Sgt. Fury and his Howling Commandos Marvel Masterworks volume 3


By Stan Lee, Roy Thomas, Dick Ayers & various (Marvel)
ISBN: 978-0-7851-4212-6 (HB)

Sgt. Fury and his Howling Commandos began as an improbable, decidedly over-the-top, rowdy and raucous WWII combat comics series similar in tone to later ensemble action movies such as The Magnificent Seven, The Wild Bunch and The Dirty Dozen. The surly squad of sorry reprobates premiered in May 1963, one of three action teams concocted by creative men-on-fire Jack Kirby & Stan Lee to secure fledgling Marvel’s growing position as the comics publisher to watch.

Two years later Fury’s post-war self was retooled as the big-name star of a second series (beginning with Strange Tales #135, August 1965) when TV espionage shows such as The Man from U.N.C.L.E. or Mission: Impossible and the James Bond film franchise became global sensations.

Nick Fury, Agent of S.H.I.E.L.D. combined Cold War tensions with sinister schemes of World Domination by subversive all-encompassing hidden enemy organisations: with captivating super-science gadgetry and iconic imagineering from Jack Kirby and Jim Steranko.

For all that time, however, the original wartime version soldiered on (sorry: puns are my weapon of choice), blending a uniquely flamboyant house-bravado style and often ludicrous, implausible, historically inaccurate, all-action bombast with moments of genuine heartbreak, unbridled passion and seething emotion.

Sgt. Fury started out as a pure Kirby creation. As with all his various combat comics, The King made everything look harsh and real and appalling: the people and places all grimy, tired, battered yet indomitable.

The artist had served in some of the worst battles of the war and never forgot the horrific and heroic things he saw (and more graphically expressed in his efforts during the 1950s genre boom at a number of different companies). However, even at kid-friendly, Comics Code-sanitised Marvel, those experiences perpetually leaked through onto his powerfully gripping pages.

Kirby was – unfortunately – far too valuable a resource to squander on a simple war comic (or indeed the X-Men and Avengers: the other series launched in that tripartite blitz on kids’ spending money) and he was quickly moved on, leaving redoubtable fellow veteran Dick Ayers to illuminate later stories, which he did for almost the entire run of the series (95 issues plus Annuals) until its transition to a reprint title with #121 (July 1974). The title then carried on until its ultimate demise, with #167, in December 1981.

Ex-serviceman Lee remained as scripter until he too was pulled away by the developing Marvel phenomenon after which a succession of youthful, next-generation writers took over, beginning with Roy Thomas who provide welcome background in his Introduction, after which this third hardback and eBook compendium re-presents the contents of Sgt. Fury and his Howling Commandos #24-32 and the second Annual (collectively spanning November 1965 to August 1966) opening with a Lee scripted, Ayers and Frank Giacoia (AKA Frankie Ray) inked milestone as the war-weary squad head back to America in ‘When the Howlers Hit the Home Front!’

Of course, they still find plenty of trouble when battle comrade and Kentucky gentleman “Rebel” Ralston and his family are captured by Nazi Bundists and the First Attack Squad forgoes leave to rush to the rescue. At adventure’s end, however, the victorious team are forced to leave grievously wounded corporal Dum Dum Dugan behind to recuperate…

John Tartaglione signed on as regular inker for ‘Every Man My Enemy!’ as the unit return to Britain to commence a secret mission and expose a spy who has infiltrated their Army camp. The hunt eventually uncovers one of history’s greatest super-villains and leads to the first of many deadly clashes between Fury and the most dangerous man alive…

Golden Age veteran Carl Hubbell deployed his pens and brushes on ‘Dum Dum Does It the Hard Way!’, as the doughty corporal is shot down in the Atlantic whilst seeking to rejoin the Howlers, precipitating a stirring saga of privation and courage as the flight crew’s life raft is picked up by merciless U-Boat commander Vice Admiral Ribbondorf – the Sea Shark! That move was only the Nazi’s first mistake…

Issue #27 – by Lee, Ayers & Tartaglione – then reveals the origin of the sturdy sergeant’s optical injury (which would, in later life, lead to his adopting that stylish eyepatch) when the squad are despatched to Germany to destroy a new Nazi beam weapon. A now-obligatory SNAFU separates the squad and ‘Fury Fights Alone!’ before finally escaping “Festung Europa” and battling his way back to Blighty…

In the previous volume readers saw how Hitler demanded that his elite field commander should form a specialist unit to surpass Fury’s Commandos. The result was The Blitzkrieg Squad of Baron Strucker and they proved utterly ineffectual. Now the Fuhrer gives his once-favoured Prussian aristocrat one last chance to prove himself by obliterating the French town (and Resistance stronghold) Cherbeaux: a task even the disaffected Junker feels is a step too far…

With the town mined and the population imprisoned within, Fury’s Commandos are sent to stop the promised atrocity in ‘Not a Man Shall Remain Alive!’ The battle in the streets ends with another spectacular face-off between the icons of two warring ideologies and ‘Armageddon!’ for the hostage city…

With Strucker’s threat seemingly ended, Roy Thomas begins his run with ‘Incident in Italy!’ as the First Attack Squad parachute into a trap and are locked up in a POW camp. With the spotlight on former movie idol Dino Manelli, the Howlers link up with partisans, bust open the camp, free the captives and blaze their way back to liberty, before ‘Into the Jaws of… Death!’ sees the heroes retraining for underwater demolitions before being distracted by the abduction of their commander, Captain Samuel “Happy Sam” Sawyer. It’s the biggest and last mistake this bunch of Gestapo goons ever make…

The monthly missions conclude here with another episode of infernal intrigue as one of the Howlers is insidiously indoctrinated and turns against his comrades as they battle for their lives in Norway while dealing with ‘A Traitor in Our Midst!’…

Sgt. Fury and his Howling Commandos Annual #2 was released in August 1966, and offered a brace of reprints (not included here) plus an all-new but out-of-continuity tale by Thomas, Ayers & Tartaglione. ‘A Day of Thunder!’ is set on June 5th 1944 and stirringly reveals the pivotal role the Howling Commandos play in paving the way for D-Day…

Closing this comics campaign is an unused cover art by Ayers.

Whereas close rival DC increasingly abandoned the Death or Glory bombast at this time in favour of humanistic, practically anti-war explorations of war and soldiering, Marvel’s take always favoured action-entertainment and fantasy over soul-searching for ultimate truths. On that level at least, these early epics are stunningly effective and galvanically powerful exhibitions of the genre. Just don’t use them for history homework.
© 1965, 1966, 2017 Marvel Characters Inc. All rights reserved.

Captain America: War & Remembrance


By Roger Stern & John Byrne, with Joe Rubinstein & various (Marvel)
ISBN: 978-0785126935 (TPB)

Created by Joe Simon & Jack Kirby in a previous era of frantic patriotic fervour, Captain America was a bombastic, dynamic and highly visible response to the horrors of Nazism and the threat of Liberty’s loss.

He faded away during the post-war reconstruction to briefly reappear during the Korean War: a harder, darker sentinel, ferreting out monsters, subversives and the “commies” who lurked under every brave American kid’s bed. He quickly vanished once more until the burgeoning Marvel Age resurrected him just in time for the turbulent, culturally divisive 1960s. He’s been with us – in one form or another – ever since…

Although not the USA’s original patriotic superhero, the Star-Spangled Avenger was the first to truly dominate public attention, and over the years a vast number of talented artists and writers have crafted his adventures. It is therefore quite odd to realise just how few of those exploits are truly memorable.

I’ll leave you to compile your own top ten, but I’ll wager that this all-too-brief run by Roger Stern, John Byrne & Joe Rubinstein will provide at least one of them.

This slim volume – available in all the usual physical and digital formats – collects Captain America #247-255 (cover-dated July 1980-March 1981) seamlessly blending epic adventure with spectacular superhero art: a fans’ delight that is also readily accessible to the newcomer or casual reader.

Following fond reminiscence ‘Remembering Cap’ from author Stern, the action explosively opens with ‘By the Dawn’s Early Light’, offering insight into the hero’s World War II career and uncovering a mystery apparently involving leftover Nazi mastermind and sworn foe Baron Wolfgang von Strucker.

The episode leads Cap to uncover secrets from his past whilst setting up a new threat from deadly robotic villain Machinesmith, leading directly into extended saga ‘Dragon Man’ and ‘Death, Where is Thy Sting?’.

This complex and convoluted yarn explains many seeming inconsistencies in Marvel continuity: combining all-out action with a genuine moral dilemma that perfectly illuminates the character of this American Dream. Cap is always at his best when overcoming overwhelming opposition and ethical enigmas…

These stories were first released in an election year and the truly uplifting ‘Cap for President!’ is still a wonderful antidote for sleaze and politicking whilst confirming the honesty and idealism of the decent person within us all. This tale of honour, duty and worthiness was developed from an abandoned idea conceived by Roger McKenzie & Don Perlin, and is all the more poignant in today’s febrile world of political expediency, Fake News and raw self-promotion…

It’s back to basics after that as Cap unexpectedly teams up with long-time foe Batroc the Leaper to save New York City from flaming Armageddon in ‘The Mercenary and the Madman’ and concluding chapter ‘Cold Fire’: a classic thriller that returned Mr. Hyde to the first rank of Marvel villains.

A short infomercial bonus feature follows, sharing ‘The Life and Times of Captain America’, and revealing ‘The Apartment of Steve Rogers, Esq.’ as well as ‘Steve Rogers’ Friends and Neighbors’ and highlighting ‘Captain America’s Partners Against Crime’ in a breezy, accessible manner before the drama resumes with ‘Should Old Acquaintance Be Forgot’.

