Walt Disney’s High Jinks on the Matterhorn and The Rain God of Uxmal


By Adolf Kabatek and the Gutenberghus Group, translated by Anne Kilborn (London Editions)
ISBNs: 7235-95038 and 7235-9502X

Scrooge McDuck premiered in the Donald Duck tale ‘Christmas on Bear Mountain’ (Four Colour Comics #178 December 1947) as a disposable foil to move along simple tales of Seasonal woe and joy. The old miser was crusty, energetic, menacing, money-mad and yet oddly lovable – and thus far too potentially valuable to be misspent or thrown away. Undoubtedly, the greatest cartoon creation of the legendary and magnificent story showman Carl Barks, the Downy Dodecadillionaire returned often and eventually expanded to fill all available space in the tales from Duckburg.

The comicbook stories and newspaper strips of the Disney studios quickly travelled around the world and were particularly loved and venerated in Europe where Italy, Germany, Britain and especially the Scandinavian countries made them all their own; with supplemental new adventures and frolics that surpassed the efforts of all but Carl Barks himself.

As Disney US gradually downsized their own comics output, eventually even Barks himself and latter-day American giants like Don Rosa were producing new material for the continental Disney Comics of the Gutenberghus Group.

By the 1980s Disney’s once-prodigious presence on the British comics scene had dwindled to almost nothing and latest license holder London Editions began releasing collected albums in the European manner and using all-European talent, and these two oversized, 48 page books (288mm x 218mm) were first released in Germany in 1983.

High Jinks on the Matterhorn opens with an ailing Money-mad Mallard diagnosed with “Cupiditas Pecuniae” and in desperate need of a break away from the pressure of his all-consuming financial empire. Donald and the ever-helpful nephews take him on a restful jaunt to Switzerland, but as soon as the restless octogenarian smells a fresh opportunity to make money the be-feathered brood are plunged into a breakneck scheme involving unlimited cheese production, super-milk and a frantic race up the mighty Mount Matterhorn in search of a legendary super-food for cows…

Bold, fast-paced, visually spectacular and hilariously funny, this worthy successor to the inventive satirical lunacy of Barks is full of all-ages thrills and creamy cartoon goodness.

These volumes come with an educational feature at the back and the space here is occupied with comprehensive and enticing history of the mountain and the men who first conquered it.

The Rain God of Uxmal returns to classic adventuring as Donald and the boys go in search of Uncle Scrooge after catching a conman who has sold the elderly entrepreneur a non-existent palatial holiday-home in Mexico…

Enlisting the aid of eccentric inventor Gyro Gearloose the would-be rescuers head South in an outrageous, off-beat flying car, but by the time they reach Mexico Scrooge has already stumbled into an incredible situation. The crusty capitalist had been abducted and adopted by a lost tribe of supposedly extinct Mayans and taken to their hidden city of Uxmal. Apparently Scrooge was the spitting image of their ancient god Quaxc-Quaxc and expected to bring rain to the drought-parched hidden kingdom…

After a remarkable journey and some scarily close calls, Donald and Co. turn up in the very nick of time, but seem destined to fail in their rescue bid until mysterious providence takes a terrifying hand in the proceedings…

This is an exciting, exotic and eye-popping romp in the wholesome blockbusting Barks manner: blending wit, history, madcap invention, plucky bravado and sheer wide-eyed wonder into a rollicking rollercoaster ride for readers of every age and vintage.

This volume also describes in fascinating detail the secrets of the real lost city of Uxmal.

Whatever your opinions on the corporate mega-colossus that is Disney today, the quality of the material derived from “The House that Walt Built” is undeniable and no fan of comics and old-fashioned fun should avoid any opportunity to revel in the magic – preferably over and over again…
© 1983, 1985 Walt Disney Productions.

Sandman Presents The Furies


By Mike Carey & John Bolton (Vertigo)
ISBN: hardback 978-1-5638-9935-5, softcover 1-4012-0093-1

Even though the enchanting worlds of Neil Gaiman’s Sandman extravaganza have been generally hived off into their own authorial pocket universe these days, many of the elements and characters were drawn from pre-existing series and a number of them survived it to return to the greater DC universe.

Here one of the most poorly used women in comics got a chance to be the star in her own story for a change in a dark and moody semi-sequel to the events of Sandman: The Kindly Ones and Sandman: the Wake (which I must get around to reviewing one day…).

Lyta Hall has one of the most convoluted histories in comics continuity: pre- Crisis on Infinite Earths she was originally the daughter of Earth-2’s Wonder Woman, before being retro-fitted as the child of WWII heroine Helena Kosmatos AKA Fury: a Greek heroine possessed and empowered by The Eumenides: those fearsome implacable Furies of Grecian myth tasked with punishing all who spill the blood of kin…

Once the myriad Earths were blended into one in 1986 Lyta retroactively became the child of a Greek WWII heroine. Following in Mama’s footsteps she became a member of teen superteam Infinity Inc., where she loved and was impregnated by the son of Hawkman. He died and was subsumed into the Realm of Dreams as the red-and-gold 1970s Sandman created by Jack Kirby and Joe Simon (for which check out The Sandman), after which Lyta married his ghost and moved into the dream-world. Missing for years she finally gave birth to a son Daniel, who was subsequently abducted by Morpheus, Lord of the Dreaming.

In maternal madness and frustrated revenge Lyta set in motion the events which finally culminated in the Dream Master’s death and the installation of her lost baby as the new Master of Dreams.

The oneiric Daniel returned his mother to Earth under a spell of protection to ward off revenge from the supernatural forces she had exploited or offended; but Lyta was far from healed or even sane – nor was she safe…

There’s even more to her career set after this story but that’s for another time and place.

Three years after the climactic cosmic drama Lyta is a woman on the edge: under psychiatric observation, given to mood-swings, self-destructive acts, fits of violent rage and sweeping depressions. She is moments away from being dumped and forgotten in an institution; off the rails and obsessed with a missing child the physical universe knows never existed…

As a last resort her analyst convinces Lyta to join a theatrical troupe, indulge in some hopefully cathartic art-therapy and make a few friends she won’t sleep with or punch out, whilst in the Sublime Realms beyond reality a terrifying ancient foe of gods and men has freed himself from eternal torment and begun hunting the beings who betrayed and imprisoned him…

Events are shaped and the Goatsong Theatre Group is inexplicably offered the chance to perform in Athens, wellspring of Greek tragedy. How lucky for them then, that new recruit Lyta Hall is fluent in the language, history and customs? Capitalising on the mystical perturbations following Morpheus’ passing, the monstrous Cronus is closing in on Hermes and laying traps in the mortal world, ensnaring those pitiful, disposable wretches slowly warming to the troubled once-super-heroine. The cosmic patricide and unwilling father of gods is uncaring of the fact that his quest will bring him into conflict with the fearsome Furies who have hungered for his punishment since the dawn of time…

Cronus has a cunning plan…

Despite its convoluted antecedents this eerie, mythological horror story from Mike Carey is a compelling and inventive adult fable with a powerful kick and a disturbing message about love, friendship, duty and family, whilst artist John Bolton, who used this tale to shift his creative style from lush and mannered painterly illustration to a stronger, more photo-based expressionist form, excels in capturing mundane fantasy and inconceivable reality as diametrically opposed worlds collide.

