The Adventures of Tintin – Breaking Free


By J. Daniels (Attack International/Freedom Press)
ISBN: 0-9514261-0-9; 978-0-9514261-0-4; 978-1-90449-117-0 (Freedom Press)

“Freedom of the Press is only guaranteed to those who own one” – Abbott Joseph Liebling.

Politics is always composed of and used by firebrands and coldly calculating grandees, but that’s the only guiding maxim you should trust. Most ordinary people don’t give a toss until it affects them in the pocket or it’s their families under judicial scrutiny. No matter to what end of the political spectrum one pledges allegiance, the greatest enemy of the impassioned ideologue is apathy. This forces activists and visionaries to ever-more devious and imaginative stunts and tactics…

Crafted by the enigmatically anonymous J. Daniels, concocted and released by the anarchist faction Attack Internationalin 1988, The Adventures of Tintin – Breaking Free is a perfect exercise in the use of Détournement (“turning expressions of the capitalist system and its media culture against itself”), utilising mimicry, mockery, parody and satire to counter the seductive subversion of the Monied Interests policing the status quo.

It also reads rather particularly well – even today – as social documentary and human drama, for all its earnest worthiness and fiercely dogmatic posturing…

The gimmick is this: the comforting cosy style and iconic images of Hergé’s immortal adventurers are transferred into our pedestrian oppressive, corrupt world and co-opted to incite a revolution in thinking and action…

In Chapter 1, ‘We’ve Had Enough!’ sees unemployed hothead, disenfranchised youthful dole-queue outcast and petty thief Tintin visit his uncle on the run-down-and-dying council estate (remember those?) where the once-vital, fulfilled salt-of-the Earth good bloke and his wife Mary now strive on the breadline. The lad needs cash, so The Captain suggests a labouring job beside him on the new building site.

It’s not an easy option: although there’s work to be had, tensions are high on site: dangerous working conditions, shoddy management practices and subsistence wages for the desperate men crafting luxury flats for more of the rich and gentrified types steadily pushing real people out of the community…

Another alienated faction joins the swell of discontent as squatters break in to the flat next door and the Captain helps them sort out the utilities and other necessities. Everybody knows the council is letting the estate die of neglect so that corrupt councillors can sell it off, so these lesbian activists are welcomed as fellow fighters against the powers that be.

Tensions mount as the National Front (and whatever happened to them, hmm?) recruit in broad daylight, skinheads carry out racist attacks and trendy wine bars push out good old-fashioned workingmen’s pubs. Soon Tintin is striking back whenever he can: vandalising posh cars and pickpocketing rich poseurs. Of course, all proper men need are jobs, beer, football and a decent life, but the boy soon has his eyes opened – if not his opinions changed – when he is made painfully aware of how even those lower-class paragons treat their own women…

Events come to a head when a worker dies on the building site and the supervisor is clearly more concerned about lost time. He even suggests poor Joe Hill was drunk and not the victim of negligent, non-existent safety procedures…

‘One Out, All Out!’ finds a wildcat strike seeking compensation for Joe’s widow escalating into a national furore after trade union officials strike a shady deal with the calculating property developers forcing the incensed workers to reject their useless official action in favour of measures that will actually work.

Soon bosses and unions are conspiring together to break the unsanctioned, unofficial action as ordinary people of the community rally around the strikers, providing food, money and – most important of all – encouragement.

The authorities quickly resort to their tried and true dirty tricks: picket-breaking riot squads, undercover agent provocateurs, intelligence-led targeted arrests of “ringleaders” and brutal intimidation.

Scab labour is harshly dealt with in ‘Let’s Get Organised’, as the hard-working, underappreciated women increasingly take up the challenge. The movement is growing in strength and national support. Soon other cities are in revolt too, with The Captain an unwilling and unlikely figurehead. Tintin, ever impatient, finds like-minded hotheads and secretly begins a campaign of literally explosive sabotage…

It all culminates in ‘Getting Serious’ as events kick into overdrive after the Captain endures a punishment beating from unidentified thugs and his family are similarly threatened. Scared but undeterred, the old salt carries on planning for a national march. With reports coming in of similar movements in Poland, Yugoslavia and other Warsaw Pact countries (the Soviet Empire was still very much in existence back then and continually crushing workers’ freedoms: at least nowadays Russia never interferes in the social or political affairs of other nations…), local groundswell becomes a national expression of solidarity and the underclass consolidates under a mass rallying call to arms…

When the riot squads are again deployed, it all turns ugly on a global scale, but in the aftermath The Captain has been “disappeared” or, as the authorities would have it, been “arrested for conspiracy”.

With half a million people on the streets of the city, the powers-that-be move to full military response, but it’s too late…

The later edition, published by Freedom Press in 2011, also includes the infamous early adventures of this extremely alternative Tintin (as first seen in polemical pamphlet The Scum in 1986) from the scallywag’s days sorting out Rupert Murdoch from the picket line at Wapping, during the infamous and now-legendary Printer’s Strike…

Passionate and fiercely idealistic, the initial release of Breaking Free unsurprisingly unleashed a storm of howling protest from the establishment, Tory Press and tabloid papers (especially News International) and by all accounts even Prime Minister Thatcher was “utterly revolted”.

That only meant the little guys had won: achieving a degree of publicity and notoriety such puny, powerless underdogs could only have dreamed of but never afforded by any traditional means of disseminating their message…

I’d call that “job done”…

More a deliciously enticing dream than a serious clarion call to end social injustice, this is a wickedly barbed, superbly well-intentioned piece, lovingly capturing the sublime Ligne Claire style and deftly redirecting its immense facility to inform and beguile…

First released in April 1988 by Attack International. This book proudly proclaims that no copyright has been invoked unless capitalists want to poach it…

It Came!


By Dan Boultwood, Esq. (Titan Comics)
ISBN: 978-1-78276-005-4 (HB)

Once upon a time “retro” only meant rockets, with all those thrilling chilling connotations of clunky spaceships, cardboard robots and men in Baco-foil suits shambling about and terrifying avid children who had stayed up late to watch B-movie sci-fi yarns on black-&-white TV sets.

Jeepers, I miss those days, and so, apparently, does multi-talented, forward-thinking nostalgeologist Dan Boultwood.

In 2013, his 4-issue miniseries offered a tantalising tribute to the fantastic fantasy movies which fuelled the imaginations of British Baby-Boomers: simultaneously recapturing the wide-eyed wonder of the period whilst adding layers of archly post-modern humour to the mix…

This stirring monochrome graphic-novelisation of a faux-classic effort from the rightly almost-forgotten Pinetree Studios outfit allows modern film fans to experience (or revisit) the quirky delights which wowed their grandparents – and all from the comfort of their own safely locked-down homes – or even whilst out riding (masked and gloved) in a open-topped omnibus…

Packed to bursting with and supplemented by oodles of outrageous, hilarious, mood-setting ads for everything from Smoke & Choke’um Cigarettes to Johnny Foreigner Engine Oil, the story is a loving but irreverent paean of praise not only to those inspirational filmic marvels but also to the small repertory of actors and producers who made the late 1950s and early 1960s such a cornucopia of movie madness.

Like all such matinee marvels, the main feature here is preceded by a short trailer (for The Lost Valley of the Lost) which serves to introduce our cast, specifically He-Man Lead Dick Claymore as the sexist, pipe-chewing, tweed draped boffin Dr. Boy Brett and strident starlet Fanny Flaunders as his long-suffering, infinitely patient, glamorous-whilst-screaming assistant/secretary Doris Night.

