Rosa Parks


By Mariapoala Pesce & Matteo Mancini, translated by Nanette McGuiness (NBM)
ISBN: 978-1-68112-291-5 (HB) eISBN: 978-1-68112-292-2

It must be quite hard to say something new – or even get under the accumulated skin – of a legend, and doubly so when the single act the entire world knows them for is not the beginning or end, but rather a middle moment in a long life of impassioned exceptionalism…

On December 1st 1955, “negro” seamstress Rosa Parks rode the bus home. She had taken said public transport vehicle many times before and until that moment had always followed the rules. This was in Montgomery, Alabama, where “Jim Crow” laws had been steadily snatching back every vestige of freedom and liberty won with shot and shell during the War Between the States, almost from the moment the shooting stopped…

Thus, on those commuter routes – as everywhere else – white people had priority, and if a black person was seated, they had to get up and literally move to the back of the bus to let “their betters” sit down.

On that evening, weary Rosa Parks refused to give up her seat, even when told to by the white bus driver. She knew there would be consequences, anticipated them and was ready for them. Perhaps she wasn’t so sure where that act of passive defiance would take her and the entire country…

That moment is as much part of mythology as history, but here – via some intriguing extrapolation from writer Mariapoala Pesce (Angela Davis; Alice in Austenland; La Fattoria Degli Animali) and illustrator/designer Matteo Mancini (Una divisa per nino) – we take a look at what made the moment: who Rosa Parks was before and what she became after that act of wanton lawbreaking…

Preceded by thoughtful author’s preface ‘Does it still make sense to talk about Rosa Parks?’ the story is then told through a distant lens, beginning in a taxicab on December 1st 2014, where a hot young rapper frets and slowly gets acquainted with the elderly blue collar driver. They’re different generations of black man, but as the ride progresses, conversation shows how much has changed and how much they’re still alike…

The star is wearing an “I Can’t Breathe” shirt and that cause celebre sparks talk of another more distant time…

And thus is told an intimate tale of the thoughtful family woman who weathered instant infamy and dangerous notoriety to become an eternal activist, iconic institution and tireless campaigner for employment equality, civil rights education, literacy and an end to sexual abuse and exploitation of black women and girls.

The captivating tale within a tale is augmented by ‘Martin Luther King’s Letter to Citizens of Montgomery, AL’; an essay by Stephanie Brooks detailing ‘Rosa Parks After’; a bibliography of Further Reading and a beautiful, capacious and extensive sketch and design section.

Intriguing and entertaining, Rosa Parks offers a powerful and enriching approach to a much-lauded but little known example of humanity at its very best.
© Mariapoala Pesce 2020 for the text. © Matteo Mancini 2020 for the illustrations. © for the original Italian EditionBeccoGiallo S.r.l. 2020. All rights reserved.

Rosa Parks will be published on February 17th 2022 and is available for pre-order now. For more information and other great reads see http://www.nbmpub.com/

The Fall of Homunculus


By Pentti Otsamo (Drawn & Quarterly)
ISBN: 978-1896597157 (PB)

Joel and Anna are a young couple just getting by. They both have great artistic aspirations, but when Anna falls pregnant their previously harmonious partnership begins to unravel. Does Joel’s confusion and reluctance mean that they are not as compatible as he’d believed? Does Anna’s willingness to put her career on hold show her lack of dedication to her art?

Unless they truly communicate, how can they learn what each truly wants and needs?

This pensive Graphic Novella is a brief yet telling examination of the creative urge and process that makes some telling points about competing human drives, and the nature of creativity.

Such a gentle tragedy makes no great leaps forward or claims to innovation, but this tale is honest and engaging, and the inviting and expressive black and white artwork is subversively addictive.

Regrettably out of print and currently unavailable in digital editions, this a beguiling and rewarding yarn long overdue for a comeback and creative reassessment. Get it if you can.
© 1998 Pentti Otsamo. All Rights Reserved.

Showcase Presents Superman Volume 2


By Otto Binder, Jerry Siegel, Jerry Coleman, Bill Finger, Robert Bernstein, Wayne Boring, Al Plastino, Curt Swan, Kurt Schaffenberger  & various (DC Comics)
ISBN: 978-1-4012-1041-0 (TPB)

Although we all think of Jerry Siegel & Joe Shuster’s iconic creation as the epitome of comic book creation, the truth is that very soon after his launch in  Action Comics #1, Superman became a fictional multimedia star in the same league as Mickey Mouse, Popeye, Tarzan and Sherlock Holmes.

Far more people have seen or heard the Man of Steel than have ever read him – and yes, that does include the globally syndicated newspaper strips. By the time his 20th anniversary rolled around, he had become a radio star; helmed a series of 17 astounding animated cartoons; been turned into literature by George Lowther’s novel; and spawned two movies, He was a perennial success for toy and puzzle manufacturers and had just ended his first smash live-action television serial. In his future were many more, a stage musical, a franchise of stellar movies and an almost seamless succession of games, bubble-gum cards and TV cartoons, beginning in 1966 with The New Adventures of Superman and continuing ever since. Even Krypto got in on the small-screen act…

However, that’s not all there is to these gloriously engaging super-sagas culled from the Metropolis Marvel’s lead feature in Action Comics #258-277 and the all-star sagas from Superman #134-145 (reliving the period November 1959 to May 1961, and including selected snippets from Superman Annuals #1 & 2) presented in crisp, clean monochrome for this sterling second Showcase Presents collection. Of course, in an ideal world  – or even just a little bit better than this one – we’d be able to see these tales in glorious full colour either on paper or digitally…

During the 1950s, even as his back-story was expanded and elaborated, Superman had settled into an ordered existence. Nothing could really hurt him, nothing ever changed, and pure thrills seemed in short supply. With the TV show supplying live action, the Comics Code-hamstrung funnybook writers concentrated on supplying wonder, intrigue, imagination and, whenever possible, a few laughs as well…

The wholesome intrigue and breathtaking fantasy commence here with Action Comics #258’s ‘The Menace of Cosmic Man’. This sharp mystery written by Bill Finger – illustrated by Wayne Boring & Stan Kaye – focuses on an impoverished European dictatorship which suddenly announces it has its own all-powerful costumed champion: drawing Lois Lane and Clark Kent into a potentially deadly investigation. Action #259’s hallucinogenic thriller ‘The Revenge of Luthor!’ (Jerry Siegel & Al Plastino) delivers a seemingly impossible clash between the Man of Tomorrow and his own younger self which almost led to death for Lois and school sweetheart Lana Lang…

Solo title Superman #134 (January 1960) sees a full-length epic from Otto Binder, Boring & Kaye as ‘The Super-Menace of Metropolis’ has the Caped Kryptonian apparently undertake a concerted attack upon humanity, leading to shocking revelations in ‘The Revenge Against Jor-El!’ before a blockbusting final battle against an unsuspected Kandorian foe in ‘Duel of the Supermen!’

There’s the usual heartbreak for Lois when Superman and Supergirl perpetrate a romantic hoax on the world to thwart a potential alien attack in ‘Mighty Maid!’ (Action #260, Binder & Plastino), as Superman #135 served up three Siegel stories beginning with the Plastino illustrated Untold Tale ‘When Lois First Suspected Clark was Superman!’ before ‘Superman’s Mermaid Sweetheart!’ (Boring & Kaye) reintroduces Clark’s college love Lori Lemaris in another superbly effective, bittersweet tear-jerker, after which Plastino’s ‘The Trio of Steel!’ finds the Man of Steel again battling his most impossible foe in a classy conundrum…

Action #261 revealed the secret history of ‘Superman’s Fortress of Solitude!‘ by unravelling a cunning criminal plot against the indomitable hero in a clever yarn from Siegel, Boring & Kaye, after which ‘When Superman Lost his Powers!’(#262, Robert Bernstein, Boring & Kaye) sees the Daily Planet staff trapped in another dimension where the Man of Tomorrow is merely mortal and Lois’ suspicions are again aroused…

Superman #136 began with ‘The Man who Married Lois Lane!’ (Bernstein, Boring & Kaye) wherein the frustrated reporter finally gives in, settling for a superman from the future with tragic results, after which another Untold Tale reveals how the world first learned ‘The Secret of Kryptonite!’ (Jerry Coleman & Plastino) and how, as ‘The Super-Clown of Metropolis!’, Superman is blackmailed into attempting to make a millionaire misanthrope laugh in a smart, character-driven yarn from Siegel & Plastino.

