Ken Reid’s Creepy Creations


By Ken Reid, with Reg Parlett, Robert Nixon & various (Rebellion Studios)
ISBN: 978-1-78108-660-5 (HB)

Win’s Christmas Gift Recommendation: Hopelessly Hilarious Horrendousness… 10/10

If you know British Comics, you’ll know Ken Reid.

He was one of a select and singular pantheon of rebellious, youthful artistic prodigies who – largely unsung – went about transforming British Comics, entertaining millions and inspiring hundreds of those readers to become cartoonists too.

Reid was born in Manchester in 1919 and drew from the moment he could hold an implement. Aged nine, he was confined to bed for six months with a tubercular hip, and occupied himself by constantly scribbling and sketching. He left school before his fourteenth birthday and won a scholarship to Salford Art School, but never graduated.

He was, by all accounts, expelled for cutting classes and hanging about in cafes. Undaunted he set up as a commercial artist, but floundered until his dad began acting as his agent.

Ken’s big break was a blagger’s triumph. Accompanied by his unbelievably supportive and astute father, Ken talked his way into an interview with the Art Editor of the Manchester Evening News and came away with a commission for a strip for its new Children’s Section.

The Adventures of Fudge the Elf launched in 1938 and ran until 1963, with only a single, albeit lengthy, hiatus from 1941 to 1946 when Reid served in the armed forces.

From the late 1940s onwards, Reid dallied with comics periodicals: with work (Super Sam, Billy Boffin, Foxy) published in Comic Cuts and submissions to The Eagle, before a fortuitous family connection (The Dandy illustrator Bill Holroyd was Reid’s brother-in-law) brought DC Thomson managing editor R.D. Low to his door with a cast-iron offer of work.

On April 18th 1953 Roger the Dodger debuted in The Beano. Reid drew the feature until 1959 and created numerous others including the fabulously mordant doomed mariner Jonah, Ali Ha-Ha and the 40 Thieves, Grandpa and Jinx amongst many more.

In 1964, Reid and fellow under-appreciated superstar Leo Baxendale jumped ship to work for DCT’s arch rival Odhams Press. This gave Ken greater license to explore his ghoulish side: concentrating on comic horror yarns and grotesque situations in strips like Frankie Stein, and The Nervs in Wham! and Smash! as well as more visually wholesome but still strikingly surreal fare as Queen of the Seas and Dare-a-Day Davy.

In 1971 Reid devised Faceache – arguably his career masterpiece – for new title Jet. The hilariously horrific strip was popular enough to survive the comic’s demise – after a paltry 22 weeks – and was carried over in a merger with stalwart periodical Buster where it thrived until 1987. During that time, he continued innovating and creating through a horde of new strips such as Harry Hammertoe the Soccer Spook, Wanted Posters, Martha’s Monster Makeup, Tom’s Horror World and a dozen others. One of those – and the worthy subject of this splendid luxury hardback (and eBook) is Creepy Creations.

Part of Rebellion’s ever-expanding Treasury of British Comics collected here are all 79 full colour portraits from Shiver & Shake episodes (spanning March 10th 1973 to October 5th 1974), plus related works from contemporary Christmas annuals.

After the initial suggestion and 8 original designs by Reid, Creepy Creations featured carefully crafted comedic horrors and mirthful monsters inspired by submissions from readers, who got their names in print plus the-then princely sum of One Pound (£1!) sterling for their successful efforts.

The mechanics and details of the process are all covered in a wealth of preliminary articles that begin with ‘Creepy Creation Spotter’s Guide’ listing the geographical locations so crucial to the feature’s popularity and is backed up by a fond – if somewhat frightful – family reminiscence from Anthony J. Reid (Ken’s son) in ‘The Erupting Pressure Cooker of Preston Brook’.

The convoluted history of Ken’s feature (which came and went by way of 1960s cult icon Power Comics, Mad magazine, Topps Trading Cards and even stranger stops and was originally intended to save him having to draw the same old characters every day) is detailed in an engrossing historical overview by Irmantas Povilaika dubbed ‘Plus a “Funny Monsters” Competition with These Fantastic Prizes’ before the real wonderment ensues…

Astounding popular from beginning to end, Creepy Creations offered a ghastly, giggle-infused grotesque every week: a string of macabre graphic snapshots (some, apparently, too horrific to be published at the time!) beloved by kids who adore being grossed out.

Seen here are ratified Reid-beasts like ‘The One-Eyed Wonk of Wigan,’, ‘The Chip Chomping Tater Terror of Tring’ and the ‘The Boggle-Eyed Butty-Biter of Sandwich’, his stunning kid collaborations on arcane animals like ‘The Gruesome Ghoul from Goole’ or ‘Nelly, the Kneecap-Nipping Telly from Newcastle’, and due to the stark demands of weekly deadlines, there are even cartoon contributions from UK comics royalty Reg Parlett and Robert Nixon.

Supplementing and completing the eldritch, emetic experience are a selection of Creepy Creations Extras, comprising images and frontispieces from Christmas Annuals, the entire ‘Creepy Creations Calendar for 1975’, four pages of ‘Mini Monsters’, and the entire zany zodiac of ‘Your HORRORscope’…

Adding even more comedy gold, this tome also includes tantalising excepts from the Leo Baxendale Sweeny Toddler compilation and Reid’s magnificent World-Wide Wonders collection…

Ken Reid died in 1987 from the complications of a stroke he’d suffered on February 2nd at his drawing board, putting the finishing touches to a Faceache strip. On his passing, the strip was taken over by Frank Diarmid who drew until its cancelation in October 1988.

This astoundingly absorbing comedy classic is another perfect example of resolutely British humorous sensibilities – absurdist, anarchic and gleefully grotesque – and these cartoon capers are amongst the most memorable and re-readable exploits in all of British comics history: painfully funny, beautifully rendered and ridiculously unforgettable. This a treasure-trove of laughs to span generations which demands to be in every family bookcase.
© 1973, 1974, & 2018 Rebellion Publishing Ltd. All Rights Reserved.

Werewolf by Night – The Complete Collection volume 3


By Doug Moench, Bill Mantlo, Marv Wolfman, Steven Grant, Michael Fleisher, Mark Gruenwald, Yong Montaño, Don Perlin, Frank Robbins, Carmine Infantino, Steve Leialoha, Bill Sienkiewicz, Tom Sutton, Win Mortimer & various (Marvel)
ISBN: 978-1-3029-1158-4 (TPB)

As Marvel slowly grew to a position of market dominance in 1970, in the wake of losing their two most innovative and inspirational creators – Steve Ditko and Jack Kirby – they did so less by experimentation and more by expanding proven concepts and properties.

The only real exception to this was a mass release of horror titles rapidly devised in response to an industry-wide downturn in superhero sales. This move was handily expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

Almost overnight, nasty monsters (as well as narcotics and bent coppers – but that’s another story) became acceptable fare within four-colour pages and, whilst a parade of 1950s pre-code reprints made sound business sense (so they repackaged a bunch of those too), the creative aspect of the contemporary fascination in supernatural themes was catered for by adapting popular cultural icons before risking whole new concepts on an untested public.

