Highlands Books 1 & 2 (of 2)


By Philippe Aymond, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-110-1 (Album PB/Digital edition Bk 1) 978-1-80044-111-8 (Album PB/Digital edition Bk 2)

Robert Burns was born on January 25th 1759 in Alloway. His father was a farmer who went to great lengths to ensure his children were properly educated. Schooled in Classics, French and Latin, Robert began his creative writing at age 15. He led a successful, tempestuous life – particularly favouring boozy carousing and roistering escapades with the ladies – and died in 1796 aged 37. As well as dialectical and vernacular poetry, Burns preserved traditional Scottish songs and folklore and is more popular today than he has ever been. He is the only poet in history to have his own globally celebrated holiday, with his birth anniversary an affair universally honoured by food, drink, recitations and well-loved scary stories.

Of course, he’s just the tip of a vast iceberg of Scots raconteurs who have used their cultural and historical heritage to tell astounding stories: ranging from Walter Scott and John Buchan to Alexander McCall Smith, Ian Rankin and Val McDermid. Their collective efforts have created an Hibernian meta-reality inspiring countless others…

One such is the epic historical drama under review today…

Born in Paris on February 3rd 1968 Philippe Aymond studied visual arts at the University of Paris. In 1989, after taking a Master’s Degree, he was pushed by comics veteran Alexandre-Nicholas Coutellis (Goimbax, le VRP Masqué, La dame de Singapour, Chuck Dougherty, le Privé, Tanguy et Laverdure, Le Vagabond des Limbes, Man, Super-héros Polyvalent, Bienvenue à Welcome Land) toward a career in bande dessinée.

Aymond met Jean-Claude Mézières (Valerian, Bill le Sheriff, Valerian et Laureline, Les Aventures de Latex, Lady Polaris, and Valerian!!) who offered him a place in the studio he shared with Pierre Christin (who also did the world-changing Valerian and so much more). Aymond worked with Hughes Labiano, Philippe Chapelle & Christin on Canal Choc until 1992 and two years later he & Christin co-created L’Homme qui Fait le Tour du Monde, following up in 1997 with Le Voleurs de Villes and adventure series Les 4X4.

He teamed with Laurent-Frédéric Bollée on Apocalypse Mania from 2001-2010, all the while supplementing his illustration career as colourist on other features and one-offs. Aymond has drawn political thriller Lady S since 2005 and graduated to writing with this historical drama in 2012. He has since expanded his oeuvre by adding to the canon of continental legend with Les Nouvelles Aventures de Bruno Brazil and his own creation Black Program (tomes 1 & 2 released in 2019 and 2020 respectively).

Written drawn and coloured by Aymond, Highlands Book 1: The Portrait of Amelia plunges head-on into epic romance territory as a young artist freshly back from Italy is hired by Gordon Menmuir, Duke of Paxton. Joseph Callandar is in fact returning to his Highlands home, but his abrupt arrival stirs up long-stewing animosities amongst powerful clan lords.

Menmuir of Clan Grant is politely genteel but adamantly neutral politically, whilst generally in opposition to powerful, violently pro-English laird Robert MacTallan. It is the summer of 1743 and the clans are in turmoil: split between support of Jacobite Pretender “Bonnie Prince Charlie” and obeisance to King George II of England, sovereign of a Kingdom officially United since the Act of Union in 1707.

As Paxton’s artist in residence had joined King George’s Court in London, MacTallan planned to plant his own son Angus as a replacement at the Duke’s castle, gaining an advantageous position to glean secrets. Instead Paxton belatedly and covertly dragooned Callandar for the post, with his new position at Blackwater Castle delaying exposure of Paxton’s son-&-heir William as a passionate Jacobite activist. There reluctantly at best, Joseph meets Menmuir’s daughter Amelia and his life is forever changed…

The commoner is a gifted artist who has come home concealing secrets of his own, and as he reacquaints himself with old friends – like former patron Dr Murdoch – he can’t help but feel the tense undercurrent of rebellion festering in the beautiful hills and Lochside villages. When he stumbles into Amelia being kidnapped he becomes an inadvertent hero by rescuing her… and then drawing a portrait/wanted poster of the perpetrator.

By January 1744, Callandar is fully ensconced at Blackwater Castle, working on Paxton’s official portrait, but blithely unaware that more than one of the close family retinue has dark plans for him. By May, myriad tensions build as petty plots spiral and converge after Amelia makes amorous overtures to the painter but can’t get past his tragic secret grief. When William shames and endangers the whole family by declaring his Jacobin loyalties at a Royal party, “below stairs” a loyal retainer sets in motion a scheme that will see both Joseph Callandar and Lady Amelia face trial for sedition, seduction and treason with horrific consequences for all concerned…

Highlands Book 2: The Survivors of Blackwater

After a shocking cliffhanging denouement, the end of the saga opens at Loch Lochy on March 22nd 1745. English troops are on the move through the Highlands and death trails in their wake. William Menmuir leads a band of rebel/outlaws and prepares for the imminent landing of “The King across the water”. Dr Murdoch dutifully attends Lady Amelia, as she languishes in a cell at St Andrews’ Hospital in Glasgow. She has been alternately violent or silent and semi-catatonic since she was publicly shamed as a wanton during the trial.

Everyone believes Joseph Callandar was killed that day by her brother William, but as the Highlanders plans to liberate Scotland proceed and the English fortify and advance into clan heartlands, that proves to be merely another fallacy. As the fateful summer unfolds and the liberation war falters and crashes to doom, a dead man goes out, having at last deduced how he was framed and who mut pay for the cruel manipulation and betrayal of poor Amelia…

Packed with intrigue and passion, epic action and intimate confrontations play out against a backdrop of nigh-mythic scenarios where love and vengeance drive the tale to a shattering climax on April 16th 1746, at a sodden field called Culloden…

Life goes on, however, and for Joseph and Amelia, the aftermath affords them not just final payments of debts due in moments of quiet justice, but also a fresh start in a New World…

Bold in scope and classical in delivery, Aymond’s story of love and death in war and peace is subtly engaging and crafted with powerful authenticity and visual veracity: a properly tasty scotch broth of gallic verve and panache.
© Dargaud 2012, 2013 by Aymond. All rights reserved. English translations © 2023 Cinebook Ltd.

Showcase Presents The Losers volume 1


By Robert Kanigher, Russ Heath, Joe Kubert, Ross Andru & Mike Esposito, John Severin, Ken Barr & various (DC Comics)
ISBN: 978-1-4012-3437-9 (TPB)

Team-ups are a valuable and all-but-inescapable comics standby, and war stories have always thrived by calling together strange bedfellows – none more so than this splendid composite: another woefully neglected series in today’s graphic novels marketplace. The Losers were an elite unit of US soldiers formed by amalgamating three previous war series together. Gunner and Sarge (later supplemented by the “Fighting Devil Dog” Pooch) were Pacific-based Marines, debuting in All-American Men of War #67, (March 1959) and running for 50 issues in Our Fighting Forces (#45-94, May 1959-August 1965). Captain Johnny Cloud was a native American fighter pilot who shot down his first bogie in All-American Men of War #82 (December 1960). The “Navaho Ace” flew solo until issue #115 (1966), and entered a brief limbo until the final component of the Land/Air/Sea unit was filled by Captain Storm. He was a disabled PT Boat skipper who fought on despite losing a leg and gaining a wooden prosthesis in his own eponymous 18-issue series from 1964 to 1967.

All three series were created by comic book warlord Robert Kanigher and had pretty much passed their individual use-by dates when they were seconded as guest-stars in a Haunted Tank tale (G.I. Combat #138 October 1969), but these “Losers” found a new resonance together in the “relevant”, disillusioned, cynical Vietnam years. The rather nihilistic, doom-laden antihero group assumed the lead spot in Our Fighting Forces #123 beginning a lengthy run of blistering yarns written by Kanigher and illustrated by such giants as Ken Barr, Russ Heath, Sam Glanzman, John Severin and Joe Kubert. With the tag-line “even when they win, they lose”, the team saw action all over the globe, winning critical acclaim and a far-too-small but passionate following. Although they official died during Crisis on Infinite Earths, their missions ran until OFF # 181 (October 1978) and this year marks their 55th Anniversary – or 65th for most of the individual stars.

This magnificent monochrome tome collects that introductory tale from the October 1969 G.I. Combat and the formative run of suicidal missions from Our Fighting Forces #123-150 (January /February 1970-August/September 1974). At that point comic book messiah Jack Kirby took over the series for a couple of years and made it, as always, uniquely his own. For that seminal set you must see Jack Kirby’s The Losers Omnibus (no, really, you must. That’s an order, Soljer…

Kanigher frequently used stories in established venues as a testing ground for new series ideas, and G.I. Combat #138 (October 1969) introduced one of his most successful. Illustrated by magnificent hyper-realist Russ Heath, ‘The Losers!’ saw the Armoured Cavalry heroes riding in The Haunted Tank encounter a sailor, two marines and grounded pilot Johnny Cloud: each individually and utterly demoralised after negligently losing all the men under their respective commands. Guilt-ridden and broken, the battered relics are re-inspired by tank commander Jeb Stuart who fans their sense of duty and desire for vengeance until the crushed survivors regain a measure of respect and fighting spirit by uniting in a combined suicide-mission to destroy a Nazi Radar tower…

By the end of 1969 Dirty Dozen knock-off Hunter’s Hellcats had outstayed their welcome in Our Fighting Forces and with #123 (January/February 1970) were evacuated in the epilogue ‘Exit Laughing’ which segued directly into ‘No Medals, No Graves’, illustrated by Scottish artist Ken Barr. His stunning work in paint and line had graced everything from Commando Picture Library covers, through Marvel, DC and Warren, to film, book and TV work and he continued the tale as Storm, Cloud, Gunner & Sarge sit in enforced, forgotten idleness until departing star Lieutenant Hunter recommends them for a dirty, dangerous job no sane military men would touch…

It appears Storm is a dead ringer for a British agent – even down to the wooden leg! – and the Brass need the washed-up sailor to impersonate their vital human resource. The only problem is that they want him to be captured, withstand Nazi torture for 48 hours and then break, delivering damaging disinformation about a vast commando raid that won’t be happening. The agent would do it himself but is actually dead…

And there was even work for his despondent companions as a disposable diversionary tactic added to corroborate the secrets Storm will hopefully betray after two agonising days…

Overcoming all expectation the “Born Losers” triumph and even get away intact, after which Ross Andru & Mike Esposito became the regular art team in #124 where ‘Losers Take All’ shows how even good luck is bad, after a mission to liberate the hostage king of a Nazi-subjugated nation sees them doing spectacular hard work before losing their prize to Johnny-come-lately regular soldiers…

In #125 ‘Daughters of Death’ sees the suicide squad initially fail to rescue a scientist’s children, only to blisteringly return and rectify their mistakes, However, by then the nervous tension has cracked the Professor’s mind, rendering him useless to the Allied cause. ‘A Lost Town’ opens with The Losers undergoing a Court Martial for desertion. Reviled for allowing the obliteration of a French village, they face execution until an old blind man and his two grandkids reveal what really happened in the hellish conflagration of Perdu, whilst in ‘Angels Over Hell’s Corner’, a brief encounter with a pretty WREN (Women’s Royal Navy Service) in Blitz-beleaguered Britain draws the unit into a star-crossed love story even death itself cannot thwart…

In a portmanteau tale disclosing more details of the events which created the squad, Our Fighting Forces #128 described the 7 11 War’ wherein a hot streak during a casual game of craps presages disastrous calamity for any unlucky bystander near to the Hard Luck Heroes, before Ride the Nightmare’ sees Cloud endure horrifying visions and crack up on a mission to liberate a captive rocket scientist. Then the team again become a living diversion in #130’s ‘Nameless Target’. By getting lost and hitting the wrong target, The Losers gift the Allies with their greatest victory to date…

John Severin inked Andru in OFF #131, in preparation to taking over full art chores, as ‘Half a Man’ hints at darker, grittier tales to come when Storm’s disability and guilty demons begin to overwhelm him. Considering himself a jinx, the sea dog attempts to sacrifice himself on a mission to Norway but has not counted on his own brutal will to survive. Back in London, Gunner & Sarge are temporarily reunited with ‘Pooch: the Winner’ (OFF #132 by Kanigher & Severin), prompting a fond if perilous recollection of a distant Pacific exploit against the Japanese. However, fearing their luck was contagious, the soldiers sadly decide the beloved “Fighting Devil Dog” is better off without them…

Dispatched to India in #133’s ‘Heads or Tails’, The Losers must assassinate the “the Unholy Three”: Japanese Generals responsible for untold slaughter amongst British and native populations. In sweltering deadly jungles, they only succeed thanks to the determined persistence and sacrifice of a Sikh child hiding a terrible secret. Our Fighting Forces #134 has them brutally fighting from shelled house to hedgerow in Europe until Gunner cracks. When even his partners can’t get him to pick up a gun again it takes the example of indomitable wounded soldiers to show him who ‘The Real Losers’ are…

OFF #135 began a compelling extended epic radically shaking up the team after ‘Death Picks a Loser’. Following an ill-considered fortune telling incident in London, the squad ship out to Norway to organise a resistance cell, despite efforts to again sideline one-legged Storm. They rendezvous with Pastor Tornsen and his daughter Ona and begin by mining the entire village of Helgren, determined to deny the Nazis a stable base of operations. Even after the Pastor sacrifices himself to allow villagers and Americans time to escape, the plan stumbles when the explosives fail to detonate and Storm, convinced he’s a liability, detonates the ordnance by hand. Finding only his wooden leg in flattened rubble, The Losers are further stunned when vengeful orphan Ona volunteers to take the tragic sailor’s place in the squad of Doomed Men…

