The Art of Jack Davis

The Art of Jack Davis

By Hank Harrison (Stabur Press)
ISBN 13: 978-0-94161-301-9

Jack Davis is probably one of the few artists better known outside the world of comics than within it. His paintings, magazine covers, advertising work and sports cartoons have reached more people than his years of comedy cartooning for such magazines as Mad, Panic, Cracked, Trump, Sick, Help!, Humbug, Playboy, etc., and very few modern comic collectors seem aware of his horror and war masterpieces for EC, his westerns for Marvel comics or his pivotal if seminal time at Jim Warren’s Eerie and Creepy magazines.

So this laudatory art-book is something of a Curate’s egg. His mainstream followers will hate the poor paper quality and the fact that all the reproductions – and there are many – are in back and white, but those few comic fans can luxuriate in a lot of rare strips and early work – even pieces from his time in the Navy contributing cartoons to military papers.

Let’s hope someone can update, expand and re-release this book celebrating the wonderful work of a true comic art original – and perhaps add some colour sections so everybody can be happy.

© 1986 Jack Davis.

Batman: Black and White, Vol 3

Batman: Black and White, Vol 3

By various (DC Comics)
ISBN 10: 1-4012-1531-9 ISBN 13: 978-1-4012-1531-6

This third and final collection of short Batman adventures free of the hindrance of colour, despite being in many ways the weakest of the trilogy, is still a wonderfully varied and effective package showing the versatility of the character and the mercurial way in which creators as much as audiences respond to him.

Collecting the monochrome back-ups from issues #17-49 of the anthology Bat-title Gotham Knights, the thirty-three mini-epics here display just how far both art and story can go in terms of experimentation and entertainment. With so much material on offer detailed analysis is too space consuming for this forum, so a list of contributing creators must suffice, but I will call your attention to a few extra-special gems.

Amongst the pages art lovers should especially seek out are Aaron Weisenfeld’s ‘A Moment in the Light’, scripted by Joe Kelly, ‘The Call’, written by Mark Schultz, drawn in the classical manner by Claudio Castellini, and the largely pantomimic ‘The Bottom Line’ written by Michael Golden and illustrated by Jason Pearson.

The main body of work is the result of canny craftsmanship from the distinguished individuals listed below, and although I’d love to cover them all I will give a special mention to Mick McMahon and Dave Gibbons for bringing a slice of 2000AD style and bad taste to the mix with ‘Fat City’, Will Pfeifer and Brent Anderson’s charming ‘Urban Renewal’, ‘Sunrise’ from Alex Garland and Sean Phillips, and the startlingly punchy ‘Cornered’ by Brian Azzarello and Jim Mahfood.

Without doubt the three most rewarding pieces are ‘Day and Nite in Black and White’ by Mike Carlin, Dan DeCarlo and Terry Austin, ‘Last Call at McSurley’s’ by Mike W. Barr, Alan Davis and Mark Farmer, and the wonderful ‘Here be Monsters’ by Paul Grist and Darwyn Cooke, all distinctly true to the nature of the Caped Crusader, and each utterly unique unto themselves.

So without any intended slight to Christian Alamy, Doug Alexander, Mark Askwith, Chris Bachalo, Hilary Barta, John Bolton, Philip Bond, Ed Brubaker, Mike Carey, Tommy Castillo, Eric Cherry, Denys Cowan, Todd Dezago, Danielle Dwyer, John Floyd, Nathan Fox, Dick Giordano, Rob Haynes, Geoff Johns, Michael William Kaluta, Paul Kupperberg, , Steve Mannion, Dwayne McDuffie, Don McGregor, Mike Mignola, Scott Morse, Troy Nixey, Anne Nocenti, John Ostrander, Scott Peterson, Whilce Portacio, John Proctor, Rodney Ramos, Dan Raspler, Sal Regla, Robert Rodi, Julius Schwartz, Ryan Sook, Karl Story, Kimo Temperance, Jill Thompson, Cyrus Voris, John Watkiss, Mike Wieringo, Judd Winnick, Bill Wray and Danijel Zezelj, I’ll close with a heartfelt recommendation to complete your set of Batman: Black & White volumes.

They’re great, they’re satisfyingly varied and they’re a sure and certain message to publishers that there is still a market for short stories and anthology books.

© 2001, 2002, 2003, 2004, 2007 DC Comics. All Rights Reserved

Jinx — The Essential Collection

Jinx — The Essential Collection

By Brian Michael Bendis (Image)
ISBN: 0-9853-2401-0

Jinx is a woman, a bounty hunter and an aspiring writer. Her boyfriend is a small-time thief and lowlife. They eke out their tawdry existence in the bleak urban hell of modern day Cleveland. And one day she lets herself get sucked into the hunt for three million dollars of dirty, bloody money. And that’s all the plot you’ll need for this savage crime comic noir, except the assurance that nothing this nasty ever ends well….

