Archie American Series: Best of the Eighties volume 2


By Frank Doyle, George Gladir, Dan DeCarlo, Stan Goldberg & various (Archie Comics Publications)
ISBN: 978-1-879794-58-0

For most of us, when we say comicbooks people’s thoughts turn to buff men and women in garish tights hitting each other and lobbing trees or cars about, or stark, nihilistic crime, horror or science fiction sagas aimed an extremely mature and sophisticated readership of confirmed fans – and indeed that has been the prolific norm of late.

For many years however, other forms and genres have waxed and waned, but one that has held its ground over the years – although almost now completely transferred to television – is the teen-comedy genre begun by and synonymous with a carrot topped, homely (at first just plain ugly) kid named Archie Andrews.

MLJ were a small publisher who jumped wholeheartedly onto the superhero bandwagon following the debut of Superman. In November 1939 they launched Blue Ribbon Comics, promptly following with Top-Notch and Pep Comics. The content was the common blend of costumed heroes, two-fisted adventure strips and one-off gags. Pep made history with its lead feature The Shield, who was the industry’s first super-hero to be clad in the flag (see America’s First Patriotic Hero: The Shield).

Even while profiting from the Fights ‘N’ Tights crowd Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) spotted a gap in their blossoming market and in December 1941 the action strips were supplemented by a wholesome ordinary hero; an “average teen” who had ordinary adventures like the readers, but with the laughs, good times, romance and slapstick heavily emphasised.

Pep Comics #22 introduced a gap-toothed, freckle-faced, red-headed goof showing off to the pretty blonde next door. Taking his lead from the popular Andy Hardy movies starring Mickey Rooney, Goldwater developed the concept of a wholesome youthful everyman protagonist, tasking writer Vic Bloom and artist Bob Montana with the job of making it work. It all started with an innocuous six-page tale entitled ‘Archie’ which introduced boy-goofball Archie Andrews and pretty girl-next-door Betty Cooper. Archie’s unconventional best friend and confidante Jughead Jones also debuted in that first story as did the small-town utopia of Riverdale.

It was an instant hit and by the winter of 1942 had graduated to its own title. Archie Comics #1 was the company’s first non-anthology magazine and began the slow transformation of the entire company. With the introduction of rich, raven-haired Veronica Lodge, all the pieces were in play for the industry’s second Phenomenon (Superman being the first).

By May 1946 the kids had taken over, and the company renamed itself Archie Comics, retiring its heroic characters years before the end of the Golden Age and becoming to all intents and purposes a publisher of family comedies. Its success, like the Man of Steel’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV, movies, pop-songs and even a chain of restaurants.

Those costumed cut-ups have returned on occasion (see High Camp Superheroes), but the company now seems content to license them to DC whilst they concentrate on what they do uniquely best.

Archie is a good-hearted lad lacking common sense, Betty the pretty, sensible girl next door, with all that entails, who loves the ginger goof. Veronica Lodge is rich, exotic and glamorous and only settles for our boy if there’s nobody better around. She might actually love him too, though. Archie, of course, can’t decide who or what he wants…

This family-friendly eternal triangle has been the basis of seventy years of charming, raucous, gentle, frenetic, chiding and even heart-rending comedy encompassing everything from surreal wit to frantic slapstick, as the kids and an increasing cast of friends grew into an American institution. Adapting seamlessly to every trend and fad of the growing youth culture, the host of writers and artists who’ve crafted the stories over the decades have made the “everyteen” characters of mythical Riverdale a benchmark for youth and a visual barometer of growing up.

Archie’s unconventional best friend Jughead Jones is Mercutio to Archie’s Romeo, providing rationality and a reader’s voice, as well as being a powerful catalyst of events in his own right. That charming triangle (and annexe) has been the rock-solid foundation for decades of comics magic. Moreover the concept is eternally self-renewing…

Archie has thrived by constantly reinventing its core characters, seamlessly adapting to the changing world outside its bright, flimsy pages, shamelessly co-opting youth, pop culture and fashion trends into its infallible mix of slapstick and young romance.

Each and every social revolution has been painlessly assimilated into the mix (the company has managed to confront a number of social issues affecting the young in a manner both even-handed and tasteful over the years) and the constant addition of new characters such as African-American Chuck – who wants to be a cartoonist – his girlfriend Nancy, fashion-diva Ginger, Hispanic couple Frankie and Maria and a host of others such as spoiled home-wrecker-in-waiting Cheryl Blossom all contributed to a broad and refreshingly broad-minded scenario. In 2010 Archie jumped the final hurdle with Kevin Keller, an openly gay young man and a clear-headed advocate capably tackling and dismantling the last major taboo in mainstream kids comics.

This second 1980s compendium collects a few further gems from the Era of Excess: Big Hair, make-up for Men, synth-pop music, Fashion Victims and Fad madness all playing heavily to the crowd and playing very funnily indeed. After an introduction from Glenn Scarpelli, (son of comic artist Henry and himself a recovering child-star of an Eighties sit-com) the merriment commences with ‘Health Nuts’ (from Betty & Veronica #302, February 1981) by Frank Doyle, Dan DeCarlo & Rudy Lapick wherein spoiled Veronica pops into the new ultra-swish Health Club to be stylish, but receives a rather destabilising shock after which ‘A Zest for the West’ (Pep #374, June 1981, George Gladir, Stan Goldberg & Bill Yoshida) finds school principal Mr. Weatherbee railing in vain against the inexorable tide of cowboy fashions following America’s rediscovery of all things Country and Western…

Video games and especially Mall Games Arcades began seducing kids at this time and ‘Test Zest’ (Betty & Veronica #312, December 1981 by Gladir & Dan DeCarlo Jr.) found Archie ignoring both his dream-dates for the bleeping boxes. However, where Ronnie spits and pouts, Betty found a way to turn the situation to her advantage, whilst Jughead proved that old-fashioned cunning beats speed, coordination and practise every time in ‘Game Acclaim’ from Archie’s Pals ‘N’ Gals #162 (January 1983 by Gladir, Goldberg & Rudy Lapick).

Another modern mainstay just beginning to proliferate was computers and Mr. Weatherbee made a grave mistake in ‘Input and Output’ (Archie & Me #140, August 1983, Doyle, Dan DeCarlo & Jimmy DeCarlo) when he let that Andrews boy program the school’s first ever bit of kit…

Stories regularly spoofed popular movies, TV shows and bands and in ‘Scheme Scamp’ (Archie #327, January 1984, by Gladir & DeCarlo Jr.) our hero and scurvy rich-kid rival Reggie battled long and hard to secure an interview for the school paper with hot girl band “the Ga-Ga’s” (don’t make me feel even older by having to explain the pun…)

After ‘Krazy Knits’ a pin-up of the Boys of Riverdale modelling chunky sweaters by Dan Decarlo Jr., ‘Cable Caboodle’ (Archie’s Pals ‘N’ Gals #171, September 1984, Gladir & Goldberg) described the joys and pitfalls of the cable TV revolution, and the subsequent ‘A Flair for Wear’ from Everything’s Archie #116, March 1985 by Gladir & Goldberg, found occasional bubblegum pop-stars The Archies (remember the global hit “Sugar, Sugar” in 1969 – well that was technically them) making their first promotional video…

Still focusing on the music scene the Archies support King of Pop Jackie Maxon (think about it: he has sparkly clothes and weird pets) and end up trying to keep his diary out of the hands of sleazy reporters in ‘The Book’ (Archie’s TV Laugh-Out #100, April 1985, Gladir, Goldberg & Lapick) whilst ‘Fashion Frolic’ (Archie’s Pals ‘N’ Gals #176, July 1985, Gladir, Hy Eisman & Jon D’Agostino) saw Mr. Weatherbee trying to quell the outrageous clothes the kids in the cliques were wearing to class.