The vintage supporting cast includes Bertrum Cumberbund, Spencer Lacey and Joan Fetlock, stalwart Pinetree thespians all…

It’s 1958 and in a beautiful bit of rural, ill-educated, unwoke England a colossal robot rampages…

Two days later Dr. Brett from Space University is treating working class ingénue Doris to a ride in his Morris Minor. He decides they should stop for a fortifying Ploughman’s Lunch in a strangely quiet and quaint village, blithely unaware that the reason it’s so still is because the aforementioned alien automaton has depopulated the shire…

Its subsequent surprise attempt to trap the tourists founders only when it stumbles into a cloying web of obfuscating, celebratory bunting…

After their spectacular close call the harried humans reach the next village over, but despite the boffin’s Old Boy Network connections, it’s the Devil’s own job to get the Ministry to mobilise the Military.

Nevertheless, Boy persists and soon a squad of veterans arrive to take control of the situation (a superb pastiche of the venerable icons of the “Carry-On” film franchise), only to vanish as the rapacious robot strikes again…

Undaunted, Boy drags Doris into more trouble and soon they find themselves aboard a vast Flying Saucer, uncovering the nature of the invaders’ appalling assault. The creepy, apparently unstoppable horrors are imprisoning salt-of-the-earth British citizens and somehow extracting their Stiff Upper Lips…

Following a necessary Intermission – for the purchase and consumption of gin and fags – the cartoon/celluloid calamity continues as our hero and the girl escape and head for London to warn the authorities, but not before accidentally dropping a handy but unlucky army division on exercises right in the UFO’s marauding sights.

Dr. Brett arrives barely ahead of the indestructible, unbeatable Saucer and, as the World’s Smoggiest Capital burns and founders, he is compelled to stop running and turn his mighty, college-honed intellect to the task of destroying the threat to civilisation…

This collection is also augmented by the original full-colour covers, hysterical background “information pages” on and intimate photos of stars Claymore and Flaunders, blueprints and design sketches for the alien Grurk and Flying Saucer, a selection from the infamous It Came! Cigarette Cards and colour posters for other Pinetree Studio releases such as ‘My Reptilian Bride!’, ‘Rocket Into Space!’, ‘The Lost Valley of the Lost’ and ‘Myopic Moon Men from the Moon’…

More revelations are forthcoming in the ‘Metropolitan Police Incident Report on Mr. Claymore’s “eccentric” Drinking Habits’, and Director Boultwood’s photo-feature exposing his Special Effects magic in animating the Saucer for celluloid.

It Came! is a brilliant and sublime masterpiece of loving parody, perfectly executed and astoundingly effective. It is also the funniest – both visually and verbally – book I’ve read in years, blending slapstick with satire, outrageous ideas with infamous characterisations, and spit-taking puns, single entendres and innuendoes that would do Sid James, Charles Hawtrey or Kenneth Williams proud.

Miss it at your peril, Chaps (and Ladies too…).
It Came! ™ and © 2014 Dan Boultwood.

Hello again

If you’re a regular reader, I owe you a tremendous apology.

Service has not been everything it should. In July, I was hospitalised for a number of weeks and we quickly burned through all the reserved reviews we’d stacked up for a rainy day.

When I was finally discharged, after couple of days I learned that “discharged” does not mean “recovered”.

We will be carrying on, but – like today – there will probably be occasions when you’ll just have to use your own judgement, or go periodically comicless.

Can I offer an especially heartfelt “Sorry!” to all the publishers, press agents, writers and artists who have sent review copies; we will get to them ASAP.

Thank you for your patience.

The Strange Tale of Panorama Island


By Edogawa Rompo, adapted and illustrated by Suehiro Maruo, translated by Ryan Sands & Kyoko Nitta (Last Gasp)
ISBN: 978-0-86719-777-8 (HB)

Edogawa Rompo is revered as the Godfather of Japanese detective fiction – his output as author and critic defining the crime thriller from 1923 to his death in 1965. Born Tarō Hirai, he worked under a nom-de-plume based on his own great inspiration, Edgar Allen Poe, penning such well-loved classics as The Two-Sen Copper Coin, The Stalker in the Attic, The Black Lizard and The Monster with 20 Faces as well as many tales of his signature hero detective Kogoro Akechi, notional leader of the stalwart young band Shōnen tantei dan (the Boy Detective’s Gang).

He did much to popularise the concept of the rationalist observer and deductive mystery-solver. In 1946, he sponsored the detective magazine Hōseki (Jewels) and a year later founded the Detective Author’s Club, which survives today as the Mystery Writers of Japan association.

Although his latter years were taken up with promoting the genre, producing criticism, translation of western fiction and penning crime books for younger audiences, much of his earlier output (Rampo wrote 20 novels and lots of short stories) were dark, sinister concoctions based on the trappings and themes of ero guro nansensu (“eroticism, grotesquerie, and the nonsensical”) playing into the then-contemporary Japanese concept of hentai seiyoku or “abnormal sexuality”.

From that time comes this particular adaptation, originally serialised in Enterbrain’s monthly magazine Comic Beam from July 2007-January 2008.

Panorama-tō Kidan or The Strange Tale of Paradise Island was a prose vignette released in 1926, adapted here with astounding flair and finesses by uncompromising illustrator and adult manga master Suehiro Maruo.

A frequent contributor to the infamous Japanese underground magazine Garo, Maruo is the crafter of such memorable and influential sagas as Ribon no Kishi (Knight of the Ribbon), Rose Coloured Monster, Mr. Arashi’s Amazing Freak Show, The Laughing Vampire, Ultra-Gash Inferno, How to Rake Leaves and many others.

This is a lovely book. A perfect physical artefact of the themes involved, this weighty oversized (262x187mm) monochrome hardback has glossy full-colour inserts, creator biographies and just feels like something extra special, whilst it compellingly chronicles an intriguingly baroque tale of greed, lust, deception and duplicity which begins when starving would-be author Hitomi Hirosuke reads of the death of the Taisho Emperor. Sadly, it still hasn’t made it into digital formats yet…

On December 26th 1926, Japan suffered a social catastrophe. The shock of losing the revered ruler reverberated through the entire nation. The trauma forced one failing writer to reassess his life. He finds himself wanting…

At another fruitless meeting with his editor Ugestu, Hitomi learns that an old friend, Genzaburo Komoda, has passed away. At college the boys were implausibly inseparable: the poor but ambitious kid and the heir to one of the greatest industrial fortunes in Japan. Perhaps it was because they looked and sounded exactly alike: doppelgangers nobody could tell apart…

The presumed cause of death was the asthma which had plagued the wealthy scion all his life and Hitomi, fuelled by self-loathing and inspired by Poe’s tale “The Premature Burial”, hatches a crazy scheme…

Faking his own suicide the writer leaves his effects to Ugestu before travelling to Kishu and immediately beginning his insane plot. Starving himself the entire time, Hitomi locates his pal’s grave, disposes of the already mouldering body and dons the garments and jewellery of Komoda. He even smashes out a front tooth and replaces it with the false one from the corpse…

His ghastly tasks accomplished, the starving charlatan simply collapses in a road where he can be found…

The news spreads like wildfire and soon all Komoda’s closest business associates have visited the miraculous survivor of catalepsy. The intimate knowledge Hitomi possesses combined with the “shock and confusion” of his miraculous escape is enough to fool even aged family retainer Tsunoda, and the fates are with him in that the widow Chiyoko has gone to Osaka to get over her loss. Of course she will rush back as soon as she hears the news…

However with gifts and good wishes flooding in, even Chiyoko is seemingly fooled and the fraudster begins to settle in his new skin. Just to be safe, however, he keeps the wife at a respectful and platonic distance. Comfortably entrenched, he begins to move around the Komoda fortune.

