Golden Age Flash Archives volume 1


By Gardner F. Fox, Harry Lampert, E.E. Hibbard, Hal Sharp & various (DC Comics)
ISBN: 978-1-4012-0784-7 (HB)

The innovative fledgling company that became DC published the first ever comic book super-speedster and over the decades has constantly added more to its pantheon of stars. Devised, created and written by Gardner Fox and initially visually realised by Harry Lampert, Jay Garrick debuted as the very first Monarch of Motion in Flash Comics #1. He quickly – of course – became a veritable sensation.

“The Fastest Man Alive” wowed readers of anthologies like Flash Comics, All Star Comics, Comics Cavalcade and other titles – as well as solo vehicle All-Flash Quarterly – for just over a decade before changing tastes benched him and most other first-generation costumed crimebusters in the early1950s.

His invention as a strictly single-power superhero created a new trend in the burgeoning action-adventure Funnybook marketplace, and his particular riff was specifically replicated many times at various companies where myriad Fast Furies sprang up such as Johnny Quick , Hurricane, Silver Streak, the Whizzer, Quicksilver and Snurtle McTurtlethe Terrific Whatzit amongst so many others…

After half a decade of mostly interchangeable cops, cowboys and cosmic invaders, the concept of human speedsters and the superhero genre in general was spectacularly revived by Julie Schwartz in 1956. Showcase #4 revealed how police scientist Barry Allen became the second hero to run with the concept. We’ve not looked back since – and if we did it would all be a great big blur…

This charmingly beguiling deluxe Archive (sadly not available in not-quite-faster-than-light digital) edition collects the first year and a half – spanning January 1940 to May 1941 – of the irrepressible Garrick’s whimsically eccentric exploits in 17 (regrettably untitled) adventures from the anthology Flash Comics, revealing an appealing rawness, light-hearted whimsy and scads of narrative experimentation in tales of a brilliant nerd and (ostensibly) physical sad-sack who became a social reformer and justice-dispensing human meteor.

Following a fulsome Foreword from sometime Flash scribe Mark Waid, the fast fictions commence with the debut of ‘The Fastest Man Alive’ speedily delivering in 15 pages an origin and returning cast, and staging a classic confrontation with a sinister cabal of gangsters.

It all started years previously when student Garrick passed out in the lab at Midwestern University, only to awaken hyper-charged and the fastest creature on Earth thanks to the “hard water fumes” he had inhaled whilst unconscious. After weeks recovering in hospital, the formerly-frail chemist realised the exposure had given him super-speed and endurance. He promptly sought to impress his sort-of girlfriend Joan Williams by becoming an unstoppable football player…

Time passed, the kids graduated and Garrick moved to New York where, appalled by rampant crime, he decided to do something about it. The Flash operates mostly in secret until one day, whilst idly playing tennis with himself, Jay meets Joan again, just as mobsters try to kill her in a drive-by shooting.

Catching the storm of bullets, Jay gets reacquainted with his former paramour and discovers she is a target of criminal combine the Faultless Four: master criminals set on obtaining her father’s invention the Atomic Bombarder. In the blink of an eye Flash smashes the sinister schemes of the gang and diabolical leader Sieur Satan, saving Joan’s life whilst revelling in the sheer liberating fun and freedom of being gloriously unstoppable…

In his second appearance The Flash stumbles upon a showgirl’s murder and discovers that Yankee mobster Boss Goll and British aristocrat Lord Donelin plan to take over the entire entertainment industry with ruthless strong-arm tactics. The speedster is as much hindered as helped by wilful, “headstrong” Joan who begins her own lifetime obsession of pesky do-gooding here…

Everett E. Hibbard began a decade-long association with Flash in #3, when Major Williams’ Atomic Bombarder is targeted by foreign spies. The elderly boffin framed for treason prompts Garrick to come to his future father-in-law’s aid, before Jay and Joan smash an off-shore gambling ring graduating to kidnapping and blackmail in #4.

During these early adventures, Flash seldom donned his red, blue and yellow outfit; usually operating invisibly or undercover to play super-speed pranks with merciless, puckish glee. That started changing in #5, when the speedster saves an elderly artist from hit-men to foil mad collector Vandal who uses murder to increase the market value of his purchases.

Flash Comics #6 found Jay and Joan at old Alma Mater Midwestern, foiling a scheme to dope athletes trying to qualify for the Olympics, before #7 saw a stopover in Duluth lead to the foiling of gambler Black Mike who was industriously fixing motorcar races with a metal melting ray. For #8, the Vizier of Velocity tracks down seemingly corrupt contractors building shoddy, dangerous buildings only to find the graft and skulduggery go much further up the financial and civic food chain…

In issue #9, gangsters get hold of a scientist’s invention and the Flash finds himself battling a brigade of giant Gila Monsters, after which #10 depicts the downfall of a political cabal in the pocket of gangster Killer Kelly and stealing from the schools they administered. For #11, Garrick meets his first serious opponent in kidnap racketeer The Chief, whose sinister brilliance enables him to devise stroboscopic glasses to track and target the invisibly fast crime-crusher…

With the threat of involvement in the “European War” a constant subject of American headlines, Flash Comics #12 (December 1940) had the heroic human hurricane intervene to save tiny Ruritanian nation Kurtavia from ruthless invasion. His spectacular lightning war sees Garrick sinking submarines, repelling land armies and crushing airborne blitzkriegs for a fairy tale happy ending here, but within a year the process would become a patriotic morale booster repeated ad infinitum in every American comic book as the real world brutally intruded on the industry and nation…

Back in the USA for #13, Garrick assists old friend Jim Carter in cowboy country where the young inheritor of a silver mine is gunned down by murdering owlhoots. Jay then heads back east to crush a criminal combine sabotaging city subway construction in #14 and saves a circus from robbery, sabotage and poor attendances in #15.

Throughout all these yarns Jay paid scant attention to preserving any kind of secret identity Рa fact that would soon change Рbut as Hal Sharp took over illustrating with #16 (Hibbard presumably devoting his energies to the contents of the forthcoming 64-page All-Flash Quarterly #1 Рto be seen in a succeeding Archive collection), Joan is kidnapped by Mexican mobsters aware of her connection to The Flash. Rushing to her rescue, Garrick battles a small army, not only saving his girlfriend but even reforming bandit chief Jos̩ Salvez.

This initial high-energy compilation ends with another light-hearted sporting escapade as the speedster intervenes in a gambling plot, saving a moribund baseball team from sabotage even as Jay Garrick – officially “almost as fast as the Flash” – becomes the Redskins’ (a nickname now thankfully consigned to history’s dustbin of insensitivity) star player to save them from lousy performances…

With covers by Sheldon Moldoff, Dennis Neville, George Storm, Jon L. Blummer, Hibbard and Sharp, this book is a sheer delight for lovers of the early Fights ‘n’ Tights genre: exuberant, exciting and funny, although certainly not to every modern fan’s taste. Of course, with such straightforward thrills on show any reader with an open mind could find his opinion changed in a flash.
© 1940, 1941, 1999 DC Comics. All Rights Reserved.

Leonardo da Vinci: The Renaissance of the World


By Marwan Kahil & Ariel Vittori, translated by Montana Kane (NBM)
ISBN: 978-1-68112-259-5 (HB) eISBN: 978-1-68112-260-1

Some people are simply so famous that everybody thinks they already know all about them. That’s what makes biographies like this one such a tricky proposition. As always, talent will tell and the narrative gifts of writer Marwan Kahil and illustrator Ariel Vittori are more than sufficient to breathe fresh life into a much-told tale of one of the most accomplished men in world history…

Kahil (A. Einstein – the Poetry of Real) studied at the École Spéciale d’Architecture in Paris and Simon Boudvin’s prestigious Graphic Art Workshops before deciding to split his time and efforts between comics and film and theatre. Rome-based Ariel Vittori (Quelques pincées de désir) is an artist and designer who numbers Disney, Campari and Monadori amongst her satisfied clients, although her true calling is narrative illustration. She is co-founder and President of Attacapanni Press: an independent publisher matching rising stars with seasoned comics veterans…

Available in English in both sturdy hardback and assorted digital formats, Leonardo da Vinci: The Renaissance of the World opens with a querulous preface from Kahil before the Maestro’s eventful life begins to unfold in glorious colour as the elder reminisces in Rome 1515 anno domini…

It begins with ‘Chapter 1: A Young Man Unlike Any Other’ in April 1452 at the hamlet of Anchiano (near Vinci) with the welcoming of a very observant baby to loving extended family. Time passes and a doting grandfather passes, leaving the special child apprenticed to a painter in Florence…

The present interrupts as the elderly Leonardo falls foul of the Roman clergy and is forced to flee to France…

‘Chapter 2: The Most Handsome Man in Florence’ then follows the seemingly blessed teenager as he excels and overtakes his mentor Andrea del Verrocchio, roistering his way through Florence and making many friends and far more enemies as he courts rich, powerful and essentially dangerous patrons. Throughout it all he is driven by his unconventional romantic drive and fanatical compulsion to see more and understand everything…

In ‘Chapter 3: The Sforza’s Man’ the itinerant ideas man reaches Milan and works for the powerful duke, even as his older self in 1515 must deal with the so-different responses of his two apprentices Salaì and Francesco to their impending arrest and excommunication…

The sage concludes as the great man finally achieves a measure of peace and security under the patronage of lifelong admirer Francis I, allowing Leonardo to end his days in ‘Chapter 4: In the Service of the King of France’…

Although many scenes and snippets are taken from non-chronological key moments, the overall effect reveals a life both frustrating and often dangerous, but lived very much on the scholar’s own terms and with few regrets. The tale is also liberally dosed with revelatory secrets on the creation of the Masters greatest artworks and scientific discoveries, adding a degree of enthralling vitality to proceedings.

