Nemi

nemi

By Lise Myhre (Titan Books)
ISBN 1-84576-689-9

The newspaper strip is a dying beast in our modern world. What once was a defining aspect of both tabloid and quality periodicals throughout the world has very little effect on contemporary publishing, and if it wasn’t for the internet I’d probably be preparing an article on the entire sub-medium for my “pending obituaries” file. So it’s a delight to be able to review a book collecting a (relatively) new strip that’s accruing some international acclaim as well as wowing the daily readers of our own daily papers.

Running in Metro for the last few years, Lise Myhre’s Nemi recounts the adventures of a modern miss with a graphic twist. Nemi is a cute, irascible, temperamental Goth girl dealing with the world of work and the chronic lack of Great Nights Out in the best way she can.

The recurring themes include boyfriends, work, that darned computer, drinking, hangovers, and all those other bugbears that bedevil the contemporary scene. Not all the gags hit the mark, and sometimes the colour palette seems a little bright for such a darkly surreal and cynical minx, but it’s early days yet.

If you’re looking for something to give to the comic civilian, this is a solid, fresh choice.

© 2007 Lise Myhre/Iblis ANS, Norway. All Rights Reserved.

Justice League International: The Secret Gospel of Maxwell Lord

Justice League International: The Secret Gospel of Maxwell Lord 

By Keith Giffen, J.M. DeMatteis, Kevin Maguire, Al Gordon & various (DC Comics)
ISBN: 1-56389-039-9

The follow-up volume (see Vol 1) of the (then) All-New, All-Hilarious Justice League completes the year long story-arc that introduced businessman and 1980’s archetype Max Lord, who reshaped the World’s greatest super-team for his own mysterious purposes.

The stories themselves (Justice League Annual #1 and issues #8-12 of the monthly comic book) are taken from a period when the major comics publishers were first developing the marketing strategies of the “Braided Mega-Crossover Event” – basically a story involving every publication in a company’s output, for a limited time period – so a compilation like this perforce includes adventures that seem confusing because there are “middles” with no beginnings or endings. In this case the problem is deftly solved by inserting (mercifully) brief text pages explaining what’s happened elsewhere. It also doesn’t hurt that being a comedy-adventure, plot isn’t as vital as character and dialogue in this instance.

‘Germ Warfare’ from the annual, is drawn by Bill Willingham and inked by Dennis Janke, P. Craig Russell, Bill Wray, R. Campanella, Bruce Patterson and Dick Giordano. It is an uncharacteristically grim horror tale involving inhuman sacrifice and sentient Germ-warfare. It is followed by ‘A Moving Experience’, where the heroes take possession of their various new UN embassy buildings, possibly one of the funniest single stories in American comic book history.

‘Seeing Red’ is the first of two episodes forming part of the Millennium crossover alluded to above. Broadly, the Guardians of the Universe are attempting to create the next stage of human evolution, and their robotic enemies the Manhunters want to stop them. The heroes of Earth are asked to protect the Chosen Ones, but the robots have sleeper agents hidden among the friends and acquaintances of every hero on the planet. Millennium was DC’s first weekly mini-series, so the monthly schedule of the other titles meant that a huge amount happened in the four weeks between their own tied-in issues: for example…

The Rocket Red attached to the JLI is in fact a Manhunter, who first tries to co-opt then destroy the team with an oil refinery, but by the second part, ‘Soul of the Machine,’ the team are in space attacking the Manhunter home planet as part of a Green Lantern strike force. Nevertheless, the story is surprising coherent, and the all-out action is still well-leavened with superbly banter and hilarity.

The volume ends by resolving all the mysteries of the first year by exposing the secret mastermind behind the League’s reformation. With ‘Constructions!’ and ‘Who is Maxwell Lord?’ the series comes full circle, the whacky humour proves to have been the veneer over a sharp and subtle conspiracy plot worthy of the classic team, the action kicks into high gear and the characters are seen to have evolved from shallow, if competent buffoons into a tightly knit team of world-beating super-stars – but still pretty darned addicted to buffoonery.

Great art, superb action and a light touch mark this series as a lost classic. Read these and agitate for further compilations to be released.

© 1987, 1992 DC Comics. All Rights Reserved.

