Mighty Marvel  Masterworks The X-Men volume 1: The Strangest Super-Heroes of All


By Stan Lee & Jack Kirby & various (Marvel)
ISBN: 978-1-3029-2980-0 (TPB)

Win’s Christmas Gift Recommendation: Utterly X-traordinary Entertainment… 10/10

These stories are timeless and have been gathered many times before so I’m once more digressing to talk about format first. The Mighty Marvel Masterworks line has been designed with economy in mind. Classic tales of Marvel’s key creators and characters re-presented in chronological order have been a staple since the 1990s, but always in lavish, expensive hardback collectors editions. These new books are far cheaper, on lower quality paper and – crucially – are smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for the digital editions, that’s no issue at all…

Way back in 1963 things really took off for the budding Marvel Comics as Stan Lee & Jack Kirby expanded their diminutive line of action titles, putting a bunch of relatively new super-heroes (including hot-off-the-presses Iron Man) together as The Avengers; launching a decidedly different war comic in Sgt. Fury and his Howling Commandos and creating a group of alienated heroic teenagers who gathered together to fight a rather specific, previously unperceived threat to humanity.

Those halcyon days are revisited in this splendid trade paperback and eBook compilation: gathering from September 1963 to March 1965, the contents of X-Men #1-10.

Issue #1 introduced Cyclops, Iceman, Angel and the Beast: extremely special students of Professor Charles Xavier, a wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race of mutants dubbed Homo Superior. The story opens as the students welcome their newest classmate, Jean Grey, aka Marvel Girl: a young woman with the ability to move objects with her mind.

No sooner has the Professor explained their mission than an actual Evil Mutant – Magneto – singlehandedly takes over American missile base Cape Citadel. A seemingly unbeatable threat, the master of magnetism is nonetheless driven off in under 15 minutes by the young heroes on their first mission …

It doesn’t sound like much, but the gritty dynamic power of Kirby’s art, solidly inked by veteran Paul Reinman, imparted a raw energy to the tale which carried the bi-monthly book irresistibly forward. With issue #2, a Federal connection was established in the form of FBI Special Agent Fred Duncan, who requests the teen team’s assistance in capturing a mutant threatening to steal US military secrets in ‘No One Can Stop the Vanisher!’.

These days, young heroes are ten-a-penny, but it should be noted that these kids were among Marvel’s first juvenile super-doers (unless you count Spider-Man or Human Torch Johnny Storm) since the end of the Golden Age, so it’s perhaps unsurprising that in this tale of a terrifying teleporter the outmatched youngsters needed a little adult supervision…

Issue #3’s ‘Beware of the Blob!’ displays a rare lapse of judgement when proselytising Professor X invites a sideshow freak into the team, only to be rebuffed by the felonious mutant. Impervious to mortal harm, The Blob incites his carnival cronies to attack the hidden heroes before they can come after him, and once again it’s up to teacher to save the day…

With X-Men #4 (March 1964) a thematic sea-change occurs as Magneto returns, heading ‘The Brotherhood of Evil Mutants!’ Intent on conquering a South American country and establishing a political powerbase, he ruthlessly dominates Mastermind, Toad, Quicksilver and the Scarlet Witch: all very much his unwilling thralls in the bombastic struggle that follows. From then on, the callow champions-in-training are the prey of many malevolent mutants…

‘Trapped: One X-Man!’ in issue #5 sees early results in that covert hunt as Angel is abducted to Magneto’s orbiting satellite base Asteroid M, and only a desperate battle at the edge of space eventually saves him…

‘Sub-Mariner Joins the Evil Mutants!’ is a self-explanatory tale of gripping intensity elevated to magical levels of artistic quality as superb Chic Stone replaced Reinman as inker for the rest of Kirby’s tenure. The issue also incorporates a stunning ‘Special Pin-up page’ starring “Cyclops”.

Genuine narrative progress is made with ‘The Return of the Blob!’ as their mentor leaves on a secret mission, but not before appointing Cyclops acting team leader. Comedy relief comes as Lee & Kirby introduce Beast and Iceman to the Beatnik-inspired “youth scene” whilst the high action quotient is maintained courtesy of a troubled teaming of the Blob and Magneto’s malign brood…

Another and very different invulnerable mutant debuted in ‘Unus the Untouchable!’: a wrestler with an invisible force field who attempts to enlist in the Brotherhood by offering to bring them an X-Man. Also notable is the first real incident of “anti-mutant hysteria” (a shaded reference to civil rights struggle being waged in America at that time) after a mob attacks Beast. The theme that would become the cornerstone of the X-Men mythos. The issue ends with a ‘Special Pin-up page’ featuring ‘The Beast’.

X-Men #9 (January 1965) is the first true masterpiece of this celebrated title. ‘Enter, the Avengers!’ reunites the mutants with Professor X in the wilds of Balkan Europe, as lethal, lurking Lucifer seeks to destroy Earth with a super-bomb, subsequently manipulating the teens into an all-out battle with the World’s Mightiest heroes. This month’s extra treat is a‘Marvel Masterwork Pin-up’ of ‘Marvel Girl’

This is still a perfect Marvel comic story today, as is its follow-up ‘The Coming of Ka-Zar!’: an incredible excursion to Antarctica, featuring the discovery of the Antediluvian Savage Land and the modern incarnation of one of Marvel/Timely’s oldest heroes. Kazar the Great was a pulp Tarzan knock-off who migrated to the comics page, with in October/November 1939’s Marvel Comics #1.

Dinosaurs, lost cities, spectacular locations, mystery and all-out action: it doesn’t get better than this…

Sadly, this would be King Kirby’s penultimate outing with the “strangest teens of all time”…

To Be Continued…

Supplemented by a house ad and gloriously unused cover for X-Men #10 by Kirby & Stone, these quirky tales are a million miles removed from today’s angst-ridden, breast-beating, cripplingly convoluted X-brand, and in many ways are all the better for it. Superbly rendered, highly readable adventures are never unwelcome or out of favour, and it must be remembered that everything here informs so very much of the mutant monolith. These are tales for dedicated fans and rawest converts alike  Everyone should have these stories.
© 2021 MARVEL

Conan the Barbarian Epic Collection volume 3 1973-1974: The Curse of the Golden Skull


By Roy Thomas, John Buscema, Neal Adams, Rich Buckler, Ernie Chan & various (Marvel)
ISBN: 978-1-3029-2655-7 (TPB)

Win’s Christmas Gift Recommendation: Savagely Sensational Sagas for All Seasons… 8/10

During the 1970’s the American comic book industry opened up after more than 15 years of calcified publishing practises in response to the censorious, self-inflicted Comics Code Authority: created to police product after the industry suffered its very own McCarthy-style 1950s Witch-hunt.

One of the first genres revisited was Horror/Mystery comics and from that sprang translated pulp star Conan the Cimmerian; initially crafted by Roy Thomas & Barry Windsor-Smith. Despite some early teething problems – including being cancelled and reinstated in the same month – the comic adventures of Robert E. Howard’s wandering warrior quickly became as big a success as the revived prose paperbacks which had heralded a world resurgence in tales of fantasy and the supernatural.

After decades away, the brawny brute recently returned to the Aegis of Marvel, who’s first bite of the cherry was retroactively subtitled “the Original Marvel Years” due to the character’s sojourn with other publishers and intellectual properties rights holders.

This third compendium of action fantasy reprints Conan the Barbarian #27-42 plus material from the first Annual and spans June1973 to May 1973 – a period when he was becoming the darling of the Comics world and when artist John Buscema made the hero his very own.

Story content was evermore redolent of pulp-oriented episodic action – much of it based on Thomas’ adaptations of Howard’s (and sometimes, other writers) “heroic” rather than fantasy fiction. Also on show is the inking of long-time Conan illustrator Ernie Chan, using at this time for reasons unimportant now the pen-name “Ernie Chua”.

First up is ‘Blood of Bel-Hissar’: a tight, taut tale of banditry, treacherous hill-chieftains and jinxed gems set in the aftermath of the recently ended War of the Tarim, followed by a gripping jungle-set horror story. ‘Moon of Zembabwei’sees the Cimmerian battling rival thief Thutmekri, witch-dancers and a golden monster ape before ‘Two Against Turan’has the sell-sword joining the army of Howard’s analogue of an Arabic super-state (and how prescient was that?).

Effete and ineffectual King Yildiz – father of Conan’s greatest human enemy, Yezdigerd – features in a tale displaying all of the barbarian’s most compelling qualities as he rescues agitator and new drinking buddy Ormraxes from the city’s torturers: a mistake that almost costs him his life…

Closely following is ‘Hand of Nergal’: another mystic adventure and one not taken directly from a Howard original, although it is derived from a Lin Carter novelette based on Howard’s notes. When Yildiz’s legions clash with the armies of a rebel satrap, sole survivor Conan is eventually pitted against the sorcery-possessed revolutionary and trapped at ground-zero of a clash between elder gods/demons…

Sporting a stunning Windsor-Smith cover, Conan the Barbarian Annual #1 was a reprint vehicle. It’s represented here by the aforementioned pic and text feature ‘The Hyborian Page’ before we head back to the monthly mag where #31 sees Thomas, Buscema & Chan at their brutal best. ‘Shadow in the Tomb’ has become an iconic Conan scenario due to the movies, but it’s a fairly standard monster and mayhem yarn where the allure of sudden wealth awakens something old, arcane and angry…

Further deviating from the prose canon, what follows is a 3-chapter epic based on the novel Flame Winds by Norvell W. Page – author of most of the 1930s pulp adventures of The Spider – with Thomas substituting Conan for wandering crusader Prester John, and setting the tale in Howard’s fabulous and fabled analogue of ancient China: ‘Khitai’.