This beguiling dramatized biography is splendidly augmented by educational extras, such as with ‘Leonardo da Vinci – Works’: a commentary on many of his creations, supplemented by a crucial illustrated menu of ‘Principal Players’, a fulsome list of further reading in ‘More on Leonardo’ and a copious illustrated collection of ‘Quotes of Leonardo da Vinci’.

Seen here is a visual delight celebrating a unique mind and personality, and one you should reacquaint yourself with as soon as you can.

© 2017 Blue Lotus Prod. © 2019 NBM for the English translation.

For more information and other great reads go to NBMpub.com

Goodbye God? – An Illustrated Examination of Science Vs Religion


By Sean Michael Wilson & Hunt Emerson (New Internationalist)
ISBN: 978-1-78026-226-0 (TPB)

I don’t mind if you like Love Island. Why do you care that I don’t?

Faith is the ability to accept as true (believe in) things you can’t prove.

Belief is a choice to have faith (implicit trust) in certain things. Many people choose to believe evolution doesn’t exist, but that won’t protect them from a new strain of virus, rats that have developed immunity to Warfarin or even a Strep bug which has bred beyond the capabilities of contemporary antibiotics to kill it.

I choose to trust – call it “believe” if you want – in physically measurable, quantifiable, repeatable phenomena which work irrespective of what I want or how much I beg them to change.

I want to believe that I’m in no way socially, developmentally, biologically or genetically connected to racists, homophobes, abusers or idiots but – just like I wish I had superpowers – praying will not make it true.

You can choose to think of evolution as something that’s open to debate and refuse to believe you’re descended from an unending chain of constantly changing and developing animals, but that only makes you more a horse’s arse than a monkey’s uncle.

The comforting notion that any book, belief system or unverifiable opinion is infallible and that you are of more significance to the universe than a bee, a rock or a bad odour is equally wrong – and completely pointless too. However, if a sense of superiority helps you sleep at night, fine. Just stop killing bees, crushing rocks and making a nasty smell for the rest of us, whether it be Christians painting over erotic murals at Herculaneum and Pompeii or fanatical Islamic splinter groups pillaging and destroying temples in Afghanistan, Syria and Iraq…

And don’t even get me started on the kinds of monsters and morons who think their faiths afford them the right to inflict institutionalised cruelty upon animals or their own children, or justifies desecrating art and destroying artefacts of history…

I believe/know that the above statement was a rant – but a heartfelt and honest one.

I choose to rant and shout and shoot off my mouth because I’m not smart, patient or reasonable, unlike author Sean Michael Wilson and master cartoonist Hunt Emerson who diligently gathered data, arguments, opinions and those pesky imps we call “facts” into a superbly even-handed and open-minded graphic narrative discourse.

Taking up the most commonly employed arguments of Big Religion, Wilson & Emerson carefully arranged and scrupulously countered them, resulting in a plausibly inviting examination of issues dividing Faiths (all of them, not any one faction which might prefer to profit by thinking of themselves as persecuted intellectual “martyrs”) from the world as it appears to the rest of us and shining a warm yet uncompromising light of rationality upon them.

It makes for gripping and genuinely revelatory reading.

All religious organisation and faith workers – from the Catholic Church to TV ghost hunters to that shoddy charlatan medium/spiritualist conning your aunty out of her pension – derive approval, power and money from their highly organised activities, but whereas we officially godless may sell a book or two and cop an appearance fee from the occasional chat show, Humanists (people who don’t believe in God and generally can’t even agree with each other) gain nothing from pointing out that – based on the evidence – we are on our own in the world and bear sole responsibility for taking care of the place and all its inhabitants and fittings.

That’s something to sincerely meditate on…

Following an Introduction by Professor Lawrence M. Krauss (Director of the Origins Project at Arizona State University), the dissection of Big Questions and how people choose to react to them opens with Part 1: Evolution and Creationism wherein ground rules of serious discussion are laid down before ‘Creationism v Evolution’ systematically lists and methodically shoots down the major claims used to “disprove” and cast doubt on the nature of reality beginning, of course, with a clear, concise definition of the terms of reference of each side…

A quick précis of the development of Darwin’s discoveries and principles is compared with Christian Creationism’s contention that the world is significantly less than 10,000 years old. Outrageous things many Americans believe are counterbalanced by helpful facts from Richy Thompson of the British Humanist Association, before a number of Creationist claims (such as Earth’s declining magnetic field, slowing rotation and that all humanity and planetary life stem from a survivors of a global flood 4,000 years ago) are dealt with…

A hilarious aside explaining just why such fallacious arguments are harmful leads into a skilful dissection of “Intelligent Design” with helpful interjections and clarifications from Philosophy Lecturer Stephen Law (with other cognitive heavyweights such as Richard Dawkins, Christopher Hitchens and Noam Chomsky piling in to explain why such notions are so harmful to children).

Following a lecture on the damage the proliferation of such propaganda has had on American education and government policy, Richy Thompson pops back to expose the situation in British schools before going on to deliver his own description of the difference between Belief and Fact. The section then ends with a description of the gloriously wry scientific response to Creationism that is Project Steve…

This is followed by a review of the wider universe (as we understand it at this moment, and Creationists never will) and concludes with a detailed examination of Law’s Eight Mechanisms, by which all religions – and a goodly proportion of New Age Tomfoolery – introduce, promote and promulgate their particular brand of Revelation and Salvation.

Part 2: Science and Religion then expands the discussion into a broader examination of the debate, pictured as the sporting contest ‘Science v Religion’ and running down the inherent fallacies manipulated by theistic proponents.

Historical examples and contemporary scenes are followed by definitions of Humanism from the likes of Albert Einstein, Albert Schweitzer, Isaac Asimov, Gloria Steinem and Kurt Vonnegut, as well as AC Grayling, Hitchens and the wonderful Dawkins – who offers his own joyous antidote to slavish acceptance of other peoples’ unproven opinions as well as few much-needed debunkings of such religious Whited Sepulchres as the obnoxious contention that people cannot be moral or “good” without God (seen in ‘Darwin = Fascism’).

There’s mention of the Catholic Church’s connections to many tyrants and arguments pointing religion’s role in the rise of Hitler, Stalin and too many others…

Incorporating a gallery of prominent Humanists from John Stuart Mill to Katherine Hepburn and a delicious selection of pertinent and elucidating jokes from Hitchens, this section concludes with lawyer and Democrat politician Sean Faircloth’s ’10 Practical Points for a Secular America’…

This appetisingly sensible treatise also includes essays on both The American Humanist Association (“Good Without a God”) and The British Humanist Association (“For the one life we have”) offering general glimmerings of good tidings for common sense as well as Bios and contact details of the creators.

Any “fact” that comes with a price ticket and pledge of allegiance isn’t worth knowing, and sometimes it’s hard to see any space for compromise in this argument, but Goodbye God? is not bloodymindedness in action or the theological equivalent of bear-baiting.

The purpose of this book and the only thing most Humanists want is simple. We’re not telling anyone what to believe or how to act: all we want is to teach nothing but science and scientific principles in science classes.

It would be nice if political and social decisions affecting all humanity were made solely on the basis of rational exploration and logical conclusion, but we’ll settle for giving descendant generations all the intellectual tools needed to deal with the increasingly unforgiving and extremely inhospitable planet we’re leaving them, rather than blinkering them and having everybody wait for a miracle… which will not be forthcoming.

By all means keep your Intelligent Design or Creation Myths if you need them so badly, but present them in Religious and Social Studies classes where they belong and where, quite frankly, they can be examined and debated on their own merits and contrasted with other equally baseless suppositions, rather than unquestioningly delivered to developing minds with the same unshakable conviction and intensity which correctly states “fire hot” and “stuff falls downwards when let go of”. You could even hopefully add “some people and animals only want sex within their own gender” and “climate change is real and is going to kill us all”…

If only the rationalists weren’t so patently “preaching to the converted” too…

But don’t you dare take my word for it: examine the book for yourselves and draw your own conclusions…
© Sean Michael Wilson. All rights reserved.