The ice-bound retreat from Helgren stalls in #136 when she offers herself as a ‘Decoy for Death’, leading German tanks into a lethal ambush, after which Cloud solos in the Pacific: inspiring natives to resist the Japanese as a resurrected ‘God of the Losers’

Reunited in #138, the Bad Luck Brigade become ‘The Targets’ when sent to uncover the secret of a new Nazi naval weapon sinking Allied shipping. Once more using Ona as bait, they succeed in stunning fashion, but also pick up enigmatic intel regarding a crazy one-eyed, peg-legged marauder attacking both Enemy and Allied vessels off Norway…

Our Fighting Forces #139 introduced ‘The Pirate’, when a band of deadly reivers attack a convoy ship carrying The Losers and supplies to Norwegian resistance fighters. Barely escaping with their lives, the unit is then sent to steal a sample of top secret jet fuel but discover the Sea Devil has beaten them to it. Forced to bargain with the merciless mercenary for the prototype, they find themselves in financial and combat competition with an equally determined band of German troops who simply won’t take “nein” for an answer…

‘Lost… One Loser’ reveals Ona was with Storm at the end and is now plagued by survivor’s guilt nightmares. Almost convincing her comrades he still lives, the traumatised girl leads them on another Norway mission, again acting as a honey trap to get close to a German bigwig and secure incontrovertible proof Storm was dead when she picked up his battered, burned dog-tags…

Still troubled, Ona commandeers a plane and returns home to assassinate her Quisling uncle in #141’s ‘The Bad Penny’, only to be betrayed to the town’s German garrison and saved by the pirate who picks that moment to raid the occupied outpost. Even with other Losers in attendance, the Pirate’s rapacious rogues are ultimately triumphant but when the crippled corsair snatches Ona’s most treasured possession, that dingy dog-tag unlocks suppressed memories and Storm (this is comics: who else would it be?) remembers everything…

Answers to his impossible survival come briskly in OFF #142 as ‘½ a Man’ concentrates on the Captain’s struggle for reinstatement. Shipping out to the Far East on a commercial vessel, he’s followed by his concerned comrades whilst stumbling into an Arabian insurrection with three war-weary guardian angels discreetly dogging his heel…

Back with The Losers again in #143, Storm is soon involved in another continued saga as ‘Diamonds are for Never!’ finds the Fatalistic Five in Africa to stop an SS unit hijacking industrial diamonds for their failing war effort. However, even after liberating a captured mine, the team fail to get the gems when monkeys make off with the glittering prizes. Hot on their trail in ‘The Lost Mission’, the pursuers stumble onto a Nazi ambush of British soldiers and determine to take on their task – demolishing an impregnable riverside fortress…

Despite apparent success, the Squad are driven inland and are lost in the desert where they stumble into a French Foreign Legion outpost and join its last survivor in defending ‘A Flag for Losers’ from a merciless German horde and French traitors…

Still lost in the trackless wastes they survive ‘The Forever Walk!’ in #146, battling equally-parched Nazis for the last precious drops of water and losing one of their own to a terrifying sandstorm. ‘The Glory Road!’ then sees the sun-baked survivors encounter the last survivor of a German ambush, but British Major Cavendish is unable to differentiate between his early days as a star of patriotic films and grim reality. When a German patrol captures them all the mockery proves too much for the troubled martinet…

Again lost and without water, in #148 ‘The Last Charge’ sees The Losers save a desert princess and grant her warrior father the opportunity to fulfil a prophecy and die in glorious battle against the Nazi invaders, whilst #149 briefly reunites the squad with their long-missing former comrade before tragically separating again in ‘A Bullet for a Traitor!’

This fateful combat fury concludes with ‘Mark our Graves’ from #150 as The Losers link up with members of The Jewish Brigade (a special British Army unit) who all pay a steep price to uncover a secret Nazi supply dump. Although a superbly action-packed and deeply moving tale, it was an inauspicious end to the run and one which held no hint of the creative culture-shock that would explode onto the pages of the next instant issue when the God of American Comic Books blasted in to create a unique string of “Kirby Klassics”…

With covers by Joe Kubert, Frank Thorne and Neal Adams, this grimly efficient, superbly understated, beautifully rendered collection is a brilliant example of how war comics evolved in the 1970s, proving these stories still pack a TNT punch few other forms of entertainment can match. Surely by now there’s appetite for a revival and further volumes of this superb series?
© 1969, 1970, 1971, 1972, 1973, 1974, 2012 DC Comics. All Rights Reserved.

The Batman Adventures volume 1


By Kelly Puckett, Marty Pasko, Ty Templeton, Rick Burchett, Brad Rader, Mike Parobeck, Rick Taylor, Tim Harkins & various (DC Comics)
ISBN: 978-1-4012-5229-8 (TPB/Digital)

Batman: The Animated Series aired in America from September 5th1992 until September 15th 1995. Ostensibly for kids, the TV cartoon show was devised and designed by Paul Dini, Bruce Timm and Eric Radomski (with writer Paul Dini). Its success utterly revolutionised the image of the Dark Knight, resulting in some of the absolute best comic book tales in his decades-long publishing history as the series spawned a print spinoff and eventually a niche genre.

Employing a timelessly elemental and primal visual tone (dubbed “Dark Deco”) TV episodes mixed iconic elements from all comic iterations of the character and, without diluting the power and mood of the premise, perfectly honed the grim avenger and his team into a wholly accessible, thematically memorable form even the youngest of readers could enjoy, whilst adding shades of exuberance and noir style that only most devoutly obsessive Batmaniac could possibly find fault with.

The comics version became a cast-iron certainty for collection in the newly-emergent trade paperback market which stormed into and out of shops in the mid-1990s. Here the first ten titanic all-ages exploits (October 1992 to July 1993) from The Batman Adventures comic book are rediscovered and gathered with tales in a smashing, straightforward sampler of Fights ‘n’ Tights fantasy.

With colourist Rick Taylor, and letterer Tim Harkins on duty throughout, the moodily magnificent action opens with ‘Penguin’s Big Score’ by writer Kelly Puckett, and artists Ty Templeton & Rick Burchett. Each story was divided into three chapters and ‘Charm School Dropout!’ sees the Bird of Ill Omen taking tips on how to rehabilitate his nefarious reputation from The Joker, whilst in ‘Top of the World, Ma!’ the Foul Fowl’s new standing as a philanthropist has all Gotham agog. The sinister scheme is finally exposed by Batman in climactic third act ‘Power of the Press’, but the hero has no idea the real winner is the Clown Prince of Crime…

For #2, Puckett, Templeton & Burchett deliver ‘Catwoman’s Killer Caper’, kicking off with a gem heist before – at Joker’s insistent urging – sultry Selina Kyle visits England’s Tower of London to swipe ‘The Family Jewels!’ In hot pursuit, the Gotham Gangbuster pops across The Pond to quell ‘Panic over Londontown’ and solve an apparently impossible theft in ‘Midnight Madness’ …but not before the Harlequin of Hate snatches the real prize…

The crafty conniving culminates in ‘Joker’s Late-Night Lunacy!’ (#3 by Puckett, Templeton & Burchett), with Gotham’s airwaves hijacked and Commissioner Gordon kidnapped by the larcenous loon and made himself literally unmissable viewing in ‘A Star is Born!’

‘I Want My JTV!’ depicts District Attorney Harvey Dent make it onto the Joker’s inhospitable guest list, but Batman is still one step ahead of the game and lowers the boom in explosive finale ‘Flash in the Pan!’

Writer Marty Pasko and penciller Brad Rader joined inker Burchett for a gripping 2-issue terror tale guest starring Robin as ‘Riot Act’ describes ‘Panic in the Streets’ after a strange plague caused citizens to lose the ability to read. Even with complete chaos gripping Gotham the Teen Wonder’s ‘Help on the Wing’ results in a huge step forward but when ‘Robin Takes a Fall’, the hidden culprit reveals himself before the drama intensifies in #4 with ‘Riot Act: Johnny Can’t Read!’ as The Scarecrow steps up his campaign to teach slackers of the modern world a harsh lesson. In fact, the Dynamic Duo are well aware of the ‘Hi-Fi Hijinx’ at the root of the problem and, with the help of a repentant henchman, crush the crisis in ‘Those Who Can’t Do!’

A crafty change of pace finds Bruce Wayne is arrested for murder in ‘The Third Door!’ as crafted by Puckett, Rader & Burchett. The cunning locked-room mystery opens with ‘The Party’s Over’ as the prime suspect details the facts of the case to young Dick Grayson, before being locked up with a mob of dangerous thugs in ‘Crime and Punishment’, leaving the wonder kid to ferret out the real killer in tense conclusion ‘War and Peace’

After a mere half-dozen superb stories the comic book adventures took a step towards total perfection when then-rising star Mike Parobeck assumed the pencilling duties. Although his professional comics career was tragically short (1989 to 1996, when he died, aged 31, of complications from Type 1 Diabetes) his gracefully fluid, exuberant, kinetically fun-fuelled animation-inspired style was a revelation. Parobeck revolutionised superhero action drawing and sparked a resurgence of kid-friendly comics and merchandise at DC and everywhere else in the comics publishing business.

Here his tenure began with ‘Raging Lizard!’, which sees shady pro wrestler Killer Croc confront a long dark night of the soul. In ‘Requiem for a Mutant!’ Croc’s scheduled to fight Masked Marauder – a grappler who humiliated and broke him in their last bout. Batman meanwhile is searching for Mandrake: a Chicago mobster planning on taking over Gotham City by ousting reigning crime czar Rupert Thorne in ‘Eye of the Reptile!’

Naturally all those trajectories converge in the third act for a major throw-down ‘Under the Waterfront!’

TBA #8’s ‘Larceny, My Sweet’ begins with the hunt for an unstoppable thief who can ‘Break the Bank!’ with his bare hands, whilst TV reporter Summer Gleeson divides her time between chasing scoops and being romanced by a dashing stranger in ‘Love’s Lost Labours’. Sadly, when the Gotham Gangbuster crushes the crime-wave he also exposes monstrous old muck menace Clayface and accidentally ends the affair of ‘Beauty and the Beast!’

Next issue ‘The Little Red Book’ everyone’s chasing holds all Thorne’s dirty secrets and Commissioner Gordon is presiding over a ‘Gangster Boogie!’ With the cops and entire underworld looking to win out over ‘The Big Boss’, it takes all Batman’s energy and wits to bring the diary to DA Dent for the beginning of ‘Rupert’s Reckoning!’

Ending the all-ages action is ‘The Last R?ddler Story’ which details ‘Nygma’s Nadir!’ as the perpetually frustrated Prince of Puzzlers considers retirement. Dispirited and despondent because the Caped Crusader always solves his felonious games, the villain grudgingly accedes to a faithful hench-person’s pleas to give it one more try in ‘Days of Wine and Riddles!’

How upset would Eddie Nygma be if he knew Batman isn’t even aware of him, absorbed as he is in apprehending infamous trio Mastermind, Mr. Nice and The Perfesser in ‘Triumph or Tragedy…?’

Breathtakingly written and iconically illustrated, these stripped-down rollercoaster-romps are quintessential Bat-magic: treasures every fan of any age and vintage will adore.

Pure, unadulterated delight!
© 1992, 1993, 2014 DC Comics. All Rights Reserved.

The Inhumans: The Origin of The Inhumans


By Stan Lee & Jack Kirby, with Chic Stone, Vince Colletta, Frank Giacoia, Joe Sinnott, Tom Sutton & various (Marvel)
ISBN: 978-0-7851-8497-3 (TPB/Digital edition)

Officially debuting in 1965 and conceived as yet another incredible lost civilisation during Stan Lee & Jack Kirby’s most fertile and productive creative period, The Inhumans are a race of incredibly disparate (generally) humanoid beings genetically altered in Earth’s pre-history, and consequently evolving into a technologically-advanced civilisation far ahead of emergent Homo Sapiens.

They isolated themselves from the world and barbarous dawn-age humans, first on an island and latterly in a hidden valley in the Himalayas, residing in a fabulous city named Attilan. The mark of citizenship is immersion in mutative Terrigen Mists which further enhance and transform individuals into radically unique and generally super-powered beings. Inhumans are necessarily obsessed with genetic structure and heritage, worshipping the ruling Royal Family as the rationalist equivalent of mortal gods.

How the voluntary mutants joined the Marvel Universe can be traced in this compilation scrupulously gathering teasing early appearances in 1964 from Fantastic Four #36 and 38, the extended introductory saga from FF #41-47, 54 and 62-65, and a proper team-up tale from Fantastic Four Annual. Also included are pertinent extracts from FF #48, 50, 52 and 56-61, plus the entire Tales of the Uncanny Inhumans back-up series incongruously seen in Thor #146-153 and a moment of spoofish light-relief from Not Brand Echh #6, spanning cover-dates March 1965 (and on sale from December 10th 1964) to May 1968.

The first inkling of something epic in the wind came from Fantastic Four #36 (Lee, Kirby & Chic Stone) with the introduction of a ferocious female supervillain as part of the hero-team’s theoretical nemeses ‘The Frightful Four!’ A sinister squad – evil genius The Wizard, shapeshifting Sandman and gadget fiend The Trapster (he was in fact still Paste Pot-Pete here, but not for long) – were supplemented by enigmatic outsider Madame Medusa, whose origins were to have a huge impact on the MU in months to come.