The Golden Years of Adventure Stories

The Golden Years of Adventure Stories

By various (DC Thomson & Co., Ltd.)
ISBN: 0-85116-527-3

Here’s another wonderful compilation commemorating the truly unique DC Thomson comic experience, this time concentrating on their many action and adventure serials. The Dundee based company has long been a mainstay of British popular reading and the strong editorial stance has informed a huge number of household names over the decades.

The main tenet of the Thomson adventure philosophy is a traditional, humanistic sense of decency. Runner Alf Tupper – ‘The Tough of the Track’ – might be a poor, rough, working class lad, competing in a world of privileged “Toffee-Nosed Swells”, but he excels for the sheer joy of sportsmanship, not for gain or glory.

There are no anti-heroes in the Thomson heroic stable, almost in direct opposition to the iconic, anarchic, mischief-makers of their humour comics. British spy Bill Sampson may be the dreaded ‘Wolf of Kabul’ to the Afghan tribesmen he and assistant Chung (who will live forever as the wielder of the deadly “Clicky Ba” – that’s a cricket bat to you and me) encounter, but he’s still just an ordinary chap at heart, as are all the other characters spotlighted here. They’re just the sort of people ordinary kids should want to grow up into.

Heroes like Samson actually predate the company’s conversion of adventure fiction into comic strips – generally accepted as 1961, when the proliferation of TV sets among the perceived audience dictated the switch from words to pictures. For many years previously, what children bought were boys’ or girls’ “papers”, packed with prose stories and the odd illustration and features page. Thomson held these over in titles such as Adventure until the end of the 1950s, but eventually succumbed to the inevitable, converting their pulp-stars into pictorial idols. Wolf of Kabul for instance, began in 1922, but was easily and successfully translated into a comic strip in the 1960s.

In this compendium are both prose stories and strips featuring some of Britain’s best loved and longest running heroes subdivided into categories that mirror the average schoolboy’s interests. So thrill again, or catch the bug with such Schooldays sagas as The Red Circle School (1940s) and Kingsley Comp (1980s), the pporting triumphs of The Tough of the Track (1949-onwards), the mysterious Man in Black, Wilson (The Truth About Wilson 1943-onwards) or Gorgeous Gus (a millionaire – even before he became a footballer – who didn’t like to run but had an infallible shot) and Cast, Hook and Strike, the story of Joe Dodd, a exceptional Angler from the 1970s (yes – a fishing strip – don’t knock it ’til you’ve tried it).

Or perhaps the War stories I Flew with Braddock, Code-name Warlord, and V for Vengeance, if not the outrageous heroics of Morgyn the Mighty (Strongest Man in Africa), The Laughing Pirate, The Hairy Sheriff (a cowboy Ape), or Wolf of Kabul will capture your fancy and fulfil that desire to sample simpler times.

These tales, taken from the classic publications Adventure, The Skipper, The Wizard and Rover, and latterly Hornet, Hotspur, Victor and Warlord, are supplemented by many glorious cover reproductions and feature pages, loaded with fun and shiny with nostalgia. I only wish I could name all the creators responsible, but Thomson’s long-standing policy of creative anonymity means I’d be guessing too many times. I can only hope that future collected celebrations will include some belated acknowledgement of all the talented individuals who between them shaped the popular consciousness of generations, and made childhoods joyful, wondrous and thrilling.

© 1991 DC Thomson & Co., Ltd. All Rights Reserved.

The Adventures of Tintin, Vol 2

The Adventures of Tintin, Vol 2 

By Hergé (Egmont UK)
ISBN 13: 978-1-4052-2895-4

By the time Georges Remi, known the world over as Hergé, began the third adventure, Tintin in America (which ran from 1931-1932), he was well on the way to mastery of his art but was still growing as a writer. Although the periodical format meant that a certain degree of slapstick and seemingly directionless action was necessary to keep the attention of the reader, his ability to integrate these set-piece elements into the building of a complete narrative was still developing.

Following directly on from Tintin in the Congo (see Adventures of Tintin vol 1, ISBN 13: 978-1-4052-2894-7) the valiant boy reporter heads for Chicago to sort out the gangster Al Capone, whose diamond smuggling enterprise he had scotched in Africa. But Capone and his hoods are ready and waiting…

Thwarting the plots and schemes of the legendary gangster make for thrilling, uproarious reading, full of chases, fights and hairsbreadth escapes, but events take a darker turn – and broad diversion – once Capone’s biggest rival Bobby Smiles enters the picture. Head of the Gangsters Syndicate of Chicago, Smiles first tries to buy Tintin off, and when he is furiously rebuffed, tries repeatedly to have him killed.