Mongrel


By Sayra Begum (Knockabout)
ISBN: 978-0-86166-269-2 (PB)

Comics offer an immediate and potent method of communication that is both universally accessible and subtly intimate. You want countless characters and exotic locales? Just draw them. Need to navigate the most torturous tracks of the psyche and expose the most taciturn soul? Just fill captions and balloons with the words and tone that cut to the heart of the matter…

Somebody who got that from get-go was Sayra Begum, who first presented her life story in pictorial form in 2017. Happily, she shared it with the perceptive folks at Knockabout Comics who recognised a great work when they saw it…

In her own incisive words and deft pencil work, Begum – identifying here as “Shuna” – shares what growing up meant for the child of a strict, devout and loving Bangladeshi Muslim mum only living in England until the family has enough money to retire to a mansion in her beloved homeland. It’s not an easy existence since her dad is a white man (a convert to Islam) who still remembers the freedoms of his old life. Moreover, the community treats them with polite disregard…

As seen in ‘Meet the Mongrel’, ‘Memories of Waterland’, and ‘The Forgotten Self’, Shuna and her siblings are pulled in many directions growing up. She wants to be an artist, but her Amma is more concerned that she be ‘A Good Muslim’, believing that ‘Life is a Test’ and her old ways such as ‘An Arranged Marriage’ are the only proper life to live…

For her parents England ends at the front door and the household is pure Bangla within the walls. The lure of the outer world has already proved too much for one brother as seen in ‘My Poor Family’, ‘Suffocated’ and ‘The Disownment’ and soon Shuna too is living a secret life with an English lover mother could never approve of…

Contrasts with her perfect cousin in Bangladesh constantly wrack her conscience but Shuna has long capitulated to the wiles of Shaitan in her head. Life has a trick of upsetting all plans and exposing secrets and ‘Our Parallel Family’, ‘The Meeting’, ‘Judgement Day’ and ‘The Mongrel Children’ reveal how even the harshest opinions can shift leading to a truly romantic happy ending in ‘Goodbye Anger’ and the ruminatory ‘Epilogue’…

Begum weds brisk, informative line drawing with traditional patterns of Islamic art and the excesses of surrealism to weave a compelling and visually enticing tale of real people coping with ancient intolerances and rapidly evolving family stresses in a fluid, multicultural society. It’s all the more affecting to realise she’s bravely sharing the minutiae and intimacies of her own life to highlight a situation as old as humanity itself.

A magical story and a stunning debut, Mongrel is book you must read and share.
Mongrel © by 2020 Sayra Begum All rights reserved.

All Star Comics: Only Legends Live Forever


By Gerry Conway, Paul Levitz, Ric Estrada, Wally Wood, Keith Giffen, Joe Staton & various (DC Comics)
ISBN: 978-1-7795-0071-7 (HB)

In the torrid and turbulent 1970s many of the comics industry’s oldest publishing ideas were finally laid to rest. The belief that characters could be “over-exposed” was one of the most pernicious and long-lasting (although it never hurt Superman, Batman or the original Captain Marvel), garnered from years of experience in an industry which lived or died on that fractional portion of pennies derived each month from the pocket-money and allowances of children which wasn’t spent on candy, toys or movies.

By the end of the 1960s, comic book costs and retail prices were inexorably rising and a proportion of titles – especially the newly revived horror stories – were consciously being produced for older readerships. Nearly a decade of organised fan publications and letter writing crusades had finally convinced publishing bean-counters what editors already knew: grown-ups avidly read comics too. Moreover, they would happily spend more than kids and, most importantly, wanted more, more, more of what they particularly loved.

Explicitly: If one appearance per month was popular, extras, specials and second series would be more so. By the time Marvel Wunderkind Gerry Conway was preparing to leave The House of Ideas, DC was willing and ready to expand its variegated line-up with some oft-requested fan-favourite characters…

Paramount among these was the Justice Society of America, the first comic book super-team and a perennial gem whose annual guest-appearances in the Justice League of America had become an inescapable and beloved summer tradition.

Thus in 1976 Writer/Editor Conway marked his second DC tenure (he had first broken in to the game writing horror shorts for Joe Orlando) by reviving All Star Comics with number #58. In 1951, as the first Heroic Age ended, the original title had transformed overnight into All Star Western with that numbering running for a further decade as the home of such cowboy crusaders as Strong Bow, Trigger Twins, Johnny Thunder and Super-Chief.

If you’re interested, among the other revivals/introductions in “Conway’s Corner” were Plastic Man, Blackhawk, Secret Society of Super-Villains, Freedom Fighters, Kobra, Blitzkrieg – and many others…

Set on the parallel world of Earth-2, and in keeping with the editorial sense of ensuring that the series be relevant to young readers too, Conway reintroduced the veteran team, leavened with a smattering of teen heroes, combined into a contentious, generation-gap fuelled “Super Squad”.

These youngsters included Robin (already a JSA-er since the mid-1960s and Justice League of America #55), Sylvester Pemberton, AKA The Star-Spangled Kid (in actuality a boy-hero from the 1940s lost in time for decades) and a busty young thing who quickly became the feisty favourite of a generation of growing boys: Kara Zor-L; soon to become infamous as the “take-charge” dynamo Power Girl.

This titanic hardback and digital collection volume gathers the 4-year run of the JSA from the late 1970s into a sublime showcase of so-different, ever-changing times via All-Star Comics #58-74, plus the series’ continuation and conclusion from epic anthology title Adventure Comics #461-466, and includes seminal DC Special #29 which, after almost four decades, finally provided the team with an origin…

Without preamble, the action begins with ‘Prologue’ – a 3-page introduction, recap and summation of the Society’s history and the celestial mechanics of Alternate Earths, by Paul Levitz, Joe Staton & Bob Layton (first seen in Adventure #461, January/February 1979). This outlines the history and mechanics of DC’s parallel continuities, after which the first half of the 2-part debut tale from All-Star Comics #58 (January/February 1976 by Conway, Ric Estrada and Wally Wood) finds newly-inducted Pemberton chafing at his time-lost plight and revelling in his new powers after being given a cosmic-power device by retired veteran Starman. When a crisis propels him and elder heroes Flash, Dr. Mid-Nite, Wildcat, Green Lantern, Hawkman and Dr. Fate into a three-pronged calamity devastating Seattle, Cape Town and Peking (which you youngsters now known as Beijing) with man-made natural disasters, the elder statesmen split up but are overwhelmed, giving the new kids a chance to shine in ‘All Star Super-Squad’.

With the abrasive, impatient Power Girl in the vanguard the entire team is soon on the trail of old foe Degaton and his mind-bending ally in the concluding #59’s ‘Brainwave Blows Up!’

Keith Giffen replaced Estrada in #60 for the introduction of a psychotic super-arsonist who attacks the squad just as the age-divide starts to grate and Power Girl begins to tick off (or “re-educate”) the stuffy, paternalistic JSA-ers in ‘Vulcan: Son of Fire!’.

Closing instalment ‘Hellfire and Holocaust’ sees the flaming fury mortally wound Fate before his own defeat, just as a new mystic menace is stirring…

Conway’s last issue as scripter was #62. ‘When Fall the Mighty’ has antediluvian sorcerer Zanadu attack, whilst the criminal Injustice Gang opens their latest vengeful assault using mind-control to turn friend against friend…

The cast expands with the return of Hourman and Power Girl’s Kryptonian mentor, but even they prove insufficient to prevent ‘The Death of Doctor Fate’ (written by Paul Levitz) and, attacked on all sides, the team splinters. Wildcat, Hawkman and the Kryptonian Cousins tackle the assembled super-villains as Flash and Green Lantern search Egypt for a cure to Fate’s condition, and Hourman, Mid-Nite and Star-Spangled Kid desperately attempt to keep their fallen comrade alive.

They fail and Zanadu renews his assault, almost adding the moribund Fate’s death-watch defenders to his tally until the archaic alien’s very presence calls Kent Nelson back from beyond the grave…

With that crisis averted, Superman makes ready to leave but is embroiled in a last-minute, manic time-travel assassination plot (Levitz script, and fully illustrated by the inimitable Wally Wood) which drags the team and guest-star Shining Knight from an embattled Camelot in ‘Yesterday Begins Today!’ to the far-flung future and ‘The Master Plan of Vandal Savage’: a breathtaking spectacle of drama and excitement that signalled Woody’s departure from the series.