Beginning in ‘Flame Winds of Lost Khitai’ with the unwelcome Barbarian caught in a war between the seven ruling sorcerers of the city of Wan Tengri, expanding ferociously into urban unrest and eldritch carnage in ‘Death and 7 Wizards’ and cataclysmically concluding with Conan confronting ‘The Temptress in the Tower of Flame!’ and overturning millennia of oppressive civilisation, this roaring romp deals out politics, magic and greed for Conan to overcome before he decides the Orient is not for him…

Heading towards the middle east with aggravating new flunky Bortai, he is driven by desert raiders into trackless wastes to discover a shattered abandoned city. A skeleton grasping an azure gem should be warning enough, but greed overwhelms common sense and before long ‘The Hell-Spawn of Kara-Shehr’ is loosed on the Barbarian and those who still pursue him. That yarn was freely adapted from Howard’s The Fires of Assurbanipal, but ‘Beware the Hykranians Bearing Gifts…’ is all-original: finding Conan finally back in Aghraphur and reporting to King Yildiz, just in time to save the impotentate from mystic assassination, after which Neal Adams steps in to spectacularly limn ‘The Curse of the Golden Skull’ with Conan and new comrade Juma captured by a mad wizard keen on creating a dynasty with the princess they’re bodyguarding.

His Lemurian arts and monsters eventually prove no match for brawny thews and determination after which Buscema and Chan return for Thomas’ spin on Howard’s The House of Arabu. ‘The Warrior and the Were-Woman’, sees the barbarian involved in petty palace politics and targeted by the mate of a monster he recently despatched, and is followed by epic all-original yarn ‘Dragon from the Inland Sea’ wherein Conan sets out to rescue a sacrificial maid from a very determined, very big lizard: a tale with mythological antecedents graced with Buscema inking his own pencils …

Chan is back in in #40 inking Rich Buckler’s pinch-hitter pencilling on ‘The Fiend from the Forgotten City’. Plotted by Michael Resnick, it sadly suffers a notable lack of panache and verve but still provides a solid tale of treachery and tomb-raiders, after which Buscema, Chan & Thomas reunite for new tale ‘The Garden of Death and Life’, as the nomadic mercenary lands in a nameless desert village sustained by a monstrous predatory tree…

We close for now on the ‘Night of the Gargoyle’ – adapted from Howard’s The Purple Heart of Erlik – bringing the action to a halt to a close on a spooky note as Conan returns to thieving and attracts the extremely unwanted attention of mystic adept Lun-Faar and his menagerie of horrors…

These classic tales are burnished by more behind the scenes extras such as a picture feature on the 1974 Conan commemorative coin and Marvel Value Stamp, plus contemporary house ads, 4 Buscema pencil pages and a previous Omnibus Collection cover by Dale Keown & Jason Keith.

Stirring, evocative, and deeply satisfying on a primal level, this is one of the best volumes in a superb series of a paragon of adventurers. What more does any red-blooded, action-starved fan need to know?
© 2021 Conan Properties International, LLC (“CPI”)

Green Arrow: 80 Years of the Emerald Archer – The Deluxe Edition


By Mort Weisinger, Ed Herron, Denny O’Neil, Mike Grell, Chuck Dixon, Grant Morrison, Kevin Smith, Brad Meltzer, Judd Winick, Jeff Lemire, Marc Guggenheim, Benjamin Percy, George Papp, Lee Elias, Neal Adams, Jim Aparo, Rodolfo Damaggio, Oscar Jimenez, Phil Hester, Scott McDaniel, Cliff Chiang, Denys Cowan, Joe Bennett,Otto Schmidt & various (DC Comics)
ISBN: 978-1-7795-0914-7 (HB)

Win’s Christmas Gift Recommendation: Superb All-Ages Entertainment and Adventure… 9/10

Green Arrow is one of DC’s Golden All-Stars. He’s been a company fixture – in many instances for no discernible reason – more or less continually since his 1941 debut in More Fun Comics #73. Many Happy Returns, Emerald Archer!

In those distant heady days, origins weren’t as important as image or storytelling, so creators Mort Weisinger & George Papp never bothered. The first inkling of formative motivations came in More Fun Comics #89 (March 1943) wherein Joe Samachson & Cliff Young detailed ‘The Birth of the Battling Bowman‘ (and a tip of the feathered hat to Scott McCullar for bringing the tale to my belated attention).

With the secret revealed, it was promptly ignored for years, leaving later workmen France “Ed” Herron, Jack Kirby and his wife Roz to fill in the blanks again with ‘The Green Arrow’s First Case’ at the start of the Silver Age superhero revival. It appeared in Adventure Comics #256, coved-dated January 1959. This time the story stuck, becoming – with numerous tweaks over successive years – the basis of the modern Amazing Archer on page and screen.

This hardback and digital celebration offers another quick survey of the Battling Bowman’s epic career, gathering material from More Fun Comics #73, Adventure Comics #246, 259, Green Lantern/Green Arrow #85-86, Green Arrow: The Longbow Hunters #1, Green Arrow volume 2 #100-101, JLA ‘8-9, Green Arrow volume 3 #1, 17, 75, Green Arrow and Black Canary #4, Secret Origins volume 3 #4, Arrow Season 2.5 #1, Green Arrow: Rebirth #1 and opens with the first of a series of brief prose ruminations ad reminiscences. Former editor Mike Gold details the heritage and legacy of ‘The Octogenarian Green Arrow’ before we meet the stars in November 1941’s More Fun Comics#73 solving the ‘Case of the Namesake Murders’ (Weisinger & Papp). Skipping unchanged to March 1958 and Adventure Comics #246, Herron & Papp detail how a counterfeiter redesigns himself as toxophilist terrorist ‘The Rainbow Archer’ whilst issue #259 (April 1959 by an anonymous author and Lee Elias) introduces ‘The Green Arrow’s Mystery Pupil’: exposing ulterior and sinister motives for his studies…

The turbulent 1960s saw Oliver Queen utterly reinvented. Deprived of his fortune he became a strident advocate of liberal issues in a bold experiment which created a fad for socially relevant, ecologically aware, mature stories which spread throughout DC’s costumed hero comics and beyond; totally revolutionising the industry and nigh-radicalising many readers.

Tapping relatively youthful superstars-in-waiting Denny O’Neil & Neal Adams to produce the revolutionary fare, editor Julie Schwartz watched in fascinated disbelief as the resultant thirteen groundbreaking, landmark issues captured the tone of the times, garnering critical praise, awards and valuable publicity from the outside world, whilst simultaneously registering such poor sales that the series was cancelled anyway: the heroes unceremoniously packed off to the back of marginally less-endangered comic book The Flash.

America at his time was a bubbling cauldron of social turmoil and experimentation. Everyone and everything were challenged on principle, and O’Neil & Adams utterly redefined super-heroism with “Issues”-driven stories transforming complacent establishment masked boy-scouts into uncertain, questioning champions and strident explorers of the enigma of America.

Probably the most notably of the run was 2-part saga ‘Snowbirds Don’t Fly’ and ‘They Say It’ll Kill Me…But They Won’t Say When!’ in Green Lantern/Green Arrow #85-86 (September – November 1972???)

Depiction of drug abuse had been strictly proscribed in comic books since the advent of the Comics Code Authority, but by 1971 the elephant in the room was too big to ignore and both Marvel and DC addressed the issue in startlingly powerful tales that opened Pandora’s dirty box forever. When the Green Gladiators are drawn into conflict with a vicious heroin-smuggling gang, Oliver Queen is horrified to discover his own sidekick had become an addict…

This sordid, nasty tale did more than merely preach or condemn, but actively sought to explain why young people turned to drugs, just what the consequences could be and even hinted at solutions older people and parents might not want to consider. It might all seem a little naïve now, but the earnest drive to do something and the sheer dark power and visual elan of the story still deliver a stunning punch…

Following Mike Grell writing about ‘My Favorite Hero’ comes the first chapter of the tale he crafted to radically reinvent the Archer for the post-Vietnam generation: setting out a new path that would quickly lead to the hero becoming a major player at long last and, ultimately, a 21st century TV sensation.

Green Arrow is one of the very few superheroes to be continuously published (more or less) since the Golden Age. On first look, the combination of Batman and Robin Hood seems to have very little going for him, but he has always managed to keep himself in vogue and in sight.

Probably the most telling of his many, many makeovers came in 1987, when – hot on the heels of Frank Miller’s The Dark Knight Returns – Grell was given the green light to make the Emerald Archer the star of DC’s second Prestige Format Mini-Series.

Grell was considered a major creator at the time, having practically saved the company with his Edgar Rice Burroughs inspired fantasy series Warlord. He had illustrated many of GA’s most recent tales (in Green Lantern/Green Arrow, Action Comics and elsewhere), and was a firm fan-favourite after well-received runs on Legion of Super-Heroes, Aquaman, Phantom Stranger, Batman and others. During the early 1980s, he had also worked on the prestigious Tarzan newspaper strip and created successful genre series Starslayer and Jon Sable, Freelance for pioneering indie publisher First Comics.

By the middle of the grim ‘n’ gritty Eighties, it was certainly time for another overhaul. Exploding arrows yes, maybe even net or rope arrows, but arrows with boxing gloves on them just don’t work (trust me – I know this from experience!). Moreover, for his 1960s makeover, the hero had evolved into a tempestuous, social reformer using his gifts to battle for the little guy. Now, in a new era of corrupt government, drug cartels and serial killers, this emerald survivor adapted again and thrived once more.

