Alley Oop: The First Time Travel Adventure (Library of American Comic Essentials)


By V.T. Hamlin (IDW/Library of American Comics)
ISBN: 978-1-61377-829-6 (Landscape HB)

Win’s Christmas Gift Recommendation: Reliving Those Golden Days… 9/10

Modern comics evolved from newspaper strips. These pictorial features were, until relatively recently, extremely popular with the public and highly valued by publishers who used them as a powerful weapon to guarantee and even increase circulation and profits. From the outset humour was paramount; hence our umbrella terms “Funnies” and of course “comics”.

Despite the odd ancestor or precedent like Roy Crane’s Wash Tubbs (comedic when it began in 1924; gradually moving from mock-heroics to light-action into full-blown adventure with the introduction of Captain Easy in 1929) or Tarzan and Buck Rogers – both debuting January 7th 1929 as adaptations of pre-existing prose properties – the vast bulk of strips produced were generally feel-good humour strips supplemented by the occasional jolly child-oriented fantasy.

This abruptly changed in the 1930s when an explosion of rollicking drama strips launched with astounding rapidity. Not only features but actual genres were created in that decade which still impact on not just today’s comicbooks but all our popular fiction.

Another infinitely deep well of fascination for humans is cavemen and dinosaurs. During that distant heyday of America’s strip-surge a rather unique real character created a rather unique and paradoxical cartoon character: at once both adventurous and comedic; simultaneously forward-looking and fantastically “retro” in the same engagingly rendered package…

Vincent Trout Hamlin was born in 1900 and did many things before settling as a cartoonist. After mustering out of the US Expeditionary Force at the end of the Great War, V.T. finished High School and then went to the University of Missouri. This was in 1920 and he studied journalism but, since he’d always loved drawing, the eager beaver took advantage of the institution’s art courses too.

Hamlin was always a supreme storyteller and lived long enough to give plenty of interviews and accounts – many impishly contradictory – about the birth of his antediluvian archetype…

As a press photographer, Hamlin had roamed the Lone Star State filming the beginnings of the petroleum industry and caught the bug for finding fossils. Whilst drawing ads for a Texas Oil company, he became further fascinated with bones and rocks as he struggled to create a strip which would provide his family with a regular income…

When V.T. resolved to chance his arm at the booming comic strip business, those fossil fragments got his imagination percolating and he came up with a perfect set-up for action, adventure, big laughs and even a healthy dose of social satire.

Alley Oop is a Neanderthal (-ish) caveman inhabiting a lush, fantastic land where dinosaurs still thrive. In fact his greatest friend and boon companion is Dinny; a faithful, valiant saurian chum who terrifies every other dinosaur in creation… as well as all the annoying spear-waving bipeds swarming about. Because Dinny is as smart and obedient as a dog, all the other cave folk – like arrogant, insecure King Guzzle – generally treat the mighty, free-thinking, disrespectful Oop with immense caution…

Unlike most of his audience, Hamlin knew such things could never have occurred, but didn’t much care: the set-up was too sweet to waste and it would prove to be the very least of the supremely imaginative creative anachronisms he and his brilliant wife Dorothy would concoct as the strip grew in scope and popularity.

Oop actually launched twice. In 1930 Hamlin whipped up primeval prototype Oop the Mighty which he then radically retooled and sold to small, local Bonnet-Brown Syndicate as Alley Oop. It debuted on December 5th 1932 and was steadily gaining traction when Bonnet-Brown foundered in the worst days of the Great Depression a year later.

Happily the strip had enough of a popular following that Newspaper Enterprise Association syndicate – whose other properties included Major Hoople, Boots and Her Buddies and the aforementioned Wash Tubbs – tracked down the neophyte scribbler and offered him a regular slot in papers all over America. Thus Alley Oop re-debuted as a daily strip on August 7th 1933, swiftly reprising old stories for a far larger audience before starting new adventures. He inevitably won a Sunday colour page on September 9th 1934, the year V.T., Dorothy and new daughter Theodora relocated to affluent Sarasota, Florida.

Sadly for such a revered series with a huge pedigree – still running today, scripted by Joey Alison Sayers and drawn by Jonathan Lemon – there has never been a concerted effort to properly collect the entire epic. There have however been tantalising reprints in magazines and archive editions from Kitchen Sink, Dark Horse and IDW. This intriguing monochrome hardback (part of The Library of American Comics Essentials range) re-presents – in one day per elongated landscape page – the absolutely most crucial game-changing sequence in the strip’s history as the protagonists escaped their antediluvian environs and calamitously catapulted into the 20th century…

Supplementing the cartoon bedazzlement is a superbly informative and candidly-picture packed introduction by Michael H. Price. ‘V.T. Hamlin and the Road to Moo’ reviews the creator’s amazing life and other strip endeavours before starting his magnum opus and what the feature meant to him, before the grand adventure (Monday March 6th 1939 to Saturday March 23rd 1940) opens in a strange land a long, long way from here and now…

A little background: the cave-folk of that far-ago time lived in a rocky village ruled over by devious, semi-paranoid King Guzzle and his formidable, achingly status-conscious wife Queen Umpateedle. The kingdom was known as Moo and the elite ruling couple were guided, advised and manipulated in equal amounts by the sneaky shaman Grand Wizer, and all three constantly sought to curb the excesses of a rebelliously independent, free-spirited, instinctively democratic kibitzer. Our hero – the toughest, most honest man in the land – had no time for silly fripperies and dumb made-up rules of interfering civilisation, but he did usually give in to the stern glances and fierce admonishments of his long-suffering girl “companion” Ooola. The uneasy balance of power in the kingdom comes from the fact that Guz and the Wizer – even with the entire nation behind them – were never a match for Oop and Dinny when they got mad – which was pretty often…

The big change came when Dinny turned up with an egg: all broody and uncooperative. With Oop’s mighty pal out of sorts, the Wizer played a cruel master-stoke and declared that only the contents of the egg could cure the King’s mystery ailment, prompting a mini civil war…

After revolution and counterrevolution Oop & Ooola are on the run when they encounter a bizarre object which vanishes before their eyes. As they stare in stupefaction they’re ambushed by Guz’s men and only escape because they too fade from sight…

Somewhere in rural America in 1939, brilliant researcher Dr. Elbert Wonmug (that’s a really convoluted but clever pun) discusses with his assistant movies their camera took when they sent it into the distant past via their experimental time machine…

The heated debate about the strangely beautiful and modern-looking cave woman and her monstrously odd-looking mate are curtailed as the subjects actually materialise in the room and the absentminded professor realises he left his chronal scoop running…

Before he can reverse his mistake and return the unwilling, unwitting guests to their point of origin, the colossal mechanism catastrophically explodes, wrecking the lab and burying the astounded antediluvians in rubble.

Thanks to an unexplained quirk of temporal trans-placement, time travellers always speak the language of wherever they’ve fetched up – albeit through their own slang and idiom – so after utterly unharmed Oop digs his way out, explanations are soon forthcoming from the modern tinkerers. Before long the cave folk are introduced to the fabulous advances of 20th century America.

At least Ooola is – thanks to the friendly advice of Wonmug’s daughter Dee – but the hulking male primitive is quickly fed up with this fragile place, all snarled up with just as many foolish rules and customs as home…

Storming off to catch and eat something he understands, Oop is suddenly whisked across country in a spectacular and hilarious rampage of destruction – in the best silent movie chase tradition – after falling asleep in a transcontinental freighttrain car. After weeks of wondering, Wonmug and the now thoroughly-acclimated Ooola read newspaper reports of a cunning and destructive “Great White Ape” and make plans to fetch their stray home. The government meanwhile have put top agent G.I.Tum on the case…

The Phantom Ape has plans of his own and, after “trapping” an aeroplane and its pilot, makes his own tempestuous way back to the isolated lab. Eventually the whole story comes out and the displaced primal pair become media sensations, just as Wonmug finally completes repairs to the time machine. Now though, Ooola – and to a lesser extent Alley – are not keen on returning to their dangerous point of origin…

Moreover, not everybody believes Elbert has actually cracked the time barrier and the next segment sees scientific sceptic Dr. Bronson demand proof. However, when he eagerly zips off to experience Moo first hand, he disappears and – after much pleading – Oop is convinced to follow him and find out what happened. When the swirling sensation ends, our hirsute hero discovers what the problem is: the machine is by no means accurate and its focus has shifted,  rematerializing outside a gigantic walled city of what we’d call the Bronze Age…

What follows is a stupendous romp of action, adventure and so many laughs as Oop and Bronson become improbable and forgotten heroes of the Trojan War, turning the so-pretty head of enchanting Helen of Troy and becoming the embattled city’s top warrior generals.

In the 20th century Wonmug is arrested for murder. Dee and his assistant Jon struggle to perfect their chronal contraption but in the end resort to busting the genius out to fix the problem and bring the time-lost wanderers back.

In a race against time that’s all soon sorted and Ooola heads for ancient Greece to save the lost boys. Unfortunately she’s picked up by besieging Greeks and, thanks to her skill with guns, mistaken for the goddess Minerva. The legendary story further unfolds with Oop & Ooola on opposite sides until wily Bronson makes a breakthrough based on his historical knowledge and they all return home in time to save Wonmug from the cops…

Soon a compact time team is established to exploit the invention – but not before Oop returns to devastated Troy to retrieve his beloved stone axe. With Bronson and Ooola in tow he then finds himself swept up in little sea voyage we know as The Odyssey

Back in America, the team expands after college chum and genius of all knowledge G. Oscar Boom invites himself to Wonmug’s scientific party. With all contact lost, the unscrupulous rogue offers to go looking for them in the untrammelled past …providing he can take his specially tricked-out station wagon. As this stunning collection concludes Boom and a mighty hitchhiker named Hercules have just run into the missing chrononauts as they are about to enter the Amazonian wilds of the Land of Warrior Women

Escaping the ultimately limiting confines of the strip and becoming a seasoned time travellers Hamlin made the best of all worlds for his characters: Oop and Ooola periodically returned home to Dinny and Moo but they also roamed every intriguing nook and cranny of history – even escaping planet Earth entirely. Hopefully our own future holds the prospect of more such splendid strip sagas. Fast-paced, furious, fantastically funny and bitterly barbed in the wryly acerbic manner of Billy Wilder and Preston Sturges, Alley Oop is a bone fide classic of strip narrative, long overdue the respect of a complete curated chronological collection.

However, until some enlightened publisher gets around to it, by all means start digging online and in bargain bins for each – or any – of the wonderful tomes already released. It’s barely the tip of an iceberg, but we all have to start sometime…
Alley Oop © and ® 2013 United Features Syndicate, Inc. All rights reserved.