Joe Staton & Bob Layton took the unenviable task of filling his artistic shoes, beginning with #66 as ‘Injustice Strikes Twice!’ as the reunited team – sans Superman – fall prey to an ambush from their arch-enemies, whilst emotion-warping Psycho-Pirate starts to twist Green Lantern into an out-of-control menace determined to crush Corporate America beneath his emerald heel. This subsequently leads to the return of Earth-2’s Bruce Wayne, who had retired his masked persona to become Gotham’s Police Commissioner.

In ‘Attack of the Underlord!’ (All-Star Comics #67, July/August 1977), the Injustice Society’s monstrous allies are revealed as a subterranean race of conquerors who nearly end the team forever. Meanwhile, Wayne’s plans near fruition. He wants to shut down the JSA before their increasingly destructive exploits demolish his beloved city…

The contemporary adventures pause here as the aforementioned case from DC Special #29 (September 1977) discloses ‘The Untold Origin of the Justice Society’…

In an extra-length epic set in 1940, Levitz, Staton & Layton, reveal previously “classified” events which saw Adolf Hitleracquire the mystical Spear of Destiny and immediately summon mythical Teutonic Valkyries to aid in the invasion of Britain.

Alerted to the threat, American President Franklin Delano Roosevelt, hampered by his country’s neutrality, asks a select band of masked mystery-men to lend their aid as non-political, private citizens. In a cataclysmic escalation, the struggle ranges from the heart of Europe throughout the British Isles and even to the Oval office of the White House before ten bold costumed heroes finally – if only temporarily – stymy the Nazis’ plans…

Back in All Star #68 (October 1977) the curvy Kryptonian was clearly becoming the star of the show. ‘Divided We Stand!’ (Levitz, Staton & Layton) concludes the Psycho-Pirate’s scheme to discredit and destroy the JSA, and sets the scene for her first solo outing in Showcase #97-99 (not included here).

Meanwhile GL resumes his maniacal rampage through Gotham and Police Commissioner Bruce Wayne takes extreme measures to bring the seemingly out-of-control JSA to book.

In #69’s ‘United We Fall!’, he brings in his own team of retired JSA stars to arrest the “rogue” squad, resulting in a classic fanboy dream duel as Dr. Fate, Wildcat, Hawkman, Flash, GL and Star Spangled Kid battled the original Batman, Robin, Hourman, Starman, Dr. Mid-Nite and Wonder Woman. It’s a colourful catastrophe in waiting until PG and Superman intervene to reveal the true cause of all the unleashed madness…

…And in the background, a new character was about to make a landmark debut…

With order (temporarily) restored ‘A Parting of the Ways!’ spotlights Wildcat and Star-Spangled Kid as the off-duty heroes stumble upon high-tech super-thieves Strike Force. The robbers initially prove too much for the pair – and even new star The Huntress – but with a pair of startling revelations in ‘The Deadliest Game in Town!’ the trio finally triumph.

In the aftermath, the Kid resigns and the daughter of Batman and Catwoman replace him.

All-Star Comics #72 reintroduces a brace of classic Golden Age villainesses in ‘A Thorn by Any Other Name’ – wherein the psychopathic floral fury returns to poison Wildcat, leaving Helena Wayne to battle the original 1950’s Huntress for an antidote and the rights to the name…

Concluding chapter ‘Be it Ever So Deadly’ (with Joe Giella taking over the inker’s role) sees the entire team in action as Huntress battled Huntress whilst Thorn and The Sportsmaster do their deadly best to destroy the heroes and their loved ones. Simultaneously in Egypt, Hawkman and Dr. Fate stumble upon a deadly ancient menace to all of reality…

The late 1970s was a perilous period for comics, with exponentially rising costs inevitably resulting in drastically dwindling sales. Many titles were abruptly cancelled in a “DC Implosion” and All-Star Comics was one of the casualties. Issue #74 was the last, pitting the reunited team against a mystic Armageddon perpetrated by nigh-omnipotent Master Summoner who orchestrates a ‘World on the Edge of Ending’ before the Justice Society triumphantly drag victory from the jaws of defeat…

Although the book was gone, the series continued in the massive 68-page anthology title Adventure Comics, beginning in #461 (January/February 1979) with the first half of a blockbuster tale originally intended for the anniversary 75th issue. Drawn and inked by Staton, ‘Only Legends Live Forever’ details the last case of the Batman as the Dark Knight comes out of retirement to battle a seeming nonentity who has mysteriously acquired god-like power.

Adventure #462 delivered the shocking, heartbreaking conclusion in ‘The Legend Lives Again!’ whilst #462’s ‘The Night of the Soul Thief!’ sees Huntress, Robin and the assembled JSA deliver righteous justice to the mysterious mastermind who actually orchestrated the death of the World’s Greatest Detective….

In #464, an intriguing insight into aging warrior Wildcat reveals ‘To Everything There is a Season…’ as he embraces his own mortality and begins a new career as a teacher of heroes, whilst ‘Countdown to Disaster!’ (inked by Dave Hunt) finds Flash, Green Lantern, Hawkman, Power Girl, Huntress and Dr. Fate hunting a doomsday device lost in the teeming masses of Gotham. It would be the last modern outing of the team for years…

But not the last in this volume: that honour falls to another Levitz & Staton landmark: a little history lesson wherein they expose the reason why the team vanished at the beginning of the 1950s.

From Adventure #466, ‘The Defeat of the Justice Society!’ shows how the American Government had cravenly betrayed their greatest champions during the McCarthy witch-hunts: provoking the mystery-men into voluntarily withdrawing from public, heroic life for over a decade – that is until the costumed stalwarts of Earth-1 started the whole Fights ‘n’ Tights scene all over again…

Upping the gaudy glory quotient, a team pin-up by Staton & Dick Giordano and two earlier collection covers from Brian Bolland cap off the costumed dramas. Although perhaps a tad dated now, these exuberant, rapid-paced and imaginative yarns perfectly blend the naive charm of Golden Age derring-do with cynically hopeful modern sensibilities. Here you will be reassured that no matter what, in the end our heroes will always find a way to save the day.

These classic tales from simpler times are a glorious example of traditional superhero storytelling at its finest: fun, furious and ferociously engaging, exciting written and beguilingly illustrated. No Fights ‘n’ Tights fan should miss these marvellous sagas.
© 1976, 1977, 1978, 1979, 2019 DC Comics. All Rights Reserved.

Red Mother with Child (Louvre Collection)


By Christian Lax translated by Montana Kane (NBM/Musée du Louvre Éditions)
ISBN: 978-1-68112-257-1(HB) eISBN: 978-1-68112-258-8

In 2005 one of the greatest museums in the world began an intriguing ongoing project with the upstart art form of comics; inviting some of the world’s most accomplished masters of graphic narrative to create new works in response to the centuries of acquired treasures residing within the grand repository of arts, history and culture.

The tales are produced in close collaboration with the forward-looking authorities of the Louvre, dedicated to pushing the envelope of what can be accomplished by master craftsman inspired by their creative antecedents and forebears. These are no thinly-concealed catalogues of exhibition contents gift-wrapped in cartoon terms to gull potential visitors off their couches and into a stuffy edifice of public culture, but vibrant and challenging comics events calculated to make you think again about what creativity and history mean…

Since then, many of our medium’s greatest exponents have crafted 11 astounding and compelling graphic novels and the twelfth may well be the most potent and rewarding thus far.

Courtesy of those fine folks at NBM, that latest beguiling bande dessinée is now available in English, highlighting Christian Lax’s inestimable artistic gifts and his dedication to and fascination with contemporary crises. Red Mother With Child shockingly combines reportage with drama and suspense with art appreciation to look beyond simplistic media hot button reports and governmental sideshow talking points to truly focus on one of the world’s most tragic human crises via the lens of immortal transcendent art and history…

Originally released in 2019 as Une Maternité rouge, this is a timely and powerful commentary on the value of art as well as a telling riposte to modern society’s callous ineptitude to the ongoing crisis of enforced global displacement. A beautifully robust oversized (234 x 305 mm) hardback graphic narrative – also available in digital formats – the tome follows the journey of one dedicated migrant as he strives to save a work of art from fanatics determined to destroy it in the name of misguided religion…

Multi award-winning author/artist Christian Lacroix AKA Christian Lax (Hector le castor, La marquise des Lumières, Azrayen) was born in Lyon on January 2nd 1949 and, after graduating from the École des beau-arts de Saint Étienne in 1975, began working in advertising whilst breaking into comics such as Metal Hurlant. After collaborating on a number of relatively straightforward adventure strips, in 1993 he began to carefully mine modern events for material, beginning with Romania-set political thriller La fille aux ibis. Since then has sought in all his works (which range from thrillers and historical journalism to sports strips such as Tour de France strip L’Aigle sans orteils) to show how social history impresses and shapes each generation…

Here, in muted lyrical hues, the tale begins in the Federation of Mali. It’s 1960 and the French are leaving the country days before it gains independence. With them they are taking every piece of native art and trinket of note…

