Dr. Mesmer’s Revenge


By Donne Avenelle, Carlos Cruz & José Ortiz (Rebellion Studios)
ISBN: 978-1-78108-687-2 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Timeless Terror for Kids of Every Land and Vintage… 8/10

It’s time for another sortie down memory lane for us rapidly diminishing oldsters and hopefully a fresh, untrodden path for new fans of the fantastic seeking a typically quirky British comics experience.

This sinister selection delivers another stunning nostalgia-punch from Rebellion’s superb and ever-expanding Treasury of British Comics, collecting seminal shocker and film-fuelled fright fest Dr. Mesmer’s Revenge.

The strip debuted in Lion and Thunder running from October 16th 1971 to October 21st 1972, with this book of the dead also including two epic appearances from the Lion Annuals for 1973 and 1974. The series is a typical example of the manner in which weekly periodicals functioned back then: a solid support trip offering a change of pace from straight action or fantastic adventure as supplemented by comedy pages.

Dr. Mesmer’s Revenge was crafted by British legend Donne Avenell, who began his career before WWII at in the editorial department of Amalgamated Press (which evolved into Fleetway/IPC on household name Radio Fun. Born in Croydon in 1925, Avenell served in the Royal Navy during the war before returning to publishing: editing an AP architectural magazine whilst pursuing writing for radio dramas and romances under a slew of pseudonyms.

He returned to comics in the 1950s, with many contributions to childhood icons like War Picture Library and Lion, directing the sagas of The Spider, The Phantom Viking, Oddball Oates, Adam Eterno and more. He co-wrote major international features like Buffalo Bill, Helgonet (The Saint) and The Phantom for Swedish publisher Semic, created the strip Django and Angel and toiled on assorted Disney strips.

In 1975, with Norman Worker, he co-wrote Nigeria’s Powerman comic which helped launch the careers of Brian Bolland and Dave Gibbons. Avenell was equally at home on newspaper strips such as Axa (1978-1986, drawn by Enrique Romero), Tiffany Jones and Eartha (illustrated by John M. Burns), and worked in television, writing shows like The Saint and their subsequent novelisations. He died in 1996.

Series illustrator Carlos Cruz González was born in 1930 in Andalusia. His large family moved to Malaga when the Spanish Civil War began in 1936, and again to Buenos Aires in 1949. By that time, Carlos was already a professional artist for local newspapers. In South America, whilst working in a flour mill, he moonlighted as a designer at publisher Abril.

In the 1950s he created covers for Idilio, Nocturno and Más Allá, and became fill-in artist on features like Hugo Pratt’s Sargento Kirk before graduating to his own strips like Colt Miller, Indio Suarez and Santos Palma (written by Hector German Oesterheld). Going international he contributed to German periodical Pip and worked on Egmont’s edition of The Phantom.

Moving back to Malaga in the 1960s, Cruz began a 20-year career with Britain’s Fleetway and DC Thomson, drawing war, action, horror, romance and girls’ fiction stories. Prolific and gifted, his strips appeared in many include Battling Boffins in Tiger, Sgt. Rock – Paratrooper (Tiger and Hurricane), Union Jack Jackson (Warlord), Crabbe’s Crusaders, Roamin’ James: Space Pilot! and Mighty McGinty in Buster, Moonie’s Magic Mate and The Pillater Peril in Smash, Eagle’s Blood Fang, Wendy, M.A.S.K. and jewel in the crown Dan Dare.

He also worked in the Spanish market on strips like Juanjo for Trinca, and crafted “Kelly” for Holland’s Tina, and in later years joined the art team on Sweden’s En Hombre Enmascarado. Carlos Cruz died in April 2018.

In the sixties and seventies the British liked their comics characters weird, wild, utterly amoral, flagrantly inept and invariably corrupt to the core. These days it’s a requirement we only demand from and venerate in politicians and public servants. One thing we have adored above all other things is a great, properly flamboyant villain. We always enjoyed a strange, extended love affair with what can only be described as “unconventional” (for which feel free to substitute “weird” or “creepy”) heroes.

So many stars and putative role models of our serials and strips have been outrageous or just plain “off”: self-righteous voyeurs-vigilantes like Jason Hyde, deranged vigilante geniuses like Eric Dolmann, self-absorbed outsiders like Robot Archie, arrogant, morally ambivalent former criminals like The Spider or outright racist supermen such as Captain Hurricane

We also made much of (barely) reformed criminals like Charlie Peace and evil masterminds in the manner of The Dwarf, Black Max, Grimly Feendish, The Snake and today’s particular Menace to Society…

In the respectable English suburb of Blackford stands a strange house. Shaped like a pyramid it has giant cat statues as gates and ancient monuments dotted around the walled estate. Here dwells reclusive Egyptologist Dr. Mesmer and the world is faced with a terrifying crisis from the moment burglars rob his cellar temple of valuable – and arcanely powerful – ancient artefacts…

Outraged, Mesmer unleashes magical 5000-year-old mummy Pharaoh Angor, animated cat-idol Bulbul and sundry other supernatural relics to take back his property, punish the thieves, the dealer who fenced them and all those who bought the items. Only young police constable Tom Stone, and his initially disbelieving superior Inspector Moffat, are aware of what’s really going on…

Over weeks Mesmer’s retaliations and missions revealed incredible feats of horror, until he regained his collection, with the cops always overmatched but scoring some brief victories. As the strip evolved, Mesmer moved beyond righteous indignation, and – after an accidental time-swap – took all concerned back to meet the living pharaoh Angor and his noble enemies. The return to the present saw the doctor change tactics and try to conquer the modern world, with merely mortal gadfly nuisances Stone and Moffat his only opposition…

Once the series concluded, the doctor made a brace of encores in the Lion Annual for 1973 and 1974. The first tale saw how respected archaeologist Dr. Wrath was caught robbing tombs in the Valley of Kings and how his subsequent punishment led to uncovering the mummy of Angor, shattering vengeance inflicted upon his accusers and a little name change. The second yarn sees the power-hungry villain in Dorset, stealing an ancient sun-stone relic and awakening something even mighty mummy Angor cannot defeat…

Moodily chilling and evocatively compelling, Dr. Mesmer’s Revenge is a timeless treat for comics buffs and fear fans: one you’d be well advised to sample soon.
© 1971, 1972, 1973 & 2019 Rebellion Publishing Ltd. All rights reserved.

Ghost Rider Marvel Masterworks volume 3


By Jim Shooter, Roger McKenzie, Gerry Conway, Don Glut, Don Perlin. Jim Starlin, Don Heck, Gil Kane, Tom Sutton & various (MARVEL)
ISBN: 978-1-3029-2214-6 (HB/Digital edition)

At the end of the 1960s American comic books were in turmoil, much like the youth of the nation. Superheroes had dominated for much of the previous decade; peaking globally before explosively falling to ennui and overkill. Established genres such as horror, war, westerns and science fiction returned, fed by contemporary events and radical trends in movie-making where another, new(ish) wrinkle had also emerged: disenchanted, rebellious, unchained Youth on Motorbikes seeking a different way forward.

Green Lantern/Green Arrow, Jack Kirby’s Jimmy Olsen, Captain America and many others all took the Easy Rider option to boost flagging sales (and if you’re interested, the best of the crop was Mike Sekowsky’s tragically unfinished mini-masterpiece of cool Jason’s Quest in Showcase). Over at Marvel – a company still reeling from Kirby’s defection to DC/National in 1970 – canny Roy Thomas green-lighted a new character who combined the freewheeling, adolescent-friendly biker-theme with the all-pervasive supernatural furore gripping the entertainment fields.

Back in 1967, Marvel published a western masked hero named Ghost Rider: a shameless, whole-hearted appropriation of the cowboy hero creation of Vince Sullivan, Ray Krank & Dick Ayers (for Magazine Enterprises from 1949 to 1955), who utilised magician’s tricks to fight bandits by pretending to be an avenging phantom of justice.

Scant years later, with the Comics Code prohibition against horror hastily rewritten – amazing how plunging sales can affect ethics – scary comics came back in a big way. A new crop of supernatural superheroes and monsters began to appear on the newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving mystery men titles.

In fact, softening the Code ban resulted in such an avalanche of horror titles (new material and reprints from the first boom in the 1950s), in response to the industry-wide down-turn in superhero sales, that it probably caused a few more venerable costumed crusaders to – albeit temporarily – bite the dust.

Almost overnight, nasty monsters became acceptable fare for four-colour pages and whilst a parade of pre-code reprints made sound business sense, the creative aspects of the fascination in supernatural themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public.

As always in entertainment, the watchword was fashion: what was hitting big outside comics was incorporated into the mix as soon as possible. When proto-monster Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (cover-dated October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars – beginning with a werewolf and a vampire – before broadening the scope with a haunted biker to tap into both Easy Rider’s freewheeling motorcycling chic and the prevailing supernatural zeitgeist.