Master of Kung Fu Epic Collection volume 2: Fight Without Pity


By Doug Moench, Paul Gulacy, Sal Buscema, Keith Pollard, Jim Craig & various (MARVEL)
ISBN: 978-1-3029-0135-6 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: All-Out Action Blockbusterism… 9/10

Comic books have always operated within outworld popular trends and fashions – just look at what got published whenever westerns or science fiction dominated on TV – so when the ancient philosophy and discipline of Kung Fu made its mark on western entertainment, it wasn’t long before all those kicks and punches found their way onto four-colour pages of America’s periodicals. Early starter Charlton Comics added Yang and House of Yang to the pioneering Judo Joe and Frank McLaughlin’s Judomaster; DC debuted Richard Dragon and rebooted Karate Kid; Atlas/Seaboard opened (and as quickly closed again) The Hands of the Dragon and Marvel converted a developing proposed literary adaptation into an ongoing saga about a villain’s son.

A month after it launched, a second orient-inspired hero debuted with Iron Fist: combining combat philosophy, high fantasy and magical forces with a proper superhero mask and costume…

Although largely retrofitted for modern times, inspirational Master of Kung Fu star Shang-Chi originated with a lot of tricky baggage. He launched in the autumn of 1973, cashing in on a contemporary craze for Eastern philosophy and martial arts action that generated an avalanche of “Chop Sockey” movies and a controversial TV sensation entitled Kung Fu. You may recall that the lead in that western-set saga was a half-Chinese Shaolin monk, played – after much publicised legal and industry agitation – by a white actor…

At Marvel, no one at that time particularly griped about the fact that Shang-Chi was designed by editor Roy Thomas and artisans Steve Englehart, Jim Starlin & Al Milgrom as a naive innocent (also half Chinese, with an American mother) thrown into tumultuous modern society as a rebellious but involved counterpoint to his father: an insidious scheming fiend intent on global domination. Back then, securing rights to a major literary property and wrapping new comics in it was an established practise. It had worked spectacularly with Conan the Barbarian and horror stars like Dracula and Frankenstein. The same process also brilliantly informed seminal science fiction icon Killraven in War of the Worlds and plenty more…

These days we comics apologists keep saying “it was a different era”, but I genuinely don’t think anyone in the editorial office paused for a moment of second thoughts when their new Kung Fu book secured the use one of literature’s greatest villains as a major player. Special Marvel Edition #15 (cover-dated December 1973 so Happy 50th Anniversary) launched to great success, and an overarching villain already a global personification of infamy… Fu Manchu.

Arthur Henry Sarsfield Ward AKA Sax Rohmer’s ultimate embodiment of patronising mistrust and racist suspicion had been hugely popular since 1913’s The Mystery of Dr. Fu-Manchu. The prime archetype for mad scientists and the remorseless “Yellow Peril” threatening civilization, the character spread to stage, screen, airwaves and comics (even appropriating the cover of Detective Comics #1, heralding an interior series that ran until #28), but most importantly, became the visual affirmation and conceptual basis for countless evil “Asiatics”, “Orientals” and “Celestials” dominating popular fiction ever since.

In recent years we’ve all (well, mostly all) acknowledged past iniquities and Shang-Chi has been fully reimagined, with that paternal link downplayed and ultimately abandoned – as much for licensing laws as social justice. And cultural respect.

Like most comics companies, Marvel employed plenty of “Yellow Peril” knock-offs and personifications – including Wong Chu; Plan Tzu (AKA the Yellow – or latterly Golden Claw); Huang Zhu; Silver Samurai; Doctor Sun, ad infinitum: all birds of another colour that are still nastily pejorative shades of saffron. Perhaps this is just my white guilt and fanboy shame talking. These stories, crafted by Marvel’s employees were – and remain – some of the best action comics you’ll ever encounter, but never forget what they’re actually about -distrust of the obviously other…

Without making excuses, I should also state that despite the casual racism suggested by legions of outrageously exotic, inscrutable lemon-hued bad guys haunting this series at every level, Master of Kung Fu did sensitively address issues of race and honestly attempt to share non-Christian philosophies and thought whilst, most importantly, offering potently powerful role models to kids of Asian origins. So at least there’s that …

Packed with stunning adventure and compellingly convincing drama, this second collection gathers Master of Kung Fu #29-53 and Master of Kung Fu Annual #1 (collectively spanning June 1975-August 1977). Written entirely by Doug Moench, surrendering to his love of spy fiction it opens without a preamble in the middle of a mighty struggle…

Previously: the series launched in bimonthly reprint title Special Marvel Edition as The Hands of Shang Chi: Master of Kung Fu and by the third issue (April 1974) became exclusively his. Origin episode ‘Shang-Chi, Master of Kung Fu!’ introduced a vibrant, brilliant young man raised in utter isolation in the style and manner of imperial China. Reared by monks and savants, the boy is the result of a match between a physically perfect American woman and “misunderstood patriot” Fu Manchu: a noble hero unfairly hunted and slandered by corrupt western governments and the communist usurpers now blasphemously controlling the world’s greatest empire.

His son was schooled to respect and obey his sire, trained to perfection in martial arts: designed as the ultimate warrior servant and the doctor’s devoted personal weapon against lifelong enemies Sir Dennis Nayland Smith and Doctor Petrie.

On reaching maturity, Shang – whose name means “the rising and advancing of a spirit” – was despatched to execute Petrie. However, after the obedient weapon completes his mission, he subsequently questions his entire life and the worldly benefit of killing an elderly, dying man. An emotional confrontation with Nayland Smith – who endured daily agonies from being maimed at the Devil Doctor’s command – further shakes the boy’s resolve and eventually Shang’s sublime education demands he reassess everything his father has taught him…

After invading the villain’s New York citadel and crushing his army of freaks and monsters, Shang Chi faces his father and rejects all he stands for. The battle lines of an epic family struggle were drawn…

Banished from his cloistered childhood home and environs, the philosophically minded innocent was forced to adapt rapidly to frenetic constant violence in the modern world and eventually accepted shelter with Nayland Smith in return for (espionage) services rendered…

A turning point in his rising and advancement came in MOKF #29 (cover-dated June 1975) as Shang finds a reason to abandon his pacifistic aspirations and become involved in western affairs after seeing firsthand the harm drugs cause. He joins Nayland Smith’s team – Petrie,  Blackjack Tarr and Clive Reston (descendent of a famed “Consulting Detective” and a Double-0 operative “on Her Majesty’s Secret Service”) – to cripple the drug trade.

The entire series was slowly morphing into a James Bond pastiche and with this mission to end effetely urbane drug dealer/ covert nuclear terrorist Carlton Velcro, illustrator Paul Gulacy began a visual progression that would make him one of most watched and admired artists of the era as he referenced movie star and set pieces throughout the saga.

‘The Crystal Connection’ begins with Reston undercover at Velcro’s French coast fortress, playing heroin buyer Mr Blue until Shang and Tarr can infiltrate and secure the dope stocks . Nobody was expecting the massive defences, an army of killers led by deadly assassin Razor-Fist and a nuclear arsenal hidden below ‘A Gulf of Lions’ (#30, inked by Dan Adkins), with the pitched battle ranging far and wide as Razor Fist’s defeat led to Shang clashing with whip-wielding panther woman Pavane before a truly explosive conclusion in ‘Snowbuster’

‘Assault on an Angry Sea!’ was a hasty fill-in illustrated by Sal Buscema & Mike Esposito as Shang returns to London by ship and is drawn into the hunt for an undercover courier who is unaware that counteragents intend to intercept and end them. A proper mystery yarn, Chi has many suspects and can’t tell friend from foe from target, but triumphs nonetheless…

MOKF #33 resumes the Moench/Gulacy filmic fun-fest as ‘Wicked Messenger of Madness’ introduces seductive, conflicted agent Leiko Wu as both romantic interest and wedge between Shang Chi and his colleagues, as a robotic mannequin fails to assassinate Nayland Smith thanks to martial arts mastery but opens the door to a complex web of lies, double-dealing, insane artificial intelligences and a doomsday weapon.

The robot was a tool of agent Simon Bretnor, revealed too late as narcissistic hired killer and would-be world conqueror Mordillo who wants a space weapon using the ozone layer and sunlight to ravage sites on Earth. The plans for it are encoded in Wu’s brain, but by the time she realises her current boyfriend Bretnor is the bad guy Leiko’s his prisoner on a manically murderous version of Fantasy Island

As Shang and Resto race to the madly modified atoll-turned-playground-of-peril, Wu is attempting to reason with the crazed Mordillo, but gets more sense from his Pinocchio-like robot sidekick Brynocki who is trying to mediate the ‘Cyclone at the Center of a Madman’s Crown!’ She does, however, learn her captor had a connection to Pavane and Carleton Velcro and holds Chi responsible for a huge loss of face and fortune…

Another spectacular conclusion comes when manic and martial artist clash in the skies above the island as the villain briefly unleashes his stolen Solar Chute and rains destruction down on the island in ‘Death-Hand and the Sun of Mordillo’

What feels like a reformatted leftover from the Giant-Size Master of Kung Fu era follows in #36 and 37 (January & February 1976, by Moench, Keith Pollard & Sal Trapani) as Shang enters a magical maze of mystery: seeking to defend a carnival of freaks voluntarily living in ‘Cages of Myth, Menagerie of Mirrors!’ from ninjas and their leader Darkstrider who weaves a ‘Web of Dark Death!’

Moench, Pollard, John Tartaglione & Duffy Vohland then continue the fantasy themes in Master of Kung Fu Annual #1 and a team-up with fellow transplanted warrior Iron Fist. Danny Rand and Shang are tricked into entering another dimension and invading ‘The Fortress of S’ahra Sharn!’ by trickster wizard Quan-St’ar, whose true goal is the destruction of immortal city K’un-Lun, but he made one big mistake…

At their creative peak Moench & Gulacy started an epic, ambitious, truly sophisticated and industry-changing run in MOKF #38 (March 1976). Here Shang Chi reluctantly accepts a rescue mission to extract an agent from Hong Kong, meeting lies, passion, disinformation and deadly love in ‘Cat’. Nayland Smith has again orchestrated events to satisfy his own agenda and saving Julia leads Chi into a ‘Fight Without Pity’ against an opponent who might well be his superior in combat ability and also holds the moral high ground…

The landmark clash is simply prologue to an extended, character driven serial that opens at ‘The Murder Agency’ (#40 with Gulacy inking himself) as the on-fire creators pioneer storytelling techniques later employed in Christopher Nolan’s Memento. A traitor in British Intelligence is murdering agents and the information Nayland Smith wanted from Julia should have given them vital advantage. However, as Shang again quits all “games of death and deceit” he, Tarr and Leiko are attacked by apparently Chinese agents masquerading as “Oriental Expediters”.