One young boy determines that they won’t have everything and steals one statue: a small red figurine of a mother holding a baby…

In Spring 2015, officials and technicians of the Louvre discuss their jobs and the ethical ramifications of curating/safeguarding the cultural treasures of many lands and civilisations, even as, a scant distance away, a small band of refugees huddles under a café by the Seine. They all have stories of horrific past hardships and struggles to reach France and now endure daily kindness from some and cruel abuse from others. However, for one, his ultimate goal and mission is to breach the walls of the Louvre, itself…

Alou was a young honey hunter, at home with his simple world until he encountered Islamists throwing their weight around. After destroying the impious, heretical carving on Alou’s walking stick, the invaders blew up the ancient Baobab tree he was climbing. Secure in their power, the militants drove away unaware that their prank had unearthed a red figurine lost since Mali’s colonial days: a piece of art that grips the boy in a protective frenzy and makes him determined to save it from destruction at the hands of the anti-art fundamentalists…

With the aid of an old teacher/shaman with a secret interest, Alou sets out to place the Red Mother beyond their reach in the fabled Louvre. The boy must join the thousands abandoning their lives and homes and head for the relative paradise of Europe…

Lax has a unique talent for bringing history to vibrant life and a sublime ability to build rounded characters in a minimum of time and space. Packed with powerful detail, Alou’s journey throws a harsh spotlight on the plight of migrants and the causes of mass population displacement, but the artist narrator never loses sight of the fact that this is a tale of people. His contemporary epic shines with small acts of empathy and wickedness from a host of authentic characters peppering the voyage, turning a simple hero’s quest into a mighty pictorial paean to human endurance and testament to the force art exerts upon the soul.

Supplementing the narrative is a photo-packed essay detailing the history of the 14th century statue that inspired this tale and The Pavillon des Sessions’ that houses it.

This is another astounding and ferociously strident comics experience no art lover or devotee of the visual narrative medium can afford to miss…
© Futuropolis – Musée du Louvre Éditions 2019. © NBM 2020 for the English translation.
Most NBM books are also available in digital formats. For more information and other great reads see http://www.nbmpub.com/

The Emotional Load and Other Invisible Stuff


By Emma, translated by Una Dimitrijevic (Seven Stories Press)
ISBN: 978-1-60980-956-0 (TPB) eISBN: 978-160980-957-7

It’s never been a fair world, although that’s a concept we all apparently aspire to create. In recent years, many people have sought to address imbalances between the roles and burdens of men and women in a civil cohesive society, but the first problem they all hit was simply how to state the problems in terms all sides could understand. We have a lot more names and concepts to utilise now in discourse, but the difficulties don’t seem to have diminished…

In 2018, software engineer, cartoonist and columnist Emma crafted a book of strips reflecting upon social issues affecting women: dissecting The Mental Load – all the unacknowledged, unpaid invisible crap that makes up and comes with most modern relationships and revealing how almost all of that overwhelming, burdensome life-tonnage inescapably settled on one side of the bed in most households…

The book – and the strips as seen in The Guardian – caused something of a commotion and as much trollish kickback as you’d expect from all the wrong places, so she’s back with further explanations and revelations in brilliant follow-up The Emotional Load and Other Invisible Stuff.

Because a large proportion of humans who won the genital lottery don’t really give a damn about other people’s woes – especially if the food keeps coming and the appropriate drawers magically refill with clean clothes and groceries – I fear there’s a segment of truly needy folk who won’t benefit from this selection of treatises, anecdotes, statistics and life-changing stories, but since many guys are genuinely clueless and baffled but willing to adapt, maybe enough of us will give change and thought a chance.

Best of all, most women reading this will realise that it’s not just them feeling the way they do and may even risk starting a conversation with their significant others, or at the very least, start talking to other women and organising together…

Working in the manner of the very best observational stand-up comedy, Emma forensically identifies an issue and dissects it, whilst offering advice, suggestions and a humorous perspective. Here that’s subdivided into a series of comical chapters beginning with the autobiographical ‘It’s Not Right, But…’

This explores the concept of consent for women and reveals how, at age 8, she first learned that it was regarded as perfectly normal for men to bother girls…

The debate over sexual independence and autonomy in established relationships is then expanded in ‘A Role to Play’…

Seemingly diverging off topic (but don’t be fooled) ‘The Story of a Guardian of the Peace’ then traces the life of honest cop Eric and how he fared over years trying to treat suspects and villains as fellow human beings in a system expressly created to suppress all forms of dissent and disagreement, after which the oppressive demarcation of family duties and necessary efforts are dissected into Productive and Reproductive Labor roles via the salutary example of Wife and Mother ‘Michelle’…

‘The Power of Love’ explores how women are expected to police the emotional wellbeing of all those around them and the crushing affect it has on mental wellbeing before the irrelevant “not all men” defence shabbily resurfaces – and is powerfully sent packing – in ‘Consequences’, with a frankly chilling reckoning of the so-different mental preparations needed for men and women to go about their daily, ordinary lives…

As stated above The Mental Load caused a few ructions when it first gained mass popular attention. ‘It’s All in Your Head’ deftly summarises the reactions, repercussions, defanging, belittlement, dismissal and ultimate sidelining of those revelations – particularly in relation to sexual choice and autonomy – with a barrage of damning quotes from France’s political, industrial elites, after which ‘Sunday Evenings’ traces the history of work by oppressed underclasses – like women – and the gaslighting headgames employed to keep all toilers off-balance, miserable and guilt-crushed…

The hopefully life-altering cartoon lectures conclude with an expose of the most insidious form of social oppression as ‘Just Being Nice’ outlines the tactics and effects of sneakily debilitating Benevolent Sexism (and yes, old gits from my generation thought it was okay to do it if we called it “chivalry” or “gallantry”)…

Backed up by a copious ‘Bibliography’ for further research (and probably fuelling some carping niggles from unrepentant buttheads) and packed with telling examples from sociological and anthropological studies as well as buckets of irrefutable statistics, this is a smart, subversively clever look at the roles women have been grudgingly awarded or allowed by a still largely male-centric society, but amidst the many moments that will have any decent human weeping in empathy or raging in impotent fury, there are decisive points where a little knowledge and a smattering of honest willingness to listen and change could work bloody miracles…

Buy this book, learn some stuff. Be better, and please accept my earnest apologies on behalf of myself and my entire gender.
© 2018, 2020 by Emma. English translation © 2020 by Una Dimitrijevic. All rights reserved.

Jaimie Smart’s Bunny vs Monkey volume 1


By Jaimie Smart, with Laura Bentley & Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-177-2 (PB)

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Flember), Bunny vs. Monkey has been a fixture of British periodical sensation The Phoenix from the very first issue: a madcap duel of animal arch rivals set amidst the idyllic arcadia of a more-or-less ordinary English Wood. Those trend-setting, mind-bending antics were rapidly retooled as graphic albums and are now being re-released in remastered, double-length digest editions. In case you’re wondering, the fabulous fun found here originally inhabited volumes 1 & 2, entitled Let the Mayhem Begin and Journey to the Centre of the Eurg-th…

With precious little unnecessary build-up, the manic happy returns commence with a ‘Prologue!’ introducing placid, wise, helpful Bunny and not-so-smart pals Pig and Weenie Squirrel. The foolish innocents and lifelong residents of idyllic Crinkle Woods have found a hibernating bear which Bunny really wants them to stop trying to wake up…

Meanwhile, over the hill and not so far away, a bunch of boffins are attempting to launch a really annoying monkey into space…

This prompts a barrage of seasonal silliness in ‘Bunny vs. Monkey’, as the proposed launch goes hideously awry and the loud, stroppy, obnoxious simian lands in the snow-covered glade and instantly declares himself king of this strange alien world…

Monkey loves noise, strife, chaos and trouble and incessantly needs to raise a rumpus – everything genteel, contemplative Bunny abhors – so when our apish astronaut introduces techno music in ‘Keep it Down!’, the lines of battle are irrevocably drawn…

Thing escalate in ‘When Monkey Met Skunky’. This latter is a brilliant inventor with a bombastic line in animal-inspired terror weapons such as the Cluck Cluck Zeppelin used to bomb the woods with 10-year-old rotten eggs or the giant metal robot hands which give the destructive Monkey ‘Fists of Fury’…

Winter draws on with ‘Soggy ‘n’ Froggy’ wherein a monstrous Frog-O-Saurus becomes the wicked duo’s latest Weapon of Meadow Destruction, after which poor Pig is transformed into cyborg sensation Pig-O-Tron 5000 in ‘Robo-Chop’ as a simple change of pace sees Weenie and Pig put on a circus show to counter all the nasty animosity before getting painfully caught ‘Clowning Around’…

Up until now Monkey has been risking his own pelt road-testing all Skunky’s inventions, but when a bewildered former stuntman turns up, the sneaky simian is happy to leave all the dangerous stuff to ‘Action Beaver’…

March leads to a profusion of beautiful buds and blossoms which delight the soul of nature-loving Bunny.

