The Sandman Presents: Taller Tales

The Sandman Presents: Taller Tales 

By Bill Willingham & Shawn McManus (Vertigo)
ISBN 1-84023-769-4

This is a compendium of stories set in the universe of Neil Gaiman’s Sandman, and gathered together under an umbrella of thematically being “stories about stories”. Writer Bill Willingham concocts an engaging blend of whimsy and urban horror that is a delight. All of the stories were originally printed as one-shots, miniseries or appeared in the spin-off title The Dreaming.

Sandman Presents: Merv Pumpkinhead, Agent of D.R.E.A.M. is a glorious pastiche of James Bond, illustrated by Mark Buckingham and John Stokes, and a literal host of superstars make the pictures for ‘The Further Adventures of Danny Nod, Heroic Library Assistant’ (from The Dreaming #55), a tale that the keen eyed could mistake for a dry run for the award winning Fables series.

‘The Thessaliad’ was a four part miniseries that featured the witch from ‘The Doll’s House’ storyline in Sandman. Here it is collected into one extended tale of horror, dark humour and bizarre romance, ably drawn by Shawn McManus.

Another all-star art jam rounds off the volume. ‘The Sandman Presents: Everything You Always Wanted to Know About Dreams… But Were Afraid to Ask’ is an alternative comics fans wish fulfilled as a series of vignettes answers such questions as “What Causes Nightmares?” and “Why Are so Many Dreams Sexual in Nature” in sly, cynical and wonderfully funny manner.

This is a sharp, entertaining read for knowing adults, and a welcome view of the lighter side of Vertigo.

© 2000, 2001, 2002, 2003 DC Comics. All Rights Reserved.

Star Trek: The Next Generation — The Hero Factor

Star Trek: The Next Generation — The Hero Factor 

By Michael Jan Friedman & Pablo Marcos (Titan Books)
ISBN 1-84576-153-7

Readable reprinting (issues #1-5 of the ongoing DC series from 1989) of the now-venerated TV phenomenon originally published in tandem with the further adventures of the original Star Trek franchise with novelist Michael Jan Friedman scripting and capable if uninspiring comics veteran Pablo Marcos illustrating characters which were still new to those oh-so unforgiving TV audiences.

The stories themselves are no great shakes, and certainly – at this stage – no rival to the comics starring the original series characters (also available from Titan in a companion series). The crew busy themselves dealing with an away mission that leads to Captain Picard being accused of murder (‘Return to Raimon’ & ‘Murder Most Foul’), a rite of passage for a anxious neophyte crewman (‘Derelict’ & ‘The Hero Factor’) and a lost love (Geordi LaForge’s this time) who has become an evil monster (‘Serafin’s Survivors’).

Happily, there is a marked improvement even between the first and last stories in the book, and later volumes have some genuine treats in store for both the dedicated fanatic and comic readers in general.

™ & © 2005 Paramount Pictures. All Rights Reserved.

V for Vendetta

V for Vendetta 

By Alan Moore & David Lloyd with Steve Whitaker & Siobhan Dodds (Vertigo)
ISBN 1-84576-182-0

With a movie adaptation finally upon us, DC/Vertigo re-issued this dystopian classic in a snazzy hard-cover edition. The serial was begun in 1982 in the legendary Warrior magazine and deals with the resistance campaign of a mysterious anarchist against a fascistic British government that fell into power after a nuclear exchange destroyed all the bigger countries.

Or is it? This is just as much a tale of intellectual and political awakening as the story unravels through the experiences of Evey Hammond, a pathetic little nobody rescued, almost as an afterthought, by V during his first public exploit. The subtle shadings of the large cast and the device of telling this from the point of view of the villains as much as the protagonists adds vast shades of meaning to this classic.

I haven’t seen the film. I don’t know if will. I would strongly suggest though, that before you do you should the experience the work in its most uncompromising form. Moore and Lloyd made a magnificent beast and it should be first met in all its glory.

© 1990, 2005 DC Comics. All Rights Reserved.

Shadowpact: The Pentacle Plot

Shadowpact: The Pentacle Plot 

By Bill Willingham & various (DC Comics)
ISBN 1-84576-533-8

Spinning off from the Infinite Crisis miniseries Day of Vengeance (ISBN 1-84576-230-4), Bill Willingham reassembles his motley team of supernatural superheroes for ongoing adventures in a DC Universe that has completely new Rules of Magic.

Collecting issues #1-3 and 5-8 of the monthly comic-book, he starts off the run with a dark and moody tale as the team are trapped for a year in the rural town of Riverrock, Wyoming, cut off from the rest of the DCU in mortal, mystic combat with a team of murderous villains who bear distressing similarities to themselves. There is an added bonus in that the first two chapters are also drawn by Willingham – a rare treat for old time fans of such fantasy series as The Elementals, Coventry or Ironwood – before Cory Walker steps in to illustrate the concluding part.

There’s a ‘One Year Later’ episode next as the team catch up with events that serves as a springboard for the next extended storyline, with visuals from Steve Scott and Wayne Faucher, and walker returns for ‘The Wild Hunt’ as a hidden mastermind sets a bounty on the team and various bad Mojo types try to claim it.

The plot further unfolds in ‘The Laws of Battle’ (with art by Tom Derenick and Faucher) as the creepily Fundamentalist “Congregation” attack, determined to wipe out the ungodly magic-spawn. ‘Ragtime’ concludes the volume as the eerie Ragman gains a new and deeper understanding of the blessing and curse of his particular abilities. This one is illustrated by Thessaly collaborator Shawn McManus (Thessaly: Witch For Hire ISBN 1-84576-194-4 and Taller Tales ISBN 1-84023-769-4) and ends the book on a high note.