After helping to defeat the attackers, Wu leaves on a similar extraction mission and suggests that the embattled operatives re-enlist disgraced former agent and current drunken sot James Larner. When they try, he’s got a new pal also boozing himself to death… Reston…

That’s when another well-armed gang burst in guns blazing, laying down their lives simply to bait a trap the agents can’t afford to avoid…

With the spy saga solidly underway everything suddenly screeched to a halt as a deadline crunch necessitated another fill-in moment, with Moench, Sal Buscema & Esposito revealing a childhood moment in ‘Slain in Secrecy, and by Illusion!’ Here Shang recalls reluctant clashes with childhood companion M’nai – AKA Si Fan assassin Midnight – to prove Fu Manchu’s hallowed home harboured a thief and traitor…

Inked by Tom Sutton, the main event resumes in #42 with a welter of flashbacks, cross-cuts and flash forwards as ‘The Clock of Shattered Time’ introduces an electrically enhanced martial arts assassin who almost kills Chi. Shock-Wave has a strong but top-secret connection to Nayland Smith and nearly succeeds in blowing up the spy chief too…

As the MI5 mole and Shock-Wave set more bombs, MOKF #43 sees a changed and vengeful Shang Chi win a rematch with the amplified assassin in ‘A Flash of Purple Sparks’. As Leiko Wu escorted her own living package across Europe with the Oriental Expediters chasing them all the way to an MI5 safehouse in Switzerland, Shang was waiting, but his triumph was short-lived as Leiko’s charge revealed who was behind all the deaths and the Oriental Expediter organisation, and that in London another of his allies had fallen…

The drama kicked into overdrive with a long-anticipated event. Cover-dated September 1976, #44 heralded ‘The Return of Fu Manchu, Prelude: “Golden Daggers (A Death Run)”’ as the scattered British agents head for home under a hail of gunfire and assorted ambushes. At last revealed is how the Devil Doctor’s recalcitrant first-born Fah Lo Suee is at war with their father for control of his empire.

She originally debuted in third novel The Si-Fan Mysteries / The Hand of Fu-Manchu in 1917 (or fourth outing The Daughter of Fu-Manchu in 1931, depending on who you ask) and was a minor character here since Master of Kung Fu #26, but here steps into the spotlight after Nayland Smith is finally downed by his most trusted ally…

On the back foot and losing, Fah Lo Suee seeks alliances and her brother’s aid in ‘Part One (Shang Chi): “The Death Seed!”’ while Fu Manchu is occupied with resurrecting his founding ancestor to be his new – loyal – son/enforcer. In London, Larner saves Nayland Smith even as Reston, Shang and Wu reunite and rebuff the “daughter of the Devil” – and that’s when Clive makes a big mistake and is taken by Fah Lo Suee…

Inked by Pablo Marcos, ‘Part Two (Clive Reston): “The Spider Spell!”’ divides attention between the British agent’s trial and eventual triumph and Fu resurrecting legendary warlord Shaka Kharn, whilst ‘Part Three (Leiko Wu): “Phantom Sand”’ details how she and Shang infiltrate a fantastic city at the north pole in advance of what’s left of the team joining them to destroy the citadel. Before that, though, the final clash between father and daughter again confirms the total mastery of the malevolent mandarin…

The true appalling scope of the Devil Doctor’s ambitions are exposed in ‘Part Four (Black Jack Tarr): “City in the Top of the World”’ as the schemer prepares to leave Earth and cull its population by 90% as Shang duels resurrected revenant Shaka Kharn, and battles his way aboard his sire’s space shuttle even as his companions destroy the base at the cost of another valiant soul in ‘Part Five (Sir Dennis Nayland Smith): “The Affair of the Agent Who Died!”’

The astounding saga – and Gulacy’s interior involvement – ends with #50 with the villain speaking for himself as his plans and perhaps his over-extended life are ended in ‘Part Six (Fu Manchu): “The Dreamslayer!”’

Master of Kung Fu #51 saw Jim Craig join Moench & Marcos, taking over the art for ‘Epilogue: “Brass and Blackness!” (A Death Move!!)’ infilling details of interments and getting back to Earth where the unhappy warrior again quit the spy world…

The final tale here (#52, May 1977) is one more fill-in as Moench & Pollard reintroduce Groucho Marx tribute Rufus T. Hackstabber who invites our baffled battler to ‘A Night at the 1001 Nights!’ in search of family (such as reprobate/WC Fields analogue Quigley J. Warmflash), riches and safety from mercenaries led by Si-Fan general Tiger-Claw

Ernie Chan’s cover to MOKF #53 (which reprinted #20) leads into an extras section including Gil Kane & Adkins’ covers to Savage Fists of Kung Fu tabloid collectors edition, house ads and 10 pages of original art, unused and modified covers. The published ones throughout were crafted by Kane, Adkins, Sal Buscema, Rich Buckler, Dave Cockrum, Marie Severin, Chan, Gulacy, John Romita Jr., Ron Wilson & Jack Abel, Al Milgrom, Esposito, Joe Sinnott, Frank Giacoia and Klaus Janson.

In recent years, Shang Chi’s backstory has been adapted and altered. His father was understandably reinvented as Zheng Zu, Mr. Han, Chang Hu, Wang Yu-Seng and The Devil Doctor so depending on your attitude, you have the ultimate choice and sanction of not buying or reading this material. If you do – with eyes wide open and fully acknowledging that the past is another place that we can now consign to history – your comics appreciation faculties will see some amazing stories incredibly well illustrated: ranking amongst the most exciting and enjoyable in Marvel’s canon.
© 2018 MARVEL.

The Amazing Spider-Man Omnibus volume 1


By Stan Lee & Steve Ditko with Jack Kirby, Art Simek, Sam Rosen, Jon D’Agostino, John Duffy, Ray Holloway & various (MARVEL)
ISBN: 978-1-3029-4563-3 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Utter Entertainment Perfection… 10/10

The Amazing Spider-Man celebrated his 60th anniversary in 2022. However, I’m one of those radicals who feel that 1963 was when he was really born, so let’s close this year with one last acknowledgement of that…

Marvel is often termed “the House that Jack Built” and King Kirby’s contributions are undeniable and inescapable in the creation of a new kind of comic book storytelling. However, there was another unique visionary toiling at Atlas-Comics-as-was: one whose creativity and philosophy seemed diametrically opposed to the bludgeoning power, vast imaginative scope and clean, gleaming futurism that resulted from Kirby’s ever-expanding search for the external and infinite.

Steve Ditko was quiet and unassuming, diffident to the point of invisibility, but his work was both subtle and striking: innovative and meticulously polished. Always questing for affirming detail, he ever explored the man within. He saw heroism and humour and ultimate evil all contained within the frail but noble confines of humanity. His drawing could be oddly disquieting… and, when he wanted, decidedly creepy.

Crafting extremely well-received monster and mystery tales for and with Stan Lee, Ditko had been rewarded with his own title. Amazing Adventures/Amazing Adult Fantasy featured a subtler brand of yarn than Rampaging Aliens and Furry Underpants Monsters: an ilk which, though individually entertaining, had been slowly losing traction in the world of comics ever since National/DC had successfully reintroduced costumed heroes.

Lee & Kirby had responded with The Fantastic Four and so-ahead-of-its-time Incredible Hulk, but there was no indication of the renaissance ahead when officially just-cancelled Amazing Fantasy featured a brand new and rather eerie adventure character…

This compelling compilation re-presents the rise of the wallcrawler as originally seen in Amazing Fantasy #15, The Amazing Spider-Man #1-38, Amazing Spider-Man Annual #1 & 2 plus material from Strange Tales Annual #2 and Fantastic Four Annual #2 collectively spanning cover-dates August 1962-July 1966). It is lettered throughout by unsung superstars Sam Rosen, Art Simek, Jon D’Agostino, John Duffy and Ray Holloway and sadly an anonymous band of colourists. As well as a monolithic assortment of nostalgic treats at the back, this mammoth tome is dotted throughout with recycled Introductions from Stan Lee, taken from the first four Marvel Masterworks editions devoted to the webspinner and includes editorial announcements and the ‘Spider’s Web’ newsletter pages for each original issue to enhance that wayback machine experience…

The wonderment came and concluded in 11 captivating pages: ‘Spider-Man!’ tells the parable of smart but alienated Peter Parker, a kid bitten by a radioactive spider on a high school science trip. Discovering he has developed arachnid abilities – which he augments with his own natural engineering genius – he does what any lonely, geeky nerd would do when given such a gift – he tries to cash in for girls, fame and money.

Creating a costume to hide his identity in case he makes a fool of himself, Parker becomes a minor celebrity – and a vain, self-important one. To his eternal regret, when a thief flees past, he doesn’t lift a finger to stop him, only to find when he returns home that his Uncle Ben has been murdered.

Crazy for vengeance, Parker stalks the assailant who made his beloved Aunt May a widow and killed the only father he had ever known, only to find that it is the felon he couldn’t be bothered with. Since his irresponsibility led to the death of the man who raised him, the boy swears to always use his powers to help others…

It wasn’t a new story, but the setting was one familiar to every kid reading it and the artwork was downright spooky. This wasn’t the gleaming high-tech world of moon-rockets, giant monsters and flying cars – this stuff could happen to anybody…

Amazing Fantasy #15 came out the same month as Tales to Astonish #35 (cover-dated September 1962) – the first to feature the Astonishing Ant-Man in costumed capers, but it was also the last issue of Ditko’s Amazing playground. With this volume you’ll find the ‘Fan Page – Important Announcement from the Editor!’ that completely misled fans as to what would happen next…

The tragic last-ditch tale struck a chord with readers and by Christmas a new comic book superstar was ready to launch in his own title, and Ditko eager to show what he could do with his first returning character since the demise of Charlton action hero Captain Atom.

Holding on to the “Amazing” prefix memories, bi-monthly Amazing Spider-Man #1 arrived with a March 1963 cover-date and two complete stories. It also prominently featured the Fantastic Four and took the readership by storm. The opening tale, again simply entitled ‘Spider-Man!’, recapitulated the origin whilst adding a brilliant twist to the conventional mix.

Now the wall-crawling hero was feared and reviled by the general public thanks in no small part to newspaper magnate J. Jonah Jameson who pilloried the adventurer from spite and for profit. With time-honoured comic book irony, Spider-Man then had to save Jameson’s astronaut son John from a faulty space capsule in extremely low orbit…

Second yarn ‘Vs the Chameleon!’ finds the cash-strapped kid trying to force his way onto the roster – and payroll – of the FF whilst elsewhere a spy perfectly impersonates the webspinner to steal military secrets: a stunning example of the high-strung, antagonistic crossovers and cameos that so startled jaded kids of the early 1960s. Heroes just didn’t act like that and they certainly didn’t speak directly to the fans as in ‘A Personal Message from Spider-Man’ that’s reprinted here…

With his second issue, our new champion began a meteoric rise in quality and innovative storytelling. ‘Duel to the Death with the Vulture!’ catches Parker chasing a flying thief as much for profit as justice. Desperate to help his aunt make ends meet, Spider-Man starts taking photos of his cases to sell to Jameson’s Daily Bugle, making his personal gadfly his sole means of support.

Matching his deft comedy and moody soap-operatic melodrama, Ditko’s action sequences were imaginative and magnificently visceral, with odd angle shots and quirky, mis-balanced poses adding a vertiginous sense of unease to fight scenes. But crime wasn’t the only threat to the world and Spider-Man was just as (un)comfortable battling “aliens” in ‘The Uncanny Threat of the Terrible Tinkerer!’