Captain America is called to England and the deathbed of WWII comrade Lord Montgomery Falsworth who battled Nazis as the legendary Union Jack, and finds brooding menace, family turmoil and a returned supernatural horror. The menace escalates in the concluding ‘Blood on the Moors’, which even now is still one of the best-handled Heroic Death/“Passing of the Torch” sagas in comics history…

The story portion of the book concludes with a brilliant new version of Captain America’s origin: a stripped down, rationalised retelling designed to celebrate the Sentinel of Liberty’s 40th Anniversary: drawn and inked by Byrne and which became the definitive history for decades to come.

It’s also where the creative team, for unspecified reasons, called it a day.

Supplementing the narrative wonderment is ‘Remembering “Remembrance”’: an illustrated interview and commentary with Stern & Byrne conducted by Dugan Trodglen, augmented by numerous illustrations. Following is the six pages of Byrne’s art from the never-completed tenth issue, a tantalising glimpse of missed magic. Their collaboration was inexplicably curtailed and the creators abruptly left the series for reasons still largely unknown…

The thrills conclude with a selection of Byrne’s covers from various earlier collected editions.

This tome is a sheer escapist thrill-ride, endlessly gratifying and tremendously satisfying. After Jack Kirby, these are probably the purest evocation of this American Icon that you could ever read, so you really should.
© 1980, 1990 Marvel Entertainment Group. © 2008, 2018 Marvel Characters, Inc. All rights reserved.

Showcase Presents Rip Hunter… Time Master


By Jack Miller, Bill Ely, Ruben Moreira, Mike Sekowsky & Joe Giella, Joe Kubert, Ross Andru & Mike Esposito, Nick Cardy, Alex Toth, various (DC Comics)
ISBN: 978-1-4012-3521-5 (TPB)

The concept of curious chrononauts is as old as the science fiction genre itself, and every aspect of literature has displayed fascination with leaving the Now for the Then and Thence. As the 1950s closed and the superhero genre slowly re-established itself in comicbooks, National/DC – who had for half a decade been a prime purveyor of bold, he-man fantasy action – successfully scored one last plainclothes hit with the infinite potential of temporal exploration.

With costumed cavorters reappearing everywhere the company combined time-travel vistas with their tried-and-true Adventuresome Quartet format (most effectively utilised for Jack Kirby’s groundbreaking Challengers of the Unknown) and, on a creative high and riding a building wave, introduced a dauntless team of comfortingly ordinary folks as Rip Hunter… Time Master debuted in Showcase #20, cover-dated May/June 1959. This mammoth monochrome testament containing all the Showcase try-outs (and #1-15 of his starring vehicle) is still the only place to find these grand old tales, sadly…

Studious yet manly, inventor Hunter had just finished building flying globes which could crack the time barrier and, like any sensible man, wanted his best friend Jeff Smith and even girlfriend Bonnie Baxter to share in his fun-filled jaunts. Bonnie’s little brother Corky just came along for most rides…

Series creator Jack Miller and scripter was a serious history buff who filled the stories with the very latest in historical facts and theories, but that never got in the way of strong, rousing storytelling from the outset, and the series’ one potential flaw – lack of a consistent art-team – became a huge bonus in the early days, as a procession of top-flight illustrators took turns rendering the strangest and most evocative moments in comics history… so far…

Illustrated by Ruben Moreira, it all began with ‘Prisoners of 100 Million BC’: a novel-length introductory exploit which saw the daredevil physicist, engineer Jeff, adoring Bonnie and little Corky travel back to the Mesozoic era, utterly unaware that they were carrying two criminal stowaways.

Once there, the thugs hi-jacked the Time Sphere, holding it hostage until the explorers help them stock up with rare and precious minerals. Reduced to the status of mere castaways, Rip and Co. became ‘The Modern-Day Cavemen’ until an erupting volcano caused ‘The Great Beast Stampede’ which enabled the time travellers to finally turn the tables on their abductors…

Miller was always careful to use the best research available but never timid in blending historical fact with bold fantasy for Hunter’s escapades, and epic follow-up ‘The Secret of the Lost Continent’ (Showcase#21, July/August, 1959 and illustrated by Mike Sekowsky & Joe Giella) saw the Time Masters jump progressively further back in time in search of fabled Atlantis.

A dramatic meeting with Alexander the Great in 331 BCE led our temporal voyagers on a trail of clues back centuries to ‘The Forbidden Island’ of Aeaea in 700 BCE, uncovering the truth about legendary witch Circe before finally reaching 14,000 BCE and ‘The Doomed Continent’. Only on arrival do they see that the legendary pinnacle of early human achievement was actually a colony of stranded extraterrestrial refugees…

Rip Hunter appeared twice more in Showcase before winning his own series, and those succeeding months would see the Silver Age of superheroes kick into frantic High Gear with classic launches coming thick and fast.

Even so, the Time Masters continued slowly building their own faithful audience, happy to explore the traditionally fantastic. Nearly a year after the initial run they returned in Showcase #25 (March/April 1960 and spectacularly illustrated by Joe Kubert) as ‘Captives of the Medieval Sorcerer’ due to Rip’s old college professor requesting passage for a scholarly colleague to the kingdom of Ritanni a thousand years in the past.

Unfortunately, the studious Dr. Senn is a charlatan in search of mystic power and his machinations almost lead the time team to doom in ‘The Valley of the Monsters’ before Rip discovers the hoax and ends ‘The Sorcerer’s Siege’…

Kubert stuck around to reveal ‘The Aliens from 2000 B.C.’ (Showcase #26, May/June 1960) as Rip and the gang voyage to ancient Egypt to verify recently unearthed pottery shards only to clash with extraterrestrial criminals planning on playing god with the natives. After a daring ‘Escape from the Doomed Village’, the lads link up with space cops to crush the baddies and their incredible pet monsters in time to win ‘The War of the Gods’…

Ironically, time moved rather slowly for new titles in those days and Rip Hunter… Time Master only finally launched a year later, sporting a March/April 1961 cover-date.

With Ross Andru & Mike Esposito in the drawing seats, Miller hit the ground running: ‘The Thousand-year-Old Curse’ captivatingly traces an ancestral doom afflicting the Craig family which brings Rip firstly to New England in pioneer times before further backtracking to Switzerland in 1360 A.D. to uncover ‘The Secret of the Volcano Creature’. One final jaunt to feudal Europe is required to reveal the truth after a climactic clash with ‘The Wizard of the 10th Century’…

Two months later, #2 began with a sightseeing trip to Greece spoiled when a giant monster escapes from a hidden cave. Ever-curious, Rip traces the evidence and takes the team back to meet ‘The Alien Beasts of 500 B.C.’, becoming embroiled in an undocumented civil war.

Deposed dictator Demades has gained control of cosmic animals originally captured by stranded alien Big-Game hunter Nytok, intending to use them to reassert his rule over Greece… until the Time Masters intervene and instigate ‘The Battle of the Alien Beasts’. That debacle almost leads to ‘Rip Hunter’s Last Stand’ but of course the ingenious future-man has a trick or two up his sleeve…

In #3, an old coin with Corky’s face on it draws the chrononauts to Scandinavia in 800 A.D. and into a royal power struggle for ‘The Throne of Doom’. As Corky is a doppelganger for incumbent young King Rollo, all manner of deadly confusions occur, especially once the future boy is targeted by wicked usurper Svend ‘The Duke with Creature Powers’. Luckily, modern know-how exposes the truth about the beasts under the villain’s control before ‘The Battle of the Warriors’ eventually sees Right and Justice restored…

Nick Cardy assumed art duties with #4 as a time-lost avian Vornian arrives in the modern world and the Temporal troubleshooters offer to return him to his home amongst ‘The Bird-Men of 2000 B.C.’ Of course, the adventurers are soon involved in a war between legendary King Hammurabi and Vornian rebels where ‘The Ancient Air Raid’ of the insurgents inevitably causes to a clash with ‘The Avenging God of Gilgamesh’… or does it?

In #5, ‘The Secret of the Saxon Traitor’ finds the team trying to rewrite established history and clear the name of a long-reviled traitor, but the books never mentioned invading spacemen or ‘The Creatures of Doom Valley’. At least the spectacular finale of ‘The Ancients vs. The Aliens’ proves that sometimes history gets it right all along…

The sensational Alex Toth then came aboard for two issues, beginning with ‘The Secret of the Ancient Seer’ in #5, as a convocation of contemporary scientists request that Rip investigate an 8th century Baghdad prophet who predicted Columbus’ discovery of America and, more worryingly, imminent doom from a fireball due to strike Earth in one week’s time. On arrival in Asia, the team discover the prophecy actually originates in ‘The Doomed City’ of Herculaneum, just before the eruption of Vesuvius…

With no solution in the past, Rip returns to the present and devises his own astounding solution to ‘The Menace of the Meteorite’…

This astonishing yarn is followed in RHTM #7 by ‘The Lost Wanderers in Time’, with the futurist foursome embarking upon a desperate chase through unrecorded history. They are seeking a cure for a disease devastating South American Indians but their spasmodic quest eventually takes them back a million years to clash with ‘The Last Dinosaur’ before a remedy for ‘The Green Death’ is found in the least likely place…

With #8 veteran illustrator Bill Ely won the role of regular artist, limning almost every story until the series ended. His first venture was ‘The Thieves Who Stole a Genie’, wherein the explorers follow gangsters who had stolen their spare Time Sphere to secure Aladdin’s magic lamp. The trail leads to 14th century Baghdad where ‘The Battle of the Genies’ is only finally interrupted by an invasion. Of course, canny Rip has the perfect answer for ‘The Attack of the Ommayads’…

When an archaeologist digs up a rocket-ship, he subsequently asks the team to travel back and track down ‘The Alien King of 1,000 B.C.’: a breathtaking romp which finds Corky and Rip almost expiring after ‘The Adventure on Planet Zark’, whilst Bonnie and Jeff remain Earthbound and down until a ‘One-Man Alien Army’ saves them and the ancient world from conquest and death.