A flawed classic, this seminal sequel to AKA Goldfish (ISBN: 0-941613-85-2) is a dark, rough ride on the wild side as Brian Michael Bendis experiments with dialogue (often to the temporary detriment of the narrative), word balloon placement and starkly abrupt monochrome artwork in a compelling caper yarn.

In this complete compilation of a comicbook series so convoluted that even I’m not going to try and cover it here, there are pastiche 1970’s tribute comics, extremely (deliberately) overexposed photo-pages and lots and lots of balloons full of the kind of salty language any Scorsese or Tarantino fan would expect, and yes, sometimes that dialogue regrettably overwhelms the graphic sense. The art is raw and unpolished, immediate, very black and very white.

The harsh words and actions, pictures and protagonists are hard to accommodate, but that’s the point. This is an unsettling read about unpleasant people, and it works, completely. This shouldn’t be slick or polished, but it should be experienced.

© 1998, 2000 Brian Michael Bendis.

Battle of the Planets, Vol 1: Trial by Fire

Battle of the Planets, Vol 1: Trial by Fire

By Alex Ross, Sharrieff, Tortosa, Law & Dreamer Design (Dark Horse/TitanBooks)
ISBN: 1-84023-607-8

Older fans may remember the cartoon series from the late 1970s and anime aficionados will tell you it should more properly be called ‘Science Ninja Team Gatchaman’ (if they’re not the smug sort that try to impress you with poorly enunciated Japanese) but this nostalgia friendly revival of the genetically modified band of teenaged superheroes is best remembered as ‘G-Force’.

When picked up and translated by broadcasters outside Japan the show was infamously editorially butchered both in premise and storylines for the protection of the presumably delicate sensibilities of western youth, but in recent years a more faithful, re-mastered version was released leading to talk of a new incarnation and the volume featured here.

Briefly then, when Earth is menaced by extraterrestrial raiders determined to plunder our natural resources only the team of bird-patterned young warriors secretly bred by a maverick governmental advisor has any chance of defeating the overwhelming destructive technology of the aliens. Fast-paced and well-written, the creative team of Munier Sharrieff, Wilson Tortosa, Shane Law and Dreamer Design studios – with some impressive assistance from avowed cartoon fan and all-around Recovering Nostalgic Alex Ross have captured the all-action spirit of the series with great enthusiasm, and the animation style artwork is very engaging.

On slight quibble though is that even with lots of supplemental pin-ups, and covers from the original comic-book miniseries from Image, this is still a frustratingly slim volume. Let’s hope later editions will be a bit more substantial.

© 2003 Sandy Frank Film Syndication Inc. All Rights Reserved.

Flash Gordon Volume 3

Flash Gordon Volume 3

By Alex Raymond, with Don Moore (Checker BPG)
ISBN: 1-933160-25-X

This third full-colour, hardback collection of the legendary Sunday comic strip covers the period from October 25th 1937 to June 5th 1938. The continual weekly adventures went from one hairsbreadth escape, fight or chase to another, but for expediency’s sake the publisher has subdivided the non-stop action into four tales: ‘Forest Kingdom of Mongo’, ‘Tusk-Men of Mongo’, ‘Beast-Men of Mongo’ and ‘Outlaws of Mongo’.

Escaping from the evil Ming’s forces after an abortive coup, Flash, Dale and Zarkov crash into the huge jungle of Mongo. Struggling through desperate hardship and overcoming both monsters and the esoteric semi-humans they finally reach Arboria, the Tree kingdom of Prince Barin, Ming’s son-in-law. An honourable man, Barin tries to hide them, but a traitor flees to Ming, seeking advancement in return for the hero’s location. Despite a frantic chase Flash fails to catch the traitor and Ming attacks Arboria.

Flash’s capture ends the assault and Ming thinks he has Flash executed, but once again the villain is fooled. Flash escapes and joins the resistance in the tunnels beneath the city. When Ming floods the tunnels, very few escape but the measures result in massive destruction as the water undermines the foundations of the metropolis…

And so the book ends, but not the adventure. Even stripped down to the bare plot-facts, the drama is captivating. Once you factor in the by-play, the jealousies and intrigues, all rendered with spectacular and lush visualisation by the master of classical realism, you can begin to grasp why this feature captured the world’s imagination and holds it still.