As always, the watch-word was fashion: what was hitting big outside comics was to be incorporated into the mix as soon as possible.

When proto-monster Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (October 1971) and the sky failed to fall in, Marvel moved ahead with a whole line of scary superstars – beginning with a werewolf and traditional vampire – before chancing something new via a haunted biker who could tap into both Easy Rider‘s freewheeling motorcycling chic and the supernatural zeitgeist.

With its title cribbed from a classic short thriller from pre-Code horror anthology Marvel Tales #116 (July 1953), Werewolf by Night debuted in Marvel Spotlight #2. It had been preceded by masked western hero Red Wolf in #1 and followed by the afore-hinted Ghost Rider revival, but this hairy hero was destined to stick around for a while. Marvel had a long-time tradition of using old (and presumably already copyrighted) names and titles when creating new series and characters. Hulk, Thor, Magneto, Doctor Strange and many others all got notional starts as throwaways before being re-imagined as major characters…

This third copious trade paperback and eBook compendium compiles more moody misadventures of a good-hearted young West Coast lycanthrope who briefly shone as an unlikely star for the entire length of a trading trend, Werewolf By Night #31-43, Giant-Size Werewolf #5, Marvel Premiere #28 & 59, Spider-Woman #6, 19 & 32, Marvel Team-Up #93, Ghost Rider #55, and Moon Knight #29-30: ending his solo run and gathering the many guest shots the lycanthrope enjoyed afterwards, collectively spanning July 1975 to April 1982.

Jack Russell is a teenager with a thankfully rare but very disturbing condition. On her deathbed, his mother revealed unsuspected Transylvanian origins to her beloved boy: relating a family curse which would turn him into a raging beast on every night with a full moon… as soon as he reached his 18th birthday.

And so it began…

After many months of misunderstanding as Jack tried to cope alone with his periodic wild side, Jack’s stepfather Philip Russell expanded the story, revealing how the Russoff line was cursed by the taint of Lycanthropy: every child doomed to become a wolf-thing under the full-moon from the moment they reached eighteen.

Moreover, the feral blight would do the same to his little sister Lissa when she reached her own majority…

As Jack tried and repeatedly failed to balance a normal life with his monthly cycle of uncontrollable ferocity, he met his eventual mentor and confidante Buck Cowan, an aging writer who became Jack’s best friend after the pair began to jointly investigate the wolf-boy’s history. Their incessant search for a cure was made more urgent by little Lissa’s ever-encroaching birthday. Along the way Jack even found a steady girlfriend who understood his needs. Of course, Topaz was a mystically empowered terror with family issues from hell…

During their researches they clashed swords with many monsters – human or otherwise – including off-the-rails cop Lou Hackett, who had been going increasingly crazy in his hunt for a werewolf nobody believed in, and fellow lycanthrope Raymond Coker who had found a shocking remedy to their condition…

For one werewolf to lift his curse he/she had to kill another one…

Following a context-expanding Introduction from former Marvel editor Ralph Macchio, the shaggy suspense resumes with Giant-Size Werewolf #5 which shifted into full-on fantasy mode. Scripted by Doug Moench and illustrated by Yong Montaño, ‘Prologue: I Werewolf’ recaps Jack’s peculiar problems before ‘The Plunder of Paingloss’ discloses how the leaders of dimensional realm Biphasia – permanently polarised between night and day – instigate a ‘Bad Deal with the Devil’s Disciple’ on Earth when demonist Joaquin Zairre kidnaps the werewolf…

With the beast dispatched though a ‘Doorway of the Dark Waters’, Jack is soon a pawn in a sorcerous war where ‘Fragile Magic’ on the world of light and darkness allows him and his allies to raid the ‘The Ark of Onom-Kra’ and expose a secret tyrant in ‘Silver Rain, Sardanus and Shadow’…

Returned to the real world, Werewolf by Night #31 (July 1975) offers a turning point as ‘Death in White’ (Moench & regular artist/co-plotter Don Perlin) sees Jack plumb depths of utter despair after a skiing weekend turns into a nightmare when the werewolf stalks a little girl and Buck nearly dies trying to save her…

WBN #32 (August 1975) then introduces mercenary Marc Spector who is hired by criminal capitalists, equipped with a silver-armoured costume and weapons and tasked with capturing Russell or his animal other as ‘…The Stalker Called Moon Knight’ (Doug & Don with the assistance of Howie Perlin).

The bombastic battle and its ferocious sequel ‘Wolf-Beast vs. Moon Knight’ received an unprecedented response and quickly propelled the lunar avenger to prominence as Marvel’s edgy answer to Batman: especially after the mercurial merc rejects his employers’ entreaties and lets the wolf, as well as collateral hostages Lissa and Topaz, run free…

Next up is a uniquely odd attempt to create a team of terrors. Marvel Premiere #28 (February 1976) introduced the initial iteration of The Legion of Monsters in ‘There’s a Mountain on Sunset Boulevard!’ courtesy of Bill Mantlo, Frank Robbins & Steve Gan.

When an ancient alien manifests a rocky peak in LA, the werewolf, Man-Thing, Morbius and Ghost Rider are irresistibly drawn into a bizarre confrontation which might have resulted in the answer to all their wishes and hopes, but instead only leads to destruction, death and deep disappointment…

In Werewolf by Night #34 (October 1975, by Moench & Perlin) another extended eerie suspense saga sees Jack, Lissa, Topaz and Buck’s girlfriend Elaine Marston brave a haunted house in search of a cure for Cowan’s werewolf-caused coma.

Elaine had lost her first husband to the doomed domicile and it takes a lot to bring her back. That triggering event is the dying Buck muttering the name of deceased spiritualist Belaric Marcosa – who apparently still roams the hell-house where ‘Not All the Shades of Death nor Evil’s Majesty’ can rein in his sadistic games…

Braving the unknown, the terrified quartet fetch up to the mansion and are soon enduring ‘Evil in Every Stone, No Longer Hiding’; becoming enmired in a war between ‘Marcosa in Death’ and the trapped spirits of the countless victims he has tortured and destroyed.

Their horrific psychological ordeal eventually results in victory for Jack and his companions as ‘The End’ produces a miraculous recovery in the dying Buck and the cessation of Marcosa’s phantom depredations…

With tastes changing, WBN #38 takes a sharp change of direction as Jack exiles himself to the wilderness, only to stumble on a desperate fugitive fighting to save his baby from a murderous gangster who had taken up with his former wife. In the midst of such mundane matters, Jack is visited by a trinity of infinite beings who threaten to alter his existence forever and ominously warn that ‘Rebirth Also Kills’…

The celestial visitants are also in touch with former werewolf Raymond Coker as he squats in a hut in distant Haiti, and even appear to Lissa and Topaz as they tend the still-recuperating Buck.

