Numbercruncher


By Simon Spurrier & P.J. Holden, with Jordie Bellaire (Titan Comics)
ISBN: 978-1-78276-004-7 (HB/Digital edition)

Sometimes a story just cries out to be told – especially if your tastes run to the sentimentally cynical, soppily savage or wide-eyed yet jaded. If that’s you, Numbercruncher will confirm all your suspicions about life whilst providing a really good time.

The tale – by Simon Spurrier (Judge Dredd, X-Men: Legacy, Six-Gun Gorilla, Damn Them All, John Constantine: Hellblazer) & P.J. Holden (also your man Dredd, Rogue Trooper, Battlefields, Terminator/Robocop Skullduggery Pleasant, The Moon Looked Down and Laughed) – began as a creator-owned project in The Judge Dredd Megazine before being expanded into a 4-issue miniseries at Titan Comics: a clever, controversial confection that will confound, delight and astound lovers of metaphysical whimsy, romantic fantasy and unnecessarily extreme violence.

Like 1939’s The Wizard of Oz, Werewolf by Night (2022) and especially A Matter of Life and Death, this unearthly tale is told on two separate levels of existence, differentiated by full-colour mundanity sections and monochrome views of The Afterlife. Unlike those movies, it’s a nasty and wittily vicious piece of work; just like handy geezer Bastard Zane, AKA operative #494, employed by The Divine Calculator to enforce Karmic Accountancy and keep souls circulating through the great cosmic All.

The Universe is just numbers and God is a mean, pedantic bean-counter, only concerned with the smooth running of his Grand Algorithm. Unfortunately, it all starts to fall apart when Zane is tasked by the weaselly Big Boss with stopping an in-love but dying young mathematician from gaming the system. SuperGenius Richard Thyme in his final seconds of mortal life, has a Eureka moment and divines the true and exact nature of everything… and how to manipulate it…

Armed with that inspirational knowledge, Thyme’s soul arrives before the Writer in the Grand Ledger and wheedles another spin on the Karmic Wheel – Reincarnation.

Brilliant Richard had been utterly in love with a dippy hippy chick named Jessica Reed, and when he bargains for another chance at a life with her, the petty-minded Divine Calculator gleefully accepts the proposition. Thyme will be reborn, with all memories intact, but when this second life ends, his soul will be gainfully employed – just like Zane – by the Karmic Accountancy Agency as a collector. Standard term of employment is for eternity… unless he can convince someone to take his place. The indentured operatives call it “Recirculation”…

There is only one get-out: a “Zero-clause” which means that if Thyme can live a life completely and totally without sin, his contract becomes null and void. But who could possibly live a mortal life without the slightest transgression?

Naturally, The Accountant won’t play fair: stacking the deck so reborn Richard is unable to even get near his lost love until it’s too late. However, when Zane finally shows up in AD 2035, eagerly expecting to close the case-file and retire with Thyme taking his long-suffering place in The Register, the frustrated, cheated SuperGenius plays his own trump card…

He’d always expected to be short-changed and made his own Karmic side-deal. By selling his contract to another Accountancy operative, he had bought another life, and as psychotically furious Bastard Zane soon sees, Thyme has pulled this trick over and over again. No matter how often Richard dies, he’s already being born again somewhere else…

With the mathematician’s sold-&-resold soul promised to practically every agent in the Afterlife, Zane’s only hope of retirement rests in killing the canny lad’s each and every reincarnation whilst simultaneously slaughtering every Karmic operative who’s been suckered into a deal with the lovesick little sod… On Earth, despite perpetual setbacks, each brief existence inches Richard slowly ever closer to Jess. That should make his eventual capture inevitable – but even here the smart guy has an incredible Plan B in operation: one even the Supreme Architect of the Cosmos didn’t see coming and one which may well undo the Algorithm underpinning Everything That Is…

Poignant, funny, outrageously gory, gloriously rude and wickedly clever, this is a ferociously upbeat, hilariously dark black comedy no insufferable incurable romantic could possibly resist. Moreover, for all us dyed-in-the-wool comics freaks, there’s a host of background features included. Interspersed between a gallery of covers and variants plus unused iterations and loads of original art, roughs and sketches, an ‘Author’s Note’ explores the genesis of the tale, further expanded upon in ‘A Comic for Talking to God – an interview with Brian Truitt of USA Today’. A discussion and explanation of Jordie Bellaire’s colouring process is the focus of ‘Working Flat-Out’ and ‘Birth Placement’ details the procedure for creating a cover, before the usual Creator’s Biographies ends things on a knowledgeable note.

Love, Death, Sex, more Death, Rebirth, lots of Death and Numbers: there’s your Meaning of Life right there…
™ & © 2013 Simon Spurrier & P.J. Holden. All rights reserved.

The Silver Metal Lover


By Tanith Lee, adapted by Trina Robbins (Harmony/Crown Books)
ISBN: 0-517-55853-X (Album PB)

In the 1980s, comics finally began fully filtering into the mainstream of American popular culture, helped in no small part by a few impressive adaptations of works of literary fantasy such as Michael Moorcock’s Elric or DC’s Science Fiction Graphic Novel line. In 1985 pioneering cartoonist, feminist, author and comics historian Trina Robbins (A Century of Women Cartoonists, It Ain’t Me, Babe Comix, Dope, The Legend of Wonder Woman, Choices: A Pro-Choice Benefit Comic Anthology for the National Organization for Women, Misty, Honey West) joined that small but proliferating throng with this deceptively powerful and effectively bittersweet romance adapted from Tanith Lee’s short tale about an earnest young girl in a spoiled, indolent world who discovers abiding love in the most unexpected of places….

In the far-flung, ferociously formal and crushingly civilised future everything is perfect – if you can afford it – but human nature has not evolved to match Mankind’s technological and sociological advancements. Plus ca change plus ca meme chose, right?

Jane has everything a 16-year old could want but is still unhappy. Her mother Demeta provides all she needs – except human warmth – whilst her six registered friends do their best to provide for her growing associative and societal needs. Of her carefully selected peer circle, Jane only actually likes flighty, melodramatic needily narcissistic Egyptia – whom Jane’s mother approves of but considers certifiably insane.

In this world people can live in the clouds if they want, with robots performing most manual toil and providing all those tedious but necessary services, but it’s far from paradise. Humans still get suspicious and bored with their chatty labour-saving devices and monumental Electronic Metals, Ltd strive constantly to improve their ubiquitous inventions…

One day Jane accompanies Egyptia to an audition where the fully made-up thespian is accosted by a rude man who mistakes her for a new android and persistently seeks to buy her.

Ruffled by the pushy lout’s manner, Jane’s attention is suddenly distracted by a beautiful metal minstrel busking in the plaza. The robot’s performance and his lovely song move and frighten Jane in way she cannot understand. When S.I.L.V.E.R. (Silver Ionized Locomotive Verisimulated Electronic Robot) affably introduces himself the flustered girl bolts, running for the relative security of the nearby home of sardonic friend Clovis, where the beautiful man-tart is in the process of dumping yet another lover.

He proves unsurprisingly unsympathetic to Jane’s confusion and distress, telling her to go home where, still inexplicably upset, she tries to talk the experience out with mother. Impatient as always, the matron simply enquires if Jane is masturbating enough before telling her to record whatever’s bothering her for mummy to deal with later…

Sulking in a bath, Jane is awoken from a sleep by ecstatic Egyptia who has passed her audition. Bubbling with glee the neophyte actress demands Jane join her at a big party, but whilst avoiding a persistent old letch creepily fixated on the fresh young thing, Jane stumbles again upon S.I.L.V.E.R. … and once more reacts histrionically to his singing.

As he profusely apologizes for the inexplicable distress he’s somehow caused her, Jane realizes the disturbing mechanical minstrel has been rented by Egyptia for quite another kind of performance later – a private and intimate one. With a gasp of surprise Jane finally understands what she’s feeling and kisses the alluring automaton before fleeing…

Her mother is as useless as ever. Whilst futilely attempting to explain her problem but failing even to catch Demeta’s full attention, Jane gives up and claims she’s in love with Clovis just to cause a shock. The next day the heartsick waif visits the offices of Electronic Metals, Ltd ostensibly to rent the droid of her dreams – as a minor she has to lie about her age – but is sickened when she finds him partially dissembled as techs try to track down an anomalous response in his systems…

Despondent, she is astonished when Machiavellian Clovis intervenes, renting S.I.L.V.E.R. for Egyptia and convincing the too, too-busy starlet to let Jane look after it for her…

Alone with the object of her affection, insecure Jane’s imagined affair quickly becomes earthily, libidinously real, but the honeymoon ends far too soon when Clovis informs her the rental period is over. Crippled by her burning love for the artificial Adonis, Jane begs her mother to buy him for her. When the coldly withholding guardian refuses, the obsessed child at last rebels…

When Demeta disappears on another of her interminable business trips, Jane sells her apartment’s contents, moves into the slums and desperately claims her dream lover with the ill-gotten gains…

Following a tragically brief transformative period of sheer uncompromised joy with her adored mechanical man, reality hits the happy couple hard when Demeta tracks Jane down and smugly applies financial pressure to force her wayward child to return. Undaunted, the pair become unlicensed street performers and grow even closer but as Jane grows in confidence and ability, and becomes fiercely independent, public opinion turns against the latest generation of far-too-human mechanical servants. When Electronic Metals recalls all its now hated products, the improper couple flee the city. However, the heartless auditors track them down and reclaim Jane’s Silver Metal Lover…

Lyrical and poetic, this is a grand old-fashioned tale of doomed love which still has a lot to say about transformation, growing up and walking your own path, with Trina Robbins’ idyllic and idealised cartooning deceptively disguising the heartbreaking savagery and brutal cruelty of the story to superb effect, making the tragedy even more potent.

Regrettably out of print for years, this is a comics experience long overdue for revival – perhaps in conjunction with new interpretations of the author’s later sequels to the saga of love against the odds…
Illustrations © 1985 Trina Robbins. Text © 1985 Tanith Lee. All rights reserved.

Fantastic Four Epic Collection volume 9: The Crusader Syndrome – 1974-1976


By Gerry Conway, Roy Thomas, Len Wein, Tony Isabella, Steve Englehart, Marv Wolfman, Chris Claremont, Rich Buckler, John Buscema, George Pérez, Sal Buscema, Bob Brown, Joe Sinnott, Jim Mooney, Joe Staton, Frank Giacoia, Mike Esposito, Chic Stone, Vince Colletta with Stan Lee, Dick Ayers, Paul Reinman & various (MARVEL)
ISBN 978-1-3029-4875-7 (TPB/Digital edition)

Monolithic modern Marvel truly began with the adventures of a small super-team who were as much squabbling family as coolly capable costumed champions. Everything the company is now stems from the quirky quartet and the groundbreaking, inspired efforts of Stan Lee & Jack Kirby…

Cautiously bi-monthly and cover-dated November 1961, Fantastic Four #1 – by Stan, Jack, George Klein & Christopher Rule – was raw and crude even by the ailing company’s standards: but it seethed with rough, passionate and uncontrolled excitement. Thrill-hungry kids pounced on its dynamic storytelling and caught a wave of change starting to build in America. It and succeeding issues changed comics forever. As seen in the premier issue, maverick scientist Reed Richards, his fiancée Sue Storm, their close friend Ben Grimm and Sue’s bratty teenaged brother Johnny survived an ill-starred private space-shot after Cosmic Rays penetrated their ship’s inadequate shielding.

All four permanently mutated: Richards’ body became elastic, Sue became (even more) invisible, Johnny Storm burst into living flame and tragic Ben shockingly devolved into a shambling, rocky freak. After the initial revulsion and trauma passed, they solemnly agreed to use their abilities to benefit mankind. Thus was born The Fantastic Four.

Throughout the 1960s it was indisputably the key title and most consistently groundbreaking series of Marvel’s ever-unfolding web of cosmic creation: a forge for new concepts and characters. Kirby was approaching his creative peak: continually unleashing his vast imagination on plot after spectacular plot, whilst Lee scripted some of the most passionate superhero sagas ever seen. Both were on an unstoppable roll, at the height of their powers and full of the confidence only success brings, with The King particularly eager to see how far the genre and the medium could be pushed… which is rather ironic since it was the company’s reticence to give the artist creative freedom which led to Kirby’s moving to National/DC in the 1970s.

