Amazing Spider-Man Epic Collection volume 4 1967-1968: The Goblin Lives


By Stan Lee, Gary Friedrich, Arnold Drake, John Romita, Don Heck, Jim Mooney, Ross Andru, Larry Lieber, Marie Severin & various (Marvel)
ISBN: 978-1-3029-1780-7 (TPB)

Amazing Spider-Man was always a comicbook that matured with – or perhaps just slightly ahead – of its fan-base. In this superbly scintillating compilation of chronological webspinning wonderment, the World’s Most Misunderstood Hero survives another rocky period of transformation as the second great era of Amazing Arachnid artists moved inevitably to a close. Although the elder John Romita would remain closely connected to the Wall-Crawler’s adventures for a little time yet, these tales would be amongst his last sustained run as lead illustrator on the series.

After a shaky start, The Amazing Spider-Man quickly became a popular sensation with kids of all ages. Before too long the quirky, charming, thrillingly action-packed comics soap-opera would become the model for an entire generation of younger heroes impatiently elbowing aside the staid, (relatively) old thirty-something mystery-men of previous publications and hallowed tradition.

You know the story: Peter Parker was a smart-but-alienated kid bitten by a radioactive spider during a school science trip. Discovering he’d developed astonishing arachnid abilities – which he augmented with his own natural chemistry, physics and engineering genius – the kid did what any lonely, geeky nerd would do with such newfound prowess: he tried to cash in for girls, fame and money.

Making a costume to hide his identity in case he made a fool of himself, Parker became a minor media celebrity – and a criminally self-important one. To his eternal regret, when a thief fled past him one night he didn’t lift a finger to stop him, only to find when he returned home that his guardian uncle Ben Parker had been murdered.

Crazed and vengeful, Peter hunted the assailant who’d made his beloved Aunt May a widow and killed the only father he had ever known, discovering, to his horror, that it was the self-same felon he had neglected to stop. His irresponsibility had resulted in the death of the man who raised him, and the traumatised boy swore to forevermore use his powers to help others…

Since that night, the Wondrous Wallcrawler tirelessly battled miscreants, monsters and madmen, with a fickle, ungrateful public usually baying for his blood even as he perpetually saves them…

The rise and rise of the Amazing Arachnid increased pace as the Swinging Sixties drew to a close. By the time of the tales collected in this fulsome, full-colour Epic Collection (available in ponderous paperback or ephemeral eBook formats and re-presenting Amazing Spider-Man #53-67, spurious spoofs from parody mag Not Brand Echh #6 and 11, plus an obscure thriller from Marvel Super-Heroes#14, and cumulatively spanning October 1967 to December 1968 and the usual basket of editorial extras), Peter and his ever-expanding cast of comrades were on the way to being household names as well as the darlings of college campuses and the media intelligentsia.

Stan Lee’s scripts were completely in tune with the times – as understood by most kids’ parents at least – and the increasing use of soap opera plots kept older readers glued to the series even if the bombastic battle sequences didn’t.

Thematically, there’s still a large percentage of old-fashioned crime and gangsterism and an increasing use of mystery plots. Dependence on costumed super-foes as antagonists was finely balanced with the usual suspect-pool of thugs, hoods and mob-bosses, but these were not the individual gangs of the Ditko days.

Now Organised Crime and Mafia analogue The Maggia were the big criminal-cultural touchstone as comics caught up with modern movies and headlines.

A multi-part saga began in #53 with ‘Enter: Dr. Octopus’, wherein the many-tentacled madman tries to steal a devastating new piece of technology. After being soundly routed, Otto Octavius goes into hiding as a lodger at Aunt May’s house in ‘The Tentacles and the Trap!’, before regrouping and finally triumphing in ‘Doc Ock Wins!’

The madman even convinces a mind-wiped webslinger to join him before the astonishing conclusion in ‘Disaster!’ as, despite being bereft of memory, the wallcrawler turns on his sinister subjugator and saves the day…

Shell-shocked and amnesiac, Spider-Man is lost in New York in #57 (with lay-outs by Romita and pencils from the reassuringly reliable Don Heck) until he clashes with Marvel’s own Tarzan analogue in ‘The Coming of Ka-Zar!’, whilst in the follow-up ‘To Kill a Spider-Man!’, vengeance-crazed roboticist Professor Smythe again convinces J. Jonah Jameson to finance another murderous mechanical Spider-Slayer and hunt down his personal bête noir…

With Heck still in the artist’s chair, Amazing Spider-Man #59 sees the hero finally regain his memory and turn his attention to a wave of street-crime in ‘The Brand of the Brainwasher!’ Here a new mob-mastermind starts taking control of the city by mind-controlling city leaders and prominent cops – including Police Captain George Stacy, the father of Peter Parker’s girlfriend Gwen…

The tension builds as the schemer is revealed to be one of Spidey’s old foes in ‘O, Bitter Victory!’ This revelation creates even bigger problems for Peter and Gwen before concluding chapter ‘What a Tangled Web We Weave…!’ sees our hero save the day but still stagger away more victim than victor …

Amazing Spider-Man #62 declaimed ‘Make Way for …Medusa!’ as Lee, Romita, Heck & Mike Esposito supplied a fresh change-of-pace yarn with the webspinner stumbling into combat with the formidable Inhuman due to the machinations of a Madison Avenue ad man.

Spider-Man’s popularity led to Marvel attempting to expand his reach to older readers via the magazine market.

July 1968 saw the launch of Spectacular Spider-Man #1 by Lee, John Romita & Jim Mooney: a lengthy political thriller with charismatic reformer Richard Raleigh ferociously campaigning to become Mayor. The run results in his being targeted and hunted by a brutish monster seemingly determined to keep the old political machine in place at all costs…

Rendered in moody wash tones, the drama soon discloses a sinister plotter behind the campaign of terror… but his identity was the last one Spidey expected to expose…

Also included was a retelling of the hallowed origin tale ‘In the Beginning…’ by Lee, with Larry Lieber pencils and inks-&-tones added by the great Bill Everett.

Back in the four-colour world, Amazing Spider-Man #63 saw the original elderly Vulture return to crush his youthful usurper Blackie Drago in ‘Wings in the Night!’ before taking on Spidey for dessert.

The awesome aerial assaults concluded with carnage on the city’s highest buildings in ‘The Vultures Prey’ leading to another art-change (with the sumptuous heavy line-work of Jim Mooney briefly replacing the workmanlike Heck & Esposito) in #65 as a wounded Spider-Man is arrested and has to engineer ‘The Impossible Escape!’ from a Manhattan prison, incidentally foiling a mass jailbreak along the way.

A psychotic special-effects mastermind returns seeking loot and vengeance in #66’s ‘The Madness of Mysterio!’ (Romita, Heck & DeMeo) as the master of FX illusions engineers his most outlandish stunt, whilst in the background amnesiac Norman Osborn slowly regains his memory.

Although the wallcrawler is subjected to a bizarre form of mind-bending it nevertheless results in an all-out action-packed brawl (rendered by Romita & Mooney) entitled ‘To Squash a Spider!’. Perhaps more interestingly, this yarn introduces Randy Robertson, college student son of the Daily Bugle’s city editor and one of the first young black regular roles in Silver Age comics.

Lee and his staff were increasingly making a stand on Civil Rights issues at this time of unrest and Marvel would blaze a trail for African American and other minority characters in their titles. There would also be a growth of student and college issues during a period when American campuses were coming under intense media scrutiny…

The magazine experiment then concludes with The Spectacular Spider-Man #2 (November 1968). To offset disappointing sales, Marvel had abruptly switched to a smaller size and added colour, but it was to be the last attempt to secure older-reader shelf-space until the early 1970s. At least the story was – and remains – top-rate…

Following monochrome recap ‘The Spider-Man Saga’ Lee, Romita & Mooney deal with months of foreshadowing by finally revealing how Norman Osborn shakes off his selective amnesia and returns to full-on super-villainy in ‘The Goblin Lives!’

Steeped in his former madness and remembering Peter Parker is Spider-Man, Osborn plays cat and mouse with his foe, threatening all the hero’s loved ones until a climactic battle utilising hallucinogenic weapons again erases the Goblin personality… for the moment…

Closing the drama division of this colossal comics compendium is a one-off yarn from Marvel Super-Heroes #14 (May 1968).