The “Three Who Are All” are subtly ensuring all players are in place for a game of cosmic consequences and in #39, when Jack races back to his friend, he finds Coker and mystic troubleshooter Brother Voodoo waiting. No sooner are introductions made than an army of zuvembies (posh name for magical zombies, okay?) attack and Russell learns that ‘Some are Born to the Night’…

Portentous proclamations of unfulfilled destinies propel the adventurers and Topaz back to Haiti where obsessed former cop Vic Northrup is looking for answers to Lou Hackett’s death. Ahead of them all is an infernal pit nurturing a shocking travesty of life with resurrected wizard Dr. Glitternight in charge of all the ‘Souls in Darkness’…

Revealed in WBN #41 as a former member of the gestalt which was once “Five Who Are All”, Glitternight’s fascination with monster-making is at last explained as the arcane abomination’s attempts to dominate reality are spectacularly thwarted through the return of the missing fourth celestial as well as the indomitable resistance of Brother Voodoo and Jack in ‘…And Death Shall be the Change’…

Key to their eventual triumph is the moment when Russell discovers how to transform into a werewolf in full control of his mental faculties; at will, day or night…

Returning to America, the Werewolf-by-Choice naturally decides to become a superhero and moves to New York in time to stumble onto a plot by the Masked Marauder. Also on scene, is a certain Armoured Avenger and, after the usual misunderstandings, Jack is shaggy knees-deep in trouble with ‘The Marauder and the Man of Iron’…

The tale – and the series – concludes in Werewolf by Night #43 (March 1977) as ensorcelled fang-&-claw unite with high-tech wizardry to destroy an awesome animalistic automaton and end the ‘Terrible Threat of the Tri-Animan’…

Despite the rather lame and ill-considered attempt to reinvent the series at the last, this moody masterpiece of macabre menace and all-out animal action covers some of the most under-appreciated magic moments and terror tales in Marvel history: tense, suspenseful and solidly compelling. The public and numerous creators must have agreed with the sentiment as Jack Russell became a regular on the guest circuit, popping up in many other ascendant titles.

One such cameo was Spider-Woman #6 (September 1978, by Marv Wolfman, Carmine Infantino & Rick Bryant) as arachnoid outcast Jessica Drew battled ancient sorceress Morgan Le Fay. ‘End of a Nightmare!!’ saw the duel impinge on Russell just as he locks himself away for the three nights of the full moon when his newfound sentience is overwhelmed by lunar lunacy. Cue vicious, inconclusive clash…

In Spider-Woman #19 (October 1979) Mark Gruenwald, Steven Grant, Infantino & Mike Esposito unleashed ‘The Beast Within’ when newly-directionless Jessica stumbles into the Werewolf again, just as Russell is hunting murderous super-criminal The Enforcer. The resultant collaboration is less than stellar and far from harmonious…

Carrying on as a clandestine crusader, the Werewolf allies with Spider-Man in Marvel Team-Up #93 (May 1980) as Grant, Tom Sutton, Infantino & Jim Mooney detail how the webslinger stumbles into Jack’s pursuit of the Enforcer only to encounter another old enemy: demented sewer-dweller Tatterdemalion. ‘Rags to Riches!’ pits the mismatched heroes against the deranged dreg before the wallcrawler is diverted by seductive sociopath Dansen Macabre, leaving Jack to soldier on until Spider-Woman #32 (November 1980), where he unwillingly subjects Jessica Drew to ‘The Fangs of Werewolf by Night’, thanks to mind-bending villain Dr. Malus and creative team Michael Fleisher, Steve Leialoha & Mooney…

Ghost Rider #55 (April 1981, by Fleisher & Perlin) sees the Werewolf’s hunt for Tatterdemalion again derailed when the lycanthrope is mistakenly intercepted by Johnny Blaze in his demon biker incarnation, after which a vignette from Marvel Premiere #59 in the same month finds Jack and Lissa forced to suffer ‘Full Moon on the Highway!’ (by Grant & Win Mortimer, April 1981) after a traffic spill delays their rush for isolation and safety.

Since his WBN debut, Moon Knight had developed into a cult classic character, lurking in his own dark corner of the Marvel Universe and allowing moodier, more experimental fare to blossom.

Moon Knight #29 and 30 (March and April 1982) offered some of the most potent material of his initial run, and most visceral art of the entire decade in ‘Morning Star’ and ‘The Moonwraith, three Sixes and a Beast’ by Moench & Bill Sienkiewicz wherein Jack Russell is targeted by a publicity-hungry band of militant Satanists led by the cunning Belial.

This savvy deceiver tries to turn the Werewolf into the biblical Beast of the Apocalypse to usher in the end of days and bolster the flagging support of his congregation. When the fugitive Russell’s flight brings him to New York, it’s just as the full moon robs him of his usual control of the predator within…

Ultimately, however, Fist of Khonshu and Wild Thing table their differences long enough to end the threat of the mobster-like cultists and save the world. …And when the fur and fists finish flying, the Werewolf lopes off into the unknown…

This classic compendium concludes with a bonanza of bonus features, beginning with Sienkiewicz’s stunning back cover portrait of the best from Moon Knight #29; assorted pin-ups, original art/ covers and text features taken from the various issues gathered here.

This moody masterpiece of macabre menace and all-out animal action covers some of the most under-appreciated magic moments in Marvel history; tense, suspenseful and solidly compelling. If you feel the urge to indulge in a mixed bag of lycanthropes, bloodsuckers and moody young misses – this is a far more entertaining mix than many modern movies, books or miscellaneous matter…
© 1975, 1976, 1977, 1978, 1979, 1980, 1981, 1982, 2018 Marvel Characters, Inc. All rights reserved.

Death Be Damned


By Acker, Blacker & Miller, Hannah Christenson, Juan Useche & various (Boom! Studios)
ISBN: 978-1-68415-039-7 (PB) eISBN: 978-1-61398-716-2

First seen as a 4-issue miniseries in 2017 written by Ben Acker, Ben Blacker (The Thrilling Adventure Hour; Deadpool; Thunderbolts; Supernatural) and Andrew Miller (Backstrom; League of Pan; The Secret Circle), spooky sagebrush saga Death Be Damned is a deft and compelling addition to the growing and cross-fertilising genre of supernatural westerns. The series was visualised by celebrated illustrator Hannah Christenson (Harrow County; Mouse Guard; Jim Henson’s Storyteller) with colours by Juan Useche and letters from Colin Bell.

In delivery the tale is stripped down, raw and utterly engaging, delivered in sweeping tributes to more than a century of high plains cinema and begins in 1873 Wyoming when brutalised settler Miranda Coler awakes face down in the river to find her entire family have been butchered. A tough, determined survivor, she buries her husband and child and, picking up her man’s rifle, sets about tracking down the gang who killed them.

