The Legendary Couple Book 1


By Louis Cha, Tony Wong & various, translated by Stuart Young (ComicsOne)
ISBN: 978-1-58899-191-1

If you’ve never experienced the unique manner in which Hong Kong comics are told and count yourself more of an art-buff than story junkie then the non-stop action and blistering, bewildering pace of these lush and lavish martial arts mystic mysteries could be a way to renew jaded appetites.

Whether original yarns, adaptations of legends and myths or novels such as celebrated Chinese writer Louis Cha’s book Return of the Condor Heroes which forms the basis of this staggering generational saga of love and vengeance, all stories for this market involve dastardly plots, glorious heroes and increasingly puissant combat philosophers and savants of spiritual mayhem battling interminably and usually with no discernible victors or victims.

Crafted in a variety of artistic styles including pen-and-ink, crayon, painted art, even photography, this is an exotic and frenetic comicbook about fighting, heavily influenced by the mystical component of Kung Fu. If you prefer a semblance of realism in your fiction this rollercoaster romp is not for you. This is Fighting Fantasy.

Superhero fans might be amazed at the variety of powers a lifetime of knuckle push-ups and bowing can produce, but these tales are wedded to the concept of training and will creating miracles. They are, however, irresistibly exuberant, beautifully illustrated and endlessly compelling. If you’re an open-minded fan, you may find yourself carried away on this relentless tide of non-stop action and shallow characterisation (at least to Western eyes – for the target market the pictures are everything: how a participant looks is his/her interior and exterior).

I’ve said it before and it’s still true. Hong Kong comics are beautiful. They’re produced using an intensive studio art-system that means any individual page might be composed of numerous graphic styles and techniques: literally anything that will get the job done.

And that job is to enhance not so much nuances of plot but rather details of the mysticism/philosophy of Kung Fu that my western sensibilities just aren’t attuned to. They are astounding to look at, but I don’t expect them to make much sense.

In this first of six volumes we are introduced to an army of warriors and fighting masters; living pin-ups spouting impressive genealogies, greatest hits and their duelling preferences and specialisations before getting down to the spectacular business of determining just whose Kung Fu and what secret techniques is the mightiest.

The slim narrative thread is provided by the tragic tale of Yang Guo; separated from his beloved Xiao Longnu for 16 years during the Song Dynasty of old China, and who spent the intervening time overcoming harsh odds and perfecting his abilities. Now with reunion in sight both lovers wonder if their passion has survived the years…

None of which is particularly germane here as almost the entire volume is a prequel, which introduces the myriad forces and players, brought together by the bloody vengeance spree of Chuo Lee, driven to madness when the noble Yuan Lu spurned her attentions, preferring the genteel Guan Ho instead. Chuo Lee, bloody rampage of murder and destruction earned her the name Fairy Qilan – the Red Snake Fairy.

Her depredations draw a number of disparate individuals fated to clash and love and die…

Because that’s fundamentally what this genre is about: glorious, lavish, mind-blowing exhibitions of Kung Fu excellence. Like much of the region’s classic cinema, all other considerations are suborned to the task of getting the fighting started and to keeping it going. If you’re looking for intense personal investiture, sharp dialogue or closure, look elsewhere. If, however, you want Good Guys thumping Bad Guys in extended, eye-popping ways, you might want to give this a go. Be warned though, it is by nature and design, a never-ending battle…

© 2002 JD Global IP Rights Limited. All rights reserved.

James Patterson’s Maximum Ride Book 1


Adapted by NaRae Lee (Arrow Books)
ISBN: 978-0-099-53836-3

When young Max dreams of being chased by mysterious beastmen her method of escape is to sprout wings and fly like an angel. However, when she wakes up and rejoins the rest of the little gang of juvenile misfits she lives with we discover that Maximum Ride’s nightmares are merely memories…

Among his many works James Patterson’s has written seven teen novels (beginning in 2005 and still proceeding) starring a band of human/bird hybrid kids on the run from mysterious forces. This manga adaptation gets underway as we’re introduced to that band of youngsters hiding out in a dilapidated house, whilst “the Erasers” – artificial werewolves and high-tech mercenaries – hunt them down.

