Nick Fury, Agent of S.H.I.E.L.D. Marvel Masterworks volume 1


By Stan Lee, Jack Kirby, Dennis O’Neil, Roy Thomas, John Severin, Joe Sinnott, Don Heck, Howard Purcell, Ogden Whitney, John Buscema, Joe Sinnott, Jim Steranko & various (Marvel)
ISBN: 978-0-7851-2686-7 (HB)

Veteran war-hero and superspy Nick Fury debuted in Fantastic Four #21 (cover-dated December 1963): a grizzled, world-weary and cunning CIA Colonel at the periphery of the really big adventures in a fast-changing world.

What was odd about that? Well, the gruff, crudely capable combat everyman was already the star of the minor publisher’s only war comic, set twenty years earlier in (depending on whether you were American or European…) the beginning or middle of World War II.

Sgt. Fury and his Howling Commandos was an improbable, decidedly over-the-top and raucous combat comics series, similar in tone to later movies such as The Wild Bunch or The Dirty Dozen and had launched in May of that year.

Nevertheless, Fury’s latter-day self soon emerged as a big-name star once espionage yarns went global in the wake of popular TV sensations like The Man from U.N.C.L.E. and the elder iteration was given a second series beginning in Strange Tales #135 (cover-dated August 1965).

Nick Fury, Agent of S.H.I.E.L.D. combined Cold War tensions with sinister schemes of World Conquest by a subversive, all-encompassing, hidden enemy organisation. The unfolding saga came with captivating Kirby-designed super-science gadgetry and – eventually – iconic and game-changing imagineering from Jim Steranko, whose visually groundbreaking graphic narratives took the comics art form to a whole new level…

For those few brief years with Steranko in charge, the S.H.I.E.L.D. series was one of the best strips in America – if not the world – but when the writer/artist left just as the global spy-fad was fading, the whole concept faded into the background architecture of the Marvel Universe…

This astounding full-colour compendium (available in hardcover and digital editions) deals with the outrageous, groundbreaking, but still notionally wedded-to-mundane-reality iteration which set the scene.

Here Jack Kirby’s genius for graphic wizardry and gift for dramatic staging mixed with Stan Lee’s manic melodrama to create a tough and tense series which the new writers and veteran artists that followed turned into a non-stop riot of action and suspense, with Steranko’s late arrival only hinting at the magic to come…

These epic early days of spycraft encompass Strange Tales #135-153 and Tales of Suspense #78, collectively covering August 1965 to February 1967 and guaranteeing timeless thrills for lovers of adventure and intrigue.

Following a little history lesson from Kirby scholar John Morrow in his Introduction, the main event starts with ST #135 as the Human Torch solo feature is summarily replaced by Nick Fury, Agent of S.H.I.E.L.D. – which back then stood for Supreme Headquarters International Espionage Law-enforcement Division…

In the rocket-paced first episode, Fury is asked to volunteer for the most dangerous job in the world: leading a new counter-intelligence agency dedicated to stopping secretive subversive super-science organisation Hydra. With assassins dogging his every move, the Take-Charge Guy with the Can-Do Attitude quickly proves he is ‘The Man for the Job!’ in a potent twelve-page thriller from Lee, Kirby & Dick Ayers.

Even an artist and plotter of Kirby’s calibre couldn’t handle another strip at that busiest of times, so from the next issue “The King” cut back to laying out episodes, allowing a variety of superb draughtsmen to flesh out the adventures. Even so, there’s probably a stunning invention or cool concept on almost every page that follows…

‘Find Fury or Die!’ brought veteran draughtsman John Severin back to the company; pencilling and inking Kirby’s blueprints as the new Director becomes the target of incessant assassination attempts and we are introduced to masked maniac the Supreme Hydra…

The tension ramps up for the next instalment as a number of contenders are introduced – any of whom might be the obscured overlord of evil – even as S.H.I.E.L.D. strives mightily but fails to stop Hydra launching its deadly Betatron Bomb in ‘The Prize is… Earth!’

Despite the restrictions of the Comics Code, these early S.H.I.E.L.D. stories were stark and grim and frequently carried a heavy body count. Four valiant agents died in quick succession in #137 and the next issue underscored the point in ‘Sometimes the Good Guys Lose!’ with further revelations of Hydra’s inner workings.

Fury and fellow Howling Commando war heroes Dum-Dum Dugan and Gabe Jones meanwhile played catch-up after Hydra assassins invade S.H.I.E.L.D.: almost eliminating Fury and munitions genius Tony Stark – the only man capable of destroying the nuclear sword of Damocles hanging over the world. Although Nick saves the inventor, he is captured in the process…

Tortured by Hydra in #139’s ‘The Brave Die Hard!’ (with Joe Sinnott replacing Severin as finisher), Fury finds an unlikely ally in Laura Brown: Supreme Hydra’s daughter and a young woman bitterly opposed to her father’s megalomaniacal madness.

Even with only half a comicbook per month to tell a tale, creators didn’t hang around in those halcyon days and #140 promised ‘The End of Hydra!’ (by Don Heck & Sinnott over Kirby) as a S.H.I.E.L.D. squad invades the enemy’s inner sanctum to rescue the already-free-and-making-mayhem Fury. In the meantime, Stark travels into space to remove the Betratron Bomb with his robotic Braino-Saur system. The end result leaves Hydra temporarily headless…

Strange Tales #141 has Kirby return to full pencils (inked by Frank Giacoia pseudonymously moonlighting as Frank Ray) for the mop-up before ‘Operation: Brain Blast!’ introduces Mentallo – a renegade from S.H.I.E.L.D.’s ESP division – who joins with technological savant the Fixer to attack the organisation as the first step in an ambitious scheme to rule the world.

The momentous raid begins in ‘Who Strikes at… S.H.I.E.L.D.?’ (illustrated by Kirby with Mike Demeo – AKA Esposito) with the deadly rogues hitting hard and fast: seizing and mind-controlling Fury before strapping him to a mini-H-bomb. With Howard Purcell & Esposito embellishing Kirby’s layouts, Dugan and the boys come blasting in ‘To Free a Brain Slave’ in #143…

A new and deadly threat emerges in #144 as ‘The Day of the Druid!’ as a mystic charlatan targets Fury and his agents with murderous flying techno-ovoids. Happily, new S.H.I.E.L.D. recruit Jasper Sitwell is on hand to augment the triumphant fightback in ‘Lo! The Eggs Shall Hatch!’ (finished by Heck & Esposito).

As Marvel continuity grew evermore interlinked, ‘Them!’ details a Captain America team-up for Fury in the first of the Star-Spangled Avenger’s many adventures as a (more-or-less) Agent of S.H.I.E.L.D.

Taken from Tales of Suspense #78 (June 1966): scripted by Lee with Kirby full pencils and Giacoia inks, the story depicts the WWII wonders battling an artificial assassin with incredible chemical capabilities, after which Nick seeks the creature’s mysterious makers in Strange Tales #146, ‘When the Unliving Strike!’ (Kirby, Heck & Esposito).

Proclaiming themselves a technological Special Interests group, Advanced Idea Mechanics courts S.H.I.E.L.D.’s governmental and military masters, promising potent and incredible new weapons if only they sacked that barbaric slob Fury, but the surly supremo is getting close to exposing A.I.M.’s connection to “Them” and an old enemy thought long gone…

A concerted whispering campaign and “briefing-against” seemingly sees Fury ousted in ‘The Enemy Within!’ and put on trial in ‘Death Before Dishonor!’ (scripted by Kirby with Heck & Esposito finishing his layouts), but it’s all part of a cunning counter-plan which delivers a shattering conclusion and ‘The End of A.I.M.!’ in #149 (scripted by Denny O’Neil, with art by Kirby & Ogden Whitney).

Then, revealed by Lee, Kirby, John Buscema & Giacoia, a malign and devilishly subtle plan is finally exposed in Strange Tales #150 as Fury’s team puts together clues from all the year’s past clashes to come to one terrifying conclusion: ‘Hydra Lives!’…

The shocking secret also hints at great events to come as newcomer Steranko assumes the finisher’s role over Lee & Kirby for ‘Overkill!’ with Fury targeted by the new Supreme Hydra who devises a cunning scheme to infiltrate America’s top security agency and use his enemy as the means of triggering global Armageddon…

Although the Good Guys seemingly thwart that scheme, ‘The Power of S.H.I.E.L.D.!’ is actually helpless to discern the villain’s real intent as this initial dossier of doom ends on a cliffhanger after ‘The Hiding Place!’ (ST #153 and scripted by Roy Thomas) closes with the arch villain comfortably ensconced in Fury’s inner circle and ready to destroy the organisation from within…

To Be Continued…

Although the S.H.I.E.L.D. saga stops here, there’s an added bonus still to enjoy: the aforementioned FF #21. This revealed Fury as a wily CIA agent seeking the team’s aid against a sinister demagogue called ‘The Hate-Monger’ (Lee & Kirby, inked by comics veteran George Roussos, under the protective nom-de-plume George Bell) just as the 1960s espionage vogue was taking off, inspired by James Bond films and TV shows like Danger Man.

Here Fury craftily manipulates Marvel’s First Family into invading a sovereign nation reeling in the throes of revolution in a yarn crackling with tension and action…

Fast, furious and fantastically entertaining, these high-octane vintage yarns are a superb snapshot of early Marvel Comics at their creative peak and should be part of every fanboy’s shelf of beloved favourites.

Don’t Yield! Back S.H.I.E.L.D.!
© 1965, 1966, 1967, 2018 Marvel Characters, Inc. All rights reserved.

Sub-Mariner Marvel Masterworks volume 1


By Stan Lee, Roy Thomas, Wally Wood, Gene Colan, Jack Kirby, Bill Everett, Jerry Grandenetti & various (Marvel)
ISBN: 978-0-7851-0875-7(HB)                      978-0-7851-5068-8 (TPB)

Prince Namor, the Sub-Mariner is the offspring of a water-breathing Atlantean princess and an American polar explorer; a hybrid being of immense strength, highly resistant to physical harm, able to fly and exist above and below the waves. Created by young, talented Bill Everett, Namor technically predates Marvel/Atlas/Timely Comics.

He first caught the public’s attention as part of the fire vs. water headlining team in Marvel Comics #1 (October 1939 and soon to become Marvel Mystery Comics) sharing honours and top billing with The Human Torch, but he had originally been seen (albeit in a truncated black and white version) in Motion Picture Funnies: a weekly promotional giveaway handed out to moviegoers earlier in the year.

Quickly becoming one of the company’s biggest draws Namor gained his own title at the end of 1940 (cover-dated Spring 1941) and was one of the last super-characters to go at the end of the first heroic age. In 1954, when Atlas (as the company then was) briefly revived its “Big Three” (the Torch and Captain America being the other two) costumed characters, Everett returned for an extended run of superb fantasy tales, but even so the time wasn’t right and the title sunk again.