‘The Reprehensible Riddle of the… The Sorcerer!’ reads to me like an inventory tale rushed out to fill a deadline gap or printed just before its “use-by” date expired. Nonetheless, as crafted by Lee, Ross Andru & Bill Everett, it offers an enticingly different spin on the wallcrawler with an enigmatic psychic targeting Spider-Man using psionic strikes and voodoo tricks to draw the hero to New Orleans and a death duel with a synthetic, science-tinged homunculus…

Always fond of a giggle himself, the hero was a regular star of comedy vehicle Not Brand Echh. All romance issue #6 (February 1968) featured Gary Friedrich & Marie Severin’s ‘With This Ring, I Thee Web!’ as the young man pursues his destined true love only to suffer a tragic loss, whilst December’s #11 provided a trenchant fable decrying success and merchandising in Arnold Drake, Severin & John Tartaglione’s ‘Fame is a Cross-Eyed Blind Date with B-a-a-a-d Breath!’

Also on show are a wealth of art treats including original art and production photostats; unused pencil pages by Romita and Lieber; sketches and painted magazine covers by Harry Rosenbaum and Romita; house ads; character sketches and notes, and reproductions of earlier collection covers by Romita & Dean White.

Spider-Man became a permanent unmissable part of many teenagers’ lives at this time and did so by living a life as close to theirs as social mores and the Comics Code would allow. Blending cultural authenticity with glorious narrative art, and making a dramatic virtue of the awkwardness, confusion and sense of powerlessness most of the readership experienced daily, resulted in an irresistibly intoxicating read, delivered in addictive soap-opera slices, but none of that would be relevant if the stories weren’t so compellingly entertaining.

This book is Marvel and Spider-Man at their peak. Why not see why…?
© 1968, 2019 Marvel. All rights reserved.

The League of Extraordinary Gentlemen volume one


By Alan Moore & Kevin O’Neill, with Ben Dimagmaliw & Bill Oakley (America’s Best Comics/DC Comics)
ISBN: 978-1-56389-665-1 (HB) 978-1-56389-858-7 (TPB)

The Victorian era saw the birth of both popular and populist publishing, especially in the sub-genres of fantasy and adventure fiction.

Writers – and accompanying illustrators – of varying skill, but possessed of unbounded imaginations, explored and proselytized the concepts of honour and heroism, wedded unflinchingly to the underlying core-belief of English Supremacy in matters of culture and technology. In all worlds and even beyond them, the British gentleman took on all comers for Right and Decency, viewing danger as a game and showing “Johnny Foreigner” just how that game was played.

In today’s poisoned political environment, it’s rather odd to see so much of that dated and offensive rhetoric revived and bombarding us from venal politicians’ untrustworthy mouths and online arsenals without a hint or trace of the splendid irony used in this delicious exercise in retro-imagination…

For all the faults our modern sensibilities can – or at least should – detect in those stirring sagas, many of them remain unshakable classics of adventure and the roadmap of all modern fictional heroes. Open as they are to charges of Racism, Sexism (and Misogyny; so, so much misogyny), Class Bias and Cultural Imperialism, the best of them remain the greatest of all our store of communally-shared ripping yarns.

As heroic prototypes, a gaggle of these Imperialist icons were fabulously deputized by Alan Moore and Kevin O’Neill for a six-issue miniseries in 1999 (coloured by Ben Dimagmaliw and lettered by Bill Oakley) which managed to say as much or more about our modern world as that far ago one, and incidentally tell a truly captivating tale as compelling as any of its antecedents.

Available in deluxe hardcover, trade paperback, digital editions and omnibus collections, the story is also one of the best superhero exploits you’ll ever read, all presented as a faux seasonal compendium of that bygone age, with puzzles, paint-by numbers pages, pin-ups, a cover gallery and text features (such as novella ‘Allan and the Sundered Veil’ gilding the lily: a book no fan of fiction should miss.

Wilhelmina Murray survived a clash with a supernatural bloodsucking monster but was forever altered by the encounter. Some years later, recruited by British Secret Service chief Campion Bond, she is charged with organising a team of superior operatives to defeat an insidious foreign menace growing within the very heart of the British Empire. To this end, she circles the globe and convinces the greatest hero and most iniquitous outlaws of the era to band together.

Aged Great White Hunter Allan Quatermain is unlikely company for Invisible Man Hawley Griffin, Captain Nemo and Mister Hyde, although diffident and cultured Dr. Henry Jekyll can be considered a suitable companion for a widow under almost any circumstance…

Despite differences of class, honour, attitude, morality and disposition, together they ultimately foil a most dastardly plot only to discover that all is not as it seems…

The story grew beyond the authors’ avowed expectations of “a kind of Victorian Justice League” to become a veritable steampunk classic, with fin de siècle technology, trappings, expectations and attitudes, to establish itself as a powerful allegory for our own millennial end of days, and the act of its creation materialising as a game for creator and reader alike as every character in the tale was culled from existing works of literature and the audience all-but-dared to identify them…

The wit, artifice and whimsy of the compelling mystery – for that, gentle reader is what it is – as well as the vast, complex array of sub-texts and themed extras (such as faux advertising broadsheets woven into the text) all add to a truly immersive experience the inevitable film adaptation could not match.

To be Clear. This book is better than the movie. Do not watch it. Read This!

The League of Extraordinary Gentlemen is an incredible work of scholarship and artistry recast into a fabulous pastiche of an entire literary movement. It’s also a brilliant piece of comics wizardry of the sort that no other art form can touch.

If you haven’t seen the film – and even more so if you have – I urge you to read this. And then you can start in on Dickens, Rider Haggard, Stevenson, Wells, Verne, Conan Doyle, Stoker, Rohmer and all the glorious rest…
© 1999, 2000 Alan Moore & Kevin O’Neill. All Rights Reserved.

Zombillenium volume 4: Royal Witchcraft


By Arthur de Pins, translated by Joe Johnson (NBM)
ISBN: 978-1-68112219-9- (HB)

Arthur de Pins is a British-born French filmmaker, commercial artist and Bande Dessin̩es creator whose strips Рsuch as adult comedy Peccadilloes (AKA Cute Sins) and On the Crab Рhave appeared in Fluide Glacial and Max.

In recent years his superbly arch and beautifully illustrated supernatural horror-comedy Zombillénium has become his greatest success and lead to the overlong hiatus between the last translated volume and the cracking read under review today. The in-demand maestro was supervising and co-directing with Alexis Ducord a magnificent animated movie. If you haven’t seen it yet, check out your streaming service of choice…

The Bande dessinée it was based on is a truly addictive comics cult classic which began in 2009 (serialised in Le Journal de Spirou from #3698 on) and has now filled four albums released in English thanks to Canadian publisher NBM.

Rendered with beguiling style and sleek, easy confidence, the unfolding saga details the odd goings-on in a horror-themed amusement park staffed by actual monsters and operated and owned by a cabal of capitalistically-inclined infernal powers. They have big expansion plans that are only curtailed by the perpetually lethal jockeying for pole position on the diabolical Board of Directors…

Zombillenium is a truly magical entertainment experience celebrating every aspect of the spooky and supernatural, where (human) families can enjoy a happy day out rubbing shoulders with werewolves, witches and all breeds of bogeyman. Of course, those enthralled customers might not laugh so hard if they knew all the monsters were real, usually hungry and didn’t much like humans … except in a culinary fashion…

The inaugural volume introduced hard-working, exceedingly humane Park Director (and vampire) Francis Von Bloodt, newly-reborn Aurelian Zahner (a pathetically inept thief until he expired at the park and returned transformed into a demonic indentured employee of the business) and quirkily stroppy British Witch Gretchen: a young newcomer interning at the park whilst secretly advancing her own agenda.

As they individually toiled away at the vast entertainment enterprise its true nature was slowly revealed: for unwary, unlucky mortals the site is a conduit to the domain of the damned and its devilish overlord Behemoth: an intolerant horror ever-hungry for fresh souls…

The humans of the nearest town know the monsters are real (as work-shy absconders keep hiding from their bosses there) and undertake many schemes to evict or exorcise the inhabitants of the site. For the uncanny undead workers from the Park – who would rather be anywhere else – conditions of employment worsen every day: it is regarded as one of the least profitable holiday destinations on Earth and The Board are always threatening to make sweeping changes…

For most of its existence – despite the incredible bargaining power of the many monster Trade Unions – the only way out of a Zombillenium contract was the True Death and a final transition to Hell, but then a cascade of changes upset many apple-carts. Through it all, newcomer Aurelian was somehow always shouldering the blame for every new crisis.

