Marvel Adventures Spider-Man: Peter Parker vs The X-Men


By Paul Tobin, Matteo Lolli, Ben Dewey, Christian Nauck, Terry Pallot & various (Marvel)
ISBN: 978-0-7851-4116-7 (Digest PB/Digital edition)

In 2003 the House of Ideas instituted a Marvel Age line: an imprint updating classic original tales and characters for a newer, younger readership. The enterprise was modified in 2005, with core titles reduced to Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man. The tone was very much that of the company’s burgeoning TV cartoon franchises, in delivery if not name.

Supplemental series including Super Heroes, The Avengers, Hulk and Iron Man chuntered along merrily until 2010 when they were cancelled. In their place came new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man. Most of the re-imagined tales were collected in gleefully inviting digest-sized compilations and digitised like this torrid tome. It re-presents #58-61 – the final four stories – from February to May 2010, and all scripted throughout by Paul (No Romance in Hell, Plants vs Zombies) Tobin.

What You Need to Know: 16-year-old Peter Parker has been the mysterious Spider-Man for little more than six months. In that time, he has constantly prowled the streets and skyscrapers of New York, driven to fight injustice. However, as a kid just learning the ropes, he’s pretty much in over his head all the time.

The most persistent major hassle is the all-pervasive Torino crime-family, whose goombahs and street-thugs perpetually attack the wallcrawler on sight, spurred on by a $500,000 bounty on the kid’s web-covered head…

Peter’s civilian life is pretty complicated too, but of great help and constant comfort is High School classmate Sophia Sanduval – the extremely talented Chat – who can communicate with animals and knows Peter’s secret…

Following a handy introductory recap page, we open with him ‘Wanted’ (illustrated by Matteo Lolli & Terry Pallot) when the protracted vendetta against the Torinos is suddenly punctuated by wanted posters for the webslinger on every tree, fence and lamppost. During another brutal but pointless clash with the mobsters, the harassed hero is aided by a very capable masked woman in a red dress who introduces herself as the Blonde Phantom. She’s behind the find-Spidey posters but only because she wants to offer him a job with her Blonde Phantom Detective Agency…

Cautiously hearing her out, Spidey shares his strange and complex personal life with the sultry sleuth, telling her about Chat and how Gwen Watson claims to be going out on dates with his alter ego, something Peter adamantly denies. He doesn’t even have time for the girlfriend he’s got…

Gwen’s dad is Police Captain George Stacy – who also knows the boy’s secret and allows him to continue his vigilante antics. The senior cop acts as a mentor and sounding board, but has some very hard words concerning anyone taking money for doing good deeds. Peter kind-of agrees with him, but Aunt May is in desperate need of cash to repair the foundations of her house…

Conflicted Peter still hasn’t decided to meet up with Blonde Phantom, but as another band of Torinos jump them, the resulting battle reminds him that the last time he took money for being Spider-Man, Uncle Ben died…

The guilt-ridden kid sadly declines the glamorous gumshoe’s offer but is later astounded when Captain Stacy provides a welcome – and acceptably legitimate – financial solution to May’s money woes.

Blonde Phantom isn’t too disappointed either: she got Chat’s contact details out of Peter before they parted…

Pencilled by Ben Dewey, eponymous epic ‘Peter Parker vs. the X-Men’ finds the wallcrawler and Chat having an earnest heart-to-heart about their relationship – and Gwen’s persistent and insistent claims to still be going out on dates with Peter – when alarmed squirrels warn them that they are being spied on by a stranger with “three big fingers”. A rapid and thorough investigation results in nothing but a strange whiff of sulphur…

After they go their separate ways, the hero is again ambushed by Torinos, but one of them – later revealed as the grandson of The Family’s Big Boss Berto – helps him escape. George Stacy later warns him the increasingly impatient mobsters have finally hired some specialist help: engaging the services of super-assassin Bullseye – the Man who Never Misses…

Bewildered and extremely nervous our hero heads home only to find Wolverine spying on him. When the Arachnid attacks the clawed mutant he is assaulted by a whole squad of X-Men, and only after a frantic fray discovers they’ve come to offer help to a fellow mutant…

When he finally convinces them that he isn’t a Homo Superior kid, the embarrassed outsider heroes realise that mutant detector Cerebro must have been registering the girl he was with… the one who talks to pigeons and squirrels…

With pencils by Christian Nauck, ‘I’ve Got a Badge!’ focuses on the return of teenaged thief/mutant mindbender Silencer as Chat – now in training with the Blonde Phantom Detective Agency – explains to a baffled Peter that she can’t remember being his girlfriend, even though all her animal associates assure her it’s totally true.

Mysteries begin to unravel after Captain Stacy offers Spider-Man a Consultant position with the NYPD, asking him to help apprehend Silencer… who has been robbing the city blind.

Whilst searching for her and dreaming of a life where cops aren’t always after him, young Torino kid Carter takes an opportunity during one more gang hit to warn the wallcrawler Bullseye is after him…

Heading for Chat’s place, Peter finds Silencer in residence and calls in the cops, only to discover the bandit is actually his girlfriend’s BFF Emma Frost

Choosing to help Emma escape, Peter sacrifices his chance for an easier life, and discovers to his dismay in the concluding chapter Emma is also behind all his romantic woes, meddling with both Gwen and Chat’s minds because she wants the webslinger for herself. Of course, the animals know what’s going on and when they tell Chat the fur – and webbing – flies…

Never the success the company hoped, Marvel Adventures was superseded in 2012 by specific comics tied to Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories remain an intriguing, amazingly entertaining and more accessible means of introducing the character and concepts to kids born two generations or more away from the originating events.

Fast-paced, enthralling and impressive, these Spidey super stories are intensely enjoyable yarns, although parents should note that some of the themes and certainly the violence might not be what everybody considers “All-Ages Super Hero Action” and might perhaps better suit older youngsters…
© 2009, 2010 Marvel Characters, Inc. All rights reserved.

The Rugger Boys volumes 1 & 2: Why Are We Here Again? & A Spoonful of Style and a Tonne of Class


By Béka & Poupard: coloured by Sylvain Frecon, Murielle Rousseau & Magali Poli-Rivière & translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-33-5 (Album PB/Digital edition v1) 978-1-905460-44-1 (Album PB/Digital 2)

Time to cash in on a global sporting event again. We must do a cricket, ping pong or skateboarding feature one day…

Human beings and – according to the internet – a huge variety of our pets and animal housemates seem obsessed with and revel in chasing balls about. So much so that we/they even apply a range of complex rules to the sheer exhilaration of the process, just to make things more difficult and artificially extend proceedings.

We call it sport and when it’s not hugely thrilling and deadly serious it can be hilariously funny…

Comics over many decades and throughout the world have often mined our obsession with assorted games for secondary entertainment value and these Cinebook tomes detail in dramatically humorous manner stunning strips starring a dedicated amateur team of French gladiators, all painfully enamoured of the manly (and womanly and British-originated, let’s not forget) oddball pastime dubbed Rugby.

Les Rugbymen was created in 2005 by writing partnership Bertrand Escaich & Caroline Roque under their collaborative nom de plume Béka (Studio Danse, Les Fonctionnaires) in conjunction with self-taught illustrator Alexandre Mermin, who generally labours under the pseudonym Poupard (Chez Gaspard, Les Brumes du Miroboland). The resulting flurry of short sharp gags and extra-time yarns have filled 20 albums thus far with another due any day now, and there’s even a junior league spin-off which began in 2010 entitled Les Petits Rugbymen

On n’est pas venus pour être là! was the third Euro-volume but as Why Are We Here Again? was the first to be translated by Cinebook… probably because it features a brief sporting tour of England. Pithy, gritty and very funny, it perfectly encapsulates the passion, toil and sheer testosterone-fuelled idiocy which can warp normally rational folk.

Our stars are a few dedicated souls faithfully enjoying the trials and welcome tribulations of club rugby (and that’s Rugby Union, right?) as played by the stalwarts of fictional south-western French town side Paillar Athletic Club, affectionately known to their frankly obsessive fans as The PAC…

As seen on the introductory page, the usual suspects generally manifest as intellectually compromised “Hooker” Lightbulb, Herculean “Prop” Fatneck, 2nd Row star The Anaesthetist, dashing sex-crazed Back Romeo and Scrumhalf/Captain The Grumpster, all regularly adored and vilified by The Coach who never lets his speech defect get in the way of a good insult to the dozy slackerrrs…

All you need to know is that these guys are bold, sturdy and love food and drink as much as they do smashing each other into the mud…

Their exploits are generally delivered as single page sequences, lavishly, lovingly and outrageously illustrated and jam-packed with snippets of off-kilter slapstick to supplement the main gag and the dramatic material. Content is almost everything you’d expect from such a fixture: big beefy blokes in very small towels, lots of booze-fuelled gaffes, bizarre eating eccentricities, what we Brits refer to as “knob-jokes” and mutual sportsmanlike skulduggery of the sort that has permeated all games Real Men compete in…

However, also on display are a profusion of smartly-planned running gags and truly effective comedic gems such as the well-meaning meatheads’ ongoing efforts to help Lightbulb find “love”, Romeo’s constant comeuppances from husbands, boyfriends and employers unhappy with his off-pitch assignations and The Coach’s eternal battle to whip his doughty but dopey band of idiots into a team he can be proud of…

As previously mentioned, this collection also contains a wry, preconception/prejudice-confirming international excursion when The PAC accept an offer to play a friendly match against British college side Camford. As well as a chance to pummel the despised English, there’s the promise of seeing a Six Nations match to offset the unbearable pain of living on the foreigners’ appalling food and pathetic beer…

 

The Rugger Boys volume 2: A Spoonful of Style and a Tonne of Class

Continentally the fifth outing, On va gagner avec le lard et la manière was the second (and, thus far, last) translated Cinebook tome – once again probably because it features brief sporting excursions to lesser English (sort-of) speaking nations Scotland and New Zealand.

As such it perfectly recapitulates the passion, toil and sheer testosterone-fuelled idiocy which can warp normally rational folk.

The titular Union Rules stars Romeo and The Grumpster are joined by character-expanded players like precocious Centre Hugo – The Engineer – Cap, and 2nd Row veteran Freddy – The Anaesthetist – Bones whilst The Coach now has a name to be cursed by – Bernard Farmer. He still never lets his barrrrbarous accent get in the way of a good insult or pithy instruction to the dozy slackerrrs…

These guys are bolder, funnier and sturdier – because they still love to eat and drink as much as they do spending every weekend in sanctioned unarmed combat. This time however equality reigns and there’s a succinct glimpse of the Paillar Athletic Ladies Team too, and you can share the lads’ first turbulent TV appearance too…

Mostly, however, on display is a profusion of smartly-planned running gags and compact comedy gems like the well-meaning meatheads’ further efforts to help Lightbulb find love, more of Romeo’s confrontations with other people’s significant others, and employers unhappy with his off-pitch Tries, plus the woebegone touchline medic’s miserable life and Coach’s eternal battle to make sporting gold from part-time dross…

This time kick off leads to an extended origin story revealing how the playful imps they once were turned a boring school lesson into a life-changing indoor match: thereby forming sporting bonds that last a lifetime…

As promised, this fixture includes a brief tour of Scotland, offering a broad belt of new experiences from braw brews to fine-foods-&-bonnie lassies, to life-changing injuries, before concluding with a bombastic whistle-stop tour of the Antipodes when The Pac are generously invited to visit the mighty New Zealand All-Blacks at home, after the Rugby World Cup concludes…

Mostly though it’s always about mud, mauling, getting stuffed and getting smashed – in every sense of the term…

Fast, furiously funny and splendidly boisterous, these cartoon antics might even inspire dedicated couch-potatoes to get out of the house… unless they order books and dinner online…
© BAMBOO EDITION, 2006, 2007 by Béka & Poupard. All rights reserved. English translation © 2007 Cinebook Ltd.

