Heroes & Monsters

Unofficial Companion to the League of Extraordinary Gentlemen

Heroes & Monsters
By Jess Nevins (Titan Books)
ISBN 1-84576-316-5

Although not a great fan of ‘companions’, or even annotated copies, I will concede that not every comics reader has a brain the size of a planet nor so little social intercourse that they have nothing better to do than accumulate arcane facts and trivia, and further admit that the sheer hard work poured into Alan Moore and Kevin O’Neill’s wonderful steampunk masterpiece deserves to be remarked upon, if only to show all those annoying media rat-scrotes just what “added value” can mean.

The League of Extraordinary Gentlemen concerns the heroic intervention of some of popular literature’s most outstanding characters in an adventure that threatens the British Empire (at the turn of the 20th century) and thus, the World, and is layered with references and motifs that extends throughout that literature and culture, and into our own. If a reader doesn’t pick up on a piece of shtick it makes no difference, but when we do it makes for many all-around “gosh-wow!” moments.

Why Jess Nevins appointed himself the task of sharing all this knowledge is unknown to me, but obviously many people share his desires and drives. The book is exhaustive and meticulous, and the text has been further annotated by Moore and O’Neill. If you need more depth or want to impress your partner, this is one way of doing it.

Just remember to read the original graphic novel. This isn’t like English Lit at school: Watching the film instead of reading the book is pointless and probably rather unpleasant.

© 2003 Jess Nevins. All Rights Reserved.
The League of Extraordinary Gentlemen â„¢ & © 2006 Alan Moore & Kevin O’Neill.

Star Wars: Clone Wars Adventures Vol 3

Star Wars: Clone Wars Adventures Vol 3 

By Various (Dark Horse Books)
ISBN 1-84576-020-4

Spinning off from the Cartoon Network show rather than the major motion picture, this third paperback-sized volume contains four more plot-light, all-action, vignettes set in the Star Wars universe at the time of the Battles between the Republic and Count Dooku’s Separatists.

The first story here is ‘Rogues Gallery’, by Haden Blackman, with art by The Fillbach Brothers, and it’s rather good. In deepest space something is stalking Count Dooku’s evil henchmen Asajj Ventress and Durge, and there’s a creepy frisson of tension amongst all the zipping and zapping. ‘The Package’, the story of a commando raid to recover a stolen box for chancellor Palpatine, is a dark but enjoyable fable drawn by the same team, with Ryan Kaufman scripting.

‘A Stranger in Town’ is written and drawn by The Fillbach, a terrific tribute to the Magnificent Seven starring everybody’s favourite Jedi, Yoda, and the book concludes with the Brothers illustrating Tim Mucci’s taut battle thriller ‘One Battle’.

In England the cartoon episodes aired in 5 minute instalments with a polished, stripped down anime style which the comic stories seeks to emulate. Unfortunately this means that despite some very good adventure strips, these books are over almost before you even realise. Nevertheless youngsters and die-hard fans will lap this up, I’m sure. And you could read them between bus-stops. So perhaps you should.

Star Wars © 2005 Lucasfilm Ltd. & ™. All Rights Reserved.

Mythology: The DC Comics Art of Alex Ross

Mythology: The DC Comics Art of Alex Ross 

By Chip Kidd & Geoff Spear (Titan Books)
ISBN: 1-84023-941-7

Re-issued to tie-in with the publication of Ross’s latest DC project, Justice, this superb coffee-table art-book reproduces in spectacular detail the works and working secrets of a genuine comics phenomenon.

To sweeten the pot there’s also an eight page painted strip featuring Superman and Batman, a brand new cover and thirty new pages of material. Of particular interest to budding superstars of tomorrow are the hundreds of working drawings and thumbnail sketches that illuminate the manner in which the artist approaches a story.

Designer/historian Chip Kidd and photographer Geoff Spear are responsible for yet another high-quality package that will appeal to the general public just as much as to the dedicated fan.

© 2003, 2005 DC Comics. All Rights Reserved.