Stylish, quirky and immensely impressive this nominal epilogue to Gaiman’s Sandman saga was released as an original hardcover graphic novel and is still generally available in a softcover edition.
© 2002 DC Comics. All Rights Reserved.

Essential Captain America volume 4


By Steve Englehart, Sal Buscema, Frank Robbins & various (Marvel)
ISBN: 978-0-7851-2770-3

Created by Joe Simon & Jack Kirby in an era of frantic patriotic fervour, Captain America was a dynamic and highly visible response to the horrors of Nazism and the threat of Liberty’s loss. He faded during the post-war reconstruction but briefly reappeared after the Korean War: a harder, darker sentinel ferreting out monsters, subversives and the “commies” who lurked under every American bed. Then he vanished once more until the burgeoning Marvel Age resurrected him just in time to experience turbulent, culturally divisive 1960s.

By the time of this fourth Essential collection, reprinting issues #157-186 (January 1973-June 1975) of his monthly comicbook the once convinced and confirmed Sentinel of Liberty had become the unhappy, uncomfortable symbol of a divided nation, but was looking to make the best of things and carve himself a new place in the Land of the Free. Real world events were about to put paid to that American dream…

After meeting and defeating an ugly past in the form of the Captain America and Bucky of the 1950s, Steve Rogers hoped for less troublesome times when ‘Veni, Vidi, Vici: Viper!’ (written by Steve Englehart, Steve Gerber, Sal Buscema & John Verpoorten) began an epic, engrossing storyline by introducing a despicable advertising executive-turned snaky super-villain ostensibly working for a enigmatic boss named the Cowled Commander.

It transpired that corrupt connections at the Precinct where Rogers worked as a policeman had been stirred into murderous action by our hero’s presence, leading to good cops being framed, bombs in offices and the Viper taking out survivors with lethally poisonous darts…

When social worker Sam Wilson, in the guise of the Falcon, came to investigate both he and Cap succumbed to the deadly venom until ‘The Crime Wave Breaks!’ (Englehart, Buscema & Verpoorten) saw a last-second escape from death, a ramping up of criminal activity and Rogers’ abduction, leading to a ‘Turning Point!’ wherein super-scum-for-hire Porcupine, Scarecrow, Plantman and the Eel’s ill-conceived attack gave the game away and uncovered the hidden mastermind in their midst.

‘Enter: Solarr!’ (inked by Frank McLaughlin) presented an old-fashioned clash with a super-powered maniac as the main attraction, but the real meat was the start of twin sub-plots that would shape the next half-dozen adventures, as the Star-Spangled Avenger’s newfound super-strength increasingly made Falcon feel like a junior and inferior partner, whilst Steve’s long-time romantic interest Sharon Carter stole away in the night without leaving a word of explanation…

Captain America and the Falcon #161 saw the tension between Steve and Sam intensify as the heroes went searching for Sharon in ‘…If he Loseth His Soul!’, finding a connection to the girl Cap loved and lost in World War II and a deadly psycho-drama overseen by criminal shrink Dr. Faustus, culminating in a singular lesson in extreme therapy which only proved ‘This Way Lies Madness!’

‘Beware of Serpents!’ saw the returning Viper and Eel combine with the Cobra to form a Serpent Squad as the vengeful ad-man began a campaign to destroy the Sentinel of Liberty with the “Big Lie” weapons and tactics of Madison Avenue. Although the instigator quickly fell, the scheme rumbled on with slow but certain consequences…

Issue #164 was a stunningly scary episode illustrated by Alan Lee Weiss, introducing minx-ish mad scientist Deadly Nightshade, a ‘Queen of the Werewolves!’ who infected Falcon with her chemical lycanthropy as an audition to enlist with one of the planet’s greatest menaces…

The full horror of the situation was revealed when ‘The Yellow Claw Strikes’ (Englehart, Buscema & McLaughlin), renewing a campaign of terror begun in the 1950s, but this time attacking his former Chinese Communist sponsors and the USA indiscriminately. Giant bugs, deadly slave assassins and reanimated mummies were bad enough, but when the Arcane Oriental’s formidable mind-control duped Cap into almost beating S.H.I.E.L.D. supremo Nick Fury to death during the ‘Night of the Lurking Dead!’ the blistering final battle could only result in further tragedy when an old ally perished in the Frank Giacoia inked ‘Ashes to Ashes’.

One of the Star-Spangled Avengers most durable enemies sort-of resurfaced in the tense thriller ‘…And a Phoenix Shall Arise!’ (inked by John Tartaglione & George Roussos) before the Viper’s long-laid plans began to finally bear bitter fruit in #169’s ‘When a Legend Dies!’ (additional scripting from Mike Friedrich) as anti Captain America TV spots made people doubt the honesty and sanity of the nation’s greatest hero. As the Falcon and his “Black Power” activist girlfriend Leila Taylor left for the super-scientific African nation of Wakanda in search of increased powers, Cap battled third-rate villain the Tumbler.

In the heat of battle the Sentinel of Liberty seemed to go too far and the thug died…

‘J’Accuse!’ (Englehart, Friedrich, Buscema & Vince Colletta) saw Cap beaten and arrested by too-good-to-be-true neophyte crusader Moonstone, whilst in Africa Leila was kidnapped by Harlem hood Stone-Face: far from home and hungry for some familiar foxy friendship… ‘Bust-Out!’ in #171 found Cap forcibly sprung from jail by a mysterious pack of “supporters” as Black Panther and the newly flying Falcon crushed Stone-Face preparatory to a quick dash back to America and a reunion with Cap.

‘Believe it or Not: The Banshee!’ began with Captain America and the Falcon beaten by but narrowly escaping Moonstone and his obscurely occluded masters, after which the hard-luck heroes followed a lead to Nashville, encountered the fugitive mutant Master of Sound, and stumbled into a secret pogrom.

For long months mutants had been disappearing unnoticed, but now the last remaining X-Men – Cyclops, Marvel Girl and Professor X – had tracked them down only to discover that Captain America’s problems also stemmed from ‘The Sins of the Secret Empire!’ whose ultimate goal was the conquest of the USA.

