Archie: 80 Years of Christmas (Archie Christmas Digests book 3)


By Dan Parent, Angelo DeCesare, Francis Bonnet, Pat & Tim Kennedy, Bill & Ben Galvan, Jeff Shultz, J. Torres, Hal Lifson, Bob Bolling, Mike Pellowski, Dexter Taylor, Kathleen Webb, Dan DeCarlo & family, Stan Goldberg, Henry Scarpelli, Holly G!, John Lowe, Rudy Lapick, Frank Doyle, Dan DeCarlo, Alison Flood, George Gladir, Jon D’Agostino, Joe Edwards, Chic Stone, John Rosenberger, Dick Malmgren, Al Hartley, Joe Sinnott, Victor Gorelick, Bill Vigoda, Terry Szenics, Mario Acquaviva, Harry Lucey, Tom Moore, Harry Sahle, Bob Montana & various (Archie Comics)
ISBN: 978-1-64576-927-9 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: An Unmissable Tradition… 9/10

As long-term readers might recall, my good lady wife and I have a family ritual we’re not ashamed to boast of or share with you. Every Christmas, we barricade the doors, draw the shutters, stockpile munchies (healthy ones, because we’re old now), bank up the fires and lazily subside into a huge pile of seasonal comics from yesteryear.

(Well, I do: she also insists on a few monumental feats of cleaning and shopping before manufacturing the world’s most glorious and stupefying meal to accompany my reading, gorging and – eventually, inevitably – snoring… Oh, so much snoring and from all ends!)

The irresistible trove of funnybook treasures generally comprises older DC’s, loads of Disney’s and British annuals, but the vast preponderance is Archie Comics.

From the earliest days this American institution has quite literally “owned Christmas” via a fabulously funny, nostalgically charming, sentimental barrage of cannily-crafted stories capturing the spirit of the season through a range of cartoon stars from Archie to Veronica, Betty to Sabrina and Jughead to Santa himself…

For most of us, when we say “comic books” thoughts turn to anthropomorphic animals or steroidal types, and women in too-skimpy tights and G-strings: hitting each other, bending lampposts and lobbing trees or cars about. That or stark, nihilistic crime, horror or science fiction sagas aimed at an extremely mature and sophisticated readership of confirmed fans…

Throughout the eight decades of the medium, other forms and genres have waxed and waned. One that has held its ground over the years – although almost completely migrated to TV these days – is the genre of teen-comedy, begun by and synonymous with a carrot topped, homely (at first, just plain ugly) kid named Archie Andrews.

MLJ were a small publisher who jumped on the “mystery-man” bandwagon following the debut of Superman. In November 1939 they launched Blue Ribbon Comics, promptly following-up with Top-Notch and Pep Comics. Content was a standard blend of costumed heroes and two-fisted adventure strips, although Pep did make a little history with its first lead feature The Shield, who was the American industry’s first superhero to be clad in the flag (see America’s 1st Patriotic Hero: The Shield).

After initially revelling in the limitless benefits of the Fights ‘N’ Tights game, Maurice Coyne, Louis Silberkleit and John Goldwater (MLJ, duh!) spotted a gap in their blossoming market. In December 1941 their stable of costumed cavorters and two-fisted adventurers were gently nudged aside – just a fraction at first – by a wholesome, improbable and far-from-imposing new hero: an unremarkable (except, perhaps, for those teeth) teenager who had ordinary adventures just like the readers might, but with the laughs, good times, romance and slapstick emphasised.

Inspired by the hugely popular Andy Hardy movies, Goldwater developed the concept of a youthful everyman protagonist: tasking writer Vic Bloom & artist Bob Montana with the job of making it all work. Their precocious new notion premiered in Pep #22: gap-toothed, freckle-faced, red-headed and obsessed with impressing the pretty blonde girl next door.

An untitled 6-page tale introduced hapless boob Archie and wholesome Betty Cooper. The boy’s unconventional best friend and confidante Jughead Jones also debuted in the story, as did idyllic small-town utopia Riverdale. It was a huge hit and by the winter of 1942 the kid and his pals won a title of their own.

Archie Comics #1 was MLJ’s first non-anthology title and with it began a slow, inexorable transformation of the entire company. With the introduction of ultra-rich, raven-haired Veronica Lodge, all the pieces were in play for the industry’s second Genuine Phenomenon…

By 1946, the kids were in charge and the publisher rebranded as Archie Comics: retiring most of its costumed cohort years before the end of the Golden Age, becoming to all intents and purposes a publisher of family-friendly comedies. The hometown settings and perpetually fruitful premise of an Eternal Romantic Triangle – with girl-hating best bud Jughead and scurrilous rival Reggie Mantle to test, duel and vex our boy in their own unique ways – the scenario was one that not only resonated with the readership but was infinitely fresh…

Like Superman, Archie’s success forced change in content at almost every other publisher, building a multi-media brand which encompasses TV, movies, newspaper strips, toys, games and merchandise, a chain of restaurants and, in the swinging sixties, a pop music milestone when Sugar, Sugar – from the animated TV cartoon – became a global pop smash. Clean and decent garage band “The Archies” has been a fixture of the comics ever since…

The Andrews boy is good-hearted, impetuous and lacking common sense, Betty his sensible, pretty girl next door loves the ginger goof, and Veronica is rich, exotic and glamorous: only settling for our boy if there’s nobody better around. She might actually love him too, though. Archie, of course, is utterly unable to choose who or what he wants. Over the years, other girls like Cheryl Blossom and pop Pussycat Valerie have also added to his confusion…

Unconventional, food-crazy Jughead is Mercutio to Archie’s Romeo, providing rationality and a reader’s voice, as well as being a powerful catalyst of events in his own right. That charming House of Luurve (and Annexe of Envy) has been the rock-solid foundation for seven decades of funnybook magic. Moreover, the concept is eternally self-renewing…

This eternal triangle has generated thousands of charming, rowdy, gentle, frenetic, chiding and even heart-rending humorous dramas ranging from surreal wit to frantic slapstick, with the kids and a constantly expanding cast of friends – junior genius Dilton Doily, genial giant jock Big Moose and aspiring cartoonist Chuck amongst many others – growing into American institutions and part of the nation’s cultural landscape.

Archie’s world thrives by constantly re-imagining its core archetypes: seamlessly adapting to the changing world outside its bright, flimsy pages, shamelessly co-opting youth, pop culture and fashion trends into its infallible mix of slapstick and young romance. Every social revolution has been assimilated into the mix and, over decades, the company has confronted most social issues affecting youngsters in a manner always both even-handed and tasteful.

Constant addition of new characters such as African-Americans Chuck and his girlfriend Nancy, fashion-diva Ginger, Latinx couple Frankie and Maria, spoiled Cheryl Blossom and gay teen Kevin Keller have contributed to a wide and appealingly broad-minded scenario.

One of the most effective tools in the company’s arsenal has been the never-failing appeal of seasonal and holiday traditions. In Riverdale it was always sunny enough to surf at the beach in summer and it always snowed at Christmas…

The Festive Season has never failed to produce great comics stories, and Archie also started early (1942) and kept on producing memorable year-end classics. The stories became so popular and eagerly anticipated that in 1954 the company created a specific oversized title – Archie’s Christmas Stocking – to cater to demand, even as it kept the winter months of its other periodicals stuffed with assorted tales of elves and snow and fine fellow-feeling…

For this extra-festive celebratory commemoration, the editors have done something rather smart and savvy. Most collections – and there have been many – have advanced forward chronologically to whenever “now” is, but this one postulates a countdown back to the earliest natal nonsense, and thus we begin with a selection from The 2020s, but only after brief overview ‘80 Years of Holiday Hijinks’

Santa’s globetrotting troubleshooter Jingles the Elf – who cannot be seen by adults – has been a seasonal Archie regular for decades. Here Dan Parent & Jim Amash – with colourist Glenn Whitmore & letterer Jack Morelli – reveal ‘That Elf is Shelved!’ (from Archie Comics Jumbo Digest #315, January 2021) as the playful but exhausted pixie pops in to Riverdale and becomes a helpless tool of Archie’s inability to pick just one girl…

Betty & Veronica Jumbo Comics Digest #289 (January 2021) declares ‘You’re Baking Me Crazy!!’ as Parent, Bob Smith, Whitmore & Morelli depict the eternal rivals competing to create the best Gingerbread House, but making a cookie rookie mistake by letting Jughead judge…

The same creative team unleashed a ‘Blast From the Past’ (World of Archie Jumbo Comics Digest #315, December 2020) as the gang help Pop Tate decorate his diner and recall when they all made him ornaments. It was soooo long ago, but soon they’re squabbling over which one was best …and best-beloved…

Archie Comics Jumbo Digest #304 (January 2020), finds Angelo DeCesare, the Kennedy Bros!, Smith, Whitmore & Morelli introducing old-fashioned Dad Andrews to social media in ‘Yule Tube’ after which ‘It’s the Thoughtlessness That Counts’ (World of Archie Jumbo Comics Digest #94, January 2020 by Francis Bonnet, Bill & Ben Galvan) again sees Archie reel from misdirecting his gifts…

Distant decade The 2010s opens with ‘Santa Sleighed’ (Archie & Me Comics Digest #12, November 2018 by Parent, Jeff Shultz, Jim Amash, Whitmore & Morelli) as the fabled deliveryman makes an unscheduled pit stop at the Lodge mansion, before Little Archie makes trouble – and a big mess – trying to impress grade schoolers Betty & Veronica in ‘Snow Problem!’, courtesy of J. Torres, Bob Bolling & Amash as first seen in Archie Comics Double Digest #257 (February 2015). The era ends with Hal Lifson, Bill Galvan Amash, Phil Felix & Barry Grossman conjuring ‘An Old School Yule’ (Archie Double Digest #233, December 2011) with the world-weary teens recalling their childhoods when Christmas was fun, and going attic and basement diving to reconstruct a Christmas their parents can actually enjoy…

Stopping our retrograde voyage in The 2000s, ‘Christmas Cookies’ stars Little Jughead in a foody fable by Mike Pellowski, Dexter Taylor, Al Milgrom, Bill Yoshida & Grossman. It comes from Archie’s Double Digest Magazine #148 (February 2004) and sees the entire class required to create an original Holidays dish. Juggie’s is exceptional and its effects are global – even reaching Santa at the Pole…

That darned attention-seeking elf returns in ‘Jingles All the Way’ (Archie #543, February 2004, by Kathleen Webb, Stan Goldberg, Amash, Vickie Williams & Grossman), trying to pry Archie away from Betty & Veronica for some guy time and good deeds. However, its greedy Jughead who finds somewhere the pixie can really make a difference…

Archie’s Holiday Fun Digest Magazine #9 (December 2004) provides Betty & Veronica’s Holiday Style’ pinups by Parent, as a prelude to Webb, Shultz, Henry Scarpelli & Yoshida celebrating ‘A Dreamy Teen Christmas’ (Betty & Veronica #156, February 2001), with the rivals asked to decorate a very special tree for a charity bash, but unable to cease sparring over Archie…

Cheryl Blossom #28 (January 2000, by Holly G!, John Lowe, Yoshida & Grossman) finds Riverdale’s most spoiled brat in a war of excess with Veronica. Their flashy cash contest seeks to prove who’s swankiest, but the ‘Holi-Daze’ leave Betty and the plebian kids better off. Then The 1990s test failing memories with feelgood drama ‘Mall Be Home for Christmas’ (Archie & Friends #13, February 1995, by Parent, Rudy Lapick, Yoshida & Grossman), as Ronnie’s up-to-the-wire shopping spree coincides with a freak storm, trapping the entire class in a plush arcade on Christmas: Happily, money solves all problems…

Archie’s Christmas Stocking #1 (January 1995, by Frank Doyle, Dan DeCarlo, Alison Flood, Yoshida & Grossman) delivered ‘A Jingle for Justice’ as the elf’s seasonal sojourn uncovers an embezzler attempting to impoverish Veronica’s dad, after which Little Archie learns how poor people survive the season. Thanks to impoverished Sue Stringly, the kind-hearted but naïve little lad learns some hard truths and grows into a better boy in ‘Shine a Little Light’ (Archie Giant Series Magazine #607, January 1990 by Bolling, Mike Esposito, Yoshida & Grossman).

The 1980s offers pictures of Christmas pasts in ‘Archie’s Christmas Photo Album’ by George Gladir, Parent & Jim DeCarlo as first seen in Archie… Archie Andrews, Where Are You? Comics Digest Magazine #54, February 1988), before Joe Edwards & Dan DeCarlo, explore ‘Christmas Past, Present and Future’ when Ronnie mistakenly thinks Daddy is selling up and moving them out. Archie and Me #161 (February 1987, by Gladir, Chic Stone, Lapick, Yoshida & Grossman) sees Archie accidentally prevent school being closed with his lucky ‘Goof Spoof’, after which teen witch Sabrina learns how her aunts are crucial to Santa’s big night in ‘With a Little Help From His Friends’ (Archie Giant Series Magazine #515, January 1982 by Gladir, Goldberg & Jon D’Agostino). Issue #512 (December 1981) then details Archie’s rejection of faux yule logs and subsequent calamity in search of the real deal in ‘Christmas List’ by Gladir, Goldberg, Lapick, Yoshida & Grossman…

Little Archie #163 (February 1981 by Bolling & Grossman) then saw Little Veronica learn some hard truths of her own when Sue Stringly recruited her to help save ‘The Christmas Ducks’ before the decade closed with silly but satisfying sight gag ‘Carry Tarry’ courtesy of Archie’s Jokebook Magazine #265, February 1980…

The 1970s opens with ‘Christmas Togetherness’ by Doyle, Dan DeCarlo Jr. with Jimmy DeCarlo & Yoshida from Archie Giant Series Magazine #488 (December 1979), as the red-headed fool ponders the perfect gift for mom and dad, after which Sabrina and her family cleverly divert Head Witch Della’s plan to sabotage the Season in ‘And a Zappy New Year’ (AGSM #479, January 1979, by Gladir, Dan DeCarlo, Lapick, Yoshida & Grossman). The previous issue, released the same month, offered a traditional comedy of errors as the easily-distracted Andrews boy got his parcels mixed up in ‘Wisecracker’ by Dick Malmgren, D’Agostino & Grossman, before January 1975 unwraps Doyle, DeCarlo & Lapick’s ‘Plastic Santa’ (AGSM #230) as Mr Lodge is bombarded by the kids’ polemic about the meaning of the Season and still finds a way to make a profit…

AGSM #192 (January 1972) explored ‘Past and Present’ in a yarn by Al Hartley, Joe Sinnott & Yoshida wherein shopping-traumatised Archie hallucinates about the good old, pre-industrial days, coincidentally heralding the jump to The 1960s

Hartley went solo on gag strip ‘Make Their Christmas Wish’ from AGSM #150 (January 1968), followed by Doyle, Goldberg, Vince DeCarlo, Yoshida & Grossman’s ‘Party Pooper’ from the same issue as Archie suffers greatly to organise a surprise soiree for his parents, and Gladir, John Rosenberger & Victor Gorelick’s ‘Gift Tift’ (AGSM #144, January 1967) wherein conniving Reggie outsmarts himself in the cold war to win Ronnie away from Archie…

AGSM #31 (January 1965) offers a ‘Betty Pin Up’ by assorted DeCarlo’s & Lapick before #20 (January 1963) sees everyone trying to get at Archie’s ‘Black Book Bonanza’ in a wild romp by Doyle, DeCarlo’s & Lapick, after which the same team in the same title see Reggie ‘Go For Broke’ after ruining Archie’s flashy perfume gift and reaping a whirlwind of pungent regret.

Staying with AGSM #20, Doyle, Bill Vigoda, Terry Szenics & Grossman continue Reggie’s agonising learning curve as ‘Not Even a Moose’ finds him playing foolish pranks on the naïve, short-tempered giant. The prankster discovers the dangers of telling innocent people there is such a man as Santa…

Veronica’s ‘Pin Up Page’ by Dan DeCarlo from AGSM #15 (January 1962) then segues into gag page ‘Gift Rapped’ (Archie’s Jokebook Magazine #52, February 1961), detouring to AGSM #10 (January 1961, by Vigoda & Mario Acquaviva) where the red menace fumbles a ‘Gift Collection’ and trashes Christmas for the entire school. The period closes with Tom Moore’s gag page from the same issue proving rival Reg and Arch have ‘More Pull Than Talent!’

Heading rapidly for the opening stretch, we explore the feature’s golden age of The 1950s beginning with a wily witticism by slapstick genius Harry Lucey who reveals ‘Santa’s Surplus’ in a certified classic from Archie’s Jokebook Magazine #39 (March 1959), whilst Archie #98 (February 1959) shares Vigoda’s take on Shopping with Veronica in ‘Package Deal’ and Doyle, Lucey & Grossman’s skating themed fiasco ‘Deep Freeze’

Vigoda, Acquaviva & Grossman crafted party panic in ‘Tree to Get Ready’ (Archie’s Girls Betty and Veronica #40, January 1959) before the age of optimism ends with ‘Dis-Missile’ by Doyle, Dan and Vince DeCarlo & Lapick from AGSM #4 (1957) as our helpful B&V coordinate school letters to Santa and trigger a clerical crisis…

We end as it all began in The 1940s where Harry Sahle crafted ‘Mush, Oscar!, Mush!’ for Archie #12 (Winter 1944). Starring Archie’s Dog Oscar it again proved that – although well-intentioned – even the pets in the Andrews home were disaster magnets – especially if there was snow on the ground and ice on the pond…

We close with ‘The Case of the Missing Mistletoe!’ from Winter 1942 by Bob Montana. It featured in Archie #1, and found Archie and Jughead more baffled than ever and at loggerheads after unknowingly taking identical twins to a Christmas party…

These are joyously effective and entertaining tales for young and old alike, crafted by some of Santa’s most talented Helpers, epitomising the magic of the Season and celebrating the perfect wonder of timeless all-ages storytelling. What kind of Grinch could not want this book in their kids’ stocking (from where it can most easily be borrowed)?
© 2021 Archie Comics Publications, Inc. All rights reserved.