Preceded by western hero Red Wolf in #1 and the aforementioned Werewolf by Night in #2-4, the all-new Ghost Rider debuted in Marvel Spotlight #5 (August 1972) and this sturdy hardback and equivalent digital compendium collects a third heaping helping of his flame-filled early exploits: specifically Ghost Rider #21-35, plus added attraction Marvel Premiere #28, spanning December 1976 to April 1979, and is preceded by an informative Introduction from Ralph Macchio.

What Has Gone Before: Carnival trick cyclist Johnny Blaze sells his soul to the devil in an attempt to save his foster-father Crash Simpson from cancer. As is the way of such things, Satan follows the letter but not spirit of the contract and Simpson dies anyway. When the Dark Lord later comes for his prize, Blaze’s beloved virginal girlfriend Roxanne Simpson intervenes. Her purity prevents the Devil from claiming his due and, temporarily thwarted, Satan spitefully afflicts Johnny with a body that burns with the fires of Hell every time the sun goes down…

After dancing with the Devil and assorted demons for months, and even dabbling with team superheroics on the Champions, Johnny has moved to Hollywood and works as stuntman on the Stuntman TV show: a hazardous gig that has brought him into a romantic dalliance with starlet Karen Page, a team-up with Daredevil and many clashes with supervillains.

As the action opens in GR #21’s ‘Deathplay!’, Gerry Conway, Kil Kane & Sam Grainger build on the trend as manic hireling The Gladiator attacks the Delazny Studio seeking a deadly weapon left by a sinister hidden foe.

After spectacularly repelling the armoured assassin, Blaze does a little digging into the studio and its staff only to clash with another veteran villain – The Eel, abruptly reinforced by Gladiator seeking a rematch. Thrashing them both only gets him in more trouble with the cops and – on the run again – he finally faces the criminal mastermind who has orchestrated many months of woe and learns ‘Nobody Beats the Enforcer!’ (Conway, Don Glut, Don Heck & Keith Pollard). The ganglord has his fingers dug deep into the studio and seeks ultimate power in LA, but somehow Blaze is always in his way, such as here, foiling the costumed killer’s attempt to steal a deadly ray concealed in a ring.

Attempts to further integrate Ghost Rider with mainstream Marvel continuity intensify with the arrival of new scripter – and actual motorbike afficionado – Jim Shooter. With Dons Heck and Newton illustrating, ‘Wrath of the Water Wizard!’ sees the embattled biker battling a hydrokinetic hoodlum at the Enforcer’s behest, only to be betrayed and beaten in anticipation of a blockbusting clash in Shooter, Heck & Dan Green’s ‘I, The Enforcer…!’

Cover-dated August 1977, Ghost Rider #25 presaged a return to wandering ways as Shooter, Heck & Tony DeZuñiga’s ‘Menace is a Man Called Malice!’ finds the infernal antihero implicated in an arson attack on a wax museum before battling a high tech madman. Blaze’s diabolical overreaction in victory signalled dark days ahead…

Don Perlin began his long association with the Spirit Cyclist in #26 as ‘A Doom Named Dr. Druid!’ (words by Shooter & inks by Grainger) as recently-revived and revised proto Marvel superhero Anthony Druid (who as Dr. Droom actually predates Fantastic Four #1) hunts a satanic horror and attacks the Ghost Rider. Only after beating the burning biker does the parapsychologist learn the dreadful mistake he’s made, but by then Blaze’s secret is exposed, his Hollywood life ruined and the end of an era looms…

Back on the road again Johnny encounters two fellow travellers, aimless and in trouble when he pals up with disgruntled former Avengers Hawkeye and time-displaced Matt Hawk The Two-Gun Kid. Crafted by Shooter, Perlin & Green ‘At the Mercy of the Manticore!’ sees Blaze save the heroes from The Brand Corporation’s bestial cyborg monstrosity, but drive them away with his demonic other half’s growing propensity for inflicting suffering…

Still roaming the southern deserts, Blaze is targeted once again by his personal Captain Ahab in ‘Evil is the Orb!’ (Roger McKenzie, Perlin, Tom Sutton, Owen McCarron & Pablo Marcos). His vengeance-crazed rival abducts Roxie and mesmerises a biker gang to do his dirty work but hasn’t reckoned on an intervention by Blaze’s buddy Brahma Bill

What seemed an inevitable team-up at last occurred in #29 as “New York Tribe” McCarron, DeZuñiga, & Alfredo Alcala augment McKenzie & Perlin for a saga of sorcerous subterfuge as Johnny Blaze is abducted and inquisition-ed by Doctor Strange. Sadly, it’s all a trick by the Mage’s greatest foe who turns Ghost Rider into a ‘Deadly Pawn!’, rigging a murderous retaliation and death duel between ‘The Mage and the Monster!’ as delivered by McKenzie, Perlin & Jim Mooney.

The clash concluded in an extreme expression of ‘Demon’s Rage’ (#31, with illustrator Perlin co-plotting with McKenzie and Bob Layton inking) as the diabolical scheme is exposed and expunged just in time for the fugitive Johnny Blaze to be captured by a mystical Bounty Hunter

A story tragically similar to Blaze’s own unfolds in McKenzie, Perlin & Rick Bryant’s ‘The Price!’ before Blaze postpones his dark destiny yet again, only to plunge into a super-science hell to contest a medley of western biker and dystopian tropes run amok in ‘…Whom a Child Would Destroy!’ With both chapters uniquely enhanced by an all-Perlin art job, the mutagenic tragedy catastrophically concludes with ‘The Boy Who Lived Forever!’ before this collection closes with a long-deferred, primal thrill-ride.

Commissioned years earlier, ‘Deathrace!’ is a true Jim Starlin gem with Death and the Devil battling our hero in a war of wheels and will, with Steve Leialoha and pals updating and embellishing what we’d call today a Grindhouse shocker…

A big bonus section opens with another, much reprinted yarn. Courtesy of Bill Mantlo, Frank Robbins & Steve Gan is an attempt to create a team of terrors long before its time. Marvel Premiere #28 (February 1976) introduced the initial iteration of The Legion of Monsters in ‘There’s a Mountain on Sunset Boulevard!’. When an ancient alien manifests a rocky peak in LA, the Werewolf by Night Jack Russell, the macabre Man-Thing, current Hollywood stuntman/Ghost Rider Johnny Blaze and living vampire Morbius are irresistibly drawn into a bizarre confrontation which could have resulted in the answer to all their wishes and hopes, but instead only leads to destruction, death and deep disappointment…

With covers by Jack Kirby, Frank Giacoia, Al Milgrom, John Romita Sr., Steve Leialoha, Kane & Dave Cockrum, George Pérez & Rudy Nebres, Sal Buscema, Ernie Chan, Rich Buckler, Robbins, Pollard, Layton, Bob Budiansky, Bob Wiacek, Perlin, and Nick Cardy, other assets include a June 1978 house ad for all of Marvel’s supernatural series, original art pages and covers by Kirby, Romita Sr., DeZuñiga, Perlin & Alcala and Chan, as well as fascinating art edits by Milgrom & Michael Netzer to Starlin’s ‘Deathrace!’ story and the unused cover he originally drew for it.

These tales return Ghost Rider to his roots, and imminent threat of the real-deal Infernal Realm: portraying a good man struggling to save his soul from the worst of all bargains – as much as the revised Comics Code would allow – so brace yourself, hold steady and accept no supernatural substitutes…
© 2021 MARVEL.

Francis & the Vegas Tramps


By Brian Kelly (Brian Kelly Army Press)
ISBN: 978-8-359819-21-3 (TPB)

Like so many others I started out in the business making minicomics, collaborating on fanzines or concocting stripzines with fellow weirdoes, outcasts and addicts. To this day, seeing the raw stuff of creativity in hand-crafted paper pamphlets or professionally printed packages which put dreamers’ money where their mouths are still gets me going in ways which endanger my tired old heart…

With that in mind here’s a superb offering from overseas and the depths of time…

It’s been a while since I’ve able to indulge my love of “small press” and self-produced comics, so here’s a look at one that pushes all the right buttons: a wry, witty, passionate yarn perfectly executed and incorporating a truckload of nostalgic credentials.

Twenty years ago tattoo artist and author (The Cut-Ups: Tattoo Flash from the Third Mind) Brian Kelly produced a comic book about a rock band. Recently, while incapacitated with Covid and binge-watching Josie and The Pussycats in Outer Space cartoons, he used mandatory isolation and enforced downtime to revisit the project. Setting a return two decades later, his Kickstarter-funded result sees long-defunct and always dysfunctional young Turk mega-band Francis & the Vegas Tramps reunite after their loathed frontman is murdered.

In a furiously dystopian future of rocketships, robots, clones and sex-droids, Elvis-worship, debauchery and disinformation, interstellar superstar and former bassist Molly Meteor, drummer Ray, and sideman Blue meet for the first time in a lifetime on planet Mempherica.