Setting a trap with the police, Tintin smashes the GSC and chases Smiles out west to Redskin City, only to fall foul of a tribe of Indians the mobster has hoodwinked into attacking the indomitable lad. Hergé had a life-long fascination with the American West, and it featured in many of his works (‘Tim the Squirrel’ and ‘Popol Out West’, for example). It’s also clear that he watched a lot of movies, as the signature Western set-pieces are all featured in a thrilling pursuit involving a railroad chase, dynamite sabotage, a prairie wildfire and even tying our heroes to the tracks before Tintin and Snowy finally capture the desperate thug.

Returning to the city Tintin is once more the target of the remaining criminal gangs but they prove no match for his resourceful ingenuity, and he leaves America a better, cleaner place.

With this somewhat long and rambling series of exploits; still not quite a cohesive narrative, Hergé begins to pepper the instalments with sly, dry social commentary, beginning the process of sophisticating the stories, and adding satire to the slapstick – an acknowledgement that adults too, were devout fans and followers of the strip. The comedy of such moments as the rush of speculators when oil is found on the Indian Reservation, or the inept way in which cowboys try to lynch Tintin and Snowy (is that PC these days? – still, it is awfully funny), is graphically interesting but surely aimed at a more worldly and cynical consumer.

Cigars of the Pharaoh (which ran from 1932-1934) is stylistically much more of a designed thriller, with a solid plot underpinning the episodic hi-jinks. Tintin and Snowy meet the first in a string of absent-minded professors (which would culminate in the outlandish but lovable Cuthbert Calculus) Sophocles Sarcophagus whilst on a ship to Egypt. This archaeologist has divined an ancient mystery that is somehow connected to a ring of ruthless drug smugglers. Tintin first encounters the detectives Thompson and Thomson here, when narcotics are planted in his cabin, and a complex drama unfolds as the lad and Professor Sarcophagus discover a lost pyramid is not only the smuggler’s base but the foundation for a much darker game – the overthrow of nations!

Hergé introduced many other recurring and supporting characters in this tale. As well as the Detectives, there was the villainous seaman Captain Allan, the trader Oliveira da Figueira and the Movie Mogul Roberto Rastapopoulos, who would all return in later stories. He was gearing up for the long creative haul, and also began inserting plot-seeds that would only flower in future projects.

When Tintin’s investigations take him to India, where the villains are attempting to topple a Maharajah trying to destroy the Opium poppy industry, he befriends the potentate and thwarts the plan of a crazed Fakir. This villain uses a drug called Rajaijah, which drives men mad forever, and is connected to the Egyptian gang.

The contemporary version of this tale was revised by Hergé in 1955, and sharp-eyed fans will spot a few seeming anachronisms, but the more open-minded will be able to unashamedly wallow in a timeless comedy-thriller of exotic intrigue and breakneck action. Although the mystery of the Cigars of the Pharaoh ends satisfactorily with a climactic duel in the rugged and picturesque hill-country, the threat and relevance of Rajaijah would not be resolved until Hergé’s next tale, and his first masterpiece.

The final album collected in this delightful little re-compilation is The Blue Lotus (which was serialised from 1934-1935): A tale of immense power as well as exuberance, and a marked advance on what has gone before. Set in a China that was under colonial assault by Imperial Japan, it is imbued with deep emotion and informed by the honest sentiment of a creator unable to divorce his personal feeling from his work.

Set amidst ongoing incursions into China by the Japanese during the period of colonial adventurism that led to the Pacific component of World War II, readers would see Tintin embroiled in a deep, dark plot that was directly informed by the headlines of the selfsame newspapers that carried the adventures of the intrepid boy reporter.

Whilst staying with the Maharajah of Gaipajama, Tintin intercepts a mysterious radio message just before a visit by a secretive oriental from Shanghai. This gentleman is attacked with Rajaijah, before he can introduce himself or explain his mission, so the lad sets off for China to solve the mystery.