‘Dimrider’ (Archie’s TV Laugh-Out #102, August 1985) by Ed Berdej, Dan & James DeCarlo lambasted action blockbusters with chilling accuracy whilst ‘Delightful Dilemma’ (Archie Giant Series #550, August 1985 by Gladir, Dan DeCarlo Jr. & James DeCarlo) returned to the basics of Betty and Veronica duelling over their oblivious “Archie-kins”.

‘Rock ‘n’ Rassle’ from Everything’s Archie #120 (November 1985, Gladir, Goldberg & Sal Trapani) referenced the revitalised, ultra-glamourised “sport” of televised wrestling and Punk hit Riverdale High hard in ‘Out of the Ordinary’ (Archie #354, January 1988 by Nate Butler, Dan DeCarlo Jr. & Jim DeCarlo) when our feckless star fell for leather-studded bad-girl Tina, leading to a startling new look for the freckle-faced fool…

Movie madness once more inspired mockery and mirth in ‘Robo-Teen’ (Laugh #13, April 1989, Gladir, Rex Lindsey & D’Agostino) as Archie suffered a tragic ski-boarding mishap before ‘Shlock Rock’ (Everything’s Archie #143, June 1989 by Gladir, Goldberg & Lapick) wraps up the reminiscent drollery with a barbed satire on the budding MTV generation.

These are some of the most effective and impressive stories from that brutal, bizarre decade, and by always concentrating on fashions, fads, and the eternal divide between rebellious teens and fun-thwarting adults achieves a kind of timeless permanence. Then is still now, due in large part to the overwhelming power of good writing and brilliant art, which will always captivate any audience of any age.

This is gentle fun and charming nostalgic delight for all ages so what are you waiting for? It’s not like it costs “Loadsamoney!”

© 2010 Archie Comics Publications, Inc. All rights reserved.

Kull: The Vale of Shadow (A Marvel Graphic Novel)


By Alan Zelenetz & Tony DeZuniga, with Tom Vincent & Michael Heisler (Marvel)
ISBN: 978-0-87135-558-4

Following on from the creation of the comicbook Sword and Sorcery genre in the early 1970s with their magnificent adaptation of pulp superstar Conan the Barbarian, Marvel naturally looked for more of the same, and found it in Robert Ervin Howard’s prototypical wild warrior hero King Kull whose first adventure The Shadow Kingdom was published in the fantasy pulp Weird Tales in August 1929. Two more tales followed before Howard abandoned the character, but nine others and a poem ‘The King and the Oak’ were published posthumously, long after the troubled author had committed suicide.

The S&S genre had undergone a global prose revival through the paperback marketplace since the release of soft-cover editions of Lord of the Rings (first published in 1954), and by the 1960s the resurgence of two-fisted fantasies by such pioneer writers as Edgar Rice Burroughs, Otis Adelbert Kline and Fritz Lieber, whilst many modern writers such as Michael Moorcock and Lin Carter kick-started their careers with contemporary interpretations of man, monster and mage. Without doubt though, nobody did it better than the tragic Texan whose other red-handed stalwart included, Bran Mac Morn, Solomon Kane and El Borak as well tough guys in a variety of other genres such as Steve Costigan, Dark Agnes and Red Sonya of Rogatino.

Marvel Comics tested the waters in early 1970 with a little tale called ‘The Sword and the Sorcerers’ (in horror anthology Chamber of Darkness #4) whose hero Starr the Slayer bore no small resemblance to Conan. It was written by Roy Thomas and drawn by young Englishman Barry Smith, a recent Marvel find, and one who was just breaking out of the company’s Kirby house-style.

Thomas was a huge fan of the prose genre and took great pains to adapt novels and short stories to the graphic medium, even transferring other Howard tales into the canon by replacing his admittedly formulaic leading men with the surly Cimmerian (as Howard himself had done rewriting his unused Kull tale ‘By This Axe, I Rule’ into Conan novella ‘The Phoenix on the Sword’).

Marvel found solid ancillary supporting features with Solomon Kane, Bran Mac Morn and, most successfully King Kull: a wandering Atlantean mercenary who took the throne of a mighty kingdom by force of arms only to spend the rest of his life battling supernatural threats to it and guarding his own back from greedy, ambitious courtiers.

His comics publishing history was as chequered as his prose one; debuting in spectacular manner in Kull the Conqueror (29 issues from 1971-1978 with artistic contributions from Ross Andru, Wally Wood, John and Marie Severin and Mike Ploog among others), a black and white mature magazine Kull and the Barbarians (3 issues, 1975) and a revived, revised, comicbook version from 1982-1985. He even stared with Spider-Man in Marvel Team-Up #112

This sleek and glossy, lavishly oversized gem (285mm x 220mm rather than today’s standard 258 x 168mm) comes from 1989: an eerie, lyrical and poetic tale as the aging King battles his greatest foe and defeats her in characteristically barbaric and unflinching manner…

Kull is dying, sweating and straining on his deathbed as infected wounds seem set to carry him into the great beyond. Gathered for the deathwatch are his most trusted advisors and as they individually reminisce about the gore-spattered gladiator who became Valusia’s greatest monarch, we share their recollections to discover the kind of man he was.

Oblivious, unaware, Kull’s body thrashes and writhes. He struggles on, his soul trapped in an ethereal realm, dancing an erotic duet with the darkly seductive angel of death who has come to take him to the gods…

This eldritch crossing of the final Rubicon is beautifully illustrated in the grand, ostentatiously humanesque manner of the Filipino artists who became such a mainstay of DC and Marvel during the 1970s and early 1980s. Tony DeZuniga was one of the first to break into American comics and his work is always of the highest quality, especially here, enhanced by the glowing, lush hues of colorist Tom Vincent.

Once upon a time Marvel led the publishing pack in high quality original graphic novels: mixing creator-owned properties, licensed assets like Kull and movie adaptations with Marvel Universe tales and even new series launches in extravagant squarebound packages based on the European album model. To me it seems these slim tomes always shine with some intangible extra oomph – perhaps it’s simply the bigger pages with more art on them?

Still readily available, this is a magnificent moody yarn that will delight any fan of the genre and should easily convert a few die-hards too.
© 1989 Conan Properties Inc All Rights Reserved.

Jimbo in Paradise


By Gary Panter (Raw/Pantheon)
ISBN: 978-0-39475-639-4

Gary Panter has been an iconic force in comics and the visual arts since the late 1970s, and his unique distillation of American popular culture through the frenetic lens of his savage design style (alternatively termed “ratty line” or “punk”) has been seen in such varied fields as set design (winning 3 Emmy Awards for Pee-Wee’s Playhouse), interior design, TV and computer animation as well as record covers for Frank Zappa, Red Hot Chili Peppers and many others.

