Leaf


By Daishu Ma (Fantagraphics Books)
ISBN: 978-1-60699-853-3 (HB)

Win’s Christmas Gift Recommendation: Perfectly Confirming Life and Liberty 9/10

Sequential Art – or “comics” as I stubbornly prefer to think of it – is generally typified as a marriage of text with a series of illustrations designed to tell a story and impart a mood, but it’s always been a nebulously open-ended venture with little time for hard and fast rules and happy to avoid definition.

For instance if a story has an overabundance of words in too few pictures, the result is little more than illustrated prose, but if you go the other way and minimise, or even completely exclude words, what you have is the absolute zenith in comics communication. And more often than not, it’s the best writers who use the least verbiage, whether they illustrate the story or not…

Daishu Ma is a Chinese cartoonist, artist and designer working in Barcelona. This, her first graphic novel Leaf, rapidly joined a rarefied band of international illustrative icons (Jim Woodring, Jason and our own Raymond Briggs being regularly amongst the most prominent) who frequently eschew and transcend the printed word and strictures of graphic narrative, allowing methodically crafted imagery to establish scenes, define characters, create nuance and carry a tale.

…Or rather here, a politically-edged, industrially-condemning eco-parable, since her sublime, meticulous and astonishingly beguiling pencil-tone art – enhanced by smartly applied splashes of mood-enhancing pastel colour – exposes a blandly bleak industrial environment on the brink of eradicating the last vestiges of the natural world…

This is a story you must experience for yourself so let’s content ourselves with the basic facts: when a young man on an excursion finds a fallen leaf which pulses with an uncanny, comforting radiance he covertly takes it back to the ever-sprawling city.

His teeming conurbation, bustling office of employment and even extremely basic, always empty apartment are all drab and dolorous despite the plentiful supply of monopolistic artificial lights and he realises that what he’s found is something special, even inspirational.

Increasingly obsessed, he roams the bustling city, seeking someone who can explain what he hides in his home. The revelatory journey takes him to unsuspected, people-packed enclaves of joy, wonder and despondency and into many folks’ lost memories of better times, when he encounters a young woman who has dedicated her life to understanding the rapidly vanishing flora of the world and a strangely timid old man who seems to know all the secrets of light-making…

And once the finder obsessively follows a convoluted trail to a hidden truth, how can he not risk everything in a bold act to change his overcrowded, oppressive, unhappy world?

Entrancing, subtle and seductive in a purely primal manner, Leaf offers a vision of hope for all lovers of beautiful simplicity and natural wonder.
© 2015 Daishu Ma. All rights reserved.

The Definitive Charley’s War volume 1: Boy Soldier


By Pat Mills & Joe Colquhoun & various (Rebellion)
ISBN: 978-1-78108-619-3 (TPB)

Win’s Christmas Gift Recommendation: Because Some Things Must Never Be Forgotten… 10/10

When Pat Mills & Joe Colquhoun began their tale of an impressionable lad who joins up just in time to fight in the disastrous Somme campaign, I suspect they had, as usual, the best of authorial intentions but no real idea that this time they were creating comics history. The landmark feature was originally published in British war anthology Battle (AKA Battle Picture Weekly, Battle Action, etc.). A surprise hit, the serial proper launched in issue #200, running from January 1979 until October of 1986.

It recounted, usually in heartrending and harrowing detail and with astounding passion for a Boys’ Periodical, the life of an East-End kid who lies about his age to enlist with the British Army reinforcements setting out to fight the Hun in 1916.

The stunning strip contingent contained within this superb trade paperback and digital edition – 86 weekly episodes in all, spanning January 6th 1979-25 October 1980 – form one of the most powerful and influential characterisations of the oh-so-ironic “war to end all wars”. The lovingly researched, lavishly limned and staggeringly authentic saga touches upon many diverse aspects of the conflict and even the effects on the Home Front, all delivered with a devastatingly understated dry sense of horror and cruel injustice, frequently leavened with gallows humour as trenchant as that legendarily “enjoyed” by the poor trench-bound “Tommies” of the time.

This magnificent (mostly) monochrome mega-compilation opens with a 4-page instalment (for much of the middle run the series came in 3-page episodes) ‘Charley’s War – the Story of a Soldier in World War One’, following 16-year-old London Bus Company worker Charley Bourne as he eagerly enlists and so-quickly graduates to the unending, enduring horrors of the muddy, blood-soaked battlefield of The Somme.

Military life was notoriously hard and unremittingly dull… except for those brief bursts of manic aggression and strategic stupidity which ended so many lives. Closely following the recorded course of the war, Mills & Colquhoun put young Charley in the Westshire Regiment and show a rapidly changing cast being constantly whittled away by various modes of combat attrition.

The weekly hellscapes showed lesser-known, far from glorious sides of the conflict that readers in the 1970s and 1980s had never seen in any other war comic. Each strip was cunningly punctuated and elucidated by the telling narrative device of the simple lad’s letters to his family in “Blighty” and also cleverly utilised reproductions of cartoons and postcards from the period.

With Boer War veteran Ole Bill Tozer as his mentor, Charley narrowly survives shelling, mudslides, digging details, gas attacks, the trench cat, snipers, the callous stupidity of his own commanding officers – although there are examples of good officers too – and the far too often insane absurdity of a modern soldier’s life.

Slowly but irrevocably the callow, naïve boy became a solid, dependable warrior – albeit one with a nose for trouble and a blessed gift for lucky escapes.

When Tozer leads a party across No-Man’s Land to capture prisoners for interrogation new pal Ginger sustains a frankly hilarious wound in his nether regions. As a result, however, and despite the sortie establishing the inadvisability of an attack, the Allied generals continue their plans for a “Big Push”. Thus, Charlie is confronted with an agonising moral dilemma when he catches a comrade trying to wound himself and get sent home before the balloon goes up.

This time, grim fate intervenes before the boy soldier can make a terrible choice…

The unit’s troubles increase exponentially when arrogant, ruthless aristocrat Lieutenant Snell arrives; constantly undermining if not actively sabotaging every effort by sympathetic officer Lieutenant Thomas to make the riffraff cannon fodder’s lives tolerable. The self-serving toff takes a personal dislike to Charley after the lad drops the huge picnic hamper belonging to the rich twat in the trench mud…

On July 1st 1916 The Battle of the Somme began and, like so many other unfortunates, Charley and his comrades are ordered “over the top”: expected to walk steadily into the mortars and machine gun fire of the entrenched German defenders. Thomas, unable to stand the stupidity, cracks and commands them to charge at a run. It saves his squad but lands his men in a fully-manned German dug-out…

After ferocious fighting the lads gain a brief respite but the retreating Huns have left insidious booby-traps to entice and destroy them. Many beloved characters die before Charley, Ginger and poor shell-shocked Lonely are finally captured by “the Boche”.

As they await their fate, the traumatised veteran of 1914 reveals to Ginger and Charley the horrific events of the previous Christmas and why he so wants to die. Moreover, the sole cause of that appalling atrocity was the same Snell who now commands their own unit…

Through Charley’s dumb luck they escape, only to blunder into a gas attack and British Cavalry. The mounted men gallop off to meet stiff German resistance (resulting in some of the most baroque and disturbing scenes ever depicted in kids’ comics) whilst Bourne and the lads. are miraculously reunited with their comrades.

The combat carnage has not ceased however. Waiting for the order to attack, Lt. Thomas and his hard-pressed men are suddenly subjected to a terrific barrage. With horror the officer realises they are being shelled by their own big guns and dispatches a runner to Snell who has a functioning line to Allied HQ.

The role of messenger was the most dangerous in the army but, with no other means of communication except written orders and requests, failure to get through was never acceptable. By the time Charley volunteers a dozen men have failed. With British shells still butchering British troops, Bourne is determined to pushing his luck as the “Thirteenth Runner”…

As previously stated, Charley’s War closely follows key events of the war, using them as a road map or skeleton to hang specific incidents upon, but this was not the strip’s only innovation. The highly detailed research concentrated more on characters than the fighting – although there was still plenty of heartrending action – and declared to the readership (which at the time of original publication were categorically assumed to be boys between ages 9-13) that “our side” could be as monstrous as the “bad guys”.