Walt Disney’s Donald Duck by Carl Barks volume 11: Christmas For Shacktown


By Carl Barks & various (Fantagraphics Books)
ISBN: 978-1-60699-574-7 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Utter Acme of All-Ages Entertainment… 10/10

Carl Barks was born in Merrill, Oregon in 1901, growing up in the rural areas of the West during some of the leanest times in American history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you crave detail, but briefly, Barks worked as an animator at Disney’s studio before quitting in 1942 to work in the new-fangled field of comic books.

With studio partner Jack Hannah (another animator turned occasional strip illustrator) Barks adapted a Bob Karp script for a cartoon short into Donald Duck Finds Pirate Gold. It was published in October of that year as Dell Four Color Comics Series II #9 and – although not his first published comics work – was the story that shaped the rest of Barks’ career.

From then until his official retirement in the mid-1960s, he worked in self-imposed seclusion, writing, drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a Duck Universe of memorable and highly bankable characters, including Gladstone Gander (1948), the Beagle Boys (1951), Gyro Gearloose (1952) and Magica De Spell (1961) to supplement Disney’s stable of illustrated actors.

His greatest creation was undoubtedly the crusty, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: world’s wealthiest septuagenarian waterfowl and the harassed, hard-pressed, scene-swiping co-star of this tome.

Whilst producing all that landmark material, Barks was just a working guy, crafting covers, drawing other people’s scripts and contributing his stories to a burgeoning canon of Duck Lore. Only in the 1980s – after Gladstone Publishing began re-packaging his work and other Disney strips – did Barks discover the devoted appreciation he never imagined existed…

So potent were his creations that they inevitably fed back into Disney’s animation output, even though his brilliant comics were produced for licensing company Dell/Gold Key, and not directly for the Disney studio. The greatest tribute was undoubtedly the animated series Duck Tales: heavily based on his Scrooge comics output.

Barks was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art and technique of the comedy blockbuster: blending wit, history, science, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps which captivated readers of every age and vintage. Without the Barks expeditions, there would never have been an Indiana Jones

Throughout his working life, Barks was blissfully unaware that his efforts – uncredited by official policy as was all Disney’s strip and comic book output – had been singled out by a rabidly discerning public as being by “the Good Duck Artist”. When some of his most dedicated fans finally tracked him down, Barks’ belated celebrity began.

In 2013 Fantagraphics Books started collecting his Duck materials in carefully curated archival volumes, tracing the output approximately year-by-year in hardback tomes and digital editions that finally did justice to the quiet creator. These will eventually comprise the Complete Carl Barks Disney Library

The physical copies are sturdy and luxurious albums – 193 x 261 mm – that would grace any bookshelf, with volume 5 – Walt Disney’s Donald Duck: “Christmas on Bear Mountain” (for reasons irrelevant here) acting as debut release and showcasing works from 1947. Today we’re revisiting 1951-1952, with volume 11 offering another landmark Seasonal tale that critically reshaped the supposedly throwaway, 2-dimensional miser into the richly rounded character beloved by billions…

It begins eponymously with Bark’s most enduring creation in top form. The elder McDuck had debuted in ‘Christmas on Bear Mountain’ (Four Color #178, December 1947): a handy comedy foil stemming from a Yuletide tale of woe and joy. He was a miserly relative who seethed in opulent isolation, hating everybody and meanly opting to share the gloom by tormenting his nephew Donald and his junior houseguests Huey, Louie and Dewey – by gifting them his mountain cabin for the Holidays. Scrooge schemed, intent on terrorising them in a bear costume, but fate had other ideas…

After the tale ended Barks realised that although the old coot was creepy, menacing and money-mad, he was also energetic and oddly lovable – and thus far too potentially valuable to be misspent or thrown away. Further appearances proved that he was right and his expedient maguffin was undoubtedly his greatest cartoon creation. The Downy Dodecadillionaire returned often, eventually expanding to fill all available space in tales set in the scenic metropolis of Duckburg.

Here. shifted slightly out of publishing chronology – because McDuck is not about wasting time or money – we open eponymously with the lead tale from Four Color #367. Cover-dated January 1952, ‘A Christmas For Shacktown’ begins as Donald’s nephews take a detour through the bad side of town and realise they cannot allow all the poverty-stricken children they see endure a festive season without food or toys…

Their discussion also inspires Daisy Duck, who resolves to organise a solution, and before long her women’s club is tapping Duckburg’s citizens for contributions. Daisy herself asks Donald – who’s experiencing a personal cashflow crisis and can’t afford his own Yule celebrations – who might make up her final $50 shortfall. When the nephews suggest Scrooge McDuck, Donald is reluctantly despatched to beg a donation, and does not relish the conversation…

That last 50 bucks is to buy turkeys and provide the joyless waifs with a train set, but after a titanic tussle, Donald can only get the skinflint to agree to $25… and that’s only for the food, not silly fripperies like toys…

Rapidly regrouping, Donald and Daisy are overwhelmed when the nephews hand over their savings and tell their “Unca Donald” to similarly donate the money put aside for their presents, but it’s still not enough and the trio then head off to shovel snow from sidewalks to make up the difference.

Ashamed and emboldened, Donald resolves to get what’s needed from Scrooge, embarking upon a series of increasingly wild stunts – including recruiting despicable rival Gladstone Gander – that culminates in disaster when Scrooge’s overloaded money vault collapses under the weight of its own reserves, plunging his entire fortune into the bowels of the Earth.

Confronted with penury, the despondent tycoon is saved by Donald and the boys who devise a means of retrieving the loot which gives the miser a new perspective on the value of toys: a view that rightly translates into Shacktown enjoying the best Christmas ever…

A month prior to that yarn, anthological Walt Disney Comics & Stories #135 (cover-dated December 1951) featured The Big Bin on Killmotor Hill’ wherein the old money magnate debuted his monolithic money bin, and invites Donald and the boys to inspect it… if they can get past all his baroque and byzantine security measures. Sadly, the visit also inspires the dastardly Beagle Boys to try to empty it…

WDC&S #136 (January 1952) then finds Donald suffering a braggart’s boasts again as his despised super-lucky rival recounts ‘Gladstone’s Usual Good Year’. Driven to distraction, Donald resorts to cheating just to raise his own spirits and something very unlikely occurs…

For #137, Donald and the nephews head to the mountains after he sells a song. Sadly, ‘The Screaming Cowboy’ is a particularly annoying tune that Donald smugly plays on every juke box in the region: the ominously named Avalanche Valley…

Scrooge returned in (WDC&S #138 March 1952), acting in a most uncharacteristic manner as ‘Statuesque Spendthrifts’ revealed him locked in financial combat with the proudly philanthropic Maharajah of Howduyustan to prove who was truly “the richest man in the world”. The battle revolved around who could donate the most ornate, ostentatious and gaudy monument of Duckburg’s founder…

When Huey, Dewey & Louie’s latest hobby – racing pigeons – inspires Donald’s disdain, the mean Unca attempts to sabotage and gaslight them, but learns his lesson when ‘Rocket Wing Saves the Day’ (WDC&S #139, April) after he has an accident…

The family – and even outrageous inventor Gyro Gearloose – are united in WDC&S #140, working to uncover annoying wastrel ‘Gladstone’s Terrible Secret’, and the chaos-creating boffin is back in #141, much to Donald’s dismay and the nephews’ delight: upsetting the natural order with machines giving beasts human attributes in ‘The Think Box Bollix’

Four Color #408 (July/August 1952) was an All-Donald/All Barks affair and opens with a brace of single page gags, starting with ‘Full-Service Windows’ as the wily retailer finds a cheap and easy way to clean his shop front and compounding interest with ‘Rigged-Up Roller’ (alternately called ‘Rigged Up Lawn’) wherein the nephews must find a new way to keep the yard maintained…

The main event was extended action adventure ‘The Golden Helmet’ wherein bored museum guard Donald stops a suspicious individual poking about in a Viking longship and uncovers a hidden deerskin map. It reveals how explorer Olaf the Blue discovered America in 901 AD, and left a golden helmet which confirms when and how the nation was born.

The museum authorities are exultant… but only until the meddler returns with his lawyer Sharky. Azure Blue claims to be the descendant of Olaf and invokes the ancient “code of discovery” law. It dictates that as proof of the event, the helmet also confers ownership of the continent on the heirs… but only if Azure finds it first…

Almost resenting his earlier dreams of adventure, Donald recruits his nephews and dashes off with the museum curator to Labrador. They are all intent on saving Americans from becoming Blue’s slaves: battling deadly weather, constant misfortune and the machinations of Azure and Sharky in a superb action romp anticipating, Dan Brown, The Librarian and the National Treasure screen franchise…

The fun finishes with Donald’s Nephews ‘Awash in Success’ beside a faulty drinking fountain, counterbalanced by a Donald and Scrooge single from Four Color #422, (cover-dated September/October 1952) with the money-wise miser benefitting from bulk buying in ‘Stable Prices’.

Back on track and sampling Walt Disney Comics & Stories (#142, July 1952) sees Donald drag the kids on a ‘Houseboat Holiday’ to keep their summer vacation pranks and hijinks at a manageable level. Instead, he finds himself at the centre of a storm of freak calamities and life-threatening disasters. Its only marginally less fraught one month later when he takes them to the desert as ‘Gemstone Hunters’ and is bamboozled by cunning fraudsters and again humiliated by Gladstone…

The remainder of Four Color #422 follows, opening with a follow-up action excursion. In ‘The Gilded Man’ avid stamp collector Donald believes he’s tracked down a hugely valuable item and heads for British Guiana, with the nephews in tow and Gladstone hot on his trail.

The quest is for fabled El Dorado, and the jungle trek ultimately leads them to victory of a sort after exposing the secrets of the ancient golden god…

Two more one-pagers wrap up the issue: detailing correct precautions for saving a cat in ‘Armored Rescue’ before adapting an old idea to avoid social commitments in ‘Crafty Corner’

Scrooge stole the spotlight again in WDC&S #144 (September) as another storage crisis in his vault compelled the old bird to try and learn a new trick. In an effort to make room, he hires insanely profligate Donald to share the secret of ‘Spending Money’ but is far from satisfied with what he learns…

The story portion of this tome terminates with the remainder of Four Color #367, with ‘Treeing Off’ showing how the nephews brighten up the Christmas decorating, after which Donald pays the price for presumption with mistletoe in ‘Christmas Kiss’ and the boys have the last word when adapting modern science to list writing in ‘Projecting Desires’ (AKA ‘Stamp-Sized Christmas List’).

The comics are augmented by a sublime Cover Gallery proving the Master’s gift for visual one-liners in Four Color (volume II) 367, 408 & 422, and Walt Disney Comics & Stories#135-144 which intercut context, commentary and validation in ‘Story Notes’ for each Duck tale gathered here. Following Donald Ault’s essay ‘Carl Barks: Life Among the Ducks’, ‘Biographies’ then introduces commentators Ault, R, Fiore, Craig Fischer, Jared Gardner, Rich Kreiner, Ken Parille, Stefano Priarone and Matthias Wivel and why they’re saying all those nice and informative things. We close as ever with an examination of provenance in ‘Where Did These Duck Stories First Appear?’

Carl Barks was one of the greatest exponents of comic art the world has ever seen, with almost all his work featuring Disney’s Duck characters: reaching and affecting untold billions across the world. You might be late to the party but don’t be scared: it’s never too late to climb aboard the Barks Express.

Walt Disney’s Donald Duck “A Christmas For Shacktown” © 2012 Disney Enterprises, Inc. All contents © 2015 Disney Enterprises, Inc. unless otherwise noted. All rights reserved.

 

Jack Kirby’s Kamandi – The Last Boy on Earth! Omnibus/Kamandi – The Last Boy on Earth! by Jack Kirby volume 1


By Jack Kirby, Gerry Conway, Mike Royer, D. Bruce Berry & various (DC Comics)
ISBN: 978-1-4012-7469-6 (Omnibus HB) (volume 1 TPB/Digital edition)

Win’s Christmas Gift Recommendation: Epic – if not Prophetic – Entertainment… 10/10

This book is huge and heavy: 191 x 56 x 280 mm, 880 slick pages and topping the scales at 2.75 kilos – that’s more than six pounds! Believe it or not, it’s actually worth every second of time you spend on it, but be warned that you’ll need strong arms and sturdy wrists to get the best out of it…

Jack Kirby (28th August 1917 – 6th February 1994) was – and nearly 30 years after his death, remains – the most important single influence in the history of American comics. There are innumerable accounts of and testaments to what the man has done and meant, and you should read those if you are at all interested in our medium.

Kirby was a man of vast imagination who translated big concepts into astoundingly potent and accessible symbols for generations of fantasy fans. If you were exposed to Kirby as an impressionable child you were his for life. To be honest, that probably applies whatever age you jump aboard the “Kirby Express”…

For those of us who grew up with Jack, his are the images which furnish and clutter our interior mindsets. Close your eyes and think “robot” and the first thing that pops up is a Kirby creation. Every fantastic, futuristic city in our heads is crammed with his chunky, towering spires. Because of Jack we all know what the bodies beneath those stony-head statues on Easter Island look like, we are all viscerally aware that you can never trust great big aliens parading around in their underpants and, most importantly, we know how cavemen dressed and carnosaurs clashed…

Synonymous with larger than life characters and vast cosmic imaginings, Jack “King” Kirby was an astute, spiritual man who had lived through poverty, prejudice, gangsterism, the Depression and World War II. He experienced Pre-War privation, Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures, but always looked to the future while understanding human nature intimately.

In the late 1930s, it took a remarkably short time for Kirby and his creative collaborator Joe Simon to become the wonder-kid dream-team of the new-born comic book industry. Together they produced a year’s worth of influential monthly Blue Bolt, dashed off Captain Marvel Adventures (#1) for overstretched Fawcett, and – after Martin Goodman appointed Simon editor at Timely Comics – launched a host of iconic characters including Red Raven, Marvel Boy, Mercury/Hurricane, The Vision, Young Allies and million-selling mega-hit Captain America.

When Goodman failed to make good on his financial obligations, Simon & Kirby were snapped up by National/DC, who welcomed them with open arms and a fat chequebook. Bursting with ideas the staid industry leaders were never really comfortable with, the pair were initially an uneasy fit, and awarded two moribund strips to play with until they found their creative feet: Sandman and Manhunter.

They turned both around virtually overnight and, once safely established and left to their own devices, switched to the “Kid Gang” genre they had pioneered at Timely. Joe & Jack created wartime sales sensation Boy Commandos and Homefront iteration The Newsboy Legion before being called up to serve in the war they had been fighting on comic pages since 1940.

Once demobbed, they returned to a very different funnybook business, and soon after left National to create their own little empire…

Simon & Kirby ushered in the first American age of mature comics – not just by inventing the Romance genre, but with all manner of challenging modern material about real people in extraordinary situations before seeing it all disappear again in less than eight years.

After years of working for others, Simon & Kirby established their own publishing house: making comics for a far more sophisticated audience, only to find themselves in a sales downturn and awash in public hysteria generated by an anti-comicbook pogrom. Their small stable of magazines – generated for an association of companies known as Prize, Crestwood, Pines, Essenkay and Mainline Comics – blossomed and as quickly wilted when the industry contracted throughout the 1950s, but had left future generations fascinating ventures such as Boys’ Ranch, Bullseye, Crime Does Not Pay, Black Magic, Boy Explorers, Fighting American and the entire genre of Romance Comics…

Hysterical censorship-fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunting Senate hearings. Caving in, most publishers adopted a castrating straitjacket of draconian self-regulatory rules. Crime and Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised and anodyne affairs in terms of mature themes, political commentary, shock and gore even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished as adult sensibilities challenging an increasingly stratified and oppressive society were suppressed. Suspense and horror were dialled back to the level of technological fairy tales and whimsical parables…

Simon left the business for advertising, but Jack soldiered on, taking his skills and ideas to safer, more conventional, less experimental companies. As the panic abated, Kirby returned briefly to DC Comics, working on bread-&-butter anthological mystery tales and revamping Green Arrow (at that time a back-up feature in Adventure Comics and World’s Finest Comics) whilst concentrating on his passion project: newspaper strip Sky Masters of the Space Force.

During that period Kirby also re-packaged a super-team concept that had been kicking around in his head since he and Joe had closed their innovative, ill-timed ventures. At the end of 1956, Showcase #6 premiered the Challengers of the Unknown

After three more test issues they won their own title with Kirby in command for the first eight. Then a legal dispute with Editor Jack Schiff exploded and the King was gone…

He found fresh fields and an equally hungry new partner in Stan Lee at the ailing Atlas Comics outfit (which had once been mighty Timely) and launched a revolution in comics storytelling…

After more than a decade of a continual innovation and crowd-pleasing wonderment, Kirby felt increasingly stifled. His efforts had transformed the dying publisher into industry-pioneer Marvel, but that success had left him feeling trapped in a rut. Thus, he moved back to DC and generated another tidal wave of sheer imagination and pure invention. The result was experimental adult magazines Spirit World and In the Days of the Mob and a stunning reworking of Superman’s Pal Jimmy Olsen – and by extension, all DC continuity. The latter was a prelude to his landmark Fourth World Saga (Forever People, New Gods and Mister Miracle): the very definition of something game-changing and far too far ahead of its time…

Kirby instinctively grasped the fundamentals of pleasing his audience and always strived diligently to combat the appalling prejudice regarding the comics medium – especially from industry insiders and professionals who despised the “kiddies world” they felt trapped in. After his controversial, grandiose Fourth World titles were cancelled, Kirby explored other projects that would stimulate his own vast creativity yet still appeal to a market growing ever more fickle. These included science fictional survival saga Kamandi, supernatural stalwart The Demon, traditional war stories starring established DC team The Losers, OMAC: One Man Army Corps and even a new Sandman – co-created with old pal Joe Simon.

However, although ideas kept coming (Atlas, Kobra, a new Manhunter and Dingbats of Danger Street), once again editorial disputes took up too much of his time. Reluctantly, he left again, choosing to believe in promises of more creative freedom elsewhere…

As early as 1974, worn down by a lack of editorial support and with his newest creations inexplicably tanking, Kirby considered a return to Marvel, but – ever the consummate professional – scrupulously carried out every detail of an increasingly onerous and emotionally unrewarding DC contract. Although The Demon was cancelled after 16 issues and he needed another title to maintain his Herculean commitments (Jack was legally obliged to deliver 15 completed pages of art and story per week!) Kamandi – The Last Boy on Earth had found a solid and faithful audience. It also provided further scope to explore big concepts as seen in thematic companion OMAC: One Man Army Corps. Both series gave Kirby’s darkest assumptions and prognostications free rein, and his “World That’s Coming” has proved far too close to the World we’re frantically trying to fix or escape from today…

Kirby’s return to Marvel in 1976 was much hyped and eagerly anticipated at the time, but again proved controversial. New works like The Eternals and Devil Dinosaur found friends rapidly, but his return to earlier – continuity-locked – creations Captain America and Black Panther divided the fanbase.