Bad Magic – A Skullduggery Pleasant Graphic Novel


By Derek Landy, PJ Holden, Matt Soffe, Rob Jones & Pye Parr (HarperCollins Children’s Books)
ISBN: 978-000-858-5785 (TPB/Digital edition)

Have you heard of Skulduggery Pleasant? What about his biographer Derek Landy?

The latter is an occasional comics writer (All-Out Avengers, Iron Man, Captain America) who moonlights as a best-selling Irish author, thanks mostly to the addictive exploits of the former. Since 2007, Landy has detailed the training of mystic troubleshooter Valkyrie Cain by a veteran spook chooser/animated skeleton calling himself… Skulduggery Pleasant

Other than my heartfelt recommendation, what more do you need to go get some of that? By my count there’s 15 novels thus far, with another due early next year. Technically, it was all supposed to end after three trilogies, but the only thing that can’t die or be killed is soaring success…

With snippets, novellas, sidebar stories and the like popping up when least expected (surely the best time?) it was inevitable that the haunt-hunters would migrate to comics too, and it’s fair to say that the result is a real cracker…

Scripted by Landy, limned by P.J. Holden (Rogue Trooper, Judge Dredd, Warhammer Monthly, The Moon Looked Down and Laughed, coloured by Matt Soffe and lettered by Rob Jones, the story opens in rural Termoncara, a rustic outpost that just happens to be the unsung murder capital of Ireland. Somehow, though, nobody outside seems to notice…

Inside the idyllic enclave of ordinary folk, all is not happy – especially for young Jamie, who truly regrets saying to Ethan what he did. Now Jamie’s despised: kept out of school and accused of killing his best friend. Moreover, he’s become the focus of enough hate, spite, hostility and intolerance to move mountains…

One month later, two flashy strangers arrogantly breeze into town, ruffling feathers, poking under stones and asking questions that better… beings… have died for. Soon, Valkyrie and Skulduggery are baiting and beating up a succession of racist, homophobic louts of all ages. Refusing to learn, these decent folk regularly confront them, but it’s just useful for misdirection as the strangers continue the actual task of finding out what kind of monster has turned a sleepy hamlet into the mystic equivalent of the Somme…

The root cause of all the grief is a deep mystery going back twenty years, and as the eerie investigators probe deeper and dodge multiple mundane and magical murder attempts, it becomes clear that it might be more than even Pleasant can handle…

Sadly, when they do unearth toxic, mystic agent provocateur Mr Friendly and his thuggish thaumaturgic pals, that proves all too true, but this kind of buried trauma can generate unlikely friends as well as appalling foes and in the end it’s all up to Jaimie to make a life- and reality-changing choice…

Fun, thrilling, smartly scripted and powerfully making a stand for diversity and inclusion in the face of intimidation and ignorance, even if this is your first encounter with the worlds of Skulduggery Pleasant, it one you will adore and never forget…
Text © Derek Landy 2023. Art © P.J. Holden 2023. Skulduggery Pleasant™ Derek Landy. Skulduggery Pleasant logo™ HarperCollinsPublishers. All rights reserved.

Bad Magic will be published 28th September 2023 and is available for pre-order now. If you’re of a sociable bent, there is a series of nine meet-&-greet events – such as a signing at Forbidden Planet Megastore London on 28th September and Henley Literary Festival on October 1st – so why not check out www.skulduggerypleasant.co.uk for precise details, hmm?

Superman: The Silver Age Dailies volume 1 – 1959-1961


By Jerry Siegel, Curt Swan, Wayne Boring & Stan Kaye, with Otto Binder, Robert Bernstein & Jerry Coleman (IDW Publishing Library of American Comics)
ISBN: 978-1-6137-7666-7 (HB)

It’s indisputable that America’s comic book industry – if it existed at all – would be an utterly unrecognisable thing without Jerry Siegel & Joe Shuster’s Superman. Their unprecedented invention was fervidly adopted by a desperate and joy-starved generation and quite literally gave birth to a genre if not an actual art form.

Spawning an impossible army of imitators and variations within three years of his 1938 debut, the intoxicating blend of eye-popping action and wish-fulfilment which epitomised the early Man of Steel grew to encompass cops-&-robbers crime-busting, socially reforming dramas, science fiction, fantasy, whimsical comedy and, once the war in Europe and the East dragged in America, patriotic relevance for a host of gods, heroes and monsters, all dedicated to profit through exuberant, eye-popping excess and vigorous dashing derring-do.

In comic book terms Superman was master of the world. Moreover, whilst transforming the shape of the fledgling funnybook industry, the Man of Tomorrow relentlessly expanded into all areas of the entertainment media.

Although we all think of the Cleveland boys’ iconic creation as epitome and acme of comic book creation, the truth is that very soon after his debut in Action Comics #1 Superman pretty much left mere funnybooks behind to become a fictional multimedia monolith in the same league as Sherlock Holmes, Tarzan, and Mickey Mouse.

We parochial and possessive comics fans too often regard our purest and most powerful icons in purely graphic narrative terms, but the likes of Batman, Spider-Man, Wonder Woman, X-Men, Avengers and Superman long ago outgrew their four-colour origins and are now fully mythologized modern media creatures instantly familiar in mass markets, platforms and age ranges.

Far more people have seen or heard the Man of Tomorrow than have ever read his comic books. The globally syndicated newspaper strips alone reached untold millions. By the time his 20th anniversary rolled around at the very start of what we know as the Silver Age of Comics, he had been a thrice-weekly radio serial regular, starred in a series of astounding animated cartoons, two chapter play serials, a movie and a novel by George Lowther.

He was a perennial success for toy, game, puzzle and apparel manufacturers and had just ended his first smash live-action television serial. In his immediate future even more shows, a stage musical, a franchise of blockbuster movies and an almost seamless succession of games, bubble gum cards and TV cartoons beginning with The New Adventures of Superman in 1966 and continuing ever since.

Even superdog Krypto got in on the small-screen act…

Although pretty much a spent force these days, for the majority of the last century the newspaper comic strip was the Holy Grail that all American cartoonists and graphic narrative storytellers hungered for. Syndicated across the country – and planet – with millions of avid readers and generally accepted as a more mature and sophisticated form of literature than comic books. It also paid better.

Rightly so: some of the most enduring and entertaining characters and concepts of all time were created to lure readers from one particular paper to another and many of them grew to be part of a global culture. Mutt and Jeff, Flash Gordon, Dick Tracy, Buck Rogers, Charlie Brown and so many more escaped humble newsprint origins to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar.

Most still do…

So it was always something of a risky double-edged sword when a comic book character became so popular that they swam against the tide (after all, weren’t the funnybooks invented just to reprint the strips in cheap accessible form?) to become a genuinely mass-entertainment syndicated serial strip.

Superman was the first original comic book character to make that leap – almost as soon as he was created – but only a few have ever successfully followed. Wonder Woman (briefly), Batman (eventually), DC’s aviator Hop Harrigan and groundbreaking teen icon Archie made the jump in the 1940s and only a handful like Spider-Man and Conan the Barbarian have done so since.

The daily Superman newspaper comic strip launched on 16th January 1939 and was supplemented by a full-colour Sunday page from November 5th of that year. Originally crafted by such luminaries as Siegel & Shuster and their studio (Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring), the mammoth task soon required the additional talents of Jack Burnley and writers Whitney Ellsworth, Jack Schiff & Alvin Schwartz.

The McClure Syndicate feature ran continuously until May 1966, appearing at its peak in more than 300 daily and 90 Sunday newspapers, boasting a combined readership of more than 20 million. Eventually, artists Win Mortimer and Curt Swan joined unfailing Wayne Boring & Stan Kaye, whilst Bill Finger and Seigel provided stories: serial tales largely separate and divorced from comic book continuity throughout years when superheroes were scarcely seen.

In 1956, Julie Schwartz opened the Silver Age with a new Flash in Showcase #4. Soon costumed crusaders were returning en masse to thrill a new generation. As the trend grew, many companies experimented with the mystery man tradition and the Superman newspaper strip began to slowly adapt: drawing closer to the revolution on the comic book pages.

As the Jet and Atomic Ages gave way to the Space-Age, the Last Son of Krypton was a vibrant yet comfortably familiar icon of domestic modern America: particularly in the constantly evolving, ever-more dramatic and imaginative comic book stories which had received such a terrific creative boost as super heroes began to proliferate once more. Since 1954, and thanks to television, the franchise had been cautiously expanding. In 1959, the Caped Kryptonian could be seen not only in Golden Age survivors Action Comics, Superman, Adventure Comics, World’s Finest Comics and Superboy, but now also in Superman’s Pal Jimmy Olsen, Superman’s Girlfriend Lois Lane and soon Justice League of America. Such increased attention naturally filtered through to the more widely seen newspaper strip and resulted in a rather strange and commercially sound evolution…

After author/educator Tom De Haven’s impassioned Foreword, Sidney Friedfertig’s Introduction explains how and why Jerry Siegel was tasked with turning recently published comic book tales into daily continuities for an apparently more sophisticated and discerning newspaper readership. This meant major rewrites, frequently plot and tone changes and, in some cases, merging two stories into one.

If you’re a comic book fan, don’t be fooled: these stories are not mere rehashes, but variations on an idea for an audience perceived as completely separate from kids’ funnybooks. Even if you are familiar with the source material, the adventures gathered here will read as brand new, especially as they are gloriously illustrated by Curt Swan – and latterly Wayne Boring – at the very peak of their artistic powers.

As an added bonus the covers of the issues those adapted stories came from have been added as a full nostalgia-inducing full-colour gallery…

The astounding everyday entertainment commences with Episode #107 from April 6th to July 11th 1959. ‘Earth’s Super-Idiot!’ by Siegel, Swan & Stan Kaye is a mostly original story that borrows heavily from the author’s own ‘The Trio of Steel’ (Superman #135, February 1960, where it was drawn by Al Plastino). It details the tricks of an unscrupulous super-scientific telepathic alien producer of “Realies” who blackmails the Action Ace into making a fool and villain of himself for extraterrestrial viewers. If the hero doesn’t comply – acting the goat, performing spectacular stunts and torturing his friends – Earth will suffer the consequences…

After eventually getting the better of the UFO sleaze-bag, our hero returns to Earth with a bump and encounters ‘The Ugly Superman’ (July 13th – September 5th). First seen in Lois Lane #8 April 1959, where it was written by Robert Bernstein and illustrated by Kurt Schaffenberger, here eternal spinster Lois agrees to marry a brutish wrestler, and the Man of Tomorrow, for the most spurious of reasons, acts to foil her plans…

Episode #109 ran from September 7th to October 28th 1959, with Superman reluctantly agreeing to make a dying billionaire laugh in return for the miserable misanthrope signing over his entire fortune to charity.