Mills also fully exercised his own political and creative agendas on the series and was constantly amazed at what he got away with and what seeming trivialities his editors pulled him up on (more fully expanded upon in the author’s informative ‘Strip Commentary’ which concludes this edition)…

With the Thirteenth Runner storyline, likable everyman Charley Bourne slowly began his descent from fresh-faced innocent to weary, battle-scarred veteran as the war reached beyond the cataclysmic opening moves of the Somme Campaign and into the conflict’s most bloody events.

Frantically making his way to the rear positions, Charley successfully passes the fallen twelve runners but only encounters more officer arrogance and Professional Soldier stupidity before the battle ends. Snell refuses to even read the message until he has finished his tea…

Helpless before the aristocrat’s indifference Charley angrily returns to the Front. Finding everybody apparently dead, he snaps: reduced to a killing rage he is only dragged back to normal when Ginger, Smith Seventy and the Sarge emerge from a shattered support trench.

The lad’s joy is short-lived. Thomas is arrested for showing cowardice in the face of the enemy, and with him gone Snell now commands the unit of despised disposable commoners…

Removed to the Rear to have their wounds treated, Charley and his chums meet Weeper Watkins. The former ventriloquist cries permanently. His eyes have been ruined by exposure to poison gas but he is still considered fit for duty. All too soon they fall foul of sadistic military policeman Sergeant Bacon who has earned his nickname as “the Beast” over and over again…

With a chance to blow off steam – such as a hilarious volunteer Concert Party show – Charley and Weeper are soon in the Beast’s bad books. However, his first attempt to beat and break Bourne goes badly awry when a couple of rowdy Australian soldiers join the fray and utterly humiliate the Red Cap.

Bullies are notoriously patient and Bacon’s turn comes at last when Lt. Thomas is found guilty. Charley and Weeper refuse to be part of the firing squad which executes him and are punished by a military tribunal, leaving them at the Beast’s non-existent mercy. Enduring savage battlefield punishments which include a uniquely cruel form of crucifixion, their suffering only ends when the base is strafed by German aircraft…

With sentence served and Bacon gone, Charley is soon back in the trenches, just in time for the introduction of Tank Warfare to change the world forever.

A fascinating aspect of the battle is highlighted here as the strip concentrates heavily upon the German reaction to the military innovation. The Central Powers considered the tank an atrocity weapon in just the same way modern soldiers do chemical and biological ones.

In the build-up to the Big Push, Charley is singled out by a new replacement. Unctuous Oliver Crawleigh is a cowardly spiv and petty criminal, but he’s also married to Charley’s sister Dolly. The chancer ignobly attaches himself to the young veteran like a leech, offering to pay Charley to either protect him or wound him some minor way which will get “Oiley” safely back to Britain…

The next day the Empire’s new landships make their terrifying debut with army infantry in close support and the effect on the Germans is astounding. In a ferociously gripping extended sequence, Mills & Colquhoun take the readers inside the hellish iron leviathans as outraged Huns devote their manic utmost efforts into eradicating the titanic terrors.

The carnage is unspeakable but before long Charley, Oiley and Smith Seventy are inside one of the lumbering behemoths, reluctantly replacing the dead crew of clearly deranged tank man Wild Eyes as the modern-day Captain Ahab drags them along for the ride: seeking a madman’s redemption for the loss of his comrades, the slaughter of a town and destruction of a church…

In the quiet of the weary aftermath, Oiley deliberately puts his foot under a tank to “get a Blighty” (a wound sufficiently serous to be sent home to England) and attempts to bribe Charley into silence. The disgusted, exhausted teenager responds in typically cathartic manner…

During this lull in the fighting, events on the German side see despised commoner and Eastern Front veteran Colonel Zeiss spurn his aristocratic Junker colleagues’ outdated notions before devising a new kind of Total Warfare to punish the British for their use of mechanised murder machines…

Charley meanwhile is wounded and his comrades celebrate the fact that he will soon be home safely. Naturally, things are never that simple and the callous indifference of the British army’s medical contingent – especially the notorious “Doctor No”, who never lets a man escape his duty – means that any soldier still able to pull a trigger is sent back into battle.

Bourne returns to the trenches just in time to meet the first wave of Zeiss’ merciless “Judgement Troops”, who storm the British lines, slaughtering everyone – including German soldiers who get in the way – in a savage, no-holds-barred assault, whose “Blitzkrieg tactics” overwhelm everything in their path.

Charley and his mates experience fresh horrors: battlefield executions, new and experimental forms of poison gas, flamethrowers, strafing by steel javelins and brutal, uncompromising hand-to-hand combat in their own overrun trenches before the bloody battle peters out indecisively…

Zeiss is subsequently cashiered by his own appalled superiors, but knows that one day his concepts of Blitzkrieg and Total War will become the norm…

Exhausted, battle-weary Charley is again injured, losing his identification in the process and returned eventually to England as a shell-shocked temporary amnesiac. His mother undergoes slow torture as she receives telegrams declaring her son, missing, dead, found wounded and lost again…

Mills & Colquhoun now begin a masterful sequence that breaks all the rules of war comic fiction; switching the emphasis to the Home Front where Charley’s family are mourning his apparent death and working in the war industries, just as the German Zeppelin raids on British cities are beginning.

Mills’ acerbic social criticism makes powerful use of history as the recovering hero experiences the trials of submarine warfare, when the troop ship carrying him and Bill Tozer back to Blighty is torpedoed…

When their perilous North Sea odyssey at last brings Charley back to Silvertown in London’s West Ham, it is in the wake of a catastrophic disaster in which 50 tons of TNT detonate at a munitions factory, killing more than 70 workers and injuring a further 400…

No longer comfortable around civilians and with no stomach for the jingoistic nonsense of the stay-at-homes or the covert criminal endeavours of boastful “war-hero” (and secret looter) Oiley, Charley hangs out in pubs with the Sarge and thereby reconnects with old soak and Crimean War survivor Blind Bob…

London is a city under constant threat, not just from greedy munitions magnates who care more for profit than the safety of their workers or even the victory of their homeland, but also increasingly common aerial bombing raids which provoke mindless panic and destruction at the very heart of the British Empire.

Focus here divides as Charley’s days are contrasted with the zealous mission of devoted family man Kapitan Heinrich von Bergmann who leads his squadron of Zeppelins in a carefully calculated night sortie against the hated English…

When Blind Bill is evicted from his rooms, Charley invites him to stay with the Bournes and the beggar’s incredible hearing (coupled with the area’s quaint air-raid listening devices) provides enough warning to seal Bergmann’s doom, but not before the airman has rained tons of explosive death on the capital…

During the bombing Charley discovers his mum is still toiling in the local munitions works. The exploitative owner has decided not to sound his air raid evacuation alarm as he has his profits and contracts to consider. Charley is not happy and dashes to get her out…

This stunning collection ends with a sharp jab at the dubious practices of British recruitment officers (who got bonuses for very volunteer they signed up) as Charley stops his extremely little brother Wilf from making the same mistake he did, and teaches the unscrupulous recruiter a much-deserved lesson

To Be Continued…

Charley’s War is a highpoint in the narrative examination of the Great War through any artistic medium and exists as shining example of how good “Children’s Comics” can be. It is also one of the most powerful pieces of fiction ever produced for readers of any age.

I know of no anti-war story that is as gripping, as engaging and as engrossing, no strip that so successfully transcends its mass-market, popular culture roots to become a landmark of fictive brilliance. We can only thank our lucky stars that no Hollywood hack has made it a blockbuster which would inescapably undercut the tangibility of the “heroes” whilst debasing the message. There is nothing quite like it and you are diminished by not reading it.

Included in this volume are a full cover gallery and restored colour sections (reproduced in monochrome for earlier collections but vibrantly hued here to vivid effect) and writer Mills’ wonderfully informative chapter notes and commentary on the episodes. Not just a great war comic, Charley’s War is a highpoint in the narrative examination of the Great War through any artistic medium. I won’t belabour plot, script or even the riveting authentic artistic depictions. I won’t praise the wonderful quality. I simply state if you read this you will get it, and if you don’t, you won’t.

Let’s all make ensure that it’s NOT all over by Christmas!
© 1979, 1980, 1981, 1982, 1983, 1984, 1985 & 2018 Rebellion Publishing Ltd. All rights reserved. Charley’s War is â„¢ & © Rebellion Publishing Ltd. All rights reserved.

