Aquablue & Aquablue: the Blue Planet


By Cailleteau & Vatine; translated by Randy & Jean-Marc Lofficier (Dark Horse)
ISBN: 978-1-87857-400-8 (TPB) and 1-87857-404-3 (TPB)

I’m tempted to file these little crackers under “unfinished business” as the slim translated French albums feature the first two instalments of a classy, stylish science fiction saga that sadly hit a reef before its English-language conclusion, despite being one of the most long-lived and impressive epics from a country that seems to specialize in successfully exporting edgy, clever comic fantasies.

In France, Thierry Cailleteau’s incisive sci fi anti-colonialism eco-thriller runs a full 14 (and counting) volumes since its debut in April 1988, with Olivier Vatine and his illustrative successors producing a wealth of stunning visual concepts and scenes which you’ve since unknowingly admired in movies such as Avatar…

Sadly, as far as I’m aware only the first two volumes are available in English – and only then as physical back-issues – but surely in our cosmopolitan, politically and environmentally sensitive present a full sequence isn’t too much to hope for: especially as many Euro-publishers have their own digital imprints?

Until then, let’s wish upon a watery star and look to these blue horizons…

In Aquablue, the Starliner Silver Star is lost due to a meteor strike and in the rush to the life pods a baby is left behind. Rescued by a robot, the boy is reared in space until, eight years later, he finds a planet. This world only has 3% landmass, but is inhabited by a primitive, amiable race of humanoids, and incredibly huge marine species.

Over ten years the boy grows to manhood as Tumu-Nao: a valued member of the tribe. He is even betrothed to the chief’s daughter, Mi-Nuee, and his fellows believe him blessed by their god, a gigantic whale-like creature called Uruk-Uru. Unfortunately, Nao’s idyllic life forever alters when an Earth survey ship lands and Terran Ethnologist Maurice Dupre discovers that the young man is Wilfred Morgenstern: lost heir to Earth’s greatest financial empire, the United Energy Consortium.

However, that Consortium has already enacted a shady deal to turn the planet they call Aquablue into a vast hyper-station. This will result in the watery globe becoming a gigantic ice-ball and they certainly don’t need a naive boss who has gone native queering their big score. Nao’s own aunt puts out a hit on the rediscovered heir, but nobody realises that his connection to the “gods” of Aquablue is real and shockingly powerful…

 

The Blue Planet then finds Nao returning to Earth not so much to claim his birthright as to safeguard his adopted homeworld from human incursion. While he is away, the Consortium has resorted to the same tactics European imperialists used as they absorbed indigenous Earth cultures: destroying them with free booze and cheap baubles…

Nao’s father-in-law organizes a resistance movement, fleeing with the entire tribe to the polar regions, but on Earth Nao/Wilfred is having trouble resisting the allure of technological civilisation, until Mi-Nuee, who had stowed away on a starship, rises like a gleaming message from Uruk-Uru out of the Ocean swell.

With the help of Dupre they return in time for the final battle against the Consortium forces that have hunted the natives into the frozen wastelands…

And that was that… but it doesn’t have to be…

Original creative team Thierry Cailleteau & Olivier Vatine first teamed to produce the outlandishly comedic Adventures of Fred and Bob but really hit their peak on these superb thrillers, based tellingly on the colonial outrages of Western Civilisation: especially in their treatment of Polynesian cultures. The series continued with Cira Toto and Stéphane “Siro” Brangier replacing Vatine from the fifth book, as the epic moved beyond the original storyline into captivating areas of conservation and space opera…

Although these slender pearls are worth a look just for the superb quality of art and narrative, I’m plugging them here in the greedy hope that with European material finally part of a global comics culture, somebody will finally pick up and complete the translation of this delicious adventure series. Cross your fingers…
© 1988, 1990 Guy Delcourt Productions. English translation © 1989, 1990 Dark Horse Comics. All Rights Reserved.

Showcase Presents Sea Devils volume 1


By Robert Kanigher, Bob Haney, France E. Herron, Hank P. Chapman, Russ Heath, Irv Novick, Joe Kubert, Gene Colan, Ross Andru & Mike Esposito, Jack Abel, Bruno Premiani, Sheldon Moldoff, Howard Purcell & various (DC Comics)
ISBN: 978-1-4012-3522-2

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy and outrageous imagination in his signature war comics, as well as for the wealth of horror stories, romance yarns, “straight” adventure, westerns and superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Flash, Batman (plus other genres far too numerous to cover here) at which he also excelled.

He sold his first stories and poetry in 1932, wrote for the theatre, film and radio, and joined the Fox Features “shop” at the beginning of the comicbook phenomenon where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for established features like Blue Beetle and the original Captain Marvel (who we all call “Shazam!” these days).

In 1945 he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He wrote the Golden Age Flash and Hawkman, created Black Canary and many sexily memorable villainesses such as Harlequin and (Rose and) the Thorn. This last temptress he redesigned during the relevancy era of the early 1970s into a schizophrenic crime-busting super-heroine who haunted the back of Superman’s Girlfriend Lois Lane – which Kanigher also scripted at the time.

When mystery-men faded at the end of the 1940s, Kanigher moved easily into other genres such as spy-thrillers, westerns and war stories. In 1952 he became chief writer and editor of the company’s small combat line: All-American War Stories, Star Spangled War Stories and Our Army at War.

He created Our Fighting Forces in 1954 and added G.I. Combat to his packed portfolio when Quality Comics sold their dwindling line of titles to National/DC in 1956.

In 1955 Kanigher devised historical adventure anthology The Brave and the Bold and its stalwart early stars Silent Knight, Golden Gladiator and Viking Prince whilst still scripting Wonder Woman, Johnny Thunder, Rex the Wonder Dog and a host of others.

In 1956, for Julius Schwartz he scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age which introduced Barry Allen as the new Flash to the hero-hungry kids of the world.

Kanigher was a restlessly creative writer and frequently used his uncanny if formulaic action arenas as a testing ground for future series concepts. Among the many epochal war features he created were Sgt. Rock, Enemy Ace, The War that Time Forgot, The Haunted Tank and The Losers, but he always kept an eye on contemporary trends too.

When supernatural comics took over the industry in the late 1960s, he was a mainstay at House of Mystery, House of Secrets and Phantom Stranger and in 1975 created gritty human interest/crime feature Lady Cop. Fifteen years earlier he had caught a similar wave (Oh, ha ha, hee hee…) by cashing in on the popularity of TV show Sea Hunt.

His entry into the sudden sub-genre deluge of scuba-diver comics featured the magical contemporary adventure formula of a heroic quartet (Smart Guy, Tough Guy, Young Guy and A Girl) who would indulge in all manner of (undersea) escapades from logical to implausible, topical to fantastical. He dubbed his team The Sea Devils…

These classy yarns still haven’t made it into modern full-colour editions but they are magnificent examples of comics storytelling and if you have to read these lost treasures in mere monochrome, at least that’s better than nothing…

Re-presenting the turbulent, terrific try-out stories from Showcase #27-29 (July/August to November/December 1960) and Sea Devils #1-16 – cover-dated September/October 1961-March/April 1964 – this mammoth black-&-white paperback tome blends bizarre fantasy, sinister spy stories, shocking science fiction and two-fisted aquatic action with larger-than-life yet strictly human heroes who carved their own unique niche in comics history…

In almost every conceivable way, “try-out title” Showcase created the Silver Age of American comicbooks and is responsible for the multi-million-dollar industry and nascent art form we all enjoy today. The comicbook was a printed periodical Petri dish designed to launch new series and concepts with minimal commitment of publishing resources. If a new character sold well initially a regular series would follow. The process had been proved with Frogmen, Lois Lane, Challengers of the Unknown and many, many more.

The principle was a sound one which paid huge dividends. The Editors at National were apparently bombarded with readers’ suggestions for new titles and concepts and the only possible way to feasibly prove which would be popular was to offer test runs and assess fan – and most crucially sales – reactions.

Showcase #27 followed a particularly historic and fruitful run of successful non-superhero debuts which included Space Ranger, Adam Strange, and Rip Hunter…Time Master. At a time when costumed characters seemed to be ascendant but memories of genre implosions remained fresh, it seemed that the premier publication could do no wrong. Moreover, it wasn’t Kanigher and artist Russ Heath’s first dip in this particular pool.

Showcase #3 had launched war feature The Frogmen in an extended single tale following candidates for a US Underwater Demolitions Team in WWII as they perilously graduated from students to fully-fledged underwater warriors.

The feature, if not the actual characters, became a semi-regular strip in All-American Men of War #44 (April #1957) and other Kanigher-edited war comics: making Frogmen the first but certainly not the last graduate of the try-out system. Now, with tales of underwater action appearing in comics, books film and TV, the time was right for a civilian iteration to make some waves…

The drama here begins in ‘The Golden Monster’ (by Kanigher & Heath) as lonely skin-diver Dane Dorrance reminisces about his WWII frogman father – and the senior’s trusty buddies – before being saved from a sneaky shark by a mysterious golden-haired scuba-girl.