Modesty Blaise: The Inca Trail

Modesty Blaise: The Inca Trail 

By Peter O’Donnell & Enric Badia Romero (Titan Books)
ISBN 10: 1-84576-417-X

The greatest heroine in English comics returns in another superb collection from Titan Books. First reprinting this time is ‘The Reluctant Chaperone’. As a vacationing Modesty is pressured into babysitting the teen-aged daughter of a CIA acquaintance in Malta. As if young girls aren’t trouble enough, the involvement of Mafia thugs trying to take over the island make for an explosive combination. Kidnapping is wicked, but snatching a kid with an “Aunt Modesty” proves to be suicidal for the unfortunate mobsters.

‘The Greenwood Maid’ is a somewhat more traditional escapade as Modesty and Willie do a favour for one of their old criminal gang and find themselves reliving the gory glory of Robin Hood whilst on the trail of hidden loot in a Mediaeval castle.

A deranged and dying playboy millionaire seeks a bizarre and final revenge on our heroine in ‘Those About to Die’, and all her skill and cunning are needed to rescue Willie from an ancient bloody doom, whilst ‘The Inca Trail’ tests the minds as much as the mettle of the duo as a South American revolution makes them and their juvenile charges the targets of death squads whilst holidaying in the mountains.

O’Donnell and Romero were at the top of their game during this period (1975-1976) and the continuing exploits of this unique character simply got better with every episode. In this edition, as well as an interview with the writer, are four black and white crackers no comic fan or adventure-lover can afford to miss.

© 2007 Associated Newspapers/Solo Syndication.

Bus Gamer 1999-2001 The Pilot Edition

Bus Gamer 1999-2001 The Pilot Edition 

By Kazuya Minekura (TokyoPop)
ISBN 1-59816-327-2

This is an intriguing and fast-paced action adventure that best displays the – to western eyes – oddly skewed sensibilities of Japanese storytelling.

Toki, Nobuto and Kazuo are three young men with exceptional abilities and a desperate need for money. So when these strangers are recruited to compete as a unit in an illicit and covert competition called the “Biz” Game they jump at the opportunity, without really considering the consequences.

The game is played by Japanese corporations, which pit their teams in secret, no-holds-barred duels involving espionage, strategy and combat. The stakes are the industrial secrets of the parent company. Losing a match could mean the life of a contestant, but the destruction of a mainstay of the Japanese economy.

As the neophytes score success after success, with increasing awareness of just how dangerous their lives have become they realise that perhaps some things are more important than winning.

Kazuya Minekura has mixed Mission: Impossible and Wall Street to captivating effect and this is a great little read. The series was originally serialized in Japan, but scheduling changes prevented its completion. The creator has resorted to radical measures, however.

Adding three unpublished chapters, he has released this story without an ending (although the narrative end is crafted to culminate a prologue rather than just leave the reader hanging) in the hopes that this will generate enough money and interest to complete the tale. I hope he succeeds, because he certainly has mine.

This book is printed in the ‘read-from-back-to-front’ manga format.

© 2003 Kazuya Minekura. All Rights Reserved. English text © 2006 TOKYOPOP Inc.

Akira Club

Akira Club 

By Katsuhiro Otomo (Titan Books)
ISBN: 1-84576-612-1

Originally published in Japan to commemorate the completion of the landmark graphic epic Akira, this spectacular art book collects every ancillary image that Katsuhiro Otomo created for the serial that didn’t make it into the trade paperback compilations.

There are sketches, colour roughs, promotional posters and tee shirts, opening pages for the original Japanese serial episodes, various designs for characters and the tech that played such a pervasive part in the story, and every other thing you could think of to satisfy the dreams of fanatics.

There are even recreations of some of the promotional gimmicks such as the Akira News Kiosk that have to be seen to be believed.

If you love the series, or are fascinated by the secrets of the creative process, or are a sucker for minutiae, you will adore this lavish coffee table tome.

English language translation © 2007 Dark Horse Comics, Inc.

Showcase Presents: Batman Vol 2

Showcase Presents: Batman Vol 2 

By various (DC Comics)
ISBN 1-84576-661-X

No matter how much we might squeal and foam about it, to a huge portion of this planet’s population Batman is always going to be that “Zap!” “Pow!” caped boy scout and buffoon of the 1960s television show. It was just that popular and all-consuming.