Without Kirby’s soaring imagination the rollercoaster of mind-bending High Concepts gave way to more traditional tales of characters in conflict, with soap-opera leanings and super-villain-dominated Fights ‘n’ Tights dramas. This stripped-down, compelling compilation gathers Fantastic Four #147-167, Giant-Size Fantastic Four #2-4 and Avengers #127: collectively covering June 1974 to February 1976 and heralding a change of pace and partial return of The King – even if only on covers…

Fantastic Four #147 offers action-tinged melodrama with Gerry Conway, Rich Buckler & Joe Sinnott in how ‘The Sub-Mariner Strikes!’ as long-sidelined and neglected Susan Richards starts divorce proceedings against Reed whilst seemingly taking comfort in the arms of long-time admirer/stalker Prince Namor of Atlantis. When Reed, Johnny, Ben and Inhuman substitute teammate Medusa try to “rescue” her, the Atlantean ruler thrashes them before Sue sends them packing…

To add insult to injury, the dejected men return home to find the Baxter Building once more invaded by the Frightful Four and are forced to fight a ‘War on the Thirty-Sixth Floor!’ Sadly The Sandman, Wizard and Trapster have no idea their newest ally Thundra is secretly smitten with the Thing. FF #149 resolves the scandalous Sub-Mariner storyline as the undersea emperor invades New York in ‘To Love, Honour, and Destroy!’ Happily, his awesome attack is merely a cunning plan to trick Sue into reconciling with her husband. It almost works…

Courtesy of Conway, John Buscema & Chic Stone, Giant-Size Fantastic Four #2 reveals a time-twisting ‘Cataclysm!’, wherein cosmic voyeur The Watcher warns of a hapless innocent who has inadvertently altered history, thanks to Dr. Doom’s confiscated time platform. Once again the supposedly non-interventionist extraterrestrial expects the FF to fix a universal dilemma…

With more than one temporal hot-spot, Reed and Johnny head for Colonial America to rescue the Father of the Nation in ‘George Washington Almost Slept Here!’, whilst Ben and Medusa crash into the “Roaring Twenties” and save the time-lost wanderer from being rubbed out by racketeers in ‘The Great Grimmsby’. Thinking their mission accomplished, the heroes are astounded to then find themselves trapped in timeless Limbo, battling monstrous giant Tempus before escaping to their restored origin point in ‘Time Enough for Death!’

For months lovelorn Johnny had fretted and fumed that his first true love Crystal was to marry super-swift mutant Quicksilver. That plot-thread finally closed in a 2-part crossover tale opening in Avengers #127 (September 1974). Crafted by Steve Englehart, Sal Buscema & Joe Staton, ‘Bride and Doom!’ sees the Assemblers travel to Attilan (hidden homeland of the Inhumans) for the wedding of aforementioned speedster Pietro to elemental enchantress/Royal Princess, only to meet an uprising of the genetic slave-race designated Alpha Primitives. Once again, sinister robotic colossus Omega has incited revolt, but this time it isn’t insane usurper Maximus behind the seditious skulduggery but an old Avengers enemy who reveals himself in the concluding chapter from in Fantastic Four #150.

‘Ultron-7: He’ll Rule the World!’ (Conway, Buckler & Sinnott) finds both teams joining Black Bolt’s Inhumans against the malign A.I., but only saved by a veritable Deus ex Machina after which, at long last, ‘The Wedding of Crystal and Quicksilver’ finally closes events on a happy note – for everybody but the Torch, that is…

The dramatic tensions resume with Giant-Size Fantastic Four #3 as plotter Gerry Conway, scripter Marv Wolfman and illustrators Rich Buckler & Joe Sinnott deliver an epic tale of global import. The extra-special quarterly Giant-Size range was devoted to offering blockbuster thrills, and herein reveal ‘Where Lurks Death… Ride the Four Horsemen!’ as cosmic aliens arrive, intent on scourging the Earth.

Forewarned after the team stumble across the first horror in ‘…There Shall Come Pestilence’, our harried heroes split up with Inhuman stand-in Medusa and Johnny striving against international madness in ‘…And War Shall Take the Land!’ whilst Reed and Ben fight to foil the personification of Famine in ‘…And the Children Shall Hunger!’, before all reunite to wrap up the final foe in ‘…All in the Valley of Death!’

In FF #151 Conway, Buckler & Sinnott begin revealing the truth about the mysterious “Femizon” stalking the Thing. ‘Thundra and Lightning!’ introduces male-dominated alternate Future Earth Machus and its brutal despot Mahkizmo, the Nuclear Man, who explosively invades the Baxter Building in search of a mate to dominate and another world to conquer…

Inked by Jim Mooney, #152 exposes ‘A World of Madness Made!’ with the team captive in the testosterone-saturated side-dimension whilst Medusa seemingly flees, whilst actually seeking reinforcements from the diametrically-opposed Femizon future/alternity, resulting in two universes crashing together in the concluding ‘Worlds in Collision!’ by Tony Isabella, Buckler & Sinnott.

Rapidly reworked by Len Wein, Fantastic Four #154 featured ‘The Man in the Mystery Mask!’: a partial reprint from Strange Tales #127 in which Stan Lee, Dick Ayers & Paul Reinman pitted Ben and Johnny against ‘The Mystery Villain!’. Here, however, Bob Brown, Frank Giacoia & Mike Esposito’s revisions depict how Reed’s early lesson in leadership has been hijacked by another old friend with explosive and annoying results…

Meanwhile over in Giant-Size Fantastic Four #4, Wein, Chris Claremont, John Buscema, Chic Stone & Sinnott unite to introduce ‘Madrox the Multiple Man’: a young mutant who grew up on an isolated farm unaware of the incredible power he possessed. When his parents pass away, the kid is inexplicably drawn to New York City, where the hi-tech suit he wears to contain his condition malfunctions. Soon the boy devolves into a mobile fission device that can endlessly, lethally replicate himself. Thankfully the FF are aided by mutant Moses Charles Xavier who dutifully takes young Jamie under his wing…

A minor classic from Wein, Buckler & Sinnott follows s seen in Fantastic Four #155-157 when the long dormant Silver Surfer resurfaces in ‘Battle Royal!’ – apparently a murderous thrall of Doctor Doom. The Iron Dictator commands the Stellar Skyrider because he holds the alien’s lover Shalla Bal –-even cruelly threatening to take her in marriage. However, as seen in ‘Middle Game!’ (with Roy Thomas joining as co-writer and Editor) the Surfer cannot kill and merely delivers the defeated FF as prisoners to the Devil Doctor’s citadel. Naturally, there are schemes within schemes unfolding and Doom is playing a waiting game whilst covertly siphoning the Surfer’s “Power Cosmic” to fuel a deadly Doomsman mechanoid…

With Thomas in full authorial control ‘And Now… the Endgame Cometh!’ sees the heroes fight back to conquer the Lethal Latverian, blithely unaware the entire charade has been a crafty confection of malignly manipulative demon-lord Mephisto

The furore is followed by another nostalgia-tinged 2-part epic beginning with FF #158’s ‘Invasion from the 5th (Count it, 5th!) Dimension’ by Thomas, Buckler & Sinnott. When one of the Torch’s earliest solo scourges returns to occupy the homeland of the Inhumans, extra-dimensional dictator Xemu opens his campaign of vengeance by dispatching Quicksilver to lure his sister-in-law Medusa back to Attilan. The intention is to force defiant King Black Bolt to utilise his doomsday sonic power on the invaders’ behalf, for which the conqueror needs the silent king’s true love as a bargaining chip. However, when the FF accompany her into the blatant trap, they bring a hidden ally who turns the tables on Xemu, unleashing ‘Havoc in the Hidden Land!’, coincidentally and at last reuniting the First Family of comic book fiction…

More pan-dimensional panic ensues when a multiversal conflict is cunningly concocted by a hidden mastermind orchestrating Armageddon for a trio of dimensionally-adjacent planets for ‘In One World… and Out the Other!’ Devised by Thomas, John Buscema & Stone, the initial chapter sees shapeshifting Reed Richards sell his patents to a vast corporation, even as in the streets his counterpart from another universe is kidnapped by barbarian warlord Arkon the Magnificent. That abduction is investigated by a very Grimm Thing who has uncomfortable suspicions about what’s occurring…

With Buckler & Sinnott doing the depicting ‘All the World Wars at Once!’ expands the saga as Johnny Storm visits the recently liberated 5th Dimensional Earth to discover it under assault by androids from yet another slightly different one. As the Thing teams up with his other-earth counterpart to quell a dinosaur invasion, “our” world is assaulted by an army from the 5th dimension led by the Torch. With each realm believing itself provoked by trans-terrestrial aggressors, the divided team only knows one thing: each invading force is using weaponry invented by Richards…

The crises peaks in ‘The Shape of Things to Come!’ as the mastermind is exposed and the scheme to annihilate three worlds come close to fruition, necessitating a voyage to a cosmic nexus point and a devastating battle with yet another twisted alternate-reality hero to save existence in a spectacular and poignant ‘Finale  #163.

A new direction began with #164 (part 1 of a reconditioned yarn originally intended for Giant-Size Fantastic Four), courtesy of Thomas and then-neophyte illustrator George Pérez, backed up by Sinnott. ‘The Crusader Syndrome!’ sees the team battling a veteran superhero gone bad since his last outing as Atlas-Era champion Marvel Boy. Now as The Crusader he wages savage war on financial institutions whose self-serving inaction doomed his adopted Uranian race in the 1950s. However, his madness and savagery are no match for the FF and #165’s ‘The Light of Other Worlds!’ details his apparent demise. It also sparks many successful additions to Marvel Continuity, such as new hero Quasar, the 1950s Avengers and Agents of Atlas whilst introducing Galactus’ herald-in-waiting Frankie Raye as Johnny’s new girlfriend…

This formidable high-tension Fights ‘n’ Tights tome terminates in a titanic tussle as Vince Colletta inks #166 as ‘If It’s Tuesday, This Must be the Hulk!’ as the team hunts the Gamma Goliath with a potential cure for Bruce Banner. Sadly, aggressive and insulting military treatment of their target enrages fellow-monster Ben Grimm who unites with The Hulk to menace St. Louis, Missouri as ‘Titans Two!’ (with Sinnott back on inks). Following a mighty struggle with his old friends and constantly bathed in Hulk’s Gamma radiation, Ben is permanently reduced to human form and contemplates a whole new life…

To Be Continued…

With covers by Buckler, Gil Kane, John Romita, Ron Wilson, Kirby, Sinnott and more this power-packed package also includes the covers to all-reprint Giant-Sized Fantastic Four #5 & 6 and the original unused cover for GSFF #5 (which contents became FF #158-159); house ads and the new material from The Fabulous Fantastic Four Marvel Treasury Edition #2 (December 1975). This bombastic oversized tabloid edition featured a bevy of classic yarns and is represented here by front-&-back cover art from John Romita, a Marie Severin frontispiece and Stan Lee Introduction, contents page and double-page pin-up of the team and supporting cast by John Buscema & Giacoia.

Also on view are extracts from F.O.O.M. #8-10 (comedic exploits of Doctor Foom by Charley Parker), pertinent pages by Buckler & Sinnott from The Mighty Marvel Calendar 1975, cover plus splash page by Dave Cockrum & Sinnott from November 1977’s Marvel Super Action #4 which reprinted Marvel Boy stories from the early 1950s and a gallery of original art pages and a colour guide.

Although Kirby had taken the unmatched imagination and questing sense of wonder with him on his departure, the sheer range of beloved characters and concepts he had created with Lee carried the series for years afterwards. So once writers who shared their sensibilities were crafting the stories a mini-renaissance began. Although the “World’s Greatest Comics Magazine” didn’t quite return to the stratospheric heights of yore, this period offers fans a tantalising taste of the glory days. These honest and extremely capable efforts will still thrill and enthral the generous and forgiving casual browser looking for an undemanding slice of graphic narrative excitement.
© 2023 MARVEL.