Along with Hal Foster (Prince Valiant) and Milton Caniff (Terry and the Pirates and Steve Canyon), Raymond’s work on Flash Gordon is considered to be pivotal to the development of American – if not world – comic art. These works influenced everybody that followed until the emergence of manga and the advancement of computer technology. If you’ve only heard how good this strip is, you owe it to yourself to experience the magic up close and personal.

© 2005 King Features Syndicate Inc. ™ Hearst Holdings, Inc.

Akiko on the Planet Smoo, Vol 1

Akiko on the Planet Smoo, Vol 1

By Mark Crilley (Sirius)
ISBN 1-57989-009-1

This is a glorious story for children and the young-at-heart of all ages. Sweet little girl Akiko once again journeys to the fabulous planet Smoo, where she has all sorts of fantastic adventures with a cast of characters as captivating and memorable as any from Little Nemo or the tales of Oz. Smoo (both the planet and the books) abounds with cool robots, one-legged rogues, princes and professors, and some of the best drawn hideous monsters you could ever hope not to see.

Mark Crilley has crafted an epic romp with a genuine and literal ‘Sense of Wonder’ where the evil villains are not all that bad, and where the dauntless companions aren’t particularly competent, all the while stage-managing enough harmless, mildly gratuitous violence to keep even the most hardened toddler happy.

This earliest Volume 1 (there are a few different editions out there – everything from E-books to paperbacks) follows on from a comic miniseries. When Akiko returns to Smoo for a visit, she lands in a devastated city. An old enemy has attacked and she must now lead a rescue party to recover the kidnapped Prince Froptoppit from the insidious Alia Rellapor. This argosy takes her to many fantastic places where she relives experiences older heads might recognise as homages to favourite literary moments, including being swallowed by a tremendous sea monster, duelling flying pirates and being captured by tiny people on a lost island

Crilley’s loving blend of children’s fantasy icons is a savvy romp that uses thrilling chases and scary monsters to captivate and charm as “ordinary” Akiko proves over and again how special any Earth kid can be.

I’ve deliberately concentrated on this admittedly scarce edition because for some inexplicable reason this earliest collection – when the creation still had a few rough edges to it – just throbs with joy and promise. But even if you can’t find this version, the others are practically identical, just so long as you discover Smoo. Thoroughly enjoyable, this is the kind of strip that parents should read with their kids. Then they’ll be comic fans for life… as long as people of Crilley’s calibre keep coming up with the goods.

© 2007 Mark Crilley. All Rights Reserved.

X-Kai Volume 1

X-Kai Volume 1

By Asami Tohjoh (TokyoPop)
ISBN 1-59816-373-6

The Japanese have a peculiar skill in blending seeming opposites in their culture and especially in their arts. This series, with the faintest echoes of Kazuo Koike and Ryoichi Ikegami’s Crying Freeman saga, recounts the adventures of Kaito Yagami, a florist with an unusual side-line. He is a melancholic, contemplative assassin-for-hire who uses his knowledge of botany to kill with vegetable based poisons.

As we follow his contracts from commission to completion we experience his innermost ruminations and recollections. In Japan killers are more often poet than psychopath, it seems, and the author’s ability to create empathy if not sympathy is impressive, whilst the artwork haunts and captivates.

Slow and lilting in delivery, this is a thriller to ponder with rather than rush through. This book is printed in the ‘read-from-back-to-front’ manga format.

© 1998 Asami Tohjoh. All Rights Reserved. English text © 2006 TOKYOPOP Inc.

Ultimate Spider-Man, Vol 1: Power and Responsibility

Ultimate Spider-Man, Vol 1: Power and Responsibility

By Brian M. Bendis, Bill Jemas, Mark Bagley, Art Thibert & Dan Panosian (Marvel)
ISBN: 0-7851-0786-X

After Marvel’s bankruptcy problems of the mid 1990s the creative fraction of the company came back swinging, and one of the most successful concepts was the brutal remodelling and modernising of their core characters for the Hip and Now ‘Ultimate’ imprint. Eschewing the hide-bound continuity that had originally taken Marvel to the top of the comicbook heap, the company’s major characters were given complete makeovers, a new universe to play in and were carefully re-crafted to appeal to a young, contemporary, 21st century audience.

Peter Parker was once again a nerdy high-school geek, brilliant but bullied by his physical superiors, there was a much more scientifically feasible rationale for the spider bite that gave him super-powers, and his Uncle Ben still died because of his lack of responsibility. The Daily Bugle is still there as is the outrageous J Jonah Jameson. But now in a more cynical, litigious world, well-used to cover-ups and conspiracy theories, arch foe Norman Osborn – a corrupt and ruthless billionaire businessman – is behind everything.

