Vintage Geek


By Marshall Julius (September Publishing)
ISBN: 978-1-91283-602-4 (PB)

Win’s Christmas Gift Recommendation: For The Man Who Has Grandchildren Who Never Know What To Get Him… 9/10

I’m notionally interrupting our eldritch Occultoberfest ramblings to offer a “heads up” on a splendidly accessible book that will bring joy and frustration to a good many of you and even, at least tangentially, counts as a celebration of spooky doings. Read on…

It’s sometimes hard to appreciate, but the world has in some ways improved. When I was a kid, those fringe-&-border youngsters who obsessed over weird stuff like comics or shows like Thunderbirds or Star Trek mostly got beaten up by the Normal Kids who only spent passion and brain cells on pop star names, sports statistics and the right shoes to wear.

Not me, of course. I was able to hide my otherness under a shell of sporting excellence, barbed wit and by occasionally uterly tuoghing up the odd swot or two (that was a test just there, and you’ll only know if you passed it by being already in the know…), Hem Hem…

Anyway, these days the terms Geek – and its concomitant sub-rankings Nerd and Wonk – are badges of affectionate honour (well, alright, not honour, but tolerable enough to have people accept and even grudgingly admire the obsessively tenacious striving for pedantic accuracy and stultifying clarity in subjects of supposedly minimal general interest): enough so that said topics of interest have become appropriate nostalgic fare for family gatherings, game shows and pub quizzes. Some of these forbidden subjects even get blockbuster movies made out of their clunky antecedents…

Knowing stuff other than football and cricket stats and showing off are acceptable activities these days, so uber-fan Marshall Julius – who has expertise and appropriately vast memorabilia collections in many separate disciplines of past pop culture and confesses to being a “film critic, blogger, broadcaster, quizmaster and collector of colourful plastic things” – has compiled a traditional quiz book to do his boasting in print: creating quite possibly one of the most family-friendly group-socializing books of the century.

After Sunday lunch or a during a party, whip out this missive containing 1000 questions and suitably detailed answers and just watch the armchair experts strive to display their personal proficiency whilst reliving their cherished but distant childhoods…

All topics stem from the 20th century (certainly the most entertaining one we’ve had thus far) and offer 50 questions only the most sagacious aficionado and savant could know. Each section even includes brain-busting interrogatives from star guests such as George Takei, Carrie Henn, Sam Neill, Louise Jameson, Mark Hamill, Dan Slott, Pat Mills, James Arnold Taylor and dozens of others. If you don’t know at least four of these celebs then your other excuse for buying the book is for educational purposes…

If you or yours think they know about James Bond: The Roger Moore Years; The Simpsons: The First Ten Years; George A. Romero: Night, Dawn and Day; The Mighty Marvel Age of Comics; The Force is Strong With These Three: Star Wars!/Empire/Jedi or Doctor Who: The Tom Baker Years they can proudly and loudly prove it now.

They might even have puissant affinity for the serried secrets of John Carpenter’s Apocalypse Trilogy; The 2600: Atari’s Electric Dream; Retrofuturistic: Fifties’ Sci Fi Cinema; Crossing Over into The Twilight Zone; Walt’s Wonderful World of Disney; Stephen King: Carrie to Christine and Ray Harryhausen’s Creature Features, but can even they complete the testing to mental abstraction that lies within Star Trek: The Original Series; If It Bleeds We Can Kill It: Eighties’ Action Classics; 2000AD: The First 500 Thrill-Powered Progs; Universal Monsters Unleashed!; Hanna-Barbera: The General Motors of Animation; Steven Spielberg: Jaws to Jurassic Park and – toughest of all – Batman: The Animated Series?

Preceded by a photo-packed Introduction by the author and an effulgent Foreword from The Simpsons writer Michael Reiss, Vintage Geek is the ultimate “Dad” book and will give all oldsters their best chance to prove they once had a life…

Sort of…
© Marshall Julius 2019. All Rights Reserved.

The Marquis of Anaon volume 1: The Isle of Brac


By Vehlmann & Bonhomme: coloured by Delf and translated by Mark Bence (Cinebook)
ISBN: 978-1-84918-255-3 (PB Album)

Win’s Christmas Gift Recommendation: A Daring Dip into the Dark Underside of History… 9/10

Fabien Vehlmann was only born in 1972 yet his prodigious canon of work (from 1998 to the present) has earned him the soubriquet of “the Goscinny of the 21st Century”. He entered the world in Mont-de-Marsan and grew up in Savoie, growing up to study business management before taking a job with a theatre group.

In 1996, after entering a writing contest in Le Journal de Spirou, he caught the comics bug and two years later published – with illustrative collaborator Denis Bodart – a mordantly quirky and sophisticated portmanteau period crime comedy entitled Green Manor. From there on his triumphs grew to include – many amongst others – Célestin Speculoos for Circus, Nicotine Goudron for l’Écho des Savanes and major-league property Spirou and Fantasio…

Scion of an artistic family, Matthieu Bonhomme received his degree in Applied Arts in 1992, before learning the comics trade working in the atelier of western and historical strip specialist Christian Rossi. Le Marquis d’Anaon was Bonhomme’s first regular series, running from 2002-2008, after which he began writing as well as illustrating a variety of tales from L’Âge de Raison, Le Voyage d’Esteban, The Man Who Shot Lucky Luke and others.

So, what’s it about? Imagine the X-Files set circa 1720s in France during the Age of Enlightenment, and played as a solo piece by a young hero growing reluctantly into the role of crusading troubleshooter…

Nomadic, middle class Jean-Baptiste Poulain is the son of a merchant, a disciple of Cartesian logic and former medical student. Educated but impoverished, he accepts a post to tutor the son of the mysterious Baron of Brac.