Stuck between a rock and a hot place, Zahner gradually adapts to his new (un)life of constant sorrow whilst growing closer to Gretchen after she shared with him her own awful life-story; revealing what he has become whilst disclosing what her real mission is at the Park. The big boob has no idea how much she left out…

The saga moved into apocalyptic high gear in previous episode Control Freaks as Gretchen’s private plot gathered pace after she made contact with a loved one currently confined in Hell. The bold sorceress promised a seemingly impossible liberation before sneaking out, whilst in the mortal world a long-dreaded day dawns and all the arcane artisans and supernatural staff quailed at Big News…

Officially a consultant despatched to “observe” how the park was run, elite vampire Bohémond Jaggar de Rochambeau wanted to take the business by the throat and shake things up. He forces Von Bloodt, the revolting Shop-Stewards and all objectors to achieve his new business model at any cost…

One of the most unfortunate aspects of the fearsome funfair is that any human dying on Zombillenium property is instantly reborn a monster, owned by Behemoth and compelled to work eternally in the theme park until the master takes them below. Under Francis’ governance that had been wisely offset by a set of stringent rules, the first of which stated that no employee is ever allowed to attack a human. Jagger has other ideas: he impetuously killed a little girl, delivering in no uncertain terms the new working time directives to Francis and the astounded staff.

The Park was a pump designed to generate money for the shareholders and a steady supply of souls to Behemoth. Now Von Bloodt’s hands-off-humans policy was superseded by more robust policies demanding bigger returns on both sides of the investment…

The news was met with mixed feelings by the workforce: most were scared, appalled and resistant, but a significant proportion saw it as the opportunity they’ve long argued for and a chance to feed and feast and hunt all those obnoxious yet tasty human morsels…

The result of the mounting tensions was a cataclysmic battle of supernatural forces and revolt of the monsters, which triggered an evacuation of Zombillenium. Casualties were kept to a minimum but eventually, when the dust settled, Francis was out and Jaggar was in charge; actively encouraging the killing of unattached or unaccompanied humans, who now come in droves to the most exciting entertainment experience in the world…

This latest infernal escapade – released in Europe as La Fille de l’air and available in English in both oversized Hardback Album and eBook formats – opens some time later as the Board’s machinations result in the entire Park enterprise being offered as the prize in a demonic contest.

At the Park site, winter grips the land and Aurelian and Gretchen are running a dangerous side-game: smuggling monsters to freedom outside the infernal boundaries. That enterprise ends when the young witch is ambushed and defeated in a spectacular aerial duel with an even more powerful sorceress – Charlotte Hawkins – Monster Hunter!

The victor is Director Jagger’s latest attraction, but also hides a tragic and deadly secret that will shatter lives and post lives in Zombillenium. In the meantime, however, the rebels undertake a desperate scheme to oust Jaggar and replace him with Aurelian before the discorporate raider slaughters every breather in the vicinity. Sadly, it involves recruiting Lieutenant Leonie Tran: a human police officer still seething from the transformation spell Gretchen ruined her life with…

As always, nothing goes right and before long all-out magical war breaks out, with demons deviously vying for control of the site, humans screaming and running about in panic and Gretchen forced into a fatal rematch with Charlotte that leads to a most unlikely and unexpected denouement…

To Be Continued…

One of the most engaging candidates in a burgeoning category of seditiously mature and subversively ironic horror-comedies, this deliciously arch tale combines pop-cultural archetypes with smart and sassy contemporary insouciance and a solid reliance on the verities of Nature – Human or otherwise…

Sly, smart, sexy and scarily hilarious, Zombillenium masters that remarkable trick of marrying slapstick with satire in a manner reminiscent of Asterix or Cerebus the Aardvark, whilst deftly treading its own unforgettable and enticing path. You’ll curse yourself for missing out and if you don’t, there are things out there which will do it for and to you…
© Dupuis 2018 by De Pins. All rights reserved. © NBM 2019 for the English edition.

Showcase Presents Metal Men volume 1


By Robert Kanigher, Bob Haney, Ross Andru, Mike Esposito, Ramona Fradon & various (DC Comics)
SBN: 978-1-4012-1559-0 (TPB)

Dc comics have a vast unexploited wealth and variety of comics classics that remain untapped for modern fans. This especially kid-friendly series is one that really should be back in digital and paperback archival tomes…

In contrast to his gritty war and adventure scripts Robert Kanigher usually kept his fantasy and superhero comicbook tales light, visually intriguing and often extremely outlandish… and that’s certainly the case with these eccentric artificial heroes who briefly caught the early 1960’s zeitgeist for bizarre and outrageous light-hearted adventure.

The Metal Men first appeared in four consecutive issues of National/DC’s try-out title Showcase: legendarily created over a weekend by Kanigher after an intended feature blew its press deadline. The prospect was rapidly rendered by the art-team of Ross Andru & Mike Esposito: a last-minute filler that attracted a large readership’s eager attention. Within months of their fourth and final adventure, the gleaming gladiatorial gadgets were stars of their own title.

This first cheap and cheerful monochrome compendium collects the electrifying contents of Showcase #37-40, Metal Men #1-15 (spanning (March/April 1962 to September 1965) as well as the first of their nine team-up appearances in Brave and the Bold: specifically issue #55.

The alchemical excitement began in Showcase #37 (March/April 1962) with ‘The Flaming Doom!’ wherein an horrific radioactive antediluvian beast flies out of a melting polar glacier (geez! Topical) to mindlessly devastate humanity’s great cities. Helpless to stop the creature, the American military desperately approaches brilliant young technologist Dr. Will Magnus for a solution. He rapidly constructs a doomsday squad of self-regulating, highly intelligent automatons, patterned after Tina, a prototype “female” robot constructed from platinum and malleable memory ceramic, governed by a tiny supercomputer dubbed a “Responsometer”.

This miracle of micro-engineering not only simulates – or perhaps originates – thought processes and emotional character for the robots, but constantly reprograms the base form – allowing the mechanoids to change their shapes.

Magnus patterns his handmade heroes on pure metals, with Gold as leader of a tight-knit team consisting of Iron, Lead, Mercury and Tin warriors. Thanks to their responsometers, each robot specialises in physical changes based on its elemental properties but – due to some quirk of programming – the robots also develop personality traits mimicking the metaphorical attributes of their base metal.

Tina is especially intransigent, believing herself to be passionately in love with her dashing creator…

As soon as they’ve introduced themselves, the shining squad sets off to confront the deadly monster in a flying rocket-saucer and, after a terrible battle, succeed at the cost of their own brief lives…

In Showcase #38 a very public campaign to reconstruct the Metal Men results in Magnus building them anew. However, their unique characters are gone and they promptly fail in battle against a Soviet-backed Nazi scientist’s robotic marauder… until the desperate Yankee inventor manages to recover their original responsometers in ‘The Nightmare Menace!’

‘The Deathless Doom!’ then pits the malleable machines against an animated glassine tank used to store toxic residues from failed experiments by genius chemist Professor Norton. The intermingled waste products combine to create a deadly new life form dubbed Chemo who (Which? What?) would become one of the greatest menaces in the DC universe…

The Showcase trial run concluded with September/October 1962 issue as ‘The Day the Metal Men Melted!’ sees Chemo return just as Magnus’ previous exposure to the Toxic Terror coincidentally transforms the inventor into a radioactive, metallic giant. Acutely aware of his dangerous condition, Magnus exiles himself to deep space and manages to take Chemo with him where, luckily, the outer limits provide the valiant scientist with an unexpected cure…

Whereas the first three tales were relatively straight dramas, with this yarn rationalistic physics began giving way to fantastic fringe science and comedic elements began to proliferate. By increasingly capitalising on the Metal’s Men quirky characters, successive stories became as much fantasy as drama.