Action #263 introduced ‘The World of Bizarros!’ (Binder, Boring & Kaye) as the ghastly doppelganger uses an imperfect duplicator machine to create an entire race in his broken image, after which Superman #137 – ‘The Super-Brat from Krypton!’ by Siegel, Curt Swan & John Forte – reveals how an energy duplicate of baby Kal-El is raised by criminals to become ‘The Young Super-Bully’ before finally confronting his noble counterpart in ‘Superman vs. Super-Menace!’

In Action Comics #264, a clash with the newly-minted artificial race culminates in the Caped Kryptonian almost becoming ‘The Superman Bizarro!’ in a tense thriller from Binder, Boring & Kaye whilst ‘The “Superman” from Outer Space!’ in #265 (Binder, Swan & Forte) details the tragically short career of Hyper-Man, planetary champion of Earth-like world Oceania, before Superman #138 debuts ‘Titano the Super-Ape!’: a chimpanzee mutated into a Kryptonite-empowered King Kong clone with a devotion to Lois and big hatred for the Man of Steel: a beloved masterpiece by Binder, Boring & Kaye combining action, pathos and drama to superb effect.

‘Superman’s Black Magic!’ (Siegel & Plastino) balanced the epic tear-jerker with a clever yarn seeing the Action Ace instigate a devilish sting to catch superstitious crooks whilst ‘The Mermaid from Atlantis!’ ( Siegel, Boring & Kaye) finds newlywed Lori Lemaris attempt to trick Superman into finally proposing to Lois.

Action #266 has the heroic hunk ‘The Captive of the Amazons’ and trapped on another world. The queen wants the Man of Tomorrow for her sixth husband and is prepared to destroy Earth to make her dreams come true…

Superman #139 opens with ‘The New Life of Super-Merman!’ as the Caped Kryptonian and Lori scheme to marry Lois off to a nice, safe multi-millionaire who really loves her in a rather dated and potentially offensive tale by Siegel, Boring & Kaye, whereas ‘The Jolly Jailhouse!’ (Coleman & Plastino) is safe and solid entertainment, providing a light-hearted clash between a would-be dictator and the World’s Most Uncooperative political prisoner… Clark Kent.

‘The Untold Story of Red Kryptonite!’ (Binder, Boring & Kaye) then delivers a dramatic dilemma, a redefinition of the parameters of the deadly crimson mineral, and plenty of thrills with the Man of Steel forced to risk deadly danger and lots of informative flashbacks to rescue a sunken submarine…

Binder, Boring & Kaye produced spectacular 2-chapter clash ‘Hercules in the 20th Century!’ and ‘Superman’s Battle with Hercules!’ (Action #267-268, and separated here by the cover of all-reprint  Superman Annual #1) as Luthor brings the Hellenic demi-god to Metropolis to battle “evil king” Superman. Events turn even more serious when the legendary warrior falls for Lois and marshals all the magical powers of the Olympians to destroy his unwitting rival…

Although later played for laughs, most of the earlier appearances of Superman‘s warped double were generally moving comic-tragedies, such as issue #140 wherein  Binder, Boring & Kaye’s ‘The Son of Bizarro!’ sees the fractured facsimile and wife Bizarro-Lois have a perfect, human baby. The fast growing tyke is super-powered but shunned by the populace of the world of monsters.

His simple-minded, heartbroken father has no choice but to exile his son in space where chance brings the lad crashing to Earth as ‘The Orphan Bizarro!’. Sent to the same institution where Supergirl resided, “Baby Buster” is soon a permanent headache for the Girl of Steel until a tragic accident seemingly mutates him. Eventually his distraught father comes looking for him at the head of an angry army of enraged Superman duplicates and a devastating battle is narrowly avoided with a happy ending only materialising due to the introduction of ‘The Bizarro Supergirl!’…

Action Comics #269 tells a clever tale of identity-saving when Lois tricks Clark into standing before ‘The Truth Mirror!’(Siegel, Swan & George Klein), whilst Superman #141 again shows the writer’s winning form in ‘Superman’s Return to Krypton!’ Illustrated by Boring & Kaye, the epic Grand Tragedy shows in ‘Superman Meets Jor-El and Lara Again!’ how an accident maroons the adoptive Earth hero in the past on his doomed home-world. Reconciled to dying there with his people, in ‘Superman’s Kryptonian Romance’ Kal-El finds love with soul-mate Lyla Lerrol, only to be torn from her side and returned to Earth against his will in concluding chapter ‘The Surprise of Fate!’

This bold saga was a fan favourite for decades thereafter, and remains one of the very best stories of the period.

In Action #270 Binder, Swan & Forte provide a whimsical interlude in ‘The Old Man of Metropolis!’ as the Metropolis Marvel glimpses his own twilight years whilst ‘Voyage to Dimension X!’ – Binder & Plastino in #271 – sees him narrowly escape his greatest foe’s latest diabolical plot.

Superman #142 opened with ‘Lois Lane’s Secret Helper!’ (Binder & Kurt Schaffenberger, as faithful Krypto tried to play matchmaker before ‘Superman Meets Al Capone!’ has the time-lost Man of Tomorrow clash with the legendary mobster (Binder, Boring & Kaye) before battling a wandering ‘Flame-Dragon from Krypton!’ with some helpful assistance from his best super-buddies in a sharp yarn from Siegel, Boring & Kaye.

Another prototype team-up featured in Action #272’s ‘Superman’s Rival, Mental Man!’: a clever criminal-sting by Siegel, Swan & Kaye centring around Lois’ unsuspected talents as a comic strip creator, whilst over in Superman #143, ‘The Great Superman Hoax!’ (Bernstein, Boring & Kaye) sees a criminal try to convince Lois that he is actually the Man of Might. ‘Lois Lane’s Lucky Day!’ (Siegel & Forte) then finds the daring reporter busting a crooked carnival – with a little covert Kryptonian help – before ‘Bizarro Meets Frankenstein!’ (Binder, Boring & Kaye) finds the befuddled duplicate invading Earth to prove he is the scariest monster of all time…

Action #273 has Superman turn the table on the pestiferous Fifth Dimensional pixie by invading ‘The World of Mxyzptlk!’– a light-hearted romp from Siegel & Plastino – and in the next issue lose his abilities to Lois in ‘The Reversed Super-Powers!’ (Siegel & Schaffenberger.

Superman #144 led with Siegel, Swan & Kaye’s combative thriller ‘The Super-Weapon!’, after which Siegel & Plastino revealed the Untold Tale of ‘Superboy’s First Public Appearance!’ before going on to describe the terrifying plight of Superman, Supergirl and Krypto as ‘The Orphans of Space!’

Action #275 delivers a classic clash with alien marauder Brainiac, whose latest weapon is ‘The Menace of Red-Green Kryptonite!’ (Coleman, Boring & Kaye) after which Superman #145 opens on a salutary fable by Siegel, Swan & Kaye proving why Lois can’t be trusted with ‘The Secret Identity of Superman!’