The Golden Age Sandman Archives volume 1


By Bert Christman, Gardner F. Fox, Creig Flessel, Chad Grothkopf, Ogden Whitney & various (DC Comics)
ISBN: 978-1-4012-0155-5 (HB)

Probably illustrated, scripted and created by multi-talented all-rounder Bert Christman (with the assistance of young scripting star Gardner F. Fox), The Sandman premiered in either Adventure Comics #40 July 1939 (two months after Batman’s debut in Detective Comics #27) or two weeks earlier in New York World’s Fair Comics 1939 – depending on whose distribution records you choose to believe. Intriguingly, the Dark Knight didn’t make the cut for the legendary commemorative comic book and only appeared in New York World’s Fair Comics #2 in Summer 1940…

Head obscured by a gas-mask and slouch hat; caped, business-suited millionaire adventurer Wesley Dodds was cut from the radio drama/pulp fiction mystery-man mould that had made The Shadow, Green Hornet, Lone Ranger, Phantom Detective, Black Bat, Spider, Avenger and so many more into household names of early mass-entertainment and periodical publication. Wielding a sleeping-gas gun and haunting the night to hunt a host of killers, crooks and spies, he was eventually joined and accompanied by plucky paramour Dian Belmont, before gradually losing readers’ interest and slipping from cover-spot to last feature in Adventure Comics, just as the shadowy, morally ambiguous avengers he emulated slipped from popularity in favour of more flamboyant, true-blue fictional fare.

This splendidly sturdy, moodily atmospheric Archive edition gathers those landmark early appearances from New York World’s Fair Comics 1939 & 1940 and the rip-roaring exploits from Adventure Comics #40-59, spanning July 1939 to February 1941: a period when Detective Comics Incorporated frantically sought to follow up Superman and Batman with the “Next Big Thing in comic books”…

Following an erudite appreciation from historian and comics all-star Jim Amash, the dramas begin with the fast-paced thriller from the groundbreaking, pioneering comics premium New York World’s Fair Comics #1 as Christman & Fox introduced ‘Sandman at the World’s Fair’. In those long-lost days, origins and back story were not as important as action and spectacle so we quickly plunge into a fast-paced yarn as wealthy, rugged playboy scientist Dodds visits the global festival with plans for a new ray-gun. En route he encounters spies and a traitor within his own company. Already active as The Sandman – and sought by the cops for it – the vigilante tracks down and deals with the pre-war enemies of America…

Over in Adventure Comics #40, at about the same time, the cover-featured crusader saves kidnapped actress Vivian Dale when ‘The Tarantula Strikes’ (Christman & Fox) in a rousing romp reminiscent of the High Society hi-jinks of movie marvels The Saint, Falcon or Lone Wolf: prowling allies and moonlit rooftops, breaking into criminals’ lairs, rifling safes and dealing as much death as dream gas. He also utilised a unique calling card, sprinkling sand to proclaim and terrify wherever he has silently been and gone…

Christman wrote and drew many of the early thrillers such as #41’s ‘On the Waterfront’, wherein plucky reporter Janice Blue inadvertently stumbles into a dockside narcotics ring just as murderous seadog Captain Wing makes a fateful takeover bid. Luckily for Janice, the stealthy Sandman is already on the case…

Adventure #42 highlighted Christman’s love of aviation in ‘The Three Sandmen’, as Dodds met up with former Navy Flying Corps buddies to solve a string of murders. Somebody was rubbing out all the members of the old squadron…

Allen Bert Christman first came to public attention by following near-mythic Noel Sickles on seminal newspaper strip Scorchy Smith. A dedicated patriot and flyer, Christman entered the Naval Air School in 1940 and joined Claire Lee Chennault’s 1st American Volunteer Group, known as the legendary fighter squadron The Flying Tigers. These volunteers began fighting the Japanese in China long before America officially entered WWII on December 8th 1941, and Christman – officially designated a Colonel in the Chinese Air Force – used his artistic talents to personalise and decorate many of the planes in his Flight. He was shot down and died in horrific circumstances on January 23rd 1942.

Issue #43 saw his last official story as Dodds went on a South Seas flying vacation and was embroiled in an ‘Island Uprising’: spectacularly saving embattled white pearl hunters from natives enraged to fury by latter-day pirate Red Hatch

In Adventure #44 (November 1939), Fox & Creig Flessel stepped into the breach left by Christman when ‘The Sandman Meets the Face’. Here the playboy was back in civilisation and aiding a down-&-out friend against a mercurial disguise artist and mob boss terrorising the city. This splendid blood-&-thunder caper also saw the page count rise from 6 to 10 as The Sandman finally found his lurking, moody metier…

‘The Golden Gusher’ (#45 by Fox & Flessel) was nightclub singer Gloria Gordon, threatened with kidnap or worse until the Master of Sleep intervened, whilst #46’s ‘The Sandman Meets with Murder’ saw rising talent Ogden Whitney step into the artistic hot seat when the slaying of another old Dodds chum led into a deliciously convoluted murder-mystery involving beautiful twins, counterfeiting and a macabre cross-dressing killer…

A huge step in continuity occurred in #47 as District Attorney Belmont agreed to an unofficial truce with The Sandman following the assassination of a prominent banker. Simultaneously, Wesley caught a wily thief trying to crack his safe and became unwilling partner to the ‘Lady in Evening Clothes’ (Fox & Whitney) after she uncovered his secret identity. A celebrated cat-burglar, the sophisticated she-devil was plagued by not knowing who her parents were, but happily went straight(ish) in return for Dodd’s pledge to help her…

Eventually revealed as long-lost Dian Belmont, she became a regular cast addition in #48 as ‘Death to the D.A.’ found her newly-found father under threat from gangsters and far less obvious killers on a palatial island retreat, after which ‘Common Cold – Uncommon Crime’ (#49 by Fox, Flessel & perhaps Chad Grothkopf on inks) sees the mystery-man tracking killers who were eradicating scientists who refused to hand over their cure for one of our most unforgiving ailments.

With a year gone by and global war looming, the “World of Tomorrow” exhibition was slowly closing, but there was still time for New York World’s Fair Comics #2, where this time ‘Sandman Goes to the World’s Fair’ (by Fox & Grothkopf) delivered a blistering crime caper as Wesley and Dian are stuck babysitting her maiden Aunt Agatha around the Fair and targeted by ambitious but exceedingly unwise kidnapper Slugger Slade

In Adventure Comics #50 ‘Tuffy and Limpy’s Revenge Plot’ – by Fox & Flessel – covered similar ground as a murderous campaign of apparently unrelated deaths points to another scheme to remove the dauntless DA, drawing Sandman and Dian into a blockbusting battle against ruthless rogues, whilst #51’s (June 1940, by Fox & Flessel and previously reprinted elsewhere as ‘The Pawn Broker’) ‘The Van Leew Emeralds’ provided a fascinating mystery romp for the romantically inclined crimebusters to solve in fine style and double-quick time.

A burglary at the Belmont residence only netted a pair of gloves in #52’s ‘Wanted! Dead or Alive’, but inexorably led to a perplexing scavenger hunt with sinister overtones and a deadly pay-off when scandalous Claudia Norgan framed her best gal-pal Dian for the Amber Apple Gang‘s crimes, after which in #53, ‘The Loan Sharks’ unwisely aroused the dynamic dream-maker’s ire after graduating from simple leg-breaking to murder to enforce their demands. They almost ended the Sandman too before he finally got the better of them…

Adventure #54’s ‘The Case of the Kidnapped Heiress’ saw Wes and Dian witness a bold snatch-&-grab, but their frenzied pursuit only resulted in both the DA’s daughter and millionairess Nana Martin being abducted together. Fury-filled and frantic, Sandman tracked down the ransoming rogues only to find himself in the unexpected role of Cupid.

When the legendary jewel ‘The Star of Singapore’ was stolen in #55, the trail led to an ever increasing spiral of death and destruction until the Man of Dreams finally recovered it, whilst next issue, ‘The Crook Who Knew the Sandman’s Identity’ (Fox, Flessel & Grothkopf) learned to his regret it just wasn’t so, thanks to Dian’s imaginative improvisation…

Mystery and general skulduggery gave way to world-threatening science fiction in #57 when The Sandman battled a mad scientist who had devised a deadly atom-smasher for blackmail and ‘To Hammer the Earth’, after which more macabre murders point the dream-team to spies and killers profiting from ‘Orchids of Doom’. This stylish selection of outré crime-thrillers concludes with Adventure #59’s ‘The Story of the Flaming Ruby’ as a cursed gem enables a hypnotic horror to turn honest men into thieves and Dian into a mindless assassin…

Possessing an indefinable style and charm but definitely dwindling pizzazz, the feature was on the verge of cancellation when The Sandman abruptly switched to a skin-tight yellow-&-purple bodysuit – complete with billowing cape for two issues – and gained boy-sidekick, Sandy the Golden Boy (in Adventure Comics #69, December 1941, courtesy of Mort Weisinger & Paul Norris), presumably to emulate the overwhelmingly successful Batman and Captain America models then reaping such big dividends. It didn’t help much at first but when Joe Simon & Jack Kirby came aboard with #72 it all spectacularly changed.

A semi-supernatural element and fascination with the world of dreams (revisited by S&K a decade later in their short-lived experimental suspense series The Strange World of Your Dreams) added a moody conceptual punch to equal the kinetic fury of their art, as Sandman and Sandy became literally the stuff of nightmares to the bizarre bandits and murderous mugs they stalked. Those spectacular but decidedly different adventures can be found in The Sandman by Joe Simon & Jack Kirby… if you dare…

With covers by Sheldon Mayer, Jack Burnley and Flessel, these raw, wild and excessively engaging early comics capers are some of the best but most neglected thrillers of the Golden Age. Modern tastes have moved on and these yarns are far more in tune with contemporary mores, making this a truly unmissable treat for fans of mystery, murder and stylish intrigue…
© 1939, 1940, 1941, 2004 DC Comics. All Rights Reserved.

The Inhumans: The Origin of The Inhumans


By Stan Lee & Jack Kirby, with Chic Stone, Vince Colletta, Frank Giacoia, Joe Sinnott, Tom Sutton & various (Marvel)
ISBN: 978-0-7851-8497-3 (TPB/Digital edition)

Officially debuting in 1965 and conceived as yet another incredible lost civilisation during Stan Lee & Jack Kirby’s most fertile and productive creative period, The Inhumans are a race of incredibly disparate (generally) humanoid beings genetically altered in Earth’s pre-history, and consequently evolving into a technologically-advanced civilisation far ahead of emergent Homo Sapiens.

They isolated themselves from the world and barbarous dawn-age humans, first on an island and latterly in a hidden valley in the Himalayas, residing in a fabulous city named Attilan. The mark of citizenship is immersion in mutative Terrigen Mists which further enhance and transform individuals into radically unique and generally super-powered beings. Inhumans are necessarily obsessed with genetic structure and heritage, worshipping the ruling Royal Family as the rationalist equivalent of mortal gods.

How the voluntary mutants joined the Marvel Universe can be traced in this compilation scrupulously gathering teasing early appearances in 1964 from Fantastic Four #36 and 38, the extended introductory saga from FF #41-47, 54 and 62-65, and a proper team-up tale from Fantastic Four Annual. Also included are pertinent extracts from FF #48, 50, 52 and 56-61, plus the entire Tales of the Uncanny Inhumans back-up series incongruously seen in Thor #146-153 and a moment of spoofish light-relief from Not Brand Echh #6, spanning cover-dates March 1965 (and on sale from December 10th 1964) to May 1968.

The first inkling of something epic in the wind came from Fantastic Four #36 (Lee, Kirby & Chic Stone) with the introduction of a ferocious female supervillain as part of the hero-team’s theoretical nemeses ‘The Frightful Four!’ A sinister squad – evil genius The Wizard, shapeshifting Sandman and gadget fiend The Trapster (he was in fact still Paste Pot-Pete here, but not for long) – were supplemented by enigmatic outsider Madame Medusa, whose origins were to have a huge impact on the MU in months to come.

FF# 38 saw a rematch with the heroes ‘Defeated by the Frightful Four!’ in a momentous tale with a startling cliff-hanger marking Stone’s departure in landmark manner. Vince Colletta assumed inking chores for a bombastic run which perfectly displays the indomitable power and inescapable tragedy of brutish Ben Grimm in a tense and traumatic trilogy in which the Frightful Four brainwash The Thing, turning him against his teammates. It starts in # 41 (August 1965) with ‘The Brutal Betrayal of Ben Grimm!’, continues in rip-roaring fashion with ‘To Save You, Why Must I Kill You?’ and concludes in bombastic glory with #43’s ‘Lo! There Shall be an Ending!’

The next issue was a landmark in many ways. Firstly, it saw the arrival of Joe Sinnott as regular inker: a skilled brush-man with a deft line and superb grasp of anatomy and facial expression, and moreover an artist prepared to match Kirby’s greatest efforts with his own.

Some inkers had problems with just how much detail The King would pencil in: Sinnott relished it and the effort showed. What had been merely wonderful became incomparable.

‘The Gentleman’s Name is Gorgon!’ premiered a mysterious powerhouse with metal hooves instead of feet: a hunter implacably stalking Madame Medusa.