It was the place where they were Francis & the Vegas Tramps and became adored sensations, and it the world where it all ended. When they explosively split up, attention-grabbing frontman Francis Smith went solo and gradually faded into mediocrity. Offworld, Molly’s talent took her to the top but she has always been haunted by the appalling event that triggered the split and took her away from the men trusted most in her life.

Within moments of debarking and meeting an older even-sweeter Ray, she’s being questioned by cops about Francis’ extremely unpleasant life and habits and his shocking, scandalous demise…

The Space Detectives clearly have no clue but plenty of suspicions, and soon Molly is doing her own investigating, peeling back the years to uncover plenty of sordid suspects, previously-unsuspected motives and even two clearly-lying addicts claiming to be the culprits.

As Molly and Ray dig deeper, they quickly uncover a viper’s nest of crime, rogue religions, designer drugs and an enigmatic backer for Francis’ toxic mother. Things turn deadly serious when the cops abruptly find Molly’s prints at the crime scene. She’s arrested even though she was on stage on another planet at the time of the killing…

It’s clear that the time has come to kick out the jams and solve this sucker herself… if she can avoid becoming the next good-looking corpse…

A traditional sci-fi cosy murder-mystery with Rock-& Roll underpinnings that never takes itself too seriously, Francis & the Vegas Tramps is a riotous romp with echoes of early 2000AD, channelling snippets of Sin City and pastiches of musical screen gems from Rock Follies to The Rocky Horror Show and American Idiot to The Phantom of the Paradise.

If you have a suspicious mind and want a straightforward pictorial quandary to solve – one offering the promise of more to follow – crack open your search engine of choice and head for a twisty-turny tomorrow that will leave you all shook up. go on. It’s now or never…
© 2023, Brian Kelly. All rights reserved.

The Complete Peanuts volume 8: 1965-1966


By Charles M. Schulz (Fantagraphics Books/Canongate Books UK)
ISBN: 978-1-56097-724-7 (HB) 978-1-84767-815-7 (UK HB)

Halloween’s just around the corner and so, in the spirit of beleaguered, embattled diversity, here’s a sop to those devout devotees of the sectarian offshoot awaiting with nervous anticipation the spiritual harvest of The Great Pumpkin. The rest of you can just relish the timeless cartoon mastery of a pictorial comedy genius…

Peanuts is unequivocally the most important comic strip in the history of graphic narrative. It is also the most deeply personal. Cartoonist Charles M Schulz crafted his moodily hilarious, hysterically introspective, shockingly surreal philosophical epic for half a century: 17,897 strips spanning October 2nd 1950 to February 13th 2000. He died – from complications of cancer – the day before his last strip was printed.

At its height, Peanuts ran in 2,600 newspapers, in 21 languages and75 countries. Many of those venues still run it in perpetual reprints, as they have ever since his death. During his lifetime, book collections, a merchandising mountain and television spin-offs had made the publicity-shy doodler an actual billionaire at a time when that really meant something…

None of that matters. Peanuts – a title Schulz loathed, but one the syndicate forced upon him – changed the way comics strips were received and perceived: proving cartoon comedy could have edges and nuance and meaning as well as soon-forgotten pratfalls and punchlines.

Following a thoughtful Foreword from screenwriter, director, producer, composer and independent filmmaker Hal Hartley (Trust, Henry Fool, The Unbelievable Truth, Simple Men), the timeless episodes of play, peril, psychoanalysis and personal recrimination resume. Rendered in marvellous monochrome, there are some crucial character introductions, more plot developments and the creation of even more traditions we all revere to this day. Of particular note is the end of the de facto soft revolution leaving the wonder beagle in the driving – or rather pilot’s – seat…

Mostly, though, our focus and point of contact is quintessential, inspirational loser Charlie Brown who, beside fanciful, high-maintenance mutt Snoopy, remains squarely at odds with a mercurial supporting cast, hanging out doing what at first sight seems to be Kids Stuff.

Always, gags centre on play, varying degrees of musicality, pranks, interpersonal alignments, the mounting pressures of ever-harder education, mass media through young eyes and a selection of sports in their season. leavened by agonising teasing, aroused and crushed hopes, the making of baffled observations and occasionally acting a bit too much like grown-ups.

However, with this tome, themes and tropes that define the entire series (especially in the wake of the animated TV specials) become mantra-like yet endlessly variable. One deliciously powerful constant is Brown’s inability to fly a kite, and here war with wind, gravity and landscape reaches absurdist proportions…

Mean girl Violet, prodigy Schroeder, self-taught psychoanalyst and dictator-in-waiting Lucy van Pelt, her brilliantly off-kilter little brother Linus and dirt-magnet “Pig-Pen” are fixtures honed to generate joke-routines and gag-sequences around their signature foibles, but some early characters have faded away in favour of fresh attention-attracting players joining the mob. At least the Brown boy’s existential crisis/responsibility vector/little sister Sally has grown enough to become just another trigger for relentless self-excoriation. As she grows, pesters librarians, forms opinions and propounds steadfastly authoritarian views, Charlie is relegated to being her dumber, but eternally protective big brother…

Resigned – sort of – to life as a loser in the gunsight of cruel and capricious fate, the boy Brown is helpless meat in the clutches of openly sadistic Lucy. When not sabotaging his efforts to kick a football, she monetises her spiteful verve via a 5¢ walk-in psychoanalysis booth: ensuring that whether at play, in sports, kite-flying or just brooding, the round-headed kid truly endures the character-building trials of the damned. She’s so good at it that she even expands the franchise and brings in locums…

At this time, the beagle grew into the true star of the show, with his primary quest for more and better food playing out against an increasingly baroque inner life, wild encounters with birds, skateboarding, dance marathons and skating trysts with a “girl-beagle”, philosophical ruminations, and evermore popular catchphrases. Here, the burgeoning whimsy leads to the dog’s first forays into drama (“It was a dark and stormy night…”), a hunt for the brothers and sisters he was so cruelly torn from as a pup, and the opening shots in his WWI other life, peppered with classic dogfights against the accursed Red Baron

Snoopy is the only force capable of countering Van Pelt. Over these two years, her campaign to curb that weird beagle, cure her brother of his comfort blanket addiction and generally reorder reality to her preferences reaches astounding heights and appalling depths…

This volume opens and closes with many strips riffing on snow, and television – or the gang’s responses to it – become ever more pervasive. As aways, Lucy constantly and consistently sucks all the joy out of the white wonder stuff and the astounding variety offered by the goggle-box. Perpetually sabotaged, and facing abuse from every female in his life, Brown endures more casual grief from smug, attention-seeking Frieda, demanding constant approval for her “naturally curly hair” and championing shallow good looks over substance. Linus meanwhile is pulled in many directions: primarily between his beloved blanket and the eerie attractions of his teacher Miss Othmar

Schulz had established way points in his year: formally celebrating certain calendar occasions – real or invented – as perennial shared events: Mothers and Fathers’ Days, Fourth of July, National Dog Week strips accompanied in their turn yearly milestones like Christmas, St. Valentine’s Day, Easter, Halloween/Great Pumpkin Day and Beethoven’s Birthday were joined this year by another American ritual as first Charlie Brown and latterly Linus are sent to summer camp. The experience heralded big changes and led to two permanent additions to the cast: camp mate and distant acquaintance Roy (debuting June 11th 1965) and eventually – on August 22nd 1966 – his pal Patricia Reichardt AKA bluff tomboy Peppermint Patty

Endless heartbreak ensued – and escalates here – after Charlie Brown foolishly let slip his closet romantic aspirations regarding the “little red-haired girl”: a fascination outrageously exploited by others whenever he doesn’t simply sabotage himself, but the poor oaf has no idea how to respond to closer ties with his dream girl or why Patty cares…

Sports loom large and terrifying as ever, but star player Snoopy seems more interested in surfing and skateboarding than baseball and Lucy finds far more absorbing pastimes after picking up a croquet mallet and a sack for trick-or-treat candies…

Her brother, however, endures more disappointment (twice!) when again The Great Pumpkin spends Halloween night in someone’s patch. Poor Sallie also ends 1965 on a downward spiral after being diagnosed with amblyopia and forced to live with an eyepatch, just as everybody is drawn into a massive, unstoppable snowball war…

Another year and even more of the above sees lovesick sad sack Charlie sent to the Principal’s office (twice!) whilst his best bud is AWOL: continually shot down by phantom Hun The Red Baron or distracted by his growing cohort of bird buddies. Anxiety-wracked Brown even steps down from the baseball team to ease his life, but being replaced by Linus only intensifies his woes. Peppermint Patty eases some of his baseball problems but only until Linus seduces her away with impassioned proselytizing for the Great Pumpkin. As with so many others, Patty’s conversion is brief and doesn’t survive a dark night in field…