As he approaches the windswept, isolated island off the Brittany Coast, he cannot understand the fear and outrage he sees in the downtrodden villagers who secretly call their master “the Ogre”, and believe him to be a visiting nobleman. He is utterly astounded by how violently overprotective they are regarding their children…

The story gradually unfolds under ever-mounting tension, as the young man endures suspicion and hostility from the lowest classes, whilst slowly fostering a deep appreciation for the forward-thinking rationalist Baron. Soon, however, his student Nolwen is found murdered and, amid the heightened tensions, Poulain learns that this is not the first body to be found…

From then on, it’s hard to determine who is friend or foe and although a trained rationalist, Poulain begins to suspect unworldly forces are in play…

Conversations with the mariner known as the Storyteller lead to the tutor being attacked by villagers – or perhaps just thieves? – and, after barely escaping, the scholar sees murdered Nolwen before passing out…

He wakes under the Baron’s care and resolves to leave at the first opportunity. When housemaid Ninon begs him to take her with him, an incredible saga of unremitting horror is exposed, leading to Brac hunting his fleeing employees and trapping them in his hidden laboratory.

Here Poulain discovers the appalling experiments the Baron has indulged in, and the astounding answer to the “ghosts” who walk the island. When the Baron and his terrifying flunkey come for him, fortune favours the tutor and apparently divine justice is rendered unto all…

In the aftermath, Poulain escapes the island alone, as much to avoid the grateful fearful villagers as to resume his life. He cannot, sadly, outrun the title they have bestowed upon him: Le Marquis d’Anaon – the Marquis of Lost Souls…

With potent overtones of Jane Eyre and similar traditional gothic romances, L’ÃŽle de Brac was the first of five albums (all available in paperback and digital formats) tracing the development of a true hero against darkness and human venality. Moody, compelling and utterly enthralling, this is a spooky series well-deserving of a greater audience.
Original edition © Dargaud Paris 2002 by Vehlmann & Bonhomme. All rights reserved. English translation © 2015 by Cinebook Ltd.

Bakemonogatari volume 1


By OH!GREAT & NISIOISIN, translated by Ko Ransom (Vertical Comics)
ISBN: 978-1-947194-97-7 (PB)

Win’s Christmas Gift Recommendation: Fabulously Fresh Fear-Fest… 8/10

Here’s a rare treat with a lot of timely punch and just a touch of wild exoticism to boost its appeal…

Based on his own immensely popular “Light Novel” series Monogatari – 25 volumes since November 2006 with at least three more imminently pending – the incredibly prolific NISIOISIN (sometimes called Nisio Isin and creator of Katanagatari, Kubikiri Cycle and prose adaptations of Tsugumi Ohba & Takeshi Obata’s Death Note) here oversees the transformation of his biggest hit serial into manga form by artist OH! Great (AKA Ogure Ito: best known for Air Gear, Tenjo Tenge, Biorg Trinity, Soul Calibur IV and assorted outbreaks of Tekken)…

Phenomenally successful, the Monogatari series began their transformation into manga in Kodansha’s Weekly Shonen Magazine in 2017 with this retelling of the first adventure. In fact it’s the first of two books and ends on a cliffhanger, but English-language publisher Vertical have slated the concluding book for early January release, so you won’t be on tenterhooks for too long…

Third-year high school student Koyomi Araragi is not normal. That’s mostly to do with having been targeted by a vampire and almost joining the ranks of the undead. Thankfully, he was saved by weird hobo priest Meme Oshino, who has made his life quite interesting ever since…h

The story begins with ‘Hitagi Crab’ as hopeful amorously overachieving Araragi meets a cute but violently defensive (perhaps “murderously psychotic” is more accurate after she almost kills him with the lethal stationery and pencil case tools in her bag!) girl and discovers she weighs practically nothing. Hitagi Senjōgahara‘s density and earthly grounding have been taken by a giant invisible crab monster…

Eager to help – she’s damaged and dangerous, but also incredibly vulnerable and beautiful – Araragi arranges a meeting with Meme, but the outsider priest knows there’s more going on than is being admitted. His harsh response in ‘Bakemono Gatari’ reveals not only the workings and motives of the gods and monsters which still infest the physical modern world, but also the concomitant burden of human sin and misery which attracts them. When cured and liberated Senjōgahara finally admits the long-buried secrets which have twisted and changed her, she makes a seemingly impossible request of her saviours…

To Be Concluded…

Aiding comprehension, the book graciously provides a comprehensive timeline feature with ‘Bakemonogatari in Detail’ offering comparison points between prose and manga iterations, plus lists of other media versions to track for total immersion and enjoyment.
© 2018 – NISIOISIN/Oh!great. All rights reserved.
Available in in both paperback and digital formats, this book is printed in ‘read-from-back-to-front’ manga format.

Edgar Allen Poe: The Fall of the House of Usher and Other Tales of Horror


Adapted by Richard Corben & Rich Margopoulos (Catalan Communication/Del Rey)
ISBNs: Catalan signed hb 0-87416-013-8   Del Rey pb 978-0-34548-313-3

Richard Corben is one of America’s greatest proponents of graphic narrative: a multi-award-winning legendary animator, illustrator, publisher and cartoonist surfing the tumultuous wave of independent counterculture commix of the 1960s and 1970s to become a major force in pictorial storytelling with his own unmistakable style and vision. He is renowned for a mastery of airbrush and captivatingly excessive anatomical stylisation and infamous for delightfully wicked, darkly comedic horror and beguiling eroticism in his fantasy and science fiction tales. Corben is also an acclaimed and dedicated fan of the classics of gothic horror literature, so no season of Halloween reviews could be complete without invoking his name and at least some of his work.