Kirby was never slavishly wedded to what had come before, and preferred, in many ways, to treat his stints on titles as a “Day One”: a policy increasing at odds with the close-continuity demanded by a strident faction of the readership…

There’s no need for any of that here as DC’s interconnected universe takes a distant back seat to amazement, adventure and satirical commentary for most of Kirby’s tenure…

This frankly monstrous hardback collection gathers arguably his boldest, most bombastic and certainly most successful 1970s DC creation: collecting Kamandi – The Last Boy on Earth #1-40 (cover-dated October/November 1972- April 1976): every issue Kirby was involved with, but not the 19 issues that staggered on after under lesser creative lights once he had returned to Marvel…

Preceded by inker/letterer Mike Royer’s Introduction ‘When Kirby Called!’ and supported by more ancillary features at the end, the magic opens with the introduction of ‘The Last Boy on Earth!’ as he explores a shattered world that has grown from the rubble of Mankind’s achievements and mistakes…

A signature of the series was large panels and vistas, particularly spectacular and breathtaking double-page spreads on pages 2-3 of almost every episode: adding an aspect of wide-screen cinematic bravura. It’s especially effective here as a capable, well-armed teenager paddles through the sunken ruins of New York City. The explorer has recently emerged from total isolation in a hermetically sealed bunker designated “Command D”, where he was schooled by his grandfather and constantly viewed a vast library of 1970s microfilm and news recordings. The boy calls himself “Kamandi”…

Having obliviously sat out the seemingly overnight decline and fall of humanity – in which atomic armageddon clearly played a major but not exclusive role, the boy mentally catalogues unbelievable and incomprehensible change on every level resulting from the mysterious catastrophe now called “The Great Disaster”…

This world is nothing like his education promised. Wreckage and mutant monsters abound, the very geography has altered and humans have somehow devolved into savage, non-verbal beasts hunted and exploited by a number of animal species who have gained intellect comparable to his own… and the power of speech. Most of them are engaged in wars for dominance, fuelled by territorial aggression and fostered by the scavenged remnants of humanity’s technologies…

When the boy returns to the bunker, he finds it has finally been breached and his grandfather is dead at the hands of opportunistic wolves far too much like men. Shocked, furious and now utterly alone, Kamandi ruthlessly fights his way out and sets off to find what else is out there in this scary new world…

When he reaches the remains of the New Jersey Turnpike, the boy stumbles into the new political reality when he is captured by mounted cavalry tigers (horses appear to be one species that never made the evolutionary leap to intellectual comprehension and personal autonomy).

A formal army of conquest, the tigers devotedly serve charismatic leader Great Caesar, who plans to unite Earth AD (“After Disaster”) under his militant banner. Here that means crushing a force of gun-toting leopards, but – well aware that their liege-lord is obsessed with weird devices and strange phenomena from the past – they make time to send the weird “talking animal” back to ‘The Royal City Kennels!’

It’s a mixed blessing all around. The human is preened and pampered but also kicked around by smug tiger soldiers, before he discovers Caesar’s greatest secret. The warrior king has recovered an atomic missile and made “the warhead” the central focus of a martial cult, and is outraged when Kamandi recognises and tries to destroy it…

In the aftermath, the troublesome boy is surrendered to the care of the conqueror’s chief scientist. A dog named Doctor Canus, he plays a deep game: advising the tiger army over recovered artefacts, whilst keeping huge secrets from his paymasters. The biggest one immeasurably lifts Kamandi’s crushed spirits when the dog introduces another talking human he’s sheltering…

However, although he’s rational, erudite and friendly, Ben Boxer isn’t exactly human!

The utterly jam-packed first issue also provides a map of what the Americas have become in ‘Kamandi’s Continent’ after which the series advanced to a monthly schedule with the second issue, as the young wanderer encounters more terrifying wonders in ‘Year of the Rat!’

Supplemented at the end by Kirby’s editorial codicil ‘The Great Earth Cataclysm Syndrome!’, this tale sees Ben and the boy escape Great Caesar’s compound when the stranger displays a secret power. Ben and his missing companions are nuclear mutants who can transition from flesh & blood to organic steel by internal fission, and after overpowering their tiger guards they flee together in a submersible vehicle. As they search the sunken remains of New York City for missing mutants Steve and Renzi, they are attacked by the avaricious evolved rats who took them and the flying craft they came in…

The rats are the ultimate scavenger society, stockpiling humanity’s detritus and exploiting whatever they understand of it. Once they add their two new captives to the pile, Ben and Kamandi react, explosively breaking free and escaping with Boxer’s rescued comrades in their reclaimed “Traveller”…

Great Caesar’s main opposition is a nation of militant gorillas, and #3 introduces them when the Traveller’s southward flight to the mutants’ home of “Tracking Site” pauses to survey what was once Nevada. When Kamandi is separated from the mutants and caught up in an animal round-up, he’s taken to a vast city to be broken for service…

As Ben, Steve and Renzi discover a monster-infested space museum and encounter ‘The Thing that Grew on the Moon!’, recalcitrant Kamandi is rebelling against brutal animal trainer Chaku the Mighty before fleeing into the rubble of Las Vegas where all concerned parties converge for a spectacular showdown…

Issue #4 finds the humans seeking to replenish supplies in the aftermath, only to be separated again when tiger scouts clash with the gorillas. In an extended skirmish Kamandi is captured by the simians, only to stage a mass animal breakout and liberate a tiger in ‘The Devil’s Arena!’ However, Prince Tuftan, son of Great Caesar, seems quite happy to stay a prisoner as the two armies clash. He has his eyes on a lost weapon of the ancients, but it’s one Kamandi cannot allow to fall into any militarist’s paws…

Despite Kamandi’s act of humanitarian sabotage, Tuftan allies with the weird talking animal seeking safety as the battle reaches appalling heights of bloodshed. Recaptured by gorillas, the last boy frees more caged humans and meets one who has the rudiments of speech and enough intellect to follow him and Tuftan as they make a break for friendly lines.

There are none for humans and when they reach the Tigers ‘Killing Grounds!’, the grudge-bearing emperor makes the boy battle an enraged gorilla warrior in a deathmatch…

When Tuftan sabotages that moment of entertainment, Kamandi becomes a state problem until the regrouped gorillas counterattack. With slaughter for all the only prospect, the boy buys his own life by suggesting an honourable compromise to be determined by fate and ‘The One-Armed Bandit!’

Given his freedom and a fast car, Kamandi rides away and into tragedy with the evermore loquacious girl who calls herself ‘Flower!’ but they are soon captured again. This time it’s lions; however their fate seems to be a blessing as Sultin and his Rangers relocate the strange animals to The Sanctuary: a wildlife preserve in what used to be Texas, where humans can live their days in peace and security. Sadly, the place is a target for poachers and Kamandi’s chance for love and companionship with his own kinds ends in shocking tragedy and grief when a pair of pumas break through the cordon looking for a little fun with guns…

A new direction and increased social commentary comes in #7’s ‘This is the World of Kamandi The Last Boy on Earth!’ Kirby was a skilled cultural bandit and sampler: swiping and recycling contemporary and classic tropes and memes. Here he recasts the story of Kong with Kamandi as Fay Wray and giant mutant ape named Tiny as a beast with passions too big to save him…

It begins as the grieving boy buries Flower and wins the approval and confidence of Sultin. The lion is not only a ranger but a prominent member of a civilised society dubbed the United States of Lions. They trace their rise back to the fabled days of “Washington Zuu” and consider themselves custodians of Earth AD: protecting fabulous anomalies like talking animals…

Sultin’s biggest problem at the moment is Tiny: a simpleminded, skyscraper sized ape that the neighbouring gorilla armies worship as “the Fetish”. Now, as another surprise raid finally frees the beast, Tiny rampages through the region and is besotted and captivated by a small, golden-haired animal…

Although initially rescued, Kamandi is later recaptured by Tiny who terrorises the city of New Capitol until the lions move in with their latest innovation, petrol driven bi-planes…

The satire reaches new heights in #8 as ‘Beyond Reason’ finds the Last Boy and Sultin debating why the ancients made so many statues and images of dressed up animals. As Kamandi examines a museum filled with dead presidents, he grows increasingly angry, but only truly loses control after encountering local leash laws and discovering that Lions use human as pets, service and security beasts…

A creature of rare sensitivity, Sultin realises there’s no place for his friend in society and sets the boy free deep in the wilds where the wanderer can be himself. Roaming mankind’s ruins and follies the boy is soon in trouble again but survives his first encounter with talking bears thanks to ‘The Return of Ben Boxer’ and his nuclear kin…

After months of mystery the lad finally arrives at ‘Tracking Site!’: eagerly anticipating seeing the last refuge of rational educated human-kind. As their ship is attacked by ravenous, super-evolved bats (graced with a stunning Kirby photomontage) Kamandi learns that his hopes were too high as the NASA built experimental base is populated primarily by robots, except for a telepathic freak dubbed ‘Murdering Misfit!!’ – who mind-controls Ben, Renzi and Steve – and a deadly sentient ‘Killer Germ!’

The morticoccus strain wants to eradicate all life, and almost gets its wish when the bats at last broach the walls. With the atomic brothers freed in the ensuing chaos and the Misfit temporarily stymied by Kamandi, the origin of all the post-human beings is revealed before a brilliant flash of inspiration saves the planet in a masterstroke of technological sleight of hand…

An extended storyline begins in #11 as Kamandi is separated from his friends and plucked out of the Atlantic Ocean by an organisation of scavengers led by a ruthless capitalist. This plutocrat is a sentient snake, and the Sacker’s Co roams the world plundering old tech and exploiting new species like ‘The Devil!’ When his flagship “acquires” Kamandi, the leopards who man it are quick to add the talking beast to the inventory alongside their huge mystery cargo, but by the time they dock, the boy has broken free and formed a powerful bond with the huge mutant grasshopper…

The drama intensifies in ‘The Devil and Mister Sacker!’ as Kamandi plunders the merchant mogul’s department store for weapons, prior to trying to ride away on the fast-reacting, long-leaping beast he’s named Kliklak. However, he changes his mind when caught again and meeting Sacker and his favourite pet. Spirit is the spitting image of Flower and also speaks: not too surprising as they came from the same litter and were raised together before Flower escaped…

As the humans grieve her death together, Sacker has an idea and starts to groom the newcomer for a certain purpose he has in mind…

The snake has been domesticating humans for years and many of them talk. He uses them in sporting events and his prize is a brutal pedigreed oaf trained to kill and ride. Dubbed Bull Bantam, he resents the spark between Spirit and the new boy and plans to kill the kid in Sacker’s forthcoming race meet/arm show…

After once more failing to escape, Kamandi is forced to ride in a deadly death-race: the grand finale in a mass spectacle drawing thousands of prospective clients and the only event able to enforce a truce between tigers, leopards lions, gorillas and sundry other warring species…

The ‘Hell at Hialeah!’ climaxes in a duel with Bantam and another heartbreaking loss for the Last Boy as his Devil is grievously injured and Kamandi must deliver the ultimate release to his beloved pet…

As tensions escalate, a sudden reunion with Canus and Tuftan in ‘Winner Take All!’ is the only thing saving the argumentative human from being euthanized as a dangerous maverick…

Like all science/speculative fiction, Kamandi was never about the future but firmly honed in on contemporary culture. When our hero rides off with Tuftan and the tigers, he stumbles into another pointless hunt for misunderstood myths as the cats continue their mission to uncover ‘The Watergate Secrets!’ These legendary tapes have sustained a level of divine mystery over years, but when the searchers actually find them, Kirby delivers awry twist that will have readers howling…

Cover-dated April 1974, Kamandi #16 sees D. Bruce Berry assist (and eventually replace) Royer on inks and letters as the staggering secret of the animals’ evolutionary leap is revealed, when the wanderers find ‘The Hospital!’ where an obsessed medic explores animal intelligence.

Located in what was Washington DC, and using the lost note of Dr. Michael Grant, ape surgeon Dr. Hanuman experiments on lab humans, resolved to unlock the secrets of brain stimulant Cortexin.

As the night of the Great Disaster seems to play out again, Hanuman himself is somehow trapped as events terrifyingly replay according to Grant’s writing, with him as the doomed researcher and a super-bright beast called Kamandi as the liberator of his test animals and accidental vector and disseminator of a chemical that boosted intellect in everything it contaminated…

Escaping Hanuman’s lab, the Last Boy is scooped up by gorillas in need of a really smart beast for a pest control problem. Shipped across country, Kamandi is dumped underground to destroy ‘The Human Gophers of Ohio!’ stealing all their supplies, but instead leads the devolved humans against the apes until their war calls forth an unstoppable creature which can only be described as ‘The Eater!!’

Kamandi #19 and 20 highlight a much-referenced and often-revisited theme in Kirby’s oeuvre as – one of the few survivors of the monster mash above – the Last Boy stumbles into an entire city of normal humans just like those of his microfilm viewing youth. However, the thugs, molls, mobsters and mooks comprising ‘The Last Gang in Chicago!’ harbour a cruel secret and fatal flaw that cannot survive the determination of obsessed gorilla Sergeant Ugash who won’t rest until Kamandi is dead.  When his commandos invade the bizarre animal-run city, it leads to combat, calamity and ‘Slaughter on Michigan Avenue!’

The horrible ‘Truth!’ of Chicago is exposed in the concluding episode as Kamandi and Ugash are forced to cooperate to escape ‘The Electric Chair!!!’: leaving the lonely boy more broken and alone than ever…

Exploring a rocky shore, Kamandi meets a new ally in ‘The Fish!’, as dolphin and his service human enlist the boys aid in a vital mission. The cetacean’s subsurface civilisation is at war with ancestral enemies the Killer Whales and the foe has perfected the ultimate warrior who patrols the seas and slays at will. When not fighting off marauding sea monsters, the dolphins are steadily failing to stop ‘The Red Baron’, even with the aid of Ben Boxer and his atomic brothers.

They had been recruited after their crash into the sea, and have been aiding in exploring the vast territories behind a radiation barrier isolating what used to be Canada. Now as Kamandi rapidly befriends and loses dolphin pals, the steely trio enact a dangerous plan. It works and ends the hunter, but in the aftermath ‘Kamandi and Goliath!’ sees both sides in the eternal sea war forced to face its cost…

Adrift and possibly the sole survivor, Kamandi washes ashore and meets a troupe of performers taking shelter in a ramshackle old mansion. Schooled in human history, the boy recognises it as a classical haunted house, especially after strange lights and cruel poltergeist phenomena targets elderly monkey Flim-Flam and his three trained and gifted humans…

Terrified but always rational, Kamandi deduces who and what is really going on in ‘The Exorcism!’ before joining Flim-Flam’s ‘Freak Show!’ The ensemble is soon enriched by Ben, Steve and Renzi, but an invasion of monsters forces a rapid evacuation of their shore sanctuary: a retreat that takes them to ‘The Heights of Abraham!’ and the mystery land where Kliklak came from…

The region has been utterly transformed by the Great Disaster, and is a paradise of nature run riot. Sadly this ‘Dominion of the Devils’ is under assault by the Sacker Company, who are harvesting its fauna and destroying its flora in a rabid quest for profit…

The wanderers disgusted first response to stop the atrocity is only halted by the arrival of a ‘Mad Marine!’ in #27: a “Brittanek” bulldog, who is advance guard to an armed force from what was once Europe. These guardians are sworn to ‘Enforce the Atlantic Testament!’, marshalling animal armies to rout sacker and restore this new world’s order. Of course that means immense blood, sacrifice and gallant stupidity on the part of the professional soldier, but Ben and Kamandi have no scruples in stopping Sacker’s forces by any means necessary…

Cover-dated May 1975, Kamandi #29 quickly achieved cult status by apparently confirming the strip’s status as part of a greater DC Universe. An alternate argument can be found in Bruce Timm’s Afterword at the end of this book…

It sees Ben and Kamandi stumble upon a cult of gorillas awaiting the return of a mighty warrior who could leap over tall building, bend metal in his hands and was faster than a speeding bullet. The high priest held in trust the fabled champion’s suit of blue and red cape, waiting the day when a being would emulate his deeds and claim his birth right.

Outraged at gorillas appropriating humanity’s greatest cultural myth, Kamandi convinces Ben to become a Man of Steel and reclaim the garments of the ‘Mighty One!’

Dystopian catastrophe is amped up by cosmic intrigue in #30 as the pair are then scooped up by an extraterrestrial stranded for ages on Earth. ‘U.F.O. The Wildest Trip Ever!’ offers more clues as to how man fell as the pair are dumped on a beach overflowing with human artefacts retrieved from across the globe. However, as ‘The Door!’ to another world opens and the collections starts to vanish, Ben and Kamandi discover a suitcase atom bomb that has been primed to detonate since the night of the Great Disaster.

They barely get clear in time but the bomb shatters the portal, trapping the extremely angry alien far from home even as Boxer absorbs too much radiation and is warped by ‘The Gulliver Effect!’: which reduces him to a mindless metal colossus, just as Tuftan and Canus appear, exploiting a savage sea battle with the gorillas to look for their lost friends…

As that war bloodily expands, the dog doctor establishes contact with energy force ‘Me!’ even as Kamandi manipulates the giant into driving off the gorilla flotilla. When the ape navy resumes its assault, going after the mixed bag of tigers, dogs, humans and unknowns on the beach, the energy alien drives off the simians.

Issue #32 was a giant-sized special that also reprinted the first issue and offered other extras, which here manifests as photo-feature/interview ‘Jack Kirby – A Man with a Pencil’ by Steve Sherman and a new, extended and double-page map of ‘Earth A.D.’, before we resume our abnormal service in #33.

