K’un Lun only to be imprisoned within the crumbling tome for his pains.

Over the years the prisoner had discovered a temporary escape and subsequently manipulated the Wings and Iron Fist to secure a permanent release and the doom of his jailers. Now exposed, the ninja faces the Living Weapon in a final cataclysmic clash…

A measure of stability resumed with #23 as Chris Claremont, Pat Broderick & Bob McLeod took the series in a new direction. With his life’s work over and nearly nine years until he can go “home”, Danny is now a man without purpose… until, whilst strolling with Colleen, he stumbles into a spree shooting in ‘The Name is… Warhawk.’

When the cyborg-assassin has a Vietnam flashback and begins heedlessly sniping in Central Park, the Pride of K’un Lun instantly responds to the threat… and thus begins his new role as a hero…

In ‘Summerkill’ (inked by Colletta) the itinerant exile battles alien robot The Monstroid and commences a long and complicated association with Princess Azir of Halwan. The incident also coincides with the mysterious Master Khan resurfacing, apparently intent on killing her and seizing her country…

Inked by Al McWilliams, Marvel Premier #25 was the last of the hero’s run and the start of his short-but-sweet Golden Age as John Byrne signed on as regular penciller for ‘Morning of the Mindstorm!’

Whilst Colleen is driven to unconsciousness and abducted and her father pushed to the edge of insanity by mind-bending terrorist Angar the Screamer, Danny – who is made of far sterner, more disciplined stuff – overcomes the psycho-sonic assaults and tracks the attackers to Stark Industries and into his own series…

Iron Fist #1 (November 1975) featured ‘A Duel of Iron!’ as he is tricked into battling Iron Man, even as Colleen escapes and runs into Danny’s future nemesis Steel Serpent before being recaptured and renditioned to Halwan…

After a spectacular, inconclusive and ultimately pointless battle, Danny and Misty Knight also head for Halwan in ‘Valley of the Damned!’ (#2, inked by Frank Chiaramonte), with our hero recalling a painful episode from his youth wherein his best friends Conal and Miranda chose certain death beyond the walls of regimented K’un Lun rather than remain in the lost city where they could not love each other…

To Be Continued…

Iron Fist’s peripatetic saga ranks amongst the most exciting and enjoyable Costumed Dramas of Marvel’s second generation. If you want a good, clean fight comic (and one supported by a TV iteration) this is certainly one of your best bets. Bow reverently, and Begin…
© 1974, 1975, 2017 Marvel Characters, Inc. All rights reserved.

Fantastic Four Marvel Masterworks volume 2


By Stan Lee, Jack Kirby & various (Marvel)
ISBN: 978-0-7851-0980-8 (HB)                    978-0-7851-3712-2 (TPB)

Fantastic Four #1 is the third most important American comicbook in the industry’s astounding history. Just ahead of it are The Brave and the Bold #28, which brought superhero teams back via the creation of the Justice League of America, and at the top Showcase #4, which introduced the Flash and therefore the Silver Age. Feel free to disagree…

After a troubled period at DC Comics – National Periodicals as it then was – and a creatively productive but disheartening time on the poisoned chalice of the Sky Masters newspaper strip (see Complete Sky Masters of the Space Force), Jack Kirby settled into his job at the small outfit that used to be the publishing powerhouse Timely/Atlas.

He churned out mystery, monster, romance and western material in a market he suspected to be ultimately doomed but, as always, did the best job possible. That quirky genre fare is now considered some of the best of its kind ever seen.

However, his fertile imagination couldn’t be suppressed for long and when the JLA caught the readership’s attention it gave him and writer/editor Stan Lee an opportunity to change the industry forever.

Depending upon who you believe, a golfing afternoon led publisher/owner Martin Goodman ordering his nephew Stan to try a series about a group of super-characters like the one DC was doing. The resulting team quickly took fans by storm. It wasn’t the powers: they’d all been seen since the beginning of the medium. It wasn’t the costumes: they didn’t have any until the third issue.