Always garnering huge support and acclaim in Europe, he was regularly collected in luxurious albums even as he fell out of favour – and print – in his own country. This collection gathers a number of adaptations of works by Godfather of eerie fantasy Edgar Allan Poe, first seen in issues of Creepy magazine between 1974-1975 and in Pacific Comics’ A Corben Special in 1984.

This superb hardback Catalan collection (one of many long overdue for a definitive archival compilation) was re-released in softcover by prose publisher Del Rey Books in July 2005.

The terror commences with the moody monochrome madness of ‘The Oval Portrait’ (from Creepy #69, February 1975 and adapted by writer Rich Margopoulos, as were all the Warren originated stories here) wherein the wounded survivor of a duel breaks into an abandoned chateau to recover and falls under the sinister spell of a beguiling painting and seductive journal…

‘The Raven’ is a fully airbrushed, colour phantasmagoria from Creepy #67 (December 1974) which perfectly captures the oppressive majesty of the classic poem, as is the next macabre vignette wherein the focus shifts to ancient Greece and the inevitable approach of death amongst the warriors at a funeral: a wake tainted by an invisible ‘Shadow’ (Creepy #70 April, 1975).

The obvious and worthy star turn of this tome is the artist’s own adaptation of ‘The Fall of the House of Usher’, created for the comicbook A Corben Special in May 1984 and here expanded and reformatted for the larger, squarer page of this European album.

Traveller Edgar Arnold is trapped in the bilious swamp where the ancestral seat of the ancient Usher clan is slowly dissolving into the mire that surrounds it.

The tainted blood of the melancholic master Roderick and his debauched clandestinely closeted, sumptuously seductive, deranged sister Madeline proves certain to extinguish the family long before the dank Earth reclaims the crumbling manse, but if it doesn’t Roderick is determined to expedite matters himself.

Madeline however, has other dreams and desires and is not above using her unique charms to win her objectives…

Corben – with the assistance of colourists Herb & Diana Arnold – perfectly captures the trenchant, doom-laden atmosphere, erotic charge and cataclysmic denouement of the original and this seminal, seductive work is undoubtedly one of the very best interpretations of this much-told and retold tale.

The artist’s sublime acumen in depicting humanity’s primal drives has never been better exemplified than with these immortal stories and this is a book no comics or horror fan should be without.
© 1974, 1975, 1984, 1985 1993 Richard Corben and Richard Margopoulos. All rights reserved.

1066: William the Conqueror


By Patrick Weber & Emanuele Tenderini, translated by Pierre Bison and Rebekah Paulovch-Boucly (Europe Comics)
No ISBN:

Although I’ve never for a moment considered history dry or dull, I can readily appreciate the constant urge to personalise characters or humanise events and movements, especially when the job is undertaken with care, respect, diligence and a healthy amount of bravado.

Excellent case in point is this superb, digital-only retelling from 2011, postulating on individual motives and actions whilst relating the events leading up to the most significant moment in English – if not full-on British – history (apart from all the other ones). Other individual and national opinions may apply…

In case you were one of those who were asleep, surreptitiously ogling a classmate who didn’t even acknowledge your existence, or carving your name into a desk or a body part: on October 14th 1066, a force of French invaders led by William, Duke of Normandy clashed with the forces of Anglo-Saxon king Harold Godwinson in East Sussex near Hastings (most historians agree that the actual bloodletting happened in a place later dubbed “Battle” and commemorated thereafter by the edifice of Battle Abbey).

Translated into a compelling and lovely digital edition thanks to the benevolence of the collective imprint Europe Comics, 1066: William the Conqueror opens with historian and author Patrick Weber’s foreword ‘Before Setting Sail’, revealing how the magnificent Bayeux Tapestry closely inspired the fictionalised account he crafted with veteran comics illustrator Emanuele Tenderini (Dylan Dog, Wondercity, World of Lumina).

The story is gripping and savvy, putting flesh and bones on a wide range of complex characters all trapped in a web of royal intrigue and savage power politics, long before Halley’s comet appeared in the skies over northern Europe more than a millennium ago. The war of nerves between the kings and kingmakers of proto-England, machinations of the ferocious Godwinson clan and untrammelled ambitions of the Norman Duke play out against the pitiful backdrop of a rich and powerful country suffering for lack of coherent – or even barely capable – leadership. The parallels to today are painful to behold and we all know how it turned out.

Here though is a possible explanation of why…

Most marvellous of all, this is also a brilliantly compelling adventure yarn with readers not sure who to root for before the big action finish…

Adding lustre to the tale is bonus section ‘Deep Within the Inner Stitchings’: an accessible exploration of the Tapestry accompanied by character sketches and designs.

Potent, beguiling, evocative and uncompromising, this a retelling any fan of history and lover of comics will adore,
© 2015 – Le Lombard – Tenderini & Weber. All rights reserved.

Hellboy: Weird Tales


By Mike Mignola, Fabian Nicieza, John Cassaday, Eric Powell, Tom Sniegoski, Tommy Lee Edwards, Randy Stradley, Joe Casey, Sara Ryan, Ron Marz, J. H. Williams III, Jim Pascoe & Tom Fassbender, Will Pfeifer, John Arcudi, Jill Thompson, Matt Hollingsworth, Alex Maleev, Jason Pearson, Scott Morse, Akira Yoshida & Kia Asamiya, Bob Fingerman, Doug Petrie, Evan Dorkin, Andi Watson, Mark Ricketts, Kev Walker, Craig Thompson, Guy Davis, Stefano Raffaele, Ovi Nedelcu, Seung Kim, Steve Parkhouse, Steve Lieber, Jim Starlin, P. Craig Russell, Simeon Wilkins, Roger Langridge, Gene Colan, Eric Wright, Dave Stewart, Clem Robins (Dark Horse Books)
ISBN: 978-1616555108 (HB) eISBN: 978-1-63008-121-8

After the establishment of the comicbook direct market system, there was a huge outburst of independent publishers in America and, as with all booms, a lot of them went bust. Some few, however, were more than flash-in-the-pans and grew to become major players in the new world order.