Amazing Spider-Man #3 introduced possibly the apprentice hero’s greatest enemy in ‘Versus Doctor Octopus’: a full-length saga wherein a dedicated scientist survives an atomic accident only to discover his self-designed mechanical “waldoes”/tentacles have permanently grafted to his body. Power-mad, Otto Octavius initially thrashes Spider-Man, sending the lad into a depression until an impromptu pep-talk from Human Torch Johnny Storm galvanises the arachnid to one of his greatest victories. Also included is a stunning ‘Special Surprise Bonus Spider-Man Pin-up Page!’…

‘Nothing Can Stop… The Sandman!’ was another instant classic wherein a common thug gains the power to transform to sand (in another pesky nuclear snafu), invades Parker’s school, and must be stopped at all costs, after which1963’s Strange Tales Annual #2 featured ‘The Human Torch on the Trail of the Amazing Spider-Man!’

This terrific romp from Lee & Kirby with Ditko inking details how the wallcrawler is framed by international art thief The Fox, instigating an early “Marvel Misunderstanding Clash” and is followed by short story ‘The Fabulous Fantastic Four meet Spider-Man!’: re-examining in an extended re-interpretation that first meeting from the premiere issue of the wallcrawler’s own comic and taken from Fantastic Four Annual #1.

With Ditko on pencils and inks again, Amazing Spider-Man #5 saw the webspinner ‘Marked for Destruction by Dr. Doom!’ – not so much winning as surviving his battle against the deadliest man on Earth. Presumably he didn’t mind too much, as this marked the transition from bi-monthly to monthly status for the series. In this tale Parker’s nemesis, jock bully Flash Thompson, first displays depths beyond the usual in contemporary comicbooks, beginning one of the best love/hate buddy relationships in popular literature…

Eventual mentor Dr. Curtis Connors debuts in #6 when Spidey comes ‘Face-to-face With… The Lizard!’ as the wallcrawler fights far from the concrete canyon comfort zone of New York – specifically in the murky Florida Everglades. Parker was back in the Big Apple in #7 to breathtakingly tackle ‘The Return of the Vulture’ in a full-length action extravaganza.

Fun and youthful hi-jinks were a signature feature of the series, as was Parker’s budding romance with “older woman” Betty Brant, Jameson’s secretary/PA at the Bugle. Youthful exuberance was the underlying drive in #8’s lead tale ‘The Living Brain!’ wherein an ambulatory robot calculator is tasked with exposing Spider-Man’s secret identity before running amok at beleaguered Midtown High, just as Parker is finally beating the stuffings out of bully Flash Thompson.

This 17-page triumph was accompanied by ‘Spiderman Tackles the Torch!’: a 6-page vignette drawn by Kirby and inked by Ditko, wherein a boisterous wallcrawler gate-crashes a beach party thrown by the flaming hero’s girlfriend – with suitably explosive consequences…

Amazing Spider-Man #9 is a qualitative step-up in dramatic terms, as Aunt May is revealed to be chronically ill and adding to Parker’s financial woes. Action is supplied by ‘The Man Called Electro!’ – an accidental super-criminal with grand aspirations.

Spider-Man was always a loner, never far from the streets and small-scale-crime, and with this tale – wherein he also quells a prison riot single handed – Ditko’s preference for tales of gangersterism starts to proliferate: a predilection confirmed in #10’s ‘The Enforcers!’ (AKA Fancy Dan, Montana and The Ox). This is a classy mystery with a masked mastermind known as The Big Man, using a position of trust to organise all New York mobs into one unbeatable army against decency.

Longer plot-strands are also introduced as Betty mysteriously vanishes, although most fans remember this one for the spectacularly climactic 7-page fight scene in an underworld chop-shop that has still never been beaten for action-choreography.

The wonderment intensifies (after a Lee Introduction) with a magical 2-part yarn. ‘Turning Point’ and ‘Unmasked by Dr. Octopus!’ sees the lethally deranged and deformed scientist return and the disclosure of a long-hidden secret which had haunted Parker’s girlfriend Betty Brant for years.

The dark, tragedy-filled tale of extortion and excoriating tension stretches from Philadelphia to the Bronx Zoo and cannily tempers trenchant melodrama with spectacular fight scenes in unusual and exotic locations, before culminating in a truly staggering super-powered duel as only Ditko could orchestrate it.

A new super-foe premiered in Amazing Spider-Man #13 with ‘The Menace of Mysterio!’ as publisher J. Jonah Jameson hires a seemingly eldritch bounty-hunter to capture Spider-Man before eventually letting slip his own dark criminal agenda, whilst #14 offers an absolute milestone in the series as a hidden criminal mastermind manipulates a Hollywood studio into making a movie about the wall-crawler. Even with guest-star opposition The Enforcers and Incredible Hulk, ‘The Grotesque Adventure of the Green Goblin’ is most notable for introducing Spider-Man’s most perfidious and flamboyant enemy.

Jungle superman and thrill-junkie (and modern movie star!) ‘Kraven the Hunter!’ makes Spidey his intended prey at the behest of embittered former-foe the Chameleon in #15, and promptly pops up again in the first Amazing Spider-Man Annual (1964) that follows.

A timeless landmark and still magnificently thrilling battle, tale, the ‘Sinister Six’ begins after a band of villains comprising Electro, Kraven, Mysterio, Sandman, Vulture and Dr Octopus abduct May Parker and Betty, forcing Spider-Man to confront them without his powers – lost in a guilt-fuelled panic attack.

A staggeringly compelling Fights ‘n’ Tights saga, this influential tale featured cameos (or, more honestly, product placement segments) by every other extant hero of the budding Marvel universe.

Also included in the colossal comic compendium were special feature pages on ‘The Secrets of Spider-Man!’ and comedic short ‘How Stan Lee and Steve Ditko Created Spider-Man’ plus a gallery of pin-up pages featuring ‘Spider-Man’s Most Famous Foes!’ – (the Burglar, Chameleon, Vulture, Terrible Tinkerer, Dr. Octopus, Sandman, Doctor Doom, The Lizard, Living Brain, Electro, The Enforcers, Mysterio, Green Goblin and Kraven the Hunter) – as well as pin-ups of Betty and Jonah, Parker’s classmates and house, and even heroic guest stars…

Amazing Spider-Man #16 extended that circle of friends and foes as the webslinger battles The Ringmaster and Circus of Evil, meeting a fellow loner hero in a dazzling ‘Duel with Daredevil’. This delightful diversion segued into an ambitious 3-part saga, beginning in Amazing Spider-Man #17 wherein our rapidly-maturing hero touches emotional bottom before rising to triumphant victory over all manner of enemies in ‘The Return of the Green Goblin!’, as the wallcrawler endures renewed print assaults in the Daily Bugle from its rabid publisher just as his enigmatic veridian archvillain opened a sustained war of nerves and attrition, using The Enforcers, Sandman and an army of thugs to publicly humiliate the hero. To exacerbate matters, Aunt May’s health took a drastic downward turn…

Resuming with ‘The End of Spider-Man!’ and explosively concluding in triumphal big finish ‘Spidey Strikes Back!’ – featuring a turbulent team-up with friendly rival the Human Torch – this extended tale proved fans were ready for every kind of narrative experiment (single issue or two stories per issue were still the norm in 1964) and Stan & Steve were more than happy to try anything.

With ‘The Coming of the Scorpion!’, Jameson let his obsessive hatred for the cocky kid crusader get the better of him: hiring scientist Farley Stillwell to endow a private detective with insectoid-based superpowers. Sadly, the process drove mercenary Mac Gargan mad before he could capture Spidey, leaving the webspinner with yet another lethally dangerous meta-menace to deal with…

That issue closed with pin-up of ‘Peter Parker and Ol’ Webhead’ before #21 highlights a hilarious love triangle in ‘Where Flies the Beetle’ as the Torch’s girlfriend uses Peter Parker to make the flaming hero jealous. Unfortunately, the Beetle – a villain with high-tech insect-themed armour – is simultaneously stalking Doris Evans as bait for a trap. As ever, Spider-Man was simply in the wrong place at the right time, resulting in a spectacular fight-fest.

This issue also offers a stunning and much reprinted Ditko Marvel Masterwork Pin-up of ‘Spider-Man’ before ASM #22 preeeeeeeesents… ‘The Clown, and his Masters of Menace!’: affording a return engagement for the Circus of Crime with splendidly outré action and a lot of hearty laughs provided by increasingly irreplaceable supporting stars Aunt May, Betty Brant and Jameson, before #23 delivers a superb thriller blending the mundane mobster and thugs that Ditko loved to depict with the more outlandish threat of a supervillain attempting to take over all the city’s gangs.

‘The Goblin and the Gangsters’ is both moody and explosive, the supervillain’s plot foiled by a cunning competitor and the driven hero’s ceaseless energy, and this tale is complemented by a Ditko Marvel Masterwork Pin-up of ‘Spidey’ that amazingly features all the supporting cast and every extant villain in his rogue’s gallery…

Another recurring plot strand debuted in #24, as a dark brooding tale had the troubled boy question his own sanity in ‘Spider-Man Goes Mad!’. The sinister stunner sees a clearly delusional wallcrawler seeking psychiatric help, but there’s more to the matter than simple insanity, as an insidious old foe unexpectedly returns, employing psychological warfare…

Amazing Spider-Man #25 once more sees our obsessed publisher take matters into his own hands. ‘Captured by J. Jonah Jameson!’ introduces Professor Smythe – whose dynasty of robotic Spider-Slayers would bedevil the webslinger for years to come – hired to remove Spider-Man for good.

Issues #26 & 27 comprise a captivating 2-part mystery and deadly duel between Green Goblin and an enigmatic new criminal. ‘The Man in the Crime-Master’s Mask!’ and ‘Bring Back my Goblin to Me!’ together form a perfect arachnid epic, with soap-opera melodrama and screwball comedy leavening tense crimebusting thrills and all-out action.

ASM #28’s ‘The Menace of the Molten Man!’ is a tale of science gone bad and remains remarkable today not only for spectacular action sequences – and possibly the most striking Spider-Man cover ever produced – but also as the story in which Peter Parker graduates from High School.

Ditko was on peak form and fast enough to handle two monthly strips. At this time he was also blowing away audiences with another oddly tangential superhero. Two extremely disparate crusaders met in ‘The Wondrous World of Dr. Strange!’: lead story in the second super-sized Spider-Man Annual (released in October 1965 and filled out with vintage Spidey classics). The entrancing fable unforgettably introduced the Amazing Arachnid to arcane other realities as he teamed up with the Master of the Mystic Arts to battle power-crazed mage Xandu in a phantasmagorical, dimension-hopping masterpiece involving ensorcelled zombie thugs and the stolen Wand of Watoomb. After this, it was clear that Spider-Man could work in any milieu and nothing could hold him back…

Also from that immensely impressive landmark are more Ditko pin-ups via ‘A Gallery of Spider-Man’s Most Famous Foes’ – highlighting such nefarious ne’er-do-wells as The Circus of Crime, The Scorpion, The Beetle, Jonah’s Robot and The Crime-Master.

Back in the ever-more popular monthly mag, ASM #29 warned ‘Never Step on a Scorpion!’ as the lab-made larcenous lunatic returned, seeking vengeance on not just the webspinner but also Jameson for turning a disreputable private eye into a super-powered monster…

Issue #30’s off-beat crime-caper then cannily sowed seeds for future masterpieces as ‘The Claws of the Cat!’ depicted a city-wide hunt for an extremely capable burglar (way more exciting than it sounds, trust me!), plus the introduction of an organised gang of thieves working for mysterious new menace The Master Planner.