FF# 38 saw a rematch with the heroes ‘Defeated by the Frightful Four!’ in a momentous tale with a startling cliff-hanger marking Stone’s departure in landmark manner. Vince Colletta assumed inking chores for a bombastic run which perfectly displays the indomitable power and inescapable tragedy of brutish Ben Grimm in a tense and traumatic trilogy in which the Frightful Four brainwash The Thing, turning him against his teammates. It starts in # 41 (August 1965) with ‘The Brutal Betrayal of Ben Grimm!’, continues in rip-roaring fashion with ‘To Save You, Why Must I Kill You?’ and concludes in bombastic glory with #43’s ‘Lo! There Shall be an Ending!’

The next issue was a landmark in many ways. Firstly, it saw the arrival of Joe Sinnott as regular inker: a skilled brush-man with a deft line and superb grasp of anatomy and facial expression, and moreover an artist prepared to match Kirby’s greatest efforts with his own.

Some inkers had problems with just how much detail The King would pencil in: Sinnott relished it and the effort showed. What had been merely wonderful became incomparable.

‘The Gentleman’s Name is Gorgon!’ premiered a mysterious powerhouse with metal hooves instead of feet: a hunter implacably stalking Madame Medusa.

His rampage through New York embroils the Human Torch – and subsequently the whole team – in Medusa’s frantic bid to escape, and that’s before monstrous android Dragon Man shows up to complicate matters. All this was merely a prelude: with the next episode readers were introduced to a hidden race of superbeings who had secretly shared Earth with humanity for millennia. ‘Among us Hide… the Inhumans’ revealed Medusa as part of the Royal Family of Attilan: rulers of a hidden race of paranormal beings. She had been on the run ever since a coup deposed the true king…

Black Bolt, Triton, Karnak and the rest would quickly become mainstays of the Marvel Universe, but their bewitching young cousin Crystal and giant teleporting dog Lockjaw were the real stars here. For young Johnny Storm, it was love at first sight, and Crystal’s eventual fate would greatly change his character, giving him a hint of angst-ridden tragedy that resonated greatly with the generation of young readers growing up with the comic…

‘Those Who Would Destroy Us!’ and ‘Beware the Hidden Land!’ (FF #46 and 47) saw the heroes unite with the Royals as Black Bolt battled to regain his throne from his brother Maximus the Mad, only to stumble into the usurper’s plan to wipe humanity from the Earth.

Ideas just seem to explode from Kirby at this time. Despite being halfway through one storyline, FF #48 trumpeted ‘The Coming of Galactus!’ with the first Inhumans saga swiftly wrapped up by page 7, and the entire subspecies sealed by Maximus behind an impenetrable dome called the Negative Zone (later retitled the Negative Barrier to avoid confusion with the gateway to sub-space Reed Richards had worked on for years). Those pages and further excerpts from #50 and 52 advance the “Inhumans-in-a-bottle” plot are included here, but you’ll need to seek elsewhere for the Galactus saga.

I suspect this experimental – and vaguely uncomfortable – approach to narrative mechanics was calculated and deliberate, mirroring the way TV soap operas increasingly delivered their interwoven storylines, and was here introduced as a means to keep readers glued to the series.

They needn’t have bothered. The stories and concepts were enough.

The next full story follows the Torch and college pal Wyatt Wingfoot as they seek a way to sunder the barrier and reunite Johnny with Crystal. This led to the unearthing of the lost tomb of Prester John in #54’s ‘Whosoever Finds the Evil Eye…!’ This became a running sub-plot with The Inhumans striving to break out whilst, on the other side of the Great Barrier, Johnny and Wyatt wandered the wilds also seeking a method of liberating the Hidden City.

The next major development occurs in snippets from FF #55-61 as Black Bolt at last liberates his imprisoned people, utilising the immeasurable power of his devastating voice: an uncontrollable sonic shockwave which can destroy everything – including the impenetrable energy barrier and the city trapped within it…

Free to follow her heart, Crystal finds Johnny just as Mr. Fantastic is lost in the antimatter hell of the Negative Zone’s sub-space corridor. ‘…And One Shall Save Him!’ (FF #62, May 1967) spotlights aquatic Inhuman Triton who steers the FF’s leader home to Earth after being lost, but the foray brings with them a terrifying brute who joins with earthly enemy Sandman. The battle against ‘Blastaar, the Living Bomb-Burst!’ is frantic and furious, mirroring the Royals’ explorations of the world beyond Attilan and subsequent explosive clash with agents of a totalitarian nation…

In ‘The Sentry Sinister’ – a frenetic romp pitting the FF against a super-robot buried for millennia by an ancient star-faring race – the first inkling of the Inhumans’ true origins can be found. This tropical treat expands the burgeoning interlocking landscape to an infinite degree by introducing the imperial Kree: also totalitarian and militaristic but on a cosmic scale and who would grow into a fundamental pillar supporting continuity in Marvel’s Universe.

Although regarded as long-dead, the Kree resurfaced in the very next issue when the team are attacked by an alien emissary ‘…From Beyond this Planet Earth!’ as formidable functionary Ronan the Accuser arrives to investigate what could possibly have destroyed a Kree Sentry. Simultaneously, as Johnny and Crystal’s romance grows more intense, her sister and cousins meet the Black Panther: sharing the stage with the Fantastic Four in that year’s Annual (#5, inked by Frank Giacoia), wherein sinister sub-microscopic invader Psycho-Man attempts to ‘Divide… and Conquer!’, pitting emotion-bending alien technology against both the King of the Wakandans and the Royal Family of Attilan until the Fab Four can pitch in…

The Annual also included the customary Kirby pin-ups: stunning shots of Inhumans Black Bolt, Gorgon, Medusa, Karnak, Triton, Crystal and Maximus plus a colossal group shot of Galactus, the Silver Surfer and others – all included here at no extra cost…

That same month the hidden race won their first solo feature: a series of complete, 5-page vignettes detailing some of the tantalising backstory so effectively hinted at in previous appearances. ‘The Origin of… the Incomparable Inhumans’ – by Lee, Kirby & Sinnott from Thor 146 (November 1967) – ranges back to the dawn of civilisation where cavemen flee in fear from technologically advanced humans who live on an island named Attilan. In that futuristic metropolis, wise King Randac finally makes a decision to test his people’s latest discovery: genetically mutative Terrigen rays…

The saga expanded a month later in ‘The Reason Why!’ as Earth’s Kree Sentry visits the island and reveals how in ages past its master experimented on an isolated tribe of primitive humanoids. After observing their progress, the menacing mechanoid learns the Kree lab rats have fully taken control of their genetic destiny and must now be considered Inhuman…

Skipping ahead 25,000 years, ‘…And Finally: Black Bolt!’ reveals how a newborn’s first cries wreck Attilan and reveal the infant prince to be an Inhuman unlike any other…

Raised in isolation, the prince’s 19th birthday marks his release into the city and full contact with the cousins he has only ever seen on video systems. Sadly, the occasion is co-opted by envious brother Maximus who tortures the royal heir to prove Bolt cannot be trusted to maintain ‘Silence or Death!’

Thor #150 (March 1968) saw the start of a continued tale as ‘Triton’ left the hidden city to explore the human world, only to be captured by a film crew making an underwater monster movie. Allowing himself to be taken back to America, the canny manphibian escapes when the ship docks and becomes an ‘Inhuman at Large!’ The story – and series – concluded with Triton on the run and acting as a fish out of water ‘While the City Shrieks!’, before returning to Attilan with a damning assessment of the human race…

Rounding off the thrills and chills is a silly snippet from Not Brand Echh #6 (the “Big, Batty Love and Hisses issue!” from February 1968) wherein ‘The Human Scorch Has to… Meet the Family!’: a snappy satire on romantic liaisons from Lee, Kirby & Tom Sutton, appended with creator biographies and House Ads for the Inhumans’ debut.

These are the stories that introduced another strand of outsiders to the maverick Marvel universe and cemented Kirby’s reputation as an innovator beyond compare. They also helped the company to overtake all its competitors and are still some of the best stories ever produced: as exciting and captivating now as they ever were. This is a must-have book for all fans of graphic narrative or potential fans of Marvel’s next cinematic star vehicle.
© 1965, 1966, 1967, 1968, 2017 Marvel Characters, Inc. All rights reserved.

Tarzan in the City of Gold (The Complete Burne Hogarth Comic Strip Library volume 1)


By Burne Hogarth and Don Garden (Titan Books)
ISBN: 978-1-78116-317-7 (HB)

Modern comics and graphic novels evolved from newspaper comic strips. These daily pictorial features were – until relatively recently – extremely popular with the public and highly valued by publishers who used them as a powerful weapon to guarantee and even increase circulation and profits. From the earliest days humour was paramount; hence the terms “Funnies” – and of course, “Comics”.

The 1930s saw an explosion of action and drama strips launched with astounding rapidity and success. Not just strips but actual genres were created in that decade which still impact on not just today’s comic-books but all our popular fiction. Despite the odd ancestor or precedent like Roy Crane’s Wash Tubbs (comedic when it began in 1924, but gradually moving through mock-heroics to light-action and becoming a full-blown adventure serial with the introduction of Captain Easy in 1929), the majority of strips in production were feel-good humour strips with the occasional child-oriented fantasy.

The full-blown adventure serial strip started on January 7th 1929 with Buck Rogers and Tarzan launching on the same day. Both were adaptations of pre-existing prose properties – although the Ape-Man had already conquered the silver screen – and their influence changed the shape of the medium forever. In terms of sheer quality of art, the adaptations of Edgar Rice Burroughs’ novels starring jungle-bred John Clayton, Lord Greystoke by Canadian commercial artist Harold “Hal” Foster were unsurpassed, and the strip became a firm favourite of the reading masses, supplementing movies, books, a radio show and ubiquitous advertising appearances.

As fully detailed in Tarzan historian/author Scott Tracy Griffin’s informative overview ‘Burne & Burroughs: The Story of Burne Hogarth and Edgar Rice Burroughs’, Foster initially quit the strip after the10-week adaptation of Tarzan of the Apes. He was replaced by Rex Maxon, but returned (at the insistent urging of Edgar Rice Burroughs) when the black-&-white daily was expanded to include a lush, full colour Sunday page of new tales.

Leaving Maxon to cater the Monday through Saturday series of novel adaptations, Foster produced the Sunday page until 1936 (233 weeks) after which he momentously moved to King Features Syndicate and created his own weekend masterpiece. Prince Valiant in the Days of King Arthur debuted on February 13th 1937. Once a four month backlog of material he had built up was gone, Foster was succeeded by a precociously brilliant 25-year old artist named Burne Hogarth: a young graphic visionary whose superb anatomical skill, cinematic design flair and compelling page composition revolutionised action/adventure narrative illustration.

The galvanic modern dynamism of the idealised human figure in comic books is directly attributable to Hogarth’s pioneering drawing and, in later years, educational efforts.

When he in turn finally left the strip, Hogarth found his way into teaching as co-founder – with Silas H. Rhodes – of the Cartoonist and Illustrators School for returning veterans. This became the New York School of Visual Arts and Hogarth produced an invaluable and inspirational series of art textbooks including Dynamic Anatomy and Dynamic Figure Drawing, shaping generations of aspiring pencillers. I can see my own well-worn copies from where I sit typing this.

In the early 1970s, Hogarth was lured back to the leafy domain of legendary Lord Greystoke, producing two magnificent volumes of graphic narrative in the dazzling style that had captivated audiences more than 30 years previously. Large bold panels, vibrantly coloured, with blocks of Burroughs’ original text, leapt out at the reader in a riot of hue and motion as they retold the triumphant, tragic tale of an orphaned scion of British nobility raised to puissant manhood by Great Apes in Tarzan of the Apes and Jungle Tales of Tarzan.

Burroughs cannily used the increasingly popular strip feature to cross-market his own prose efforts with great effect. Tarzan and the City of Gold was first serialised in pulp magazine Argosy in 1932 and released in book form the following year. So by May 17th 1936, Foster’s new and unconnected Tarzan in the City of Gold could be described as a brand new adventure on one hand, whilst boosting already impressively book sales by acting as a subtle weekly ad for the fantastic fantasy novels.

As discussed and précised in ‘Hal Foster’s Tarzan in the City of Gold – the Story So Far’, the illustrator and regular scripter Don Garden’s final yarn began with the 271st weekly page: revealing how the wandering Ape-Man had stumbled upon a lost outpost built by ancient refugees from Asia Minor in a desolate region of the “Dark Continent”.

The city of Taanor was so rich in gold that the material was only useful for weather-proofing roofs and domes of houses, but when white ne’er-do-wells Jim Gorrey and Rufus Flint discover the fantastic horde they marshalled a mercenary army, complete with tanks and aircraft to plunder the lost kingdom. Tarzan, meanwhile, had become war-chief of noble King Dalkon and his beautiful daughter Princess Nakonia and determined to use every trick and stratagem to smash the invaders…

After 51 epic weekly episodes, Foster was gone and we pick up the story of ‘Tarzan in the City of Gold’ (episodes #322-343, 9th May to October 3rd 1937) as the drama takes a bold new direction when the embattled Jungle Lord leads a slow war of attrition against the invaders whilst simultaneously recruiting a bizarre battalion of beasts comprising apes, lions and elephants to crush the greedily amassed armaments of 20th century warfare with fang and claw, sinew and muscle…

In those halcyon days the action was non-stop and, rather than cleanly defined breaks, storylines flowed one into another. Thus, Tarzan allowed the victorious Taanorians to believe he had perished in battle and journeyed to familiar territory, revisiting the cabin where he had been born and the region where he was raised by the she-ape Kala – stopping to punish a tribe of humans hunting and tormenting his old family/band of apes. Then, Hogarth’s first full epic began.