His expressionistic, beautifully ugly, primitivist, high energy anti-art has influenced a generation of cartoonists and illustrators including Matt Groening, whose Simpsons design style owes much to Panter’s innovations in the 1970’s hardcore punk-zine Slash and his contributions to Art Spiegelman’s legendary art comic Raw – from which these wildly eccentric strips are culled.

Long considered a dominant force in punk and alternative comics, Panter is the leading figure of a second generation of “Underground Cartoonists”, doing much to legitimise the movement and elevating this potentially misunderstood arena of graphic narrative to a position of High Art which most mainstream comics have never been able to achieve.

Born in Durant, Oklahoma in December 1st 1950, he became an integral part of the US New Wave movement (not to be confused with our British effete, big-haired, baggy-bloused, excessively made-up electro-pop scene of a decade later). He worked for Time, Rolling Stone, Entertainment Weekly and The New Yorker as well creating his own comics and graphic novels such as, Facetasm, Dal Tokyo and Cola Madnes (created especially for the Japanese market) as well as his signature creation Jimbo: a punk icon whose bizarre life was (mostly) explored in the seminal Raw magazine before being collected into the intimidatingly oversized tomes Adventures in Paradise, Jimbo’s Inferno and Jimbo in Purgatory.

Set – not that it’s particularly relevant – in a semi-futuristic, dystopian urban hodge-podge landscape, burly, kilt-clad Jimbo is just getting by and making do, but stuff always happens to him…

First, a new fast-food place opens up near the derelict building he lives in, but the telepathic robots who run it are really creepy and things start going bad when mutants chase him, trying to steal his burger. He takes refuge in the sewers but life doesn’t get any simpler. In ‘Jimbo’s House is Gigantic, but Condemned’ his skeevy pals Gruten, Zipper and Fluke come for a rather destructive visit, before they all go clubbing – giving the artist license to go hog-wild with stunningly complex full-page art-riots. Of course the authorities take a dim view of all the fun the kids are having…

‘Jim30’ begins a aeries of connected vignettes which abandon formal narrative structure as the punky pariah experiences the downside of waking up, making breakfast and bathing before ‘Jimbo meets Rat-Boy’ introduces our non-hero to a kindred spirit – and his disgusting pet…

After a devilish pastiche of the comic strip Nancy ‘Jimbo Erectus’ describes the evolution of the punk sub-species, after which we return to the future where Jimbo has scored with his buddy Smoggo’s harshly take-charge sister Judy. Now firmly entrenched in a “relationship” Jimbo is now confronted by a whole new world of give-and-take – so when giant cockroaches abduct his girlfriend he and Smoggo must rise to the occasion…

Many of these strips are accompanied by an ancillary strip running at the foot of the pages. Now, at the most inconvenient moment, ‘William & Percy’ take over the main page before the dramatic hunt continues…

Disillusioned, our man contemplates joining the army before opting for the natural life of a primitive shaman in ‘Jimbo is Running Sore’ (complete with graphic diversion ‘Klorex & Purox: the Mad Bombers’). After a brief conversation with God the hunt for Judy resumes; an extended odyssey leading to a fantastic barrage of visual extravaganzas that encompass the explosive death of the world and its aftermath: an eye-popping crescendo of apocalyptic imagery that perfectly captures the philosophy of 20th century punk.

If you’re looking for something a little strong, a little strange, perfectly outrageous and boldly experimental this is the ideal introduction to the works of an absolute maestro.
© 1981, 1982, 1983, 1984, 1985, 1986, 1987, 1988 Gary Panter. All Rights Reserved.

Essential Classic X-Men volume 3


By Roy Thomas, Neal Adams, Werner Roth, Steve Englehart, Tom Sutton & various (Marvel)
ISBN: 978-0-7851-3060-4

X-Men was never one of young Marvel’s top titles but it did secure a devout and dedicated following, with the frantic, freakish energy of Jack Kirby’s heroic dynamism comfortably transitting into the slick, sleek prettiness of Werner Roth as the blunt tension of hunted outsider kids settled into a pastiche of the college and school scenarios so familiar to the students who were the series’ main audience.

The core team still consisted of tragic Scott Summers/Cyclops, ebullient Bobby Drake/Iceman, wealthy golden boy Warren Worthington/Angel and erudite, brutish genius Henry McCoy/Beast in training with Professor Charles Xavier, a wheelchair-bound (and temporarily deceased) telepath dedicated to brokering peace and integration between the masses of humanity and the gradually emerging race of mutant Homo Superior.

Jean Grey/Marvel Girl had recently returned to the team which was also occasionally supplemented by cosmic powerhouse Havok and magnetic minx Polaris although they were usually referred to as Alex Summers and Lorna Dane.

However by the time of this final massive black and white tome (collecting issues #54-66 of the turbulent teens’ original series, guest appearances in Amazing Spider-Man #92, Incredible Hulk #150 and #161, Marvel Team-Up #4 and spin-off solo series The Beast from Amazing Adventures #11-17), despite some of the most impressive and influential stories and art of the decade, the writing was definitely on the wall for Marvel’s misunderstood mutants…

The mayhem begins with ‘Wanted: Dead or Alive… Cyclops!’ (X-Men #54, March 1969, by Arnold Drake, Don Heck & Vince Colletta), which introduced Scott’s kid brother Alex just in time for the lad to be kidnapped by Egyptian acolytes of The Living Pharaoh. It appears the boy had a hidden power the Pharaoh coveted, which necessitated framing the X-Men’s leader…

At that time the back of the X-Men comic was running “untold origins” of the team, and ‘The Million Dollar Angel’ by Drake & Werner Roth, began the tale of Warren Worthington III, a precocious rich boy rushed off to prep school where he grew wings and concealed them by making himself the most despised and lonely person on campus…

Roy Thomas returned as scripter for #55’s ‘The Living Pharaoh!’ illustrated by Heck, Roth & Colletta which saw the full team follow the Summers brothers to the Valley of the Kings and soundly thrash the faux king’s minions only to have the new mutant’s unsuspected power go wild. Meanwhile, in ‘Where Angels Fear to Tread!’ (Thomas, Roth & Sam Grainger) little Warren has left school and planned a superhero career until an atomic accident brought him into contact with a couple of kids code-named Cyclops and Iceman…

Nobody knew it at the time – and sales certainly didn’t reflect it – but with X-Men #56 superhero comics changed forever. Neal Adams had stunned the comics buying public with his horror anthology work and revolutionary adventure art on Green Lantern/Green Arrow and Batman, but here, with writer Thomas in iconoclastic form, they began to expand the horizons of graphic narrative with a succession of boldly innovative, tensely paranoid dramas that pitted mutants against an increasingly hostile world.