In the enforced calm, Canus helps the stranger build a physical body in ‘Blood and Fire!’: items seen in great abundance offshore as Tuftan’s tigers and the gorillas mercilessly resume hostilities…

By this time Kirby was riding out his contract and #34 (October 1975) saw him relinquish cover duties and the editor’s blue pencil. From this issue on Joe Kubert drew the front images and Gerry Conway edited whilst the King concentrated on the interiors, introducing flamboyant, inquisitive and emotionally volatile ‘Pretty Pyra!’ – who promptly soared off to investigate the sea battle.

Whilst “she” was distracted, Kamandi and Canus unwisely tried to pilot her ship and stop the fight, but instead ended up in space where they encountered a Cold War holdover who had become a living horror. Moreover, ‘The Soyuz Survivor!’ was determined to carry out his doomsday scenario instructions, so it was a good thing that Pyra came looking for them…

Returning to Earth, the voyagers landed in ex-Mexico and found respite of sorts in ‘The Hotel!’ The resort was still a valued destination but now ran on Darwinian principles administered by jaguars. Visitors could stay where they wanted and do what they wished, until some other person of groups took it from them. When Kamandi witnessed a tribe of humans driven off, he used simple cunning to set crocodiles and wolves at each other’s throats…

Cover-dated January 1976, ‘The Crater People’ was Jack’s final script, disclosing how the Last Boy stayed to shepherd the hotel humans when Canus and Pyra took off for more exploring. However, he was soon captured again, this time by what appeared to be normal technologically astute humans. They were anything but…

Initially beguiled into joining them, Kamandi soon learned they were also mutants: living at a hyper-rapid pace and dying of old age by age five. They were harvesting wild human DNA in search of the secret of their longevity and saw this intelligent, normal-aging homo sapiens from the old world as a genetic goldmine. If only they’d been completely honest with him, instead of trying to exploit the boy via honeytrap Arna

Kamandi #38 February 1976) was scripted by Conway and Royer returned as inker with the story splitting focus between the plight of the crater people who overstepped their bounds and drove the appalled last boy away whilst in space, ‘Pyra Revealed’ revealed the truth about her world and her mission…

Frantic fugitives, Kamandi and Arna were captured by intelligent lobsters and imprisoned in ‘The Airquarium’ run by a coalition of crustaceans, molluscs and sea snails, just as Canus and Pyra returned to terra firma and met a nation of saurian. All this time, tigers and gorillas had been engaging at sea and obliviously continued doing so, even as Kamandi engineered a mass breakout to liberate all the undersea playthings of the lobster league…

Issue #40 concluded Kirby’s involvement entirely, with the pencils for ‘The Lizard Lords of Los Lorraine!’, wherein Kamandi & Arna and Canus & Pyra were gulled into stealing a heat-generating ‘Sun Machine’ for rival factions (lizards and donkeys!) seeking absolute control of the rain forest region. Fast-paced but innocuous, it ended with the unlikely rivals reunited again and ready for fresh, non-Kirby adventures.

Rounding out this paper monolith are those aforementioned extra: an ‘Afterword by Bruce Timm’ discussing the title’s role and reach, and ‘Mother Box Files’ reprinting pertinent pages from Who’s Who in the DC Universe (illustrated by Kirby & Greg Theakston), before an absolute hoard of un-inked story pages and covers reveal why ‘The Art of Jack Kirby’ is just so darn great. It all ends with a bunch of ‘Biographies’

For sheer fun and thrills, nothing in comics can match the inspirational joys of prime Jack Kirby. This is what words and picture were meant for and if you love them you must read this.

© 1972, 1973, 1974, 1975, 1976, 2018, 2022 DC Comics. All Rights Reserved.


Should you opt for a less strenuous mode of entertainment, the first 20 tales in this Omnibus have been recently released in a trade paperback and digital edition.

Entitled Kamandi by Jack Kirby volume 1 and © 1972, 1973, 1974, 2022 DC Comics. All Rights Reserved., it’s as wonderful an experience without the need for a chiropractor or steroids. As always the internet is your friend here, so go wild guys, gals, gorillas and whatnots…

The Rise and Fall of the Trigan Empire volume 1


By Mike Butterworth & Don Lawrence & various (Rebellion Studios)
ISBN: 978-1-78108-755-8 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Classic Boys Own Nostalgia… 9/10

For British – and Dutch – readers of a certain age and prone to debilitating nostalgia, The Trigan Empire (or The Rise and Fall of the Trigan Empire to give it its ponderous full title) was only ever about two things: boyish wish-fulfilment and staggeringly beautiful art.

The strip was created by Senior Group Editor Leonard Matthews and given to the editor of Sun and Comet to develop and continue. A trained artist, Mike Butterworth became writer of many historical strips such as Buffalo Bill, Max Bravo, the Happy Hussar, Battler Britton and Billy the Kid – and latterly a crime and Gothic Romance novelist with more than 20 books to his pen names.

Based in equal part on cinematic Sword & Sandal/Biblical epics and space age fascination of a planet counting down to a moonshot, for the saga Butterworth combined his love of the past, a contemporary comics trend for science fiction and the long-established movie genre of manly blockbusters to construct a vast sprawling serial of heroic expansionism, two-fisted warriors, wild beasts, deadly monsters and even occasionally the odd female.

The other huge influence on the series was the fantasy fiction of Edgar Rice Burroughs (especially John Carter of Mars and Pellucidar) but without his concentration on strong and/or blatantly sexy women – usually as prizes for his heroes to save. In the formative days of the Trigan Empire, ladies dressed decorously, minded their manners and were dutiful wives or nurses… unless they were evil, vindictive or conniving…

The compellingly addictive, all-action thematic precursor to Warhammer, Civilisation and Warcraft might have been a short run venture had it not been for the art. The primary illustrator was Don Lawrence (Marvelman, Wells Fargo, Billy the Kid, Karl the Viking, Fireball XL5, Maroc the Mighty, Olac the Gladiator, The Adventures of Tarzan, adult comedy strip Carrie and his multi-volume Dutch magnum opus Storm), who painted each weekly instalment.

Initially he used watercolours before switching to quicker-drying gouaches, rendered in a formal, hyper-realistic style that still left room for stylistic caricature and wild fantasy: one that made each lush backdrop and magnificent cityscape a pure treasure. Other, later artists included Ron Embleton, Miguel Quesada, Philip Cork, Gerry Wood and Oliver “Zack” Frey, as the strip notched up 854 weekly instalments, beginning in September 1965 and only ending in 1982. Along the way, it had also appeared in Annuals and Specials and become a sensation in translated syndication across Europe. Even after it ended, the adventure continued: in reprint form, appearing in the UK in Vulcan and across the world; in two Dutch radio plays; collected editions sold in numerous languages; a proposed US TV show and numerous collected editions from 1973 onwards. Surely someone must have a movie option in process: if only Kirk Douglas, Burt Lancaster and Tony Curtis were still around, we could completely close the creative circle…

Lawrence (17th November 1928-29th December 2003) inspired a host of artists such as Brian Bolland and Dave Gibbons, but as he worked into the 1990s, his eyesight was increasingly hindered by cataracts and he took on and trained apprentices such as Chris Weston and Liam Sharp (who offers his own potent reminiscences in the Introduction to this first archival volume from Rebellion Studios’ Treasury of British Comics). Sharp collaborated with the venerable artist on his last Storm stories…

Inescapably mired in powerful nostalgia, but also standing up remarkably well on its own merits, this first collected volume re-presents the series from its enigmatic opening in high-end glossy tabloid magazine Ranger, combining comics with a large selection of factual features. The fantasy soon began to steal the show and was the most noteworthy offering for the entirety of the publication’s 40 week run, spanning 18th September 1965 to 18th June 1966. It then carried over – with a few other choice strips – into Look and Learn, beginning with #232: remaining until the magazine closed with #1049 (April 1982).

Ranger had been a glossy, photogravure blend of traditional comic anthology strips and educational magazine, and when it folded, the only publication able to continue The Trigan Empire in its full grandeur was Look and Learn

One of our most missed publishing traditions is the educational comic. From science, history and engineering features in the legendary Eagle to a small explosion of factual and socially responsible boys and girls papers in the late 1950s to the heady go-getting heydays of the 1960s and 1970s, Britons always enjoyed a healthy sub-culture of comics that informed, instructed and revealed …and that’s not even counting all the pure sports comics!

Amongst many others Speed & Power, Treasure, World of Wonder, Tell Me Why, and Look and Learn spent decades making things clear, illuminating understanding and bringing the marvels of the changing world to our childish but avid attentions with wit, style and – thanks to the quality of the illustrators involved – astonishing beauty.

Look and Learn launched on 20th January 1962: brainchild of Fleetway Publications’ then Director of Juvenile Publications Leonard Matthews. The project was executed by editor David Stone (almost instantly replaced by John Sanders), sub-editor Freddie Lidstone and Art Director Jack Parker.

For 20 years it delighted children, and was one of the county’s most popular children’s weeklies. Naturally there were many spin-off tomes such as The Look and Learn Book of 1001 Questions and Answers, Look and Learn Book of Wonders of Nature, Look and Learn Book of Pets and Look and Learn Young Scientist as well as the totally engrossing Christmas treat The Look and Learn Book – and, in 1973 – The Look and Learn Book of the Trigan Empire: The serial’s very first hardback compilation…

Strangely, many, many kids learned stuff they didn’t think they cared about simply because it filled out the rest of that comic that carried the Trigan Empire…

In this tome we span 25th June1966 through 17th May 1968: encompassing Ranger #1-40 and Look and Learn #232-331: subdivided for your convenience into 13 chapter plays of what we oldsters absorbed as one continuous unfolding procession of wonder…

Depicted with sublime conviction and sly wit, it begins with ‘Victory for the Trigans’ (18th September 1965 – 29th January 1966) as fishermen in the Florida swamps witness a spaceship crash. All aboard are dead, and after, the global news cycle wearies of the story, the craft is reduced to a sideshow attraction whilst scholars investigate its technology, dead voyagers and a huge set of journals written in a truly indecipherable language. No one succeeds and eventually, no one cares…

All except student Richard Peter Haddon, who spent the next half century looking for the key and at age 70 cracked the code, subsequently translating the history of a mighty race of aliens so like earthmen…

From then on the scene switches to distant twin-sunned world Elekton, where a number of kingdoms and empires-in-waiting jostle for position. In many ways it’s like Earth a few thousand years before the birth of Christ… except for all the monsters, skycraft and ray guns…

In the wilds and wastes between the nations of Loka, Tharv, Davelli and Cato, brutish free-ranging tribes of nomadic Vorg hunt and clash and live brief free lives, until three brothers decide, existence could be so much more…

Driven, compelling and charismatic, notional leader Trigo has a dream and convinces his siblings Brag and Klud to ask their people to cease following roving herds of beasts and settle by a river where five hills meet. Before long they have built a city and begun the march to empire and dominance. Of course the defiant libertarians were initially resistant to becoming civilised, but that ended after the Lokans began hunting them for sport from their flying ships…

By the time Loka’s King Zorth finally got around to conquering Tharv and formally annexing the lands of Vorg in his plan to become global dictator, Trigo had begun building his city and invited refugees from Tharv to him. Amongst the survivors of Lokan atrocity was Peric – an architect and philosopher acclaimed as the smartest man alive and his daughter Salvia. Both would play major roles in the foundation of the Trigan Empire…

When Zorth at last turned to consolidate by taking Vorg, his air, sea and land forces were met by an unbeatable wall of death and history was rewritten. It had come at great cost, most notably to Trigo as victory was almost snatched from him when his brother Klud attempted to murder him, seize power and betray his people to the Lokans…

With the empire established, one translated book ended, and Professor Haddon’s life’s work moved on to what we’ll call ‘Crash in the Jungle’ (5th February – 19th February 1966) which introduces young warrior/pilot Janno. As the son of Brag, he is childless Trigo’s nephew and heir apparent: undergoing many dynamic adventures as an imperial troubleshooter whilst being groomed for rule…

Here, still wet behind the ears, the lad crashes in the plush green rainforests of Daveli, befriends Keren – son of a formerly antagonistic chieftain – and facilitates an alliance with the ever-expanding Trigan Empire. When Janno returns to pilot training, Keren is beside him and will be his constant companion in all further exploits…

Planetary chaos erupts next as ‘The Falling Moon’ (26th February – 28th May 1966) reshapes Elekton’s political map. When Gallas impacts sister moon Seres, the cosmic collision sends the former satellite smashing into Loka where – forewarned – Zorth seeks to relocate his power base and entire populace by seeking sanctuary in Trigo’s city. Once admitted and welcomed the Lokans bite the hand that shelters them by seizing the city. Valiant Brag manages to save wounded Trigo, but they are captured and enslaved by desert raiders of the Citadel…

As Janno and Keren escape to mount a futile resistance to the Lokans, slave worker Trigo foils an assassination and earns the gratitude of the Citadel king, who lends him a band of warriors to retake his own city. When they unite with Janno and Keren, Zorth’s defeat and doom are assured…

Time seems to move differently on Elekton and many events seem telescoped, but as the strip jumps to a new home, continuity manifests in ‘The Invaders from Gallas’ (4th June – 18th June in Ranger and then Look and Learn #232-237 from 25th June to 30th July 1966. As the fallen moon cools, aliens dwelling inside emerge to attempt the conquest of their new world via their mind control techniques.

With the Trigans crazed and killing each other, only a deaf man holds the key to their survival…

Look and Learn #238-242 (6th August -3rd September 1966) featured ‘The Land of No Return’ – which sees Janno accidentally sent along the River of Death (a rather cheeky “tribute” to Burroughs’ Mars stories), debunking an insidious religious belief that had for millennia curtailed life for Elekton’s elderly and destroying a cult of slavers…

‘The Revolt of the Lokans’ (L&L #243-255, 10th September – 3rd December 1966) returned to the exiled former-conquerors who poisoned and deranged Trigo before retaking his city. Thankfully, Keren and Peric found a way to restore order to the city and its ruler, after which issues #256-264 (10th December 1966 – 4th February 1967) detailed ‘War with Hericon’ as Trigo married Lady Ursa, sister of King Kassar: the ruler of the aloof, distant empire (a visual melange of Earth’s Persian and Byzantine kingdoms). The diplomatic love affair was soured by a single sinister malcontent when Yenni – a vengeful criminal outcast of both Hericon and Trigan – fomented racial unrest in both realms and let human nature do its worst…

Janno and Keren took the lead again in ‘Revolution in Zabriz’ (#265-273, 4th February – 8th April 1967), when he was despatched to survey a distant mountain outpost and uncovered a plot by its governor to use captive labour to finance a coup to oust Uncle Trigo and take over the empire, after which The Lokan Invasion’ (Look & Learn #274-279, 15th April – 20th May) sees the bold brothers-in-arms stumble into a devious scheme by chemist Vannu to destroy the Trigans by contaminating their water with an amnesia-inducing potion…

Revenge is once more the pivotal force as ‘The Revenge of Darak’ (#280-290, 27th May – 5th August) reveals how Trigan’s greatest pilot betrays his emperor and is punished with slavery in the mines. After a year he escapes and uses his intimate knowledge to drive a wedge between Trigo and Brag, poison Peric and embroil Hericon in war. Thankfully, brotherly love trumps hurt feelings and justice conquers all…

A taste of horror comes with The Alien Invasion’ L&L #291-297 (13th August – 23rd September) as energy beings land on Elekton. Able to possess organic brains, the intruders work their way up the planet’s food chain until Keren, Kassar and Trigo are fully dominated, but the cerebral tyrants have not reckoned on Peric’s wit or Janno’s cunning…

The first big role for a woman comes in ‘The Reign of Thara’ (Look & Learn #298-316, 30th September 1967 – 3rd February 1968) as the royal family is ousted by deceit and a secret society of soldiers instals the daughter of Klud in Trigo’s place. Vain, haughty and imperious, she is intended as a puppet of secret manipulators, but proves to possess too much pride and backbone to allow the empire to fall to mismanagement and enemy incursions. Happily, the actual Royal Family have survived their well-planned dooms and returned, leading an army of liberated slaves and a fleet of pirates sworn to Trigo’s service…

During the campaign, Kern and Janno befriend a rural bumpkin, obsessed with flying, and Roffa becomes their third “musketeer”, playing a major in the concluding tale here.

Spanning Look & Learn #317-331 (10th February – 17th May 1968) ‘The Invasion of Bolus’ sees the trio captured by rogue scientist Thulla: pressganged into joining his mission to build a ship and conquer Elekton’s inhabited moon. Unable to defy or escape, they become unwilling members in his army, before defecting to the super-advanced but pacifistic Bolans. At least they left a warning before lift-off: one that – eventually – reaches Trigo and Peric.

As the Trigans rush to construct a rescue vessel, Thulla brutally seizes the moon people’s city and commences the second part of his plan: building a colossal ray cannon to destroy all life on Elekton…

As Trigo’s ship takes off – too late to stop devasting blasts from Bolus – Janno and Keren are forced to desperate measures to save their people from the murderous madman…

Incorporating a tantalising teaser for the next volume and biographies of the creators, this truly spectacular visual triumph is a monument to British Comics creativity: one that simultaneously pushes memory buttons for old folk whilst offering a light but beautiful straightforward space opera epic readily accessible to the curious and genre inquisitive alike.

Is that you or someone you know?
The Rise and Fall of the Trigan Empire is ™ Rebellion Publishing IP Ltd. © 1965, 1966, 1967 & 2019 Rebellion Publishing IP Ltd. All Rights Reserved.

Mighty Marvel Masterworks Black Panther volume 1: The Claws of the Panther


By Stan Lee & Jack Kirby, Roy Thomas, John Buscema, Frank Giacoia, Barry Windsor-Smith & various (MARVEL)
ISBN: 978-1-3029-4709-5 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Golden Oldies for Kids of All Ages… 9/10

The Mighty Marvel Masterworks line was designed with economy in mind. Classic tales of Marvel’s key characters by the founding creators, re-presented in chronological order have been a staple since the 1990s, but always in lavish, expensive collectors editions. These books are far cheaper, but with some deletions like the occasional pin-up. They are printed on lower quality paper and – crucially – are physically smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but they’re perfect for kids and if you opt for the digital editions, that’s no issue at all…

This tome gathers in whole or in part early Black Panther adventures from Fantastic Four #52-54, 56; Tales of Suspense #97-99; Captain America #100; The Avengers #52, 62, 73-74 and Daredevil #52 spanning July 1966-March 1970: including his debut and career as a peripatetic guest star before finally securing a series of his own…

Acclaimed as the first black superhero in American comics and one of the first to carry his own series, the Black Panther’s popularity and fortunes have waxed and waned since he first appeared in the summer of 1966.