Although targeting a more general audience than his Vertigo work, Willingham’s sly wit and superb ear for dialogue make this a superhero series that might convert a few resistant ‘Civilians’. Why not buy your partner a copy and see what happens…

© 2006, 2007 DC Comics. All Rights Reserved.

Saiyuki Reload

Saiyuki Reload 

By Kazuya Minekura (Tokyopop)
ISBN: 1-59816-025-7

This fetching blend of martial arts and supernatural thriller is actually a sequel to a previous series wherein a small band of heroes, or more properly anti-heroes, journey to discover the origin of “the Minus Wave,” a phenomenon that has driven all the magical creatures – the “Youkai” insane. The foul-mouthed, hard-drinking, gun-toting and murderous priest Genjyo Sanzo is accompanied by the child-like Son Goku (the legendary Monkey King), a lecherous and vulgar Kappa (water spirit) named Sha Gojyo and the mysterious martial artist Cho Hakkai as they wander the land searching for answers and generally getting in to trouble.

The mix of gangster chic, mystical fantasy and Martial Arts drama is occasionally a little forced though the art is powerful and engaging, but I must admit, as I haven’t seen the first series, to a need to extrapolate a lot of the back story, and I’m not sure that I actually “got” everything that was going on.

Worth a look, and the back-up feature, an extensive comparative sound effect chart for manga and English (I know that manga’s not a language, but you know what I mean) is something worth the price of admission alone. Perhaps I’ll warm to the travails with later volumes, and, of course there’s always places to pick up back issues, no?

© 2002 Kazuya Minekura. All Rights Reserved.
English script © 2005 Tokyopop Inc.

Marvel Masterworks: Golden Age Captain America

Marvel Masterworks: Golden Age Captain America 

By Joe Simon & Jack Kirby and various (Marvel Comics)
ISBN: 0-7851-1619-2

WARNING! The following review might seem confusing or even disquieting to new fans, regular folks, girlfriends, wives and significant others of seasoned, long-time collectors.

There seems to have grown recently (by which I mean the last half-decade – I’m old, remember?) a minor phenomenon in the world of comic collecting. The success of DC’s Archive imprint, which produces luxury hardback reprints of rare, valuable and just plain old items out of their mammoth back catalogue has resulted in a shelf-buckling array of Golden and Silver Age volumes that pay worthy tribute to the company’s grand past and serves a genuine need amongst fans of old comics who don’t own their own software company or Money Bin. It should also be noted that many volumes, at least latterly, seem to coincide with the release of a Film or TV show.

From tentative beginnings in the 1990’s both DC and Marvel have pursued this avenue, perhaps as much a sop to their most faithful fans as an exercise in expansion marketing. DC’s electing to spotlight not simply their World Branded “Big Guns” but also those idiosyncratic yet well-beloved collector nuggets – such as Doom Patrol or the Spectre – was originally at odds with Marvel’s policy of releasing equally expensive editions of their major characters from “the Marvel Age of Comics”. The latter’s selections had seldom, if ever, been long out of print (a policy instigated in 1965 as a means of keeping new fans/recruits abreast of the tight continuity that Stan Lee and his team were constructing), and originally the quality of reproduction left a lot to be desired. So it was with some degree of nervous elation that I found that the House of Ideas had finally thought to mine its own Golden Age roots.

The Captain America volume reprints more or less the complete contents of the first four issues of his original title, and I stress this because all the leading man’s adventures have often been reprinted before, most recently in a shoddy but expensive 2 volume boxed set issued in 1991. That’s not really the lure here. The real gold for us old sods are those back up features from Joe Simon, Jack Kirby and a host of talented youngsters. Reed Crandall, Syd Shores, Alex Schomburg and all the rest worked on the likes of Hurricane, the God of Speed and Tuk: Caveboy; features hardly remembered yet still brimming with the first enthusiastic flexings of creative legends in waiting.

All in all, I’m glad to say that the stories did not disappoint too greatly, although the reproduction is still far behind the quality of their rivals at DC, and the colouring is often sloppy and heavy-handed. The major advantage over Marvel’s other foray into the far past is simply the work itself.

Sacrilegious as it sounds to my brother fan-boys, the plain and simple truth is that no matter how venerable and beloved those early stories are, no matter how their very existence may have lead to classics in a later age, in and of themselves, most early Marvel tales just aren’t that memorable.

The obvious popularity of the Human Torch and Sub-Mariner back then just does not translate into a good read for the modern reader. In comparison to their contemporary rivals at Quality, Fawcett, DC or Dell, not to mention Will Eisner’s works for various companies as well as his Spirit strip, the standard of most Timely periodicals (the company’s then name) was woefully lacklustre in both story and mostly, art. That they survived and prospered is a Marvel mystery, indeed. I wonder what would have happened had Simon & Kirby gone straight to DC?

We’ll never know, and though they did jump to the majors after a mere ten issues their dynamic became a primary style for super-hero comics at the company they left, and the character they originated became a flagship icon for them. Although lagging far behind DC, and in many ways having a much shallower well to draw from, I’d like to think that Marvel has overcome an understandable reluctance about its earliest product and will continue to re-present these masterworks, even if they’re only of interest to the likes of sad old me.

© 1941 and 2005 Marvel Characters, Inc. All Rights Reserved.