Fires Above Hyperion


By Patrick Atangan (NBM/Comics-Lit)
ISBN: 978-1-56163-986-1 (TPB)

Bad times for human beings, these days. With people dying in incalculable numbers and denied the simple solace of friendly or familial contact at the end, with most of the world’s leaders fumbling the ball as the planet dies from commercial abuse and exploitation and with haters and bigots proudly – and without a trace of shame – spreading their bile again, it seems odd to moan about comparatively minor issues.

Nevertheless, I’m adding another sin to the menu. Perhaps the cruellest and most pitiful of the minor horrors besieging us at the moment is the simple absence of a chance to congregate with friends and assert the right to live life your own way (hypocritically, that’s a right I’d happily deny every racist, fascist and homophobe in existence, but hey, I’m “complicated”)…

After millennia of struggle, a large proportion of mankind eventually decided it was okay for men to love men, women to love women and in fact every variety of person to enjoy the company of any other person or persons as long as it was consenting.

I know it’s hard for some to let go of hate and fear, but we’d made a good honest start. Over time people even convened in vast, colourful bustling parades and parties: a rowdy affirmation of a struggle that was generally being won.

That’s not happening this year, but LGBTQ+ folk are resilient and have adapted. Go join an online or distanced event if you can. And then there’s books and comics. The fraternity is superbly proficient at using art and narrative and the Queer comics genre is vast, expansive and astoundingly worthwhile and entertaining. Here’s one of my favourites, still available in paperback and many digital formats that you really should see…

It’s long been an aphorism – if not outright cliché – that LGBTQ+ comics are the only place in the graphic narrative game where real romance still thrives. As far as I can see though it’s true; an artefact, I suppose, of a society which seems determined to demarcate and separate sex and love as two utterly different – and even opposite – things.

I’d prefer to think that in the 21st century – at least the more civilised bits which actually acknowledge and welcome that times have changed – we’ve outgrown those juvenile, judgemental, religion-blighted bad old days and can simply appreciate powerful, moving, wistful, sad and/or funny comics about ordinary people without any kind of preconception. That battle’s still not completely won yet, but hopefully thoughtful, inspirational memoirs such as this will aid the transition…

Californian Patrick Atangan (Songs of Our Ancestors, Invincible Days) is a multi-talented Filipino-American creator with many strings to his creative bow: as deft and subtle in his computer-generated comic tales and retellings of Asian myths as with the tools he uses to craft high-end designer furniture.

Here, to his printed canon for youngsters, he’s added a wry, charming yet deeply moving collection of short intimate musings and recollections on his “romantic gaffes and failures” and the results are enough to make the toughest cookie crumble…

Pitched as if “Sex and the City had been created by a gay Charlie Brown” these utterly compelling, seditiously humorous slices of a life lived a little too much inside one’s own head kick off with chronological logic as the still-closeted Patrick attends his ‘Junior Prom’. The problem is that he is escort to obsessive beard Mildred, whose attention to detail and determination to make the event “absolutely perfect” cannot help but fail. At least the string of disasters the fervent Promzilla endures takes the spotlight off his own failings, petty jealousies and perceived inadequacies…

‘Secrets’ skips ahead to the emotional liberation of college as our introvert resolves to reinvent himself and begins an ongoing process of Outing which gradually encompasses friends, family and everybody new in his life. Sadly, that in turn leads to a sort-of romance with Calvin who never really comes to terms with his own sexual identity…

On leaving academe, another character-building debacle involves ‘Gary’; someone our author judged far too lovely for a dweeb like himself – and therefore something of a self-fulfilling prophecy – before eponymous vignette ‘The Fires Above Hyperion’ turns the screws even tighter.

The tale finds Patrick coolly contemplating the now-annual forest fires threatening Los Angeles whilst foolishly attempting to rekindle or reinvent the three-year relationship he has just ended with Roger…

Eschewing his usual ‘New Year’s Eve’ ritual, the narrator attends a big party and suffers inebriation, gastric trauma and the humiliation of mistakenly putting the moves on a chain-smoking straight guy before ‘APE Shit’ reveals the sorry fallout of a trip to San Francisco to attend his first Alternative Press Expo in a decade: a concatenation of domestic disasters comprising old friends with new children, commuter congestion and a total change in the way Indy comics are sold.

At least he connects with gorgeous, seemingly ideal Bryan – before Fate and Patrick’s own conscience play a few pranks to spoil what might have been a perfect moment…

More notionally self-inflicted trauma comes out of ignoring the custom of a lifetime and attending a wedding as a ‘Plus One’. Naturally he didn’t mind his “date” Julia going off with a guy, but when Patrick zeroes in on wonderful, apparently available Peter, events and the author’s own treacherous tuxedo conspire to make the soiree memorable for all the wrong reasons…

A heartbreakingly harsh assessment of Patrick’s failings then lead to the awful conclusion that he is ‘Nobody’s Type’before the excoriating romantic recriminations end with another ill-fated, self-sabotaged first date that founders because of too much introspection and an accumulation of ‘Baggage’…

Insightful, penetrating, invitingly self-deprecating, guardedly hopeful and never afraid to be mistaken for morose when occasion demands, this collection of misjudged trysts and missed chances offers a charming glimpse at the eternally hopeful way most folks of every persuasion live their love-lives and the result is magical and unforgettable.

This is a must-have item for anyone graced with heart and soul…
© 2015 Patrick Atangan.

Goliath


By Tom Gauld (Drawn & Quarterly)
ISBN: 978-1-77046-065-2(HB) 978-1-77046-299-1(TPB)

Everybody knows the story of David and Goliath. Big, mean evil guy at the head of an oppressive army terrorising the Israelites until a little boy chosen by God kills him with a stone from his slingshot.

But surely there’s more to it than that…?

In this supremely understated and gentle retelling we get to see what the petrifying Philistine was actually like and, to be quite frank, history and religion have been more than a little unkind…

Like most really big guys, Goliath of Gath is a shy, diffident, self-effacing chap. The hulking man-mountain is an adequate administrator but fifth worst swordsman in the entire army which has been camped in opposition to the Hebrew forces for months. Moreover, the dutiful, contemplative colossus doesn’t even have that much in common with the rough-and-ready attitudes of his own friends…

When an ambitious captain gets a grand idea, he has his titanic towering clerk outfitted in terrifying brass armour and orders him to issue a personal challenge to the Israelites every day.

“Choose a man, let him come to me that we may fight.
If he be able to kill me then we shall be your servants.
But if I kill him then you shall be our servants.”

The plan is to demoralise the foe with psychological warfare: grind them down until they surrender. There’s no reason to believe Goliath will ever have to actually fight anybody. It’s a bit like government policy, where announcing that something is being discussed to be actioned to be carried out is exactly the same as having done the task and moved on to the next crucial problem that needed fixing immediately, if not four years ago…

Elegiac and deftly lyrical, this clever reinterpretation has literary echoes and overtones as broadly disparate as Raymond Briggs and Oscar Wilde and, as it gently moves to its grimly inescapable conclusion, the deliciously poignant, simplified line and sepia-toned sturdiness of this lovely hardback or comforting paperback (unfortunately no digital edition yet!) add a subtle solidity to the sad story of a monstrous villain who wasn’t at all what he seemed…

Tom Gauld is a Scottish cartoonist whose works have appeared in Time Out and the Guardian. He has illustrated such children’s classics as Ted Hughes’ The Iron Man and his own books include Guardians of the Kingdom, 3 Very Small Comics, Robots, Monsters etc., Hunter and Painter and The Gigantic Robot. I particularly recommend his cartoon collections You’re All Just Jealous of My Jetpack, Department of Mind-Blowing Theories and Baking with Kafka…
© 2012, 2017 Tom Gauld. All rights reserved.

Marvel Two-in-One Marvel Masterworks volume 2

By Bill Mantlo, Roy Thomas, Len Wein, Roger Slifer, Marv Wolfman, Scott Edelman, Tony Isabella, Ron Wilson, Sal Buscema, Bob Brown, Herb Trimpe, Arvell Jones, John Buscema & various (Marvel)
ISBN: 978-1-3029-0352-7 (HB)

Innovation isn’t everything. As Marvel slowly grew to a position of dominance in the wake of losing their two most groundbreaking and inspirational creators, they did so less by risky experimentation and more by expanding and exploiting proven concepts and properties.

The only real exception to this was their en masse creation of horror titles in response to the industry down-turn in super-hero sales – a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The concept of team-up books – an established star pairing, or battling (often both) with less well-selling company characters – was not new when Marvel decided to award their most popular hero the lion’s share of this new title, but they wisely left their options open by allocating an occasional substitute lead in the Human Torch. In those long-lost days, editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline, they may well have been right.

After the runaway success of Spider-Man‘s collaborations in Marvel Team-Up, the House of Ideas reinforced the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four‘s most iconic member – beginning with two test runs in Marvel Feature before graduating to its own somewhat over-elaborate title Marvel Two-In-One. After a stunning experimental first ten issues, the title settled into a comfortable and entertaining format designed to draw in casual browsers as well as dedicated fans by featuring characters from far and wide across the MU…

This second compelling compendium – available in sturdy hardback and instantly-accessible digital formats – gathers the contents of Marvel Two-In-One #11-20, Annual #1, Marvel Team-Up #47 and Fantastic Four Annual #11, cumulatively covering the period September 1975 to October 1976, and kicks off with a fond remembrance by occasional scripter Roy Thomas in his Introduction before the action recommences…

During this period, this team-up title became a kind of clearing house for cancelled series and uncompleted storylines. Supernatural series The Golem had run ran in Strange Tales #174, 176 & 177 (June-December 1974) before being summarily replaced mid-story by Adam Warlock, and MTIO #11 provided plotter Thomas, scripter Bill Mantlo and artists Brown & Jack Abel the opportunity to offer some spectacular closure when ‘The Thing Goes South!’