Judy Walton is an aspiring actress who, seeking to raise her Hollywood profile, has entered the same underwater treasure hunt Dane is engaged in, but as they join forces, they have no idea of the dangers awaiting them…

Locating the sunken galleon they’ve been hunting, both are trapped when seismic shifts and a gigantic octopus bury them inside the derelict. Happily, hulking third contestant Biff Bailey is on hand and his tremendous strength tips the scales and allows the trio to escape.

Now things take a typical Kanigher twist as the action switches from tense realistic drama to riotous fantasy with the explosive awakening of a colossal reptilian sea-monster who chases the divers until Judy’s little brother Nicky races in to distract the beast…

Temporarily safe, the relative strangers unite to destroy the thing – with the help of a handy floating mine left over from the war – before deciding to form a professional freelance diving team. They take their name from the proposed movie Judy wanted to audition for, becoming forever “The Sea Devils”…

In Showcase #28 Dane’s dad again offers his boy ‘The Prize Flippers’ he won for his war exploits, but Dane feels his entire team should be allowed to compete for them. Of course, each diver successively outdoes the rest, but in the end a spectacular stunt with a rampaging whale leaves the trophy in the hands of a most unlikely competitor…

A second story then sees the new team set up shop as “underwater trouble-shooters”, only to stumble into a mystery as pretty Mona Moray begs them to find her missing father. Professor Moray was lost when his rocket crashed into the ocean, but as the scuba stalwarts diligently search the crash site, they are ambushed by underwater aborigines and join the scientist in an uncanny ‘Undersea Prison’…

Only when their captors reveal themselves as invading aliens do the team finally pull together, escape the trap and bring the house down on the insidious aquatic horrors…

Showcase #29 also offered two briny tales, casting off with ‘The Last Dive of the Sea Devils’, wherein a recently-imprisoned dictator from Venus escapes to Earth and battles the astounded team to a standstill from his giant war-seahorse.

The blockbusting battle costs them their beloved vessel The Sea Witch before the crew make use of a handy leftover torpedo to end the interplanetary tyrant. Sea-born giants also abound in ‘Undersea Scavenger Hunt’, wherein the cash-strapped trouble-shooters compete in a flashy contest to win a new boat.

Incredible creatures and fantastic treasure traps are no real problem, but the actions of rival divers The Black Mantas almost cost our heroes their lives…

Everything worked out though, and nine months later Sea Devils #1 hit the stands with Kanigher & Heath leading the way. In ‘The Sea Devils vs. the Octopus Man’, our watery quartet are now stars of a monster movie, but when the lead beastie comes to lethal life and attacks them, all thoughts of fame and wealth sink without trace…

The second tale was scripted by the superbly inventive Bob Haney who riffed on Moby Dick‘s plot in a tale of how Vikings hunted a mythical orca with a magic harpoon before latter-day fanatical whaler Captain Shark mercilessly seeks out the ‘Secret of the Emerald Whale’ with the desperate Sea Devils dragged along for the ride…

Haney wrote both yarns in the next issue, beginning with ‘A Bottleful of Sea Devils’ as mad scientist Mr. Neptune uses a shrinking device to steal a US Navy weapon prototype. With the aquatic investigators hard on his flippered heels, the felon is soon caught whilst ‘Star of the Sea’ introduces brilliant performing seal Pappy who repeatedly saves the team before finding freedom and true love in the wild waters of the Atlantic…

Kanigher returned for #3’s ‘Underwater Crime Wave’ as the Devils clashed with a cunning modern Roman Emperor who derives incredible wealth from smuggling and traps the team in his undersea arena.

Judy then finds herself the only one immune to the allure of ‘The Ghost of the Deep’ as subsea siren Circe makes the boys her latest playthings and her human rival is compelled to pull out all the stops to save her friends…

Sea Devils # 4 led with ‘The Sea of Sorcery’ as the team investigate – but fail to debunk – incredible myths of a supposedly haunted region of ocean, after which Haney detailed how the squad travelled into the heart of South America to liberate a tribe of lost pre-Columbian Condor Indians from a tyrannical witch doctor whilst solving ‘The Secret of Volcano Lake!’

‘The Creature Who Stole the 7 Seas’ (Kanigher) opened issue #5, as a particularly dry period for the trouble-shooters ends after a crashing UFO disgorges a sea giant intent on transferring Earth’s oceans to his own arid world. Oddly for the times, here mutual cooperation and a smart counter-plan save the day for two panicked planets.

Veteran writer Hank P. Chapman joined the ever-expanding team with a smart yarn of submerged Mayan treasure and deadly traps to imperil the team as they solve the ‘Secret of the Plumed Serpent’, before Kanigher returned with a book-length thriller in #6 which sees the Devils seemingly ensorcelled by ancient parchments which depict them battling incredible menaces in centuries past.

Biff battles undersea knights for Queen Cleopatra, Judy saves Ulysses from the Sirens, Nicky rescues a teenaged mermaid from a monstrous fish-man and Dane clashes with ‘The Flame-Headed Watchman!’, but is wise enough to realise that the true threat comes from the mysterious stranger who has brought them such dire documents…

The switch to longer epics was a wise and productive move, followed up in #7 with ‘The Human Tidal Wave!’ as the heroes spectacularly battle an alien made of roaring water to stop a proposed invasion, whilst in #8 they strive to help a fish transformed into a grieving merman from the ‘Curse of Neptune’s Giant!’ This malignant horror’s mutative touch temporarily makes monsters of them all too, but in the end Sea Devil daring trumps eldritch cruelty…

More monster madness followed in #9’s ‘The Secret of the Coral Creature!’ as the team become paragliding US Naval medics to rescue an astronaut. That’s mere prelude to an oceanic atomic bomb test which blasts them to a sea beneath the sea which had imprisoned an ancient alien for eons of crushing solitude, and who had no intention of ever letting the air-breathers go…

A concatenation of crazy circumstances creates the manic madness of #10’s ‘4 Mysteries of the Sea!’ as godly King Neptune decrees that on this day every wild story of the sea will come true, just as the Sea Devils are competing in a “Deep Six Tall Tales” contest.

Soon the incredulous squad are battling pirates in an underwater ghost town, rescued from captivity by a giant octopus thanks to a friendly seal (Good old Pappy!), facing off against aliens of the Martian Canals Liars Club and saving Neptune himself from a depth-charge attack…

The hugely underrated Irv Novick took over as primary illustrator with #11, as the Sea Devils agree to test human underwater endurance limits in an ocean-floor habitat. Soon however, Dane is near breaking point, seeing a succession of monsters from the ‘Sea of Nightmares!’

Kanigher then relinquished the writing to fellow golden age alumnus France E. Herron who kicked off in rip-roaring form with a classy sci fi romp. Here Nicky’s growing feelings of inadequacy are quashed after he saves his comrades – and the world – from the ‘Threat of the Magnetic Menace!’

Always experimental and rightfully disrespectful of the fourth wall, editors Kanigher and George Kashdan turned issue #13 over to the fans for ‘The Secrets of 3 Sunken Ships’, as successive chapters of Herron’s script were illustrated by Joe Kubert, Gene Colan and Ross Andru & Mike Esposito for the audience to judge who was the best.

The artists all appear in the tale conducting interviews and “researching” our heroes as they tackle a reincarnated sea captain, travel to an ancient sea battle between Greece and Persia and meet the alien who kidnapped the crew of the Marie Celeste…

The gag continued in Sea Devils #14 as illustrator Novick came along for the ride as the amazing aquanauts try to end the catastrophic ‘War of the Underwater Giants’ This finds aging deities Neptune and Hercules battle for supremacy in Earth’s oceans.

Jack Abel was the artistic guest star in second story ‘Challenge of the Fish Champions!’, wherein our heroes enter a cash prize competition to buy scuba equipment for a junior diving club.

Unfortunately, crazy devious scientist Karpas also wants the loot and fields a team of his own technologically augmented minions. Before long, the human skin-divers are facing off against a sea lion, a manta ray, a squid and a merman. Nobody specified that contestants had to be human…

Novick got into the act again illustrating #15 as author Herron revealed Judy and Nicky’s relationship to the ‘Secret of the Sunken Sub!’ When inventor Professor Walton vanishes whilst testing his latest submersible, it’s only a matter of time before his children drag the rest of the Sea Devils to the bottom of every ocean to find him and his lost crew.

The uncanny trail takes them through shoals of monsters, astounding flora and into the lair of an incredible sea spider before the mission is successfully accomplished…

Things regained some semblance of narrative normality with the final issue in this compilation as Chapman contributed a brace of high adventure yarns beginning with ‘The Strange Reign of Queen Judy and King Biff’, superbly rendered by the wonderful Bruno Premiani & Sheldon Moldoff.

When a massive wave capsizes the Sea Witch, only Dane and Nicky seemingly survive, but the determined explorers persevere and eventually find their friends held as bewitched captives on the island of an immortal wizard. All they have to do is kidnap their ferociously resisting comrades, escape an army of angry guards and penetrate the island’s mystic defences a second time to restore everything to normal. No problem…

This eccentric and exciting voyage of discovery concludes with ‘Sentinel of the Golden Head’ – illustrated by the always impressive Howard Purcell & Moldoff – as the restored aquatic quartet stumble onto the lost island of Blisspotamia in time to witness a beautiful maiden trying to sacrifice herself to the sea gods.