When Stan Lee & Jack Kirby started reinventing comic-books in 1961 with the Fantastic Four, they revived the all-but forgotten awesome amphibian as a troubled, semi-amnesiac, and decidedly more regal and grandiose anti-hero. The returnee despised humanity; embittered at the loss of his sub-sea kingdom (seemingly destroyed by American atomic testing) whilst simultaneously besotted with the FF‘s Sue Storm.

Namor knocked around the budding Marvel universe for a few years, squabbling with other assorted heroes such as the Hulk, Avengers and X-Men, before securing his own series as one half of Tales to Astonish.

Marvel’s “split-books” had been devised as a way to promote their burgeoning stable of stars whilst labouring under a highly restrictive distribution deal limiting the number of titles they could release each month. In 1968 the company ended this commitment and expanded exponentially.

This first celebratory volume – available as a hardback, trade paperback and eBook – collects Tales to Astonish #70-87, Daredevil #7 and a crossover chapter from Tales of Suspense #80, spanning April 1965-January 1967 and opens with the now traditional Stan Lee Introduction.

Prior to the Tales to Astonish serial the Sub-Mariner had appeared in numerous established titles as guest villain du jour. One last guest shot with Namor acting as a misunderstood bad-guy was Daredevil #7 (April 1965) which kicks off proceedings here in spectacular style.

The tale is a perfect comicbook and a true landmark: to my mind one of the Top Ten Marvel Tales of all Time. Lee and creative legend Wally Wood concocted a timeless masterpiece with ‘In Mortal Combat with… Sub-Mariner!’ as Prince Namor of Atlantis – recently reunited with the survivors of his decimated race – returns to the surface world to sue mankind for their crimes against his people.

To expedite his claim, the Prince engages the services of Matt Murdock‘s law firm; little suspecting the blind lawyer is also the acrobatic Man without Fear.

Whilst impatiently awaiting a hearing at the UN, Namor is informed by his lover Lady Dorma that his warlord, Krang, has usurped the throne in his absence. The tempestuous monarch cannot languish in a cell when the kingdom is threatened, so he fights his way to freedom through the streets of New York, smashing battalions of National Guard and the dauntless Daredevil with supreme ease.

The hopelessly one-sided battle with one of the strongest beings on the planet shows the dauntless courage of DD and the innate nobility of a “villain” far more complex than most of the industry’s usual fare at the time.

Augmented by a rejected Wood cover repurposed as ‘A Marvel Masterwork pin-up: Namor and D.D.’ this yarn is the perfect prequel and a few months later Tales to Astonish #70 heralded ‘The Start of the Quest!’ as Lee, Gene Colan (in the pseudonymous guise of Adam Austin) & Vince Colletta set the Sub-Mariner to storming an Atlantis under martial law. The effort is for naught and the returning hero is rejected by his own people. Callously imprisoned, the troubled Prince is freed by the oft-neglected and ignored Lady Dorma…

As the pompous hero begins a mystical quest to find the lost Trident of King Neptune – which only the rightful ruler of Atlantis can hold – he is unaware that the treacherous Krang allowed him to escape, the better to destroy him with no witnesses…

The serialised search carries Namor through a procession of fantastic adventures and pits him against a spectacular array of sub-sea horrors: a giant octopus in ‘Escape… to Nowhere’; a colossal seaweed man in ‘A Prince There Was’ and a demented wizard and energy-sapping diamonds in ‘By Force of Arms!’

However, as the end approaches in ‘When Fails the Quest!’, revolution breaks out in Atlantis, and Namor seemingly sacrifices his kingdom to save Dorma from troglodytic demons the Faceless Ones.

In issue #75 ‘The End of the Quest’ finds the Prince battling his way back into Atlantis with a gravely-injured Dorma, before the saga concludes in ‘Uneasy Hangs the Head…!’ as the status quo is restored and Namor finally regains his stolen throne. Back in charge, the Prince once more turns his thoughts to peace with the surface world and resolves ‘To Walk Amongst Men!’, but his mission is derailed when he encounters a deep-sea drilling platform and promptly finds himself battling the US military and retired Avengers Henry Pym and Janet Van Dyne.

That fracas was abruptly curtailed in #78’s ‘The Prince and the Puppet’ as an old adversary once again seizes control of the amphibian’s fragile mind…

Inked by the brilliant Bill Everett, ‘When Rises the Behemoth’ has Namor struggling against the Puppet Master‘s psychic control and confronting the US Army in the streets of New York, before returning to clash with a cataclysmic doomsday monster in Atlantis. Dick Ayers stepped in to ink the tense conclusion in #80’s ‘To the Death!’, wherein Warlord Krang returns, blackmailing Dorma into betraying her beloved Prince…

Heartbroken and furious, Namor follows them to New York in ‘When a Monarch Goes Mad!’ (TTA#81): a violent melodrama that crossed over into the Iron Man feature in sister title Tales of Suspense #80.

‘When Fall the Mighty!’ (Lee, Colan & Jack Abel, using the pen-name Gary Michaels) offered a spectacular combat classic which only gets more incredible as it continues into Tales to Astonish #82.

Colan was a spectacular illustrator, but no one could ever match Jack Kirby for bombastic battle scenes, and when the former contracted flu after delivering two pages The King stepped in to produce some of the finest action-art of his entire Marvel career, fully displaying ‘The Power of Iron Man’, with neophyte scribe Roy Thomas supplying the fractious dialogue…

Kirby stayed on for #83’s ‘The Sub-Mariner Strikes!’ wherein the enraged prince finally catches Krang and Dorma, only to once again lose his memory and become the pawn of would-be world-conqueror Number 1 of the Secret Empire in ‘Like a Beast at Bay!’ (Colan & Ayers).

The embattled monarch regains his senses just in time to terrorise a New York already reeling from the Incredible Hulk’s mindless depredations in ‘…And One Shall Die!’ (inked again by Everett) before ‘The Wrath of Warlord Krang!’ (Lee, Jerry Grandenetti & Everett) results in the metropolis being inundated by an artificial tsunami.

Naturally blamed for the catastrophe, Namor faces a ‘Moment of Truth’ as he finally deals with Krang and reconciles with Dorma: a conclusion made doubly delightful as Wild Bill Everett at last took full artistic charge of his greatest creation…

Supplemented with House ads, a full cover gallery and creator biographies, this assemblage of tales feature some of Marvel’s very best artists at their visual peak, and although a few of the stories no longer bear a critical scrutiny, the verve and enthusiasm still shine through.

Perhaps more vicarious thrill than fan’s delight, many early Marvel Comics are more exuberant than qualitative, but this volume, especially from an art-lover’s point of view, is a wonderful exception: a historical treasure that fans will find irresistible.
© 1965, 1966, 1967, 2018 Marvel Characters, Inc. All rights reserved.

Black Panther: The Deadliest of the Species


By Reginald Hudlin, Ken Lashley, Paul Neary & various (Marvel)
ISBN: 978-0-7851-3342-1

Regarded as the first black hero in American comics and one of the first to carry his own series, the Black Panther’s popularity and fortunes have waxed and waned since July 1966 when he attacked the Fantastic Four as part of an extended plan to gain vengeance on the murderer of his father.

T’Challa, son of T’Chaka, is an African monarch whose secluded kingdom is the only source of a miraculous alien metal upon which the country’s immense wealth is founded. Those mineral riches – derived from a fallen meteor which struck the continent in lost antiquity – enabled him to turn his country into a technological wonderland.

Moreover, the tribal resources and the people have been eternally safeguarded by a cat-like human champion deriving incredible physical advantages from secret ceremonies and a mysterious heart-shaped herb simultaneously ensuring the generational dominance of the nation’s Panther Cult.

In recent years that continuity mythology was retooled to reveal that the “Vibranium” mound had actually made the country a secret Superpower for centuries but now only increasingly turns Wakanda into a target for subversion and incursion.

This slim, unassuming but extremely engaging Costumed Drama outing – available in trade paperback and eBook editions – collects the first six issues of Black Panther volume 5 (April to September 2009) and was originally part of Marvel’s company-wide “Dark Reign” publishing event.

‘The Deadliest of the Species’ begins as T’Challa’s new bride (and queen) Ororo nervously embarks on a goodwill tour. As a mutant – and far worse, an American – who has married the king, she is keenly aware of her tenuous position and potential for disrupting the ancient social order.

All thoughts of winning over the people are soon forgotten when her husband’s jet – which left only hours ago on a diplomatic mission – screams in and catastrophically crashes in the heart of the city despite all the weather goddess’ efforts to slow it down…

Unknown to all, five hours previously the Black Panther had secretly met with regal rival Namor the Sub-Mariner to hear an invitational offer from a Cabal of world-conquerors led by former Green Goblin-turned government operative Norman Osborn. Now the adored sovereign is near death.

His formidable Dora Milaje bodyguards are gone and, after being dragged from the wreckage burned and broken, T’Challa agonisingly reveals it was an ambush before lapsing into a coma…

As Queen Mother Ramonda and sister Shuri rush to the hospital, the ruling council are frantic; terrified that the assassination attempt is prelude to invasion. Wakanda has always been ready for such assaults, but that was with a healthy Black Panther. Right now, they are spiritually all but defenceless…

Even though the king is not quite dead, the Ministers advocate activating the protocols to create a new Panther warrior… but the question is who will succeed?

Hours ago, after Namor departed, a far less friendly potentate accosted T’Challa as he left the conference. Dr. Doom is also a member of the Cabal and took the Panther’s refusal to join the club very, very badly…

Back in the now, desperate meetings and Ororo’s refusal to undertake the mystic rituals result in Princess Shuri being reluctantly assigned – over the strenuous protests of her own mother – the role of Black Panther Apparent. As T’Challa’s older sister it’s a role she was destined for, but one her brother seized decades ago.