This resulted in stony bloke and animated statue – after the traditional misapprehensions and mistaken brawl between good guys – finally combining forces to crush the insidious plot of demonic wizard Kaballa…

Ron Wilson began his lengthy association with the series and the Thing in #12 as Iron Man and Ben tackle out of control, mystically-empowered ancient Crusader Prester John in ‘The Stalker in the Sands!’: a blistering desert storm written by Mantlo with inks from Vince Colletta, after which Luke Cage, Power Man pops in to help stop a giant monster in ‘I Created Braggadoom!, the Mountain that Walked like a Man!’ – an unabashed homage to Marvel’s anthological blockbuster beasties, scripted by Roger Slifer & Len Wein – after which Mantlo, Trimpe & John Tartaglione deliver a spooky encounter with spectres and demons in #14’s ‘Ghost Town!’ This moody mystical mission of mercy is shared with exorcist Daimon Hellstrom, The Son of Satan and leaves Ben rattled for months to come…

Mantlo, Arvell Jones & Dick Giordano brought on ‘The Return of the Living Eraser!’: a dimension-hopping invasion yarn introducing Ben to Morbius, the Living Vampire, before a canny crossover epic begins with the Thing and Ka-Zar plunging ‘Into the Savage Land!’ to dally with dinosaurs and defeat resource plunderers.

The action then switches to New York as Spider-Man joins the party in MTIO #17 to combat ‘This City… Afire!’ (Mantlo, Sal Buscema & Esposito) after mutated madman Basilisk transports an active volcano from Antarctica to the Hudson River, with the cataclysmic conclusion (from Marvel Team-Up #47) following, wherein Mantlo, Wilson & Dan Adkins have our heroes finish off the furore and save the day in fine style with ‘I Have to Fight the Basilisk!’

Another short-changed supernatural serial is laid to rest in MTIO #18. ‘Dark, Dark Demon-Night!’ – Mantlo, Scott Edelman, Wilson, Jim Mooney & Adkins – sees enigmatic mystical watchdog The Scarecrow escape from its painted prison to foil a demonic invasion with the reluctant assistance of the Thing, after which Tigra the Were-Woman slinks into Ben’s life to vamp a favour and crush a sinister scheme by a rogue cat creature in ‘Claws of the Cougar!’ by Mantlo, Sal Buscema, & Don Heck.

That yarn segued directly into Fantastic Four Annual #11 which featured portentous time-travel saga ‘And Now Then… the Invaders!’ by Thomas, John Buscema & Sam Grainger, wherein Marvel’s First Family dash back to 1942 to retrieve a cylinder of miracle-metal Vibranium. It had somehow fallen into Nazi hands and had begun to unwrite history as a consequence…

On arrival, the team are embroiled in conflict with WWII super-team the Invaders, comprising early incarnations of Captain America, Sub-Mariner and the original, android Human Torch. The time-busting task goes well once the heroes finally unite to assault a Nazi castle where the Vibranium is held, but after the quartet return to their own repaired era, only Ben realises the mission isn’t completed yet…

The action continues in Marvel Two-In-One Annual #1 as, with the present unravelling around him, Ben blasts back to 1942 in ‘Their Name is Legion!’ (Thomas, Sal Buscema, Grainger, Tartaglione & George Roussos), to link up with Home Front Heroes The Liberty Legion (collectively The Patriot, Thin Man, Red Raven, Jack Frost, Blue Diamond, Miss America and the Whizzer) in thwarting Nazi raiders Skyshark and Master Man, Japanese agent Slicer and Atlantean traitor U-Man‘s invasion of America. The battle proved so big it spilled over and concluded in Marvel Two-In-One #20 (October 1976) in a shattering ‘Showdown at Sea!’: pitting the heroes against diabolical Nazi scientist Brain Drain, courtesy this time of Thomas, Sal B & Grainger.

That yarn ends the narrative thrills and chills for now, but there’s still room for a brief gallery of original art by Sal Buscema and Jack Kirby to delight and astound.

These stories from Marvel’s Middle Period are of variable quality but nonetheless represent an honest attempt to entertain and exhibit a dedicated drive to please. Whilst artistically the work varies from adequate to utterly superb, most fans of the frantic Fights ‘n’ Tights genre would find little to complain about.

Although not really a book for casual or more maturely-oriented readers there’s still buckets of fun on hand and young readers will have a blast, so why not to add this colossal comics chronicle to your straining superhero bookshelves?
© 1975, 1976, 2017 Marvel Characters, Inc. All rights reserved.

Y the Last Man Book Three


By Brian K. Vaughan, Pia Guerra, Goran Sudžuka & various (DC/Vertigo)
ISBN: 978-1-4012-2578-0 (HB) 978-1-4012-5880-1 (TPB)

Back in 2002, an old, venerable and cherished science fiction concept got a smart and satirical updating in Vertigo comic book series Y: The Last Man. These days it’s more relevant than ever as the premise explores the aftermath and consequences of a virulent global plague.

When a mystery contagion killed every male on Earth, only amateur stage magician, escapologist and all-round slacker goof-ball Yorick Brown and his pet monkey Ampersand survived in a world suddenly and utterly all girl.

Since his politician mother is high in America’s new government, Yorick is a highly prized and top-secret commodity. After a number of potential catastrophic incidents, he is condemned to covertly travel with conflicted secret agent 355 and maverick geneticist Dr. Allison Mann across the devastated American continent to her state-of-the-art laboratory. Mann believes she somehow caused the patriarchal apocalypse by self-inseminating and giving birth to the world’s first parthenogenetic human clone, but all young Yorick can think of is re-uniting with his girlfriend/fiancée Beth, cut off and trapped in Australia ever since the world was abruptly unmanned. As far as Brown is concerned, the geneticist’s Californian retreat is about halfway to his most cherished goal…

The trek is slow, arduous and fraught with peril and revelation: one none of the voyagers initially realise is dogged with stealthy intrigue and hostile surveillance from the start. Hard on their heels is a cult of crazed women determined to erase every vestige of male influence and achievement: modern “Daughters of the Amazon” determined to eradicate the accursed Y chromosome entirely from planet Earth. They are racing against a team of Israeli commandos whose commander is determined that the Promised Land will have sons again, no matter what the cost. Tragically, they are not the only or worst of the special interests hunting Yorick…

This third compilation – available in hardcover, trade paperback and eBook formats – collects issues #24-36, spanning September 2004-October 2005 and opens with a 2-parter by originators and co-creators Brian K. Vaughan and Pia Guerra. In case you were wondering, the entire book is inked by José Marzán Jr, coloured by Zylonol and lettered by Clem Robbins.

In ‘Tongues of Flame’ events move into higher gear as Dr. Mann and the formerly-fanatical secret agent who has been thanklessly bodyguarding Yorick both reach turning points in their own particular journeys. Suddenly on his own, Yorick finds reaffirmation in a climactic and far from spiritual meeting with faux nun Beth, who is solitarily expiating her own sins in a commandeered catholic church. Sadly, their moment in paradise is ruined by marauding Amazons. The reputed last man alive then uses all his conjuring tricks to return the disfavour…

Meanwhile in the Australian Outback, a couple of lost Americans make an unpleasant discovery and run into a spot of bother…

‘Hero’s Journey’ switches focus to Yorick’s previously deranged sister. Hero Brown has been stalking the expedition across the ravaged and now generally dis-United States, plagued by memories of her own childhood and difficult adolescence. The reverie also encompasses the night all the men died and how the traumatised paramedic swiftly fell under the sway of psychotic chief Amazon Victoria.

Hero’s long walk takes her to the plains of Kansas and a secret government facility, where twin American biologists and former Russian agent Natalya Zamyatin are guarding the planet’s greatest secret and penultimate hope for humanity…

For the entire saga thus far, Yorick has been carrying a wedding band for his Beth. ‘Ring of Truth’ finally reveals the history of the piece and the strange provenance it carries in a flashback to a chance encounter in a magic shop.

In the present, the trekkers have reunited in San Francisco. After Agent 355 has a lethal confrontation with her ex-comrades (and rival covert organisation the Setauket Ring), Dr. Mann actually discovers the secret of the last man’s immunity to the disease that killed all those guys. Sadly, it coincides with Yorick being overcome with a mystery ailment that seems to present like the haemorrhagic bug which wiped out all the other men…

Remember the monkey? As all the crises converge, and Hero appears to save the day, Ampersand is stolen by one of the aforementioned sinister forces following them and expeditiously shipped abroad. Once Yorick recovers, it becomes absolutely imperative that the team rescue him from captivity. That means a frantic trip to Japan but all Yorick can think of is how he’s getting ever closer to Beth in Australia…

Goran Sudžuka steps in for issues #32-35 as ‘Girl on Girl’ finds the wanderers in warm pursuit on repurposed cruise liner/cargo boat The Whale. When every male creature on Earth expired, Yorick’s true love was on an anthropology field trip in the Australian Outback, and all his previous adventures have been geared to eventually reuniting with her, despite the collapse of civilisation, and the mass extinction event that is gradually eliminating all higher life on Earth.

Sailing, for the Port of Yokogata – a destination that has particular significance for Dr. Mann – Yorick and his retinue are now painfully aware that Ampersand has been ape-napped by a mysterious ninja because he apparently holds the secret to the mystery of the plague which removed all us mouth-breathing, unsanitary louts.

Whilst aboard ship, Yorick’s drag disguise yet again fails and his concomitant and somewhat unwilling liaison with the lusty ship’s Captain is only thwarted by a torpedo fired by the Australian Navy. It seems that the commander has a few secrets of her own – and a highly illegal sideline…

After a brutal battle and more pointless bloodshed it seems the lad is fated to go to Oz after all, despite the depredations of pirates, drug runners, ninja-assassins and the imminent return of old foe General Alter Tse’elon and her renegade cadre of Israeli commandos…

Yorick isn’t absolutely sure Beth Deville is actually still alive, but we are, after the last chapter tells her life story and hints that when her man comes for her, she might not actually be there anymore…

Guerra returns for ‘Boy Loses Girl’ #36 (the entire script for which bolsters the back of this already-bountiful feast of adult fun and frolic) detailing how a typical student love story becomes a life-altering hallucinogenic spiritual walkabout for Beth and how her decision inadvertently derails every plan the Last Man ever laid…

By honing to the spirit of this admittedly overused premise but by carefully building strong, credible characters and situations, Vaughan & Guerra have crafted an intellectually seductive fantasy soap-opera of remarkable power: one every mature comics fan should enjoy.
© 2004, 2005, 2015 Brian K. Vaughan & Pia Guerra. All Rights Reserved.