As created by Jack Kirby & Stan Lee and inker Joe Sinnott, T’Challa, son of T’Chaka, is an African monarch whose secretive kingdom is the only source of vibration-absorbing wonder mineral Vibranium. The miraculous alien metal – derived from a fallen meteor which struck the continent in lost antiquity – is the basis of Wakanda’s immense wealth, making it one of the wealthiest and most secretive nations on Earth. These riches allowed the young king to radically remake his country, creating a technological wonderland even after he left Africa to fight as one of America’s mighty Avengers.

For much of its history Wakanda was an isolated, utopian technological wonderland with tribal resources and people safeguarded and led since time immemorial by a human warrior-king deriving cat-like physical advantages from secret ceremonies and a mysterious heart-shaped herb. This has ensured the generational dominance of the nation’s Panther Cult and Royal Family…

The highly guarded “Vibranium mound” had guaranteed the nation’s status as a clandestine superpower for centuries, but modern times increasingly found Wakanda a target for subversion, incursion and even invasion as the world grew ever smaller.

It all began with Fantastic Four #52-53 (cover-dated July and August 1966) as the innovative and unforgettable character launched in ‘The Black Panther!’: an enigmatic African monarch whose secretive kingdom was the only source of a vibration-absorbing alien metal. These mineral riches had enabled him to turn his country into a futuristic marvel who introduced himself by luring the FF into his savage super-scientific kingdom. Although the team was oblivious to the danger, it was all part of T’Challa’s extended plan to gain vengeance on the murderer of his father.

After battling the team to a standstill, the King revealed his tragic origin in ‘The Way it Began..!’, revealing how his father was murdered by marauding sonic science researcher Ulysses Klaw. However, even as the monarch details how he took vengeance and liberated his people, word comes of incredible solidified-sound monsters attacking the region. Klaw has returned at last…

The cataclysmic clash that follows set the scene for the African Warrior-Chieftain to guest star with a number of Marvel superstars before breaking out into the wider world, but it would years before he finally won his own solo series…

In the aftermath, Human Torch Johnny Storm and his tag-along college roommate Wyatt Wingfoot embark on a quest to rescue the Torch’s Inhuman lover Crystal (imprisoned with her people behind an impenetrable energy barrier in the Himalayas). Their journey is greatly assisted by the Panther’s incredible technology but here that means FF #54’s ‘Whosoever Finds the Evil Eye…!’ ends on page 8, and you’ll need to find a different collection to finish that tale…

The monarch and his personal nemesis returned in #56 when ‘Klaw, the Murderous Master of Sound!’ – reborn as a being of sentient sound energy – ambushes the team in their own home. Happily, the Panther is able to assist them in the nick of time…

Marvel’s inexorable rise to dominance in the American comic book industry really took hold in 1968, when a number of their characters finally got their own titles. Prior to that and due to a highly restrictive distribution deal, the company was tied to a limit of 16 publications per month. To circumvent this, Marvel developed titles with two series per publication, such as Tales of Suspense where original star Iron Man shared honours with late addition Captain America. When the division came, Shellhead started afresh with a First Issue, and Cap retained the numbering of the original title; thereby premiering with #100.

The last few issues of the run – ToS #97-99 and the freshly re-titled Captain America #100 opens with the Sentinel of Liberty having just retired from superhero service and revealed his secret identity to the world, However, he hurtles straight back into the saddle for S.H.I.E.L.D. in ‘And So It Begins…!’: a 4-part saga featuring the Black Panther.

It tells of the apparent return of long-dead Nazi war criminal and Master of Evil Baron Zemo who is attacking the world with an orbital death ray controlled from somewhere in Africa. The epic was scripted by Lee and bombastically plotted and drawn by King Kirby with Sinnott & Syd Shores inking, and sees chaos escalate in ‘The Claws of the Panther!’ and ‘The Man Who Lived Twice!’ before climactically closing in explosive action and a very Big Reveal in ‘This Monster Unmasked!’

As a result of his aid in ending the crisis, T’Challa was recommended by Cap and won his first regular slot in super team, beginning with The Avengers #52 (cover-dated May 1968). At that time, the active team had been reduced to Hawkeye, the Wasp and a recently re-powered Goliath. This changed when they belatedly welcomed new recruit Black Panther. That delay was because ‘Death Calls for the Arch-Heroes!’ was a fast-paced murder mystery by Roy Thomas, John Buscema & Vince Colletta which also introduced obsessive super-psycho The Grim Reaper, who had seemingly murdered the trio and let bewildered newcomer T’Challa take the rap…

After clearing his name and resurrecting the teammates, the Panther settled in as a high-profile international superhero but remained very much a mystery until Avengers #62 (March 1969, by Thomas. Buscema & George Klein), where in the aftermath of a mystic crisis in Africa, Hawkeye, The Vision and occasional ally Black Knight were invited to visit Wakanda…

‘The Monarch and the Man-Ape!’ was a revelatory if brief interlude in the hidden nation and a brutal exploration of the African Avenger’s history and rivals which resulted in a deadly coup attempt when a super-strong trusted regent turned usurper, declaring himself leader of a banned cult and living icon M’Baku the Man-Ape

Returned to America, the African Avenger stepped in as another acrobatic superhero loner struggled with identity issues.

Daredevil #52 (May 1969, by Thomas, Barry Windsor-Smith & Johnny Craig) saw the Scarlet Swashbuckler at his lowest ebb: battling robotics genius, Mad-Scientist-for-Hire and certified lunatic Starr Saxon. The war of wills was wickedly engaging: frantically escalating into a psychedelic thriller wherein Saxon uncovers the hero’s greatest secret after the Man Without Fear succumbs to toxins in his bloodstream and goes berserk.

That saga climaxes here in stunning style on ‘The Night of the Panther!’ as the African Avenger joins the hunt for the out-of-control Daredevil before subsequently helping thwart, if not defeat, the dastardly Saxon. The radically unsettling ending blew away all conventions of traditional Fights ‘n’ Tights melodrama and still shocks today…

These initial forays finish with another 2-part tale, beginning with Avengers #73 and ‘The Sting of the Serpent’. Another Thomas triumph – illustrated by Frank Giacoia & Sam Grainger – it pits the Panther (at the height of the Civil Rights campaign) against his natural prey in the form of seditious racist hate-mongers determined to set New York ablaze, leading to a spectacular and shocking clash between whole team and The Sons of the Serpent in ‘Pursue the Panther!’ when the sinister supremacists capture the hero and set a doppelganger loose to destroy his reputation…

With covers by Kirby, Sinnott, Gene Colan, Giacoia, Buscema, Klein, Marie Severin & Palmer, this tidy tome is a wonderful, star-studded precursor to the Black Panther’s solo exploits and a perfect accessory for film-fans looking for more context.
© 2022 MARVEL

Batman: Silver Age Dailies and Sundays 1969-1972!


By Whitney Ellsworth, E. Nelson Bridwell, Al Plastino, Nick Cardy & various (IDW)
ISBN: 987-1-63140-263-0 (HB)

Win’s Christmas Gift Recommendation: Nuggets of Nostalgia to Delight All Ages… 8/10

For nearly eight decades in America newspaper comic strips were the Holy Grail cartoonists and graphic-narrative storytellers hungered for. Syndicated across the country and often the planet, winning millions of readers and accepted (in most places) as a more mature and sophisticated form of literature than comic books, it also paid better, with the greatest rewards and accolades being reserved for the full-colour Sunday page.

So it was always something of a poisoned chalice when a comic book character became so popular that it swam against the tide (after all, weren’t funny-books invented just to reprint strips in cheap, accessible form?) and became a syndicated serial. Superman, Wonder Woman, Blue Beetle and Archie Andrews made the jump soon after their debuts and many features have done so since.

Due to war-time complications, the first Batman and Robin newspaper strip was a late entry, but when the Dynamic Duo finally hit the Funny Pages, the feature proved to be one of the best-regarded, highest quality examples of the trend, both in Daily and Sunday formats.

Somehow, it never achieved the circulation it deserved, but at least the Sundays were eventually given a new lease of life when DC began issuing complete vintage stories in the Batman 80-page Giants and Annuals in the 1960s. The exceedingly excellent all-purpose adventures were ideal short stories that added an extra cachet of exoticism for young readers already captivated by simply seeing tales of their heroes that were positively ancient and redolent of History with a capital “H”.

Such was not the case in the mid-1960s when, for a relatively brief moment, mankind went bananas for superheroes in general and most especially went “Bat-Mad”. The comic book Silver Age revolutionised a creatively moribund medium cosily snoozing in unchallenging complacency, bringing a modicum of sophistication to the revived genre of mystery men.

For quite some time the changes instigated by Julius Schwartz (in Showcase #4, October 1956) which rippled out in the last years of that decade to affect all of National/DC Comics’ superhero characters generally passed by Batman and Robin. Fans buying Detective Comics, Batman, World’s Finest Comics and latterly Justice League of America would read adventures that – in look and tone – were largely unchanged from the safely anodyne fantasies that had turned the Dark Knight into a mystery-solving, alien-fighting costumed Boy Scout just as the 1940s turned into the 1950s.

By the end of 1963, however, Schwartz having – either personally or by example – revived and revitalised the majority of DC’s line (and, by extension and imitation, the entire industry) with his reinvention of the Superhero, was asked to work his magic with the creatively stalled and near-cancellation Caped Crusaders.

Installing his usual team of top-notch creators, the Editor stripped down the accumulated luggage and rebooted the core-concept. Down – and usually out – went the outlandish villains, aliens and weird-transformation tales in favour of a coolly modern concentration on crime and detection. Even the art-style itself underwent a sleek streamlining and rationalisation. The most visible change for us kids was a yellow circle around the Bat-symbol but, far more importantly, the stories changed. A subtle aura of genuine menace crept back in.

At the same time, Hollywood was in production of a TV series based on Batman and, through the sheer karmic insanity that permeates the universe, the studio executives had based their interpretation not upon the “New Look Batman” currently enthralling readers, but the wacky, addictively daft material DC was emphatically turning its editorial back on.

The Batman show premiered on January 12th 1966 and ran for three seasons of 120 episodes: airing twice weekly for the first two. It was a monumental, world-wide hit that sparked a vast wave of trendy imitation. Resultant media hysteria and fan frenzy generated an insane amount of Bat-awareness, no end of spin-offs and merchandise – including a cinema movie – and introduced us all to the phenomenon of overkill.

No matter how much we comics fans might squeal and froth about it, to a huge portion of this planet’s population Batman is always going to be that “Zap! Biff! Pow!” buffoonish costumed Boy Scout…

“Batmania” exploded across Earth and then as almost as quickly became toxic and vanished, but at its height led to the creation of a fresh newspaper strip incarnation. That strip was a huge syndication success and even reached fuddy-duddy Britain, not in our papers and journals but as cover feature of weekly comic Smash! (from issue #20 onwards).

The TV show ended in March 1968. As the series foundered and faded away, global fascination with “camp” superheroes – and no, the term had nothing to do with sexual stereotyping no matter what you and Mel Brooks might think – burst as quickly as it had boomed and the Caped Crusader was left with a hard core of dedicated fans and followers who now wanted their hero back…

That ennui also finally finished the Syndicated comic strip (at least until the 1989 Batman movie), but as this final compilation proves, by the end it was – if not a failed kidnap recovery – a mercy killing…

This third hardback compilation gathers the last hurrahs of the strip, from the time when the Gotham Guardians were being pushed out of their own series and highlights a time when contracts and copyrights proved far more potent than Truth, Justice and the American Way…

As well as re-presenting the last bright and breezy, sometimes zany cartoon classics of Batman with Robin the Boy Wonder, this tome is augmented by a wealth of background material, topped up with oodles of unseen scenes and background detail to delight the most ardent Baby-boomer nostalgia-freak as well as captivating contemporary examples of the massed merchandise the TV series and comic strip spawned – such as adhesive Adventures Stickers, and house ads from Smash!

The fun-fest opens with more informative and picture-packed, candidly cool revelations from comics historian Joe Desris in ‘A History of the Batman and Robin Newspaper Strip: Part 3’; sharing the communications between principal players and discussing how E. Nelson Bridwell became editor and then scripter on the rapidly evolving feature.

In January 1972, growing disputes between NPP (National Periodical Publications: DC’s parent company) and the Ledger Syndicate led to the latter attempting to exclude the former from the deal. When NPP withheld the strips it was contracted to produce, LS brought in an uncredited replacement creative team and published unsanctioned “bootleg” material that infringed DC’s copyright, beginning with the January 3rd episode. By the 31st, LS was completely rogue and as well as a generating a huge drop in both story and art quality, the replacements actively worked to undo all of Bridwell’s efforts to crosspollinate the strip and comic book continuities. On April 8th the syndicate dropped DC’s copyright from the strips prior to introducing their own hero – Galexo – to the feature on April 11th.

Although Bruce Wayne and Dick Grayson still occasionally appeared and the title masthead stubbornly remained attention-grabbing “Batman”, the newcomer and his sidekicks Solaria and Paul were now the panel-hogging stars.

Eventually, NPP secured their intellectual property and walked away, and the strip staggered to a natural demise without DC heroes. Full details are provided by Desris in his introduction, which also shares its ultimate fate and where the feature continued until it ended…

The Introduction also offers a wonderful taste of what might have been via the unpublished episodes by Bridwell, Al Plastino & Nick Cardy that should have run from January 3rd – 15th 1972, to counterbalance the actual published material seen at the end of the volume…

Chronologically incorporating monochrome 2-4 panel dailies and full-page full colour Sundays, the series was originally scripted by former DC editor (and the company’s Hollywood liaison) Whitney Ellsworth, who’s still in charge as we recommence with a saga that began in the previous volume, drawn as ever by Plastino.

Alfred John “Al” Plastino was a prodigious artist with a stellar career. He had been active in early comic books, with credits including Captain America and Dynamic Man before serving in the US Army. His design talents were quickly recognised and he was seconded to Grumman Aerospace, The National Inventors Council and latterly The Pentagon, where he designed war posters and field manuals for the Adjutant General’s office.

In 1948, he joined DC and soon became one of Superman’s key artists. He drew many landmark stories and, with writer Otto Binder, co-created Brainiac, The Legion of Super-Heroes and Supergirl. From 1960-1969 Plastino ghosted the syndicated Superman newspaper strip and whilst still drawing Batman, also took over Ferd’nand in 1970: drawing it until his retirement in 1989.

He was extremely versatile and seemingly tireless: in 1982-1983 he drew Nancy Sundays after creator Ernie Bushmiller passed away and was controversially hired by United Media to produce fill-in episodes of Peanuts when Charles Schulz was in dispute with the company. Al Plastino died in 2013.

The new policy of guest stars from DC’s comics pantheon made Plastino the ideal choice as the strip transitioned to a tone of straight dramatic adventure and away from the campy comedy shenanigans of the TV show…

The first week of My Campaign to Ruin Bruce Wayne’ (May 31st December 25th 1969) saw spoiled snob heiress Paula Vanderbroke and her brother Paul move into Wayne Manor and announce her intention of marrying Bruce. Here, when he tells her no, Paula – despite being bankrupt – dedicates all her remaining resources to crushing him and making him sorry.

Before she’s stopped, Wayne’s latest enterprise is sunk and the entire city suffers for her wounded pride and the Caped Crusader has succumbed to life-changing injuries…

Guest starring Superman, ‘Batman’s Back Is Broken!’ (December 26th 1969 to March 19th 1970) sees the Gotham Guardian laid low with the only surgeon who could fix him stuck in Mexico and unable to fly. That hurdle – amongst many others – is surmounted by the Man of Tomorrow who the steps in to impersonate Batman while he recuperates. Part of that program involves visiting a travelling show, sparking bad memories for Robin in ‘The Circus is Still Not For Sale!’ (March 20th – September 7th) as his senior partner retrains with the Fiore Family Circus. Almost immediately, a series of accidents imperil one and all, and physical therapy must give way to investigation and deduction. What that turns up is Mafia involvement…

When Wayne moves to end the threat by purchasing the show, a hidden mastermind makes a bold move by hiring a hitman to “cancel” him, but does not realise who he’s dealing with…

Bridwell began being credited as writer with the July 22nd instalment and immediately began dialling back the humorous tone in favour of darker drama, bringing the serial to a swift conclusion. With skulduggery exposed and thwarted the writer then began a bold move…

As DC’s continuity master, Bridwell began mirroring the dynamic changes punctuating a new age of relevancy in the company’s comic books, and adapted the big break-up between Batman and Robin as Dick Grayson went off to college.

‘Everything Will Be Different’ (September 8th 1970 – January 8th 1971) saw Wayne become a social activist, using his wealth to create the “Victim’s Incorporated Program” to help those who had suffered through crime. Shutting down the Batcave and Manor to work and live in the heart of Gotham City, Wayne and Alfred retooled to help the innocent as well as punish the guilty. The first survivor of crime was recent widow Mrs Whipp whose son Jeff had run away after his father was killed. She thought he might have gone to Star City to enlist the aid of Green Arrow

Meanwhile, Dick had settled in at nearby Hudson University, meeting scientist Dr Kirk Langstrom even as Batman joined his JLA comrade there. All three heroes’ paths converged when student radicals sought to kill the runaway in their murderous efforts to create chaos and bring down “the Establishment”.

Bridwell also began overlapping storylines and before Jeff could be saved, ‘I am… Man-Bat!’ (January 8th – 14th April 1971) saw Langstrom’s experiments mutate scholar into monster, with his frantic attempts to find a cure contributing to the plot’s failure and heroes’ triumph…

Trapped in freak form, Man-Bat stows away with Batman and Jeff, and stalks Gotham in ‘Too Many Riddles – Two Many Villains’ (15th April-October 5th 1971): inadvertently stopping The Penguin killing Batman before enlisting the Dark Knight’s aid in saving himself before further mutating and flying off in panic just as Robin meets Langstrom’s fiancée Francine Lee at Hudson U.