And then before you know it, there’s the traditional countdown to Christmas and another year filled with weird, wild and wonderful moments…

The Sunday page debuted on January 6th 1952: a standard half-page slot offering more measured fare than 4-panel dailies. Thwarted ambition, sporting failures, crushing frustration – much of it kite/psychoanalysis related – abound this time, alternating with Snoopy’s inner life which diversifies and intensifies into dogfights and other signature sorties as the sabbath indulgences afforded Schulz room to be his most imaginative, whimsical and provocative…

Particular moments to relish include the sharply-cornered romantic triangle involving Lucy, Schroeder & Beethoven; snow escapades, Snoopy v Lucy deathmatches; Charlie Brown’s food feud with the beagle, Lucy’s solutions to complex questions; toothbrush discipline: “tricks or treats”; doggy dreams; the growing power of television; sporting endeavours; and more…

To wrap it all up, Gary Groth celebrates and deconstructs the man and his work in ‘Charles M. Schulz: 1922 to 2000’, preceded by a copious ‘Index’ offering instant access to favourite scenes you’d like to see again…

Readily available in all formats, this volume guarantees total enjoyment: comedy gold and social glue metamorphosing into an epic of spellbinding graphic mastery that still adds joy to billions of lives, and continues to make new fans and devotees long after its maker’s passing.
The Complete Peanuts © 2007, United Features Syndicate, Ltd. 2014 Peanuts Worldwide, LLC. The Foreword is © 2007, Hal Hartley. “Charles M. Schulz: 1922 to 2000” © 2007 Gary Groth. All rights reserved.

Red Harvest – A Graphic Novel of the Terror Famine in 1930’s Soviet Ukraine


By Michael Cherkas (NBM)
ISBN: 978-1-68112-320-2 (HB) eISBN: 978-1-68112-323-3

Win’s Christmas Gift Recommendation: Because Truth is the Greatest Gift… 10/10

Generally this month varies between Halloween scary stories and material pertinent to Black History month, but today we’re looking at something that is best described as a true horror story.

In 1954 Michael Cherkas was born in Oshawa Ontario. He grew up, studying cartooning at Sheridan College in nearby Oakville, before delving deeper into the art world through Illustration and Design courses at The Ontario College of Art in Toronto. A professional graphic artist, cartoonist and art director for over three decades, he has also – with associates Larry Hancock, John van Bruggen, John Sabli’c – winningly blended social commentary with subversion and paranoic science fiction in comics and books like The Silent Invasion quartet and spin-offs The Purple Ray, The New Frontier and Suburban Nightmares.

Cherkas’ family came to Canada from Ukraine, and Red Harvest is a far more personal comics narrative: one he has taken fifteen years to tell…

The deeply personal passion project details how one prosperous, self-sufficient farming village – Zelenyi Hai – was caught up in and destroyed by the doctrinaire and utterly botched “collectivization of farming” program initiated by Josef Stalin in 1931. That triumph of dogma over logic, common sense and physical practicality stated that the principles of industrialisation be applied to farming to maximise yields, with the resultant increase being sold to the rich-but-failing capitalist nations to secure much-needed funds and resources.

It didn’t work out that way and – aggravated by inefficiency and abetted by levels of regional featherbedding and root-&-branch institutional corruption unmatched until the current British Government started handing out contracts during the Covid crisis – resulted in a wholly man-made famine that killed over five million and displaced millions more.

Ukrainians call that time in 1932 and 1933 the “Holodomor” (literally “death/murder by hunger”). The policy (or naked landgrab) was forcibly applied to the Soviet-controlled (and non-Russian) regions of eastern and central Ukraine, northern Kuban and Kazakstan, with cautious modern estimates reckoning their populations diminished by 35%. However, thanks to decades of Party gag-orders, news-editing and fact-suppression, barely anywhere else knows it ever happened…

How this graphic novel came about – and particularly the powerful illustrative style used – is discussed in Cherkas’ Introduction, and the tale is preceded by a Glossary of language used to add impact and colour to this bleak monochrome masterpiece.

A targeted investigation rather than a straight memoir, the fictionalised saga opens in 2008 as aging Canadian citizen and recently-retired farmer Mykola Kovalenko prepares for his first visit to Ukraine since leaving in 1942. The big event has made him anxious and he’s started dreaming of the past and remembering…

What follows is a compelling yet engaging narrative exposing a war crime and systematic genocide the world has been happy to forget. Rendered with wit, tact and great reserve, it adds meat to history’s bones, tracing the slow, gradual, hopeless decline and repercussions very much in the manner later employed in George Orwell’s Animal Farm. That author also knew human nature, political chicanery; he has painful inescapable truths and a bit of history…

Cherkas is astoundingly adept at giving the many contributory factors and factions human faces: by turn hopeful, enthusiastic, stoic, enduring, fanatical, ruthless, crushed, despondent and ultimately hopeless. By blending Mykola’s contemporary return with the concatenation of cozening deceptions, betrayals, mismanagements, brutally enforced separations, family divisions and stupid changes applied with ruthless inefficiency by Party Officials local and Russian, the author has shone a light on a story that never goes away and never ends happily.

Couched in terms of a family drama, Red Harvest is potent, and unforgettable: a dish we should all dip into and accept that sometimes bitterness is the best we can aspire to.

Red Harvest is © 2023 by Michael Cherkas. ALL RIGHTS RESERVED.

Red Harvest will be released on November 14th 2023 and is available for digital and physical copy pre-orders now.

Most NBM books are available in digital formats. For more information and other great reads see http://www.nbmpub.com/.

Creepy Presents Steve Ditko


By Steve Ditko, with Archie Goodwin, Clark Dimond & Terry Bisson dddf Ben Oda, Bill Yoshida & various (Dark Horse Comics)
ISBN: 978-1-61655-216-9 (HB/Digital edition)

Once upon a time the short complete tale was the sole staple of the comic book profession, where the intent was to deliver as much variety and entertainment fulfilment as possible to the reader. Sadly that particular discipline is all but lost to us today…

Steve Ditko was one of our industry’s greatest talents and one of America’s least lauded. His fervent desire to just get on with his job and to tell stories the best way he can, whilst the noblest of aspirations, was always a minor consideration and stumbling block for the commercial interests which for so long monopolised comics production and which still exert an overwhelming influence upon the mainstream bulk of Funnybook output.

Before his time at Marvel, Ditko pursued perfection, creating immaculately paced, staged and rendered short stories for a variety of companies; tirelessly honing his craft with genre tales for whichever publisher would have him, free from the interference of over-intrusive editors.

Even after hitting the big time at Marvel and DC, it’s a creative arena he stayed active in, and this collection gathers some of his rarest yet most accomplished examples, produced at a time when a hidebound industry was just starting to open up to new publishers and fresh themes.

After Ditko’s legendary disagreements with Stan Lee led to his leaving Marvel – where his groundbreaking work made the reclusive genius (at least in comic book terms) a household name – he resumed a long association with Charlton Comics, but also found work at Warren Publications under whiz-kid writer/Editor Archie Goodwin.

The details are fully recounted in Mark Evanier’s biographically informative Foreword, as are hints of the artist’s later spells of creative brilliance at DC, the growing underground movement and nascent independent comics scene…

Erudite and economical, Evanier even finds room to describe and critique the differing art techniques Ditko experimented with during this brief tenure. Whilst working for Warren – between 1966 and 1967 – Ditko enjoyed great editorial freedom and cooperation. He crafted 16 moody monochrome masterpieces – most written by Goodwin – all without interference from the Comics Code Authority’s draconian and nonsensical rules. They ranged from baroque and bizarre fantasy to spooky suspense and science fiction yarns, limited only by the bounds of good taste – or at least as far as horror tales ever can be…

And whilst we’re name-checking unsung heroes, it’s only fair to reveal that all were lettered by Ben Oda or Bill Yoshida.

The uncanny yarns appeared in monochrome magazine anthologies Creepy and Eerie, affording Ditko time and room to experiment with not only a larger page, differing styles and media, but also to dabble in then-unknown comics genres. Those lost stories are gathered into a spectacular oversized (284 x 218 mm) hardback compendium – part of a series of all-star artist compilations which includes Rich Corben and Bernie Wrightson amongst others – and begins here with the short shockers from Creepy.

Culled from #9 and delivered in beguiling wash-tones, ‘The Spirit of the Thing!’ starts with shadows and screams, moves on to a dying man and reveals how teacher and student battle in a mind-bending phantasmagorical other-realm for possession of one healthy body, before #10’s ‘Collector’s Edition!’ returns to crisp line art to detail an obsessive bibliophile’s hunt for a mystic tome… and the reason he should have left well enough alone.