It was Kirby’s compelling art and the fact that these characters weren’t anodyne cardboard cut-outs. In a real and a recognizable location – New York City – imperfect, raw-nerved, touchy people banded together out of tragedy, disaster and necessity to face the incredible.

In many ways, The Challengers of the Unknown (Kirby’s prototype partners-in-peril at National/DC) laid all the groundwork for the wonders to come, but the staid, almost hide-bound editorial strictures of National would never have allowed the undiluted energy of the concept to run all-but-unregulated.

Fantastic Four #1 (bi-monthly and cover-dated November 1961, by Lee, Kirby, George Klein & Christopher Rule) is crude: rough, passionate and uncontrolled excitement. Thrill-hungry kids pounced on it.

As seen in that ground-breaking premier issue, maverick scientist Reed Richards, his fiancé Sue Storm, their close friend Ben Grimm and Sue’s teenaged brother survived an ill-starred private space-shot after Cosmic rays penetrated their ship’s inadequate shielding and mutated them all.

Richards’ body became elastic, Sue gained the power to turn invisible, Johnny Storm could turn into living flame and poor, tragic Ben devolved into a shambling, rocky freak. Despite these terrifying transformations, before long the quartet had become the darlings of the modern age: celebrity stalwarts alternately saving the world and publicly squabbling shamefully…

This full-colour hardcover or paperback compendium (also available in various digital formats) collects Fantastic Four #11-20, plus the first Annual, and chronologically spans February to November 1963.

We open sans preamble with more groundbreaking innovations as FF #11 offers two short stories instead of the usual book-length yarn. ‘A Visit with the Fantastic Four’ provides a behind-the-scenes travelogue and examination of our stars’ pre-superhero lives, after which ‘The Impossible Man’, proves to be a baddie-free, compellingly comedic tale about facing an unbeatable foe.

The unorthodox shenanigans are rounded off with a suitably grandiose pin-up of Prince Namor the Sub-Mariner.

FF #12 featured an early example of guest-star promotion as the team are required to help the US army capture ‘The Incredible Hulk’: a tale packed with intrigue, action and bitter irony. It’s followed by an even more momentous and game-changing episode.

‘Versus the Red Ghost and his Incredible Super Apes!’ is a cold war thriller pitting the heroic family against a Soviet scientist in the race to reach the Moon: a tale notable both for the moody Steve Ditko inking (replacing adroit Dick Ayers for one glorious month) of Kirby’s artwork and the introduction of the oxygen-rich “Blue Area of the Moon” and the omnipotent, omnipresent cosmic voyeurs called The Watchers…

As the triumphant Americans rocket home, issue #14 touts the return of ‘The Sub-Mariner and the Merciless Puppet Master!’ – with one vengeful fiend made the unwitting mind-slave of the other – and adding lustre and tantalising moral ambivalence to the mighty Sea King who was to become the company’s other all-conquering antihero in months to come…

This epic was followed in turn by ‘The Mad Thinker and his Awesome Android!’ wherein a chilling war of intellects between driven super-scientists resulted in a cerebral yet all-action clash with plenty of room for smart laughs to leaven the drama. The pin-up extra this time is a candid group-shot of the entire team.

Fantastic Four #16 explored ‘The Micro-World of Doctor Doom!’ in a spectacular romp guest-starring new hero Ant-Man whilst also offering a Fantastic Four Feature Page outlining the powers and capabilities of the elastic Mister Fantastic. Despite his resounding defeat, the steel-shod villain promptly returned with more infallible, deadly traps a month later in ‘Defeated by Doctor Doom!’ Except they actually weren’t and soon sent the sinister tyrant packing…

The shape-shifting aliens who challenged the team in their second adventure returned with a new tactic in #18 as the team tackle an implacable foe equipped with their own powers in ‘A Skrull Walks Among Us!’: a potent prelude to greater, cosmos-spanning sagas still to come…

Cover-dated October 1963, Fantastic Four #19 introduced another remarkable, top-ranking super-villain as the quarrelsome quartet travel back to ancient Egypt and become ‘Prisoners of the Pharaoh!’