Eluding capture by S.H.I.E.L.D. Steve and Sam infiltrate the clandestine Empire, only to be exposed and confined in ‘It’s Always Darkest!’ before turning the tables and saving the day in #175’s ‘…Before the Dawn!’ wherein the grand plan is revealed, the mutants liberated and the culprits captured. In a shocking final scene the ultimate instigator is unmasked and shockingly dispatched within the Whitehouse itself…

At this time America was a nation reeling from a loss of idealism caused by Vietnam, Watergate and the partial exposure of President Nixon’s crimes. The general loss of idealism and painful public revelations that politicians are generally unpleasant – and even possibly ruthless, wicked exploiters – kicked the props out of most Americans who had an incomprehensibly rosy view of their leaders, so a conspiracy that reached into the halls and backrooms of government was extremely controversial yet oddly attractive in those distant, simpler days…

Shocked and stunned, Steve Rogers searched his soul and realised he could not be the symbol of such a country. Despite the arguments and advice of his Avenging allies he decided that ‘Captain America Must Die!’ Unable to convince him otherwise Sam Wilson carried on alone, tackling an invasion by a body-snatching old X-Men foe in ‘Lucifer be thy Name’ and wrapping up the threat in ‘If the Falcon Should Fall…!’ Meanwhile, as Steve Rogers settled into an uncomfortable retirement, a few painfully unqualified civilians began trying to fill the crimson boots of Captain America with dire results…

Captain America and the Falcon #179 saw Rogers hunted by a mysterious Golden Archer whose ‘Slings and Arrows!’ convinced the ex-hero that even if he couldn’t be Captain America, neither could he abandon the role of do-gooder; leading to a life-changing decision and ‘The Coming of the Nomad!’ in #180. The Serpent Squad turned up again with Princess Python in tow and maniac nihilist Madame Hydra assuming the suddenly vacant role of the Viper.

When “the Man Without a Country” tackled the ophidian villains he came off second best but did stumble across a sinister scheme by the Squad and Sub-Mariner’s arch-nemesis Warlord Krang to raise a sunken continent and restore an ancient civilisation in ‘The Mark of Madness!’ At the same time Falcon was ignoring his better judgement and agreeing to train a determined young man as the next celebrated Captain America…

An era ended when Sal Buscema surrendered Captain America and newspaper-strip creator Frank Robbins came aboard for a controversial run beginning with ‘Inferno!’ (inked by Joe Giella). Whilst Nomad successfully mopped up the Serpent Squad despite well-meaning police interference, Sam and Captain America’s substitute had encountered the Sentinel of Liberty’s greatest enemy with fatal consequences…

‘Nomad: No More!’ (inked by Giacoia) found the grief-stricken Steve Rogers once more take up his stars and stripes as the murderous Red Skull began simultaneously attacking the hero’s loved ones and destroying America’s economy by defiling the banks and slaughtering the financial wizards who ran them, beginning in the chillingly evocative ‘Cap’s Back!’ (Herb Trimpe, Giacoia & Mike Esposito), rampaging through the utterly shocking ‘Scream of the Scarlet Skull!’ (art by Buscema, Robbins & Giacoia) and climaxing in ‘Mindcage!’ (with additional scripting from John Warner and art by Robbins & Esposito) wherein our titular hero’s greatest friend was apparently revealed as the Skull’s stooge and slave.

And on that staggering cliffhanger note this epic collection concludes…

Despite the odd cringe-worthy moment (I specifically omitted the part where Cap battles three chicken-themed villains, for example, and still wince at some of the dialogue from this era of “blacksploitation” and ethnic awareness) these tales of matchless courage and indomitable heroism are fast-paced, action-packed, totally engrossing fights ‘n’ tights that no comics fan will care to miss, and joking aside, the cultural significance of these tales were crucial in informing the political consciences of the youngest members of post-Watergate generation…

Above all else ‘though, these are fabulously fun tales of a true American Dream…

© 1972, 1973, 1984, 1975, 2005 Marvel Characters, Inc. All rights reserved.

Wandering Son Book 1


By Shimura Takako, translated by Matt Thorn (Fantagraphics Books)
ISBN: 978-1-60699-416-0

Huge fan though I am of the ubiquitous digest-sized monochrome format that makes up the greatest part of translated manga volumes, there’s a subtle enhanced superiority to these hearty and satisfyingly substantial oversized hardback editions from Fantagraphics’ new manga line (see also Moto Hagio’s A Drunken Dream and Other Stories) that just adds extra zest to any work of pictorial narrative. Especially effective is this second intriguing offering which follows two youngsters experiencing the most difficult times of their lives…

Shuichi Nitori is a boy freshly transferred into a new school. He’s starting Fifth Grade and on the cusp of puberty. He’s also in a bit of a quandary. Slim, androgynous and, let us be frank, rather pretty, he is constantly thinking about wearing girls clothes…

On his first day he is befriended by Yoshino Takatsuki; a tall, burly tomboy who harbours similar secret yearnings. Her instinctive friendliness towards Shuichi is shared by pretty Saori Chiba, who is happy with her own gender but troubled in almost everything else. Always over-eager to please, she is a ball of inexplicable guilty feelings and even at her young age is considering becoming a Christian…

From the start both girls encourage Shuichi to submit to his urges. Yoshino’s clueless mother keeps buying dresses which the despairing daughter gives to her confused new pal, whilst Saori, also acutely aware of the Nitori boy’s underlying otherness, actively encourages him to cross-dress, even buying him an extravagant frock for his birthday, which almost kills their budding friendship stone-dead.

It is Saori who successfully suggests that the unsuspecting class perform The Rose of Versailles as their end-of-term play with all the girls playing the male roles – and vice versa…

(The Rose of Versailles is a monumentally popular Shōjo manga tale and later, movie and musical, by Riyoko Ikeda which tells the story of Lady Oscar: a girl raised as a man by her soldier father who eventually became a dashing Palace Guard and the darling of Marie Antoinette’s Court.)

Both Shuichi and Yoshino are hard-pressed to deny their overwhelming mutual need: boy wants to be girl and girl, boy. Inevitably the need proves too great and both succumb. Yoshino has her hair cut and goes out in her brother’s school uniform only to be chatted up by an older woman in a burger bar. Shuichi’s periodic capitulations are less public, but increasingly important to his happiness and wellbeing – and to be honest – he does make an astonishingly pretty little girl, more even than Roger Taylor in that Queen Video – but utterly pure, innocent and raunch-free…

Nevertheless, no matter how much Shiuchi and Yoshino wish they could exchange gender, time and biology inexorably march on and the changes of puberty are causing their treacherous bodies to horrifyingly betray them…

From any other culture this type of story would be crammed with angst and agony: gratuitously filled with cruel moments and shame-filled subtext, but Takao Shimura’s genteel and winningly underplayed first volume in this enchanting school saga (which began in Comic Beam monthly in December 2002, has been collected in eleven volumes and is still going strong) is resplendent with refined contentment, presenting the history in an open-minded spirit of childlike inquiry and accepting optimism that turns this book into a genuine feel-good experience.

But of course there is more to come in the distressingly-difficult futures of Shuichi and Yoshino…

This moving and gently enticing volume also includes a helpful watercolour character chart, a pronunciation guide for Japanese speech and ‘Snips and Snails, Sugar and Spice’, a fantastically useful guide to Japanese honorifics as used in Wandering Son, by translator Matt Thorn which explains the social, gender and age ranking and positions so ingrained in the nation’s being. Trust me, in as hide-bound and stratified a culture as Japan’s, this background piece is a complete necessity…

The comics portion of this volume is printed in the traditional back-to-front, right-to-left format.