‘Tarzan and the Boers Part I’ (pages #344-377, 10th October 1937 – 29th May 1938) sees the erstwhile Greystoke lured to the assistance of duplicitous chieftain Ishtak who craves the Ape-Man’s assistance in repulsing an “invasion” by white pioneers from South Africa.

It isn’t too long before Tarzan discovers Ishtak is playing a double game. Having sold the land in question to families led by aged Jan Van Buren, the avaricious king intends to wipe them out and keep his tribal territories intact…

When Tarzan unravels the plot he naturally sides with the Boers and, over many bloody, torturous weeks, helps the refugees survive Ishtak’s murderous campaign of terror to establish a sound, solid community of honest (white) farmers…

When Hogarth first took over he had used an affected drawing style mimicking Foster’s static realism, but by the time of ‘Tarzan and the Chinese’ (#378-402, 5 June – 20th November 1938) had completed a slow transition to his own tautly hyper-kinetic visual methodology, perfectly suited to the electric vitality of the ever-onrushing feature’s exotic wonders.

Here, after leaving the new Boer nation, Tarzan finds a vast, double-walled enclosure and – ever curious – climbs into a fabulous hidden kingdom populated by the descendants of imperial Chinese colonists.

Once again he was just in time to prevent the overthrow of the rightful ruler – firstly by rebels and bandits, then a treacherous usurper and latterly by invading African warriors – before slipping away to befriend another clan of Great Apes and be mistaken for an evolutionary missing link by Professor John Farr in ‘Tarzan and the Pygmies’ (#403-427, 27th November 1938 to 14th May 1939). However, the boffin’s nefarious guide Marsada knows exactly who and what the Ape-Man is and spends a great deal of time and effort trying to kill Tarzan, as payback for his destroying a profitable poaching racket years before. Most infuriatingly, the husky newcomer had caught the passionate fancy of Farr’s lovely daughter Linda

Following an extended clash with actual missing links – a mountain tribe of primitive, bestial half-men – Tarzan and Linda fall into the brawny hands of magnificent (white) tree-dwelling viragos who all want to mate with a man who seems their physical equal. The trials and tribulations of ‘Tarzan and the Amazons’ (#428-437, 21st May-23rd July 1939) only ends when the jungle Adonis fakes his own death…

More relatively aimless perambulations bring the hero once more to the nascent homeland of his Afrikaans friends. ‘Tarzan and the Boers Part II’ (#438-477, 30th July 1939 – 28th April 1940) has him perfectly matched against cunning, truly monstrous villain Klaas Vanger. This wandering diamond hunter has discovered a mother-lode of gems on Jan Van Buren’s farm and, after seducing his way into the family’s good graces by romancing impressionable daughter Matea, he tries to murder them all. When this also fails, Vanger instigates a new war between settlers and natives, whilst absconding with a cache of diamonds and massacring a tribe of baboons befriended by Tarzan…

These vile acts lead to a horrific boom town of greedy killers springing up on Boer lands, compelling Tarzan, baby baboon Bo-Dan and hulking. tongue-tied lovelorn farmhand Groot Carlus to take a terrible but well-deserved vengeance on the money-crazed monster and his minions and rescuing crestfallen Matea from the seducer’s vile clutches…

Edgar Rice Burroughs was a master of populist writing and always his prose crackled with energy and imagination. Hogarth was an inspired intellectual and, as well as gradually instilling his pages with ferocious, unceasing action, layered the panels with subtle symbolism. Even vegetation looked spiky, edgy and liable to attack at a moment’s notice…

His pictorial narratives are all coiled-spring tension or vital, violent explosive motion, stretching, running, fighting: a surging rush of power and glory. It’s wonderful these majestic exploits are back in print – especially in such a lavish and luxurious oversized (330 x 254mm) hardback format – even if only to give us comic lovers and other couch potatoes a thorough cardio-vascular work-out. Nevertheless, I won’t be completely happy until all this wild wonderment is online too…

Beautifully rendered and reassuringly formulaic, these masterful interpretations of the utterly authentic Ape-Man are a welcome addition to any comics’ connoisseurs’ cupboard and you would be crazy not to take advantage of this beautiful collection; the first of five in the Complete Burne Hogarth Comic Strip Library.
Tarzan® & © 2014 ERB, Inc. All Rights Reserved. All images copyright of ERB, Inc 2014. All text copyright of ERB, Inc 2014.

Golden Age Marvel Comics Masterworks volume 1



By Carl Burgos, Bill Everett, Paul Gustavson, Ben Thompson, Ed Wood/Fred Schwab, Al Anders, Tomm Dixon/Art Panajian, Steve Dahlman, Stockbridge Winslow/Bob Davis, Irwin Hasen, Ray Gill, David C. Cooke, Charles J. Mazoujian, Paul Lauretta, Harry Ramsey, Alex Schomburg & others (MARVEL)
ISBN: 978-0-7851-1609-7 (HB/Digital edition) 978-0-7851-5052-7 (TPB)

There are many comics and strip anniversaries this year and this title ranks among the most significant, containing not one but two superstar launches and a few minor milestones too…

After a rather shaky start and inauspicious in 1936, the fledgling comic book industry was saved by the invention of Superman two years later. His iconic innovations launched a new popular genre and paved the way for explosive expansion. By 1939 the new kids on the block were in a frantic flurry of creative frenzy with every publisher trying to make and own the Next Big Thing.

Martin Goodman’s pulp fiction outfit leapt into the turbulent marketplace and scored big with initial offering Marvel Comics, released late in the year before inexplicably switching to the marginally less euphonious Marvel Mystery Comics with the second issue. During those early days, novel ideas, raw ambition and sheer exuberance could take you far and, as most alternative means of entertainment escapism for kids were severely limited, it just wasn’t that hard to make a go of it as a comic book publisher. Combine that with a creative work-force which kept being drafted, and it’s clear to see why low and declining standards of story and art didn’t greatly affect month-to-month sales during the years of World War II.

However, once hostilities ceased a cascade-decline in superhero strips began even before GI boots hit US soil again. Those innocent kids had seen a lot and wanted something more than brashness, naivety and breakneck pace from their funnybooks now…

Both The Human Torch and Sub-Mariner quickly won favour with the burgeoning if fickle readership, but the remaining characters were soon acknowledged to be B-listers and subject to immediate replacement if a better idea presented itself. Still, 2 out of 7 was pretty good: Action and Detective Comics only had one super-star apiece at the outset. Another holdover from the pre-comics, pulp fiction era of the company was its tendency to treat instalments as serial chapters; always promising more & better if you’d just come back next month…

Before the year was out Timely’s “Big Two” would clash – frequently and repeatedly battling like elemental gods in the skies above Manhattan. Goodman apparently favoured Ka-Zar and The Angel: both characters devolving from his own stable of pulp genre stars. Sadly, neither generic jungle adventures of the company’s premiere Tarzan knockoff nor the thud-&-blunder crimebusting rogue’s potboilers – which owed so much to Leslie Charteris’ iconic dark knight The Saint – appeal to kids like the spectacular graphic histrionics of anarchic Fire and Water anti-heroes did…

An editorial policy of rapid expansion was quickly adopted: release a new book filled with whatever was dreamed up by the art-&-script monkeys of the comics “shop” (freelancers who packaged material on spec for publishing houses: Martin Goodman bought all his product from Lloyd Jacquet’s Funnies Inc.), keep the popular hits and ditch everything else. Timely Comics, or Red Circle as the company occasionally called itself, enjoyed a huge turnover of characters who only minimal appearances before vanishing, thereafter un-seen again until modern revivals or recreations produced fresh versions of characters like Angel, Ka-Zar or Electro.

This volume – available in hardback, softcover and eBook editions – kicks into high gear following a knowledgeable and informative scene-setting introduction by Golden Age Guru Roy Thomas. The landmark Marvel Comics #1 sported a cover by pulp illustrator Frank R. Paul, and after spot gag page ‘Now I’ll Tell One’ (by “Ed Wood” – AKA Fred Schwab) introduces to the gasping populace Carl Burgos’ landmark conception ‘The Human Torch’

The Flaming Fury led off a parade of wonderment, bursting into life as a malfunctioning humanoid devised by Professor Phineas Horton. Igniting into an uncontrollable blazing fireball whenever exposed to air, the artificial innocent was condemned to entombment in concrete but escaped to accidentally imperil the city until falling into the hands of a gangster named Sardo. When his attempts to use the gullible android as a terror weapon backfire, the hapless newborn is left a misunderstood fugitive, like a modern-day Frankenstein’s monster. Even his creator only sees the flaming waif as a means of making money…

Crafted by Paul Gustavson (Human Bomb, Fantom of the Fair, Man O’ War), the opening episode of ‘The Angel’ owed a litigiously large debt to 1938 Louis Hayward film The Saint in New York. Although dressed like a superhero, the globetrotting do-gooder offered a blend of Charteris’s iconic valiant scoundrel and The Lone Wolf (Louis Vance’s urbane 2-fisted hero who was subject of 8 books and 24 B-movies between 1917 and 1949). However, the four-colour paladin’s foes soon tended towards only the spooky, the ghoulish and the just plain demented. He also seemed able to cast giant shadows in the shape of an angel. Not the greatest aid to cleaning up the scum of the Earth, but he coped in his initial enterprise when tasked with cleaning up New York’s gang problems and dealing with the deadly depredations of a crime syndicate dubbed The Six Big Men’

Bill Everett’s contribution ‘The Sub-Mariner’ was actually an expanded reprint of a beautiful black-&-white strip from Motion Picture Funnies. Prince Namor was scion of an aquatic civilisation living under the South Pole. These technologically advanced merfolk had been decimated by American mineral exploration a generation previously, and Namor’s future mother Fen had been dispatched to spy upon them. She had gotten too close, fallen pregnant by one of the interlopers. Twenty years later her amphibious mutant-hybrid son was bent onto exacting revenge on the air-breathers – which he began by attacking New York City…

Cowboy Jim Gardley was framed by ruthless cattle-baron Cal Brunder and found the only way to secure a measure of justice was to become ‘The Masked Raider’: dispensing six-gun law. Al Anders’ Lone Ranger riff was competent but uninspired, lasting until Marvel Mystery #12. Offering a complete adventure, ‘Jungle Terror’ by Tomm Dixon (aka Art Panajian) follows gentlemen explorers Ken Masters and Tim Roberts (pictorially patterned on Caniff’s Pat Ryan and Terry Lee) battling savages in the Amazon to find cursed diamonds. After a brief prose vignette – a staple of early comics – detailing Ray Gill’s racing car drama ‘Burning Rubber’ the aforementioned ‘Adventures of Ka-Zar the Great’ begins with Ben Thompson (The Masked Marvel, Hydro-Man) adroitly adapting Bob Byrd’s pulp novel King of Fang and Claw to strip serial form. In the first chapter, South African diamond miner John Rand and his wife crash their plane into the Belgian Congo where their son David grows up amidst jungle splendour to become brother to King of Lions Zar. An idyllic life is only marred years later when murderous explorer Paul De Kraft kills old John, leaving young David to seek vengeance…

Behind a Charles J. Mazoujian Angel cover, the abruptly re-titled Marvel Mystery Comics #2 (December 1939) again offered ‘The Human Torch’ by Burgos, wherein the fiery fugitive attains a degree of sophistication and control before stumbling onto a murderous racing car racket. Here gangster Blackie Ross ensures his drivers always win by strafing other contestants from an airplane, until the big-hearted, outraged Torch steps in…

Gustavson despatched ‘The Angel’ to Hong Kong to stop museum researcher Jane Framan falling victim to a curse when the perils of The Lost Temple of Alano prove to be caused by greedy men, not magical spirits, but ‘The Sub-Mariner’ himself is the threat in Everett’s second chapter, as the Marine Marvel goes berserk in a NYC powerhouse before showing his true colours by chivalrously saving a pretty girl caught in the ensuing conflagration. Anti-heroism gives way to traditional nobility as Anders’ ‘Masked Raider’ then breaks up an entire lost town of outlaws, after which the debuting ‘American Ace’ (by Paul Lauretta and clearly based on Roy Crane’s soldier of fortune Wash Tubbs) finds Yankee aviator Perry Wade flying straight into danger when the woman who caused the Great War returns to start WWII by attacking innocent European nations with her hidden armies…

‘The Angel’ stars in an implausible, jingoistic prose yarn (by David C. Cooke illustrated by Mazoujian), single-handedly downing a strafing ‘Death-Bird Squadron’ whilst Thompson introduced fresh horrors – including a marauding, malicious ape named Chaka – to plague young David in more ‘Adventures of Ka-Zar the Great’ before the issue ends with gag pages ‘All in Fun’ by Ed Wood and ‘Looney Laffs’ from Thompson.