At that time, she was away being schooled in the West when an invasion by American adventurer Ulysses Klaw claimed her father’s life. With cruel circumstance demanding nothing less, the boy took the initiative, the role and the responsibility of defending his nation…

Thus, after years as an irrelevant spare, the flighty jet-setter is being asked to take up a destiny she now neither wants nor feels capable of fulfilling. She is especially afraid of the part of the ceremony where she faces the Panther God and is judged…

T’Challa cannot reveal how the battle with Doom ended in brutal defeat and certain death, or how his valiant Dora Milaje gave their lives to get his maimed body back in the jet and home via auto-pilot. He is unable to even stay alive and, as the world’s most up-to-date doctors slowly abandon hope, Ramonda convinces Queen Ororo to try something terrible and very ancient instead…

Despite a pervasive cloak of secrecy bad new travels fast. Across the continent adherents of the Panther Cult’s theological antithesis revel in Wakanda’s misfortune. Smug, gleeful worshippers of rival cults prepare arcane rituals to finally destroy their enemies and – in a place far removed from the world – T’Challa awakes to meet his dead bodyguards once more…

In an isolated hut Queen and Queen Mother are bickering with sinister shaman Zawavari. The wizard claims to be able to bring T’Challa back but gleefully warns that the price will be high…

Thanks to her years of constant training, Shuri is having no problem with the physical rigours of the Panther Protocols and foolishly grows in confidence. Far away, Wakanda’s enemies succeed in summoning terrible Morlun, Devourer of Totems, but are wholly unprepared for the voracious horror to consume them before turning his attention to more distant theological fodder…

And in Limbo, a succession of dead friends and family subtly and seductively attempt to convince T’Challa that his time is past and that he must lay down his regal burdens…

As Morlun ponderously makes his way to Wakanda, stopping only to destroy other petty pantheons such as the master of the Man-Ape sect, Death continues her campaign to convince T’Challa to surrender to the inevitable whilst Shuri faces her final test…

It does not end well. The puissant Panther God looks right through her and declares her pitifully unworthy to wear his mantle or defend the Wakandan worshippers. Despondent Shuri is ignominiously despatched back to the physical world just as her new sister-in-law arrives in Limbo, sent by Zawavari to retrieve her husband from Death’s clutches.

Ororo doesn’t want to tell her husband that this is their last meeting. The price of his safe passage back is her becoming his replacement…

In the world of the living, Morlun has reached Wakanda’s borders, drawn inexorably to T’Challa’s (currently vacant) physical form. The beast is utterly invulnerable to everything in the nation’s super-scientific arsenal and leaves a mountain of corpses behind him.

With Armageddon manifesting all about them, the Royal Family and Ruling Council are out of options until sly Zawavari points out an odd inconsistency: the price for failing to become Wakanda’s living totem has always been instant death, but Shuri, although rejected, still breathes…

Realising both she and her country have one last chance, the newest Black Panther goes out to battle the totem-eater whilst in the Country of the Dead T’Challa and Ororo resolve to ignore the devil’s bargain and fight their way back to life.

And as the two hopeless battles proceed, Ramonda and Zawavari engage in a last-ditch ploy which will win both wars by bring all the combatants together…

Fast-paced, compelling and gloriously readable, this splendid blend of horror story, action epic, political thriller and coming-of-age tale also offers an impressive cover-&-variants gallery by J. Scott Campbell, Edgar Delgado, Michael Djurdjevic, Ken Lashley and Mitch Breitweiser.

If you don’t despise reboots and re-treads on unswerving principle and are instead prepared to give something new(ish) a go, there’s lots to enjoy in this fantastic Fights ‘n’ Tights farrago, so why not set your sights and hunt this down?
© 2009 Marvel Characters, Inc. All rights reserved.

Daredevil Epic Collection: volume 3 – 1968-1970: Brother, Take My Hand


By Stan Lee, Roy Thomas, Gene Colan, Barry Windsor-Smith & various (Marvel)
ISBN: 978-1-3029-0425-8

Matt Murdock is a blind lawyer whose remaining senses hyper-compensate, making him an astonishing acrobat, formidable fighter and living lie-detector. Very much a second-string hero for most of his early years, Daredevil was nonetheless a striking and popular one, due in large part to the roster of brilliant artists who had illustrated the strip. He only really came into his own, however, after artist Gene Colan signed up for the long haul and wunderkind scripter Roy Thomas added an edge of darkness to the swashbuckling derring-do…

The natal DD battled thugs, gangsters, mad scientists, robots and a plethora of super-villains, quipping and wise-cracking his way through life and life-threatening combat.

Covering July 1968 to April 1970 this third tumultuous collection (in both trade paperback and eBook formats) sees a radical shift in treatment and content after in Stan Lee surrendered the scripter’s role to Thomas and an aura of barely contained escalating madness begins permeating the now staid soap opera narrative beats, peerlessly pictured by the masterful Colan, and a promising British fill-in artist named Barry Smith….

Having killed off his fictitious twin brother Mike Murdock, Matt briefly considered hanging up his scarlet long-johns but eventually retained his secret other-life by revealing to his closest friends that Mike was only one of a number of Men without Fear in the first part of a prolonged battle with a new nemesis as ‘Nobody Laughs at The Jester!’ (by Lee, Colan and inker Dan Adkins).

The Malevolent Mountebank only wanted to be more successful as a criminal than he had been as a bit-playing actor, but his motivation changed when crooked mayoral candidate Richard Raleigh hired him to spoil incorruptible Foggy Nelson‘s campaign for the D.A. post.

The role grew, precipitating a protracted saga which kicked off with a temporarily befuddled DD ‘In Combat with Captain America!’ (inked by Vince Colletta) before Hornhead is framed for killing the Jester’s alter ego Jonathan Powers in #44’s ‘I, Murderer!’

Soundly defeated in combat by the Jester, our hero experiences ‘The Dismal Dregs of Defeat!’ and becomes a wanted fugitive. Following a frenetic police manhunt, he is finally arrested before snatching victory in thoroughly enthralling conclusion ‘The Final Jest!’ as inker extraordinary George Klein began a long and impressive association with the series.

With the Vietnam War raging, a story involving the conflict was inevitable but #47’s ‘Brother, Take My Hand!’ was so much more than a quick cash-in or even well-meaning examination of contemporary controversy as Marvel found another strong and admirable African American character (one of far too few in those blinkered times) to add to their growing stable.

Newly-blinded veteran Willie Lincoln turns to Matt Murdock and Daredevil for help on his return home. A disgraced cop framed by gang-boss Biggie Benson before joining the army, Lincoln is now back in America and determined to clear his name at all costs.

This gripping, life-affirming crime thriller not only triumphs in Daredevil’s natural milieu of moody urban menace but also sets up a long-running plot that would ultimately change the Man without Fear forever.

The return of Stilt-Man posed little more than a distraction in ‘Farewell to Foggy’ as Matt’s oldest friend wins the race for District Attorney but acrimoniously turns his back on Murdock, seemingly forever….

Stan Lee’s final script on the sightless crusader, ‘Daredevil Drops Out’ (#49), was illustrated by Colan & Klein, depicting Murdock as the target of a robotic assassin built by Mad-Scientist-for-Hire Starr Saxon. This tense, action-packed thriller grew into something very special with second chapter ‘If in Battle I Fall…!’ as neophyte penciller Barry Smith stepped in, ably augmented by veteran inker Johnny Craig.

Lee then left comics-scripting Boy Wonder Roy Thomas to finish up for him in ‘Run, Murdock, Run!’ (Daredevil #51, April 1969 with art by Smith & Klein): a wickedly engaging, frantically escalating psychedelic thriller which sees Saxon uncover the hero’s greatest secret after the Man Without Fear succumbs to toxins in his bloodstream and goes berserk.

The saga climaxes in stunning style on ‘The Night of the Panther!’ (Smith & Craig) as African Avenger Black Panther joins the hunt for an out-of-control Daredevil before subsequently helping contain, if not defeat, the dastardly Saxon.

The radically unsettling ending blew away all the conventions of traditional Fights ‘n’ Tights melodrama and still shocks me today…

Colan & Klein returned for #53’s ‘As it Was in the Beginning…’ wherein Thomas reprised, revised and expanded Lee & Bill Everett’s origin script from Daredevil #1, allowing the troubled hero to reach a bold decision, executed in #54 as ‘Call him Fear!’ featured the “death” of Matt Murdock and the triumphant return of long-vanished villain Mr. Fear.

‘Cry Coward!’ (beginning a superb inking run by legendary illustrator Syd Shores) reveals DD’s desperate reason for faking his demise (again!) and enacts the end of one of the Scarlet Swashbuckler’s greatest enemies.

‘…And Death Came Riding!’ then opens a tense 2-parter which forever changes Murdock’s relationship with the perennially loved-from-afar Karen Page whilst introducing a stunningly sinister new menace in Death’s-Head. By the end of ‘In the Midst of Life…!’ Matt and Karen are enjoying the most progressive and mature relationship in mainstream comics…

‘Spin-Out on Fifth Avenue!’ starts re-establishing some civilian stability as resurrected (again!) Matt Murdock becomes a special prosecutor for New York District Attorney Foggy Nelson and promptly goes after a mysterious new gang-boss dubbed Crime-Wave. As the fresh plot-threads take hold, new threats emerge, such as amped-up biker and reluctant assassin-for-hire Stunt-Master and #59’s far nastier hired gun who boasts ‘The Torpedo Will Get You if you Don’t Watch Out!’

‘Showdown at Sea!’ closes the career of the insidious and treacherous Crime-Wave, simultaneously signalling a return to single-issue action-based stories, starting with ‘Trapped… by the Trio of Doom!’ and spotlighting featuring a spectacular struggle against Cobra, Mr. Hyde and The Jester.

DD #62 features the nefarious Batman analogue from the Squadron Sinister who attempts to destroy the hero’s reputation in ‘Quoth the Nighthawk “Nevermore”!’ after which Horn-Head stunningly stops deadly psychopath Melvin Potter from busting out of jail in ‘The Girl… or the Gladiator’… but only at the cost of his constantly conflicted love-life…

To Be Continued…

Adding extra value to the proceeding are unused Colan cover pencils for #43, cover art for #44 and a delicious selection of original art pages concluding and complimenting a bonanza of bombastic battles tales that are pure Fights ‘n’ Tights magic in the grand Marvel Manner that no fan of stunning super-heroics can afford to ignore.
© 1968, 1969, 1970, 2017 Marvel Characters, Inc. All rights reserved.

Incredible Hulk Marvel Masterworks volume 3


By Stan Lee, Jack Kirby, Gary Friedrich, Marie Severin, Bill Everett, John Buscema, Gil Kane, Jerry Grandenetti & various (Marvel)
ISBN: 978-0-7851-6762-4 (TPB)

Bruce Banner was a military scientist who was caught in a gamma bomb blast. As a result of continual ongoing mutation, stress and other factors can cause him to transform into a giant green monster of unstoppable strength and fury.

After an initially troubled few years, the gamma-irradiated gargantuan finally found his size 700 feet and a format that worked, becoming one of young Marvel’s most popular features. After his first solo-title folded, the morose man-monster shambled around the slowly-coalescing Marvel Universe as guest star and/or villain du jour until a new home was found for him.

Spanning June 1966 to April 1968, this trade paperback (and eBook) volume covers his years as co-star of Tales to Astonish – specifically issues #80-101 – and includes the first issue of his well-deserved new solo vehicle Incredible Hulk #102.

Following an Introduction by Stan Lee the saga resumes with TtA #80 as the Jade Juggernaut is dragged into an under-earth civil war after not-so-immortal old enemy Tyrannus resurfaces in ‘They Dwell in the Depths!’

Seeing the rampaging Hulk as a weapon of last resort in a bitter war against the Mole Man, the toppled tyrant abducts the emerald brute to Subterranea, but still loses his last bombastic battle. When Hulk returns topside, he promptly shambles into a plot by the insidious Secret Empire in #81’s ‘The Stage is Set!’