His rampage through New York embroils the Human Torch – and subsequently the whole team – in Medusa’s frantic bid to escape, and that’s before monstrous android Dragon Man shows up to complicate matters. All this was merely a prelude: with the next episode readers were introduced to a hidden race of superbeings who had secretly shared Earth with humanity for millennia. ‘Among us Hide… the Inhumans’ revealed Medusa as part of the Royal Family of Attilan: rulers of a hidden race of paranormal beings. She had been on the run ever since a coup deposed the true king…

Black Bolt, Triton, Karnak and the rest would quickly become mainstays of the Marvel Universe, but their bewitching young cousin Crystal and giant teleporting dog Lockjaw were the real stars here. For young Johnny Storm, it was love at first sight, and Crystal’s eventual fate would greatly change his character, giving him a hint of angst-ridden tragedy that resonated greatly with the generation of young readers growing up with the comic…

‘Those Who Would Destroy Us!’ and ‘Beware the Hidden Land!’ (FF #46 and 47) saw the heroes unite with the Royals as Black Bolt battled to regain his throne from his brother Maximus the Mad, only to stumble into the usurper’s plan to wipe humanity from the Earth.

Ideas just seem to explode from Kirby at this time. Despite being halfway through one storyline, FF #48 trumpeted ‘The Coming of Galactus!’ with the first Inhumans saga swiftly wrapped up by page 7, and the entire subspecies sealed by Maximus behind an impenetrable dome called the Negative Zone (later retitled the Negative Barrier to avoid confusion with the gateway to sub-space Reed Richards had worked on for years). Those pages and further excerpts from #50 and 52 advance the “Inhumans-in-a-bottle” plot are included here, but you’ll need to seek elsewhere for the Galactus saga.

I suspect this experimental – and vaguely uncomfortable – approach to narrative mechanics was calculated and deliberate, mirroring the way TV soap operas increasingly delivered their interwoven storylines, and was here introduced as a means to keep readers glued to the series.

They needn’t have bothered. The stories and concepts were enough.

The next full story follows the Torch and college pal Wyatt Wingfoot as they seek a way to sunder the barrier and reunite Johnny with Crystal. This led to the unearthing of the lost tomb of Prester John in #54’s ‘Whosoever Finds the Evil Eye…!’ This became a running sub-plot with The Inhumans striving to break out whilst, on the other side of the Great Barrier, Johnny and Wyatt wandered the wilds also seeking a method of liberating the Hidden City.

The next major development occurs in snippets from FF #55-61 as Black Bolt at last liberates his imprisoned people, utilising the immeasurable power of his devastating voice: an uncontrollable sonic shockwave which can destroy everything – including the impenetrable energy barrier and the city trapped within it…

Free to follow her heart, Crystal finds Johnny just as Mr. Fantastic is lost in the antimatter hell of the Negative Zone’s sub-space corridor. ‘…And One Shall Save Him!’ (FF #62, May 1967) spotlights aquatic Inhuman Triton who steers the FF’s leader home to Earth after being lost, but the foray brings with them a terrifying brute who joins with earthly enemy Sandman. The battle against ‘Blastaar, the Living Bomb-Burst!’ is frantic and furious, mirroring the Royals’ explorations of the world beyond Attilan and subsequent explosive clash with agents of a totalitarian nation…

In ‘The Sentry Sinister’ – a frenetic romp pitting the FF against a super-robot buried for millennia by an ancient star-faring race – the first inkling of the Inhumans’ true origins can be found. This tropical treat expands the burgeoning interlocking landscape to an infinite degree by introducing the imperial Kree: also totalitarian and militaristic but on a cosmic scale and who would grow into a fundamental pillar supporting continuity in Marvel’s Universe.

Although regarded as long-dead, the Kree resurfaced in the very next issue when the team are attacked by an alien emissary ‘…From Beyond this Planet Earth!’ as formidable functionary Ronan the Accuser arrives to investigate what could possibly have destroyed a Kree Sentry. Simultaneously, as Johnny and Crystal’s romance grows more intense, her sister and cousins meet the Black Panther: sharing the stage with the Fantastic Four in that year’s Annual (#5, inked by Frank Giacoia), wherein sinister sub-microscopic invader Psycho-Man attempts to ‘Divide… and Conquer!’, pitting emotion-bending alien technology against both the King of the Wakandans and the Royal Family of Attilan until the Fab Four can pitch in…

The Annual also included the customary Kirby pin-ups: stunning shots of Inhumans Black Bolt, Gorgon, Medusa, Karnak, Triton, Crystal and Maximus plus a colossal group shot of Galactus, the Silver Surfer and others – all included here at no extra cost…

That same month the hidden race won their first solo feature: a series of complete, 5-page vignettes detailing some of the tantalising backstory so effectively hinted at in previous appearances. ‘The Origin of… the Incomparable Inhumans’ – by Lee, Kirby & Sinnott from Thor 146 (November 1967) – ranges back to the dawn of civilisation where cavemen flee in fear from technologically advanced humans who live on an island named Attilan. In that futuristic metropolis, wise King Randac finally makes a decision to test his people’s latest discovery: genetically mutative Terrigen rays…

The saga expanded a month later in ‘The Reason Why!’ as Earth’s Kree Sentry visits the island and reveals how in ages past its master experimented on an isolated tribe of primitive humanoids. After observing their progress, the menacing mechanoid learns the Kree lab rats have fully taken control of their genetic destiny and must now be considered Inhuman…

Skipping ahead 25,000 years, ‘…And Finally: Black Bolt!’ reveals how a newborn’s first cries wreck Attilan and reveal the infant prince to be an Inhuman unlike any other…

Raised in isolation, the prince’s 19th birthday marks his release into the city and full contact with the cousins he has only ever seen on video systems. Sadly, the occasion is co-opted by envious brother Maximus who tortures the royal heir to prove Bolt cannot be trusted to maintain ‘Silence or Death!’

Thor #150 (March 1968) saw the start of a continued tale as ‘Triton’ left the hidden city to explore the human world, only to be captured by a film crew making an underwater monster movie. Allowing himself to be taken back to America, the canny manphibian escapes when the ship docks and becomes an ‘Inhuman at Large!’ The story – and series – concluded with Triton on the run and acting as a fish out of water ‘While the City Shrieks!’, before returning to Attilan with a damning assessment of the human race…

Rounding off the thrills and chills is a silly snippet from Not Brand Echh #6 (the “Big, Batty Love and Hisses issue!” from February 1968) wherein ‘The Human Scorch Has to… Meet the Family!’: a snappy satire on romantic liaisons from Lee, Kirby & Tom Sutton, appended with creator biographies and House Ads for the Inhumans’ debut.

These are the stories that introduced another strand of outsiders to the maverick Marvel universe and cemented Kirby’s reputation as an innovator beyond compare. They also helped the company to overtake all its competitors and are still some of the best stories ever produced: as exciting and captivating now as they ever were. This is a must-have book for all fans of graphic narrative or potential fans of Marvel’s next cinematic star vehicle.
© 1965, 1966, 1967, 1968, 2017 Marvel Characters, Inc. All rights reserved.

Golden Age Marvel Comics Masterworks volume 1



By Carl Burgos, Bill Everett, Paul Gustavson, Ben Thompson, Ed Wood/Fred Schwab, Al Anders, Tomm Dixon/Art Panajian, Steve Dahlman, Stockbridge Winslow/Bob Davis, Irwin Hasen, Ray Gill, David C. Cooke, Charles J. Mazoujian, Paul Lauretta, Harry Ramsey, Alex Schomburg & others (MARVEL)
ISBN: 978-0-7851-1609-7 (HB/Digital edition) 978-0-7851-5052-7 (TPB)

There are many comics and strip anniversaries this year and this title ranks among the most significant, containing not one but two superstar launches and a few minor milestones too…

After a rather shaky start and inauspicious in 1936, the fledgling comic book industry was saved by the invention of Superman two years later. His iconic innovations launched a new popular genre and paved the way for explosive expansion. By 1939 the new kids on the block were in a frantic flurry of creative frenzy with every publisher trying to make and own the Next Big Thing.

Martin Goodman’s pulp fiction outfit leapt into the turbulent marketplace and scored big with initial offering Marvel Comics, released late in the year before inexplicably switching to the marginally less euphonious Marvel Mystery Comics with the second issue. During those early days, novel ideas, raw ambition and sheer exuberance could take you far and, as most alternative means of entertainment escapism for kids were severely limited, it just wasn’t that hard to make a go of it as a comic book publisher. Combine that with a creative work-force which kept being drafted, and it’s clear to see why low and declining standards of story and art didn’t greatly affect month-to-month sales during the years of World War II.

However, once hostilities ceased a cascade-decline in superhero strips began even before GI boots hit US soil again. Those innocent kids had seen a lot and wanted something more than brashness, naivety and breakneck pace from their funnybooks now…

Both The Human Torch and Sub-Mariner quickly won favour with the burgeoning if fickle readership, but the remaining characters were soon acknowledged to be B-listers and subject to immediate replacement if a better idea presented itself. Still, 2 out of 7 was pretty good: Action and Detective Comics only had one super-star apiece at the outset. Another holdover from the pre-comics, pulp fiction era of the company was its tendency to treat instalments as serial chapters; always promising more & better if you’d just come back next month…

Before the year was out Timely’s “Big Two” would clash – frequently and repeatedly battling like elemental gods in the skies above Manhattan. Goodman apparently favoured Ka-Zar and The Angel: both characters devolving from his own stable of pulp genre stars. Sadly, neither generic jungle adventures of the company’s premiere Tarzan knockoff nor the thud-&-blunder crimebusting rogue’s potboilers – which owed so much to Leslie Charteris’ iconic dark knight The Saint – appeal to kids like the spectacular graphic histrionics of anarchic Fire and Water anti-heroes did…

An editorial policy of rapid expansion was quickly adopted: release a new book filled with whatever was dreamed up by the art-&-script monkeys of the comics “shop” (freelancers who packaged material on spec for publishing houses: Martin Goodman bought all his product from Lloyd Jacquet’s Funnies Inc.), keep the popular hits and ditch everything else. Timely Comics, or Red Circle as the company occasionally called itself, enjoyed a huge turnover of characters who only minimal appearances before vanishing, thereafter un-seen again until modern revivals or recreations produced fresh versions of characters like Angel, Ka-Zar or Electro.

This volume – available in hardback, softcover and eBook editions – kicks into high gear following a knowledgeable and informative scene-setting introduction by Golden Age Guru Roy Thomas. The landmark Marvel Comics #1 sported a cover by pulp illustrator Frank R. Paul, and after spot gag page ‘Now I’ll Tell One’ (by “Ed Wood” – AKA Fred Schwab) introduces to the gasping populace Carl Burgos’ landmark conception ‘The Human Torch’

The Flaming Fury led off a parade of wonderment, bursting into life as a malfunctioning humanoid devised by Professor Phineas Horton. Igniting into an uncontrollable blazing fireball whenever exposed to air, the artificial innocent was condemned to entombment in concrete but escaped to accidentally imperil the city until falling into the hands of a gangster named Sardo. When his attempts to use the gullible android as a terror weapon backfire, the hapless newborn is left a misunderstood fugitive, like a modern-day Frankenstein’s monster. Even his creator only sees the flaming waif as a means of making money…

Crafted by Paul Gustavson (Human Bomb, Fantom of the Fair, Man O’ War), the opening episode of ‘The Angel’ owed a litigiously large debt to 1938 Louis Hayward film The Saint in New York. Although dressed like a superhero, the globetrotting do-gooder offered a blend of Charteris’s iconic valiant scoundrel and The Lone Wolf (Louis Vance’s urbane 2-fisted hero who was subject of 8 books and 24 B-movies between 1917 and 1949). However, the four-colour paladin’s foes soon tended towards only the spooky, the ghoulish and the just plain demented. He also seemed able to cast giant shadows in the shape of an angel. Not the greatest aid to cleaning up the scum of the Earth, but he coped in his initial enterprise when tasked with cleaning up New York’s gang problems and dealing with the deadly depredations of a crime syndicate dubbed The Six Big Men’

Bill Everett’s contribution ‘The Sub-Mariner’ was actually an expanded reprint of a beautiful black-&-white strip from Motion Picture Funnies. Prince Namor was scion of an aquatic civilisation living under the South Pole. These technologically advanced merfolk had been decimated by American mineral exploration a generation previously, and Namor’s future mother Fen had been dispatched to spy upon them. She had gotten too close, fallen pregnant by one of the interlopers. Twenty years later her amphibious mutant-hybrid son was bent onto exacting revenge on the air-breathers – which he began by attacking New York City…