Hitomi the starving writer’s great unfinished work was The Tale of RA, a speculative fantasy in which a young man inherits a vast fortune and uses it to create an incredible, futuristic pleasure place of licentious delight. Now the impostor starts to make that sybaritic dream a reality, repurposing the family wealth into buying an island, relocating its inhabitants and building something never before conceived by mind of man…

Fobbing off all questions with the lie that he is constructing an amusement park that will be his eternal legacy, he populates the marvel of Arcadian engineering, landscaping, and optical science with a circus of wanton performers, living statues of erotic excess and a manufactured mythological bestiary.

He even claims that the colossal expenditure will begun healing the local economic malaise, but for every obstacle overcome another seems to occur. Moreover he cannot shift the uneasy feeling that Chiyoko suspects the truth about him…

Eventually however the great dream of plutocratic grandeur, lotus-eating luxury and hedonistic sexual excess is all but finished and “Komoda” escorts his wife on a grand tour of the wondrous celebration of debauched perversity that is his personal empire of the senses.

Once ensconced there he ends his worries of Chiyoka exposing him, but all too soon his Panorama Island receives an unwanted visitor.

Kogoro Akechi has come at the behest of the wife’s family and he has a few questions about, of all things, a book.

It seems that an editor, bereaved by the loss of one of his protégés, posthumously published that tragic young man’s magnum opus to celebrate his wasted life: a story entitled The Tale of RA…

This dark compelling morality play is realised in a truly breathtaking display of artistic virtuosity from Maruo, who combines clinical detail of intoxicating decadence with vast graphic vistas in a torrent of utterly enchanting images, whilst never allowing the visuals to overwhelm the underlying narrative and rise and fall of a boldly wicked protagonist…

Stark, stunning, classically clever and utterly adult The Strange Tale of Paradise Island is one of the best-looking, most absorbing crime thrillers I’ve seen this century, and no mystery loving connoisseur of comics, cinema or prose should miss it.
© 2008, 2013 HIRAI Rutaro, MARUO Suehiro. All rights reserved. English translation © 2013 Last Gasp.

The Sanctuary


By Nate Neal (Fantagraphics Books)
ISBN: 978-1-60699-388-0 (TPB)

Nowadays there’s a wonderful abundance of impressive and talented cartoonists crafting superbly thought-provoking comics all over the world. Moreover, they are all blessed with perfect timing, in that they’re more or less able to support themselves by their efforts, thanks to modern technology and markets. Formerly in America, the imaginative likes of Kirby, Ditko and even R. Crumb had to filter themselves through a system of editors, publishers and distributors to get their work to readers, surrendering control and rights in the process. Other countries also monetised talent and imagination in similar ways, always to the detriment of the creative force at the centre.

In our freshly liberated modern crucible, ideas can take you anywhere and religious ideologues, self-righteous pressure groups, blinkered editors and fear of lost sales have only negligible effect: indeed, assorted squeals of outrage or timid support for unconventional thoughts and images can actually help potentially contentious or uncommercial graphic material reach the audiences it was actually intended for.

Which is a very roundabout and longwinded way to introduce today’s golden oldie. Not that Nate Neal’s first graphic novel was ever particularly contentious or outrageous. Even though there is nudity, fornication, wanton violence and gleeful irreverence, what mostly comes through in The Sanctuary is the arduous effort and intelligent philosophical questioning in this primordial tale of a band of cave-dwellers living and dying at the nativity of our greatest inventions… language and art.

Neal (Spongebob Comics) is Michigan born and Brooklyn dwelling: one of the creative crew that launched splendid indie comics anthology Hoax with Eleanor Davis, Dash Shaw & Hans Rickheit. He has crafted a string of impressive colour and monochrome pieces such as ‘Delia’s Love’, ‘Mindforkin” and ‘Fruition’ in Fantagraphics’ stunning and much-missed arts periodical Mome. His high-profile commercial gigs include Truckhead for Nickelodeon Magazine and Mad‘s perennial favourite Spy Vs. Spy (originally created by Antonio Prohias and since covered by such diverse lights as Dave Manak and Peter Kuper).

Like kitsch movie masterpieces When Dinosaurs Ruled the Earth and 1,000,000 Years B.C. , this primeval parable is produced with a unique and supremely limited intrinsic language (which, if you pay attention, you will readily decipher) serving to focus the reader on the meat of the tale: how art and graphic narrative became a fundamental aspect of human cognition.

Please don’t be put off by my jokey references to classic bubblegum cinema; The Sanctuary has far more in common with the antediluvian aspects of Alan Moore’s Voice of the Fire than with any “big lizard meets busty cave-babe” flick (although if you’re a fan of Quest for Fire, that film’s gritty, grey and darkly sardonic ethos does eerily resonate here…)

Largely silent and broadly pantomimic, the snapshot episodes in this bleak black-&-white generational saga describe a small clan – or more properly “pack” – of brutal hominids eking out a squalid and desperate existence about thirty-two thousand years ago. The tribal equilibrium is forever altered when a young female is traded to them, affording the lowest-ranked male in the group a crumb of physical comfort. Prior to this, he was practically outcast, having to steal food from the alpha males – and females – who have been and continue to struggle for control of the group.

This omega-male has a gift and a passion. He obsessively commemorates the tribe’s hunts through art, but after the girl arrives, he discovers a new use and purpose for his propensities. However, life is hard and hunger and danger go hand in hand. The cold war between young and old, fit and maimed, male and female is inevitably boiling over…

This is a powerful tale about creativity, morality, verity and above all, responsibility which demands that the reader work for his reward. As an exploration of imagination, it is subtly enticing, but as an examination of Mankind’s unchanging primal nature The Sanctuary is pitilessly honest. Abstract, symbolic, metaphorical yet gloriously approachable, this devastatingly clever saga is a “must-see” for any serious fan of comics and every student of the human condition.
© 2010 Nate Neal. All rights reserved.

You Shall Die by Your Own Evil Creation!: More Comics by Fletcher Hanks


By Fletcher Hanks, edited by Paul Karasik (Fantagraphics Books)
ISBN: 978-1-606699-160-2 (TPB)

Although he was a pioneering auteur and prolific creator, the work of troubled artisan Fletcher Hanks (December 1st 1889 – January 22nd 1976) was all-but lost to posterity for decades following the Darwinian dawn of the American comic book. Happily, he was rediscovered relatively recently by comics’ intelligentsia in such magazines as Raw!

Hank’s unique visual style and frankly histrionic manner of storytelling resulted in only 51 complete stories created over less than three years (1939-1941) – but those were during the make-or-break, crucially formative times that would shape the industry for decades to come.

Like so many of his contemporaries, Hanks was an artist plagued by a dependence on alcohol and a tendency to violence. Surviving on odd jobs and as a mural painter, he abandoned his wife and four children in 1930 and disappeared until the incredible commercial drive to fill comic book pages saw him resurface in 1939 as part of the Jerry Iger/Will Eisner production “Shop”. Here he generated whole stories (script, art, lettering and probably even colour-guides) for some of the most successful publishers of the Golden Age. All were fast-paced, action-packed, relentless blood-&-thunder thrillers, underpinned by what might well be hallucinogenic delirium…

Hanks is now globally prominent in art circles and regarded as a key Outsider Artist – defined by critic Roger Cardinal as an English-language equivalent to the French movement Art Brut or Raw/Rough Art: works created outside the boundaries of official culture. Jean Dubuffet connected the phenomenon especially and specifically to the paintings and drawings of insane asylum inmates but Cardinal extended the definition to include Naïve art, some Primitivism and sustained bodies of work by creators working at all fringes of the mainstream.