The plot was brilliantly logical and controversial, concerning the superhero’s mid-life crisis. Weary and aging, Oliver Queen relocates to Seattle, struggling to come to terms with the fact that since his former sidekick Speedy is now a dad, he is technically a grandfather. With long-time ‘significant other’ Dinah Lance/Black Canary, he starts simplifying his life, but the drive to fight injustice hasn’t dimmed for either of them.

As she goes undercover to stamp out a pervasive drug ring, the Arrow hunts the hunt for a psycho-killer dubbed “The Seattle Slasher”. Tracking a prolific beast slaughtering prostitutes, he learns of a second, cross-country slayer murdering people with arrows – the “Robin-Hood Killer”…

Eschewing his gaudy costume and gimmicks, Queen is an urban hunter stalking unglamorous hidden monsters, but stumbles into a complex mystery leading back to WWII, involving the Yakuza, CIA, corporate America and even Viet Nam war secrets that eventually change the course of the Archer’s life…

Intricate and effortless, the plot weaves around the destabilized champion, Dinah and new character Shado: exploring and echoing themes of vengeance and family in a subtle blending of three stories that are in fact one, delivering a shocking punch even now. This yarn, its narrative quality and sophistication, is arguably the first truly mature superhero yarn in the DCU.

Grell produced a gripping, mystery adventure pushing all the right buttons, conveyed by artwork – in collaboration with Lurene Haynes & Julia Lacquement – that was and remains a revelation. Beautifully demure yet edgily sharp when required, these painterly visuals and watercolour tones perfectly complement a terse, sparse script, and compelling ride.

It’s shame you’ll need another book to see the body and end of this snapping dragon…

The miniseries led to a lengthy and noteworthy run but – as ever – fashions changed and Oliver’s run apparently ended forever in Green Arrow volume 2 #100-101 (September & October 1995).

‘The Trap’ and ‘Run of the Arrow’ – by Chuck Dixon, Jim Aparo, Rodolfo DaMaggio, Gerry Fernandez & Robert Campanella  saw a weary, radicalised aging hero make the ultimate sacrifice to save Metropolis from eco-terrorist Hyraxwhilst his new-found, ashram-trained son Connor Hawke reluctantly assumed his legacy. The Buddhist-trained martial artist reluctantly took up his estranged father’s role and mission and was impressive enough to be summoned to the moon for a try-out in the  reinvented Justice League.

Grant Morrison, Oscar Jimenez, Chip Wallace, Hanibal Rodriguez supervised the secret son’s invitation to join the bright and shiny, no-nonsense team in August and September 1997’s JLA #8-9, with Jimenez & Wallace rendering ‘Imaginary Stories’ as mind-bending villain The Key attempts to conquer the universe by trapping individual Leaguers in perfect dreams, before the art was augmented by Anibal Rodriguez for the tense conclusion ‘Elseworlds’ This sees the Zen Archer saving the day in his own unique style…

Recent scribe Anne Nocenti describes ‘Hitting the Ground Running’ about her tenure on the Emerald Archer before we cover the return of the irascible original Oliver Queen as seen in Green Arrow volume 3 #1 from April 2001. This revival, by unconventional Kevin Smith (yes, Silent Bob!) and the wonderful art-team of Phil Hester & Ande Parks, brings him back from Heaven in the most refreshing manner I’ve seen in nearly five decades of comic reading. . ‘Quiver: Chapter One: The Queen is Dead (Long Live the Queen)’ starts a gloriously enjoyable refining of Green Arrow embracing the fundamental daftness of superhero comics to revitalise them. Replete with guest-stars, jam-packed with action and intrigue and wallowing in fun thanks to the sly, snappy dialogue of Smith, this is a costume-drama in a thousand and I’m certainly not going to spoil your fun by giving away any details. Just revel in the smart combination of the old and the new to create the best yet…

The renewed energy and impetus caried on building as Green Arrow volume 3 #17, November 2002 – ‘The Archer’s Tale: Chapter Two: Grays of Shade’ by Brad Meltzer, Hester & Parks – highlighted a long-overdue reconciliation between the Arrow and Speedy, triggered by the mistimed activation of a contingency plan to hide all their secrets in the event of the hero’s death, after which Green Arrow volume 3 #75 (August 2007) sees ‘Jericho, Conclusion: And the Walls Came Tumbling Down’ by Judd Winick, Scott McDaniel Andy Owens. Here the now-much extended Arrow family unite to save Star City from Deathstroke the Terminator‘s deranged vengeance scheme and witness a marriage proposal everybody knew was inevitable…

Writer, Producer and Director Greg Berlanti discusses ‘Arrow: Origins’ before Green Arrow and Black Canary #4 (March 2008) depicts Judd Winick & Cliff Chiang’s ‘Dead Again, Conclusion: Please Play Where Daddy Can See You.’Detailing the loss of a beloved “team-arrow” member, it as powerful downbeat tale about duty and repercussions that segues neatly into a new motivational start for Oliver, created as part of the New 52 company-wide reboot.

For Secret Origins volume 3 #4 (September 2014) Jeff Lemire, Denys Cowan & Bill Sienkiewicz detailed what makes a hero in ‘Secret Origins: Green Arrow’ whilst essay ‘I’m Not Batman, Dammit’ by Oliver Queen (as told to Mark Guggenheim)’ uses a faux interview to tell some real truths before we enjoy the fruits of the hero’s TV success.

Like any proper comics to screen venture, the show generated a comic book extending the on-screen adventures and here Arrow Season 2.5 #1 (December 2014) sees Guggenheim, Joe Bennett, Jack Jadson & Craig Yeung craft a tense, terse thriller in ‘Blood: Descent’ with the Arrow vigilante’s team save their city from airborne death and settle in for the fight against a new Brother Blood after which the on-point action ends with a return to basics and the end of the New 52 experiment in ‘Rebirth’ by Benjamin Percy & Otto Schmidt. Returning to Seattle, middle age and liberal crusading, the one-shot Green Arrow: Rebirth #1 (August 2016) details a first meeting with Black Canary and the hunt for urban predators “the Underground Men” abducting and selling the city’s poor into slavery…

Capped off with ‘Cover Highlights’ from the Golden, Silver, Bronze, Dark and Modern Ages, pencil art by Jim Lee and full ‘Biographies’ of the army of creators crafting green dreams over 8 decades, this is a striking reminder of the tenacity of the heroic principle and an uncomplicated core concept. Ideal Fights ‘n’ Tights fun for all…
© 1941, 1958, 1959, 1971, 1987, 1995, 1997, 2001, 2002, 2007, 2008, 2014, 2016, 2021 DC Comics. All Rights Reserved.

The Leopard from Lime St. Book One


By Tom Tully, Mike Western, Eric Bradbury & various (Rebellion Studios)
ISBN: 9-781-78108-597-4 (PB)

Win’s Christmas Gift Recommendation: Superb All-Ages Entertainment and Adventure… 9/10

They – apart from lawyers – say imitation is the sincerest form of flattery. You can make your own mind up on that score if you seek out these quirky and remarkable vintage thrillers offering a wonderfully downbeat and sublimely British spin on a very familiar story…

Until the 1980s, comics in the UK were always based on the anthological model, offering variety of genre and character on a weekly or sometimes fortnightly basis. Primarily humorous periodicals like The Beano would be leavened by the Q-Bikes or General Jumbo and action papers like Lion, Valiant or Smash! included gag serials like Grimly Feendish, Mowser, The Nutts or a wealth of other laugh treats.

Buster seemed to offer the best of all worlds. Running 1902 issues from May 28th 1960 to 4th January 2000, it finely balanced drama, action and comedy, with its the earliest days – thanks to absorbing Radio Fun and Film Fun – heavy with celebrity-licensed material like Charlie Drake, Bruce Forsyth and Benny Hill or the eponymous cover star billed as “the son of (newspaper strip star) Andy Capp”. The comic became the final resting place of many, many companion papers in its lifetime, including The Big One, Giggle, Jet, Cor!, Monster Fun, Jackpot, School Fun, Nipper, Oink!and Whizzer & Chips, so the cumulative roster of strip content is wide, wild and often wacky…

At first glance, British comics prior to the advent of 2000AD seem to fall into fairly ironclad categories. Back then, you had genial and fantastic preschool fantasy, a large selection of adapted media properties, action, adventure, war and comedy strands. A closer look, though, would confirm that there was always a subversive merging, mixing undertone, especially in such antihero series as Dennis the Menace or our rather strained understanding of the concept of superheroes. Just check out The Spider or the early Steel Claw…

We had dabbled with the classic form in the Batman-influenced 1960s and slightly beyond, but Tri-Man, Gadgetman, Johnny Future and the Phantom Viking remained uncomfortably off-kilter oddities. In the March 27th 1976 edition of Buster that all changed…

Now part of Rebellion Publishing’s line of British Comics Classics, The Leopard from Lime Street originally ran 470 episodes comprising 50 adventures until May 18th 1985 – and even later as colorized reprints and a wealth of foreign-language and overseas editions.