The convoluted mini-epic spread into a number of other Marvel series, especially Nick Fury, Agent of S.H.I.E.L.D. and Sub-Mariner (who was at that time sharing Tales to Astonish with Ol’ Greenskin).

Here, however, the Hulk is targeted by the Empire’s hired gun Boomerang as they strive to steal the military’s new Orion missile…

As the epic unfolds ‘The Battle Cry of the Boomerang’, ‘Less then Monster, More than Man!‘, and ‘Rampage in the City!’ weave potent strands of sub-plot into a gripping mosaic which indicated to the evolving reader just how close-knit the Marvel Universe was becoming.

Obviously, such tight coordination between series caused a few problems as art for the final episode is credited to “almost the whole blamed Bullpen” (which to my jaded eyes is mostly Jerry Grandenetti). During that climactic clash the Hulk marauds through the streets of New York City in what I can’t help but feel is a padded, unplanned conclusion…

Everything’s back on track with #85 however, as John Buscema & John Tartaglione step in to illustrate ‘The Missile and the Monster!’ with yet another seditious spy diverting the experimental Orion rocket directly onto the city. The obvious stylistic discomfort the realism-heavy Buscema experienced with the Hulk’s appearance has mostly faded by second chapter ‘The Birth of… the Hulk-Killer!’, although the return to the strip of veteran inker Mike Esposito also helps.

As obsessed Hulk-hunter and fiery US General “Thunderbolt” Ross foolishly deploys a weapon designed by gamma genius The Leader to capture the Grim Green Giant, the old soldier has no inkling what his rash act will lead to, nor that Boomerang is lurking behind the scenes to make things even hotter for the Hulk…

Issue #87’s concluding episode ‘The Humanoid and the Hero!’ depicts Ross’ regret as the Hulk-Killer abruptly expands his remit to include everybody in his path and Gil Kane takes up the green pencil for #88 as ‘Boomerang and the Brute’ shows both the assassin and the Hulk’s savage power uniformly unleashed…

Tales to Astonish #89 once more sees the Hulk become an unwilling weapon as a nigh-omnipotent alien subverts and sets him to purging humanity from the Earth.

‘…Then, There Shall Come a Stranger!’, ‘The Abomination!’ and ‘Whosoever Harms the Hulk…!’ comprise a taut and evocative thriller-trilogy which also includes the origin of the malevolent Hulk-counterpart who would play such a large part in later tales of the ill-fated Bruce Banner.

A new narrative tone comes with ‘Turning Point!’ (TtA #92, June 1967, by the superb and criminally underrated Marie Severin & inker Frank Giacoia), depicting the Gamma Giant hunted through a terrified, locked-down New York City as a prelude to a cataclysmic guest-battle in the next issue.

Back then, the Hulk didn’t really team-up with visiting stars, he just got mad and smashed them. Such was certainly the case when he became ‘He Who Strikes the Silver Surfer!’; ironically battling with and driving off a fellow outcast who held the power to cure him of his atomic affliction…

Herb Trimpe, associated with the character for nearly a decade, began his tenure as Severin’s inker with #94’s ‘To the Beckoning Stars!’: the initial instalment of a terrific 3-part shocker which saw the Hulk transported to the interstellar retreat of the High Evolutionary to futilely battle against recidivist beast-men on ‘A World He Never Made!’, before escaping a feral bloodbath in #96’s ‘What Have I Created?’.

Returned to Earth by the now god-like Evolutionary, the Hulk was gearing up to the next being change in his life.

Returned to Earth, the Green Goliath fell into a high-tech plot to overthrow America in ‘The Legions of: the Living Lightning!’, but the subversives’ beguilement of the monstrous outcast and conquest of a US military base in ‘The Puppet and the Power’ soon faltered and failed ‘When the Monster Wakes!’: his last inked by John Tartaglione.

Tales to Astonish was an anthological “split-book”, with two star-features sharing billing: a strategy caused by Marvel’s having entered into a highly restrictive distribution deal to save the company during a publishing crisis at the end of the 1950s.

At the time when the Marvel Age Revolution took fandom by storm, the company was confined to a release schedule of 16 titles each month, necessitating some doubling-up as characters became popular enough to carry their own strip. Fellow misunderstood misanthrope the Sub-Mariner had proved an ideal thematic companion since issue #70, and to celebrate the centenary of the title, issue #100 featured a breathtaking “who’s strongest?” clash between the blockbusting anti-heroes as the Puppet Master decreed ‘Let There be Battle!’ and Lee, Severin & Dan Adkins made it so.

The next issue was the last. With number #102 the comic would be redesignated The Incredible Hulk and the character’s success was assured. Before that, however, Lee, Severin & Giacoia set the scene with ‘Where Walk the Immortals!’ as Loki, Norse god of Evil transported the monster to Asgard in an effort to distract all-father Odin’s attention from his other schemes.

The premiere issue (#102) of The Incredible Hulk launched with an April, 1968 cover-date.

‘…This World Not His Own!’ included a rehashed origin for the Hulk and completed and concluded the Asgardian adventure with a troll invasion of Asgard with arch-villains Enchantress and the Executioner leading the charge. The issue was written by rising star Gary Friedrich, drawn by Severin and inked by veteran artist George Tuska. It was only the start of a big, bold and brutally enthralling things to come…

To Be Continued…

Adding even more lustre and appeal to this tome is a selection of original art covers by Everett, Kane and Severin…

This titanic tome of Hulk heroics offers visceral thrillers and chaotic clashes overflowing with dynamism, enthusiasm and sheer quality: tales crucial to later, more cohesive adventures, and even at their most hurried, the efforts of Kirby, Everett, Kane, Buscema, Severin and the rest in full-on, butt-kicking, “breaking-stuff” mode is a thrill to delight the destructive eight-year-old in everyone.

Hulk Smash(ing)!
© 1966, 1967, 2018 Marvel Characters, Inc. All rights reserved.

Black Panther Adventures


By Jeff Parker, Marc Sumerak, Christopher Yost, Elliot Kalan, Roy Thomas, Manuel Garcia, Ig Guara, Scott Wegener, Christopher Jones, Chris Giarusso, John Buscema & various (Marvel)
ISBN: 978-1-3029-1034-1

Since its earliest days Marvel has always courted and accommodated young comicbook consumers through various titles and imprints. In 2003 the company instituted the Marvel Age line to update and reframe classic original tales by Stan Lee, Jack Kirby, Steve Ditko and others for a fresh-faced 21st century readership.

The experiment was tweaked in 2005, becoming Marvel Adventures. The tone of all the tales was very much that of the company’s burgeoning TV cartoon franchises, in execution if not name. Titles bearing the Marvel Adventures brand included Spider-Man, Fantastic Four and The Avengers and ran until 2010 when they were uniformly cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

Most of those yarns have since been collected in digest-sized compilations such as this timely paperback (or eBook), which gathers a quartet of all-ages Black Panther tales and includes a brace of early1960s episodes from his first stint in the Avengers.

Acclaimed as the first black superhero in American comics and one of the first to carry his own series, the Black Panther’s popularity and fortunes have waxed and waned since he first debuted as a character in Fantastic Four.

In his 1966 debut, the cat king attacked Marvel’s First Family as part of an extended plan to gain vengeance on the murderer of his father, before eventually teaming up with them to defeat the malign master of sound Klaw.

This eclectic compilation – comprising Marvel Adventures Fantastic Four #10, Marvel Adventures The Avengers #22, Avengers: Earth’s Mightiest Heroes #1, Marvel Universe Avengers Earth’s Mightiest Heroes #8 (November 2012), plus Silver Age epics from Avengers #52 and 62 – begins by broadly reimagining that initial encounter in ‘Law of the Jungle’ by Jeff Parker, Manuel Garcia & Scott Koblish from Marvel Adventures Fantastic Four #10 (May 2006) wherein the FF are suckered into buying smuggled Vibranium.

The miracle mineral is Wakanda’s only export and the illegal sale quickly brings the duped heroes into savage conflict with a mysterious cat-garbed super-warrior. Tracking the Black Panther back to his super-scientific jungle kingdom, the FF eventually convince the king of their innocence and good intentions before teaming up to tackle the true villains…

Two years later Marvel Adventures The Avengers #22 (May 2008) revealed the ‘Wakanda Wild Side’ (by Marc Sumerak, Ig Guara &Jay Leisten) as a sighting of murderous mutant Sabretooth in Africa draws Wolverine, Storm, Captain America, Spider-Man, Giant-Girl and the Hulk into an uncharted kingdom. They shouldn’t have bothered: Wakanda’s Panther chieftain was more than equal to the task of taking down the savage invader…

Following a page of comedic Marvel Mini Classics by Chris Giarusso, a short vignette from Avengers: Earth’s Mightiest Heroes #1 (November 2010) as Christopher Yost & Scott Wegener reveal how rival heroes T’Challa and Hawkeye work out their ‘Trust’ issues whilst battling crazed villain Whiplash.

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to those Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing, amazingly entertaining and superbly accessible means of introducing characters and concepts to kids born sometimes three generations or more away from the originating events.

Another short yarn – this time from Marvel Universe Avengers Earth’s Mightiest Heroes #8 (November 2012) – unites the Panther with fellow Avenger the Hulk.

Crafted by Elliott Kalan, Christopher Jones & Pond Scum, ‘Mayhem of the Madbomb!’ sees the Green Goliath and Cat King bombastically battle Hydra to prevent the triggering of an insanity-inducing WMD cached in the Empire State Building…

Wrapping up the action is a brace of classic adventures from Roy Thomas & John Buscema.

On Captain America’s recommendation Black Panther joined the Avengers in #52’s ‘Death Calls for the Arch-Heroes’ (May 1968 and inked by Vince Colletta): a fast-paced murder mystery which also saw the advent of obsessive super-psycho the Grim Reaper who attempted to frame the freshly-arrived in America T’Challa for the murder of Goliath, the Wasp and Hawkeye.

Then The Monarch and the Man-Ape!’ (Avengers #62, March 1969, by Thomas, Buscema & George Klein) offered Marvel fans the first real view of hidden Wakanda – and a brutal exploration of T’Challa’s history and rivals – as his trusted regent tried to usurp his kingdom and the state religion after declaring himself to be M’Baku the Man-Ape…

Augmented with a complete cover gallery by Carlo Pagulayan & Chris Sotomayor, Leonard Kirk & Val Staples, Scott Wegener & Jean-François Beaulieu, Khoi Pham & Edgar Delgado and John Buscema, this fast-paced, ferociously enthralling compilation of riotous mini-epics is extremely enjoyable and engaging, although parents should note that some of the themes and certainly the level of violence might not be what everybody considers “All-Ages Super Hero Action”…
© 2017 Marvel Characters, Inc. All rights reserved.