Metal Men #1 launched with an April/May 1963 cover-date, detailing the astonishing ‘Rain of the Missile Men’, in which alien robot Z-1 falls in love with Tina from astronomically afar and builds innumerable hordes of duplicates of himself to claim her. When his automaton army invades Earth, only Tina survives to the end of the issue…

At this point Magnus is becoming increasingly schizophrenic about the desperately lovesick and fiercely jealous Tina: alternately berating her impossible emotions then moping and missing her after he’s donated the troublesome toy to a museum… Huh! Robot Women: can’t live with them, can’t make them whatever you want them to…

Kanigher’s greatest ability was always his knack for dreaming up outlandish visual situations and bizarre emotive twists. ‘Robots of Terror’ describes how the frustrated Tina constructs her own mechanical Doc Magnus, which turns evil and develops an equally iniquitous team of elemental warriors – Barium, Aluminium, Calcium, Zirconium, Sodium and Plutonium – to battle the recently reconstructed Metal Men, after which #3’s ‘The Moon’s Mechanical Army!’ sees the team undertake a lunar search for the Platinum Bombshell after she sacrifices herself to save them all. In the process, they inadvertently bring an uncontrollable amoebic monster back to Earth…

Tin was the meekest Metal and most lacking in confidence, but in ‘The Bracelet of Doomed Heroes!’ a Giant-Alien-Robot-Amazon-Queen takes a shine to the timid tyke and shanghaies him to her distant planet. When his alchemical comrades come to the rescue they are trapped and enslaved until Tin turns the tide in the concluding ‘Menace of the Mammoth Robots!’

Back on Earth, the Metal Men battle a Gas Gang (Oxygen, Helium, Chloroform, Carbon Monoxide and Carbon Dioxide) of evil mechanical marauders after cosmic rays made Magnus evil and electronic on ‘The Day Doc Turned Robot!’, after which ‘The Living Gun!’ finds a fully-restored team confronting a colossal monster formed from a runaway solar prominence.

Metal Men #8 has the team take a little blind boy on a jaunt to another world, only to be trapped by extraterrestrial robots in ‘The Playground of Terror!’ before young Billy saves the day in the concluding battle with ‘The Robot Juggernaut!’

‘Revolt of the Gas Gang!’ relates how Doc is forced to revive the vaporous villains when the Metal Men are accidentally merged into one monolithic menace, after which the tightly continuous sagas briefly halt here to include a team-up tale from Brave and the Bold #55 (August/September 1965) in which writer Bob Haney and illustrators Ramona Fradon & Charles Paris detail the ‘Revenge of the Robot Reject’.

When a series of suspicious lab accidents destroys the Heavy Metal Heroes, distraught Doc is menaced by rogue robot Uranium and its silver metal lover Agantha, until size-changing champion Professor Ray Palmer intervenes as the all-conquering Atom, after which the scrap-heap scrappers are once more resurrected to end the evil automaton’s nuclear threat forever.

Meanwhile, back in Metal Men #11, by usual suspects Kanigher, Andru & Esposito, ‘The Floating Furies!’ finds the resourceful robots both upon and beneath the briny seas, battling intelligent mines, giant crustaceans and even King Neptune, before Z-1’s inexhaustible horde of Missile Men returns to ‘Shake the Stars!’, after which the ‘Raid of the Skyscraper Robot’ introduces a new Metal Man… of sorts.

When lonely Tin builds himself a girlfriend from a toy kit, neither is able to withstand the mockery of fellow metal Mercury. The automatic lovers flee Earth, only to encounter a devastated mobile planet of monolithic mechanical monsters which follow them back here – only to face final defeat at the gleaming hands of the reunited team.

Chemo returns to disable – but never defeat – the Metal Men in #14’s ‘The Headless Robots!’ before this initial instalment of elemental epics concludes with ‘The Revenge of the Rebel Robots!’ in which the fashionable fad for acronymic spy stories pitches the Sterling Stalwarts into combat with a giant spy machine from the subversive secret society B.O.L.T.S.! (…and no, I don’t know what it stands for…)

Wildly imaginative, weirdly enthralling and brilliantly daft, these full-on, frantic fantasies are a superb slice of the nostalgic good old days, when every day lasted a week and the world was stuffed to bursting with dinosaurs, robots and monsters. Sometimes, if you buy the right book, you can still get all those thrills at once, so let’s hope it’s not long before these marvellous yarns are back in vogue… and print…

© 1962-1965, 2007 DC Comics. All Rights Reserved.

Tintin in Tibet


By Hergé, Bob De Moor, Roger Leloup and others, translated by Leslie Lonsdale-Cooper & Michael Turner (Egmont UK)
ISBN: 978-1-40520-819-2 (HB) 978-1-40520-631-0 (Album PB)

Georges Prosper Remi, known all over the world as Hergé, created a timeless masterpiece of graphic literature with his tales of a plucky boy reporter and entourage of iconic associates.

Singly, and later with assistants including Edgar P. Jacobs, Bob de Moor and other supreme stylists of the Hergé Studio, he created 23 timeless yarns (initially serialised in instalments for a variety of newspaper periodicals) which have grown beyond their pop culture roots to attain the status of High Art.

On leaving school in 1925, Remi began working for conservative Catholic newspaper Le Vingtiéme Siécle where he fell under the influence of its Svengali-esque editor Abbot Norbert Wallez. A devoted boy scout, one year later the artist was producing his first strip series – The Adventures of Totor – for monthly Boy Scouts of Belgium magazine. By 1928 Remi was in charge of producing the contents of the newspaper’s weekly children’s supplement Le Petit Vingtiéme.

While he was illustrating The Adventures of Flup, N̩nesse, Poussette and Cochonette written by the staff sports reporter РWallez asked his compliant cash-cow to create a new adventure series. Perhaps a young reporter who roamed the world, doing good whilst displaying solid Catholic values and virtues?

The rest is history…

Some of that history is quite dark: During the Nazi Occupation of Belgium, Le Vingtiéme Siécle was closed down and Hergé was compelled to move his supremely popular strip to daily newspaper Le Soir (Brussels’ most prominent French-language periodical, and thus appropriated and controlled by the Nazis).

He diligently toiled on for the duration, but following Belgium’s liberation was accused of collaboration and even being a Nazi sympathiser. It took the intervention of Belgian Resistance war-hero Raymond Leblanc to dispel the cloud over Hergé, which he did by simply vouching for the cartoonist.

Leblanc also provided cash to create a new magazine – Le Journal de Tintin – which he published and managed. The anthology comic swiftly achieved a weekly circulation in the hundreds of thousands, which allowed the artist and his growing studio team to remaster past tales: excising material dictated by the Fascist occupiers and unwillingly added to ideologically shade the wartime adventures. These modernising exercises generally improved and updated the great tales, just in time for Tintin to become a global phenomenon.

With World War II over and his reputation restored, Hergé entered the most successful period of his artistic career. He had mastered his storytelling craft, possessed a dedicated audience eager for his every effort and was finally able to say exactly what he wanted in his work, free from fear or censure. Sadly, Hergé’s personal life was less satisfactory, but although plagued by physical and mental health problems, the travails only seemed to enhance his storytelling abilities…
Tintin au Tibet began initial serialisation in Le Journal de Tintin #523, running from 17th September 1958 to #585: the November 25th 1959 issue. The inevitable book collection was released in 1960.

Tintin in Tibet is unlike any other story of the plucky, valiant boy reporter. At this time Hergé’s 25-year marriage was ending, and he was recovering from a series of nervous breakdowns whilst tormented by dreams of “unending white”. Rather than take a break or even retire, he began the most eerie, mystical and personal story of his long career.
This yarn is special in many ways and the Master’s personal favourite…

Tintin and Captain Haddock are vacationing in the mountains of Europe when the boy reporter is seized by a bizarre fit after reading of a plane crash in Nepal. Inexplicably, he screams the name of his old friend Chang (Chang Chong-Chen, left behind in China at the end of The Blue Lotus).

From that moment, his entire consciousness is preoccupied with his old friend. Frenzied inquires reveal that Chang was indeed, on the crashed airliner and is now believed dead. Despite all rational argument, Tintin knows somehow his friend has survived and immediately sets out to rescue him, with a protesting Captain Haddock reluctantly in tow.