Jack Kirby’s OMAC: One Man Army Corps


By Jack Kirby with D. Bruce Berry, Mike Royer & various (DC)
ISBN: 978-1-4012-1790-7 (HB) 978-1-4012-4042-4 (TPB)

Win’s Christmas Gift Recommendation: A Terrifying Timeless Blockbuster… 9/10

There’s a magnificent abundance of Jack Kirby collections around these days – ‘though still not everything, so I’ve still got reason to carp. This slim hardback, trade paperback or digital collection re-presents possibly his boldest and most heartfelt creation after the comics landmark that was his Fourth World Cycle.

Famed for his larger than life characters and gigantic, cosmic imaginings, “King” Kirby was an astute, spiritual man who had lived through poverty, gangsterism, the Depression and World War II. He had seen Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures. He always looked to the future and he knew human nature intimately. In OMAC: One Man Army Corps, he let his darkest assumptions and prognostications have free rein, and his “World That’s Coming” was far too close to the World we’re frantically trying to escape now…

In 1974, with his newest creations inexplicably tanking at DC, Kirby tentatively considered a return to Marvel, but – ever the consummate professional – he scrupulously carried out every detail of his draconian DC contract. When The Demon was cancelled, the King needed to find another title to maintain his Herculean commitments (Jack was legally obliged to deliver 15 completed pages of art and story per week!) and returned to an idea he had shelved in 1968.

That was to re-interpret Captain America into a possible future where all Kirby’s direst prognostications and fears could be made manifest. In 1974 he revisited those worries and produced a nightmare scenario that demanded not a hero but a warrior.

Dubbing his Day-After-Tomorrow dystopia “The World That’s Coming”, Kirby let his mind run free – and scared – to birth a frighteningly close appreciation of our now, where science and wealth have outstripped compassion and reason, and humanity teeters on the brink of self-inflicted global destruction.

OMAC #1 launched in September-October 1974, introducing the Global Peace Agency, a world-wide Doomwatch police force who manufactured a super-soldier to crisis-manage the constant threats to a species with hair-trigger fingers on nuclear stockpiles, chemical weapons of mass destruction and made-to-measure biological horrors.

Base human nature was the true threat behind this series, and that was first demonstrated by decent young man Buddy Blank who, whilst working at Pseudo-People Inc., discovers that the euphemistically entitled Build-A-Friend division hides a far darker secret than merely pliant girls that come in kit-form. (I think we even have those now, too…)

Luckily Buddy has been singled out by the GPA’s resident genius Professor Myron Forest for eternal linkage to sentient satellite Brother Eye. His atoms shifted and reconstructed, Buddy is rebuilt until he becomes a living God of War, and the new-born human weapon easily destroys his ruthless employers before their murderous plans can be fully realised. ‘Buddy Blank and Brother Eye’ was followed by a truly prophetic tale, wherein impossibly wealthy criminal Mister Bigpurchases an entire city simply to assassinate Professor Forest in ‘The Era of the Super-Rich!’

Kirby’s tried and trusted approach was always to pepper high concepts throughout blazing action, and #3 was the most spectacular yet. OMAC fought ‘One Hundred Thousand Foes!’ to get to murderous Marshal Kafka; terrorist leader of a Rogue-State with a private army, WMDs and a solid belief that the United Nations can’t touch him. Sound familiar…?

That incredible clash carries on and concludes in #4’s ‘Busting of a Conqueror!’ With #5, Kirby moved on to other new crimes for a new world. The definition of a criminal tends to blur when you can buy anything – even justice – but rich old people cherry-picking young men and women for brain-implantation is (hopefully) always going to be a no-no. Still, you can sell or plunder specific organs even now…

Busting the ‘New Bodies for Old!!  racket took two issues, and after the One-Man-Army-Corps smashed ‘The Body Bank!’ he embarked on his final adventure. Ecological disaster and water shortage is the theme of the last tale, but as our hero trudges across a dry and desolate lake bottom amidst the dead and dying marine life he is horrified to discover the disaster to be the work of one man. ‘The Ocean Stealers!’ (#7) introduces Doctor Skuba, a scientific madman who mastered the very atomic manipulation techniques that had turned feeble Buddy Blank into an unstoppable war machine.

Joe Kubert drew the cover to OMAC #8 ‘Human Genius Vs Thinking Machine’; an epic episode seeing Brother Eye apparently destroyed as Skuba and Buddy Blank die together in an incredible explosion.

But that final panel is a hasty, last-minute addition by unknown editorial hands, for the saga never actually finished. Kirby, his contract completed, had promptly returned to Marvel and new challenges such as Black Panther, Captain America, 2001, Devil Dinosaur, Machine Man and especially The Eternals.

Hormone treatments, Virtual Reality, medical computers, satellite surveillance, genetic tampering and all the other hard-science predictions in OMAC pale into insignificance against Kirby’s terrifyingly accurate social observations in this bombastic and tragically incomplete masterpiece.

OMAC is Jack Kirby’s Edwin Drood, an unfinished symphony of such power and prophecy that it informs not just the entire modern DC universe and inspires ever more incisive and intriguing tales from the King’s artistic inheritors but still presages more truly scary developments in our own mundane and inescapable reality…

As always in these wondrously economical collections it should be noted that the book is also stuffed with un-inked Kirby pencilled pages and roughs, and Mark Evanier’s fascinating, informative introduction is a fact-fan’s delight. Crucially, as ever, Kirby’s words and pictures are an unparalleled, hearts-and-minds grabbing delight no comics  lover could resist.

Jack Kirby is unique and uncompromising. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind. That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the entire American comics scene, affected the lives of billions of readers and thousands of creators in all areas of artistic endeavour around the world for generations and still wins new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep whilst being simultaneously mythic and human: and just plain Great.
© 1974, 1975, 2009 DC Comics. All Rights Reserved.

Sublife volumes 1 and 2


By John Pham (Fantagraphics Books)
ISBN-13: 978-1-56097-946-3 (TPB vol 1) 978-1-60699-309-5 (TPB vol 1)

Win’s Christmas Gift Recommendation: Because Excellence Cannot be Allowed to Wither… 9/10

Born in Saigon and raised in the USA, self-publishing wizard and minicomic genius John Pham joined with the wonderfully progressive Fantagraphics to release two volumes in a proposed twice-a-year book series dedicated to the sheer joy of pictorial storytelling in our modern, miracle-free world, blending joyous creation with incisive social interrogation. These astoundingly satisfying anthologies are still available in paperback or digital formats and if you or yours love the power of comics to engender reaction, they really belong with you….

The initial offering, a sublimely designed landscape-format tome printed in quirky two-tone (Magenta and Cyan combined to produce a huge variety of colours welcomingly familiar to anybody who grew up reading Beano or The Dandy) features a series of intertwined tales featuring the odd denizens of ‘221 Sycamore St.’

Poignant and surreal by turns, the lives of exhausted ‘Mildred Lee’, dubious stud ‘Vrej Sarkissian’, tragic and disturbing religious studies teacher ‘Hubie Winters’ and those guys ‘Los Hermanos Macdonald’ are a captivating and laconic examination of the kind of people you probably wouldn’t like or make time for…

The silent, deadly pantomime of the house cat seeking safety outside is worth the price of admission alone, but when the abstract and symbol-stuffed existences on display here shuffle into your head and just sit there twitching, you too will wonder how you ever got on without this on your “must-read” list.


The second volume dedicated to the sheer expressive joy of pictorial storytelling in our modern, wonder-deprived world, is also crafted in an immaculately designed landscape-format tome, printed in quirky two-tone (orange and blue here combined to produce a huge variety of colours) features another series of seemingly unconnected tales linked more by sensibility and tone rather than content.

After faux newspaper strip ‘Mort’ examines the passions of a failed blogger, the main experience begins with a continuation of ‘Deep Space’, wherein extraordinarily pedestrian star-farers strive to find their way home: a beautifully rendered piece reminiscent of a wistful Philippe Druillet, before resuming Pham’s exploration of the frankly peculiar residents of ‘221 Sycamore St.’

This time runaway teen Phineas sees a disturbing side to his cool uncles when they all go “dog-training”…

This leads into anti-elegiac autobiographical memoir ‘St. Ambrose 1984-1988’ before the majority of the volume recounts the adventures of ‘The Kid’: a practically wordless post-apocalyptic science fiction yarn. It deals with scavenging and the price of love, channelling of – and deeply respectful to – Mad Max, with perhaps just a touch of A Boy and his Dog thrown in, all drawn in a pencil-toned style that is both deeply poignant and powerfully gripping.