In issue #10 ‘The Execution of Rip Hunter’ begins after a research trip to the 3rd century A.D. led to Bonnie’s abduction. Whilst Roman soldiers tackle the boys, a hypnotic spell transforms her into ‘Bonnie – Queen of Palmyra’ and controller of an impossibly powerful beast her abductors need to fend off Imperial invasion in ‘All Hail the Conquering Creature’…

A classic science fiction gem surfaces in #11 where ‘The Secret of Mount Olympus’ is exposed when the team visit 2nd century B.C. Greece. After meeting a witch, Jeff is changed into a griffin and supreme god Zeus demands Rip perform a small task to save him; resulting in a ‘Dead End on Calypso Island’ before the true nature of the pantheon is revealed. ‘The Invasion of Mount Olympus’ results in the team’s escape and the gods’ Earthly departure…

Veteran Legion of Super-Heroes fans might recognise this tale as the basis for a major plot stream concerning the Durlan member Chameleon Boy…

For #12, a threat to modern Earth is revealed after a burning meteor erupts from beneath Stonehenge. ‘The 2,200-Year-Old Doom’ first leads to the building of the monument before at long last our heroes travel into their own future to learn how the fallen star will destroy mankind.

Then, after popping back to when the meteor first hit and seeing the destruction of ‘The Impossible Beasts of One Million B.C.’ Rip finally devises ‘Earth’s Last Chance’ to save Today and all our Tomorrows…

In #13 ‘The Menace of the Mongol Magician’ sees Rip working with a renowned scientist on a magic Chinese tapestry, but their trip to the time of Kublai Khan is only a devious scam to warp history. Once there, the villainous “Professor” plans to supply the Khan’s enemies with modern weapons in return for magical secrets. However, after making off with ‘The Hijacked Time Sphere’ he is promptly betrayed by his ally. Luckily, Rip and Jeff have their own answer to ‘The Mongol Ambush’ and everything turns out as it should…

‘The Captive Time-Travellers’ in #14 results from Rip and a group of scientists examining an invulnerable artefact purported to have been devised by Leonardo Da Vinci. Further discussion with the great man himself reveals that the container holds the world’s most destructive explosive…

When one of the 20th century technicians swipes the bomb and a Time Sphere, ‘The Future Fugitive’ heads for 2550 A.D. to sell the weapon to a dictator, so Rip and Co. give chase only to become ‘The Prisoners of Time’.

…And that’s when the bomb’s actual builders turn up…

The cleverly captivating fantasy frolics conclude for now with issue #15 and ‘The Earthlings of 5,000,000 B.C.’ wherein a rampaging alien monster in modern-day America proves to be an Earthling of astonishingly ancient vintage.

When Rip and the gang search out the answer to the mystery, they find an entire unsuspected civilisation and become ‘The Experimental Creatures’ of that society’s scientists. Barely escaping the cosmic calamity of ‘The Day the Earth Died’, the Chronal Centurians return safely with the knowledge of what happened to the last tragic survivor’s species…

These stories from a uniquely variegated moment in funnybook history were the last vestiges of a different kind of comic tale and never really affected the greater push towards a cohesive, integrated DC Universe. They are, though, splendidly accessible and thoroughly enjoyable adventure tales which should be cherished by every frenzied fan and casual reader. If only some bold editorial soul at DC felt the same and sanctioned new archival editions of this long-lost saga…
© 1959, 1960, 1961, 1962, 1963, 2012 DC Comics. All Rights Reserved.

Beyond Mars – The Complete Series 1952-1955


By Jack Williamson & Lee Elias (IDW Publishing)
ISBNs: 978-1-631404-35-1 (HB)

The 1950s was the last great flourish of the American newspaper strip. Invented and always used as a way to boost circulation and encourage consumer loyalty, the inexorable rise of television and spiralling costs of publishing gradually ate away at all but the most popular cartoon features as the decade ended, but the earlier years saw a final, valiant, burst of creativity and variety as syndicates looked for ways to recapture popular attention whilst editors increasingly sought ways to maximise every fraction of a page-inch for paying ads, not fritter the space away with expensive cost-centres. No matter how well produced, imaginative or entertaining, if strips couldn’t increase sales, they weren’t welcome…

The decade also saw a fantastic social change as a commercial boom and technological progress created a new type of visionary consumer – one fired up by the realization that America was Top Dog in the world.

The optimistic escapism offered by the stars above led to a reawakening in the moribund science fiction genre, with a basic introduction for the hoi-polloi offered by the burgeoning television industry through such pioneering (if clunky) programmes as Tom Corbett, Space Cadet or Captain Video and movies from visionaries like Robert Wise (Day the Earth Stood Still) and George Pal (Destination Moon, When Worlds Collide, War of the Worlds and others).

For kids of all ages, conceptual fancies were being tickled by a host of fantastic comicbooks ranging from the blackly satirical Weird Science Fantasy to the affably welcoming and openly enthusiastic Strange Adventures and Mystery in Space. In the inexorably expiring pulp magazines, master imagineers such as Heinlein, Bradbury, Asimov, Clarke, Sturgeon, Dick, Bester and Farmer were transforming the genre from youthful melodrama into a highly philosophical art form…

With Flying Saucers in the skies, Reds under every Bed and refreshing adventure in mind, the multifarious Worlds of Tomorrow were common currency and newspaper strips wanted in on the phenomenon. Established features such as Buck Rogers, Brick Bradford and Flash Gordon were no longer enough and editors demanded bold new visions to draw in a wider public, not just those steady fans who already bought papers for their favourite futurian.

John Stewart “Jack” Williamson was one of the first superstars of American science fiction writing, a rurally raised, self-taught author with more than 50 books, 18 short story collections and even volumes of criticism and non-fiction to his much-lauded name. Born in Arizona in 1908, he was raised in Texas and in 1928 sold his first story to Amazing Stories.

Williamson created a number of legendary serials such as the Legion of Space, The Humanoids and the Legion of Time. He is credited by the OED with inventing the terms and concepts of “terraforming” and “genetic engineering.” He was one of the first literary investigators of anti-matter with his Seetee novels.

“See Tee” or “Contra Terrene Matter” is also at the heart of the strip under discussion here, completely collected in this magnificent full colour volume and available in positive matter Hardback and the ethereal pulses technique we dub digital publication.

Following a damning newspaper review of Seetee Ship, Williamson’s second novel in that sequence – which claimed the book was only marginally better than a comic strip – the editor of a rival paper was moved to engage Williamson and artist Lee Elias to produce a Sunday page based in the same universe as the books.

Leopold Elias was born in England in 1920, but grew up in the USA after his family emigrated in 1926. He studied at the Cooper Union and Art Students League of New York before beginning his professional comics illustration career at Fiction House in 1943. He worked on Captain Wings and latterly western strip Firehair. His sleek, Milton-Caniff-inspired art was soon highly prized by numerous publishers, and Elias contributed to the lustre of The Flash, Green Lantern, Sub-Mariner, Terry and the Pirates and, most notably, the glamourous Black Cat strip for Harvey Comics.

Elias briefly left the funnybook arena in the early 1950s after his art was singled out by anti-comicbook zealot Dr. Fredric Wertham. He traded up to the more prestigious newspaper strips, ghosting Al Capp’s Li’l Abner before landing the job of bringing Beyond Mars to life.

He returned to comicbooks after the strip’s demise, becoming a mainstay at DC in the 1960s, Marvel in the 1970s and Warren in the 1980s. He died in 1998, having spent his final years teaching at the School of Visual Arts and the Kubert School.

The glorious meeting of the minds is preceded here by an effusive and informative Introduction from Bruce Canwell – ‘When “Retro” Was Followed by “Rocket”’ – packed with cover illustrations, original art pages and illustrations that set the scene and share lost secrets of the strips genesis and ultimate Armageddon.

With Dick Tracy strip maestro Chester Gould as adviser for the early days, Beyond Mars ran exclusively and in full colour in the New York Daily News every Sunday from 17th February 1952 to May 13th 1955: a gloriously high-tech, high-adventure romp based around Brooklyn Rock in 2191 AD.

This bastion was a commercial space station bored into one of the rocky chunks drifting in the asteroid belt “Beyond Mars” – the ideal rough-and-tumble story venue on the ultimate frontier of human experience.

Although as the series progressed a progression of sexy women and inspired extraterrestrial sidekicks increasingly stole the show, the notional star is Spatial Engineer Mike Flint, an independent charter-pilot based on the rock, and the first tale begins with Flint selling his services to plucky Becky Starke who has come to the furthest edge of civilisation in search of her missing father. A student of human nature, she cloaks that motivation as a quest for a city-sized, solid diamond asteroid floating in the deadly “Meteor Drift”…

Soon Mike and his lisping ophidian Venusian partner Tham Thmith are contending with Brooklyn Rock’s crime boss Frosty Karth, a fantastic raider dubbed the Black Martian, a super-criminal named Cobra and even more unearthly menaces in a stirring tale of interplanetary drug dealers, lost cities, dead civilisations…

There’s even a fantastic mutation in the resilient form of a semi-feral Terran boy who can breathe vacuum and rides deep space on a meteor!

With that tale barely concluded the crew, including the rambunctious space boy Jimikin, fell deep into another mystery – Brooklyn Rock has gone missing!