Bernstein & Plastino’s ‘The Interplanetary Circus!’ then holds Earth hostage until the Man of Steel agrees to join them, but even after outwitting those interplanetary scoundrels, Superman is utterly flummoxed by the incredible events of ‘The Night of March 31st – a deliciously surreal, whimsical and bizarre mystery-puzzle from Siegel, Swan & Sheldon Moldoff.

This second superb collection concludes with the stirring cover of Superman Annual #2 and a scintillating double-page Map of Krypton by Siegel & Plastino which enflamed the imagination of every kid who ever saw it…

Superman has proven to be all things to all fans over his decades of existence, and with the character undergoing another radical overhaul at this time, these timeless tales of joyous charm and wholesome wit are more necessary than ever: not just as a reminder of great times past but as an all-ages primer of wonders still to come…
© 1959, 1960, 1961, 2006 DC Comics. All Rights Reserved.

Playing the Game


By Doris Lessing & Charlie Adlard (HarperCollins Publications 1995/Fourth Estate)
ISBN: 978-58621-689-7 (Album PB)

Author, poet, playwright, biographer, Nobel Laureate and literary big gun Doris May Lessing (22 October 1919 – 17 November 2013) did the unexpected for her entire career, writing about what was personally important and effectively damning her critics by ignoring them.

The much-celebrated author of The Grass is Singing, Children of Violence, The Good Terrorist and The Golden Notebook delivered a major blow to literary snobs who sneered at science fiction as nothing but a degraded form with her five volume Canopus in Argos: Archives and she was just as insensible to hidebound criticism when she wrote this slim graphic novella…

With art by Charlie Adlard, Playing the Game is a simple, harsh yet lyrical tale describing the rise – and life philosophy – of Spacer Joe Magnifico, whose mighty self-confidence and risk-everything nature takes him out of the desperate slums of a dystopic future city-slum to within spitting distances of the vault of Heaven, whether it be seen as freedom, wealth, security or fantastic love.

Does he flee or free himself from the true, dirty, real world and the physically limited carnality of Bella-Rose, to join with the sublime Francesca Bird? Can he keep what his determination has won him? Which is stronger: Will or Chance?

Chillingly, a recent reread seemed to display a propensity for prophetic allegory: the dare-everything, nobody-can-touch mental dysfunction Magnifico is stricken with makes a perfect template for many current world leaders who think nothing will stick and that they are immune from consequences. As in this book, Time will tell…

Praised as a major boost in credibility for graphic narrative on its release, this is a work largely ignored by the comics community itself. We still desperately want the big world to take us seriously, but instances we cite still tend to be couched in terms of the movies our best stuff spawns, rather than in the magic of word and pictures on paper, and that in itself limits us. I haven’t yet seen a decent film version of Spiegelman’s Maus, League of Extraordinary Gentlemen or From Hell …or even James Joyce’s Ulysses, come to that…

The scope of content needn’t overwhelm the depth of intent and this is a parable with as much unsaid and un-drawn as shown and told. This is not a case of less than meets the eye… as you will find if you try it.

Tragically and inexplicably, it’s still not been taken up digitally anywhere, but copies can be found on line at ludicrous prices, so if you want it Playing the Game can still be yours…
© 1995 Doris Lessing. Art © 1995 Charlie Adlard. All Rights Reserved.

DC’s Wanted: The World’s Most Dangerous Villains


By Jerry Siegel, Bill Finger, Jack Kirby, Joe Simon, William Woolfolk, Ed Herron, John Broome, Gardner F. Fox, Alfred Bester, Don Cameron, Joe Samachson, Mort Weisinger, Ken Fitch, David Vern Reed, Sheldon Moldoff, Jack Burnley, Carmine Infantino, Gil Kane, Lee Elias, Mort Meskin, Joe Kubert, Howard Sherman, Pete Riss, Paul Reinman, Alex Kotzky, Bernard Baily, Jon Sikela, Harry G. Peter, Murphy Anderson, Nick Cardy & various (DC Comics)
ISBN: 978-1-7795-0173-8 (HB)

We talk of Gold and Silver Ages in comics and latterly for the sake of expediency have added other mineral markers like a Bronze Age, but no ever talks about the period between 1964 and 1977 as a specific and crucial time in funnybook history. But it was…

During that period, economic pressure compelled DC and Marvel to increasingly plunder their own archives and fill expensive pages in their primary product to maintain hard-won spaces on newsstands and magazine spinners. Some readers moaned about reprints. Some didn’t notice and most didn’t care. But for all those little proto-geeks like me, it was being given the keys to the greatest kingdom of all.

Once you grasped that the differently drawn stuff with clunkier buildings and cars – and more men in hats – was from the past, and not something happening “now”, it simply added to the scope and scale of what you were reading: hinting of a grand unknown past you were now party to. Moreover, the sheer quality of most twice-printed tales was astounding.

I wasn’t around for Lou Fine or Basil Wolverton or Jack Burnley the first time, but reprints made me a devotee. You young whippersnappers with your interwebs and archive collections don’t know how lucky you are.

Marvel especially made a service out of a necessity: keeping their older material in print via big packages like Marvel Collectors’ Items Classics and Marvel Tales to ensure reader awareness of their unfolding universe. Those and DC’s 80-Page Giant specials were true gateway series for comics junkies who wanted a peek at the past… particularly the mysterious and alluring “Golden Age” where all the really incredible stuff must have happened…

In 1968 DC started taking reprints seriously by creating a specific title. DC Special began a succession of themed and carefully curated issues at a time when superheroes had entered another decline. In its first run – from fall 1968 to November/December 1971 – it featured issues dedicated to the careers of Carmine Infantino and Joe Kubert, horror stories, teen comedy, western, crime, and two issues featuring Strange Sports Stories, as well as an “all-girl” superhero volume, the Viking Prince and Plastic Man. Issues #8 (Summer1970) and #14 (September/October 1972) were both entitled Wanted! The World’s Most Dangerous Villains: an unrepentant, unashamed celebration of costumed good guys thrashing costumed bad guys…

This spiffy hardback and digital collection sadly excludes those try-out experiments but does collect all the subsequent contents of the spin-off title that followed – #1-9 spanning July/August 1972 to September 1973 – and adds a tenth issue just for thrills and giggles.

It kicks off with a gloriously outré debut as #1 reintroduced ‘The Signalman of Crime’ who used signs and symbols to baffle lawmen. He came – and went – in Batman #112 (December 1957) courtesy of Bill Finger, Sheldon Moldoff & Charles Paris and is followed by a classy Green Arrow yarn from Ed Herron & Lee Elias. ‘The Crimes of the Clock King’ were first found and foiled in World’s Finest Comics (#111 July 1960). Rounding out the first sally is ‘Menace of the Giant Puppet’ by John Broome, Gil Kane & Joe Giella (Green Lantern volume 2 #1, August 1960) wherein the Emerald Gladiator faced the superscience-wielding Puppeteer.

Gold was struck in #2 as Batman #25 (October/November 1944) yielded Don Cameron, Jack Burnley & Jerry Robinson’s‘Knights of Knavery’: an epic clash which saw crime rivals The Penguin and Joker – temporarily – join forces against the Dynamic Duo, after which John Broome, Infantino & Giella detail how ‘The Trickster Strikes Back’. The air-walking felon plunders Central City until the Scarlet Speedster finally outwits him, as first seen in The Flash #121 (June 1961).

Wanted #3 provided exclusively Golden Age greatness, beginning with The Vigilante yarn from Action Comics #69 (February 1944). Devised by Joe Samachson, Mort Meskin & Joe Kubert, ‘The Little Men Who Were There!’ pitted the Prairie Troubadour against diabolical Napoleon of Crime The Dummy, after which warrior wizard Doctor Fate frustrated an invasion by ‘The Fish-Men of Nyarl-Amen’ (More Fun Comics #65 March 1941, by Gardner F. Fox & Howard Sherman) and Hawkman crushed ‘The Human Fly Bandits’ thanks to creators Broome & Kubert as seen in Flash Comics #100 (October 1948).