Cover-dated January 1940 and sporting an Alex Schomburg Angel cover, Marvel Mystery Comics #3 saw ‘The Human Torch’ evolving into a recognisable superhero series as he battles a ruthless entrepreneur trying to secure the formula for a super-explosive he can sell to Martian invaders, whilst ‘The Angel’ confronts a bloodthirsty death-cult sacrificing young women. Next ‘The Sub-Mariner’ takes a huge leap in dramatic quality after policewoman Betty Dean entices, entraps and successfully reasons with the intractably belligerent subsea invader. With global war looming ever closer, opinions and themes constantly shifted and Everett reacted brilliantly by turning Namor into a protector of all civilians at sea: preying on any warlike nation sinking innocent shipping. Naturally, even before America officially joined the fray, that meant primarily Nazis got their subs and destroyers demolished at the antihero’s sinewy hands…

When gold and oil are discovered under ranch land, ‘The Masked Raider’ steps in to stop greedy killers driving off settlers in a timeless tale of western justice, whereas current events overtook the ‘American Ace’, who faded out after his tale of blitzkrieg bombings in a picturesque Ruritanian nation. Even Cooke & Everett’s text thriller ‘Siegfried Suicide’ was naming and shaming the Axis directly in a yarn of a lone Yank saving French soldiers from German atrocity, before neutrality resumes as, under African skies, the ‘Adventures of Ka-Zar the Great’ sees the boy hero rescue his animal friends from a well-meaning zoo hunter in a tale revealing hints of a Jungle Book style congress of animals…

The final inclusion – Marvel Mystery Comics #4, February 1940 – opens with a Schomburg cover depicting Sub-Mariner smashing a Nazi U-Boat before another inflammatory Burgos ‘Human Torch’ epic sees the android create secret identity Jim Hammond and return to New York to crush a criminal genius terrorising the city with warriors cloaked in lethal, sub-zero ‘Green Flame’

‘The Angel’ too is in the Big Apple, hunting a small time hood manipulating a monstrous hyper-thyroid case named ‘Butch the Giant’. Impervious to pain and able to punch through brick walls, this slavish meal ticket is eventually overcome, after which ‘The Sub-Mariner Goes to War’ as the passionate Prince rallies his Polar people, employing their advanced technology in a taskforce enforcing his Pax Namor upon the surface world’s war mongers…

Even by its own low standards ‘The Masked Raider’ tale of claim-jumping is far from exemplary, but prose crime puzzler ‘Warning Enough’ (Cooke & Harry Ramsey) is a genuinely enthralling change of pace tale.

Rendered by Steve Dahlman, ‘Electro, the Marvel of the Age’ introduces brilliant Professor Philo Zog who constructs an all-purpose wonder robot and forms an international secret society of undercover operatives who seek out uncanny crimes and great injustices for the automaton to fix. The first case involves retrieving a kidnapped child actress…

Another debut is ‘Ferret, Mystery Detective’ by Stockbridge Winslow (Bob Davis) & Irwin Hasen, following the eponymous crime-writer and his faithful assistants as they solve the case of a corpse dropped on the authors doorstep. Proceedings culminate with another winner in the ‘Adventures of Ka-Zar the Great’ as despised villain De Kraft returns to face the beginning (but not the end: that’s frustratingly left to the next issue …and volume) of the jungle lord’s just vengeance…

Despite many problems – especially its regrettable populist tendencies and desperately dated depictions of race, class, ethnicity and gender – I’m constantly delighted with this substantial chronicle, warts and all, but I can fully understand why anyone other than a life-long comics or Marvel fan might baulk at the steep price-tag in these days of grim austerity, with a wealth of better quality and more highly regarded comics collections available. Nevertheless, value is one thing and worth another, and the sheer vibrantly ingenious rollercoaster rush and vitality of these tales, even more than historical merit or cultural obsolescence, is just so intoxicating that if you like this sort of thing you’ll love this sort of thing.

If anything could convince the undecided to take a look, later editions also include numerous tantalising house ads of the period and a full colour cover gallery of Marvel Mystery Comics’ pulp predecessors: Marvel Science Stories, Marvel Tales, Marvel Stories, Ka-Zar, The Angel Detective, Uncanny Tales, Mystery Tales, Dynamic Science Stories and Star Detective Magazine by illustrators Norman Saunders, Frank R. Paul, H. W. Wesso and John W. Scott. Upping the ante, further bonuses comprise the second print cover of Marvel Comics #1, a sample of Norman Saunders’ original painted art, Everett Sub-Mariner pages and unused cover roughs, a Mazoujian-pencilled Angel cover reworked into the never-printed Zephyr Comics ashcan cover and a Burgos watercolour sketch offering a partial redesign of The Human Torch.

Although probably not to the tastes of most modern fans, for devotees of superheroes, aficionados of historical works and true Marvel Zombies there’s still plenty to enjoy here, and as always, in the end, it’s up to you…
© 1939, 1940, 2004, 2017 Marvel Characters, Inc. All rights reserved.

Showcase Presents Metamorpho, The Element Man


By Bob Haney, Gardner Fox, Ramona Fradon, Joe Orlando, Sal Trapani, Jack Sparling, Charles Paris, Mike Sekowsky, Mike Esposito, Bernard Sachs & various (DC Comics)
ISBN: 978-1-4012-0762-5 (TPB)

By the time Metamorpho, The Element Man was introduced to a superhero-obsessed world the first vestiges of a certifiable boom were just becoming apparent. As such, the light-hearted, nigh-absurdist take struck a Right-Time, Right-Place chord, blending far out adventure with tongue-in-cheek comedy.

Celebrating 60 years of weird happenings, the bold, brash “Man of a Thousand Elements” debuted in The Brave and the Bold #57, cover-dated January 1965 and on sale from October 29th 1964 – just in time for Halloween. After a second try-out tale in the next issue, he and his crackers cast catapulted right into a solo title for an eclectic and oddly engaging 17-issue run. Sadly, this canny monochrome compendium – collecting those eccentric debut adventures from B&B #57 & 58, Metamorpho, The Element Man #1-17 and team-up tales from The Brave and the Bold #66 and 68 and Justice League of America #42 – is at present STILL the only archival collection available. Until someone rectifies that situation, at least here you can revel in some truly enchanting monochrome illustration and madcap myth-making. Unlike most Showcase editions, the team-up stories here are not chronologically re-presented in original publication order but are closeted together at the back, so if stringent continuity is important to you, the always informative old-school credit-pages will enable you to navigate the wonderment in the correct sequence.

Sans dreary preamble, the action commences immediately with ‘The Origin of Metamorpho’, written by Bob Haney (who created the concept and character and wrote everything here except the Justice League story). The captivating art is by Ramona Fradon & Charles Paris and introduces glamorous he-man Soldier of Fortune Rex Mason: currently working as a globetrotting artefact-procurer and agent for ruthlessly acquisitive scientific genius and business tycoon Simon Stagg. Mason is obnoxious and insolent but his biggest fault as far as the boss is concerned is that the mercenary dares to love – and be loved – by the plutocrat’s only daughter Sapphire

Determined to rid himself of the impudent “fortune-hunter”, Stagg sends his potential son-in-law to Egypt tasked with retrieving a fantastic artefact dubbed the Orb of Ra from the lost pyramid of Ahk-Ton. The tomb raider is accompanied only by Java, a previously fossilised Neanderthal corpse Rex had extracted from a swamp and which (whom?) Stagg had subsequently restored to life. Mason plans to take his final fabulous fee and whisk Sapphire away from her controlling father forever, but fate and his companion have other plans…

Utterly faithful to the scientific wizard who was his saviour, Java sabotages the mission and leaves Mason to die in the tomb, victim of an ancient, glowing meteor. The man-brute rushes back to his master, carrying the Orb and fully expecting Stagg to honour his promise and give him Sapphire in marriage. Meanwhile, trapped and painfully aware his time has come, Mason swallows a suicide pill as the scorching rays of the star-stone burn through him…

Instead of death relieving his torment, Rex mutates into a ghastly chemical freak capable of shapeshifting and transforming into any of the elements or compounds that comprise his human body: carbon, hydrogen, oxygen, calcium, iron, cobalt and so many others…

Hungry for vengeance, Mason returns and confronts his betrayers only to be overcome by the alien energies of the Orb of Ra. An uneasy détente is declared as Mason accepts Stagg’s desperate offer to cure him – if possible…

The senior Stagg is further horrified when Rex reveals his condition to Sapphire and finds she still loves him. Totally unaware of his employer’s depths of duplicity, Mason starts working for the tycoon as metahuman problem-solver Metamorpho, the Element Man.

Brave and the Bold #58 (February-March 1965) reveals more of Stagg’s closeted skeletons when old partner Maxwell Tremayne kidnaps the Element Man and later abducts Sapphire to ‘The Junkyard of Doom!’ Apparently, the deranged armaments manufacturer was once intimately acquainted with the girl’s mother and never quite got over it…

The test comics were an unqualified success and Metamorpho promptly started in his own title, cover-dated July-August 1965, just as the wildly tongue-in-cheek “High Camp” craze was catching on in all areas of popular culture: mixing ironic vaudevillian kitsch with ancient movie premises as theatrical mad scientists and scurrilous spies began appearing everywhere.

‘Attack of the Atomic Avenger’ sees nuclear nut-job Kurt Vornak seeking to crush Stagg Industries, only to be turned into a deadly, planet-busting radioactive super-atom, after which ‘Terror from the Telstar’ pits our charismatic characters against Nicholas Balkan, a ruthless criminal boss set on sabotaging America’s Space Program. Manic multi-millionaire T.T. Trumbull uses his own daughter Zelda to get to Simon Stagg through his heart, accidentally proving to all who know him that the old goat actually has one. This was part of TT’s attempt to seize control of America in ‘Who Stole the U.S.A.?’, with the ambitious would-be despot backing up the scheme with an incredible robot specifically designed to murder Metamorpho.

Happily, Rex Mason’s guts and ingenuity prove more effective than the Element Man’s astonishing powers…

America saved, the dysfunctional family head South of the Border, becoming embroiled in ‘The Awesome Escapades of the Abominable Playboy’ as Stagg schemes to marry Sapphire off to Latino Lothario Cha Cha Chavez. The spoiled wilful girl is simply trying to make Mason jealous and had no idea of her dad’s true plans; Stagg senior has no conception of Chavez’s real intentions or connections to the local tin-pot dictator…

With this issue the gloriously stylish innovator Ramona Fradon left the series, to be replaced by two artists who strove to emulate her unique, gently madcap manner of drawing with varying degrees of success. Luckily, veteran inker Charles Paris stayed on to smooth out the rough edges. First was E.C. veteran Joe Orlando whose 2-issue tenure began with outrageous doppelganger drama ‘Will the Real Metamorpho Please Stand Up?’ wherein eccentric architect Edifice K. Bulwark tries to convince Mason to lend his abilities to his chemical skyscraper project. When Metamorpho declines, Bulwark and Stagg attempt to create their own Element Man with predictably disastrous consequences. ‘Never Bet Against an Element Man!’ (#6 May-June 1966) took the team to the French Riviera as gambling grandee Achille Le Heele snookers Stagg and wins “ownership” of Metamorpho. The Gallic toad’s ultimate goal was stealing the world’s seven greatest wonders (including the Taj Mahal and Eiffel Tower) and, somehow, only the Element Man can make that happen…

Sal Trapani began drawing with #7’s ‘Terror from Fahrenheit 5,000!’ as the acronymic superspy fad hit hard. Here Metamorpho is enlisted by the C.I.A. to stop suicidal maniac Otto Von Stuttgart destroying the entire planet by dropping a nuke into the Earth’s core, before costumed villain Doc Dread is countered by an undercover Metamorpho becoming ‘Element Man, Public Enemy!’ in a diabolical caper of doom and double-cross. Metamorpho #9 shifted into classic fantasy when suave and sinister despot El Mantanzas maroons the cast in ‘The Valley That Time Forgot!’: battling cavemen and antediluvian alien automatons, after which a new catalysing element is added in ‘The Sinister Snares of Stingaree!’ This yarn introduces Urania Blackwell – a secret agent somehow transformed into an Element Girl and sharing all Metamorpho’s incredible abilities. Not only is she dedicated to eradicating evil such as criminal cabal Cyclops, but Urania is also the perfect paramour for Rex Mason, who even cancels his wedding to Sapphire to go gang-busting with her…

With a new frisson of sexual chemistry sizzling barely beneath the surface, ‘They Came from Beyond?’ finds a conflicted Element Man confronting an apparent alien invasion whilst ‘The Trap of the Test-Tube Terrors!’ sees another attempt to cure Rex of his unwanted powers. This allows mad scientist Franz Zorb access to Stagg Industry labs long enough to build an army of chemical horrors. The plot thickens with Zorb’s theft of a Nucleonic Moleculizer, prompting a continuation in #14 wherein Urania is abducted only to triumphantly experience ‘The Return from Limbo’

Events and stories grew increasingly outlandish and outrageous as TV’s superhero craze intensified and ‘Enter the Thunderer!’ (#14, September/October 1967) depicted Rex pulled between Sapphire and Urania whilst marauding extraterrestrial Neutrog terrorises Earth in preparation for the arrival of his mighty mutant master. The next instalment augured an ‘Hour of Armageddon!’ as the uniquely menacing Thunderer takes control of Earth until boy genius Billy Barton aids the Elemental defenders in defeating the alien horrors.

Trapani inked himself for Metamorpho #16: an homage to H. Rider Haggard’s She novels (and 1965 movie blockbuster) wherein ‘Jezeba, Queen of Fury!’ changes the Element Man’s life forever. When Sapphire marries playboy Wally Bannister, the heartbroken Element Man undertakes a mission to find the lost city of Ma-Phoor and encounters an undying beauty who wants to conquer the world… and just happens to be Sapphire’s exact double. Moreover, the immortal empress of a lost civilisation once loved an Element Man of her own: a Roman soldier named Algon who became a chemical warrior two thousand years previously.

