JSA: Lost

JSA: Lost 

By Geoff Johns & various (DC Comics)
ISBN 1-84576-192-8

By the time of this collection of stories from the monthly comic featuring the Justice Society of America (issues #59-67) there have been six and a half years of continuous publication, including attendant Specials, miniseries, annuals and general cross-overage with the rest of the DC universe, plus whatever communal backstory the creators have chosen to access in their desperate strivings to bang out the next issue in the modern cut-throat comics marketplace. The advent of the trade paperback collection has given the periodical comic story another bite of the cherry, much as the rise of DVD sales has to cinema studios, but it’s still a tenuous existence for funnybook writers everywhere.

So this book is the result of one of those semi-regular clear-ups when a title attempts to pull together all the disparate strands that have sweetened the narrative pot in the never-ending struggle to keep the readers attention. The “Previously in JSA…” section is three dense pages of very small print. The stories themselves though, are a pleasant change of pace from recent efforts as they, by necessity, focus on the characters themselves rather than the ever-imminent destruction of the country, the planet and the universe.

Over the course of the series various characters have been lost to the vicissitudes of super-heroing and these stories concern the rescuing of some and the re-defining of others. First up is a tale which resolves a long-running grey area in the team’s morale. Stargirl is a fourteen year old girl and she’s been spending entirely too much time with the thirty-something Captain Marvel. Members are beginning to get a little worried. What they don’t know of course, is that the good Captain is also only a feeble teenager, albeit one who magically transforms into the hunky adult crime fighter. Geoff Johns writes and Sean Phillips illustrates a tale that really can’t have that happy an ever after.

A good old superhero punch up is the motivator of ‘Redemption Lost’ as a villain escapes from Hell, reanimating the dead in one last attempt to destroy the JSA. Credits are due to Johns as usual, with Don Kramer, Tom Mandrake and Keith Champagne making the pictures. ‘Insomnia’ clears up plot threads left hanging since the early days of the title and even as far back as the 1980s and 1990s as it attempts to reshuffle continuity regarding the various Sandmans (Sandmen?) as well as the amazonian Fury and the most recent incarnation of the magician-hero Dr. Fate, compliments of Jerry Ordway, Wayne Faucher and Prentis Rollins, over a jam-packed Johns script. ‘Out of Time’ features the final-ish fate of the three people who have been Hourman, and resolves a long, (long, long, long) storyline featuring the inevitable death of one of them at the end of Time, courtesy of artists Kramer and Champagne.

The volume concludes with a tie-in chapter of the braided mega-event Identity Crisis which impacted upon the entire DC continuity. If you followed the tale you know it all begins with the murder of a super-hero’s wife and consequently rewrote the ethical viewpoint of the superhuman community. If you didn’t I’m sure you couldn’t care less, but should at least be informed that this chapter features the JSA science types Mr. Terrific and Doctor Mid-Nite performing ‘The Autopsy’. Geoff Johns writes and Superstar Dave Gibbons draws with finishes by James Hodgkins.

I suppose any attempt to rationalise or simplify continuities is ultimately foredoomed (and yes, that is a shot at Marvel’s Ultimates line and publishing strategy), since once you are two or three graphic volumes into a new run the problems you’re attempting to address start accruing all over again. Even so, writers don’t just make this stuff up. There is planning and there is editorial consultation.

Maybe if creators and publishers acknowledge that the eventual destination of all their labours is a honking great book (as the Europeans do with their Bande Dessineé) in a bookshop or library rather than the airtight caress of a mylar snug in a bank vault or the back-issue bin in the four-colour ghettoes we comic fans build for ourselves, the proper considerations can be incorporated to make graphic novels a more inviting prospect for the casual reader. If not, we can expect to have the current comics publishing phenomenon end as just another closed book for the rest of the world.

© 2004, 2005 DC Comics. All Rights Reserved.

Daily Mail Nipper Annual, 1940 Facsimile Edition

Nipper Annual 1940 

By Brian White (B&H Publications/White Crescent Press Ltd.)
ISBN: 0-900804-31-9

Return with me again to the dark days of World War II and experience the charm and creativity of the English in the face of Hunnish disaster. Or perhaps I should say try and find this wonderful reproduction of one of the war years’ most popular strips, now all but forgotten.