Inhumans: Beware the Inhumans


By Stan Lee & Jack Kirby, Roy Thomas, Archie Goodwin, Gary Friedrich, Gerry Conway, Arnold Drake, Neal Adams, Gene Colan, Marie Severin, John Romita, Mike Sekowsky, Tom Sutton & various (Marvel)
ISBN: 978-1-3029-1081-5

Debuting in 1965 and conceived as yet another incredible lost civilisation during Stan Lee & Jack Kirby’s most fertile and productive creative period, The Inhumans are a race of incredibly disparate (mostly) humanoid beings genetically altered in Earth’s pre-history. They consequently evolve into a technologically-advanced civilisation far ahead of and apart from emergent Homo Sapiens.

They isolated themselves from the world and barbarous dawn-age humans, first on an island and latterly in a hidden valley in the Himalayas, residing in a fabulous city named Attilan.

The mark of Inhuman citizenship is immersion in mutative Terrigen Mists which further enhance and transform individuals into radically unique and most often super-powered beings. The Inhumans are necessarily obsessed with genetic structure and heritage, worshipping the ruling Royal Family as the rationalist equivalent of mortal gods.

Thanks to the recent TV series, a lot of previously forgotten material is being recycled in new archival editions so it’s worth taking a look at how the eternal outsiders gradually joined the Marvel Universe. This trade paperback compilation – also available as a digital edition – scrupulously and chronologically compiles teasing early appearances (in whole or in part) from Marvel Super-Heroes #15, Incredible Hulk Annual #1, Fantastic Four #81-83, 95, 99 and 105, Amazing Adventures #1-10, Avengers #95, and some moments of spoofing light-relief from Not Brand Echh #12, cumulatively spanning July 1968 to January 1972.

The Royal Family of Attilan are hereditary aristocracy of the hidden race of paranormal beings. They comprise king Black Bolt, his paramour and eventual wife Medusa, aquatic Triton, bellicose Gorgon and subtle martial arts master Karnak, leading and representing a veritable horde of weirdly wonderful characters. Black Bolt, one of the most powerful beings on Earth, possesses phenomenal abilities but is afflicted with an uncontrollable vocal condition that makes his softest whisper a planet-shattering sonic explosion. Thus, he must never utter a sound…

In 1967 a proposed Inhumans solo series was canned before completion, with the initial episode retooled and published in the company’s try-out vehicle Marvel Super-Heroes. Written by Archie Goodwin and illustrated by Gene Colan & Vince Colletta, ‘Let the Silence Shatter!’ appeared in #15 (July 1968), revealing how the villainous Sandman and Trapster are enticed into reforming the Frightful Four after the Wizard promises Medusa a means to control Black Bolt’s deadly sonic affliction in return for her criminal services. As usual, the double-dealing mastermind betrays his unwilling accomplice but again underestimates her abilities and intellect, resulting in another humiliating defeat…

Cover-dated October, The Incredible Hulk Annual #1 was one of the best comics of 1968. Behind an iconic Steranko cover, Gary Friedrich, Marie Severin & Syd Shores (with lots of last-minute inking assistance) delivered a passionate, tense and melodramatic parable of alienation that nevertheless was one of the most action-stuffed fight fests ever seen.

In 51 titanic pages ‘A Refuge Divided!’ saw the tragic lonely Jade Juggernaut stumble upon the hidden Great Refuge of genetic outsiders. The Inhumans – recovering from a recent failed coup by new creations Falcona, Leonus, Aireo, Timberius, Stallior, Nebulo and their secret backer (the king’s brother Maximus the Mad) – are distracted by the Hulk’s arrival and suspicion, and short tempers result in chaos. The band of super-rebels start the fight but it’s the immensely powerful Black Bolt who eventually battles the green giant to a standstill…

This is the vicarious thrill taken to its ultimate, and still one of the very best non-Lee-Kirby tales of that period.

Medusa’s little sister Crystal – and her giant teleporting dog Lockjaw – were the most consistently seen stars at the time. As the girlfriend of Human Torch Johnny Storm, she was a regular in Fantastic Four and took a greater role once Susan Richards fell pregnant.

In issue #81, with Sue a new mother, faithful Crystal elects herself the first new official member of the FF and promptly shows her mettle by pulverizing the incorrigible glutton-for-punishment Wizard in the all-action romp ‘Enter… the Exquisite Elemental!’ (by Lee, Kirby & Joe Sinnott).

In the next two issues as Susan is side-lined to tend her newborn son, Crystal’s turbulent past and fractious family connections reassert themselves as manic cousin Maximus again attempts to conquer mortal humanity. ‘The Mark of… the Madman!’ sees the quirky quartet invade hidden Inhuman enclave Attilan to aid the imprisoned Royal Family and overcome an entire race of hypnotically subjugated super-beings before uniting to trounce the insane despot in the concluding ‘Shall Man Survive?’

Excerpted pages from FF #95 then reveal how, in the middle of a frantic battle against a super-assassin, Crystal is astoundingly abducted by her own family before the answer is revealed in #99. All this time heartsick Johnny has been getting crazier and more despondent. He finally snaps, invading the Inhumans hidden home with the intention of reunite with his lost love at all costs. Of course, everything escalates when ‘The Torch Goes Wild!’ and his rapidly following comrades find themselves in the battle of their lives…

Two months later, bi-monthly “split-book” Amazing Adventures launched with an August 1970 cover-date and The Inhumans sharing the pages with a new Black Widow solo series. The big news however was that Jack Kirby was both writing and illustrating ‘The Inhumans!’

Inked by Chic Stone, the first episode saw the Great Refuge targeted by atomic missiles apparently fired by the Inhumans’ greatest allies, prompting a retaliatory attack on the Baxter Building and pitting ‘Friend Against Friend!’ However, even as the battle raged Black Bolt was taking covert action against the suspected true culprits…

Issue #3 sees our uncanny outcasts as ‘Pawns of the Mandarin’ when the devilish plotter dupes the Royal Family into uncovering a long-buried mega-powerful ancient artefact. He is, however, ultimately unable to cope with their power and teamwork in the concluding chapter ‘With These Rings I Thee Kill!’…

Intercepting the flow but chronologically crucial, the first half of Fantastic Four #105 (December 1970) follows. Crafted by Stan Lee, John Romita & John Verpoorten, ‘The Monster in the Streets!’ reveals that Crystal is being slowly poisoned by the constantly increasing pollutants in Earth’s air and must leave Johnny for the hermetically pure atmosphere of Attilan…

Back in Amazing Adventures #5 (March 1971), a radical change of tone and mood materialised as the currently on-fire creative team of Roy Thomas & Neal Adams took over the strip following Kirby’s shocking defection from Marvel to DC Comics.

Inked by Tom Palmer, ‘His Brother’s Keeper’ sees Maximus finally employ a long-dormant power – mind-control – to erase Black Bolt’s memory and seize control of the Great Refuge.

The real problem, however, is that at the moment the Mad One strikes, Black Bolt is in San Francisco on a secret mission. When the mind-wave strikes, the silent stranger forgets everything and as a little boy offers assistance, ‘Hell on Earth!’ (inked by John Verpoorten) begins as a simple mumbled whisper shatters the entire docks and all the vessels moored there…

As Triton, Gorgon, Karnak and Medusa flee the now utterly entranced and enslaved Refuge in search of Black Bolt, ‘An Evening’s Wait for Death!’ finds little Joey and the still-bewildered Bolt captured by a radical black activist determined to use the Inhuman’s shattering power to raze the city’s foul ghettoes.

A tense confrontation with police in the streets draws storm god Thor into the conflict during ‘An Hour for Thunder!’, but when the blood and dust settles it appears Black Bolt is dead…

Gerry Conway, Mike Sekowsky & Bill Everett assumed the storytelling duties with #9 as The Inhumans took over the entire book. Finally reaching America after an epic odyssey, the Royal Cousins’ search for their king is interrupted when they are targeted by a cult of mutants.

‘…And the Madness of Magneto!’ shows amnesiac Black Bolt in the clutches of the Master of Magnetism who needs the usurped king’s abilities to help him steal a new artificial element. All too soon though, ‘In His Hands… the World!’ (inked by Frank Giacoia) proves that with his memory restored nothing and no one can long make the mightiest Inhuman a slave…

The series abruptly terminated there. Amazing Adventures #11 featured a new treatment of graduate X-Man Hank McCoy who rode the trend for monster heroes by accidentally transforming himself into a furry Beast. The Inhumans simply dropped out of sight until Thomas & Adams wove their dangling plot threads into the monumental epic unfolding from June 1971 to March 1972 in The Avengers #89-97.

At that time Thomas’ bold experiment was rightly considered the most ambitious saga in Marvel’s brief history: an astounding saga of tremendous scope which dumped Earth into a cosmic war the likes of which comics fans had never before seen. The Kree/Skrull War set the template for all multi-part crossovers and publishing events ever since…

It began when, in the distant Kree Empire, the ruling Supreme Intelligence is overthrown by his chief enforcer Ronan the Accuser. The rebellion results in humanity learning aliens hide among them, and public opinion turns against superheroes for concealing the threat of repeated alien incursions…

A powerful allegory of the Anti-Communist Witch-hunts of the 1950s, the epic sees riots in American streets and a political demagogue capitalising on the crisis. Subpoenaed by the authorities, castigated by friends and public, the Avengers are ordered to disband.

Unfortunately omitted here, issue #94 entangles the Inhumans in the mix, disclosing that their advanced science and powers are the result of Kree genetic meddling in the depths of prehistory. With intergalactic war beginning, Black Bolt missing and his madly malign brother Maximus in charge, the Kree now come calling in their ancient markers…

Wrapping up the graphic thrills for this volume, ‘Something Inhuman This Way Comes…!’ (from Avengers #95, January 1972) coalesces many disparate story strands as aquatic adventurer Triton aids the Avengers against government-piloted Mandroids before beseeching the beleaguered heroes to help find his missing monarch and rescue his Inhuman brethren from the press-ganging Kree…

Just so you can sleep tonight, after bombastically so doing, the Avengers head into space to liberate their kidnapped comrades and save Earth from becoming collateral damage in the impending cosmos-shaking clash between Kree and Skrulls (a much-collected tale you’d be crazy to miss…).

Appended with a Barry Windsor Smith Medusa pin-up from Marvel Collectors’ Item Classics #21, original art by Colan and Adams, a rejected Severin cover and House Ads for the Inhumans’ debut, the cosmic drama is latterly leavened with some snappy comedy vignettes.