Sadly, by this time of their greatest comics successes, Lee & Ditko were increasingly unable to work together on their greatest creations. Ditko’s off-beat plots and quirky art had reached an accommodation with the slickly potent superhero house-style Kirby had developed (at least as much as such a unique talent ever could). The illustration featured a marked reduction of signature line-feathering and moody backgrounds, plus a lessening of concentration on totemic villains, but – although still very much a Ditko baby – Amazing Spider-Man‘s sleek pictorial gloss warred with Lee’s scripts. These were comfortably in tune with the times if not his collaborator.

Lee’s assessment of the audience was probably the correct one, and disagreements with the artist over editorial direction were still confined to the office and not the pages themselves. However, an indication of growing tensions could be seen once Ditko began being credited as plotter of the stories…

After a period where old-fashioned crime and gangsterism predominated, science fiction themes and costumed crazies returned full force. As the world went gaga for masked mystery-men, the creators experimented with longer storylines and protracted subplots. When Ditko abruptly left, the company feared a drastic loss in quality and sales but it didn’t happen. John Romita (senior) considered himself a mere “safe pair of hands” keeping the momentum going until a better artist could be found, but instead blossomed into a major talent in his own right, and the wallcrawler continued his unstoppable rise at an accelerated pace.

Change was in the air everywhere. Included amongst the milestones for the ever-anxious Peter Parker collected here are graduating High School, starting college, meeting true love Gwen Stacy and tragic friend/foe Harry Osborn, plus the introduction of nemesis Norman Osborn. Old friends Flash Thompson and Betty Brant subsequently begin to drift out of his life…

‘If This Be My Destiny…!’ in #31 details a spate of high-tech robberies by the Master Planner culminating in a spectacular confrontation with Spider-Man. Also on show is that aforementioned college debut, first sight of Harry and Gwen, with Aunt May on the edge of death due to an innocent blood transfusion from her mildly radioactive darling Peter…

This led to indisputably Ditko’s finest and most iconic moments on the series – and perhaps of his entire career. ‘Man on a Rampage!’ shows Parker pushed to the edge of desperation as the Planner’s men make off with serums that might save May, resulting in an utterly driven, berserk wallcrawler ripping the town apart whilst trying to find them.

Trapped in an underwater fortress, pinned under tons of machinery, the hero faces his greatest failure as the clock ticks down the seconds of May’s life…

This in turn generates the most memorable visual sequence in Spidey history as the opening of ‘The Final Chapter!’ luxuriates in 5 full, glorious pages to depict the ultimate triumph of will over circumstance. Freeing himself from tons of fallen debris, Spider-Man gives his absolute all to deliver the medicine May needs, and is rewarded with a rare happy ending…

Russian exile Kraven returns in ‘The Thrill of the Hunt!’, seeking payback for past humiliations by impersonating the webspinner, after which #35 confirms that ‘The Molten Man Regrets…!’: a plot-light, inimitably action-packed combat classic wherein the gleaming golden bandit foolishly resumes his career of pinching other people’s valuables…

Amazing Spider-Man #36 offers a deliciously off-beat, quasi-comedic turn in ‘When Falls the Meteor!’, with deranged, would-be scientist Norton G. Fester calling himself The Looter to steal extraterrestrial museum exhibits…

In retrospect these brief, fight-oriented tales, coming after such an intricate, passionate epic as the Master Planner saga should have indicated something was amiss. However fans had no idea that ‘Once Upon a Time, There was a Robot…!’ – featuring a beleaguered Norman Osborn targeted by his disgraced ex-partner Mendel Strom, and some eccentrically bizarre murder-machines in #37 and the tragic tale of ‘Just a Guy Named Joe! – wherein a hapless sad-sack stumblebum boxer gains super-strength and a bad-temper – would be Ditko’s last arachnid adventures.

And thus an era ended…

As added enticements – and alone worth the price of this collection of much-reprinted material – is a big gallery of extras beginning with ‘…Does Whatever a Spider Can: A Lee/Ditko Amazing Spider-Man Lexicon’ and a selection of essays by Arlen Schumer, Jon B Cooke and Blake Bell including Lee’s ‘The World’s Best-Selling Swinger’. Also on view is the entire debut tale from AF #15, in original art form, taken from the Library of Congress where it now resides, fully curated and commented upon by historian and scholar Blake Bell. Also on view are unused Ditko covers, sketches, layouts and early monochrome pin-ups (33 pages in total), unretouched cover art for AS #11 & 35, and a barrage of pulse-pounding house ads, “Bullpen Bulletin” pages plus a photo-feature on the Marvel Bullpen circa 1964.

The treats go on with rare Ditko T-shirt designs, posters and ad art, plus a range of Marvel Masterworks covers with Kirby and Ditko’s original images enhanced by painters Dean White and Paul Mounts. Also included are a cover gallery for 1960s reprint vehicle Marvel Tales (#1-28 by Ditko and latterly Marie Severin) as well as Mighty Marvel Masterworks collection covers by Michael Cho and Alex Ross’ Omnibus cover art. Although other artists have inked his narratives, Ditko handled all the art on Spider-Man and these lost gems demonstrate his fluid mastery and just how much of the mesmerising magic came from his pens and brushes…

Full of energy, verve, pathos and laughs, gloriously short of post-modern angst and breast-beating, these fun classics – also available in numerous formats including eBook editions – are quintessential comic book magic constituting the very foundation of everything Marvel became. This classy compendium is an unmissable opportunity for readers of all ages to celebrate the magic and myths of the modern heroic ideal: something no serous fan can be without, and an ideal gift for any curious newcomer or nostalgic aficionado.

Happy Unbirthday Spidey and many, many more please…
© 2022 MARVEL.

Ugly Mug #5, 6 & 7


By many and various aligned to The House of Harley, including Ed Pinsent, John Bagnall, Tom Baxter Tiffin, Marc Baines, Chris Reynolds, Savage Pencil, Jason Atomic, Patricia Gaignat, iestyn, Jim Barker, Masaman, Denny Derbyshire, Oxideguy, Vince Mancuso, Hal Weaver, Alberto Monteiro & various (House of Harley)
ISBN: N/A

Win’s Christmas Gift Recommendation: Wild Fun and the Epitome of Sheer Creativity Perfection… 8/10

Comics may be a billion dollar business these days, but at its core remains all about doing something creative and waiting for people to say “Oi! Come and look at this!”

At that charged and dynamic pictorial coalface are folk who would draw strips and cartoons even if the act carried the threat of exile or death penalty (so, missed a trick there, Soo-Ella Slaverman and Mr. not-so-Cleverly!): crafting and self-publishing the kind of word-wedded images the industry and art form continually renews and reinvents itself with.

Every year The House of Harley unleashes an annual (well duh!) anthology of short stories, posterworks, tableaux, diagrammatic diatribes – even further continued characters and serials – via the ranks of the British Small Press movement (it’s really more of a tendency these days but riveting nonetheless).The project also invites international guests, and it’s well past time you knew more about their splendid efforts.

Available at the moment for your delectation are a trio of tomes, with issue #5 being a horror themed treat including, amongst many, dark delights from Marc Baines, Chris Reynolds, Savage Pencil, Denny Derbyshire and Niall Richardson, an instalment of Ed Pinsent’s ‘Windy Wilberforce’ serial, John Bagnall’s ‘Father Gilderoy Investigates’, Tom Baxter Tiffin’s ‘Berserker’, Pinsent’s ‘R.S.D. Laing, Record Detective’ and some sinister self-help advice from Ess “Strange and Wonderful Creature” Hödlmoser.

City and Country in contention are compiled for #6, with Jim Barker (‘Cardboard Cities’) and Masaman (‘Japanese Graphix’), supplementing the old lags’ regular fare which here includes ‘Seb’ (by House of Harley), PCSO Dan, Dora the Art Restorer, more Windy Wilberforce et al…

This year’s model is a bonanza edition sporting an iestyn pettigrew wraparound cover, with a bumper crop of wonders addressing Karma and Chaos and dedicated to Chris Reynolds (1960-2023). Here lurk fantastic beasts from Pinsent, Bagnall’s crucial ‘How a Comic is Made’, Chris Reynolds’ fumetti ‘Batlight’, prophetic ‘Take the Children Out of Town’ (House of Harley) and epic exploration ‘Otherweirdly’ (Denny Derbyshire). These are backed up by briefer bits, graphic one-offs and episodes of extended exploits for ‘Mark E. Smith: Music Teacher’, Jason Atomic’s ‘King Kong Memories’ and ‘Respecto/Kanyok Hunting Fetish’ by Hal Weaver.

As jammed-packed with beguiling thrilling stuff as any British X-mas Annual of yore, these curated creations brim with surreal narrative force and come overloaded with wry and witty visual oomph, an example of the compulsion to leave our marks wherever we can.
All contents © their respective creators.

For all this and much more please check out: houseofharley.net/shop

Captain Marvel: Shadow Code


By Gilly Segal (Titan Books)
ISBN: 978-1-80336-180-2 (HB) eISBN: 978-1-80336-181-9

Win’s Christmas Gift Recommendation: Compulsive Marvel Madness …8/10

After a few half-hearted and ultimately abortive attempts in the 1960s followed by a more strategic but no more enduring attempt at the close of the 1970’s, Marvel finally secured a regular presence on prose bookshelves in the 1990s with a series of hardback novels. Since then, fans who want to supply their own pictures to gripping MU exploits have enjoyed a successive string of text thrills in all formats.

British publisher Titan Books has been supplying many such powerhouse prose publications and here caters to the interests of fans brought in by movies like Captain Marvel, Avengers: Endgame and The Marvels and lifelong devotees of the ever-enlarging continuity in a gripping yarn set firmly in comic book continuity.

When half-Kree/half human superhero Carol Danvers is asked by token hero guy Tony Stark (in both annoying genius mode and as Iron Man) to investigate a family problem besetting third-generation coding prodigy Mara Melamed, she uncovers a cyber threat to the entire world apparently gamed out by leading braintrust DigiTech and a viper’s nest of family betrayals.

As corporate skulduggery escalates to hostile surveillance, disinformation, blackmail, murder, and indiscriminate attacks by top-secret ordnance, Danvers calls in a team of trusty female super-friends (Jessica Drew/Spider-Woman, Jenn Takeda/Hazmat, Monica Rambeau/Spectrum) and after much dangerous investigation learns an old enemy is behind everything… or is she?

Written by Gilly Segal (I’m Not Dying With You Tonight, Why We Fly) this Titanic tome offers strong, accurate characterisation, fast-paced, non-stop super-powered conflict, perplexing mystery, ever-ratchetting tension and even a few laughs to make Shadow Code an ideal diversion between all those comics and live action adventures…
© 2023 Marvel.