At the conclusion of Cigars the creator stated that Tintin would go to China next, and he was promptly approached by Father Gosset of the University of Leuven, who begged him to avoid the obvious stereotyping when dealing with the East, and who introduced him to a Chinese art-student named Chang Chong-chen (or Chong-jen or possibly Chongren). They became great friends and Chang taught Hergé much of the history and culture of one of the greatest civilisations in history. This friendship also changed the shape and direction of all Hergé’s later work. The unthinking Colonial superiority of the white man was no longer a casual given, and the artist would devote much of his life to correcting those unthinking stereotypes that populated his earlier work.

Chang advised Hergé on Chinese art and infamously lettered the signs and slogans on the walls, shops and backgrounds in the artwork. He also impressed the artist so much that he was written into the tale as the plucky, heroic street urchin Chang, and would eventually return in Tintin in Tibet.

As Tintin delves into the enigma he finds a web of deception and criminality that includes gangsters, military bullies, Japanese Agent-provocateurs, and corrupt British policemen. He also took an artistic swing at the posturing, smugly superior Westerners that contributed to the war simply by turning a blind-eye, even when they weren’t actively profiting from the conflict.

As Tintin foils plot after plot to destroy him and crush any Chinese resistance he finds himself getting closer to the criminal mastermind in league with the Japanese, and we see a valiant, indomitable nation fighting oppression in a way that would typify the Resistance Movements of Nazi-occupied Europe a decade later, with individual acts of heroism and sacrifice tellingly mixed with the high-speed action and deft comedy strokes.

An altogether darker and oppressive tale of high stakes, the villains in this epic of drug-running and insidious invasion are truly fearsome and despicable, and the tradition of Chinese wisdom honestly honoured. After all, it is the kidnapped Professor Fang Hsi-ying who finally finds a cure for Rajaijah – once rescued by Tintin, Snowy and Chang. But despite the overwhelmingly powerful subtext that elevates this story, it must be remembered that this is also a brilliant, frantic rollercoaster of fun.

It’s hard to imagine that comics as marvellous as these still haven’t found their way onto everybody’s bookshelf, but if you are one of this underprivileged underclass, this lush series of hardback collections is a very satisfying way of rectifying that sorry situation. So why haven’t you..?

Tintin in America: artwork © 1945, 1973 Editions Casterman, Paris & Tournai.
Text © 1978 Egmont UK Limited. All Rights Reserved.
The Cigars of the Pharaoh: artwork © 1955, 1983 Editions Casterman, Paris & Tournai.
Text © 1971 Egmont UK Limited. All Rights Reserved.
The Blue Lotus: artwork © 1946, 1974 Editions Casterman, Paris & Tournai.
Text © 1983 Egmont UK Limited. All Rights Reserved.

Tarzan of the Apes

TARZAN OF THE APES

By Burne Hogarth, with text by Edgar Rice Burroughs (Hamlyn)
ISBN: 0-600-38689-9

Here’s another strong candidate for the title of first Graphic Novel, adapting half of the landmark popular classic. Burne Hogarth drew the Tarzan Sunday newspaper strip after Hal Foster left to create Prince Valiant, and his superb anatomical skill and cinematic design skills revolutionised the action/adventure strip. The modern dynamism of the idealised human figure in comic books can be attributed directly to Hogarth’s pioneering drawing.

When he left the strip he eventually found his way into teaching and produced an invaluable series of art text books such as Dynamic Anatomy and Dynamic Figure Drawing, which influenced a generation of aspiring and wannabe pencillers. I can see my own copies from where I sit typing this.

In the early 1970s he was lured back to the realm of the legendary Lord Greystoke, and produced two magnificent volumes of graphic narrative in the dazzling style that had captivated audiences nearly forty years previously. Large bold panels, vibrantly coloured, with blocks of Burroughs’ original text, leap out at the reader in a riot of hue and motion as they tell the triumphant, tragic tale of the orphaned scion of the British nobility raised to awesome manhood by the Great Apes of Africa.

I suspect this book is criminally out of print – certainly my internet searches couldn’t locate a copy less than twenty-five years old. But until some publisher wises up, I can’t think a better example of narrative art for the dedicated aficionado to go hunting for.

Bon Chance, Mes Braves!