By interfering, they incur the wrath of a legion of mythological horrors and have no choice but to defy the gods to free the terrified islanders from ignorance and tyranny…

These capacious black-&-white compendia are superb value and provide a vital service by bringing older, less flashy (but still astonishingly expensive in their original issues) tales to a readership which might otherwise be denied them. However, this is probably the only series which I can honestly say suffers in the slightest from the lack of colour.

Whilst the line-art story illustrations are actually improved by the loss of hue, the original covers – by Heath and Novick as supervised and inked by production ace Jack Adler – used all the clever technical print effects and smart ingenuity of the period to add a superb extra layer of depth to the underwater scenes which tragically cannot be appreciated in simple line and tone reproduction. Just go to any online cover browser site and you’ll see what I mean…

Nevertheless, the amazing art and astounding stories are as good as they ever were and Showcase Presents Sea Devils is stuffed with incredible ideas, strange situations and non-stop action. These underwater wonders are a superb slice of the engaging fantasy thrillers which were once the backbone of American comicbooks. Perhaps a little whacky in places, they are remarkably similar to many tongue-in-cheek, anarchic Saturday morning kids’ animation shows and will certainly provide jaded fiction fans with hours of unmatchable entertainment.…
© 1960, 1961, 1962, 1963, 1964, 2012 DC Comics. All Rights Reserved.

Voyage to the Deep


By Sam J. Glanzman. Paul S. Newman, Lionel Ziprin & various (It’s Alive!/IDW)
ISBN: 978-1-68405-450-3 (HB)

If you have any kind of vintage to you, you’ll have heard of Irwin Allen’s techno-fantasy Voyage to the Bottom of the Sea: as a movie or in its later television incarnation. The franchise was a huge global hit in the 1960’s and spawned lots of the usual spin-offs in games, toys and comicbooks.

You might not be aware that between the comics adaptation of the movie (in Four-Color # 1230, November 1961) and the 16-issue series based on the TV sensation (published between December 1964 and May 1969), another undersea phenomenon saved the world a few times, equally inspired by atomic age wonders of the briny depths and (arguably) that movie…

The details are revealed in Steve Bissette’s informative Introduction ‘The Proteus Prophecies (The Cold War SFusion of Voyage to the Deep)’: tracing the history of submersible vehicles, nuclear subs – in fact and fiction – and the richly-mined seam of subsea adventure in comics. A handy sidebar – ‘The Voyage of Voyage’ – then traces the efforts of director Irwin Allen as he brought Voyage to the Bottom of the Sea to screens large and small and thus created a comics sub-genre (sorry; couldn’t resist).

Once upon a time Dell Comics and Gold Key were the same publishing monolith, Western Print and Litho. As Whitman Publishing, they produced their own books and comics for decades through their Dell and Gold Key imprints, rivalling and often surpassing DC and Timely/Marvel at the height of their powers. Famously, they never capitulated to the wave of anti-comics hysteria which resulted in the crippling self-censorship of the 1950s.

Dell Comics never displayed a Comics Code Authority symbol on their covers. They never needed to: their canny blend of media and entertainment licensed titles were always produced with a family market in mind and the creative staff took their editorial stance from the mores of the filmic Hayes Code and its analogues in the burgeoning television industry.

Just like the big and little screen, the product enticed but never shocked and kept contentious social issues implicit instead of tacit. It was a case of “violence and murder are fine, but never titillate.”

Moreover, most of their adventure comics covers were high quality photos or paintings – adding a stunning degree of veracity and verisimilitude to even the most outlandish of concepts for us wide-eyed waifs in need of awesome entertainment. For decades, the company seemed the only first choice for a licensed comicbook, and to be honest, the results seldom disappointed.

They also employed some of the best artists in America as well as the wider world…

After far too many years as a secret darling of the comics cognoscenti, in his last years Sam J. Glanzman was finally awarded his proper station as one of American comics’ greatest and most remarkable creators – thanks in no small part to the diligent efforts of editor Drew Ford, (initially at publishing house Dover, and later his own It’s Alive! imprint) which revived groundbreaking graphic novel sequence A Sailor’s Story, astonishing semi-autobiographical series USS Stevens and other non-superhero classics and enshrined them on bookshelves across the world.

Apart from his time in the Navy, Glanzman drew and wrote comics from the 1940s until his death in 2017, most commonly in the classic genres – war, western, mystery, adventure and fantasy – where his raw, powerful and subtly engaging style and wry wit made his work irresistibly compelling to generations of readers

On titles such as Kona, Monarch of Monster Island, Combat, Jungle Tales of Tarzan, Hercules, The Haunted Tank, The Green Berets and cult classic The Private War of Willie Schultz, Glanzman always produced magnificently rousing yarns which fired the imagination and stirred the blood. That unceasing output always sold well and won him a legion of fans (most vocally amongst fellow artists), if not from the insular and over-vocal fan-press. Most of the above cited are also now or soon to be available in archival editions (mostly brilliantly cleaned-up and remastered by Now Read This‘ own Allan Harvey) and – if I live long enough – I’ll be urging you to get them too via reviews like this one…

One of Glanzman’s early jobs for Dell was the movie adaptation of Voyage to the Bottom of the Sea, so with his maritime experience and gritty style he must have been the only choice to limn the adventures of another fantastic super submarine: Proteus in Voyage to the Deep…

Scripted by Paul S. Newman and Lionel Ziprin, four fully-restored, mammoth issues of fantastic science fantasy begin with the eponymous ‘Voyage to the Deep’ as #1 introduces the next wave of submersible technology in the fluid form of Proteus: a twin-skinned atomic submarine that can alter its shape to counter the appalling pressure of the sea bottom.

Commanded by Admiral Jonathan Leigh, and skippered by Captain Duke Peters, the exploratory prototype is soon seconded into drastic action after an unseen Enemy inimical to all life tampers with the planet’s molten core and tips the planet off its axis. By attacking the Marianas Trench, the shift displaces all the world’s oceans, sparking colossal tsunamis to wipe out civilisation.

With humanity drowning and undiscovered monsters awakening, Proteus attempts to rectify the apocalyptic damage to the sea floor. They have only one chance, if only the crew can hold their nerve…

Remember I said Dell never acknowledged Comics Code Authority dictates? Be prepared for an astounding and compelling slice of doomsday fiction with a truly staggering body count…

With the battered Earth barely recovering from its close call, the second issue (May-July 1963) saw the doughty submariners facing ‘The Ice Menace’ as a follow-up attack finds humanity facing global extreme snowfalls. Dreading the prospect of a new ice age, Leigh’s super-sub heads to the North pole on a data-gathering mission and the maritime genius devises a way to reverse the Enemy’s geological sabotage and save mankind once more…

The threat had not ended and #3 (August-October 1963) reveals the Proteus being refitted just in time to hunt down ‘The Anti-Matter Threat’ hidden somewhere on Earth and slowly building to a critical mass…

The constant war of nerves concludes but did not end with the ‘Mysterious Mission’ in #4, as Proteus goes hunting for the Enemy technology that sparks a chain of underwater volcanoes that threaten to rip the world apart…

This epic hardcover or digital tome is bursting with extras: beginning with a rousing cover gallery of painted monster masterpieces by John McDermott and continuing with the extra strips that came as standard in the mainly-advert-free comics. These include context-contributing fact-features ‘Creatures of the Deep’, ‘The Great Flood’, ‘Fire and Water’, ‘Ice Ages’, ‘Arctic Creatures’, ‘Dangerous Waters’ and ‘Trial by Fire’ – all by Glanzman – and ‘The Never-Ending Hunt’ by Alex Toth & Mike Peppe.

One place that did sell ad-space was the back cover, and a gallery of those tantalisingly offer again the toys and prizes generations of British kids drooled over because they were exotic, bombastic and generally unreachable on pocket money that didn’t come in dollars and cents…

Wrapping up with a fond appreciation in ‘E Pluribus Unum’, an erudite Afterword by this volume’s cover artist Rufus Dayglo (who also adds a tentacle-bestrewn spot illustration here in the Kickstarter edition that you should pray is included in the mainstream edition!), as well as a welcome biographies section, this is a marvellously manic and sublimely seductive nostalgia wave any fan of fantastic fiction would be mad to miss.
Voyage to the Deep illustrations © the estate of Sam J. Glanzman. “The Proteus Prophecies” © 2018 Stephen R. Bissette. “E Pluribus Unum” © 2018 Rufus Dayglo. Voyage to the Deep All Rights Reserved.

Sub-Mariner Marvel Masterworks volume 3


By Roy Thomas, John Buscema, Marie Severin, Gene Colan & various (Marvel)
ISBN: 978-0-7851-3487-9 (HB)

Prince Namor, the Sub-Mariner is the offspring of a water-breathing Atlantean princess and an American polar explorer; a hybrid being of immense strength, highly resistant to physical harm, able to fly and exist above and below the waves. Created by young, talented Bill Everett, Namor technically predates Marvel/Atlas/Timely Comics.