Originating in Not Brand Echh #12 (February 1969) ‘Unhumans to Get Own Comic Book’ – by Arnold Drake, Thomas & Sutton – and ‘My Search for True Love’ by Drake & Sutton detail and depict how other artists might render the series – with contenders including faux icons bOb (Gnatman & Rotten) Krane, Chester (Dig Tracing) Ghoul and Charles (Good Ol’ Charlie…) Schlitz, and follow lovelorn Medoozy as she dumps her taciturn man and searches for fulfilment amongst popular musical and movie stars of the era…

These stories cemented the outsiders’ place in the ever-expanding Marvel universe and helped the company to overtake all its competitors. Although making little lasting impact at the time they are still potent and innovative: as exciting and captivating now as they ever were. This is a must-have book for all fans of graphic narrative and followers of Marvel’s next cinematic star vehicle.
© 1968, 1969, 1970, 1971, 1972, 2018 Marvel Characters, Inc. All rights reserved.

Captain Marvel by Jim Starlin: The Complete Collection


By Jim Starlin, Mike Friedrich, Steve Gerber, Steve Englehart & various (Marvel)
ISBN: 978-1-30290-017-5

As much as I’d love to claim that Marvel’s fortunes are solely built on the works of Jack Kirby and Steve Ditko, I’m just not able to. Whereas I can safely avow that without them the modern monolith would not exist, it is also necessary to acknowledge the vital role played by a second generation of creators of the early 1970s. Marvel’s eager welcome to fresh, new, often untried talent paid huge dividends in creativity and – most importantly at a time of industry contraction – resulted in new sales and the retention of a readership that was growing away from traditional comics fare. Best of all, these newcomers spoke with a narrative voice far closer to that of its rebellious audience…

One of the most successful of these newcomers was Jim Starlin. As well as the topical and groundbreaking Master of Kung Fu – co-created with his equally gifted confederates Steve Englehart & Al Milgrom – Starlin’s earliest success was the epic of cosmic odyssey compiled here.

Captain Marvel was an alien on Earth, a defector from the militaristic Kree who fought for Earth and was atomically bonded to professional sidekick Rick Jones by a pair of wristbands allowing them to share the same space in our universe. When one was here, the other was trapped in the antimatter dimension designated the Negative Zone.

After meandering around the Marvel Universe for a while, continually one step ahead of cancellation (the series had folded many times, but always quickly returned – primarily to secure the all-important Trademark name), Mar-Vell was handed to Starlin – and the young artist was left alone to get on with it.

With many of his fellow neophytes he began laying seeds (particularly in Iron Man, Daredevil and Sub-Mariner) for a saga that would in many ways become as well-regarded as the Jack Kirby Fourth World Trilogy that inspired it.

However, the Thanos War, despite many superficial similarities, would soon develop into a uniquely modern experience. And what it lacked in grandeur it made up for with sheer energy and enthusiasm…

This epic compendium (available in Trade Paperback and eBook editions) gathers and collates Iron Man #55, Captain Marvel #25-34, Marvel Feature #12 and pertinent extracts from Daredevil #105 – spanning February 1973-September 1974 – and concludes with the landmark Marvel Graphic Novel #1 from 1982, re-presenting Starlin’s entire input into the legend of the Kree Protector of the Universe and one of the company’s most popular and oft-reprinted sagas.

The artistic iconoclasm began in Iron Man #55 (February 1973) where Mike Friedrich scripted Starlin’s opening gambit in a cosmic epic that would change the nature of Marvel itself.

Inked by Mike Esposito, ‘Beware… Beware… Beware the … Blood Brothers!’ introduces formidable and obsessive Drax the Destroyer; an immensely powerful alien trapped under the Nevada desert and in dire need of rescue by even more potent extraterrestrial invader Thanos…

That comes when the Armoured Avenger blazes in, answering a mysterious SOS, but only after brutally dealing with the secret invader’s deadly underlings…

All this is merely a prelude to the main story which begins unfolding a month later in Captain Marvel #25, courtesy of Friedrich, Starlin, & Chic Stone as Thanos unleashes ‘A Taste of Madness!’ and exiled Mar-Vell’s fortunes change forever…

When Mar-Vell is ambushed by a pack of extraterrestrials, he is forced to admit that his powers have been in decline for some time. Unaware that an unseen foe is counting on that, Rick manifests (from the Negative Zone) and checks in with sagacious scientific maverick Dr. Savannah, only to find himself accused by the savant’s daughter (and Rick’s beloved) Lou-Ann of her father’s murder…

Hauled off to jail, Rick brings in Mar-Vell who is suddenly confronted by a veritable legion of old foes before deducing who in fact his true enemies are…

Issue #26 then sees Rick freed from police custody to confront Lou-Ann over her seeming ‘Betrayal!’ (Starlin, Friedrich & Dave Cockrum). Soon, however, he and Mar-Vell realise they are the targets of psychological warfare: the girl is being mind-controlled whilst Super Skrull and his hidden “Masterlord” are manipulating them and others in search of a lost secret…

When a subsequent scheme to have Mar-Vell kill The Thing spectacularly fails, Thanos takes personal charge. The Titan is hungry for conquest and needs Rick because his subconscious conceals the location of an irresistible ultimate weapon.

Rick awakens to find himself ‘Trapped on Titan!’ (Pablo Marcos inks) but does not realise the villain has already extracted the location of a reality-altering Cosmic Cube from him. Rescued by Thanos’ hyper-powered father Mentor and noble brother Eros, the horrified lad sees first-hand the extent of genocide the death-loving monster has inflicted upon his own birthworld before summoning Captain Marvel to wreak vengeance…

Meanwhile on Earth, still-enslaved Lou-Ann has gone to warn the Mighty Avengers and summarily collapsed. By the time Mar-Vell arrives in #28 she lies near death. ‘When Titans Collide!’ (inks by Dan Green) reveals another plank of Thanos’ plan. As the heroes are picked off by psychic parasite The Controller, the Kree Captain is assaulted by bizarre visions of an incredible ancient being. Fatally distracted, he becomes the malevolent mind-leech’s latest victim…

Al Milgrom inks ‘Metamorphosis!’ as Mar-Vell’s connection to Rick is severed before he is transported to an otherworldly locale where a grotesque eight billion-year-old being named Eon reveals the origins of universal life whilst overseeing the Kree abductee’s forced evolution into an ultimate warrior: a universal champion gifted with the subtly irresistible power of Cosmic Awareness…

Iron Man meanwhile has recovered from a previous Controller assault and headed for Marvel Feature #12 to join Ben Grimm in ending a desert incursion by Thanos’ forces before enduring ‘The Bite of the Blood Brothers!’ (Friedrich, Starlin, & Joe Sinnott), after which the story develops through an extract first seen in Daredevil #105.

Here enigmatic and emotionless super scientist Madame MacEvil tells her origins and foreshadows her future role in the cosmic catastrophe to come. When Thanos killed her family, the infant Heather Douglas was adopted by Mentor, taken to Titan and reared by psionic martial artists of the Shao-Lom Monastery. Years later when Thanos attacked Titan and destroyed the monks she swore revenge and took a new name… Moondragon…

Subsequently returned to Earth and reconnected to his frantic atomic counterpart, the newly-appointed “Protector of the Universe” confronts The Controller, thrashing the monumentally powerful brain-parasite in a devastating display of skill countering exo-skeletal super-strength in #30’s ‘…To Be Free from Control!’ after which #31 celebrates ‘The Beginning of the End!’ (inked by Green & Milgrom) as the Avengers – in a gathering of last resort – are joined by psionic priestess Moondragon and Drax: revealed as one more of Thanos’ victims but one recalled from death by supernal forces to destroy the deranged Titan…

The Titan is then revealed as a lover of the personification of Death: determined to give her Earth as a betrothal present. To that end he uses the Cosmic Cube to turn himself into ‘Thanos the Insane God!’ (Green inks) who, with a thought, imprisons all opposition to his reign. However, his insane arrogance leaves the cosmically aware Mar-Vell with a slim chance to undo every change; brilliantly outmanoeuvring, defeating and apparently destroying ‘The God Himself!’ in the cosmically climatic Captain Marvel #33 (inked by Klaus Janson)…

With the universe saved and a modicum of sanity and security restored, Starlin’s run ended on a relatively weak and inconclusive note in #34 as ‘Blown Away!’ – inked by Jack Abel and dialogued by Englehart – explored the day after doomsday…

As Rick Jones tries to revive his on-again, off-again musical career, a new secret organisation called the Lunatic Legion sends Nitro, the Exploding Man to acquire a canister of deadly gas from an Air Force base where old pal Carol Danvers is head of Security…

Although the Protector of the Universe defeats his earth-shattering enemy, Mar-Vell soon succumbs to the deadly nerve agent released in the battle. The exposure actually kills him but he will not realise that for years to come…

In 1982, The Death of Captain Marvel was the first Marvel Graphic Novel and the one that truly demonstrated how mainstream superhero material could breach the wider world of general publishing.

Written and illustrated by Starlin with lettering by James Novak and colours from Steve Oliff, this tale concluded the career of the mighty Kree Champion in a neatly symmetrical and textually conclusive manner – although the tale’s success led to some pretty crass commercialisations in its wake…

As previously stated, Mar-Vell was a honoured soldier of the alien Kree empire dispatched to Earth as a spy, who subsequently went native: becoming first a hero and then the cosmically “aware” protector of the universe, destined since universal life began to be its stalwart cosmic champion in its darkest hour.

In concert with the Avengers and other heroes he defeated death-worshipping Thanos, just as that villain transformed into God, after which the good Captain went on to become a universal force for good.

That insipid last bit pretty much sums up Mar-Vell’s later career: without Thanos the adventures again became uninspired and eventually just fizzled out. He lost his own comicbook, had a brief shot at revival in try-out title Marvel Spotlight and then just faded away…

Re-enter Starlin, who had long been linked to narrative themes of death. He offered a rather novel idea – kill Mar-Vell off and actually leave him dead. What no fan realised at the time was that Starlin was also processing emotional issues thrown up by the passing of his own father and the story he crafted echoed his own emotional turmoil.

In 1982 killing such a high-profile hero was a bold idea, especially considering how long and hard the company had fought to obtain the rights to the name (and sure enough there’s been somebody with that name in print ever since) but Starlin wasn’t just proposing a gratuitous stunt. The story developed into a different kind of drama: one uniquely at odds with contemporary fare and thinking.

Following the Thanos Saga, Mar-Vell defeated second-rater Nitro but was exposed to experimental nerve gas during the fight. Now years later he discovers that, just as he has found love and contentment, the effects of that gas have inexorably caused cancer in his system. Moreover, it has metastasized into something utterly incurable…

Going through the Kree version of the classic Kubler-Ross Cycle: grief, denial, anger, bargaining, depression and acceptance, the Space-Born hero can only watch as all his friends and comrades try and fail to find a cure, before death comes for him…

This is a thoughtful, intriguing examination of the process of dying observed by a being who never expected to die in bed, and argues forcefully that even in a universe where miracles occur by the hour sometimes death might not be unwelcome…

Today, in a world where the right to life is increasingly being challenged and contested by special interest groups, this story is still a strident, forceful reminder that sometimes the personal right to dignity and freedom from distress is as important as any and all other Human Rights.