Cowboy Jim Gardley was framed by ruthless cattle-baron Cal Brunder and found the only way to secure a measure of justice was to become ‘The Masked Raider’: dispensing six-gun law. Al Anders’ Lone Ranger riff was competent but uninspired, lasting until Marvel Mystery #12. Offering a complete adventure, ‘Jungle Terror’ by Tomm Dixon (aka Art Panajian) follows gentlemen explorers Ken Masters and Tim Roberts (pictorially patterned on Caniff’s Pat Ryan and Terry Lee) battling savages in the Amazon to find cursed diamonds. After a brief prose vignette – a staple of early comics – detailing Ray Gill’s racing car drama ‘Burning Rubber’ the aforementioned ‘Adventures of Ka-Zar the Great’ begins with Ben Thompson (The Masked Marvel, Hydro-Man) adroitly adapting Bob Byrd’s pulp novel King of Fang and Claw to strip serial form. In the first chapter, South African diamond miner John Rand and his wife crash their plane into the Belgian Congo where their son David grows up amidst jungle splendour to become brother to King of Lions Zar. An idyllic life is only marred years later when murderous explorer Paul De Kraft kills old John, leaving young David to seek vengeance…

Behind a Charles J. Mazoujian Angel cover, the abruptly re-titled Marvel Mystery Comics #2 (December 1939) again offered ‘The Human Torch’ by Burgos, wherein the fiery fugitive attains a degree of sophistication and control before stumbling onto a murderous racing car racket. Here gangster Blackie Ross ensures his drivers always win by strafing other contestants from an airplane, until the big-hearted, outraged Torch steps in…

Gustavson despatched ‘The Angel’ to Hong Kong to stop museum researcher Jane Framan falling victim to a curse when the perils of The Lost Temple of Alano prove to be caused by greedy men, not magical spirits, but ‘The Sub-Mariner’ himself is the threat in Everett’s second chapter, as the Marine Marvel goes berserk in a NYC powerhouse before showing his true colours by chivalrously saving a pretty girl caught in the ensuing conflagration. Anti-heroism gives way to traditional nobility as Anders’ ‘Masked Raider’ then breaks up an entire lost town of outlaws, after which the debuting ‘American Ace’ (by Paul Lauretta and clearly based on Roy Crane’s soldier of fortune Wash Tubbs) finds Yankee aviator Perry Wade flying straight into danger when the woman who caused the Great War returns to start WWII by attacking innocent European nations with her hidden armies…

‘The Angel’ stars in an implausible, jingoistic prose yarn (by David C. Cooke illustrated by Mazoujian), single-handedly downing a strafing ‘Death-Bird Squadron’ whilst Thompson introduced fresh horrors – including a marauding, malicious ape named Chaka – to plague young David in more ‘Adventures of Ka-Zar the Great’ before the issue ends with gag pages ‘All in Fun’ by Ed Wood and ‘Looney Laffs’ from Thompson.

Cover-dated January 1940 and sporting an Alex Schomburg Angel cover, Marvel Mystery Comics #3 saw ‘The Human Torch’ evolving into a recognisable superhero series as he battles a ruthless entrepreneur trying to secure the formula for a super-explosive he can sell to Martian invaders, whilst ‘The Angel’ confronts a bloodthirsty death-cult sacrificing young women. Next ‘The Sub-Mariner’ takes a huge leap in dramatic quality after policewoman Betty Dean entices, entraps and successfully reasons with the intractably belligerent subsea invader. With global war looming ever closer, opinions and themes constantly shifted and Everett reacted brilliantly by turning Namor into a protector of all civilians at sea: preying on any warlike nation sinking innocent shipping. Naturally, even before America officially joined the fray, that meant primarily Nazis got their subs and destroyers demolished at the antihero’s sinewy hands…

When gold and oil are discovered under ranch land, ‘The Masked Raider’ steps in to stop greedy killers driving off settlers in a timeless tale of western justice, whereas current events overtook the ‘American Ace’, who faded out after his tale of blitzkrieg bombings in a picturesque Ruritanian nation. Even Cooke & Everett’s text thriller ‘Siegfried Suicide’ was naming and shaming the Axis directly in a yarn of a lone Yank saving French soldiers from German atrocity, before neutrality resumes as, under African skies, the ‘Adventures of Ka-Zar the Great’ sees the boy hero rescue his animal friends from a well-meaning zoo hunter in a tale revealing hints of a Jungle Book style congress of animals…

The final inclusion – Marvel Mystery Comics #4, February 1940 – opens with a Schomburg cover depicting Sub-Mariner smashing a Nazi U-Boat before another inflammatory Burgos ‘Human Torch’ epic sees the android create secret identity Jim Hammond and return to New York to crush a criminal genius terrorising the city with warriors cloaked in lethal, sub-zero ‘Green Flame’

‘The Angel’ too is in the Big Apple, hunting a small time hood manipulating a monstrous hyper-thyroid case named ‘Butch the Giant’. Impervious to pain and able to punch through brick walls, this slavish meal ticket is eventually overcome, after which ‘The Sub-Mariner Goes to War’ as the passionate Prince rallies his Polar people, employing their advanced technology in a taskforce enforcing his Pax Namor upon the surface world’s war mongers…

Even by its own low standards ‘The Masked Raider’ tale of claim-jumping is far from exemplary, but prose crime puzzler ‘Warning Enough’ (Cooke & Harry Ramsey) is a genuinely enthralling change of pace tale.

Rendered by Steve Dahlman, ‘Electro, the Marvel of the Age’ introduces brilliant Professor Philo Zog who constructs an all-purpose wonder robot and forms an international secret society of undercover operatives who seek out uncanny crimes and great injustices for the automaton to fix. The first case involves retrieving a kidnapped child actress…

Another debut is ‘Ferret, Mystery Detective’ by Stockbridge Winslow (Bob Davis) & Irwin Hasen, following the eponymous crime-writer and his faithful assistants as they solve the case of a corpse dropped on the authors doorstep. Proceedings culminate with another winner in the ‘Adventures of Ka-Zar the Great’ as despised villain De Kraft returns to face the beginning (but not the end: that’s frustratingly left to the next issue …and volume) of the jungle lord’s just vengeance…

Despite many problems – especially its regrettable populist tendencies and desperately dated depictions of race, class, ethnicity and gender – I’m constantly delighted with this substantial chronicle, warts and all, but I can fully understand why anyone other than a life-long comics or Marvel fan might baulk at the steep price-tag in these days of grim austerity, with a wealth of better quality and more highly regarded comics collections available. Nevertheless, value is one thing and worth another, and the sheer vibrantly ingenious rollercoaster rush and vitality of these tales, even more than historical merit or cultural obsolescence, is just so intoxicating that if you like this sort of thing you’ll love this sort of thing.

If anything could convince the undecided to take a look, later editions also include numerous tantalising house ads of the period and a full colour cover gallery of Marvel Mystery Comics’ pulp predecessors: Marvel Science Stories, Marvel Tales, Marvel Stories, Ka-Zar, The Angel Detective, Uncanny Tales, Mystery Tales, Dynamic Science Stories and Star Detective Magazine by illustrators Norman Saunders, Frank R. Paul, H. W. Wesso and John W. Scott. Upping the ante, further bonuses comprise the second print cover of Marvel Comics #1, a sample of Norman Saunders’ original painted art, Everett Sub-Mariner pages and unused cover roughs, a Mazoujian-pencilled Angel cover reworked into the never-printed Zephyr Comics ashcan cover and a Burgos watercolour sketch offering a partial redesign of The Human Torch.

Although probably not to the tastes of most modern fans, for devotees of superheroes, aficionados of historical works and true Marvel Zombies there’s still plenty to enjoy here, and as always, in the end, it’s up to you…
© 1939, 1940, 2004, 2017 Marvel Characters, Inc. All rights reserved.

Showcase Presents Metamorpho, The Element Man


By Bob Haney, Gardner Fox, Ramona Fradon, Joe Orlando, Sal Trapani, Jack Sparling, Charles Paris, Mike Sekowsky, Mike Esposito, Bernard Sachs & various (DC Comics)
ISBN: 978-1-4012-0762-5 (TPB)

By the time Metamorpho, The Element Man was introduced to a superhero-obsessed world the first vestiges of a certifiable boom were just becoming apparent. As such, the light-hearted, nigh-absurdist take struck a Right-Time, Right-Place chord, blending far out adventure with tongue-in-cheek comedy.

Celebrating 60 years of weird happenings, the bold, brash “Man of a Thousand Elements” debuted in The Brave and the Bold #57, cover-dated January 1965 and on sale from October 29th 1964 – just in time for Halloween. After a second try-out tale in the next issue, he and his crackers cast catapulted right into a solo title for an eclectic and oddly engaging 17-issue run. Sadly, this canny monochrome compendium – collecting those eccentric debut adventures from B&B #57 & 58, Metamorpho, The Element Man #1-17 and team-up tales from The Brave and the Bold #66 and 68 and Justice League of America #42 – is at present STILL the only archival collection available. Until someone rectifies that situation, at least here you can revel in some truly enchanting monochrome illustration and madcap myth-making. Unlike most Showcase editions, the team-up stories here are not chronologically re-presented in original publication order but are closeted together at the back, so if stringent continuity is important to you, the always informative old-school credit-pages will enable you to navigate the wonderment in the correct sequence.

Sans dreary preamble, the action commences immediately with ‘The Origin of Metamorpho’, written by Bob Haney (who created the concept and character and wrote everything here except the Justice League story). The captivating art is by Ramona Fradon & Charles Paris and introduces glamorous he-man Soldier of Fortune Rex Mason: currently working as a globetrotting artefact-procurer and agent for ruthlessly acquisitive scientific genius and business tycoon Simon Stagg. Mason is obnoxious and insolent but his biggest fault as far as the boss is concerned is that the mercenary dares to love – and be loved – by the plutocrat’s only daughter Sapphire

Determined to rid himself of the impudent “fortune-hunter”, Stagg sends his potential son-in-law to Egypt tasked with retrieving a fantastic artefact dubbed the Orb of Ra from the lost pyramid of Ahk-Ton. The tomb raider is accompanied only by Java, a previously fossilised Neanderthal corpse Rex had extracted from a swamp and which (whom?) Stagg had subsequently restored to life. Mason plans to take his final fabulous fee and whisk Sapphire away from her controlling father forever, but fate and his companion have other plans…

Utterly faithful to the scientific wizard who was his saviour, Java sabotages the mission and leaves Mason to die in the tomb, victim of an ancient, glowing meteor. The man-brute rushes back to his master, carrying the Orb and fully expecting Stagg to honour his promise and give him Sapphire in marriage. Meanwhile, trapped and painfully aware his time has come, Mason swallows a suicide pill as the scorching rays of the star-stone burn through him…

Instead of death relieving his torment, Rex mutates into a ghastly chemical freak capable of shapeshifting and transforming into any of the elements or compounds that comprise his human body: carbon, hydrogen, oxygen, calcium, iron, cobalt and so many others…

Hungry for vengeance, Mason returns and confronts his betrayers only to be overcome by the alien energies of the Orb of Ra. An uneasy détente is declared as Mason accepts Stagg’s desperate offer to cure him – if possible…

The senior Stagg is further horrified when Rex reveals his condition to Sapphire and finds she still loves him. Totally unaware of his employer’s depths of duplicity, Mason starts working for the tycoon as metahuman problem-solver Metamorpho, the Element Man.

Brave and the Bold #58 (February-March 1965) reveals more of Stagg’s closeted skeletons when old partner Maxwell Tremayne kidnaps the Element Man and later abducts Sapphire to ‘The Junkyard of Doom!’ Apparently, the deranged armaments manufacturer was once intimately acquainted with the girl’s mother and never quite got over it…

The test comics were an unqualified success and Metamorpho promptly started in his own title, cover-dated July-August 1965, just as the wildly tongue-in-cheek “High Camp” craze was catching on in all areas of popular culture: mixing ironic vaudevillian kitsch with ancient movie premises as theatrical mad scientists and scurrilous spies began appearing everywhere.