© 1972 Edgar Rice Burroughs Incorporated. All Rights Reserved.

Superman: Ruin Revealed

Superman: Ruin Revealed

By Greg Rucka, Karl Kerschl & others (DC Comics)
ISBN 1-84576-244-4

Collecting Adventures of Superman issues #640-641 and #644-647, this slim volume reprints the final stages in the meandering, angst and testosterone cocktail of the revenge obsessed villain Ruin who had waged a campaign of hate and destruction against the Man of Steel and his closest friends.

With inelegant haste – presumably to clear the decks for the looming Infinite Crisis storylines – Superman, with guest-stars Zatanna and Steel, plough their way through a veritable rogue’s gallery comprising the Toyman, OMACs, the new Parasites, Lex Luthor and even Mr. Mxyzptlk, before the final confrontation with the vengeance-crazed Ruin, who is promptly defeated and revealed to be just who you expected him to be.

Although rushed and disappointingly written by Greg Rucka, Nunzio Defilippis and Christina Weir – through, I’m sure, no fault of their own – the art by Karl Kerschl, Renato Guedes, Darryl Banks, Adam Dekraker, Wayne Faucher, Cam Smith and Robin Riggs, and vibrant colouring of Guedes and Tanya & Richard Horie is varied and wonderfully effective. Illustration fans will at least have something to applaud in this otherwise shiny pretty, vapid pot-boiler that can only satisfy the completist fan.

© 2005 DC Comics. All Rights Reserved.

Modesty Blaise

Modesty Blaise

By Peter O’Donnell & Dick Giordano (DC Comics)
ISBN 1-56389-178-6

Here’s an odd little item that’s worth a second look. Modesty Blaise is a reformed criminal genius who got rich and retired clean, but came back to the game out of boredom, only this time on the other side.

Originally a newspaper strip created by Peter O’Donnell and drawn by the brilliant Jim Holdaway, she and her charismatic partner in crime (and latterly crime-busting) Willie Garvin have starred in 13 books/short story collections, two films, one TV pilot, a radio play and nearly one hundred comic strip adventures between 1963 and the strip’s conclusion in 2002. The strip has been syndicated world-wide, and Holdaway’s version has been cited as an artistic influence by many comic artists.

In this volume O’Donnell adapts his first novel, which expanded upon the origins of the characters before reprising the first strip sequence, ‘The Gabriel Set-Up’, where she is seduced out of retirement by British Secret Service Chief Sir Gerald Tarrant. Willie Garvin has been arrested in a banana republic, and by informing Modesty so she can rescue him from a death sentence, the civil servant has accrued a debt of honour she can never repay. Also, she was so very, very bored with a life of ease.

To acquire oil rights for Britain, a payment must be made in diamonds to the ruler, but the government has caught wind of a plot to steal the gems en route. Old rival and criminal super-genius Gabriel wants the loot and nothing has ever stopped him before…

This classic adventure thriller is given a slick and glossy sheen in this original adaptation for the US market. The scripts crackles with energy and tension, the heroes are indomitable yet never implausible, and veteran Dick Giordano produces some of the best art of his career, free to work with a full page rather than within the tier of panels the daily strip was restricted to.

While not to every fan’s taste, the story is a solid entertainment, and a worthy addition to the fund of splendid pictorial action O’Donnell has crafted over his long career.

™ & © 1994 Modesty Blaise Ltd. All Rights Reserved.

Justice League: A New Beginning

Justice League: A New Beginning

By Keith Giffen, J.M. DeMatteis, Kevin Maguire, Al Gordon & various (DC Comics)
ISBN: 0-930289-40-4

When the continuity altering shenanigans of Crisis on Infinite Earths produced such spectacular commercial success, DC felt more than justified in revamping a number of their hoariest icons for their next fifty years of publishing. As well as Superman, Flash, and Wonder Woman, the Justice League of America was earmarked for a radical revision.

Editor Andy Helfer assembled plotter Keith Giffen, dialoguer (?) J.M. DeMatteis and neophyte penciller Kevin Maguire to produce an utterly new approach to the superhero monolith: they played them for laughs.