He first caught the public’s attention as part of the elementally appealing fire vs. water headlining team in the October 1939 cover-dated Marvel Comics #1 which became Marvel Mystery Comics with issue #2. He shared honours and top billing with The Human Torch, but had originally been seen (albeit in a truncated monochrome version) in Motion Picture Funnies: a weekly promotional giveaway handed out to moviegoers earlier in the year.

Rapidly emerging as one of the industry’s biggest draws, Namor gained his own title at the end of 1940 (Spring 1941) and was one of the last super-characters to go at the end of the first heroic age. In 1954, when Atlas (as the company then was) briefly revived its “Big Three” (the Torch and Captain America being the other two) costumed characters, Everett returned for an extended run of superb fantasy tales, but even so the time wasn’t right and the title sunk again.

When Stan Lee & Jack Kirby started reinventing comicbook superheroes in 1961 with the Fantastic Four, they revived the awesome and all-but-forgotten amphibian as a troubled, semi-amnesiac anti-hero. Decidedly more bombastic, regal and grandiose, the returnee despised humanity; embittered at the loss of his sub-sea kingdom (seemingly destroyed by American atomic testing) whilst simultaneously besotted with the FF‘s Susan Storm.

Namor knocked around the budding Marvel universe for a few years, squabbling with other star turns such as the Hulk, Avengers, X-Men and Daredevil, before securing his own series as one half of Tales to Astonish, and ultimately his own solo title.

This third subsea selection – available in hardback and eBook editions – collects The Sub-Mariner #2-13, spanning June 1968 to May 1969 (plus a spoof yarn from August 1968’s Not Brand Echh # 9) and opens with another heartfelt appreciation and some creative secret-sharing from sometime-scribe and life-long fan Roy Thomas in his Introduction.

Following the premiere issue’s recapitulation of the hero’s origins and some plot ground-laying regarding malign super-telepath Destiny (who was responsible for those memory-deficient years), Sub-Mariner #2 contrived an eagerly-anticipated undersea team-up as ‘Cry… Triton!’ (by Thomas, John Buscema & Frank Giacoia) more than made up for the confusion as Namor’s true origin with a blockbusting battle epic in which the aquatic Inhuman stumbles into combat with Namor while exploring a monster-making lab run by D-list villain Plant Man.

Even as the heroes pummel each other, in the Destiny-wracked ruins of Atlantis, Lady Dorma leads an exodus of survivors to a new site to rebuild the empire. Meanwhile, Triton’s fellow Inhumans seek his rescue, prompting the vegetable villain to rapidly relocate…

Issue #3 sees Plant Man unleashing his colossal floral horror against London with his vegetable monsters in concluding clash ‘On a Clear Day You Can See… the Leviathan!’, before the undersea stalwarts unite to end his threat for the immediate future.

Still hunting Destiny, Namor then falls into the sadistic clutches of subsea barbarian Attuma after the merciless warlord attacks the wandering Atlanteans. Although he triumphs in ‘Who Strikes for Atlantis?’ and liberates his people, the Sub-Mariner swims on alone, believing beloved Dorma to have perished in the battle…

Twin nemeses debut next, in the forms of deranged bio-engineer Dr. Dorcas and crippled Olympic swimmer Todd Arliss who is mutated by mad science via Namor’s own hybrid powers into a ravening amphibian killer in ‘Watch Out for… Tiger Shark!’

As Dorcas’s blind ambition and lust for power unleash an aquatic horror he cannot control, Lady Dorma stumbles into Tiger Shark’s’ clutches after he seemingly kills Namor, which the man-monster parlays into an attempt to seize the throne of Atlantis (once it’s rebuilt) in …And to the Vanquished… Death!’ (inked by Dan Adkins).

Namor has been rescued by Arliss’ sister Diane (a beautiful surface-dweller who will be a romantic distraction for Sub-Mariner for many years) but has no time for gratitude as he tracks the mutated human and defeats him in personal combat.

Restored to his throne, people and beloved, the Sub-Mariner is immediately called away when his greatest enemy is located. The telepathic tyrant is about to seal his plans by taking control of America in ‘For President… the Man Called Destiny!’, but as Namor and Dorma challenge him in Manhattan, the villain’s own pride proves to be his downfall…

An epic clash in #8 pits the arrogant, impetuous Sub-Mariner against the Fantastic Four‘s Ben Grimm – AKA the Thing – to possess the eerie helmet that furnished Destiny’s mental powers. However, the pointless devastation ‘In the Rage of Battle!’ is almost irrelevant: what is truly significant is the reintroduction of a woman from Namor’s past who can reason with him with as no other mortal can…

Penciller Marie Severin joins writer Thomas and inker Adkins for a landmark moment as the helmet of power metamorphoses into an arcane artefact that will reshape the history of the Marvel Universe for years to come. In ‘The Spell of the Serpent!’ the helmet is revealed as a seductive mystic crown that takes over the citizenry in Namor’s absence, recreating an antediluvian empire ruled by elder god Set. On his return, Namor steals the corrupting crown and is given a glimpse of the Earth’s secret history as well as a vision of a lost pacific subsea race… the Lemurians.

There’s no such thing as coincidence, so when their emissary Karthon the Quester suddenly attempts to take the serpentine totem, Namor is ready to resist in ‘Never Bother a Barracuda!’ (drawn by Gene Colan). As a tale of dawn age skulduggery unfolds involving a demonic immortal priest named Naga and valiant Lemurian heroes who saved the world by stealing his crown, the water-breathers are ambushed by human pirate Cap’n Barracuda and forced to assist his scheme of nuclear blackmail…

Seizing his chance, Karthon swipes the crown and flees, leaving Namor to face ‘The Choice and the Challenge!’ (inked by George Klein), and eventually scuttle the scheme of atomic armageddon, before making the perilous journey to Lemuria to challenge the mystic might and deadly illusions of Naga in ‘A World Against Me!’ (gloriously pencilled, inked and coloured by Severin). The epic encounter then concludes in the Joe Sinnott inked ‘Death, Thou Shalt Die!’ as Naga oversteps and loses the world, the crown and everything else…

Before the end, though, there’s a brilliant bonus bonanza…

Anyone who knew (or even knew of) Marie Severin soon learned she was a gifted gag cartoonist with a devasting wit and this tome includes her at her most devilish: adding a not-so-serious alternative spin to one of her own classics with ‘Bet There’ll be Battle!’, from satire mag Not Brand Echh #9. Here the Inedible Bulk and Prince No-More, the Sunk Mariner, create cartoon carnage and comedy gold in a brisk and brutal brouhaha…

in the form of pages of original art and covers by Colan and Everett.

These tales feature some of Marvel’s very best artists at their visual peak, and the verve and enthusiasm still shine through. Many early Marvel Comics are more exuberant than qualitative, but this volume, especially from an art-lover’s point of view, is a wonderful exception: a historical treasure that fans will find delightful.
© 1968, 1969, 2018 Marvel Characters, Inc. All rights reserved.

Aquaman: The Search for Mera Deluxe Edition


By Steve Skeates, Jim Aparo & various (DC Comics)
ISBN: 978-1-4012-8522-7 (HB)

Aquaman was one of a handful of costumed adventurers to survive the superhero collapse at the end of the Golden Age: a rather nondescript and genial guy who solved maritime crimes and mysteries when not rescuing fish and people from sub-sea disasters. He was created by Mort Weisinger & Paul Norris in the wake of and in response to Timely Comics’ Sub-Mariner, debuting in More Fun Comics #73 (November 1941).

Strictly a second stringer for most of his career, he nevertheless continued on beyond many stronger features; illustrated by Norris, Louis Cazaneuve, Charles Paris, and latterly Ramona Fradon who drew every adventure until 1960.

When Showcase #4 rekindled the public’s taste for costumed crimefighters with the advent of a new Flash in 1956, National/DC updated its small band of superhero survivors, especially Green Arrow and the Sea King. As the sixties unfolded, Aquaman was appearing as a back-up feature in Detective and World’s Finest Comics. Following a team up with Hawkman in Brave and the Bold # 51 and a try-out run in Showcase #30-33, Aquaman made his big jump. After two decades of continuous adventuring, the marine marvel finally got his own comicbook (cover-dated January/February 1962).

Now with his own title and soon a to be featured in the popular, groundbreaking cartoon show Superman/Aquaman Hour of Adventure, the Finned Fury seemed destined for super-stardom, but despite increasingly bold and innovative tales his title was cancelled as the decade closed. Towards the end, outrageously outlandish yarns gave way to grittily hard-edged epics steered by revolutionary editor Dick Giordano and hot new talents Steve Skeates and Jim Aparo …

This compelling compilation – collecting material from Aquaman volume 1 #40-48 (July/August 1968 to November/December 1969) – is available in hardback and digital formats, offering a potent and timeless drama that changed perceptions of the amiable aquatic avenger forever…

In Aquaman #18, (December 1964 and not included here) the King of Atlantis met extradimensional princess Mera, who became ‘The Wife of Aquaman’ in one of the first superhero weddings of the Silver Age. Talk about instant responsibilities…

A few years later scripter Steve Skeates and new illustrator Jim Aparo began an epic extended tale as the Sea Lord abandoned all kingly duties to hunt for his beloved after she is abducted from his very arms.