London’s Dark


By James Robinson & Paul Johnson (Escape/Titan Books)
ISBN: 978-1-85286-157-5 (Album PB)

In this time of crisis, when every species of chancer and opportunist feels free to invoke a mythical and seldom accurate “Spirit of the Blitz” to silence debate and buoy up their own particular agenda, I thought it might be interesting to recall a cruelly-neglected early graphic novel that, whilst a mere flight of fancy crafted 45 years after the fact, still manages to capture the feel and the truth of what that period meant. And yes, I include myself here, but at least I’m not responsible for people’s lives and trying to sell an ideology often as callous, vicious and pernicious as the Great Foe back then. And no, I wasn’t there either. I did, however, have parents who experienced the war first hand on both sides and lost close family to both Nazi and Allied fire. It made for some truly memorable weddings, funerals and family gatherings in my own childhood…

When London’s Dark was first released in 1989 many people remarked that it was great to see a graphic narrative that didn’t easily fall into a well-worn industry pigeon-hole. Many more hoped the blend of the traditional and the innovative would lead to a grand new age of great graphic novels. Things have indeed grown and blossomed for readers of sequential narrative in the interim, and whilst we still aren’t done yet, this slim monochrome paperback volume nonetheless still stands out as a superb piece of story-telling well worth your attention.

It is the height of the Blitz and the Capital of the British Empire is being pounded and burned by the despised Luftwaffe. Still, even incendiary hell and random destruction from above cannot deter criminals with a quick profit in mind.

When a Black Marketeer has second thoughts in the commission of looting and is murdered for them, the deed results in an unlikely romance between Air Raid Warden Jack Brookes and professional Medium Sophie Heath.

Good-natured Jack thinks he’s simply testing and stopping a swindler, but soon he is head over heels in love with the exotic and fearfully convincing spiritualist. She, in turn, is genuinely in contact with the unquiet ghost of the murdered man. Eventually, Jack’s inept but well-meaning investigation turns over a few of the right rocks, blithely forgetting that the murderers are still out there…

Moodily atmospheric art and a light touch with period dialogue make this a surprisingly engaging read (despite the admitted fact from the creators that they were learning their craft on the job) and the blend of war-story, murder-mystery and true romance with supernatural overtones is one that has even greater resonance today. This is a book in dire need of re-release – especially in digital formats – and should be on every filmmaker and TV producer’s “must option” list…
© 1989, 2002 James Robinson and Paul Johnson. All Rights Reserved.

Spirou and Fantasio: The Marsupilami Thieves

y André Franquin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-167-9 (Album PB)

Spirou (whose name translates as both “squirrel” and “mischievous” in the Walloon language) was created by French cartoonist François Robert Velter – AKA Rob-Vel – for Belgian publisher Éditions Dupuisin response to the phenomenal success of Hergé’s Tintin for rival outfit Casterman.

The legendary anthology Le Journal de Spirou was launched on April 21st 1938 with this other red-headed lad as lead of the anthology weekly comic which bears his name to this day.

He began life as a plucky bellboy/lift operator employed by the Moustique Hotel (a reference to publisher’s premier periodical Le Moustique) whose improbable adventures with his pet squirrel Spip, eventually evolved into high-flying surreal comedy dramas.

Spirou and his pals have spearheaded the magazine for most of its life, with a phalanx of truly impressive creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939. She was aided by Belgian artist Luc Lafnet until 1943 when Dupuis purchased all rights to the feature, after which comic-strip prodigy Joseph Gillain (“Jijé”) took over.

In 1946 Jijé‘s assistant André Franquin assumed the reins, slowly sidelining the short, gag-like vignettes in favour of longer epic adventure serials, introducing a wide and engaging cast of regulars and ultimately creating a phenomenally popular apparently-magic animal dubbed Marsupilami to the mix, with the magic critter debuting in Spirou et les héritiers in 1952.

He was succeeded by Jean-Claude Fournier who updated the feature over the course of nine stirring adventures that tapped into the rebellious, relevant zeitgeist of the times with tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

By the 1980s, the series seemed to stall: three different creative teams alternated on the serial: Raoul Cauvin & Nic Broca, Yves Chaland and the author of the adventure under review here: Philippe Vandevelde writing as Tome and artist Jean-Richard Geurts AKA Janry. These last adapted and referenced the still-beloved Franquin era and revived the feature’s fortunes, producing 14 wonderful albums between 1984-1998. Since their departure and as the strip diversified into parallel strands (Spirou’s Childhood/Little Spirou and guest-creator specials A Spirou Story By…), Lewis Trondheim and the teams of Jean-Davide Morvan & Jose-Luis Munuera and Fabien Vehlmann & Yoann have brought the official album count to 55 (there are also dozens of specials, spin-offs series and one-shots, official and otherwise)…

Cinebook have been publishing Spirou and Fantasio’s exploits since October 2009, mostly concentrating on translating Tome & Janry’s superb pastiche/homages of Franquin, but for this fifth edition (available in paperback and digitally and originally entitled Les voleurs du Marsupilami or The Marsupilami Robbers), they reached back all the way to 1952 to re-present the second appearance of the adorable wonder-beast by the great man himself.

On January 3rd 1924, Belgian comics superstar André Franquin was born in Etterbeek. Drawing from an early age, the lad began formal art training at École Saint-Luc in 1943 and when the war forced the school’s closure a year later, Franquin found animation work at Compagnie Belge d’Animation in Brussels. Here he met Maurice de Bevere (Lucky Luke creator “Morris”), Pierre Culliford (AKA Peyo, creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient).

In 1945 all but Culliford signed on with Dupuis, and Franquin began his career as a jobbing cartoonist and illustrator, producing covers for Le Moustique and scouting magazine Plein Jeu. Throughout those early days, Franquin and Morris were being trained by Jijé, at that time the main illustrator at Le Journal de Spirou. He turned the youngsters and fellow neophyte Willy Maltaite – AKA Will (Tif et Tondu, Isabelle, Le jardin des désirs) – into a perfect creative bullpen known as the La bande des quatre or “Gang of Four”. They promptly revolutionised Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling.

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée, (LJdS #427, June 20th 1946) and the eager lad ran with it for two decades, enlarging the scope and horizons until it became purely his own. Almost every week fans would meet startling new characters such as comrade and rival Fantasio and crackpot inventor the Count of Champignac. Along the way Spirou and Fantasio became globe-trotting journalists, continuing their weekly exploits in unbroken four-colour glory.

The heroes travelled to exotic places, uncovering crimes, revealing the fantastic and clashing with a coterie of exotic arch-enemies such as Zorglub and Zantafio, as well as one of the first strong female characters in European comics, rival journalist Seccotine (renamed Cellophine in the current English translation).

In a splendid example of good practise, Franquin mentored his own band of apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle, Boule et Bill), Jidéhem (Sophie, Starter, Gaston Lagaffe) and Greg (Bruno Brazil, Bernard Prince, Zig et Puce, Achille Talon), who all worked with him on Spirou et Fantasio.

In 1955, a contractual spat with Dupuis saw Franquin sign up with rivals Casterman on Le Journal de Tintin, where he collaborated with René Goscinny and old pal Peyo whilst creating the raucous gag strip Modeste et Pompon.

Franquin soon patched things up with Dupuis and returned to Spirou, subsequently co-creating Gaston Lagaffe (known here as Gomer Goof) in 1957, but was obliged to carry on his Casterman commitments too…

From 1959, writer Greg and background artist Jidéhem assisted Franquin, but by 1969 the artist had reached his Spirou limit. He quit, taking his mystic yellow monkey with him…

His later creations include fantasy series Isabelle, illustration sequence Monsters and bleak adult conceptual series Id̩es Noires, but his greatest creation Рand one he retained all rights to on his departure Рis Marsupilami, which, in addition to comics tales, has become a star of screen, plush toy store, console and albums.

Plagued in later life by bouts of depression, Franquin passed away on January 5th 1997, but his legacy remains: a vast body of work that reshaped the landscape of European comics.

The Marsupilami Thieves was originally serialised in LJdS #729-761 (collected into an album in 1954); a sequel to previous adventure Spirou et les héritiers, in which the valiant lad and his inseparable companion colleague encountered an incredible elastic-tailed anthropoid in the jungles of Palombia and brought the fabulous, affable creature back to civilisation.

Franquin’s follow-up tale – crafted from an idea by fellow cartoonist Jo Almo (Geo Salmon) – sees the triumphant journalists visit the big City Zoo where their latest headline has ended up, only to be stricken with guilt and remorse at the poor creature’s sorry state of incarceration.

Resolved to free the poor thing and return him to his rainforest home, their plan is foiled when the critter suddenly dies in its cage. Distraught and suspicious, they muscle their way in to see the vet and discover the corpse has gone missing…

Acting quickly, Spirou and Fantasio rouse the authorities and the commotion prevents the body thief from escaping. All through the night the keepers and our heroes scour the institution and, in the deadly dark finally spook the mysterious malefactor from his cosy hiding place…

There follows a spectacular and hilarious midnight chase through the zoo, with the lads harrying a dark figure – who must be some kind of athlete – past a panoply of angry animals, hindered more than helped by inept keepers…

They almost catch the intruder, but a last burst of furious energy propels the bandit over a back wall, although not before Spirou snatches a paper clue from him…

The precious scrap takes the determined investigators to the flat of Victor Shanks, where his wife Clementine provides further information. Her man is flying off to the city of Magnana for his new job… and to deliver a package…

The boys’ frantic chase to the airport is plagued by manic misfortune and they miss Victor by mere moments, but, undeterred, borrow a neighbour’s car and attempt to follow overland. This leads to a fractious episode of fisticuffs with striking Customs Officers (they’re withholding their labour, not exceptionally attractive…).

After a night in jail, the undeterred duo and the kvetching Spip eventually fetch up in Magnana and the search begins.