Arguably, the most successful was Dark Horse Comics who fully embraced the shocking new concept of creator ownership (amongst other radical ideas). This concept – and their professional outlook and attitude – drew a number of big-name creators to the new company and in 1994 Frank Miller & John Byrne formally instituted the sub-imprint Legend for those projects major creators wanted to produce their own way and at their own pace.

Over the next four years the brand counted Mike Mignola, Art Adams, Mike Allred, Paul Chadwick, Dave Gibbons and Geof Darrow amongst its ranks; generating a wealth of superbly entertaining and groundbreaking series and concepts. Unquestionably the most impressive, popular and long-lived was Mignola’s supernatural thriller Hellboy.

The hulking monster-hunter debuted in San Diego Comic-Con Comics #2 (August 1993) before formally launching in 4-issue miniseries Seed of Destruction (with Byrne scripting over Mignola’s plot and art). Colourist Mark Chiarello added layers of mood with his understated hues. Once the fans saw what was on offer there was no going back…

What You Need to Know: on December 23rd 1944 American Patriotic Superhero Torch of Liberty and a squad of US Rangers intercepted and almost foiled a satanic ceremony predicted by Allied parapsychologist Professors Trevor Bruttenholm and Malcolm Frost.

They were working in conjunction with influential medium Lady Cynthia Eden-Jones. Those stalwarts were waiting at a ruined church in East Bromwich, England when a demon baby with a huge stone right hand appeared in a fireball. The startled soldiers took the infernal yet seemingly innocent waif into custody.

Far, far further north, off the Scottish Coast on Tarmagant Island, a cabal of Nazi Sorcerers roundly berated ancient wizard Grigori Rasputin whose Project Ragna Rok ritual seemed to have failed. The Russian was unfazed. Events were unfolding as he wished…

Five decades later, the baby had grown into a mighty warrior engaging in a never-ending secret war: the world’s most successful paranormal investigator. Bruttenholm spent years lovingly raising the weird foundling whilst forming an organisation to destroy unnatural threats and supernatural monsters – The Bureau for Paranormal Research and Defense. “Hellboy” quickly became its lead agent.

Moreover, as the decades of his career unfolded, Hellboy gleaned tantalising snatches of his origins, hints that he was an infernal creature of dark portent: born a demonic messiah, somehow destined to destroy the world and bring back ancient powers of evil. It is a fate he despises and utterly rejects, even though the universe keeps inexorably and relentlessly moving him towards it…

Hellboy was swiftly attributed the status of ‘legend’ in the comics world, starting as the particular vision of a single creator and, by judicious selection of assistants and deputies, cementing a solid take on the character in the hearts of the public. That’s just how it worked for Superman, Batman and Spider-Man and a big part of the same phenomenon was the eagerness of fellow creators to play in the same universe. Just how that and this collection came about is detailed in Editor Scott Allie’s Introduction preceding a blazing welter of strange and bizarre entertainment…

Originally an 8-part comics series wherein a star-studded cast of creators tell their own stories in their own varied styles under the watchful supervision of the big cheese himself in his unique infernal playground, Hellboy’s Weird Tales was gathered into a 2-volume set in 2004. This luxurious hardback and digital reissue originated in 2014, supplementing the original miniseries with back-up stories from Hellboy: The Wild Hunt #2-4.

Dramas that add to the canon nestle alongside bizarre and humorous vignettes that simply live for the moment and begin with ‘How Koschei Became Deathless’ crafted by Mignola, Guy Davis, Dave Stewart & Clem Robins. The filler from Hellboy: The Wild Hunt #2 & 3 details the valiant trials of a noble warrior and the bad bargain he made, after which a crafty man turns the tables on the world’s wickedest witch in ‘Baba Yaga’s Feast’ (H:TWH #4).

The mother of monsters returns in Fabian Nicieza & Stefano Raffaele’s ‘The Children of the Black Mound’ wherein a future soviet dictator has his own youthful and life-altering encounter with the queen of magic.

John Cassaday spoofs classic newspaper strips with rollicking pulp science hero in ‘Lobster Johnson: Action Detective Adventure’, after which Nazi-bashing nonsense, Eric Powell explores Hellboy’s childhood and early monster-mashing in ‘Midnight Cowboy’ whilst Tom Sniegoski & Ovi Nedelcu raise our spirits with an older ghostbuster failing to tackle a playful posse of spooks in ‘Haunted’…

A classical doomed East/West war romance ghost tragedy is settled by Tommy Lee Edwards & Don Cameron in ‘A Love Story’, setting the scene for more Japanese myth busting in ‘Hot’ by Randy Stradley & Seung Kim wherein the B.P.R.D. star clashes with an unhappy Tengu water spirit inhabiting a mountain hot spring…

Joe Casey & Steve Parkhouse then celebrate the glory days of test pilots and the right stuff in ‘Flight Risk’, when Hellboy gets involved in a competition to see who’s got the best jetpack, after which ‘Family Story’ (Sara Ryan & Steve Lieber) sees him acting as counsellor to the mum and dad of a rather diabolical kid, before we slip into all-out arcane action to retrieve a time bending artefact from a Guatemalan temple in ‘Shattered’ by Ron Marz & Jim Starlin.