The quest began in ‘Sorcerers of the Sea’ with her being brutally whisked away, leaving Aquaman and Aqualad to voyage to strange, distant undersea realms in search of her. In the interim, royal heir Aquababy is left in the care of loyal comrade Aquagirl (her actual name was Tula) while the kingdom devolves to the ministrations of top advisor Narkran. Their first encounter is with a village of mystics whose queen is a doppelganger of missing Mera. Barely escaping, Aquaman’s resources are further taxed when his faithful sidekick is gravely wounded, but, raging and impatient, the Sea King cannot wait for him to heal…

His only clue is the distinctive jewellery one of his assailants wore and ‘The Trail of the Ring’ eventually leads to a deep-sea realm of barbarians known as Maarzons. To reach them, though, Aquaman has to traverse unexplored depths, facing monsters with telepathic powers similar to his own and escape a super civilised micro-culture with some repellent ideas on the price of survival…

On finally reaching Maarzon country, Aquaman savagely confronts warlike primitives who somehow worship his greatest enemy and is forced to ask ‘Is This My Foe?’, before realising he is being played for a fool. Meanwhile, in Atlantis Aqualad has taken a turn for the worst and Tula gets the first inkling that Narkran might not be completely stable. It’s a situation that will soon be reflected throughout the domed city-state…

Despite physical injuries and mental confusion, Aqualad absconds from hospital in Atlantis to aid his friend’s search, only to be captured and forcibly turned into a monster-slayer by a dying subsea race in ‘To Win is to Lose!’ Aquaman has since encountered another bizarre race and a helpful surface-man Phil Darson. The explorer provides a powerful clue that changes everything and sends the Sea King swimming for the sunlight lands above…

And in Atlantis, shattering quakes presage a different kind of instability as the drowned realm begins shifting upwards too…

The mystery begins to resolve in ‘Underworld Reward!’ as Aquaman exposes American gangsters planning a big coup that somehow involves him and Mera. Sadly, that only leads to a bounty landing squarely on his head and every rat in the city gunning for him, before ‘Underworld Reward! Part 2’ sees a partial resolution and fraught reunion when the king and queen explosively meet up and crush the thugs.

Embellished by Frank Giacoia (as “An Inker”) ‘The Explanation!’ fills in the blanks on a bizarre and complex scheme that highlights high level treachery in Atlantis and collusion between the subsea corridors of power and the back alleys of American crimelords…

Dash back home, Aquaman and Mera fortuitously save embattled Aqualad en route as ‘Come the Revolution’ finds Aquagirl and the city’s youth taking on the usurpers until the Royal Family return in climactic earth-shaking conclusion ‘A Kingdom to Re-Build!’

Also boasting a telling Foreword from latterday scripter Dan Abnett and a full cover gallery from Nick Cardy – some of his best ever work – this bombastic thriller forever ended the genteel, anodyne days of the B-lister Aquaman: reforging the hero into a passionate, questioning, forceful champion far more in keeping with the turbulent times.

What this collection proves is that his past adventures are all worthy of far more attention than they’ve received of late, and even though it’s probably just the commercial fallout of his movie incarnation, comics readers get to benefit from the renewed exposure and unearthed gems of aquatic adventure.

It is a total joy to find just how readable they still are. With tumultuous sea-changes always in store for Aquaman, the comics industry and America itself, this tasty testament to the inestimable value of a good bad-guy is a true delight for fans of all ages and vintage.
© 1968, 1969, 2018 DC Comics. All Rights Reserved.

Buz Sawyer volume 3: Typhoons and Honeymoons


By Roy Crane (Fantagraphics Books)
ISBN: 978-1-60699-703-1 (HB)

I’m making an effort not to be snarky or political today. Powerless ranting and supposedly scathing asides don’t do much to change the world and nothing at all good for my blood pressure. What does is wonderful comics masterpieces. Here’s one now…

In these seen-it-all 21st century days, science is flashy: astounding and confounding us on a daily basis (I assume you’ve all seen the supermassive black hole doughnut by now?). It’s perhaps an effort, then, to remember simpler times when folk were impressed by amazing things we now take for granted, when human-scaled drama and adventure was enough to set pulses racing and hearts pounding… until you read a book like this one.

This third stout and sturdy hardcover edition re-presents more magnificent newspaper strip exploits of dynamic all-American everyman Buz Sawyer: war hero, globetrotting troubleshooter and here an imminent groom-to-be. The strips cover the epochal period from July 21st 1947 to October 9th 1949 wherein – after much procrastination, intrigue, bloodshed and sexy skulduggery – our boy clean-cut boy-next-door finally marries his extremely understanding sweetheart Christy Jameson.

Of course, he then dragged her into his lethally adventurous world as prime problem-solver for Frontier Oil – a company with fingers in many international pies…

Before the two-fisted romance kicks off, however, the ever-erudite Rick Norwood uses a letter from Crane’s personal papers (donated to Syracuse University) to examine the creator’s history, influence and opinions in his own forthright words in ‘The Life of a Professional Artist’.

Crane and his creative team (see Buz Sawyer volume 2: Sultry’s Tigerfor details) laboured long, hard, often acrimonious hours to produce each daily strip; all beguilingly rendered in monochrome through Crane’s masterly techniques employing line art and craftint (a tricky mechanical monochrome patterning effect which added greys and halftones to produce miraculous depths and moods to the superb underlying drawing) but the toll was heavy on personnel and feelings.

The colour Sundays were usually the province of ghost artist Hank Schlensker and starred Buz’s grizzled old sidekick Roscoe Sweeny, and this volume concludes with a brief selection that primarily guest-starred the named lead and Roscoe in wartime reminiscences and occasional contemporary gag goof-offs…

The never-ending rollercoaster of thrills, spills and chills picks up as Frontier Oil’s Mr. Fixit reels at the realisation that he’s at long last formally engaged to his girl…

Buz is only just coming to grips with the marriage in prospect, whereas avowed “Ladies Man” Chili Harrison is cynically unmoved that his former office-mate is on Cloud 9… at least until they get a desperate call from mutual Navy buddy Thirsty Collins. Their homely shipmate has a problem only Buz can solve…

The old salt had made good since hostilities ended and owns his own plantation on his own island. He has, however, been maimed in an accident whilst wooing a woman by post. Now she is coming to marry her Mr. Collins, based on his winning words and a single photo… of Buz. With the jig up, Thirsty deeds Patricia Patterson all his worldly goods, sets up Sawyer to marry her and attempts his own wildly flamboyant suicide…

Reluctantly flying down to Puerto Rico, Buz is soon embroiled in a ludicrous imbroglio as, even after having everything explained, Pat professes to prefer the hunk at hand rather than her timid, missing matrimonial mystery man.

Thankfully, a colossal hurricane and a conniving, lecherous playboy cad do more to convince Collins to fight for and win his baffled bride than all Buz’s indignant, infuriated, exasperated arguments…

In Roy Crane’s world there are no tidy beginnings and endings. Each adventure follows seamlessly on from the last and even as Buz makes his way back to New York the next escapade is well underway.

Patient sweetheart Christy has had enough waiting around and goes looking for a job, landing up as Chili’s secretary, but only after the unrepentant, blithely unaware hound-dog clears the way by promoting his own highly efficient but unsightly amanuensis – at great personal and financial cost – so that he can have unrestricted access to the pretty stranger joining Frontier Oil.

Naturally, sparks fly when Sawyer finds his fiancée toiling for his dissolute and (probably) degenerate former wingman, whilst Chili is horrified to find he had lost this particular hot babe to “old Buzzo” even before he had hired her…

As Buz lays his wedding plans and retirement, his crafty boss Mr. Wright convinces him to sideline all that mushy stuff for one last job, and soon Sawyer and Sweeney are in the Goat Islands off Portugal, hunting a devious gunrunning ring supplying rebels in Salvaduras.

Masquerading as itinerant writers on a yachting jaunt, our heroes don’t fool bombastic Brobdingnagian bully Hammerhead Gool or his puny, effete but Machiavellian boss Harry Sparrow for a moment. It’s only the diminutive mastermind’s overwhelming squeamishness and sensitivity to the thought of blood that prevents their immediate destruction.

Moreover, when deception, bribery and seduction fail to deter the undercover operatives, Sparrow resorts to abducting them whilst immediately despatching the cached ordnance and munitions to the revolutionaries wrecking Frontier’s Salvaduran oil fields.

That slow voyage of the damned only leads to the explosive loss of Sparrow’s ship and shipment, as well as the end of the coup…

Back in America, Buz has proved himself too valuable to lose, and Frontier’s most important executive J.J. Freeze finds herself – when all is said and done, a “mere woman” – compelled to employ him as a bodyguard on her secret mission to secure lucrative mineral rights deals in Java and points East.

Sawyer is just as reluctant, but the promise of enough money to retire in style proves too tempting. Yet again, patient, understanding Christy is again left behind to fret and worry. She has good reason: Sparrow is still alive and eagerly anticipating the prospect of a vast payoff and some sadistically-enacted vengeance…

Tracking Freeze and Sawyer from Ireland to Egypt to Singapore, the little weasel poisons Freeze, who orders Buz to go on to Surabaya alone, carrying a cash payment of $1,000,000 for the nation’s capricious and over-educated Maharaja.