However, Flint has no time to grieve for the family and friends left behind as he intercepts an inbound star-liner and discovers both an old flame and a smooth-talking thug bound for the now-missing space station. One of them knows where it went…

Unknown to even this mastermind, the Rock, stolen by pirates, is out of control and drifting to ultimate destruction in a debris field, but no sooner is that crisis averted than the heroes are entangled in a “First Contact” situation with an ancient alien from beyond Known Space. Perhaps that might actually be more correctly deemed becoming snared by the devilish devices he/she/it left running…

Ultimately, Mike, Tham, Jimikin and curvaceous Xeno-archeologist Victoria Snow narrowly escape alien vivisection from robotic relics before the tragic, inevitable conclusion…

Snow’s brother Blackie is a fast-talking ne’er-do-well, and when he shows up, old enemy Karth takes the opportunity to try and settle some old scores, leading Flint into a deadly trap on Ceres and a slick saga of genetic manipulation, eugenic supermen and bonanza wealth…

Meanwhile on an interplanetary liner, a new cast member “resurfaces” in the shape of crusty old coot – and Mercurian ore prospector – Fireproof Jones, just in time to help Flint and Sam mine their newfound riches.

As ever, Karth is looking to make trouble for the heroes but he wins some for himself when his young daughter suddenly turns up on the Rock, accompanied by gold-digging Pamela Prim. Suddenly, the murderous raider Black Martian returns to plague the honest pioneers of the Brooklyn frontier…

Glamour model Trish O’Keefe causes a completely different kind of trouble when she lands, looking for her fiancé. Naturally, Tack McTeak isn’t the humble space-doctor he claims to be but is a cerebrally augmented criminal mastermind, and his plans to snatch the biggest prize in space lead to a sequence of stunning thrills and astonishing action.

The scene switches to Earth as the cast visit “civilisation” and find it far from hospitable, so the chance to battle manufactured monsters and the mysterious Dr. Moray on his private tropical island is something of a welcome – if mixed – blessing.

By this time, the writing must have been on the wall, as the strip had been reduced to a half page per week. Even so, the creators clearly decided to go out in style. The sheer bravura spectacle was magnificently ramped up and all the tools of the science fiction trade were utilized to ensure the strip ended with a bang. Moray’s plans are catastrophically realised when the villain employs an anti-gravity bomb to steal Manhattan; turning it into a deadly Sword of Damocles in the sky…

The series abruptly ended when the New York Daily News changed its editorial policy: dropping all comics from its pages. The decision was clearly unexpected, as the saga finished satisfactorily but quite abruptly on Sunday 13th March 1955.

Beyond Mars is a breathtaking lost gem from two master craftsmen that successfully blended the wonders of science and the rollicking thrills of Westerns with broad, light-hearted humour to produce a mind-boggling, eye-popping, exuberantly wholesome family space-opera the likes of which wouldn’t be seen again until Star Wars put the fun back into futuristic fiction.

Thankfully, after years of frustrated agitation by fans, the entire saga has been collected into a this beautiful oversized (244 x 307 mm) hardback edition that no lover of futuristic fun and frolics can afford to be without.
© 2015 Tribune Content Agency LLC. All rights reserved. Introduction © 2015 Bruce Canwell.

Nextwave Agents of H.A.T.E. volume 1 This is What They Want and volume 2 I Kick Your Face


By Warren Ellis, Stuart Immonen & Wade Von Grawbadger (Marvel)
ISBN: 978-0-7851-2278-4 (Vol. 1 HB); 978-0-7851-1910-4 (Vol. 2 TPB)

Even for the most dedicated fans, superhero comics can become a little samey and pedestrian, so when gifted big- name creators such as Warren Ellis and Stuart Immonen decide to have a little fun with the fringes of such a ponderous continuity as Marvel’s, expectations are always understandably high.

In 2006 Nextwave: Agents of H.A.T.E. (Highest Anti-Terrorism Effort) launched for a breathtaking and controversial 12 issue run and happily proved to be everything a jaded old fan could hope for…

The series has been compiled into one complete volume, these two collections (re-presenting #1-6 and #7-12 respectively) as well as in digital formats. That’s the illusion of choice right there, that is…

Wry, cynically Post-Modern and malevolently mischievous, the saga borrowed shamelessly from kid’s bubblegum pop culture – especially trans-pacific animation. There was even a theme-song you could hear online and a variant-issue that readers could colour in to win prizes – as well as the forgotten contents of the daftest corners of Marvel’s decades of accumulated continuity to captivatingly satirise the genre, the medium and itself.

Best of all, it was hilariously anti-globalisation, counter-capitalist, rude, sexy and excessively ultra-violent…

H.A.T.E. is another of those numerous acronymic quasi-governmental, covert high-tech agencies dedicated to keeping us all safe in our overpriced, indolent beds – at least that was what their eccentric team of operatives initially believed.

When they discovered that their employers were in fact a fully owned subsidiary of the Beyond Corporation© and the latest iteration of diabolical terrorist cabal S.I.L.E.N.T., former Avengers Monica Rambeau (Captain Marvel II/Photon/Spectrum, etc…) and artificial individual Aaron (Machine Man) Stack rightly rebelled.

With ex-X-Man Tabitha Smith (Meltdown/Boom Boom); stroppy immortal monster-hunter Elsa Bloodstone and hyper-powered, unimaginative enigma The Captain in tow, they went AWOL, intending to stop their former paymasters at all costs.

Incidentally, the last-cited was formerly Captain $#!£ until ostracized by all the other military-monickered mystery-men, after which Captain America punched his foul-mouthed head in and washed his mouth out with soap.

Further investigation disclosed that the terrorist conglomerate was actually planning to product-test potentially lucrative BWMDs (Bizarre Weapons of Mass Destruction) on American soil and ordinary folks, so the disgruntled quintet promptly stole a super-ship and all the plans, determined to stop the callous campaign and take down the despicable Beyond©-ers forever…

With their increasingly deranged, suicidal and sexually outré former commander Dirk Anger in hot pursuit, the team begins its fightback in Abcess, North Dakota where the legendary giant dragon-in-underpants Fin Fang Foom has been awakened and… stimulated… into going on a rampage of destructive frustration…

On the streets of Abcess, hordes of Beyond©’s mass-produced vegetable warriors are attacking the citizenry and exacerbating the chaos until Elsa and The Captain intervene with their signature lack of restraint and disregard for human life or private property.

As municipal damage and general unrest spiral upwards, Monica devises an unsavoury plan and orders Aaron – a fantastic, military-created robot who despises human “fleshy ones” and has reprogrammed himself to crave vast amounts of beer – to get himself swallowed and deal with the dragon from the inside…

With no rest for the Wicked-crushers, the renegade revengers then head to Sink City, Illinois where brutally corrupt cop Mac Mangel has been infected with a mechanistically mutating program, transforming him into a colossal flesh-and-steel beast hungry to eat metal and/or children…

With mounting carnage everywhere, the Captain still gets distracted into an origin flashback, leaving Tabitha to deal with the Transformer-ed Mangel in her stylishly simple yet permanent manner…

In Wyoming, the Nextwave discover a Beyond© War Garden and set about destroying the next crop of broccoli berserkers and cabbage crusaders, just as Dirk Anger and his other – still-loyal – agents of H.A.T.E. arrive in their flying citadel to unleash all the insane instruments of doom in their arsenal. However even the Drop Bears of Cuddly Koala Death, a flock of Assault Pterosaurs, Samurai Robots and Homicide Crabs cannot contain the righteous indignation of the forgotten heroes, and when Aaron counterattacks by stealing Dirk’s chic-est most secret possession the deviant Director has no choice but to retreat…

To Be Continued…

 

Nextwave Agents of H.A.T.E. volume 2: I Kick Your Face

The action barely pauses for a primer recap before Beyond©orp’s follow-up BWMD event sees the terrorist entrepreneurs summon an extremely minor and rather juvenile Elder God, Rorkannu, Lord of the Dank Dimension. The malefactors trade that for access to a deadly invading army of mystic behemoths that Dr. Strange fans will recognise as merciless “Mindless Ones” to decimate the town of Shotcreek, Colorado.

Ready to back-up the embattled townspeople are Monica and her crew, but things take a decidedly surreal turn as the monolithic marauders prove to be not all that mindless after all…

In the blistering last-stand battle, Elsa becomes lost in fond reminiscences of her truly unique and bloody childhood, before, against all odds, the Captain stumbles onto Rorkannu and -contrary to everyone’s expectations – finally does something right…

When Steve Rogers became Captain America in 1941, nobody realised that a second Nazi spy stole his urine sample. Now, through a most torturous and arcane path, that last remnant of the original Super-Soldier serum has allowed the ruling elite of the Beyond© group to create whole battalions of customised metahuman champions…

When Nextwave finally track the terrorists to their inverted floating fortress, they are confronted by an army of esoteric adversaries derived and developed from the misappropriated hero-pee and aligned in specifically themed teams such as The Surgery, The Vestry and The Homosexuality, but even such lethally dedicated foes as Dr. Headless, Father Pain, Dr. Nosexy, Sun King, Red Rosary and Slightly Creepy Policewoman pale into feeble insignificance beside the reality-altering threat of Forbush-Man and his eerily familiar comrades the New Paramounts…

Once again plunged into horrifically violent combat, the Nextwave are slowly making bloody headway until the diminutive demon plunges the team into depressing and dreary alternate lives from the worst recesses of their inner visions. Tragically for Forbush-Man, nobody had ever found any evidence of intellect or imagination in Tabitha, just an overwhelming vacuity, urge to steal and need to blow stuff up…

With the end in sight, the triumphant heroes invade the Beyond Corporation©’s hidden HQ State 51 just as Dirk Anger, transformed and degraded beyond imagination, arrives, culminating in an even more spectacular clash before finally confronting the utterly macabre mastermind behind the monstrous marketing campaign of destruction. The elation is non-existent as the team discover an even more bizarre kingmaker behind it all and finally bring the hammer down once and for all…

As action comics in their purest form, the tales are laced with light-hearted lethality and superbly smutty innuendo, with hints of Garth Ennis and John McCrea’s Hitman, Ben Edlund’s The Tick, Pat Mills & Kevin O’Neill’s Marshall Law and Keith Giffen’s Ambush Bug, with all the verve, panache and invention of the Powerpuff Girls and Dexter’s Laboratory, all wrapped up in pithy corporate sloganeering a la Better Off Ted, Corporate and Joseph Goebbels…

Jam-packed with in-joke extras, this is a glorious comic series – in every sense of the word – and an experience no, fun-loving fan could possibly find fault with.