Any pretence to the faux realism of traditional superhero fare is surrendered to a kind of tried-and-tested TV soap-opera melodrama that links all characters together in invisible threads of karmic coincidence, but, to be honest, it actually doesn’t hurt the narrative. As long as internal logic isn’t contravened, it doesn’t have to make sense to be entertaining.

By reworking key moments of Stan Lee and Steve Ditko’s Spider-Man, the creators have captured the core value of the original and cast in it terms that modern youngsters can readily assimilate. The Ultimate Peter Parker speaks to the new young reader in the same way the 1960s incarnation spoke to my generation.

The storyline is very close to what movie-goers saw in the first Spider-Man movie, which is no coincidence and a big bonus if watching the film turned viewers into comic collectors. The art is frenetic and vivid, Brian Michael Bendis’ dialogue as fresh as anything on television and the pace is non-stop. If you need to recapture or recreate an audience, this is a very positive way to do it.

© 2000, 2001 Marvel Characters, Inc. All Rights Reserved.

Wonder Woman: Over Five Decades of Great Covers

Wonder Woman: Over Five Decades of Great Covers

By Gloria Steinem (Introduction) and various (Abbeville Press Inc. 1995)
ISBN: 0-7892-0012-0

Produced in the same format as the Action and Detective Comics cover collections (a clutch-bag compatible 11.4 x 9.9 x 2.3 cm, 320 pages) this nostalgic book cover fifty years of eye-catching wonderment from a variety of DC titles that featured US comics’ greatest female icon. Obviously that means that an awful lot of covers have been excluded but there’s still a captivating collation of art on view, taken from Wonder Woman (first and second series), The Legend of Wonder Woman, Sensation Comics and All-Star Comics, spanning January 1942 to October 1994.

As well as a lengthy and erudite introduction from life-long fan Gloria Steinem, there are the spectacularly stylish artworks of Harry G. Peter, Ross Andru, Eduardo Barreto, Howard Bender, Brian Bolland, Joe Brozowski, Rich Buckler, Jack Burnley, Nick Cardy, Ernie Chua/Chan, Frank Chiaramonte, Dave Cockrum, Gene Colan, Vince Colletta, Ernie Colón, Paris Cullins, Jose Delbo, Mike Esposito, Ric Estrada, Joe Gallagher, José Luis García-López, Jay Geldhof, Frank Giacoia, Dick Giordano, Mike Grell, Ed Hannigan, Frank Harry, Irwin Hasen, Don Heck, Jeff Jones, Carmine Infantino, Gil Kane, Chris Marrinan, Frank Miller, Sheldon Moldoff, Gray Morrow, Michael Nasser, Irv Novick, Bob Oksner, Jerry Ordway, Authur Peddy, George Pérez, Trina Robbins, Bernard Sachs, Mike Sekowsky, Joe Staton, Jill Thompson and Alex Toth.

Although never quite as iconic as her two DC compatriots, Wonder Woman is nonetheless an icon of huge historical and social importance, and this commemorative digest is a superb example of her appeal and longevity.

©1995 DC Comics. All Rights Reserved.

The Golem’s Mighty Swing

The Golem's Mighty Swing

By James Sturm (Drawn & Quarterly Publications)
ISBN 10: 1-89659-771-8
ISBN 13: 978-1-896597-71-3

Set in the 1920s American Heartland, James Sturm’s The Golem’s Mighty Swing harks back to happier, darker times in American history to relate a tale of the early, less enlightened days of baseball. These were times when every city and most towns had ball teams, but also when non-white, non-Christian sportsmen were barred from competing with “Real Americans”.

The Stars of David are a Jewish ball team, barely eking out a living touring the country, capitalising on their ethnicity to attract the local yokels to the games – and their livelihood. So when a sharp four-flushing promoter makes them a degrading yet potentially lucrative offer…

Hiring a Black player and billing him as a son of the “Lost Tribe of Israel” is incautious, but the hype goes too far when he is touted as an actual Golem – a clay statue animated by Rabbinical magic. Things go terribly wrong during a game when the spectacle-starved ball-fans riot, enflamed by stupidity and the anti-Semitic racism that was so much a part of that era.

It’s a beautifully rendered and powerfully compelling book, powerfully evocative, fearsomely authentic and subversively underplayed for maximum effect. Sturm’s art is subtle and simple relating a sad yet oddly life-affirming tale.

You can read this superb book as a parable about race, culture, integration or human nature… just as long as you do read it.

© 2003 James Sturm. All Rights Reserved.