Pitched at an older audience, the run of gripping, addictively beautiful epics captivated and enchanted a small band of amazed readers – and were completely ignored by the greater mass of the buying public. Without these tales the modern X-phenomenon could not have existed, but they couldn’t save the series from cancellation. The cruelest phrase in comics is “ahead of its time…”

‘What is… the Power?’ (Thomas, Adams & inker extraordinaire Tom Palmer) revealed the uncanny connection between Pharaoh and Alex Summers and as the Egyptian mastermind transformed into a colossal Living Monolith, the terrified boy’s mutant energies were unleashed with catastrophic results. At the back, the unbalanced Angel had become ‘The Flying A-Bomb!’ but luckily he was defused in time to become the newest X-Man.

Issue #57 brought back the team’s most relentless adversaries in ‘The Sentinels Live!’ as a public witch-hunt prompted the mutant hunting robots to hunt down X-Men across the globe. Amongst the first victims were magnetic Lorna Dane and Alex Summers but the sinister Sentinels had their unblinking eyes set on all mutants… That issue also saw a rundown on Marvel Girl’s abilities in the last back-up feature ‘The Female of the Species!’. From the next issue Thomas and Adams would have an entire issue to play with…

‘Mission: Murder!’ ramped up the tension as the toll of fallen mutants increased, with Iceman, the Pharaoh, Angel and Mesmero all falling to the murderous mechanoids, but when their human controller discovered an unsuspected secret the automatons struck out on their own…

With all other mutants in the Marvel universe captured, Cyclops, Marvel Girl and Beast were reduced to a suicidal frontal assault in ‘Do or Die, Baby!’, pulling off a spectacular victory, but only at the cost of Alex Summers, now known as Havok…

Badly injured, Alex was brought to an old colleague of Professor Xavier’s named Karl Lykos – a discreet physician hiding a dark secret. ‘In the Shadow of Sauron!’ revealed that the not-so-good doctor had been bitten by Pterodactyls from the Antarctic Savage Land and become an energy vampire. Now with a powerful mutant to feed on, his addiction fully manifested as Lykos transformed into a winged saurian with hypnotic powers, determined to sate himself on the other X-Men.

After a shattering struggle in ‘Monsters Also Weep!’ Lykos was defeated, instinctively flying South to the Savage Land. Drained of his power he reverted to human form and when the X-Men tracked him down the tormented leech chose suicide rather than become Sauron once more. Searching for his body Angel was also attacked by Pteranodons and crashed to the bottom of a vast crevasse, precipitating the mutants into another primordial encounter with wild man Ka-Zar as ‘Strangers …in a Savage Land!’

Marooned once more in a lost world Angel was healed by the enigmatic Creator, a wounded genius protecting the Savage Land’s mutant population with his own team of X-Men counterparts. As his team-mates search for him the Winged Wonder switched allegiance, unaware that his benefactor was actually the X-Men’s oldest enemy…

‘War in the World Below!’ saw the villain’s plans revealed and finally thwarted by the heroes and Ka-Zar, leaving the returning team to tackle a controversial Japanese extremist in ‘The Coming of Sunfire!’ (#64, with stalwart Don Heck doing an impressive fill-in job for Adams) whilst the next issue brought back the long-dead Professor Xavier – only to nearly kill him again in the Denny O’Neil scripted alien invasion yarn ‘Before I’d Be Slave…’ an astounding epic that ended Neal Adams’ artistic tenure in grand style.

All the staffing changes were hints of a bigger shake-up. With X-Men #66 (March 1970), the series was cancelled despite all the frantic and radical innovations crafted by a succession of supremely talented creators. ‘The Mutants and the Monster’ by Thomas, Sal Buscema & Sam Grainger, sent the team hunting for Bruce Banner in an attempt to save Professor X from a coma induced by his psychic battle against the aliens. Unfortunately when you hunt Banner what you usually end up with is an irate Incredible Hulk…

Although gone, the mutants were far from forgotten. The standard policy at that time to revive characters that had fallen was to pile on the guest-shots and reprints. X-Men #67 (December 1970) saw them return, re-presenting early classics and with Amazing Spider-Man #92 (January 1971), individually and collectively the Merry Mutants began their comeback tour. ‘When Iceman Attacks’ (Stan Lee, Gil Kane & John Romita Sr.) concluded the Amazing Arachnid’s battle against corrupt political boss Sam Bullit, as the ambitious demagogue convinced the youngest X-Man that Spider-Man was a kidnapper. Despite being a concluding chapter, this all-out action extravaganza efficiently recaps itself and is perfectly comprehensible to readers.

Alec Summers had left the X-Men, terrified of his uncontrollable cosmic power, to isolate himself in the deserts of New Mexico. When Lorna went looking for him in ‘Cry Hulk, Cry Havok!’(Incredible Hulk #150 April 1972, Archie Goodwin, Herb Trimpe & John Severin) she encountered a menacing biker gang and an Emerald Giant violently protective of his privacy. Mercifully Havok proved a match for the rampaging titan…

The previous month Marvel had launched a reinvented X-Man in a solo series as a response to the world horror boom which shifted general comicbook fare from bright shiny costumed heroes to dark and sinister monsters. Premiering in Amazing Adventures #11 (March 1972), written by Gerry Conway and illustrated by the incredibly effective team of Tom Sutton & Syd Shores, ‘The Beast!’ told how the brilliant Hank McCoy had left Xavier’s school and taken a research position at the conglomerate Brand Corporation.

Using private sector resources to research the causes of genetic mutation McCoy became embroiled in industrial skullduggery and to hide his identity used his discoveries to “upgrade” his animalistic abilities – temporarily turning himself into a fearsome anthropoid creature with startling new abilities. At least it was supposed to be temporary…

Steve Englehart assumed the writing reins and monster maestro Mike Ploog took the inker’s chair for ‘Iron Man: D.O.A.’ as McCoy, trapped in a monstrous new shape, took extreme measures to appear human as he desperately strove to find a cure for his condition. Unfortunately Brand was riddled with bad characters and when Tony Stark came to visit it was inevitable that the Beast and Iron Man would clash…

Incomprehensibly that battle led to Iron Man’s death – or so McCoy thought. In fact the monster had been mesmerized by the villainous Mastermind in a scheme to force the outcast to join the Brotherhood of Evil Mutants. ‘Evil is All in Your Mind!’ (Englehart, Sutton & Frank Giacoia) also reintroduced two characters from the wildest fringes of Early Marvel continuity who would both play major roles in months and years to come. Patsy Walker was an ideal girl-next-door whose wholesome teen-comedy exploits had delighted readers for decades since her debut in Miss America #2 (Nov. 1944).

She starred in seven separate comicbooks until 1967. Now she joined the cast of the Beast as the tag-along wife of her boyhood sweetheart Buzz Baxter who had grown from an appealing decent goof to a rather daunting military martinet and Pentagon liaison. As McCoy was throwing off the psychic influence of Mastermind Captain Baxter was laying plans to capture the maligned mutate…

Meanwhile the other X-Men were not forgotten. New horror-star Morbius, the Living Vampire was making things tough for Spider-Man in Marvel Team-Up. In #4 (September 1972) the Human Torch was replaced by the mutant team as the Wall-crawler’s partner in ‘And Then… the X-Men!’ a terse, tense thriller written by Conway, inked by Steve Mitchell and illustrated by the magnificent Gil Kane at the top of his form.