No big Deus ex Machina, not many fights and no happy ending: but still one of the most compelling stories the House of Ideas ever published.

Augmenting the sidereal saga, a number of now-mandatory bonus bits include Starlin’s exploded-view map-&-blueprint of Thanos’ homeworld Titan; original cover art from Captain Marvel #29 plus original art and a 3-page framing sequence for the reprint issue #36.

Other extras follow: the all-cosmic hero cover to fan-magazine F.O.O.M. #19; the all-new covers, back covers and bridging pages for prestige reprint miniseries The Life of Captain Marvel (as well as the humorous introductory ‘Editori-Al’ strips cartooned by Al Milgrom) and much, much more.

A timeless classic of the company and the genre, this is a tale no full-blooded Fights ‘n’ Tights fan can be without.
© 1972, 1973, 1974, 1982, 2016 Marvel Characters, Inc. All rights reserved.

Golden Age Marvel Comics Marvel Masterworks volume 1


By Carl Burgos, Bill Everett, Paul Gustavson, Ben Thompson & others (Marvel)
ISBN: 978-0-7851-1609-7 (HB)                    978-0-7851-5052-7 (TPB)

Die-hard fans craving a look at previously inaccessible vintage comics material have never had it so good. When I was young (not quite twenty minutes after the Golden Age actually ended), superhero and other genre stories from the dawn of the industry were all but impossible to find and a comprehensive scheme of reprinting old stuff a very low priority for even big publishers like DC and Marvel

These days a vast percentage of 1930, 1940s and 1950s comics output from many still-existing and bygone outfits is readily readable: either in expensive print compilations or more accessible digital editions.

DC led the way in the early 1990s, but soon after a great deal of Marvel Comics’ Timely and Atlas material joined the collective pool, and the notion that old stuff is not to modern tastes was finally disproved. For years accepted wisdom had decreed that most Golden Age stories were too dated and quite often painfully strident – maybe even offensive to 21st century eyes and sensibilities.

Nevertheless, many like me would rather have the raw historical form rather than any bowdlerised or censored reworking and even in their most jingoistic and populist excesses there are usually individual nuggets of gold amidst the shocking or – horror of horrors – badly crafted yarns from the art form’s sensationalistic antediluvian antecedents.

Marvel took quite some time before producing expensive deluxe volumes featuring their earliest comic adventures and this collection of the first four issues of the anthology title which started it all for Timely/Marvel/Red Circle/Atlas (before eventually and inevitably settling on Marvel Comics), despite re-presenting some of the most revered adventures of the Golden Age, clearly shows why.

Perhaps I’m being overly harsh and hyper-critical: I have to admit that there’s a lot of stuff here that I spent much of my early life lusting after. I am however a total comics nut with broad tastes and mutable standards. There are shameful horrors and truly pitiful examples of the medium lurking in my dusty comics boxes. I am not a new, casual or particularly discriminating punter.

Hi – my name is Win and I’m addicted to old comics…

After a rather shaky start and inauspicious in 1936, the fledgling comicbook industry was saved by the invention of Superman. His iconic innovation created a new popular genre and paved the way for explosive expansion.

By 1939 the new kids on the block were in a frantic flurry of creative frenzy with every publisher trying to make and own the Next Big Thing. Martin Goodman’s pulp fiction outfit leapt into the turbulent marketplace and scored big with their initial offering Marvel Comics: released late in the year before inexplicably switching to the marginally less euphonious Marvel Mystery Comics with the second issue.

During those early days, novel ideas, raw ambition and sheer exuberance could take you far and, as most alternative means of entertainment escapism for kids were severely limited, it just wasn’t that hard to make a go of it as a comicbook publisher. Combine that with a creative work-force which kept being drafted, and it’s clear to see why low and declining standards of story and art didn’t greatly affect month-to-month sales during the years of World War II.

However, once hostilities ceased a cascade-decline in super-hero strips began almost as soon as GI boots hit US soil again. Those innocent kids had seen a lot and wanted something more than brashness, naivety and breakneck pace from their funnybooks now…

Both the Human Torch and Sub-Mariner quickly won favour with the burgeoning, fickle readership, but the remaining characters were soon acknowledged to be B-listers and thus subject to immediate replacement once a better idea presented itself. Still, two out of seven was pretty good: Action and Detective Comics only had the one super-star apiece at the outset…

Another holdover from the pre-comics, pulp fiction phase of the company was a predilection to treat instalments as serial chapters; always promising more and better if you’d just come back next month…

Before the year was out Timely’s “Big Two” would clash; frequently and repeatedly battling like elemental gods in the skies above Manhattan…

Goodman apparently favoured Ka-Zar and The Angel: both characters that devolved from his own stable of pulp genre stars. Sadly, neither the generic jungle adventures of the company’s premiere Tarzan knockoff or the thud-and-blunder crimebusting rogue’s potboilers – which owed so much to Leslie Charteris’ iconic dark knight the Saint – just didn’t appeal to kids as much as the spectacular graphic histrionics of the anarchic Fire and Water anti-heroes…

An editorial policy of rapid expansion was quickly adopted: release a new book filled with whatever the art and script monkeys of the comics “shop” (freelance creative types who packaged material on spec for publishing houses: Martin Goodman bought all his product from Lloyd Jacquet’s Funnies Inc.) dreamed up, keep the popular hits and disregard everything else.

Timely Comics, or Red Circle as the company occasionally called itself, enjoyed a huge turnover of characters who only made one or two appearances before vanishing, never to be seen again until variously modern revivals or recreations produced new improved versions of characters such as Angel, Ka-Zar or Electro.

This volume – available in hardback, softcover and eBook editions – kicks into high gear following a knowledgeable and informative scene-setting introduction by Golden Age Guru Roy Thomas.

The landmark Marvel Comics #1 sported a cover by pulp illustrator Frank R. Paul, and after spot gag page ‘Now I’ll Tell One’ (by “Ed Wood” – AKA Fred Schwab) introduces to the gasping populace Carl Burgos’ landmark conception of ‘The Human Torch’…

The Fiery Fury led off a parade of wonderment, bursting into life as a malfunctioning humanoid devised by Professor Phineas Horton. Igniting into an uncontrollable blazing fireball whenever exposed to air, the artificial innocent was consigned to entombment in concrete but escaped to accidentally imperil the metropolis until it/he fell into the hands of a gangster named Sardo.

When the crook’s attempts to use the gullible android as a terror weapon dramatically backfire, the hapless newborn is left a misunderstood fugitive, like a modern-day Frankenstein’s monster. Even his creator only sees the humanoid as a means of making filthy money…

Crafted by Paul Gustavson, the opening episode of ‘The Angel’ owed a criminally large debt to the 1938 Louis Hayward film The Saint in New York. Although dressed like a superhero, the globe-trotting do-gooder offered a blending of Charteris’s iconic well-intentioned scoundrel and The Lone Wolf (Louis Vance’s urbane two-fisted hero who was the subject of 8 books and 24 B-movies between 1917 and 1949).

However, the four-colour paladin’s foes soon tended towards only the spooky, the ghoulish and the just plain demented….

He also seemed able to cast giant shadows in the shape of an angel. Not the greatest aid to cleaning up the scum of the Earth, but he seemed to manage in this initial enterprise where he is tasked with cleaning up New York’s gang problems before suffering the deadly depredations of the crime syndicate dubbed ‘the Six Big Men’…

Bill Everett’s ‘The Sub-Mariner’ was actually an expanded reprint of a beautiful black-&-white strip from Motion Picture Funnies. Prince Namor was the scion of an aquatic race living under the South Pole. These advanced mer-folk had been decimated by American mineral exploration a generation previously, and the Sub-Mariner’s mother Fen had been dispatched to spy upon the invaders. She had gotten too close, falling pregnant by one of the interlopers, and twenty years later her hybrid son was an amphibious mutant superman determined to exact revenge on the air-breathers – which he promptly began by attacking New York City…

Cowboy Jim Gardley was framed by ruthless cattle-baron Cal Brunder and found the only way to secure a measure of justice was to become ‘The Masked Raider’: dispensing six-gun law. Al Anders’ Lone Ranger riff was competent but uninspired, lasting until the 12th issue of Marvel Mystery.

Offering a complete adventure, ‘Jungle Terror’ by Tomm Dixon (aka Art Panajian) follows gentlemen explorers Ken Masters and Tim Roberts (visually patterned on Caniff’s Pat Ryan and Terry Lee) battling savages in the Amazon to find cursed diamonds, after which a brief prose vignette – a staple of early comics – recounted Ray Gill’s racing car drama of ‘Burning Rubber’ before the aforementioned ‘Adventures of Ka-Zar the Great’ saw Ben Thompson adroitly and serially adapt Bob Byrd’s pulp novel King of Fang and Claw to strip form.

In the first chapter, South African diamond miner John Rand and his wife crash their plane into the Belgian Congo where their son David grows up amidst jungle splendour to become brother to King of Lions Zar.

An idyllic life is only marred years later when murderous explorer Paul De Kraft kills old John, leaving young David to seek vengeance…

Behind a Charles J. Mazoujian Angel cover, the abruptly re-titled Marvel Mystery Comics #2 (December 1939) again offered ‘The Human Torch’ by Burgos, wherein the fiery fugitive has attained a degree of sophistication and control before stumbling onto a murderous racing car racket. Here gangster Blackie Ross ensures his drivers always win by strafing all other contestants from an airplane, until the big-hearted, outraged Torch steps in…

Gustavson then despatched ‘The Angel’ to Hong Kong to prevent museum researcher Jane Framan falling victim to a curse when the perils of the Lost Temple of Alano prove to be caused by greedy men, not magical spirits.

‘The Sub-Mariner’ himself is the threat in Everett’s second chapter, as the Marine Marvel goes berserk in a city powerhouse before showing his true colours by chivalrously saving a pretty girl caught in the ensuing conflagration.

Anders’ ‘Masked Raider’ then breaks up an entire lost town of outlaws, after which the debuting ‘American Ace’ (by Paul Lauretta and clearly based on Roy Crane’s soldier of fortune Wash Tubbs) finds Yankee aviator Perry Wade flying straight into danger when the woman who caused the Great War returns to start WWII by attacking innocent European nations with her hidden armies…

‘The Angel’ stars in an implausible, jingoistic prose yarn (by David C. Cooke illustrated by Mazoujian), single-handedly downing a strafing ‘Death-Bird Squadron’ before Thompson introduced fresh horrors – including a marauding, malicious ape named Chaka to plague young David in more ‘Adventures of Ka-Zar the Great’.

The issue closes with more gag pages: ‘All in Fun’ by Ed Wood and ‘Looney Laffs’ from Thompson.