Four years previously they were brought to their isolated hideaway by Jeb Batchelder who rescued them from their creators in the sinister complex known as “The School”. After years in hiding with them, one day Jed disappeared and Max, as the eldest, became a sort of den-mother for the brood…

Although beautifully illustrated and captivatingly well-paced, too much of this first adapted volume is spent trying not to not reveal the secret of the human/avian heroes, but for the sake of expediency I’m going to risk a little spoiler. They have highly efficient and totally concealable wings, hollow bones, improved lungs, hearts, muscles and eyesight. They are human hawks, and may even have other dormant powers and abilities…

The kids are the result of rogue scientific research but have fled from their creators, who want them back and are slowly closing in. When Eraser raiders capture the youngest girl, Angel, the rest of “The Flock” – Fang, Iggy, Nudge and Gasman – stop hiding and decide to get her back. With Max leading they return to civilisation and begin the search for their sister and their origins…

Along the way Max is separated from the rest and wounded, but finds help in the form of Ella Martinez and her mother. As a vet, Ella’s mum has access to some impressive equipment and while patching up Max’s wing discovers that the little hawk-girl has an electronic transmitter embedded deep within her, far too deep for anyone to remove…

Hard on the heels of this revelation the Erasers move in and the entire Flock is captured. Looked in an interrogation cell, Max fears the worst when suddenly a face from the past surprises her with the biggest shock of all – the incredible purpose for which the hybrids were created…

The scenario and atmosphere of Patterson’s series about The Flock will feel very familiar to any comics fan who has read X-Men and its myriad mutant offshoots, and this book is compiled of chapters that originally appeared in the manhwa magazine Yen-Plus. The tale is a fine example of the sort of “Us against the World” orphan-fiction young readers seem naturally drawn to: fast-paced, emotive, evocative, cute and thrilling.

Accompanied by a welcome cartoon afterword by Korean artist Narae Lee, who can’t be much older than the target audience, this is a solid read and great fun, but be warned, is only the trip of a huge iceberg. There’s lots more to come before just the first prose novel is completely adapted, so impatient readers might want to wait until they can pick up a bunch of the graphic novels all at once (volumes #3 and 4 are still forthcoming from a scheduled set of 10). However if you want to beat the rush before the forthcoming movie franchise kicks off you could get a flying start by buying this book now…

© 2009 SueJack, Inc. Illustrations © 2009 Hachette Book Group, Inc. All rights reserved.

Superman & Batman vs. Vampires & Werewolves


By Kevin VanHook & Tom Mandrake (DC Comics)
ISBN: 978-1-4012-2292-5

The Man of Steel and the Dark Knight are two characters who have, for the most part, escaped their lowly comic-book origins and entered the greater meta-fictional literary landscape populated by the likes of Mickey Mouse, Fu Manchu, Tarzan and  Sherlock Holmes. As such their recognition factor outside our industry means that they get to work in places and with other properties that might not appeal to funny-book purists – take for example this controversial tale that piles on heaped helpings of monster-bashing, and which, despite a host of DC guest-stars, feels more like a test launch than a guaranteed hit.

Superman & Batman vs. Vampires & Werewolves is an intriguing, if flawed, oddment (with one of the clunkiest titles ever imagined) that might appeal to the casual graphic novel reader, especially if they’re not too adamantly wedded to the comic-book roots and continuity of the DC Universe.

Prowling the streets of Gotham, Batman comes across a partially devoured corpse and is promptly boots-deep in an invasion of mindless berserker vampires and werewolves who swiftly turn the city into a charnel house. Helpless to combat or contain the undead rampage, the Caped Crusader accepts the aid of enigmatic (but rational) vampire Marius Dimeter and his lycanthropic counterpart Janko who grudgingly ally themselves with the hero to track down Herbert Combs, a truly deranged scientist resolved to traffic with the Realms Beyond.

To facilitate his goals Combs had turned Janko and Dimeter into the cursed creatures they are and unleashed his plague of horrors on America to further his research. He is infecting more helpless humans and has become an actual portal for Lovecraftian beasts to invade our reality…

Superman joins the fray as one of these Elder God nightmares is unleashed but even after its defeat is no real help: hampered more by his ethical nature than his utter vulnerability to magic. Far greater aid is provided by super-naturalist Jason Blood and his Demonic alter-ego, whilst Kirk Langstrom, who can deliberately transform into the monstrous Man-Bat, provides both scientific and brutally efficient cleanup assistance.

Fellow heroes such as Wonder Woman, Nightwing and Green Arrow turn up and join the battle with great effect, but after their admittedly impressive cameos and participatory contributions wander off before the overarching threat is ended. Nuh-uuh! Once the team-up begins comics guys (who aren’t paid big bucks like big-name guest actors) don’t leave until the day is saved.

So it’s up to the headliners – with Dimeter and Janko – to finally restore order and normality but the cost is high both in blood and convictions… In the final outcome the heroes are – relatively – victorious but the ending is rather ambiguous and leaves the impression that the whole affair has been a pilot for a Dimeter spin-off

This is clearly a break-out publishing project, aimed at drawing in new readerships like those occasional movie tie-ins that drive professional fans crazy (see Superman & Batman vs. Aliens & Predator), and on that level the daft and inconsistent plot can be permitted if not forgiven.