Some of the apparently odd timing discrepancies in publication dates can be explained by the fact that submitted comic book stories often appeared months after they were completed, so their version of Siegel’s ‘The Super-Clown of Metropolis’ didn’t get published until Superman #136 (April 1960) where Plastino took the art in completely different directions…

‘Captive of the Amazons’ – October 29th 1959 to February 6th 1960 – merges two funnybook adventures both originally limned by Boring & Kaye. The eponymous equivalent from Action #266 (Jul 1960) was augmented by Bernstein’s ‘When Superman Lost His Powers’ (Action Comics #262) detailing how super-powered alien queen Jena came to Earth intent on making Superman her husband. On his refused she removed his Kryptonian abilities, subsequently trapping now merely mortal Clark Kent with other Daily Planet staff in a lost valley of monsters where Lois’ suspicions are again aroused…

Episode #111 ran from 8th February to 6th April. ‘The Superman of the Future’ originated in Action #256 (September 1959, by Otto Binder, Swan & Kaye). Both versions seemingly see Superman swap places with a hyper-evolved descendent intent on preventing four catastrophic historical disasters, but the incredible events are actually part of a devious hoax…

Superman’s Girlfriend Lois Lane #10 (July 1959 by Siegel & Schaffenberger) offered up a comedy interlude as ‘The Cry-Baby of Metropolis’ (April 7th – May 28th) sees Lois terrified of losing her looks and exposing herself to a youth ray. Rapidly regenerating into an infant, she provokes much amusement in arch-rival Lana Lang… and that cad Superman…

Episode #113 May 30th – July 2nd features ‘The Super-Servant of Crime’ (Bernstein, from Superman #130, July 1959) as our hero outsmarts a petty crook who has bamboozled the Action Ace into granting him five wishes. Thereafter, ‘The Super-Sword’ (4th July to August 13th and originally by Jerry Coleman & Plastino for Superman #124, September 1958) pits the Kryptonian Crimebuster against an ancient knight with a magic blade that can penetrate his invulnerable skin. Once more, however, all is not as it seems

Siegel, Boring & Kaye’s comic book classic ‘Superman’s Return to Krypton’ (in Superman #141, November 1960) was first seen in daily instalments from August 15th to November 12th 1960. There it told a subtly different tale of epic love lost as an accident marooned the adoptive Earth hero in the past on his doomed home-world. Reconciled to dying there with his people, Kal-El befriended his own parents and found love with his ideal soul-mate Lyla Lerrol, only to be torn from her side and returned to Earth against his will in a cruel twist of fate.

The strip version here is one of Swan’s most beautiful art jobs ever and, although the comic book saga was a fan favourite for decades thereafter, the restoration of this more mature interpretation might have some rethinking their opinion…

Wayne Boring once more became the premiere Superman strip illustrator with Episode #116 (November 14th – December 31st), reprising his & Siegel’s work on ‘The Lady and the Lion’ from Action #243 (August 1958), wherein the Metropolis Marvel is transformed into an inhuman beast by a Kryptonian exile the ancients called Circe

Siegel then adapted Bernstein’s ‘The Great Superman Hoax’ and Boring & Kaye redrew their artwork for the episode (January 2nd – February 4th, 1961) from Superman #143 (February 1961). Here, a cunning criminal tries to convince Lois and Clark that he’s actually the Man of Might, blissfully unaware of who he’s failing to fool.

February 6th to March 4th has Superman using brains as well as brawn to thwart an alien invasion in ‘The Duel for Earth’ – originally appearing as a Superboy story in Adventure Comics #277 (October 1960) by Siegel & George Papp.

Superman #114 (July 1957) and scripter Otto Binder provided Siegel with the raw material for a deliciously wry and topical tax-time tale ‘Superman’s Billion-Dollar Debt’ – March 6th to April 8th – wherein an ambitious IRS agent presents the Man of Steel with a bill for unpaid back-taxes, whilst Episode #120 (April 10th – May 13th) introduces ‘The Great Mento’ (from Bernstein & Plastino’s yarn in Superman #147, August 1961): a tawdry showbiz masked mind-reader who blackmails the hero by threatening to expose his precious secret identity…

The final two stories in this premiere collection both come from Superman’s Girlfriend Lois Lane – issues #24, April and #26, July respectively – both originally crafted by Bernstein & Schaffenberger.

In ‘The Perfect Husband’ (15th May to July 1st) – begun and ended by Boring but with Swan pinch-hitting for 2 weeks in the middle – Lois’ sister Lucy tricks the journalist into going on a TV dating show. Here she meets her ideal man: a millionaire sportsman and war hero who looks just like Clark Kent…

Then ‘The Mad Woman of Metropolis’ sees Lois driven to the edge of sanity by a vengeance-hungry killer: a rare chance to see the reporter and butt of so many shameless male gags show her true mettle by solving a case without the Man of Tomorrow’s avuncular, so-often patronising assistance…

Superman: – The Silver Age Dailies 1959-1961 was the first in a series of huge (305 x 236mm) lavish, high-end hardback collections (frustratingly still not available in digital editions!) starring the Man of Steel and a welcome addition to the superb commemorative series of Library of American Comics which has preserved and re-presented in luxurious splendour such landmark strips as Li’l Abner, Tarzan, Little Orphan Annie, Terry and the Pirates, Bringing Up Father, Rip Kirby, Polly and her Pals and many of the abovementioned cartoon icons.

If you love the era, these stories are great comics reading, and this is a book you simply must have.
Superman ™ & © 2013 DC Comics. All Rights Reserved.

Doctor Who Graphic Novels volume 15 – Nemesis of the Daleks


By Richard Starkings, John Tomlinson, John Freeman, Paul Cornell, Dan Abnett, Steve Moore, Simon Jowett, Mike Collins, Andrew Donkin, Graham S. Brand, Ian Rimmer, Tim Robins, Lee Sullivan, John Ridgway, Steve Dillon, David Lloyd, Geoff Senior, Art Wetherell & Dave Harwood, Andy Wildman, John Marshall & Stephen Baskerville, Cam Smith & many and various (Panini Books)
ISBN: 978-1-84653-531-4 (TPB)

Despite the strangely quarked variety of entangled quantums, if you prefer your reality in a sequential manner, this year will always be the 60th Anniversary of Doctor Who. Thus there is/has been/will be a bunch of Timey-Wimey stuff on-going as we celebrate a unique TV and comics institution in a periodical manner …

The British love comic strips, adore “characters” and are addicted to celebrity. The history of our homegrown graphic narratives includes an astounding number of comedians, Variety stars and television actors: such disparate legends as Charlie Chaplin, Arthur Askey, Charlie Drake and so many more I’ve long forgotten and you’ve likely never heard of.

As much adored and adapted were actual shows and properties like Whacko!, Supercar, Pinky and Perky, The Clangers and literally hundreds more. If folk watched or listened, an enterprising publisher made printed spectacles of them. Hugely popular anthology comics including Radio Fun, Film Fun, TV Fun, Look-In, TV Comic, TV Tornado, and Countdown readily and regularly translated our light entertainment favourites into pictorial joy every week, and it was a pretty poor star or show that couldn’t parley the day job into a licensed strip property…

Doctor Who debuted on black-&-white televisions across Britain on November 23rd 1963 with the premiere episode of ‘An Unearthly Child’. In 1964, a decades-long association with TV Comic began: issue #674 heralding the initial instalment of ‘The Klepton Parasites’.

On 11th October 1979, Marvel’s UK subsidiary launched Doctor Who Weekly. Turning monthly magazine in September 1980 (#44) it’s been with us – via various iterations – ever since. All proving the Time Lord is a comic star of impressive pedigree, not to be trifled with.

Panini’s UK division ensured the immortality of the comics feature by collecting all strips of every Time Lord Regeneration in a uniform series of over-sized graphic albums – although we’re still waiting for digital versions. Each time tome focuses on a particular incarnation of the deathless wanderer, with this one gathering stories originally published in Doctor Who Magazine #152-156, 159-162, The Incredible Hulk Presents #1-12, Doctor Who Weekly #17-20, #27-30 and Doctor Who Monthly #44-46 communally spanning 1980-1990) and nominally starring Seventh Doctor Sylvester McCoy.

Also on show are awesome ancillary stars from the monolithic Time Lord “Whoniverse” including the eponymous trundling terrors of the title, legendary cosmic crusaders The Star Tigers and the long-revered tragic, demented antihero Abslom Daak, Dalek-Killer.

Delivered beauty-contest style in reverse order, the magnificent magic opens with the cataclysmic ‘Nemesis of the Daleks’ (DWM #152-155) as Richard and Steve Alan – AKA Richard Starkings & John Tomlinson – deliver a definitive and classic clash between the nomadic chrononaut and the ultimate foes of life, wherein deadly Daleks enslave a primitive civilisation. This is done by driving the pitiful, primitive Helkans to the brink of extinction in forced labour to construct a Dalek Death Wheel armed with the universe’s most potent and toxic Weapon of Mass Destruction.

Grittily illustrated by Lee Sullivan, the blockbuster opens with the valiant last stand of stellar champions the Star Tigers, before the peripatetic Doctor accidentally arrives in the right place at the wrong time – no surprise there then – joining death-obsessed Abslom Daak in a doomed attempt to stop the Emperor of the Daleks from winning supreme power.

Filled with evocative do-or-die heroics, this is a battle only one being can survive…

In a complete change-of-pace, ‘Stairway to Heaven’ (#156 from January 1990, by John Freeman, Paul Cornell & Gerry Dolan) takes a wry, merrily murderous poke at modern art and the slavish gullibility of its patrons that still holds true now – and probably always will…

The Incredible Hulk Presents was a short-lived reprint weekly from Marvel UK that launched on September 30th 1989. It targeted younger readers with 4 media-fed features. As well as the Big Green TV sensation, it also reprinted American-produced stories of Indiana Jones and GI Joe/Action Force, but the mix was augmented by all-new adventures of the Gallant Gallifreyan crafted by a rotating roster of British creators.

The plan was to eventually reprint the Who stories in DWM – thus maximising the costly outlay of new material at a time in British comics publishing where every penny counted. It didn’t quite go to plan and the comic folded after 12 issues, with only a couple of the far simpler – though no less enjoyable – offerings making it into the mature magazine publication.

It began with ‘Once in a Lifetime’ by Freeman & Geoff Senior, wherein an obnoxious alien reporter learns to his dismay that some stories are too big even for the gutter press, after which issues #2-3 saw Dan Abnett & John Ridgway depict ‘Hunger From the Ends of Time!’ as the Doctor and Foreign Hazard Duty (the future iteration of UNIT) save the Universal Library from creatures who literally consume knowledge.