The volume fun finishes with nostalgic one-pager ‘Socko Sarkissian’: a fond paean to baseball’s greatest fictional Armenian batsman.

Seductive, quietly compulsive, authentically plebeian and surreal by turns, John Pham’s work is abstract, symbol-stuffed and penetratingly real. Fascinated by modern prejudices, he tells strange stories in comfortable ways and makes the bizarre commonplace without ever descending to histrionics: like a cosmic witness to everything you might or might not want to see.

If you’re wearied by mainstream comics but still love the medium too much to quit, you need to see these stories and refresh your visual palate. In fact, even if not, check out Sublife anyway, in case it’s your horizons not your tastes which need the attention…
© 2008, 2009 John Pham. All Rights Reserved.

Showcase Presents Enemy Ace


By Robert Kanigher, Joe Kubert, Dennis O’Neil, John Severin, Howard Chaykin, Frank Thorne, Ed Davis, Russ Heath, Neal Adams & various (DC Comics)
ISBN: 978-1-4012-1721-1 (TPB)

Same old story here. Brilliant, groundbreaking, unmissable, not available in any modern format or digitally. We never learn…

Enemy Ace first appeared as a back-up in DC’s flagship war comic Our Army at War: home of the instantly legendary Sergeant Rock. The tales, loosely based on “Red Baron” Manfred von Richthofen, were a magnificent and thought-provoking examination of and tribute to the profession of soldiering, whilst simultaneously condemning the madness of war. They were produced by the dream team of Robert Kanigher & Joe Kubert during a period when the ongoing Vietnam conflict was beginning to tear American society apart.

An immediate if seminal hit, the series told bitter tales of valour and honour from the point of view of German WWI fighter pilot Hans von Hammer: a hidebound but noble warrior fighting for his country in a conflict that was swiftly excising all trace of such outmoded concepts from the business of government sanctioned mass-killing.

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in his signature war comics, as well as in horror stories, westerns and superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Batman plus other genres too numerous to cover here. A restlessly creative writer, he frequently used his uncanny but formulaic adventure arenas as a testing ground for future series concepts. Among the many epochal war features he created were Sgt. Rock, The War that Time Forgot, The Haunted Tank, The Losers and the controversial star of this stupendously compelling war-journal.

He sold his first stories and poetry in 1932, wrote for the theatre, film and radio, and joined the Fox Features shop where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for Blue Beetle and the original Captain Marvel.

In 1945 he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He wrote Flash and Hawkman, created Black Canary and many sexily memorable villainesses such as Harlequin and Rose and the Thorn. This last turbulent temptress he redesigned during the relevancy era of the early 1970s into a schizophrenic crime-busting vigilante who haunted the back of Superman’s Girlfriend Lois Lane, which Kanigher also scripted.

When the taste for mystery-men had faded at the end of the 1940s, Kanigher moved seamlessly into adventure yarns, westerns and war: becoming in 1952 writer/editor of the company’s combat titles.

As well as scripting for All-American War Stories, Star Spangled War Stories and Our Army at War, he created Our Fighting Forces in 1954 before adding G.I. Combat to his burgeoning portfolio when Quality Comics sold their line of titles to DC in 1956. This was whilst still working on Wonder Woman, Johnny Thunder, Rex the Wonder Dog, Silent Knight, Viking Prince and a host of others.

In 1956 he scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age which introduced Barry Allenas the new Flash to the hero-hungry kids of the world. Drawn by Carmine Infantino, the risky experiment included multi-talented veteran Joe Kubert as inker for the crucially important debut issue…

Kubert was born in 1926 in rural Southeast Poland (which became Ukraine and might be Outer Russia by the time you read this). At age two his parents took him to America and he grew up in Brooklyn.

His folks encouraged Joe to draw from an early age and the precocious kid began a glittering career at the start of the Golden Age, before he was even a teenager. Working and learning at the Chesler comics packaging “Shop”, MLJ, Holyoke and assorted other outfits, he began his close association with National/DC in 1943, whilst still dividing his time and energies between Fiction House, Avon, Harvey and All-American Comics, where he particularly distinguished himself on The Flash and Hawkman.

In the early 1950s he and old school chum Norman Maurer were the creative force behind publishers St. Johns: creating evergreen caveman Tor and launching the 3D comics craze with Three Dimension Comics.

Joe never stopped freelancing, appearing in EC’s Two-Fisted Tales, Avon’s Strange Worlds, Lev Gleason Publications & Atlas Comics until in 1955 when, with the industry imploding, he took a permanent position at DC, only slightly diluted whilst he illustrated the contentious and controversial newspaper strip Tales of the Green Berets from 1965 to 1968.

An elder statesman of the industry, he was creating new works and passing on knowledge and experience through his world-famous Joe Kubert School until his death in August 2012.

This terrific monochrome tome re-presents the blockbusting exploits of Von Hammer from Our Army at War #151, 153, 155, Showcase #57-58, Star Spangled War Stories #138 -145, 147-150, 152, 158, 181-183, 200, Men of War #1-3, 8-10, 12-14, 19-20, The Unknown Soldier #251-253, 260-261, 265-267 plus an intriguing tribute from Detective Comics#404: a period spanning February 1965 to August 1982. The canon encompasses a period during which superheroes were supplanted by horror stories before bouncing right back again, whereas the genre of combat chronicles soldiered on regardless and largely unbothered by vagaries of reader fashion.

To be brutally frank, the stories are variations on the same theme and, despite being illustrated by many of the greatest artists of two generations, might feel a little samey. If so, just stop every now and then to cogitate a little. This isn’t a book to blaze through; it’s one to savour in sensible portions…

It all kicked off in the back of Our Army at War #151 (cover-dated February 1965), introducing the ‘Enemy Ace’ in a short, sharp shocker set in 1918 wherein celebrated aerial warrior Rittmeister von Hammer was hospitalised after downing a succession of Allied aircraft. The reserved stoic hero was simultaneously admired by comrades and nurses whilst being shunned and feared by them: they all inevitably came to characterise Germany’s greatest hero as cold and a “human killing machine”…

Von Hammer took recuperative solace in hunting the wilds of the Schwartzwald, where he met a solitary black wolf who seemed to understand and share his lonely life of death and honour…

When his wounds were fully healed the dark knight returned to prowl once more “the Killer Skies”…

That 15-page yarn perfectly defined everything that could be said about the character, but the public could not get enough, so Von Hammer returned in #153 as ‘Flaming Bait!’ Dialled back to 1917 now (scripter Kanigher was never slavishly tied to tight or formal continuity), the cautionary tale featured the superstitious Rittmeister’s attempts to offset a wave of deaths which occurred each time a photographer took a pilot’s picture…

Our Army at War #155 (June 1965) featured ‘Fokker Fury!’, wherein the fanatically fair and scrupulous air ace accidentally shoots down an unarmed British fighter. After some excoriating self-castigation, Von Hammer reclaims his honour in a valiant display of mad bravado…

Mere months later, he starred in a brace of full-length thrillers for prestigious try-out vehicle Showcase. Issue #57 (July/August 1965) offered ‘Killer of the Skies!’: recapitulating all that had gone before whilst introducing a potential equal in the form of Canadian ace “The Hunter”.

A new wrinkle had also been added to the mix as Von Hammer now perpetually agonised and bemoaned his inability to save the human conveyor belt of naive, foolish replacement pilots to his Jagdstaffel from killing themselves through enthusiasm, bravado and youthful stupidity…

The following issue (#58, September/October) explored ‘The Hunters – and the Hunted!’, detailing how, after a blazing succession of kills, Von Hammer takes a recreational trip to his beloved Black Forest and renews acquaintance with his lupine companion. Here he has a brief encounter with a beautiful lady whose passion for the celebrity hero dies as she soon as apprehends his cold, seemingly emotionless executioner’s nature…

With all forms of human warmth clearly denied him, the Hammer of Hell reluctantly returns to the aerial killing fields…

Things went quiet after that as Enemy Ace clearly didn’t sell highly enough to garner its own continuing feature. Time passed and anti-war sentiment increasingly gripped the nation. In 1968 bimonthly war-mag Star Spangled War Stories – a title with a reputation for and history of offbeat material (Mlle. Marie, War that Time Forgot) – revived Von Hammer for a spectacular run of mesmerising tales which conclusively proved, time after time, that every War is Hell…

It began in #138 (April/May) with visually intoxicating epic ‘The Slayers and the Slain!’, debuting a French counterpart to the Teutonic Terror in the forbidding form of the masked and hooded, eerily anonymous Hangman.