VanHook more often makes films than comics and the tale is certainly most effective on the kind of action and emotional set-pieces one sees in modern film: so even if there are far too many plot holes big enough to drive a hearse through, the sensorial ride should carry most readers through. Most importantly the art of Tom Mandrake is as ever astoundingly powerful: dark brooding and fully charged for triumph and tragedy…

So whilst not perhaps for every collector, there’s still a great deal of sinful pleasure to be found here. And let’s face it: who doesn’t like monster stories or finding out “who would win if”…
© 2008, 2009 DC Comics. All Rights Reserved.

Amulet Book 1: The Stonekeeper


By Kazu Kibuishi (Scholastic)
ISBN: 978-0-439-84681-3

Picture books and illustrated stories for children have been a staple of the publishing game since the Victorians, so the modern trend towards actual graphic narratives was an inevitable but nonetheless welcome accomplishment. However the wholesome and comfortable adventures of Babar, Tim All Alone, Captain Pugwash and their like have new rivals these days, thanks mostly to the cultural invasion of Japanese anime to our TV screens and a long-overdue Western acceptance of manga-style storytelling.

For example this delightful little strip saga, cut fully from the same cloth as The Spiderwick Chronicles and spookily touching base with darkest Narnia and the best of Alan Garner, joins a growing library of trans-Atlantic, pan-Pacific fantasy thrillers for younger readers, albeit with lush, glossy colours to lure in European consumers still uncomfortable with the linear purity and monochrome aesthetic of traditional Eastern comics.

Amulet is the first in a sequence of junior graphic novels, and opens with a horrific personal tragedy as little Emily sees her father die in a ghastly car crash. Two years later she and her little brother Navin are taken to live in their great grandfather’s ramshackle, spooky old house. Still grieving, the family are making a go of it, but the dilapidated pile is just not right: there are eerie voices, odd noises and happenings – and far too often the kids are seeing something moving at the furthest corners of their eyes…

Great Grandpa Silas vanished one night never to be seen again, and Emily is convinced that she can see cloudy phantoms just when and where she isn’t looking. Whilst helping mom clean, the kids happen upon an ingeniously hidden necklace which Emily swiftly appropriates. She begins to think twice when its ornate stone starts talking to – or rather lecturing – her…

Soon the house goes into full-on haunted mode and when mom investigates the cellar she is consumed by a monster and stored for later digestion. Emily and Navin give chase and soon are lost in a fantastic subterranean world where they encounter incredible beasts, dark elves and a giant figure who turns out to be Miskit, a cute helpmate built by the missing Silas.

Long ago the solitary inventor crossed over to this land of Alledia and learned the secrets of The Stones; mighty mystical artifacts that could be more curse than blessing. Building himself a small army of companions he decided to stay, but the land was a place in turmoil. Whoever holds the Stones could rule this entire world and do anything they wanted. That’s good to know since Emily’s Amulet is becoming more bossy than helpful, and the more she uses its incredible forces the more it needs her to…

This time Emily has the ability to save her mother: even if she might have to fully embrace the power of the amulet, and take on a destiny she doesn’t want…

This is a dark and compelling adventure blending traditional children’s story elements such as fairies and magic with contemporary kids-scape paraphernalia like giant robots, cartoon animals, rocket-ships, bug-eyed monsters, cute-eyed bugs and alternate Earths in a zippy rollercoaster ride of laughter, tears and terrors. This volume is a self-contained tale but the ending of this adventure leads directly to the next…

And you will want to see them all. Stirring stuff for older readers and any fantasy fan with a tinge of darkness in their collector’s souls…
© 2008 Kazu Kibuishi. All Rights Reserved.

Thunder Agents Archives volume 1


By Wally Wood & various (DC Comics)
ISBN: 1-56389-903-5

The history of Wally Wood’s immortal comics masterpiece is convoluted, and once the mayfly-like lifetime of the Tower Comics line ended, not especially pretty: wrapped up in legal wrangling and not a little petty back-biting, but that doesn’t diminish the fact that the far-too brief careers of The Higher United Nations Defense Enforcement Reserves was a benchmark of quality and sheer bravura fun for fans of both the still-reawakening superhero genre and the popular media’s spy-chic obsession.

In the early 1960s the Bond movie franchise was going from strength to strength, with action and glamour utterly transforming the formerly understated espionage vehicle. The buzz was infectious: soon Men like Flint and Matt Helm were carving out their own piece of the action as television shanghaied the entire bandwagon with the irresistible Man From U.N.C.L.E. (premiering in September 1964), bringing the whole genre inescapably into living rooms across the world.