Brian White first created this roguish charmer of a toddler in the 1930s and he outlasted the Nazis by a good couple of decades, but his pantomimic antics – most strips were slapstick gags without dialogue – were loved by children and adults in equal measure. The feature ran in the Daily Mail and even with wartime restrictions an annual was a foregone conclusion. The public demanded it.

Wartime utility still played its part in this edition, though. As well as the superb bold line artwork, there were plenty of fascinating advertisements for the grown-ups, pages for the kids to draw their own strips (ready-ruled with panels and borders – always the worst job as any cartoonist will tell you!), a calendar for 1940 – remember, Annuals were released around Christmas time and dated for the following year – and to top it off the entire package also doubles as a colouring book! What Larks!

Kidding aside, this is a wonderful insight into our comic strip past, by a master craftsman. That it has such entertainment and socio-historical value is a blessed bonus, but the real treasure is the work itself. All credit to those responsible for re-releasing it, and I fervently wish more companies would make similar efforts to keep our cultural history accessible.

© 1995 B&H Publications/White Crescent Press Ltd. – I presume.

Batman: War Games, Act One: Outbreak

Batman: War Games, Act One: Outbreak 

By various (DC Comics)
ISBN: 1-84576-044-1

One major difficulty with the periodic comic book insanity of multi-part crossovers is the sheer difficulty of repackaging them as graphic novels. DC attempted to defuse this with their 2004 Bat-epic by designing the event as three distinct Acts, each containing one month’s progression of participating titles (Batman, Detective Comics, Nightwing, Robin, Gotham Knights, Batgirl, and Catwoman), and each working as a dramatic platform for the succeeding volume.

Thematically, it’s business as usual for poor, beleaguered Gotham City. Death, destruction, lots of explosions, blood in the streets, and another perennial winnowing of extraneous cast members is well underway. Content-wise the catastrophe is human in nature, as the various criminal factions of the city are finagled into an all-out gang war, leading to martial law being declared and at one point Batman’s attempt to take over Gotham.

Just as a self-indulgent aside, could someone please explain to me why the decent, law-abiding folk who so often end up littering those mean streets don’t just get the hell out of Dodge? After two plagues, an earthquake and the total anarchy of No Man’s Land, all in addition to the everyday mass-murdering psychopaths who make the place their home what on Earth could induce anyone to live or work there?

For a fuller experience, non-regulars would be best advised to read War Drums, a prelude to the carnage unleashed in Outbreak. Without divulging too much of the story, Outbreak sets the ball rolling and positions all the major Bat players for damage control as the bloodshed escalates and the various criminals who survive the initial slaughter start picking each other off. As the violence spirals Batman and team must not only save lives but also deduce which mastermind is responsible for the devious plan that threatens to wipe out crime in the city, as well as all the citizens.

© 2004 DC Comics. All rights reserved.

JLA: The Tenth Circle

Jla: The Tenth Circle 

By John Byrne, Chris Claremont & Jerry Ordway (DC Comics)
ISBN 1-84023-913-1

The X-Men team supreme were reunited for this supernatural adventure featuring the ‘world’s greatest superhero’ team. Comic fans love these sorts of stunts.

Sadly the results seldom live up to expectations and the result is a competent if predictable heroes versus vampires yarn most notable as a prequel and introduction to Byrne’s latest attempt to revive his childhood by reinventing the Doom Patrol.

Not for the casual bystander and no way to broaden the appeal or range of the comic experience.

© 2004 DC Comics. All Rights Reserved.

Eagle Classics: Harris Tweed — Extra Special Agent

Harris Tweed 

By John Ryan (Hawk Books -1990)
ISBN: 0-948248-22-X

John Ryan is an artist and storyteller who straddles equally three distinct disciplines of graphic narrative, with equal qualitative, if not financial, success. The son of a diplomat, Ryan was born in 1921, served in Burma and India and after attending the Regent Street Polytechnic (1946-48) took up a post as assistant Art Master at Harrow School from 1948 to 1955. It was during this time that he began contributing strips to comics such as Girl and the legendary Eagle.

On April 14th 1950, Britain’s grey, post-war gloom was partially lifted with the first issue of a new comic that literally shone with light and colour. Avid children were soon understandably enraptured with the gloss and dazzle of Dan Dare, Pilot of the Future, a charismatic star-turn venerated to this day. The Eagle was a tabloid sized paper with full photogravure colour inserts alternating with text and a range of other comic features. Tabloid is a big page and you can get a lot of material onto each page. Deep within, on the bottom third of a monochrome page, was an eight panel strip entitled Captain Pugwash, the story of a Bad Buccaneer and the many sticky ends which nearly befell him. Ryan’s quirky, spiky style also lent itself to the numerous spot illustrations required every week.