Bloodsuckers literal and metaphorical were also the order of the day in Amazing Adventures #14. ‘The Vampire Machine’ (inked by Jim Mooney) saw Iron Man return as computer assassin Quasimodo attacked Brand Corp. in an attempt to steal the technology to build a new body, whilst #15 ‘Murder in Mi-Air!’ (with art from Sutton, Giacoia & John Tartaglione) found a gravely wounded McCoy make an unexpected ally and confidante, before the Angel came calling, encountering a hideous monster named the Griffin en route.

This tale reintroduced another old friend of McCoy’s and neatly segued into another Incredible Hulk crossover (#161, March 1973), but not before our hirsute hero battled an old foe in the Halloween thriller ‘…And the Juggernaut Will Get You… If You Don’t Watch Out!’ by Englehart, Bob Brown & Frank McLaughlin.

‘Beyond the Border Lurks Death!’ (Englehart, Trimpe & Sal Trapani), saw the Hulk and the Beast as reluctant allies in a battle against the Mimic, another old X-foe, whose ability to absorb the attributes of others had gone tragically, catastrophically haywire.

It was the last time McCoy would be seen in a full tale until the bombastic Beast joined the Avengers. Amazing Adventures #17 featured a two-page framing sequence by Englehart, Jim Starlin & Mike Esposito (included here) which bracketed an abridged reprint of the Beast origin back-ups from X-Men #49-53 (which are not – so see Essential Classic X-Men volume 2 for the full story).

Although a little scrappy and none too cohesive in layout these disparate stories are wonderful comics sagas that were too radical for the readership of the times but have since been acknowledged as groundbreaking mini-masterpieces which reshaped the way we tell stories to this day. Moreover this brilliant blockbuster still has treats to share. Included at the end are the 29 covers of the X-Men reprint run (#67-94 and Annuals #1-2) an unused Adams cover and 8 original art pages from #64, which make this comprehensive collection an unquestionable treasure no fan should be without.

© 1969, 1970, 1971, 1972, 1973, 2009 Marvel Characters, Inc. All rights reserved.

Rip M.D.


By Mitch Schauer, Mike Vosburg, Michael Lessa, & Justin Yamaguchi (Lincoln Butterfield/Fantagraphics Books)
ISBN: 978-1-60699-369-9

Here’s a post-Christmas cracker that will delight monster-fans of all ages and signals a welcome return to upbeat and clever kids’ fiction.

Ripley Plimt is a bright lad with a hobby. Ever since he can remember he has adored classic monster movies. He’s an absolute expert on trivia, minutiae and lore. Now he’s eleven and all grown up he’s come to one inescapable conclusion… it’s all true!

When the kind-hearted lad mends a little bat’s broken wing one night it changes his life forever. Bitten by the fixing bug (but not the bat – that would be ungracious) he applies his unsuspected new skills to repairing the mouldering zombie corpse that shows up later – with the understanding and grudging approval of his parents and Uncle Will – and soon needy werewolves, protoplasmic blobs and ghost cats are all turning up to complicate his life.

The only real flies in the ointment are repulsive mortal kids Pretoria and Stanley DeMann, who used to live in Rip’s house and are prepared to go to extraordinary, murderous lengths to force the easy-going Plimpt family out…

Their millionaire dad is even worse and orchestrates a campaign of very human terror to get his way, almost driving Rip to abandon his unconventional dreams. However, the unscrupulous autocrat has some dark secrets of his own and Limbo the dead cat and a pretty little vampire girl know how best to exploit them…

Writer, artist, Producer, designer and Emmy® Award-winning animator Mitch Schauer (creator of Angry Beavers and Freakazoid!) is a founding member of Lincoln Butterfield, an independent animation company also comprising Robert Hughes and painter Michael Lessa. Comics veteran Mike Vosburg, who inked Schauer’s pencilled art here, has a glittering prize or two himself: as well as his funnybook career, he won his own Emmy® for directing Spawn cartoons and is chief storyboard artist for the Narnia movie franchise. Co-producing this snazzy graphic novel with electrically eclectic comics publisher Fantagraphics Books is LB’s first foray into print – but surely not their last.

With painted colour effects from Lessa and Justin Yamaguchi and including a wonderful development art section, this spectacular, spooktacular romp is a fabulously punchy, action-packed, wickedly funny treat for kids of all ages that will leave every reader voraciously hungry for more…

© 2010. All Rights Reserved. A joint production between Fantagraphics Books and Lincoln Butterfield.

Superman vs. Predator


By Mark Schultz & Ariel Olivetti (DC Comics/Dark Horse)
ISBN: 978-1-84023-319-3

I’m never particularly comfortable with crossovers combining licensed characters. It seems to me that some basic law of narrative integrity is being flouted purely for venal profit when two (or more) disparate headlining money-spinners are shoehorned into a story with scant regard for intrinsic values and often necessitating ludicrous plot-maguffins simply to make the mismatch work.

On first look just such commercial instincts seem to ride roughshod over all other considerations in this Battle of The Brands from DC and Dark Horse, which originally appeared as a three-issue miniseries in 2000 before making the jump to stiff covers and nominal legitimacy as a graphic novel…

However, appearances can be deceiving and once the necessary leveling gimmick has de-powered the nigh-omnipotent Man of Tomorrow what’s left is a beautifully illustrated and tensely effective thriller that both movie mavens and funnybook fans can read and enjoy.

Written by David Michelinie and illustrated by Alex Maleev the action opens with a S.T.A.R. Labs expedition to La Jungla de Las Sombras, one of the hottest and isolated areas of the South American rain forest. A small group of scientists looking for specimens discover a half-buried alien spacecraft and immediately fall out. Whilst ambitious young Dr. Marla Rollins is bedazzled by the potential benefits and glory that would accrue from such a find, grizzled xenobiologist Casey Trabor wants to blow it up. He knows trouble when he sees it. Of course the mound of human skulls he’s standing on might be colouring his judgement…

In Metropolis, Lois Lane gets wind of the find and promptly heads South, but Superman arrives first, only to be exposed to a fast-acting extraterrestrial virus when he enters the fallen vessel with the squabbling scientists. The first inkling that something is wrong comes when the “dead” ship awakens and emits an alarm signal. Before anybody can react a surprise attack by paramilitary mercenaries drives off both the explorers and a painfully weakened Man of Steel.

Fleeing into the jungles the Americans learn the legend of the Predators (heavily referencing the first movie) from a native and when Lois finally turns up Superman is captured trying to rescue her from the mysterious soldiers.

All is revealed when the entire party is dragged before mad scientist Solomon Ward, who has turned a lost city into his private lab. Ward intends to inject a chemical into the Earth’s atmosphere that will wipe out all hereditary disease and disability. Unfortunately it works by killing all the “genetically impure” carriers at once, leaving only healthy, “pure” people alive to breed…

With Superman crippled and an unstoppable madman about to eugenically euthanise possibly everyone on Earth, dark secrets are revealed about more than one of the S.T.A.R. scientists, whilst elsewhere chaos and horror erupt as an invisible monster begins slaughtering the mercenaries…

The good guys escape and try to warn civilisation, whilst the dying Superman heads back to the downed ship looking for a last-ditch cure. What he finds is a bloody charnel house and an alien hunter summoned by the reactivated vessel.