Gripping grey-tones reveal how a gullible prize-fighter is manipulated into becoming a bludgeoning ‘Beast Man!’, after which Creepy #12 sees a disturbed man turn to a psychoanalyst to cure his delusions in ‘Blood of the Werewolf!’ Of all the headshrinkers in all the world…

Throughout his time at Marvel – and especially on Doctor Strange – Ditko was applauded for astounding other-dimensional scenes and depictions. In ‘Second Chance!’, that facility is especially exercised when a wise guy regrets his earlier deal with the devil before ‘Where Sorcery Lives!’ pre-empts and anticipates the 1970s Sword-&-Sorcery boom (and Ditko’s own Stalker at DC) as quintessential barbarian hero Garth battles the ghastly legions of vile necromancer Salamand the Sorcerer

Creepy #15 introduced another sword-swinging proto-Conan in ‘Thane: City of Doom!’, wherein our unwashed warrior titanically thrashes thaumic terrors but nearly succumbs to the hidden threats of a comely queen…

Goodwin didn’t script the last Creepy yarn for Ditko in #16. ‘The Sands that Change!’ was devised by Clark Dimond & Terry Bisson who produced a self-referential tale of a comics artist and his wife falling victim to macabre forces on a desert vacation. Although the story is pedestrian, Ditko’s choice of illustrative materials elevates it to one of the most memorable in his uncanny canon…

The rest of this titanic terror-tome re-presents the Ditko/Goodwin Eerie oeuvre, starting with ‘Room with a View!’ from #3. Rendered in claustrophobic line art, it details how a tired, obnoxious traveller insists on occupying a cheap suite his hotelier would do anything not to rent…

‘Shrieking Man!’ from #4 reveals how an incurable maniac is brought back from agonising insanity by a new doctor, much to the regret of the asylum chief who caused this condition, after which ‘Black Magic’ rolls back the years to mediaeval Europe and a final battle between sorcerer and apprentice…

An affluent and greedy jeweller learns to forever regret taking the ‘Deep Ruby!’ from a desperate hobo in Eerie #6, whilst an underworld plastic surgeon can’t save his latest patient from the depredations of ‘Fly!’ in issue #7. ‘Demon Sword!’ then explores the darkest recesses of psychological transformation and temptation before ‘Isle of the Beast!’ (#9) revisits the hoary Man-hunting-Men plot, but proves that you can never be too careful about who you pick as victim…

The scary sessions conclude with fantasy feast ‘Warrior of Death!’, wherein a barbarian warlord makes a deal with Death and learns that Higher Beings just cannot be trusted…

This voluminous volume has episodes which terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, stripped down plots and a dark wit allowing art to set the tone, push the emotions and tell the tale, from a time when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise.

These stories display the sharp wit and dark comedic energy which epitomised both Goodwin and Warren, channelled through Ditko’s astounding versatility and storytelling acumen: another cracking collection of his works not only superb in its own right but also a telling affirmation of the gifts of one of the art-form’s greatest stylists. This is a book serious comics fans would happily kill, die or be lost in a devil-dimension for…
Creepy, the Creepy logo and all contents © 1966, 1967, 2013 by New Comic Company. All rights reserved.

The Hard Switch


By Owen D. Pomery (Avery Hill Publishing)
ISBN: 978-1-910395-70-7 (HB)

Win’s Christmas Gift Recommendation: Worlds Enough but Never the Time… 9/10

It’s a dog-eat-dog universe and commerce is the only weapon with real power. Everything knows that. However, in what appears to be a barely-fictionalised acknowledgment of the tone of our times, Owen D. Pomery (after wowing discriminating comics fans with books Victory Point & British Ice, or shorter pieces Between the Billboards, The Megatherium Club Vl. 1: The Great Ape) has again picked imagination as his instrument for low-key speculative pessimism and wrought one of the most sinister sagas in utterly ages.

After studying architecture, mastering printmaking and succeeding in commercial illustration venues as varied as Tribune, Monocle and The New Yorker, subtle visualizer Pomery turns his Ligne Claire-influenced eye (like Hergé jamming with Moebius) and seditious tendencies upon a declining tomorrow too much like the one we’re all enduring…

A glorious paean to traditional “hard sci fi”, The Hard Switch follows hard-working independent traders at the end of civilisation. Interplanetary, interstellar, and intergalactic travel/trade depend on a substance called Alcanite. The mineral facilitates all converse between worlds and it’s almost all gone. When there’s no more, the universe faces an abrupt and total reversion to complete isolation-by-distance and everyone gets stuck wherever they are when the lights go out and the other shoe drops…

In advance of imminent inescapable disaster, many seek to monopolise what resources remain, whilst others – like cargo freighter crew Ada, pilot Haika and octopoid engineer Mallic – graft even harder. They are exploring every wreck and rumour: stockpiling exotic artefacts or simple offworld nuts-&-bolts in anticipation of the worst panic buying spree in history…

On desolate desert world Dakhos, a chance encounter with other salvage-scavengers leads to a staggering theory when a truly ancient artefact hints at another method of star-travel predating – and utterly exclusive of – Alcanite. Humanoid Ada is descended from Mateaic nomads and the relic holds clues arguably confirming the legends that her kind roamed the stars before the over-exploited mineral was ever discovered…

Sadly, proving it won’t pay bills, so they continue hauling cargo while quietly looking for more data. Their search sparks clashes with organised crime, murderous “hunters”, and even people-smugglers, before their misplaced – and unaffordable – ethics lead to another mouth to feed after cargo-turned-sole-survivor Hodge joins the crew. The 12-year-old also has plenty of close calls before the crew fetch up the world of a super-rich scientist who might have the information they need to offer civilisation a second chance, if not actual salvation…

Naturally, he’s not at all what he seems, or what they need.

Tense and action-oriented, subtle and potently affable, this yarn is packed with tension and intrigue as our unlikely stars seek a whole new/old manner of interstellar transit and just staying alive for a sequel. Seductive and restrained in the Continental manner, The Hard Switch is a potent confection delivered in a beautiful, evocative and utterly compelling way no one could possibly resist. Therefore just don’t… possibly all the vacation you’ll need this year…
© Owen D. Pomery 2023.

The Hard Switch is scheduled for release on October 24th 2023 and is available for pre-order now.

Sabrina the Teenage Witch The Complete Collection volume 1: 1962-1972 (Sabrina’s Spellbook Book 1)


By George Gladir, Frank Doyle, Dick Malmgren, Al Hartley, Dan DeCarlo, Joe Edwards, Rudy Lapick, Vince DeCarlo, Bob White, Bill Kresse, Bill Vigoda, Mario Acquaviva, Jimmy DeCarlo, Chic Stone, Bill Yoshida, Stan Goldberg, Jon D’Agostino, Gus LeMoine, Harry Lucey, Marty Epp, Bob Bolling, Joe Sinnott & various (Archie Comic Publications)
ISBN: 978-1-936975-94-5 (TPB/Digital edition)

Created by George Gladir & Dan DeCarlo, Sabrina the Teen-Age Witch premiered in Archie’s Mad House #22 (cover-dated October 1962): a throwaway character in a gag anthology which was simply one more venue for comics’ undisputed kings of kids comedy. She proved popular enough to become a regular in the burgeoning cast surrounding the core stars Archie Andrews, Betty Cooper, Veronica Lodge and Jughead Jones.

By 1969, the high school enchantress had grown popular enough to win her own animated Filmation TV series (just like Archie and Josie and the Pussycats) and graduated to a lead position in Archie’s TV Laugh Out before finally winning her own title in 1971.

That first volume ran 77 issues (from 1971-1983) and, when a hugely successful live action TV series launched in 1996, ed comic book adaptation followed in 1997. That version folded in 1999 after a further 32 issues.

Volume 3 – simply entitled Sabrina – was based on new TV show Sabrina the Animated Series ran for 37 issues (2000- 2002) before a back-to-basics reboot saw the comic revert to Sabrina the Teenage Witch with #38, carefully blending elements of all previous print and TV versions.

A creature of seemingly infinite variation and variety, the mystic maid continued in this vein until 2004 and issue #57 wherein – acting on the global popularity of Japanese comics – the company switched format: transforming series into a manga-style high school comedy-romance in the classic Shoujo manner.

Another recent version abandoned whimsy altogether, depicted Sabrina as a vile and seductive force of evil in Chilling Adventures of Sabrina. This no-frills. massively monochrome compilation re-presents all her appearances – even cameos on covers of other Archie titles – from that first decade, starting with an informative and educational Introduction courtesy of Editor-in-Chief Victor Gorelick before unleashing the wonderment in a year-by-year cavalcade of magic, mystery and mirth.