Original Green Lantern Alan Scott headlined in #4, replaying his epic first clash with Solomon Grundy from All-American Comics #61 (October 1944) as related by Alfred Bester & Paul Reinman in ‘Fighters Never Quit!’, whilst the follow-up featured Kid Eternity – who died before his time and was rewarded by Higher Powers with the power to summon figures from history, myth and literature to fight for justice. ‘Master Man’ came from Kid Eternity #15 (May 1949) wherein writer William Woolfolk and illustrator Pete Riss created the hero’s ultimate nemesis and set them duelling by proxy via resuurected heroes and villains…

Contemporary Green Gladiator Hal Jordan returned in #5, battling Doctor Light in Gardner F. Fox, Kane & Sid Greene’s ‘Wizard of the Light-Wave Weapons!’ (Green Lantern volume 2 #33, December 1964), before the original Tiny Titan faced ‘The Man in the Iron Mask!’ in an epic clash by Woolfolk & Alex Kotzky from Doll Man Quarterly #15 (Winter 1948).

Starman opened #6, in a grudge match against arch foe The Mist. Fox & Burnley’s ‘Finders Keepers!’ – from Adventure Comics #77, August 1942 – saw the see-through fiend use found treasure to mesmerise his victims, and is followed by a saga of Sargon the Sorcerer, battling Blue Lama as ‘The Man Who Met Himself’ (Sensation Comics #71, November 1947 by Broome & Reinman). The drama ends on a spectacular high in the Kubert-illustrated Wildcat thriller ‘The Wasp’s Nest!’ from (Sensation Comics #66, June 1947).

Wanted #7 exhumed more Gold, beginning with speedster Johnny Quick‘s duel with satanic scientist Dr. Clever who gleans the secret of hyper-velocity in ‘The Adventure of the Human Streak’ (More Fun Comics #76 February 1942 and illustrated by Mort Weisinger & Mort Meskin) after which the 1940’s Hawkman battles spectral nemesis The Gentleman Ghost in Robert Kanigher & Kubert’s ‘The Crimes That Couldn’t Have Happened!’ (Flash Comics #90, December 1947) before Ken Fitch & Bernard Baily reveal how Hourman crushes ‘Dr. Glisten’s Submarine Pirates’ as originally seen inAdventure Comics #72, March 1942.

The Silver Age Flash faces ‘The Big Freeze!’ in Broome, Infantino & Murphy Anderson’s furious fight against Captain Cold (The Flash #114 August 1960) before Fox & Sherman pit a depowered Doctor Fate against transformative terror ‘Mr. Who’ in a stirring saga from More Fun Comics #73 (November 1941).

The original run concluded with #9, which opened with Jerry Siegel & Jon Sikela’s epic and absurdist Superman clash against the diabolical Prankster who claimed to be ‘Crime’s Comedy King!’ in Action Comics #57 (February 1943) after which the adventure peaked in a classic Jack Kirby & Joe Simon Sandman thriller. First found in World’s Finest Comics #6 (Summer 1942) ‘The Adventure of the Magic Forest!’ saw the Master of Dreams and Sandy the Golden Boy crush murderous, nefarious hijacker Nightshade…

The fun continues with a virtual 10th issue compiled in recent times and prompted by a letter from Wanted #9 requesting an all-female outing. It took long enough but the wish is finally granted in ‘A Modern Take: Wanted: The World’s Most Dangerous Villains #10! which begins with a Catwoman classic.

The Sleeping Beauties of Gotham City!’ debuted in Batman #84 (June 1954), scripted by David Vern Reed and limned by Sheldon Moldoff & Stan Kaye, wherein notorious Selina Kyle subverts a beauty contest, not for vanity but for glittering profit, after which Flash Comics #86 (August 1947) provides the first adventure of ‘The Black Canary’ in a swansong for bumbling hero Johnny Thunder by Kanigher, Infantino & Giella.

Wrapping up this sublime “Wants” list is a late clash between the Amazing Amazon and war god Mars by Kanigher & Harry G. Peter. ‘The Girl Who saved Paradise Island!’ comes from Wonder Woman #36, July/August 1949 and features interplanetary conflict and the truly terrifying warriors of Infanta, so be warned…

With covers by Murphy Anderson and Nick Cardy, this tome celebrates the primal simplicity of Superhero comics: no angst, no grey areas and no continued epics, just a whole bunch of done-in-one delights for fans of history and simplicity.
© 1941, 1942, 1943, 1944, 1945, 1947, 1948, 1949, 1954, 1960, 1961, 1964, 1972, 1973, 2020 DC Comics. All Rights Reserved.

Thor: Vikings


By Garth Ennis, Glenn Fabry & various (Max Comics/ MARVEL)
ISBN: 978-0-7851-1175-7 (TPB)

It’s the anniversary year of Marvel’s thunder god. Here’s a strange saga sparked during that time that will delight some and annoy the leather pants off others. Still, in my fathers’ Valhalla there are many mansions… unless the drunken warriors have wrecked them…

In the middle of 1962, Stan Lee & Jack Kirby launched their latest offbeat superhero creation in anthology monsters-and-mysteries title Journey into Mystery #83. The tale introduced disabled American doctor Donald Blake who took a vacation in Norway only to encounter the vanguard of an alien invasion fleet.

Fleeing in terror, he was trapped in a cave wherein lay an old, gnarled walking stick. When, in helplessness and frustration, the puny human smashed the cane into the huge boulder obstructing his escape, Blake’s insignificant frame was transformed into the bold and brawny Norse God of Thunder, Thor!

The series grew from formulaic beginnings battling aliens, commies and cheap thugs into a vast, panoramic and breathtaking cosmic playground for Kirby’s burgeoning imagination. Anthological Journey into Mystery inevitably became Mighty Thor where, after years of bombastic adventuring, the inconsistencies of the Blake/Thor relationship were re-examined and finally clarified to explain how an immortal godling could also be locked within a frail short-lived mortal.

That startling saga took the immortal hero back to his long-distant youth and finally revealed that the mortal surgeon was no more than an Odinian construct designed to teach the Thunder God humility and compassion…

As decades passed the series underwent numerous reboots and re-imaginings to keep the wonders of fabled Asgard appealing to an increasingly jaded readership. An already exceedingly broad range of scenarios spawned even greater visual variety after the Thunderer’s introduction to the pantheon of cinematic Marvels with his ongoing triumphs making him a bona fide blockbuster movie star. To be frank, there were always comics ventures that allowed for some fairly broad interpretations of the god and his universe, such as this rousing yarn…

In this scintillating gore-spattered traditional fantasy yarn – collecting Thor: Vikings #1-5, which originally ran from July- November 2003 – scripter Garth Ennis  and illustrator Glenn Fabry indulge their inner barbarians with a yarn strictly not for the young or sensitive…

In 1003 AD, pitiless reiver Harald Jaekelsson has just finished destroying the village of Lakstad when its shaman curses the lawless raiders who have destroyed his family and friends.