Dying but indomitable, the Man of Steel must defeat an inhuman killing machine in time to stop mass genocide by far more wicked human monsters. The inscrutable Predator, however, has an agenda of its own, and of course there’s a thermonuclear self-destruct clock counting down too…

We are all, on some level, still just kids in our own heads, inhabiting a vast metafictional gestalt where Dracula, Adam Adamant, Thursday Next, Danger Mouse, Fu Manchu, James Bond and Carnacki, the Ghost Breaker stalk the same London streets (hey! That I would buy…) and occasionally it’s okay to giver in to the wide-eyed wonder addict – but only if the product is a well written and beautifully executed as this rare treat…

© 2001 DC Comics, Twentieth Century Fox Film Corporation and Dark Horse Inc. All Rights Reserved.

Cloak and Dagger in Predator and Prey (Marvel Graphic Novel #34)


By Bill Mantlo, Larry Stroman & Al Williamson (Marvel)
ISBN: 978-0-8713-5125-8

Cloak and Dagger are two juvenile runaways who fell into the clutches of drug pushing criminals. With a group of other kids they were used as guinea pigs for new designer drugs but whereas all the others died horribly Tyrone Johnson and Tandy Bowen were mutated by the chemical cocktail and became something more – or less – than human.

Isolated, alone, vengeful they determined to help other lost kids they hunted drug dealers and those who preyed on the weak in the blackest corners of New York City, guest-starring all over the Marvel Universe and occasionally winning and losing a number of short-lived series all of their own. They were created by Bill Mantlo and Ed Hannigan, first appearing in Spectacular Spider-Man #64 (March 1982).

Cloak is connected to a dimension of darkness; able to teleport, become intangible, terrifyingly amplify and feed on the wickedness in people. His unceasing hunger for these black emotions can be temporarily sated by the dazzling “light knives” emitted by Dagger, a shining, beautiful super-acrobat. Her power too has advantages and hazards. The power can cleanse the hunger of dependency from many addicts, but constantly, agonizingly builds within her when not used.

Cloak’s incessant hunger can be assuaged by the light-knives and his seemingly insatiable darkness proves a vital method of bleeding off the luminescent pressure within Dagger.

One of the perennial themes of the extended epic was the true nature of their abilities: were they mutants, transformed humans or were greater spiritual forces at play in their origins and operations…?

In Predator and Prey creator/writer Bill Mantlo describes a transformative moment when the symbiotic couple split, as Cloak’s ravening hunger and bleak nature clashed with Dagger’s increasing need to rejoin the larger world: a desire fostered by the obsessive attentions of Catholic priest Father Francis Delgado, who grants them shelter and sanctuary in the bowels of the Holy Ghost Church. Delgado believes that the beautiful young girl is an actual Angel of the Lord whilst Cloak is a demon straight out of Hell… and he’s apparently not completely deluded…

When an exorcism painfully affects Ty Johnson, shaking his previous belief that his powers stemmed from mad science and not the supernatural, he removes himself from the sustaining contact of Dagger. Alone, driven and desperate Cloak’s ravenous nature is revealed to be at least partially caused by a demonic entity named Predator who uses the teleporter’s dark energies to siphon human life force to itself. Greedy and malign, fed up with Cloak’s resistance it resurrects one of its old agents to take over the process, but the willful ghost that was Jack the Ripper has its own agenda…

Framed for a spate of murders and cop killings perpetrated by Jack and distanced from each other, Cloak starves whilst Dagger’s light grows and boils within her. They have never needed each other more or ever been further apart….

Once Marvel led the publishing pack in the development of high quality original graphic novels: mixing creator-owned properties, licensed assets, new series launches in and oversized and key Marvel Universe tales such as this one in extravagant over-sized packages (a standard 285mm x 220mm rather than the now customary 258 x 168mm) that always felt and looked like far more than an average comicbook no matter how good, bad or offbeat the contents might have been.

By 1988 Marvel’s ambitious line of all-new epics was beginning to founder and some less-than-stellar tales were squeaking into the line-up. Moreover, the company was increasingly resorting to in-continuity stories with established and company copyrighted characters rather than new properties. Moreover hastily turned out movie tie-ins became an increasingly regular feature. The line began to have the appearance of an over-sized, over-priced clearing house for leftover stories – but this isn’t one of them.

Tension-filled, bleak, brooding and potentially controversial this exploration of society’s darker sides, set amidst the casual ruthlessness of 42nd Street’s capacious, innocence-devouring seediness blends horror, superheroics and social conscience into a gripping and effective tale of hope, redemption and just punishments.

Produced on luxuriantly large slick pages, lettered by Ken Bruzenak with colouring from John Wellington, Larry Stroman and the incomparable Al Williamson, despite displaying the American’s total inability to draw English Police helmets (sorry – such a pet peeve!) have crafted a gem of a thriller that is worthy of another look by horror-lovers and Costumed Crusader fans alike.
© 1988 Marvel Entertainment Group, Inc. All rights reserved.

The Ditko Collection Volume 2 1973-1976


By Steve Ditko, edited by Robin Snyder (Fantagraphics Books)
ISBN: 0-930193-27-X

After Steve Ditko left Marvel where his astounding work made the reclusive genius a household name (at least in comicbook terms) he continued working for Charlton Comics and in DC in 1968 began a sporadic association with DC by creating cult classics The Hawk and the Dove and the superbly captivating Beware… The Creeper. It was during this period that the first strips derived from his interpretation of the Objectivist philosophy of novelist Ayn Rand began appearing in fanzines and independent press publications like Witzend and The Collector.

This second softcover book, collected from a variety of independent sources by fan and bibliographer Robin Snyder, represents the remainder of a canon of lost treasures by a driven and dedicated artistic trailblazer whose beliefs have never faltered, whose passion never waned and whose art never stagnated. Produced in bold collage, abstract calligraphic and design essays and a variety of vibrant black and strips in his utterly unique cartoon style, these strident, occasionally didactic, but always bold, impassioned and above all – for Ditko never forgets that this is a medium of Narrative and Art – gripping stories and parables of some of his most honest – and infamous – characters.

The most common complaint about this area of Ditko’s work – and there have been lots – is the sometimes hectoring nature of the dialectic. Nobody likes to be lectured to, but it’s an astonishingly effective method of imparting information: our schools and Universities depend on the form as their primary tool of communication, just as Ditko’s is the comic strip artform.

He’s showing you a truth he believes – but at no time is he holding a gun to your head. If you disagree that’s up to you. He grants you the courtesy of acknowledging you as equal and demands that you act like one. You are ultimately responsible for yourself. It’s a viewpoint and tactic an awful lot of religions could benefit from.

After a new but unused cover piece and an introduction from editor Snyder the polemical panoply gathered here begins with the contents of self-published magazine The Avenging World (1973), beginning with an eponymous cartoon and collage directory of terms-defining vignettes after which some of his most impassioned artwork expands the arguments in ‘The Avenging World Part 2’, followed by the cover of that landmark publication and a highly charged parable ‘The Deadly Alien’.