Against all odds, the duo travel through India to the mountainous borderlands and into the Himalayas. Nothing can shake Tintin’s obsessive belief that Chang is alive and urgently needs him… Along the way they make another new comrade in the person of Sherpa guide Tharkey

How the attendant physical and mental hardships are overcome make for a grim and uncharacteristically bleak tale, whilst the examples of mysticism, paranoia and overtly supernatural phenomena are an uncomfortable fit in the fantastic but rational universe that Tintin inhabits. There isn’t even a villain du jour, but for all that, the story does work, and no other adventure so well depicts the heroic qualities of the lad and the deep emotional bond between him and his greatest friends, Chang and Haddock.

Of course, Hergé’s utter professionalism would not allow him to produce anything that was not eminently readable, captivatingly funny (where appropriate) and stirringly thrilling. Although perhaps the oddest tale, this might just be the author’s most revealing.
Tintin in Tibet: artwork © 1960, 1984 Editions Casterman, Paris & Tournai. Text © 1962 Egmont UK Limited. All rights reserved.

Incredible Hulk Marvel Masterworks volume 10


By Len Wein, Roy Thomas, Gerry Conway, Steve Englehart, Tony Isabella, Herb Trimpe & various (Marvel)
ISBN: 978-0-7851-9596-2 (HB)

During the 1970s the Incredible Hulk settled into a comfortable – if spectacularly destructive – pattern. A globe-trotting, monster-mashing plot formula saw tragic Bruce Banner hiding and seeking cures for his gamma-transformative curse, alternately aided or hunted by prospective father-in-law US General Thaddeus “Thunderbolt” Ross and his daughter – the scientist’s unobtainable inamorata – Betty, with a non-stop procession of guest-star heroes and villains providing the battle du jour.

Herb Trimpe had made the character his own, displaying a penchant for explosive action and an unparalleled facility for drawing technology – especially honking great ordnance and vehicles. Beginning with Roy Thomas – unofficial custodian of Marvel’s burgeoning shared-universe continuity – a string of skilful scripters effectively played the afflicted Jekyll/Hyde card for maximum angst and ironic heartbreak as the Jade Juggernaut became a pillar of Marvel’s growing pantheon.

This chronologically-curated hardback and eBook compendium re-presents issues #171-183, encompassing cover-dates January 1974 to January 1975, and begins with a brace of revelatory Introductions from then Editor-in-Chief Roy Thomas and returning scripter Len Wein on the creation of a certain mutant Canadian…

Before that debut, however, the drama commences with excessive bombast but no appreciable fanfare as ‘Revenge!’ (by Gerry Conway – from a Steve Englehart plot – with art by Trimpe & Jack Abel) finds the Green Goliath a stowaway on a plane back to military Mecca Hulkbuster Base. The jet carries a new Project: Greenskin commanding officer. Spit-&-polish Colonel John D. Armbruster has taken over from the politically sidelined Thunderbolt Ross….

The camp is eerily deserted and the reason soon becomes clear as bludgeoning brutes Abomination and The Rhino attack the new arrivals. Having subdued the entire garrison, they plan on detonating the base’s gamma-bomb self-destruct device but are utterly unprepared for the Hulk’s irascible intervention…

Roy Thomas plotted Tony Isabella’s script for #172 wherein the Hulk – captured by the ungrateful soldiers he saved – is hurled into another dimension, allowing a mystic menace to inadvertently escape. ‘And Canst Thou Slay… The Juggernaut?’ reveals that even that magically augmented menace cannot resist our favourite monster’s might and features a telling cameo by the X-Men, after which Thomas scripts all-Trimpe art-fest ‘Anybody Out There Remember… The Cobalt Man?’, wherein another old X-adversary – Ralph Roberts – picks up the Jade Giant at sea before sailing his research vessel into a nuclear test explosion…

Dying of radiation exposure, the deranged technologist then determines to demonstrate atomic bombs are bad to a callous, uncaring world by detonating one over Sydney in Doomsday… Down Under’ (Conway, Thomas, Trimpe & Abel). The second clash with the azure-armoured Cobalt Man results in a blistering battle in the stratosphere, a cataclysmic explosion and Hulk crashing to earth far, far away as a ‘Man-Brute in the Hidden Land!’ (#175, Thomas, Trimpe & Abel)…

Here a typically short-tempered encounter with the Uncanny Inhumans and devastating duel with silent super-monarch Black Bolt, after the usual collateral carnage, ends with the gamma gladiator hurtling to the far side of the sun in a rocket-ship for a date with allegory if not destiny.

During the early 1970s a throwaway Fantastic Four character dubbed Him was transubstantiated into a modern interpretation of the Christ myth and placed on a world far more like our own than the Earth of Marvel’s universe.

That troubled globe was codified as Counter-Earth and upon it messianic Adam Warlock battled a Satan-analogue known as the Man-Beast. Hulk had briefly visited once before and now he crashed there again to complete the allegorical epic beginning with ‘Crisis on Counter-Earth!’ by Conway, Trimpe & Abel.

Since the Hulk’s departure, Man-Beast and his animalistic minions (all spawned by godlike genetic meddler The High Evolutionary) had become America’s President and Cabinet. Moving decisively, they had finally captured Warlock and led humanity to the brink of extinction, leaving the would-be messiah’s disciples in utter confusion.

Now with the nation in foment, the Hulk’s shattering return gives Warlock’s faithful flock an opportunity to save their saviour in ‘Peril of the Plural Planet!’ but the foray badly misfires and Warlock is captured. Publicly crucified at the behest of the people, humanity’s last hope perishes…

Meanwhile on true-Earth, Ross and Armbruster discover trusted comrade (and Ross’ son-in-law) Major Glenn Talbot has escaped from a top security Soviet prison and is making his triumphant way back to the USA…

The quasi-religious experience concludes with ‘Triumph on Terra-Two’ (Conway, Isabella, Trimpe & Abel) as the dead prophet resurrects whilst Hulk is waging his last battle against Man-Beast just in time to deliver a cosmic coup de grace before ascending from Counter-Earth to the beckoning stars…

Incredible Hulk #179 signalled a long-overdue thematic reboot as Len Wein signed on as writer/editor with strong ideas on how to put some dramatic impact back into the feature. It began with ‘Re-enter: The Missing Link’, as the Jade Juggernaut loses patience during his return trip and bursts out of his borrowed spaceship just as America’s military defences shoot it down.

He crashes to earth in the mining district of Appalachia and, reverting to befuddled Bruce Banner, is adopted by the dirt-poor Bradford family. They have a habit of taking in strays and have already welcomed a strange, huge yet gentle being they’ve named Lincoln.

As time passes Banner recognises the creature as a former Hulk foe known as the Missing Link. The colossal brute is neither evil nor violent (unless provoked) but is lethally radioactive, and the fugitive physicist faces the dilemma of having to break up a perfect happy family before they all die.

The Link, of course, refuses to cooperate or go quietly…

Next comes the most momentous story in Hulk history which starts with ‘And the Wind Howls… Wendigo!’ (#180, October 1974, Wein, Trimpe & Abel). Here the Green Giant gallivants across the Canadian Border and encounters a witch attempting to cure her brother of a curse which has transformed him into a rampaging cannibalistic monster.

Unfortunately, that cure means Hulk must become a Wendigo in his stead…

It is while the Great Green and Weird White monsters are fighting that mutant megastar Wolverine first appears – in the very last panel – and that’s what leads into the savage fist, fang and claw fest that follows.

‘And Now… The Wolverine!’ captivatingly concludes the saga as the Maple nation’s top-secret super-agent is unleashed upon both the Emerald Goliath and man-eating Wendigo in an action-stuffed romp teeming with triumph, tragedy and lots of slashing and hitting. The rest is history…

Back south of the border, Major Talbot has been reunited with his wife and family and is eagerly expecting a meeting with President Ford as ‘Between Hammer and Anvil!’ (with Trimpe taking sole charge of the art chores) finds the ever-isolated Hulk meeting and losing a true friend in jolly hobo Crackerjack Jackson.

The über-action portion of the tale comes from two escaped convicts who despise each other but are forced to endure togetherness because of an alien chain which shackles them whilst imparting overwhelming physical power. It’s not, nearly enough, however, enough to stop a fighting-mad, heartbroken Hulk…

This catastrophic compilation concludes with the return of electrical vampire and life-stealer ZZZAX in ‘Fury at 50,000 Volts!’: wrecking a new life Banner surreptitiously starts carving out for himself in Chicago…

To Be Continued…

This superbly cathartic tome also reproduces John Romita’s first design sketches for Wolverine, a page of original art from the debut and house ads for the issue, as well as covers and frontispieces by John Byrne & Abel and Trimpe from later Hulk/Wolverine reprint collections.