As they all converge on Gotham, the Bird Bandit rejoins Catwoman, Riddler and The Joker who ally with another old Bat-foe for a major coup…

Despondent Francine has found Kirk and is pondering a horrific life change, whilst an army of former Bat-foes assaults Gotham, seeking to restage the Mad Hatter’s Tea Party for profit. The sinister soiree has attracted Tweedledee and Tweedledum, The Scarecrow, Poison Ivy, Killer Moth and Two-Face, but also called Batgirl out of retirement …

With Nick Cardy adding powerful moody tones to the mix, the drama built to a potent crescendo as a massive heroin deal was exposed as prompting the evil army’s antics, but in the end the assembled Bat Squad proved sufficient to the task…

The slow-boiling Man-Bat plot then overheated in ‘Hideous Newlyweds’ (October 6th – November 4th 1971) as the heroes learned of Francine’s fate after she had willing become a monster like Kirk, and the era technically ended with ‘The Secrets in Grandma Chilton’s Scrapbook’ (November 5th 1971 – January 28th 1972). Extrapolated from a character from comics, the tale revealed how a young thug inherits Chilton’s worldly goods and sees in her scrapbook that she was the mother of the man who murdered Thomas and Martha Wayne… and turned their son Bruce into Batman…

As the housekeeper of his Uncle Philip Wayne, she had reared the orphan in his formative years and deduced his secret. Now, with her death, the son of “Joe Chill” learned how his own father died because of the Dark Knight and the cycle of vengeance begins again as the young man – armed with deadly knowledge – targets Wayne and everything he loves…

We’ll never know how that so-promising, tension-drenched drama should have concluded, as pinch hitters parachuted in during the aforementioned dispute wrap up the tale on autopilot and plunge straight into feeble fable ‘Dick Grayson: Kidnapped!’ (January 29th-March 7th).

When Wayne’s ward is snatched from college the distressed hero calls in Batgirl and Superman – but only in their plainclothes personas of Babs Gordon and Clark Kent -gratuitously along to pad out the done-by-numbers rescue…

The teen has no luck but bad and ‘Dick Grayson: Skyjacked!’ (March 8th – April 3rd 1972) then sees his passenger flight home seized by a terrorist, before the kid steps in to save himself this time…

The end comes none too soon in ‘The Duo Becomes a Trio’ (April 4th – 1972 and beyond) with Bruce and Dick recruiting mystery champion Galexo to help them put the team on a global footing. The World’s Worst dressed telepath has his own team but will join for now, beginning with the mastermind igniting volcanoes in Antarctica…

The book stops here but the strip apparently continued awhile longer in overseas papers – represented here in another 17 full pages of Batman with Robin and Galexo from Australian and Singapore papers. I found them utterly unreadable but maybe you’re tough enough to handle it…

The majority of stories in this compendium reveal how gentler, stranger times and an editorial policy focusing as much on broad humour as Batman’s reputation as a crime-fighter was swiftly turned to all-out action adventure once Batmania gave way to global overload and ennui. That was bad for the strip at the time but happily resulted in some truly wonderful adventures for die-hard fans of the comic book Caped Crusader. If you’re of a certain age or open to timeless thrills, spills and chills this a truly stunning collection well worth your attention.

Batman: Silver Age Dailies and Sundays 1969-1972! concludes huge (305 x 236 mm) lavish, high-end hardback collections starring the Caped Crusaders, and is a glorious addition to the superb commemorative series of Library of American Comics which has preserved and re-presented in luxurious splendour such landmark strips as Li’l Abner, Tarzan, Little Orphan Annie, Terry and the Pirates, Bringing Up Father, Rip Kirby, Polly and her Pals and so many other cartoon icons.

If you love the era, the medium or just graphic narratives, these stories are great comics reading, and this is a book you simply must have.
© 2016 DC Comics. All rights reserved. Batman and all related characters and elements ™ DC Comics

Sixty Years: The Beano and The Dandy – Focus on the Fifties


By Many & various (DC Thomson)
ISBN: 978-0-851-16846-3 (HB)

Win’s Christmas Gift Recommendation: Scotland’s Finest Fun Factory Fancies… 9/10

Whenever we’ve faced our worst moments, humans tend to seek out old familiarities and wallow in the nostalgia of better days. Let’s see how this particular foray feels, especially as it’s still unreachable by that there newmfangled electro retrieval widgetry, but still remarkably cheap in assorted emporia and on them there interwebs… 

Released in 2004 as part of the DC Thomson Sixtieth Anniversary celebrations for their children’s periodicals division – which has more than any other shaped the psyche of generations of British kids – this splendidly oversized (299 x 205mm) 144 page hardback compilation rightly glories in the incredible explosion of ebullient creativity that paraded through the flimsy colourful pages of The Beano and The Dandy during a particularly bleak and fraught period in British history. Tragically, neither it nor its companion volumes are available digitally yet, but hope springs ever eternal…

Admittedly this book goes through some rather elaborate editing, design and paste-up permutations to editorial explaining for modern readers the vast changes to the once-commonplace that’s happened in the intervening years. Naturally the process has quietly dodged the more egregious terms and scenarios that wouldn’t sit well with 21st century sensibilities, although to my enlightened sensibilities the concentration on whacking children on the bottom does occur with disturbing frequency – the Bash Street Kids even had their fearfully expectant upraised bums as the strip’s logo for a few years!

However, viewed as a cultural and historical memoire, this is a superb comic commemoration of one of our greatest communal formative forces, with a vast number of strips and stories carefully curated from a hugely transformative period in national history.

They’re also superbly timeless examples of cartoon storytelling at its best…

Until it folded and was briefly reborn as a digital publication on 4th December 2012, The Dandy was the third-longest running comic in the world (behind Italy’s Il Giornalino which launched in 1924 and America’s Detective Comics in March 1937). The Dandy premiered on December 4th 1937: breaking the mould of traditional British predecessors by using word balloons and captions on some strips, rather than just the narrative blocks of text under the sequential picture frames that had been the industry standard.

A huge success, it was followed on July 30th 1938 by The Beano – and in concert they revolutionised the way children’s publications looked and, most importantly, how they were read.

Over the decades the “terrible twins” spawned so many unforgettable and beloved household names who delighted countless avid and devoted readers, and their unmissable end of year celebrations were graced with bumper bonanzas of the comics’ weekly stars in extended stories in magnificent hardback annuals.

During WWII, rationing of paper and ink forced the “children’s papers” into an alternating fortnightly schedule: on September 6th 1941, only The Dandy was published. A week later just The Beano appeared. The rascally rapscallions only returned to normal weekly editions on 30th July 1949, but the restrictions had not hurt sales. In fact, in December 1945, The Beano #272 became the first British comic to sell a million copies, and the post-war period saw more landmarks as the children’s division of DC Thomson blossomed over the next decade, with innovative characters and a profusion of talented cartoonists who would carry it to publishing prominence, even as the story papers died back in advance of more strip anthologies like The Topper (1953) and The Beezer (1956)…

This compilation primarily concentrates via random extracts and selected strips on the development of established 1940s stars – like Biffo the Bear (1948), Lord Snooty (1938), The Smasher (1938, but completely reinvented in 1957), Korky the Cat and Desperate Dan (both 1937), who all survived the winds of change to grow into beloved and long-lived favourites in the new era. They’re highlighted beside the most successful new characters of the fifties, including Dennis the Menace (1951), Minnie the Minx, Roger the Dodger & Little Plum (all 1953) and the Bash Street Kids (1956 or 1954 if you count prototype When the Bell Rings! as the same).

Nevertheless there’s also a wonderful selection of less well known features on view…

This superb celebration of Celtic creativity is packed literally cover-to-cover with brilliant, breakthrough strips with the mirth starting on the inside front with an outrageous 2-colour Frontispiece tableau by Leo Baxendale of When the Bell Rings!

It’s mirrored at the back of the book by a similarly hilarious spread starring Biffo by indisputable cartoonist Dudley D. Watkins

The main event begins with Focus on the 50’s, as a full-colour Roger the Dodger page by Ken Reid and a Baxendale 2-tone Bash Street Kids strip heralds an editorial introduction, context on soapbox cart building and casting call ‘Fifties Fun-Folk’ before seguing into a tale of Tin Lizzie: a pioneering comedy strip in block-text & pic format about a mechanical housemaid and robot butler Brassribs. Starting in 1953 as a prose serial, it was remodelled as a comic drawn by Jack Prout and  Charles Grigg which presaged later mega-hit Brassneck

With all these pages playing with the theme of “carties”, snatches of Watkins’ Lord Snooty and the 1957 iteration of The Smasher by Hugh Morren lead to an episode of ‘Charlie the Chimp’.

Limned by Charles Grigg, the feature was another comedy drama in block & pic format starring a smart but strictly realistic simian working as a porter in a boarding house…

A full-colour Korky strip by James Crighton, with the cat using his cart as a taxi, ends this section before ‘A Day in the Life of Dennis’ offers an extended collection of strips and features starring the magnificent Menace, rendered by creator Davey Law. The Bad Boy debuted in The Beano #452 (in shops from March 12th 1951) and begins with prose piece ‘Nursery Crimes – or Dennis Growing Up by Dennis’s Dad’ taken from the first Dennis the Menace Book. Its backed up by 15 strips from the era, including ‘News Boy’, ‘Doctor’s Orders’, ‘Top of the Class’ and ‘Dad in Disgrace’ before literally and figuratively shifting gear to see Korky and Biffo as “Teddy Boys” in individual full-colour fashion yarns…

Assorted snapshot strips from venerable fantasy serial ‘The Iron Fish’, illustrated by Jack Glass, lead to a Watkins moment in ‘50’s Medicine the Desperate Dan Way!’ before Baxendale’s ‘Little Plum’ enjoys his own time in the spotlight via 22 strips culled from both comics and Annuals.

Desperate Dan crops up again in episodes from 1952-1954 before “Strongman’s Daughter” Pansy Potter (by James Clark) outwits a wicked wizard whilst Paddy Brennan exults in full-colour in the debut chapter of fantasy thriller ‘Fighting Forkbeard (The Sea Wolf from Long Ago)’ wherein a dragonship full of Vikings washes up and attacks a modern fishing village…

A Baxendale Bash Street strip guest-starring Minnie the Minx opens a selection of crossovers with Biffo and others, after which Hungry Horace and Shaggy Doggy offer a glimpse at the work of Allan Morley, an old school cartoonist who had been with The Beano since #1 but was now giving way to new style and content…

Created by Ken Reid, Jonah was an accursed sailor who sank every vessel he touched and the splendid sampling of strips here leads to Watkins’ introduction of Desperate Dan’s nephew Danny and niece Katey from February 1957, and is followed by a Biffo strip showing a number of things totally banned from modern comics…

‘Guess the Date!’ and ‘50’s Housing – the Desperate Dan Way!’ plus a Korky clash with his arch enemies – The Mice – lead to examples of strips that didn’t work out with a page each for Jenny Penny (Jimmy Thompson) and Little Angel Face (by Ken Reid) before a Lord Snooty vignette from 1954 opens a section starring a certified superstar – Roger the Dodger…

Realised by Reid, the consummate con artist struts his stuff and takes his retributive punishments in a dozen strips, after which the modern medium of home entertainment is tackled in a colour Korky tale and ‘50’s Tele-Watching – the Desperate Dan Way!’ before a Morley Charlie Chutney cookery classic from 1954 acts as palate cleanser for what follows…

All that spanking endured by wayward kids is especially prevalent in a selection of manic material starring Minnie the Minx: in 28 episodes of conniving, chicanery and clobbering courtesy of Baxendale…

A brilliant blast of Biffo in colour brings us to the Bash Street Kids in all their grubby glory. Accompanied by another mini-editorial providing historical context, a slap-happy selection combines double-page tableaux of When the Bell Rings! with a surfeit of Bash Street strips and reveals how the feature evolved. The Baxendale cover to story paper Wizard #1547 (October 1955) accompanies prose tale ‘Bash Street School’ from the June 4th edition, and discloses how the tableau feature inspired comedic school stories which in turn informed a stripped-down strip version with the 16+ kid cast pared down to the 9 we know today…

The process was applied to a few DCT characters, as seen in text story ‘The Boyhood of Desperate Dan’, preceded by the cover for Wizard #1492 (September 18th 1954) and a page of prose thriller ‘Red Rory of the Eagle’ (September 1951) ranged beside the strip it became with a Jack Glass rendered episode from September 1958…

Bill Holroyd provides a 1954 tale of voracious be-kilted ‘Plum MacDuff – The Highlander Who Never Gets Enough’ and the animal antics of ‘Kat and Kanary’ – created by Grigg but probably illustrated here by Baxendale – introduces ‘50’s Tele-Watching – the Desperate Dan Way!’ and follows up with a Biffo strip from November 1956 that might just be the UK’s first infomercial; a Grigg royal rarity featuring Prince Whoopee and a Reid Roger the Dodger lark that eschews the punitive slipper for a more targeted retribution…

A sampling of fantasy drama series follows: name – and picture – checking ‘The Horse That Jack Built’, Brennan’s ‘The Shipwrecked Circus’ and Glass’ ‘The Bird Boy’ before we hit the final stretch, starting with a 1959 Smasher saga about boots, a quick appearance for ‘Cocky Sue, the Cockatoo – She’s the Brains of the Pirate Crew’ by an artist I should recognise, but don’t, and ‘50’s Transport – the Desperate Dan Way!’

With past and future in mind Lord Snooty then pre-empts the microwave oven in a wild yarn from 1954, whilst ‘Wee Davie and King Willie’ strike an early and unexpected blow for animal rights in a strip from 1957 by Ken Hunter, who also ends our comic capers with a wild & woolly double page bonanza tableau set in ‘Wee Davie’s Zoo’

Sadly, none of the writers are named and precious few of the artists, but I’ve offered a best guess as to whom we should thank, and of course I would be so very happy if anybody could confirm or deny my supposition…

A marvel of nostalgia and timeless comics wonder, the addictive magic of this collection is the brilliant art and stories by a host of talents that have literally made Britons who they are today. Bravo to DC Thomson for letting them out for a half-day to run amok once again; can we please have more and in digital edition, too?
© DC Thomson & Co. Ltd. 2004

Super-Friends: Saturday Morning Comics volume 2


By E. Nelson Bridwell, Bob Rozakis, Martin Pasko, Bob Oksner, Ramona Fradon, Kurt Schaffenberger, Romeo Tanghal, Joe Staton, Bob Smith, Vince Colletta & Kim DeMulder with Alex Toth & various (DC Comics)
ISBN: 978-1-7795-0592-7 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Absolute Entertainment Perfection… 9/10

Once upon a time comics were primarily created with kids in mind and, whilst I’d never advocate exclusively going back to those days, the modern industry has for the longest time sinned by not properly addressing the needs and tastes of younger fans these days. Happily, DC has latterly been rectifying the situation with a number of new and – most importantly for old geeks like me – remastered, repackaged age-appropriate gems from their vast back catalogue.

A superb case in point of all-ages comics done right is this massive tome. And don’t stress the title: it may celebrate the joys of past childhood shows but this is definitely a great big Sunday “settle back and luxuriate” treat…

The Super Friends: Saturday Morning Comics gathers comic book tales spun off from a popular Saturday Morning TV Cartoon show of the 1970s: one that – thanks to the canny craftsmanship and loving invention of primary scripter E. Nelson Bridwell – became an integral and unmissable component of the greater DC Universe, as a well a key supplier of fresh fodder to enhance its all-encompassing omniverse. So very many of his supporting characters became superstars in their own right and trappings such as the junior characters, villains and the Hall of Justice are now key components of today’s overarching continuity…

The Super Friends was also one of the most universally thrilling and satisfying superhero titles of the period for older fans: featuring the type of smart and witty, straightforward adventures people my age grew up with, produced during a period when the entire industry was increasingly losing itself in colossal continued storylines and bombastic, convoluted, soap opera melodrama.

It’s something all creators should have tattooed on their foreheads: sometimes all you really want is a smart plot well illustrated, sinister villains well-smacked, a solid resolution and early bed…

Under various guises, the TV show Super Friends ran from 1973 to 1986: a vehicle for established television-alumni Superman, Batman and Robin, Aquaman and Wonder Woman, supplemented by a succession of studio-originated kids as student crimebusters. The show also offered airtime to occasional guest stars from the DCU on a case by case basis. The animated show made a hugely successful transition to print as part of the publisher’s 1976 foray into “boutiqued” comics which saw titles with television connections cross-marketed as “DC TV Comics”.

Child-friendly Golden Age revival Shazam! – the Original Captain Marvel had been adapted into a popular live action series and its Saturday Morning silver screen stablemate The Secrets of Isis consequently reversed the process by becoming a comic book. With the additions of hit comedy show Welcome Back Kotter and animated blockbuster Super Friends’ four-colour format, DC had a neat little outreach imprimatur tailor-made to draw viewers into the magic word of funnybooks.

At least, that was the plan: with the exception of Super Friends, none of the titles lasted more than 10 issues…

This massive mega-extravaganza (the second of 2) gathers Super Friends #27-47, The Super Friends Special #1, The Best of DC: Blur Ribbon Digest #3, Limited Collectors’ Edition C-41 and Super Friends!: Truth Justice and Peace! (collectively spanning December 1979 to August 1981), ending the initial run whilst sharing material from assorted reprints and one-shots.

The majority of stories were by E. Nelson Bridwell & Ramona Fradon (Aquaman; Batman; Metamorpho the Element Man; The Brave and the Bold; Brenda Starr, Reporter). Bridwell (Secret Six; Inferior Five; Batman; Superman; The Flash; Batman and Robin newspaper strip; Legion of Super-Heroes; Captain Marvel/Shazam!) had been one of the art form’s earliest mega-fans, turning his hobby into a career in the 1950s.

He was justly renowned as DC’s Keeper of Lore and Continuity Cop – thanks to an astoundingly encyclopaedic knowledge of publishing minutiae and ability to instantly recall every damn thing about anything! Thankfully, he was also an ingenious and supremely witty writer. Fradon was a pioneering artist who also got her start in the 1950s, graced with a uniquely smooth and accessible style. She became one of comics’ earliest (acknowledged!) female artists and was a fan-favourite for generations.