In his woefully short career, the impact of those 51 stories were further reduced since he only worked in a few returning characters. This book follows on from and concludes the complete works compilation begun in editor Karasik’s I Shall Destroy all the Civilized Planets! (which I simply must track down and review too).

Presented in chronological order, this book contains seven Space Smith adventures – ‘Captured by Skomah!’ (Fantastic#1, December 1939), ‘The Martian Ogres!’ (Fantastic #2, January 1940), ‘The Leopard Women of Venus’ (#3, February), ‘The Thinker’ (#4, March), ‘The Hoppers’ (#5, April), ‘The Vacuumites’ (#6, May) and ‘Planet Bloodu’ (#8, July): a single tale of Tabu, Wizard of the Jungle from Jungle Comics #1 (‘The Slave Raiders’, January 1940) plus a batch of red-blooded lumberjack yarns starring Big Red McLane: ‘King of the North Woods’, ‘The Timber Thieves’, ‘The Lumber Hijackers’, ‘The Sinister Stranger’, ‘The Paper Racketeers’, ‘Sledge Sloan Gang’, ‘The Monk’s War Rockets’ and ‘Searching for Sally Breen’ from the monthly Fight  Comics (#1, January 1940, and #3 through 9).

The incomparable Stardust the Super-Wizard (whose slick, sleek costume surely influenced Britain’s Mick Anglo when he redesigned Captain Marvel into All-English Marvel Man in 1954!) is stirringly represented by ‘Rip the Blood’(Fantastic #2 January 1940), ‘The Mad Giant’ (#4), ‘The Emerald Men of Asperus’ (#8) ‘The Super Fiend’ (#10), ‘Kaos and the Vultures’ (#12), ‘The Sixth Columnists’ (#14) and ‘The World Invaders’ (Fantastic #15, February 1941).

No violent genre was beyond Hanks and prototype sword-wielding barbarian hero Tiger Hart rousingly romped through the jungles of Saturn in ‘The Dashing, Slashing Adventure of the Great Solinoor Diamond’ in Planet Comics #2 (February 1940).

From early 1940, Daring Mystery #4 and #5 supply ‘Mars Attacks’ and ‘Planet of Black-Light’, two exploits of brawny, clean-limbed Whirlwind Carter of the Interplanetary Secret Service, whilst Yank Wilson, Super Spy Q-4 performed much the same role for the contemporary USA in ‘The Saboteurs’ from Fantastic #6 (May 1940).

For me the biggest, most enjoyable revelation is the captivating batch of uncanny tales featuring the frankly indescribable Fantomah. The “Mystery Woman of the Jungle” – a blend of witch, goddess and reanimated corpse – used startling magic to monitor and defend the green places of the world against all manner of threats from poachers to mad scientists and aliens.

Her beguiling feats open with ‘The Elephants Graveyard’ (Jungle Comics #2, February 1940) and just get wilder and wilder, continuing with ‘The Super-Gorillas’ (#4), ‘Mundoor and the Giant Reptiles’ (#5), ‘Phantom of the Tree-Tops’(#6), ‘The Temple in the Mud Pit’ (#8), ‘The Scarlet Shadow’ (#11), ‘The New Blitzers’ (#12) and ‘The Tiger-Women of Wildmoon Mountain’ before ominously concluding with ‘The Revenge of Zomax’ from February 1941’s Jungle #14.

These stunningly surreal and forceful stories created under the pseudonyms Barclay Flagg, Hank Christy, Henry and Chris Fletcher, Charles Netcher, C.C. Starr and Carlson Merrick are a window into a different, bolder, proudly unconventional era and the troubled mind of a true creative force. Seen in conjunction with Karasik’s insightful introduction and the many early sketches and illustrations from before that too-brief foray into comics, these pages present an intimate glimpse of a fascinating man at a crossroads he was clearly able to shape but never grasp.

This is a magical book for both fans of classical comics and the cutting edge of modern art: and just in case you were wondering, the stories are weird but read wonderfully.

It Must Be Yours!!!

All stories are public domain but the specific restored images and design are © 2009 Fantagraphics Books.

Velveteen & Mandala


By Jiro Matsumoto (Vertical)
ISBN: 978-1-935654-30-8 (Tankōbon PB)

Things have been a bit too much sweetness and light around here lately. Here’s a change of pace and taste then then needs a bit of an advisory warning. This book revels in gratuitous violence, barely-closeted misogyny and sexualised imagery. So why, then, is it so very good?

Civilisation has radically changed. What we knew is no longer right or true, but disturbing remnants remain to baffle and terrify, as High School girl Velveteen and her decidedly off-key classmate and companion/enemy Mandala eke out an extreme existence on the banks of a river in post-Zombie-Apocalypse Tokyo.

Here (with straight-faced nods to Tank Girl), using an abandoned battle-wagon as their crash-pad, the girls while away the days and nights casually slaughtering roaming hordes of zombies – at least whenever they can stop squabbling with each other…

From the very outset of this grim, sexy, gratuitous splatter-punk horror-show there is something decidedly “off” going on: a gory mystery beyond the usual “how did the world end this time?”

On the surface, Velveteen & Mandala (Becchin To Mandara in its original 14-chapter run between 2007-2009 in the periodical Manga Erotics F) is a monster-killing yarn which owes plenty to Buffy the Vampire Slayer, but there’s more than meets the eye or ballistic charge happening here.

We begin at ‘The Riverside’ with the pair awaking from dreams to realise and remember the hell they now inhabit. Cunning catch-up concluded, ‘Smoke on the Riverside’ then reveals a few of the nastier ground-rules of their current lifestyle, and especially Velveteen’s propensity for arson and appetite for destruction…

‘Sukiyaki’ finds the girls on edge as food becomes an issue, whilst the introduction of ‘The Super’ who monitors their rate of zombie dispatch leads to more information (but not necessarily any answers) in this enigmatic world, after which ‘The Cellar’ amps up the uncertainty as Velveteen steals into her new boss’s ghastly man-cave inner sanctum…

In a medium where extreme violence is commonplace, Matsumoto increasingly uses unglamourised nudity and brusque vulgarity to unsettle and shock the reader, but the flashback events of … ‘School Arcade, Underground Shelter’ – if true and not delusion – indicate that a society this debased might not be worth saving from the undead…

In ‘Omen’ and ‘Good Omen (Whisper)’ the obfuscating mysteries begins to clear as B52 bombers dumps thousands more corpses by the Riverside, adding to the “to do” roster of walking dead the girls must deal with once darkness falls…

Throughout the story Matsumoto liberally injects cool artefacts of fashion, genre and pop-culture seemingly at random, but as the oppressive horrors get ever closer to ending our heroines in ‘Genocide’ and ‘Deep in the Dark’, a certain sense can be imagined, so that once the Super is removed and Velveteen promoted to his position in ‘Parting’, the drama spirals into a hallucinogenic – possibly untrustworthy – climax for ‘Mandala’s Big Farewell Party’ and ‘Nirvana’ before the further revelations of ‘Flight’…

Deliberately misleading and untrustworthy – and strictly aimed at over-18s – this dark, nasty, scatologically excessive tale graphically celebrates the differences between grotesque, flesh-eating dead-things and the constantly biologically mis-functioning Still-Living (although the zombie “Deadizens” are still capable of cognition, speech and rape…); all wrapped up in the culturally acceptable and traditional manner of one blowing the stuffings out of the other…

Confirmed confrontationalist Jiro Matsumoto (Uncivilized Planet, Avant-Pop Mars, A Revolutionist in the Afternoon, Tropical Citron) is probably best known for dystopian speculative sci-fi revenge thriller Freesia, but here his controversial yet sublime narrative gifts are turned to a much more psychologically complex – almost meta-fictional – layering of meaning upon revelation upon contention, indicating that if you have a strong enough stomach the very best is still to come…

First seen in English as a monochrome paperback in 2011, this stand-alone saga will be available in digital formats later this year.
© 2009 Jiro Matsumoto. All right reserved. Translation © 2011 Vertical, Inc.