This time twisting tale tale has been revisited by so many writers that it’s considered one of the key stories in Marvel Universe history: introducing a future-Earth tyrant who would evolve into overarching menace Kang the Conqueror.

Another universe-rending foe debuted and was defeated by brains not brawn in FF #20 as ‘The Mysterious Molecule Man!’ briefly menaced New York before being soundly outsmarted.

The vintage wonderment concludes here with the contents of the first summer Fantastic Four Annual: a spectacular 37-page epic by Lee, Kirby & Ayers as, finally reunited with their wandering prince, the armies of Atlantis invade New York City and the rest of the world in ‘The Sub-Mariner versus the Human Race!’

A monumental tale by the standards of the time (and still today), the saga saw the FF repel the initially overwhelming undersea invasion through valiant struggle, brilliant strategy and technological innovation, as well as providing a secret history of the secretive race Homo Mermanus.

Nothing was really settled except a return to the original status quo, but the thrills are intense and unforgettable…

Also included herein are rousing pin-ups and fact file features. Interspersed by ‘A Gallery of the Fantastic Four’s Most Famous Foes!’ (powerful pin-ups of The Mole Man, Skrulls, Miracle Man, Prince Namor, Doctor Doom, Kurrgo, Master of Planet X, Puppet Master, Impossible Man, The Hulk, Red Ghost and his Indescribable Super-Apes and The Mad Thinker and his Awesome Android), you can enjoy ‘Questions and Answers about the Fantastic Four’; a diagrammatic trip ‘Inside the Baxter Building’ and a bemusing short tale ‘The Fabulous Fantastic Four meet Spider-Man!’.

This is an extended re-interpretation of the first meeting between the two most popular Marvel brands from the premiere issue of the wallcrawler’s own comic. Pencilled this time by Kirby, the dramatic duel was graced by Steve Ditko’s inking which created a truly novel and compelling look.

Some might argue that these yarns might be a little dated in tone, but they these are still classics of comic story-telling illustrated by one of the world’s greatest talents approaching his mature peak. Fast, frantic fun and a joy to read or re-read, this comprehensive, joyous introduction (or even reintroduction) to these characters is a wonderful reminder of just how good comic books can and should be.
© 1963, 2014 Marvel Characters, Inc. All rights reserved.

Captain America and the Falcon: Nomad


By Steve Englehart, John Warner, Sal Buscema, Frank Robbins, Herb Trimpe & various (Marvel)
ISBN: 978-0-7851-2197-8 (TPB)

Created by Joe Simon & Jack Kirby in an era of frantic patriotic fervour, Captain America was a dynamic and highly visible response to the horrors of Nazism and the threat of Liberty’s loss.

He faded away during the post-war reconstruction but briefly reappeared after the Korean War: a harder, darker sentinel ferreting out monsters, subversives and the “commies” who lurked under every brave American kid’s bed. Then he vanished once more until the burgeoning Marvel Age resurrected him just in time for the turbulent, culturally divisive 1960s. Perhaps it’s just coincidence but at the time the USA were just getting heavily involved in a conflict in Southeast Asia…

This startling paperback and eBook collection reprints issues #177-186 (spanning September 1974 – June 1975) of the monthly comicbook and shows the previously steadfast Sentinel of Liberty as a troubled and disillusioned man: unhappy, uncomfortable and unable to bear the weight of being a national symbol of a divided nation that had been betrayed and subverted by its highest elected officials.