A month later, they are frustrated and ready to throw in the towel when Spirou literally runs into Clementine Shanks and trails her to a football stadium where formerly unemployed, desperate Victor is now a star of the local soccer team…

Confronting the essentially good-hearted rogue, Fantasio and Spirou force the truth from him. In return for his new job Victor drugged and swiped the Marsupilami for ruthless showman The Great Zabaglione as a star attraction for his circus and travelling menagerie…

Determined to see the little creature free, the boys attempt to infiltrate the show but are quickly discovered and forcefully expelled. After a chance meeting with weird science master Count of Champignac they try once more, perfectly disguised as miraculous magic act Cam and Leon…

This time the ruse succeeds, but after a phenomenally outrageous opening performance the brutal Zabaglione rumbles the reporters. Things look bleak for the lads and the Marsupilami until guilt-wracked Victor steps in to save the day. Once the dust settles the wondrous beast is free, but happily opts to stay with the boys and share their fun-filled, exciting exploits…

Soaked in superb slapstick comedy and with gallons of gags throughout, this exuberant yarn is packed with angst-free action, thrills and spills and also offers an early ecological message and an always-timely moral regarding the humane treatment of animals. There’s even a fascinating history and creative overview of the timeless wandering heroes in back-up feature ‘Spirou & Fantasio’s Stories Last Through Generations’.

The Marsupilami Thieves is the kind of lightly-barbed, comedy-thriller to delight readers who are fed up with a marketplace far too full of adults-only carnage, testosterone-fuelled breast-beating, teen-romance monsters or sickly-sweet fantasy.

Easily accessible to readers of all ages and drawn with all the beguiling style and seductive yet wholesome élan which makes Asterix, Lucky Luke, and Iznogoud so compelling, this is a truly enduring landmark tale from a long line of superb exploits, and deserves to be a household name as much as those series – and even that other kid with the white dog…
Original edition © Dupuis, 1954 by Franquin. All rights reserved. English translation 2013 © Cinebook Ltd.

Incredible Hulk Marvel Masterworks volume 13


By Len Wein, Roger Stern, Jim Starlin, David Anthony Kraft, Sal Buscema, Herb Trimpe, George Tuska, Keith Pollard & various (Marvel)
ISBN: 978-1-3029-1926-9 (HB)

Bruce Banner was a military scientist accidentally caught in a gamma bomb blast of his own devising. As a result, stress and other factors cause him to transform into a giant green monster of unstoppable strength and fury. He was one of Marvel’s earliest innovations and first failure, but after an initially troubled few years finally found his size-700 feet and a format that worked, becoming one of the company’s premiere antiheroes and most popular features.

The Gamma Goliath was always graced with artists who understood the allure of shattering action, the sheer cathartic reader-release rush of spectacular “Hulk Smash!” moments, and here – following in the debris-strewn wake of Jack Kirby, Steve Ditko, Marie Severin and Herb Trimpe – Sal Buscema was showing the world what he could do when unleashed…

This chronologically complete hardback and digital monolith re-presents Incredible Hulk King Size Annual #6 and issues #210-222 of his monthly magazine, spanning April 1977 – April 1978 and opens with an Introduction and curated reminiscence from Roger Stern who assumed the writing reins from Len Wein.

The drama and destruction commence however with David Anthony Kraft, Trimpe and inkers Frank Giacoia & Mike Esposito tale ‘Beware the Beehive!’ from Incredible Hulk King Size Annual #6, wherein a band of mad scientists attempt to recreate their greatest success and failure.

Morlak, Hamilton, Shinsky and Zota were a rogue science collective known as the Enclave. Their hidden “Beehive” had originally spawned puissant artificial man Him (latterly Adam Warlock). Here and now, three of them reunite for another go at building a god they can control, but when they abduct Dr. Stephen Strange to replace their missing fourth, the magician summons the Jade Juggernaut to save him from the experiment’s inevitable consequences: a marauding, compassionless super-slave dubbed Paragon whose first task is to eradicate Strange and subdue mankind.

Happily, after a border-shattering, army-crunching global rampage, that’s when the Hulk kicks the wall in and goes to work…

In Incredible Hulk #210, Ernie Chan became Sal Buscema’s regular inker as Wein’s ‘And Call the Doctor… Druid!’ finds both Banner and his brutish alter ego crucial to a plan to stop immortal mutant Maha Yogi, his vast mercenary army and alien bodyguard Mongu before they complete their preparations for world domination…

Although the battles of ‘The Monster and the Mystic!’ are a close-run thing, virtue is eventually victorious, but that makes little difference to the Hulk’s once-companion teenager Jim Wilson as he hitch-hikes across America, utterly unaware that he is the target of a vicious criminal conspiracy. The plots hatch once Jim reaches New York where his hidden tormentors decide that he must be ‘Crushed by… the Constrictor!’ Neither they nor their ruthless high-tech hitman expected the Hulk to intervene…

With a friend and confidante who knows all his secrets, you’d expect Banner’s life to get a little easier, but the authorities will never stop hunting the Hulk, who initially realises ‘You Just Don’t Quarrel with the Quintronic Man!’ (inked by Tom Palmer) before bouncing back to trash the formidable five-man mecha suit.

As Chan returns, this battle leads to a frenzied clash with a new hyper-powered hero resolved to make his name by defeating America’s most terrifying monster in ‘The Jack of Hearts is Wild!’

Macabre old enemy the Bi-Beast is resurrected in #215; still hungry to eradicate humanity in ‘Home is Where the Hurt Is’ and close to succeeding after seizing control of SHIELD’s Helicarrier. Only desperate action by General Thaddeus Ross can save the day, as the old soldier uses the carrier’s tech to shanghai Banner, letting nature take its course and hoping that the right monster wins the inevitable blockbuster battle before a ‘Countdown to Catastrophe!’ leaves the planet a smoking ruin…

A moodily poignant change of pace graces #217 as ‘The Circus of Lost Souls!’ sees the shell-shocked Hulk lost somewhere in Europe, defending a band of carnival freaks from the dastardly depredations of the Ringmaster and his Circus of Crime: a solid demarcation as Wein moves away from scripting in favour of co-plotting, allowing Roger Stern to find his own big green feet to guide the Green Goliath’s future…

It all begins with ‘The Rhino Doesn’t Stop Here Anymore’ (#218 by Wein & Stern, with George Tuska, Keith Pollard & Chan handling the visuals) as super-strong, gamma-tainted psychologist “Doc” Leonard Samson takes centre stage battling the ruthless Rhino, whilst in #219 Banner learns ‘No Man is an Island!’ (Wein, Stern, Sal Buscema & Chan) after hiring on as a deck hand on a freighter, only to have it sunk from under him by submarine-based pirate Cap’n Barracuda.

Washed ashore on a desert atoll, Hulk is befriended by a deluded individual who believes himself to be Robinson Crusoe, but as events unfold an even stranger truth is revealed. Barracuda captures the madman, to pluck the secret of making monsters from his broken mind.

The cruel corsair has completely underestimated the ferocious loyalty and compassion of the Hulk, who unleashes devastating destructive ‘Fury at 5000 Fathoms!’

With Stern in complete authorial control, Sal Buscema is joined by Alfredo Alcala for #221’s ‘Show Me the Way to Go Home’, with the still all-at-sea Banner rescued from drowning by marine explorer Walt Newell who ferries his exhausted passenger back to New York where he is recognised as Bruce Banner. Realising he has unwittingly unleashed the Hulk on a major population centre, Newell exposes his own secret identity as sub-sea superhero Stingray and pursues his former guest.

The battle is painfully one-sided and Stingray is near death when Jim Wilson intervenes, saving the marine crusader’s life, but only at the cost of Hulk’s trust…

Wein returned for one last hurrah in #222, aided and abetted by Jim Starlin & Alcala for a potently creepy horror yarn. It begins as the Green Goliath tears through another unfortunate army unit before being gassed into unconsciousness. Banner awakens in the care of two children living in a cave, but they’re not surprised by the fugitive’s transformations: not since the radioactive stuff changed their little brother…

Now people have started disappearing and although they haven’t grasped the truth of it yet, Bruce instantly grasps what is involved in ‘Feeding Billy’ and what his intended role is…

The remainder of this catastrophically cathartic tome – available in hardback and digital editions – is an art lovers delight, featuring a gallery of original art and covers by Trimpe, Giacoia, Esposito, Rich Buckler, Chan, Sal Buscema, Starlin & Alcala and also includes 5 stunningly beautiful pencilled pages of a never-completed story by Wein and Swamp Thing co-creator Bernie Wrightson, plus a panoramic pin-up of Jade Jaws vs the Hulkbusters by Trimpe originally published in F.O.O.M. #19.

The Incredible Hulk is one of the most well-known comic characters on Earth, and these stories, as much as the cartoons, TV shows, games, toys, action figures and movies are the reason why. For an uncomplicated, earnestly vicarious experience of Might actually being Right, you can’t do better than these exciting episodes, so why not Go Green – even if it’s only in monochrome and in your own delirious head?
© 2019 MARVEL.

The Creeper by Steve Ditko


By Ditko, Don Segall, Denny O’Neil, Michael Fleisher, Mike Peppe, Jack Sparling & various (DC Comics)
ISBN: 978-1-4012-2592-6 (HB)

Steve Ditko was one of our industry’s greatest and most influential talents and, during his lifetime, amongst America’s least lauded. Always reclusive and reticent by inclination, his fervent desire was always just get on with his job, tell stories the best way he can and let his work speak for him.

Whilst the noblest of aspirations, that attitude was usually a minor consideration – and even an actual stumbling block – for the commercial interests which for so long controlled all comics production and still exert an overwhelming influence upon the mainstream bulk of the comic industry’s output.

After Ditko’s legendary disagreements with Stan Lee led to his quitting Marvel – where his groundbreaking efforts made the reclusive genius (at least in comicbook terms) a household name – he found work at Warren Comics and resumed his long association with Charlton Comics.

That company’s laissez faire editorial attitudes had always offered him the most creative freedom, if not greatest financial reward, but in 1968 their wünderkind editor Dick Giordano was poached by the rapidly-slipping industry leader and he took some of his bullpen of key creators with him to DC Comics. Whilst Jim Aparo, Steve Skeates, Frank McLaughlin and Denny O’Neil found a new and regular home, Ditko began only a sporadic – if phenomenally productive – association with DC.