Harry even brazenly confronts Buz; putting our hero off guard as he instigates his latest master-plan: hiring a double to blacken Sawyer’s name and reputation in prim and proper Javanese High Society.

With the deal effectively scuppered, Sparrow maroons Buz on a desert island to force him to surrender the cash – unsuccessfully – before playing his final stroke: drugging the valiant Yank with a solution that causes amnesia…

Back in America, when word comes that the deal has flopped and both Buz and a million bucks are missing, Christy refuses to accept the slanderous stories and sells everything she owns to buy passage to Java. Soon she is an innocent abroad searching the dives and alleys of Surabaya for her man. When she is targeted by bandits and worse, Christy’s frantic escape brings her into contact with a crazy old lady who collects stray cats – and did the same for a derelict American with no name or memory…

The action seamlessly shifts into romantic melodrama as Christy tries to win back Buz from the lonely and dangerous harridan he has come to love, but even after that struggle heart-wrenchingly succeeds, the greater fight to clear his mind and good name continues…

When that minor miracle is finally accomplished, the restored Buz at last begins the oft-postponed wedding plans, only to be kidnapped by his rich, crazy and somehow not dead stalker Sultry, the Maharani of Batu.

In no mood to be balked, however, the impatient two-fisted groom-to-be fights his way out of her palace and onto a Honolulu-bound plane…

Back in their rural hometown in time for Christmas, Buz and Christy finally tie the knot and prepare for the rest of their lives but the new Mrs. Sawyer is still terrified that domesticity might kill her over-active husband…

As the newlyweds enjoy a carefully sequestered and discreet honeymoon off-panel, Sweeney appropriates the daily strip for a few weeks for a hilarious comedy sequence as he attempts to find them the perfect wedding present and ends up hunting Longhorn Sheep off-season in the near-arctic conditions of the Rocky Mountains in December…

A turning point began in early 1948 as Wright and the Frontier Oil brass track down Buz to offer him a life-threateningly dull desk job or a perilous field assignment in Darkest Africa.

Perfect wife Christy, understanding Buz’s needs, bravely ignores her own feelings and talks him into the latter, offering to share his addiction to danger and the unknown…

Soon the couple are trekking across the Veldt: pioneers tasked with carving an airport and oil installation out of the jungle, but the natural wonders and threats of Africa are as nothing compared to the murderously conniving schemes of their nearest neighbour.

Dashing, debonair Kingston Diamond is solicitous in advice and unctuous in his welcome of the young Americans, but his patient game includes sabotage, terrorism, slaughtering Christy’s menagerie of pets and even murdering Buz to eventually win him the only white woman in 100 miles…

As previously mentioned, also included here are fourteen of the best Sundays – all notionally with appearances by Buz (spanning July 29th 1945 to 17th February 1963) – a cheerily tantalising bonus which will hopefully turn one day into an archival collection of their own. Whilst not as innovative or groundbreaking as Captain Easy, they’re still proficient works by one of the Grandmasters of our art form.

Buz Sawyer: Typhoons and Honeymoons is a sublime slice of compelling comics wonder and an ideal way to discover or reconnect with Crane’s second magnum opus. Bold, daring, funny and enthralling, these adventures influenced generations of modern cartoonists, illustrators, comics creators and storytellers. The series ranks amongst the very greatest strip cartoon features ever created: always offering comics tale-telling that is unforgettable, unmissable and utterly irresistible. Try it and see for yourself.
Buz Sawyer: Typhoons and Honeymoons © 2014 Fantagraphics Books. All Buz Sawyer strips © 2014 King Features Syndicate, Inc. All other material © the respective copyright holders. All rights reserved.

Bloody Mary


By Garth Ennis, Carlos Ezquerra & various (Image)
ISBN: 978-1-63215-761-4

Let’s go back to a future that never happened… yet…

Fleetway veterans Garth Ennis and Carlos Ezquerra have a long association with British war comics and the apocalyptic visions of alternate lifestyle bible 2000AD, so combining those sensibilities in a near-future World War III adventure must have seemed a natural for the fledgling DC science fiction imprint Helix when they began publishing at the end of the last century.

Since the first 4-part miniseries spawned an almost immediate sequel, they must have been more or less correct, but as Helix folded in the space of a year, with its surviving projects being absorbed by sister/parent imprint Vertigo, this compilation comes to us via them and their championing of creator rights but actually courtesy of creator-owner outfit Image Comics.

Confused yet? Surely not?

In 1999, Europe went back to war: massive, bloody conventional war with the bankrupt and barmy US of A and it’s grovelling toady ally Great Britain, ostensibly over economic and religious differences, but actually because our creators needed a backdrop for the world-weary Mary to display her exceptional talent for slaughter in the signature arena of idiot Generals and venal politicians whose sole reason for existing seems to be to prune back the surplus of the current generation of decent folk.

My other screen is currently updating me on the escalating tariff clashes between the orange office of Trumplestiltskin and the EU, China and probably any country without a national golf course, but I’m sure that’s coincidence, not the late-running of a prediction from a comicbook Nostradamus or two…

Now imagine it’s 2012 again. Under the guise of a mission to secure a biological super-weapon, American commando Corporal Mary Malone – who affects the look of a very mean nun – and a crack team of expendables including her only friend “The Major” spectacularly and gratuitously battle a spectre from her gore-splattered past and the EU’s top psychotic hit-man. Carving a swathe of destruction through Europe’s few remaining landmarks, their mission is to secure the key to immortality (a parasitic organism dubbed the Blood Dragon), but, of course, their superiors have been less than candid in what it actually does or what it’s for and have only themselves to blame when Mary – and her opponents – go off-mission…

Violently engaging, sublimely cathartic and painfully accurate in far too many prognostications, this first tale (released in 1996) was followed by an equally engaging follow up.

Bloody Mary: Lady Liberty was issued a year later and sees an older, wiser Malone return to a devastated America. With the Major in tow she agrees to wrest New York City from the half-million religious maniacs who have captured it. The messiah du jour is Achilles Seagal: a bigoted, populist raving lunatic with the common touch, a unique manner of phrasing complex issues who knows just what to say to make people do what he wants…

Trenchant, savagely satirical, gripping and never less than totally thrilling, this slice of dark, edgy fun shows Ennis and the much-missed Ezquerra at their anarchic irreverent best, ably assisted by letterer Annie Parkhouse and colourists Matt Hollingsworth & Chris Chuckry , giving you an everyman view of all the hell-and-stupidity our leaders happily drag us ordinary mortals through far too often.

Grown-up comics at its very best and long overdue for its rightful place on your bookshelf or in your digital library.
© 2016 Garth Ennis & Carlos Ezquerra. All rights reserved.

The Adventures of Blake & Mortimer: The Mystery of the Great Pyramid parts 1 & 2 – The Papyrus of Manethon & The Chamber of Horus


By Edgar P. Jacobs, translated by Clarence E. Holland & Erica Jeffrey (Cinebook)
ISBN: 978-1-905460-37-3 (Manethon TPB) 978-1-905460-38-0 (Horus TPB)

Master storyteller Edgar P. Jacobs pitted his distinguished duo of Scientific Adventurers Captain Francis Blake and Professor Philip Mortimer against a wide variety of perils and menaces in stunning action thrillers which merged science fiction, detective mysteries and supernatural thrillers in the same timeless Ligne Claire style which had done so much to make intrepid boy reporter Tintin a global sensation.

The strip debuted in Le Journal de Tintin #1 (26th September 1946): an anthology comic with editions in Belgium, France and Holland. The new weekly was edited by Hergé, with his eponymous star ably supplemented by a host of new heroes and features…

Brussels-born Edgar P. Jacobs was a prodigy who drew from an early age and was besotted by music and the performing arts – especially opera. Upon graduation from commercial school in 1919, he promptly rejected safe, steady office work and instead avidly pursued his artistic passions…

His dream of operatic glory was crushed by the Great Depression, and when arts funding dried up following the global stock-market crash he was forced to pick up whatever dramatic work was going, although this did include more singing and performing. He moved into illustration in 1940, with regular work for Bravo magazine and some jobs for short stories and novels and, when the occupying Nazi authorities in Belgium banned Alex Raymond’s quintessentially All-American Hero Flash Gordon, Jacobs famously took over the syndicated strip to complete the saga.

His Stormer Gordon lasted less than a month before being similarly embargoed by the Occupation dictators, after which the man of many talents simply created his own epic science-fantasy feature in the legendary Le Rayon U, a milestone in both Belgian comics and science fiction adventure.

At this time, Jacobs and Tintin creator Hergé got together, and whilst creating the weekly U Ray strip the younger man began assisting on Tintin, colouring original monochrome strips from The Shooting Star (originally run in newspaper Le Soir) for an upcoming album collection.

By 1944 Jacobs was performing similar duties on Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. He was contributing to the drawing too, working on extended epic The Seven Crystal Balls/Prisoners of the Sun.

Following the Liberation, publisher Raymond Leblanc convinced Hergé, Jacobs and a few other comics masters to work for his bold new venture: publishing house Le Lombard, and Le Journal de Tintin. Beside Hergé, Jacobs and writer Jacques van Melkebeke, the weekly featured Paul Cuvelier’s Corentin and Jacques Laudy’s The Legend of the Four Aymon Brothers.