“Healing America by Beating People Up” and making us laugh by taking the piss…

© 2006, 2007, 2010 Marvel Characters, Inc. All rights reserved.

How to Be Happy


By Eleanor Davis (Fantagraphics Books)
ISBN: 978-1-60699-740-6 (HB)

Do acts of creation make one happy? They certainly do for me. but sometimes so do acts of wanton destruction. I’m sharing, not judging…

Eleanor Davis is one of those rare sparks that just can’t help making great comics. Born in 1983, and growing up in Tucson, Arizona, she was blessed with parents who reared her on classic strips such as Little Nemo, Little Lulu and Krazy Kat. Following unconventional schooling and teen years spent making minicomics, she studied at Georgia’s wonderful Savannah College of Art and Design, where she now teaches. Her innovative works have appeared in diverse places such as Mome, Nobrow and Lucky Peach.

A life of glittering prizes began after her award-winning easy reader book Stinky was released in 2008. Davis has since followed up with gems such as The Secret Science Alliance and the Copycat Crook (with her husband Drew Weing), You & a Bike & a Road and Why Art?

In 2014, Fantagraphics released her themed collection of epigrammatic tales, crafted in a mesmerising variety of styles and riffing on the concept of joy and contentment: causes, failings, and what to do with them when and if they happen. These are enigmatic variations on the most ephemeral of emotions and one you only really notice when it’s gone, but the individual episodes here are truly joyous to share.

How to Be Happy is NOT a self-help book – at least not in any traditional sense, but it did make me feel very good when I first read it and only increases my sense of fulfilment every time I pick it up, whether in its comforting reassuring hardback edition or my ever-present anxiety-reducing digital edition…

These observational short stories were created, it seems, for the sheer innocent joy of making them, and examine many aspects of life through self-contained yarns ranging from cautionary tales to excoriating self-diagnosis to flights of sardonic fancy. Some are titled like proper narratives whilst others just happen like life does. Those I’ve identified by first lines if no title is obvious…

Packed with evocative, stand-alone imagery, the episodes commence with line art pictorial pep talk ‘Write a Story’ before switching to lush colour for ‘In Our Eden’, wherein a primitive life of pastoral toil starts to grate on Adam and Eve. They are, unsurprisingly, not all they seem…

Further monochrome line art interventionism manifests in ‘First We Take Off Our Clothes’ after which a short hop into full-colour and a longer one into a fraught future examines family life on Tomorrow’s sub-continent when ‘Nita Goes Home’…

Separation and rural isolation underpin black-&-white monologue ‘We Come Down on Clear Days’ before the restricted colour palette of ‘Stick and String’ offers a hard look at relationships and agency in the tale of a wandering minstrel and the captivating power of momentary fascination…

Relations are further tested in monochrome as ‘Darling I’ve Realized I Don’t Love You’ provides unwise solutions to ancient problems before a truly disquieting incident of mutual grooming in ‘Snip’ segues into a chilling visit to ‘The Emotion Room’.

Colour is employed to potent effect in ‘He turned a grey-green and thought he might pass out’ whilst ‘Seven Sacks’ addresses grisly problems in a fresh fable Aesop or the Brothers Grimm would be proud to pen.

Two colours and self-delusion tinge ‘Did you want to see the statue?’, whilst B&W lines detail the rewards of heroic vitality in ‘Make Yourself Strong’, after which young love blossoms in living colour in ‘Summer Snakes’…

The pure exultation and imagination of childhood is exposed through stark monochrome in ‘Thomas the Leader’ before a brief Vox-pop moment in ‘I used to be so unhappy but then I got on Prozac’ is built upon in further untitled moments of self-realisation before a strong admonition to ‘Pray’…

Observation, tribulation and revelation all come to the author in ‘In 2006 I took a Greyhound from Georgia to Los Angeles’ before a descent into dark moments and extreme actions in ‘The fox must have been hit pretty recently…’ is balanced by intimate sharing in ‘The woman feels sadness’.

Colour adds depth in an extended moment of group therapy release in ‘No Tears, No Sorrow’, after which the wandering introspection of ‘9/26’ leads to a conclusion of sorts in a cab ride to ’25 Washington Street, Please’…

A superb example of the range and versatility of image and text happily combined, this a true joy for all fans of unbridled expression no one could fail to enjoy.
© Eleanor Davis 2014. All rights reserved.

Asterix Omnibus volume 7: Asterix and the Soothsayer; Asterix in Corsica; Asterix and Caesar’s Gift


By Goscinny & Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Books)
ISBN: 978-1-44400-835-7 (HB), 978-1-44400-836-4 (PB)

One of the most-read comics strips in the world, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut in 1959, with animated and live-action movies, TV series, assorted games, toys and even a theme park outside Paris (Parc Astérix, unsurprisingly…) all stemming from his glorious exploits.

More than 325 million copies of Asterix’s many albums have sold worldwide, making his joint creators France’s bestselling international authors.

The doughty, potion-powered paragon of Gallic Insouciance was created by two grandmasters of comics: Ren̩ Goscinny & Albert Uderzo. Although their inspirational collaborations ended with the death of the prolific scripter in 1977, the creative wonderment continued until relatively recently from Uderzo, assistants and ultimately his successors Рalbeit at a slightly reduced rate.

The wonderment works on multiple levels: ostensibly, younger readers revel in action-packed, lavishly illustrated comedic romps wherein sneaky, bullying baddies get their just deserts, whilst we more worldly readers enthuse over the dry, pun-filled, sly satire, especially as enhanced for English speakers by the brilliantly light touch of translators Anthea Bell & Derek Hockridge, who played no small part in making the indomitable Gaul and his gallant companions so palatable to the Anglo-Saxon world.

(Moi, I still rejoice in a perfectly produced “Paf!” to the phizzog as much as any painfully potent procession of puns or sardonic satirical sideswipe…)

The stories were set on Uderzo’s beloved Brittany coast, where a small village of warriors and their families resisted every effort of the Roman Empire to complete the conquest of Gaul, or alternately, anywhere in the Ancient World, circa 50 BCE, as the Gallic Gentlemen wandered the multifarious provinces of the Empire and even beyond its generally-secure borders…

When the heroes were playing at home, the Romans, unable to defeat this last bastion of Gallic insouciance, resorted to a policy of containment. Thus, the little seaside hamlet is permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The truculent Gauls don’t care: they daily defy the world’s greatest military machine simply by going about their everyday affairs, protected by the magic potion of resident druid Getafix and the shrewd wits of the diminutive dynamo and his simplistic, supercharged best friend…

Firmly established as a global brand and premium French export by the mid-1960s, Asterix the Gaul continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold.

Le Devin was the 19th serialised epic, originally running in Pilote #652-673 throughout 1972, first translated into English album Asterix and the Soothsayer in 1975, and begins ominously whilst the village’s venerable mystic protector Getafix is away at his annual Druiding conference.

During a torrential storm, a nefarious soothsayer named Prolix turns up seeking shelter. His dark predictions instantly spread disharmony amongst the hospitable, hot-headed, painfully superstitious and credulous Gaulish stalwarts… except for level-headed, canny little Asterix.

As Prolix leaves, Chief’s wife Impedimenta sneaks after him, keen on a personal prediction, and the crafty charlatan soon discovers he’s on to a good thing and profitably cushy number…

Before long the entire village is under the soothsayer’s grimy thumb, but when he vanishes the ladies of the village accuse Asterix of driving him away.

In actuality, the unsavoury sage has been arrested by the Romans who have standing orders to deal harshly with all non-Roman prognosticators and troublemakers. Wily Prolix barters for his life with Centurion Arteriosclerosus, who sees a way to end his Indomitable Gaul problem by using the obviously fraudulent fortune-teller as a wedge to drive out the obstreperous resistors. Prolix returns to the village uttering a doom-laden pronouncement: the place has been cursed by the Gods and a pestilential stench will precede plague. Inevitable death will be their fate if they remain…

Panicked, the gullible Gauls head for the beach and take refuge on an off-shore island – all that is, except for Asterix, Obelix and chivalrous canine companion Dogmatix…

With the Romans at last in possession of the village – and all Gaul finally conquered – the bold last rebels make their plans until Getafix returns. On his arrival the three men and a dog embark on an elaborate scheme to take back their home and teach their foolish fellows a much-needed lesson.