‘Attack of the Atomic Avenger’ sees nuclear nut-job Kurt Vornak seeking to crush Stagg Industries, only to be turned into a deadly, planet-busting radioactive super-atom, after which ‘Terror from the Telstar’ pits our charismatic characters against Nicholas Balkan, a ruthless criminal boss set on sabotaging America’s Space Program. Manic multi-millionaire T.T. Trumbull uses his own daughter Zelda to get to Simon Stagg through his heart, accidentally proving to all who know him that the old goat actually has one. This was part of TT’s attempt to seize control of America in ‘Who Stole the U.S.A.?’, with the ambitious would-be despot backing up the scheme with an incredible robot specifically designed to murder Metamorpho.

Happily, Rex Mason’s guts and ingenuity prove more effective than the Element Man’s astonishing powers…

America saved, the dysfunctional family head South of the Border, becoming embroiled in ‘The Awesome Escapades of the Abominable Playboy’ as Stagg schemes to marry Sapphire off to Latino Lothario Cha Cha Chavez. The spoiled wilful girl is simply trying to make Mason jealous and had no idea of her dad’s true plans; Stagg senior has no conception of Chavez’s real intentions or connections to the local tin-pot dictator…

With this issue the gloriously stylish innovator Ramona Fradon left the series, to be replaced by two artists who strove to emulate her unique, gently madcap manner of drawing with varying degrees of success. Luckily, veteran inker Charles Paris stayed on to smooth out the rough edges. First was E.C. veteran Joe Orlando whose 2-issue tenure began with outrageous doppelganger drama ‘Will the Real Metamorpho Please Stand Up?’ wherein eccentric architect Edifice K. Bulwark tries to convince Mason to lend his abilities to his chemical skyscraper project. When Metamorpho declines, Bulwark and Stagg attempt to create their own Element Man with predictably disastrous consequences. ‘Never Bet Against an Element Man!’ (#6 May-June 1966) took the team to the French Riviera as gambling grandee Achille Le Heele snookers Stagg and wins “ownership” of Metamorpho. The Gallic toad’s ultimate goal was stealing the world’s seven greatest wonders (including the Taj Mahal and Eiffel Tower) and, somehow, only the Element Man can make that happen…

Sal Trapani began drawing with #7’s ‘Terror from Fahrenheit 5,000!’ as the acronymic superspy fad hit hard. Here Metamorpho is enlisted by the C.I.A. to stop suicidal maniac Otto Von Stuttgart destroying the entire planet by dropping a nuke into the Earth’s core, before costumed villain Doc Dread is countered by an undercover Metamorpho becoming ‘Element Man, Public Enemy!’ in a diabolical caper of doom and double-cross. Metamorpho #9 shifted into classic fantasy when suave and sinister despot El Mantanzas maroons the cast in ‘The Valley That Time Forgot!’: battling cavemen and antediluvian alien automatons, after which a new catalysing element is added in ‘The Sinister Snares of Stingaree!’ This yarn introduces Urania Blackwell – a secret agent somehow transformed into an Element Girl and sharing all Metamorpho’s incredible abilities. Not only is she dedicated to eradicating evil such as criminal cabal Cyclops, but Urania is also the perfect paramour for Rex Mason, who even cancels his wedding to Sapphire to go gang-busting with her…

With a new frisson of sexual chemistry sizzling barely beneath the surface, ‘They Came from Beyond?’ finds a conflicted Element Man confronting an apparent alien invasion whilst ‘The Trap of the Test-Tube Terrors!’ sees another attempt to cure Rex of his unwanted powers. This allows mad scientist Franz Zorb access to Stagg Industry labs long enough to build an army of chemical horrors. The plot thickens with Zorb’s theft of a Nucleonic Moleculizer, prompting a continuation in #14 wherein Urania is abducted only to triumphantly experience ‘The Return from Limbo’

Events and stories grew increasingly outlandish and outrageous as TV’s superhero craze intensified and ‘Enter the Thunderer!’ (#14, September/October 1967) depicted Rex pulled between Sapphire and Urania whilst marauding extraterrestrial Neutrog terrorises Earth in preparation for the arrival of his mighty mutant master. The next instalment augured an ‘Hour of Armageddon!’ as the uniquely menacing Thunderer takes control of Earth until boy genius Billy Barton aids the Elemental defenders in defeating the alien horrors.

Trapani inked himself for Metamorpho #16: an homage to H. Rider Haggard’s She novels (and 1965 movie blockbuster) wherein ‘Jezeba, Queen of Fury!’ changes the Element Man’s life forever. When Sapphire marries playboy Wally Bannister, the heartbroken Element Man undertakes a mission to find the lost city of Ma-Phoor and encounters an undying beauty who wants to conquer the world… and just happens to be Sapphire’s exact double. Moreover, the immortal empress of a lost civilisation once loved an Element Man of her own: a Roman soldier named Algon who became a chemical warrior two thousand years previously.

Believing herself reunited with her lost love, Jezeba finally launches her long-delayed attack on the outside world with disastrous, tragic consequences…

The oddly appetising series came to a shuddering unsatisfactory halt with the next issue as the superhero bubble burst and costumed comic characters suffered their second recession in 15 years. Metamorpho was one of the first casualties, cancelled just as (or perhaps because) the series was emerging from its quirky comedic shell with the March/April 1968 issue.

Illustrated by Jack Sparling, ‘Last Mile for an Element Man!’ sees Mason tried – and executed! – for the murder of Bannister, resurrected by Urania Blackwell and set on the trail of true killer Algon. Consequently, Mason and Element Girl uncover a vast conspiracy and rededicate themselves to defending humanity at all costs. The tale ends on a never-resolved cliffhanger: when Metamorpho was revived a few years later no mention was ever made of these last game-changing issues…

Our elemental entertainment doesn’t end here though, as this tome somewhat expiates the frustrating denouement with three terrific team-up tales, beginning with The Brave and the Bold #66 (June/July 1966) and ‘Wreck the Renegade Robots’ wherein a mad scientist usurps control of the Metal Men just as their creator Will Magnus is preoccupied with a cure turning Metamorpho back into an ordinary mortal…

Two issues later (B& B #68 October/November 1966), the still chemically active crimebuster battles popular TV Bat-Baddies The Penguin, Joker and Riddler as well as a fearsomely mutated Caped Crusader in thoroughly bizarre tale ‘Alias the Bat-Hulk!’ with both yarns courtesy of Haney, Mike Sekowsky & Mike Esposito. Sekowsky also drew the final exploit in this volume as Justice League of America #42 (February 1966) sees the hero joyfully join the World’s Greatest Superheroes to defeat cosmic menace The Unimaginable. The grateful champions instantly offer him membership but are astounded when – and why – ‘Metamorpho Says… No!’: a classic romp written by Gardner Fox and inked by Bernard Sachs.

The wonderment concludes with a sterling pin-up of Element Man and core cast by Fradon & Paris. Individually enticing, always exciting but oddly frustrating in total, this book will delight readers who aren’t too wedded to cloying continuity but simply seek a few moments of casual, fantastic escapism.
© 1965-1967, 2005 DC Comics. All Rights Reserved.

Mighty Marvel Masterworks The Incredible Hulk volume 3: Less Than Monster, More Than Man


By Stan Lee, Jack Kirby, Bill Everett, Gil Kane, John Buscema, Mike Esposito, John Romita, Jerry Grandenetti, John Tartaglione, Sam Rosen, Art Simek, Ray Holloway & various (MARVEL)
ISBN: 978-1-3029-4903-7 (TPB/Digital edition)

Their stories are timeless and have been gathered many times before, but today I’m once more focusing on format before Fights ‘n’ Tights – or is that Rags ‘n’ Shatters?

The Mighty Marvel Masterworks line was designed with economy in mind: re-presenting classic tales of Marvel’s key characters by the founding creators in chronological order in cheaper, editions on lower quality paper and – crucially – are physically smaller (152 x 227mm or about the dimensions of a B-format paperback book). Your eyesight might be failing and your hands too big and shaky, but they’re perfect for kids and if you opt for the digital editions, that’s no issue at all…

Bruce Banner was a military scientist caught in the world’s first gamma bomb detonation. As a result of ongoing mutation, stress and other factors cause him to transform into a giant green monster of unstoppable strength and fury.

After an initially troubled debut run, the Gruff Green Giant finally found his size 700 feet and a format that worked, becoming one of young Marvel’s most popular features. After his first solo-title folded, The Incredible Hulk shambled around a swiftly-coalescing Marvel Universe as guest star and/or villain du jour until a new home was found for him.

This tome gathers the evergreen marvels and Hulky bits from Tales To Astonish #75-91: spanning January 1966-May 1967, and seeing the nomadic antihero established as a continuity-wide global fugitive and universal “Bête Vert” whilst his agonised human half became a man of misfortune and constant sorrow…

Way back then, the trigger for the Hulk’s second chance was a reprinting of his origin in the giant anthology comic book Marvel Tales Annual #1. It was the beginning of the company’s inspired policy of keeping early tales in circulation, which did so much to make fervent fans out of casual latecomers. Thanks to reader response, “Ol’ Greenskin” was awarded a back-up strip in a failing title. Giant-Man Hank Pym was the star turn in Tales to Astonish, but by mid-1964 his strip was visibly floundering. In issue #59 the Master of Many Sizes was used to introduce his forthcoming co-star in a colossal punch-up, setting the scene for the next issue wherein the Green Goliath’s co-feature began.

Here – scripted throughout by Stan Lee – the second chapter of the man-monster’s career truly takes off in power-packed intrigue-laded short episodes which resume with The Gamma Goliath freshly returned from space and having survived a clash with the lethal Leader.

TtA#75’s ‘Not all my Power Can Save Me!’ (Kirby layouts under Mike Esposito finishes) sees the Hulk helplessly hurled into a devastated dystopian future, before in ‘I, ‘Against a World!’ (with pencils by Gil Kane moonlighting as “Scott Edward”, but still working from Kirby roughs), the devastation is compounded by a doom-drenched duel with time-lost Asgardian immortal The Executioner.

A true milestone occurred in Tales to Astonish #77 when the tragic physicist’s dread secret is finally exposed. Magnificently illustrated by John Romita (the elder, and still over Kirby layouts), Bruce Banner is the Hulk!’ concludes the time-travel tale and reveals the tragic horror of the scientist’s condition to the military and the general public after teenager Rick Jones at last buckles under months of psychological pressure from Army Major Glenn Talbot and obsessed General Thaddeus “Thunderbolt” Ross

It didn’t make The Hulk any less hunted or haunted, but at least now the soldiery were in an emotional tizzy whilst trying to obliterate him.

With #78, Bill Everett began a brief but brilliantly evocative run as penciler (Kirby remaining on layouts throughout). To his very swift and last regrets, megalomaniacal military scientist Dr. Zaxon tries to steal the Gamma Monsters’s bio-energy in The Hulk Must Die!’ Before his body is even cold, follow-up ‘The Titan and the Torment!’ propels the fugitive gargantuan into a bombastic battle against recently Earth-exiled Olympian man-god Hercules.

Fighting a pitiless war with fellow subterranean despot Mole Man, not-so-immortal Tyrannus resurfaced in ‘They Dwell in the Depths!’ Regarding the monster as a weapon of last resort, he abducts the man-brute to Subterranea, but still loses his last battle after which The Hulk returns topside and shambles into a plot by insidious cabal The Secret Empire in #81’s ‘The Stage is Set!’ That convoluted mini-epic touched upon a crossover saga that spread into a number of other Marvel series, especially Nick Fury, Agent of S.H.I.E.L.D. and Sub-Mariner. Here, however, the monster is targeted by the Empire’s hired gun Boomerang as they strive to steal the military’s new Orion missile…

As the epic unfolded ‘The Battle Cry of The Boomerang’, ‘Less Than Monster, More Than Man!‘, and ‘Rampage in the City!’ wove strings of subplot into a gripping whole which indicated to the evolving reader just how close-knit the Marvel Universe was. Obviously such tight coordination between series caused some problems as art for the final episode is credited to “almost the whole blamed Bullpen” (which to my jaded eyes is mostly Jerry Grandenetti). During that climax the Hulk marauds through the streets of New York City in what I can’t help but feel is a padded, unplanned conclusion…

Everything’s back on track for #85, however, as John Buscema & John Tartaglione step in to illustrate ‘The Missile and the Monster!’ as yet another spy diverts the experimental Orion rocket onto the city. The obvious discomfort the realism-heavy Buscema experienced with the Hulk’s appearance has mostly faded by second chapter ‘The Birth of… the Hulk-Killer!’, although the return of veteran inker Mike Esposito to the strip also helps. As General Ross releases a weapon designed by the Leader to capture the Grim Green Giant, the old soldier has no inkling what his rash act will lead to, nor that Boomerang is lurking behind the scenes to make things even hotter for the Hulk…

Issue #87’s concluding episode ‘The Humanoid and the Hero!’ depicts Ross’ regret as the Hulk-Killer expands his remit to include everybody in his path before Gil Kane returns for #88 as ‘Boomerang and the Brute’ shows both the assassin and the Hulk’s true power.