Laudy had been a friend of Jacobs’ since their time together on Bravo, and ‘Le secret de l’Espadon’ starred English Military Intelligence officer Blake, closely modelled on him. The debonair spy was to be partnered with a bluff, gruff, excitable British boffin…

The serial ran from issue #1 for three years, cementing Jacobs’ status as a star in his own right. In 1950, with the first 18 pages slightly redrawn, The Secret of the Swordfish became Le Lombard’s first album release with the concluding part published in 1953. The volumes were reprinted nine more times between 1955 and 1982, supplemented in 1964 by a single omnibus edition.

Chronologically, the next epic was this eerily exotic thriller which originally ran in Le Journal de Tintin as Le Mystère de la Grande Pyramide from March 23rd 1950 to February 21st 1951.

The ongoing adventures resume in the months following the defeat of Tibetan warlord Basam-Damdu and liberation of the planet from his monomaniacal tyranny…

Available in paperback album form and in digital editions and subtitled ‘The Papyrus of Manethon’The Mystery of the Great Pyramid Part 1 opens with the author’s fascinating and pertinent illustrated Foreword on everything Anciently Egyptian – complete with extremely handy maps and plans – before the story proper begins with fretful Professor Mortimer taking some time off to pursue his occasional hobby.

A keen amateur archaeologist, the war-weary big brain has flown to Cairo with devoted assistant Ahmed Nasir for a holiday …and to help Egyptologist Ahmed Rassim Bey translate an astounding new find.

However, as they debark at the airport, the vigilant Indian thinks he spots an old enemy…

When no sign can be found the travellers move on, and the following morning Mortimer is examining some fragile scraps of papyrus attributed to legendary contemporary archivist Manethon. The ancient priest’s writings indicate that a secret treasure is hidden beneath a certain pyramid in a “Chamber of Horus”…

Cautious of the effect of such a sensationalistic discovery, the historians decide to proceed carefully, blithely unaware that trusted assistant Abdul Ben Zaim is in the employ of a cruel and dangerous enemy…

Even after an evening of socialising, the learned men are keen to get to work. Returning late to the laboratory of the Egyptian Museum, they discover Abdul furtively loitering and Mortimer’s suspicions are aroused. When nobody is watching, the physicist craftily secures a portion of the papyrus and talks Ahmed into conducting a clandestine test…

Abdul is indeed playing a double game and his mysterious master is a man both subtle and exceedingly dangerous. That night the hidden leader tries to steal the documents, but is surprised by Mortimer who has anticipated such a move. The canny scientist is just as surprised when the villain is exposed as treacherous Colonel Olrik.

The wily war criminal has been missing since the fall of Basam-Damdu, but has lost none of his lethal skills. Overpowering Mortimer, the rogue escapes, taking with him the last shred of papyrus the Professor had been holding…

Safe in his lair, Olrik presses Abdul, who hastily translates the assembled fragments and declares the Chamber of Horus must be in the Great Sphinx on the Giza Plateau…

Under constant surveillance by Olrik’s gang, Mortimer and Nasir warily go about their business, hoping to lure the mastermind out of hiding. Meanwhile Abdul, believing himself undiscovered, returns to work at the museum, where flashy German Egyptologist Herr Doktor Grossgrabenstein is loudly informing all and sundry of his latest search for the tomb of Tanitkara.

The bombastic treasure-hunter invites Mortimer to visit him and view his unique collection but the boffin is too absorbed with shadowing Abdul – a task made far harder by the inept assistance of the local police.

When a lucky clue leads the resolute researcher to an antique store, Olrik’s scurrilous henchman Basendjas ambushes and imprisons Mortimer in the basement, but after a tremendous, extended battle the doughty doctor breaks free and calls in the cops.

Sadly, even on the defensive, Olrik is formidable and fights free of the encroaching authorities before vanishing into the warrens of the city. After Abdul is killed in a hit-and-run incident, effusive Grossgrabenstein is present when Mortimer admits defeat and calls in a seasoned professional…

In London, Captain Francis Blake receives a cablegram and takes a leave from desk duty at I.S. Scotland Yard’s international security division is already investigating a surge of criminal activity in Northeast Africa and is happy to have their top man take a personal interest.

Blake heads out to Egypt by devious and complex means but, despite his circuitous route and customary caution, does not make it. Mortimer becomes increasingly impatient as he awaits the espionage expert’s arrival and to kill time finally accedes to his German colleague’s repeated requests to visit his dig at Giza.

When he arrives, Mortimer finds bullying foreman Sharkey whipping native workers and is just in time to thrash the brute as he tries to attack an old Holy Man who has objected…

The enraged thug pulls a gun, but is admonished by Grossgrabenstein, who then reluctantly allows the Professor to inspect the recently-cleared chambers below the pyramid.

As Mortimer climbs back to the surface, a hasty, anonymous cry alerts him and he narrowly dodges a huge rock which crashes into the space where he stood. The area it fell from is empty and nobody recognises the voice which called out…

Making his way back to his hotel, the weary scientist is then metaphorically crushed to receive news that his best friend has been shot to death in a phone booth at Athens airport…

Bitter and enraged, Mortimer swears to make Olrik pay…

To Be Concluded…

The Chamber of Horus’ concludes Le Mystère de la Grande Pyramide after a brief summary of past events.

With his great friend murdered, Mortimer is resolved to finish the case himself and begins by visiting decidedly odd and off-kilter Doktor Grossgrabenstein in his mansion. He hasn’t made up his mind about the German, but the archaeologist’s staff – especially thuggish foreman Sharkey – are definitely playing some deeper game…

The visit almost ends in disaster, but once again a mysterious warning – in Egyptian – tips Mortimer off and he leaves before the gang can grab him. Later that night, he meets again the aged holy man Sheik Abdel Razek which results in the enigmatic cleric giving him a strange talisman and a warning of the arcane forces he faces. Rationalist sceptic though he is, the physicist keeps the artefact near and that night, when another vicious attempt is made on his life, the charm proves its worth…

Instructing Nasir to make discreet inquiries, Mortimer returns to the Giza excavation, unaware that he has picked up a silent shadow. A commotion then brings him to Razek’s dwelling where Sharkey is threatening the old man. Before the Professor can intervene, the bully is sent scurrying by a shocking display of spooky pyrotechnics…

The house is incredibly ancient, built from reclaimed materials, and as he chats with the sheik, Mortimer sees glyphs and symbols etched into the walls which can only have come from the original pyramids. Razek is charmingly evasive however, and Mortimer eventually leaves, but on his way back sees figures lurking around Grossgrabenstein’s work site.

Although he loses them, the subsequent chase gives him an opportunity to inspect the tunnels under the tomb. Further investigation is cut short when he clashes with native worker Abbas whom he suspects has been following him…

Things take a dangerous turn the next night when he returns to the German’s grand home. A sudden slip by Grossgrabenstein tips off Mortimer that the boisterous historian has at some stage been replaced by gifted mimic Olrik. After a mighty struggle, the Professor is captured and before long Nasir too is bundled into the opulent cell the Prof has been dumped in…

Their bacon is saved by the unexpected arrival of the police, who storm the mansion with guns blazing. In the confusion a beloved old comrade resurfaces as Francis Blake sheds his own disguise to rescue his beleaguered friends.

When the gunfire subsides, the triumphant police attempt to arrest the real Grossgrabenstein. As they blunder around, slippery Olrik again escapes…

With all nefarious opposition seemingly routed, Blake and Mortimer are free to concentrate on solving the mystery of the Chamber of Horus and why ultra-modern super-criminal Olrik was so obsessed by it. Soon they are carefully exploring the claustrophobic tunnels beneath the Great Pyramid and eventually discover not only the incredible treasures of the pharaohs but their old arch-foe plundering the sacrosanct horde.

Olrik is as hard-headed and no-nonsense as his British adversaries and puts no faith in curses, talismans or magic, but the sudden arrival of Razek teaches all of the western sceptics and heretics a lesson they will never forget… before carefully erasing their memories to protect the secrets his line has spent millennia protecting…

Suspenseful and fantastic in the grandest tradition of epic intrigue, Blake & Mortimer are the very epitome of dogged heroic determination and graphic personifications of the Bulldog Spirit: worthy successors to Sherlock Holmes, Allan Quatermain, Professor Challenger, Richard Hannay and all the other valiant stalwarts of lost Albion …and decent chaps proudly participating in the grand international alliance against insular ignorance and wickedness.

This saga delivers splendid Blood-&-Thunder thrills and spills in timeless fashion and with breathtaking visual punch. Every kid of any age able to suspend modern mores and cultural disbelief can’t help but revel in the adventure of their lives… and so will you.
Original editions © Editions Blake & Mortimer/Studio Jacobs (Dargaud – Lombard s.a.). © 1986, 1987 by E.P. Jacobs. All rights reserved. English translation © 2007, 2008 Cinebook

The Power of SHAZAM!