At heart Ditko is an unreconstructed maker of stories and with ‘Liberty or Death: Libage Vs Chain’ (from the Collector 1974) he returns to the narrative idiom of enigmatic masked mystery heroes for a gripping tale of totalitarian barbarism and the struggle for freedom. ‘Who Owns Original Art?’ is a philosophical statement in essay form after which his satirically barbed ‘H Series: The Screamer’ perfectly marries superheroics, adventure, comedy and blistering social commentary.

After a selection of covers from Wha, the assorted contents follow beginning with hard-bitten incorruptible cop Kage who determinedly solves ‘The Case of the Silent Voice’ despite interference, apathy, malfeasance and the backsliding of his own bosses. ‘Premise to Consequence’ uses Ditko’s facility for exotic science fiction to examine truth and reality and sinister silent avenger ‘The Void’ reveals how even the best of men can betray their own principles.

‘The Captive Spark’ displays Ditko’s beliefs from the birth of civilisation to the sorry present whilst ‘Masquerade’ delightfully follows two journalists as they simultaneously and independently decide to crack a troubling story by becoming masked adventurers. The volume dedicates the remainder of its content to the final amazing exploits of Ditko’s purest ideological champion – the utterly uncompromising Mr. A…

TV reporter Rex Graine is secretly Mr. A: white suited, steel-masked, coldly savage, challenging society, ruthlessly seeking Truth and utterly incapable of moral compromise. In most respects A is an extreme extension of faceless agent of Justice The Question as seen in all his glory in DC’s Action Heroes Archive volume 2

From Mr. A #2 (1975) after the gloriously moody cover comes the gripping battle against duplicitous prestidigitator and media-darling bandit ‘Count Rogue’ and his startling solo campaign against ‘The Brotherhood of the Collective’ whose bullyboy tactics include racketeering, slander, murder and imposture. Also included here is the stunning Mr. A page from the 1976 San Diego Comic Con Program Booklet, a tantalising “coming next” page for the tragically unreleased ‘Mr. A Vs The Polluters‘ and this collection culminates with a true graphic tour de force as the incorruptible, unswerving White Knight battles the ultimate threat in a wordless, untitled masterpiece fans know as ‘Mr. A: Death Vs Love-Song’ (which appeared in The Comic Crusader Storybook in 1976 and from which the cover of this collection is taken).

I love comics. Steve Ditko has produced a disproportionate amount of my favourite, formative fiction over the decades. His is a unique voice wedded to an honest heart blessed with the captivating genius of a graphic master. The tales here have seldom been seen elsewhere; never often enough and always with little fanfare. If you can find this volume and its predecessor you’ll see a lot of his best work, undiluted by colour, and on lovely large (274x212mm) white pages.

Even if you can’t find these, find something – because Steve Ditko is pure comics.
All works © 1973, 1974, 1975, 1976, 1986 Steve Ditko for The Avenging World, The Collector, Inside Comics, Comics Crusader, Wha, Mr. A, San Diego Comic Con Program Booklet and Comic Crusader Storybook respectively. All Rights Reserved.

Hawkman Volume 3: Wings of Fury


By Geoff Johns, Rags Morales, José Luis García-López, Scot Eaton & various (DC Comics)
ISBN: 978-1-4012-0467-9

Rising to even greater heights this third volume of the resurrected Winged Wonders (collecting issues #15-22 of their own high-flying series and including material from JLA A to Z #1-2) intensified the high-octane thrills and dynamic tension of the lovers-with-many-lives in a sequence of tales which delved deeper into their many and varied pasts and even had a bold shot at reconciling all the bewildering iterations generated by the many reboots and retcons the Feathered Furies have endured over the decades.

Despite being DC’s most popular and visually striking characters, the various versions of Hawkman and Hawkwoman always struggled to find enough of an audience to sustain a solo title. From the very beginning as the second feature in Flash Comics, they battled through many excellent yet always short-lived reconfigurations. From ancient heroes to space-cops and (post-Crisis on Infinite Earths) Thanagarian freedom fighters, they never quite hit the big time they deserved…

Hawkman premiered in Flash Comics #1 (January 1940), created by Gardner Fox and Dennis Neville, with Sheldon Moldoff and Joe Kubert carrying on the strip’s illustration, whilst a young Robert Kanigher was justly proud of his later run as writer. Carter Hall was a playboy archaeologist until he found a crystal knife that unlocked his dormant memories. He realised that once he was Prince Khufu of ancient Egypt and that he and his lover Chay-Ara had been murdered by High Priest Hath-Set. Moreover with his returned memories came the knowledge that both lover and killer were also nearby and aware…

Hall fashioned a garish uniform and anti-gravity harness, becoming a crime-fighting phenomenon. Soon the equally reincarnated Shiera Sanders was fighting and flying beside him as Hawkgirl. Together these gladiatorial “Mystery-Men” battled modern crime and tyranny with weapons of the past.

Fading away at the end of the Golden Age (the last appearance was in All Star Comics #57, 1951 as leader of the Justice Society of America) they were revived nine years later as Katar Hol and Shayera Thal of Thanagar by Julie Schwartz’s crack creative team Gardner Fox and Joe Kubert – a more space-aged interpretation which survived until 1985’s Crisis, and their long career, numerous revamps and retcons ended during the 1994 Zero Hour crisis. After the universe-shuffling a new team of Winged Wonders appeared (See Hawkworld) – refuges from a militaristic Thanagarian Empire who found new purpose on Earth.

When a new Hawkgirl was created as part of a revived Justice Society comicbook, fans knew it was only a matter of time before her Pinioned Paramour rejoined her, which he did in the excellent JSA: the Return of Hawkman, after which he immediately regained his own book. This time the blending of all previous versions into a reincarnating, immortal berserker-warrior appeared to strike the right note of freshness and seasoned maturity. Superb artwork and stunning stories didn’t hurt either.

The reconstituted Hawkman now remembers all his past lives: many millennia when and where he and Chay-Ara fought evil together as bird-themed champions, dying over and over at the hands of an equally renewed Hath-Set. Most importantly, Kendra Saunders, the new Hawkgirl, differs from all previous incarnations since Shiera was not reborn this time, but rather possessed the body of her grand-niece when that tragic girl committed suicide. Although Carter Hall still loves his immortal inamorata his companion of a million battles is no longer quite so secure or sure of her feelings…

This cracking chronicle opens with a portentous reunion between the Winged Warrior and alien cop Shayera Thal in ‘The Thanagarian’ a three-part saga by Geoff Johns, Rags Morales & Michael Bair which sees the alien virago seeking to discover the final fate of “her” Hawkman…

With Katar Hol now incorporated into the body and memories of Hawkman nobody is prepared for the brutal attack of another Winged Wonder claiming to be the actual Thanagarian hero… It takes the combined efforts of Hawkman, Hawkgirl, Shayera Thal and guest-star Animal Man to divine the secret of the murderous mystery marauder…

Artistic maestro José Luis García-López took over for ‘Blood Lines’ as the old soldier revisits his history and some of the places where he has been buried over the centuries, affording us an insight into the tragedy of reincarnation, before Carter Hall revives his career as an archaeologist in ‘Hunting For History’ (Scott Eaton & Ray Kryssing), excavating in Saharan Kahndaq and renewing a somewhat strained relationship with five thousand-year-old erstwhile comrade Black Adam…

An arcane supernatural threat materialises in St. Roch when ‘The Headhunter’ (Morales, Bair & McMurray) comes to steal the memories of the Aerial Ace and not even best friend the Atom can tip the balance when Hawkman’s past incarnations slip their graves to hunt them down in ‘Taking Off the Mask’. As ever, in the end it’s all a matter of guts and determination to end Headhunter’s ‘Blood and Lies’, but victory might well be just a far more subtle kind of defeat…

Tense, terse, beautiful and extremely violent this book saw the start of far more savage hero than previously seen but Geoff Johns’ worthy attempts to rationalise the chequered histories of Hawkmen new and old should easily stifle the qualms of the old guard: this new composite Winged Wonder is an unmissable, visceral delight no superhero devotee can afford to be without.