Clearly referencing Kim Novak as seen in Bell, Book and Candle, ‘Presenting Sabrina the Teenage Witch’ (George Gladir, Dan DeCarlo, Rudy Lapick & Vince DeCarlo from Archie’s Mad House #22) showcased a sultry seductress with a wicked edge preying on mortals at the behest of Head Witch Della, all whilst secretly hankering for the plebeian joys of dating…

Leading off the next year’s chapter, the creatives reunited in Archie’s Mad House #24 (February 1963), with ‘Monster Section’ depicting Sabrina bewitching boys the way mortal girls always have, whilst ‘Witch Pitch’ sees the young beguiler ordered to ensorcel the High School hockey team – with mixed results…

AMH #25 (April) focuses on the supernatural clan’s mission to destroy human romance. In ‘Sister Sorceress’ Della orders Sabrina to split up dating couple Hal and Wanda – with catastrophic results – before ‘Jinx Minx’ (#26, June) sees Sabrina go too far with a love potion at a school dance…

Bob White’s Archie’s Mad House #27 cover (August 1963) leads into #28’s ‘Tennis Menace’ (inked by Marty Epp) as Sabrina’s attempts to enrapture a rich lad go infuriatingly awry. AMH #30 (December) offers pin-up ‘Teen-Age Section’ drawn by Joe Edwards, with Sabrina comparing historical ways of charming boys with modern mortal methods…

The 1964 material opens with a love potion pin-up ‘Teen Section’ by Edwards (AMH #31, February) before Gladir & Edwards’ ‘Ronald the Rubber Boy Meets Sabrina the Witch Queen’ finds the magic miss disastrously swapping abilities with an elastic-boned pal.

Issue #36 (October, by Edwards) sees her failing to jinx her friends’ recreational evening in ‘Bowled Over’, after which (AMH #37, December) finds Gladir reunited with Dan & Vince DeCarlo for a spot of ‘Double Trouble’ when gruesome Aunt Hilda tries to fix Sabrina’s appalling human countenance, only to become her unwilling twin…

In 1965 Sabrina’s only appearance was a Harry Lucey-limned ad for Archie’s Mad House Annual, whereas a year later she triumphantly returned with illustrator Bill Kresse handling Gladir’s script for ‘Lulu of a Boo-Boo’ (AMH #45, February 1966). Here the witch-girl’s attempts to join the In-Crowd constantly misfire whilst ‘Beach Party Smarty’ (#48, August) confirms this new trend, as her spells to capture a hunky beau go badly wrong…

For ‘Go-Go Gaga’ (AMH #49, September) Gladir & Kresse pit the bonny bewitcher against a greedy entrepreneur planning to fleece school kids in his over-priced dance hall, whilst #50’s ‘Rival Reversal’ finds her failing to conjure a date before ‘Tragic Magic’ proves even sorcery can’t keep a teen’s room clean…

Art team Bill Vigoda & Mario Acquaviva join Gladir for 1967’s first tale. ‘London Lore’ (AMH #52, February) with Sabrina transporting new boyfriend Donald to the heart of the Swinging Scene (it meant something else back then) but ill-equipping him for debilitating culture-shock, after which ‘School Scamp’ (Gladir + Dan, Jimmy & Vince DeCarlo, from AMH #53, April) again proves magic has no place in human education…

In #55 Gladir, Dan DeCarlo & Lapick prove Sabrina’s wishing to help a doubly dangerous proposition in ‘Speed Deed’, whilst in #58 (December, Chic Stone & Bill Yoshida) the trend for ultra-skinny fashion models leads to a little shapeshifting in ‘Wile Style’

1968 opens with Gladir, Stone & Yoshida exploring the downside of slot-car racing in ‘Teeny-Weeny Boppers’ (AMH #59, February) after which ‘Past Blast’ (#63, September by Gladir, Stan Goldberg, Jon D’Agostino & Yoshida) sees our mystic maid time-travel in search of Marie Antoinette, Pocahontas and Salem sorceress Hester. The year wraps up with ‘Light Delight’ (Gladir, White, Acquaviva & Yoshida: AMH #65, December) as Sabrina’s aunts Hilda and Zelda try more modern modes of witchy transport…

With Sabrina’s television debut, the end of 1969 saw a sudden leap in her comics appearances to capitalise on the exposure and resulted in a retitling of her home funnybook. Again crafted by Gladir, White, Acquaviva & Yoshida, ‘Glower Power’ comes from Mad House Ma-Ad Jokes #70 (September) with her duelling another teen mage before the cover of Archie’s TV Laugh-Out #1 (December: by Dick Malmgren & D’Agostino) leads into ‘Super Duper Party Pooper’ and the instant materialisation of a new sitcom lifestyle for the jinxing juvenile.

Sabrina yearns to be a typical High School girl. She lives in suburban seclusion with Hilda & Zelda and Uncle Ambrose. She has a pet cat – Salem – and is tentatively “seeing” childhood pal Harvey Kinkle. The cute but clueless boy reciprocates the affection, but is far too scared to rock the boat by acting on his own desires.

He has no idea that his old chum is actually a supernatural being…

This opening sally depicts what happens when surly Hilda takes umbrage at the antics of Archie and his pals after they come over for a visit, whilst ‘Great Celestial Sparks’ (pencilled by Gus LeMoine) reveals what lengths witches go to when afflicted with hiccups…

A full-on goggle-box star, Sabrina blossomed in 1970, starting with a little flying practice in ‘Broom Zoom’; boyfriend trouble in ‘Hex Vex’; fortune-telling foolishness in ‘Hard Card’; amulet antics in ‘Witch Pitch’ and kitchen conjurings in ‘Generation Gap’: all by Gladir, LeMoine, D’Agostino & Yoshida from Mad House Ma-Ad Jokes #72 (January). The issue also offered sporting spoofs in ‘Bowl Roll’ (Dan DeCarlo).

The so-busy cover of Archie’s TV Laugh-Out #2 (March 1970) segues into Gladir, Dan D, Lapick & Yoshida’s ‘A Plug for The Band’ with Sabrina briefly joining The Archies’ pop group, whilst LeMoine contributes a brace of half-page gags – ‘Sassy Lassy’ and ‘Food Mood’ – and limns ‘That Ol’ Black Magic’, wherein the winsome witch’s gifts cause misery to all her new friends in Riverdale…

Dan D’s & Lapick’s June cover for Archie’s TV Laugh-Out #3 leads into Malmgren-scripted ‘Double Date’, with hapless Harvey causing chaos at home until Ambrose finds a potential putrid paramour for Aunt Hilda. The creatives then launch an occasional series on stage magic with ‘Sabrina Tricks’ pages, before single-pagers ‘Goodbye Mr. Chips’, ‘The Hand Sandwich’, ‘The Sampler’, ‘Never on Sundae’ and ‘Finger Licken Good’ reveal a growing divide between house-proud Hilda and accident-prone, ever-ravenous Harvey.

Interspersed by three more ‘Sabrina Tricks’ pages, mystic mayhem continues with mini-epic ‘I Wanna Hold Your Hand’ (Malmgren, LeMoine, D’Agostino & Yoshida) as our witch girl disastrously attempts to make Jughead Jones more amenable to Big Ethel’s amorous overtures. The food fiascos resume with LeMoine-limned ‘Good and Bad’, as Sabrina’s every good intention is accidentally twisted to bedevil her human pals.

Taken from Mad House Glads #74 (August 1970), Gladir & LeMoine’s half-page chemistry gag ‘Strange Session’ is oddly balanced by the painterly ‘Blight Sight’ of long-forgotten never-was Bippy the Hippy, before we’re back on track and at the beach for Archie’s TV Laugh-Out #4 (September, by Gladir, Vigoda, Lapick & Yoshida). In ‘To Catch a Thief’ Sabrina again assists Ethel in pinning down elusive, love-shy Jughead, and rounding out the issue are single page pranks ‘Beddy Bye Time’ (DeCarlo & Lapick), another ‘Sabrina Tricks’ lesson and seaside folly ‘In the Bag’ from LeMoine & D’Agostino.

ATVL-O #5 (November) offers up Gladir, Vigoda & Stone’s ‘I’ll Bite’ as Sabrina’s hungry schoolfriends learn the perils of raiding Hilda’s fridge and Gladir, DeCarlo & Lapick’s ‘Hex Vex’ as Della storms in, demanding tardy Sabrina fulfil her monthly quota of bad deeds…

Sabrina is an atypical witch: living in the mundane world and assiduously passing herself off as normal, and 1971 opens with DeCarlo & Lapick’s cover for Archie’s TV Laugh-Out #6 (February) and ‘Match Maker’ by Frank Doyle, Harry Lucey & Epp as Hilda tries getting rid of Harvey by making him irresistible to Betty & Veronica. No way that can go wrong…

‘Sabrina the Teen-Age Witch’ (Gladir, LeMoine, D’Agostino & Yoshida) then uses her powers openly with some kids and learns a trick even ancient crone Hilda cannot fathom. Bolstered by a ‘Sabrina Tricks’, ‘Carry On, Aunt Hilda’ (Malmgren, LeMoine & Lapick) hilariously depicts lucky stars shielding Harvey from the wrath of irascible Aunt Hilda…

Bowing to popular demand, the eldritch ingenue finally starred in her own title from April 1971. Dan D & Lapick’s cover for Sabrina the Teen-Age Witch #1 hinted at much mystic mirth and mayhem which began with ‘Strange Love’ (Doyle, Dan D & Lapick). This revealed a jealous response to seeing Harvey with another girl, supplemented by ‘Sabrina and Salem’s Catty Quiz’ before hippy warlock Sylvester comes out of the woodwork to upset Hilda’s sedate life in ‘Mission Impossible’ (Malmgren, LeMoine & D’Agostino).