Cover-dated January 1940 and sporting an Angel cover by Alex Schomburg, Marvel Mystery Comics #3) saw ‘The Human Torch’ slowly evolving into what we’d recognise as a superhero series as he battles a ruthless entrepreneur trying to secure the formula for a super-explosive that he can sell to Martian invaders, whilst ‘The Angel’ confronts a bloodthirsty death-cult sacrificing young women, even as ‘The Sub-Mariner’ takes a huge leap in dramatic quality after policewoman Betty Dean entices, entraps and successfully reasons with the intractably belligerent sub-sea invader.

With global war looming ever closer, opinions and themes were constantly shifting and Everett reacted brilliantly by turning Namor into a protector of all civilians at sea: spectacularly preying on any war-like nation sinking innocent shipping.

Naturally, even before America officially joined the fray, that meant primarily Nazis got their subs and destroyers demolished at the antihero’s sinewy hands…

When gold and oil are discovered under ranch land, ‘The Masked Raider’ steps in to stop greedy killers from driving off the settlers in a timeless tale of western justice, but current events overtook the ‘American Ace’, who faded out after this tale of Blitzkrieg bombings in a picturesque Ruritanian nation.

Even Cooke & Everett’s text thriller ‘Siegfried Suicide’ was naming and shaming the Axis directly in a yarn where a lone Yank saves some French soldiers from German atrocity, before neutrality resumes as, under African skies, the ‘Adventures of Ka-Zar the Great’ sees the boy hero rescue his animal friends from a well-meaning zoo hunter in a tale revealing hints of a Jungle Book style congress of animals…

The final inclusion in this volume – Marvel Mystery Comics #4, February 1940 – opens with a Schomburg cover depicting Sub-Mariner smashing a Nazi U-Boat before another inflammatory Burgos ‘Human Torch’ epic has the android create a secret identity as Jim Hammond and return to New York to clash with a criminal genius terrorising the city using warriors cloaked in deadly, sub-zero ‘Green Flame’…

‘The Angel’ too is back in the Big Apple, grappling with a small-time hood who manipulates a monstrous hyper-thyroid case named ‘Butch the Giant’. Impervious to pain and able to punch through brick walls his slavish meal ticket is eventually overcome, after which ‘The Sub-Mariner Goes to War’ when the passionate Prince returns to his Polar people to rally them and their advanced technology into a taskforce to enforce his Pax Namor upon the surface world’s assorted war mongers…

Even by its own low standards ‘The Masked Raider’ tale of claim-jumping is far from exemplary, but prose crime puzzler ‘Warning Enough’ (by Cooke & Harry Ramsey) is a genuinely enthralling change of pace tale.

Rendered by Steve Dahlman, ‘Electro, the Marvel of the Age’ introduces brilliant Professor Philo Zog who constructs an all-purpose wonder robot and forms an international secret society of undercover operatives who seek out uncanny crimes and great injustices for the automaton to fix. The first case involves retrieving a kidnapped child actress…

Another debut is ‘Ferret, Mystery Detective’ by Stockbridge Winslow (Bob Davis) & Irwin Hasen, following the eponymous crime-writer and his faithful assistants as they solve the case of a corpse dropped on the authors doorstep…

Proceedings then culminate with the increasingly impressive ‘Adventures of Ka-Zar the Great’ as the despised De Kraft returns to face the beginning (but not the end: that’s frustratingly left to the next issue and volume) of the jungle lord’s just vengeance…

Despite all the problems I’ve whinged about, I’m constantly delighted with this substantial chronicle, warts and all, but I can fully understand why anyone other than a life-long comics or Marvel fan might baulk at the steep price-tag in these days of grim austerity, with a wealth of better quality and more highly regarded comics collections available.

Nevertheless, value is one thing and worth another, and the sheer vibrantly ingenious rollercoaster rush and vitality of these tales, even more than any historical merit, is just so intoxicating that if you like this sort of thing you’ll love this sort of thing.

If anything could convince the undecided to take a look, later editions of this tome also include numerous tantalising house ads of the period and a full colour cover gallery of Marvel Mystery Comics‘ pulp predecessors: Marvel Science Stories, Marvel Tales, Marvel Stories, Ka-Zar, The Anger Detective, Uncanny Tales, Mystery Tales, Dynamic Science Stories and Star Detective Magazine by illustrators Norman Saunders, Frank R. Paul, H. W. Wesso and John W. Scott.

Upping the ante, further bonuses comprise the second print cover of Marvel Comics #1, a sample of Norman Saunders’ original painted art; Everett Sub-Mariner pages and unused cover roughs; a Mazoujian Angel pencilled cover reworked into the never-printed Zephyr Comics Ashcan cover and a Burgos watercolour sketch offering a partial redesign of the Human Torch.

Although probably not to the tastes of modern fans, for devotees of super-heroes, aficionados of historical works and true Marvel Zombies there’s still lots to offer here.

As always, in the end, it’s up to you…
© 1939, 1940, 2004, 2017 Marvel Characters, Inc. All rights reserved.

Fantastic Four Marvel Masterworks volume 9


By Stan Lee, Jack Kirby, Joe Sinnott, Frank Giacoia & various (Marvel)
ISBN: 978-0-7851-1846-6 (HB)                    : 978-0-7851-6760-0 (PB)

Cautiously bi-monthly and cover-dated November 1961, Fantastic Four #1 (by Stan Lee, Jack Kirby, George Klein & Christopher Rule) was crude: rough, passionate and uncontrolled excitement. Thrill-hungry kids pounced on it and the raw storytelling caught a wave of change starting to build in America. It and succeeding issues changed comicbooks forever.

In eight short years FF became the indisputable central title and most consistently groundbreaking series of Marvel’s ever-unfolding web of cosmic creation: bombarding readers with a ceaseless salvo of new concepts and characters at a time when Kirby was in his conceptual prime and continually unleashing his vast imagination on plot after spectacular plot. Clearly inspired, Stan Lee scripted some of the most passionate superhero sagas that Marvel – or any publisher, for that matter – had or has ever seen.

Both were on an unstoppable roll, at the height of their creative powers, and full of the confidence that only success brings, with The King particularly eager to see how far the genre and the medium could be pushed.

This full-colour compendium – available in hardcover, trade paperback and digital editions – gathers Fantastic Four #82-93: a rollercoaster ride of incredible imagination and passion spanning January to December 1969 with Stan & Jack riding a wave that no fan realised was imminently ending…

As seen in that unforgettable premier issue, maverick scientist Reed Richards, his fiancé Sue Storm, their close friend Ben Grimm – with Sue’s tag-along teenaged brother Johnny – survived an ill-starred private space-shot after Cosmic Rays penetrated their ship’s inadequate shielding and mutated them all.

Richards’ body became elastic, Sue gained the power to turn invisible and the kid could turn into living flame, but poor, tragic Ben horrifically devolved into a shambling, rocky freak…

Following another frothy Lee Introduction, the magic resumes with Fantastic Four #82 as Susan Richards takes time off to tend her newborn son and Johnny’s Inhuman girlfriend Crystal steps in as her replacement. Before long, however, the substitute’s violent past reasserts itself as her mad cousin Maximus again attempts to conquer mortal humanity.

‘The Mark of… the Madman!’ (by Lee, Kirby & Joe Sinnott sees the quirky quartet invade hidden Inhuman enclave Attilan to aid of the imprisoned Royal Family and overcoming an entire race of subjugated super-beings before uniting to trounce the insane despot in ‘Shall Man Survive?’

All-out action then gives way – at least initially – to tense suspense for the start of a 4-part epic starring the team’s greatest foe. ‘His Name is Doom!’ finds Mr. Fantastic, the Human Torch, the Thing and Crystal making their home after failing to capture Maximus, only to be intercepted by Nick Fury and the super-spies of S.H.I.E.L.D. looking for a favour…

Steel-Shod Dictator Victor Von Doom has apparently devised unstoppable super-robots and Fury needs the FF to infiltrate the sovereign state of Latveria to ferret them out. However, it’s impossible to sneak up on the most paranoid man in the world and the heroes are easily intercepted and captured by the totalitarian tyrant’s security team.

‘Within This Tortured Land’ opens with them “guests” in Doom’s picturebook Ruritanian paradise, but even with their powers hypnotically cancelled out the valiant heroes soon discover the cruel iron within their velvet prison once the Monarch of Latveria begins testing his deadly “Doombots” on his own subjects.

When the automatons go berserk the entire postage-stamp kingdom is imperilled in ‘The Victims!’ and only the last-minute arrival of Invisible Girl Sue Richards allows the FF and the villagers to survive Doom’s cataclysmic failsafe plan.

The shocking final confrontation and conclusion manifest in ‘The Power and the Pride!’, wrapping up the saga in a bombastic blend of super-science, soap opera and mesmerising melodrama seldom seen in comicbooks before or since.

Fantastic Four #88 focuses on the five champions back in the USA and looking at an unconventional new house found by the determinedly domesticated Sue in her perpetual quest to carve out a relatively normal life for her new – and still unnamed – son.

Regrettably the trendy, extremely isolated detached dwelling in ‘A House There Was!’ has been designed by the team’s oldest enemy and no sooner do they all move in than ‘The Madness of the Mole Man!’ turns the deadly domicile against them even as the maniac’s goal of turning the entire world blind and wiping out the extended heroic family entirely comes within inches of succeeding…

The Thing takes centre-stage in the extended epic which completes this potent tome, as he is targeted and kidnapped to another world when ‘The Skrull Takes a Slave!’ in #90. Abducted to fight in gladiatorial games on a colony world patterned after Earth’s 1920s gangster era, ‘The Thing… Enslaved!’ introduces rival Skrull mobs vying for planetary supremacy and a noble slave destined to slaughter our shanghaied champion.

‘Ben Grimm, Killer!’ then ramps up the tension as Ben Grimm and mechanoid marvel Torgo discover that their home-worlds are hostage to their fortune and ferocity in the arena…

Meanwhile Reed, Johnny and Crystal have not been idle. While Ben is at ‘The Mercy of Torgo!’ (inked by Frank Giacoia) his Earthly brothers-in-arms are enacting a desperate plan to swoop in, save him and destroy the Skrulls planetary doom-weapon… a task undertaken and accomplished with great speed and in stunning style…

Added attractions here include the cover to the all-reprint Fantastic Four Annual #7, a contemporary photo-feature revealing each and every member of the burgeoning Marvel Bullpen, eight un-inked pencil pages from issues #89 and 90 plus the original cover art for FF #90 inked by Sinnott, a graphic bonanza no fan could resist.

These are the stories that confirmed Kirby as the absolute master of superhero storytelling and gave Marvel the push needed to overtake the decades-dominant DC. They’re also some of the very best comics ever produced and as addictively thrilling now as they ever were. This is a must-have book for all fans of Fights ‘n’ Tights graphic narrative.
© 1968, 1969, 2017 Marvel Characters, Inc. All rights reserved.