‘War World!’ by Freeman, Art Wetherell & Dave Harwood finds the irascible time-traveller uncharacteristically fooled by an (un)common foot soldier, whilst in Abnett & Wetherell’s ‘Technical Hitch’ the Doctor saves a lonely spacer from unhappy dreams of paradise…

Freeman & Senior concocted a riotous monster-mash for ‘A Switch in Time!’ whilst ‘The Sentinel!’ (Tomlinson & Andy Wildman) finds the Time Lord helpless before a being beyond the limits of temporal physics. Claiming to have created all life in the universe, he still needs a little something from Gallifrey to finish his latest project…

Another 2-parter in #8-9 declared ‘Who’s That Girl!’, as the Doctor’s latest regeneration apparently results in a female form just as the Time Lord is required to stop inter-dimensional war between malicious macho martial empires. Of course, there’s more than meets the eye going on in a silly but engaging thriller by Simon Furman, John Marshall & Stephen Baskerville.

Simon Jowett & Wildman offered a light-hearted salutary fable as ‘The Enlightenment of Ly-Chee the Wise’ proves some travellers are too much for even the most mellow of meditators to handle, after which Mike Collins, Tim Robins & Senior prove just how dangerous fat-farms can be in ‘Slimmer!’, before The Incredible Hulk Presents ended its foray into time-warping with the portentous ‘Nineveh!’ by Tomlinson & Cam Smith.

There and then, the Tardis is ensnared in the deadly clutches of the Watcher at the End of Time – an impossibly mythical being who harvests Time Lords after their final regeneration…

For most of its run and in all its guises the Doctor Who title suffered from criminally low budgets and restricted access to concepts, images and character-likenesses from the show (many actors, quite rightfully owning their faces, wanted to be paid if they appeared in print! How’s that work today?) but diligent work by successive editors gradually bore fruit and every so often fans got a proper treat…

Crafted by Andrew Donkin, Graham S. Brand & John Ridgway, ‘Train-Flight’ ran in DWM #159-161 (April to June 1990), benefitting from slick editorial wheeler-dealing and the generosity of actor Elizabeth Sladen (who allowed her Sarah Jane Smith character to be used for a pittance) in a chilling tale of alien abductions. Here, a long overdue reunion between The Doctor and his old Companion is derailed when their commuter train is hijacked by marauding carnivorous insects…

‘Doctor Conkerer!’ (#162 by Ian Rimmer & Mike Collins) terminates this tome’s Time Lord travails in a humorous escapade describing the unsuspected origins of that noble game played with horse chestnuts so beloved by British schoolboys (of 40 years or older), assorted aliens and, of course, Vikings of every stripe…

There’s still plenty of high quality action and adventure to enjoy here, however, as the complete saga of ‘Abslom Daak, Dalek-Killer’ follows. A potent collaboration between Steve Moore and artists Steve Dillon & David Lloyd from Doctor Who Weekly #17-20 (February-March 1980; Doctor Who Weekly #27-30 (April 1980) and Doctor Who Monthly #44-46, (December 1980 to February 1981) the epic fills in the blanks on the doomed defenders of organic life everywhere…

In the 26th century the Earth Empire is in a death struggle with voracious Dalek forces, yet still divided and focused on home-grown threats. One such is inveterate, antisocial killer Abslom Daak, who – on sentencing for his many crimes – chooses “Exile D-K”: being beamed into enemy territory to die as a “Dalek Killer”. As such, his life expectancy is less than three hours – and that suits him just fine. Materialising on an alien world, the madman eagerly expects to die but finds an unexpected reason to live until she too is taken from him, leaving only an unquenchable thirst for Dalek destruction…

The initial ferociously action-packed back-up series led to a sequel and ‘Star Tigers’ found the manic marauder winning such improbable allies as a rebel Draconian Prince, a devilish Ice Warrior and the smartest sociopath in Human space, all willing to trade their pointless lives to kill Daleks…

As always, this compilation chronicle is supplemented with lots of text features, and truly avid fans can also enjoy a treasure-trove of background information in the 17-page prose Commentary section at the back: story-by-story background, history and insights from the authors and illustrators, supplemented by scads of sketches, script pages, roughs, designs, production art covers and photos.

This includes full background from former DWM editor/scripter John Freeman on the stories, plus background on the guest stars in ‘Tales from the Daak Side’ by John Tomlinson.

More details and creator-biographies accompany commentaries on The Incredible Hulk Presents tales. and there’s a feature on ‘Hulk meets Who’, explaining that odd publishing alliance, plus reminisces from editor Andy Seddon and even more info on the legendary Dalek killer and his Star Tiger allies to pore and exult over.

None of which is relevant if all you want is a darn good read. However all creators involved have managed the ultimate task of any artisan – to produce engaging, thrilling, fun work which can be equally enjoyed by the merest beginner and the most slavishly dedicated and opinionated fans imaginable.

This is another marvellous book for casual readers, a fine shelf-addition for dedicated fans of the show and a perfect opportunity to cross-promote our particular art-form to anyone minded to give comics one more go.

All Doctor Who material © BBCtv. Doctor Who, the Tardis and all logos are trademarks of the British Broadcasting Corporation and are used under licence. Licenced by BBC Worldwide. Tardis image © BBC 1963. Daleks © Terry Nation. All commentaries © 2013 their respective authors. Published 2013 by Panini Publishing, Ltd. All rights reserved.

Bunny vs Monkey book 8: The Impossible Pig!


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-300-4 (Digest HB)

Bunny vs Monkey has been the hairy backbone of The Phoenix since the very first issue back in 2012: recounting a madcap vendetta gripping animal arch-enemies set amidst an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember), his trendsetting, mind-bending yarns have been wisely retooled as graphic albums available in remastered, double-length digest editions such as this one.

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast plopped down in the wake of a disastrous British space shot. Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite all efforts from reasonable, sensible, genteel, contemplative forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine could not contain or control the incorrigible idiot ape, who to this day remains a rude, noise-loving, chaos-creating, troublemaking lout…

Problems are exacerbated by other unconventional Crinkle creatures, particularly the skunk called Skunky who has a mad scientist’s intellect and attitude to life plus a propensity for building extremely dangerous robots, bio-beasts and sundry other super-weapons…

Here – with artistic assistance from design deputy Sammy Borras – the war of nerves and mega-ordnances resumes even though everybody thought all the battles had ended. They even seemingly forgot the ever-encroaching Hyoomanz

Divided into seasonal outbursts, this magnificent hardback archive of insanity opens in the traditional manner: starting slowly with a sudden realisation. Probably by using his fingers, Monkey has worked out that Bunny’s side has more good guys (Ai, Pig Piggerton, Weenie, Metal E.V.E. and Le Fox) than his own bad ones! Wisely rejecting Skunky’s offer to make more evildoers, the sinisterly stupid simian seeks to steal some of Bunny’s buddies: making insidious individual approaches in ‘A Big Hole’.

One immediate success goes unnoticed as those worthy stalwarts debate ways to get hapless Pig out of a giant pit before finding the ‘Tunnels’ the sweet simpleton used to get there in the first place…

First contact and a really strange day for all – including a wholly new kind of Crinkle critter – occurs in ‘Jerb-eing Unreasonable’, before Monkey commits carnage in a psychic bodysuit that can literally ‘Imagine That’: opening the doors to another Spring. At this time a certain white rabbit is pilfering carrots from an angry Hyooman, only to be saved by Monkey in the colossal exo-skeletal ‘Spade-O-Matic’, officially opening hostilities between bipeds and beasts…

Meanwhile and maybe later, Bunny experiences ‘Mossy Mayhem’ when Skunky’s latest experiment escapes, even as Metal E.V.E ponders astral reality and rashly asks her friend to explain ‘Pig Science’…

As monkey demands 25% more evil from his crew, he’s distracted by Metal Steve’s latest faux pas – a doomed relationship with ‘Wipey’ – and ‘Sun 2.0’ renders repercussions of Skunky upgrading the source of all light and warmth. Action Beaver is then subject to a ‘Body Swap’ after Monkey covets his apparent immunity to pain and harm. It doesn’t end well…

Once the Great Woodland Bake-off inevitably culminates in ‘Cakes and Bruises’ Monkey use a superstrength serum unwisely. As his bones mend he has a Damascus moment: deducing that being a ‘Good Monkey’ might be less harmful. He gives nobility a go… but it too doesn’t end well…

A fresh face materialises when Pig meets ‘The Visitor’ and inadvertently saves Lucky the Red Panda from atomic discorporation. Sadly, the effect is only temporary and when their memories merge, Lucky is stuck in residence in this dimension with our plucky porcine adrift in the molecular stream of the cosmos…

Trapped on Earth, the stranger tries desperately to convince all and sundry she is ‘Actually Pig’, often assisted by typical distractions like marauding sprout-farting monster ‘Gruntulak!’ and a no-holds-barred campaign to elect ‘President Monkey’.

Skunky starts disassembling woodland residents: harvesting DNA to make endless duplicates in ‘All A-Clone’ but even Skunky’s science can’t handle Lucky…

As Summer starts, mad science wins again. Skunky sets a trap to prove Lucky is ‘Not Pig’ and even finds what happened to the lost one, after which Monkey manages to murder cloud-gazing in ‘Weather or Not’ and Weenie gets a shocking letter in ‘Blackmail’…

With the truth about to out, ‘Pocket Pig’ sees the gentle woodland folk form a torch-waving mob to establish their real friend’s fate, only to find Skunky has already found a way to exploit the situation. However, when he constructs a device to reach the outer realms, Monkey makes a shambles of the ‘Portal Recall’…

When the awful anthropoid gets a mail-order giant robotic Chicken of Darkness, he never anticipated some assembly required and the woods are saved by ‘A Loose Nobble’, allowing good manners and better natures to resurface. Thus, the animals all contribute to ‘Lucky’s Home’: especially Monkey with his goop gun and crushing space-sphere of doom…

Elsewhere, as Metal Steve and Metal E.V.E hold a private contest to decide the best automaton in ‘Who Will Win the War of the Robots’, Skunky’s clumsiness triggers a crop of carnivorous blooms in ‘Chomp!’ Then, as Monkey’s alter ego “Captain Explosives” accidentally uncovers a crop of chronal crystals in ‘Time and Again’ Skunky makes his greatest breakthrough: a remote control for existence with a ‘Freeze Frame’ able to warp and rewind reality…

With everything on pause, ‘The Second Pigging’ heralds the return of a lost friend whose voyage to the cosmos has resulted in Complete Spiritual Enlightenment and manifestation as a Non-Corporeal Vision. Sadly, when nobody cheers, the ultimate Pig pops off in a dudgeon, leaving Lucky to save the day and restore time in ‘Hairy Nearly’: a major turning point that upsets many participants…

In what passes for a return to normality, Monkey is possessed by the ghost of a chicken and triggers an invasion of ‘Zombies!’ just as Autumn begins with Skunky and Monkey unleashing a giant robot that is ‘Turtle-y Ridiculous’…

Former good guy Fantastic Le Fox is also possessed and offers ‘A Warning’ of failure and worse that Monkey immediately reacts badly too, even as transcendent Pig returns to make contact with and elevate ‘Prophet Beaver’. Of course, nobody listens…