This sombre sky-warrior flew a sinister coal-black Spad, throwing German pilots into a paralysing psychological funk, yet a conclusive duel with Von Hammer is postponed until the German recovers from yet another bout of wounds won in the Killer Skies…

With room to explore their timeless theme of a good man forced into wicked actions, SSWS #139 flashed back to the boyhood of the Air Ace in ‘Death Whispers… Death Screams!’ Here the austere life of a noble warrior is exposed; the manly pursuits of a Junker in training drummed into young Hans by his severe but loving father.

That grizzled old warrior, from a proud family of patriotic heroes, inculcates in the last of his line an overarching dedication to duty and honour above all other considerations: beliefs which carry him in his present endeavours though the shock of being humiliatingly shot down by the Hangman.

When they met again in the skies it is the Frenchman who crashes to earth, but he too survives to fly another day…

Also included here is a superb Kubert pictorial fact feature Battle Album: Fokker DR-1 and Spad S.13 to add to the already technically overwhelming ambiance…

In #140, the next clash of equals hideously reveals ‘The Face of the Hangman’, resulting in both men being marooned on the French side of the lines and becoming respectful intimates as Hammer heals in his rival’s chateau before the call of country and duty resulted in one final, fateful airborne showdown…

Inked by Frank Giacoia & Joe Giella, Star Spangled War Stories #141 takes a hard look at the men who fly beside Von Hammer. ‘The Bull’ is an ambitious new flier in the Jagdstaffel who endangers and even kills his own comrades in a pitiless quest for fame and glory. Before long, the Rittmeister has to take decisive and fatalistic action…

‘Vengeance is a Harpy!’ sees the impossible return of the Hangman, sowing death and terror amongst the German pilots, and forcing Von Hammer into a battle he does not want with a person he has come to admire, if not love…

In ‘The Devil’s General’ – after more time spent with the wolf in the woods – the brooding Rittmeister returns to duty, harrying ground troops and spectacularly eradicating opposition fliers. His composure is soon blighted by elderly General von Kleit, who forces his son Werner into the Squadron, expecting Von Hammer to keep the boy safe in the pitiless skies.

When the callow youth is shot down and captured, the Hammer of Hell moves Heaven and Earth to bring him back alive…

For #144, Kubert inked hot new penciller Neal Adams on ‘Death Takes No Holiday!’ as another macabre death-dealing French Ace – dressed as a skeleton – terrorises and slaughters the Jagdstaffel’s pilots, forcing the Enemy Ace into insane action to inspire his men and cure a young flier of fear-induced madness…

With Kubert back on solo art duties, SSWS #145 sees Von Hammer plagued by nightmares of his greatest opponent, as he attempts to school a trio of veteran pilots for the inevitable day when one would replace him. However, the actual ‘Return of the Hangman’ shatters those plans forever…

Another baroque opponent surfaces in #147 as an obsessive English lunatic believing himself St. George dons a suit of armour to shoot down far too many of the Rittmeister’s pilots. It’s all part of a scheme to give the infallible Hammer of Hell ‘A Grave in the Sky!’ However, this particular vendetta concludes on the ground with ancient swords drawn…

Kanigher was never above using wrenching melodrama and sheer sentimentality to his advantage. The moving saga in #148 describes how a little puppy becomes a mascot for solitary, isolated Von Hammer, but the cute little tyke’s inescapable horrific ending is just another hammer-blow of heartbreak in ‘Luck is a Puppy named Schatzi!’

Despite immense critical acclaim, the series dwindled in popularity. Star Spangled War Stories 149 (February/March 1970) saw the Viking Prince join the eclectic comic’s line up with Enemy Ace reduced to 15 pages. ‘Reach for the Heavens’ – inked by Sid Greene – finds Von Hammer again meeting hated flying school rival Heinrich Müller: a complex sadistic killer who redeems himself after committing war crimes in a tale tinged with supernatural overtones…

The run truly ended with #150 and ‘3 Graves to Home!’, as the Enemy Ace is shot down over rural France and must fight his way back to his own lines. He encounters a succession of civilians all putting a human face on the war he usually fought so far above them, but his time in the sun was almost over…

With Star Spangled War Stories #151(June/July 1970), a new feature took over the lead spot, running until the magazine changed its name with the 204th (February 1977) issue to reflect the newcomer’s popularity. As The Unknown Soldier, it continued for a further 64 episodes until it too died with #268 (October 1982).

Star Spangled War Stories #152, however, offered one more uncompromising mission from which only the Hammer of Hell returned. ‘Rain Above… Mud Below!’, illustrated by Russ Heath, was supplemented by another informative Kubert Battle Album starring the Lafayette Escadrille…

Although gone, the iconic German warrior was far from forgotten. SSWS #158 featured a stunning Kubert ‘Special Pin-up: Enemy Ace – the Hammer of Hell’ whilst issue #181-183 held a compelling 3-part back-up serial by Kanigher & Frank Thorne which pitted the noble intellectual against maverick American Ace Steve Savage – “The Balloon Buster” in ‘Hell’s Angels Part One: The Hammer of Hell!’, ‘Hell’s Angels Part Two: The Maverick Ace!’ and the savage but inconclusive finale ‘Hell’s Angels Part Three: To End in Flames!’(June/July to November/December 1974)…

Von Hammer resurfaced in the anniversary Star Spangled War Stories #200 (June/July 1976). ‘Shooting Star’ was written and drawn by Kubert, as a German innovation in rocket-propelled aircraft catastrophically proves to be an invention whose time had not yet come…

A new anthology comic book debuted in August 1977. Men of War starred Gravedigger, a black American GI in WWII, but had alternating back-ups. Enemy Ace copped the first slot in issues #1-3 (by Kanigher, Ed Davis & Juan Ortiz) as ‘Death is a Wild Beast!’ saw Von Hammer down a devil-themed British pilot who accomplished a miraculous ‘Return from Hell!’ before exhibiting ‘The Three Faces of Death’ in the final instalment. As ever, the real meat of the macabre missions was the toll on the minds and bodies of the merely mortal fliers that died whilst Von Hammer lived on…

Another triptych featured in #8-10. ‘Silent Sky… Screaming Death!!’ – illustrated by Larry Hama & Bob Smith – began a trenchant tale of a family at war before Howard Chaykin took over the illustration with a duel in the sky resulting in an attack by vengeful siblings and the return of Von Hammer’s father in ‘Brother Killers!’, before ending in a fateful ‘Duel at Dawn!’

Men of War #12-14 offered more of the same as ‘Banner of Blood!’ saw the troubled Rittmeister strive to retrieve the Von Hammer family flag from a cunning French air ace who was an ancestral foe of ‘The Last Baron!’ The centuries-long vendetta with the Comtes de Burgundy finally ended in one last honourable ‘Duel!’

Issues #19-20 (August and September 1979) finished another run with one more tale of idiotic honour and wasted young lives as Von Hammer made ‘A Promise to the Dying’ and sought to return a contentious souvenir to its rightful owner in ‘Death Must Wait!’

In the May 1981 Unknown Soldier – #251 – Enemy Ace began an occasional series of adventures illustrated by the phenomenal John Severin.

First was ‘Hell in the Heavens Part One: I, the Executioner’ wherein Von Hammer’s whirlwind romance with Fraulein Ingrid Thiesse hit a bump after he told of the British boy pilot who died in his arms. Having sworn to find his valiant foe’s sister and return an heirloom, Hans soon found himself under attack in #252’s ‘Hell in the Heavens Part Two: The Midnight Spy’, before shocking answers were manifest in the concluding ‘Hell in the Heavens Part Three: Midnight and Murder’…

A far more imaginative yarn unfolded in #260 (February 1982) with ‘I Am My Own Executioner Part One: Stolen Face – Stolen Ace!’ when the German High Command brings in a doppelganger to replace national hero Von Hammer as he recovers from wounds. Sadly, the impostor was not only a sadistic butcher but crazy as a loon and the real deal had to defy his doctors and military superiors before shooting the maniac out of the skies – for the sake of the country and his own besmirched good name – in #261’s ‘I Am My Own Executioner Part Two: Death of a Double!’…

The last flight of the war-weary warrior came in Unknown Soldier #265-267 (July through September 1982) as the British Government puts a huge price on Von Hammer’s head in ‘A Very Private Hell Part One: The Bounty Hunters!’