Pugwash, his harridan of a wife and the useless, lazy crew of the Black Pig ran until issue 19 when the feature disappeared. This was no real hardship as Ryan had been writing and illustrating Harris Tweed – Extra Special Agent which began as a full page (tabloid, remember, with an average of twenty panels a page, per week!) in the Eagle #16. Tweed ran for three years as a full page until 1953 when it dropped to a half page strip and was repositioned as a purely comedic venture. For our purposes and those of the book under review it’s those first three years we’re thinking of.

Tweed was a bluff and blundering caricature of the “military Big Brass” Ryan had encountered during the war, who, with a young, never-to-be-named assistant known only as ‘Boy’, solved mysteries and captured villains to general popular acclaim. Thrilling and macabre adventure blended seamlessly with a cheerful schoolboy low comedy in these strips, since Tweed was in fact that most British of archetypes, a bit of a twit and a bit of a sham.

His totally undeserved reputation as detective and crime fighter par excellence, and his good-hearted yet smug arrogance – as exemplified by the likes of Bulldog Drummond, Dick Barton – Special Agent or Sexton Blake somehow endeared him to a young public that would in later years take to its heart Captain Mainwaring in Dad’s Army and, more pointedly perhaps, Peter Sellers’ numerous film outings as Inspector Clouseau.

Ryan’s art in these strips is particularly noteworthy. Deep moody blacks and intense sharp inking creates a mood of fever-dream intensity. There are nuances of underground cartoons of more than a decade later, and much of the inevitable ‘lurking horror’ atmosphere found in the best works of Basil Wolverton. Ryan knew what kids liked and he delivered it by the cartload.

When Ryan moved into the budding arena of animated television cartoons he developed a new system for producing cheap, high quality animations to a tight deadline. He began by reworking Captain Pugwash into more than fifty episodes (screening from 1958 on) for the BBC, keeping the adventure milieu, but replacing the shrewish wife with the tried-and-true boy assistant. Tom the Cabin Boy is the only competent member of the crew, instantly affirming to the rapt, young audience that grown-ups are fools and kids do, in fact, rule. He also drew a weekly Pugwash strip for the Radio Times for eight years. Ryan went on to produce a number of animated series including Mary, Mungo and Midge and Sir Prancelot as well as adaptations of some of his forty-plus children’s books. A few years ago an all-new Computer-based Pugwash animated TV series began.

In 1956 the indefatigable old cartoon sea-dog became the first of a huge run of children’s books produced by Ryan. At last count there were 14 Pugwash tales, 12 Ark Stories, and a number of other series. Ryan has worked whenever and wherever he wanted to in the comic world and eventually the books and the strips began to cross-fertilise.

The first Pugwash is very traditional in format with blocks of text and single illustrations that illuminate a particular moment. But by the publication of Pugwash the Smuggler entire sequences are lavishly painted comic strips, with as many as eight panels on one page, complete with word balloons. A fitting circularity to his careers and a nice treat for us old-fashioned comic drones.

We don’t have that many multi-discipline successes in comics, go and find out why we should celebrate one who did it all, did it first and did it very, very well.

Harris Tweed ©1990 Fleetway Publications. Compilation © 1990 Hawk Books.

Batman: War Drums

Batman: War Drums 

By Various (DC Comics)
ISBN 1-84023-969-7

2004’s big crossover event throughout the regularly published Batman family of titles was called War Games, which was collected almost before you knew it – as these things usually are. One of the major problems with these publishing events is they don’t start, occur, or finish in a vacuum. Many of the events leading up to War Games were published as disparate shorter stories from the aforementioned family canon of titles. One such bunch of these featuring stories from Robin #126-128 and Detective Comics #790-796 are gathered together in the prequel War Drums.

Anything I tell you about the events of these stories (which, if you’re chronologically asking, begin just after the end of the Hush storyline – Batman: Hush vol 1 ISBN: 1-84023-718-X and vol 2 ISBN: 1-84023-738-4) beyond the fact that Robin’s girlfriend Spoiler is groomed to take his place would in fact constitute a gross spoiler of the other kind. You wouldn’t need to read some rather well-written stories by Bill Willingham and Andersen Gabrych, drawn by the likes of Pete Woods, Damion Scott and Brad Walker with all the usual contributions from a whole lot of other people, which would be a shame.