Concocting a stunningly malodorous vapour which drives the occupiers from the village, the druid convinces the Romans that Prolix is a real soothsayer and ambitious Arteriosclerosus sees a chance to become the next Caesar. Increasingly baffled, conman Prolix begins to believe his predictions are real…

After dressing down the refugee Gauls, Getafix leads them back to their beloved homes where the incensed and wiser villagers top up on magic potion before rushing off to teach the invaders – and Prolix – a much needed lesson. On this occasion, Impedimenta and the village women accompany their men, determined to expiate their embarrassing gullibility with a little cathartic violence of their own…

This delightfully arch and acerbic attack on gullibility and superstition is a splendid and long-overdue chance to see the minor characters play to their strengths and weaknesses, with Asterix and Obelix almost relegated to walk-on parts…

First translated two years earlier in England but chronologically following on from The Soothsayer in the original French serialisations, Astérix en Corse (Pilote #687-708, in 1973) was the 20th adventure and the best-selling French-language album of the series.

Another globe-trotting yarn, it begins with the Romans of the four occupying garrisons “deploying for manoeuvres” to avoid having to deal with Gauls’ painfully exuberant celebration of the anniversary of the Battle of Gergovia. Unfortunately for Centurion Hippotamus and his men, they are delayed by the arrival of a party from Praetor Perfidius, Governor of Corsica, escorting a dangerous prisoner into exile. They are all still in Totorum when the high-spirited villagers (and many guest-star friends from previous tales) arrive, keen for a punch-up and a little annoyed that all the other Roman camps are deserted…

When the dust settles and the groans of pain subside, Asterix discovers and liberates the prisoner Boneywasawarriorwayayix and invites him back to the village for a slap-up feed. Over boar and beer, the Gauls hear how Perfidius had the popular Corsican leader exiled to prevent him revealing how the Praetor has been over-taxing the people and embezzling the gold for himself instead of sending it to Caesar in Rome.

Corsica is officially the most troublesome spot in the Empire and the exile is determined to return and expose the hated Governor, so proud, haughty Boneywasawarriorwayayix is delighted when Asterix and Obelix – with faithful canine companion Dogmatix – determine to help him sneak back to his fiercely over-fortified and contained island (most volumes of this album have a map of Corsica instead of the traditional Gaulish village, and the tiny nation contains four towns and forty-six Roman camps)…

Hilariously obtaining passage on the pirate ship of Redbeard, the voyagers soon find themselves on the island – but by no means unnoticed…

Soon the dissolute and lazy soldiery are hunting the heroes as they make their way inland to the exile’s home village to rally the populace, whilst in the city of Aleria Perfidius reckons the jig is up and prepares to flee with his ill-gotten gains…

Attempting to rally the natives, Boneywasawarriorwayayix comes up against the age-old dilemma: most Corsicans are involved in centuries-long vendettas and would much rather fight each other – at least when they’re not taking a siesta – than unite to attack the invaders. However, eventually – and almost too late – a determined band of warriors march on Aleria. Perfidius has been secretly loading his loot onto a ship, but when his soldiers discover the riches, they realise their leader is planning to abandon them to the fiercely furious Corsicans – at least if overtaxed diplomatic Asterix can keep the natives from killing each other first…

Asterix travel epics are always packed with captivating historical titbits, soupcons of healthy cynicism, singularly surreal situations and amazingly addictive but generally consequence-free action, always illustrated in a magically enticing manner.

Stuffed with sly pokes and good-natured trans-national teasing of perceived (and generally treasured) national characteristics; celebrating the terrifying power of Corsican cheeses and liberally served up with raucous hi-jinks and fast-paced action, this is another magical titbit of all-ages entertainment.

In 1974 Le Cadeau de César was the first tale to be published as a complete album prior to being serialised, with British translation Asterix and Caesar’s Gift appearing in 1977. The saga begins in Rome where two 20-year veteran legionaries drunkenly celebrate being honourably discharged. Tremensdelirious and Egganlettus eagerly look forward to being given their service reward: a parcel of land each.

Unfortunately, Tremensdelirious is overheard disparaging Caesar, but the sardonically cruel Emperor does not punish the old soldier or even withhold his pension. In fact, he gives the veteran a lovely portion of the Gaulish coast in Armorica: all he has to do is shift a few recalcitrant Gauls from their village on his new small holding…

A drunk but not a fool, the old soldier knows his fate is sealed and soon trades his dispensation to Lutetian inn-keeper Orthopaedix to settle his outstanding and prodigious bar-bill…

The first that the Indomitable Gauls know of this is when Orthopaedix, wife Angina and daughter Influenza roll up in their cart and try to take possession. After some hilarity the villagers go back about their business and the inn-keeper is left to suffer the fury of his wife at the uprooting of the family to a barbaric hovel where nobody acknowledges their claim.

No stranger to such a tongue-lashing, Chief Vitalstatistix takes pity on Orthopaedix, offering to let them stay and open an inn in the hamlet, but the standoffish villagers are angered by Angina’s superior airs and a riot breaks out on opening night…

The world-weary publican is ready to quit, but now humiliated Angina is in a status duel with Impedimenta and, determined to stay, forces Orthopaedix to challenge Vitalstatistix for the post of village Chief. As the campaign to win the support of the always-argumentative villagers intensifies, all manner of shoddy tactics, dubious lobbying and outright bribery takes place, with each party frantically trying to curry political favour from the fickle but extremely astute potential voters who know the value of their own support…

Meanwhile, simple, gentle, oafish Obelix has fallen under the spell of the lovely Influenza, and she leads him on cruelly to help out her mother’s naked ambition, leading to a clash with his best friend. Only Asterix seems aware that the discord could well be the death of the village and lead to Caesar’s ultimate triumph and before long the waters are further muddied when elderly Lothario Geriatrix declares himself a third party, splitting the potential vote even further.

The political crisis reaches boiling point when Tremensdelirious turns up, demanding his land-grant back: after all it’s illegal to sell them to Gauls, and Orthopaedix has no say in the matter…

When the ex-legionary turns violent, Asterix steps in to save the day and the old sot is driven off at sword-point. He doesn’t go far – only to the garrison of Laudanum where old comrade Egganlettus has re-enlisted – and together they blackmail Centurion Tonsillitus into attacking the Gauls to uphold Roman law and get back that “official” pension land which is every soldier’s right…

That kind of military intervention usually ends disastrously, but this time the village is hopelessly divided by political intrigue and backstabbing and even Asterix cannot unite them against their real and common foe. It seems that the Gauls must lose everything until Orthopaedix makes a supreme sacrifice to save the day…

Brittle, barbed and devilishly sharp, this outrageous political thriller and satire on modern electioneering is as pertinent and punchy as it ever was, proving once again that these Gallic graphic masterpieces are perfect comics which everyone should read over and over again.
© 1972-1974 Goscinny/Uderzo. Revised English translation © 2004 Hachette. All rights reserved.

Showcase Presents Sgt. Rock volume 2


By Robert Kanigher, Joe Kubert, Bob Haney, Russ Heath, Jerry Grandenetti & various (DC Comics)
ISBN: 978-1-4012-1984-0 (TPB)

Sgt Rock and the “combat-happy Joes” of Easy Company are one of the great and enduring creations of the American comic-book industry. The gritty meta-realism of Robert Kanigher’s ordinary guys in life-or-death situations captured the imaginations of generations of readers, young and old. So pervasive is this icon of comicbook combat that’s it’s hard to grasp that Rock is not an immortal industry prototype like Superman, Batman and Wonder Woman – with us since the earliest moments of the industry – but is in fact a late addition to and child of the Silver Age of Comics: debuting as just another tale in war anthology G.I. Combat (#68, January 1959, by Kanigher & Joe Kubert).

The archetypal sergeant was an anonymous boxer who wasn’t particularly skilled but simply refused to be beaten, absorbing any and all the punishment dealt out to him.

When ‘The Rock!’ enlisted in the US Army, however, that same Horatian quality attained mythic proportions as he held back an overwhelming Nazi attack by sheer grit and determination, remaining bloody but unbowed on a field littered with dead and broken men.

The tale inspired an instant sequel or two before, in Our Army at War #83 (June 1959), the story really began…

This second titanic tour of duty collects as a paperback and in stark and stunning monochrome the groundbreaking tales which made Sgt Rock a comics legend. These grim and gritty, epically poetic war stories are taken from the then still-anthological Our Army at War #118-148, bracketing May 1962 to November 1964, a period when American comics were undergoing a renaissance in style, theme and quality. Sadly, there’s no news on when these classic yarns will enter the 21st century either in modern colour editions or in digital formats…

Scripted throughout by then-editor Kanigher, the terse episodes herein begin with ‘The Tank vs. the Tin Soldier!’ – illustrated by the magnificent Russ Heath – wherein movie idol Randy Booth is mustered in to Easy Company and spends all his snobbish energy trying to get out again. By the time he learns how to be a real soldier, his moment in the limelight has turned from cinematic melodrama to Greek tragedy…

The artist most closely associated with Rock is Joe Kubert, who illustrated #119’s memorable fable ‘A Bazooka for Babyface!’ as a kid who lied about his age makes it to the Front, but doesn’t fool the indomitable topkick. Of course, by the time the fighting dies down enough to send him back, the Babyface is a seasoned combat veteran…

Kubert superbly limned the majority of stories in this volume, such as #120’s ‘Battle Tags for Easy Co.!’, which deployed brief vignettes to illustrate how squad stalwarts Ice Cream Soldier, Wild Man and Bulldozer earned their nicknames, before showing the latest “Green Apple” recruit why the Sarge was called Rock, after which ‘New Boy in Easy!’ (#121) introduced a chess-obsessed replacement who takes a lot of convincing that war is no hobby and men aren’t just pawns…

This narrative device of incorporating brief past-action episodes into a baptism of fire scenario played over and over again in Sgt. Rock and never got old. OAAW #122 featured ‘Battle of the Pyjama Commandoes!’, comprising more portmanteau tales as a number of Easy Joes recuperate in a field hospital, until the Germans break through and the wounded must pick up their weapons again…

High-energy stylist Jerry Grandenetti illustrated ‘Battle Brass Ring!’ in #123 as a pushy new replacement antagonises the entire unit until he learns to his cost the value of teamwork and price of command, after which Kubert returned for ‘Target – Sgt. Rock!’