© 2003 Takako Shimura. All rights reserved.

World of Krypton


By Paul Kupperberg, Howard Chaykin, Murphy Anderson & Frank Chiaramonte (DC/Tor Books)
ISBN: 0-523-49017-8

For fans and comics creators alike continuity can be a harsh mistress. These days, when maintaining a faux-historical cloak of rational integrity for the made-up worlds we inhabit is paramount, the worst casualty of the semi-regular sweeping changes, rationalisations and reboots is great stories that suddenly “never happened”. The most painful example of this – for me at least – was the wholesale loss of the entire charm-drenched mythology that had evolved around Superman’s birthworld in the wonder years between 1948 and 1985.

Silver Age readers buying Superman, Action Comics, Superman’s Girlfriend Lois Lane, World’s Finest Comics and Superman’s Pal Jimmy Olsen (not forgetting Superboy and Adventure Comics) would delight every time some fascinating snippet of information leaked out. We spent our rainy days filling in the incredible blanks about the lost world through the delightful and thrilling tales from those halcyon publications.

Throughout the 1970s and into the 1980s Superman – and an issue of Superman Family – carried a back-up series entitled ‘The Fabulous World of Krypton’ relating “Untold Tales of Superman’s Native Planet” (so long overdue for a complete trade paperback collection) by a host of the industry’s greatest talents which further explored that defunct wonderland.

Many of those twenty-seven vignettes were referenced alongside the key Krypton-starring issues of the Superman franchise in 1979 when scripter Paul Kupperberg and artists Howard Chaykin, Murphy Anderson & Frank Chiaramonte synthesised the scattered back-story details into DC’s first miniseries World of Krypton.

Although never collected into a graphic novel, this glorious indulgence was resized into a nifty black and white paperback book in 1982, supervised by and with an introduction from the much-missed, multi-talented official DC memory E. Nelson Bridwell (who was always the go-to guy for any detail of fact or trivia concerning the company’s vast comics output). This magical celebration of life on the best of all fictional worlds is a grand old slice of comics fun and nostalgia long overdue for a critical reappraisal and a wider audience.

The story opens with Superman reviewing a tape-diary found on the moon: a document from his deceased father Jor-El which details the scientist’s life, career and struggle with the nay-saying political authorities whose inaction doomed the Kryptonian race to near extinction.

As the Man of Steel listens on, he hears how Jor-El wooed and won his mother Lara Lor-Van despite all the sinister efforts of the planetary marriage computer to frustrate them, how he discovered anti-gravity and invented the Phantom Zone ray, uncovered the lost technology of a dead race which provided the clues to Kal-El’s escape rocket, and learns his father’s take on Superman’s many time-twisting trips to Krypton…

He feels his father’s pain when Brainiac stole the city of Kandor, when rogue scientist Jax-Ur blew up the inhabited moon of Wegthor, when civil war almost wracked the planet thanks to the deranged militarist General Zod and when his own cousin Kru forever disgraced the noble House of El…

Heavily referencing immortal classics such as ‘Superman’s Return to Krypton’ (Superman volume 1 #141, November 1960), Fabulous World of Krypton mini-epics ‘Jor-El’s Golden Folly’, ‘Moon-Crossed Love’, ‘Marriage, Kryptonian Style’ and a host of others, this epochal saga from simpler and more wondrous times is a sheer delight for any fan tired of unremitting angst and non-stop crises…

Moreover the sensitive and meticulous reformatting of the original miniseries by editor Bridwell and designers Bob Rozakis, Shelley Eiber & Alex Saviuk makes this book one of the most smoothly readable of all paperback comic collections.

Although not that easy to find, World of Krypton is still worth tracking down and until DC get around to gathering the Krypton chronicles into the kind of compendium they deserve this is still your best shot at seeing the evolution of a world we all wanted to live on back in the heady days of yore…
© 1982 DC Comics Inc. All Rights Reserved.

Speed Racer Classics


By Tatsuo Yoshida, translated by Nat Gertler (Now Comics)
ISBN: 0-70989-331-34

During the 1960s when Japanese anime was first starting to appear in the West, one of the most surprising television hits in America was a classy little cartoon series entitled Speed Racer. It first aired in 1967-1968 (52 high velocity episodes) and back then nobody knew the show was based on and adapted from a wonderful action/science fiction/sports comic strip created by manga pioneer Tatsuo Yoshida in 1966 for Shueisha’s Shōnen Book periodical.

The comic series was itself a recycled version of Yoshida’s earlier racing hit ‘Pilot Ace’.

The original title ‘Mach Go Go Go’ was a torturously multi-layered pun, and played on the fact that boy-racer Gō Mifune – more correctly Mifune Gō – drove the super-car Mach 5. “Go” is the Japanese word for five and a suffix applied to ship names whilst the phrase Gogogo is the usual graphic sound effect for “rumble”. All in all, the title means “Mach-go, Gō Mifune, Go!” which was adapted on US screens as “Go, Speed Racer, Go!”

In 1985 Chicago-based Now Comics took advantage of the explosion in comics creativity to release a bevy of full-colour licensed titles based on popular nostalgic icons such as Astro Boy, Green Hornet, Fright Night and Ghostbusters, but started the ball rolling with new adventures of Speed Racer.

The series was a palpable hit and in 1990 the company released this magical selection of Yoshida’s original stories in a beautiful monochrome edition graced with a glorious wraparound cover by Mitch O’Connell. It was probably one of the first manga books ever seen in American comic stores.

Although the art and stories are relatively untouched the large cast, (family, girlfriend, pet monkey and all) are called by their American identities, but if you need to know the original Japanese designations and have the puns, in-jokes and references explained, there are many Speed Racer websites to consult.

Pops Racer is an independent entrepreneur and car-building genius estranged from his eldest son Rex, a professional sports-car driver. Second son Speed also has a driving ambition to be a pro driver (we can do puns too, you know) and the episodes here follow the family concern in its rise to success, all peppered with high drama, political intrigue, criminal overtones and high octane excitement (whoops!: there I go again)…

The action begins with ‘The Return of the Malanga’ as, whilst competing in the incredible Mach 5, Speed recognises an equally unique vehicle believed long destroyed whilst running this same gruelling road-race. The plucky lad becomes hopelessly embroiled in a sinister plot when he learns that the driver of the resurrected car crashed and died in mysterious circumstances years ago and now all the survivors of that tragic incident are perishing in a series of fantastic “accidents”…

Are these events the vengeance of a restless spirit or is there an even more sinister explanation…?