The Incredible Hulk is one of the most well-known comic characters on Earth, and these stories, as much as the movies, cartoons, TV shows, games, toys and action figures, are the reason why. For an uncomplicated, honestly vicarious and cathartic experience of Might literally making Right, you can’t do better than these yarns.
© 1974, 1975, 2016 Marvel Characters, Inc. All rights reserved.

Henry Speaks for Himself


By John Liney, edited by David Tosh (Fantagraphics Books)
ISBN: 978-1-60699-733-8 (TPB)

Created by veteran cartoonist Carl Anderson as a silent, pantomimic gag-panel first seen on March 19th 1932, Henry was one of the most venerated and long-lived of American newspaper comics strips.  It was developed for The Saturday Evening Post before being picked up by legendary strip advocate and propounder William Randolph Hearst.  He brought it and the then-69 year old Anderson to his King Features Syndicate in 1934. The first comic strip appeared on December 17th with a full colour Sunday half-page following on March 10th 1935.

The Saturday Evening Post had to content itself with a new feature entitled Little Lulu by Marjorie Henderson Buell. I wonder how that worked out…?

Being a man of advanced years, Anderson employed Don Trachte to assist with the Sundays whilst John J. Liney performed the same role for the Monday to Saturday black and white iteration. This continued until 1942 when arthritis forced Anderson to retire. Trachte and Liney became de facto creators of the feature – although the originator’s name remained on the masthead for the next two decades.

Liney (1912-1982) had started as a staff cartoonist on the Philadelphia Evening Ledger and began selling gag ideas to Anderson in 1936 before landing the full-time assistant’s job. After assuming the illustrator’s role in 1942 he took over sole writing responsibilities for the daily in 1945, continuing Henry until 1979 when he finally retired.

His own name had been adorning the strip since 1970.

Liney was also a passionate teacher and educator on comics and cartooning, with a position at Temple University. Nevertheless, he still found time to write and draw a comicbook iteration of the mute and merry masterpiece from 1946 to 1961.

Major licensing monolith Western Publishing/Dell Comics had been successfully producing comicbooks starring animation characters, film icons and strip heroes since the mid 1930s, and when they launched Henry – first in Four Color Comics #122 and #155 (October 1946 and July 1947) and then in his own 65 issue title from January 1948 – they successfully argued for a radical change in the boy’s make-up.

The newspaper strip had always been a timeless, nostalgia-fuelled, happily humour-heavy panoply of gags and slapstick situations wherein the frankly weird-looking little bald kid romped and pranked in complete silence, with superb cartooning delivering all the communication nuance the vast international audience needed.

Now however, with children seen as the sole consumers, the powers-that-be felt that the little mutant should be able to speak and make himself understood. Liney easily rose to the challenge and produced a sublime run of jolly, wild, weird and often utterly surreal endlessly inventive adventures – some approaching “Stream-of-Consciousness” progressions that perfectly captured the ephemeral nature of kids’ concentration. He also introduced a captivating supporting cast to augment the boy, and his appealingly unattractive, forthright and two-fisted inamorata Henrietta.

This splendid softcover (and ebook) collection gathers some of the very best longer tales from the comicbook run in the resplendent flat primary colours that are so evocative of simpler – if not better – days and begins after a heartfelt reminiscence in the Foreword by Kim Deitch, after which Editor, compiler and devotee David Tosh outlines the history of the character and his creators in ‘Henry – the Funniest Living American’.

He then goes on to explain ‘The Dell Years’ before offering some informative ‘Notes on the Stories’.

The magical story portion of this collection is liberally interspersed with stunning cover reproductions; all impressively returning to the quiet lad’s silent comedy gag roots, a brace of which precede a beautiful double-page spread detailing the vast and varied cast Liney added to mix.

Then from issue #7 (June, 1949) we find ‘Henry is Thinking Out Loud!’ as the boy keeps his non-existent mouth shut and explores the medium of first person narrative, inner monologues and thought-balloons whilst getting into mischief looking for odd jobs to do…

October’s edition, Henry #9, introduced the good-natured, cool but increasingly put-upon Officer Yako in ‘You Can’t Beat the Man on the Beat!’ in an escalating succession of brushes with the law, bullies, prospective clients and darling Henrietta.

That bald boy still hadn’t actually uttered a sound, but by #14 (August 1950) he had found his voice, much to the amusement of his layabout Uncle (he never had a name) who eavesdropped on the assorted kids comparing their ‘Funny Dreams’.

After a quartet of covers Henry #16 (December 1950) found Liney playing with words as ‘Rhyme Without Reason’ found all the characters afflicted with doggerel, meter, couplets and all forms poetic with Liney even drawing himself into the madcap procession of japes and jests, whilst ‘A Slice of Ham’ from issue #22 (December 1951) cleverly riffed on Henry’s ambitions to impress Henrietta by becoming an actor. This yarn includes a wealth of Liney caricatures of screen immortals such as Chaplin, Gable, Sinatra and more, whilst introducing a potential rival for Henry’s affections in cousin Gilda…

In #24 (April 1952) Henry ‘Peeks into the Future’ by outrageously pondering on his possible careers as an adult, before plunging into Flintstone or Alley Oop territory – complete with cave city and dinosaurs – as a result of studying too hard for a history test in ‘The Stone Age Story’ from issues #29, February 1953.

After four more clever funny covers, growing up again featured heavily with ‘Choosing Your Career’ (#45, March 1956) as the little fool road-tested a job as a home-made cab driver and accidentally slipped into law enforcement by capturing a bandit.

In #48 (December 1956) Henry attended a fancy dress party and became ‘The Boy in the Iron Mask’, and this completely charming compilation closes by reprising that sojourn in the Stone Age with #49 (March 1957)’s ‘Rock and Roll’…

Concluding the comedy capers is fond personal reminiscence ‘Henry and Me’ by David Tosh; a man justifiably delighted to be able to share his passion with us and hopefully proud that this book gloriously recaptures some of the simple straightforward sheer joy that could be found in comicbooks of yore.

Henry Speaks for Himself is fun, frolicsome and fabulously captivating all-ages cartooning that will enthral anyone with kids or who has the soul of one.
Henry Speaks for Himself © 2014 Fantagraphics Books Inc. All comics and drawings © 2014 King Features, Inc. All other material © its respective creators. This book was produced in cooperation with Heritage Auctions.

Gomer Goof volume 2: It’s a Van Goof!


By André Franquin, Jidéhem & Delporte, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-365-9 (PB Album)

Like so much in Franco-Belgian comics, it all started with Le Journal de Spirou. The magazine had debuted on April 2nd 1938, with its engaging lead strip created by Rob-Vel (François Robert Velter). In 1943 publishing giant Dupuis purchased all rights to the comic and its titular star, after which comic-strip prodigy Joseph Gillain (“Jijé”) took the helm.

In 1946 Jijé’s assistant André Franquin assumed the creative reins, gradually side-lining the previously-established short gag vignettes in favour of extended adventure serials. He introduced a broad, engaging cast of regulars; creating phenomenally popular magic animal Marsupilami (first seen in Spirou et les héritiers in 1952 and eventually a spin-off star of screen, plush toy store, console games and albums in his own right) to the mix.

Franquin continued crafting increasingly fantastic tales and absorbing Spirou sagas until his resignation in 1969. During that period the creator was deeply involved in the production of the weekly Spirou comic

Franquin was born in Etterbeek, Belgium on January 3rd 1924. Drawing from an early age, the lad only began formal art training at École Saint-Luc in 1943. When the war forced the school’s closure a year later, he found work at Compagnie Belge d’Animation in Brussels where he met Maurice de Bévère (AKA Lucky Luke creator “Morris”), Pierre Culliford (Peyo, creator of The Smurfs and Benny Breakiron) and Eddy Paape (Valhardi, Luc Orient).