The resultant furore leads to a return engagement for Yankee white trash Steve Savage in ‘A Very Private Hell Part Two: The Substitute Ace’ and the death of a brave but foolhardy fake ace before the drama ends – again inconclusively – in ‘A Very Private Hell Part Three: Debt of Blood’…

Although the grim conflicts of the chivalrous cavalry of the clouds conclude here, this epic tome holds one last treat in reserve: an outré but definitively classy tribute to the Hammer of Hell which originally appeared Detective Comics #404 (October 1970). Crafted by Denny O’Neil, Neal Adams & Dick Giordano, ‘Ghost of the Killer Skies!’ sees Batman attempting to solve a series of impossible murders on the set of a film about the German WWI fighter ace.

All evidence seems to prove that the killer can only be a vengeful phantom, but in the killer skies over Central Spain the Dark Detective uncovers almost incontrovertible evidence of a malign human intelligence behind the deaths.

…Almost incontrovertible…

These often bizarre, always moving and utterly unforgettable stories celebrate a true high point in the annals of combat comics: crafted by masters of the art form who never failed to ram home the point that war is not a profession for anybody who enjoys it, and that only the lucky, the mad and the already-doomed have any chance of getting out at all…
© 1965, 1968, 1969, 1970, 1971, 1974, 1976, 1977, 1978, 1979, 1981, 1982, 2008 DC Comics All Rights Reserved.

The Cosmic Slumber Tarot



By Tillie Walden with Darren Shill, Sara Botero & Francesca Romano (Liminal 11)
ISBN: 978-1-91263-417-0 (boxed with felt carry case)

Win’s Christmas Recommendation: Fabulous Fantasy for All Your Tomorrows… 10/10

I don’t really believe in anything except the relentless and unstoppable decline of taste and good manners, but I think I know a beautiful thing when I see it. This is one of those…

Whether or not the ancient life-prognostication tool commonly dubbed Tarot Cards work for you, the sublimely visual aid has certainly beguiled many major artists – comics or other, lesser fields – into crafting their own versions. Novelty cash-ins have included Justice League, Sandman, Disney Villains and even Simpsons-themed sets.

Now my current absolute favourite comics creator has devised her own delightful traditional hand-painted arcana which comes as a spectacular gift box (138 x 59 x 90 mm and designed Francesca Romano) including 78 full-colour cards, in a beautiful hardback instructional tome all contained in a soft carrying case. I even got some promotional stickers, but that’s probably because I’m really special…

In case you were wondering, that exceptional creator is Tillie Walden: a prolific Texas-born cartoonist who seamlessly blends fantasy fiction with autobiographical intimacy, engendering a feeling of absolute wonder, combined with a fresh incisive view and measured, compelling delivery in terms of both story and character to everything she does. Her artwork is an invitingly sheer delight.

Before globally turning heads with such unforgettable tales as On a Sunbeam, A City Inside, Spinning, I Love This Part, and Are You Listening? she began her rise with Ignatz Award-winning debut graphic novel The End of Summer – a compelling and poignant, family drama fantasy, chillingly reminiscent of Nordic literary classicists such as Henrik Ibsen, Astrid Lindgren or Tove Jansson, thematically toned like Brian Aldiss’ Helliconia novels whilst visually recalling Dave Sim’s Cerebus books High Society and Church & State. That too – as well as every other book I’ve cited here – should be at the top of your Christmas gift list.

Get them, read them, tell a friend. Trust me, one day soon you’ll be seeing all of these as stage plays and movies… if we ever have those again…

So pick up the Tarot set too and maybe see what the future holds.
Images and text © 2020 Tillie Walden. All rights reserved.

I’d Love to Draw


By Andrew Loomis (Titan Books)
ISBN: 978-1-78116-920-9 (HB)

Win’s Christmas Recommendation: an old-school introduction to peace and recreation… 9/10

Got some time on your hands? Fancy taking up a new hobby or rekindling an old interest?

There are many books – both academic and/or instructional – designed to inculcate a love of comics whilst offering tips, secrets and an education in how to make your own sequential narratives.

There are far more intended to foster and further the apparently innate and universal desire to simply make art and do so proficiently and well. There are however, precious few that do it with as much style, enthusiasm, delight and cunning craft as this recent re-release by one of the most influential and meritorious masters of illustration America ever produced.

William Andrew Loomis was born in Syracuse, New York in 1892 and grew up in Zanesville, Ohio during the period when almost all published illustration was crafted by talented hands rather than mechanical contrivances like cameras or computers.

Aged 19, Loomis moved back to New York to study under George Bridgman and Frank DuMond at the Art Students League before enlisting to fight in The Great War. On returning to America, he studied at the Art Institute of Chicago whilst setting up his own agency as a jobbing illustrator. Successful from the start, he began supplementing his income during the 1930s by teaching at the American Academy of Art and eventually began compiling his lecture and class material into such popular and effective instructional tomes as Fun with a Pencil and Figure Drawing for All It’s Worth.

His many beautiful and inspirational books influenced generations of artists before eventually slipping out of print. Titan Books began resurrecting them a few years ago and this tome (with an Introduction and a lavishly informative commentary by comics legend and grateful fan Alex Ross) continues the master’s works in an epic-scaled (315 x 235mm) luxuriously sturdy monochrome hardback which is a treasure to behold. Even when demonstrating the simplest stance or construction shape, Loomis’ utter joy in putting lines or shapes or shades on paper shines through…

This deeply idiosyncratic, wonderfully expansive and copiously illustrated collection begins with ‘Getting Started’: explaining the theory of ‘Basic Forms’ whilst offering page after page of illuminating examples before carefully and enthusiastically getting to grips with the thorny discipline of ‘Perspective’ in all its daunting forms.

The third pillar of artistic accomplishment is tackled head-on in ‘Light’, with a plethora of examples and exercises explaining all the necessities and useful tricks before the comfortable crash-course gravitates to Part Two and ‘Getting the Fun Out of It!’

Here the first port of call is perfecting ‘The Head’, which incorporates basic construction, carriage, positions and techniques before moving on to caricature and portraiture, after which ‘The Figure’ meticulously traces body form and development from stick-skeletons and sketch layouts to varieties of rendering, fast action visual notation, The Nude and the fundamentals of full illustration.

The foundation course concludes with the third and most important part: ‘The Fun of Sketching’: opening with an effusive overview of the practice of ‘Sketching’ – incorporating Line and Form Combined, Exaggeration to Project Character, Solid or Tonal Caricature, Portrait Sketching and much, much more.

Everything ends in an enthralling and enthusiastic ‘Closing Chat’ from the great man encouraging everyone to pick up a pencil and get on with it…

Loomis died in 1959 with one last art manual – Eye of the Painter & Elements of Beauty – published posthumously, yet his professional artistic philosophy, folksy wit and great personal charm still shine throughout this book. His gentle yet thorough instruction of the eternal unchanging verities of visual creation still makes the rewarding act of drawing not only achievable but desirable for everyone.

Perhaps this splendid volume is aimed more squarely at the progressing cartoonist, rather than at utter neophytes, and provides as much a philosophy of creativity as strict instruction, but I’d Love to Draw! will well serve any budding artists and storytellers whilst keeping idle hands and minds amused, absorbed and entertained for hours. If you already have the urge to make pictures but want a little encouragement, this marvellous manual will offer a steadying hand and all the support you could dream of.
© Andrew Loomis, The Estate of Andrew Loomis 2014. All rights reserved.

Introduction and additional text © Alex Ross 2014.

Two Dead


By Van Jensen & Nate Powell (Gallery 13/Simon & Schuster)
ISBN: 978-1-50116-895-6 (TPB)

Win’s Christmas Gift Recommendation: A Dark Winter’s Tale you must not miss… 9/10

It’s been a while since we covered a crime yarn and this new release looks like making a few well-deserved waves, so let’ go back a lifetime or two and look at events that have passed into history while regrettably remaining all too fresh, familiar and immediate… like any wound…

Before moving into screen scripting and writing comics and graphic novels such as Pinocchio, Vampire Slayer, Cryptocracy and Valkyrie Beer Delivery – as well as established properties like The Flash, Superman, Wonder Woman and James Bond, Van Jensen worked as a crime reporter for the Arkansas Democrat Gazette. It was there and while palling around with local cops that he first learned of this case. The facts never let go of him and, years later, with the stunning collaboration of multi award-winning cartoonist Nate Powell (March, Come Again, About Face, Any Empire, Swallow Me Whole, The Silence of Our Friends) the events were dramatized here as Two Dead.