Papyrus volume 4: The Evil Mummies


By Lucien De Geiter, coloured by Georges Vloeberghs & translated by Luke Spear (Cinebook)
ISBN: 978-1-84918-027-6 (Album PB)

Papyrus is the masterfully evocative magnum opus of Belgian cartoonist Lucien de Gieter. It premiered in 1974 in legendary weekly Le Journal de Spirou, running to 35 collected albums, and consequently spawning a wealth of merchandise, including an animated television show and a video game.

De Gieter was born in 1932 and studied at Saint-Luc Art Institute in Brussels before going into industrial design and interior decorating. He made the jump into sequential narrative in 1961, first through “mini-récits” (fold-in, half-sized booklets) inserted into LJdS, starring his jovial little cowboy Pony, and later by writing for art-star regulars such as Kiko, Jem, Eddy Ryssack and Francis. After that he joined Peyo’s studio as inker on Les Schtroumpfs (The Smurfs) and took over the long-running newspaper strip Poussy.

In the 1960s, De Gieter launched South Seas mermaid fantasy Tôôôt et Puit whilst Pony was promoted to the full-sized pages of Spirou, deep-sixing the Smurfs gig to expand his horizons working for Le Journal de Tintin and Le Journal de Mickey.

From 1972-1974, De Gieter assisted cartooning legend Berck on Mischa for Germany’s Primo, whilst applying the finishing touches to his latest project: a historical confection which would occupy his full attention and delight millions of fervent fans for the next forty years…

The annals of Papyrus encompass a huge range of themes and milieux, blending Boy’s Own adventure with historical fiction and interventionist mythology: the epic yarns gradually evolving from traditionally appealing “Bigfoot” cartoon style and content towards a more realistic, dramatic and authentic iteration, through means of light fantasy romps always leavened and flavoured with the latest historical theories and discoveries.

The named star is a fearlessly forthright peasant lad (specifically, a fisherman by trade) favoured by the gods who rises to become a hero of Egypt and friend to Pharaohs.

As a youngster the plucky Fellah was blessed by the divine powers and given a magic sword, courtesy of a daughter of crocodile-headed Sobek. The lad’s first task was to free supreme god Horus from imprisonment in the Black Pyramid of Ombos, thereby restoring peace to the Double Kingdom. However, his most difficult and seemingly never-ending duty is protecting Pharaoh’s wilful, high-handed and insanely danger-seeking daughter Theti-Cheri – a princess with an unparalleled gift for seeking out trouble…

The Evil Mummies is the fourth Cinebook tome (of, inexplicably, only six thus far). Available in paperback and in eBook formats, it translates the 19th European album in the run, which was originally released in 1996 as Les Momies maléfiques: a riotous rollercoaster of all-out action and fearsome fantasy which begins in the rocky fastnesses of the deep sands. Here Pharaoh’s headstrong daughter impatiently leads an expedition to retrieve the revered mummies of the fabled Ten Archers of Sekenenre Taa from the lost Hammamat mines, who legendarily fell defending the nation from the invading Hyksos.

The bodies are to be returned in honour and interred in Thebes, but first they have to find them…

Cheekily joining Theti-Cheri, her protector Papyrus and all the assorted, hurrying specialists is sometime court jester Puin, charged with caring for the precious pack animals – although it would be more accurate to say that his phenomenally intelligent donkey Khamelot is actually guiding all those reins…

In their haste to finish the mission, the party are shamefully negligent and forget to make proper obeisance to divine Seth, Master of the Desert Wastes, and soon a furious cloud image warns of the dark overlord’s wrath. Nervously shrugging it off, the expedition prepares for sleep but is suddenly devastated by a terrifying flash-flood manifesting from nowhere and brutally scattering the impious intruders.

Papyrus awakes battered and bruised above a lofty precipice. He has been saved from crushing doom by a great silver falcon, favoured beast of mighty Horus…

In trying to retrieve his magic sword the boy-hero triggers a flaming omen which points him a certain direction. Setting off into the scorching desert, he slowly follows a treacherous trail and with the falcon’s timely aid uncovers a deep crevice and shaft into a deep, long-forgotten mine. In a chamber far within the abandoned workings is a golden statue of Seth and ten roughly hewn coffins in a makeshift temple…

Curiosity overcoming caution, Papyrus uncovers a ghastly, poorly-preserved mummy in one but the second – already opened – casque holds Theti-Cheri herself: alive, but bound and gagged. When he cuts the princess loose, she descends into utter panic, frantically warning that she had been captured by walking corpses: the angry archers of Sekenenre Taa…

The boy warrior is saved from a lethal arrow by the ever-present falcon, but in his panicked flight is separated from his rattled companion, before plunging into open air and landing in the mine’s ancient water-filled well.

Recovering his wits, he trails Theti and finds her and the bird on a rooftop. She claims to have been saved by Horus himself.

Sadly, the aroused mummies are determined and unstoppable. With his magic sword useless against the already dead, Papyrus is about to be crushed by the restless revenants and is only rescued when the princess plunges one of the monsters’ own arrows into a dusty body…

Before long though, the buried temple is crawling with revived and raging mummy murderers and the terrified youths are again racing in panic. Spotting a trickle of water on a stony rock face, Papyrus smites the wall with his sword and a watery tumult catapults them to relative safety in the well.

With the water flooding away, however, the pair can see two huge golden statues of Horus at the bottom and realise that they must restore them to the temple to quiet the still-marauding mummies…

Seth unleashes more magical mischief to deter the already overwhelmed children, but Papyrus’ defiance and the fortuitous appearance of Khamelot quickly turn the tables after the unthinking dead things mistake the donkey for their own ghastly long-eared, long-nosed dark lord and rapidly retreat…

With aid from the faithfully following pack animals, the Horus statues are quickly restored to their rightful stations but Theti insists that the now-dormant archer mummies must be respectfully gathered up and transported to their proper resting place in Thebes as per her father’s plans…

As the bizarre entourage makes its laborious way back across the burning sands, more strange encounters plunge both princess and protector into another hidden tomb. This one holds the real, righteous, sacredly-interred Ten Archers of Sekenenre Taa. But if that’s the case, who or what have they been shipping back at such tremendous, exhausting effort?

Solving that enigma, the pair still have to defeat an army of bandits and pillagers even as the battle leads them to the impossible plain where the lost members of the original expedition have been enduring the slow punishment of Seth…

Epic, funny, enthralling and frenetically paced, this amazing adventure will thrill and beguile lovers of wonder from nine to ninety-nine, again proving Papyrus to be a sublime addition to the family-friendly pantheon of continental champions wedding heroism and humour with wit and charm. Anybody who has worn out those Tintin and Asterix albums would be wise beyond their years to unearth and acquire all these classic chronicles.
© Dupuis, 1996 by De Gieter. All rights reserved. English translation © 2010 Cinebook Ltd.