By the time she reaches South Pass City, she’s ready to accept any passing pain or humiliation if it leads to her justified vengeance, but anger doesn’t make her good enough to kill one of the marauders in the town whorehouse. He casually puts a bullet in her brain…

Local undertaker Murray takes his job far too seriously. Since his wife passed, he’s become an expert of death rituals and is letting his studies affect his work. He keeps trying to raise the dead and can’t believe he’s succeeded with the crazy woman just killed in the cathouse…

Events eventually prove he hasn’t, really, but perhaps his attempts to retrieve the dead have set something incredible in motion…

And in Laramie City, mass killer Bickford hangs for his crimes. A little later he also gets up: drawn inexorably to South Pass where something unnatural needs to be quashed…

Miranda thinks Murray is crazy, but after he kills her and she comes back again, she finally hears him out. He wants the revenant to rescue his wife from Hell, but has no idea what the land of death is really like. Miranda still wants revenge though, and she’s happy to exploit the undertaker’s foolish whims if it gets her closer to her goal, no matter how many times she has to die in the doing of it…

A tale of dark obsessions played out through a nest of gradually-unfolding mysteries, the sinister saga employs all the iconography of “big sky” westerns to add mood to a blistering tale of debts incurred and accounts called due. Unstoppable Miranda even beats her devils to exact precious retribution and learns the painful truths of her life, her man and a hell of a lot of death…

Available in paperback and digital editions, Death Be Damned also offers an expansive cover gallery by Christenson and Konstantin Tarasov; as well as character designs and also reveals the secrets of the illustrator’s Cover Process.
Death Be Damned is ™ and © 2017 Workjuice Corp. & Andrew Miller.

Batman: Haunted Knight


By Jeph Loeb, Tim Sale & various (DC Comics)
ISBN: 978-1 401-28486-2 (TPB)

Win’s Christmas Gift Recommendation: Timeless Seasonal Wonderment… 9/10

The creative team of Jeph Loeb & Tim Sale have tackled many iconic characters in a number of landmark tales, but their reworkings of early Batman mythology – such as The Long Halloween – must certainly rank amongst their most memorable.

Set during the Batman: Year One scenario created by Frank Miller, and originally released as a 13-part miniseries (running from Halloween to Halloween), it detailed the early alliance of Police Captain Jim Gordon, District Attorney Harvey Dent and the mysterious vigilante Batman, to destroy the unassailable mob boss who ran Gotham City: Carmine Falcone – “The Roman”.

However, even before that epic undertaking, the creators worked together on another All Hallows adventure; one that grew like Topsy to eventually become a triptych of Prestige One-Shot Specials under the aegis of Archie Goodwin’s most significant editorial project…

After the continuity-wide reset of Crisis on Infinite Earths, and with DC still in the throes of re-jigging its entire narrative history, a new Batman title launched, presenting multi-part epics refining and infilling the history of the post-Crisis hero and his entourage.

The added fillip was a fluid cast of prominent and impressively up-and-coming creators…

Batman: Legends of the Dark Knight was a fascinating experiment, even if ultimately the overall quality became a little haphazard and hit-or-miss.

Most of the early story-arcs were quickly collected as trade paperback editions – helping to jump-start the graphic novel sector of the comics industry – and the moody re-imaginings of the Gotham Guardian’s early career gave fans a wholly modern insight into the ancient yet highly malleable concept.

As explained in ‘Trick or Treat’ – Editors Goodwin’s reproduced introduction from the 1996 compilation – the first Batman: Legends of the Dark Knight Halloween Special began life as a story-arc for the monthly series before being cannily promoted to a single, stand-alone publication released for October 1993. Its success spawned the two sequels also included in this volume and the aforementioned Long Halloween epic…

Collected in one spooky stripped-down paperback and/or eBook compilation, those three scary stories comprise a raw and visceral examination of an obsessive hero still learning his trade and capable of deadly misjudgements as seen in initial yarn ‘Fears’.

Here, after spectacularly capturing terror-obsessed psychopath Jonathan Crane, the neophyte Caped Crusader leaves him to mere policemen ill-equipped to cope with the particular brand of malicious insanity cultivated by The Scarecrow…

It’s fair to say that the man behind the bat mask is distracted; still attempting to reconcile his nocturnal and diurnal activities, young Bruce Wayne is currently floundering before the seductive and sophisticated blandishments of predatory social butterfly and matrimonial black widow Jillian Maxwell. Faithful major-domo Alfred Pennyworth is not so easily swayed, however…

Left too much to his own devices, Scarecrow has run wild through Gotham, but when he abducts Gordon, he at last makes a mistake the Dark Knight can capitalise upon…

One year later another Halloween brings ‘Madness’ as rebellious teen Barbara Gordon choses exactly the wrong moment to run away from home: a night when her dad’s mysterious caped pal is frantically hunting Jervis Tetch – a certified nutcase abducting runaways to attend decidedly deadly Tea Parties orchestrated by a truly Mad Hatter…

Steeped in personal nostalgia as a maniac rampages through his city, inadvertently trampling upon some of Bruce Wayne’s only happy memories (of his mother’s favourite book), the heroic pursuer almost dies at the hands of the Looking Glass Loon, only to be saved by unlikely angel Leslie Thompkins – another woman who will loom large in the future life of the Batman…

The final fable here pastiches a Christmas classic by Charles Dickens as ‘Ghosts’ sees a delirious Bruce Wayne uncharacteristically taking to his bed early on the night before Halloween.

After socialising with young financier Lucius Fox, eating bad shrimp and crushing baroque bird bandit The Penguin, our sick and weary playboy lapses into troubled sleep, only to be visited by three spectres…

Looking like Poison Ivy, The Joker and the corpse of Batman himself, whilst representing Past, Present and inescapable Future, these phantoms prove that only doom awaits unless the overachieving hero strikes a balance – or perhaps truce – between his two divergent identities…

Trenchant with narrative foreboding – long-time fans already know the tragedies in store for all the participants, although total neophytes won’t be left wondering – these eerily enthralling Noir thrillers by Loeb perfectly capture the spirit of the modern Batman, supremely graced with startlingly powerful images of Mood, Mystery and rampant Mayhem from the magic pencil and brush of Tim Sale, vividly augmented by the colours of Gregory Wright and lettering of Todd Klein.

Adding lustre to these moody proceedings are a gallery of prior covers culled from earlier collections as well as a Sale Batman sketch, making this one of the very best Batman books you could read.
So, do…
© 1993, 1994, 1995, 2014, 2018 DC Comics. All Rights Reserved.

The Golden Sheep Book 1


By Kaori Ozaki (Vertical Comics)
ISBN: 978-1-947194-80-9 (PB)

Win’s Christmas Gift Recommendation: Moving and Evergreen Family Drama… 9/10

Manga maestro Kaori Ozaki (An Angel Above the Piano, Immortal Rain, The Gods Lie) started her professional comics making at in 1993, aged 15. Since then has she become a byword for smart, compelling, sensitive storytelling, whether in the realms of high-flying fantasy or in more grounded, rationalistic human scaled stories.

Originally published in Japan as Kin no Hitsuji in Kodansha’s Afternoon magazine, The Golden Sheep falls into the latter category: examining bonds of friendship, burdens of family, dreams of success and the eternal youthful drive to escape and get away from the past. The serial began in September 2017 and ran until April 2019.