Maybe, if Harald hadn’t butchered him at that moment, allowing the elders’ blood to feed the runestone he held, the sadistic killer’s ship and crew would not have spent the next thousand years crossing the ‘Endless Ocean’ to the New World…

On finally arriving in the port of New York, the undead accursed monsters set about their old ways of rapine and slaughter, before their rampage is briefly halted by a challenge from the sky as Thunder God Thor demands their surrender…

Sorcery-stained zombie lord Harald is unimpressed and as his undead crew grotesquely devastate Manhattan, he savagely beats the god nigh unto death. With his longship now sailing the skies above the city, the northman basks in carnage in his new-won ‘Kingdom of Iron’, unaware that the Thunderer still lives and has been joined by Sorcerer Supreme Doctor Strange…

As Harald builds his throne on the city’s highest tower, the magical medic sees to Thor and marshals resources to battle a foe that outmatches him in mystic might. ‘Time Like a River’ finds the embattled heroes exploring chronal echoes, seeking a solution to the old wise man’s curse… and finding it in the blood he spilled casting it.

To counter Harald’s horde, Strange searches history for the old man’s bloodkin, and plucks them from their own times to battle the rapacious revenants. Outcast and frustrated Viking battle-maiden Sigrid, Teutonic knight Magnus of the Danesand disillusioned Luftwaffe Ace Oberstleutnant Erik Lonnroth arrive in the ravaged city just after the Marines are slaughtered and Mighty Avengers admit defeat and regroup.

Horrified by the atrocities being perpetrated, the time-strayed trio determine to ‘Fight the Good Fight’, suitably enhanced by Strange’s sorceries…

As Jaekelsson squats on his high seat, the heroes go to work with a will, and soon the Viking lord is compelled to join the battle. Once more easily outmatched by the ruthless reiver, the outraged god needs all he’s got to win the day and save his people in ‘See You in Valhalla’…

Although shocking at the turn of the century, the Asgardians and greater Marvel pantheon have by now fully integrated into our movie-led culture, and contemporary readers won’t be taken aback at the themes and uncompromising action scenes so lovingly crafted here. Thor: Vikings is bold and brutal, filled with action and leavened with dark, dark humour and well worth any thunder follower’s time and attention.
© 2021 MARVEL

Showcase Presents Sgt. Rock volume 3


By Robert Kanigher, Joe Kubert, Russ Heath & various (DC Comics)
ISBN: 978-1-4012-2771-5 (TPB)

In America after the demise of EC Comics in the mid-1950’s and prior to the game-changing Blazing Combat, the only certain place to find controversial, challenging and entertaining American war comics was at DC.

In fact, even whilst Archie Goodwin’s stunning but tragically mis-marketed quartet of classics were waking up a generation, the home of Flash, Green Arrow and the Justice League of America was a veritable cornucopia of gritty, intriguing and beautifully illustrated battle tales presenting combat on a variety of fronts and from differing points of view.

Whilst the Vietnam War escalated, 1960s America increasingly endured a Homefront death-struggle pitting deeply-ingrained Establishment social attitudes against a youth-oriented generation with a radical new sensibility. In response DC’s (or rather National Periodical Publishing, as it then was) military-themed comicbooks became even more bold and innovative…

Sgt Rock and the “combat-happy Joes” of Easy Company are one of the great and enduring creations of the American comic book industry. The gritty meta-realism of Robert Kanigher’s ordinary guys in a constant welter of life-or-death situations captured the imaginations of generations of readers, young and old.

So pervasive is this icon of comics combat that’s it’s hard to grasp that Rock is not an immortal industry prototype like Superman, Batman and Wonder Woman – with us since the earliest moments of the industry – but is in fact a late addition to and child of the Silver Age of Comics: debuting as just another Kanigher & Joe Kubert tale in war anthology G.I. Combat (#68, January 1959).

The archetypal and ideal sergeant was an anonymous boxer who wasn’t particularly skilled but simply refused to be beaten, absorbing any and all punishment dealt out to him. When ‘The Rock!’ enlisted, that same Horatian quality attained mythic proportions as he held back an overwhelming Nazi attack by sheer grit and determination, remaining bloody but unbowed on a field littered with dead and broken men. The tale inspired an instant sequel or two before, in Our Army at War #83 (June 1959), the mythmaking truly began…

This third monumental military milestone collects in chronological publishing order and stark, stunning monochrome more of the groundbreaking classics which made Rock a comics legend. These grim and gritty, epically poetic war stories were taken from the still-anthological Our Army at War #149-180 (bracketing December 1964 to May 1967), a period when American comics were undergoing a spectacular renaissance in style, theme and quality even as the Vietnam war took over the nation’s consciousness and conscience.

They are also still criminally unavailable in modern colour and/or digital editions…

Scripted throughout by Writer/Editor Kanigher and illustrated primarily by Kubert, the terse episodes herein begin with ‘Surrender Ticket!’ as the German High Command randomly pick an American Company to endure unrelenting pressure until they crack, thereby proving Nazi superiority. They really should have picked again after selecting Easy Company…

In ‘Flytrap Hill!’, Rock is forced to request a retreat before instead leading his brutalised men to unlikely victory. They all found fresh inspiration through the example of a messenger who gave his life to reach them…

‘War Party!’ then sees the Sarge undertaking a trial organised by Little Sure Shot to become an “honorary Apache Indian”, with the always-advancing Germans inadvertently spoiling his chances at every turn.

OAAW #152 is a full-length yarn in which a shipment of green replacements find themselves frozen under fire, until Rock recounts the tales of Ziggy and Hopeless, who found courage with their final breaths in ‘Last Man – Last Shot!’ This narrative device of incorporating brief past-action episodes into a baptism of fire scenario played over and over again in Sgt. Rock but never got old.

‘Easy’s Last Stand!’ saw the stony serviceman battling alone in the mistaken belief he was the only one left alive, whilst ‘Boobytrap Mascot’ found Easy accompanying boy soldier Andre Lune in search of hidden artillery emplacements as the lad tried to live up to – and die for – the pressure of generations of warrior ancestors who gave their lives for France…

‘No Stripes for Me!’ found the non-com in the middle of a family feud as a valiant GI continually refuses well-earned battlefield promotions his father – the General – keeps foisting upon him, after which a bumbling medic deemed unfit for combat fatally proves his worth, saving Easy as ‘The Human Tank Trap!’

The shell-shocked last survivor of an eradicated relief company goes through hell at Rock’s side as the topkick strives to prove that ‘Nothin’s Ever Lost in War!’ before OAAW #158 introduces some insight into the pre-war world of civilian Frank Rock, as well as an antithesis and arch-enemy for Easy’s front man in ‘Iron Major – Rock Sergeant!’

With the American captured, tortured and used as bait in a blizzard by a steel-handed master strategist, it takes sheer guts and unflinching to save Easy from a deadly ambush…

Wounded in combat, hunted by a German kill-team and guided by the sister of a nurse he feels responsible for killing, Rock becomes ‘The Blind Gun!’ before recovering his sight and finding a measure of solace in groundbreaking epic ‘What’s the Colour of Your Blood?’

Here black G.I. – it’s a comic book making a point about a crucial point in modern US history: please ignore the appalling and sordid truth about US Army segregation during WWII – and former boxer Jackie Johnson is forced to bare-knuckle battle the racist Aryan prize-fighter he trounced in the years before the war.

Of course, if he raises his hands to defend himself in this impromptu rematch, Storm Trooper Uhlan‘s comrades will shoot Jackie’s Easy Co. buddies… until the right word from Rock changes all the odds…

An over-eager replacement almost dies to prove he’s not a coward like his court-martialled brother in ‘Dead End for a Dog Face!’ before ‘The Prince and the Sergeant!’ revives an old DC star for a truly bizarre team-up.

When superheroes were in decline during the 1950s, comicbook companies sought different types of action hero. In 1955 Kanigher devised traditional adventure comic The Brave and the Bold which featured historical strips and stalwarts such as Golden Gladiator, Robin Hood and Silent Knight. Already legendary, Joe Kubert drew the fantastic exploits of a dynamic Norseman dubbed the Viking Prince.