At this time America was a nation reeling from mass culture shock caused by Vietnam, the Watergate scandal and the humiliating exposure of President Nixon’s crimes. The widespread loss of idealism and painful public revelations that politicians are generally unpleasant – and even possibly ruthlessly wicked exploiters – kicked the props out of most Americans who had an incomprehensibly rosy view of their leaders, so a conspiracy that reached into the halls and backrooms of government was extremely controversial yet oddly attractive in those distant, simpler days…

Sickened, shocked and stunned at the poisoned American Dream – and despite the arguments and advice of his Avenging allies – Steve Rogers searched his soul and realised he could not be the symbol of such a country. He threw off the costume and rank to wander the country bereft of ideals or direction…

Unable to convince him otherwise his crimefighting partner Sam Wilson carried on alone, as the high-flying Falcon tackles an invasion by a body-snatching alien X-Men foe – in conjunction with earthly villain Aries – in ‘Lucifer be thy Name’ (scripted by Steve Englehart and illustrated by Sal Buscema & Vince Colletta).

The double-dealing devils are promptly wrapped up in ‘If the Falcon Should Fall…!’ when Steve, unable to keep aloof, resorts to type and heroically piles in to the final showdown…

Whilst the dejected civilian settles into an uncomfortable self-inflicted retirement, in his costumed absence a few painfully unqualified civilians begin trying to fill the crimson boots of Captain America… with dire results…

Captain America and the Falcon #179 sees Rogers hunted by a mysterious Golden Archer whose ‘Slings and Arrows!’ soon convince the ex-hero that even if he can’t be the Star-Spangled Avenger, neither can he abandon the vocation of do-gooder. This moment of revelation leads to a life-changing decision and ‘The Coming of the Nomad!’ in #180, even as the Serpent Squad turn up again with morally ambivalent Princess Python in tow and maniac nihilist Madame Hydra assuming the suddenly-vacant role of the Viper.

When “the Man Without a Country” tackles the ophidian outlaws, he comes off second best but does stumble across a sinister scheme by the Squad and Sub-Mariner‘s arch-nemesis Warlord Krang. The marine malcontent plans to raise a sunken continent and restore an ancient evil-drenched civilisation in ‘The Mark of Madness!’…

At the same time Falcon is ignoring his better judgement: agreeing to train a determined young man to become the next Captain America…

An era ended when Sal Buscema surrendered Captain America and newspaper-strip creator Frank Robbins came aboard for a controversial run beginning with ‘Inferno!’ (inked by Joe Giella). Whilst Nomad successfully mops up the Serpent Squad – despite well-meaning police interference – Sam and Cap’s youthful substitute had encounter the Sentinel of Liberty’s greatest enemy with fatal consequences…

Inked by Frank Giacoia, ‘Nomad: No More!’ finds a grief-stricken, guilt-crushed Rogers once more take up his stars and stripes as the murderous Red Skull simultaneously attacks the hero’s loved ones and destabilising America’s economy by defiling banks and slaughtering the financial wizards who run them…

Beginning in the chillingly evocative ‘Cap’s Back!’ (with art by Herb Trimpe, Giacoia & Mike Esposito), rampaging through the utterly shocking ‘Scream of the Scarlet Skull!’ (Buscema, Robbins & Giacoia) and climaxing in ‘Mindcage!’ (with additional scripting from John Warner and art by Robbins & Esposito) the inimitable Sentinel of Liberty takes the fight to freedom’s greatest foe.

Tragically, despite driving the Skull off, Steve is stymied and frustrated when his greatest friend and ally is apparently revealed as the Skull’s stooge and sleeper-agent slave…

And on that staggering cliffhanger note this epic collection concludes…

To Be Continued…

Despite the odd cringe-worthy moment (for example, I specifically omitted the part where Nomad battles three chicken-themed crooks, and still wince at some from this era of “blacksploitation” and burgeoning ethnic awareness), these tales of matchless courage and indomitable heroism are fast-paced, action-packed, totally engrossing fights ‘n’ tights that no comics fan will care to miss: fabulously fun tales of a true American Dreamer…

Moreover, and all joking aside, the cultural significance of these tales were crucial in informing the consciences of the youngest members of the post-Watergate generation and could even stand as a warning from history in regard to the current polarising party-political shenanigans besetting the hotly-contested, gerrymandered Land of the Free and over-mortgaged Home of the Brave…
© 1972, 1973, 1984, 1975, 2006, 2016 Marvel Characters, Inc. All rights reserved.