It was during this heady if unsettled period that the first strips derived from Ditko’s interpretation of the Objectivist philosophy of novelist Ayn Rand began appearing in fanzines and independent press publications like Witzend and The Collector, whilst for the “over-ground” publishing colossus he devised a brace of cult classics with The Hawk and the Dove and the superbly captivating concept re-presented here: Beware The Creeper. Later efforts would include Shade, the Changing Man, Stalker and The Odd Man, plus truly unique interpretations of Man-Bat, the Legion of Super-Heroes and many more…

The auteur’s comings and goings also allowed him to revisit past triumphs and none more so than with The Creeper who kept periodically popping up like a mad, bad penny. This superb hardcover compilation – still tragically and inexplicably languishing with other classics DC still hasn’t got around to making available in digital formats – gleefully gathers every Ditko-drafted and delineated Creeper classic from a delirious decade for your delight. It curates tales from Showcase #73, Beware the Creeper #1-6, 1st Issue Special #7, World’s Finest Comics #249-255 and Cancelled Comics Cavalcade #2/Showcase #106 (collectively spanning March/April 1968 to February/March 1979), and the spooky superhero spectacle kicks off with an effusive Introduction from appreciative fan Steve (30 Days of Night) Niles.

Like so many brilliant ideas before it, Ditko’s bizarre DC visions first exploded off the newsstands in try-out title Showcase. Issue #73 heralded ‘The Coming of the Creeper!!’ with veteran comics and TV scripter Don Segall putting the words to Ditko’s plot and illustrations.

The moodily macabre tale introduces suicidally-outspoken TV host Jack Ryder, whose attitude to his show’s sponsors and cronies loses him his cushy job. His brazen attitude does, however, impress network security chief Bill Brane and the gruff oldster offers him a job as an investigator and occasional bodyguard.

Jack’s first case involves tracking down recent Soviet defector Professor Yatz who has gone missing. The CIA suspect has been abducted by gangster Angel Devilin and sold to Red agent Major Smej…

Displaying a natural affinity for detective work, Ryder tracks a lead to Devilin’s grand house and interrupts a costume party designed as a cover to make the trade. Promptly kicked out by thugs, Ryder heads for a costume shop but can only find a box of garish odds and ends… and lots of makeup.

Kitted out in strange melange of psychedelic attire, he breaks back in but is caught and stabbed before being thrown into a cell with the missing Yatz. The scientist – also grievously wounded – is determined to keep his inventions out of the hands of evil men. These creations comprise an instant healing serum and a Molecular Transmuter, able to shunt whatever a person is wearing or carrying into and out of our universe. A fully equipped army could enter a country as harmless tourists and materialise a complete armoury before launching sneak attacks…

To preserve them, Yatz buries the Transmuter inside Ryder’s knife wound before injecting him with the untested serum. The effect is instantaneous and doesn’t even leave a scar. The investigator is also suddenly faster, stronger and more agile…

When Jack presses a handheld activator, he is instantly naked and experimentation shows that he can make his motley costume appear and disappear just by pushing a button. Of course, now, whenever it is activated, neither makeup nor wig, bodystocking, boots or gloves will come off. It’s like the crazy outfit has become a second skin…

When the gangsters come for their captives, Yatz is burning his notes and in the fracas that follows catches a fatal bullet. Furious, guilt-ridden and strangely euphoric, Ryder goes after the thugs and spies, but by the time the cops arrive finds himself – or at least his canary yellow alter ego – blamed by Devilin for the chaos and even burglary.

The mobster has even given him a name… The Creeper…

As soon as the furore dies down the vengeful Ryder returns to exact justice for the professor and discovers his uncanny physical prowess and macabre, incessant unnerving laughter give him an unbeatable edge and win him a supernatural reputation…

After that single issue the haunting hero hurtled straight into his own bimonthly series. Beware the Creeper #1 debuted with a May/June cover-date. Behind one of the most evocative covers of the decade – or indeed, ever – ‘Where Lurks the Menace?’ (scripted by Denny O’Neil under his occasional pen-name Sergius O’Shaughnessy) finds Ryder and the Creeper hunting an acrobatic killer beating to death a number of shady types in a savage effort to take over the city’s gangs.

Jack’s relentless pursuit of the terror and careful piecing together of many disparate clues to his identity is only hindered by the introduction of publicity-hungry, obnoxious glamour-puss ‘Vera Sweet’. The TV weathergirl thinks she has the right to monopolise Ryder’s time and attention even when he’s ducking fists and bullets…

The remainder of the far-too-brief run featured a classic duel of opposites as a chameleonic criminal mastermind insinuated himself into the lives of Jack and the Brane bunch. It all began with ‘The Many Faces of Proteus!’ in issue #2 (by Ditko & O’Shaughnessy) as a pompous do-gooder’s TV campaign against The Creeper is curtailed when the Golden Grotesque shows up at the studio throwing bombs.

Caught in the blast is the baffled and battered Jack Ryder, and he’s even more bewildered when Brane informs him that a tip has come in confirming the Creeper is working for gambler gangboss Legs Larsen…

Dodging Vera, whose latest scheme involves a fake engagement, the real Creeper reaches Larsen’s gaming house in time to see a faceless man put a bullet into the prime suspect. In the ensuing panic the Laughing Terror transforms back into Ryder and strolls out carrying Larsen’s files, unaware that the faceless man is watching him leave and putting a few clues together himself…

The documents reveal a lone player has been slowly consolidating a hold on the city’s underworld but discloses no concrete information, so the Creeper goes on a very public rampage against assorted criminals in hopes of drawing Proteus out. The gambit works perfectly as a number of close friends try to kill Ryder, but only after he frantically fends off a flamethrower-wielding Vera in his own apartment does the Creeper realise that Proteus is far more than a madman with a makeup kit. A spectacular rooftop duel ends in a collapsed building and the apparent end of the protean plunderer, but there’s no body to be found in the rubble…

Beware the Creeper #3 has our outré hero tearing the city’s thugs apart looking for Proteus, but his one-man spook-show is curtailed when Brane sends Ryder to find Vera. Little Miss Wonderful is determined to be the first to interview an island society cut off from the world for over a century, but all contact has been lost since she arrived. Tracking her to ‘The Isle of Fear’ Jack finds her in the hands of a death cult.

More important to Ryder, however, is the fact that the Supreme One who leads the maniacs is actually a top criminal offering sanctuary to the Proteus flunkies he’s been scouring the city for…

Back in civilisation again, ‘Which Face Hides My Enemy?’ sees Ryder expose High Society guru and criminal mesmerist Yogi Birzerk‘s unsuspected connection to Proteus. The cops drive Creeper away before he can get anything from the charlatan, and when he dejectedly returns home Jack walks into an explosive booby trap in his new apartment.

The “warning” from Proteus heralds the arrival of Asian troubleshooters Bulldog Bird and Sumo who claim to be also pursuing the faceless villain. They reveal he was a high-ranking member of the government of Offalia who stole a chemical which alters the molecular composition of flesh before suggesting they all team up. Heading back to Bizerk’s place, it soon becomes clear that they are actually working for Proteus and that the faceless fiend knows Ryder’s other identity…

With #5, inker Mike Peppe joined Ditko and O’Neil as the epic swung into high gear with ‘The Color of Rain is Death!’ Proteus makes his closing moves, attacking many of Jack’s associates and framing him again whilst preparing for the criminal masterstroke which will win him much of the city’s wealth.

Luring the Creeper into the sewers just as a major storm threatens to deluge the city, the face-shifter reveals a scheme to blow up the drainage system and cause catastrophic flooding. After a brutal battle, he also leaves The Creeper tied to a grating to drown…

The stunning saga closed with the final issue of Beware the Creeper #6 (March/April 1969), by which time Ditko had all but abandoned his creation. ‘A Time to Die’ saw tireless and reliable everyman artist Jack Sparling pencil most of the story as the Creeper escapes his death-trap, deciphers the wily villain’s true game-plan and delivers a crushing final defeat.

It was fun and thrilling and – unlike many series which folded at that troubled time – even provided an actual conclusion, but it somehow it wasn’t satisfactory and it wasn’t what we wanted.

This was a time when superheroes went into a steep decline with supernatural and genre material rapidly gaining prominence throughout the industry. With Fights ‘n’ Tights comics folding all over, Ditko concentrated again on Charlton’s mystery line, the occasional horror piece for Warren and his own projects…

In the years his own comic was dormant, the Creeper enjoyed many guest shots in other comics and it was established that the city he prowled was in fact Gotham. When Ditko returned to DC in the mid-1970s, tryout series 1st Issue Special was alternating new concepts with revivals of old characters.

Issue #7 (October 1975) gave the quirky crusader another shot at stardom in ‘Menace of the Human Firefly’ written by Michael Fleisher and inked by Mike Royer. It saw restored TV journalist Jack Ryder inspecting the fantastic felons in Gotham Penitentiary just as manic lifer Garfield Lynns breaks jail to resume his interrupted costumed career as the master of lighting effects. By the time the rogue’s brief but brilliant rampage is over the Creeper has discovered something extremely disturbing about his own ever-evolving abilities…

The story wasn’t enough to restart the rollercoaster, but a few years later DC instituted a policy of giant-sized anthologies and the extra page counts allowed a number of lesser lights to secure back-up slots and shine again.

For World’s Finest Comics #249-255 (February/March 1978-February/March 1979) Ditko was invited to produce a series of 8-page vignettes starring his most iconic DC creation. This time he wrote as well as illustrated and the results are pure eccentric excellence.