In ‘Deadly Desert Race’ the Mach 5 is competing in a trans-Saharan rally when Speed is drawn into a personal driving duel with spoiled Arab prince Kimbe of Wilm. When a bomb goes off young Racer is accused of attempting to assassinate his rival and has to clear his name and catch the real killer by traversing the greatest natural hazard on the planet in a spectacular competition and a blistering military battle…

After qualifying for the prestigious Eastern Alps competition the young ace meets the mysterious Racer X: a masked driver with a shady past who has a hidden connection to the Racer clan. ‘This is the Racer’s Soul!’ reveals the true story of Pops’ conflict with Rex Racer when criminal elements threatened to destroy everything the inventor stood for.

After the riveting race action and blockbusting outcome, this volume concludes with a compelling mystery yarn as in ‘The Secret of the Classic Car’ Speed foils the theft of a vintage vehicle and is sucked into a criminal plot to obtain the lost secret of automotive manufacture hidden by Henry Ford.

When ruthless thugs kidnap Speed, Pops launches into action and the saga culminates in a devastating duel between rival super-cars…

These are delightfully magical episodes of grand, old-fashioned adventure, perfectly rendered by a master craftsman and worthy of any action fan’s eager attention, so even if this particular volume is hard to find, other editions and successive collections from WildStorm and Digital Manga Publishing are still readily available.

Go, Fan-boy reader! Go! Go! Go!
Speed Racer ™ and © 1988 Colour Systems Technology. All rights reserved. Original manga © Tatsuo Yoshida, reprinted by permission of Books Nippan, Inc.

Showcase Presents Green Lantern volume 5


By Denny O’Neil, Neal Adams, Dick Giordano, Mike Grell & various (DC Comics)
ISBN: 978-0-85768-224-6

Returning to the usual phonebook-sized black and white tome, this fifth collection starring the Emerald Gladiator of Earth-1 (re-presenting the contents of Green Lantern/Green Arrow #76-89 – barring the all-reprint #88and the emerald back-up strips from Flash #217-221, 223-224, 226-228, 230-231, 237-238, 240-243, 245-246) generated groundbreaking, landmark tales from Denny O’Neil & Neal Adams that totally revolutionised the industry, whilst registering such poor sales that the series was cancelled and the heroes unceremoniously shipped into the back of another comicbook. Gradually the emphasis shifted back to crime, adventure and space opera and Green Lantern grew popular enough for his own solo title once more….

By the end of the 1960s America was a bubbling cauldron of social turmoil and experimentation. Everything was challenged and with issue #76 (April 1970 and the first issue of the new decade) Denny O’Neil and comics iconoclast Neal Adams utterly redefined superhero strips with their relevancy-driven stories; transforming complacent establishment masked boy-scouts into uncertain, questioning champions and strident explorers of the revolution.

‘No Evil Shall Escape My Sight!’ (inked by Frank Giacoia) is a landmark in the medium, utterly re-positioning the very concept of the costumed crusader as newly-minted ardent liberal Green Arrow challenged GL’s cosy worldview when the lofty space-cop painfully discovered real villains wore business suits, had expense accounts, hurt people just because of skin colour and would happily poison their own nests for short-term gain…

Of course, the fact that the story is a brilliant crime-thriller with science-fiction overtones magnificently illustrated doesn’t hurt either…

O’ Neil became sole scripter with this story and, in tight collaboration with ultra-realistic art-genius Adams, instantly overturned contemporary costumed dramas with their societally-targeted relevancy-driven protest-stories. The book became Green Lantern/Green Arrow with Emerald Archer Oliver Queen constantly mouthing off as a radical, liberal sounding-board and platform for a generation-in-crisis whilst staid, quasi-reactionary GL Hal Jordan played the part of the oblivious but well-meaning old guard.

At least the Ring-Slinger was aware of his faults and more or less willing to listen to new ideas…

At the time this compendium of stories first appeared DC was a company in transition – as indeed was America itself – with new ideas (which, in comic-book terms meant “young writers”) being given much leeway: a veritable wave of fresh, raw talent akin to the very start of the industry, when excitable young creators ran wild with imagination… Their cause wasn’t hurt by an industry in rapid commercial decline: costs were up and the kids just weren’t buying funnybooks in the volumes they used to…

‘Journey to Desolation’ in #77 was every bit as groundbreaking.

At the conclusion of the last issue an immortal Guardian of the Universe – hereafter known as “the Old Timer” was assigned to accompany the Emerald Duo on a voyage to “discover America”: a soul-searching social exploration into the dichotomies which divided the nation. First stop brought the trio to a poverty-stricken mining town run as a private kingdom by a ruthless entrepreneur happy to use agent-provocateurs and Nazi war criminals to keep his wage slaves in line.

When a young protest singer looked likely to become the next Bob Dylan and draw unwelcome publicity, he had to be eliminated – as did the three strangers who drove into town at just the wrong moment…

Although the heroes provided temporary solutions and put away viciously human criminals, these tales were remarkably blunt in exposing bigger ills and issues that couldn’t be fixed with a wave of a Green Ring; invoking an aura of helplessness that was metaphorically emphasised during this story when Hal was summarily stripped of much of his power for no longer being the willing, unquestioning stooge of his officious, high-and-mighty alien masters…

The confused and far-more-mortal Green Lantern discovered another unpalatable aspect of human nature in ‘A Kind of Loving, a Way of Death!’ when Black Canary joined the peripatetic cast. Seeking to renew her relationship with Green Arrow, she was waylaid by bikers, grievously injured and taken in by a charismatic hippy guru. Unfortunately Joshua was more Manson than Messiah and his brand of Peace and Love only extended to white people: everybody else was simply target practise…

The plight of Native Americans was stunningly high-lighted in ‘Ulysses Star is Still Alive!’ as corporate logging interests attempted to deprive a mountain tribe of their very last scraps of heritage, once more causing the Green Knights to take extraordinarily differing courses of action to help, whilst #80 added a science fiction gloss to a tale of judicial malfeasance in ‘Even an Immortal Can Die!’ (inked by Dick Giordano).

When the Old Timer used his powers to save Green Lantern rather than prevent a pollution catastrophe in the Pacific Northwest, he was chastised by his fellow Guardians and dispatched to the planet Gallo for judgement by the supreme arbiters of Law in the universe.

His earthly friends accompanied him and found a disturbing new administration with a decidedly off-kilter view of justice…

Adams’ staggering facility for capturing likenesses added extra-piquancy to this yarn that we’re just not equipped to grasp four decades later, with the usurping, overbearing villain derived from the Judge of the infamous trial of anti-war protesters “The Chicago Eight”.