Childhood friendships are pure and earnest and wholehearted, but as Tsugu Miikura discovers, not always clearheaded or totally open. Growing up in a rural mountain community, she and classmates Sora, Yuushin and Asari swore lifelong fidelity – even burying a time-capsule of their secret wishes for the future in their favourite spot – but when the Miikuras moved to Osaka things changed. Now, six years later, with her dad gone, the large brood have been forced to move back and live with an aunt.

Although on the surface the high school pals are just bigger, there are deeply hidden and constantly growing divisions. Big city girl Tsugu now talks funny and has become a world-class rock guitarist, but doesn’t believe her soul is any different. Nevertheless, she can’t understand what has happened to her besties.

Studious Asari is superficially the same, but shows signs of becoming a really mean and backbiting sneak, whilst manga-obsessed, anime-loving Sora is now sullen, perpetually skips school and has frequent accidents that leave him battered and bruised. The biggest change is valiant Yuushin. Once a noble, honest, champion of the underdog, he’s become a cool, aloof bad boy leading a pack of young thugs and possibly even involved in criminal acts…

As Tsugu attempts to resume her place in the group, the changes they’ve all experienced push her further away from them and even her own family.

When she thwarts a suicide attempt by one of her beloved companions – at huge personal cost – she decides to run away to Tokyo with the despondent survivor. Penniless and without shelter, they skirt the fringes of a sordid world, only to stumble into another shocking surprise to her already-reeling sense of self and worth…

Alternating winning jolly charm with moving glimpses of the crisis besetting Japan’s directionless youth, The Golden Sheep promises to become a classic modern romance and survival testament for Young Adults: a book with lots to say and in a most captivating manner.
© 2018 Kaori Ozaki. All rights reserved.

Incredible Hulk Marvel Masterworks volume 11


By Len Wein, Herb Trimpe & Sal Buscema & various (Marvel)
ISBN: 978-1-3029-0349-7 (HB)

During the 1970s, the Incredible Hulk settled into a comfortable – if cathartically destructive – pattern. A globe-trotting, monster-mashing plot formula saw tragic physicist Bruce Banner perpetually running and hiding whilst seeking cures for his gamma-transformative curse, alternately aided or hunted by prospective father-in-law General Thaddeus “Thunderbolt” Ross and his daughter – unobtainable inamorata Betty – with a non-stop procession of guest-star heroes and villains providing the battle du jour.

Herb Trimpe had made the character his own, displaying a penchant for explosive action and an unparalleled facility for drawing technology – especially honking great ordnance and vehicles. Beginning with Roy Thomas – unofficial custodian of Marvel’s burgeoning shared-universe continuity – a string of skilful scripters effectively played the afflicted Jekyll/Hyde card for maximum angst and ironic heartbreak as the Jade Juggernaut became a sturdy pillar of Marvel’s growing pantheon.

This chronologically-curated hardback and eBook compendium re-presents issues #184-196 (encompassing cover-dates February 1975-February 1976) and opens with author Dewey Cassell reviewing the end of an artistic era in his Introduction…

The action commences with ‘Shadow on the Land!’ by Len Wein & Trimpe, which finds the wandering man-mountain battling insubstantial extraterrestrial invader Warlord Kaa – a revival from the company’s pre-superhero monsters & aliens anthology era – who foolishly takes possession of the Hulk’s shadow and thinks himself indestructible…

This close encounter leads to Banner’s capture by Hulkbuster Base commander Colonel Armbruster just in time for the US President’s visit and a shocking ‘Deathknell!’ as the truth about Banner’s love rival Glenn Talbot (and Betty’s new husband) is revealed when the so-trustworthy major attempts to assassinate the Commander-in-Chief.

During the attendant death and chaos, Hulk busts out and General Ross regains his shattered credibility by recapturing the man-beast, but Soviet infiltration of the base is rife as a cunning traitor dons super-armour to continue the deadly attacks in ‘The Day of the Devastator!’

This time, when the Jade Juggernaut smashes their common foe, the American army are suitably grateful…

Sometime later, SHIELD intelligence gathers discover the real Talbot is a prisoner in Siberia and that Hulkbuster Base’s current problems have been caused by a Soviet mutant genius they’ve all battled before…

‘There’s a Gremlin in the Works!’ (Incredible Hulk #187, with Joe Staton joining the team as inker) features the return of the son of the Green Goliath’s very first foe The Gargoyle – a vicious juvenile mastermind with plans far beyond merely serving the Soviet state.

The little maniac is holding Talbot at his Bitterfrost fortress and fully prepared for Ross and SHIELD agent Clay Quartermain to stage a rescue bid, but all the cyborg super-soldiers and giant mutant monster dogs in the world are not enough when mission stowaway Bruce Banner gets scared and goes green…

The Russian fiend’s personality-altering technology is exposed in ‘Mind Over Mayhem!’, but as the heroes desperately flee the base with Talbot’s comatose body, Hulk seemingly dies in Bitterfrost’s explosive death-throes. Nothing could be further from the truth and #189 sees the monster battle the Mole Man to secure a miracle-remedy for a sightless little Russian girl in ‘None Are So Blind…!’

Veteran Hulk illustrator Marie Severin inks Trimpe on ‘The Man Who Came Down on a Rainbow!’ as alien philanthropist Glorian whisks the solitary man-monster to a veritable promised land in the stars, only to have the idyll shattered by invading Toad Men hungry for the secret power fuelling the ready-made paradise…

After murdering Glorian, ‘The Triumph of the Toad!’ (Trimpe & Staton) is short-lived and catastrophically self-destructive after the enraged Hulk and the cosmically divine Shaper of Worlds extract a measure of justice for their fallen friend…

Unwillingly banished back to Earth, the Green Giant lands in Scotland in time to get between feuding hotheads with violently opposing attitudes to ‘The Lurker beneath Loch Fear!’! after which Banner makes his way to America where Ross and Quartermain have recruited a famous psychologist to fix the catatonic Glenn Talbot…

‘The Doctor’s Name is… Samson!’ finds the formerly Gamma-powered psychiatrist falling victim to another scientific gaffe and accidentally reborn as a green-haired superhero, yet still unable to cure his patient. For that he needs Banner, but when this wish comes true, Leonard Samson just isn’t tough enough to hold onto him…

After almost a decade pencilling the strip Trimpe moved on to other things and Incredible Hulk #194 saw Sal Buscema take over in ‘The Day of the Locust!’ (with Wein & Staton still doing what they did best).

Lost in the American heartland, the Hulk stumbles upon young lovers pursued by an overly possessive dad determined to end the affair. However, this angry, overreaching parent is a former X-Men adversary who can enlarge insects to immense size, so the kids are more than grateful for the assistance of a Jolly Green Cupid…

With Samson and the US army one step behind him, the Hulk then befriends a small boy running away from home in ‘Warfare in Wonderland!’ Eager for any advantage, Ross tricks gamma-powered maniac the Abomination into attacking the Jade Giant but is unprepared for the green gladiators to team up rather than tussle in #196’s ‘The Abomination Proclamation!’