A stakeout with an over-amorous fellow agent leads to unanticipated consequences in ‘Love is Scarier than Death’ by J. H. Williams III, whilst Will Pfeifer & P. Craig Russell’s dalliance with an undying theatre troupe traps our hellish hero in a ‘Command Performance’.

The entertainment motif continues in John Cassaday’s ‘Big-Top-Hell-Boy’ as the B.P.R.D. try to exorcise a mass-murderous circus in Germany before Hellboy and Abe Sapien battle zombies in the ‘Theatre of the Dead’ by Jim Pascoe & Tom Fassbender, illustrated by Simeon Wilkins.

The aquatic avenger sort of stars in comedic daydream ‘Abe Sapien: Star of the B.P.R.D.’ by John Arcudi & Roger Langridge, after which Jill Thompson takes ‘Fifteen Minutes’ to offer us the other side’s view of the eternal struggle whilst Matt Hollingsworth &Alex Maleev show us that the struggle against evil starts before we’re even legally alive in ‘Still Born’…

Indomitable psychic firestarter Liz Sherman acknowledges personal loss and the dreadful cost of the job in Jason Pearson’s ‘The Dread Within’ before Scott Morse conjures up a calmer moment for Hellboy in ‘Cool Your Head’ before Akira Yoshida & Kia Asamiya return us to ghost-riddled Japan for an unconventional duel with childish spirits in ‘Toy Soldier’…

Bob Fingerman’s ‘Downtime’ pits the cream of the B.P.R.D. against the vexatious thing inhabiting the office vending machine, after which Doug Petrie & Gene Colan follow Liz and Abe on typical ‘Friday’, even as artificial hero Roger the Homunculus foolishly seeks ‘Professional Help’ during a devious demonic assault (as recorded by Evan Dorkin).

Andi Watson tackles Hellboy’s infernal heritage and possible future during a social function where he is – as always – the ‘Party Pooper’, after which team leader/psychologist Kate Corrigan endures an acrimonious reunion with her dead-but-still-dreadful mother in ‘Curse of the Haunted Dolly’ by Mark Ricketts & Eric Wright, whilst Kev Walker pits bodiless spirit Johann Krauss against a thing from outer space in ‘Long Distance Caller’.

The narrative portion of this stellar fear & fun fest rightly focuses on Hellboy himself as Craig Thompson takes the warrior on an extended tour of the underworld in ‘My Vacation in Hell’ but there’s still a wealth of wonder to enjoy as Mike Mignola’s Hellboy Weird Tales Gallery offers a selection of potent images by Cameron Stewart, Maleev, Dave Stevens with Dave Stewart, Steve Purcell, William Stout, Leinil Francis Yu, Phil Noto, Gary Fields with Michelle Madsen, J. H. Williams III, Rick Cortes with Anjin, Galen Showman with Michelle Madsen, Ben Templesmith, Frank Cho with Dave Stewart, Michael Wm. Kaluta, Lee Bermejo with Dave Stewart and Scott Morse.

Baroque, grandiose, scary, hilarious and even deeply moving, these vignettes alternate suspenseful slow-boiling tension with explosive catharsis, and trenchant absurdity, proving Hellboy to be a fully rounded character who can mix apocalyptic revelation with astounding adventure to enthral horror addicts and action junkies alike or enthral jaded fun-lovers in search of a momentary chuckle. This is a classic compendium of dark delights you simply must have.
™ & © 2003, 2009, 2014 Mike Mignola. Weird Tales is ® Weird Tales, Ltd.

John Constantine, Hellblazer volume 2: The Devil You Know (New Edition)


By Jamie Delano, David Lloyd, Richard Piers Rayner, Mark Buckingham, Bryan Talbot, Mike Hoffman, Dean Motter & various (DC Comics)
ISBN: 978-1-4012-3302-0 (TPB)

Originally created by Alan Moore during his groundbreaking run on Swamp Thing, John Constantine is a mercurial modern wizard, a dissolute chancer who plays like an addict with magic on his own terms for his own ends. He is not a hero. He is not a nice person. Sometimes, though, he’s all there is between us and the al-consuming void…

Granted his own series by popular demand, Constantine premiered at the height of Thatcherite Barbarism in Britain, during the dying days of Reaganite Atrocity in the US, to become a founding father of DC’s adult-oriented Vertigo imprint. Ah, what happy, simple times they seem now…

This collection – available in paperback and digital formats – collects Hellblazer #10-13, Hellblazer Annual #1 plus 2-part tangential miniseries The Horrorist: cumulatively spanning January to October 1988 and revelling in the renaissance of comicbook horror these yarns spearheaded, and which thrive to this day.

Back in 1987, Creative Arts and Liberal Sentiments were dirty words in many quarters and the readership of Vertigo was pretty easy to profile. British scripter Jamie Delano began the Constantine solo series with a relatively safe horror-comic plot about an escaped hunger demon, introducing us to Constantine’s unpleasant nature and odd acquaintances – such as Papa Midnite – in a tale of infernal possession and modern voodoo, but even then, discriminating fans were aware of a welcome anti-establishment political line amidst the metaphorical underpinnings.

The wonderment begins by concluding an epic eldritch saga started in Hellblazer: Original Sins (go read that, it’s great too) as the sanctimonious Resurrection Crusade attempt to re-enact the birth of Christ and their rivals the Damnation Army try to stop them, using Constantine as their weapon. Both sides learn that such a vile trickster is never to be trusted. ‘Sex and Death’ is by Jamie Delano with art from Richard Piers Rayner & Mark Buckingham.