Believing herself reunited with her lost love, Jezeba finally launches her long-delayed attack on the outside world with disastrous, tragic consequences…

The oddly appetising series came to a shuddering unsatisfactory halt with the next issue as the superhero bubble burst and costumed comic characters suffered their second recession in 15 years. Metamorpho was one of the first casualties, cancelled just as (or perhaps because) the series was emerging from its quirky comedic shell with the March/April 1968 issue.

Illustrated by Jack Sparling, ‘Last Mile for an Element Man!’ sees Mason tried – and executed! – for the murder of Bannister, resurrected by Urania Blackwell and set on the trail of true killer Algon. Consequently, Mason and Element Girl uncover a vast conspiracy and rededicate themselves to defending humanity at all costs. The tale ends on a never-resolved cliffhanger: when Metamorpho was revived a few years later no mention was ever made of these last game-changing issues…

Our elemental entertainment doesn’t end here though, as this tome somewhat expiates the frustrating denouement with three terrific team-up tales, beginning with The Brave and the Bold #66 (June/July 1966) and ‘Wreck the Renegade Robots’ wherein a mad scientist usurps control of the Metal Men just as their creator Will Magnus is preoccupied with a cure turning Metamorpho back into an ordinary mortal…

Two issues later (B& B #68 October/November 1966), the still chemically active crimebuster battles popular TV Bat-Baddies The Penguin, Joker and Riddler as well as a fearsomely mutated Caped Crusader in thoroughly bizarre tale ‘Alias the Bat-Hulk!’ with both yarns courtesy of Haney, Mike Sekowsky & Mike Esposito. Sekowsky also drew the final exploit in this volume as Justice League of America #42 (February 1966) sees the hero joyfully join the World’s Greatest Superheroes to defeat cosmic menace The Unimaginable. The grateful champions instantly offer him membership but are astounded when – and why – ‘Metamorpho Says… No!’: a classic romp written by Gardner Fox and inked by Bernard Sachs.

The wonderment concludes with a sterling pin-up of Element Man and core cast by Fradon & Paris. Individually enticing, always exciting but oddly frustrating in total, this book will delight readers who aren’t too wedded to cloying continuity but simply seek a few moments of casual, fantastic escapism.
© 1965-1967, 2005 DC Comics. All Rights Reserved.

Mighty Marvel Masterworks The Incredible Hulk volume 3: Less Than Monster, More Than Man


By Stan Lee, Jack Kirby, Bill Everett, Gil Kane, John Buscema, Mike Esposito, John Romita, Jerry Grandenetti, John Tartaglione, Sam Rosen, Art Simek, Ray Holloway & various (MARVEL)
ISBN: 978-1-3029-4903-7 (TPB/Digital edition)

Their stories are timeless and have been gathered many times before, but today I’m once more focusing on format before Fights ‘n’ Tights – or is that Rags ‘n’ Shatters?

The Mighty Marvel Masterworks line was designed with economy in mind: re-presenting classic tales of Marvel’s key characters by the founding creators in chronological order in cheaper, editions on lower quality paper and – crucially – are physically smaller (152 x 227mm or about the dimensions of a B-format paperback book). Your eyesight might be failing and your hands too big and shaky, but they’re perfect for kids and if you opt for the digital editions, that’s no issue at all…

Bruce Banner was a military scientist caught in the world’s first gamma bomb detonation. As a result of ongoing mutation, stress and other factors cause him to transform into a giant green monster of unstoppable strength and fury.

After an initially troubled debut run, the Gruff Green Giant finally found his size 700 feet and a format that worked, becoming one of young Marvel’s most popular features. After his first solo-title folded, The Incredible Hulk shambled around a swiftly-coalescing Marvel Universe as guest star and/or villain du jour until a new home was found for him.

This tome gathers the evergreen marvels and Hulky bits from Tales To Astonish #75-91: spanning January 1966-May 1967, and seeing the nomadic antihero established as a continuity-wide global fugitive and universal “Bête Vert” whilst his agonised human half became a man of misfortune and constant sorrow…

Way back then, the trigger for the Hulk’s second chance was a reprinting of his origin in the giant anthology comic book Marvel Tales Annual #1. It was the beginning of the company’s inspired policy of keeping early tales in circulation, which did so much to make fervent fans out of casual latecomers. Thanks to reader response, “Ol’ Greenskin” was awarded a back-up strip in a failing title. Giant-Man Hank Pym was the star turn in Tales to Astonish, but by mid-1964 his strip was visibly floundering. In issue #59 the Master of Many Sizes was used to introduce his forthcoming co-star in a colossal punch-up, setting the scene for the next issue wherein the Green Goliath’s co-feature began.

Here – scripted throughout by Stan Lee – the second chapter of the man-monster’s career truly takes off in power-packed intrigue-laded short episodes which resume with The Gamma Goliath freshly returned from space and having survived a clash with the lethal Leader.

TtA#75’s ‘Not all my Power Can Save Me!’ (Kirby layouts under Mike Esposito finishes) sees the Hulk helplessly hurled into a devastated dystopian future, before in ‘I, ‘Against a World!’ (with pencils by Gil Kane moonlighting as “Scott Edward”, but still working from Kirby roughs), the devastation is compounded by a doom-drenched duel with time-lost Asgardian immortal The Executioner.

A true milestone occurred in Tales to Astonish #77 when the tragic physicist’s dread secret is finally exposed. Magnificently illustrated by John Romita (the elder, and still over Kirby layouts), Bruce Banner is the Hulk!’ concludes the time-travel tale and reveals the tragic horror of the scientist’s condition to the military and the general public after teenager Rick Jones at last buckles under months of psychological pressure from Army Major Glenn Talbot and obsessed General Thaddeus “Thunderbolt” Ross

It didn’t make The Hulk any less hunted or haunted, but at least now the soldiery were in an emotional tizzy whilst trying to obliterate him.

With #78, Bill Everett began a brief but brilliantly evocative run as penciler (Kirby remaining on layouts throughout). To his very swift and last regrets, megalomaniacal military scientist Dr. Zaxon tries to steal the Gamma Monsters’s bio-energy in The Hulk Must Die!’ Before his body is even cold, follow-up ‘The Titan and the Torment!’ propels the fugitive gargantuan into a bombastic battle against recently Earth-exiled Olympian man-god Hercules.

Fighting a pitiless war with fellow subterranean despot Mole Man, not-so-immortal Tyrannus resurfaced in ‘They Dwell in the Depths!’ Regarding the monster as a weapon of last resort, he abducts the man-brute to Subterranea, but still loses his last battle after which The Hulk returns topside and shambles into a plot by insidious cabal The Secret Empire in #81’s ‘The Stage is Set!’ That convoluted mini-epic touched upon a crossover saga that spread into a number of other Marvel series, especially Nick Fury, Agent of S.H.I.E.L.D. and Sub-Mariner. Here, however, the monster is targeted by the Empire’s hired gun Boomerang as they strive to steal the military’s new Orion missile…

As the epic unfolded ‘The Battle Cry of The Boomerang’, ‘Less Than Monster, More Than Man!‘, and ‘Rampage in the City!’ wove strings of subplot into a gripping whole which indicated to the evolving reader just how close-knit the Marvel Universe was. Obviously such tight coordination between series caused some problems as art for the final episode is credited to “almost the whole blamed Bullpen” (which to my jaded eyes is mostly Jerry Grandenetti). During that climax the Hulk marauds through the streets of New York City in what I can’t help but feel is a padded, unplanned conclusion…

Everything’s back on track for #85, however, as John Buscema & John Tartaglione step in to illustrate ‘The Missile and the Monster!’ as yet another spy diverts the experimental Orion rocket onto the city. The obvious discomfort the realism-heavy Buscema experienced with the Hulk’s appearance has mostly faded by second chapter ‘The Birth of… the Hulk-Killer!’, although the return of veteran inker Mike Esposito to the strip also helps. As General Ross releases a weapon designed by the Leader to capture the Grim Green Giant, the old soldier has no inkling what his rash act will lead to, nor that Boomerang is lurking behind the scenes to make things even hotter for the Hulk…

Issue #87’s concluding episode ‘The Humanoid and the Hero!’ depicts Ross’ regret as the Hulk-Killer expands his remit to include everybody in his path before Gil Kane returns for #88 as ‘Boomerang and the Brute’ shows both the assassin and the Hulk’s true power.

Tales to Astonish #89 once more sees the Hulk become an unwilling weapon as a nigh-omnipotent alien subverts and sets him to purging humanity from the Earth. ‘…Then, There Shall Come a Stranger!’, ‘The Abomination!’ and ‘Whosoever Harms The Hulk…!’ comprise a taut and evocative thriller-trilogy which also includes the origin of the malevolent Hulk counterpart (Gamma-suffused spy Emil Blonsky who would play such a large part in later tales of the ill-fated Bruce Banner)…

With covers by Kirby, Gene Colan, Giacoia, Everett, Kane, & Colletta and most certainly “To Be Hulk-inued…” these titanic tales are somewhat hit-and-miss, with visceral thrillers and plain dumb nonsense running together, but the enthusiasm and sheer quality of the awesome artistic endeavours should go a long way to mitigating most of the downside. These are – even at their worst – full-on, butt-kicking, “breaking-stuff” thrillers to delight the destructive eight-year-old in everyone. Hulk Smash(ing)!
© 2023 MARVEL.

Popeye volume 3: The Sea Hag & Alice the Goon (The E.C. Segar Popeye Sundays)


By Elzie Crisler Segar with Bong Redila & various (Fantagraphics Books)
ISBN: 978-1-68396-884-9 (TPB/Digital edition)

Popeye first embarked in the Thimble Theatre comic feature on January 17th 1929. The unassuming newspaper strip had launched on 19th December 1919: one of many cartoon funnies to parody and burlesque the era’s silent movie serials. Its more successful forebears included C.W. Kahles’ Hairbreadth Harry and Ed Wheelan’s Midget Movies/Minute Movies – which Thimble Theatre replaced in William Randolph Hearsts’ papers.

All these strips employed a repertory company of characters playing out generic adventures based on those expressive cinema antics. Thimble Theatre’s cast included Nana and Cole Oyl, their gawky, excessively excitable daughter Olive, diminutive-but-pushy son Castor and Olive’s sappy, would-be beau Horace Hamgravy. The series ticked along nicely for a decade: competent, unassuming and always entertaining, with Castor and Ham Gravy (as he became) tumbling through get-rich-quick schemes, frenzied, fear-free adventures and gag situations until September 10th 1928, when explorer uncle Lubry Kent Oyl gave Castor a spoil from his latest exploration of Africa. It was the most fabulous of all birds – a hand-reared Whiffle Hen – and was the start of something truly groundbreaking…

Whiffle Hens are troublesome, incredibly rare and possessed of fantastic powers, but after months of inspired hokum and slapstick shenanigans, Castor was inclined to keep Bernice – for that was the hen’s name – as a series of increasingly peculiar circumstances brought him into contention with ruthless Mr. Fadewell, world’s greatest gambler and king of the gaming resort dubbed ‘Dice Island’. Bernice clearly affected and inspired writer/artist E.C. Segar, because his strip increasingly became a playground of frantic, compelling action and comedy during this period…

When Castor and Ham discovered everybody wanted the Whiffle Hen because she could bestow infallible good luck, they sailed for Dice Island to win every penny from its lavish casinos. Big sister Olive wanted to come along, but the boys planned to leave her behind once their vessel was ready to sail. It was 16th January 1929…

The next day, in the 108th episode of that extended saga, a bluff, brusquely irascible, ignorant, itinerant and exceeding ugly one-eyed old sailor was hired by the pathetic pair to man the boat they had rented, and the world was introduced to one of the most iconic and memorable characters ever conceived. By sheer surly willpower, Popeye won readers’ hearts and minds: his no-nonsense, rough grumbling simplicity and dubious appeal enchanting the public until, by tale’s end, the walk-on had taken up residency. He would soon make Thimble Theatre his own…

The Sailor Man affably steamed onto the full-colour Sunday Pages forming the meat of this curated collection. This paperback prize is the third of four designed for swanky slipcases, and will present Segar’s entire Sunday canon. Spiffy as that sounds, the wondrous stories are also available in digital editions if you want to think of ecology or mitigate the age and frailty of your spinach-deprived “muskles”…

Son of a handyman, Elzie Crisler Segar was born in Chester, Illinois on 8th December 1894. His early life was filled with solid, earnest blue-collar jobs that typified his generation of cartoonists. Young Segar worked as a decorator/house-painter, played drums to accompany vaudeville acts at the local theatre and when the town got a movie house played for the silent films. This allowed him to absorb staging, timing and narrative tricks from close observation of the screen, and these became his greatest assets as a cartoonist. It was whilst working as a film projectionist, he decided to draw for his living, and tell his own stories. He was 18…

Like so many from that “can-do” era, Segar studied art via mail: in this case W.L. Evans’ cartooning correspondence course out of Cleveland, Ohio – from where Jerry Siegel & Joe Shuster would launch Superman upon the world. Segar gravitated to Chicago and was “discovered” by Richard F. Outcault (The Yellow Kid, Buster Brown), arguably the inventor of newspaper comics. Outcault introduced Segar around at the prestigious Chicago Herald and soon – although still wet behind the ears – Segar’s first strip Charley Chaplin’s Comedy Capers debuted on 12th March 1916. Two years later, Elzie married Myrtle Johnson and moved to Hearst’s Chicago Evening American to create Looping the Loop. Managing Editor William Curley saw a big future for Segar and promptly packed the newlyweds off to the Manhattan headquarters of the mighty King Features Syndicate.