Marsupilami volumes 7 & 8: The Gold of Boavista & The Temple of Boavista


By Yann & Batem, coloured by Cerise and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-069-2 (Album PB/Digital edition Gold)
ISBN: 978-1 80044-099-9 (Album PB/Digital edition Temple)

Win’s Christmas Gift Recommendation: Mad Monkeyshines with Gallic Aplomb… 9/10

One of Europe’s most popular comic stars is an eccentrically irascible, loyally unpredictable, super-strong, rubber-limbed ball of explosive energy with a seemingly infinite elastic tail. The frantic, frenetic Marsupilami is a wonder of nature and icon of European entertainment originally spun-off from another immortal comedy adventure strip…

When Andre Franquin began crafting eponymous keystone strip Spirou for eponymous flagship publication Le Journal de Spirou, he quickly abandoned the previous format of short complete gags to pioneer longer adventure serials, and began introducing a wide and engaging cast of new characters.

For 1952’s Spirou et les heritiers, he then devised a beguilingly boisterous South American critter and tossed him like an elastic-arsed grenade into the mix. Thereafter – until resigning in 1969 – Franquin constantly added the bombastic little beast to Spirou’s increasingly incredible escapades…

Marsupilami popped up constantly: a phenomenally popular wonder animal who inevitably grew into a solo star of screen, toy store, console games and albums all his own. In 1955 a contractual spat with Dupuis saw Franquin sign up with publishing rivals Casterman for Le Journal de Tintin: collaborating with René Goscinny and old pal Peyo whilst creating raucous gag strip Modeste et Pompon.

Franquin and Dupuis patched things up within days, and he went back to Le Journal de Spirou. In 1957, he co-created Gaston Lagaffe, but was still legally obliged to carry on his Tintin work too. From 1959, writer Greg and background artist Jidéhem assisted, but over the next decade Franquin reached his Spirou limit. In 1969 he quit for good, taking his mystic yellow monkey with him…

Plagued by bouts of depression, Franquin passed away on January 5th 1997, but his legacy remains: a vast body of work that reshaped European comics. Moreover, having learned his lessons about publishers, Franquin retained all rights to Marsupilami and in the late 1980’s began publishing his own adventures of the rambunctious miracle-worker.

He recruited old comrade Greg as scripter and invited commercial artist/illustrator Luc Collin (AKA Batem) to collaborate on – and later monopolise – art duties for the new adventures. In recent years, the commercial world triumphed again and – since 2016 – the universes of Marsupilami and Spirou have reconnected, allowing the old firm to participate in shared exploits of a world created and populated by Franquin.

Graced with a talent for mischief, the Marsupilami is a deviously ingenious anthropoid inhabiting the rainforests of Palombia. One of the rarest animals on Earth, it speaks a language uniquely its own and has a reputation for making trouble and sparking chaos. The species is rare and is fanatically dedicated to its young. Sometimes that takes the form of “tough love”. This behaviour frequently extends to any humans it encounters and “adopts”…

The first of two books telling one tale, L’or de Boavista was released in October 1992. The seventh of 33 solo albums, it was followed a year later by concluding volume Le Temple de Boavista, combining into an edgily gripping comedy drama with much dark and scary social activism underpinning the usual hairy hijinks.

It opens in Palombian capital Chiquito, where children are going missing. No one cared when it was orphans and homeless urchins, but it’s quite different when Donald Maxwell-Trent plays truant and is abducted off the street. He’s spoiled, rich and the son of the US Ambassador…

Tragically, that means nothing to the ruthless thugs who need a constant supply of kids his size and age to work at an illegal, highly polluting goldmine in the jungle upriver. The toxic mess and mercury-made mire these Garimpeiros are creating has incensed and outraged the Marsupilami who now deems them his worst enemies ever…

After another of the yellow terror’s night attacks, overseer Solaria – a slightly older boy with an agenda of his own – helps Donald, now cruelly called “Gordito” by his malnourished comrades, to escape into the green hell. The older boy is only interested in freedom, wealth and returning to the undiscovered tribe he was stolen from, but from his cough may have waited too long to make his break…

Soon brutal gang boss Ingo is in hot pursuit, but his party’s progress is severely hampered by the stalking Marsu – whenever the golden beast isn’t clandestinely helping the fugitives. The furious furry (called by Polombians “El diablo”, and “La catestrofe amarilla”) is then instrumental in linking up the lads with an acceptable resident human…

Transplanted animal trainer Noah keeps his menagerie of friends on a river boat. Appalled by what Solario tells him, Noah resolves to stop the mining but that confrontation does not work out as planned and soon they are all fleeing for their lives up the dreaded Rio Boavista into lethal, legend-drenched “Spatoolah Territory” with dozens of killers on their collective tails…

To Be Concluded…

 

The dark drama heads into even wilder regions with The Temple of Boavista as relentless pursuit drives our heroes ever deeper into unexplored locales of the mighty tributary. Thankfully the hidden people they meet are mostly friendly, but their heightened state of fear is not ended for long. That night the jungle reverberates with horrific laughter emanating from a gargantuan edifice almost reclaimed by centuries of encroaching trees and vines…

The building is an ancient Zygomaztec temple and in its lee are some very nasty tomb robbers. Zoltan and Zorrino plan on stealing Noah’s floating zoo to carry their latest haul, but haven’t reckoned on the alliance of kids and tribal people, nor whatever is making the dire noises wracking the night with sinister sounds.

… And that’s before Ingo’s Garimpeiros and utterly fed up and furious Marsupilami get involved, or morose millionaire Harold “Buster” Stonelove and his safari guide Rhode Island Smith show up. These “ugly Americans” are looking for the secret of laughter and believe the raucous ruins can supply their answer, when they should be watching the yellow critter with the elastic tail and bad attitude…

As all the competing factions calamitously converge on the temple interior, a remarkable answer to the mirth mystery emerges and in a storm of giggling terror everybody gets jut what they deserve…

These eccentric exploits of the garrulous golden monkey are moodily macabre, furiously funny and pithily pertinent, offering engagingly riotous romps and devastating debacles for wide-eyed kids of every age all over the world. Fancy channelling your inner El Diablo and joining in the fun? It all starts with Hoobee, Hoobah Hoobah…
Marsupilami: The Gold of Boavista Original edition © Dupuis 1992, by Batem & Yann
Marsupilami: Temple of Boavista Original edition © Dupuis, Dargaud-Lombard s.a. 1993, by Batem & Yann, Franquin. All rights reserved. English translations © 2022 Cinebook Ltd.
© Marsu Productions 1992. All rights reserved. English translation © 2022 Cinebook Ltd.

Showcase Presents Aquaman volume 3


By Bob Haney, Nick Cardy, Sal Trapani, Leo Dorfman & Pete Costanza & various (DC Comics)
ISBN: 978-1-4012-2181-2 (TPB)

We’re counting down to what augurs to be another Christmas movie megahit for DC, so let’s take a look at the lengthy history of page, screen, game and giant mutated seahorse…

Aquaman was one of a handful of costumed adventurers to survive the superhero collapse at the end of the Golden Age; a rather nondescript and genial guy who solved maritime crimes and mysteries when not rescuing fish and people from sub-sea disasters. Created by Mort Weisinger and Paul Norris, he first launched in More Fun Comics #73 (1941). Strictly a second stringer for most of his career he nevertheless continued on beyond many stronger features, illustrated by Norris, Louis Cazaneuve, Charles Paris, and latterly Ramona Fradon who drew every adventure from 1954 until 1960.

When Showcase #4 rekindled the public’s taste for costumed crimefighters with the advent of a new Flash, DC updated its small band of superhero survivors, especially Green Arrow and Aquaman. Records are incomplete, sadly, so often we don’t know who wrote what, but after the revamp fuller records survive and this third black and white collection starring the King of the Seven Seas has only two creative credit conundrums.

Now with his own title and soon to be featured in the popular, groundbreaking cartoon show Superman/Aquaman Hour of Adventure, the Finned Fury seemed destined for super-stardom. These joyously outlandish tales, reprinting issues #24-39, a Brave and the Bold team-up with The Atom (# 73) and a scarce-remembered collaboration from Superman’s Pal Jimmy Olsen #115 comfortably and rapturously mark the end of the wholesome, affable hero, laying groundwork for a grittily innovative run from revolutionary editor Dick Giordano and hot new talents Steve Skeates, Jim Aparo and Neal Adams…

Those are a treat for another time, but there’s entertainment a-plenty here beginning with Aquaman #24 (November/December 1965) by an uncredited author (Dave Wood, George Kashdan or Jack Miller are strong possibilities) and regular artistic ace Nick Cardy.

In ‘Aquaman: Save Our Seas!’, the titanic tussle with maritime malcontent The Fisherman found the new parents (the Sea King and Mera were the first 1960s superheroes to marry and have kids) almost fatally easily distracted when an alien plot threatens to destroy Earth’s oceans, whilst in #25, ‘The Revolt of Aquaboy!’ by Bob Haney & Cardy sees an ancient Chinese sorcerer rapid-age the proud parents’ newborn into a spiteful ungrateful teenager as part of a plot to subjugate the sunken city of Atlantis.

The entire world went spy-crazy in the first half of the Swinging Sixties and anonymous acronymic secret societies popped up all over TV, books and comics. With #26 (March/April 1966), Aquaman joined the party when seconded by the US government (even though absolute ruler of a sovereign, if somewhat soggy, nation) to thwart the sinister schemes of the Organisation for General Revenge and Enslavement in the still surprisingly suspenseful ‘From O.G.R.E. With Love!’

With Haney & Cardy firmly ensconced as creative team, thrilling fantasy became the order of the day in such power-packed puzzlers as #27’s ‘The Battle of the Rival Aquamen’ – wherein alien hunters unleash devious duplicates of the Sea King and his Queen – before #28’s ‘Hail Aquababy, New King of Atlantis!’ introduces rogue American geneticist Dr. Starbuck. He seeks to steal the throne with subtle charm, honeyed words… and a trained gorilla and eagle modified to operate underwater…

Archenemy Orm the Ocean Master returns to attack America – and the world – in tense undersea duel ‘Aquaman, Coward-King of the Seas!’, which also provides some startling insights into the hero and villain’s shared shadowy pasts as well as the requisite thrills and chills, after which ‘The Death of Aquaman’ proves to be a guest-star-studded spectacular of subterfuge, double-cross and alien intrigue. The very much alive Sea King then finds himself a fish trapped out of water when ‘O.G.R.E. Strikes Back!, attacking the United Nations!

Ocean Master’s obscured family connections clearly struck a chord with readers as he returns in #32 to unleash the ancient leviathan ‘Tryton the Terrible’ whilst the troublesome teenagers get a tacit acknowledgement of their growing importance with the introduction of Aqua-Girl in ‘Aqualad’s Deep-Six Chick!’ (stop wincing; they were simpler, more obnoxious times and the story itself – about disaffected youth being exploited by unscrupulous adults – is a perennial and worthwhile one).