Another ‘Sabrina Puzzle’ neatly moves us to Doyle, Dan D & Lapick’s ‘An Uncle’s Monkey’ with Harvey and a pet chimpanzee pushing Hilda to the limits of patience and sanity…

The cover of Archie’s TV Laugh-Out #7 (May) precedes a long yarn by Doyle, Bob Bolling & D’Agostino as ‘Archie’s TV Celebrities’ (the animated Archies, Sabrina and Josie and the Pussycats) star in ‘For the Birds’ with a proposed open-air concert threatened by the protests of a bunch of old ornithology buffs.

Thanks to Malmgren, LeMoine & D’Agostino, our celebrity pals tackle an instrument-stealing saboteur in ‘Sounds Crazy to Me’, before Sabrina cameos on the cover of Jughead #192 (May, by Dan DeCarlo & Lapick) before heading for the cover of her second issue (DeCarlo & Lapick, July). Within those pages Malmgren scripts ‘No Strings Attached’ as The Archies visit their bewitching buddy just as Hilda turns Harvey into an axe-strumming rock god…

‘Witch Way is That’ sees Hilda quickly regret opening her house to Tuned In, Turned On, Dropped Out Cousin Bert, prior to Malmgren, Lucey & Epp showing Archie suffering the jibes and jokes of ‘The Court Jester’ Reggie – until Sabrina adds a little something extra to the Andrews boys’ basketball repertoire..

At this time the world underwent a revival of supernatural interest and Gothic Romance was The Coming Thing. In a bold experiment, Sabrina had a shot at a dramatic turn as Doyle, Bolling, Joe Sinnott & Yoshida crafted ‘Death Waits at Dumesburry’: a relatively straight horror/mystery with Sabrina facing a sinister maniac in a haunted castle she inherits…

Rendered by LeMoine & D’Agostino, the cover of Jughead’s Jokes #24 (July 1971) brings us back to comedy central, as does their cover for Archie’s TV Laugh-Out #8 (August) and Malmgren’s charity bazaar-set tale ‘A Sweet Tooth’, with the winsome witch discovering even her magic cannot make Veronica’s baked goods edible…

Dan DeCarlo’s cover for Sabrina the Teen-Age Witch #3 (September) foreshadows a return to drama but in modern milieu as ‘House Breakers’ (Malmgren, DeCarlo & Lapick) finds Harvey and Sabrina stranded in an old dark mansion with spooks in situ, after which ‘Spellbinder’ (Doyle, Al Hartley) sees Hilda cringe and curse when human catastrophe Big Moose pays Sabrina a visit.

Hartley & D’Agostino fly solo on ‘Auntie Climax’ as irresistibility spells fly and both Archie and Hilda are caught in an amorous crossfire before Malmgren, Bolling & Lapick show our cast’s human side in ‘The Tooth Fairy’ as Archie, Jughead and Sabrina intervene to help a juvenile thief caught in a poverty trap …

A trio of DeCarlo & Lapick covers – Archie’s TV Laugh Out #9 (September), Archie’s Pals ‘n’ Gals #66 (October) and Sabrina the Teen-Age Witch #4 (October) segue into the teen thaumaturge’s fourth solo issue, where Doyle, Goldberg & D’Agostino set the cauldron bubbling with ‘Hex Marks the Spot’ as Aunts Hilda and Zelda nostalgically opine for their adventurous bad old days but something seems set on thwarting every spell they cast, after which ‘Which Witch is Right?’ (LeMoine pencils) finds obnoxious Reggie Mantle uncovering Sabrina’s sorcerous secrets.

Goldberg & Sinnott illustrate ‘Switch Witch’ as officious Della suspends Sabrina’s powers as a punishment and can’t understand why the girl is delirious instead of heartbroken, whilst Hartley & Sinnott contribute a run of madcap one-pagers from Gladir, Malmgren and Doyle with clue-packed titles such as ‘Out of Sight’, ‘Beauty and the Beast’, ‘The Teen Scene‘, ‘So That’s Why’ and ‘Time to Retire’.

Wrapping up the issue is ‘The Storming of Casket Island’ by Doyle, LeMoine & D’Agostino, blending stormy sailing, sinister swindling skulduggery and menacing mystic retribution…

More covers follow: Archie #213 and Archie’s TV Laugh Out #10 (both November by Dan D & Lapick) and Archie’s Christmas Stocking #190 (December, Hartley & D’Agostino), which latter also contributes Hartley & Sinnott’s ‘Card Shark’, with Sabrina joining Archie and the gang to explore the point and purpose of seasonal greetings postings. DeCarlo & Lapick’s cover of Betty and Me #39 brings the momentous year to a close…

The last year covered in this titanic tome is 1972, kicking off with DeCarlo & Lapick’s cover for Archie Annual #23, before their Sabrina’s Christmas Magic #196 cover (January) opens on a winter wonderland of seasonal sentiment. It all starts with ‘Hidden Claus’ (by featured team Hartley & Sinnott) as Sabrina ignores her aunt’s mockery and seeks out the real Father Christmas – just in time to help him with an existential and labour crisis…

‘Sabrina’s Wrap Session’ offers tips on gifting and packaging whilst ‘Hot Dog with Relish’ sees the witch woman zap Jughead’s mooching canine companion and make him a guy any girl could fall for. Doyle, Goldberg & Sinnott concocted ‘The Spell of the Season’, depicting our troubled teen torn between embracing Christmas and wrecking it as any true witch would. Guess which side wins the emotional tug-of-war?

More handicraft secrets are shared in ‘Sabrina’s Instant Christmas Decorations’ before Hartley & Sinnott’s ‘Sabrina Asks What Does Christmas Mean to You?’ and ‘Sabrina Answers Questions About Christmas’, after which cartoon storytelling resumes with ‘Mission Possible’ as Hilda & Zelda find their own inner Samaritan.

Despite a rather distressing (and misleading) title ‘Popcorn Poopsie’ reveals a way of making tasty decorative snacks whilst ‘Sabrina’s Animal Crackers’ tells a tale of men turned to beasts before a yuletide ‘Sabrina Pin-Up’ and exercise feature ‘Sabrina Keeps in Christmas Trim’ return us to the entertainment section.

An all-Hartley affair, ‘Sabrina’s Witch Wisher’ examines what the vast cast would say if given a single wish, after which Doyle, Goldberg & Sinnott conclude this mammoth meander down memory lane by revealing how an evil warlock was punished by becoming ‘A Tree Named Obadiah’. Now – decked out in lights and tinsel – he’s back and making mischief in Veronica’s house…

An epic, enticing and always enchanting experience, the classic adventures of Sabrina the Teenage Witch are sheer timeless comics delight that no true fan will ever grow out of – and who says you have to?

© 1962-1972, 2017 Archie Comic Publications, Inc. All rights reserved.

The Dead Rider: Crown of Souls


By Kevin Ferrara (Dark Horse)
ISBN: 978- 1-61655-750-8 (TPB/Digital edition)

Westerns are very much in the eye of the beholder. Some of my very favourites are The Seven Samurai, The Thirteenth Warrior and Outland… and nary a six-gun or Stetson in the bunch. Like all genres, it’s about tone and themes and timbre; motivation and resolution, rather than just slavish attention to tropes and forms. Trappings and locations are not as important as the Why and the How…

A fascinating case in point is Dead Rider. Conceived and crafted by writer, artist and historian Kevin Ferrara (Aliens/Predator, Green Lantern, Creepy) it offers a miasmic merging of classical EC-styled tongue-in-cheek terror amidst grittily familiar sagebrush locales, resulting in a beautifully rendered if meandering yarn about true love, magical misery and vengeance forestalled, but never escaped…

Originally released as two comic book issues, the saga came to an abrupt ending before concluding, with this graphic album, the reviving and completing of the tale.