Sadly, the villain’s innate viciousness quickly alienates his temporary ally and, after winning another spectacular fight, Hulk blasts off on a runaway rocket and is apparently atomised when it blows up…

To Be Continued?

This fast and furious fun-filled tome also includes the covers from and some interior pages from Hulk-themed Marvel Treasury Edition #5, crafted by John Romita, Marie Severin and Trimpe, as well as the latter’s double page pin-up of Hulk foes from that tabloid-sized graphic treat, as well as house ads, the cover to Giant-Size Hulk #1 and a gallery of original art including unused Trimpe covers.

And gilding that bunch of viridian lilies is Sal Buscema’s 1960s try-out art page…

The Incredible Hulk is one of the most well-known comic characters on Earth, and these stories, as much as the movies, cartoons, TV shows, games, toys and action figures are the reason why. For an uncomplicated, earnestly vicarious experience of Might actually being Right, you can’t do better than these yarns, so why not Go Green – even if it’s only in monochrome and in your own delirious head?
© 1975, 1976, 2017 Marvel Characters, Inc. All rights reserved.

Frank: The Incredible Story of a Forgotten Dictatorship


By Ximo Abadía, translated by Esther Villardón Grande (Europe Comics)
No ISBN (digital-only edition)

In these days of unrelenting crisis, a relentless harrowing of democratic principles and the seeming triumph of imbecilic venality, it’s perhaps of some comfort to realise that, in many ways, it’s always been like this…

On view today is another Europe Comics digital-only edition from the pan-continental collective imprint which collaborates to bring a wealth of fresh and classic material to English-speaking fans. Moreover, if you like your books solid and substantial, it’s a happy note to discover some adventures are being picked by companies like Cinebook, Top Shelf and IDW.
Not this one, though. Not yet…

Illustrator Ximo Abadía was born in Alicante in 1983, and reared in both that rural countryside idyll and the seasonally-cosmopolitan resort metropolis of Benidorm. Upon reaching 18 years of age he moved to Madrid for his further education. His first graphic novel – Cartulinas de colores – came out in 2009, and in 2011 follow-up CLONk saw him nominated for the Best New Author Prize at the Barcelona Comics Festival. That was topped a year later by La Bipolaridad del chocolate.

In 2018, he turned his masterful eye for stunning visuals and compelling symbolic design onto a period in his country’s recent history that seems to have been carefully, wilfully and voluntarily whitewashed from history. That book earned Abadía the Best Illustrated Album award at the 2018 Heroes Comic Con.

Feeling like a seditiously subtle children’s primer, Frank: La increíble historia de una dictadura olvidada examines with garish glee and irresistible simplicity, the rise and demise of Generalíssimo Francisco Franco Bahamonde and his Nazi/Italian National Fascist Party backed totalitarian reign as Caudillo of Spain from 1939-1945. In strident imagery the author also asks why nobody in the country today is willing or comfortable to talk about those years when the country seemingly vanished from the wider world…

Stunningly evocative, the parade of iconic images deftly presents events and synthesises opinion: making no judgements but nevertheless delivering a shattering testimony and appraisal of the depths some men can descend to, and how entire populations and nations can be complicit in cover-ups in the name of an easy life…

This not a history book. It’s a giant, irritant question mark no one is comfortable acknowledging. And as we all know: things left to fester don’t get better, they erupt in poison and soon spread…
© 2019 DIBBUKS EDICIONE – Abadía. All rights reserved.

Superman: Emperor Joker

By Jeph Loeb, J.M. DeMatteis, Mark Schultz, Joe Kelly, Ed McGuinness, Mike Miller, Doug Mahnke, Kano, Duncan Rouleau, Todd Nauck, Carlo Barberi, Scott McDaniel & various (DC Comics)
ISBN: 978-1-4012-1193-6 (TPB)

In the arena of superhero stories, the terms of narrative are often determined more by the antagonists than the gaudily costumed champions doggedly duelling with them. That’s never been more apparent than in tales featuring the Clown Prince of Crime such as this one…

Originally available as a trade paperback and now in a selection of digital formats, this outlandish yarn collectively spans September and October 2000, as originally published in Superman #160-161, Adventures of Superman #582-583, Superman: The Man of Steel #104-105, Action Comics #769-770 and Emperor Joker #1.

First 4-part story arc Superman: Arkham begins in Superman #160 with ‘It’s a Mad, Mad, Mad World!’ by Jeph Loeb, Ed McGuinness & Cam Smith. The night is broken with hideous screams. Every night.

A black-clad maniac dubbed Superman smashes out of grim asylum Arkham, only to be subdued again and re-incarcerated by warped clone Bizarro before day breaks.

Every night a diminutive and greatly distracted pixie of a man dashes to an appointment only to be hit by a train, or a giant weight or something else gigantic, weighty and somehow non-fatal…

In a sky that rains custard pies hangs a moon with the Joker‘s face. What is going on and when will it all end?

The madness spreads to Adventures of Superman #582 and ‘Crazy About You’ (by J.M. DeMatteis, Mike Millar & José Marzan Jr.) where unlikely nun Supergirl is tormented by visions whilst evil billionaire genius Lois Lane sets her incomparable intellect to solving the mystery of the constant Arkham escapee.

A ghastly warped convocation of the JLA resumes their terrorising activities as Superman: The Man of Steel #104 ‘No Axioms’ (Mark Schultz, Doug Mahnke, Tom Nguyen & John McCrea) sees the perennial escapee meet up with inspirational inventor armourer John Henry Irons; a man afflicted with astounding ideas and concepts torturously leaking out of his brain. As he strives to create a suit of Steel to aid the prisoner, Bizarro and the powered-up posse attack…

And elsewhere the little man remembers who he is. Now there’s a ghost of a chance to save and correct Reality…

Forced to toil as ineffectual fast-food peon Super Burger Boy, rebel teen Conner Kent witnesses a war between wonder beings and his clouded thoughts stir in ‘SupermanamrepuS’ (Joe Kelly, Kano & Marlo Alquiza from Action Comics #769). As Irons and the prisoner invade the JLA’s moon citadel, the kid’s powers revive too…

When 5th Dimensional trickster Mr. Mxyzptlk finally arrives to beg the Men of Steel’s assistance, they initially assume he’s the cause of the universe’s woes… until he makes them look at the Earth they’ve just come from…

Answers if not solutions are forthcoming in Emperor Joker #1. ‘It’s a Joker World, Baby, We Just Live in it!’ by Kelly, Loeb, Duncan Rouleau, Todd Nauck, Carlo Barberi, Scott McDaniel, Alquiza, Jaime Mendoza & Richard Bonk reveals how the beyond-deranged Harlequin of Hate appropriated the immeasurable power of Mxyzptlk, what he did with it and how his whimsical changes are threating all existence.