Aquaman #34 featured another evil doppelganger ‘Aquabeast the Abominable’, typifying a new, harsher sensibility in storytelling. Even though the antagonists were still generally aliens and monsters, from now on they were far meaner, scarier aliens and monsters…

The Sea King teamed up with Justice League of America compatriot The Atom in The Brave and the Bold # 73 (August/September 1967) to tackle a microscopic marauder named ‘Galg the Destroyer’ in a taut drama written by Haney and illustrated by always impressive and vastly undervalued Sal Trapani, before returning to his home-title and another deadly clash with Ocean Master and ruthless nemesis Black Manta. Never afraid to tweak the comfort zone or shake up the status quo, Haney’s excellent tale ‘Between Two Dooms!’ epitomises the growing darker sensibilities of the title, resulting in all Atlanteans losing their ability to breathe underwater, leaving Aquaman’s subjects virtual prisoners in their own sub-sea city for years to come…

Now a TV star, Aquaman went from strength to strength as Haney & Cardy pulled out all the creative stops on such resplendent battles tales as ‘What Seeks the Awesome Three?’ – pitting the hero against mechanistic marauders Magneto (no relation), Claw and Torpedo-Man – and chillingly prophetic eco-drama ‘When the Sea Dies!’, due in no small part to villains Ocean Master and The Scavenger.

Closing out his volume are two more dark thrillers and a classic guilty pleasure. Firstly, Aquaman #38 introduced a relentless, merciless vigilante who accidentally set his sights on the Atlantean Ace in ‘Justice is Mine, Saith the Liquidator!’, before ‘How to Kill a Sea King!’ tells a tragic tale of an alien seductress set on splitting up the Royal Couple. The era and this collection end with a charming treat from scripter Leo Dorfman and artist Pete Costanza taken from Superman’s Pal Jimmy Olsen #115 (October 1968).

The greatest advantage of these big value monochrome compendia was the opportunity they offered, whilst chronologically collecting a character’s adventures, to include crossovers and guest spots from other titles. When the star is as long-lived and widely travelled as Aquaman, that’s an awful lot of extra appearances for a fan to find, so the concluding tale here – taken from a title cruelly neglected by today’s fans – is an absolute gold-plated bonus…

‘Survival of the Fittest!’ sees the mystical Old Man of the Sea attempt to replace Aquaman with the far more pliant cub reporter: never realising the lad is made of far sterner and more decent stuff than the demon could possibly imagine…

DC has a long, comforting history of genteel, innocuous yarn-spinning delivered with quality artwork. Haney & Cardy’s Aquaman is an all-but-lost run of classics worthy of far more attention than they’ve received of late. It is a total pleasure to find just how readable they still are. With tumultuous sea-changes in store for the Sea King, the comics industry and America itself, the stories in this book signal the end of one glorious era and the promise – or threat – of darker, far more disturbing days to come.
© 1965-1968, 2009 DC Comics. All Rights Reserved.

Asterix and the Griffin (volume 39)


By Jean-Yves Ferri & Didier Conrad, coloured by Thierry Mébarki, translated by Adriana Hunter (Sphere)
ISBN: 978-0-7515-8398-4 (Album HB) eISBN: 978-0-7515-8397-7

Win’s Christmas Gift Recommendation: Seasonal Sensations with Gallic Chill… 9/10

Whoops! Missed one!

As we saw a few days ago, Asterix le Gaulois has been around, amazing and amusing the planet since 1959 and become part of the fabric of French life. His exploits have touched billions of people all around the world.

For five and a half decades and for almost all of that time his astounding adventures were the sole preserve of originators René Goscinny and/or Albert Uderzo.

After nearly 15 years dissemination as weekly serials before invariably collected into book-length compilations, in 1974 the 21st saga – Asterix and Caesar’s Gift – was the first to be released as a complete, original album prior to serialisation. Thereafter each new tome was an eagerly anticipated, impatiently awaited treat for legions of devotees. The eager anxiety hadn’t diminished any when Uderzo’s handpicked replacements – scripter Jean-Yves Ferri (Fables Autonomes, La Retour à la terre) and illustrator Didier Conrad (Les Innomables, L’Avatar, Le Piège Malais, Tatum) – settled into the creative role on his retirement in 2009.

Whether an action-packed comedic romp with sneaky, bullying baddies getting their just deserts or a sly satire for older-if-no-wiser heads, these new yarns are just as engrossing as the established canon. As you already know, half of the epics take place in exotic locales throughout the Ancient World, whilst the alternating rest are set in and around Uderzo’s adored Brittany where, circa 50 BC, a little hamlet of cantankerous, proudly defiant warriors and their families resist every effort of the mighty Roman Empire to complete the conquest of Gaul. This one’s solidly of the former variety as our major cast members make it all the way to “barbaricum”: literally beyond the known world…

Although divided by its Roman conquerors into provinces Celtica, Aquitania and Armorica, the very tip of the last-named region stubbornly refuses to be properly pacified. Utterly unable to overrun this last little bastion of Gallic insouciance, the otherwise supreme Roman overlords are reduced to a pointless policy of absolute containment – even though the irksome Gauls come and go as they please…

Thus, a tiny seaside hamlet is permanently hemmed in by heavily fortified garrisons Totorum, Aquarium, Laudanum and Compendium, filled with veteran fighters who would rather be anywhere else on earth than there. The residents couldn’t care less: daily defying, frustrating and often terrorising the world’s greatest military machine by going about their everyday affairs, bolstered by magic potion brewed by resident druid Getafix and the shrewd wits and strategic aplomb of diminutive dynamo Asterix… and his simplistic, supercharged best friend Obelix. And their dog…

In Rome, Julius Caesar is in need of a diversion for his sensation seeking subjects, so when geographer Cartographus claims to have discovered a fabled griffin, the Emperor funds a huge expedition to capture it via legions of soldiers and engineers. The beast resides far to the east in the icy Sarmatian wastes, but the scholar is convinced he can snare it as he has captured a Sarmatian Amazon woman to guide them. Terrifying and seductive, Kalashnikova only sees a chance to return home…

Meanwhile, the frozen lands under discussion have welcomed some familiar friends as Asterix, Obelix and canine wonder Dogmatix escort a very ill (no, no, it’s just a cold, really!) Getafix to the yurt of Fanciakuppov. That cheery shaman had visions of Roman invaders stealing his people’s sacred animal, so his old druid pal has brought a keg of magic potion to resist the incursion. There are, however, a couple of snags…

Firstly, the tribe is proudly matriarchal, with powerful warrior women doing all the fighting. They do it fantastically well, and don’t need help from foreigners – no matter how attractive they might be! – or magic. It’s a good thing too, as local conditions soon render the potion useless and Asterix has to rely on his brains and his giant pal’s innate brawn…

The big guy is quite distracted. Primarily by Dogmatix running away to become a wolf, but also by the obvious attentions of some of the amorous Amazons…

The Roman expedition is led by seasoned centurion Intrepidus, and Cartographus (who naturally has a secret agenda in play) has brought along famed venator (animal-fighting gladiator) Vainglorius, as a specialist to tame the griffin when they find it.

Army morale is low: the commanders squabble constantly, these lands are gloomy, frozen cold, steeped in legends and packed with people and things trying to kill them. Worst of all, when they should be building forts to secure their supply lines, the men are instead fighting each other for the right to guard the prisoner. Aloof, beautiful Kalashnikova disdains and discards them all… and they love it.

When the military monsters capture Fanciakuppov, he is forced to lead the smug raiders to the secret abode of the griffin, but thanks to the hit-&-run tactics of the Gaul-enhanced war women their numbers are so severely depleted, no one thinks they’ll make it back to sunnier climes…

The mission ends in spectacular failure but they do all get to see the fabulous beast before they die…

Packed with hilarious action, genuine chills, potent punning and cartooning delights, this tale provides plenty of pokes at fake news, current affairs, conspiracy theories, a certain global retail/delivery brand, and lands many wry jabs at all sides of the battle of the sexes and role of women in societies ancient and modern.

Asterix and the Griffin is a sure win and another triumphant addition to the magically mythic Gaulish oeuvre for laugh-seekers in general and all devotees of comics.
Original edition © 2021 Les Éditions Albert René. English translation: © 2021 Les Éditions Albert René. All rights reserved.

Daydreams and Nightmares – The Fantastic Visions of Winsor McCay (second edition)


By Winsor McCay & various (Fantagraphics Books)
ISBN: 978-1-56097-569-4 (TPB/Digital editions)

Win’s Christmas Gift Recommendation: Picture Perfect… 10/10

Winsor McCay was a cartoonist and animator best known for Little Nemo in Slumberland. There was of course, so much more to him and this retrospective touches on the man whilst displaying a glorious abundance of his many graphic marvels.

Born in Spring Lake, Michigan, on 26th September, 1869 (or maybe 1871 in Canada: records differ) Zenas Winsor McCay was a brilliant and hugely successful cartoonist and animator who worked on newspaper illustrations, strips and political panels from 1898 until his untimely death in 1934.

This collection (a remastered release of a 1998 celebration) offers up some sublime examples of his many oeuvres. Following a Foreword by Gary Groth and context-packed biographical preface ‘The Dream Master’ by Richard Marschall, the man himself relates what we need to know in his own words thanks to 1927 essay ‘From Sketchbook to Animation by Winsor McCay’ and a 1926 letter to fellow artisan Clare Briggs (Danny Dreamer, Mr. and Mrs.) ‘On Being a Cartoonist’ before we begin a magical trawl through a magnificent career…

Spanning 1989 to 1903 – when McCay signed with The New York Herald publisher James Gordon Bennett – ‘Chapter One: Early Magazine Work’ offers political broadsides, early editorial diatribes in pictorial form, social commentary and pure illustration pieces, albeit gradually trending towards his later fascination with fantastic architecture and parlous prognostications of cultural collapse, before ‘Chapter Two: Newspaper Fantasy Illustrations’ focusses on wry speculative futurism – a popular topic of periodical publication back then…

Encompassing 1904-1924, ‘Chapter Three: Midsummer Daydreams and Other Comic Strips’ offers timeless examples of his ceaseless cartoon endeavours including A Pilgrim’s Progress, Poor Jake, Midsummer Daydreams/Daydreams, It Was Only a Dream, The Dreams of a Lobster Fiend, The Faithful Employee, He’s One of Those Telephone Lobster Fiends, And Then – Kerchoo! – He Sneezed!, Everyone Has Met That Well Known Character, Mr. Duck, and Rabid Reveries but sadly omits Jungle Imps, Dull Care, The Man from Montclair, Mr. Bosh, Hungry Henrietta and It’s Nice to be Married

On October 15th 1905 the most important children’s strip in the world debuted in the Sunday Herald but Little Nemo in Slumberland had precursors and indeed a mature-reader rival. ‘Chapter Four: Dream of the Rarebit Fiend’ explores the many variations and iterations penned (and inked) from 1904 to 1913. Tireless McCay had conjured up visions for adult readers of The Evening Telegram, initially entitled Dream of the Rarebit Fiend. The editor, wishing to distance the feature from other strips, required McCay to use a pen-name, and he complied, signing the strips “Silas”, reputedly after a local garbage cart driver.

Where Nemo was a beautifully clean formal and surreal fantasy of childish imagination, Fiend displayed a creepy, subdued tension resonant with the fears and worries of its adult audience. Black, cruel and often outright sick humour pervades the series combining monstrous destruction and expressionist trauma. Even root causes of otherworldly nightmares were salutary. Each self-contained episode (18 reproduced here) and disturbing sequence of unsettling or terrifying, incredibly realistic images was the result of overindulgence; usually in late night toasted cheese treats!