Insight into the Guardians’ history underpinned ‘Death Be My Destiny!’ when Lantern, Arrow and Canary travelled with the now-sentenced Old Timer to the ancient world of Maltus (that’s a pun, son: just type Thomas Robert Malthus into your search engine of choice or even look in a book) and found a world literally choking on its own out-of-control population. The uncanny cause cast unlovely light on the perceived role and worth of women in modern society…

Green Lantern/Green Arrow #82 returned briefly to traditional yarn-spinning in ‘How do you Fight a Nightmare?’ (with additional inks from Berni Wrightson) as Green Lantern’s greatest foe unleashed Harpies, Amazons and all manner of female furies on the hapless hero before Black Canary and Green Arrow could turn the tide, whilst ‘…And a Child Shall Destroy Them!’ crept into Hitchcock country to reintroduce Hal Jordan’s old flame Carol Ferris and take a pop at education and discipline in the chilling tale of a supernal mutant in thrall to a doctrinaire little martinet.

Wrightson also inked #84’s staggering attack on out-of-control consumerism, shoddy cost-cutting and the seduction of bread and circuses in ‘Peril in Plastic’ before the comics world changed forever in the two-part saga ‘Snowbirds Don’t Fly’ and ‘They Say It’ll Kill Me…But They Won’t Say When!’

Depiction of drug abuse had been strictly proscribed in comicbooks since the advent of the Comics Code Authority, but by 1971 the elephant in the room was too big to ignore and both Marvel and DC addressed the issue in startlingly powerful tales that opened Pandora’s dirty box forever. When the Green Gladiators were drawn into conflict with a vicious heroin-smuggling gang Oliver Queen was horrified to discover his own sidekick had become an addict…

This sordid, nasty tale did more than merely preach or condemn, but actively sought to explain why young people turned to drugs, just what the consequences could be and even hinted at solutions older people and parents might not want to consider. Forty years on it might all seem a little naïve, but the earnest drive to do something and the sheer dark power of the story still delivers a stunning punch.

For all the critical acclaim and astonishingly innovative work done, sales of Green Lantern/Green Arrow were in a critical nosedive and nothing seemed able to stop the rot. Issue #87 featured two solo tales, the first of which ‘Beware My Power!’ introduced a bold new character to the DCU. John Stewart was a radical activist: an angry black man always spoiling for a fight and prepared to take guff from no-one. Hal Jordan was convinced the Guardians had erred when they appointed Stewart as Green Lantern’s official stand-in, but when a bigoted US presidential candidate tried to foment a race war the Emerald Gladiator was forced to change his tune.

Meanwhile bankrupted millionaire Oliver Queen was faced with a difficult decision when the retiring Mayor of Star City invited him to run for his office. ‘What Can One Man Do?’ written by Elliot Maggin, posed fascinating questions for the proud rebel by inviting him to join “the establishment” he despised, and do some lasting good. The decision was muddied by well-meaning advice from his fellow superheroes and the tragic consequences of a senseless street riot…

Issue #88 was a collection of reprints (not included here) and the series went out on an evocative, allegorical high note in #89 as ‘…And Through Him Save a World…’ (inked by Adams) pitted jobs and self-interest at Carol Ferris’ aviation company against clean air and pure streams in an naturalistic fable wherein an ecological Christ-figure made the ultimate sacrifice to save our planet and where all the Green Heroes’ power could not affect the outcome…

Although the groundbreaking series folded there, the heroics resumed a few months later in the back of The Flash #217 (August-September 1972). ‘The Killing of an Archer!’ began a run of short episodes which eventually led to Green Lantern regaining his own solo series. The O’Neil, Adams & Giordano thriller related how Green Arrow made a fatal mistake and accidentally ended the life of a criminal he was battling. Devastated, the broken swashbuckler abandoned his life and headed for the wilderness to atone or die…

The next episode ramped up the tension as a plot against the Archer was uncovered by Green Lantern and Black Canary in ‘Green Arrow is Dead!’ whilst ‘The Fate of an Archer’ saw Canary critically injured and GL track down Oliver Queen just in time to save her life…

Dick Giordano assumed full illustration duties with ‘Duel for a Death List!’ and the concluding ‘Death-Threat on Titan!’ (Flash #220-221) as the feature returned to its science fiction roots to concentrate solely on Green Lantern once more. In this pacy yarn aliens with an ancient link to the GL Corps began eliminating ring-wielders in preparation for a fantastic strike against the Guardians of the Universe.

Issue #223 continued the interstellar intrigue as an alien interloper attacked in ‘Doomsday… Minus Ten Minutes!’ whilst the next issue presented a clever, thoroughly grounded crime-caper ‘Yellow is a Dirty Little Color!’

In #226-Neal Adams drew his last GL tale ‘The Powerless Power Ring!’ before Dick Dillin, Giordano & Giacoia completed the trilogy in #227-228 with ‘My Ring… My Enemy!’ and ‘My Enemy… Myself!’ wherein atmospheric phenomena, bad mushrooms and invading aliens all combined to make the will-powered weapon a lethal liability.

Flash #230-231 featured ‘The Man From Yesterday!’ and ‘The Man of Destiny!’ (Dillin & Tex Blaisdell) as GL saved one of America’s Revolutionary heroes from aliens who had shanghaied him centuries previously, whilst #233-234 ‘World That Bet on War!’ & ‘And the Winner is Death!’ (Dillin, Terry Austin & Giordano) pitted the Emerald Avenger against gambling-crazed extraterrestrials who used soldiers from Earth history as their games-pieces…

With Flash #237-238 and 240-243 new art sensation Mike Grell came aboard for a six part saga that precipitated Green Lantern back into his own title. Beginning with ‘Let There Be Darkness!’ (inked by Bill Draut) the watchword was “cosmic” as the extra-galactic Ravagers of Olys undertook six destructive, unholy tasks in Green Lantern’s space sector. After thwarting their scheme to occlude the sun over planet Zerbon, destroying the photosynthetic inhabitants, the hero picked up a semi-sentient starfish sidekick in ‘The Day of the Falling Sky!’(Blaisdell inks) whilst preventing the artificial world of Vivarium from collapsing in upon itself.

‘The Floods Will Come!’ brought the Olys to planets Archos, where they attempted to submerge all the landmasses and drown the stone-age dwellers thriving there and Jotham, where the Ravagers almost extinguished the sun in ‘To Kill a Star!’

Earth was the target in ‘All Creatures Great and Small!’ as the Olys used their incredible technology to shrink all mammals but no sooner had Green Lantern negated that threat than the invaders’ de-evolutionary weapons were activated in ‘Dust of the Earth!’ (Austin inks).

Luckily a hominid GL was even more formidable than his Homo Sapiens self…

The buzz of the O’Neil/Grell epic assured Green Lantern of his own series once more, but before the re-launch Flash #345-346 presented one last two-part, back-up bonanza as Dillin & Austin illustrated the eerie mutation of vegetable-themed villain Jason Woodrue who transformed himself into a horrendous monster in ‘Perilous Plan of the Plant Master!’ before subjecting GL to ‘The Fury of the Floronic Man!

From challenging tales of social injustice back to plot-driven sagas of wit and courage, packed with a shining, optimistic sense of wonder and bristling with high-octane action, these evergreen adventures signalled the end of the Silver Age of Comics. Illustrated by some of the most revered names in the business, the exploits in this volume closed one chapter in the life of Green Lantern and opened the doors to today’s sleek and stellar sentinel of the stars.