Tragically they utterly disgust Monkey, who tries to eradicate all that flora in ‘Down with Spring!’ until he comes a-cropper thanks to a sack of spiky “Hodgehegs”, whilst in ‘Bonjour, Le Fox’, the spacy invader finally goes too far, forcing Bunny to align with a rather radical environmentalist possessed of a big, bushy tail and an outrrrrrageous French accent…

Some of Bunny’s friends are their own worst enemies. ‘Race to the Moon!’ sees Weenie and Pig build their own spaceship – out of natural materials like moss and mushrooms – only to have Monkey disastrously commandeer it, after which Skunky builds a terrifying cyber crocodile dubbed ‘Metal Steve!’ which ignores its perfidious programming to spend the day swimming. Such shameful failures thus compel Monkey to steal a steamroller to personally get rid of all that hateful, ugly cherry blossom infesting the trees in ‘Rollin’ Rollin’ Rollin’!’…

The war against nature intensifies as ‘Eat Your Greens!’ sees Skunky’s Caterpillar-Zilla devouring forest foliage until an authentic creepy-crawly steps in, whilst ‘The Whuppabaloo!’ shows the niffy tinkerer’s softer side as he drags Monkey on a wilderness trek to track down the most amazing thing in nature…

‘Hide and Squark!’ depicts the rabbit’s fightback, thanks to the double-dealing help of a certain giant parrot, after which a momentary détente for a spot of angling inevitably turns into another heated duel in ‘Fish Off!’ after which a brief falling out of the axis of evil in May ends as ‘Invisi-Monkey’ sees the strident simian squabbling with Skunky to possess a sneaky stealth suit. The status quo sees the villains reuniting to spoil a joyous game of Cake-Ball with their monolithic, monstrous ‘Mole-a-Rolla!’…

‘Black Gold’ finds Monkey attempting to turn the Wood into an oil field, before spoiling Bunny’s dream of a ‘Quiet Day!’with a giant Robot Cockroach…

Blazing June opens with ‘Bring Him Back!’ as Action Beaver attempts to retrieve watery wanderer Metal Steve whilst simple souls Weenie and Pig accidentally kick off an invention Armageddon which only intensifies after that long-slumbering ursine finally wakes up in ‘Who’s Afraid of the Big Bad Bear?’

‘The Bat!’ apparently introduces a nasty new faction to the ongoing conflict (but all is not as it seems!), and there’s no confusing the stakes when Bunny agrees to a winner-take-all fight in ‘Wrestlepocalypse!’ and Monkey learns that cheats never prosper…

Just when things seem likely to settle down, fresh chaos ensues when a violent piratical rabbit – with an eye-patch – storms in to cause stir up trouble in ‘Bunny B!’…

With battle reports spanning July to December, hostilities reach new heights and depths as Monkey and Skunky fail to make proper use of ‘The Wish Cannon!’ This reality-warping gun could change the world, but also makes really good cakes…

A far better terror-tool is colossally ravening robot ‘Octo-blivion!’, which ruins Bunny’s boating afternoon, but sadly the tentacled doom-toy becomes an irresistible object of amorous intent for irrepressible cyber crocodile Metal Steve before it can complete its nefarious machinations…

A hot day inspires Monkey to demand his bonkers boffin whip up some volcanoes, but their ‘Journey to the Centre of the Eurg-th!’ only unearths chilly regions and crazily cool creatures before the scene shifts to those not-so-smart but astonishingly innocent bystanders Pig and Weenie.

An afternoon playing with crayons results in a lovely drawing of a crown, and soon everyone is bowing down and obeying ‘King Pig’, after which surly radical environmentalist ‘Fantastique Le Fox!’ finds time to share his incredible origin stories with the dumbfounded woodland denizens. Yes, that’s right: stories, plural…

Hyperkinetic carnage is the order of the day when a cute little dickens turns up inside spiffy running-toy ‘Hamsterball 3000!’, providing Skunky with the perfect power source for his latest devastating mechanical marauder: the horrendous Hamster Mobile…

Puns, peril and a stinging hidden moral then inform proceedings when all the animals celebrate ‘Bee-Day!’ whilst a certain happily brain-battered, bewildered former stuntman turns into a tormented super-genius when he accidentally falls under the influence of Skunky’s Smarty Helmet in ‘Action Beever2.

Happily for everyone, before it wears off the increased cognition – in conjunction with a handy lemon puff – demolishes an unleashed Doomsday Device which might just have ended everything…

From September onwards the stories drop to four pages a pop as ‘Gone with the Wind!’ finds Pig and Weenie making trouble with their windsurfing cart after which ‘I, Robot Crocodile!’ sees Metal Steve on a destructive rampage until Bunny and Monkey team up to show the steel berserker the simple joys of dance…

‘There’s a Moose Loose!’ depicts Skunky back on bad form and trying to fool his enemies with a vast Trojan Elk before Monkey spoils everyone’s September by going big after being introduced to a sweet childhood game in ‘Conkers Bonkers!’ after which – with the Beaver temporarily bedridden – the perfidious pair of animal evildoers employ the rather dim ‘Action Pig!’ to test pilot their devilish Dragonfly 5000. Such a bad idea…

Tidy-minded Bunny has no hope of sweeping up all autumn’s golden detritus in ‘Leaf it Alone!’ once friends and enemies start helping out, and an extended sub-plot opens in ‘Duck Race!’ as impetuous Monkey pries into Skunky’s most deadly and diabolical secrets all stashed behind a locked door. In a frantic attempt to deflect attention, the smelly scientist then unleashes the colossal Lord Quack-Quack!

The saga sequels in a surprisingly downbeat follow-up as Bunny, Pig and Weenie dare the fiend’s lair to check out ‘Door B’ before scheduled insanity resumes as ‘Hypno-Monkey!’ finds the hirsute horror misusing a memory ray and briefly assuming godlike power…

Who doesn’t like igniting marshmallows and telling scary stories around a campfire? Not Bunny, Pig and Weenie after hearing the tale of ‘Monster Pants!’ leading to the local idiots deciding to join Monkey’s gang in ‘Bad Influence!’

The monkey is no one idea of a role model – except perhaps for painful ineptitude – as seen in ‘Lost in the Snow!’, but the winter fun expands to encompass everyone when Skunky’s ‘Chemical X!’ unleashes a chilled tidal wave of blancmange leading to seasonal silliness as ‘The Small Matter of the End of the World!’ exposes time-travelling madness as the true story of the demise of the Doomsday Device is finally exposed in an extra-length yarn…

Everything changes when ‘Merry Christmas Mr. Monkey!’ sees peace and goodwill grip the woods – or perhaps it’s just that the simian seditionist has gone missing? When the innocent inhabitants go looking for Monkey, they find him far beyond the forest associating with strange two-legged beings, singing carols and swiping mince pies, but nobody realises just how dangerous ‘Hyooomanz!’ can be as the year ends with plans found proclaiming the demolition of Crinkle Wood and the coming of a new motorway…

To Be Continued…

Adding lustre and fun, this superb treat includes detailed instructions on ‘How to Draw Bunny’ and ‘How to Draw Monkey’, so, as well as beguiling your littl’uns with stories, you can use this book to teach them a trade…

Endlessly inventive, sublimely funny and outrageously addictive, Bunny vs. Monkey is the kind of comic parents beg kids to read to them. Why isn’t that you, yet?
Text and illustrations © Jamie Smart 2020. All rights reserved.

Lucky Luke volume 3: Dalton City


By Morris & Goscinny, translated by Frederick W. Nolan (CineBook)
ISBN: 978-1-905460-13-7 (Album PB)

Lucky Luke is a rangy, good-natured, lightning-fast cowboy who roams the fabulously mythic Old West, having light-hearted adventures with his horse Jolly Jumper and interacting with a host of historical and legendary figures of the genre.

His continued exploits over nearly seventy years have made him one of the best-selling comic characters in Europe (81 collected books and more than 300 million albums in 30 languages thus far), with spin-off toys, computer games, animated cartoons and even a plethora of TV shows and live-action movies.

He was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”) for the 1947 Annual (L’Almanach Spirou 1947) of Le Journal de Spirou, before launching into his first weekly adventure ‘Arizona 1880′ on December 7th 1946.

Prior to that, while working at the CBA (Compagnie Belge d’Actualitiés) cartoon studio, Morris met future comics super-stars Franquin and Peyo, and worked for weekly magazine Le Moustique as a caricaturist – which is probably why (to my eyes at least) his lone star hero looks uncannily like the young Robert Mitchum who graced so many memorable mid-1940s B-movie Westerns.