By Jerry Ordway (DC Comics)
ISBN: 978-1-56389-085-7 (HB) 978-1-56389-153-3 (TPB)

Since DC acquired the rights to the Golden Age Captain Marvel (as published by Fawcett from 1940-1953) there have been many enjoyable and effective treatments of the characters. One of the very best which succeeded in to capturing the exuberance and charm of the originals – albeit layered with a potent veneer of modern menace – was Jerry Ordway’s 1994 re-imagining of the concept, based as much on the strengths of the 1940s movie serial as the forceful fun comics of Bill Parker, Otto Binder, C.C. Beck and their close cohort of creative stalwarts…

In Egypt, archaeologists Charles Batson and his wife Marilyn lead the prestigious Sivana Expedition in a search for knowledge and antiquities. That doesn’t fit with the instructions given to the sponsor’s ruthless fixer and overseer Theo Adam, who has his own instructions regarding certain treasures. When they uncover an unknown tomb belonging to an utterly unknown dignitary named “Shazam”, tensions boil over and murder occurs.

The historians had left their son in America with Charles’ brother, but taken their toddler Mary with them. After the bloodshed ends, both she and Adam have vanished without trace…

Some Years Later…

Billy Batson is a little boy living on the streets of ultra-modern art deco Fawcett City, USA. His parents had left him with his uncle Ebenezer when they went away. They never returned and he was thrown out as his uncle stole his inheritance. No one knows where his baby sister is…

Sleeping in a storm drain, selling newspapers for cash, the indomitable kid is pretty street-savvy, but when a mysterious shadowy stranger who seems comfortingly familiar bids him follow into an eerie subway, Billy just somehow knows it’s okay to comply.

When he meets the wizard Shazam and gains the powers of the ancient Gods and Heroes he knows he has the opportunity to make things right at last. But he isn’t aware of just what depths of evil corporate vulture Thaddeus Sivana is capable, nor the role that Black Adam played in the fate of his parents…

This superb and mesmerising retelling was an original graphic novel (available now in Hardback, Trade Paperback and in digital editions) that led to the most successful comic-book revival the original Captain Marvel has yet experienced. The characters refitted in that series are potently realistic but the stories offer a young voice and sensibility.

Moreover, the pulp adventure atmosphere conjured up by Ordway in conjunction with his sumptuous art and spectacular design make for a captivating experience, and the artist’s writing has never been more approachable and beguiling. This is a wonderful book for fans of adventure as well as “costumed drama” addicts and well worth pursuing in light of the movie release.
© 1994 DC Comics. All Rights Reserved.

Astro Boy volume 5

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By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-56971-680-9 (TPB)

From beginning his professional career in the late 1940s until his death in 1989, Osamu Tezuka generated an incomprehensible volume of quality work which transformed the world of manga and how it was perceived in his own country and, ultimately, across the globe. Devoted to Walt Disney’s creations, he performed similar sterling service with Japan’s fledgling animation industry.

The earliest stories were intended for children but right from the start Tezuka’s expansive fairy tale stylisations harboured more mature themes and held hidden pleasures for older readers and the legion of fans growing up with his manga masterpieces…

“The God of Comics” was born in Osaka Prefecture on November 3rd 1928, and as a child suffered from a severe illness. The doctor who cured him inspired the lad to study medicine, and although Osamu began drawing professionally whilst at university in 1946, he persevered with college and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest.

He never practiced as a healer but the world was gifted with such masterpieces as Kimba the White Lion, Buddha, Black Jack and so many other graphic narratives.

Working ceaselessly over decades, Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of young and old equally. His creations ranged from the childishly charming to the distinctly disturbing such as The Book of Human Insects.

Tezuka died on February 9th 1989, having produced more than 150,000 pages of timeless comics, created the Japanese anime industry and popularised uniquely Japanese graphic narrative which became a fixture of world culture.

This fifth monochrome digest volume (173 x 113 mm in the physical world and any size you like if you get the eBook edition) continues to present – in non-linear order – early exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its dissemination around the world as an animated TV cartoon and one of post-war Japan’s better exports) is a spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The series began in 1952 in Shōnen Kobunsha and ran until March 12th 1968 – although Tezuka often returned to add to the canon in later years. Over that period, Astro spawned the aforementioned global TV cartoon boom, starred in comicbook specials and featured in games, toys, collectibles, movies and the undying devotion of generations of ardent fans.

Tezuka frequently drew himself into his tales as a commentator, and in his later revisions and introductions often mentioned how he found the restrictions of Shōnen comics stifling; specifically, having to periodically pause a plot to placate the demands of his audience by providing a blockbusting fight every episode. That’s his prerogative: most of us avid aficionados have no complaints…

Tezuka and his production team were never as wedded to close continuity as fans are. They constantly revised both stories and artwork in later collections, so if you’re a purist you are just plain out of luck. Such tweaking and modifying is the reason this series seems to skip up and down the publishing chronology. The intent is to entertain at all times so stories aren’t treated as gospel and order is not immutable or inviolate.

It’s just comics, guys…

And in case you came in late, here’s a little background to set you up…

In a world where robots are ubiquitous and have won (limited) human rights, brilliant Dr. Tenma lost his son Tobio in a traffic accident. Grief-stricken, the tormented genius used his position as head of Japan’s Ministry of Science to build a replacement. The android his team created was one of the most ground-breaking constructs in history, and for a while Tenma was content.

However, as his mind re-stabilised, Tenma realised the unchanging humanoid was not Tobio and, with cruel clarity, summarily rejected the replacement. Ultimately, the savant removed the insult to his real boy by selling the robot to a shady dealer…

One day, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised diminutive performer “Astro” was unlike the other acts – or indeed, any artificial being he had ever encountered. Convincing the circus owners to part with the little robot, the Prof closely studied the unique creation and realised just what a miracle had come into his hands…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy. As well as providing friends and admirers the familiar environment turned up another foil and occasional assistant in the bellicose form of Elementary School teacher Higeoyaji (AKA Mr. Mustachio)…

The wiry wonder’s astonishing exploits resume after the now traditional ‘A Note to Readers’ – explaining why one thing that hasn’t been altered is the depictions of various racial types in the stories.

‘Crucifix Island’ originally ran January through April, 1957 in Shōnen Magazine and begins with an explanation of why most robots are generally humanoid before concentrating on obsessive Doctor Tozawa who channelled his ancient ninja lineage to create an ultimate shape-changing mechanoid. He was interrupted and arrested before he could complete his masterpiece but that was then and this is now where our story properly begins…

Following a manic prison break, Tozawa and his new crooked cronies wash up on and take over a desolate island housing one hundred thousand robots operating the deepest and most sophisticated uranium mine on Earth. The merest by-product is a daily fortune in other precious ores and gems…

Meanwhile, at the Isle’s Robot School Astro is having problems with another young automaton. Pook is troubled because he’s incomplete: his “father” was arrested and imprisoned before he could make his boy perfect…

When Pook and Tozawa are reunited, the mad scientist ambushes Astro, harvesting his body for the parts needed to complete his dream robot. The troubled mechanoid finally gains the power to change shape…

Sadly, one thing that never changes is human greed and Tozawa’s fellow fugitives turn on him when he ignores their pleas to plunder the discarded mountain of gems. Inviting their army of criminal comrades to take over the island, they try to kill the now repentant technologist. With his breath fading, the Doctor repairs Astro to tackle the thieves, but nobody anticipated Pook’s reaction to gaining his full powers or how that would affect the multitude of lethal digging robots…

After a tremendous battle order is eventually restored but not everybody makes it out alive…

Running in Shōnen Magazine from February to April 1960, ‘Space Snow Leopard’ details how frosty precipitation across Earth steals energy from robots and machines. Seemingly unaffected, Astro is challenged by a space wizard and his six-legged killer feline Lupe, but barely escapes as they continue softening up the planet for an alien takeover.

On the run, Astro consults his school friends hoping organic humanity can prevail against the bizarre duo. Ultimately however it takes humans and robots working together and the invention of a giant amalgamated mecha comprised of many smaller automatons working in unison to save the world…

‘The Artificial Sun’ first ran between December 1959 and February 1960 and concludes this compilation in glorious style as a ship at sea reports a deadly floating fireball causing weather disruptions. Fearing the worst, the International Council of Police Organizations consult super-cop Sherlock Holmspun to tackle the crisis. His pride in in a swift breakthrough is soon scotched, however, when the council insist he take along some competent backup/additional firepower in the form of a robot codenamed Mighty Atom …

With the game afoot, the odd couple track down prime suspect Professor Hirata and his deadly monster, but will Holmspun’s prejudice jeopardise the mission… or will his dreadful secret shame leave them all unable to fight off the deadly fireball beast and the real culprit behind it?

Breathtaking pace, outrageous invention, slapstick comedy, heart-wrenching sentiment and frenetic action are the hallmarks of these captivating comics constructions: perfect examples of Tezuka’s uncanny storytelling gifts, which can still deliver a potent punch and instil wide-eyed wonder on a variety of intellectual levels.
Tetsuwan Atom by Osama Tezuka © 2002 by Tezuka Productions. All rights reserved. Astro Boy is a registered trademark of Tezuka Productions Co., Ltd., Tokyo Japan. Unedited translation © 2002 Frederik L. Schodt.