In 1945 all but Peyo signed on with Dupuis, and Franquin began his career as a jobbing cartoonist/illustrator, producing covers for Le Moustique and scouting magazine Plein Jeu. During those early days, Franquin and Morris were being tutored by Jijé, who was the main illustrator at Spirou. He turned the youngsters and fellow neophyte Willy Maltaite (AKA “Will” – Tif et Tondu, Isabelle, Le jardin des désirs) into a smoothly functioning creative bullpen known as La bande des quatre or “Gang of Four”. They later reshaped and revolutionised Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling…

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée (Spirou #427, June 20th 1946). He ran with it for the next two decades; enlarging the scope and horizons of the feature until it became purely his own. Almost every week fans would meet startling new characters such as comrade/rival Fantasio or crackpot inventor and Merlin of mushroom mechanics the Count of Champignac.

Spirou &Fantasio became globe-trotting journalists, travelling to exotic places, uncovering crimes, exploring the fantastic and clashing with a coterie of exotic arch-enemies. However, throughout all that time Fantasio was still a full-fledged reporter for Le Journal de Spirou and had to pop into the office all the time.

Sadly, lurking there was an accident-prone, big-headed junior in charge of minor jobs and dogs-bodying. His name was Gaston Lagaffe…

There’s a long history of fictitiously personalising the mysterious creatives and all those arcane processes they indulge in to make our favourite comics, whether its Stan Lee’s Marvel Bullpen or DC Thomson’s lugubrious Editor and underlings at the Beano and Dandy. Let me assure you that it’s a truly international practise and the occasional asides on text pages featuring well-meaning foul-up/office gofer Gaston – who debuted in #985, February 28th 1957 – grew to be one of the most popular and perennial components of the comic.

I’d argue, however, that current iteration Gomer Goof (his name is taken from an earlier, abortive attempt to introduce the character to American audiences) is an unnecessary step. The quintessentially Franco-Belgian tone and humour doesn’t translate particularly well (la gaffe translates as “the blunder”) and contributes nothing here. When the big idiot surprisingly appeared in a 1970s Thunderbirds annual as part of an earlier syndication attempt, he was rechristened Cranky Franky. Perhaps they should have kept the original title…

In terms of entertainment schtick and delivery, older readers will certainly recognise beats of Jacques Tati and timeless elements of well-meaning self-delusion British readers will recognise from Some Mothers Do Have ‘Em or Mr Bean. It’s slapstick, paralysing puns, pomposity lampooned and no good deed going noticed, rewarded or unpunished…

This second album-sized paperback compilation (available also in digital formats) consists of half-page shorts, longer cartoon strips and comedic text story “reports” from the comic’s editorial page as well as ultimately full episodes of madcap buffoonery.

As previously stated, Gomer is employed (let’s not dignify or mis-categorise what he does as “work”) at the Spirou offices, reporting to go-getting hero journalist Fantasio and generally ignoring the minor design jobs like paste-up and reading readers’ letters (the official reason why fans requests and suggestions are never answered…) he’s paid to handle.

He’s lazy, opinionated, forgetful and eternally hungry and his most manic moments stem from cutting corners or stashing and illicitly consuming contraband food in the office…

These characteristics frequently lead to clashes with police officer Longsnoot and fireman Captain Morwater, but the office oaf remains eternally easy-going and incorrigible. Only two questions are really important here: why does Fantasio keep giving him one last chance, and what can gentle, lovelorn Miss Jeanne possible see in the interfering, self-opinionated idiot?

Originally released in 1968 as sixth volume Gaston – Des gaffes et des dégâts, the translated chaos (available in paperback and digital formats) commences with a quartet of short, sharp two-tier episodes involving Gomer’s office innovations and war of nerves with Longsnoot, before the first illustrated text “report” from the comic’s editorial page details a catastrophe in glass in ‘Whistle While You Work’.

A second, entitled ‘Letter from the Countryside’ shares space with a calamitous seaside excursion and selection of rural escapades turned camping Armageddon…

Prose missive ‘Gomer Writes Us’ (on the joys of go-karting) leads to a ‘Conversation on a Street Corner’ and details on a new kind of music in ‘Honky-honk copper’, after which computer-assisted design is proved to be one more thing Gomer must never attempt in ‘Chorus and Bridge’…

The remainder of the volume is all picture strip pandemonium as the imbecile’s attempts at rooftop cookery lead to aviation disasters, projectile peril, standoffs on staircases and a unique form of petty theft…

Rallying and racing capture his mayfly attention-span, but a hunt for a new vehicle never succeeds and Gomer always returns to his appallingly decrepit and dilapidated Fiat 509 auto(barely)mobile, but the fool is set in his ways and even doctors can’t fix or remove him…

However, somebody rational really should have foreseen what the slacker was capable of when he brought in a chemistry set…

Far better enjoyed than précised or described, these strips allowed Franquin and fellow scenarists Yvan Delporte and Jidéhem (in reality, Jean De Mesmaeker: his analogue is a regular in the strips as an explosively irate and unfortunate foil for the Goof) to flex their whimsical muscles and even subversively sneak in some satirical support for their beliefs in pacifism and environmentalism, but at their core the gags remain supreme examples of all-ages comedy: wholesome, barbed, daft and incrementally funnier with every re-reading.

What’s stopping you from Goofing off?
© Dupuis, Dargaud-Lombard s.a. 2017 by Franquin. All rights reserved. English translation © 2017 Cinebook Ltd.

Bent


By Dave Cooper (Fantagraphics Books)
ISBN: 978-1-60699-378-1 (HB)

Every so often I tend to stray a little from my accustomed comfort zone and regulation hunting grounds: moving beyond narrative art into broader realms of imagination. In that vein, here’s a little item available in hardback and digital formats that promises all of that and more. Whilst not sequential art the enticing yet profoundly disturbing images contained herein are certainly full of technical craft and intense imagination; and moreover, the chillingly subversive pictures tell stories the way no thousand words ever could… by boring straight into your brain and making themselves uncomfortably at home.

Dave Cooper was born in November 1967 in Nova Scotia, before relocating – presumably with adult guardians of some sort – to Ottawa when he was nine. A few years later, he was swept up in the massive mid-1980s Independent comics Boom & Bust that generated great and wonderful series such as Teenage Mutant Ninja Turtles, Puma Blues, Flaming Carrot and Silent Invasion, as well as lots of awful couldn’t die fast enough stuff. Young Cooper toiled for schlockmeister Barry Blair on numerous Aircel Comics titles and doesn’t like to talk about it much now…

Thoroughly “blooded”, his real career began in the 1990’s at Fantagraphics, creating challenging underground comix styled material like Suckle, Weasel and graphic novel Ripple amongst other strips. In 2007, as Hector Mumbly, he published his first kid’s book Bagel’s Lucky Hat.

By 2002 he had transformed into an acclaimed oil painter with international gallery shows and awards and ended the decade as a creator/designer of animated kids TV shows such as Pig Goat Banana Cricket (with Johnny Ryan for Nickelodeon) and The Bagel and Betty Show (Teletoon/BBC) as well as short film for adults The Absence of Eddy Table. He’s still painting and is now a Director of the Saw Gallery.

A sequence of Cooper’s darker, violently sinister and most sexually surreal paintings is assembled in this pictorially grotesque catalogue of forbidden delights, preceded by effusive Introduction ‘Bent and Free’ from Guillermo del Toro.

The illustrative technique is sheer, Impressionistic welcoming seduction, but the content is deranged, deformed and disturbingly gelid: all soft contours, glossy surfaces and childhood dreams, offering human forms distorted and reformed by Lovecraftian physics and biology. It’s a uniquely horrid beauty and one that, once seen, is so very hard to forget…

As well as fully-realised paintings, the book also features pencil & pen sketches and working drawings offering a glimpse into the mind and process of a one-of-a-kind talent.

If you crave images that push every envelope, track down this macabre tome…
© 2010 Dave Cooper. All rights reserved.

Invincible Iron Man Epic Collection volume 3 1968-1970: The Man Who Killed Tony Stark


By Archie Goodwin, George Tuska, Johnny Craig & various (Marvel)
ISBN: 978-1-3029-1630-5 (TPB)

Marvel’s rise to dominance of the American comicbook industry really took hold in 1968 when most of their characters finally got their own titles. Prior to that – and due to a highly restrictive distribution deal – the company was contractually tied to a limit of 16 publications per month.

To circumvent this drawback, Marvel developed “split-books” with two solo features per publication, such as Tales of Suspense wherein Iron Man was joined by Captain America with #59 (cover-dated November 1964).