Meanwhile, Monkey has been messing with elemental forces and turned the woods into an ‘Expressionistic’ nightmare, before losing patience and challenging Bunny to a duel of ‘Brain Power’. After winning by cheating, the ape learns a painful lesson that is only the beginning of his woes as ‘Double Bunny’ sees a doppelganger emerge who will change the status quo in appalling ways…

Lost and distraught Bunny undertakes a mission for Skunky into the bowels of the earth in search of ‘Long-Lost Flopsy’. Guess how that ends…

The drama intensifies as ‘The Impossible Pig’ returns to reality only to discover that being ‘Disappointingly Mortal’ would be better than life as a power battery for Skunky, and that’s when ‘Lucky’s Fortune’ turns the tide…

Bunny has not been right since meeting the other rabbit and with Metal E.V.E.’s aid ‘The Search is On’ for a boon companion. Only briefly interrupted by realty running wild, the search resumes in ‘Better Luck Next Time!’ and Le Fox’s niece arrives for some rowdy ‘Fennec Fun!’ She’s on the run and another relation isn’t far behind her…

Solitude has bitten our hero hard and nothing Monkey can do will distract ‘A Lonely Bunny’ in his morose meanderings, so the little meany challenges Impossible Pig instead, and learns real suffering in ‘Butt Then…’

When Winter arrives, Lucky sees snow for the first time, enduring cheeky hostiles chucking chilly snowballs until the wonder-pig volunteers as ‘Protector’ and is soon tricked by Skunky who wants to depower the self-promoting saviour ‘At All Costs’

Now resolved to return to the Molecular Stream, Impossible Pig takes advice from unknowable factor Le Fox, but stumbles into a wild Christmas Party on his way to the fabulous Lake of Eternity. He also meets Lucky who wants to leave this reality just as much, but as they argue over who should take the one-way ride a dear friend and desolate hero is already ‘Jumping the Queue’

To Be Continued…

The agonised anxiety-addled animal anarchy might have ended for now, but there’s a few more secrets to share, thanks to detailed instructions on ‘How to Draw Lucky’ as well as a handy preview of other treats and wonders available in The Phoenix to wind down from all that angsty furore…

The zany zenith of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic book parents beg kids to read to them. Shouldn’t that be you?
Text and illustrations © Fumboo Ltd. 2023. All rights reserved.

Bunny vs Monkey book 8: The Impossible Pig! will be published on September 28th 2023 and is available for pre-order now.

Showcase Presents Superman volume 3


By Otto Binder, Jerry Siegel, Robert Bernstein, Bill Finger, Jerry Coleman, Edmond Hamilton, Leo Dorfman, Jack Schiff, Wayne Boring, Al Plastino, Curt Swan, Kurt Schaffenberger, Jim Mooney, George Papp, Sheldon Moldoff & various (DC Comics)
ISBN: 978-1-4012-1271-1 (TPB)

Superman has proven to be all things to all fans over his decades of existence, and with the character currently undergoing another radical overhaul, these timeless tales of charm, joy and wholesome wit are more necessary than ever: not just as a reminder of great tales of the past but as an all-ages primer of the wonders still to come…

At the time these tales were published The Metropolis Marvel was enjoying revived interest. Television cartoons, a rampant merchandising wave thanks to the Batman-led boom in “camp” Superheroes generally, highly efficient global licensing and even a Broadway musical: all worked to keep the Last Son of Krypton a vibrant icon of Space-Age America.

Although we think of Jerry Siegel & Joe Shuster’s iconic invention as the epitome of comic book creation, in truth soon after his launch in Action Comics #1 he became a multimedia star and far more people have enjoyed the Man of Steel than have ever read him. By the time his 20th anniversary rolled around, Superman was a regular on radio, astounding animated cartoons, two movie chapter-plays and a feature film, and had just ended his first smash-hit live-action television serial. In his future were many more; a stage musical; a franchise of cinematic blockbusters and a seamless succession of TV cartoons, starting with The New Adventures of Superman in 1966. Even Krypto got in on the small-screen act…

It’s no wonder then that tales from this Silver Age period should be so draped in wholesome trappings of “Tinseltown” – even more so than most of celebrity-obsessed America. It didn’t hurt that editor Whitney Ellsworth was a part-time screenwriter, script editor and producer as well as National/DC’s Hollywood point man. His publishing assistant Mort Weisinger – a key factor in the vast expansion of the Kryptonian mythos – also had strong ties to the cinema and television industries, beginning in 1955 when he became story-editor for the blockbusting Adventures of Superman TV show.

This third magnificent monochrome chronicle collects the contents of Action Comics #276-292, Superman #146-156 and excerpts from Superman Annuals #3-5, spanning May 1961 to October 1962; taking its content from the early 1960’s canon (when the book’s target audience would have been actual little kids) yet showcasing a rather more sophisticated set of tales than you might expect…

Wide-eyed wonderment commences with Action Comics #276’s ‘The War Between Supergirl and the Superman Emergency Squad’ by Robert Bernstein, Wayne Boring & Stan Kaye. Here, Superman is conned into revealing his secret identity and resorts to incredible measures to make a swindler disbelieve his eyes, after which #277 presented ‘The Conquest of Superman!’ (Bill Finger, Curt Swan & John Forte): another brilliantly brutal duel against super-scientist Lex Luthor.

Superman #146 (July 1961) offered ‘The Story of Superman’s Life’ relating more secrets by recapitulating Clark Kent’s early days in a captivating resumé. Covering all the basics, Otto Binder & Al Plastino share the death of Krypton, rocket-ride to Earth, early life as Superboy, death of the Kents and moving to Metropolis. Closing, ‘Superman’s Greatest Feats’ (Jerry Siegel & Plastino) sees the Man of Tomorrow travel into Earth’s past and seemingly succeed in preventing such tragedies as the sinking of Atlantis, slaughter of Christians in Imperial Rome, deaths of Nathan Hale, Abraham Lincoln and Custer and even the death of Krypton’s population. Of course it is too good to be true…

Action #278 featured ‘The Super Powers of Perry White!’ (Jerry Coleman, Swan & Kaye) with the senescent editor suddenly gaining superpowers and an inexplicable urge to conquer the world. In Superman #147 ‘The Great Mento!’ – Bernstein & Plastino – a mystery mind-reader threatens to expose the hero’s secret identity. ‘Krypto Battles Titano’ (Siegel & Plastino) finds the wandering Dog of Steel voyaging back to the Age of Dinosaurs to play before inadvertently saving humanity from alien invasion alongside the Kryptonite-mutated giant ape. The issue closed with ‘The Legion of Super Villains’ (Siegel, Swan & Sheldon Moldoff): a landmark adventure and stand-out thriller featuring Lex Luthor and the adult Legion of Super-Heroes overcoming certain death with valour and ingenuity.

This was followed by Swan’s iconic cover for Superman Annual #3 (August 1961); the uncredited picture-feature Secrets of the Fortress of Solitude and a superb back-cover pin-up.

The author of Action #279’s Imaginary Story ‘The Super Rivals’ is regrettably unknown but John Forte’s sleekly comfortable art happily limns the wild occurrence of legendary heroes Samson and Hercules brought to the 20th century by Superman to marry Lois Lane and Lana Lang, to keep them out of his hair! In #280 Brainiac’s Super Revenge’ (Siegel, Swan & Kaye) returns that time-lost villain to our era and attacking the Man of Steel’s friends, only to be foiled by guest-star Congorilla (veteran Action Comics hero Congo Bill, who traded consciousness with a giant Golden Gorilla). Imaginary Stories were conceived as a way of exploring non-continuity plots and scenarios devised at a time when editors believed that entertainment trumped consistency and knew that every comic read was somebody’s first…

When Editor Weisinger was expanding Superman continuity and building a legend, he knew each new tale was an event adding to a nigh-sacred canon: that what was written and drawn mattered to readers. However, the ideas man wasn’t going to let aggregated “history” stifle a good plot situation, nor would he allow his eager yet sophisticated audience to endure clichéd deus ex machina cop-outs to mar the sheer enjoyment of captivating concepts. The mantra known to every fan was “Not a Dream! Not a Hoax! Not a Robot!”: emblazoned on covers depicting scenes that couldn’t possibly be true – even if it was only a comic book.

Superman #148 opened with Edmond Hamilton, Swan & Moldoff’s  ‘The 20th Century Achilles’, wherein a cunning crook makes himself immune to harm, after which ‘Mr. Mxyzptlk’s Super Mischief’ (Siegel, Swan & Moldoff) again finds the 5th dimensional pest using magic to cause irritation after legally changing his name to something even easier to pronounce, whilst the delightfully devilish ‘Superman Owes a Billion Dollars!’ written by Bernstein – depicts the Caped Kryptonian’s greatest foe: a Revenue agent who diligently discovers that the hero has never paid a penny of tax in his life…

Action Comics #281 features ‘The Man Who Saved Kal-El’s Life!’ (Bernstein & Plastino), relating how a humble Earth scientist visited Krypton and cured baby Superman, all wrapped up in a gripping duel with a modern crook able to avoid Superman’s every effort to hold him, whilst in Superman #149, ‘Lex Luthor, Hero!’, ‘Luthor’s Super-Bodyguard’ and ‘The Death of Superman’ (Siegel, Swan & Moldoff) form a brilliant extended Imaginary saga describing the insidious inventor’s ultimate victory over the Man of Steel.

In “real” continuity, Action #282 shares ‘Superman’s Toughest Day’ (Finger & Plastino) as Clark Kent’s vacation only reveals how his alter ego never really takes it easy, before #283’s ‘The Red Kryptonite Menace’ (Bernstein, Swan & Kaye) follows Chameleon Men from the 30th century afflicting the Action Ace with incredible new powers and disabilities after exposing him to a variety of Crimson K chunks.

Superman #150 opened with ‘The One Minute of Doom’ – Siegel & Plastino – disclosing how all survivors of Krypton – even Superdog – commemorate the planet’s destruction, before Bernstein & Kurt Schaffenberger’s ‘The Duel over Superman’ finally sees Lois and Lana Lang teach the patronising Man of Tomorrow a deserved lesson about his smug masculine complacency.

Siegel, Swan & Kaye then baffle readers and Action Ace alike ‘When the World Forgot Superman’, in a clever and beguiling mystery yarn, followed here by extracts from Superman Annual #4 (January 1962): the stunning cover and featurette The Origin and Powers of the Legion of Super-Heroes by Swan & George Klein.

Action #284 featured ‘The Babe of Steel’ (Bernstein, Swan & Klein) wherein Superman endures humiliation and frustration after deliberately turning himself into a toddler – but there’s a deadly serious purpose to the temporary transformation…

Superman #151 opens with Siegel & Plastino’s salutary story ‘The Three Tough Teen-Agers!’ wherein the hero sets a trio of delinquents back on the right path, after which Bernstein, Swan & Klein’s ‘The Man Who Trained Supermen’ sees Clark expose a crooked sports trainer. ‘Superman’s Greatest Secret!’ is almost revealed after battling a fire-breathing dragon which survived Krypton’s doom in a stirring tale by Siegel, Swan & Klein: probably one of the best secret-identity-saving stories of the period…

Since landing on Earth, Supergirl’s existence had been a closely guarded secret, allowing her time to master her formidable abilities. These tales were presented to the readership monthly as a back-up feature in Action Comics. However with #285, ‘The World’s Greatest Heroine!’ finally goes public in the Superman lead spot, after which the Girl of Steel defeats ‘The Infinite Monster’ in her own strip. Supergirl became the darling of the universe: openly saving the planet and finally getting credit for it in stirring tales by Siegel & Jim Mooney.