Every anxiety from surreal terror to social embarrassment was grist for the fantasist’s mill and startling perspectives, bizarre transformations and uncanny scenes – always immaculately rendered – made the strip hugely successful and well-regarded strip in its day.

In 1906, American film pioneer Edwin S. Porter created a landmark 7-minute live action special-effects movie entitled The Dream of a Rarebit Fiend and the Edison company produced a cylinder recording with the same name the following year – played by the Edison Military Band. McCay himself produced four animated shorts in 1916-17: Dream of a Rarebit Fiend; Dreams of The Rarebit Fiend: The Pet, Dreams of The Rarebit Fiend: The Flying House and Dreams of The Rarebit Fiend: Bug Vaudeville, and despite his many other later successes returned to the feature sporadically over the years. Between 1923 – 1925 he revived it as Rarebit Reveries, officially attributing the strip to his son who signed the panels Robert Winsor McCay, Jr.

An artist hugely in-demand then and revered today, from 1903 to 1906 McCay invented many other all-ages cartoon works and ‘Chapter Five: Sunday Excursions’ highlights one of most enduring and inventive with 18 episodes of Little Sammy Sneeze, before the linear lunacy ends with his speculations on the world, its people and impending dystopias in ‘Chapter Six: Sermons on Paper’ with 54 stunning tableaux full-page rendered between 1913-1934, shaped by war and other disasters depicting so very many ways humanity could end and so few where we stop our species’ extinction event…

Although working far more than a century ago McCay still affects all aspects of graphic narrative produced ever since and his visions are more pertinent now than in his own lifetime. A darker side of an absolute master of our art form, this is work you must see and cannot miss.
Daydreams and Nightmares © 2005 Fantagraphics Books.

Doctor Strange Masterworks volume 4


By Roy Thomas, Stan Lee, Gardner Fox, Barry Windsor-Smith, Archie Goodwin, Gene Colan, Marie Severin, Herb Trimpe, Don Heck, Sam Kweskin, Frank Brunner, P. Craig Russell, Jim Starlin & various (Marvel)
ISBN: 978-0-7851-3495-4 (HB/Digital Edition)

Win’s Christmas Gift Recommendation: Arcane Anniversary Astonishment… 9/10

When the budding House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963, it was a bold and curious move. Anthologically, bizarre adventures and menacing aliens were still incredibly popular, but most dramatic mentions of magic or the supernatural (especially vampires, werewolves and their equally eldritch ilk) were harshly proscribed by a censorship panel which dictated almost all aspects of story content – the self-inflicted Comics Code Authority.

That eldritch embargo probably explains writer/editor Stan Lee’s low key introduction of Steve Ditko’s mystic adventurer: an exotic, twilight troubleshooter inhabiting the shadowy outer fringes of society.

Within a year of Fantastic Four #1, long-lived monster-mystery anthology Strange Tales became home for the blazing boy-hero Human Torch (from #101, cover-dated October 1962), launching Johnny Storm on a creatively productive but commercially unsuccessful solo career.

In 1963, Tales of Suspense #41 saw new sensation Iron Man battle a crazed scientific wizard dubbed Doctor Strange, and with the name in copyrightable print (a long-established Lee technique: Thorr, The Thing, Magneto, The Hulk and more had been disposable Atlas “furry underpants monsters” long before they became in-continuity Marvel characters), preparations began for a truly different kind of hero.

The company had already devised a quasi-mystic troubleshooter for a short run in Amazing Adventures (volume 1 #1-4 & #6, spanning June-November 1961). The precursor was balding, trench-coated savant Doctor Droom – retooled in the 1970s as Doctor Druid when his exploits were reprinted. Psychiatrist, sage and paranormal investigator, he tackled everything from alien invaders to Atlanteans (albeit not the ones Sub-Mariner ruled). He was subsequently retro-written into Marvel continuity as an alternative candidate for Stephen Strange’s ultimate role as Sorcerer Supreme.

The man we know debuted in Strange Tales #110 (July 1963). After a shaky start, the Master of the Mystic Arts became an unmissable icon of cool counter-culture kids who saw in Ditko’s increasingly psychedelic art, echoes and overtones of their own trippy explorations of other worlds. That might not have been the authors’ intention but it certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the “kids-stuff” ghetto.

After Ditko abruptly left the company at the height of his fame and success in early 1967, the feature went through a string of creators before Marvel’s 1968 expansion allowed a measure of creative stability as the mystic master won his own monthly solo title in a neat moment of sleight of hand by assuming the numbering of Strange Tales. Thus, this enchanting full colour compilation gathers Doctor Strange #180-183 (May-November 1969) whereupon he became one of the earliest casualties of a superhero implosion heralding the end of the Silver Age. Also included are guest appearances in Sub-Mariner #22 and Incredible Hulk #126 (both 1970), prior to the sorcerer’s return in Marvel Feature #1 (December 1971) and a second bite of the cherry as star of Marvel Premiere #3-8 (July 1972 through May 1973).

Those complex, convoluted, confusing times are better explained in Roy Thomas’ Introduction before the drama resumes with #180’s ‘Eternity, Eternity!’

Previously, Dr. Stephen Strange had joined Black Night Dane Whitman and assorted Avengers in saving Earth from doom by Asgardian demons Surtur and Ymir and here – thanks to Thomas, Gene Colan & Tom Palmer – suffers nightmares and dire premonitions on New Year’s Eve before learning that the guiding spirit of creation has been enslaved by sadistic dream demon Nightmare

After a Colan pin-up of the good doctor and his closest associates, ‘If a World Should Die Before I Wake…’ follows the mage into the dreamlands and beyond to rescue the lynchpin of reality where he is defeated and despatched to uncharted regions. In the miasma he makes an unlikely ally as concluding episode ‘And Juggernaut Makes Three!’ sees Eternity liberated, Nightmare defeated and Stephen Strange rewarded by the reality-warping over-god by being unmade and recreated in a new identity. In the minds of humanity, Dr. Stephen Sanders is nothing to do with recently outed, publicly vilified masked mystic Dr. Strange…

The radical reset was too little too late and Dr. Strange #183 (November 1969) was the final issue. In ‘They Walk by Night!’, Thomas, Colan & Palmer introduced a deadly threat in the Undying Ones, an elder race of devils hungry to reconquer the Earth.

The story went nowhere until Sub-Mariner #22 (February 1970 by Thomas, Marie Severin & Johnny Craig) as ‘The Monarch and the Mystic!’ brought the Prince of Atlantis into play, as told in a sterling tale of sacrifice wherein the Master of the Mystic Arts seemingly dies holding the gates of Hell shut with the Undying Ones pent behind them.

The extended saga then concluded on an upbeat note with The Incredible Hulk #126 (April 1970) ‘Where Stalks the Night-Crawler!’ by Thomas & Herb Trimpe, wherein a New England cult dispatches helpless Bruce Banner to the nether realms in an attempt to undo Strange’s sacrifice.

Luckily cultist Barbara Norris has last minute second thoughts and her sacrifice frees the mystic, seemingly ending the threat of the Undying Ones forever. At the end of the issue Strange retired, forsaking magic, although he changed his mind before too long as the fates – and changing reading tastes – called him back to duty.

Cover dated December 1971, Marvel Feature #1 bombastically introduced the trio of antiheroes united as The Defenders, and just how Strange resumed his mystic arts mantle was tucked into a heady 10-page thriller at the end, proving that not all good things come in large packages. Crafted by Thomas, Don Heck & Frank Giacoia, ‘The Return’ finds medical consultant Stephen Sanders back in Greenwich Village where his old Sanctum Sanctorum is home to an incredible impostor posing as his former self. It takes the intervention of his sagacious mentor The Ancient One to restore his forsaken skills before the conundrum is solved and a villain unmasked…

Back in arcane action, Dr. Strange took up residence in Marvel Premiere, beginning with #3 (July 1972) as Stan Lee, Barry Windsor-Smith & Dan Adkins employ cunning, misdirection and an ancient enemy to attack the mage in ‘While the World Spins Mad!’

That visual tour de force segued into an epic Lovecraftian homage/pastiche beginning in MP#4 when Archie Goodwin, Smith & Frank Brunner detail how Strange’s attempt to aid embattled Ethan Stoddard remove a ghastly malefic contagion from his New England hometown of Starkesboro goes awry. Shamelessly plundering Lovecraft’s literary lore for a graphic gothic masterpiece attempt leads to a severely weakened Master of the Mystic Arts ambushed by the victims he helped and offered as a sacrifice in ‘The Spawn of Sligguth!’

Written by Gardner F. Fox with art by Sam Kweskin (as Irv Wesley) & Don Perlin, and incorporating themes inspired by Robert E. Howard, the dark tale unfolds as Strange breaks free and learns that ‘The Lurker in the Labyrinth!’ is merely a herald for a greater primordial evil about to reawaken before facing another of its vanguard in #6’s ‘The Shambler from the Sea!’ (Fox, Brunner & Sal Buscema). With faithful allies Wong and Clea drawn into the weird war against now-exposed malignant mega-manipulator Shuma-Gorath, Strange’s latest triumph/close shave directs the secret heroes to Stonehenge…

Marvel Premiere #7 highlights ‘The Shadows of the Starstone!’ courtesy of Fox, P. Craig Russell, Mike Esposito Giacoia & Dave Hunt, as new players Henry Gordon and enigmatic medium Blondine join the human resistance just in time to combat latest horror Dagoth, but quickly enough to save Strange from a thaumaturgical boobytrap…

The serialised shocks pause with #8 (May 1973, by Fox, Jim Starlin, Giacoia & Hunt) as animated mansion Witch House assaults the assembled humans until Strange puts an end to the matter. Resolved to work alone he heads back to Stonehenge and employs ancient forces to defeat an army of devils and follow their trail to another world. However, even after destroying their lord he is marooned there by ‘The Doom that Bloomed on Kathulos!’

To Be Continued…

Although the comics spellbinding ends here, there are still treats and surprises in store, beginning with the first cover to Doctor Strange #180 by Colan & Palmer. It had been lost in the post for years and required fast action to be replaced back in 1968. Also on offer are production art proofs and pre-editorial changes: a fascinating glimpse at the tricks behind the comics wonderment, and maybe the biggest Biographies section you’ve ever seen…

The Wizard of Greenwich Village has always been an acquired taste for superhero fans, but the pioneering graphic bravura of these tales and the ones to come in the next volume left an indelible mark on the Marvel Universe and readily fall into the sublime category of works done “ahead of their time”. Many of us prefer to believe Doctor Strange has always been the coolest of outsiders and most accessible fringe star of the Marvel firmament (and now we have mega-blockbuster movies to back us up, so Yar Boo Sucks to them naysayers!). This glorious grimoire is a miraculous means for fans to enter his world once more and the perfect introduction for recent acolytes or converts created by the movie iteration.
© 2016 Marvel Characters, Inc. All rights reserved.