Tales to Astonish #89 once more sees the Hulk become an unwilling weapon as a nigh-omnipotent alien subverts and sets him to purging humanity from the Earth. ‘…Then, There Shall Come a Stranger!’, ‘The Abomination!’ and ‘Whosoever Harms The Hulk…!’ comprise a taut and evocative thriller-trilogy which also includes the origin of the malevolent Hulk counterpart (Gamma-suffused spy Emil Blonsky who would play such a large part in later tales of the ill-fated Bruce Banner)…

With covers by Kirby, Gene Colan, Giacoia, Everett, Kane, & Colletta and most certainly “To Be Hulk-inued…” these titanic tales are somewhat hit-and-miss, with visceral thrillers and plain dumb nonsense running together, but the enthusiasm and sheer quality of the awesome artistic endeavours should go a long way to mitigating most of the downside. These are – even at their worst – full-on, butt-kicking, “breaking-stuff” thrillers to delight the destructive eight-year-old in everyone. Hulk Smash(ing)!
© 2023 MARVEL.

Judge Dredd: The Complete Case Files 01 – 10th Anniversary Edition


By John Wagner, Pat Mills, Kelvin Gosnell, Peter Harris, Malcolm Shaw, Charles Herring, Gerry Finlay-Day, Robert Flynn, Joe Collins, Carlos Ezquerra, Mike McMahon, Ian Gibson, Massimo Belardinelli, Ron Turner, John Cooper, Bill Ward, Brian Bolland & various (Rebellion/REBCA)
ISBN: 978-1-78108-332-1 (HB/Digital edition)

Britain’s last great comic icon can be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare with the terrifying anarchy and irreverent absurdity of Dennis the Menace. He’s the longest-lasting adventure character in our rather meagre comics stable, having been continually published every week since February 1977 when he kicked off in the second issue of science-fiction anthology 2000AD – and now that The Dandy’s gone, veterans Korky the Cat and Desperate Dan might one day be overtaken in the comedy stakes too…

However, with at least 52 2000AD episodes a year, annuals, specials, a newspaper strip (in the Daily Star and The Metro), Judge Dredd Megazine, numerous reprinted classic comics collections, some rather appalling franchised foreign comic book spin-off titles, that adds up to a phenomenal amount of material, most of which is still happily in print.

Judicial Review: Dredd and dystopian ultra-metropolis Mega-City One – originally posited as 21st century New York – were formulated by a very talented committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and others, with major contributions from legendary writer John Wagner who has written the largest portion of the canon under his own name and several pseudonyms.

Joe Dredd is a fanatically dedicated law enforcer dubbed a Judge in the super-city, where hundreds of millions of citizens idle away their days in a world where robots are cheaper, more efficient and frequently crazier than humans, where jobs are both beloved pastime and treasured commodity. Boredom is at epidemic proportions and almost everybody is just one askance glance away from mental meltdown. Judges are peacekeepers who maintain order at all costs: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot. Justice is always immediate…

Dredd’s world is a polluted and precarious Future (In)Tense, with all key analogues for successful sci fi (as ever a social looking-glass for the times it’s created in) situated and sharply attuned to a Cold War Consumer Civilisation. The ravaged planet is split into political camps with post-nuclear holocaust America locked in a slow death-struggle with Sov Judges of the old Eastern Communist blocs. Eastern lawmen are militaristic, oppressive and totalitarian – and that’s by the US Judges’ standards – so just imagine what they’re actually like. Judges are necessary fascists in a world permanently on the edge of catastrophe, and sadly, what far too many readers never realised is the strip is a gigantic satirical black comedy with oodles of outrageous, vicarious cathartic action.

Such was not the case when the super-cop debuted in 2000AD Prog (that’s issue number to you) #2 on March 5th 1977. He was stuck at the back of the new weekly comic in a tale finally scripted – after much intensive re-hashing – by Peter Harris and illustrated by Mike McMahon & Carlos Ezquerra. The blazing, humourless, no-nonsense (there would be plenty of yes nonsense later) action extravaganza introduced a bike-riding Sentinel of Order in the cautionary tale of brutal bandit Whitey, whose savage crime spree was ended with ferocious efficiency before the thug was sentenced to Devil’s Island – a high-rise artificial plateau surrounded by the City’s constant stream of lethal, never-ending, high-speed traffic. Prog #3 saw Dredd investigate ‘The New You in a cunning thriller by Gosnell & McMahon wherein a crafty crook tries to escape justice by popping into his local face-changing shop, whilst #4 saw the first appearance of the outcast mutants in ‘The Brotherhood of Darkness’ (Malcolm Shaw & McMahon) as ghastly post-nuclear pariahs raid the megalopolis for slaves.

Early hints of humour began in Prog 5’s ‘Krong’ by Shaw & Ezquerra, introducing Dredd’s little-old-lady cleaner/landlady Maria, wherein deranged horror film fan/hologram salesman Kevin O’Neill – yes it’s an in-joke – unleashes a giant mechanical gorilla on the city. The issue was the first to cover-feature old Stone Face (that’s Dredd, not Kev)…

‘Frankenstein 2’ pits the Lawman against an audacious medical mastermind, hijacking citizens to keep his rich-but-aging clients in fresh, young organs, whilst #7 sees ruthless reprobate Ringo’s gang of muggers flaunting their criminality in the very shadow of ‘The Statue of Judgement until Dredd lowers the boom on them…

The first indications that the super-cop’s face was somehow hideously disfigured emerge in #8, as Charles Herring & Massimo Belardinelli’s ‘Antique Car Heist’ finds the Judge tracking down a murdering thief who stole an ancient petrol-burning vehicle, after which co-creator John Wagner returned in Prog 9 to begin a staggering run of tales with ‘Robots’, illustrated by veteran British science fiction artist Ron Turner. The gripping vignette was set at the Robot of the Year Show, exposing callous cruelty citizens inflicted upon their mechanical slaves as a by-product of a violent blackmail threat by a disabled maniac in a mechanical-super chair… This set the scene for an ambitious mini-saga in #10-17 as those casual injustices paved the way for ‘Robot Wars’ (alternately illustrated over the weeks by Ezquerra, Turner, McMahon & much missed arch wag Ian Gibson) wherein carpentry-robot Call-Me-Kenneth succumbs to a mecha mind meltdown to emerge as a human-hating steel Spartacus, spearheading a bloody revolution against fleshy oppressors.

The slaughter is widespread and terrible before the Judges regain control, helped in no small part by loyal, lisping Vending droid Walter the Wobot, who graduated at the conclusion to Dredd’s second live-in comedy foil…

With order restored, self-contained stories firmed up the vision of the crazed city. In Prog 18 Wagner & McMahon introduced the menace of mind-bending ‘Brainblooms’ cultivated by another little old lady/career criminal, and Gerry Finley-Day & John Cooper described the galvanising effect of a ‘Muggers Moon’ on Mega-City 1’s criminal class before Dredd demonstrated the inadvisability of being an uncooperative witness…

Wagner & McMahon then debuted Dredd’s bizarre paid informant Max Normal in #20, whose latest tip ended the profitable career of ‘The Comic Pusher’; Finley-Day & Turner turned in a workmanlike thriller as the laconic lawmaker tackles a seasoned killer with a deadly new weapon in ‘The Solar Sniper’ and Wagner & Gibson showed the draconian steps Dredd was prepared to take to bring in mutant assassin ‘Mr Buzzz’.

Prog 23 comfortably catapulted the series into all-out ironic satire mode with Finley-Day & McMahon’s ‘Smoker’s Crime’ when Dredd stalks a killer with a nicotine habit to a noxious City Smokatorium, after which Malcolm Shaw, McMahon & Ezquerra reveal the uncanny secret of ‘The Wreath Murders’ in #24. The next issue began the long tradition of spoofing TV and media fashions with Wagner & Gibson concocting lethal illegal game show ‘You Bet Your Life’ whilst #26 exposes the sordid illusory joys and dangers of the ‘Dream Palace’ (McMahon) before #27-28 offer some crucial background on the Judges themselves when Dredd visits ‘The Academy of Law’ (Wagner & Gibson) to give Cadet Judge Giant his final practical exam. Of course, for Dredd there are no half measures or easy going and the novice barely survives graduation…

With the concluding part in #28, Dredd moved to second spot in 2000AD (behind brutally jingoistic thriller Invasion) and the next issue saw Pat Mills & Gibson confront robot racism as Ku Kux Klan-analogue ‘The Neon Knights’ brutalised the reformed and broken artificial citizenry until the Juggernaut Judge krushes them.

Mills then offered tantalising hints on Dredd’s origins in ‘The Return of Rico!’ (McMahon) as a bitter criminal resurfaces after twenty years on the penal colony of Titan. The outcast wants vengeance on the Judge who had sentenced him, but from his earliest days as a fresh-faced rookie, Joe Dredd had no time for corrupt lawmen – even if one were his own clone-brother…

Whitey escapes from Devil’s Island’ (Finley-Day & Gibson) in Prog 31, thanks to a cobbled-together contraption that turns off weather control, but doesn’t get far before Dredd sends him back, whilst fully automated skyscraper resort ‘Komputel’ (Robert Flynn & McMahon) becomes a multi-story murder factory that only Mega-City’s greatest Judge can counter before Wagner (as John Howard) took sole control for a series of savage, whacky escapades beginning with #33’s ‘Walter’s Secret Job’ (art by Gibson). Here the besotted droid is discovered moonlighting as a cabbie to buy “pwesents” for his beloved master…

McMahon & Gibson illustrated 2-parter ‘Mutie the Pig’: a flamboyant criminal and bent Judge, and perform the same tag-team effort on ‘The Troggies’, a debased colony of ancient humans living under the city and preying on the unwary…

Something of a bogie man for wayward kids and exhausted parents, Dredd does himself no favours in Prog 38 bursting in on ‘Billy Jones’ (Gibson) and exposing a vast espionage plot utilising toys as surveillance tools. On tackling ‘The Ape Gang’ in #39 (19th November 1977 by McMahon), the Judge graduated to lead spot whilst quashing a turf war between augmented, educated, criminal anthropoids in the unruly district dubbed “the Jungle”…

‘The Mega-City 5000’ was an illegal, murderously bloody street race the Judges were determined to shut down, but the gripping action-illustration of the Bill Ward drawn first chapter is sadly overshadowed by hyper-realist rising star Brian Bolland, who began his legendary association with Dredd by concluding the mini-epic in blistering, captivating style in Prog 41. Bolland, by his own admission, was an uncommercially slow artist and much of his later Dredd work would appear as weekly portions of large epics with others handling intervening episodes, giving him time to complete his own assignments with a minimum of pressure.

From out of nowhere in a bold change of pace, Dredd is seconded to the Moon for a 6-month tour of duty beginning in #42. His brief is to oversee the nigh-lawless colony set up by the unified efforts of three US Mega-Cities there. The outpost was as bonkers as Mega-City One and a good deal less civilised – a true Final Frontier town…

The extended epic began with Wagner & Gibson’s ‘Luna-1’, with Dredd and stowaway Walter almost shot down en route in a mysterious missile attack before being targeted by a suicide-bomb robot before they can even unpack. ‘Showdown on Luna-1’ introduces permanent Deputy-Marshal Judge Tex from Texas-City, whose jaded, laissez-faire attitudes get a sound shaking up when Dredd demonstrates he’s one lawman who won’t coast for the duration of his term in office. Hitting dusty mean streets, Dredd starts cleaning up the wild boys by outdrawing a mechanical Robo-Slinger and uncovering another assassination ploy. It seems reclusive mega-billionaire ‘Mr. Moonie’ has a problem with the latest law on his lunar turf…

Whilst dispensing aggravating administrative edicts like a frustrated Solomon, Dredd chafes to hit the streets and do real work in #44’s McMahon-limned ‘Red Christmas’. Opportunity arises when arrogant axe-murderer ‘Geek Gorgon’ abducts Walter and demands a showdown he barely lives to regret, whilst ’22nd Century Futsie!’ (Gibson) finds Moonie Fabrications clerk Arthur Goodworthy cracking under the strain of overwork: going on a destructive binge, with Dredd compelled to protect a future-shocked father’s family from Moonie’s overzealous security goons. The arc concludes in Prog 46 with ‘Meet Mr. Moonie’ (Gibson) as Dredd & Walter confront the manipulative manufacturer and uncover his horrific secret.