For most of that time it was a barely-legal knock-off of Marvel’s Spider-Man – with hints of DC Thomson’s Billy the Cat – as seen through a superbly English lens. It was also, however, utterly unmissable reading…

This first volume – available as large paperback (213 x 276 mm) or digital edition – was released in 2017 and reprints strips from Buster March 27th 1976 to June 11th 1977. The incredible stories are preceded by a superbly informative Introduction from comics historian and author Steve Holland ‘Behind the Mask’ before we head to the middle (or maybe north-ish) of England where in Selbridge, scrawny 13-year-old Billy Farmer is being bullied again: this time by the kids at school…

His abiding interests are journalism and photography and Billy publishes a school newspaper all by himself, probably to compensate for his home life. He lives with loving but frail Aunt Joan and vicious, indolent, work-shy and physically abusive Uncle Charlie who avoids work like the plague but is always ready to deliver a violent lesson with fist, boot or belt…

Life changes for Billy when he visits the Jarman Zoological Institute and is accidentally scratched by Sheba, an escaped leopard being treated with radioactive chemicals for an unspecified disease.

In the days before Health and Safety regulations or a culture of litigation, Billy is given a rapid once-over by the scientists in charge and declared fine before being sent home.

Only when Uncle Charlie tries to hit him and ends up thrown into the dustbins does Billy realise that something has changed: he now has the strength, speed, stamina and agility of a jungle cat as well as enhanced senses and a predator’s “danger-sense”…

Soon, he’s wearing a modified pantomime costume and prowling the dark streets and low rooftops, incurring the curiosity of Editor Thaddeus Clegg of the Selbridge Sun whilst ever-more confidant Billy sells news photos of the burglars, kidnappers and crooks the vigilante “leopardman” preys on. He’s also a dab hand at getting candid shots of the secluded celebrities no pro journo can get near…

School remains a nightmare of bullies and almost-exposure of Billy’s secret, but home life gets much better after the police identify Billy as being an official confidante of the cat creature even as Uncle Charlie is regularly brutalised by the feral fury in defence of his “friend”…

A major storyline sees the mystery prowler framed for arson and theft, but always Billy or the beast eventually clear the Leopard’s name and reputation. Moreover, the boy’s earnings – grudgingly paid by Clegg – start making life easier for Aunt Joan, while the beast’s constant proximity to Lime Street ensures Charlie keeps his outbursts verbal and his drunken fists unclenched…

All that almost ends when a crooked circus owner first tries to capture and exhibit the Leopardman and then creates his own inferior version, before earning a very painful object lesson. After crushing robbers, child abductors and a masked wrestler who all successively learn to fear the beast, the next challenges are even worse as a circus acrobat mimics the cat’s abilities to very publicly frame the Leopard for a string of crimes before a bullying classmate’s dad infiltrates the school trip to a stately home/safari park to pull off a million quid blag, leaving Billy trapped and accidentally reunited with his accidental creator Sheba.

Is that why his powers seem to be increasing beyond his ability to control them?…

Enthrallingly scripted by British comics superstar Tom Tully (Heros the Spartan; Janus Stark; Mytek the Mighty; Steel Claw; Adam Eterno; Johnny Red; Harlem Heroes; Roy of the Rovers) and collaboratively illustrated by British comics royalty Mike Western (Lucky Logan; No Hiding Place; Biggles; The Wild Wonders; Darkie’s Mob; The Sarge; HMS Nightshade; Jack O’Justice; The Avenger; Billy’s Boots; Roy of the Rovers) and Eric Bradbury (Mytek the Mighty; House of Dolmann; Maxwell Hawke; Cursitor Doom; Von Hoffman’s Invasion; Death Squad; Hook Jaw; Doomlord; Rogue Trooper; Invasion; Mean Arena; Tharg the Mighty and more) this moody pre-modern masterwork offers a fascinating insight into the slant a different culture can bring to as genre. The concept of a “real-life” superhero has never been more clearly explored than in these tales of the cat kid who survives not supervillains but a hard-knock life…
The Leopard from Lime Street ™ & © 1976, 1977, 2017 Rebellion Publishing Ltd. All Rights Reserved.

Walt Disney’s Donald Duck volume 5: “Christmas on Bear Mountain” by Carl Barks


By Carl Barks (Fantagraphics Books)
ISBN: 978-1-60699-697-3 (HB)

Win’s Christmas Gift Recommendation: The Utter Acme of All-Ages Entertainment… 10/10

Carl Barks was born in Merrill, Oregon in 1901, growing up in the rural areas of the West during some of the leanest times in American history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you need detail, but briefly, Barks worked as a animator at Disney’s studio before quitting in 1942 to work in the new-fangled field of comic books.

With cartoon studio partner Jack Hannah (another occasional strip illustrator) Barks adapted a Bob Karp script for an animated cartoon short into the comic book Donald Duck Finds Pirate Gold. It was published as Dell Four Color Comics Series II #9 in October of that year and – although not his first published comics work – it was the story that shaped the rest of his career.

From then until his official retirement in the mid-1960s, Barks worked in self-imposed seclusion, writing and drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a Duck Universe of memorable and highly bankable characters. These included Gladstone Gander (1948), Gyro Gearloose (1952), Magica De Spell (1961) and the nefarious Beagle Boys (1951) to supplement Disney’s stable of cartoon actors. His greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: the World’s wealthiest winged septuagenarian and the harassed, hard-pressed star of this show.

Whilst producing all that landmark material Barks was just a working guy, generating cover art, illustrating other people’s scripts when asked and contributing stories to the burgeoning canon of Duck Lore. After Gladstone Publishing began re-packaging Barks material – and a selection of other Disney strips – in the 1980s, he discovered the well-earned appreciation he never imagined existed…

So potent were his creations that they inevitably fed back into Disney’s animation output itself, even though his brilliant comic work was done for licensing company Dell/Gold Key, and not directly for the studio. The greatest tribute was undoubtedly the animated series Duck Tales: heavily based on his comics output.

Most notably, Barks was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art and technique of the blockbuster tale: blending wit, history, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps that utterly captivated readers of every age and vintage. Without the Barks expeditions there would never have been an Indiana Jones…

Throughout his working life Barks was blissfully unaware that his work (uncredited by official policy as was all Disney’s cartoon and comicbook output), had been singled out by a rabid and discerning public as being by “the Good Duck Artist.” When some of his most dedicated fans finally tracked him down, his belated celebrity began.

In 2013 Fantagraphics Books began collecting Barks’ Duck stuff in wonderful, carefully curated archival volumes, tracing his output year-by-year in hardback tomes and digital editions that finally do justice to the quiet creator. These will eventually comprise the Complete Carl Barks Disney Library. The physical copies are sturdy and luxurious albums – 193 x 261 mm – that would grace any bookshelf, with volume 5 – Walt Disney’s Donald Duck: “Christmas on Bear Mountain” (for reasons irrelevant here) acting as debut release, re-presenting works from 1947 – albeit not in strictly chronological release order.

It begins eponymously with landmark introduction of Bark’s most enduring creation. Scrooge McDuck premiered in seasonal full-length Donald Duck yarn ‘Christmas on Bear Mountain’ (Four Color #178 December 1947): a mere disposable comedy foil to move along a simple tale of Seasonal woe and joy. Here a miserly relative seethed in opulent isolation, hating everybody and opting to share the gloom by tormenting his nephews Donald, Huey, Louie and Dewey by gifting them his mountain cabin for the Holidays. Scrooge schemed, intent on terrorising them in a bear costume, but fate had other ideas…

The old coot  was crusty, energetic, menacing, money-mad and yet oddly lovable – and thus far too potentially valuable to be misspent or thrown away. Undoubtedly, the greatest cartoon creation of the legendary and magnificent story showman Carl Barks, the Downy Dodecadillionaire returned often and eventually expanded to fill all available space in the tales from the scenic metropolis of Duckburg.

From the same issue a brace of one-page gags expose Donald’s views on car culture in ‘Fashion in Flight‘ and annoying people looking for directions in ‘Turn for the Worse’ before

‘Donald’s Posy Patch’ (Walt Disney’s Comics and Stories#80, May) turns into another painful and humiliating experience as the bellicose bird tries getting rich by growing blooms…

June’s WDC&S #81 finds him and the kids prospecting and running foul of the post-war arms and rocket-race in ‘Donald Mines his Own Business’ before Four Color #147 (May) takes them on an epic voyage of fantastic discovery to ‘Volcano Valley’ after accidentally buying an army surplus bomber…

Always looking for a quick buck, Donald and the kids turn to commercial charters: flying innocuous-seeming Major Pablo Mañana back to Central American beauty-spot Volcanovia, but they all have a devilishly difficult time getting out again. This yarn sets a solid pattern for Bark’s adventure/travelogue yarns in years to come, blending comedy, thrills, whimsy and social commentary into an irresistible treat…

WDC&S #82 (July) sees adult and juvenile ducks in an ever-escalating war over who’s the best conjuror in ‘Magical Misery’ and by the time Daisy Duck deals with them, Donald is ready for a day of peace and quiet. Sadly, ‘Ring Wrongs’(AKA ‘Vacation Time’ from August’s Walt Disney’s Comics and Stories #83 reveals that thanks to Huey, Louie and Dewey, he’s the target of a relentless wave of door-to-door salesmen and reacts with typical zest and vigour…

An inappropriate experiment in hypnosis transforms Donald (mentally) into a kangaroo and prompts an ‘Adventure Down Under’ (Four Color #159 August) with the eventually restored Drake and his nephews compelled to become ‘roo hunters to pay for return passage to Duckburg. They are mightily outmatched by Mournful Mary “Queen of the Kangaroos” until they meet some local aborigines and experience a change of heart.

Please be aware that – despite Bark’s careful research and diligent, sensitive storytelling – some modern folk might be upset by his depictions from over seven decades ago.