Regrettably that has meant that the comic stories from Batman and Detective Comics published during that period have been similarly excoriated and maligned by most Batfans ever since. It is true that some tales were crafted with overtones of the “camp” fad, presumably to accommodate newer readers seduced by the arch silliness and coy irony of the show, but no editor of Julius Schwartz’s calibre would ever deviate far from the characterisation that had sustained the Batman for nearly thirty years, or the recent re-launch that had revitalised him enough for television to take an interest at all. Nor would such brilliant writers as John Broome, Bill Finger, Gardner Fox and Robert Kanigher ever produce work that didn’t resonate on all the Batman’s intricate levels just for a quick laugh and a cheap thrill.

This volume from the wonderfully cheap and cheerful ‘Showcase Presents…’ imprint re-presents all thirty-six Batman stories from September 1965 to December 1966 (which originally appeared in Batman #175-188 and Detective Comics #343-358) in beautiful, crisp black and white. The artists include such greats as Carmine Infantino, Sheldon Moldoff, Chic Stone, Joe Giella, Murphy Anderson and Sid Greene, as well as covers from Gil Kane and Joe Kubert supplementing the stunning and trend-setting, fine-line masterpieces of Infantino.

Most of the stories reflect the gentles times and stated editorial policy of spotlighting Batman’s reputation as “The World’s Greatest Detective”, so the colourful, psychotic costumed super-villains are in a minority, but there’s still the first two appearances of Poison Ivy and Blockbuster, as well as debuts for The Cluemaster and Doctor Tzin-Tzin, and second stringers such as The Bouncer, The Birdmaster, Monarch of Menace, and even the Flash’s nemesis The Weather Wizard.

The Riddler and the Joker (in possibly his most innocuous exploit ‘The Joker’s Original Robberies’) are included, and there are a couple of guest appearances from the super-stretchy Elongated Man (a sleuth in the manner of Nick “Thin Man” Charles, and the long running back-up feature in Detective Comics), in the tense thriller the ‘Secret War of the Phantom General’, and again in ‘Two Batmen Too Many!’ with the Atom thrown in for good measure.

The bulk of the stories here are thefts, capers, plots and schemes by world conquerors, heist men, would-be murderers and mad scientists, and I must say it is a joy to see these once-staples of comic books again. You can have too much psycho-killing, I say, and just how many alien races really, really want our poxy planet – or even our women?

And yes there are one or two dafter tales but overall this is a window to a simpler time but not simpler fare. These Batman adventures are tense, thrilling, engrossing and engaging, and I’d have no qualms giving these to my niece or my granny.

Stay tuned and become a Bat-fan.

© 2007 DC Comics. All Rights Reserved.

Alan Moore: Wild Worlds

Alan Moore: Wild Worlds 

By Alan Moore & various (WildStorm)
ISBN 1-84576-661-X

New collections of the work of Alan Moore are few and far between these days and most of his previous output found its way between stiffened covers eventually (didn’t he do some stuff for Marvel UK’s Star Wars comic? I don’t think that’s been strip-mined yet…), so it’s high time his brushes with Image Comics got the treatment. I honestly wish I could say it’s been worth the wait, though.

The big draw at the time of publishing (1996) must have been as much the teaming of Todd McFarlane’s Spawn and Jim Lee’s WildC.A.T.s as the chance to see one of the world’s greatest comics creators turn his hand to superheroes once again. If so, they must have been pretty disappointed.

‘Devil’s Day’, illustrated by Scott Clark and Sal Regla, is a mediocre time-travel story wherein the heroes must travel forward in time to defeat their evil future selves. It’s all actually rather dull and dreary, and lacking any of the clear humanity that Moore excels in capturing. I wonder how much editorial freedom was allowed in combining two creator-owned properties under a third creator’s control?

Much more enjoyable is ‘The Big Chill’ taken from Wildstorm Spotlight #1 (1997). It features the Superman analogue Majestic in a moody, contemplative light as one of the nine beings at the end of time, when entropy is finally shutting the universe down. Carlos D’Anda and Richard Friend provide lovely pictures for the kind of cosmically metaphysical yet intimate wonderment that Moore does best, peeking inside invulnerable skin and behind glittery masks.

The Voodoo miniseries ‘Dancing in the Dark’ saw the exotic dancer and superhero become a pole-dancer in New Orleans and the tool of the all-powerful Loa to prevent a hideous monster from resurrecting its ancient evils in a modern city. Produced during the height of the “Bad Girls” craze (1997-1998), there are lots of gravity-defying, implausible curves and much sweaty skin on display to off-set all the gore, courtesy of pencillers Al Rio and Michael Lopez, and a host of inkers. The combination of crime-thriller, voodoo magic and skintight melodrama makes for an easy if predictable read.