The sequence begins with ‘Moon Lady and the Monster’ as Ryder – once again a security operative for Cosmic Broadcasting Network – has to ferret out a grotesque brute stalking a late night horror-movie hostess, after which #250’s ‘Return of the Past’ reprises the origin as Angel Devilin gets out of jail and goes looking for revenge…

In WFC #251, ‘The Disruptor’ proves to be a blackmailer attempting to extort CBN by sabotaging programmes whilst ‘The Keeper of Secrets is Death!’ in the next issue follows the tragic murder of Dr. Joanne Russell who is accused on a sensationalistic TV of knowing the Creeper’s secret identity…

In #253, ‘The Wrecker’ is an actual grudge-bearing mad scientist who has built a most unconventional robot, whilst ‘Beware Mr. Wrinkles!’ in #254 debuts a villain with the power to age his victims. Neither, however, are a match for the tireless, spring-heeled Technicolor Tornado, and his too-short return culminates in a lethal duel with a knife-throwing jewel thief in #255’s ‘Furious Fran and the Dagger Lady’…

Until this volume, that was it for Ditko devotees and Creeper collectors, but as the final delight in this splendid compendium reveals, there was more. An ill-considered expansion was followed by the infamous “DC Implosion” in 1978 when a number of titles were shut down or cancelled before release. One of those was Showcase #106 which would have featured a new all-Ditko Creeper tale.

It was collected – with a number of other lost treasures – in a copyright-securing minimum print run, monochrome internal publication entitled Cancelled Comics Cavalcade. Here, from #2 (1978) and presented in stark black & white, fans can see the Garish Gallant’s last Ditko-devised hurrah as ‘Enter Dr. Storme’ pits the Creeper (and cameo crimebuster The Odd Man) against a deranged weatherman turned climactic conqueror with the power to manipulate the elements.

Fast, fight-filled, furiously fun and devastatingly dynamic, Beware the Creeper was a high-point in skewed superhero sagas and this is a compendium no lovers of the genre can do without.
© 1968, 1969, 1975, 1978, 1979, 2010 DC Comics. All Rights Reserved

Chimpanzee Complex volumes 1 (Paradox); 2 (The Sons of Ares) & 3 (Civilisation)


By Richard Marazano & Jean-Michel Ponzio, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-002-3 (Album PB Paradox), 978-1-84918-015-3 (Album PB The Sons of Ares), 978-1-84918-043-6 (Album PB Civilisation)

One thing French comics creators excel at is challenging, mind-blowing, astoundingly entertaining science fiction. Whether the boisterous, mind-boggling space opera of Valerian and Laureline, the surreal spiritual exploration of Moebius’ Airtight Garage or the tense, tech-heavy brooding of Orbital, our Gallic cousins always got it: the genre is not about hardware or monsters; it’s about people encountering new and uncanny ideas…

Prolific, multi award-winning Richard Marazano was born in Fontenay-aux-Roses in 1971. He initially pursued a career in science before switching to Fine Arts courses in Angoulême. He debuted in bande dessinée in the mid 1990s. Although an extremely impressive artist and colourist when illustrating his own stories (Le Bataillon des Lâches, Le Syndrome d’Abel), he is best known for his collaborations with other artists such as Michel Durand (Cuervos), Marcelo Frusin (L’Expédition) and Xavier Delaporte (Chaabi) to name just a few.

His partnerships with artist Jean-Michel Ponzio are especially fruitful and rewarding. As well as Le Complexe du Chimpanzé – the trilogy under discussion here available singly in trade paper and digitally, but not yet in one epic edition – the daring duo produced the taut, intricate social futurism of Genetiksâ„¢ and high-flying paranoiac cautionary tale Le Protocole Pélican.

Jean-Michel Ponzio was born in Marignane and, after a period of scholastic pick-&-mix during the 1980s, began working as a filmmaker and animator for the advertising industry. He moved into movies, designing backgrounds and settings; listing Fight Club and Batman and Robin among his many subtle successes.

In 2000, he started moonlighting as an illustrator of book covers and edged into comics four years later, creating the art for Laurent Genfort’s T’ien Keou, before writing and illustrating Kybrilon for publisher Soliel in 2005. This led to a tidal wave of bande dessinée assignments before he began his association with Marazano in 2007. He’s still very, very busy and his stunning combination of photorealist painting, 3D design and rotoscoping techniques grace and enhance a multitude of comics from authors as varied as Richard Malka to Janhel.

Cinebook began publishing The Chimpanzee Complex in 2009 with the beguiling and enigmatic Paradox, which introduces the world to a bizarre and baffling cosmic conundrum…

February 2035: experienced but frustrated astronaut Helen Freeman is still reeling from the latest round of cutbacks which have once again mothballed NASA’s plans to send an expedition to Mars. The young mother is resigned to living an Earthbound life in Florida with the daughter she has neglected for so long, but just as she tentatively begins to repair her relationship with young, headstrong Sofia, her world is again turned upside down when a call comes from her ex-bosses.

Bowing to the inevitable despite Sophia’s strident objections, she and old boss Robert Conway are whisked away under the tightest of security conditions to a US aircraft carrier in the Indian Ocean under the draconian control of Top Brass Spook Konrad Stealberg.

Here they learn that, days previously, an unidentified object splashed down from space and was recovered by divers.

The artefact was the Command Module of Apollo 11 and it carried the still-living Neil Armstrong and Buzz Aldrin: legendary heroes forever mythologised as the first men to walk on the moon. Baffled and bewildered, the recovered astronauts have steadfastly refused to speak to anybody except NASA representatives…

Helen is the first to get any information from them, and whilst Stealberg’s technicians check every bolt, wire and component of the capsule, she and Robert carefully quiz their greatest idols. When the lost astronauts learn they have been in space for 66 years they are horrified. When they realise that history records they returned safely and died unremarkably years later, they go ballistic: exhibiting what Freeman describes as the traumatic shock response peculiar to space voyagers categorised by NASA as “the Chimpanzee Complex”…

Impatient martinet Stealberg has harder questions: if – as every test they can think of indicates these men are the real thing, who or what landed on Earth all those decades ago?

And most importantly, when they were feted by the world in 1969, was third astronaut Michael Collins – who never walked on Luna – one of us or one of “them”?

Exerting military privilege, he peremptorily kicks Conway out whilst pressganging Helen onto his staff, and transfers the mystery-nauts and their capsule to his ultra-secure Red Hills Creek Base in Colorado…

Helpless but conflicted, Freeman plays along, enjoining Robby to explain and take care of Sofia. If she had been angry before, the daughter’s reaction to this further enforced absence from a mother she feels doesn’t want her will be terrible indeed…

Events move very fast at the paranoid levels of the Military-Industrial complex, and as Helen continues her interviews with the biologically-perfect astronauts, she begins to discover inconsistencies and memory-lapses in their stories.

That’s enough for Stealberg to initiate other, harsher procedures, but before they can be implemented Helen is awoken from fantastically real dreams of exploring Mars to a new crisis: Armstrong and Aldrin are dead. From the state of their corpses they have been for decades…

In Florida Robby is still trying to assuage Sofia’s feelings, telling her Mum will be home soon. There’s no chance of that, though, as Stealberg has moved on with his plans and arranged a private meeting with the President.

The result is the re-commissioning of the completed – but mothballed – Mars exploration shuttle, with the intention of revisiting the site of the Apollo moon landings. As NASA’s top flier and an expert on the Mars vehicle, Helen is going too… whether she wants to or not.

Twelve days later, amidst massive public uproar and speculation at the ludicrous cover story for the sudden moon-shot, Helen and her crew meet the rest of the exploration team and she realises with horror that her professional career is based on a lie.

NASA has never had an American monopoly on spaceflight: the military had been running a clandestine, parallel black-book program since the very start, funded by siphoning the Agency’s operating budget and personally instigated by ex-Nazi rocket pioneer Werner von Braun…

The launch is televised around the world, trumpeted as a final shakedown flight before closing the costly space program forever. Aboard the blazing javelin, Helen and close companion Aleksa ponder the coincidence of heading for the moon in the week they were originally scheduled to take off for Mars, but are more concerned that mission leader Stealberg has filled the shuttle with mysterious, classified containers…

All too soon, the vehicle establishes lunar orbit and a Lander touches down on the most hallowed site in the history of technology. It’s a huge shock: the paraphernalia left by the missions doesn’t match the records and there is a strange trail of footprints. Following them, the terrified explorers discover the mummified, space-suited, long-dead bodies of Armstrong and Aldrin, even as, high above them pilot Kurt matches velocities with a piece of space junk and discovers the Apollo 11 Command Module…with Collins’ corpse in it…

Moreover, there’s a recorded distress message in the primitive computers: a 66-year old Russian cry for aid originating from Mars…

And that’s when Stealberg reveals his biggest secret, summoning booster rockets and a second-stage shuttle from deep orbit whilst breaking out the cryogenic coffins that will keep the crew alive as they travel on to Mars and an appointment with the truth, whatever it might be…

Second volume The Sons of Ares opens in October 2035, focussing on Freeman’s best friend. NASA bureaucrat Robert Conway has struggled to look after the increasingly wayward Sofia. Increasingly off-the-rails, she argues and acts out, whilst in interplanetary space the fourth month of the journey finds American astronauts Paul Dupree and Mark Lawrence taking their boring turn awake for monitor duty, whilst their comrades endure resource-saving but life-shortening hibernation. The monotony is suddenly broken by a freak radiation storm. Only one of the terrified explorers makes it to the ship’s shielded area in time…

In Florida, Robert is acutely conscious of his failings as a surrogate parent, just as Helen is blissfully unaware of the personal crisis when her slumbering crew rouse from cold sleep to find Paul insane and Mark missing…

In reporting the situation to Earth, Helen again misses – or perhaps avoids – a chance to speak to Sofia – who is gradually coming to terms with the possibility that she might never see her mother again…

As the shuttle at last establishes Mars orbit, Paul is locked up for his own safety and the suspicious voyagers’ peace of mind. Konrad then shares intel gathered by his agents on Earth whilst they slept. The Soviet clandestine Cosmonaut project began in 1963, headed by space pioneer Yuri Gagarin – whose death had been faked to facilitate his smooth transition to commander of their Mars shot.