‘If the Hat Fits’ is a gag-page of chapeau japery from Four Color #147 (May), that precedes a medium-length tale describing Donald’s efforts to master dancing in ‘The Waltz Kings’ from WDC&S #84 (September) counterbalanced a month later by #85’s ‘The Masters of Melody’ wherein the boys struggle to learn to play musical instruments…

‘Donald Duck and the Ghost of the Grotto’ is an early masterpiece originating in Four Color #159 (August 1947), with Donald and the kids in the West Indies, running a kelp boat and harvesting seaweed from the abundant oceans.

After being temporarily stranded on an isolated reef, they discover monsters, a shipwrecked galleon, an ongoing abduction mystery dating back centuries and a particularly persistent phantom all blending into a supremely thrilling and beguiling mystery that has never dated…

WDC&S #86 exposes the rise and fall of ‘Fireman Donald’ whose smug hubris deprives him of a job he’s actually good at, after which ‘The Terrible Turkey’ from details the Duck’s frankly appalling efforts to secure a big bird for the Thanksgiving feast despite skyrocketing poultry prices…

Donald and Mickey Merry Christmas 1947 (cover-dated January 1948) sees the boys strive a little too late and much too hard to be ‘Three Good Little Ducks’ and ensure a wealth of swag on Christmas morning before one final single-pager sees kitchen confusion for Donald in ‘Machine Mix-up’ from Four Color #178 (December)…

With the visual verve done we move on to validation as ‘Story Notes’ provides erudite commentary for each Duck tale and Donald Ault relates ‘Carl Barks: Life Among the Ducks’ before ‘Biographies’ reveals why he and commentators Alberto Beccatini, Joseph Robert Cowles, Craig Fischer, Jared Gardner, Rich Kreiner, Ken Parille, Stefano Priarone, R, Fiore, Mattias Wivel are saying all those nice and informative things.

We then close with an examination of provenance as ‘Where Did These Duck Stories First Appear?’ explains the somewhat byzantine publishing schedules of Dell Comics.

Carl Barks was one of the greatest exponents of comic art the world has ever seen, and almost all his work featured Disney’s characters: reaching and affecting untold millions of readers across the world and he all too belatedly won far-reaching recognition. You might be late to the party but it’s never too soon to climb aboard the Barks Express.
Walt Disney’s Donald Duck “Christmas on Bear Mountain” © 2013 Disney Enterprises, Inc. All contents © 2013 Disney Enterprises, Inc. unless otherwise noted. All rights reserved.

Star Wars – The New Republic Epic Collection volume 5: Dark Empire


By Tom Veitch, Peet Janes, Scott Allie, Jason Hall, Henry Gilroy, Joe Casey, Cam Kennedy, Jim Baikie, Paul Lee, Brian Horton, John McCrea, Dario Brizuela, Francisco Paronzini, Arthur Adams, Edvin Biuković, Steve Crespo, Rodolfo DaMaggio, Doug Mahnke, John Nadeau, Jordi Ensign, Stan Manoukian, Vince Roucher, Isaac Buckminster Owens, Dusty Abell, Jim Royal, Jan Duursema, Pop Mhan, Andrew Robinson & various (Marvel)
ISBN: 978-1-3029-2698-4 (TPB)

Win’s Christmas Gift Recommendation: Epic Entertainment and Adventure… 9/10

I’m sure we’re all familiar with the mythology of Star Wars. What you might not know is that the first sight future fanatics got of its breathtakingly expansive continuity and the mythology-in-the-making way back in 1977 was the premier issue of the Marvel comic book adaptation. It hit shelves two weeks before the film launched in cinemas, setting the scene for a legion of kids and beginning a mini-phenomenon which encompassed the initial movie trilogy and expanded those already vast imaginative horizons.

Marvel had an illustrious run with the franchise – nine years’ worth of comics, specials and paperback collections – before the option was left to die. Comic book exploits were reinstated in 1991 by Dark Horse Comics who built on the film legacy with numerous superb titles and tales until Disney acquired the rights to Star Wars in 2012. Around the same time, the home of Donald & Mickey also bought Marvel Comics and before long the original magic was being rekindled…

When Marvel relaunched the enterprise, they included not just a core title but also solo books for the lead stars. Moreover, rather than ignore what had passed between their two bites of the cherry, Disney/Marvel began reissuing the Dark Horse material too. Amongst the very best of it was a tryptic of miniseries released as one grand adventure under their Star Wars Legend imprint.

Scripted primarily by Tom Veitch, this fifth paperback/digital Epic Collection gathers Star Wars: Dark Empire #1-6; Dark Empire II #1-6; Empire’s End #1-2, plus material from Star Wars Tales #8, 11, 16, 17 and Star Wars Handbook volume one: X-Wing Rogue Squadron & Star Wars Handbook volume three: Dark Empire: originally seen between December 1991 and September 2003.

Set after the movie Return of the Jedi and now relegated conceptually to an alternate universe in light of later cinematic releases, Dark Horse kicked off its Star Wars franchise with a supremely moody, action-packed thriller. Illustrator Cam Kennedy (reuniting with scripter Veitch after previously collaborating on the excellent and peculiar Light and Darkness War), rendered the alien universe and familiar characters in his own unique and magnificent manner, delivering quirky but reassuringly authentic settings and scenarios for a space opera romp that satisfyingly captures the feel and pace of the cinema versions, whilst building on the canon for Force-starved fanatics everywhere.

Star Wars: Dark Empire opened in December 1991 with ‘The Destiny of a Jedi’: unfolding about ten years after the Battle of Endor and the death and redemption of Darth Vader. Although the Emperor is gone, the war continues. The militaristic remnants of the Empire are still battling for every inch of the galaxy. The New Republic is desperately hard-pressed. Han Solo and his wife Leia, although new parents, are as deeply involved as ever, and Luke Skywalker is pushed to ever-more desperate measures as he attempts to destroy the pervasive unleashed evil corrupting the universe. His solution to rebalance the Force is to revive and rebuild the fabled Jedi Knights…

A mysterious new leader employing ingenious new super-weapons is winning the war for the Empire in ‘Devastator of Worlds’ and the heroes must separate to succeed. The Alliance is being picked off world by world and as ‘The Battle for Calamari’ rages, Han and Leia pursue the strategic aspects of the conflict resulting in a ‘Confrontation on the Smugglers Moon’ whilst Luke heads directly to the source and succumbs to the Dark Side when a dead foe returns thanks to he horrors of cloning in ‘Emperor Reborn’.

‘The Fate of a Galaxy’ is decided with closing 6th issue (October 1992) with Leia’s newly conceived child destined to become the greatest threat the galaxy has ever faced…

Can the heroes reunite to avert the tragedy before all is lost?

No need to guess as December 1994 saw the start of sequel series Star Wars: Dark Empire II with ‘Operation Shadow Hand’.

Veitch & Kennedy returned in a blaze of glory after the runaway success of Dark Empire with a superb continuation featuring the further battles of Luke, Leia, Han Solo and all the other movie favourites…

Deprived of clone bodies he was incubating to ensure a return to physicality, the ghost of Emperor Palpatine is intent on possessing the unborn child in Leia’s belly even as his Dark Side lieutenants struggle to become his successor. The Empire’s last infrastructure remnants are producing more diabolical planet-killing weapons to terrorise and subdue the battered, war-weary galaxy and the monster expects success thanks to his last resort weapon: Seven Dark Jedi fanatically executing his contingency plans, whilst his nemesis Skywalker pursues a cosmic wild goose chase sparked by Jedi database the Holochron. It has set him in pursuit of scattered Jedi survivors who might have escaped the purge…

‘Duel on Nar Shaddaa’, ‘World of the Ancient Sith’ and ‘Battle on Byss’ unite old favourites with new Star Warriors – such as Ysanna tribe adepts Rayf and Jem – in a desperate struggle for survival even as reborn, young Palpatine readies ‘The Galaxy Weapon’ to deliver total victory.

Han and Leia have been hiding their Force-rich twins Jacen and Jaina from the Emperor for years, but are now fearful that their imminent third child will be the spectral horror’s new target for possession. When news comes that Palpatine has eradicated the entire Alliance leadership, Luke and his new Jedi disciples arrive in time to rally the last survivors in a last-ditch attempt to push back the swiftly-closing ‘Hand of Darkness’ (#6, May 1995). Tragically, the Dark Jedi are hot on their trail and a deadly confrontation looms…

This big bombastic blockbuster rockets along, packed with tension and invention, with action aplenty and spectacular set pieces for the fans – although it might be a tad bewildering if your Star Wars IQ is limited.