Wildly creative maverick Wally Wood was approached by veteran MLJ/Archie Comics editor Harry Shorten to create a line of characters for a new distribution-chain funded publishing outfit – Tower Comics. Woody called on some of the biggest names in the industry to produce material in the broad range of genres the company wanted (as well as T.H.U.N.D.E.R. Agents and its spin-offs Undersea Agent, Dynamo and NoMan there was the magnificent war-comic Fight the Enemy and the youth-comedy Tippy Teen).

Samm Schwartz and Dan DeCarlo handled the funny book – which outlasted all the others – whilst Wood, Larry Ivie, Len Brown, Bill Pearson, Steve Skeates, Dan Adkins, Russ Jones Gil Kane and Ralph Reese all contributed scripts for themselves and the industry’s  top talents to illustrate on the adventure series.

With such a ravenous public appetite for super-spies and costumed heroes steadily rising in comic-book popularity the idea of blending the two concepts seems a no-brainer now, but those were far more conservative times, so when T.H.U.N.D.E.R. Agents #1 appeared with no fanfare or pre-publicity on newsstands in August 1965 (with a cover off-sale date of November) thrill-hungry readers like little me were blown away. It didn’t hurt either that all Tower titles were in the beloved-but-rarely-seen 80 Page Giant format: there was a huge amount to read in every issue!

All that being said the tales would not be so beloved of we baby-boomer fans if they hadn’t been so superbly crafted. As well as Wood, the art accompanying the compelling, far more mature stories was by some of the greatest talents in comics: Reed Crandall, Gil Kane, George Tuska, Mike Sekowsky, Dick Ayers, Joe Orlando, Frank Giacoia, John Giunta, Steve Ditko and others.

This initial lush and lustrous compilation collects issues #1-4 and covers the first golden year of the series. It all starts with a simple four page tale ‘First Encounter’ by Ivie & Wood, wherein UN commandos failed to save brilliant scientist Professor Emil Jennings from the attack of the mysterious Warlord, but at least rescued some of his greatest inventions, including a belt that can increase the density of the wearer’s body until it becomes as hard as steel, a cloak of invisibility and an enigmatic brain-amplifier helmet.

These prototypes were to be divided between several agents to create a unit of superior fighting men and counter the increasingly bold attacks of many global terror threats such as the aforementioned Warlord.

First chosen was affable file clerk Len Brown who was, to everyone’s surprise, assigned the belt and the codename Dynamo in a delightfully light-hearted adventure ‘Menace of the Iron Fog’ (written by Len Brown, who had no idea illustrator/editor Wood had prankishly changed the hero’s civilian name as a last-minute gag) which gloriously pandered to every kid’s dream as the nice guy got the power to smash stuff. This cathartic fun-fest also introduced the Iron Maiden, a sultry villainess clad in figure-hugging steel who was the probable puberty trigger for an entire generation of boys…

‘T.H.U.N.D.E.R. Agent NoMan’ came next, the eerie saga of aged Dr. Anthony Dunn who chose to have his mind transferred into a specialised android body, then equipped with the invisibility cape. The author’s name is unknown but the incredible Reed Crandall (with supplemental Wood inks) drew the first episode which also found time and space to include a captivating clash with sinister mastermind Demo and his sultry associate Satana who had unleashed a wave of bestial sub-men on a modern metropolis. NoMan had one final advantage: if his artificial body was destroyed his consciousness could transfer to another android body. As long as he had a spare ready, he could never die…

Larry Ivie filled in some useful background on the war against the Warlord in the prose adventure ‘Face to Face’ before the third agent was chosen in ‘The Enemy Within’ (also with no script credit and illustrated by Gil Kane, Mike Esposito and George Tuska). However here is where the creators stepped well outside the comic-book conventions. John Janus was the perfect UN employee: a mental and physical marvel who easily passed all the tests necessary to wear the Jennings helmet. Sadly he was also a deep cover mole for the Warlord, poised to betray T.H.U.N.D.E.R. at the earliest opportunity…

All plans went awry once he donned the helmet and became Menthor. The device awakened the potential of his mind, granting him telepathy, telekinesis and mid-reading powers – and also drove all evil from his mind whilst he wore it. When the warlord attacked with a small army and a giant monster, Menthor was compelled by his own costume to defeat the assault. What a dilemma for a traitor to be in…

‘T.H.U.N.D.E.R. Squad’ by Ivie, Mike Sekowsky & Frank Giacoia, is a rip-roaring yarn featuring an elite team of non-powered specialist operatives – which predated TV’s Mission: Impossible outfit by almost two years – who tackled cases the super-agents were too busy or unsuited for. In this initial outing the Squad rushed to defend their Weapons Development Center from a full paramilitary assault only to discover that it’s a feint and Dynamo had been captured by the Warlord…