Morris quickly became one of “la Bande des quatre” – The Gang of Four – which comprised creators Jijé, Will and his old comrade Franquin: the leading proponents of the loose and free-wheeling artistic style known as the “Marcinelle School” which dominated Spirou in aesthetic contention with the “Ligne Claire” style used by Hergé, EP Jacobs and other artists in Le Journal de Tintin.

In 1948 said Gang (all but Will) visited America, meeting US creators and sightseeing. Morris stayed for six years, meeting fellow traveller René Goscinny, scoring some work from newly-formed EC sensation Mad and making copious notes and sketches of the swiftly vanishing Old West.

That research would resonate on every page of his life’s work.

Working solo until 1955, Morris produced another nine albums worth of affectionate sagebrush parody before reuniting with Goscinny, who became the regular wordsmith as Luke attained the dizzying heights of superstardom, commencing with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began in Spirou on August 25th 1955.

In 1967 the six-gun straight-shooter switched teams, transferring to Goscinny’s own magazine Pilote with ‘La Diligence’ (The Stagecoach). Goscinny produced 45 albums with Morris before his death, from whence Morris continued both singly and with fresh collaborators.

Morris died in 2001 having drawn fully 70 adventures, plus the spin-off adventures of Rantanplan (“dumbest dog in the West” and a charming spoof of cinema canine Rin-Tin-Tin), with Achdé, Laurent Gerra, Benacquista & Pennac taking over the franchise, producing another five tales to date.

Moreover, apart from that very first adventure, Lucky (to appropriate a quote applied to the thematically simpatico Alias Smith and Jones) “in all that time… never shot or killed anyone”…

Lucky Luke first appeared in Britain syndicated to weekly comic Film Fun and again in 1967 in Giggle where he was renamed Buck Bingo. In all these venues – as well as the numerous attempts to follow the English-language successes of Tintin and Asterix albums from Brockhampton and Knight Books – Luke had a trademark cigarette hanging insouciantly from his lip, but in 1983 Morris, no doubt amidst both pained howls and muted mutterings of “political correctness gone mad”, substituted a piece of straw for the much-travelled dog-end, which garnered him an official tip of the hat from the World Health Organization.

The most recent attempt to bring Lucky Luke to our shores and shelves comes from Cinebook (who have rightly restored the foul weed to his lips on the interior pages if not the covers…) and Dalton City was the third of 76 albums (and counting), available both on paper and as e-book editions.

It was the 34th comic cowboy chronicle and Goscinny’s 25th collaboration with Morris, originally appearing in 1969 and featuring the first appearance of that most stupid of do-gooding doggy sidekicks Rantanplan. You have been warned…

The saga commences in Fenton Town, a city of utter depravity and villainy run by and for crooks, badmen and owlhoots by the cunning mastermind Dean Fenton; a mean man with the unsavoury hobby of collecting Sheriff’s stars… from their bullet-riddled bodies…

The night a lean, laconic lone rider ambled into town the murderous gambler’s fortunes changed forever, and when Luke spectacularly delivered the gang boss to justice, Fenton got 1223 years hard labour at Texas penitentiary, an imposing edifice already crammed with dozens of other varmints who failed to take Lucky Luke seriously.

And that’s where the trouble really starts…

Amongst the inmates are stupid sandbagging scallywags Averell, Jack and William Dalton and their smart, psychotic, bossy and short brother Joe, who had made things hot for our hero in the past. As they all crack rocks together the Dalton Gang are particularly influenced by Fenton’s tales of his little kingdom.

Contentedly ambling away from the prison, Luke and Jolly Jumper have no idea that an idiotic, incompetent telegraph operator is about to make their lives impossibly difficult. Handed a mis-transcribed message from the Governor to free inmate Joe Milton for Good Behaviour, the baffled Warden forcibly ejects the furiously insulted Dalton head honcho. Eventually calming down – at least as much as Joe Dalton ever can – the wily skunk promptly blows up an outer wall to liberate his scurrilous simpleton siblings and they all make tracks for the now-deserted Fenton Town.

Search parties of course trail them, but when vain, friendly and exceedingly dim prison hound Rin Tin Can absently-mindedly forgets himself and joins his quarry, the shame-faced guards have to return empty-handed…

Regretfully, the Warden sends a telegram to Lucky Luke – again appallingly garbled – and the normally unflappable gunhawk is less than amused. It takes the pleadings of the Governor of Texas himself to convince him to go after his old enemies…

In the renamed Dalton City, Joe and the boys have big plans. They’re going to operate a Mecca for all the criminals in the state: a safe place for badmen to hide and spend their stolen loot. Joe will be in charge, Jack will operate the hotel, William the stables and Averell will run the restaurant. He even has faithful, omnivorous Rin Tin Can to test all his recipes on…

After much unlikely and unfamiliar hard work the place is starting to come together when they get an even bigger boost by capturing their nemesis Lucky Luke spying on them. The hero had forgotten how stupid Rin Tin Can could be…

The hapless prisoner is then put to work testing their wares: surely if the service is good enough for Luke it will be perfect for the scum of the West? However the boys make the foolish mistake of listening to his suggestions for improvement…

The beginning of the end comes when Joe writes off to hire a singer and troupe of dancing girls. When the bombastic virago Lulu Breechloader and her associates Belle, Sugar Linda and Pearl arrive Lucky has all he needs to drive an amorous wedge into the solidarity of the felonious fellowship and, as an army of bandits and killers steadily roll into town looking for sanctuary and entertainment, they are invited to the wedding of the century…

The only persons unaware of the impending – and hard-fought for – nuptials of Joe Dalton and Lulu are the bride herself and her blithely unaware piano-playing husband…

In the ensuing chaos and explosive gunplay it isn’t hard for a smart cowboy crusader to make the biggest capture of wanted criminals in Texas’ history and ride off into the sunset with a new four-footed canine companion…

Once again the masterful wit and wicked deviousness of the indomitable hero triumphs in a splendidly intoxicating blend of all-ages action, seductive slapstick and wry cynical humour.

This grand old hoot sits in the tradition of Destry Rides again and Support Your Local Sheriff (or perhaps Paint Your Wagon, Evil Roy Slade or Cat Ballou are more your style?), superbly executed by master storytellers, and a wonderful introduction to a unique genre for modern kids who might well have missed the romantic allure of the Wild West that never was…

And in case you’re worried, even though the interior art still has our hero chawin’ on that ol’ nicotine stick, trust me, there’s very little chance of anyone craving a quick snout, but quite a high probability that they’ll be addicted to Lucky Luke Albums…
© Dargaud Editeur Paris 1969 by Goscinny & Morris. © Lucky Comics. English translation © 2006 Cinebook Ltd.

The Golden Age Green Lantern Archives volume 1


By Bill Finger, Martin Nodell, E.E. Hibbard, Irwin Hasen & various (DC Comics)
ISBN: 978-1-56389-507-4

Thanks to comics genius and editorial wunderkind Sheldon Mayer, the innovative fledgling company All-American Comics – who co-published in association with and would eventually be absorbed by DC – published the first comic book super-speedster in Flash Comics. They followed up a few months later with another evergreen and immortal all-star.

The Green Lantern debuted in issue #16 of the company’s flagship title just as superheroes began to truly dominate the market, supplanting newspaper strip reprints and stock genre characters in the still primarily anthologised comic books. The Emerald Gladiator would be swiftly joined in All-American Comics by The Atom, Red Tornado, Sargon the Sorcerer and Doctor Mid-Nite until eventually only gag strips such Mutt and Jeff and exceptional topical tough-guy military strips Hop Harrigan (Ace of the Airwaves) and Red, White and Blue remained to represent mere mortal heroes.

At least, until tastes shifted again after the war and costumed crusaders faded away, to be replaced by cowboys, cops and private eyes…

Devised by up-and-coming cartoonist Martin Nodell (and fleshed out by Bill Finger in the same generally unsung way he had contributed to the success of Batman), Green Lantern soon became AA‘s second smash sensation.

The arcane avenger gained his own solo-starring title little more than a year after his premiere and appeared in other anthologies such as Comics Cavalcade and All Star Comics for just over a decade before, like most first-generation superheroes, he faded away in the early1950s. However, he first suffered the uniquely humiliating fate of being edged out of his own strip and comic book by his pet, Streak the Wonder Dog…

However, that’s the stuff of other reviews. This spectacular quirkily beguiling deluxe Archive edition (collecting the Sentinel of Justice’s appearances from All-American Comics #16-30 – covering July 1940 to September 1941 as well as Green Lantern #1 (Fall 1941)) opens with a rousing reminiscence from Nodell in a Foreword which discusses the origins of the character before the parade of raw, graphic enchantment starts with the incredible history of The Green Flame of Life…

Ambitious young engineer Alan Scott only survives the sabotage and destruction of a passenger-packed train due to the intervention of a battered old railway lantern. Bathed in its eerie emerald light he is regaled by a mysterious green voice with the legend of how a meteor once fell in ancient China and spoke to the people, predicting Death, Life and Power.