The trilogy concluded later that year in Star Wars: Empire’s End (October & November 1995) with Jim Baikie replacing Kennedy as artist for a much shorter adventure wrapping up all the plot-threads in a fittingly spectacular fashion. Issue #1’s ‘Triumph of the Empire’ sees the regrowth and expansion of a new rebel alliance and next generation of Jedi Knights when Palpatine discovers his clone-body is breaking down. The ‘Rage of the Emperor’ compels him to attempt a precipitous possession of new-born Anakin Solo leading to one final, sacrifice soaked confrontation…

Accompanying the colossal star-shaking events are a tranche of short stories taken from anthological series Star Wars Tales, beginning with ‘Tall Tales’ by Scott Allie, Paul Lee & Brian Horton from #11 (March 2002). Here, gossip among patrons in a cantina about a ship called the Millennium Falcon leads to another brawl by some very familiar strangers, after which ‘The Other’ (#16, June 2003 by Jason Hall & John McCrea) sees Luke and Leia on Coruscant, debating her future and provoking some awful memories of when they were constantly at war…

Star Wars Tales #8 (June 2001 by Henry Gilroy & Dario Brizuela & Francisco Paronzini) shares ‘The Secret Tales of Luke’s Hand’ as 4-year old Anakin Solo hears bedtime stories of his uncle’s prosthetic paw before Joe Casey & Francisco Paronzini expose ‘Phantom Menaces’ (#17, September 2003) when Ambassador Luke Skywalker encounters a seemingly spectral Sith Lord haunting a candidate planet of the New Republic …

After all that, true Jedi adepts and prospective Padawans can enhance their SWIQ through studying a veritable avalanche of new friends and foes whilst also reacquainting themselves with old favourites in data-drenched Star Wars Handbook volume one: X-Wing Rogue Squadron by Peet Janes, Arthur Adams, Edvin Biuković, Steve Crespo, Rodolfo DaMaggio, Doug Mahnke, John Nadeau, Jordi Ensign, Stan Manoukian, Vince Roucher and Star Wars Handbook volume three: Dark Empire by Janes, Nadeau, Ensign, Isaac Buckminster Owens, Dusty Abell, Jim Royal, Jan Duursema, Pop Mhan & Andrew Robinson.

These catalogues detail everybody and everything from Wedge Antilles and Boba Fett to World Devastators and the Jedi Holocron and segue efficiently into a trove of extras including a gallery of covers – movie photos and painted works from Dave Dorman, Ashley Wood, Kia Asamiya, John Nadeau – plus previous collection covers by Dorman, Mark Zug and Tsuneo Sanda.

There’s also Dark Empire painted promo art, character roughs and equipment sketches, and pencilled pages all by Cam Kennedy; text End-pieces and Introductions from the original comics as well as art Prints and Plates by Kennedy and Dorman.

Exceptional fun, in strong stories with beautiful pictures, this is an utter delight for devotees of a galaxy not so very far, far away and anyone hungry for good old fashioned action entertainment.
STAR WARS and related text and illustrations are trademarks and/or copyrights in the United States and other countries of Lucasfilm Ltd. and/or its affiliates. © & ™ Lucasfilm Ltd. All rights reserved.

Mighty Marvel Masterworks – The Amazing Spider-Man: With Great Power…


By Stan Lee & Steve Ditko, with Jack Kirby & various (Marvel)
ISBN: 978-1-3029-2977-0 (PB)

Win’s Christmas Gift Recommendation: An Immaculate Confection… 10/10

As any fule kno, Spider-Man turns 60 in 2022. In advance of that, here’s a little preliminary stocking-stuffer to start next year’s party early. I’m celebrating it here and now… and in a rather controversial new format.

These stories are timeless and have been gathered many times before so I’m digressing to talk about format first. The Mighty Marvel Masterworks line has been designed with economy in mind. Classic tales of Marvel’s key creators and characters re-presented in chronological order have been a staple since the 1990s, but always in lavish, expensive hardback collectors editions. These new books are far cheaper, on lower quality paper and – crucially – are smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for the digital editions, that’s no issue at all…

Marvel is often termed “the House that Jack Built” and King Kirby’s contributions are undeniable and inescapable in the creation of a new kind of comic book storytelling, but there was another unique visionary toiling at Atlas-Comics-as-was, one whose creativity and even philosophy seemed diametrically opposed to the bludgeoning power, vast imaginative scope and clean, broad lines of Kirby’s ever-expanding search for the external and infinite.

Steve Ditko was quiet and unassuming, voluntarily diffident to the point of invisibility, but his work was both subtle and striking: innovative and meticulously polished. Always questing for detail, he ever explored the man within. He saw heroism and humour and ultimate evil all contained within the frail but noble confines of humanity. His drawing could be oddly disquieting… and, when he wanted, decidedly creepy.

Crafting extremely well-received monster and mystery tales for and with Stan Lee, Ditko had been rewarded with his own title. Amazing Adventures/Amazing Adult Fantasy featured a subtler brand of yarn than Rampaging Aliens and Furry Underpants Monsters: an ilk which, though individually entertaining, had been slowly losing traction in the world of comics ever since National/DC had successfully reintroduced costumed heroes.

Lee & Kirby had responded with Fantastic Four and the ahead-of-its-time Incredible Hulk but there was no indication of the renaissance ahead when officially just-cancelled Amazing Fantasy featured a brand new and rather eerie adventure character.

This compelling and economical full-colour paperback/digital compilation re-presents that auspicious tale from Amazing Fantasy #15 and Amazing Spider-Man #1-10, (spanning cover-dates August 1962-March 1964): allowing newcomers and veteran readers to relive some of the greatest moments in sequential narrative.

The initial burst of wonderment came and concluded in 11 captivating pages. ‘Spider-Man!’ offers the parable of Peter Parker: a smart but alienated kid bitten by a radioactive spider on a high school science trip. Discovering he’s developed arachnid abilities – which he augments with his own ingenuity and engineering genius – Peter does what any lonely, geeky nerd would do when given such a gift… he tries to cash in for girls, fame and money.

Creating a costume to hide his identity in case he makes a fool of himself, Parker becomes a minor celebrity – and a vain, self-important one. To his eternal regret, when a thief flees past him, he doesn’t lift a finger to stop the thug, and days later returns home to find that his Uncle Ben has been murdered.

Crazy for vengeance, Parker stalks the assailant who made his beloved Aunt May a widow and killed the only father he had ever known, only to find that it is the felon he couldn’t be bothered with. Since his social irresponsibility led to the death of the man who raised him, the boy swears to always use his powers to help others…

It wasn’t a new story, but the setting was familiar to every kid reading it and the artwork was downright spooky. This wasn’t the gleaming high-tech world of moon-rockets, mammoth monsters and flying cars… this stuff could happen to anybody…

Amazing Fantasy #15 came out the same month as Tales to Astonish #35 – the first to feature the Astonishing Ant-Man in costume, but it was the last issue of Ditko’s Amazing playground. In this volume you’ll find the ‘Fan Page – Important Announcement from the Editor!’ that completely misled fans as to what would happen next…

However, the tragic last-ditch tale struck a chord with the public and by year’s end a new comic book superstar was ready to launch in his own title, with Ditko eager to show what he could do with his first returning character since the demise of Charlton’s Captain Atom…

Holding on to the “Amazing” prefix to jog reader’s memories, the bi-monthly Amazing Spider-Man #1 arrived with a March 1963 cover-date and two complete stories. It also prominently featured the Fantastic Four and took the readership by storm. The opening tale, again simply entitled ‘Spider-Man!’, recapitulated the origin whilst adding a brilliant twist to the conventional mix…

By now the wall-crawling hero was feared and reviled by the general public thanks mostly to J. Jonah Jameson, a newspaper magnate who pilloried the adventurer from spite and for profit. With time-honoured comic book irony, Spider-Man then had to save Jameson’s astronaut son John from a defective space capsule in extremely low orbit…

Second yarn ‘Vs the Chameleon!’ finds the cash-strapped kid trying to force his way onto the roster – and payroll – of the FF whilst elsewhere a spy perfectly impersonates the webspinner to steal military secrets. This is a stunning example of the high-strung, antagonistic cameos and crossovers that so energised the jaded kids of the early 1960s. Heroes just didn’t act like that and they certainly didn’t speak directly to the fans as in the editorial ‘A Personal Message from Spider-Man’ page reprinted here…

With #2, our new champion began a meteoric rise in quality and innovative storytelling. ‘Duel to the Death with the Vulture!’ catches Parker chasing a flying thief as much for profit as justice. Desperate to help his aunt make ends meet, Spider-Man starts taking photos of his cases to sell to Jameson’s Daily Bugle, making the gadfly his sole means of support.

Matching his deft comedy and moody soap-operatic melodrama, Ditko’s action sequences were imaginative and magnificently visceral, with odd angle shots and quirky, mis-balanced poses adding a vertiginous sense of unease to fight scenes. But crime wasn’t the only threat to the world and Spider-Man was just as (un)comfortable battling “aliens” in ‘The Uncanny Threat of the Terrible Tinkerer!’

Amazing Spider-Man #3 introduced possibly the apprentice hero’s greatest enemy in ‘Versus Doctor Octopus’: a full-length saga wherein a dedicated scientist survives an atomic accident only to find his self-designed mechanical tentacles have permanently grafted to his body. Power-mad, Otto Octavius initially thrashes Spider-Man, sending the lad into a depression until an impromptu pep-talk from Human Torch Johnny Storm galvanises Spider-Man to one of his greatest victories. Rounding out the tense drama is a stunning ‘Special Surprise Bonus Spider-Man Pin-up Page!’…

‘Nothing Can Stop… the Sandman!’ was another instant classic wherein a common thug who gains the power to transform to sand – another pesky nuclear snafu – invades Parker’s school, and must be stopped at all costs, whilst #5 finds the webspinner ‘Marked for Destruction by Dr. Doom!’ – not so much winning as surviving his battle against the deadliest man on Earth.

Presumably he didn’t mind too much, as this marked the series’ transition from bi-monthly to monthly status. Here Parker’s social nemesis, jock bully Flash Thompson, first displays depths beyond the usual in contemporary comic books, beginning one of the most enduring love/hate buddy relationships in popular literature…

Sometime mentor Dr. Curtis Connors debuts in #6 when Spidey comes ‘Face-to-face with… The Lizard!’ with the wallcrawler fighting far from the concrete canyons and comfort zone of New York – specifically in the murky Florida Everglades. Parker was back in the Big Apple for #7 to breathtakingly tackle ‘The Return of the Vulture’ in a full-length masterpiece.