The first issue ended with a big old-fashioned team-up as all the forces of T.H.U.N.D.E.R. converged to rescue their prime agent who was ‘At the Mercy of the Iron Maiden’ (by Brown, Wood & Dan Adkins) a spectacular battle blockbuster that still takes the breath away…

Issue #2 led again with their strongman star when ‘Dynamo Battles Dynavac’ (Brown, Wood & Richard Bassford) another colossal combat classic as the hapless hero got a severe kicking from a deadly automaton. Once again a narrative thread stretched through the disparate tales as the hero’s girlfriend and fellow agent Alice was kidnapped…

NoMan was ‘In the Warlord’s Power’ (Bill Pearson, Dick Ayers, Joe Orlando and Wood) when an army of Zombie-men attacked a Missile Base and Menthor again defied his master to defeat a Warlord scheme to destroy T.H.U.N.D.E.R. HQ (again no script credit but amazingly illustrated by Sekowsky & Giacoia) before ‘D-Day for Dynamo’ (with art from Wood, Adkins & Tony Coleman) pitted the assembled heroes, reunited to rescue Alice, against Demo, the Dynavac and the Warlord in an all-out war with atomic consequences.

The series took a fantastic turn as the Warlord was revealed to be an agent of a subterranean race of conquerors, but before that the second issue still held another prose piece, ‘Junior T.H.U.N.D.E.R. Agents’, whilst the T.H.U.N.D.E.R. Squad responded ‘On the Double’ to a South American crisis, involving mutant monsters, Communist insurgents and bloody revolution in a classy thriller illustrated t Sekowsky/Giacoia team.

‘Dynamo Battles the Subterraneans’ drawn by Adkins, Wood & Coleman opened the third issue, as the Warlord’s macabre mole-men masters attacked Washington DC, whilst

‘NoMan Faces the Threat of the Amazing Vibraman’ (Pearson, John Giunta, Wood & Coleman) saw a far more plebian but no less deadly menace ended by the undying agent, before Dynamo almost became a propaganda victim of Communist agitator ‘The Red Dragon’ (Adkins, Wood & Coleman) and the T.H.U.N.D.E.R. Squad battled a madman who manufactured his own ‘Invaders from the Deep’ (another uncredited script pictured by Sekowsky & Giacoia) before the main event ‘Dynamo vs. Menthor’ (Wood, Adkins & Coleman) posed a terrifying mystery as a trusted agent almost destroyed the entire organisation. With captivating pin-ups by Wood & Adkins featuring Dynamo, NoMan, the Thunderbelt, T.H.U.N.D.E.R. Squad and Menthor the visual excitement in this issue is beyond price.

The Dynamo tale ‘Master of Evolution’ (written by Brown, illustrated by Wood, Adkins & Coleman) opened the fourth issue with a dinosaur bashing extravaganza, whilst the fiendish Mastermind arrayed his own android armies against the Artificial Agent in ‘The Synthetic Stand-Ins’ by Steve Skeates, Sekowsky & Giacoia, and the same art team debuted the latest super-agent in the T.H.U.N.D.E.R. Squad saga ‘The Deadly Dust’ wherein a Nazi scientist used his time-retarding dust for evil and the heroes responded with a super-speed suit.  This first case for hyper-fast Lightning was followed by a Dynamo milestone ‘The Return of the Iron Maiden’ (drawn by Crandall, Wood & Adkins) which saw the Armoured Amorata betray her latest employer Dr. Death for the man sent to arrest her.

Finally the mystery of Menthor was partially resolved in the fast-paced thriller ‘The Great Hypno’ (illustrated by Giunta, Wood & Coleman), and of course there were more fantastic art extras in the form of NoMan and The Origin of T.H.U.N.D.E.R. pin-up pages.

These are truly timeless comic tales that improve with every reading, and there’s never been a better time to add these landmark superhero sagas to your collection of favourites.

© 1965 John Carbonaro. All rights reserved. This edition © 2002 DC Comics.

Walt Disney’s Donald Duck Adventures: Ancient Persia


By Carl Barks (Gladstone Comic Album #10)
No ISBN: 0-944599-08-7

Carl Barks was the greatest armchair (or at least drawing board) explorer of his generation. A voracious researcher who loved adventure and exploration, when he worked, history, geography and the natural world were as much his tools as pen and brush. All his fabulous tales were screened through a captivating lens of wonder and excitement and carried on a riotous wave of outrageous comedy that appealed equally to fun-starved fans of all ages. They still do.