© 2003, 2004 DC Comics. All Rights Reserved.

Hellblazer: The Fear Machine


By Jamie Delano and various & (Vertigo)
ISBN: 978-1-84576-880-5

You’ve either heard of John Constantine by now or you haven’t, so I’ll be as brief as I can. Originally created by Alan Moore during his groundbreaking run on Swamp Thing, he is a mercurial modern wizard, a chancer who plays with magic on his own terms for his own ends. He is not a hero. He is not a nice person. Sometimes though, he’s all there is between us and the void.

Given his own series by popular demand, he premiered in the dying days of Reaganite Atrocity in the US but at the height of Thatcherite Barbarism in England, so as we’re singing the same song now (but with second-rate Britain’s Got Talent cover-artists as leaders) I thought I’d cover a few old gems that might be regaining their relevance in the days ahead…

In 1987 Creative Arts and Liberal attitudes were dirty words in many quarters and the readership of Vertigo was pretty easy to profile. Jamie Delano began the series with relatively safe horror plots, introducing us to Constantine’s unpleasant nature, chequered history and odd acquaintances but even then discriminating fans were aware of a joyously anti-establishment political line and wild metaphorical underpinnings.

Skinheads, racism, Darwinian politics, gruesome supernature and more abound in the dark dystopian present of John Constantine – a world of cutting edge of mysticism, Cyber-shamanism and political soul-stealing. In Delano’s world the edges between science and magic aren’t blurred – they simply don’t exist.

Some terrors are eternal and some seem inextricably tied to a specific time and place: The Fear Machine (collecting issues #14-22 of the mature readers monthly comicbook) is an engrossing extended epic which began when the wizard went on the run after the tabloid press pilloried him as a Satanist serial killer in ‘Touching the Earth’ (by Delano, Richard Piers Rayner & Mark Buckingham).

Forced to flee his inner London comfort-zone he is adopted by a band of neo-pagan Travellers (apparently as responsible for all the ills plaguing society in the 1980s and 1990s as fat people and immigrants are today…) and journeys through the heartland of Britain.

Going native amongst the drop-outs, druggies, bath-dodgers and social misfits Constantine buddies up with an immensely powerful psychic girl named Mercury and her extremely engaging mum, Marj, but even amidst these freewheeling folks he can feel something nasty building. The first inkling occurs in ‘Shepherd’s Warning’ when Mercury discovers an ancient stone circle has been fenced off by a quasi-governmental company named Geotroniks. Someone is trying to shackle Mother Earth’s circulatory system of Ley lines…

Meanwhile elsewhere, people are compelled to kill and mutilate themselves and Geotroniks is watching and taking notes…

When police raid the Travellers campsite in ‘Rough Justice’ Mercury is abducted and imprisoned in a secret complex where the mind’s limits and the Earth’s forces are being radically tested. Cutting edge stuff… if only the subjects and observing scientists can be persuaded to stop committing suicide…

Mike Hoffman illustrated the fourth chapter, ‘Fellow Travellers’ as Constantine headed back to London for help in finding Mercury and uncovering the secrets of Geotroniks. He gains a horrific insight when the train he’s on is devastated by a psychic assault which makes all the passengers destroy themselves…

‘Hate Mail & Love Letters’ (with art by Buckingham & Alfredo Alcala) begins two months later. Marj and the travellers are hiding in the Highlands with a fringe group called the Pagan Nation, led by the mysterious Zed – an old friend of the wily trickster. Constantine keeps digging, but across the country suicide and self harm are increasing. Society itself seems diseased, but at least the Satanist witch hunt has been forgotten as the Press rage on to their next sanctimonious cause celebré…

Touching base with his few police contacts and pet journalists the metropolitan mage soon stumbles into a fresh aspect of the mystery when a Masonic hitman begins removing anyone who could be of use to his enquiries in ‘The Broken Man’. Saving journalist Simon Hughes from assassination in a particularly exotic manner guaranteed to divert attention from his politically damaging investigations, Constantine finds new clues that a the psychic horror and social unrest are all being orchestrated by reactionary aspects of the government and a sinister “Old Boy network”…

And somewhere dark and hidden Mercury’s captors are opening doors to places mortals were never meant to…

As the Pagan Nation’s priestesses work their subtle magics to find the missing girl and save humanity’s soul, a disgusting, conglomerate beast-thing is maturing, made from fear and pain, greed and suffering and deep black despair: provoking a response from and guest-appearance by Morpheus, the Sandman, and prompting Constantine, Hughes and possibly the last decent copper in London to go hunting…

Picking up another recruit in the form of KGB scientist Sergei, events spiral ever faster as the Freemasons – or at least their “Magi Caecus” elite – are revealed to be organising the plot in ‘Betrayal’, combining Cold War paranormal research, economic imperialism, Thatcherite divisive self-gratification and the order’s own quasi-mystical arcana to create a situation in which their guiding principles will control society and the physical world. It nothing more than a greedy power-grab using blood and horror to fuel the engines of change…

All pretence of scientific research at Geotroniks is abandoned in ‘The God of All Gods’ as Masonic hitman Mr. Webster goes off the deep end, ignoring his own Lodge Grandmaster’s orders to abort the project amidst an increasing national atmosphere of mania, determined to free the fearful thing they’ve created and unmake the modern world at all costs. Constantine’s allies are all taken and the wizard is left to fight on alone.

Knee deep in intrigue, conspiracy and spilled guts, humanity seems doomed unless Constantine’s band of unhappy brothers and a bunch of Highland witch women can pull the biggest, bloodiest rabbit out of the mother of all hats in the spectacular conclusion ‘Balance’…

The heady blend of authoritarian intransigence, counterculture optimism, espionage action, murder-mystery conspiracy theories and ancient sex-magic mix perfectly to create an oppressive tract of inexorable terror and smashed hope before the astounding climax forestalls if not saves the day of doom, in this extremely impressive dark chronicle which still resonates with the bleak and cheerless zeitgeist of the time.

This is a superb example of modern horror fiction, inextricably linking politics, religion human nature and sheer bloody-mindedness as the root cause of all ills. That our best chance of survival is a truly reprehensible exploitative monomaniac seems a perfect metaphor for the world we’re locked into…

Clever, subversive and painfully prophetic, even at its most outlandish, this tale jabs at the subconscious with its scratchy edginess and jangles the nerves from beginning to end. An unmissable feast for fear fans, humanists and political mavericks everywhere…

© 1989, 2008 DC Comics. All Rights Reserved.