Fun and puckish hi-jinks were a signature feature of the series, as was Parker’s budding romance with “older woman” Betty Brant – Jameson’s secretary/PA at the Daily Bugle. Youthful exuberance was the underlying drive in #8′s lead tale‘The Living Brain!’ wherein an ambulatory robot calculator threatens to expose Spider-Man’s secret identity before running amok at beleaguered Midtown High, just as Parker is finally beating the stuffings out of school bully Flash.

This 17-page triumph is accompanied by ‘Spiderman Tackles the Torch!’: a 6-page vignette drawn by Jack Kirby and inked by Ditko, wherein a boisterous wall-crawler gate-crashes a beach party thrown by the flaming hero’s girlfriend… with suitably explosive consequences.

Amazing Spider-Man #9 is a qualitative step-up in dramatic terms, as Aunt May is revealed to be chronically ill – adding to Parker’s financial woes – with the action supplied by ‘The Man Called Electro!’ – an accidental super-criminal with grand aspirations.

The wallcrawler was always a loner, never far from the streets and small-scale-crime, and with this tale – wherein he also quells a prison riot single handed – Ditko’s preference for tales of human-scaled lawbreakers starts to show through: a predilection confirmed in #10’s ‘The Enforcers!’

This is a classy mystery with a masked mastermind known as the Big Man using a position of trust at the Bugle to organise all New York mobs into one unbeatable army against decency.

Longer plot-strands are also introduced as Betty mysteriously vanishes, although most fans remember this one for the spectacularly climactic 7-page fight scene in an underworld chop-shop that has still never been beaten for action-choreography.

And more and even better is yet to come…

The jumbo-economy selection is supplemented by an early 1960s monochrome promotional pin-up, unused covers, and house ads – including one from Fantastic Four #14 (May 1963) that announced the company’s new branding and name… the Marvel Comics Group!

These immortal epics are something no fan can be without, and will make the ideal gift for any curious newcomer.

Happy birthday Spidey and many, many more please…
© 2021 MARVEL

Wonder Woman: 80 Years of the Amazon Warrior – The Deluxe Edition


By William Moulton Marston & Harry G. Peter, Trina Robbins, Joye Hummel, Robert Kanigher, Samuel R. Delany, Cary Bates, Roy Thomas, George Pérez, Len Wein, Lynda Carter, William Messner-Loebs, Phil Jimenez,Joe Kelly, Allan Heinberg, Amanda Conner, Brian Azzarello, Mariko Tamaki, Greg Rucka, Becky Cloonan & Michael W. Conrad, Patty Jenkins, Ross Andru & Mike Esposito, Dick Giordano, Don Heck, Gene Colan, Jill Thompson, Lee Moder, Gary Frank, Cliff Chiang, Elena Casagrande, Nicola Scott, Jen Bartel & various (DC Comics)
ISBN: 978-1-7795-1157-7 (HB)

Win’s Christmas Gift Recommendation: Classic Triumphs of Wondrous Empowerment… 9/10

Without doubt Wonder Woman is the very acme of female role models. Since her premier in 1941 she has permeated every aspect of global consciousness and become not only a paradigm of comics’ very fabric but also a symbol to women everywhere. In whatever era you observe, the Amazing Amazon epitomises the eternal balance between Brains and Brawn and, over those decades, has become one of that rarefied pantheon of literary creations to achieve meta-reality.

For decades, the official story was that the Princess of Paradise Island was conceived by psychologist and polygraph pioneer William Moulton Marston: a calculated attempt to offer girls a positive and forceful role model and – for forward-thinking Editor M.C. Gaines – a sound move to sell more funnybooks to girls. From a guest shot in All Star Comics the Amazon immediately catapulted one month later into her own series and the cover-spot of new anthology title Sensation Comics.

An instant hit, Wonder Woman won her eponymous supplemental title a few months later (cover-dated summer 1942). That set up enabled the Star-Spangled Sensation to weather the vicissitudes of the notoriously transient comic book marketplace and survive beyond the Golden Age of costumed heroes beside Superman, Batman and a few lucky hangers-on who inhabited the backs of their titles.

We now know that Wonder Woman was a team if not truly communal effort, with Moulton Marston acting at the behest of his remarkable wife Elizabeth and their life partner Olive Byrne. Barring a couple of early fill-ins by Frank Godwin, the vast majority of outlandish, eccentric, thematically barbed adventures they collectively penned were limned by classical illustrator Harry G. Peter.

This stunning compilation is part of a series introducing and exploring the historical and cultural pedigree of venerable DC icons. Available in hardback and digital formats, it offers a sequence of sublime snapshots detailing how Diana of the Amazons has evolved and thrived in worlds and times where women were generally regarded as second class, second rate, painfully functional or strictly ornamental.

It re-presents material from All-Star Comics #8; Sensation Comics #1; Wonder Woman volume 1 #5, 78, 98, 124, 162, 203, 206; Comic Cavalcade #11; DC Special #3; DC Comics Presents #41; Wonder Woman volume 2 #6, 57, 73, 170;Wonder Woman Annual #1, Wonder Woman volume 4 #23; Wonder Woman #600, 750; Future State: Immortal Wonder Woman #1 and 2: cumulatively covering July 1940 to February 2021. The comics stories are augmented throughout by essays and brief critical analyses from significant personages linked with the Amazon, but we begin with the origin…

‘Introducing Wonder Woman’ was an extra story in All Star Comics #8 (cover-dated December 1941/January 1942), home of the mighty and popular Justice Society of America, and led directly to Wonder Woman Comes to America’: her formal debut in Sensation Comics #1 (January 1942). In combination they reveal how, once upon a time on a hidden island of immortal super-women, American aviator Steve Trevor of US Army Intelligence crashes to Earth. Near death, he is nursed back to health by young, impressionable Princess Diana.

Fearful of her besotted child’s growing obsession with the creature from a long-forgotten and madly violent world, Diana’s mother Queen Hippolyte reveals the hidden history of the Amazons: how they were seduced and betrayed by men but rescued by the goddess Aphrodite on condition that they forever isolate themselves from the mortal world: devoting their eternal lives to becoming ideal rational beings.

However, after Trevor explains the perfidious spy plot which accidentally brought him to the Island enclave and how the planet is in crisis, Athena and Aphrodite instruct the Queen to send an Amazon back with the American to fight for global freedom and liberty. Hippolyte declares an open contest to find the best candidate and, despite being forbidden to compete, young closeted, cosseted Diana clandestinely overcomes all other candidates to become their emissary.

Accepting the will of the gods, the worried mother outfits Diana in the guise of Wonder Woman and sends her out to Man’s World armed with an arsenal of super-scientific and magical weapons…

Leading from the front in her own series in anthological Sensation Comics, the first tale resumed where the introduction left off. ‘Wonder Woman Comes to America’ sees the eager culture-shocked immigrant returning the recuperating Trevor to Man’s World before trouncing a gang of bank robbers and briefly falling in with a show business swindler.

An intriguing innovation was her buying her secret identity from lovelorn Army nurse Diana Prince, elegantly allowing the Amazon to be close to Steve whilst enabling the heartsick medic to join her fiancé in South America. Even with all that going on, there was still room for Wonder Woman and Captain Trevor to bust up a spy ring attempting to use poison gas on a Draft Induction centre. Typically, Steve breaks his leg and ends up in hospital again, where “Nurse Prince” looks after him…

New Diana gained a position with Army Intelligence as secretary to General Darnell, further ensuring she would always be able to watch over her beloved. She little suspected that, although painfully shallow Steve only had eyes for the dazzling superwoman, the General had fallen for mousy but supremely competent Lieutenant Prince…

As previously mentioned, the Amazing Amazon was a huge and ever-growing hit, gaining her own title in late Spring of 1942 (cover-dated Summer). This comic frequently innovated with full-length stories, and the extract here – the opening chapter of Wonder Woman #5, June/July 1943 – presented an interlinked epic: the ‘Battle for Womanhood’ that had repercussion for the cast for decades to come.

War-god Mars (who had instigated the World War from his HQ on the red planet through earthly pawns Hitler, Mussoliniand Hirohito) returns to plague humanity directly, this time enlisting the aid of a brilliant but physically deformed and intellectually demented woman-hating psychologist with psychic powers. Tormented Dr. Psycho uses his gifts to marry and dominate a medium named Marva, employing her unique abilities to form ectoplasmic bodies as he seeks to enslave every woman on Earth. Allegorical or what, huh?

Veteran cartoonist and herself something of a feminist icon, Trina Robbins shares her thoughts on ‘Wonder Woman’before the Golden Age delights resume with The Cheetah Returns!’ (Comics Cavalcade #11, Summer1945) as the savage miscreant and symbol of selfish, chaotic wilfulness wreaks havoc after escaping prison and replacing her remarkably similar-seeming cousin…

Drawn by Peter, this tale was scripted by another lost author – Joye Hummel. Born in 1924 and forgotten for decades, she ghost-wrote at least 70 Wonder Woman stories between 1944 and 1947 as Marston gradually succumbed to cancer. She left, ostensibly to raise a family but apparently because themes of universal female autonomy were being editorially edged out by male management…

The dawn era of superheroes was drawing to a close and fantasy was giving way to grittier, more manly themes. Included here is a rare treat, as ‘The Cheetah’s Thought Prisoners’ finds the cat criminal released on a legal technicality and using Amazon thought modification to torment and dominate her archenemy and friends.

With the author unknown – could it be Hummel? – this H.G. Peter yarn was scheduled for Comic Cavalcade but shelved when that quarterly became a funny animal title. Eventually exhumed and published in reprint giant DC Special #3 (June 1969), it shows the dangerous power of a woman in command!