Near frontier town Magruder, Nevada in the 1890s a vile owlhoot calling himself The Cobra is hunting a man. Having successfully diverted a similarly-employed cavalry troop into a wild goose chase, the rogue relishes the prospect of tackling legendary gunman The Dead Rider. The scoundrel has no idea what he is about to confront, or that his prospective prey is being watched over by a local shaman with much more than skin in the game…

After brutalising and terrorising the township, Cobra secures the clue he needs and rides off to his date with destiny whilst the wise man rushes to warn the much-sought-after rider who currently resides in an old iron mine. The décor doesn’t trouble the wanted man much. After all, he’s been an ambulatory rotting corpse for years now and physical feeling is a long-forgotten luxury…

Once, Jacob Bierce was a gentle, loving man whose only desire was to wed his adored paramour Sarah. However, thanks to a string of cruel accidents and malign misfortunes, Jacob fell under the power of a scheming and manipulative Bog Witch who made him immortal… by turning him into a walking corpse. The downside was retaining his mind and conscience, even during the appalling, frequently recurring moments when the sorceress possessed his body to go on killing sprees.

Thus, the revenant’s formidable reputation, the authorities pragmatic despatching of deranged General Cavanaugh and a troop of soldiers to capture the notorious Dead Rider and Cobra’s obsession with immortalising his own reputation by killing the zombie fugitive…

As all the disparate players converge for a final showdown, the Witch has one last eldritch card to play; she’s been collecting the last vestiges of the dead to build a potent artefact: the Crown of Souls. She does not, however, fully appreciated the power of true friendship, the force of love from beyond the grave or the obsessive nature of glory-crazed military men…

Although the plot carries s some gaping inconsistencies and the dialogue is sometimes uninspired, The Dead Rider is rendered in a spectacularly lush manner reminiscent of the best of Graham Ingels, Bernie Wrightson, Scott Hampton or Thomas Yeates and races along, offering scads of action and wry humour as well as a classic tragedy-laced horror hero that would certainly score well with modern moviegoing aficionados.

Fast, fun and fabulous, this turbulent tome comes with a Gallery of sketches, roughs, covers and unused art pages, plus accompanying commentary, and is a sure-fire guilty pleasure for fans seeking quality art and something off the path of comics’ mainstream.
© 2007, 2008, 2015 Kevin Schnaper. All rights reserved.

Mr. Monster Presents… The Secret Files of Dr. Drew


By Jerry Grandenetti, Marilyn Mercer, Abe Kanegson with Will Eisner, compiled and edited by Michael T. Gilbert (Dark Horse)
ISBN: 978-1-61655-532-0 (HB) eISBN: 978-1-62115-999-5

Superheroes pretty much carried American comic books in the early years, but after WWII the Fights ‘n’ Tights boom started fading and new kinds of champions from more traditional forms rose to the fore. Simultaneously – as had happened following the end of the Great War – the public’s entertainment appetites turned from patriotic adventure to pedestrian crime and supernatural themes, and funnybooks quickly cashed in on the trend.

In conjunction with dedicated horror anthology titles, regular comics publications also dabbled in monsters (such as The Heap in aviation adventure title Airboy for example – although he had been sloshing around since the early 1940s) and a new kind of two-fisted ghostbuster began manifesting in lots of different publications.

One of the very best was sagacious supernatural sleuth Dr. Desmond Drew, who appeared bimonthly in Ranger Comics from June 1947 to August 1951: helming 14 captivating cases crafted by Will Eisner’s top creative crew: writer Marilyn Mercer, artistic wunderkind Jerry Grandenetti and master calligrapher Abe Kanegson.

Although never a breakout hit or cover feature, the startlingly effective tales – spanning Ranger Comics #47 to 60 – were oft-reprinted before publisher Fiction House finally closed its doors. The yarns had a life-altering effect on modern comics auteur Michael T. Gilbert, who claims these eerie escapades as a major influence on his own Mr. Monster character.

The hows, whens and whys of the Ghostbreaking Guardian – as well as his eventual fate – are investigated in fascinating, abundantly illustrated ‘Introduction: The Secret Files of Dr. Drew!’, scrupulously compiled by Gilbert for this superb archival and that history lesson is the perfect aperitif before the fabulously chilling and enthralling tales are disclosed…

Once you’ve absorbed all there is to know from a fan devoted to sharing his great knowledge, the curious Case Files commence with an arcane parable of greed and vengeance as – preceded by a 2-page cartoon intro from Mr. Monster himself – ‘The Strange Case of the Absent Floor!’ (Ranger #47, June 1949) opens wide…

The “Stalker of the Unknown” was visually based on actor Basil Rathbone in his role of Sherlock Holmes, and debuted sans origin tale: fully-formed with plenty of idiosyncratic baggage to flesh him out. From his foreboding mansion atop brooding Bone Hill, the consulting detective of all things unnatural would sally out in an old-fashioned horse-drawn buggy to tackle ancient horrors in the new Atomic Age: especially in the twisted streets of the city stretched out below his daunting abode…

The initiating escapade sees him rectify a long-standing miscarriage of justice after an elevator operator begs him to investigate an unsuspected floor in the old Wainwright Building: an edifice which never boasted a thirteenth storey until the night an oddly dressed couple boarded his lift…

Incredible peril lurked far closer to home in ‘The Philosopher’s Stone!’ (RC #48, August) since Drew actually owned that potent talisman. However, as he could never get it to work, the doctor had no qualms in lending it to his old friend Gordon Kyle. When Kyle was found instantly aged into decrepitude, a frantic hunt for a remorseless ancient predator begins…

For #49 (October), a young woman paralysed and in utter agony draws the ghostbreaker into battle against a vicious spurned lover employing ‘The Witch’s Doll!’ to gain vengeance, after which ‘The Devil’s Watch!’ (December) pits Drew against his greatest adversary when attempting to deny the Devil a legally-purchased old soul… which just happens to now reside in an innocent young musician…

When ethereal fog heralds a spate of debilitating sickness, victims – all male – are heard to utter ‘The Gypsy Girl!’ (#51, February 1950) before sinking into death. It takes all Drew’s resources to connect the outbreak to a witch-burning three centuries previously, and achieves critical personal importance after he learns his own ancestor was one of the witnesses at Gypsy Anna’s trial. Thankfully, fate and wisdom provide the key to banishing the vengeful spirit in the nick of time…

The hardest part of his struggle against a Balkan bloodsucker haunting a movie set is being dragged out of Bone Hill and flown to Hollywood in ‘The Mark of the Vampire!’ (#52, April) but his clash with bizarre cult ‘The Order of Elusa!’ (Ranger #53, June) proves far more arduous as the primordial murderous sect is located at the bottom of the sea and its immortal wizards almost seduce and corrupt the paranormal paragon with his greatest weakness: ancient, undiscovered, secret knowledge…

When an aqueduct project falters, construction bosses call in the dark detective to dispel a ship full of land-locked phantom buccaneers in ‘The Pirates of Skull Valley!’ (#54, August) before ‘The Curse of the Mandibles!’ (#55, October) finds a desperate client trying to prevent his imminent murder by a spirit which has – over centuries – decimated his entire family. The true culprit behind the string of deaths is even stranger and more incomprehensible than can be imagined…

‘Sabrina the Sorceress!’ (#56, December) is a common criminal charlatan, but when the fake medium is accused of murdering her client she suddenly faces true supernatural terror beside – and despite – Drew, after which the man of mysteries saves an anxious bridegroom from dying at the hands of his spectral bride in ‘Druid Castle!’ (#57, February 1951).

Summoned to the local penitentiary, the thaumic troubleshooter faces body-snatching refugees from the 4th dimension in ‘The Dartbane Horrors!’ (April), before voyaging to Paris to clash with despised rival psychic Salazar whilst solving a string of murders perpetrated by an unworldly fiend who favours ‘The Ancient Reek of Brimstone!’ (June).

The Keeper of Knowledge pauses his comic book crusade in London, bringing a theatrical monster to justice with the assistance of a ghostly actress holding the crucial secret of ‘Sandini’s Trunk!’ (Ranger Comics #60, August 1951).

This fabulous grimoire harbours further delights such as reminiscence-packed reverie ‘The Jerry Grandenetti Interview!’ (conducted by Gilbert before the master draughtsman died in 2010) as well as ‘The Secret Files of The Spirit’s Ghosts!’: a section copiously investigating ‘The Creators!’ and even laying to rest a true enigma of comics history by explaining the abrupt disappearance of Abe Kanegson (who completely dropped off the map in 1950 and was never seen again by his comics colleagues)!

Rendered in the unmistakeable style of classic Eisner’s Spirit episodes, with mature scripting from Marilyn Mercer (who left comics to become a writer, journalist and fashion editor) and Kanegson’s flamboyantly expressive lettering graphics, these are astonishingly compelling comic treasures no fan of the medium or lover of sinister suspense should dismiss. There’s even a selection of Ranger Comics covers and original inked art.

Eerie, gripping and timelessly enthralling, this is a minor masterpiece of monster-mashing comics fiction: one you’d be thrice-damned and really quite accursed to miss.
Mr. Monster Presents… The Secret Files of Dr. Drew™ & © 2014 Michael T. Gilbert. Introduction, Jerry Grandenetti interview and creator biographies © 2014 Michael T. Gilbert. All rights reserved.