Neither Bridwell or Fradon considered working at the junior end of the market as in any way less important or prestigious than the auteur/adult drama sector just starting to manifest in the American industry…

When Super Friends first aired, the costumed champions were mentors to two kids and their pet: tasked with training the next generation of superheroes. Without warning or explanation, Wendy, Marvin and Wonderdog were replaced for the second television season by alien shapeshifters Zan and Jayna and their elastic-tailed space monkey Gleek. In the comics – with more room to extrapolate and far more consideration for the fans – Bridwell turned the cast change into an extended epic.

When two siblings from distant planet Exor – a girl able to transform into animals and a boy who can become any form of water from steam to ice – came to Earth with an urgent warning they saved the world and were marooned here.

Their integration became an ongoing plot strand with the adults (and Robin) not only training Zan and Jayna, but also jointly acclimating them and introducing them into human society…

This concluding compilation of thrilling fun resumes with The Super Friends #27 and ‘The Spacemen Who Stole Atlantis!’ (Bridwell, Fradon & inker Bob Smith) sees domed undersea city Poseidonis stolen away by ruthlessly curious alien scientists who had not factored in Earth’s greatest defenders.

Inked by Vince Colletta, the next issue detailed a ‘Masquerade of Madness!’ in a Halloween yarn packed with guest stars (including Etrigan the Demon, Solomon Grundy, Man-Bat, Swamp Thing and Jimmy “wolfboy” Olsen) as mystic malcontent Felix Faust crashes a costume ball, trapping attendees in their outfits until Bruce Wayne hands over a certain magical gem… And that’s when the other – untransformed – Super Friends step in…

Another extraterrestrial invasion by colonising invaders seeking to evict humanity manifests in #29, with the new bosses wielding technology that seems to make all resistance futile. However, Wonder Woman and the Wonder Twins find a work-around meaning the war can be won by the heroes making themselves ‘Invisible Defenders of Earth!’

The issue also offers an adventure of the Wonder Twins, who now have secret identities and live in the home of guardian Professor Carter Nichols – Bruce Wayne’s science advisor/time travel expert who debuted in Batman #24, August 1944.

Here Bridwell, Kurt Schaffenberger & Smith establish the ‘Scholars from the Stars’ as transfer students at Gotham Central High, but John and Joanna Fleming are soon being stalked by curious classmates eager to learn all they can about the strange newcomers…

Nichols plays a major role in #30 as Fradon-illustrated ‘Gorilla Warfare Against the Humans!’ sees the heroes battle super-primate Grodd and his ally Giganta as they deploy their new tech to transform men into apes…

Guest stars were always a big draw and #31’s ‘How to Trap an Orchid!’ (inked by Colletta) saw DC’s most enigmatic hero targeted and framed by a ruthless enemy and helped by the Friends before Schaffenberger pencilled and Smith inked #32’s ‘The Scarecrow Fights with Fear!’ as the Tyrant of Terror afflicts the heroes with crippling weaponised personal phobias that only teamwork and determination can overcome

Fradon & Colletta combine for ‘The Secret of the Stolen Solitaire!’ as obsessive old enemy Menagerie Man returns, still using trained animals to commit spectacular robberies. His schemes are derailed when Jayna becomes a famously extinct creature and is “captured”, leading the heroes and visiting VIP Hawkman to his lair and the Winged Wonder’s captive sidekick Big Red

With #34, two stories per issue became the norm, leading with Bridwell, Fradon & Colletta’s ‘The Creature That Slept a Million Years!’, in which a hibernating beast awakened on Earth causes inadvertent chaos, balanced by ‘The Boss and the Beast’ as John and Joanna Fleming help their favourite teacher by saving her husband from a crooked boss fitting him up for a life of crime…

Romeo Tanghal & Smith illustrate full-length spectacle ‘Circus of the Super-Stars’ as the Super Friends and their showbiz impersonators trade places to outwit crooks targeting a massive charity event, before #36 bifurcates with a brace of tales limned by Tanghal & Colletta. First up is ‘Warhead Strikes at Gotham’ with Plastic Man and Woozy Winks tracking a war-mongering maniac and overlapping with the Super Friends battle to stop a paramilitary criminal force, after which The Wonder Twins visit a museum in their school personas and discover the shocking truth about ‘The Dinosaur Demon!’

Fradon & Colletta depict #37’s ‘Bad Weather for Supergirl!’ as the Kryptonian Crime-crusher (in her then-current day job as teacher) brings a class to Gotham just as the Weather Wizard goes on a rampage. Kara’s problem is not the villain’s outrages but that her kids seem far more impressed by the late-arriving superteam than their own hometown hero…

Drama is balanced by rampant fantasy in support story ‘The Giant Who Shrunk Ireland!’, with Bridwell’s creation Jack O’Lantern using his magical gifts to save the Celtic fairy realms from an awakened Fomorean Giant.

Jack was one of a number of international heroes Bridwell and Fradon devised, who grew in popularity and were eventually retrofitted into a team dubbed the Global Guardians. Another debuted in a solo spot at the back of #38, after ‘The Fate of the Phantom Super Friends’ (art by Fradon & Colletta), which saw alien tyrant Grax recruit and arm Earth gangsters to take revenge on his enemies. Then Bob Oksner & DeMulder illustrate ‘The Seraph’s Day of Atonement’ as Bridwell relocates his Israeli holy warrior to a new Jewish settlement in disputed territory just in time to save it from bandits pretending to be Arab terrorists. When, in his righteous anger, he goes too far in punishing the evildoers, he faces divine consequences…

Another former foe resurfaces in #39 with a sinister scheme to create hyper-evolved clones of the only being he trusts… himself. However, ‘The ‘Future’ Son of Overlord!’ (Fradon & Colletta) proves insufficient to the demands and the demise of “Futurio” only results in Overlord cruelly retrenching, after which the human-seeming Wonder Twins discover nightclubs are another place crazy crime can occur in ‘The Boogie Mania Will Get You’ (Tanghal & Collett)…

Inked by Kim DeMulder, #40’s lead tale ‘Menace of the Mixed-Up Senses!’ pits the heroes against a vindictive scientist creating disasters by scrambling perceptions, before Jack O’Lantern returns to teach a smooth-talking conman a life lesson in ‘Blarney for Sale!’ (Bridwell, Tanghal & DeMulder)

Bob Rozakis joins Fradon & Colletta in detailing ‘The Toyman’s Tricky Thefts!’ as the veteran villain attacks a Christmas toy convention as prelude to his true diabolical plan, whilst the rear guard of #41 witnesses Oksner write & illustrate ‘Dry Earth… Stolen Waters’ as The Seraph foils an industrial spy stealing the secrets of an experimental desalination device…

In Seasonal Special #42, Bridwell, Tanghal & Colletta debut Brazilian hero Beatriz Da Costa (AKA Green Fury, Green Flame and/or Fire) who joins the Wayne Foundation just in time to help the Super Friends defeat a vegetation-controlling villain in ‘How Green Was My Gotham!’ and still leave room for the Wonder Twins to enjoy ‘A Christmas with Everything!’ in a heartwarming tale of family and little miracles…

Overlord tries again in #43, unleashing ‘Futurio Times Ten!’ to destroy the collegiate heroes, (and Green Fury) but fails when the over-evolved clone develops an unholy fascination with potential mate Wonder Woman, after which Plastic Man bounces back in ‘Mouth-Trap!’ by Pasko, Staton & Smith, taking down thieving shock jock Lou Kwashus – AKA Chatterbox

Issue #44 leads with Bridwell, Tanghal & Colletta’s ‘Peril of the Forgotten Identities!’ as a menace from the Wonder Twins’ homeworld warps the memories of the team leaving Zan, Jayna & Beatriz to save the day. As counterpoint, Jack O’Lantern then solves a snag in the (super)natural order by ensuring ‘The Death-Cry of the Banshee!’ is heard by the right person…

The “International Heroes” who would become Global Guardians (Rising Sun, Bushmaster, Olympian, Wild Huntsman, Godiva and Little Mermaid) were formally gathered by immortal wizard Doctor Mist in #45 and united with the Super Friends to defeat ‘The Man Who Collected Villains!’

Another classic by Bridwell, Tanghal & Colletta, it pits the merged squads against uber-baddie The Conqueror and his personal Doom Legion – Hector Hammond, Kanjar Ro, Queen Bee, Sinestro, Time Trapper and World-Beater – in a brutal clash that concludes in the next issue.

Before that though, courtesy of Pasko, Staton & Smith, Plastic Man & Woozy discover ‘One of Our Barbarians Is Missing!’ and must halt the rampage of a temporarily-deranged movie swordsman being manipulated by devious crooks…

The frantic Fights ‘n’ Tights clash then results in ‘The Conqueror’s Greatest Conquest!’ (Bridwell, Tanghal & Colletta) – and ultimate downfall before The Seraph battles an ‘Echo of Evil’ and the ghosts of Masada (look it up) in an all-Oksner thriller.

The comic book Super Friends ended with #47: a 25-page epic by Bridwell, Tanghal & Colletta detailing the origin of Green Fury, a plane of animal spirits and ‘The Demons from the Green Hell!’ whose actions sought to unmake the world until the team stepped up…

Times and tastes were changing and it would be years until superheroes – and not toy tie-ins – for kids were a viable option again: when once again TV led that march with breakthrough adaptations of Batman, Superman and Justice League Animated Series…

Here and now, this epic collation closes with series designer Alex Toth’s 1976 cover for Limited Collectors’ Edition C-41 and The Best of DC: Blur Ribbon Digest #3 (January-February 1980) cover by José Luis García-López & Bob Smith. Also on view is Ross Andru & Dick Giordano’s cover from The Super Friends Special #1 1981 and Toth’s frontage from the 2003 Super Friends!: Truth Justice and Peace! trade paperback collection.

Sublimely resplendent in the rich flavours and simple joys of DC’s Silver Age boom, and with covers by Fradon, Smith, Schaffenberger, Tanghal, & Colletta, this concluding compendium is superbly entertaining, masterfully crafted and utterly engaging. It offers stories of pure comics gold to delight children and adults in equal proportion. Truly generational in appeal, they are probably the closest thing to an American answer to the magic of Tintin or Asterix and no family home should be without this tome.
© 1976, 1979, 1980, 1981, 2003, 2020 DC Comics, Inc. All Rights Reserved.

Sugar and Spike Archives volume 1


By Sheldon Mayer (DC Comics)
ISBN: 978-1-4012-3112-5 (HB)

Win’s Christmas Gift Recommendation: Utter Entertainment Perfection… 10/10

I actually intended this for a forthcoming week of kid-friendly books in the New Year but on re-reading this gloriously whimsical and hilariously absurdist tome I came to the conclusion that just like its scintillating and ultra-impatient co-star, I am quite impatient and don’t like to share with just anybody, so this is for Right Now …and probably just for the parents, ok?

And just so we’re clear, miss Sugar Plumm predates Miss Piggy by DECADES and is marginally scarier! Okay? Good, now go on, and let the kids see it too if you want…

Sheldon Mayer (April 1, 1917 – December 21, 1991) is arguably the most important man in American comic book history. A writer and cartoonist, he was also the editorial guiding light behinds dozens of major features at All American Publishing, with a hand in the creation of Wonder Woman, The Flash, Hawkman, Green Lantern, Justice Society and many more.

He mentored young creators like Carmine Infantino and Joe Kubert and his creative opinions as assistant to Max Gaines and others dictated the way the entire industry unfolded.

Back in 1935, he was a writer, artist and eventually editorial assistant to Major Malcolm Wheeler-Nicholson at embattled and failing outfit National Allied Publications. In 1938, Mayer was credited with rescuing from the trash can a weird strip about a strongman in tights and a cape. He apparently loved the feature – by two kids named Siegel and Shuster – and pushed until Harry Donenfeld put it in his new anthology Action Comics. That worked out pretty well in the end…

Above all else, Mayer was an inveterate and incurable cartoonist. In 1936, at Dell Comics he created semi-autobiographical boy cartoonist Scribbly, and when “Shelly” joined Gaines at AA he brought that comical kid with him. When the superhero craze truly kicked off, Mayer added one to the strip. Ma Hunkel was Scribbly’s fearsome landlady, and when crime and ne’er-do-wells plagued her neighbourhood, she tackled the problem by making a costume from kitchen scraps and pots to patrol her inner city district as the mighty, mysterious Red Tornado

In 1948, Mayer surrendered his editorial position to devote himself to drawing and storytelling. He had already spearheaded AA/DC’s move into funny animal features four years previously, in new or converted titles Funny Stuff (Summer 1944), Animal Antics (March 1946) and Funny Folks (April 1946). Cover-dated June 1945, Leading Comics (former home of the Seven Soldiers of Victory) was the first to drop superheroes, becoming an anthropomorphic mainstay with #15.

Mayer’s mirth mountain included the return of Scribbly; exploring the burgeoning teen scene in Leave it to Binky and Buzzy, and generating all-ages whimsy and hilarity in dozens of strips like Doodles Duck, Peter Porkchop, Nutsy Squirrel, Dodo and the Frog and The Three Mouseketeers. In 1956, he created the most charming and adorable comics concept ever published… Sugar and Spike.

The series was an all-Mayer affair that ran 98 issues – until his eyesight failed and he stopped drawing. Undaunted, he carried on as a writer: scripting anthological horror tales for Adventure Comics and sundry DC mystery titles like House of Mystery and Forbidden Tales of Dark Mansion. He also created Black Orchid, revived DC’s 1950s iteration of Rudolf the Red Nosed Reindeer and – following eye surgery – resumed drawing Sugar and Spike for international syndication.

Some of those stories were reprinted in DC digests The Best of DC, and in 1992, a commemorative 99th issue of Sugar and Spike: released as part of the DC Silver Age Classics series. As usual, I’m revelling in nostalgic joys here whilst whining like a baby and opining for DC to commission a full archival revival in print and digitally…

The concept is beautifully simple and evergreen and as a sign of the regard DC held Mayer in, he was allowed to sign his work: an honour only Siegel & Shuster, Bob Kane and Charles Moulton enjoyed at that time.

In in ordinary domestic America, there are two neighbouring families; each with a toddler. Those little kids get up to all sorts of mischief, much of it quite destructive. These kids are like all baby beings – able to clearly communicate with every other infant in creation – but not adults. The premise constantly generates captivating magic as the bright kids daily discover, categorise and classify their world: posit their own soundly rationalistic explanations for the grown-ups’ weird behaviours and fascinating toys and foods (or anything else they can put in their mouths…). Naturally, the adults think the babytalk babble is cute, but surely it’s nothing but charming nonsense?

Preceded by a revelatory Introduction from Comics historian Bill Schelly the wonderment opens right on the cover which introduces Sugar Plumm and Cecil “Spike” Wilson and sets up a regularly recurring gag: although friends and neighbours, the toddlers’ parents have differing approaches to child rearing. Whenever the kids discuss these discrepancies and attempt to capitalise on the parents’ latest tactic (this was the great era of baby advice gurus like Dr. Benjamin Spock), it’s usually Spike who suffers for it…

That premiere issue opens with ‘Sugar and Spike!’ as the Plumm family move in and quickly introduce themselves and their new daughter to the Wilsons. The kids get on like a house on fire, chatting away like old pals, even though it’s the first baby Spike has ever seen and he can’t form proper words yet…

He’s just discovered a universal truth: although everything has to learn its own language, all babies are born able to communicate with each other…

Soon he’s showing the fascinating new creature with the hair tail all the fun places in his house, like daddy’s basement workshop where all the loud fast toys and paint tins are, and despite the resultant chaos triggering the first of many spats between the adults a friendship for the ages is born…

‘Thumbs Up!’ then builds on the front-cover gag as the infants compare notes on how their parents react to thumb-sucking, unaware that there’s more than one baby-care book and varying opinions can produce wildly varying adult responses…

Mayer was well aware that his young readership needed lots of participatory stimulation and worked hard on activity pages such as ‘Write Your Own Comic Page’, wherein kids could fill in blank word balloons of a strip and colour it in afterwards, before ‘Busy Corners’ introduces Sugar’s Uncle Charley. He’s a motorcycle cop and her favourite adult, partly because he rides that bizarre “put-put” thing and partly because he always brings fun (for which read “inappropriate”) toys, but mostly because Uncle Charley never really grew up. Spike is initially jealous but soon warms to the big guy… just before his antics result in both babies and Charley being sent to stand in the corner again…

‘Free Wheeling’ then sees the tots work out the best – but not correct – way to use a wheelbarrow and invent an indoor sport based on golf that has immense destructive potential in ‘The Big Question’, after which their discovery of ‘The Yak-Yak Box’ leads to telephonic disaster. The debut issue then closes with a back-up starring older kid ‘Littul Snoony’, whose dabbling with a junior chemistry set leads to manic misunderstanding…

Sugar and Spike #2 (cover-dated June/July 1956) opens with mystery yarn ‘Photo Finish’ as the plucky lad attacks another baby photographer hired to snap little miss Plumm. The parents can’t understand why cameras terrify Sugar or why Spike always gallantly attacks the lens-jockeys, but that’s because they can’t understand the little lady’s tale of woe about a snake-ejecting trick box during an earlier photoshoot…

Understandable frustration at big people’s inability to understand baby talk boils over during ‘The Return of Uncle Charley’ who comes bearing a water-spurting fire truck and gets them stuck in the corner again, after which ‘Spike at Home’ and ‘Sugar at Home’ prove that the cooperative kids can cause chaos all on their own, before ‘The Big Toy Mystery’ details their discovery of vehicular fun – and folly – after Spike gets a tricycle…

Mayer was always aware that the newspaper comic strip was a powerful and ubiquitous tool used to raise circulation and promote customer loyalty in the 20th century, and as well as laughs, thrills and escapism creators often added games, cut-out collectibles and paper toys to their output. The common belief was that youngsters – especially girls – loved this kind of “dress-up” play, but I suspect many young men also joined in. One of the most popular and perennially effective was beloved characters in their underwear, plus assorted outfits to clothe them in. Many features took the process further by inviting readers to contribute designs.