Action #286 offered mini-epic ‘The Jury of Super-Enemies’ (Bernstein, Swan & Klein) as the Superman Revenge Squad inflicts Red K hallucinations on the Man of Steel: tormenting him with visions of Luthor, Brainiac, the Legion of Super-Villains and other evil adversaries. The saga continued in the next issue, but before that Superman #152 appeared, with a surprising battle against ‘The Robot Master’ (Siegel, Swan & Klein), charmingly outrageous romp ‘Superbaby Captures the Pumpkin Gang!’ (Leo Dorfman & George Papp) and ‘The TV Trap for Superman!’, a devious crime caper by Finger & Plastino with the hero unwittingly wired for sound and vision by a sneaky conman…

The Revenge Squad thriller concluded in #287’s ‘Perry White’s Manhunt for Superman!’ (Bernstein, Swan & Klein) as an increasingly deluded Man of Tomorrow battles his worst nightmares and struggles to save Earth from a genuine alien invasion.

Finger & Plastino’s ‘The Day Superman Broke the Law!’ opened Superman #153, as a wily embezzler entangles the Metropolis Marvel in small-town red tape before ‘The Secret of the Superman Stamp’ (Edmond Hamilton, Swan & Klein) sees a proposed honour for good works turned into a serious threat to the hero’s secret identity…

‘The Town of Supermen’ by Siegel & Forte, then finds the Man of Tomorrow in a western ghost town in a deadly showdown against ten Kryptonian criminals freshly escaped from the Phantom Zone…

The growing power of the silver screen informed ‘The Man Who Exposed Superman’ (Action #288 by writer unknown and Swan & Klein) as a vengeful convict originally imprisoned by Superboy attempts to expose the hero’s identity by blackmailing him on live television. The Super-Practical Joker!’ (#289 by Dorfman & Plastino) sees Perry White forced to hire obnoxious trust-fund brat Dexter Willis: a spoiled kid whose obsessive stunts almost expose Superman’s day job.

Opening Superman #154, Hamilton, Swan & Klein’s ‘The Underwater Pranks of Mr. Mxyzptlk’ see the insane sprite return, resolved to cause grief and stay for good by only working his jests whilst submerged, after which ‘Krypton’s First Superman’ (Siegel, Swan & Klein) tells a lost tale of baby Kal-El on there that has unsuspected psychological effects on the full-grown hero. Next comes an example of the many public service announcements running in all DC’s 1960’s titles. ‘Superman Says be a Good Citizen’ was probably written by Jack Schiff and definitely illustrated by Sheldon Moldoff.

Exposure to a Red Kryptonite comet in Action #290 sees him become ‘Half a Superman!’ in another sadly uncredited story illustrated by Swan & Klein, after which Superman Annual #5 (July 1962) offers another stunning cover and displays the planetary Flag of Krypton, whilst Superman #155 featured  2-chapter ‘Superman Under the Green Sun’ and ‘The Blind Superman’ by Finger, Wayne Boring & Kaye, as the Man of Steel is trapped on a totalitarian world where his powers don’t work. Blinded as part of the dictator’s policy to keep the populace helpless, even sightless, nothing stops the hero from leading the people to victory. As if that wasn’t enough Siegel, Swan & Klein then debut showbiz thriller ‘The Downfall of Superman!’ with a famous wrestler seemingly able to defeat the Action Ace – albeit with a little help from some astounding guest-stars…

‘The New Superman!’ (Bernstein & Plastino, Action #291) sees the Metropolis Marvel lose his deadly susceptibility to Kryptonite, only to have it replaced by aversions to far more commonplace minerals, whilst #292 reveals ‘When Superman Defended his Arch Enemy!’ – an anonymous thriller illustrated by Plastino – which has the hero save Luthor from his just deserts after “murdering” alien robots…

The grand excursion into comics nostalgia ends with one of the greatest Superman stories of the decade. Issue #156, October 1962, featured Hamilton, Swan & Klein’s novel-length saga ‘The Last Days of Superman’ which began with ‘Superman’s Death Sentence’ as the hero contracts deadly Kryptonian Virus X and goes into a swift and painful decline. Confined to an isolation booth, he’s visited by ‘The Super-Comrades of All Times!’ who attempt cures and swear to carry on his works… until a last-minute solution is disclosed on ‘Superman’s Last Day of Life!’ This tense and terrifying thriller employed the entire vast and extended supporting cast that had evolved around the most popular comic book character in the world and still enthrals and excites in a way few stories ever have…

As well as containing some of the most delightful episodes of pre angst-drenched, cosmically catastrophic DC, these fun, thrilling, mind-boggling and yes, occasionally deeply moving all-ages stories also perfectly depict the changing mores and tastes which reshaped comics between the safely anodyne 1950s to the seditious, rebellious 1970s, all the while keeping to the prime directive of the industry: “keep them entertained and keep them wanting more”.

I know I certainly do.
© 1961, 1962, 2007 DC Comics. All Rights Reserved.

The Michael Moorcock Library Elric volume 4: The Weird of the White Wolf


Adapted by Roy Thomas, Michael T. Gilbert, George Freeman, P. Craig Russell, Tom Orzechowski & various (Titan Books)
ISBN: 978-1-78276-290-4 (HB/Digital edition)

As we’re all waving swords about, here’s another splendidly fantastikal romp everyone should have in their personal casque of delights and wonders…

A milestone of the Sword & Sorcery genre Elric is the last ruler of a pre-human civilisation. Domain of a race of cruel, arrogant sorcerers, Melniboné ruled the world in primordial times before its debased lords embraced boredom and decadence. Trapped in gradual decline after millennia of dominance, the end came through its final king. An albino, Elric is physically weak and of a brooding, philosophical temperament. He cared for nothing save his beautiful cousin Cymoril, whom he killed whilst battling her loathsome usurping brother Prince Yrrkoon. After Elric destroyed his own love and race he wandered the world a broken, dissolute wreck…

When some prose tales – The Dreaming City, While the Gods Laugh and The Singing Citadel – were compiled with framing tale The Dream of Earl Aubec into a single novel Elric: Weird of the White Wolf, the tragic revelations were devoured by fans devoted to the epic of inescapable doom, and translation into comics was as inevitable. Ultimately, the epic adaptations alighted in these carefully curated chronicles courtesy of Titan Comics, in both physical and digital formats.

Following a warmly informative Introduction by pioneering comics writer and publisher Mike Friedrich, and creator biographies, the saga resumes.

This stellar graphic adaptation gathers not only the novel but also many of the disparate previous adaptations (partially or in full) to form a logical chronological sequence, based on a 5-issue miniseries and collection which originally saw the light of day from the much-missed innovators First Comics in 1990.

Death and drama manifests in The Dream of Earl Aubec’ – by Roy Thomas, Michael T. Gilbert & George Freeman (spectacularly supported by letterer Ken Bruzenak) – as the greatest warrior champion of his world fights to the very edge of reality, seeking more glory and searching for approval from his queen Eloarde of Klant. Where solid ground meets raw unformed Chaos-stuff, he finds a castle and is seduced by inexplicable, incredible creature Myshella, the Dark Lady. She gleefully shows him visions of the future in the raw material of unformed reality, and particularly the travails of a tragic Emperor, as yet unborn: Elric.

The first vision is an abridged and modified version of Thomas and P. Craig Russell’s The Dreaming City’, taken from the 1982 Marvel Graphic Novel. It’s followed by the pair’s superb adaptation of ‘While the Gods Laugh’ which first appeared in fantasy anthology magazine Epic Illustrated (#14) in 1984.

There and then, the “white wolf” searched for the Dead God’s Book: a magical grimoire that promised to answer any wish or desire. In the quest Elric picked up the first of many disposable paramours in Shaarilla of the Dancing Mist: a woman with an agenda of her own. Most importantly. Elric met his as his truest friend and aide, human wanderer Moonglum.

Interspersed with the unfolding drama of Aubec and Myshella, the collection moves into an all-new interpretation of ‘The Singing Citadel’. Thomas & Gilbert co-adapted the tale for hugely underrated George Freeman to illustrate and colour.

When Elric and Moonglum take ship they are attacked by the magical pirates of Pan Tang, before being drawn into the dire schemes of Queen Yishana. She needs a better magician than her own lover Theleb K’aarna to investigate an incursion of murderous, melodic chaos into her kingdom…

After convincing the newcomers to join her, their search turns up a macabre, manic invader who turns out to be the Balo, malevolent Jester of the Lords of Chaos, intent on establishing his own domain and playpen beyond the interference of his fun-averse superiors…

This is a phenomenal tale of heroism and insanity, and art and colour here fully capture the drama and madness of the original. Gilbert & Freeman are every bit the imaginative, illustrative equals of the magnificent Russell and this book is inarguably one of the most impressive graphic fantasies ever produced.

Michael Moorcock’s irresistible blend of brooding Faustian tragedy and all-out action is never better displayed than in his stories of Elric, and Thomas’ adaptations were another high watermark in the annals of illustrated fantasy. Every home and castle should have one…

Another groundbreaking landmark of fantasy fiction and must-read-item, this resplendently flamboyant tale is a deliciously elegant, sinisterly beautiful masterpiece of the genre, blending blistering action and breathtaking adventure with the deep, darkly melancholic tone of a cynical, nihilistic, Cold-War mentality and the era that spawned the original stories.
Adapted from the works of Michael Moorcock related to the character of Elric of Melniboné © 2016, Michael & Linda Moorcock. All characters, the distinctive likenesses thereof, and all related indicia are TM & © Michael Moorcock and Multiverse Inc. Elric: The Weird of the White Wolf is © 1990 First Publishing, Inc. and Star*Reach Productions. Adapted from the original stories by Michael Moorcock, © 1967, 1970, 1977. All rights reserved.

The Campbells volume 1: Inferno & volume 2: The Formidable Captain Morgan


By José Luis Munuera, coloured by Sedyas translated by Emma Wilson (Europe Comics)
Digital Editions – No ISBNs:

Arrr an’ Wot Ho! It be anuvver International Talk Like a Pirate Day once morrrre, me Hearties! That gives me license to act like a complete berk whilst plugging a suitably themed graphic yarn. This ‘un be a real cracker, too…

As heavily influenced by a certain Disney movie franchise as continental Europe’s long-standing affection for the genre, and exhibiting a deft hand with the traditions and history of light-hearted freebooting romps, Inferno is the introductory salvo in a convoluted yet engaging family saga about a most unconventional bunch of buccaneers.