This is standard Batman fare, which, if you’re a Batman fan, you would like. There are evil pop divas, kidnapped babies, loads of fighting and for a change, teen angst is kept to a minimum. There is however an inescapable feeling of characters treading water while waiting for a hammer to fall.

© 2005 DC Comics. All rights reserved.

Barnaby vols 1-5

Barnaby vol1 Barnaby vol2

By Crockett Johnson (Del Rey/Ballantine)
ISBN: 0-345-32673-3, ISBN: 0-345-32674-1, ISBN: 0-345-32981-3,
ISBN: 0-345-32880-9, ISBN: 0-345-32881-7

The modern newspaper has few, if any, drama or adventure strips. If indeed, a paper has any cartoon strips – as opposed to single panel editorial cartoons – at all, chances are they will be of the variety typified by Charles Schulz’s Peanuts or Scott Adams’ Dilbert. You could describe these as single idea stories with a set-up, delivery and punch-line, all rendered in a sparse, pared-down-to-basics drawing style. Any continuity to the production comes from the characters themselves, and usually a building of gag-upon-gag in extended themes. The advantage to the newspaper is obvious. If you like a strip it will encourage you to buy the paper. If you miss an episode or two, you can return fresh at any time having, in real terms, missed nothing.

Such was not always the case, especially in America. Once the daily drama and adventure strip was considered a circulation builder and preserver. There were lush, lavish and magnificently rendered Fantasies and Romances rubbing shoulders with grim and gritty, moody masterpieces of crime, war and human passion.

And eventually there was Barnaby. On April 20th 1942 the liberal New York tabloid PM began running a new, and in many ways outlandish, little four panel strip by Crockett Johnson, a guy who wanted steady employment and didn’t actually like comic strips at all. As David Johnson Leisk, he’d spent years as a commercial artist, drawing department-store advertising and the all-too occasional cartoon panel to magazines such as Collier’s. Despite his reticence, within a year the strip had become the new darling of the intelligentsia, with a hard-back book collection, rave reviews in Time, Newsweek and Life and a fan-base that ranged from Rockwell Kent, William Rose Benet and Lois Untermeyer to Dorothy Parker and W. C. Fields. Not since George Herriman’s Krazy Kat had a piece of popular culture so infiltrated the halls of the mighty. During a global war with heroes and villains aplenty, where no comic page could top the daily headlines for thrills, drama and heartbreak, something as unique as Barnaby was an absolute panacea to the horrors without ever ignoring or escaping them.

Barnaby vol3

Barnaby himself is a smart, ingenuous and honest pre-schooler who is “adopted” by a short, fat, mildly unsavoury and wholly unsuitable gentleman with pink wings. J.J. O’Malley, fully paid-up, card carrying-member of the Elves, Gnomes, Leprechauns and Little Men’s Chowder and Marching Society is to be the boy’s Fairy Godfather, and a lazier, more self-aggrandizing, mooching old soak could not be found anywhere. His continued presence hopelessly complicates the sweet boy’s life, and that of his poor parents who fear that Barnaby is cursed with too much imagination.

This is not a strip about childhood fantasy. The theme here, beloved by both parents and children alike, is that grown-ups don’t listen to kids enough, and that they certainly don’t know everything. As Johnson expands his wonderful cast of Gremlins, Ogres, Ghosts, Policemen, Spies, Black Marketeers, Talking Dogs and Little Girls, only Barnaby’s parents are always too busy, and too certain that O’Malley and all his ilk are unwanted, juvenile fabrications. With such a simple but flexible formula he creates, however reluctantly, pure cartoon magic.

Barnaby vol4

The surreal whimsy of the strip is instantly captivating, and the gentle charm of the writing is well-nigh irresistible, but the lasting legacy of this groundbreaking strip is the clean sparse line-work that reduces the images to almost technical drawings, unwavering line-weights and solid swathes of black that define space and depth by practically eliminating it. Almost every modern strip cartoon follows many of the principles laid down here by a man who purportedly disliked strips. The major difference between then and now should also be noted, however. Crockett Johnson clearly hated doing shoddy work, or short-changing his audience. On average each of his daily encounters, always self-contained, usually building on the previous episode without needing to re-reference it, contained about three or four times as much text as its contemporaries, and even more so its latter-day descendents. It’s a tribute to the man’s ability that the extra wordage was never unnecessary, and often uniquely readable.