© 1970, 1971, 1972, 1973, 1974, 1975, 1976, 1977, 2011 DC Comics. All Rights Reserved.

The Fantastic Four – Marvel Illustrated Books


By Stan Lee & Jack Kirby with Joe Sinnott
(Marvel Illustrated Books)
ISBN: 0-939766-02-7

Here’s another look at how our industry’s gradual inclusion into mainstream literature began and one more pulse-pounding paperback package for action fans and nostalgia lovers.

One thing you could never accuse entrepreneurial maestro Stan Lee of was reticence, especially when promoting his burgeoning line of superstars. In the 1960s most adults, – including the people who worked there – considered comic-books a ghetto. Some disguised their identities whilst others were “just there until they caught a break.” Stan, Jack Kirby and Steve Ditko had another idea – change the perception.

Whilst the artists pursued their imaginations waiting for the quality of the work to be noticed, Lee proactively pursued every opportunity to break down the slum walls: college lecture tours, animated TV shows, ubiquitous foreign franchising and of course getting their product onto the bookshelves of “real” book shops.

After a few abortive attempts in the 1960s to storm the shelves of bookstores and libraries, Marvel made a concerted and comprehensive effort to get their wares into more socially acceptable formats. As the 1970s closed, purpose-built graphic collections and a string of new prose adventures tailored to feed into their all-encompassing continuity began to appear.

Whereas the merits of the latter are a matter for a different review, the company’s careful reformatting of classic comics adventures were generally excellent; a superb series of primers and a perfect new venue to introduce fresh readers to their unique worlds.

The project was never better represented than in this classy little Kirby cornucopia of wonders with crisp black and white reproduction, sensitive editing, efficient picture-formatting and of course, three superb yarns from the very peak of Lee & Kirby’s magnificent partnership…

The first story ‘When Strikes the Silver Surfer!’ pitted the bludgeoning, tragic, jealousy-consumed Thing in unabashed, brutal battle with the Silver Surfer, an uncomprehending alien of incomprehensible power, trapped on Earth and every inch a “Stranger in a Strange Land”. When the gleaming godling turned to the Thing’s blind girlfriend Alicia Masters for tea and sympathy, her brooding boyfriend immediately jumped to the wrong conclusion…

Alicia was the pivotal actor in the follow-up two-part tale ‘What Lurks Behind theBeehive’ and the concluding ‘When Opens the Cocoon!’ a sinister saga of science gone mad which served to introduce a menace who would eventually become a major star in Marvel’s firmament.

The action opens as gifted sculptress Alicia is abducted to a technological wonderland where a band of rogue geniuses have genetically engineered the next phase in evolution but now risk losing control of their creation even before it can be properly born… As the Fantastic Four frantically searches for the seemingly helpless girl, she has penetrated the depths of the incredible hive and discovered the secret of the creature known only as “Him”.

Alicia’s gentle nature is the only thing capable of placating the nigh-omnipotent newborn creature (who would eventually evolve into the tragic cosmic voyager Adam Warlock), but as the FF finally arrive to save the day events spiral out of control and imminent disaster looms large…

It’s easy to assume that such resized, repackaged paperback book collections of early comics extravaganzas were just another Marvel cash-cow in their tried-and-tested “flood the marketplace” sales strategy – and maybe they were – but as someone who has bought these stories in most of the available formats over the years, I have to admit that these handy back-pocket versions are among my very favourites and ones I’ve re-read most – they’re just handier and more accessible – so why aren’t they are available as ebooks yet?
© 1966, 1967, 1982 Marvel Comics Group, a division of Cadence Industries Corporation. All rights reserved.

John Constantine, Hellblazer: The Family Man


By Jamie Delano, Ron Tiner, Sean Phillips, Steve Pugh, Dean Motter & others (Vertigo)
ISBN: 978-1-84576-978-9

You’ve either heard of Hellblazer by now or you haven’t, so I’ll be brief. Originally created by Alan Moore during his groundbreaking run on Swamp Thing, John Constantine is a mercurial modern wizard, a morally ambivalent, self-serving trickster, neither friend nor foe to mankind and a hell-addicted chancer who plays with magic on his own terms for his own ends. Or so he’d have you think…

He is not a hero. He is not a nice person. He is nothing like Keanu Reeves. Sometimes though, he’s all there is between us and the void… the magician that is, not the actor…

After years of tackling primordial, unearthly horrors and all manner of thaumaturgic terrors John Constantine finally faced the greatest Bete Noir of modern times when he faced an all-too human killer in one of the most disturbing sagas of the series’ always controversial history…

Collecting the chilling extended epic from Hellblazer #23-24 and #28-33, the first inkling of the terror in store comes with ‘Larger Than Life’ (laid out by Dean Motter and illustrated by Ron Tiner) as the urban mage checks in with an old acquaintance and opens the door on a storm of blood and horror. Jehosophat “Jerry the Dealer” O’Flynn is a trader in arcane artefacts as well as more mundane commodities, but the day Constantine popped in his host was knee deep in novel trouble – in fact he was being hounded by creatures from literature who wanted him to come home…

Devotees of Jasper Fforde’s Bookworld series will feel they’re on familiar ground here but this sag is much more terror-tale than fantasy fable and first saw print in 1989…

Tiner assumed full artistic chores with the next issue as Constantine, living in O’Flynn’s empty house, encountered one of the trader’s nastiest customers. When an old gentleman came calling for his reserved merchandise the shifty sorcerer took a crafty peek and realised Jerry had been sourcing victims for ‘The Family Man’ – a serial killer who slaughters entire households.

What the killer gave Jerry was even more revolting…

In ‘Thicker Than Water’ (illustrated by Tiner and Kevin Walker) the trickster was visited by the ghosts of the Family Man’s latest foray, killed after Constantine handed Jerry’s research to that nice old man. Meanwhile retired policeman Sammy Morris has been thinking.

He’s been thinking he should have killed the man at Jerry’s place: so he taps a few old contacts on the Force and soon has all their files on John Constantine. Now he knows the unsuspecting man’s friends, his habits and that the troublesome loner has a father, sister and niece in Liverpool – a proper little family unit…

Whilst Constantine dealt in his own ruthless manner with the people profiting from the serial killer’s trades to O’Flynn, the monster paid a visit to Constantine’s kin with brutal, bloody results and the unsettled urban mage realised that he must be next on the “to-do” list…

Preparing himself for a completely unfamiliar kind of mortal combat, Constantine turned to old mate Chas Chandler, subsequently turning the cab driver into another target in ‘Sick at Heart’.

Hunted, horrified and knowing the rest of his family are next, the Hellblazer went undercover and on the run, dreading yet keenly anticipating a final confrontation with his relentless nemesis in ‘Fatality’ (Delano, Tiner and Mark Buckingham).