Crafted by Andalusian comics veteran José Luis Munuera (No Hay Domingos en el Infierno, Merlin, Walter le Loup, Spirou et Fantasio, P’tit Boule et Bill) who has been delighting readers since his debut in 1996, the epic voyage of discovery commences here with smart, snappy episodes introducing an extremely large cast of roguish characters. First up are devious rapscallion “Captain” Carapepino and his trusty dogsbody Haggins. A very minor player with huge aspirations, this smooth talker is off burying his first chest of treasure on a sun-kissed tropical island when he is ambushed and hijacked by the infamous – and long-missing – Captain Campbell.

Through a most cunning ploy, the pirate’s pirate (with two young daughters at his side) appropriates the gem-strewn chest and smugly paddles away to another paradisiacal atoll…

The next vignette sees the wonder family man at ease in his luxurious haven on Garden Island, patiently watching teenaged Itaca explode again as her obnoxiously bratty sister Genova reads excerpts from someone’s secret – stolen – diary…

Despite always acting out and indulging in outrageous feats of derring-do, the well-educated, ultra-fit kids love each other and desperately miss their mother.

Out in the briny depths, formidably ferocious Captain Inferno terrorises victims and his own men. A man of dark moods and soaring ambition, he is haunted by visions of a dead woman who comes to him often, repeating three horrifying predictions that he cannot escape. His night terrors are suppressed but not abated by the arrival of unctuous Carapepino who shares that encounter with the sea terror’s most despised enemy… and husband of the ghost who plagues him!

The Campbells might be sea-wolves but they are most unconventional ones. Amongst those who love them most are the inhabitants of the Isle of Bakaloo: a leper colony the family regularly visit with supplies of food, books and other life-easing essentials. On this latest jaunt, the canny corsairs bring along the latest chest of valuables: after all, what normal, superstitious rogues would risk their scurvy skins amongst the unclean and diseased?

Some days later, the family visit fiercely neutral township Bahia Cambalanche, Port Franc. Here all hawks of the seas can meet to trade, carouse and fence their stolen booty. Here and now, Itaca and Genova reluctantly attend lessons arranged by their father.

Right here, right now, Carapepino and a press gang provided by Inferno attempt to abduct the girls only to be beaten back by their unbridled fury and the late intervention of gorgeous teenager Blond Luca. Itaca is instantly smitten by the glorious hero, blithely unaware that her saviour is a pawn in a dastardly long con…

The deception blossoms soon after as Garden Island is invaded by Carapepino’s borrowed forces. Nevertheless, the trio of Campbells fight free, humiliate the craven dogs and make a bold escape to a new sanctuary. In the interim, Inferno has not been idle. By ruthless manipulation and scurrilous deals, he has ingratiated himself with English nobility – and Campbell’s oldest enemies – in order to have himself admitted to the top flight of the corrupt aristocracy. Invested as Baron of England, with a warrant to hunt all shipping but British vessels, Inferno moves quickly to consolidate power and replace the crown’s agents with his own people…

The Campbells have relocated to Bakeloo Island where Itaca broods over Luca’s betrayal as her father worries about her unexplained distress. Father is also blithely oblivious to passionate and sustained adoration of indigenous lovely Nutel-La, but the practical islander finally makes a big impression by suggesting that the devoted dad needs to have “the talk” with his manifestly-maturing older daughter…

Having lost yet another ship, Carapepino and his surviving crew at last link up with former employer Baron Inferno, just in time to become his first detainees as the freshly ennobled provincial ruler moves into his new Governor’s Palace.

The interloper eases gracefully to the head of the aristocratic pack, gleaming in fine clothes, sparkling with newfound power and respectability. After all, aren’t these rich privileged fools just another gang of self-proclaimed predators? Especially shockingly blunt and ruthlessly amoral Lady Helvetia, who becomes his boon companion and more…

When the revels end, the Baron’s mind races back decades to the docks of London where he and his bold, inventive, loyal brother picked pockets and sought to escape their monster of a father. How far they have come since then. How far they have drifted apart…

To Be Continued…

Volume 2: The Formidable Captain Morgan

The seagoing saga resumes with more revelations as 2017’s Les Campbell – 2. Le redoutable pirate Morgan arrives to further the fun-filled furore. As Itaca and Genova find fresh ways to perk up their sisterly rivalry, the younger girl asks about the mother she doesn’t remember. That tricky conversation sparks a flashback to when the bold Campbell brothers first tried to recruit a band of cutthroats to serve under them…

Elsewhere, Dad is having similar reveries of the mere slip of girl he met one day and how Nancy was the most capable streetfighter he had ever seen. Sadly, his reminiscences are interrupted by increasingly forward Nutel-La who can also handle herself when not concentrating on him…

Beneath the grandiose and byzantine Piranese Palace, new governor Inferno entertains former allies in his dungeons until impressionable Lady Sophia of Hollowside brings Carapepino what should be his last meal. She’s actually there to spring her wicked lover, but that was before his flunky Haggins ate the key to the cell…

Another flashback sees the brothers prospering as pirates until again encountering premiere privateer “The Formidable Captain Morgan”. That masked worthy has been regularly poaching their prizes and the older Campbell has had enough…

Back in their present, the girls’ father warms to his willing island girl and discovers a lost connection, whilst at the Piranese Palace, Lady Sophia sparks a frantic chase after finally springing Carapepino and Haggins…

Then he recalls how they all first met scurrilous Carapepino who promised them Captain Morgan, and how his brother reacted to seeing Nancy. That was the moment siblings became rivals, and then competitors. Nevertheless, still resolved to destroy mysterious masked marauder Morgan, the Campbell brothers laid a trap…

Today on the Bakeloo, Nutel-La and Itaca trade unhappy stories about the disappointing men in their lives as Baron Governor Inferno starts emptying dungeons and filling gibbets even as Carapepino’s cohort make a most incredible getaway.

Soon after, the Campbell clan cautiously go shopping. As Itaca returns to her beloved bookshop, treacherous guilt-ridden Luca resurfaces and in the resulting confrontation loses something truly precious…

Meanwhile, father Campbell meets an old friend and is ambushed. Despite valiant resistance down he goes, unleashing another memory: how the trap for Captain Morgan proved successful, what he learned and how his life forever changed…

To Be Continued…

Only currently available in English in digital editions, The Campbells is a fabulously engaging rollercoaster of whimsical but ferocious thrills and fun, as good as the first Pirates of the Caribbean film and far more entertaining and satisfying than the rest of that franchise… or most other cinematic corsair fare.

Combining smart and constant laughs with bombastic action, an enticing generational war, murder mystery and heartbreakingly winning characters – goodies and baddies! – the series goes from strength to strength. These first two volumes are captivating from the outset, with hyper-kinetic Marcinelle School-derived art grabbing the attention and dragging readers along as though caught in a bow wave. The raffish gags subtly counterbalance a strong, complex family-based conflict and just the merest hint of supernatural menace lurks in the shadows.

Don’t wait for a print release, scour the electric oceans and salvage these books and the rest of the series…
© DUPUIS – MUNUERA 2017. All rights reserved.

Showcase Presents Legion of Super-Heroes volume 4


By James Shooter, E. Nelson Bridwell, Cary Bates, Curt Swan, George Papp, J. Winslow Mortimer, George Tuska, Dave Cockrum, Murphy Anderson, Mike Esposito, Vince Colletta & various (DC Comics)
ISBN: 978-1-4012-2185-0 (TPB)

Once upon a time, a thousand years from now, a band of super-powered kids from a multitude of worlds took inspiration from the greatest legend of all time and formed a club of heroes. One day those Children of Tomorrow came back in time and invited their inspiration to join them…

Thus began the vast and epic saga of the Legion of Super-Heroes, as initially envisioned by writer Otto Binder & artist Al Plastino when the many-handed mob of juvenile universe-savers debuted in Adventure Comics #247 (April 1958) just as the revived superhero genre was gathering an inexorable head of steam in America. Since that time the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history tweaked and rebooted, retconned and overwritten over and over again to comply with editorial diktat and popular fashion.

This drama-drenched fourth monochrome compendium gathers a chronological parade of futuristic delights from June 1968 to September 1970, originally seen in Adventure Comics #369-380 and the reprint issue #403, plus back-up tales from Action Comics #378-392 – a time when the superhero genre again dipped in popularity. Also included in this enchanting tome are the tentative first forays of the team’s slow revival as an alternating back-up feature in Superboy, via game-changing exploits from #172-173, 176, 183-184, 188 190 and 191, collectively covering March 1971 to October 1972.

During this period the youthful, generally fun-loving and carefree Club of Champions peaked; having only just evolved into a dedicated and driven dramatic action series starring a grittily realistic combat force in constant, galaxy-threatening peril. Although now an overwhelming force of valiant warriors ready and willing to pay the ultimate price for their courage and dedication, science itself, science fiction and costumed crusaders all increasingly struggled against a global resurgence in spiritual questioning and supernatural fiction…

The main architect of the transformation was teenaged sensation Jim Shooter, whose scripts and layouts (generally finished and pencilled by the astoundingly talented and understated Curt Swan) made the series accessible to a generation of fans growing up with their heads in the Future but as the fashions shifted, the series was unceremoniously ousted from its ancestral home and full-length adventures to become a truncated back-up feature in Action Comics. Typically, that shift occurred just as the stories were getting really, really good and truly mature…

Crafted by Shooter, Swan & Jack Abel, tense suspense blooms with ‘Mordru the Merciless!’ (Adventure Comics #369) when the Legion is attacked by their most powerful enemy: a nigh-omnipotent sorcerer the entire assemblage had only narrowly defeated once before.

A sneak attack shatters the whole team and only four escape, using a time-bubble to flee to the remote, archaic era where Superboy lived. With him come Mon-El, Shadow Lass and Duo Damsel, last remnants of a once-unbeatable force.

Mordru’s magic is stronger though and even the time-barrier cannot daunt him. Disguised as mere mortals, the fugitive Legionnaires’ courage shines through in exile as petty gangsters take over Smallville. The teens quashed the parochial plunderers and then opt to return to the 30th century and confront Mordru, only to discover he’s found them first…

The saga concluded in #370’s The Devil’s Jury!’ wherein the band again break free to hide in plain sight by temporarily wiping their own memories to thwart the Dark Lord’s probes. Against appalling odds and with only Clark Kent’s best friend Pete Ross and Insect Queen Lana Lang to aid them, the heroes’ doomed last stand implausibly succeeds when Mordru’s overbearing arrogance causes his own downfall.

Then when the exhausted fugitives get back to the future they joyously discover that Dream Girl and benign sorceress White Witch had undone the deluded Dark Lord’s worst…

Extortion and espionage were the order of the day in #371’s ‘The Colossal Failure!’ as a Legionnaire’s parents are abducted and the hero is forced to botch missions. Ordered to retrain at the high security Legion Academy, Colossal Boy is subsequently caught selling the team’s training secrets and cashiered from the organisation…

This issue also offered the George Papp illustrated ‘When Superboy Walked Out on the Legion!’, wherein hyper-advanced super snobbish aliens threaten Smallville unless Superboy leaves Earth to join their band of press-ganged heroes. It requires ingenuity, a faux civil war and massive destruction to finally convince the alien autocrats to let the assembled champions return to their own home-worlds…

Colossal Boy’s tale of woe concluded in Adventure #372 when his concerned former comrades uncover the cause of the expelled giant’s dilemma, tracking him to a ‘School for Super-Villains!’ (Shooter, Swan & Abel), where the fallen hero is compelled to teach meta-powered man rogues all the LSH’s secrets.