From the 1940’s to the1960s Barks worked in productive seclusion writing and drawing a brilliantly timeless treasure trove of golden yarns ostensibly for kids, creating a Duck Universe of memorable and highly bankable characters like Uncle Scrooge McDuck, Gladstone Gander, the Beagle Boys, Gyro Gearloose, and Magica De Spell to augment the stable of cartoon properties from the Disney Studio, but his most exciting works inevitably involved the rowdy, know-it-all nephews of Donald Duck: Huey, Dewey and Louie.

Their usual assigned roles was as sensible, precocious and a little bit snotty kid-counterfoils to their “unca” whose irascible nature caused him to act like a overgrown brat most of the time, but they too often fell prey to a perpetual temptation to raise a ruckus…

Gladstone Publishing began re-releasing Barks material and a selection of other Disney comics strips in the late 1980s and this album is another of the very best. Whilst producing all that landmark material Barks was just a working guy, drawing eye-catching covers, illustrating other people’s scripts when necessary and yet, still setting the bar for his compatriots with utterly perfect comics tales that added to the burgeoning canon of Donald Duck and other Disney properties. His output was incredible both in terms of quantity and especially in its unfailingly high quality.

Printed in the large European oversized format (278mm x 223mm) this wild ride reprints one of his earliest masterpieces with the lead tale from Dell Four Color Comics Series II #275 (from May 1949) and sees the author accessing contemporary mores in an eerie epic that sampled the sinister delights of horror movies – albeit seductively tempered with Barks’ winningly absurd humour…

Donald and his nephews – mostly the nephews – are troubled by the haunting presence of a lurking stranger in the neighbourhood, but when the kids begin spying on him they all end up shanghaied – Donald too – to Iraq, where the sinister villain forces them to dig in the trackless desert.

He might be crazy but he’s not uninformed and soon the Duck’s have uncovered the lost city of Itsa Faka, but the sinister scientist won’t stop yet. Archaeology isn’t his only speciality: the city holds the secret of raising the dead and he wants it badly. As usual there’s a moral and it’s “be careful what you wish for” as the ancient Persians revive and the luckless Donald is mistaken for the rascally Prince Cad Ali Cad, who jilted the daughter of King Nevvawaza millennia ago.

Thinking the Cad has returned the undead family prepares to conclude the thwarted nuptials – and they won’t take no for an answer…

Fast paced and wildly over-the-top, this sharp tale skates perilously close to being really scary, but as ever, the madcap humour keeps everything addictively comforting and compelling.

Also included here are two short fantasy fables featuring Donald and the boys, beginning with ‘Super Snooper’ a brilliant spoof of costumed comicbook crime-busters from Walt Disney Comics & Stories #107 (September 1949) and a fabulous untitled science-fictional yarn (Walt Disney Comics & Stories #199 April 1957)where the gang are hooked up to Gyro Gearloose’s Imagining Machine for a startling tour of familiar places made new again by dint of the fact that the spectators have been reduced to the size of bugs. Shades of the Incredible Shrinking Ducks!

With another single-page gag (from Dell Four Color Comics #263 February 1950) to round off the madcap merriment this is another superlative treat for fans of comics in their purest and most enticing form.

Even if you can’t find this specific volume (and trust me, you’ll be glad if you do) Barks’ work is readily accessible through a number of publications and outlets and everything he’s ever done is well worth reading. No matter what your age or temperament if you’ve never experienced his captivating magic, you can discover “the Hans Christian Andersen of Comics” simply by applying yourself and your credit cards to any search engine.
© 1988, 1957, 1950, 1949 The Walt Disney Company. All Rights Reserved.

Recipe For Disaster and other Stories


By Penny Van Horn (Fantagraphics Books)
ISBN: 0-56097-330-7

Raised in Rye, New York, Penny (Moran) Van Horn worked in publishing before moving to Austin, Texas to begin her inexplicably low-key career as a cartoonist and storyteller. After years producing some of the most evocative and memorable graphic narratives of the 1990’s independent comics scene for magazines such as Weirdo, Wimmen’s Commix, Snake Eyes, Twisted Sisters and Zero Zero she now primarily works in newspaper illustration and produces a weekly strip for the Austin American-Statesman. She is also adept at painting, lettering and design and recently began experimenting with animation.

Recipe For Destruction is a collection of her early strips: deep, intense concoctions, more black than white, many crafted in her immensely labour-intensive scraperboard illustration style (see also the wonderfully mordant supernatural dark romance The Librarian), and all dwelling in the hazardous borderland between autobiography and bleakly comedic self-exploratory fantasy.

Latterly citing inspiration from such varied sources as Lucille Ball, Dick Van Dyke and Carol Burnett, Van Horn’s introspective retrospective begins with the eponymous ‘Recipe for Disaster’, which describes with harrowing aloofness her brief period of mental instability – her original title for the tale was “Mystical Experience or Nervous Breakdown” – before the book moves on to shorter but no less challenging fare.