As the crisis encompasses a host of transformed and tormented guest stars, the disparate remnants of the former Superman Family launch a desperate last-ditch scheme to save everything, leading to closing story arc ‘The Reign of Emperor Joker’ and beginning with Superman #161.

Loeb, McGuinness & Smith’s ‘You Say You Want a Revolution?’ finds Superboy, Supergirl and the Action Ace picking off the Joker’s minions and invading his awesome Hahacienda, only to discover what the Joker has done to his greatest obsession The Batman…

The infernal realms are assaulted and overturned in Adventures of Superman #583’s ‘Life is but a (Very Bad) Dream’ (DeMatteis, Millar & Armando Durruthy), resulting in a shocking resurrection and counterstrike before even more unlikely revivals converge on the mad clown in ‘All the World His Stage’ (by Schultz, Mahnke & Nguyen from Superman: The Man of Steel #105).

After an inconceivable final battle that rocks all reality, the universe is set aright in Action Comics #769-770’s ‘He Who Laughs Last’ by Kelly, Kano & Marlo Alquiza, but don’t think for a moment that all’s right with the world…

Although not a new plot, this tale of a time and place where compulsively interventionist god the Joker employs Fifth dimensional magic to literally remake creation in his own image just so he can torture the heroes who have so often thwarted him, actually works. Maintaining breakneck pace and peppering the action with in-jokes and sly asides, the narrative of Superman under terminal pressure to save the universe is truly gripping and the eventual denouement actually succeeds in both contextual terms and delivery of a powerful payoff. This is a marvellous piece of comic eye-candy.

Although taken from a particularly grim and humourless period in Superman history, this thinly disguised tribute to the zany genius of Chuck Jones, Tex Avery and those wacky Warner Brothers cartoons reads like a breath of fresh air when gathered together in one collection and comes with closing contrary codicil ‘The Codex Comicon’ from Joe Kelly under his nom de plume Professor B. Zarro.
Thrilling, fun and full of perfect comics moments, this is a book every Fights ‘n’ Tights fan should have.
© 2000, 2007, 2016 DC Comics. All Rights Reserved.

Benny Breakiron volume 2: Madame Adolphine


By Peyo, with backgrounds by Will, translated by Joe Johnson (Papercutz/NBM)
ISBN: 978-1-59707-436-0 (HB Album)

Pierre Culliford was born in Belgium in 1928 to a family of British origin living in the Schaerbeek district of Brussels. An admirer of the works of Hergé and American comics licensed to Le Journal de Mickey, Robinson and Hurrah!, he developed his own artistic skills but the war and family bereavement forced him to forgo further education and find work.

After some time toiling as a cinema projectionist, in 1945 Culliford joined C.B.A. animation studios, where he met André Franquin, Morris and Eddy Paape. When the studio closed, he briefly studied at the Brussels Academy of Fine Arts before moving full-time into graphic advertising. In his spare time, he began submitting comic strips to the burgeoning post-war comics publishers.

His first sale was in April 1946: Pied-Tendre, a tale of American Indians in Riquet, the comics supplement to the daily L’Occident newspaper. Further sales to other venues followed and in 1952 his knight Johan found a permanent spot in Le Journal de Spirou. Retitled Johan et Pirlout, the strip prospered and in 1958 introduced a strange bunch of blue woodland gnomes called Les Schtroumpfs.

Culliford – who now used the nom de plume Peyo – would gradually turn those adorable little mites (known to us and most of the world as The Smurfs) into an all-encompassing global empire, but before being sucked onto that relentless treadmill, he still found time to create a few other noteworthy strips such as the titanic tyke on view here today.

In 1960 Benoît Brisefer – AKA Benedict Ironbreaker and/or (in Dutch) Steven Sterk – debuted in Le Journal de Spirou #1183 (December 1960). With a few slyly added tips of the hat to Siegel & Shuster’s Superman, the wryly bucolic adventures celebrated a small boy with superhuman strength living in a generally quiet and unassuming little Belgian town.

Quiet, well-mannered, gentle and a bit lonely, Benny just happens to be the mightiest boy on Earth; able to crush steel or stone in his tiny hands, leap huge distances and run faster than a racing car. He is also generally immune to all physical harm, but his fatal and rather ubiquitous weakness is that all his strength deserts him whenever he catches a cold…

Benny never tries to conceal his abilities but somehow no adults ever catch on. They generally think he’s telling fibs or boasting and whenever he tries to prove he can bend steel in his hands, the unlucky lad gets another dose of the galloping sniffles…

Most kids avoid him. It’s hard to make friends or play games when a minor kick can pop a football like a balloon and a shrug can topple trees…

Well-past-it Brits of my age and vintage might remember the character from weekly comics in the 1960’s. As Tammy Tuff – The Strongest Boy on Earth – and later as Benny Breakiron and Steven Strong – our beret-wearing champion appeared in Giggle and other periodicals from 1967 onwards.

With Peyo’s little blue cash-cows taking up ever larger amounts of his concentration and time, other members of his studio assumed greater responsibilities for Benoît as the years passed. Willy Maltaite (“Will”), Gos, Yvan Delporte, François Walthéry and Albert Blesteau all pitched in and Jean Roba created many eye-catching Spirou covers, but by 1978 the demands of the Smurfs were all-consuming and all the studio’s other strips were retired.

You can’t keep a good super-junior down, though, and after Peyo’s death in 1992, his son Thierry Culliford and cartoonist Pascal Garray revived the strip, adding six more volumes to the eight generated by Peyo and his team between 1960 and 1978.

Thanks to the efforts of US publisher Papercutz, the first four of those gloriously genteel and outrageously engaging power fantasies are available to English-language readers again – both as robust full-colour hardbacks and as all-purpose eBooks – and this second translated exploit begins in the sedate city of Vivejoie-la-Grande, where the kid goes about his rather solitary life, doing good deeds in secret and being as good a boy as he can….

After another day of being shunned by everyone around, disconsolate Benny heads for the park and is befriended by a sweet old lady named Adolphine. No respecter of old graceful retirement, the old dear romps boisterously and disgracefully with the lad – to the disgust of the other park patrons. Eventually, Benny escorts her to his home where she has a strange fit and collapses.

When even a doctor refuses to help, Benny finds a phone number in her bag and a rather strange gentleman comes to collect her. He’s none too gentle in his behaviour and even throws the old lady in the boot of his car…

Even more distressingly, when Benny sees her in the street next day, Madame Adolphine claims to have never met him before…
Baffled but unwilling to let the matter go, Benny tracks her down to a toyshop run by inventor Serge Vladlavodka and finds her standing over the tinkerer’s unconscious body with a massive mallet in her hand. Moreover, her manner is brusque and almost callous…

The belligerent biddy bustles off whilst Benny is trying to revive her prone victim, but when Serge recovers, he also rushes off, fearing the harm she might cause. Accompanying him, Benny learns a starling secret…

There are two Adolphines and one is indeed a sweet old lady. Unfortunately, the other is an increasingly unstable, aggressive and just plain mean robot doppelganger who soon begins robbing banks and terrorising the public, so guess which one the police subsequently arrest?