When the indomitable warrior is captured and brainwashed by a Nazi tank commander into leading an attack on Easy, Bulldozer has to balance Rock’s life against his beloved sergeant’s unflinching standing orders…

More moral dilemmas punish the valiant warriors in #125 (illustrated by Heath) as the unit is cut off from the main Allied force and ordered to ‘Hold – At All Costs!’, whilst ‘The End of Easy Company!’ (#126 and illustrated by Kubert) pits the unstoppable dogfaces against impassable fortifications and a veritable mountain of Germans who severely underestimate the sheer stubbornness of tired, angry GIs…

With Kubert settling in for the long haul as regular artist on the strip, issue #127 offered an epic 25-page blitz of stories-within-a-story, as a quartet of combat-happy Joes relate personal tales of their unbeatable boss in ‘4 Faces of Sgt. Rock’.

OAAW #128 headlined ‘The Battle of the Sergeants!’ as Rock meets his Nazi counterpart in the deserts of Africa, after which #129 reveals that ‘Heroes Need Cowards!’: exploring Rock’s earliest days in the Army, whilst ‘No Hill for Easy!’ in #130 sees the battered band of brothers go above and beyond to placate a shell-shocked Major and finish the suicide mission of a deranged last man standing…

In #131 ‘One Pair of Dogtags … For Sale’ introduces Easy to a woman warrior every inch their equal, who literally spills her own blood to keep Rock alive, whilst in ‘Young Soldiers Never Cry!’ the sergeant becomes a combat babysitter after rescuing a toddler on the battlefield of Normandy.

In #133 ‘Yesterday’s Hero!’ depicts how a decorated veteran joins Easy to a rapturous welcome, but flounders, unable to escape the shocking circumstances that made him an unwilling example of both heroism and cowardice, after which, in ‘The T.N.T. Book’ another replacement insists on playing the odds in war as he had on the track… until discovering the true stakes of battle…

Our Army at War #135 pits Rock against a German non-com who was in almost every way his ‘Battlefield Double!’, whilst in #136 a desperately frightened new kid arrives, begging the indomitable topkick to ‘Make Me a Hero!’

Issue #137 sees a cavalry holdover from WWI finally achieve his long-delayed charge to glory in ‘Too Many Sergeants!’, before close skirmish separates Rock from his greenest new man in #138, and the weary warrior goes through combat hell to find ‘Easy’s Lost Sparrow!’ The next mission results in capture for four of the unit’s best and a ‘A Firing Squad for Easy!’ at a German Submarine dock. Happily, the team of Frogmen they’d been protecting return the favour…

OAAW #140 offers another full-length thriller – with cameos from fellow comicbook combatants Captain Johnny Cloud and French Resistance fighter Mademoiselle Marie – revealing the wry story of how Rock keeps winning deserved but wholly unwelcome battlefield promotions. His dilemma as a ‘Brass Sergeant!’ is only resolved after reuniting a misunderstood son with his “spit-and-polish” General father under most exceptional circumstances…

An timid old school friend turns up in #141, still needing Rock’s protection until “Shaker” finally pulls the ‘Dead Man’s Trigger!’, whilst in the next issue Kanigher pushed the envelope with the tale of a boy who held the sergeant to ransom and became ‘Easy’s New Topkick!’ in order to finish his dead Maquis comrades’ last mission. This stirring saga inspired the creation of Unit 3 – a French Resistance squad of battle-hardened children who appeared sporadically in later issues.

In #143, the US soldiers are back in the desert where embattled dogfaces honour fallen comrade Farmer Boy by planting ‘Easy’s T.N.T. Crop!’ to harvest a victory built on sand, after which ‘The Sparrow and the Tiger!’ sees Rock at last succumb to battle fatigue and the constant loss of his “kids” until a scared replacement shows him the true value of persistence and grace under fire…

Our Army at War #145 offers the backstory on the squad’s Native American rifleman in ‘A Feather for Little Sure-Shot!’, whilst in #146 imagination runs wild as ‘The Fighting Guns of Easy!’ compare stories about the men who fire them.

This second searing selection of combat actions concludes with a rare 2-part yarn, beginning in #147 as ‘Generals Don’t Die! Book One’ finds the hands-on topkick the envy of all his commanding officers. However, after helping desk-jockey General Bentley die in glorious battle, Rock is obliged to fulfil a promise to a dying man and forced to impersonate Bentley.

Things get even trickier when the impostor must lead the troops in breaking a stalled advance: a classic conundrum spectacularly resolved in the blockbuster conclusion ‘Generals Don’t Die! Book Two: Generals are Sergeants with Stars!’ Here Rock keeps a dead man’s secret and maintains the Bentley family honour until he can pass on those unearned “brass stars” to the next Bentley generation…

Kanigher at his worst was a declarative, heavy-handed and formulaic writer, but when writing his best stuff – as here – his work was imaginative, evocative, iconoclastic and heart-rending. He was a unique reporter and observer of the warrior’s way and the unchanging condition of the dedicated and so very human ordinary foot-slogging G.I.

With superb combat covers from Kubert, Grandenetti, and Heath fronting each episode, this battle-book is a visually perfect compendium and a certain delight for any jaded comics fan looking for something more than flash and dazzle.

A perfect example of true Shock and Awe; these are stories every comics fan and combat collector should see, and are too long overdue for collection in modern archival editions
© 1963, 1964, 2008 DC Comics. All Rights Reserved.

Spider-Man Vs. The Vulture


By Stan Lee & Steve Ditko, Roger Stern, Louise Simonson, J. M. DeMatteis, Peter David, John Romita, Don Heck, John Romita Jr., Greg LaRocque, Sal Buscema, Scot Eaton & various (Marvel)

ISBN: 978-1-3029-0706-8 (TPB)

Heroes are only truly defined by their enemies and superheroes doubly so, with the added proviso that costumed crusaders generally have a rogue’s gallery of fantastic foes rather than just one arch-nemesis. Even so, there’s always one particular enemy who wears that mantle: Moriarty for Sherlock Holmes; Blofeld for James Bond; Luthor for Superman.

Spider-Man has always had two top contenders… but the Vulture isn’t one of them. (*If you can’t guess who, check out the end of the review, puzzle-fans!).

Devised to cash in on the movie Spider-Man: Coming Home, this nifty trade paperback (and eBook) compilation gathers many of the now-cinematic sky bandit’s key clashes with the Wondrous Wallcrawler, tracing his rather rocky development whilst offering an uncomplicated, no-frills thrill-ride of frantic spills and chills, equally appetising to film-inspired new meat and grizzled old veterans of the Fights ‘n’ Tights arena.

Enhanced by an informative Introduction by former Spidey-Editor Ralph Macchio, this titanic tome explores the criminal career of elderly Adrian Toomes: a brilliant scientist twisted by tragedy and persecution into becoming a ruthless predator scavenging on the society which constantly betrayed him and made him unjustly suffer as a shunned outcast.

Amazing Spider-Man #1 (not included in this comprehensive paperback and digital compilation) had a March 1963 cover-date and two complete stories. The opening tale recapitulated the origin whilst adding a brilliant twist to the conventional mix…

The wall-crawling hero was feared and reviled by the general public thanks in no small part to J. Jonah Jameson, a newspaper magnate who pilloried the adventurer from spite and for profit. With time-honoured comicbook irony, Spider-Man then saved Jameson’s astronaut son John from a faulty space capsule…

The second tale found the cash-strapped kid trying to force his way onto the roster – and payroll – of the Fantastic Four whilst elsewhere a spy perfectly impersonated the web-spinner to steal military secrets, in a stunning example of the high-strung, antagonistic crossovers and cameos that so startled the jaded kids of the early 1960s.

With the second issue our new champion began a meteoric rise in quality and innovative storytelling. He also faced his first genuine super-powered, costumed crazy…

Opening the action here is ‘Duel to the Death with the Vulture!’ which revealed how a bizarre flying thief was plundering Manhattan at will, with no police effort effective against him.

Desperate to help his aunt make ends meet, Spider-Man began to take photos of his cases to sell to Jameson’s Daily Bugle, transforming his personal gadfly into his sole means of support.

Along with comedy and soap-operatic melodrama Ditko’s action sequences were imaginative and magnificently visceral, with odd angle shots and quirky, mis-balanced poses adding a vertiginous sense of unease to fight scenes. In the end, however, it was Peter Parker’s brains not the webslinger’s power that brought the Vulture down…

Amazing Spider-Man #7 (December 1963) boasted ‘The Return of the Vulture!’ as the creepy Bird of Ill-Omen became the webslinger’s first bad guy to come back for more. This time the cataclysmic final clash took place inside the Daily Bugle building and remains one Spidey’s best staged fights…

Amazing Spider-Man #48 had introduced Blackie Drago: a ruthless thug who shared a prison cell with the Vulture. After Drago orchestrated a near-fatal-accident for his cellmate, the cunning convict inveigled the ailing super-villain into revealing his technological secrets, enabling Drago to escape and take over the role: a younger, faster, tougher foe who nevertheless failed in every attempt to kill Spider-Man.