This practise graduated from the strips to comic books, and Sugar and Spike employed paper-doll pages for its entire run, beginning with a set of cut-out ‘Pint-Size Pin-ups’ (the kids in diapers and six readers’ ensembles from summer dresses to a Davy Crockett suit), after which the kids go to a swish department store where Sugar teaches her “doll-boy” ‘How to Play Loozum’. This issue closes with a ‘Do It Yourself Comic Page!’ where all the characters are faceless and readers can either draw their own or cut and paste from a selection of expressions graciously provided…

For #3, Spike is given a marble by some older kids, but his love for it triggers calamity when it’s eaten by a vacuum cleaner and Sugar makes the monster give back ‘The Shiny Round Roller’, after which ‘Spike Discovers the Ocean!’ and is quickly convinced that it hates him…

More ‘Pint-Size Pin-ups’ lead to a minor masterpiece as the boy is taken to his first restaurant and befriends the main course in ‘Lobsters Away!’ His screams lead to the Wilsons taking the baby crustacean home, where Spike and Sugar resolve to return “Alice” to her home in the ocean…

Activity page ‘You Be the Editor!!’ presents a scrambled strip to put in order – and colour in – before the issue closes with a “kootchy-coo!” monster invading the Wilson home. Happily, Sugar has encountered a “Nanty” before and her ‘Anti-Aunty’ tactics include roping in Uncle Charley to drive the beast away…

Cover-dated October/November, S&S #4 introduced another major theme and recurring gag: the babies’ gradual capitulation to nature and maturation, as epitomised by learning – to say, if not understand – new grown-up words. ‘Who’s Sorry Now?’ sees Spike in the corner when Sugar teaches him a term that makes adults forgive everything. However, when they hear someone apparently abusing the magic term, their vengeance is both fearsome and bizarre…

The tots’ discovery of a ‘New Gadget’ results in utter chaos and necessary redecoration before ‘One Sunday Afternoon’ finds Pa Wilson failing to self-assemble a new garden hammock thanks to their assistance. Staying with recreation, the ‘Water Babies’ are dumped on their dads, and enjoy a fishing trip that borders on the surreal and uncanny…

Sugar and Spike #5 (December 1956-January 1957) opens with the infants attending ‘The Birthday Party’ of an older kid, and utterly misunderstanding the notion of GIVING OTHER PEOPLE presents. This hilarious romp introduced mean bully Clarence: a spoiled older boy continually outwitted by the toddlers over the years.

Insomnia informs ‘The Early Birds’ as the tiny tots go walkabout whilst the parents enjoy the sleep of the exhausted, and Spike ponders ‘Grampa’s Problem’ – a sly observation on the indignities of old age – before more ‘Pint-Size Pin-ups’ anticipate ‘The Mystery of the Funny Runner’ with our curious kids questioning how older kids have wheels on their feet…

They seek to imitate firefighters in ‘To the Rescue’ with unwelcome results before the copy closes with a backyard clean-up that reveals ‘A Place for Everything’ isn’t literal when looking for somewhere to put fallen leaves…

Charm manifests in almost lethal amounts in #6 as the veteran infants meet and bring up to speed a newborn in ‘The New Baby’, and another developmental milestone is reached on ‘The Trip’ as both tots stay with Spike’s grandparents for their first Christmas. That witty wonderment is augmented by a ‘How To Make Sugar and Spike Dancing Dolls’ and more gloriously adorable ‘Pint-Size Pin-ups’, before ‘Winter Sunday’ sees the downside of shovelling snow off sidewalks with curious toddlers joining in and ‘Cats? Meowch!’ explores the hazards of finger painting with anchovy paste. This issue then folds with Spike and Sugar addressing consumerism in combat with all the mod cons (that was “Modern Conveniences” if you’re post Millennial) in ‘Baby vs. Machine’

By #7 (April/May 1957) Mayer was regularly using fashions contributed by readers, as here in opening yarn ‘Mud Mud Mud!’ when the moms try to split up the kids and Mrs Wilson bribes the local older boys to include Spike in their war games. When their messy roughness provokes a tantrum, Sugar comes to his rescue with shocking consequences but not as much as what happens when the misbehaving tots catch their moms consulting ‘The Magic Book’ that seems to dictate what punishments they get…

The mayhem of Spike’s ‘First Haircut’ came from a plot sent in by two readers, one of whom also designed outfits for another ‘Pint-Size Pin-ups’ section, whilst Mayer can claim full credit for Spike’s close encounter with ‘The Don’t-Touch Thing’ and almost sending his dad to jail from the passenger seat in motorcar moment ‘Three-Wheel Driver’

Issue #8’s mixes crockery carnage and childish misdemeanours with high concept as the kids give the adults ‘Speech Lessons’ in an attempt to make their moms properly communicate in clearcut babytalk and ‘Uncle Charley Strikes Again’ with another magnificently inappropriate toy for Sugar before a double helping of ‘Pint-Size Pin-ups’ leads to another failed experiment when Sugar ensures that ‘The Tick-Tock Won’t Tick-Tock Now!’

Grandpa then finds a way to replace a hobbyhorse in ‘Ride ‘Em Cowboy’, and we close with more animal antics in ‘Trip to the Zoo’

Sugar and Spike #9 saw the title shift to a monthly frequency: opening with ‘Double Trouble’ as the infants investigate a strangely familiar couple inside the big glass toy, whilst their wear & tear on  toys is tackled by daddy – AKA ‘The Fix-It Machine’, and – after two more ‘Pint-Size Pin-ups’‘Horse Sense’ traces the troubles caused by their first trip to an amusement park where the nippers naturally “liberate” a baby-talking little pony…

Another ‘Write Your Own Comic Page’ then leads to a breakthrough in counting in ‘Spike Learns Big Business’

This sublime collection concludes with #10 (cover-dated September 1957) beginning with ‘The Big Word Mystery’ as the troublesome toddler parrots a grown-up sound that makes adults go crazy, after which the kids learn that pulling ‘The Magic String’ makes day-time go away.

One last brace of ‘Pint-Size Pin-ups’ leads to another seaside jaunt where the parents go ‘Beach Nuts’ after the kids go AWOL and – once safely home – ‘More Adventures with the Yak-Yak Box’ when Spike tries in vain to rescue the random toddler who answered whilst he was playing with the very-forbidden telephone…

These are wonderful, whimsical stories from a time when comics were a major entertainment medium and the only mass market accessible to kids. Thanks to the gifts of Sheldon Mayer, these yarns remain some of the most beguiling and hilarious ever crafted – just ask the numerous countries the feature was syndicated to – and absolutely MUST be brought back for kids of every vintage to enjoy.
© 1956, 1957, 2011 DC Comics. All Rights Reserved.

Fantastic Four Epic Collection volume 8: Annihilus Revealed 1974-1974


By Roy Thomas, Gerry Conway, John Buscema, Ross Andru, Ramona Fradon, Rich Buckler, Joe Sinnott, Frank Giacoia & various (MARVEL)
ISBN 978-1-3029-3359-3 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Fantastic Festive Fun… 8/10

Cautiously bi-monthly and cover-dated November 1961, Fantastic Four #1 (by Stan Lee, Jack Kirby, George Klein & Christopher Rule) was raw and crude even by the ailing company’s standards: but it seethed with rough, passionate and uncontrolled excitement. Thrill-hungry kids pounced on its dynamic storytelling and caught a wave of change starting to build in America. It and succeeding issues changed comics forever.

As seen in the groundbreaking premier issue, maverick scientist Reed Richards, his fiancée Sue Storm, their close friend Ben Grimm and Sue’s bratty teenaged brother survived an ill-starred private space-shot after Cosmic Rays penetrated their ship’s inadequate shielding.

All permanently mutated: Richards’ body became elastic, Sue became (even more) invisible, and Johnny Storm burst into living flame whilst tragic Ben shockingly devolved into a shambling, rocky freak. After the initial revulsion and trauma passed, they solemnly agreed to use their abilities to benefit mankind. Thus was born The Fantastic Four.

Throughout the 1960s it was indisputably the key title and most consistently groundbreaking series of Marvel’s ever-unfolding web of cosmic creation: a forge for new concepts and characters. Kirby was in his creative prime: continually unleashing his vast imagination on plot after spectacular plot, whilst Lee scripted some of the most passionate superhero sagas ever seen.

Both were on an unstoppable roll, at the height of their powers and full of the confidence only success brings, with The King particularly eager to see how far the genre and the medium could be pushed… which is rather ironic since it was the company’s reticence to give the artist creative freedom which led to Kirby’s jumping ship to National/DC in the first place…

And then, he was gone…

With this collection of “The World’s Greatest Comics Magazine” a new style was confirmed. Without Kirby’s soaring imagination the rollercoaster of mind-bending High Concepts had given way to more traditional tales of characters in conflict, with soap-opera leanings and super-villain-dominated Fights ‘n’ Tights dramas.

This cunning compilation re-presents Fantastic Four #126-146 and Giant-Size Super-Stars #1: collectively covering September 1972 to May 1974, which saw Roy Thomas assume the role of writer/editor. He began by revisiting the classic origin and first clash with The Mole Man from FF #1. Illustrated by John Buscema & Joe Sinnott, ‘The Way it Began!’ was all mere prelude for what was to follow…

The reverie prompts the Thing to invade the sub-surface despot’s realm in search of a cure for the blindness which afflicts his girlfriend Alicia Masters in ‘Where the Sun Dares Not Shine!’ and all too soon the embattled brute is embroiled in a three-way war between Mole Man, KalaEmpress of the Netherworld and immortal dictator Tyrannus. When his comrades go after Ben, they are duped into attacking him in ‘Death in a Dark and Lonely Place!’

Having barely survived the three-way war, the exhausted team return to their Baxter Building HQ just in time for lovesick, heartsore Johnny to leave for the hidden kingdom of Attilan and explosively confront lost love – and Inhuman Princess – Crystal.

Tragically as he leaves, ‘The Frightful Four… Plus One!’ sees the Thing ambushed by The Sandman, Wizard and Trapster, beside their newest and almost uncontrollable ally… super-strong amazon Thundra.

Happily, Crystal’s sister Medusa is there to pitch in as the clash escalates, spreading to ‘Battleground: The Baxter Building!’ wherein infant Franklin Richards begins exhibiting terrifying abilities. Always and literally left holding the baby and fed up with her husband’s neglect, Susan finally leaves Reed, whilst in the Himalayas, Johnny has forced his way to Crystal’s side only to find his worst nightmares realised…

Fantastic Four #131 describes a ‘Revolt in Paradise!’ (illustrated by Ross Andru & Sinnott) as Crystal, her new fiancé Quicksilver, and the rest of the Inhumans are attacked by their genetically-bred and programmed slave-race the Alpha Primitives. At first it seems that insane usurper Maximus is again responsible for the strife, but a deeper secret lurks behind the deadly danger of ‘Omega! The Ultimate Enemy!’, and only when the rest of the FF arrive does Reed ferret it out…

FF #133 celebrated the holiday season with plenty of fireworks in ‘Thundra at Dawn!’ as the mysterious “Femizon” returns to battle Ben once more, courtesy of incoming scripter Gerry Conway, guest penciller Ramona Fradon & Sinnott, after which ‘A Dragon Stalks the Sky!’ in #134 (Conway, Buscema & Sinnott) finds Reed, Johnny, Ben and Medusa fighting forgotten super-rich foe Gregory Gideon and his latest acquisition Dragon Man: a bombastic battle which concludes in a struggle to possess ‘The Eternity Machine’

The secret of that reality-warping device is revealed in a two-part thriller as cosmic entity Shaper of Worlds creates a horrific paranoid pastiche of 1950s America: re-running the conflicts between rebellious youth and doctrinaire, paternalistic authority in ‘Rock Around the Cosmos!’ and the surreal conclusion ‘Rumble on Planet 3’ which also tapped into the then-ongoing struggles of the Civil Rights movement…

In amongst the sub-plots, the never-ending stress had forced Sue Richards away from her husband but their son’s rapidly-growing, undiagnosed cosmic powers and problems were pulling them reluctantly back together…

Mr. Fantastic was not taking the separation well and #138 finds him left in an increasingly depressive state when old comrade Wyatt Wingfoot comes looking for assistance against impossible, unimaginable disasters. ‘Madness is… The Miracle Man!’ began a period when rocky everyman Ben Grimm became de facto star of the Fantastic Four and here he, the Torch and Medusa travel to Wingfoot’s tribal lands in Oklahoma to battle a cheesy hypnotist first encountered in their third adventure…

Now, however, thanks to the charlatan’s subsequent studies under mystic Cheemuzwa medicine men, the maniac actually can reshape reality with a thought…

The battle concluded in ‘Target: Tomorrow!’ with the villain able to control matter but not himself spiralling frantically out of control, with our heroes struggling indomitably on until the Miracle Man makes a fatal, world-threatening error…

Reed’s travails take a darker turn in Fantastic Four # 140 as ‘Annihilus Revealed!’ finds the insectoid tyrant king of dying antimatter universe the Negative Zone kidnapping the ever-more powerful Franklin as a prelude to invading the Baxter Building in search of new worlds to ravage.

In triumph, the bug horror discloses his incredible origin to the helpless Wingfoot before dragging all his enemies back to his subspace hell to engineer ‘The End of the Fantastic Four!’ However, even though the beaten heroes counterattack and gain an unlikely victory, Annihilus’ prior tampering with Franklin triggers a cosmic catastrophe. As his limitless power spikes out of control, his tormented father is compelled to blast the boy, shutting down his mutant brain …and everything else.

Appalled at the callous cold calculations needed to put his own son into a coma, Johnny and Ben join Sue in deserting the grief-stricken Mr. Fantastic and declaring their heroic partnership defunct.

With only ruthlessly pragmatic Medusa remaining, FF #142 sees shell-shocked Richards with ‘No Friend Beside Him!’ (as Conway and inker Sinnott were joined by new artist Rich Buckler, whose faithful pastiche of Jack Kirby produced a wave of favourable nostalgia in fans then and now) whilst the Thing follows long-time girlfriend Alicia Masters to central Europe.

She has been lured to the Balkans with promises of a medical breakthrough that can cure her blindness, but once Ben arrives, they are promptly attacked by a sinister supernatural horror named Darkoth the Death-Demon

Back in the USA, Johnny and Wyatt Wingfoot head for Metro College to see their old sports coach Sam Thorne on his way to an Alumni reunion. Reed is another attendee, despondently dragged there by Medusa, but nobody expects that weird foreign kid who had been expelled so long ago to turn up, leading to ‘The Terrible Triumph of Doctor Doom!’ (inked by Frank Giacoia)…

The Iron Dictator was never one to forgive a slight, real or imagined, and as he gloatingly reveals himself to be the creator of Darkoth and jailer of the Thing, Victor von Doom further boasts to his captives of his latest scheme… to utterly eradicate human free will.

Typically, though, the tyrant hasn’t considered how his death-demon might react to the news that he is sham. Outraged the puppet rebels and the monster’s ‘Attack!’ (#144 by Buckler & Sinnott) results in a cataclysmic clash and Doom’s defeat…

Back together but still disunited, the FF part company again in #145, with Johnny accompanying Medusa to the Himalayan citadel of Attilan – hidden city of the Inhumans – only to be brought down by a lost race of ice people and forced to endure a ‘Nightmare in the Snow!’ (illustrated by Andru & Sinnott). Here, snow troglodytes’ plans to make Earth into an ice-ball only they can inhabit go bizarrely awry as the Thing joins the frozen heroes. When a dissident faction trained by a Buddhist monk also pitch in, the conclusion is a happy ending all round in ‘Doomsday: 200 Below!’

This was period of great experimentation and expansion at Marvel, with new formats and lines launching seemingly continuously. Giant-Size Super-Stars #1 (May 1974) was a forerunner in a line of supplementary, double-length titles starring the company’s most popular stars.

In this initial exploratory outing – the title became Giant-Size Fantastic Four with the second quarterly release – Conway, Buckler & Sinnott crafted ‘The Mind of the Monster!’: a shattering reprise of earlier titanic team-up triumphs beginning when Bruce Banner came calling upon the FF, still seeking a cure for his mean green alter ego. Unfortunately, the Thing is overly sympathetic, and in his self-loathing foolishly allows the fugitive physicist to modify one of Reed’s devices…

Unfortunately, meddling with the Psi-Amplifier switches their minds, leaving the Rampaging Hulk trapped and furiously running amok in the Thing’s body whilst Ben/Hulk struggles to stop him.

The situation plummets into more chaos when trans-dimensional Femizon Thundra pitches in, mistakenly believing she is helping her intended main squeeze Ben battle a big green monster, with violence intensifying to the max when Reed, Johnny and Medusa get involved in second chapter ‘Someone’s Been Sleeping in My Head’

Ultimately it takes everybody and a cunning plan to set the world to rights in the spectacular, full-throated conclusion ‘…And in This Corner: The Incredible Hulk!’

Following a bunch of editorial extras from the special, a few last treats complement the covers throughout (by Buscema, Gil Kane, Giacoia, Buckler, Jim Steranko and John Romita). These include a selection of contemporary house ads, the cover of all-reprint Fantastic Four Annual #10 and extracts from F.O.O.M. #1 (Spring 1973): the Steranko cover, intro article ‘Once Upon a FOOM!’, contemporary bios of the Marvel Bullpen, a reproduction of the cover to FF#1 plus attendant article ‘When Titans Clash!’; a checklist of FF issues; a pin-up of FF #73; a Doctor Doom game, Thomas, Len Brown, Gil Kane & Wally Wood’s Fantastic Fear pastiche from Not Brand Echh; Kirby’s Doctor Doom cover from F.O.O.M. #4; ‘Quotations from Chairman Doom’; Charley Parker’s ‘Dr Foom’, and board game ‘Heavy Conflict!’

Also recovered are Buckler & Sinnott’s Thing cover from F.O.O.M. #5, more ‘Marvel Bullpen Profiles’, ‘Marvel’s Greatest Hero: The Thing’ plus uncorrected cover art for FF #130 & 131 and original art pages by Buscema, Buckler & Sinnott.

Although Kirby had taken the unmatched imagination and questing sense of wonder with him on his departure, the sheer range of beloved characters and concepts he had created with Stan Lee carried the series for years afterwards. So once writers who shared the originators’ sensibilities were crafting the stories a mini-renaissance began…

This period offers fans a tantalising taste of the glory days and these solid, honest and intriguing efforts will be welcomed by dedicated superhero fans and continuity freaks alike. They will also thrill and enthral the casual browser looking for an undemanding slice of graphic narrative excitement, so what’s stopping you?
© 2022 MARVEL.