Combining a roster of relative second-stringers Black Canary, Blue Beetle, Captain Marvel, Dr, Fate, Guy Gardner/Green Lantern, and Mr. Miracle with heavyweights Batman and Martian Manhunter – as nominal straight-men – and later supplemented by Captain Atom, Booster Gold, Dr. Light, and Rocket Red, they mixed high-speed action with quick-fire humour for a truly revolutionary – and popular – delight.

Introducing the charismatic and manipulative Maxwell Lord, who used his wealth and influence to recreate the super-team, the creators unfolded a mystery that took fully a year to play out. The team passed the time fighting terrorist bombers (#1, ‘Born Again’ inked by Terry Austin), displaced Alien heroes determined to abolish Nuclear weapons (#2-3 ‘Make War No More’ and ‘Meltdown’) and good old fashioned super-creeps like the Royal Flush Gang (#4 ‘Winning Hand’).

‘Gray Life, Gray Dreams’ and ‘Massacre in Gray,’ guest-starring the Creeper, was a supernatural threat dealt with in issues #5-6, and Lord’s scheme bears fruit in #7’s ‘Justice League… International’ as the team achieves the status of a UN agency, with rights privileges and embassies in every corner of the World.

These are wonderfully light yarns full of sharp badinage and genuinely gleeful situations, perfect for the Ghostbusters generation. That the art is still great is no surprise, and the action still engrossing is welcome, but to find that the jokes are still funny is a glorious relief. Track this down and discover even after twenty years why fans still greet each other with the secret mantra “Bwah-Hah- Hah!”

© 1987, 1989 DC Comics. All Rights Reserved.

Gatcha Gacha, Vol 1

Gatcha Gatcha, Vol 1

By Yutaka Tachibana (Tokyopop)
ISBN: 1-59816-153-9

This barbed high-school rom-com expands on the traditional romantic triangle by adding a fourth to the mix. Yuri Muroi is a cute young girl but has a chequered past. She’s sweet but a bit of a slut, and most of her previous boyfriends have been pretty bad boys.

Then she is noticed by the beautiful, but dangerously wild, Motoko Kagurazaka. She is the terror of the school and lives to shock and make trouble. Frightened and flattered, Yuri becomes as much a toy as a friend to Motoko.

Takahiro Yabe is the baddest boy in school and Yuri really wants him. He also seems to like her, but he seems to think of her a kid. This thug in waiting apparently only has eyes for Motoko, who is happy to keep everybody guessing.

By contrast Hirao is the perfect student, good-looking (of course), studious, responsible, and president of the Student Council. He is respected by all and has a spotless reputation. So why is he drawn to the “damaged goods” troublemaker Yuri?

Departing from many Shojo manga norms this compulsive modern romance is funny and sharp; a delight for the reader in search of a more mature story of young love. The early chapters, however, might be a little confusing until one gets comfortable with the major characters as well as the innumerable second stringers that populate the school.

This series is compelling reading, humorous but tinged with pathos, and harbouring a genuine potential for tragedy as well as the traditionally expected “happy ever after”.

© 2001 Yutaka Tachibana. English script © 2006 TokyoPop Inc.

The Erotic Art of Reed Waller

The Erotic Art of Reed Waller

By Reed Waller (Fantagraphics Books)
ISBN: 1-56097-191-6

Although the paperback collections featuring the stories of Omaha the Cat-Dancer are currently available, this truly remarkable art-book featuring the beautiful, erotic, but never salacious, creative doodlings of adult cartooning pioneer Reed Waller has seemingly slipped out of print.

Although that isn’t uncommon for art books in general, I’ve been labouring under the apparent misapprehension that sex sells and so just assumed that thoughtful, dedicated and passionate work, drawn – and indeed painted – by someone of Waller’s undoubted ability and technical proficiency would be able to maintain some kind of presence on the bookshelves – even more so when so many people want to learn the secrets of drawing comics.

And it’s full of astonishingly well drawn naked folk (admittedly largely furry or feathered folk) “doing it”!

Seriously though, this volume shows Waller’s development as an artist, features his thoughts on the process of creating narrative art, and reproduces some extremely well drawn visuals that explain the necessities and attraction of anthropomorphic illustration. It is quite explicit though, so not for the young or unadventurous.

No cats, dogs or chickens were harmed, abused, distressed or disagreeably surprised in the making of this art book.

©1987-1996 Reed Waller & Fantagraphics Books. All Rights Reserved