Sean Phillips illustrated the eerie aftermath of that final clash in ‘Mourning of the Magician’ as the surviving members of the Constantine clan gathered for the funeral and the exhausted, emotionally numbed wizard was forced to confront his troubled childhood whilst laying to rest one more unquiet spirit.

‘New Tricks’ is a savage, darkly amusing chiller from guest writer Dick Foreman and artist Steve Pugh as Constantine was dragged into a nasty scrap when a series of disappearances led to a reincarnated feral horror in a junkyard and ‘Sundays are Different’ ends this volume on an uncharacteristically gentle note as Delano, Motter & Mark Pennington provided a surreal moment of rest and contemplation when Constantine travelled to the strangest place he’d ever known before coming back to Earth with a soft bump and a refreshed attitude. Good thing too, because there’s horror aplenty still in store…

Hellblazer has always held up a dark mirror to the times it was written in, whilst somehow consistently maintaining a timeless quality of sublime shock and horror that no fan of suspense could ever resist. If you haven’t experienced the truly British taste of sour fear, sardonic whimsy and nihilistic aplomb under bleak, unrelenting adversity there’s no better time to start. He’s ready when you are…

© 1989, 1990, 2008 DC Comics. All Rights Reserved.

Milton Caniff’s Steve Canyon 1952


By Milton Caniff (Checker Book Publishing Group)
ISBN: 978-1-933160-55-9

Steve Canyon began on 13th January 1947, after a canny campaign to boost public anticipation following Milt Caniff’s very conspicuous resignation from his previous masterpiece Terry and the Pirates. Caniff, master of suspense and used to manipulating reader attention, didn’t show his new hero until four days into the first adventure – and then only in a ‘file photograph’. The primed and ready readership first met Stevenson Burton Canyon, bomber pilot, medal-winning war-hero, Air-Force flight instructor and latterly, independent airline charter operator in the first Sunday colour page, on 19th January 1947.

Almost instantly Caniff was working at the top of his game, producing material both exotic and familiar and, as always dead on the money in terms of the public zeitgeist and taste. Dropping his hero into the exotic climes he had made his own on Terry, Caniff modified that world based on real world events, but this time the brooding unspoken menace was Communism not fascism. Banditry and duplicity, of course, never changed, no matter who was nominally running the show…

Caniff was simply being contemporary, but he was savvy enough to realise that with the Cold War “hotting up” in Korea, Yankees were going to be seen as a spy in many countries, so he made that a part of the narrative. When Canyon officially re-enlisted the strip became to all intents and purposes a War feature…

This sixth volume covers the period April 9th 1952 to May 14th 1953 and shows how, as the Korean conflict stuttered to a weary impasse, Caniff began reinstating characters, plots and situations he had temporarily shelved when the fighting began. Now, his charismatic cast were edging into another post-war world…

Steve Canyon stories seldom had a recognisable beginning or end and the narrative continually flowed and followed upon itself, but for convenience the publishers have broken the saga into generally discrete tales which begin here with ‘Operation Stray’ which ran from April 9th to July 24th 1952. Following Steve’s tumultuous reunion with always out-of-reach true-love Summer Olsen the dutiful old warrior is hastily dispatched to the far North to shepherd a top-secret salvage joint-mission for the US Navy and Air Force.

Plucky Nimbus Neil lived with her meteorologist father on isolated Reynard Island in the Aleutians, where she taught Inuit children and read too much poetry. One night she spotted a Soviet secret weapon crash into the chilly seas, precipitating a desperate scheme to covertly retrieve the device before the Communists caught wise and started their own recovery plan. Further complications involved the lonely lass being irresistibly drawn to surly seaman Lieutenant Arthur Forge but being unwilling to desert her dad and educational dependents – and then the crafty Commies turned up…

The soap opera shufflings and Cold War shenanigans quickly transformed into a ruthless kidnap drama and shooting match which ended in tragedy and disaster…

As the uncharacteristically downbeat drama concluded Steve was frantic to reconnect with Summer, whom he’d abandoned to undertake this last mission. Determined to get back to her he cadged a ride with a motley crew of voyagers on bush pilot Tern’s charter plane which dropped him into a thoroughly different kind of adventure in ‘The Deep Woods’ (July 25th – December 11th).

When the plane crashed over rough country Canyon saved obnoxious businessman Roy G. Himmerskorn and his world-weary, abused and neglected spouse, scandalous good-time girl Miss Mizzou, in time to be “rescued” by charismatic bandit “Bonbon” Caramel. Of course, the murderous woodsman had heard that somebody on the plane had stolen diamonds on them, so his solicitousness wasn’t exactly a charitable act…

There’s a plethora of twists and turns in this sharp thriller beyond the criminal element and when morally uptight Mr. Himmerskorn makes an unwelcome play for the tarnished Miss Mizzou the trek out of the arboreal wilderness takes a decidedly nasty turn with spectacular consequences…

Meanwhile, Summer Olsen has also been forced into another tight corner and has taken a job with Steve’s nemesis Copper Calhoun… a deal with the devil that will have far-reaching repercussions…

With the “will-she, won’t-she” marriage to Summer on indefinite hiatus the lovesick, shell-shocked aviator took a position at an Airbase in definite need of his unique brand of problem solving.

‘Indian Cape’ ran from December 12th 1952 to May 14th 1953 and found newly promoted Lieutenant Colonel Canyon trying to explain the price of vigilance to an obstreperous community of NIMBY-Americans (Not In My Back Yard) who fully appreciated the protection of jet fighters – as long as they didn’t fly over their heads or make any noise.

The happy townsfolk of friendly Middle America weren’t too keen on servicemen hanging around their wives and daughters, either.

As if the bristling animosity wasn’t enough to test Canyon’s coping skills, hotshot flyboys Pipper the Piper and Murky Murphy seemed hell-bent on exacerbating every situation with their high-jinks, a generation-gap was growing between Indian Cape’s kids and elders, town businessmen were trying to blackmail the Air Force and military contractor Calhoun Industries seemed to be involved in some underhand, if not criminal, activity. To smooth things over the company sent in their own trouble-shooter, Summer Olsen…

This skilful passion-play perfectly shows Caniff’s sublime ability to delineate character and the art is some of the most subtly refined of his later period. This sharp and brilliantly enacted drama firmly put the series back on its original narrative tracks and there was even better to come…

Most cartoonists – or workers in any field of artistic endeavour – go to their graves never attaining the giddy heights wherein they are universally associated with a signature piece of unequivocally supreme work. How incredible then when somebody achieves that perfect act of creation, not once but twice – and does so seven days a week for 64 years? Enticing, enthralling, exotic, action-packed and emotionally charged, Steve Canyon is a masterpiece of graphic narrative: a full-immersion thrill and a passport to the halcyon best bits of another age. Comics just don’t get better than this.

© Checker Book Publishing Group 2006, an authorized collection of works © Ester Parsons Caniff Estate 1952. All characters and distinctive likenesses thereof are trademarks of the Ester Parsons Caniff Estate. All rights reserved.