Even after separating the True Crime nature of the story, this is a chilling and unforgettably potent crime noir examining institutional racism, police bias and Post Traumatic Stress Disorders through the lens of history. It’s set in Little Rock, Arkansas where recently demobbed war hero Gideon Kemp is starting his new job as a police detective. It’s October 1946 and the FBI-trained family man just wants to put his past behind him and do good.

He cannot, however, escape the pressure of a crushing and tragic mistake made during his service that still haunts him, blighting his days and nights…

From the start, the new job is a trial. Secretly enlisted by Mayor Sprick, Gideon is supposed to fight a deeply entranced organised crime presence in the town as a detective, while secretly getting the goods on his own boss. Veteran old school cop Abraham Bailey hasn’t met a problem yet that couldn’t be solved with volleys of gunfire and – despite being popular with the white voters in town – he’s becoming a problem for the powers that be.

Just how much so, and what ghosts and demons drive the ethically-challenged hardliner, neither conspirator can truly guess…

Little Rock is prosperous, growing and segregated, with a strong but hidden Klan presence. Across the poverty-ridden tracks, the coloured citizens live separate lives. Esau Davis makes ends meet here running errands and taking bets for mob chief Big Mike. He is well aware of the dangers of upsetting – or even being noticed by – white cops.

Originally the police had tried recruiting blacks into the force, but as they kept turning up dead, the authorities eventually let the program drop. Now Esau’s war hero brother Jacob tries to keep the peace in their part of town with an unpaid, unarmed volunteer militia, but they’re no match for gangsters or self-righteous police looking for easy arrests. They are especially unprepared for gun-happy Chief Bailey, who has an obsessive hatred of all criminals, likes keeping trophies of all his “justified” kills, and never met a door he couldn’t kick down or anybody who wasn’t guilty of something…

Every player is tormented by their own ghosts, but as Kemp and Bailey warily test each other out while successfully dogging the footsteps of the murderous mobster – who has his own appallingly bloody peccadillo to assuage – an uneasy trust is formed. Rather than expeditiously doing the Mayor’s bidding, by-the-book Gideon stalls and prevaricates as the war of decency against crime escalates, exposing corruption among the city’s leaders and dragging in honest Jacob, who is soon just another gun in Bailey’s relentless war.

With blood running and the death toll mounting, Gideon and Jacob are powerless to head off a brutal confrontation. It seems no one can atone or win achieve redemption here…

The ending is one you won’t forget…

Rendered by Powell in sepia and black line utilising a style gloriously reminiscent of classic Will Eisner, Two Dead is a superb and upsetting thriller, made irresistibly compelling by Jensen’s deft use of language, gift for building suspense and multiple narrative perspectives and, like all the great noir tales, revels in a world of villains with no heroes to balance them…
© 2019 by Blue Creek Creative, LLC and Nate Powell. All rights reserved.

Marvel Team-Up Marvel Masterworks volume 5


By Bill Mantlo, Gerry Conway, Roger Stern, Sal Buscema, Ron Wilson, George Tuska & various (Marvel)
ISBN: 978-1-3029-2218-4 (HB)

Win’s Christmas Gift Recommendation: Simply Superb Merry Marvel Madness … 8/10

In the 1970s, Marvel grew to dominate the comic book market despite losing their two most innovative and inspirational creators. They did so less by experimentation and more by expanding proven concepts and properties. The only real exception to this was the mass creation of horror titles in response to the industry down-turn in super-hero sales – a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The concept of team-up books was not new when Marvel awarded their most popular hero the lion’s share of this new title, but they wisely left their options open by allocating an occasional substitute lead in the Human Torch. In those long-lost days, editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline at that time, they may well have been right.

Nevertheless, after abortive companion title Spectacular Spider-Man (created for the magazine market in 1968) died after two issues, Marvel Team-Up was the second full Spider-Man title. Debuting in March 1972, it was a resounding hit.

This fifth fabulous compilation (in hardback and digital formats) gathers material from MTU #41-52, plus a crossover from Marvel Two-in-One #17, and a rare seasonal sage from tabloid rarity Marvel Treasury Edition #13, cumulatively spanning January-December 1976. The book opens with an informative assessment and appreciation from historian and archivist Bruce Canwell in his Introduction before we plunge into the many-starred dramas…

A major attraction of those early comics combos was an earnest desire to get things “done in one”, with tales that concentrated on plot and resolution with the guest du jour. Here, however, neophyte scripter Bill Mantlo begins an era of closer continuity with an extended time travel epic that took taking the wallcrawler to the farthest, weirdest corners of Marvel’s ever-expanding universe…

With artists Sal Buscema & Mike Esposito in control of the horizontal and vertical, a truly impressive and ambitious multi-part epic opens with the Amazing Arachnid visiting the past and a number of alternate tomorrows beginning with ‘A Witch in Time!’

Here mutant Avenger Scarlet Witch is abducted from her rightful time and place by infamous witch-hunter Cotton Matherwho uses Doctor Doom‘s time machine to drag her back to Salem, Massachusetts in 1692. Her plight is observed by Spider-Man who naturally follows, but after failing to save her, the webspinner is himself accused of infernal sorcery in that rabid Massachusetts township…

Whilst Mather fans hysterical flames of paranoia, the Avenger’s synthezoid husband time-travels to her side in #42’s ‘Visions of Hate!’, only to fall before the witchfinder’s mysterious power too. As the innocents of Salem prepare themselves for death, our heroes make their escape only to fall to Mather’s hitherto unseen benefactor The Dark Rider.

Just as the master manipulator reveals himself, however, the stakes change again when a severely affronted Victor Von Doom appears, angrily demanding to know who’s been playing with his toys in #43’s ‘A Past Gone Mad!’

The frantic battle against an immortal chronal predator seems predestined to fail until the time-tides are unexpectedly turned in MTU #44 with the last-minute arrival of mind-goddess Moondragon, but in the aftermath Spider-Man tragically discovers that history is well-nigh impossible to alter in ‘Death in the Year Before Yesterday!’

The arachnoid adventurer is the last to return to the 20th century but his departure in issue #45 results in deadly diversions and understandable ‘Future-Shock!’ as he overshoots his home time and lands in devastated (and now defined as an alternate future) New York City circa 2019 where Warrior of the Worlds Killraven helps him survive numerous attacks by mutants and Martians in terrifying tripods before sending the spider back on his way home..

Unfortunately, before he gets there the wallcrawler experiences another shocking stopover in ‘Am I Now or Have I Ever Been?’, with cyborg warrior Deathlok saving him from a mutant hive-mind in a Manhattan shattered by war a mere fifteen years after his own lost and longed-for era…

A scared, sad and sobered Spider-Man finally makes it home in Marvel Two-In-One #17 just in time for a crossover with Ben Grimm AKA the Thing. The blockbuster opens with ‘This City… Afire!’ by Mantlo, Sal B & Esposito where, after battling beside Ka-Zar in the dinosaur paradise of the Savage Land, big Ben is ignominiously returned to the Big Apple by mutated madman Basilisk. This manic malcontent has manifested an erupting volcano in the Hudson River and it needs to go…

Already reeling, Spidey swings into action for the cataclysmic conclusion in Marvel Team-Up #47 where Mantlo, Ron Wilson & Dan Adkins render the spectacular clash of heroes who boldly proclaim ‘I Have to Fight the Basilisk!’

Proving there’s no rest for the wicked or the righteous, MTU #48 begins another suspenseful extended saga when ‘Enter: the Wraith!’ (Mantlo, Sal B & Esposito) introduces Police Captain Jean DeWolff whilst Spidey and Iron Man struggle to stop a mad bomber using model planes to destroy city landmarks and Stark International properties. As the heroes fruitlessly pursue leads, the enigmatic Wraith turns his attention upon them, proving to be not only connected to Jean but some kind of psionic metahuman…

With Iron Man again the guest-star, issue #49 reveals that ‘Madness is All in the Mind!’ as the masked maniac resumes his irresistible psychic assaults: explosively attacking Manhattan even as the tragic story of Jean’s Police Commissioner dad and murdered cop brother comes out…

However, the connection between them and the unstoppable villain is only exposed after the webslinger and Golden Avenger recruit Master of Mystic Arts Doctor Strange who applies his unique gifts to the problem in #50’s ‘The Mystery of the Wraith!’