‘Ten Dollars for Two Minutes’ details an unpleasant experience with her landlord, ‘Molested’ takes a slightly different glance at modern drama’s favourite plot device and ‘Catholic School’ is for anybody educated by nuns (Big ‘Hi’ to anybody else who survived Sacred Heart Convent Primary School without paying for therapy…) an utterly understandable slice of pictorial vitriol…

‘There’s No Such Thing as a Pregnant Silence’ outlines with frank and memorable humour some clear downsides to the Happy Event, ‘Binge and Purge’ reveals a different manner of addiction, ‘Domestic Bliss’ is a gloriously excessive examination of wedded bliss and ‘A Revealing Dream’ confirms that men’s suspicions of “what women want” has never been more wrong…

‘The Psycho Drifter’ is a remarkably unsettling account of modern dating, whilst ‘Texas Characters’ is plain laugh-out-loud whacky and ‘A Bird in the Beard’ returns to the subject of looking for love with more salutary comic reminiscences. The volume ends with a deeply moving cautionary tale about the heart ruling the head in ‘Mid-Life Crisis’, as well as the inclusion of some entrancingly unlovely pin-ups.

Van Horn’s work is astonishing in its captivating power and subtle influence. Her stories aren’t pretty but they are beautiful, and this collection, still in print and readily available, is one of the best grown-up comics collection around. If you believe that there’s more to strips than fights, tights and honking big guns, this book is all the proof you need.

© 1998 Penny Van Horn. All rights reserved.

On the Odd Hours


By Eric Liberge translated by Joe Johnson (NBM ComicsLit/Louvre: Musée du Louvre Éditions)
ISBN: 978-1-56163-577-1

This is the first time I’ve encountered this series of translated graphic novels so this review is off the cuff and without any previous prejudice and preconception. That sounded pretty poncey and imposing but all it means is: even with all the high tech info systems in the world, occasionally something rather cool can slip by the most avid fan or collector.

In this case it’s the first two books in a patently fascinating collaboration between one of the greatest museums in the world and the, until so recently, scurrilous world of comics. So I’m diving right in with immediate reactions to the third in a series of superior translated bande dessinée courtesy of those fine fellows and folks at NBM.

These tales are produced in close collaboration with the forward-looking authorities of the Louvre, but this is no gosh-wow, “Night-at-the-Museum”, thinly-concealed catalogue of contents from a stuffy edifice of public culture. Rather, here is a startling, beautiful, gloriously compelling adult horror thriller that cleverly incorporates the history, geography, icons and artifacts of the Louvre into the plot and makes the historic building and its contents a vital character in the supernatural drama.

Amongst the history and information pieces at the back of the book is an article on the services for the deaf such as signed tours, and the hearing-impaired guides and lecturers who are part of the staff. This is done to complement the tale of Bastien, an angry young deaf man who turns up at the museum to begin an internship, but somehow becomes a Night Guard, with special responsibilities for The Odd Hours of the clock: those moments when the 200 year old museum slips the shackles of reality and the exhibits escape their bounds, coming to terrifying, chaotic life…

The art is stunning in this extremely adult tome, and the creeping obsessions of Bastien as he struggles to keep his daylight life alive whilst striving to resolve the mystery of the exhibits is both poignant and enthralling.

Why was he selected for the position? Why are the animated beauties and horrors of the museum so much more enticing that his increasingly strident and difficult girlfriend? Most importantly, how can animated artworks be so much more communicative than the flesh and blood inhabitants of his “normal” life?

On the Odd Hours is utterly engrossing and darkly lovely, and despite being the third in the series reads easily as a stand-alone tale. I’m definitely going to track down the preceding volumes and I strongly recommend that you all do likewise.

© 2008 Futuropolis/Musée du Louvre Éditions. English Edition © 2010 NBM. All rights reserved.

Someplace Strange – An Epic Graphic Novel


By Anne Nocenti & JohnBolton (Marvel)
ISBN: 0-87135-439-X

Once upon a time Marvel led the publishing pack in the development of high quality original graphic novels: mixing creator-owned properties, licensed assets like Conan, special Marvel Universe tales and even new series launches in extravagant over-sized packages (a standard 285 x 220mm rather than the now customary 258 x 168mm) that felt and looked like more than an average comicbook no matter how good, bad or incomprehensible (a polite way of saying outside the average Marvel Zombie’s comfort zone) the contents might be.

This terrifically appetizing tale, developed under the company’s creator-owned Epic imprint, applies the psychic tensions and apprehensions of the Cold War era to Alice in Wonderland territory and features a punky heroine and two sterling young boys who all take an inadvertent side-step into a graphic and ephemeral twilight zone with some long-lasting repercussions.