He appeared in nearly every issue, eventually monopolising Brave and the Bold entirely, until the resurgent superhero boom saw the comic retooled as a try-out title with the 25th issue. Before that, however, those fanciful Scandi-sagas were among some of the finest adventure comics of all time (and they’re still too long overdue for a definitive collection of their own).

In Our Army at War #162, Easy Company are sent to Norway on a proverbial suicide mission and subsequently separated under fire. Taking cover in a cave, Rock discovers a warrior frozen in ice moments before an explosion shatters the frigid tomb. Soon the revived Prince Jon is slicing his way through the modern “Huns”, determined to sell his life dearly.

Before his entombment, he had fallen in love with a Valkyrie and had to die gloriously in battle to reunite with her in Valhalla. Of course, offended Odin had stacked the odds and decreed no mortal weapon could now harm him…

Despite his best efforts, Jon and Rock kept winning and so the saga continued in the next issue as the doughty comrades complete the suicide mission with the Viking crying ‘Kill Me – Kill Me!’… until a seeming martial miracle occurred…

Our Army at War #164 was an 80-page Giant reprint issue (not included here) and #165 heralded the ‘Return of the Iron Major!’ with the Nazi Superman back from the dead and seeking revenge, only to find Rock kissing his former fiancée Contessa Helga von Hohenschlag-Lowenburg…

That results in another brutal death-duel after which ‘Half a Sergeant!’ saw the indomitable human force-of-nature suffer a crack-up, until an inconsolable loss on the battlefield shocks him back to normal, after which ‘Kill One – Save One!’extends the psycho-dramas as Rock shoots a sniper and discovers he’s killed a child. The guilt cripples him so completely he can’t raise a hand against the boy’s even younger comrade who takes the topkick prisoner…

An element of supernatural mystery flavoured ‘I Knew the Unknown Soldier!’ in Our Army at War #168, as Rock proudly recalls an enigmatic G.I. who repeatedly saved and inspired Easy to overcome impossible odds. This short yarn would be the genesis of future combat superstar The Unknown Soldier…

Again blinded in battle, Rock unwittingly treks across the African desert towards German lines with an American-educated ‘Nazi on My Back!’ in #169 but is back in Europe for ‘No One Comes Down Alive from – Buzzard Bait Hill!’: dealing with a shell-shocked veteran who had been reliving the war since the last time Germans invaded France.

War’s insanity was a recurring theme and in ‘The Sergeant Must Die!’ Easy had to steal a relic of huge symbolic importance from a mediaeval castle defended by a deranged Nazi who believed himself the reincarnation of legendary Hun Barbarosa. A perilous stalemate is only broken by vicious single combat; a situation echoed in ‘A Slug for a Sergeant!’ as Russ Heath slowly began to take over illuminating Rock’s sorties.

German Sgt. Schlum is every inch Rock’s equal and when the hostage American chooses to duel his counterpart rather than betray Easy into ambush, the outcome is anything but certain…

Our Army at War #173 was another reprint – also omitted here – and Kubert returned in #174 as ‘One Kill Too Many!’sees the Sarge suffer another breakdown and freezing under fire after reliving the moment he shot that child-sniper. His inaction leads to Easy’s medic being killed and the broken soldier gives up fighting to take his place… until the wounded men he treats show Rock where he truly belongs…

Heath was back in #175 to deliver the ‘T.N.T. Letter!’ from Rock’s stateside sweetheart Mary which leaves him broken and suicidal until he meets a battlefield gamin who restores his perspective, and Kubert limned the strange saga of Crusher Cole: a beefy replacement who wanted the sergeant’s job and kept crying ‘Give Me Your Stripes!’

Following another 80-Page Giant in #177, ‘Only One Medal for Easy’ (Heath, #178) returned to the series’ picaresque, portmanteau traditions as Rock is given one gong and a Pass to dispense to Easy’s most outstanding combatant. Of course, the medal is passed around the entire company as every time the enemy attacks, a different hero saves the day…

Kubert was back reprising that landmark tale of bigotry and tolerance in OAAW #179 as white supremacist Sharkey joins Easy and makes things tough for the unit’s only black soldier. Even Rock can’t change his attitudes but the trials of war and the patience of a truly noble man finally crush racist views of a soldier who wouldn’t give ‘A Penny for Jackie Johnson!’

Russ Heath ends this cataclysmic comics campaign with another stunning moral quandary as Rock captures a German officer and has to endure unbearable provocation as he escorts his prisoner to base: coming within an inch of breaking all the rules as the cunning monster brags ‘You Can’t Kill a General!’…

Robert Kanigher at his worst was a declarative, heavy-handed and formulaic writer, but when writing his best stuff – as here – his work was imaginative, evocative, iconoclastic and heart-rending. He was a unique reporter and observer of the warrior’s way and the unchanging condition of the dedicated and so very human ordinary foot-slogging G.I. He was also a strident and early advocate of equality and integration.

With superb combat covers from Kubert fronting each episode, this battle-book is a visually vital compendium and a certain delight for any jaded comics fan looking for something more than flash and dazzle. A perfect example of true Shock and Awe; these are stories every comics fan and combat collector should see and one day we’ll have them in the full archival dress and trimmings they deserve…
© 1964-1967, 2010 DC Comics. All Rights Reserved.

Young Hellboy: The Hidden Land


By Mike Mignola, Thomas Sniegoski, Craig Rousseau, Dave Stewart & Clem Robins (Dark Horse Books)
ISBN: 978-1506723983 (HB) eISBN: 978-1-50672-399-0

Towards the end of World War II an uncanny otherworldly baby was confiscated from Nazi cultists by American superhero The Torch of Liberty and a squad of US Rangers, moments after his eldritch nativity on Earth. The good guys had interrupted a satanic ritual predicted by parapsychologist Professor Trevor Bruttenholm and his associates, who were waiting for Hell to literally come to Earth…

The heroic assemblage was stationed at a ruined church in East Bromwich, England when the abominable infant with a huge stone right hand materialised in an infernal fireball. “Hellboy” was subsequently raised by Bruttenholm, and grew into a mighty warrior engaged in fighting a never-ending secret war against the uncanny and supernatural. The Prof assiduously schooled and trained his happy-go-lucky foundling whilst forming and consolidating an organisation to destroy arcane and occult threats – the Bureau for Paranormal Research and Defense.

After years of such devoted intervention, education and warm human interaction, in 1952 the neophyte hero began hunting down agents of the malign unknown, from phantoms to monsters as lead agent for the BPRD. Hellboy rapidly became its top operative; the world’s most successful paranormal investigator. As decades passed, Hellboy gleaned snatches of his origins and antecedents, learning he was a supposedly corrupted beast of dark portent: a demonic messiah destined to destroy the world and bring back ancient powers of evil. It is a fate he despised and utterly rejected…

It was also a far cry from those halcyon early days, where the devil child grew up in a nurturing if always weird environment and had a fair few fantastic adventures…

This cheery cheeky romp by Mignola, Tom Sniegoski and illustrated by Craig Rousseau gathers 4-part miniseries Young Hellboy: The Hidden Land and delivers a rollicking round of old-world fantasy fun.

In 1947 the hero-struck, comic-consuming little imp is accompanying extremely patient father figure Bruttenholm on an archaeological dig when their plane is brought down by a fellow passenger. This religious fanatic thinks he’s saving humanity from the infernal, but his actions land the survivors on a desolate atoll stuffed with ape people, giant monsters and worse. It’s also on the other side of a dimensional barrier… and for a very good reason…

Separated from the Prof by humongous crabs, dinosaurs, a colossal ape and that really persistent Christian, the little demon almost dies when he’s suddenly saved by a dream…

It’s actually a jungle girl who turns out to be long-missing aviatrix Scarlet Santiago, the “Sky Devil” who’s in all his favourite reading matter…

Although she keeps a big secret from the boy, she introduces him to the monkey folk who rescued her long ago, even as that pesky fanatic answers another clarion call, and awakens the reason the island has been hived off from reality for eons. All too soon an antediluvian vampire queen is marauding again, orchestrating the revival of her empire of blood and working out the fine detail involved in getting back to the earth that so long go banished her…

Can the assorted good guys, jungle girls, great apes and simian shamans stop her before everyone gets it in the neck?