Golden Age Hawkman Archives volume 1


By Gardner F. Fox, Dennis Neville, Sheldon Moldoff & various (DC Comics)
ISBN: 978-1-4012-0418-1 (HB)

Although one of DC’s most long-lived and certainly their most visually iconic character, the various iterations of Hawkman have always struggled to find enough of an audience to sustain a solo title. From his beginnings as one of the assorted B-features in Flash Comics (the others being Cliff Cornwall, The King, The Whip and Johnny Thunder), all adding lustre to the soaraway success of the eponymous speedster at the helm of the comic book, Winged Wonder Carter Hall has struggled through assorted engaging, exciting but always short-lived reconfigurations.

Over decades from ancient hero to re-imagined alien space-cop and post-Crisis on Infinite Earths freedom fighter, or the seemingly desperate but highly readable bundling together of all previous iterations into the reincarnating immortal berserker-warrior of today, the Pinioned Paladin has performed exemplary service without ever really making it to the big time.

Where’s a big-time movie producer/fan when you need one?

Created by Gardner Fox & Dennis Neville, Hawkman premiered in Flash Comics #1 (cover-dated January 1940) and stayed there, growing in quality and prestige until the title died, with the most celebrated artists to have drawn the Feathered Fury being Sheldon Moldoff and Joe Kubert, whilst a young Robert Kanigher was justly proud of his later run as writer.

Together with his partner Hawkgirl/Hawkwoman, the gladiatorial mystery-man countered fantastic arcane threats and battled modern crime and tyranny with weapons of the past for over a decade before vanishing with the bulk of costumed heroes as the 1950s dawned.

His last appearance was in All Star Comics #57 (1951) as leader of the Justice Society of America, after which the husband-and-wife hellions were revived and re-imagined nine years later as Katar Hol and Shayera Thal of planet Thanagar.

That was thanks to Julie Schwartz’s crack creative team Gardner Fox & Joe Kubert – a space-age interpretation which even survived 1985’s winnowing Crisis on Infinite Earths. Their long career, numerous revamps and perpetual retcons ended during the 1994 Zero Hour crisis, but they’ve reincarnated and returned a couple of times since then too…

However, despite being amongst DC’s most celebrated and picturesque strips over the years, Hawkman and Hawkwoman always struggled to sustain sufficient audience to save their numerous solo titles.

This spectacular deluxe hardcover re-presentation of the formative years (collecting appearances from Flash Comics #1-22 spanning January 1940 to October 1941) begins with a fond reminiscence by artist Moldoff in the ‘Foreword’ before the magic begins as it should with ‘The Origin of Hawkman’ by Fox & Neville.

In his first epochal episode, dashing Carter Hall is a playboy scientific tinkerer and part-time archaeologist with a penchant for collecting old, rare weapons, whose dormant memory is unlocked by an ancient crystal dagger purchased for his collection. Through dreams the dilettante realises that once he had been Prince Khufu of ancient Egypt, who was murdered with his lover Shiera by Anubis’ High Priest Hath-Set. Moreover, with his newly returned memories, Hall realises that the eternal struggle is primed to play out once more…

As if pre-destined, he bumps into the equally reincarnated and remembering Shiera Sanders just a terrifying electrical menace turns New York City’s Subway into a killing field. The new couple surmise the deadly Doctor Hastor is their ancient nemesis reborn and, fashioning an outlandish uniform and anti-gravity harness of mystic Egyptian “Ninth Metal”, Hall hunts the deranged electrical scientist to his lair. He’s just in time to save mesmerised Shiera from a second death-by-sacrifice and mercilessly ends the cycle – at least for now…

Flash #2’s, ‘The Globe Conquerors’ concentrated on fantastic science as Hall and Shiera tackle a modern Alexander the Great who builds a gravity-altering machine in his ruthless quest to conquer the world, whilst ‘The Secret of Dick Blendon’ in #3 sees “The Hawk-Man” expose a wicked scheme by insidious slavers who turn brilliant men into zombies for profit, to gather riches and to find the secret of eternal life.

Moldoff debuted as artist in Flash Comics #4, illustrating a splendidly barbarous thriller wherein the Winged Warrior clashes with ‘The Thought Terror’; a sinister mesmerist enslaving the city’s wealthy citizens, before ‘The Kidnapping of Ione Craig’ in #5 pits the crime-fighting phenomenon against “Asiatic” cultists led by legendary assassin Hassan Ibn Saddah. The killers are determined to stop a pretty missionary and secret agent from investigating distant Araby…

Moldoff has received overly unfair criticism over the years for his frequent, copious but stylishly artistic swipes from newspaper strips by master craftsmen Alex Raymond and Hal Foster in his work of this period, but one look at the stunning results here as the feature took a quantum leap in visual quality should silence those quibblers for good…

Maintaining the use of exotic locales, the story extended in issue #6 as Hall and Ione struggle to cross burning Saharan sands to the African coast before defeating Arab slavers and their deadly ruler ‘Sheba, Queen of the Desert’…

Issue #7 further explored the mystical and supernatural underpinnings of the strip which easily lent themselves to spooky tales of quasi-horror and barbaric intensity. “The Eerie Unknown” and deluded dabblers in darkness were much-used elements in Hawkman sagas, as seen in ‘Czar, the Unkillable Man’ wherein the Avian Avenger, back in the USA and reunited with Shiera, clashes with a merciless golem animated by a crazed sculptor aiming to get rich at any cost.

Issue #8 featured another deranged technologist as ‘The Sunspot Wizard’; Professor Kitzoff alters the pattern and frequency of the solar blemishes to foment riot, madness and chaos on Earth… until the Winged Wonder intervened, after which in ‘The Creatures from the Canyon’ Hawkman foils aquatic invaders living in the deeps 5,000 feet below Manhattan Island who have decided to expand their ancient empire upwards…

Bidding for an old firearm at an auction in #10, Hall is inexorably drawn into a murder-mystery and the hunt for a lost Colorado goldmine in ‘Adventures of the Spanish Blunderers’, before ‘Trouble in Suburbia’ manifests after a hit-and-run accident draws plucky Shiera into a corrupt and convoluted property-scam. Boyfriend Carter Hall is quite prepared to stand back and let her deal with the villains – even if Hawkman does exert a little surreptitious brawn to close the case…

Another murderous scam involves an old High Society chum as ‘The Heart Patient’ reveals how a pretty gold-digger and rogue doctor serially poison healthy young men and fleece them for a cure, whilst in #13 ‘Satana, the Tiger Girl’ preys on admirers for far more sinister reasons: pitting Hawkman and Shiera against scientifically hybridised killer-cats…

 ‘The Awesome Alligator’ then sees an elder god return to Earth to inspire and equip a madman in a plot to conquer America, with ancient secrets and futuristic super-weapons. None of those incredible threats could withstand cold fury and a well-wielded mace, however…

At this time the Pinioned Paladin usually dispatched foes of humanity with icy aplomb and single-minded ruthlessness, and such supernatural thrillers as #15’s ‘The Hand’ gave Fox & Moldoff ample scope to display the reincarnated warrior’s savage efficiency when he tracks down a sentient severed fist which steals and slaughters at its inventive master’s command, whilst ‘The Graydon Expedition’ in #16 reinforces the hero’s crusading credentials after Shiera goes missing in Mongolia, and the Winged Wonder undertakes a one-man invasion of a fabulous lost kingdom to save her.