In Amazing Spider-Man #63 (August 1968, by Lee, John Romita, Don Heck & Mike Esposito) revealed the old buzzard had not died as Toomes vengefully stalked his successor in ‘Wings in the Night!’ The duel extended into the next issue with both Drago and the wallcrawler reduced to ‘The Vulture’s Prey’ until Spider-Man barely drove the aged maniac away…

A generation later, Amazing Spider-Man #224 (January 1982 by Roger Stern, John Romita Jr. & Pablo Marcos provided a fresh take on the bird bandit in ‘Let Fly These Aged Wings!’ as the now decrepit villain slumped into his imminent death-decline until inadvertently given a new perspective by Aunt May‘s latest beau Nathan Lubensky.

By attempting to boost the confidence of a fellow octogenarian, Nathan instead unleashed Toomes’ dormant inner killer and revived the Vulture’s predatory career… at least until Spidey showed up…

Amazing Spider-Man #240 (May 1983, by Stern, Romita Jr. & Bob Layton) then details how the carrion crook wised up and moved out of NYC, until the business partner who first cheated him out of all his inventions resurfaced. On ‘Wings of Vengeance!’ Toomes soared back into action, even defeating Spider-Man in his righteous fury before the tale concluded with #241’s ‘In the Beginning…’ by Stern, Romita Jr. & Frank Giacoia.

Behind a stunning John Byrne cover, Web of Spider-Man #3 (June 1985 by Louise Simonson, Greg LaRoque & Jim Mooney) ‘Iron Bars Do Not a Prison Make… …Or Vulture is as Vulture Does!’ relates the fate of a gang of thugs who appropriate Toomes’ flying tech to plunder the city as Vulturions. Even the webslinger is unable to stop the old buzzard’s quest for vengeance…

‘Funeral Arrangements’ is a story arc from The Spectacular Spider-Man #186-188 (March-May 1992 by J. M. DeMatteis & Sal Buscema), with the Vulture on a rampage and pitilessly settling old scores. Believing his life to be imminently ending, in ‘Settling Scores’ Toomes murders old allies and contacts before targeting May Parker and J. Jonah Jameson, leading Spider-Man to ‘Desperate Measures’ and a devasting showdown in ‘Final Judgement’…

Set during the first superhero Civil War, 3-parter ‘Taking Wing’ is by Peter David, Scot Eaton & John Dell and comes from Friendly Neighborhood Spider-Man #14-16 (January-March 2007). Peter Parker and his loved ones are on the run, since Spider-Man’s secret identity has been revealed on live TV. To stay safe, Peter has assumed the role of his former clone Ben Reilly…

Unwillingly allied with Wolverine and the Punisher, Spider-Man is learning to be a true outlaw when the government offer the Vulture a shady deal: capture the wallcrawler and earn a pardon…

The scheme instantly goes south when Toomes turns Parker’s old girlfriend Debra Whitman into live bait to draw out his prey and ensnares Betty Brant and Flash Thompson too…

The final battle pushes the wallcrawler to the edge of sanity, almost costing him his life, honour and integrity…

The Vulture has always been one of the most visually arresting of foes and a gallery of covers is supplemented at the close by a wealth of stunning images. Starting with Ditko’s data-file pin-up from Amazing Spider-Man Annual #1, successive covers include Annual #7 (December 1970, by Romita Sr.), Spider-Man Classics #3 (June 1993 by Tom Lyle) and #8 (November 1993 Bret Blevins) plus illustrations by Blevins, Ron Frenz & Josef Rubinstein from Official Handbook of the Marvel Universe Deluxe Edition 1985.

Also on show are original art pages by Ditko, Romita Sr./Heck/Esposito, Romita Jr. & Layton and Sal Buscema, as well as cover reproductions from Essential Spider-Man vol. 11 by Romita Jr. & Layton, a textless version of this book’s cover by Sal Buscema and those from Friendly Neighborhood Spider-Man #14-16 by Eaton.

Epic and engaging, this grab-bag of aerial assaults ant titanic tussles is pure comicbook catharsis: fast, furious fun and thrill-a-minute-melodrama no Fights ‘n’ Tights fan could resist.
© 2010, 2016 Marvel Characters, Inc. All rights reserved.

* Green Goblin Norman Osborn and Doctor Otto Octavius share the dishonours of being Spider-Man’s most dastardly nemeses. If you had trouble with that, you need to read more mainstream comics, Fanboy…

Batman and the Outsiders volume 2


By Mike W. Barr, Jim Aparo, Alan Davis, Jerome K. Moore, Alex Saviuk, Jan Duursema, Rick Hoberg, Bill Willingham, Trevor Von Eeden, Ron Randall & various (DC Comics)
ISBN: 978-1-4012-7753-6 (HC)

During the early 1980s the general trend of comics sales was yet another downturn – although team-books were holding their own – and the major publishers were less concerned with experimentation than with consolidation. Many popular titles were augmented by spin-offs, a recurring tactic in publishing troughs.

At the time the Dark Knight was the star of two and two half titles, sharing World’s Finest Comics with Superman (until its cancellation in 1986) and appearing with rotating guest-stars in The Brave and the Bold, as well as his regular lead spots in both Batman and Detective Comics. He was also a member of the Justice League of America.

In July 1983 B&B was cancelled with issue #200, but inside was a preview of a new Bat-title. One month later Batman and the Outsiders debuted…

The core premise of the new series revealed that Batman was convinced that the JLA was no longer fit for purpose; that too many problems were beyond their reach because they were hamstrung by international red tape and, by inference, too many laws.

To fix the problem he recruited a new team intended to be living weapons in his arsenal: a combination of old allies and new talent.

Markovian scientist Dr. Jace specialised in creating superpowers. When King Victor died, she used her process on Prince Brion and his sister Tara to create Earth-powered Geo-Force (and Terra). Rex (Metamorpho) Mason is a chemical freak able to turn into any element, and Jefferson (Black Lightning) Pierce is an electrically powered urban vigilante.

They were supplemented by female samurai/ninja Katana who wields a magic soul-drinking blade and an amnesiac American girl with inexplicable light-based powers answering to Halo.

The introductory stories cleverly peeled back layers of mystery shrouding all the newcomers, with plenty of plot threads laid for future development in the tried-&-tested super-team formula that had worked so well with the New X-Men and New Teen Titans.

This enticing hardback collection (also available as an eBook) resumes the daring departure of the Gotham Gangbuster, re-presenting BATO #14-23 and Batman and the Outsiders Annual #1, collectively spanning October 1984-July 1985, and also includes relevant pages from the Who’s Who Guide to the DC Universe. The entirety of the book is graced by the adroit writing of Mike W. Barr which – for the majority of the run – meshed perfectly with the understated talents of Jim Aparo; an artist who gave his all to a script. Eventually though he would move on to be replaced by a growing star of the “British Invasion”…

The action opens with the first Annual as ‘…Land Where Our Fathers Died…’ introduces a gang of ultra-patriots seeking to head the country in their own hard right direction called the Force of July in a barbed epic written by Barr and episodically illustrated by Jerome Moore, Alex Saviuk, Jan Duursema and Rick Hoberg with Aparo on inks.

Illustrated by Bill Willingham & Bill Anderson, BATO #14’s ‘Two by Two…’ and #15’s ‘Going for the Gold’ (spectacularly and moodily rendered by Trevor Von Eeden) comprise a two-part thriller set at the 1984 Olympics with raving loon and self-proclaimed god Maxie Zeus unleashing a super-powered minion on the team in an ploy to reclaim the Great Games for his own glory…

Aparo returns in #16 for the start of extended epic ‘The Truth About Halo’: as inconclusive opening ‘…Goodbye…’ sees a couple claiming to be her parents reclaim the memory-wiped child before the next two issues spotlight Metamorpho. This diverting digression takes the depleted team to the desert and back three millennia for ‘We Are Dying, Egypt… Dying’ and ‘Who Wears the Crown of Ra?’, to explore the fateful origins of the ancient antecedents of Element Man.

Seasonal Christmas tale. ‘Who’s Afraid of the Big Red “S”?’ then offers a powerful tale of date-rape and sexual bullying, which results in Geo-Force battling Superman to a standstill, after which a new year resolution details ‘The Truth About Halo: Part Two’ as grotesque gang boss Tobias Whale, debased criminal surgeon Dr. Moon and kinky assassin Syonide reveal the sordid, shocking truth about teenager Violet Harper, if not how she lost her memory and gained her powers. Powerful and haunting, the Barr/Aparo thriller drops as many bodies as secrets…

BATO #23 offers a triptych of solo tales by Barr, with Katana getting ‘The Silent Treatment’ (Jerome K. Moore) while saving priceless and extremely fragile Japanese pottery from thieves in, after which Geo-Force battles a tricked-up and amok robot shark in ‘Jaws 4… Gotham, 0!’ (limned by Von Eeden) and Black Lightning clashes with a sham radical social activist in Ron Randall’s ‘The Roar of the Ghetto-Blaster!’.

Slick stylist Alan Davis became regular artist with issue #22, as ‘The Truth About Halo: Part Three’ promised to disclose ‘What She is and How She Came to Be!’. Invading the recently wrecked and abandoned Justice League Satellite, Batman’s squad and Dr. Jace utilise its advanced technology to scan Violet and finally find what they’ve been looking for…

Sadly, that only leads to Halo being abducted and imprisoned by immortal, antediluvian light beings called Aurakles, prompting the heroes to breach the walls of reality to get her back…

With a full cover gallery, Who’s Who data pages on Black Lightning, Geo-Force, Halo and Katana and a team pin-up by Davis, this is a splendid package to appeal to dedicated Fights ‘n’ Tights fanatics. Batman and the Outsiders was always a highly readable series and is re-presented here in most accessible manner so open-minded new readers in search of quality storytelling could do lots worse than try out this near-forgotten corner of the DCU.
© 1984, 1985, 2018 DC Comics. All Rights Reserved.