Read on…

Epic and outrageous in the best Willis O’Brien and Ray Harryhausen manner, this manic masterpiece is augmented by a copious ‘Young Hellboy: The Hidden Land Sketchbook’ – annotated by Katii O’Brien – which closes this treasure hoard of hairsbreadth escapes by revealing story-layouts, doodles, roughs, designs and pencilled pages, all accompanied by creator comments and garnished with a full cover and variants gallery by Mignola, Dave Stewart, Rachele Aragno, Wylie Beckert and Anthony Carpenter.

This is another perfect example of comics storytelling at its very best: offering astounding supernatural spectacle, amazing arcane action, momentous mystical suspense and simply huge hairy handfuls of honest fun – something every fear fan and adventure aficionado will enjoy.
Young Hellboy™ and © 2021 Mike Mignola. Hellboy™ and all other prominent featured characters are trademarks of Mike Mignola. All rights reserved.

Spider-Man: Secret Wars


By Paul Tobin, Patrick Scherberger, Clayton Henry & Terry Pallot, with Jim Shooter, Mike Zeck, John Beatty &various (Marvel)
ISBN: 978-0-7851-4449-6 (digest TPB)

Presented in the manner of the company’s all-ages Marvel Adventures format, this inviting tale offers cosmic thrills, chills and light drama by in-filling on one the House of Ideas’ biggest successes. Assiduously revisiting the epic “maxi-series”, writer Paul Tobin, penciller Patrick Scherberger and inkers Clayton Henry & Terry Pallot cannily crafted an engagingly expanded selection of Spider-sagas faithful to the original whilst adding contemporary complexity and depth to the iconic wall-crawler.

This delightful digest-sized paperback (and eBook) collection collects a 4-issue miniseries from February-May 2010, and also re-presents the original Secret Wars #1 (May 1984): specifically its opening chapter by James Shooter, Mike Zeck & John Beatty.

The premise of the original 1980s blockbuster was that an all-powerful alien calling itself The Beyonder briefly abducted an army of Earth heroes and villains to a purpose-built alien Battleworld created as an arena in which to prove which was mightier – Good or Evil.

Whilst by no means a new plot, it gave the entire company a massive commercial boost and allowed a number of major series to radically retool at a time when comic book sales were in a dire downturn. This canny slice of infilling explores some of the saga’s untold moments in an engaging and appealing way, adding contemporary sensibilities and a lighter take to a classic but straightforward Fights ‘n’ Tights yarn.

I would strongly suggest, however, that if you’ve never seen the original epic, you track it down before tackling Spider-Man: Secret Wars – it’s not actually necessary, but you will get the most out of the new material that way…

The drama opens at a most critical moment, seconds after the almighty Molecule Man has dropped an entire mountain on top of the embattled heroes. With the Incredible Hulk holding up millions of tons of rock, the entombed good guys perforce take a few moments to chill and reminisce.

Top of Spider-Man’s list is the many gaffes he’s made since arriving, particularly the way he’s treated Captain America and the monstrous Green Goliath currently holding all their lives in his big green hands…

Thanks to heroic teamwork, all the buried brigade eventually emerge safely, but the wall-crawler has learned a hard lesson in a most harrowing manner…

The second chapter also focuses strongly on damaging mis- and pre-conceptions as the residents of Denver, Colorado – simultaneously shanghaied by the Beyonder and dumped on his remodelled planet as some kind of control group – is assaulted by a horde of marauding aliens, and the heroes form a living barricade with the valiant but all-too-human civilian defenders to lives and property.

They are surprisingly assisted by arch-nemesis and ultimate evil Doctor Doom, but try as he might Spider-Man cannot fathom the Iron Dictator’s true purpose…

At one critical juncture, the world-devouring cosmic god Galactus decided to end the contest early by eating Battleworld, prompting a desperate alliance by the transplanted heroes and villains to stop him. Here, portions of their combined assault are examined in detail as Spider-Man experiences bizarre reality-warping episodes – a natural side effect of proximity to the perilous planetivore – and flashes back and forward through his personal past and futures, experiencing happiness and the darkest of imagined terrors…

The original miniseries culminated with Doom stealing the Beyonder’s power to become omnipotent. In this modern re-visitation, that conditional triumph is examined as the web-spinner is granted a taste of paradise by the troubled new god who is finding it hard to hang on to lust for conquest – or even personal ambition – after achieving all-consuming divinity…

The cleverly introspective human adventure is capped off by a re-presentation of the original saga’s first issue from 1984, wherein ‘The War Begins’ with the Avengers, X-Men and Fantastic Four; Magneto, the Hulk and an utterly out-of-his-depth Spider-Man all teleported into the deep unknown to see a galaxy destroyed and a world constructed purely so that a cosmic force can determine which of two philosophies is correct.

Arrayed against them were Doom, Galactus, Molecule Man, Ultron, the Lizard, Dr. Octopus, the Enchantress, Absorbing Man, Kang the Conqueror and the Wrecking Crew: all of whom have no problem with a disembodied voice telling them “Slay your enemies and all you desire shall be yours”…

Unceremoniously dumped on the brand new world, the sides split into factions and the War begins…

This blockbusting little box of delights also includes a full cover gallery by Scherberger, Christina Strain, Chris Sotomayor, Veronica Gandini, Jean-Francis Beaulieu, Zeck & Beatty as well as pages of Scherberger’s early character sketches.

Fast-paced and impressive, bright and breezy with lots of light-hearted action and some solid sly laughs, this book really sees the alternative web-spinner hitting his wall-crawling stride with the violence toned down and “cartooned-up” whilst the stories take great pains to keep the growing youth-oriented soap opera sub-plots pot-boiling on but as clear as possible.

In 2012 the Marvel Adventures line was superseded by specific titles tied to Disney XD TV shows designated as “Marvel Universe cartoons”, and these days there’s an entire TV and movie based Marvel Action line to play in, but these collected stories are still an intriguing and perhaps more culturally accessible means of introducing character and concepts to kids born often two generations or more away from those far-distant 1960s originating events. However even though these Spidey super stories are extremely enjoyable yarns, parents should note that some of the themes and certainly the violence might not be what everybody considers “All-Ages Super Hero Action” and might perhaps better suit older kids…
© 2018 MARVEL.

Showcase Presents Warlord


By Mike Grell, with Vince Colletta & various (DC Comics)
ISBN13: 978-1-4012-2473-8 (TPB)

Geez! Once you start thinking about what books you’d like to see on sale again, your brain just won’t let go…

During the troubled 1970s the American comics industry suffered one of the worst of its periodic downturns and publishers desperately cast about for anything to bolster the flagging sales of superhero comics.

By revising their self-imposed industry code of practice (administered by the Comics Code Authority) to allow supernatural and horror comics, publishers tapped into a global revival of interest in spiritualism and the supernatural, and – as a by-product – opened their doors to Sword-&-Sorcery as a viable genre, thanks primarily to Roy Thomas & Barry Windsor-Smith’s adaptation of R. E. Howard’s Conan the Barbarian.

DC launched a host of such titles into that budding market but, although individually interesting, nothing seemed to catch the public’s eye until issue #8 of the company’s latest try-out title First Issue Special.