In Flash Comics #17, ‘Murder at the Opera’ puts the bold birdman on the trail of an arcane Golden Mummy Sect with a perilously prosaic origin and agenda, whilst #18 finds him investigating skulduggery in the Yukon as Shiera rushes north to offer aid to starving miners during ‘The Gold Rush of ’41’.

Evidently capable of triumphing in any environment or milieu, Hawkman next thwarted deranged physicist Pratt Palmerin #19, when that arrogant savant attempts to become the overlord of crime using his deadly ‘Cold Light’. In #20, ‘The Mad Bomber’ finds the Avian Ace allied with a racketeer to stop mad scientist Sathan from destroying their city with remote-controlled aerial torpedoes, after which Hawkman is forced to end the tragically lethal rampage of an alien foundling raised by a callous rival for Shiera’s affections in ‘Menace from Space’…

This first high-flying archive compilation concludes with October 1941’s Flash Comics #22 and ‘The Adventure of the Killer Gang’ as headstrong Shiera witnesses a bloody hijacking and determines to make the bandits pay. Although she again helps Hawkman deal with the murderous vermin as a civilian here, big changes were in store for the feisty, capable heroine…

Already in All Star Comics #5 (July 1941) she had first worn wings and a costume of her own, and in Flash Comics #24 (December 1941) she would at last become an equal partner in peril and fully-fledged heroine: Hawkgirl… but sadly that’s a tale for another volume…

Exotic, engaging and fantastically inviting, these Golden Age adventures are a true high-point of the era and still offer astonishing thrills and chills. When all’s said and done it’s all about the heady rush of raw adventure, but there’s also a fabulous frisson of nostalgia here to wallow in: seeking to recapture that magical full-sensorium burst of smell and feel and imagination-overload that finds kids at a perfect moment and provokes something visual and conceptual that almost literally blows the mind…

We re-read stories hoping to rekindle that instantly addictive buzz and constantly seek out new comics desperately hoping to recapture that pure, halcyon burst, and these lost mini-epics are phenomenally imbued with everything fans need to make that breathtaking moment happen. Hopefully DC will realise that soon and revive these compelling compulsive collections: either in solid form or at least in some digital editions…
© 1940, 1941, 2005 DC Comics. All Rights Reserved.

The Silent Invasion: Abductions


By Michael Cherkas & Larry Hancock, with Paul McCusker (NBM)
ISBN: 978-1-68112-255-7 (TPB)

During the vast expansion of opportunity and outpouring of innovation that graced comics during the 1980s, much of the “brain-rotting trash” or “silly kid’s stuff” stigma which had plagued the medium was finally dispelled. America started catching up to the rest of the world; acknowledging sequential narrative as an actual Capital “A” Art Form, and their doors opened wide open for foreigners to make a few waves too…

One of the most critically acclaimed and indescribably intoxicating features of the period came from semi-Canadian outfit Renegade Press which set up shop in the USA and began publishing at the very start of the black & white comics bubble in 1984. They quickly established a reputation for excellence, with a strong line of creator-based properties and some genuinely remarkable series such as Ms. Tree, Journey: The Adventures of Wolverine MacAlistaire, Flaming Carrot,Normalman, and the compulsively backwards-looking Cold War/UFO/paranoia-driven delight seen here: The Silent Invasion.

That last was a stunningly stylish conspiracy saga, bolting 1950s domestic terrors (invasion by Reds; invasion by aliens; invasion by new ideas…) onto Film Noir chic and employing 20-20 hindsight to produce a phenomenally fresh and enticing delight for the strangely similar Reagan era. From here and now, it’s never seemed more distressingly likely that politics, if not all history, is cursed to repeat certain cycles and strategies…

The series was eventually collected as four superbly oversized monochrome tomes (a whopping 298 x 2058 mm), re-presenting the lead story from the first dozen issues of The Silent Invasion wherein inspired co-creators Michael Cherkas & Larry Hancock concocted a delightful confection combining all the coolest genre elements of classic cult sci-fi, horror, spy, conspiracy theory, crime, romance and even comedy yarns…

Now, after far too long a wait – and with America once again enduring internecine struggle amongst the citizenry, corruption (but no collusion!!), cover-ups at every level of government and the press under attack from the people and traditions it seeks to inform and safeguard – the series has been remastered, marginally revised and re-released in a more manageable paperback size (or fully adjustable eBook format) with the express intention of catching up and finally completing the tensely compelling epic.

Third outing Abductions! gathers the moodily monochrome Sixties-set follow-up first seen in a manner both Byzantine and fitting. In May 1998, Indy heavyweight Caliber began The Silent Invasion: Abductions but the miniseries folded after one issue, only to be picked up by NBM in 2001 and successfully released as 5-issue sequence Secret Messagescourtesy of Cherkas, Hancock and auxiliary artist Paul McCusker. It ran from May 2001 to May 2002, presumably despite the best efforts of Greys, Lizards or Deep Government interventions…

The truth out here continues after an informative and coolly appraising Introduction ‘Here We Go Again’, from novelist Robert J. Sawyer (FlashForward, The Oppenheimer Alternative). However, before all that…

The 1950s in American were a hugely iconic and paradoxical time. Incomparable scientific and cultural advancements, great wealth and desperate, intoxicating optimism inexplicably arose amidst an atmosphere of immense social, cultural, racial, sexual and political repression with an increasingly paranoid populace seeing conspiracy and subversive attacks in every shadow and corner of the rest of the world.

Such an insular melting pot couldn’t help but be fertile soil for imaginative outsiders to craft truly incisive and evocative tales dripping with convoluted mystery and taut tension, especially when wedded to the nation’s fantastic – and then-ongoing – obsessions with rogue science, flying saucers, gangsterism and espionage…

They were also obsessed with hot babes and bust sizes, but more of that elsewhere…

What Has Gone Before: In April 1952, notorious Union City private eye Dick Mallet saw a strange light in the night sky. Next morning the cops found his empty, crashed automobile. A month later reporter Matt Sinkage was still getting grief from Frank Costello, Editor of the Union City Sentinel. Matt was frantic to expose “The Truth behind Flying Saucers” but quickly became an ostracised laughing stock, especially since he also suspected his foreign-sounding neighbour Ivan Kalashnikov was a Russian spy….

Sinkage alienated his family and drove his fiancée Peggy Black to distraction. All he could think about was a night six months previously in Albany when he witnessed a UFO and impetuously chased after it: a crazy night everyone remembers… except him.

When Matt broke into Ivan’s apartment, he saw the foreigner and others in front of a huge, weird machine. It confirmed his suspicions that they were Atomic spies. Days later, Matt collided with Mr K’s pretty friend Gloria Amber and cunningly asked her out to lunch. Things developed and Gloria begged him to save her from what she claimed were Red agents even though the thugs subsequently claimed to be Federal agents…

Hiding out at his brother Walter‘s place, Matt was still seeing flying saucers everywhere and couldn’t understand why everybody else thought they were just jets. In Union City, Frank was pressured by brutish FBI Agent Phil Housley: an old acquaintance who regularly forced him to suppress unwelcome or troubling news items…

This time he wanted Sinkage. What no newsman knew was that Housley was also working for a shadowy agency calling itself The Council. What Housley didn’t know was that he was only a pawn…

Back in suburbia, Walter’s wife Katie – convinced Matt and his new floozy Gloria were up to no good – reached out to the FBI. The fugitives were heading out in Walter’s car when Peggy showed up. She couldn’t understand why her man was with a flashy trollop, and wouldn’t accept that Matt only wanted the lowdown on the Reds and access to Kalashnikov’s memoirs and files. Matt knew Gloria was playing a double game, but agreed to go with to a remote town where a “contact” could protect them both…

Mr K called in his own heavies to hunt them, all factions equally unaware that the FBI had visited Katie and a net was closing around Sinkage and his mystery woman…

When the Council learn Sinkage was involved in the “Albany event”, near-panic ensued. Matt eventually succumbed to suspicion. Gloria kept vanishing and refused to acknowledge it. and Kalashnikov’s hoods Zanini and Koldst abduct her and rough up Matt.