James or “Spike” is a rather nervous lad, dwelling far too much on the perilous state of the world, terrified of germs and war and atom bombs whilst his little brother Edward (“Captain Zebra” to you) is far more fun-loving, but still overly-impressionable. The birds tell Edward not to worry, but Spike is always afraid and he’s very convincing…

One night scary dreams prompt them to end their night-terrors by getting the Bogeyman first. Setting out for the nearest spooky old house, the lads are prepared for the worst and find it in Joy, a foul-tempered punkette runaway crashing in the old dump. Together they explore the deserted domicile and accidentally fall into a surreal otherplace of familiar monsters and cuddly weirdness.

Although it seems a dangerous and unwelcoming land the true threat is Joy, who draws a picture of her own self-loathing which comes to horrifying life and gives frantic chase…

Combining Bolton’s hyper-real and exceedingly lush painting with Nocenti’s barbed and challenging sense of whimsy, this slight but hugely entertaining fable is a treat for those adults who sometimes wish they weren’t, and a lovely reminder of why kids like to be safely scared sometimes.
© 1988 Anne Nocenti and John Bolton. All Rights Reserved.

The Search for Smilin’ Ed!


By Kim Deitch (Fantagraphics Books)
ISBN: 978-1-60699-324-8

Kim Deitch has been one of the leading lights of America’s Comix Underground since its earliest days, although as with Harvey Pekar and American Splendor, it is only in recent years that he has won wider acclaim: in his case with 2002’s Boulevard of Broken Dreams. For the past two decades Deitch has been producing occasional short stories about a down-at-heel carnival the shabby, eccentric no-hopers that have populated it through-out the 150 years, the eerie aliens who have preserved its posterity and of course, the immortal Waldo the Cat, star of the graphic novel under review here.

In The Search for Smilin’ Ed! we have a formalised, recognisable Kim Deitch Universe – gloriously captured for your delight and delectation in a fabulous full-colour fold-out bonus feature within this comfortingly eccentric and incredibly accessible chronicle – as the author returns, albeit tangentially, to the outré characters of his fabulous Shadowland collection, expanding his ever-growing cast and still tellingly concerned with an absurdist examination of American popular culture scenarios.

With this surreal historiography of the hunt for a childhood landmark of misspent youth, the author once more shares the intoxicating joys of living in the past and dwelling in shared memories. This reassuringly weighty, mostly black and white tome leads with a terrific potted history and incisive essay, ‘Auguries of Brilliance: The Kim Deitch Universe’ by Comics scholar and educator Bill Kartapoulos, followed by the aforementioned universal crib-sheet fold-out, before the narrative wonderment unfolds in a progression of serialised episodes culled from the hallowed pages of famed alternative comics anthology Zero Zero.

One of Deitch’s most enduring characters is the irascible animated cartoon cat Waldo, who here returns to converse with the author himself as they reminisce, revel and ultimately reveal the hidden history of Smilin’ Ed, a pioneer of children’s television who mysteriously disappeared from public gaze in 1954, and was found dead on his yacht. But was he…?

Deitch’s stories are about stories – and particularly storytellers. As his authorial counterpart and the devilish Waldo converse, a cascade of mysteries are revealed when the monochrome moggy unburdens himself of his role in the vanishment, which in turn leads to a convoluted saga of fame, kidnapped boys, murdered children, fortune, a frog and demons, extraterrestrial cultural anthropologists – or voyeurs (?) – immortal pygmies and a social call to the Drawing Rooms of Hell…

Combining the utterly irresistible power of nostalgia and insatiable curiosity with science-fiction, conspiracy theory, urban history, fact and legend, show-biz razzmatazz, supernatural horror, Film Noir and a highly developed sense of the meta-real, Deitch once more weaves an irresistible spell that charms, thrills and disturbs whilst his meticulous drawing holds the reader in a deceptively fluffy, yet inescapable grip.

This volume further breaks down the thin walls of perceived reality by adding a lithograph ‘Ignacio the Bullfighter’ which was part of the narrative to the extra-textual content and also contains an all-new sequel and 21st century update, ‘Consider the Beaver’, which brings us up to date on the world of Waldo whilst delineating the forced evolution of Mankind’s potential successor. As always fact and fiction are seamlessly blended together until only a hyper-cranked search engine could discern truth from fable…

Follow the saga of the World According to Deitch in this wonderful compendium and you too could join the unfolding cartoon parade of the “Americana Way”. In Fact – or Fiction – you might already be there, but you’ll never know unless you look…

Characters, stories and artwork © 2010 Kim Deitch. All Rights Reserved.