Expecting a monumental propaganda coup, the Kremlin simply said nothing when contact was lost with Gagarin’s mission, preferring stolid rhetoric to incontrovertible proof of failure. Now, with so many inexplicable events inevitably leading to the Red Planet, Stealberg expects Helen and her team to find all the answers with the Russians’ bodies on the dust surface. He couldn’t be more wrong…

Locating a base at the polar cap, Konrad dispatches his heavily armed crew to the site even as on Earth, Sofia runs away from home. However even whilst experiencing her greatest desire – walking on another world – Helen can’t help but worry about Paul, doped up and locked into the isolation chamber of the otherwise empty Shuttle…

Whilst Robert frantically searches for Sofia on Earth, the astronauts are astounded to discover the primitive landing site and corpses they expected are, in actuality, a thriving, efficient facility, stuffed with botanical wonders and manned by the very strong and vital cosmonauts who had landed there in the1960s.

After an initial exchange of hostilities – and gunfire – friendly contact is established and another incomprehensible tale unfolds. Russians Vladimir and Borislav have lost all sense of time in the “twelve years” since they landed and Commander Gargarin – having discovered a strange tunnel in a Martian glacier – has been absent for most of that period. They only know he’s still alive because food keeps vanishing…

Stealberg, seeing uncomfortable similarities in the agelessness of the cosmonauts and the duplicate Armstrong and Aldrin on Earth, sedates the Russians, who constantly ramble about the nature of reality, but Helen’s interest is piqued and, with Kurt’s assistance, she sneaks off into the glacier tunnel to find Gagarin…

When she succeeds, it only leads to more baffling questions. The First Man in Space perpetually stares into the unyielding ice-wall, seemingly unsurprised by Helen’s reports on the Apollo returnees, the impossible time-differentials and the fall of the Soviet Union.

He merely ruminates on Heisenberg’s Uncertainty Principle, and whether such a subatomic phenomenon could apply to larger constructs – such as human beings – in a constant and simultaneous state of being and non-being: a “probability of presence”…

They also converse about children they will probably never see again…

As Helen returns to the greenhouse module, the Russians are planning more armed resistance, but Stealberg has an even more pressing problem. Much to Helen’s astonished disbelief, he’s found Gagarin’s 60-years-dead corpse…

As Vladimir and Borislav attack, setting fire to the modules, the Americans fall back to their vehicle, dragging the now hysterical Helen, who has promised her very much alive Yuri Gagarin a ride home…

The tension increases when they re-enter the orbiting Shuttle: Paul has vanished and no trace can be found of him. Thoroughly rattled, Konrad orders an immediate return to Earth, with increased watches for every day of the trip.

May 2036: on Earth Robert has tracked down Sofia and they both eagerly await Helen’s return at Cape Canaveral. However, as the Shuttle nears Earth it suddenly vanishes from all tracking systems. Aboard the vessel, Helen and Kurt experience the horror of seeing their home planet vanish. Unable to brake the shuttle, and with no world in view, they rejoin the others in cold sleep, not knowing when they will next awaken or even if they will still be in their solar system when they do.

Helen’s last conscious thoughts are of the daughter she may never see again…

Concluding volume Civilisation completes the trilogy by picking up in the Great Unknown as hibernation ends after 70 years. Only Helen and Aleksa remain alive, all the other cryo-capsules having failed at some indeterminate time.

With only finite resources and dwindling power, Helen consoles herself by catching up on messages beamed in hope and anticipation by Robbie Cooper, but is roused from her fatalistic depression by Aleksa who has made a shocking discovery…

Seeing one of the EVA suits missing, he at first believed their comrade Alex had committed suicide by walking out of the airlock. Then he saw the impossibly huge unidentified space ship and called Helen…

Suiting up and arming themselves, they cross to the vessel, Helen further encumbered by a laptop with all the messages – read and unread – from Cooper stored on it. They have no idea when Alex left, or if she even tried to reach the UFO. However, as it’s their only hope of survival, they make a leap into the void and, after great struggle, find themselves in a vast and terrifying mechanical chamber of disturbing proportions.

Alex’s abandoned gear is on the floor. She had clearly camped there for some time before vanishing into the dark, dusty cavernous interior…

Whilst they rest and consider their next move, Helen watches the last message Robbie sent from Earth. It is sixty-seven years old…

Later, Helen freaks out when they find Alex’s empty suit, until Aleksa does the unthinkable and opens his own EVA garb. The enigma ship has warmth and a breathable atmosphere…

And then something pushes part of the vessel over on them…

Narrowly escaping harm, they cautiously explore the vessel, but after splitting up Aleksa is attacked again. When terrified Helen finds him, he is hugging the crazed, decrepit, wizened but still alive Alex. Mute but still vital, she leads them through vaulting passageways to what they can only assume is a skeleton. A really, really big one. Outside a viewing portal, Mars spins by above them. It’s as if they’ve come home…

However fast or far or forward humanity travels, their fears and foibles go with them and before long distrust and dread spark a final confrontation in the uncanny construct. Thus, only one person makes an implausible, inexplicable escape back to Earth…

It’s 2097 and as a long-missing craft splashes down in the ocean to begin the circle anew, it becomes clear that some mysteries, like some philosophies and some family bonds, remain ineffably beyond the sphere of rational thinking…

Bold, challenging and enticingly human, this astonishing science mystery dances and darts adroitly between beguiling metaphysics and hard-wired mortal passions, easily encompassing our species’ inbuilt inescapable isolation, wide-eyed wonderment, hunger to know everything and terror of finding out. Marazano’s pared-to-the-bone script is brought to hyper-life with stunning clarity by Ponzio to produce a timeless fusion of passion, paranoia and familial fulfilment. A deft blend of intrigue, hope, paranoia and abiding curiosity, The Chimpanzee Complex is a tale no lover of fantasy and suspense should ignore.

Do you read me? Do read The Chimpanzee Complex.
© Dargaud, Paris, 2007, 2008 by Marazano& Ponzio. All rights reserved. English translation © 2009, 2010 Cinebook Ltd.

Showcase Presents Martian Manhunter


By Jack Miller, Joe Samachson, Dave Wood, Edmund Hamilton, Bob Kane, Joe Certa, Lew Sayre Schwartz & various (DC Comics)
ISBN: 978-1-4012-1368-8 (TPB)

Stress-alleviating Fun is in pretty short supply everywhere these days, but if you’re a comics fan susceptible to charming nostalgia, this item – readily available in paperback, but tragically still not compiled in any digital format yet – might just appeal to the starry-eyed wanderer in you…

As the 1950’s opened, comic book superheroes were in inescapably steep decline, giving way to a steady stream of genre-locked he-men and “Ordinary Joes” caught in extraordinary circumstances. By the time the “Red-baiting”, witch-hunting Senate hearings and media investigations into causes of juvenile delinquency had finished mid-decade, the industry was further depleted by the excision of any sort of mature content or themes.

The self-imposed Comics Code Authority took all the hard edges out of the industry, banning horror and crime comics whilst leaving their ghostly, sanitised anodyne shades to inhabit the remaining adventure, western, war and fantasy titles that remained. American comics – for which read a misperceived readership comprising only children – could have bowdlerised concepts of evil and felonious conduct, but not the simplest kind of repercussion: a world where mad scientists plotted to conquer humanity without killing anybody and cowboys shot guns out of opponents’ hands or severed gun-belts with a well-aimed bullet without ever drawing blood…

Moreover, no civil or government official or public servant could be depicted as anything other than a saint…

With corruption, venality and menace removed from the equation, comics were forced to supply punch and tension to their works via mystery and imagination – but only as long as it all had a rational, non-supernatural explanation…

Beating by a year the new Flash (who launched in Showcase #4 cover-dated October 1956) and arguably the first superhero of the Silver Age, the series depicting the clandestine adventures of stranded alien scientist J’onn J’onzz was initially entitled John Jones, Manhunter from Mars: a decent being unwillingly trapped on Earth who fought crime secretly using his incredible powers, knowledge and advanced technical abilities with no human even aware of his existence.

However, even before that low-key debut, Batman #78 trialled the concept in ‘The Manhunter From Mars!’ (August/September 1953) wherein Edmund Hamilton, Bob Kane, Lew Sayre Schwartz & Charlie Paris told the tales of Roh Kar, a lawman from the Fourth Planet who assisted the Dynamic Duo in capturing a Martian bandit plundering Gotham City. That stirring yarn opens this first magnificent monochrome compendium which also includes the eccentric, frequently formulaic but never disappointing back-up series from Detective Comics #225 to 304, spanning November 1955 – June 1962.

In one of the longest tenures in DC comics’ history, all the art for the series was by veteran illustrator Joe Certa (1919-1986), who had previously worked for the Funnies Incorporated comics “Shop”. His credits included work on Captain Marvel Junior and assorted genre titles for Magazine Enterprises (Dan’l Boone, Durango Kid), Lev Gleason’s crime comics and Harvey romance titles. For DC he drew nautical sleuth Captain Compass and many anthological tales for such titles as Gang Busters and House of Mystery.

Certa also drew the newspaper strip Straight Arrow and ghosted long-lived boxing strip Joe Palooka. In the 1970s he moved to Gold Key, working on TV adaptations, mystery tales and all-ages horror stories.

At the height of global Flying Saucer fever John Jones, Manhunter from Mars debuted in Detective Comics #225 (cover-dated November 1955). Written by Joe Samachson, ‘The Strange Experiment of Dr. Erdel’ describes how a reclusive genius builds a robot-brain able to access Time, Space and the Fourth Dimension, and accidentally plucks an alien scientist from his home on Mars. After a brief conversation with his unfortunate guest, Erdel succumbs to a heart attack whilst attempting to return the incredible J’onn J’onzz to his point of origin.

Marooned on Earth, the Martian realises his new home is riddled with the primitive cancer of Crime and determines to use his natural abilities (which include telepathy, mind-over-matter psychokinesis, shape-shifting, invisibility, intangibility, super-strength, speed, flight, vision, invulnerability and many others) to eradicate the blight, working clandestinely disguised as a human policeman. His only concern is the commonplace chemical reaction of fire which saps Martians of all their mighty powers…

With his name Americanised to John Jones he enlists as a Police Detective and, with #226’s ‘The Case of the Magic Baseball’ began a long and peril-fraught career tackling a variety of Earthly thugs and mobsters, starting with the sordid case of Big Bob Michaels – a reformed ex-con and baseball player blackmailed into throwing games by a gang of crooked gamblers. He continues in ‘The Man with 20 Lives’ where the mind-reading cop impersonates a ghost to force a confession from a hard-bitten killer.