Super-soldier Deathblow is more or less the star of ‘Deathblow: Byblows’ as a mysterious quest through a fantastic land answers questions about the seekers that perhaps they shouldn’t have asked. Moore and Jim Baikie create a mood reminiscent of Patrick McGoohan’s The Prisoner as well as loads of action to carry the mystery along.

The final tale is from WildC.A.T.s #50, and is beautifully drawn by Travis Charest. Sadly however, I don’t really feel able to comment beyond that because ‘Reincarnation’ is a little eight page tale that recounts events and features commentary from some previous story that I haven’t read, isn’t explained, and features a bunch of characters I’m unfamiliar with. Couched as banter whilst dealing with a monster in their headquarters, it is surely very sharp and no doubt very witty, but I don’t know what is going on and that makes me confused and grumpy.

Surely a page of explanation wouldn’t have been too much trouble if this story had to be included? Or perhaps the editors should have printed the story in a WildC.A.T.s trade edition where it would make more sense, and more rightly belongs?

The name of the author always guarantees sales, but every writer has stories he’s less pleased with. I’m guessing these aren’t any of Mr. Moore’s favourites and they do him a disservice being cobbled together in this manner.

I wonder if they even asked him?

© 2007 WildStorm Production, an imprint of DC Comics. All Rights Reserved.
Spawn and related characters are ®, ™ and © Todd McFarlane, Inc.

The World of Pont

(Nadder Books 1983)
ISBN 0-90654-038-0

Graham Laidler trained as an architect but became a cartoonist due to ill-health (a tubercular kidney). From 1932 until his death in 1940, aged 32, he travelled the world and drew funny pictures, mostly of The English both at home and abroad, under exclusive contract to Punch – a hitherto unique arrangement.

His humorous observations were simultaneously incisive and gentle, baroque and subtle. His work was collected into a number of books during his lifetime and since, and his influence as humorist and draughtsman can still be felt.

The World of Pont

He mastered telling a complete story in a single drawing although he also worked in the strip cartoon format for The Women’s Pictorial. His cartoons exemplified the British to the world at large. The Nazis, with typical sinister efficiency, used his drawings as the basis of their anti-British propaganda when they invaded Holland, further confirming to the world the belief that Germans Have No Sense of Humour.

As “Pont”, and for eight too-brief years, Graham Laidler became an icon of English life, and you would be doing yourself an immense favour in tracking down his work. If you like Ealing comedies, Alistair Sim or Margaret Rutherford, St Trinians and the Molesworth books, or the works of Thelwell or Ronald Searle, you won’t regret the search.

The World of Pont

If you love good drawing and sharp observational wit you’ll thank me. If you just want a damn good laugh, you’ll reward yourself with the assorted works of Pont.

Unbelievably, despite his woefully small output (around 400 cartoons) there doesn’t seem to be a definitive collection of the work of Pont. If there’s a publisher reading this I pray you take the hint. For the rest of us there’s the thrill of the hunt and the promised bounty in seeking out “The British Character”, “The British at Home”, “The British Carry On”, “Most of us are Absurd”, “Pont” and “The World of Pont”.

The World of Pont

© 1983, 2007 the estate of Graham Laidler.

Wallace and Gromit: The Whippet Vanishes

Wallace and Grommit: The Whippet Vanishes 

By Simon Furman, Ian Rimmer and Jimmy Hansen (Titan Books)
ISBN: 1-84023-498-9

There are lots of comics and graphic novels that derive from movie and television sources, and for whatever reason, most of them just do not cut it. This is a noteworthy exception.

This publication, dedicated to the further adventures of Northern boffin Wallace and the incomparable best-of-breed working dog Gromit, sees them take on the role of amateur Pet Detectives in a helter-skelter romp to track down a mysterious pet-napper.

All their trademark insanity and high energy action abounds as they deal with snow drifts and missing garden Gnomes and add another eccentric evil genius to their catalogue of arch-villains.

Great fun for all ages and I’d like to offer my particular congratulations for captivating art and colour from Jimmy Hansen and John Burns. Puppets have never been drawn so well.

© 2004 Aardman Animations. All Rights Reserved.