As indignant Benny single-handedly breaks the organic pensioner out of prison, the automaton Adolphine forms a gang of professional thugs and goes on a crime spree the cops are helpless to stop.

Good thing Benny is made of sterner stuff…

This superbly surreal spoof has delicious echoes of classic Ealing Comedies such as The Ladykillers and The Lavender Hill Mob as it follows the little wonder boy’s resolute, dynamic and spectacular campaign to save his friend: blending deft wit with bombastic and hilarious slapstick. Madame Adolphine is another fabulously winning fantasy about childhood validation and agency, offering a distinctly Old-World spin to the concept of superheroes and providing a wealth of action, thrills and chortles for lovers of incredible adventure and comics excellence.
© Peyoâ„¢ 2013 – licensed through Lafig Belgium. English translation © 2013 by Papercutz. All rights reserved.

Thor Marvel Masterworks volume 13


By Gerry Conway, John Buscema, Rich Buckler, Sal Buscema, Arvell Jones, Keith Pollard & various (Marvel)
ISBN: 978-0-7851-8856-8 (HB)

Disabled doctor Donald Blake took a vacation in Norway only to stumble into an alien invasion. Trapped in a cave, he found an ancient walking stick which, when struck against the ground, turned him into the Norse God of Thunder! Within moments he was defending the weak and smiting the wicked.

Months swiftly passed with the Lord of Storms tackling rapacious extraterrestrials, Commie dictators, costumed crazies and cheap thugs, but these soon gave way to a vast kaleidoscope of fantastic worlds and incredible, mythic menaces, usually tackled with an ever-changing cast of stalwart immortal warriors at his side…

As this bombastic compendium (available in hardcover and digital formats and reprinting Mighty Thor #217-228, spanning November 1973 through October 1974) opens, our cosmic cast returns to long-abandoned Asgard after interstellar escapades and bravely endured exile. However, before the narrative wonderment begins there’s time for more candid revelations and contextual history from sole scripter Gerry Conway in his Introduction ‘Lo. There Shall Come an Ending’…

Thor #217 sees the triumphant return of Thor and his fellow heroes – with their recently rescued from alien enslavement All-Father Odin – discover a mysteriously rebuilt Eternal Realm filled with their fellow Asgardians who brandish ‘All Swords Against Them!’ (with art by Sal Buscema inking brother John). Facing them are as impossible doppelgangers of Odin, Thor and the rest, all offering murderous hostility. Whilst the Thunderer furiously struggles to unravel this latest mystery and defeat the invading doppelgangers, in another sector of the universe the all-conquering Colonizers of Rigel are put to flight; abandoning their worlds to an all-consuming force of sheer destruction…

Issue #218 proves there is no rest for the weary as the again-victorious true Asgardians once more take ship to the stars to prevent the Rigellians’ doom from reaching Earth. ‘Where Pass the Black Stars There Also Passes… Death!’ (illustrated by J. Buscema & Jim Mooney) finds the hard-travelling heroes facing a nomadic race of colossal, decadent star-farers who fuel their unending flight by converting thriving civilisations into food and power.

In distant Asgard, war woman Hildegarde‘s young sister Krista is slowly falling under the sway of sinister seductive evil, even as her hereditary protectors are a cosmos away, daringly infiltrating one of the Black Stars’ cosmic scoops and encountering a race of mechanical slaves in ‘A Galaxy Consumed!’ (inked by Mike Esposito) before they and their charismatic messiah Avalon are at last freed – and untold galaxies subsequently saved – from callous consumption in ‘Behold! The Land of Doom!’

With scripter Conway firmly in the driving seat and legendary illustrator John Buscema (aided by inker Mike Esposito) delivering the art, the mythic mayhem intensifies with ‘Hercules Enraged!’ as Thor brutally invades Olympus, in search of the Grecian Prince of Power.

After Asgardian maiden’s Krista abduction, the All-Father has seen a vision of her chained in Hades with the Thunder God’s trusted ally gloating over her beside vile Grecian netherlord Pluto…

By the time lordly Zeus stops the shattering clash that follows, half of the celestial city is in ruins, but in that breathing space he proves Hercules’ innocent of the atrocious act and the abashed comrades duly turn their attentions to the true culprit…

Inked by Joe Sinnott, Thor #222 finds the earnest comrades in search of Hercules’ insidious impersonator and taking advice from a scary sorceress even as war-god Ares receives an eldritch summons to meet his co-conspirator ‘Before the Gates of Hell!’

Sadly for him, the war god is intercepted by our heroes before he gets there and receives the sound thrashing he deserves, prior to the enraged companions storming their way into the netherworld itself. At the moment of their triumph, however, Pluto snatches up his hostage and vanishes. The infernal trail leads straight to Earth where one final confrontation results in ‘Hellfire Across the World!’ (Esposito inks) and leaves kidnapped Krista wounded unto death…

After a lengthy hiatus, 224 finds Thor resuming his mortal alter ego of surgeon Don Blake to operate on the dying Asgardian, even as elsewhere in Manhattan, a rash scientist accidentally reactivates Odin’s unstoppable battle construct and discovers ‘No One Can Stop… the Destroyer!’

With Krista saved, Thor joins sorely-pressed Hercules and – although outmatched by the Asgardian killing machine – devises a way to stop its human power source, only to then face ‘The Coming of Firelord!’ (inked by Sinnott). The tempestuous, short-tempered herald of planet-consuming Galactus has been sent to fetch Thor and will brook no refusals…

Issue #226 sees the voracious space god on Earth again, beseeching the Thunder God’s aid in ‘The Battle Beyond!’ (Esposito) against living planet Ego, who has seemingly gone mad and now poses a threat to the entire universe…

Deftly channelling Jack Kirby, penciller Rich Buckler (aided by his pals Arvell Jones & Keith Pollard) joined Conway & Sinnott in #227 as the Storm Lord God and Hercules – with Firelord in tow – go ‘In Search of… Ego!’ Penetrating deep within the sentient-but-raving planet and defeating incredible biological horrors acting as planetary antibodies, the trio reach his malfunctioning brain and experience the incredible origin of the “bioverse” in ‘Ego: Beginning and End!’, before contriving an earth-shaking solution to the wild world’s rampages. In a final act of unlikely diplomacy, the Thunderer then finds a replacement herald and secures Firelord’s freedom from Galactus…

To Be Continued…

This collection also includes assorted House ads, covers created by John Romita and a frontispiece by Marie Severin for the Thor-starring Marvel Treasury Edition plus a Buscema double page pin-up of the Asgardian cast, as well as an always enticing selection of original art pages.

Thor is one of modern comics’ greatest attractions and a cornerstone of the Marvel Universe. Always a high-point in graphic fantasy, his longevity is all the more impressive for the sheer imagination and timeless readability of the tales crafted by an army of creators. This chronicle is an absolute must for all fans of the medium and far-flung fantasy thrills.
© 1973, 1974, 2017 Marvel Characters, Inc. All rights reserved.