The saga concludes with Marvel Team-Up #51 and ‘The Trial of the Wraith!’: a legal confrontation steered by a most unusual panel of judges whose hidden abilities are not enough to prevent one last crack of the whip by the unrepentant renegade…

The thrills, spills and chills are followed with blatant fill-in ‘Danger: Demon on a Rampage!’: a rather rushed but action-heavy pairing of Spidey and Captain America from Gerry Conway, SB & Esposito which sees the heroes unite to take down Gallic mercenary Batroc and an enraged monster that has somehow slipped out of an adjacent dimension…

The bulging bonus section begins with a house ad for the Mighty Marvel Bicentennial Calendar of 1976 which follows in its entirety, featuring the artistic excellence of John Romita Sr, Frank Robbins & Frank Giacoia, Herb Trimpe, Bob Brown, Gil Kane, John Buscema, Ross Andru, Joe Sinnott, Sal Buscema, Frank Brunner, Jim Starlin & Alan Weiss, and Jim Mooney.

After original art and covers from the text of this collection, Gil Kane’s sketches and finished art for the covers and frontispieces of Marvel Treasury Edition #9 (Giant Superhero Team-Up) and Marvel Treasury Edition #13 (Giant Superhero Holiday Grab-Bag) precede a delightful lost gem from the latter: an all-new clash between the Fantastic Four and Avengers by Roger Stern, George Tuska & Don Perlin. Thankfully, as the battle – with snowballs in Central Park – escalates, Daredevil, the Defenders and Champions are on hand to maintain the proper seasonal spirit…

These stories all have an honest drive to entertain and most fans of the genre would find little to complain about. Although not really a book for casual or more maturely-oriented enthusiasts, there’s plenty of fun on hand here and younger readers will have a blast, so there’s no reason not to add this tome to your comics library…
© MARVEL 2020 Marvel.

Prez: The First Teen President


By Joe Simon, Jerry Grandenetti & Creig Flessel, with Cary Bates, Neil Gaiman, Ed Brubaker, Frank Miller, Grant Morrison, Art Saaf, Mike Allred, Bryan Talbot, Mark Buckingham, Eric Shanower & various (DC Comics)
ISBN: 978-1-4012-6317-1 (TPB)

Win’s Christmas Gift Recommendation: Because We Believe … 9/10

I’ve been saving this fabulously funny, viciously satirical gem for the closing moments of an actual election, and now that my interference can’t possibly affect what has become the strangest and most contentious campaign in US history and the icing on the Great Big Cake celebrating the utter devaluation of democracy, I think it well past time to offer the world a different vision of leadership and governance before it’s too late…

It won’t change anything in the grand scheme of things, but at least we can comfortably claim that this time around it can’t possibly get any stranger than fiction, right?

At a time when American comic books were just coming into their adolescence – if not maturity – Prez was a hippie teenager created by industry royalty. In the early 1970s, Joe Simon made one of his irregular yet always eccentrically fruitful sojourns back to DC Comics, managing to sneak a bevy of exceedingly strange concepts right past the usually-conservative powers-that-be and onto the spinner racks and newsstands of the world.

Possibly the most anarchic and subversive of these postulated a time (approximately twenty minutes into the future) when and where teenagers had the vote. The first-time electorate – idealists all – elected a diligent, honest young man who was every inch the hardworking, honest patriot every American politician claimed to be…

In 2015 that concept was given a devilishly adroit makeover for the post-millennial generation and the result was the superbly outrageous cartoon assessment of the State of the Nation known as Prez: Corndog-in-Chief. Once you’re done here, you should read that too and then ferociously lobby DC to release the concluding chapters in that saga…

Back here, however, and in 1972, Simon (Captain America, Fighting American, The Fly, Black Magic, Young Romance) was passionately doing what he always did: devising ways for ever-broader audiences to enjoy comics…

This carefully curated trade paperback compilation (also available in digital formats) deftly gathers every incidence of the best leader they never had from original run Prez #1-4 (September 1973-March 1974), through unpublished tales from Cancelled Comics Cavalcade #2, through guest cameos and revivals in Supergirl #10, The Sandman #54, Vertigo Visions: Prez #1, The Dark Knight Strikes Again and The Multiversity Guidebook #1.

It all begins in the little town of Steadfast where average teen Prez Rickard makes a minor splash by fixing all the clocks to run on time, whilst throughout the urban USA, dissent, moral decay and civil breakdown terrify the populace in an election year. Corrupt businessman and political influencer Boss Smiley, wants to capitalise on the new amendment allowing 18-year olds to vote and picks young Rickard as his perfect patsy, but all his chicanery comes awry when newly elected Prez turns out to have a mind and agenda of his own…

With early – if rather heavy-handed – salutes to ecological and native rights movements, ‘Oh Say Does That Star Spangled Banner Yet Wave?’ by Simon, veteran illustrator Jerry Grandenetti set the scene for a wild ride unlike any seen in kids’ comics…

Equal parts hallucinogenic political satire, topical commentary and sci-fi romp, the mandate mayhem expanded with second issue ‘Invasion of the Chessmen’, as a global goodwill tour threatens to bring worldwide peace and reconciliation until America’s chess master provokes an international incident with the chess-loving Soviet Union. Cue killer robots in assorted chess shapes and a sexy Russian Queen and watch the fireworks…

‘Invasion of America’ in issue #3 tackles political assassination and social repercussions after Prez decides to outlaw guns. I think no more need be said here…

The original run ended with the fourth saga, which examined international diplomacy as Transylvania dispatches its latest Ambassador to Washington DC: an actual werewolf paving the way to devious conquest and a ‘Vampire in the White House’ (inked by Creig Flessel)…

Although the series was cancelled, a fifth tale was in production when the axe fell. It appeared with other prematurely curtailed stories in 1978’s Cancelled Comics Cavalcade #2 and in monochrome appears here as ‘The Devil’s Exterminator!’ with a bug infestation in DC tackled by a mythical madman. When Congress refuses to pay his sky-high bill ($5 million or three lunches in today’s money!), Clyde Piper abducts all the children, and PotUS is forced into outrageous executive action…

There was one final 1970s appearance. Supergirl #10 (October 1974) featured ‘Death of a Prez!’ by Cary Bates, Art Saaf & Vince Colletta wherein the youthful Commander in Chief was targeted for assassination by killer witch Hepzibah, using an ensorcelled Girl of Steel to do her dirty work… with predictable results…

Prez Rickard vanished in a welter of superhero angst and science fiction spectacle after that but made a quiet reappearance in Neil Gaiman’s iconic Sandman story arc World’s End. Illustrated by Michael Allred, Bryan Talbot & Mark Buckingham, ‘The Golden Boy’ (The Sandman #54 October 1993) offers a typically askance view of the boy leader’s origins, his enemies, the temptations of power and the ends of his story. This generated enough interest to spark follow-up one-shot Vertigo Visions: Prez #1 (September 1995) wherein Ed Brubaker & Eric Shanower crafted ‘Smells Like Teen President’. After being missing for years, America’ youngest President is being trailed by a young hitchhiker who might well be his son…

The moving search for family, identity, belonging and purpose is followed by a typically iconoclastic vignette by Frank Miller & Lynn Varley taken from The Dark Knight Strikes Again (December 2001) with the Leader of the Free(ish) World exposed as a computer simulation before the history lesson concludes with Grant Morrison, Scott Hepburn & Nathan Fairbairn’s page on Hippie-dippy ‘Earth 47’ and its comic book landmarks (Prez, Brother Power, The Geek, Sunshine Superman and other) as first seen in The Multiversity Guidebook #1 (January 2015).

I used to think comics were the sharpest reflection of popular culture from any given era. That’s certainly the case here, and maybe there are even lessons to be learned from re-examining them with the eyes of experience. What is irrefutable, and in no way fake news, is that they’re still fun and enjoyable if read in a historical context.

So read this, vote if you can and get ready. I can guarantee not even funnybook creators can predict what’s coming next…
© 1973, 1974, 1978, 1993, 1995, 2001, 2002, 2015, 2016 DC Comics. All Rights Reserved.