Luckily – and thanks to the expedited induction of apprentice and ergo unknown heroes Timber Wolf and Chemical King – the good guys infiltrate and shut down this first incarnation of the Legion of Super-Villains.

From #373 onwards Golden Age veteran J. Winslow Mortimer replaced Swan as penciller and ‘The Tornado Twins!’ Don and Dawn Allen run rings around and generally humiliate the assembled heroes… but all for a very good cause, before ‘Mission: Diabolical!’ in #374 focusses on the future equivalent of organised crime after most Legionnaires are ambushed and held hostage by the insidious Scorpius gang.

Hard-pressed by rival outfit Taurus, the mobsters decided to “recruit” a team of heroes to equal their enemies’ squad of hyper-powered goons; Rogarth, Mystelor, Shagrek, Quanto and Black Mace. Of course, after infiltrating and defeating their foes, the compromised kids – Supergirl, Element Lad, Dream Girl, Ultra Boy and Matter-Eater Lad – are double-crossed by Scorpius and might have died if not for fortuitous intervention by the Legion of Substitute Heroes

Next (#375-376) comes a powerful and devious 2-part thriller introducing galaxy-roving heroes The Wanderers, with that temporarily-insane-and-evil group battling the United Planets’ champions. They are far more concerned with determining who will be crowned ‘The King of the Legion!’

The matter is only relevant because a trans-dimensional challenger has demanded a duel with the “mightiest Legionnaire”, but when the dust settles the only hero left standing is chubby comic relief Bouncing Boy. When the triumphant winner is spirited away to another cosmos he lands in a feudal wonderland – complete with beautiful princess – menaced by a terrifying invader.

Sadly the hero is soon exposed as shape-shifting Durlan Legionnaire Reep Daggle and not the at-least-human Chuck Taine, but manfully overcomes his abductors’ initial prejudice and defeats usurper threat Kodar. He wins the heart and hand of Princess Elwinda, but is tragically rescued and whisked back across a permanently sealed dimensional barrier by his legion buddies who mistake a Royal Wedding for ‘The Execution of Chameleon Boy!’

A welcome edge of dark and bitter cynicism was creeping into Shooter’s stories, and ‘Heroes for Hire!’ (pencilled by Mortimer & inked by Jack Abel) sees the team charging for their unique services, but it’s only a brilliant ploy to derail the criminal career of Modulus: avatar of sentient living planet Modo who has turned his world into an unassailable haven for the worst villains of the galaxy…

Adventure #378 opens another tense and moving 2-parter as Superboy, Duo Damsel, Karate Kid, Princess Projectra and Brainiac 5 are poisoned and face only ‘Twelve Hours to Live!’

With no cure possible, the quintet separate to spend their last day in the most personally satisfying ways they can – from sharing precious moments with soon-to-be bereaved family to K-Kid’s one-man assault on the Fatal Five – only to reunite for their final moments and die together…

The incredible conclusion sees hyper-advanced being Seeron freeze time and offer to cure the practically dead victims if late arrivals Ultra Boy, Phantom Girl, Chameleon Boy, Timber Wolf, Star Boy, Lightning Lad and Chemical King return to his universe and defeat an invasion by brutes invulnerable to the mighty mental powers of the intellectual overlords…

However, even as the abducted Legionnaires triumph and return, their comrades – having been had been found again – are afforded the honour of ‘Burial in Space!’

Happily, a brilliant last-minute solution enables the dead to rise just in time to lose their long-held position in Adventure Comics as changing tastes and shrinking sales prompted an abrupt change of venue.

‘The Legion’s Space Odyssey!’ (# 380 cover-dated May 1969, by Shooter, Mortimer & Abel) sees a select band of Legionnaires teleported to the barren ends of the universe and forced to laboriously battle their way home against impossible odds. This argosy includes the “death” of Superboy and persistent sabotage by the Legion of Super-Pets. There’s a perfectly rational and reasonable excuse for the devious scheme of course, with the tale best remembered by fans as the mission on which Duo Damsel and Bouncing Boy first got together…

From #381 onwards Adventure Comics was filled with the 20th century exploits of Supergirl and the LSH took over her back-up spot in Action Comics, beginning with a reprint in #377 which is not included here.

Original, shorter Tales of the Legion of Super-Heroes began in #378 (July 1969) with ‘The Forbidden Fruit!’ by Shooter, Mortimer & Mike Esposito with Timber Wolf deliberately addicted by criminals to a hyper-narcotic lotus in a bold scheme to turn the entire team into pliable junkies. Fortunately, the hero’s love for Light Lass allows him to overcome his awful burden, before #379’s ‘One of us is an Impostor’ (E. Nelson Bridwell, Mortimer & Murphy Anderson) offers a clever mystery to baffle Mon-El, Dream Girl, Element Lad, Shadow Lass and Lightning Lad as thermal thug Sunburst and a clever infiltrator threaten to tear the team apart from within.

Duo Damsel declares war on herself in #380 when one body falls under the sway of an alien Superboy. As half of her turns to crime, only Bouncing Boy can clean up the psychological mess of ‘Half a Legionnaire?’ (Shooter, Mortimer & Abel), after which Matter-Eater Lad reveals lowly origins and a dysfunctional family to lonely Shrinking Violet in #381: ending up ‘The Hapless Hero!’ battling her absurdly jealous absentee boyfriend Duplicate Boy -mightiest hero in the universe…

In #382 a covert team comprising Ultra Boy, Karate Kid, Light Lass, Violet and Timber Wolf attempt to end a potential super-robot arms-race and find that to succeed they have to ‘Kill a Friend to Save a World!’, before still-heartbroken Durlan Reep discovers an Earthly double of lost love Elwinda. However, on morphing into her ideal man he quickly sees the folly of ‘Chameleon Boy’s Secret Identity!’ – a tear-jerker with a hint of happy ending from Bridwell, Mortimer & Abel.

Shooter left his perfect job with #384, but signed off in style with his landmark ‘Lament for a Legionnaire!’ With art misattributed to Mortimer but in fact a welcome fill-in by Curt Swan & Abel, it tells how Dream Girl’s infallible prophecy of Mon-El’s demise comes true whilst his shocking resurrection introduces a whole new thrilling strand to the Lore of the Legion.

Bridwell, Mortimer & Abel show how a vengeance-crazed killer’s quest for retribution fails in ‘The Fallen Starboy!’ before crafting ‘Zap Goes the Legion!’ (Action #386) wherein female foe Uli Algor believes she has outthought and outfought the juvenile agents of justice. She forgot one crucial detail, however…

Then in #387 the creators delightfully added a touch of wry social commentary when the organisation had to downsize and lay off a Legionnaire for tax purposes after the government declares the team has ‘One Hero Too Many!’

Action #388 was an all-reprint Supergirl giant, but the now revenue-compliant Club of Heroes returned in #389 with ‘The Mystery Legionnaire!’ (by Cary Bates, Mortimer & Abel), explaining how robot dictator Klim is defeated by a hero who doesn’t exist, and Bridwell’s ‘The Tyrant and the Traitor’ (#390) reflects political turmoil of the 1970’s in a tale of guerrilla atrocity, destabilising civil war and covert regime change. The Legion Espionage Squad is tasked with doing dirty work, but even Chameleon Boy, Timber Wolf, Karate Kid, Brainiac 5 and Saturn Girl are out of their depth and only ‘The Ordeal of Element Lad!’ in the next issue saves the undercover unit from ignominious failure and certain death.

Action #392 (September 1970) temporarily ended the feature’s unbroken run with a low-key but gripping yarn from Bates, Mortimer & Abel including alternate dimensions and preposterous testing of ‘The Legionnaires that Never Were!’

The Frantic Futurists weren’t gone too long. In 1971 a concerted push to revive them began with March-dated Superboy # 172 and ‘Brotherly Hate!’ by Bridwell & George Tuska. The sharp, smart yarn details the convoluted origins of twins Garth and Ayla Ranzz AKA Lightning Lad & Light Lass and their troubled relationship with older brother Mekt – the deadly outlaw Lightning Lord.

At the same time Adventure Comics #403 (April 1971) was released: an all-Legion reprint special which included new ‘Fashions from Fans’ by Bridwell, Ross Andru & Esposito as well as a comprehensive ‘Diagram of Legion Headquarters Complex’, included here for your delight and delectation…

Some of those fan-costumes – generally the skimpier ones designed by boys for the girl heroes – were adopted for ongoing backups appearing in Superboy. They continued the comeback with ‘Trust Me or Kill Me!’ (#173 by Bates & Tuska). Here, Superboy must devise a way to determine which Cosmic Boy is his true friend and which a magical duplicate made by malefic Mordru.

The origin of Invisible Kid and secrets of his powers are examined in #176 when a crook duplicates the boy genius’ fadeaway gifts in ‘Invisible Invader!’, whilst Bates, Tuska & Vince Colletta report on the ‘War of the Wraith-Mates!’ (#183) with energy entities renewing an eons-old war of the sexes after possessing Mon-El, Shadow Lass, Karate Kid and Princess Projectra.

In a tale by Bates. Superboy #184 hinted at days of greatness to come with ‘One Legionnaire Must Go!’ Here Matter-Eater Lad is framed and replaced by his own little brother, but the big advance was the inking of LSH fanatic Dave Cockrum over Murphy Anderson’s pencils. The neophyte artist would gradually transform the look, feel and fortunes of the Legion before moving to Marvel and doing exactly the same with an almost forgotten series entitled X-Men

With Superboy #188’s Bates-scripted ‘Curse of the Blood-Crystals!’ (July 1972), Anderson began inking Cockrum, in the sixth stunning back-up tale of a now unstoppable Legion revival that would eventually lead to them taking over the entire comic book. This clever yarn of cross-&-double-cross finds a Legionnaire possessed by a magical booby-trap and forced to murder Superboy… but which of the two dozen heroes is actually the prospective killer?

Superboy #190 featured ‘Murder the Leader!’ as the Fatal Five attack during the election of a new Legion Commander. Rival candidates Saturn Girl and Mon-El must work together if either is to take the top job, after which this volume concludes with stunning thriller ‘Attack of the Sun-Scavenger!’ (Bates & Cockrum from #191). In a staggering burst of comics brilliance, manic solar scoundrel Dr. Regulus again attacks Sun Boy and his Legion comrades, using his own apparent death as key to ultimate victory…

The Legion of Super-Heroes is unquestionably one of the most beloved and bewildering creations in funnybook history and largely responsible for the growth of groundswell movements that became American Comics Fandom. Moreover, these scintillating and seductively addictive stories – as much as Julie Schwartz’s Justice League or Marvel’s Fantastic Four – fired the interest and imaginations of generations of and underpinned the industry we all know today.

If you love comics and haven’t read this stuff, you are the poorer for it and need to enrich your future days as soon as possible.
© 1968-1972, 2010 DC Comics. All Rights Reserved.