The same team are responsible for the next trinity of linked stories ‘Newcastle’: A Taste of Things to Come (from #11 of the monthly comic) forms the beginning of an origin of sorts for the sordid sorcerer as we flashback to 1978 where punk rock singer/would-be wizard John Constantine takes a motley assortment of mystic wannabees into a possessed nightclub for what they think will be a simple exorcism.

It’s anything but, and the horrific events twist the survivors for the rest of their lives… ‘The Devil You Know’ features the mage’s return (from an insane asylum and worse) and revenge on the hellbeast that shaped his life….

Issue #13 finds him ‘On the Beach’, chilling after all the horror, but still somehow sucked into an ecological nightmare. What follows is an epic tale of two Constantines, as a ghastly heritage of magic and monstrosity is revealed.

Taken from the first Hellblazer Annual in 1989, ‘The Bloody Saints’ parallels the urban occultist’s squalid existence against the history of Kon-Sten-Tyn, mighty mythic Merlin‘s apprentice and a putative successor to King Arthur.

A glamorous rogue and unprincipled cheat, Kon-Sten-Tyn steals Merlin’s magic, makes pacts with devils, feigns conversion to Christianity, assumes unearned sainthood and generally does whatever he wants in a vividly dark, outlandish comedy terror beautifully illustrated by Bryan Talbot.

Also from the Annual comes an illustrated version of ‘Venus of the Hard-Sell’ originally “recorded” by Constantine’s punk band Mucous Membrane. Whatever you think it is, you’re wrong. Just get the book, revel in it and the wonderful creativity of writer/artist Dean Motter.

The 2-part miniseries The Horrorist fills the remainder of the book. Written by Delano and stunningly painted by David Lloyd, this is a bleak, cold fable which finds – in a state just like ‘Antarctica’ – an emotionally paralysed Constantine dutifully hunting across traumatised cityscapes and wretched broken America for a destructive force wreaking bloody havoc. All the trauma and misery of an uncaring world is the irresistible tool of a third world survivor and only more suffering seems to satisfy her…

As the creature called Angel passes, a typhoon of guilt, fear and terror is inevitably unleashed, savagely ending unfulfilled lives. She can’t be stopped by any means the wizard has used before, but there is one appalling tactic he can try…

John Constantine is probably the most successful horror comic character ever, with mood, tension and his surly, smug, intransigent attitude easily overwhelming and outlasting mere gore and splatter time after time. Ambivalent and ever-changing, the antihero of this series and the worlds he exposes never fail to deliver shock after shock.

Delivered by creators capable and satiric, but still wedded to the basic tenets of their craft, these superb examples of contemporary horror fiction – inextricably linking politics, religion, human nature and sheer bloody-mindedness as the root causes of all ills – are still powerfully engaging. Beautifully constructed, they make a truly abominable character seem an admirable force for our survival. The art is clear, understated and subtly subversive, while the slyly witty, innovative stories jangle at the subconscious with scratchy edginess.

This is a book no fear-fan should miss.
Hellblazer 10-13, Hellblazer Annual © 1988, 1989, 2011 DC Comics. All Rights Reserved. The Horrorist #1-2 © 1995, 1996, 2011 Jamie Delano & David Lloyd. All Rights Reserved.

Archie’s Weird Mysteries


By Paul Castiglia, Fernando Ruiz, Rich Koslowski & various (Archie)
ISBN: 978-1-879794-74-0 (TPB)

Win’s Christmas Gift Recommendation: Family Friendly Seasonal Fear Fest… 8/10

MLJ were a publisher who promptly jumped on the “mystery-man” bandwagon following the debut of Superman. They began their own small but inspirational pantheon of gaudily clad crusaders in November 1939, starting with Blue Ribbon Comics, and followed up by Top-Notch and Pep Comics. The content was the standard blend of costumed heroes, two-fisted adventure strips, prose pieces and gag panels.

After a few years, Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) spotted a gap in their blossoming market. From December 1941 the costumed heroes and two-fisted adventure strips were gradually nudged aside by a far less imposing paragon: an “average teen” enjoying ordinary adventures like the readers, but with the laughs, good times, romance and slapstick emphasised.

Pep Comics #22 introduced a gap-toothed, freckle-faced red-headed goof showing off to the pretty blonde next door. Taking his lead from the popular Andy Hardy matinee movies starring Mickey Rooney, Goldwater developed the concept of a young everyman protagonist, tasking writer Vic Bloom and artist Bob Montana with the job of making it work.

In six pages, eponymously entitled ‘Archie’ introduced goofy Archie Andrews and pretty girl-next-door Betty Cooper. Archie’s unconventional best friend and confidante Jughead Jones also debuted in that first story, as did the scenic small-town utopia Riverdale.

The feature was an instant hit and by the winter of 1942 had won its own title. Archie Comics #1 was the company’s first non-anthology magazine and with it began the gradual transformation of the entire company. With the introduction of rich, raven-haired Veronica Lodge, all the pieces were in play for the comicbook industry’s second Genuine Phenomenon (Superman being the first).

By 1946 the kids had taken over, so the company renamed itself Archie Comics, retiring its costumed characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family comedies.

Its success, like the Man of Steel’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV, movies and a chain of restaurants. In the swinging sixties pop hit “Sugar, Sugar” (a tune from their first animated television show) became a global smash. Wholesome garage band “The Archies” has been a fixture of the comics ever since.

Adapting seamlessly to every trend and fad of youth culture since before there even was such a thing, the host of writers and artists who’ve crafted the stories over the decades have made the “everyteen” characters of utopian Riverdale a benchmark for childhood development and a visual barometer of growing up.