It’s a tribute to his dedication that he managed this miracle by hand type-setting the strips himself in a highly distinctive lower case sans-serif typeface. No sticky-beaked educational vigilante can claim that Barnaby damages children’s reading abilities by confusing them with non-standard letter-forms (a charge thrown at comics as late as the turn of this century!).

Barnaby vol5

Since these books were issued in the mid 1980s there have occasional re-releases and follow-ups. But never has there been the consolidated effort to preserve this little wonder in the manner of Krazy Kat, Peanuts or our own Giles. But there should be. Barnaby is, in many ways, a lost masterpiece. It is influential, groundbreaking and a shining classic of the form. You are all poorer for not knowing it, and should move mountains to change that situation. I’m not kidding.

© 1985 Random House Inc. All Rights Reserved.

Transformers: Dark Star

Transformers: Dark Star 

By Bob Budiansky & Jose Delbo (Titan Books)
ISBN 1-84023-960-3

As the Transformers franchise trundled towards its big anniversary, this collection of reprints garnered from the US comic series (#46-50) detailed the coming of the bounty-hunting Roadjammers. Meanwhile Optimus Prime has to contend with the evil Scorponok in a quest to discover artefacts of super technology hidden in the lost city known as the Underbase.

Writer Budiansky was soon to relinquish his role to Simon Furman, and the stories were already taking on a darker edge, but that is largely irrelevant and this still remains one of the most successful children’s comics of modern times. Here is a great way to introduce young readers to the magic of comics.

© 2005 Hasbro. All Rights Reserved.

30 Days of Night

30 Days of Night 

Steve Niles and Ben Templesmith (IDW)
ISBN 0-9719-7755-3

This is the sort of book I just hate to review. Not because of a lack of quality but rather due to a stylistic dichotomy. The premise is sound and compelling for a horror movie (after which the creators pattern the tale) and details the last days of Barrow, Alaska, a town where the sun sets for an entire month at a time. So what happens when a posse of vampires come for an extended visit one sundown?

The dialogue is as realistic as any in a “slasher” flick. The narrative rattles along and the action is well-paced. But what about the art?

Ben Templesmith is obviously an accomplished illustrator and works well in an expressive, painterly manner, like a blending of Kent Williams or Jon J Muth’s watercolours with Ted McKeever’s figure work. And that’s fine for mood, but absolute anathema for those parts of the story where clarity is important. Like some of those later episodes of Angel on TV, too often I simply couldn’t make out who was doing what to whom.

Comics more than any medium depend on a willing and total suspension of belief and anything that breaks the flow must be hunted down and killed messily. This is a Good Horror Story but I can’t honestly call it a Good Comic Book.

© 2005 Steve Niles and Ben Templesmith. All Rights Reserved.

The Sandman Presents: Thessaly, Witch for Hire

The Sandman Presents: Thessaly, Witch for Hire 

By Bill Willingham & Shawn McManus (Vertigo)
ISBN 1-84576-194-4

Bill Willingham is certainly on a roll these days. Not only is he doing stand-out work on Shadowpact (ISBN 1-84576-533-8), but he’s also writing one of the best adult titles in the world, namely Fables. He also seems to have the odd moment to dash off the occasional miniseries. It’s a pity he can’t draw as well. No, wait, he can do that really well too.

Thessaly, for those of you not in the know, is the last of the immortal, and extremely deadly, Thessalian Witches. She first appeared in The Doll’s House story arc from Neil Gaiman’s Sandman, before eventually spinning off in to her own miniseries (also written by Willingham and collected as part of the Taller Tales graphic collection).

This second solo outing sees her reunited with Fetch, the ghostly agglomeration of the uncounted thousands of people, demons, gods and monsters Thessaly has killed over the millennia of her existence. He/it is stalking her in his perpetual – and inexplicable – quest to bed her, when he inadvertently unleashes the one thing in the universe she cannot kill, and sets it on a path to her destruction.

How they thwart this inevitable doom provides a light, fluffy blend of RomCom, road trip and macabre horror delightfully illustrated by the ever enjoyable Shawn McManus. Chilling it ain’t, but a splendid read for fantasy fans, nonetheless.

© 2005 DC Comics. All Rights Reserved.