The feature moved to the prestigious middle spot with this episode, allowing artists to really open up and exploit full-colour centre-spreads, none more so than Bolland as seen in #47’s ‘Land Race’ as Dredd officiates over a frantic scramble by colonists to secure newly opened plots of habitable territory. Of course, there’s always someone who doesn’t want to share…

Ian Gibson illustrated 2-part drama ‘The Oxygen Desert’ (#48-49), wherein veteran moon-rat Wild Butch Carmody defeats Dredd using superior knowledge of the airless wastes beyond the airtight domes. Broken, the Judge quits and slides into despondency, but all is not as it seems…

Prog 50 debuted single-page comedy supplement Walter the Wobot: Fwiend of Dwedd – but more of that later – whilst the long-suffering Justice found himself knee-boot deep in an international interplanetary crisis when ‘The First Lunar Olympics’ (Bolland) against a rival lunar colony controlled by the Machiavellian Judges of the Sov-Cities bloc escalates into assassination and a murderous, politically-fuelled land grab. The conflict was settled in ostensibly civilised manner with strictly controlled ‘War Games’, yet there’s still a grievously high body-count by the time the moon-dust settles. This vicious swipe at contemporary sport’s politicisation was and still is bloody, brutal and bitingly funny…

Bolland illustrated a sardonic saga of ruthless bandits up for a lethal laugh in #52’s ‘The Face-Change Crimes’, employing morphing tech to change their appearances and rob at will until Dredd beats them at their own game. Wagner & Gibson crafted a 4-part epic (Progs 53-56) wherein motor fanatic Dave Paton’s cybernetic, child-like pride-&-joy blows a fuse and terrorises the domed territory: slaughtering humans and infiltrating Dredd’s own quarters before the Judge finally stops ‘Elvis, The Killer Car’.

Bolland stunningly limned a savagely mordant saga of killer bandits who hijack the moon’s air before themselves falling foul of ‘The Oxygen Board’ in #57, but only managed the first two pages of 58’s ‘Full Earth Crimes’, leaving McMahon to complete the tale of regularly occurring chaos in the streets whenever the Big Blue Marble dominates the black sky above.

It was a fine and frantic note to end on as, with ‘Return to Mega-City’, Dredd rotates back Earthside and resumes business as unusual. Readers were probably baffled as to why the returned cop utterly ignored countless crime and misdemeanours, but Wagner & McMahon provide a logical answer in a brilliant, action-packed set-up for madcap dramas to come

This first Case Files chronicle nominally concludes with Wagner & McMahon’s ‘Firebug’ from Prog 60, as the ultimate lawgiver deals with a seemingly-crazed arsonist literally setting the city ablaze. The Law soon discovers a purely venal motive to the apparent madness…

There’s still a wealth of superb bonus material to enjoy before we end, however, and kicking off proceedings is the controversial First Dredd strip (illustrated by Ezquerra) which was bounced from 2000AD #1 and vigorously reworked – a fascinating glimpse of what the series might have been. It’s followed by the eawliest Walter the Wobot: Fwiend of Dwedd stwips (sowwy – can’t wesist!) from 2000AD Progs 50-58. Scripted by Joe Collins, these madcap comedy shorts were seen as antidote to the savage, brutal action strips and served to set the scene for Dredd’s later full-on satirical lampoonery. Illustrated by Gibson, ‘Tap Dancer’ dealt with an embarrassing plumbing emergency whilst ‘Shoot Pool!’ has the Wobot again taking his Judge’s instructions far too literally…

Bolland came aboard giving full rein to his own sense of the absurd with 5-parter ‘Walter’s Brother’: a bizarre tale of evil twins, cunning frame-ups and malign muggings inevitably resulting in us learning all we needed to know about the insipidly faithful, annoying rust-bucket. Dredd then had to rescue the plastic poltroon from becoming a pirate of the airwaves in ‘Radio Walter’ before the star-struck servant finds his 15 seconds of fame as winner of rigged quiz-show ‘Masterbrain’ and this big, big book concludes with a trio of Dredd covers from Progs 10, 44 and 59, courtesy of artists Ezquerra, Kev O’Neill and McMahon.

Mesmerising and beautifully limned, these punchy stories of Britain’s most successful and iconic comics character are the narrative bedrock from which all the later successes of the Mirthless Moral Myrmidon derive. More importantly, they are timeless classics no comic fan can ignore – and just for a change something that you can easily get your hungry hands on. Even my local library has copies of this masterpiece of British literature and popular culture…
© 1977, 1978, 2006 Rebellion A/S. All rights reserved. Judge Dredd & 2000AD are ® & ™ Rebellion.

Showcase Presents: The Teen Titans volume 1


By Bob Haney, Len Wein, Marv Wolfman, Bruno Premiani, Nick Cardy, Irv Novick, Bill Molno, Lee Elias, Bill Draut, Jack Abel, Sal Trapani & various (DC Comics)
ISBN: 978-1-84576-677-1 (TPB)

The concept of kid hero teams was not a new one when DC finally opted to entrust their big heroes’ assorted sidekicks with their own comic. The result was a fab, hip and groovy ensemble as dedicated to helping kids as it was to stamping out insidious evil; ready to capitalise on the growing independence of modern kids.

The greatest difference between underage wartime groups like The Young Allies, Newsboy Legion and Boy Commandos or 1950s holdovers like The Little Wise Guys and Boy Explorers and the birth of the Teen Titans was quite simply a burgeoning social phenomenon popularly dubbed “Teenagers”: a whole new thing regarded as a discrete cultural and commercial force. These were kids who could – and should – be permitted to do things themselves free from constant adult “help” or supervision. This quirkily eclectic compilation re-presents landmark try-out appearances from The Brave and the Bold #54 and 60 and Showcase #59 – collectively debuting in 1964 and1965 – plus the first 18 issues of a Teen Titans solo title, running January/February 1966 to November/December 1968.

As early as the June/July 1964 cover-dated issue of The Brave and the Bold (#54), DC’s Powers-That-Be tested choppy unknown waters in a gripping tale by writer Bob Haney superbly illustrated by unsung genius Bruno Premiani. At that juncture B&B was exploring a succession of superhero combinations and ‘The Thousand-and-One Dooms of Mr. Twister’ united Kid Flash, Aqualad and Robin the Boy Wonder in a bizarre battle against a modern wizard/Pied Piper who had stolen the teens of provincial Hatton Corners. The young heroes had met in the town by chance when students there invited them to mediate a long-running dispute with the adults in charge. Hey Kids! Happy 60th Anniversary!

This element of a teen “court-of-appeal” was the motivating factor in many of the later group’s cases. One year later the lads met again for a second adventure (The Brave and the Bold #60, by the same creative team) but introduced two new elements.

‘The Astounding Separated Man’ featured more misunderstood kids – this time in coastal hamlet Midville – threatened by an outlandish monster whose giant body parts could move independently. They added Wonder Girl (not actually a sidekick, or even a person, at that time but rather a magical/digital artificial avatar of Wonder Woman as a child, but a fact writers and editors seemed blissfully unaware of) and finally earned a name: Teen Titans.

Their final test appearance came in Showcase (issue #59, cover-dated November/December 1965): birthplace of so many hit comic concepts. It was the first drawn by the brilliant Nick Cardy – who became synonymous with the 1960s series. ‘The Return of the Teen Titans’ pitted them against teen pop trio The Flips who were apparently also a gang of super-crooks… but as was so often the case, the grown-ups had got it all wrong…

One month later their own comic launched. Dated January/February 1966, TT #1 was released mere weeks before the first Batman TV show aired on January 12th. Robin was point of focus on the cover – and most succeeding ones – as Haney & Cardy produced exotic thriller ‘The Beast-God of Xochatan!’ with the youngsters acting as Peace Corps representatives in a South America-set drama of sabotage, giant robots and magical monsters.

The next issue held a fantastic mystery of revenge and young love involving ‘The Million-Year-Old Teen-Ager’ who was entombed and revived in the 20th century. He might have survived modern intolerance, bullying and culture shock on his own, but when his ancient blood enemy turned up, the Titans were ready to lend a hand…

TT #3’s ‘The Revolt at Harrison High’ capitalised on the craze for drag-racing in a tale of crazy criminality. Produced during a historically iconic era, many readers now can’t help but cringe when reminded of such daft dastardly foes as Ding-Dong Daddy and his evil bikers, and of course the hip, trendy dialogue (it wasn’t that accurate then, let alone now) is pitifully dated, but the plot is strong and the art magnificent.

‘The Secret Olympic Heroes’ guest-starred Green Arrow’s teen partner Speedy in a very human tale of parental pressure at the peak end of sporting endeavour, although there’s also skulduggery aplenty from a terrorist organisation intent on disrupting the games. In #5’s ‘The Perilous Capers of the Terrible Teen’ the Titans faced dual tasks: helping a troubled young man and capturing a super-villain called The Ant, despite all evidence indicating that they were the same person, before another DC sidekick made his Titans debut in ‘The Fifth Titan’. Here obnoxious juvenile know-it-all Beast Boy from the Doom Patrol falls under the spell of a wicked circus owner and the kids must set things right. Painfully illustrated by Bill Molno & Sal Trapani, it’s the absolute low-point of a stylish run.

Many fans would disagree, however, citing #7’s ‘The Mad Mod, Merchant of Menace’ as the biggest stinker, but beneath painfully dated dialogue there’s a witty, tongue-in-cheek tale of swinging London and novel criminality, plus the return of the magnificent Nick Cardy to the art chores. It was back to America for ‘A Killer called Honey Bun’ (illustrated by Irv Novick & Jack Abel): another tale of adult intolerance and misunderstood youth, set against a backdrop of espionage in Middle America featuring a deadly prototype robotic super-weapon in the title role, whereas #9’s ‘Big Beach Rumble’ saw the Titans refereeing a vendetta between rival colleges before modern day pirates crashed the scene. Novick pencilled and Cardy’s inking made it all very palatable.

The editor obviously agreed as the artists remained for the next few issues. ‘Scramble at Wildcat’ was a crime caper featuring dirt-bikes and desert ghost-towns with skeevy biker The Scorcher profiting from a pernicious robbery spree whilst Speedy returned in #11’s spy-thriller ‘Monster Bait’ with the young heroes undercover to save a boy being blackmailed into betraying his father and his country. Twin hot-topics the Space-Race and Disc Jockeys informed whacky sci fi thriller ‘Large Trouble in Space-ville!’ with #13 a true classic as Haney & Cardy produced a seasonal comics masterpiece ‘The TT’s Swingin’ Christmas Carol!’: a stylish retelling that has become one of the most reprinted Titans tales ever. At this time Cardy’s art opened up as he grasped the experimental flavour of the times. The cover of TT #14, as well as the interior illustration for grim psycho-thriller ‘Requiem for a Titan’ are unforgettable. The case introduced the team’s first serious returning villain (Mad Mod does not count!): The Gargoyle is mesmerising and memorable. Although Cardy only inked Lee Elias’s pencils for #15’s eccentric tryst with Hippie counter-culture, ‘Captain Rumble Blasts the Scene!’ is a genuinely compelling crime thriller from a time when nobody over age 25 understood what the youth of the world was doing…

Teen Titans #16 returned to more fanciful ground in ‘The Dimensional Caper!’ when aliens infiltrate a rural high school (and how many times has that plot resurfaced since this 1968 epic?). Cardy’s art reached dizzying heights of innovation both here and in the next issue’s waggish jaunt to London in ‘Holy Thimbles, It’s the Mad Mod!’: a cunning criminal chase through Cool Britannia including a command performance from Her Majesty, the Queen!

This initial volume ends with a little landmark as novice writers Len Wein & Marv Wolfman got their big break introducing Russian superhero Starfire and setting themselves firmly on a path of teen super-team writing. ‘Eye of the Beholder’ is a cool cat burglar caper set in trendy Stockholm, drawn with superb understatement by Bill Draut, acting as the perfect indicator of changes in style and attitude that would infuse the Titans and the comics industry itself.

Although perhaps dated in delivery, these tales were a liberating experience for kids when first released. They betokened fresh empathy with independent youth and tried to address problems more relevant to and generated by that specific audience. That they are captivating in execution is a wonderful bonus. This is absolute escapism and absolutely delightful.
© 1964-1968, 2006 DC Comics. All Rights Reserved.