At the end of the last century, one of those fads was for savvy band of teens to fight Vampires and Demons in a small town…

It led to Archie’s Weird Mysteries: a French/American animated TV co-production with the regular cast encountering all manner of bizarre phenomena, creatures and situations after Archie starts writing a school newspaper column on mysteries and cryptozoology.

That small screen enterprise led to a comic book iteration mostly created by Paul Castiglia, Fernando Ruiz & Rich Koslowski – backed up by letterer Vickie Williams and colourists Rick Taylor Stephanie Vozzo – with parody and contemporary satire leading the thematic charge …although the company also used the broad church the series presented to reintroduce a number of those early MLJ super-doers; sadly, not included in this all-strange phenomena compilation…

In this splendidly entertaining paperback and digital collection, the warring gal-pals and extended cast of the small-town American Follies are plunged deep into terror territory as Archie‘s Weird Mysteries #2 (March 2000) reveals how the gang are targeted by a spooky movie monster in ‘Shriek’.

The deft – and suitably daft in appropriate places – spoof of film franchise Scream is followed here by a delightful and arch tribute to the incomparable Scooby-Doo phenomenon as ‘A Familiar Old Haunt’ (#6 July) sees Archie signing up for “Bo and Gus’s Paranormal Investigation Camp” with Jughead, Betty and Veronica joining him in a borrowed panel van. Even Jughead’s faithful mutt Hot Dog tags along. The freak du jour is a bizarre vegetable horror, but it’s no match for a bunch of pesky kids….

Archie‘s Weird Mysteries #10 (July) found a fashion for many beards and chest hair at Riverdale High. However, hirsute attractiveness and rampant testosterone can’t explain why girls and boys are all going follicle crazy until Archie uncovers a ‘Bigfoot on Campus’…

At the height of competitive sports season school principal Mr. Weatherbee is kidnapped by aliens who need his (sadly non-existent) baseball expertise to beat a band of bullying space jocks in ‘U.F.O. Uh-oh!’ (#7 August) after which ‘The Scarlet Chronicles’ (AWM #10 July) introduces vampire hunter Scarlet Helsing to readers who might have missed her starring role in the TV show. As seen in the brace of cartoon episodes reprised here, the beautiful young warrior was drawn to Riverdale and allied with the town’s reclusive paranormal expert Dr. Beaumont to battle the assembling forces of darkness…

New ground is broken with issue #12 (April 2001) as ‘The Return of Scarlet’ sees the slayer suborned by a cabal of bloodsuckers and set upon Beaumont and Archie. Naturally, Betty is ready to lead the gang in their counterattack…

Complimenting the chronicles is a lighthearted cartoon ‘Guide to Fighting Vampires’ from issue #15 (September 2001) wherein Scarlet lists a number of methods for defeating the Darkness before this fun-filled fear fest concludes with behind-the-scenes text feature ‘Scarlet’s Guide to Archie’s Weird Mysteries’; interviewing Castiglia and Ruiz on their role in the TV iteration and how the comic book spun out of it.

Co-starring all the crucial supporting characters we know and love, these smartly beguiling skits are a prime example of just why Archie has been unassailable for generations: providing decades of family-friendly fun and wholesome teen entertainment – complete with goblins, ghosts and ghouls as required…
© 2011 Archie Comic Publications, Inc. All rights reserved.

The Tower in The Sea


By B. Mure (Avery Hill)
ISBN: 978-1-910395-36-3 (PB)

Win’s Christmas Gift Recommendation: A Mesmerising Mystical Magnum Opus in the Making… 9/10

Most forms of fiction, depend on strong – or at least memorable – characters and plenty of action to capture the attention. You need to be really good and quite brave to try anything outside those often-infantile parameters. B. Mure is that good.

They are a Nottingham based artist and storyteller whose other notable work is the remarkable webcomic Boy Comics. You should check that out too.

In 2018, B. Mure pulled together threads and ideas from years of planning, dreaming and doodling, to begin building an epic fantasy saga. It started with Original Graphic Novel Ismyre, introducing a strange ancient city of song and tired wonders, unsettled by magical eco-terrorists and weaponised flora, where a sculptor’s works inspired and moved the strangest of folk. This magical city was entering a period of “interesting times”…

That was closely followed by sequel Terrible Means, which seemingly had very little to do with the protagonists of the first, but instead took readers back to a time when wizardly green rebels Niklas, Henriett and Emlyn were simply researchers whose studies divined a growing imbalance in the natural ecosystem…

Now the third instalment is here and The Tower in the Sea again slips to a different point in time and tale, providing a fresh approach to what is shaping up to be a vast and expansively multi-layered saga. Moreover, understanding and narrative connection depends as much on scene and place as actors involved: with sea, sky and terrain as expressive as the gloriously bizarre animalistic characters that have most of the speaking parts in the drama…

Ismyre is currently more dictatorship than civil metropolis, and for years gifted children have been spirited away from it by a clique of outlaw magicians. The prizes are taken across ferocious seas to a hidden island and schooled in magical arts – especially divination. Our story begins and ends with little Miriam, brought to the citadel of knowledge by adventurous operative Emlyn…

Welcomed by imposing leader August Humble, Miriam slowly settles in for the long haul, often wondering if she’ll ever see her dashing saviour again…

Her dreams of the general future are far more specific and emphatic on other issues of importance. In fact, the coming years are plagued by increasingly terrifying visions of apocalyptic disaster, and neither scholarly tomes, skilled teachers or devoted classmates can ease the traumas or even clarify the too-vague portents in her head.