When the division came, the armoured Avenger started afresh with a “Collectors’ Item First Issue” – after a shared one-shot with the Sub-Mariner that rationalised divergent schedules – with Cap retaining the numbering of the original title: thus his “premiering” in number #100, while the Steel-Shod Avenger got a first issue at last….

Tony Stark is the acceptable face of 1960s Capitalism; a glamorous millionaire-industrialist and inventor. He is also a benevolent all-conquering hero when clad in the ultra high-tech armour of his alter-ego, Iron Man.

Created in the aftermath of the Cuban Missile Crisis and at a time when “Red-baiting” and “Commie-bashing” were American national obsessions (just like now), the emergence of a brilliant new Thomas Edison, using Yankee ingenuity and invention to safeguard and better the World, seemed inevitable.

Combine the then-sacrosanct belief that technology and commerce could solve any problem with the universal imagery of noble knights battling evil and the concept behind the Golden Avenger seems an infallibly successful proposition. Of course, it helps that all that money and gadgetry is great fun and very, very cool…

With an Iron Clad promise of stunning adventure and suspenseful drama, this iconic trade paperback (and digital) chronological compendium covers Iron Man #2-24, spanning June 1968 – April 1970, and features a creative dream sequence as master scripter Archie Goodwin worked with EC legend Johnny Craig and Golden Age veteran George Tuska.

A bold new era began with Invincible Iron Man #2. Long-established illustrator Gene Colan had moved on and, with ‘The Day of the Demolisher!’, the slick understated mastery of Craig adds a sheen of terrifying authenticity to proceedings. His first job was a cracker, since Goodwin introduces Janice Cord as a new romantic interest for the playboy inventor. The problem thwarting true love is a monolithic killer robot built by her deranged father and the start of a running plot-thread examining the effects of the munitions business and the nature of those inventors who work for it…

Goodwin & Craig then bring back Stark’s old bodyguard Happy Hogan to help rebuild the now-obsolete Iron Man armour before consequently devolving him back into a monstrous super-strong menace in ‘My Friend, My Foe… the Freak!’ for #3; surpassing themselves one issue later by retooling a long-forgotten Soviet super-villain into a major threat in ‘Unconquered is the Unicorn!’

This particular ultra-enhanced maniac is dying from his own powers and believes Tony would be able – if not initially willing – to fix him…

With Iron Man #5, another venerated veteran from the industry’s dawn joined the creative team. George Tuska – who had worked on huge hits such as the original (Fawcett) Captain Marvel and Crime Does Not Pay, plus newspaper strips such as The Spirit and Buck Rogers – would illustrate the majority of Iron Man’s adventures over the decade and become synonymous with the Armoured Avenger…

With Craig adding his solid dependable inks, ‘Frenzy in a Far-Flung Future!’ is an intriguing time-paradox tale wherein Stark is kidnapped by the last survivors of humanity. They are determined to kill him before he can build the super-computer that eradicated mankind. Did somebody say “Terminator”…?

A super-dense (by which I mean strong and heavy) Cuban Commie threat then returned – but not for long – in ‘Vengeance… Cries the Crusher!’

Next, a sinister scheme started way back in Tales of Suspense #97 finally bears brutal – and for preppie S.H.I.E.L.D. agent Jasper Sitwell (assigned as Stark’s security advisor) – painful fruit in 2-part thriller ‘The Maggia Strikes!’ and ‘A Duel Must End!’, as old Daredevil foe the Gladiator leads a savage attack on Stark’s factory, friends and would-be new love…

The saga also reveals the tragic history of mystery woman Whitney Frost and lays the seeds of her evolution into one of Iron Man’s most implacable foes…

A daring 3-part saga follows as ultimate oriental arch-fiend The Mandarin resurfaces with a cunning plan and the certain conviction that Stark and Iron Man are the same person… Beginning with an apparent Incredible Hulk guest-shot in #9’s ‘…There Lives a Green Goliath!’ and proceeding through the revelatory and explosive Nick Fury team-up ‘Once More… The Mandarin!’, the epic climaxes in spectacular “saves-the-day” fashion as our hero is ‘Unmasked!’

This epic from Goodwin, Tuska & Craig offers astounding thrills and potent drama with plenty of devious twists, just as the first inklings of the social upheaval America was experiencing began to seep into Marvel’s publications.

As the core audience started to grow into the Flower Power generation, future tales would take arch-capitalist weapon-smith Stark in many unexpected and often peculiar directions. All of a sudden maybe that money and fancy gadgetry weren’t quite so fun or cool anymore…?

The sterling run of science-flavoured dramas resumes with the introduction of a new sinister super-foe in #12 as ‘The Coming of the Controller’ sees a twisted genius using the stolen life-energy of enslaved citizens to power a cybernetic exo-skeleton.

Along the way, he and his brother embezzle the fortune of Stark’s girlfriend Janice Cord to pay for it all. Of course, Iron Man is ready and able to overcome the scheming maniac, tensely culminating in cataclysmic clash ‘Captives of the Controller!’, wherein the mind-bending terror attempts to extend his mesmeric, parasitic sway over the entire populace of New York City…

IM#14 revealed that ‘The Night Phantom Walks!’, with Goodwin craftily paying tribute to Craig’s past history drawing EC’s landmark horror comics. Here the artist pencilled and inked the story of a zombie-monster prowling a Caribbean island and destroying Stark Industry installations. As well as being a terse, moody thriller, this story marks the first indications of a different attitude, as the menace’s ecologically-inspired reign of terror includes some pretty fair arguments about the downsides of “Progress” and rapacious globalisation…

With Craig again inking, Tuska returned with #15 and ‘Said the Unicorn to the Ghost…!’ The demented former superspy allies himself with Fantastic Four foe Red Ghost in a desperate last-ditch bid to find a remedy for his drastically shortened life-span.

Attempting to kidnap Stark, the Ghost betrays the Unicorn and retrenches to an African Cosmic Ray research facility in concluding instalment ‘Of Beasts and Men!’, where it takes a fraught alliance of hero and villain to thwart the phantom mastermind’s ill-conceived plans…

A suspenseful extended epic kicked off in Iron Man #17 when an advanced android designed to protect Stark’s secret identity achieves sinister sentience and sneakily replaces him.

‘The Beginning of the End!’ also introduces enigmatic Madame Masque and her malevolent master Midas, who plans to take control of America’s greatest technology company…

Dispossessed and on the run, Stark is abducted and reluctantly aligns with Masque and Midas to reclaim his identity, only to suffer a fatal heart attack in ‘Even Heroes Die!’ (guest-starring the Avengers), before a ground-breaking transplant – still practically science fiction in those distant days – gives him renewed hope in ‘What Price Life?’

When the ruthlessly opportunistic Midas instantly strikes again, the mysterious Madame Masque switches sides and all hell breaks loose…

The X-Men‘s dimensionally displaced alien nemesis attacks the restored and recuperating hero in ‘Who Serves Lucifer?’ (inked by Joe Gaudioso – AKA moonlighting Mike Esposito) before being rudely returned to his personal dungeon dimension, after which African-American boxer Eddie March briefly becomes a new Iron Man in #21’s ‘The Replacement!’ Stark – free from the heart-stimulating chest-plate which had preserved his life for years – is understandably tempted into a life without strife, but unfortunately, and unknown to all, Eddie has a little health problem of his own…

When Soviet-sponsored armoured archenemy Titanium Man resurfaces, it’s in conjunction – if not union – with another former Cold War warrior in the form of a newly-upgraded Crimson Dynamo in #22’s chilling classic confrontation ‘From this Conflict… Death!’

With a loved one murdered, vengeance-crazed Iron Man goes ballistic in innovative action-thriller ‘The Man Who Killed Tony Stark!!‘ before ultimately finding solace in the open arms of Madame Masque.

Ending this compilation in classic style, Johnny Craig returns to fully illustrate a superb mythological monster-mash in ‘My Son… The Minotaur!’

The galvanised wonderment is supplemented with a sublime selection of Tuska and Craig original art pages and covers to wrap up this collection with the Golden Gladiator being politically repositioned at a time when Marvel solidly set itself up at the vanguard of a rapidly changing America increasingly at war with itself – so, no change there then…

This is a fantastic period in the Golden Gladiator’s career and one that perfectly encapsulates the changes Marvel and America went through: seen through some of the best and most memorable efforts of a simply stellar band of creators.
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