Within a year Segar was producing Thimble Theatre for The New York Journal. In 1924, Segar created a second daily strip. The 5:15 was a surreal domestic comedy featuring weedy commuter/would-be inventor John Sappo and his formidable, indomitable wife Myrtle (!).

A born storyteller, Segar had from the start an advantage even his beloved cinema couldn’t match. His brilliant ear for dialogue and accent shone out from the admittedly average melodrama adventure plots, adding lustre to stories and gags he always felt he hadn’t drawn well enough. After a decade or so – and just as cinema caught up with the introduction of “talkies” – he finally discovered a character whose unique sound and individual vocalisations blended with a fantastic, enthralling nature to create a literal superstar.

Incoherent, plug-ugly and stingingly sarcastic, Popeye shambled on stage midway through ‘Dice Island’ and once his very minor part played out, simply refused to leave. Within a year he was a regular. As circulation skyrocketed, he became the star. In the less than 10 years Segar worked with his iconic sailor-man (from January 1929 until the artist’s untimely death on 13th October 1938), the auteur constructed an incredible metaworld of fabulous lands and lost locales, where unique characters undertook fantastic voyages, spawned or overcame astounding scenarios and experienced big, unforgettable thrills as well as the small human dramas we’re all subject to. They also threw punches at the drop of a hat…

This was a saga both extraordinary and mundane, which could be hilarious or terrifying – frequently at the same time. For every trip to the rip-roaring Wild West or lost kingdom, there was a brawl between squabbling neighbours, spats between friends or disagreements between sweethearts – any and all usually settled with mightily-swung fists and a sarcastic aside.

Popeye was the first Superman of comics and ultimate working-class hero but he was not a comfortable one to idolise. A brute who thought with his fists, lacking respect for authority, he was uneducated, short-tempered and – whenever hot tomatoes batted their eyelashes (or thereabouts) at him – fickle: a worrisome gambling troublemaker who wasn’t welcome in polite society… and wouldn’t want to be. However, the mighty marine marvel may be raw and rough-hewn,  but he is fair and practical, with an innate and unshakable sense of what’s right and what’s not: a joker who wants kids to be themselves – but not necessarily “good” – and someone who takes no guff from anybody. Always ready to defend the weak and with absolutely no pretensions or aspirations to rise above his fellows, he was and will always be “the best of us”…

Preceding the vintage views, this tome offers another sublime and compellingly whimsical cartoon deconstruction, demystification and appreciation in Allegro in C Hag Minor’ – An Introduction by Bong Redila’ wherein the multi award winning Filipino American cartoonist (Meläg, Borderline) explores the sparking relationship of the witch and her hairy pal…

There is more than one Popeye. If your first thought when you hear the name is the cheerful, indomitable sailor in full Naval whites always biffing a hulking great beardy-bloke and mainlining tinned spinach, that’s okay. The Fleischer Studios and Famous Films animated features have a vivid brilliance and spontaneous energy of their own (even the later, watered-down anodyne TV versions have some merit) and they are indeed all based on the grizzled, crusty, foul-mouthed, bulletproof, golden-hearted old swab who shambled his way into the fully cast and firmly established newspaper strip Thimble Theatre on January 17th and simple wouldn’t leave. But they are really only the tip of an incredible iceberg of satire, slapstick, virtue, vice and mind-boggling adventure.

This third collection of Segar’s Sunday Colour comics masterpiece spans December 3rd 1933 to February 16th 1936, opening with his magnum opus ‘Plunder Island’ in full, unexpurgated totality, with the epitome of stirring sea-sagas taking up the first six months of that time (ending with the July 15th 1934 instalment). It all kicks off when Popeye’s old shipmate Salty Bill Barnacle invites him to go adventuring in search of fabled Plunder Island, land of stolen treasure, little suspecting that the ghastly villainous Sea Hag who rules it has reared her homely head once more and is very close…

With her new gang of deadly henchmen – including brutal Mister Skom and the monstrous Goon – she kidnaps nerve-wracked Professor Cringly: an aged scholar who knows the lost island’s location. Is Popeye’s latest voyage over before it has begun…?

Gathering a bunch of decidedly dubious amateur Argonauts – including but not exclusively comprising – J. Wellington Wimpy, diner owner Rough-House, “Gobbler” George W. Geezil and private cop G.B. Gritmore, Olive Oyl, Salty Bill and Popeye give chase. It seems hopeless until the Witch of the Seas makes her big mistake and sends her monstrous mute Goon to take hostages. The uncanny creature returns with the indomitable sea salt and inexplicably irresistible Wimpy. The latter’s heretofore unsuspected amatory attractions promptly turn the gruesome heads of both the Hag and her mute minion – who is apparently a rather decent if unprepossessing mother answering to Alice

In this sinister saga Segar’s second greatest character creation – morally maladjusted master moocher Wimpy – gradually takes over, threating Popeye’s star status with shameful antics and scurrilous schemes. Among so many timeless supporting characters, craven mega moocher Wimpy stands out as the utter antithesis of feisty big-hearted Popeye, but unlike any other nemesis I can name, this black mirror is not an “emeny” of the hero, but his best – maybe only – friend…

The Mr. Micawber-like coward, moocher and conman debuted on 3rd May 1931 as an unnamed referee officiating a bombastic month-long bout against pugilist Tinearo. He struck a chord with Segar who made him a (usually unwelcome) fixture. Eternally ravenous and always soliciting (probably on principle) bribes of any magnitude, we only learned the crook’s name in May 24th’s instalment. The erudite rogue uttered the first of many immortal catchphrases a month later. That was June 21st – but “I would gladly pay you Tuesday for a hamburger today” – like most phrases Everybody Knows, actually started as “Cook me up a hamburger, I’ll pay you Thursday”. It was closely followed by my personal mantra “let’s you and him fight”…

Sunday Pages followed a decidedly domestic but rowdily riotous path, increasing given over to – or more correctly, appropriated – by the insidiously oleaginous grifter: ever hungry, intellectually stimulating, casually charming and usually triumphant in all his mendicant missions. Whilst continuing Popeye’s pugilistic shenanigans, the strips moved away from him hitting quite so much to alternately being outwitted by the unctuous beggar or saving him from the vengeance of furious eatery-owner Rough-House and fellow daily diner Geezil. The soup-slurping cove began as an ethnic Jewish stereotype, but like all Segar’s characters soon developed beyond his (now so very offensive) comedic archetype into a whole person with his own story and equally unique voice. Geezil was the most vocal advocate for murdering the insatiable sponger…

Fair warning: this was an era of casual racial stereotyping completely acceptable and indeed a key component of cartooning and all mass entertainment. Segar sinned far less than most: his style was more character-specific, and his personal delight was playing with accents and how folk interacted. Geezil wasn’t just a Jewish stock figure of fun, but as fully rounded as any of nearly 50 supporting cast members could be within page/panel count constrictions.

Wimpy was incorrigible and unstoppable – he was even a rival suitor for Olive’s unappealing affections whenever food or money (for food) was in play. He grew from Segar’s love and admiration of comedian W.C. Fields. A mercurial force of nature, the unflappable mendicant is the perfect foil for Popeye. Where the sailor is heart and spirit, unquestioning morality and self-sacrifice, indomitable defiance, brute force and no smarts at all, Wimpy is intellect and self-serving greed, freed from ethical restraint and devoid of impulse-control.

Wimpy literally took candy from babies and food from the mouths of starving children, yet somehow Segar made us love him. He is Popeye’s other half: weld them together and you have an heroic ideal… (and yes, those stories are all true: Britain’s Wimpy burger bar chain was built from the remnants of a 1950s international merchandising scheme seeking to put a J Wellington Wimpy-themed restaurant in every town and city).

Rollercoaster adventure, thrills, chills and raucous riotous comedy have never been better blended than in Plunder Island, but when the victorious crew return home, the fun doesn’t stop as we see the bitter aftermath and how our various treasure-seekers dispose of or lose the fabulous wealth they’ve won. Wimpy simply and rapidly eats his way through most of his, whilst Popeye once again gives his cash away, prompting a return to prize fighting against a succession of increasingly scary and barely human opponents. One such man-mountain is Kid Nitro with Wimpy again playing extremely partial referee. When the unscrupulous umpire bets all he has left against Popeye, the Sailor Man pauperises the cheat just by being his valiant self…

For a while, unrelated gag sequences (fights and romantic tiffs) keep the ball rolling every sabbath before mighty “infink” Swee’pea makes his Sunday debut on 28th October 1934 (after being initially introduced in the daily strip: see E.C. Segar’s Popeye volume 3: “Let’s You and Him Fight” ). Adopted by Popeye, he became the focus of many outrageous episodes allowing audiences to comfortably decompress before the next Big Story. These gag exploits see Popeye dally with “High Sassiety” and inadvertently turn effete, spoiled rich child William Bankley into wholesome fun-loving little tough guy Bill whilst honing in on Wimpy’s appetite, ruthless scavenging of pets and livestock and duck hunting antics.

They culminate in appalling excess consumption and his mooching never ends: permanently predating on Rough-House and the distressed cobbler and leading to a shocking sequence of strips where – driven mad by Wimpey’s relentless mooching – the shoemaker kills his despised nemesis with burgers garnished with rat poison…

That aforementioned approaching epic then mines western themes as the cast (plus prodigal brother Castor Oyl) head west to Slither Creek (April 14th to August 25th 1935) as gold prospectors, with Wimpy lost in the desert, undergoing incredible – and well-deserved – hardships as Swee’Pea perpetually proves the benefits of a spinach-&-milk diet. Somehow, the sunny sojourn leaves Wimpy rolling in gold when they return home. As Popeye goes back to battling bulky boxers and sparring with Olive, the temporarily wealthy, eternally empty Wimpy buys his own diner in the ultimate expression of blind optimism and sheer folly. Eventually, the master beggar triumphs over all and gets to eat his fill… and must deal with the consequences of his locust-like consumption…

These tales are as vibrant and compelling now as they’ve ever been, comprising a classic of graphic literature only a handful of creators have ever matched. Segar famously considered himself an inferior draughtsman – most of the world disagreed and still does – but his ability to weave a yarn was unquestioned, and grew to astounding and epic proportions in these strips. Week by week he was creating the syllabary and lexicon of a brand-new artform: inventing narrative tricks and beats that generations of artists and writers would use in their own creations. Despite some astounding successors, no one ever bettered Segar.

Popeye is five years shy of his centenary and deserves his place as a global icon. How many comics characters are still enjoying new adventures 95 years after their first? These volumes are a perfect way to celebrate the genius and mastery of E.C. Segar and his brilliantly flawed superman. These are tales you’ll treasure all of your life and superb books you must not miss.

Popeye volume 3: The Sea Hag & Alice the Goon is copyright © 2023 King Features Syndicate, Inc./™Hearst Holdings, Inc. This edition © 2023 Fantagraphics Books Inc. Segar comic strips provided by Bill Blackbeard and his San Francisco Academy of Comic Art. “Allegro in C Hag Minor” © 2023 Bong Redila. All rights reserved.

Judge Dredd: The Complete Case Files 01 – 10th Anniversary Edition


By John Wagner, Pat Mills, Kelvin Gosnell, Peter Harris, Malcolm Shaw, Charles Herring, Gerry Finlay-Day, Robert Flynn, Joe Collins, Carlos Ezquerra, Mike McMahon, Ian Gibson, Massimo Belardinelli, Ron Turner, John Cooper, Bill Ward, Brian Bolland & various (Rebellion/REBCA)
ISBN: 978-1-78108-332-1 (HB/Digital edition)

Britain’s last great comic icon can be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare with the terrifying anarchy and irreverent absurdity of Dennis the Menace. He’s the longest-lasting adventure character in our rather meagre comics stable, having been continually published every week since February 1977 when he kicked off in the second issue of science-fiction anthology 2000AD – and now that The Dandy’s gone, veterans Korky the Cat and Desperate Dan might one day be overtaken in the comedy stakes too…

However, with at least 52 2000AD episodes a year, annuals, specials, a newspaper strip (in the Daily Star and The Metro), Judge Dredd Megazine, numerous reprinted classic comics collections, some rather appalling franchised foreign comic book spin-off titles, that adds up to a phenomenal amount of material, most of which is still happily in print.

Judicial Review: Dredd and dystopian ultra-metropolis Mega-City One – originally posited as 21st century New York – were formulated by a very talented committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and others, with major contributions from legendary writer John Wagner who has written the largest portion of the canon under his own name and several pseudonyms.

Joe Dredd is a fanatically dedicated law enforcer dubbed a Judge in the super-city, where hundreds of millions of citizens idle away their days in a world where robots are cheaper, more efficient and frequently crazier than humans, where jobs are both beloved pastime and treasured commodity. Boredom is at epidemic proportions and almost everybody is just one askance glance away from mental meltdown. Judges are peacekeepers who maintain order at all costs: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot. Justice is always immediate…

Dredd’s world is a polluted and precarious Future (In)Tense, with all key analogues for successful sci fi (as ever a social looking-glass for the times it’s created in) situated and sharply attuned to a Cold War Consumer Civilisation. The ravaged planet is split into political camps with post-nuclear holocaust America locked in a slow death-struggle with Sov Judges of the old Eastern Communist blocs. Eastern lawmen are militaristic, oppressive and totalitarian – and that’s by the US Judges’ standards – so just imagine what they’re actually like. Judges are necessary fascists in a world permanently on the edge of catastrophe, and sadly, what far too many readers never realised is the strip is a gigantic satirical black comedy with oodles of outrageous, vicarious cathartic action.