The tantalising prospect of a return to Mars confronts Jones in the Dave Wood scripted ‘Escape to the Stars’ (Detective #228) wherein criminal scientist Alex Dunster cracks the secret of Erdel’s Robot Brain. However, duty overrules selfish desire and the mastermind destroys his stolen super-machine when Jones arrests him…

With issue #229 Jack Miller took over as series writer, leading off with ‘The Phantom Bodyguard’ as the Hidden Hero signs on to protect a businessman from his murderous partner only to discover a far more complex plot unfolding, before #230’s ‘The Sleuth Without a Clue’ finds the covert cop battling a deadline to get the goods on a vicious gang, just as a wandering comet causes his powers to malfunction…

Detective Comics #231 heralds the series’ shift towards its sci fi roots in ‘The Thief who had Super Powers!’, as an impossible bandit proves to be simply another refugee from the Fourth Planet, after which ‘The Dog with a Martian Master’ is revealed to be just another delightful if fanciful animal champion. Jones returns to straight crime-busting and clandestine cops and robbers capers by becoming ‘The Ghost from Outer Space’ in #233 and goes undercover in a prison to thwart a smart operator in #234’s ‘The Martian Convict’.

He infiltrates a circus as ‘The World’s Greatest Magician’ to catch a Phantom Thief and finally re-establishes contact with his extraterrestrial family to solve ‘The Great Earth-Mars Mystery’ in #236 before seeing out 1956 as ‘The Sleuth Who went to Jail’ – this time one operated by crooks – and loses his powers to work as an ‘Earth Detective for a Day’ in #238.

For Detective #239 (January 1957) ‘Ordeal By Fire!’ finds the Anonymous Avenger transferred to the Fire Department to track down an arson ring, whilst in ‘The Hero Maker’ Jones surreptitiously uses his powers to help a retiring cop go out on a high before yet another firebug targeting historical treasures sparks ‘The Impossible Manhunt’ in #241.

Jones thought he’d be safe as a underwater officer in ‘The Thirty Fathom Sleuth’ but even there flames find a way to menace him, after which he battles legendary Martian robot Tor in #243’s ‘The Criminal from Outer Space’ before doubling for an endangered actor in ‘The Four Stunts of Doom’ and busting up a clever racket utilising ‘The Phantom Fire Alarms’ in #245.

As a back-up feature, expectations were never particularly high but occasionally all the formula elements gelled to produce exemplary and even superb adventure tales such as #246’s ‘John Jones’ Female Nemesis’ which introduced pert, perky and pestiferous trainee policewoman Diane Meade. Being a 1950’s woman, naturally she had romance in mind, but was absent for the next equally engaging thriller wherein our indomitable alien cop puzzled over ‘The Impossible Messages’ of scurrilous smugglers and the marvellous tales of ‘The Martian Without a Memory’ in #248. Struck by lightning, Jones had to utilise human deductive skills to discern his lost identity, but almost exposed his own extraterrestrial secret in the process…

In Detective #249’s ‘Target for a Day’ the Martian disguises himself as the State Governor marked for death by a brutal gang whilst as ‘The Stymied Sleuth!’ in #250 he is forced to stay in hospital to protect his alien identity as radium thieves run amok in town, after which he seemingly becomes a brilliant crook himself… ‘Alias Mr. Zero’.

Issue #252 saw Jones confront a scientific super-criminal in ‘The Menace of the Super-Weapons’ before infiltrating a highly suspicious newspaper as ‘The Super Reporter!’ and invisibly battle rogue soldiers as ‘The One-Man Army’ in #254.

The Hidden Hero attempts to foil an audacious murder-plot encompassing the four corners of Earth in the ‘World-Wide Manhunt!’, after which #256’s ‘The Carnival of Doom’ pits him against canny crooks whilst babysitting a VIP kid before #257 sees the Starborn Sleuth perpetrating spectacular crimes to trap the ‘King of the Underworld!’

In Detective #258 Jones takes an unexpectedly dangerous vacation cruise on ‘The Jinxed Ship’ and return to tackle another criminal genius in ‘The Getaway King’ before helping a desolate and failing fellow cop in the heart-warming tale of ‘John Jones’ Super-Secret’, after which a shrink ray reduces him to ‘The Midget Manhunter!’ in #261.

It was an era of ubiquitous evil masterminds and another one used beasts for banditry in ‘The Animal Crime Kingdom’, whilst a sinister stage magician tested the Manhunter’s mettle and wits in #263’s ‘The Crime Conjurer!’ before the hero’s hidden powers are almost exposed after cheap hoods find a crashed capsule and unleash ‘The Menace of the Martian Weapons!’

Masked and costumed villains were still a rarity when J’onzz tackled ‘The Fantastic Human Falcon’ in #265 whilst ‘The Challenge of the Masked Avenger’ was the only case for a new – and inept – wannabe hero, after which the Martian’s sense of duty and justice force him to forego a chance to return home in #267’s ‘John Jones’ Farewell to Earth’…

A menacing fallen meteor results in ‘The Mixed-Up Martian Powers’ and a blackmailing reporter almost becomes ‘The Man who Exposed John Jones’, after which a trip escorting an extradited felon from Africa results in J’onzz becoming ‘The Hunted Martian’.

The Manhunter’s origin was revisited in #271 when Erdel’s robot-brain accidentally froze the alien’s powers in ‘The Lost Identity’ before death threats compel Jones’ boss to appoint a well-meaning hindrance in the form of ‘The Super-Sleuth’s Bodyguard’…

By the time Detective Comics #273 was released (November 1959) the Silver Age superhero revival was in full swing and, with a plethora of new costumed characters catching the public imagination, old survivors and hardy perennials like Green Arrow, Aquaman and others were given a thorough makeover. Perhaps the boldest was the new direction taken by the Manhunter from Mars as his undercover existence on Earth was revealed to all mankind as he very publicly battles and defeats a criminal from his home world in ‘The Unmasking of J’onn J’onzz’.

As part of the revamp, J’onzz lost the ability to use his powers whilst invisible and became a very high-profile superhero. At least his vulnerability to common flame was still a closely guarded secret…

This tale was followed by the debut of incendiary villain ‘The Human Flame’ in #274 and the introduction of a secret-identity-hunting romantic interest as policewoman Diane Meade returned in ‘John Jones’ Pesky Partner’ in #275.

‘The Crimes of John Jones’ finds the new superhero an amnesiac pawn of mere bank robbers before another fantastic foe debuted in #277 with ‘The Menace of Mr. Moth’. Invading Venusians almost cause ‘The Defeat of J’onn J’onzz’ next, and a hapless millionaire inventor nearly wrecks the city by accident with ‘The Impossible Inventions’…

Advance word of an underworld plot makes the Manhunter ‘Bodyguard to a Bandit’ to keep a crook out of prison, whilst #281’s ‘The Menace of Marsville’ inadvertently grants criminals powers to equal his before another fallen meteorite temporarily turns Diane into ‘The Girl with the Martian Powers’ – or does it…?

To help out an imperilled ship captain, J’onzz becomes ‘The Amazing One-Man Crew’ whilst in #284 Diane – unaware of his extraterrestrial origins – tries to seduce her partner in ‘The Courtship of J’onn J’onzz’ after which monster apes tear up the city in ‘The Menace of the Martian Mandrills!’

Detective #286 sees ‘His Majesty, John Jones’ stand in for an endangered Prince in a take on The Prisoner of Zenda before ‘J’onn J’onzz’s Kid Brother’ T’omm is briefly stranded on Earth. Only one of the siblings could return…

‘The Case of the Honest Swindler’ in #288 features a well-meaning man accidentally endangering the populace with magical artefacts after which a quick trip to Asia pits the Martian against a cunning jungle conman in ‘J’onn J’onzz – Witch Doctor’.

When a movie is repeatedly sabotaged Diane assumes the job of lead stunt-girl with some assistance from the Manhunter in ‘Lights, Camera – and Doom!’ after which a lovesick suitor masquerades as ‘The Second Martian Manhunter’ to win his bride in #291 before ‘The Ex-Convicts Club’ almost founders before it begins when someone impersonates the reformed criminals to pulling new jobs. Luckily J’onzz is more trusting than most…

When Diane finds herself with a rival in policewoman Sally Winters their enmity can apparently only be resolved with ‘The Girl-Hero Contest’ after which the Manhunter pursues crooks into another dimension and is rendered ‘The Martian Weakling’ (in #294), thereafter becoming ‘The Martian Show-Off’ to inexplicably deprive a fellow cop of his 1000th arrest… When that mystery is solved, he acts as ‘The Alien Bodyguard’ for Diane who is blithely unaware that she has been marked for death…

In #297’s ‘J’onn J’onzz vs. the Vigilantes’, the Green Guardian exposes the secret agenda of a committee of wealthy “concerned citizens” before going to the aid of a stage performer who is ‘The Man Who Impersonated J’onn J’onzz!’ He then almost fails as a ‘Bodyguard for a Spy’ because Diane is jealous of the beautiful Princess in his charge…

Detective #300 unveiled ‘The J’onn J’onzz Museum’ – a canny ploy by a master criminal who believes he has uncovered the Martian’s secret weakness, whilst ‘The Mystery of the Martian Marauders’ sees the hero battling impossible odds when an army of his fellows invaded Earth…

‘The Crime King of Mount Olympus’ matches the Manhunter against a pantheon of Hellenic super-criminals to save Diane’s life after which more plebeian thugs attempt to expose his secret identity in ‘The Great J’onn J’onzz Hunt’…

This first beguiling compendium then concludes with #304’s stirring tale of an academy of scientific lawbreaking when John Jones infiltrates ‘The Crime College’…

Although certainly dated, these complex yet uncomplicated adventures are drenched in charm and still sparkle with innocent wit and wonder. Perhaps not to everyone’s taste nowadays, these exploits of the Manhunter from Mars are still an all-ages buffet of fun, thrills and action no fan should miss.
© 1953, 1955-1962, 2007 DC Comics. All Rights Reserved.