Miriam’s course becomes clearer only after she learns why divination is outlawed in Ismyre and how the school of the Tower in the Sea was first established. Sadly, now the tortured girl feels that her intuitions are presaging the imminent and actual End of the World…

Determined to be part of the action, Miriam – with the reluctant aid of classmates Efrim and Cassius – secretly breaks the school’s most inviolable rule: attempting to build a boat to take her back to the mainland where she can hopefully do some good. Typically, before that comes to pass, the totally unexpected happens…

The word “tapestry” is one much overused but it really fits the gradual unpeeling of layers comprising the history of Ismyre: beautiful images coming together, small self-contained stories unfolding depending upon where you start from, yet all part of a greater whole, always promising more and clearer revelations further ahead. You must read all these books but (so far) it really doesn’t matter where you start from. So, it might as well be here, right?

Sadly, this glorious celebration is not available digitally yet, but that just means you can give physical copies to all your friends, suitably gift-wrapped and ready to be properly appreciated by all the tactile senses as well as cerebral ones…

An anthropomorphic, luscious and compellingly realised world of wonder to savour and ponder over is waiting for you…
© B. Mure, 2019. All rights reserved.

To Hell You Ride


By Lance Henriksen, Joseph Maddrey, Tom Mandrake & various (Dark Horse Books)
ISBN: 978-1-61655-162-9 (HB) eISBN: 978-1-62115-870-7

With all the chaos and kerfuffle besetting the world, it’s possibly therapeutic to dip into fantasy and disaster that we can control to some extent. In that spirit, here’s a good old-fashioned horror yarn to curl your toes in these eco-political end times…

Originally released as a 5-part miniseries from December 2012 to July 2013, To Hell You Ride was a lifetime dream project for actor Lance Henriksen (Aliens, Millennium, Near Dark) inspired by a visit to the town of Telluride, Colorado in the 1970s.

He saw his idea as a movie, but eventually, after working with screenwriter and documentarian Joseph Maddrey (Nightmares in Red, White and Blue), shifted his ideas to sequential narrative, with horror veteran Tom Mandrake (Swamp Thing, Grimjack, Martian Manhunter, Batman) rendering the project into stunning creepy visuals. Finishing the package were colourists Cris Peter & Mat Lopes and letterer by Nate Piekos of Blambot®.

Told in parallel time periods and trenchant flashbacks, the drama begins in the snow-swamped Colorado Mountains of 1880 where a greedy trapper plunders Indian graves and finds gold. A year later, the sacred ground is utterly defiled, turned into a pit of depravity as dozens of prospectors rip up the terrain in search of yellow metal.

The tribe’s only response is to begin a ritual of atonement. Undertaken by their holiest warriors – “The Old Ones” – even this act of pious desperation is despoiled. Interrupted by miners, four celebrant warriors are killed and their derailed devotions slowly poison the environment, becoming a curse for future generations and another prime example of ‘White Man’s Guilt’… that is, none at all…

The ritual is not done, however, and continues to proceed at its own pace…

More than a century later, drunk, lost and perpetually angry Native American Seven George (his true name is “Two Dogs”) continues being a pain in the ass to everybody. Yet again, sheriff Jim Shipps gives the kid a pass, but by the time the young man reaches his desolate, dilapidated shack, he’s become aware that something’s changed: an unnatural alteration that’s killing the birds…

Thankfully, he knows the history and takes steps to protect himself from an interrupted ritual that’s coming back and coming to a close…

The never-ending wounds to the region have affected both his father Six George and grandfather Five George in their own times, bring trouble and death to those who could least risk it, and as Two Dogs sits in a jail cell at Christmas, waiting for his own fate to unfold, the unnatural takes over. Soon the mountain town is buried in a wall of white, courtesy of ‘The Alchemy of Snow’…

Greedy town officials like Cubby Boyer just see another way to make money. Snow tourists rapidly flood in, but the joy and profits freeze once the visitors start dying: victims of a bloody, explosive ‘Metamorphosis’…

All the region’s wildlife is frightened and aware of big change coming. With chaos growing and a news blackout intensifying the crisis, Two Dogs and Shipps are forced to work together, but certainly not with the same ends in mind…

As the death toll mounts government spooks move in, setting up a quarantine line to keep America safe from “plague carriers” and “contaminated snow”… And they’re not really real Feds either…

Although the lands’ original occupiers feel their time is returning, they can’t hold a solid front, dividing into factions based on ancient spirits. With the Spider and the Trickster apparently walking the land, somehow, only Two Dogs knows what’s really needed. He begins his personal ‘Ghost Dance’ to the ever-present Watchers from the Spirit World, seeking to save who he can of the terrified survivors but, ultimately all that’s left is to accept his fate and ready himself for his ‘Death Song’…

Perhaps here is the solution he’s been searching for…?

Deftly blending contemporary horror themes with judiciously cherrypicked – or just plain cod – First Nations mythology, To Hell You Ride is not as spiritually astute as it would like but is far more fun than you possibly imagine: a superbly chilling race against doom with epic undertones and potent symbology.

Adding to the experience is text feature ‘Origins’, detailing how the story evolved over decades and supplemented with character studies, commentary, notes and developmental drawings of Two Dogs, The Watchers, Jim Shipps, Mary Ambrose, Cubby Boyer & the Town, The Spider, The Trickster, Smokin’ Bones, and recurring key image The Appeal to the Great Spirit (derived from Cyrus E. Dallin’s sculpture of the same name).

Sheer, unalloyed spooky delight, this is a magical yarn that really would make a brilliant movie. Why hasn’t anybody thought of it?
To Hell You Ride™ © 2012, 2013 Lance Henriksen, Joseph Maddrey & Tom Mandrake. All rights reserved.