Events spiralled and came to a head in sleepy Stubbinsville. Housley and the FBI tracked the runaways and met up with the Reds and what might well have been aliens in the isolated region. The net closed around them as a fantastic and terrifying light-show ignited the dark skies. By the time the G-Men reached them, Gloria had vanished and Sinkage was in a coma. Days later, Matt was freed and all charges dropped. He was strangely content. Despite another blatant cover-up and no clue as to whom all the various parties hounding them really were, Sinkage knew what he had seen when Gloria vanished. Now he could only wait for her inevitable return…

Three years later, in September 1955, Sinkage was still waiting. He had spent much of that time in an asylum. On release, he moved to bucolic Rockhaven and resumed his old trade as a journalist. The uncaring outsider had tentatively established himself in the small town, but his job at The Ranger paid a pittance and offered no satisfaction. Sinkage earns extra cash writing fake news for spurious tabloid The Tattler.

His life spirals again after a proposed piece on cattle mutilations leads to a quasi-religious space cult in his own backyard. At first journalistic sight, the Sirian Utopia Foundation is a long con gulling wealthy widow Gladys Tanner. She devoutly believes the world is heading for imminent Armageddon and that her new gurus are in contact with a benign cosmic council promising enlightenment and global paradise …and they can also reunite her with her departed husband…

Her followers include many prominent Washington politicians and Sinkage’s research connects them to a bunch of missing scientists. That’s when Housley turns up, acting all buddy-buddy. Matt lapses into his old suspicions and starts snooping, “discovering” – after many tribulations and threats – that an extremely unconvincing fake flying saucer in the Tanner barn is a prop disguising the real thing…

The Council’s top thug Brennan resurfaces, spouting drivel about a commie conspiracy at the Tanner farm. Sinkage even thinks long-gone Kalashnikov has returned, but once again, drastic action by the Feds seemingly ends the investigation. Sinkage is now convinced of what’s really going on: America and the world are in the midst of a sly alien conquest and only he can expose it.

His first move is to join his recently at-liberty nemesis in Housely Investigations back in Union City, even though it means moving back in with Walter and his despicable sister-in-law Katie. By May 1958, Sinkage has become a phantom celebrity, a flying saucer freak and UFOlogist regularly cited by the media, but seldom seen. He warns of invasion and stalks political rising star and Presidential hopeful Senator Harrison T. Callahan – a candidate he believes to be mind-controlled by the invaders.

By 1959, Sinkage is an anonymous star on television, stridently declaring how aliens seize minds and program brains. His campaign against Callahan continues unabated. When the Senator decides to end to harassment, The Council re-enter the life of long-sidelined Phil Housley, proclaiming the alien issue is a Soviet plot to destabilise the USA. Over Walter’s most strenuous objections Katie manoeuvres to get Sinkage back into the asylum and he disappears from their lives…

In August, Callahan officially announces his candidacy and Sinkage makes a last desperate move, determined to preserve humanity at all costs…

In volume three (available in monochrome trade paperback and digital formats), the spotlight settles on Housley as ‘A Good Lawyer is Hard to Find’ sees the grizzled world-weary Private Eye basking in old glory in September 1965.

Nobody really cares anymore how he saved the life of America’s next president in August 1959, or that he had to kill a crazy reporter to do it. Now Housley’s life is all about making ends meet, accommodating his estranged wife Vivian while still seeing his kids, and keeping secretary/girlfriend Meredith Baxter from shouting at him. Union City, meanwhile, is reeling from a string of bizarre serial killings…

With life constantly kicking him hard, Phil finds an unexpected upside when glamourous new client Sarah Finster hires him to find her missing husband. She’s something of a maneater, exceedingly generous and will do literally anything to locate her innocuous spouse Howard…

The missing man is an attorney at prestigious Phelps, Finster and Phelan: Simultaneously simple and uncomplicated, his only character quirk is that he suffers blackouts: disappearing for days at a time and reappearing with no knowledge of where he’s been or that any time has passed. That’s when Housley really starts paying attention. After all, he’s been experiencing exactly the same problems lately…

Finster had been seeing a shrink about the problem, a doctor named Jeffrey Plunck, but before tracking him down Phil interviews the employers and learns more than he bargained for. They reveal that not only had Howard been disappearing and experiencing memory problems for more than a year, he also claimed to have been abducted by aliens…

The mystery deepens in ‘Ghosts are Hard to Bury’ as Housley contacts creepily officious Dr. Plunck and is stonewalled in a manner he thought only Feds could pull off. Heading home to Meredith, he falls asleep in front of new TV sensation Canadian Football and has a chilling dream about Matt Sinkage, the madman he killed to save current US President Callahan…

When an envelope arrives, containing a note to meet and a recent photo of a number of people including Plunck and the impossibly still-alive Sinkage, Phil dashes off to a seedy club and meets Nora Marsh: Howard’s probable girl on the side and another regular alien abductee.

He has no idea he’s being shadowed until he’s ambushed. When he regains consciousness, Nora is gone but she’s left a list of names which lead to the missing Howard. Bringing the bemused and bewildered lawyer home, Phil is suddenly blasted by blazing light and awakens having lost more time… and memories…

‘Canadian, Eh’ opens with dazed and confused Phil revisiting all he knows about Sinkage and confronting the reporter’s former boss Frank Costello. He learns the paper Nora gave him lists people who have recently died or been murdered in uncanny circumstances. Walter Sinkage then adds fuel to the insane alien nonsense by expounding a raft of crazy suppositions about Canada’s Flying Saucer programme – and their football exploits – leaving Housley more baffled than ever and blithely unaware of how many different people have him under observation.

And that’s when the bodies start piling up and circumstantially pointing to Phil, his increasingly troubled homelife and those oh-so-convenient memory black-outs…

As witnesses and potential allies vanish or die, and with a procedural net he’s very used to holding now closing around him, Phil goes into overdrive in ‘The Lost and the Found’. On the run but uncharacteristically determined to find answers, Housley raids Dr. Plunck’s office, stumbling upon an incredible secret (more than one, in fact), provoking a massive and deadly response from his hidden foes, and precipitating a savage and chaotic clash with the resurgent forces of The Council and the irresistible powers behind them in chilling conclusion ‘Falling into the Light’…

To Be Concluded…

Gripping and utterly addictive, The Silent Invasion is a uniquely beguiling confection rendered in a compelling, spectacularly expressionistic style: an epic that perpetually twists and turns, leaving readers dazed, dazzled and always hungry for more. Tragically, its warped Machiavellian shenanigans have never been more relevant than now and lead me to conclude that the infiltration is complete and that weird inexplicable non-humans already stalk all earthly corridors of power…

Abductions! offers an unforgettable gateway to an eerily familiar yet comfortably exotic era of innocent joy and a million “top secrets” which no fan of fantastic thriller fiction should ignore and the best is still to come…
© 1998, 1999, 2001, 2002, 2012 and 2020 Michael Cherkas & Larry Hancock. All rights reserved.

Most NBM books are also available in digital formats. For more information and other great reads see http://www.nbmpub.com/