The star-stone’s viridian glow brought doom to the savant who reshaped it into a lamp, sanity to a madman centuries later and now promised incredible might to bring justice to the innocent…

Instructing Scott to fashion a ring from its metal and draw a charge of power from the lantern every 24 hours, the ancient artefact urges the engineer to use his formidable willpower to end all evil: a mission Scott eagerly takes up by promptly crushing corrupt industrialist Dekker – who had callously caused wholesale death just to secure a lucrative rail contract.

The ring made Scott immune to all minerals and metals, enabled him to fly and pass through walls, but as he battled Dekker’s thugs the grim avenger painfully discovers that living – perhaps organic – materials such as wood or rubber can penetrate his jade defences and cause him mortal harm…

The saboteurs duly punished, Scott resolves to carry on the fight and devises a “bizarre costume” to disguise his identity and strike fear and awe into wrongdoers…

Most of the stories at this time were untitled, and All-American Comics #17 (August 1940) found Scott in Metropolis (long before it became the fictional home of Superman) where his new employer is squeezed out of a building contract by a crooked City Commissioner in bed with racketeers. With lives at risk from shoddy construction, the Green Lantern moves to stop the gangsters. He nearly loses his life to overconfidence before finally triumphing, after which #18 finds Scott visiting the 1940 New York World’s Fair.

This yarn (which I suspect was devised for DC’s legendary comicbook premium New York World’s Fair Comics, but shelved at the last moment) introduces feisty romantic interest Irene Miller as she attempts to shoot the gangster who framed her brother. Naturally, gallant he-man Scott had to get involved, promptly discovering untouchable gang-boss Murdock owns his own Judge, by the simple expedient of holding the lawman’s daughter captive…

However, once Alan applies his keen wits and ruthless mystic might to the problem Murdock’s power – and life – are forfeit, after which, in All-American Comics #19, Scott saves a man from an attempted hit-and-run and finds himself ferreting out a deadly ring of insurance scammers collecting big pay-outs through inflicting “accidents” upon unsuspecting citizens.

Issue #20 opened with a quick recap of GL’s origin before instituting a major change in the young engineer’s life. Following the gunning down of a roving radio announcer and assassination of the reporter’s wife, our hero investigates APEX Broadcasting System in Capitol City… and again meets Irene Miller.

She works at APEX, and with Alan’s help uncovers a scheme whereby broadcasts are used to transmit coded instructions to merciless smugglers. Once the Ring-wielder mops up the cunning gang and their inside man, engineer Scott takes a job at the company and begins a hapless romantic pursuit of capable, valiant Irene.

Thanks to scripter Finger, Green Lantern was initially a grim, mysterious and spookily implacable figure of vengeance weeding out criminals and gangsters but, just as with early Batman sagas, there was always a strong undercurrent of social issues, ballsy sentimentality and human drama.

All-American #21 has the hero expose a cruel con wherein a crooked lawyer presses young criminal Cub Brenner into posing as the long-lost son of a wealthy couple to steal their fortune. Of course, the kid has a change of heart and everything ends happily, but not before stupendous skulduggery and atrocious violence ensue…

In #22, when prize-fighter Kid McKay refuses to throw a bout, mobsters abduct his wife and even temporarily overcome the fighting-mad Emerald Guardian. Moreover, when one brutal thug puts on the magic ring, he swiftly suffers a ghastly punishment which allows GL to emerge victorious…

Slick veteran Everett E. Hibbard provided the art for #23, and his famed light touch frames GL’s development into a less fearsome and more public hero. As Irene continues to rebuff Alan’s advances – in vain hopes of landing his magnificent mystery man alter ego – the engineer accompanies her to interview movie star Delia Day and stumbles into a cruel blackmail racket.

Despite their best efforts the net result is heartbreak, tragedy and many deaths. Issue #24 then sees the Man of Light going undercover to expose philanthropist tycoon R.J. Karns, who maintains his vast fortune by selling unemployed Americans into slavery on a tropical Devil’s Island, whilst #25 finds Irene uncovering sabotage at a steel mill.

With GL’s unsuspected help she then exposes purported enemy mastermind The Leader as no more than an unscrupulous American insider trader trying to force prices down for a simple Capitalist coup…

Celebrated strip cartoonist Irwin Hasen began his long association with Green Lantern in #26 when the hero aids swindled citizens whose lending agreements with a loan shark were being imperceptibly altered by a forger to keep them paying in perpetuity, after which the artist illustrated the debut appearance of overnight sensation Doiby Dickles in All-American #27 (June 1941).

The rotund, middle-aged Brooklyn-born cab driver was simply intended as light foil and occasional sidekick for the poker-faced Emerald Avenger but rapidly grew to be one of the most popular and beloved comedy stooges of the era; soon sharing covers and even by-lines with the star.

In this initial dramatic outing, he bravely defends fare Irene (sorry: irresistible – awful, but irresistible) from assailants as she carries plans for a new radio receiver device. For his noble efforts, Doiby is sought out and thanked by Green Lantern. After the verdant crusader investigates further, he discovers enemy agents at the root of the problem, but when Irene is again targeted, the Emerald Avenger was seemingly killed…

This time, to save Miss Miller, Doiby disguises himself as “de Lantrin” and confronts the killers alone before the real deal turns up to end things. As a reward, the Brooklyn bravo is offered an unofficial partnership…

In #28 the convenient death of millionaire Cyrus Brand and a suspicious bequest to a wastrel nephew lead Irene, Doiby and Alan to a sinister gangster dubbed The Spider who manufactures deaths by natural causes, after which #29 finds GL and the corpulent cabbie hunting mobster Mitch Hogan, who forces pharmacies to buy his counterfeit drugs and products. The brute utilises strong-arm tactics to ensure even the courts carry out his wishes – at least until the Lantern and his wrench-wielding buddy give him a dose of his own medicine…

The last All-American yarn here is from issue #30 (cover-dated September 1941) and again sees Irene sticking her nose into other peoples’ business. This time she exposes a brace of crooked bail bondsmen exploiting former criminals trying to go straight, before being again kidnapped…

This raw and vital high-energy compilation ends with the stirring contents of Green Lantern #1 from Fall 1941, scripted by Finger and exclusively illustrated by Nodell, who had by this time dropped his potentially face-saving pseudonym Mart “Dellon”.

The magic began with a 2-page origin recap in ‘Green Lantern – His Personal History’, after which ‘The Masquerading Mare!’ sees GL and Doiby smash the schemes of racketeer Scar Jorgis who goes to quite extraordinary lengths to obtain a racehorse inherited by Irene.

Following an article by Dr. William Moulton Marston (an eminent psychologist familiar to us today as the creator of Wonder Woman) in which he discusses the topic of ‘Will Power’, the comic thrills resume when a city official is accused of mishandling funds allocated to buy pneumonia serum in ‘Disease!!’

Although Green Lantern and Doiby spearhead a campaign to raise money to prevent an epidemic, events take a dark turn when the untouchable, unimpeachable Boss Filch experiences personal tragedy and exposes his grafting silent partners high in the city’s governing hierarchy…

Blistering spectacle is the star of ‘Arson in the Slums’, as Alan and Irene are entangled in a crusading publisher’s strident campaign to renovate a ghetto. Of course, the philanthropic Barton and his real estate pal Murker have only altruistic reasons for their drive to re-house the city’s poorest citizens. Sure, they do…

Doiby is absent from that high octane thriller but guest-stars with the Emerald Ace in prose tale ‘Hop Harrigan in “Trailers of Treachery”’ – by an unknown scripter and probably illustrated by Sheldon Mayer – a ripping yarn starring AA’s aviation ace (and star of his own radio show) after which ‘Green Lantern’ and Doiby travel South of the Border to scenic Landavo to investigate tampering with APEX’s short-wave station and end up in a civil war.

They soon discover the entire affair has been fomented by foreign agents intent on destroying democracy on the continent…

With the threat of involvement in the “European War” a constant subject of American headlines, this sort of spy story was gradually superseding general gangster yarns, and as Green Lantern displayed his full bombastic might against tanks, fighter planes and invading armies, nobody realised that within mere months America and the entire comic book industry were to be refitted and reconfigured beyond all recognition. Soon mystery men would become patriotic morale boosters parading and sermonising ad infinitum in every corner of the industry’s output as the real world brutally intruded on the hearts and minds of the nation…

Including a breathtaking selection of stunning and powerfully evocative covers by Sheldon Moldoff, Hasen & Howard Purcell, this magnificent book is a sheer delight for lovers of the early Fights ‘n’ Tights genre: gripping, imaginative and exuberantly exciting – but yet again remains unavailable in digital formats. One day, though…
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