Such was not the case when the super-cop debuted in 2000AD Prog (that’s issue number to you) #2 on March 5th 1977. He was stuck at the back of the new weekly comic in a tale finally scripted – after much intensive re-hashing – by Peter Harris and illustrated by Mike McMahon & Carlos Ezquerra. The blazing, humourless, no-nonsense (there would be plenty of yes nonsense later) action extravaganza introduced a bike-riding Sentinel of Order in the cautionary tale of brutal bandit Whitey, whose savage crime spree was ended with ferocious efficiency before the thug was sentenced to Devil’s Island – a high-rise artificial plateau surrounded by the City’s constant stream of lethal, never-ending, high-speed traffic. Prog #3 saw Dredd investigate ‘The New You in a cunning thriller by Gosnell & McMahon wherein a crafty crook tries to escape justice by popping into his local face-changing shop, whilst #4 saw the first appearance of the outcast mutants in ‘The Brotherhood of Darkness’ (Malcolm Shaw & McMahon) as ghastly post-nuclear pariahs raid the megalopolis for slaves.

Early hints of humour began in Prog 5’s ‘Krong’ by Shaw & Ezquerra, introducing Dredd’s little-old-lady cleaner/landlady Maria, wherein deranged horror film fan/hologram salesman Kevin O’Neill – yes it’s an in-joke – unleashes a giant mechanical gorilla on the city. The issue was the first to cover-feature old Stone Face (that’s Dredd, not Kev)…

‘Frankenstein 2’ pits the Lawman against an audacious medical mastermind, hijacking citizens to keep his rich-but-aging clients in fresh, young organs, whilst #7 sees ruthless reprobate Ringo’s gang of muggers flaunting their criminality in the very shadow of ‘The Statue of Judgement until Dredd lowers the boom on them…

The first indications that the super-cop’s face was somehow hideously disfigured emerge in #8, as Charles Herring & Massimo Belardinelli’s ‘Antique Car Heist’ finds the Judge tracking down a murdering thief who stole an ancient petrol-burning vehicle, after which co-creator John Wagner returned in Prog 9 to begin a staggering run of tales with ‘Robots’, illustrated by veteran British science fiction artist Ron Turner. The gripping vignette was set at the Robot of the Year Show, exposing callous cruelty citizens inflicted upon their mechanical slaves as a by-product of a violent blackmail threat by a disabled maniac in a mechanical-super chair… This set the scene for an ambitious mini-saga in #10-17 as those casual injustices paved the way for ‘Robot Wars’ (alternately illustrated over the weeks by Ezquerra, Turner, McMahon & much missed arch wag Ian Gibson) wherein carpentry-robot Call-Me-Kenneth succumbs to a mecha mind meltdown to emerge as a human-hating steel Spartacus, spearheading a bloody revolution against fleshy oppressors.

The slaughter is widespread and terrible before the Judges regain control, helped in no small part by loyal, lisping Vending droid Walter the Wobot, who graduated at the conclusion to Dredd’s second live-in comedy foil…

With order restored, self-contained stories firmed up the vision of the crazed city. In Prog 18 Wagner & McMahon introduced the menace of mind-bending ‘Brainblooms’ cultivated by another little old lady/career criminal, and Gerry Finley-Day & John Cooper described the galvanising effect of a ‘Muggers Moon’ on Mega-City 1’s criminal class before Dredd demonstrated the inadvisability of being an uncooperative witness…

Wagner & McMahon then debuted Dredd’s bizarre paid informant Max Normal in #20, whose latest tip ended the profitable career of ‘The Comic Pusher’; Finley-Day & Turner turned in a workmanlike thriller as the laconic lawmaker tackles a seasoned killer with a deadly new weapon in ‘The Solar Sniper’ and Wagner & Gibson showed the draconian steps Dredd was prepared to take to bring in mutant assassin ‘Mr Buzzz’.

Prog 23 comfortably catapulted the series into all-out ironic satire mode with Finley-Day & McMahon’s ‘Smoker’s Crime’ when Dredd stalks a killer with a nicotine habit to a noxious City Smokatorium, after which Malcolm Shaw, McMahon & Ezquerra reveal the uncanny secret of ‘The Wreath Murders’ in #24. The next issue began the long tradition of spoofing TV and media fashions with Wagner & Gibson concocting lethal illegal game show ‘You Bet Your Life’ whilst #26 exposes the sordid illusory joys and dangers of the ‘Dream Palace’ (McMahon) before #27-28 offer some crucial background on the Judges themselves when Dredd visits ‘The Academy of Law’ (Wagner & Gibson) to give Cadet Judge Giant his final practical exam. Of course, for Dredd there are no half measures or easy going and the novice barely survives graduation…

With the concluding part in #28, Dredd moved to second spot in 2000AD (behind brutally jingoistic thriller Invasion) and the next issue saw Pat Mills & Gibson confront robot racism as Ku Kux Klan-analogue ‘The Neon Knights’ brutalised the reformed and broken artificial citizenry until the Juggernaut Judge krushes them.

Mills then offered tantalising hints on Dredd’s origins in ‘The Return of Rico!’ (McMahon) as a bitter criminal resurfaces after twenty years on the penal colony of Titan. The outcast wants vengeance on the Judge who had sentenced him, but from his earliest days as a fresh-faced rookie, Joe Dredd had no time for corrupt lawmen – even if one were his own clone-brother…

Whitey escapes from Devil’s Island’ (Finley-Day & Gibson) in Prog 31, thanks to a cobbled-together contraption that turns off weather control, but doesn’t get far before Dredd sends him back, whilst fully automated skyscraper resort ‘Komputel’ (Robert Flynn & McMahon) becomes a multi-story murder factory that only Mega-City’s greatest Judge can counter before Wagner (as John Howard) took sole control for a series of savage, whacky escapades beginning with #33’s ‘Walter’s Secret Job’ (art by Gibson). Here the besotted droid is discovered moonlighting as a cabbie to buy “pwesents” for his beloved master…

McMahon & Gibson illustrated 2-parter ‘Mutie the Pig’: a flamboyant criminal and bent Judge, and perform the same tag-team effort on ‘The Troggies’, a debased colony of ancient humans living under the city and preying on the unwary…

Something of a bogie man for wayward kids and exhausted parents, Dredd does himself no favours in Prog 38 bursting in on ‘Billy Jones’ (Gibson) and exposing a vast espionage plot utilising toys as surveillance tools. On tackling ‘The Ape Gang’ in #39 (19th November 1977 by McMahon), the Judge graduated to lead spot whilst quashing a turf war between augmented, educated, criminal anthropoids in the unruly district dubbed “the Jungle”…

‘The Mega-City 5000’ was an illegal, murderously bloody street race the Judges were determined to shut down, but the gripping action-illustration of the Bill Ward drawn first chapter is sadly overshadowed by hyper-realist rising star Brian Bolland, who began his legendary association with Dredd by concluding the mini-epic in blistering, captivating style in Prog 41. Bolland, by his own admission, was an uncommercially slow artist and much of his later Dredd work would appear as weekly portions of large epics with others handling intervening episodes, giving him time to complete his own assignments with a minimum of pressure.

From out of nowhere in a bold change of pace, Dredd is seconded to the Moon for a 6-month tour of duty beginning in #42. His brief is to oversee the nigh-lawless colony set up by the unified efforts of three US Mega-Cities there. The outpost was as bonkers as Mega-City One and a good deal less civilised – a true Final Frontier town…

The extended epic began with Wagner & Gibson’s ‘Luna-1’, with Dredd and stowaway Walter almost shot down en route in a mysterious missile attack before being targeted by a suicide-bomb robot before they can even unpack. ‘Showdown on Luna-1’ introduces permanent Deputy-Marshal Judge Tex from Texas-City, whose jaded, laissez-faire attitudes get a sound shaking up when Dredd demonstrates he’s one lawman who won’t coast for the duration of his term in office. Hitting dusty mean streets, Dredd starts cleaning up the wild boys by outdrawing a mechanical Robo-Slinger and uncovering another assassination ploy. It seems reclusive mega-billionaire ‘Mr. Moonie’ has a problem with the latest law on his lunar turf…

Whilst dispensing aggravating administrative edicts like a frustrated Solomon, Dredd chafes to hit the streets and do real work in #44’s McMahon-limned ‘Red Christmas’. Opportunity arises when arrogant axe-murderer ‘Geek Gorgon’ abducts Walter and demands a showdown he barely lives to regret, whilst ’22nd Century Futsie!’ (Gibson) finds Moonie Fabrications clerk Arthur Goodworthy cracking under the strain of overwork: going on a destructive binge, with Dredd compelled to protect a future-shocked father’s family from Moonie’s overzealous security goons. The arc concludes in Prog 46 with ‘Meet Mr. Moonie’ (Gibson) as Dredd & Walter confront the manipulative manufacturer and uncover his horrific secret.

The feature moved to the prestigious middle spot with this episode, allowing artists to really open up and exploit full-colour centre-spreads, none more so than Bolland as seen in #47’s ‘Land Race’ as Dredd officiates over a frantic scramble by colonists to secure newly opened plots of habitable territory. Of course, there’s always someone who doesn’t want to share…

Ian Gibson illustrated 2-part drama ‘The Oxygen Desert’ (#48-49), wherein veteran moon-rat Wild Butch Carmody defeats Dredd using superior knowledge of the airless wastes beyond the airtight domes. Broken, the Judge quits and slides into despondency, but all is not as it seems…

Prog 50 debuted single-page comedy supplement Walter the Wobot: Fwiend of Dwedd – but more of that later – whilst the long-suffering Justice found himself knee-boot deep in an international interplanetary crisis when ‘The First Lunar Olympics’ (Bolland) against a rival lunar colony controlled by the Machiavellian Judges of the Sov-Cities bloc escalates into assassination and a murderous, politically-fuelled land grab. The conflict was settled in ostensibly civilised manner with strictly controlled ‘War Games’, yet there’s still a grievously high body-count by the time the moon-dust settles. This vicious swipe at contemporary sport’s politicisation was and still is bloody, brutal and bitingly funny…

Bolland illustrated a sardonic saga of ruthless bandits up for a lethal laugh in #52’s ‘The Face-Change Crimes’, employing morphing tech to change their appearances and rob at will until Dredd beats them at their own game. Wagner & Gibson crafted a 4-part epic (Progs 53-56) wherein motor fanatic Dave Paton’s cybernetic, child-like pride-&-joy blows a fuse and terrorises the domed territory: slaughtering humans and infiltrating Dredd’s own quarters before the Judge finally stops ‘Elvis, The Killer Car’.

Bolland stunningly limned a savagely mordant saga of killer bandits who hijack the moon’s air before themselves falling foul of ‘The Oxygen Board’ in #57, but only managed the first two pages of 58’s ‘Full Earth Crimes’, leaving McMahon to complete the tale of regularly occurring chaos in the streets whenever the Big Blue Marble dominates the black sky above.

It was a fine and frantic note to end on as, with ‘Return to Mega-City’, Dredd rotates back Earthside and resumes business as unusual. Readers were probably baffled as to why the returned cop utterly ignored countless crime and misdemeanours, but Wagner & McMahon provide a logical answer in a brilliant, action-packed set-up for madcap dramas to come

This first Case Files chronicle nominally concludes with Wagner & McMahon’s ‘Firebug’ from Prog 60, as the ultimate lawgiver deals with a seemingly-crazed arsonist literally setting the city ablaze. The Law soon discovers a purely venal motive to the apparent madness…

There’s still a wealth of superb bonus material to enjoy before we end, however, and kicking off proceedings is the controversial First Dredd strip (illustrated by Ezquerra) which was bounced from 2000AD #1 and vigorously reworked – a fascinating glimpse of what the series might have been. It’s followed by the eawliest Walter the Wobot: Fwiend of Dwedd stwips (sowwy – can’t wesist!) from 2000AD Progs 50-58. Scripted by Joe Collins, these madcap comedy shorts were seen as antidote to the savage, brutal action strips and served to set the scene for Dredd’s later full-on satirical lampoonery. Illustrated by Gibson, ‘Tap Dancer’ dealt with an embarrassing plumbing emergency whilst ‘Shoot Pool!’ has the Wobot again taking his Judge’s instructions far too literally…

Bolland came aboard giving full rein to his own sense of the absurd with 5-parter ‘Walter’s Brother’: a bizarre tale of evil twins, cunning frame-ups and malign muggings inevitably resulting in us learning all we needed to know about the insipidly faithful, annoying rust-bucket. Dredd then had to rescue the plastic poltroon from becoming a pirate of the airwaves in ‘Radio Walter’ before the star-struck servant finds his 15 seconds of fame as winner of rigged quiz-show ‘Masterbrain’ and this big, big book concludes with a trio of Dredd covers from Progs 10, 44 and 59, courtesy of artists Ezquerra, Kev O’Neill and McMahon.

Mesmerising and beautifully limned, these punchy stories of Britain’s most successful and iconic comics character are the narrative bedrock from which all the later successes of the Mirthless Moral Myrmidon derive. More importantly, they are timeless classics no comic fan can ignore – and just for a change something that you can easily get your hungry hands on. Even my local library has copies of this masterpiece of British literature and popular culture…
© 1977, 1978, 2006 Rebellion A/S. All rights reserved. Judge Dredd & 2000AD are ® & ™ Rebellion.