In that issue popular new Legion of Super-Heroes, Aquaman and Green Lantern artist Mike Grell launched his pastiche, homage and tribute to Edgar Rice Burroughs’s works (particularly Pellucidar – At the Earth’s Core) which, after a rather shaky start (like Conan, the series was cancelled early in the run but rapidly reinstated) went on to become for a time DC’s most popular book.

Blending swords, sorcery and super-science with spectacular, visceral derring-do, the lost land of Skartaris was a venue expertly designed for adventure: stuffed with warriors, mythical creatures, dinosaurs and scantily-clad hotties. How could it possibly fail?

This stupendous monochrome compendium, gathers 1st Issue Special #8 (from November 1975) and Warlord #1-28 (January-February 1976 – December 1979), delivering wild wonder and breathtaking thrills from the outset.

The magic commences with ‘Land of Fear!’ as in 1969, U2 spy-pilot Colonel Travis Morgan is shot down whilst filming a secret Soviet base. The embattled aviator manages to fly his plane over the North Pole before ditching, expecting to land on frozen Tundra or pack-ice on the right side of the Iron Curtain.

Instead he finds himself inside the Earth, marooned in a vast, tropical jungle where the sun never sets. The incredible land is populated by creatures from every era of history and many that never made it into the science books. There are also cavemen, savages, lost races, mythical beasts, barbaric kingdoms and fabulous warrior-women.

Plunging head-on into the madness, the baffled airman saves an embattled princess from a hungry saurian before both are captured by soldiers. Taken to the city of Thera, Morgan is taught the language by his fellow captive Tara and makes an implacable enemy of the court wizard Deimos. After surviving an assassination  attempt the pair escape into the eternal noon of the land beneath the Earth.

Within months Morgan won his own-bimonthly title written, pencilled and inked by Grell. ‘This Savage World’ saw the lost airman and the Princess of Shamballah fall deeply in love, only to be separated by slavers who leave Morgan to die in #2’s ‘Arena of Death.’ Surviving a timeless period as a galley slave, Morgan, with Nubian warrior Machiste, lead an insurrection of Gladiators that escalates into full-scale revolution, earning him the title of The Warlord in the process.

However, after this issue the series vanished for months until the end of the year. Cover-dated October-November 1976, Warlord #3 debuted ‘War Gods of Skartaris’, as Morgan returned in all his gory glory, leading his army of liberation and hunting for Tara until he stumbles across his downed aircraft – now worshipped as a god by lizard-men but still packed with lots of 20th century ordnance…

Moreover, it had crashed into a temple that gave the first clues to the incredible secret of the lost land…

‘Duel of the Titans’ sees the Warlord’s army lay siege to Thera, where Deimos has seized power and holds Tara hostage. The mage’s sorcery is no match for high explosives and inevitably he loses his life to Morgan’s flashing blade.

Warlord #5 finds the reunited lovers heading for Tara’s home city Shamballah, discovering en route ‘The Secret of Skartaris!’ in a lost temple that hides millennia-old computer records revealing the entire land to be a lost colony of Atlantis, with much of the magic of the timeless region nothing more than advanced technology. When one such dormant device rockets Morgan away, Tara thinks her man is gone forever…

‘Home is a Four-Letter Word!’ sees the displaced aviator returned to the surface-world with eight years gone by since his crash: emerging from a lost outpost in the Andes where a multi-national excavation is being conducted in the ruins of Machu Pichu.

However, the dig scientists use Morgan’s dog-tags to contact his CIA superiors and rapidly-arriving, extremely suspicious spooks assume he defected all these years ago: especially since one of the archaeologists is soviet researcher Mariah Romanova. When the intransigent spies rouse a demonic watchdog Morgan’s only chance is to head back to Skartaris – with Mariah in tow…

Back in the temple, the day spent on Earth has somehow translated into an interminable time within it. Tara is long gone and Morgan elects to follow her trail to Shamballah. Stopping in the city of Kiro, Morgan and Mariah save his old comrade Machiste from the insidious horror of ‘The Iron Devil’, after which the trio voyage together: attacked by cyborg vampires from ‘The City in the Sky’ and braving ‘The Lair of the Snowbeast’ – wherein Morgan discovers a unique benefactor and a tragically brief love…

Warlord #10 offers the opening sally in a long-running saga as the ‘Tower of Fear’ has the trio aiding a maiden in distress and inadvertently restoring the underland’s greatest monster to life. ‘Trilogy’ in #11 features a triptych of vignettes to display conflicting aspects of the Warlord’s complex character, after which ‘The Hunter’ pits the wandering warriors against a manic, vengeful CIA agent who followed Morgan to Skartaris before ‘All Men Are Mine’ depicts the gravely wounded Warlord’s battle against the very personification of Death.

Issue #15,‘Holocaust’ (inked by Joe Rubinstein) marks the series’  advancement to a monthly schedule whilst finally reuniting Morgan and Tara in Shamballah. The obtuse warrior is stunned to see Mariah heartbroken by the couple’s joy, resulting in hers and Machiste’s incensed departure. The biggest shock, though, is Morgan’s  introduction to his son, Joshua… He doesn’t have much time to dwell, though, as the city starts to explosively self-destruct. …And while Morgan and Tara combat the crisis, undead Deimos strikes, abducting the baby…

Vince Colletta came aboard as regular inker with the beginning of ‘The Quest’ as Morgan and Tara hunt the revenant sorcerer, starting with ‘Visions in a Crimson Eye’; battling Deimos’ minions and rival magicians; encountering and surviving the desert-locked ‘Citadel of Death’ (which reveals some intriguing Skartaran history from the Age of the Wizard Kings) before being briefly distracted by alien invaders in ‘Bloodmoon’.

Scouring Skartaris, Tara and Morgan reunite with Mariah and Machiste in ‘Wolves of the Steppes’ after which the quartet brave Deimos’ fortress in ‘Battlecry’, just as the unliving savant begins experimenting on little Joshua, marrying recovered Atlantean science with his sinister sorceries…

The epic quest concluded in Warlord #21 with Morgan compelled to battle an enslaved adult Joshua in ‘Terminator’. When he kills his own son, the Warlord’s heart breaks and his love abandons him… but as ever, nothing is quite as it seems…

Shell-shocked, Morgan loses himself in drink and bloodletting, battling werewolves and worse in ‘The Beast in the Tower’; subterraneans and cannibals in ‘The Children of Ba’al’ and tragically trysting with a love that cannot last in ‘Song of Ligia’ before becoming a mercenary in ‘This Sword For Hire’ and making a new friend in unscrupulous but flamboyant thief Ashir.

Together they accept ‘The Challenge’ of winning ultimate knowledge and, as Deimos begins his next deadly assault, Morgan relives all his past lives (which include Lancelot, Jim Bowie and Crazy Horse) whilst experiencing first-hand the true story of ‘Atlantis Dying’…

The last inclusion in this compilation comprises two linked tales. In the first, Morgan crushes alien horrors in ‘The Curse of the Cobra Queen’ whilst long absent Tara, Mariah and Machiste are drawn into a time-warping encounter with the lost masters of ‘Wizard World’ – the opening salvo in another extended epic that you’ll have to wait for a second volume to enjoy…

The tricky concept of relativistic time and how it does or doesn’t seem to function in this Savage Paradise increasingly grated with many readers, but as Grell’s stated goal was to produce a perfect environment for yarn-spinning, not a science project, the picky pedant would be best advised to suck it up or stay away.

For we simple, thrill-seeking fantasy lovers, however, these are pure escapist tales of action and adventure, light on plot and angst but aggressively and enthusiastically jam-packed with action and wonder. These are timeless tales that will enthral, beguile and enchant. As the man himself constantly says “in Skartaris, always expect the unexpected”… even a long overdue revival of these reprint compendia…
© 1975, 1976, 1977, 1978, 1979, 2009 DC Comics. All Rights Reserved.