By the time of Wonder Woman #78 (November 1955) Robert Kanigher was scripting Diana’s dramas and ‘Zero Hour for an Amazon!’ sees her struggling but triumphing after all her magic weapons malfunction: a standard tale as the author sought to maintain the series status quo.

Utilising group nom de plume Charles Moulton, Marston – and his collaborators, albeit with the women uniformly unacknowledged and uncredited for decades – generated the Amazon’s amazing exploits until his death in 1947, whereupon Kanigher ultimately assumed command with the venerable Peter soldiering on until his own death in 1958. Wonder Woman #97 – in April of that year – was his last hurrah and the end of an era.

Ross Andru & Mike Esposito had debuted as cover artists 3 issues earlier, but with the opening inclusion of Wonder Woman #98, took over the visual component whilst Kanigher reinvented much of the old mythology and even tinkered with her origins.

Whilst costumed colleagues foundered, Wonder Woman soldiered on well into the Silver Age and far beyond it, benefitting from constant revisionism under Kanigher’s canny auspices: re-energising her for the Silver Age renaissance and beyond…

With the exception of DC’s “Trinity” (plus those few innocuous back-up features like Aquaman and Green Arrow), superheroes all but vanished at the end of the 1940s, replaced by mostly mortal champions in a deluge of anthologised genre titles. Everything changed again after Showcase #4 rekindled the public’s interest in costumed crimebusters with a new iteration of The Flash in 1956.

From the moment those fanciful floodgates opened wide once more, and whilst re-inventing Golden Age Greats such as Green Lantern, The Atom and Hawkman, National/DC began updating the venerable veteran survivors who had weathered the 1950s backlash – none more so than the ever-resilient Amazon.

As editor, Kanigher had always tweaked or reinvented much of the original mythos, but now his tinkering with her origins unleashed a very enthusiastic yet motherly Diana on an unsuspecting world in a fanciful blend of girlish whimsy, rampant sexism, strange romance, alien invasion, monster-mashing, utterly surreal almost stream-of-consciousness storytelling. This was at a time when all DC’s newly revived, revised or reinvented costumed champions were getting together and teaming up at the drop of a hat – as indeed was the Princess of Power – in Justice League of America. However, within the pages of her own title, a timeless, isolated fantasy universe was carrying on much as it always had. Here, that transition is marked by ‘The Million Dollar Penny!’ from #98 (May 1958) with Kanigher, Andru & Esposito reinventing the mythology and adjusting her origins…

When goddess Athena visits an island of super-scientific, immortal women, she informs Queen Hippolyta that she must send an emissary and champion of justice to crime-ridden “Man’s World.”

Declaring an open competition for the job, the queen isn’t surprised when her daughter Diana wins. She is then given the task of turning one penny into a million dollars in a day – all profits going to children’s charities, of course…

Just as the new Wonder Woman commences her coin chore, American airman Steve Trevor bails out of his malfunctioning jet high above the magically hidden isle, unaware that should any male set foot on Amazon soil the immortals would lose all their powers. Promptly thwarting impending disaster, Diana and Steve team up to accomplish her task, encountering along the way ‘The Undersea Menace’ before building ‘The Impossible Bridge!’…

Following a chat about the comic champion’s real world influence ‘In Conversation with Gal Godot’, mythic madness resumes with ‘The Impossible Day!’ (WW #124, August 1961).

Amazon science (and the unfettered imagination of Kanigher, for whom slavish continuity, consistency or rationality were never as important as strong plots or breathtaking visuals) had already enabled readers to share the adventures of the teenaged Wonder Girl and toddler Wonder Tot both in their appropriate time-zones and, on occasion, teamed together on “Impossible Days”.

Here Tot, Teen and adult teamed together against shape-shifting nuclear threat Multiple Man, with the threat or promise of more pairings to come…

As the 1960s progressed Wonder Woman was looking tired and increasingly out of step with the rest of National/DC’s gradually gelling – and ultimately cohesively shared – continuity but, by the decade’s close, a radical overhaul was on the cards – but before looking forward, the company turned back…

Kanigher never forgot he was writing comic books and constantly pointed it out to the readership – even though their preference might not be to have narrative rules, and suspension of disbelief flouted whilst fourth walls were continually broached. In #158 (not included here), he gathered the entire – vast – series cast in his office and told them that most were fired. Readers were then challenged to guess who would be back for the Big Change…

The promised reboot consisted of a full switch to the faux 1940’s stories mimicking the triumphs of the Golden Age.

‘The Startling Secret of Diana Prince!’ opened WW #162, (May 1966) by reworking Sensation Comics #1, relating again how the Paradise Island Émigré purchased the identity and papers of lovelorn Army Nurse Diana Prince to be close to Trevor at all times…

By 1968 superhero comics were again in deep decline and publishers sought new ways to stay profitable – or even just in business – as audience tastes and American society evolved. Back then, with the industry dependent on newsstand sales, if you weren’t popular, you died.

Handing over the increasingly moribund title to Editor Jack Miller and Mike Sekowsky, the bosses sat back and waited for their eventual failure, and prepared to cancel the only female superhero in the marketplace. Sekowsky’s unique visualisation of the JLA had contributed to that title’s overwhelming success, and at this time he was stretching himself with a number of experimental projects, focussed on teen and youth-markets.

With scripter Denny O’Neil, he killed Steve Trevor, removed the Amazons and Paradise Island, taking with them all their magic and paraphernalia – including Diana’s astounding weapons, Invisible Plane, Golden Lasso and mighty superpowers. Despite all that, her love for Steve compelled her to remain on Earth. Effectively becoming her own secret identity of Diana Prince, the now-mortal champion resolved to fight injustice as a human would…

Sekowsky’s root and branch overhaul offered a whole new kind of Wonder Woman (one heavily based on TV character Emma Peel) but, as always, fashion ruled and in a few years, without any fanfare or warning, everything that had happened since Wonder Woman lost her powers was unwritten.

From that period comes the last adventure of Diana Prince, with celebrated novelist Samuel R. Delaney joining Dick Giordano to take the hero – abortively – in a fascinating new direction. Socially-aware polemic ‘The Grandee Caper’(December 1972) sees Ms. Prince championing underpaid, bullied and exploited department store workers (all women because they can be legally paid less) in a tale that pulls no punches, offers no easy solutions and can’t even manage a happy ending…

A true landmark in every way, it was immediately scuppered as – without warning or explanation – the superpowered Amazon was back in the next issue. Not included here but crucial to know is that in #204, her mythical origins were revised and re-established as she abruptly returned to a world of immortals, gods, magic monster and super-villains. There was even a new nemesis: an Greco-African American half-sister named Nubia…

Such an abrupt reversal had tongues wagging and heads spinning in fan circles. Had the series offended some shady “higher-ups” who didn’t want controversy or a shake-up of the status quo?

Probably not.

Sales were never great even on Sekowsky’s run and the most logical reason is probably television. Wonder Woman had been under option since the 1966 Batman TV show and by this time (1973) production had begun on an original pilot featuring Cathy Lee Crosby. An rapid return to the character most viewers were familiar with from their own childhoods seems perfectly logical to me. By the time Linda Carter made the concept work in 1975, Wonder Woman was once again “Stronger than Hercules, swifter than Mercury and more beautiful than Aphrodite”…

Eventually however – after the TV-inspired sales boost ended with the show’s cancellation – the comic slumped into another decline, leading to another revamp. Showcasing that tenuous era is ‘War of the Wonder Women!’ from #206, (July 1973) in which Cary Bates, Don Heck & Vince Colletta pit the Amazon and Nubia against war god Mars and discover the origins of Diana’s long-lost twin sister…

Another relaunch and return to past glory came in DC Comics Presents #41 (January 1982) as a “Prevue” insert by Roy Thomas, Gene Colan & Romeo Tanghal offered (‘A Bold New Direction for Wonder Woman’). It entailed returning Captain Prince and resurrected Colonel Trevor to military intelligence duty just in time for the Amazon to enjoy a costume tweak and settle old scores with Hercules – the demigod who abused his mother and brought about the first fall of the Amazons…

Those themes were key to the next iteration of the Amazon. Following Crisis on Infinite Earths‘ mass restructuring of continuity, Diana was radically re-imagined for the modern DCU. Her comic series started again from #1, with a February 1987 cover-date, crafted by Greg Potter, George Pérez & Bruce Patterson. The new history revealed how Amazons are actually reincarnated souls of women murdered by men in primordial times. Given potent new form by female Hellenic gods, they thrived in a segregated city of aloof and indomitable women until war god Ares orchestrated their downfall via his demigod dupe Herakles.

Abused, subjugated and despondent, the Amazons were rescued by their patron goddesses in return for eternal penance in isolation on hidden the island of Themyscira.

Into that paradise Diana was born: another murdered soul imbued with life in an infant body made from clay. She excelled in every endeavour and became the Wonder Woman…

After relocating to the outer world, Diana becomes an inspirational figure and global hero whilst constantly trying to integrate and understand the madness of “Patriarch’s World”, but only after saving all mankind from armageddon…

Concluding the initial story arc, ‘Powerplay’ – by George Pérez, Len Wein & Bruce Patterson from Wonder Woman volume 2 #1, 6 (July 1987) – sees a naive but valiant Diana fighting beside an elderly Steve Trevor who will never be her romantic partner and a select band of mortal friends to stop Ares and his vile children from making mankind destroy itself with nuclear war. Driven by the unbounded creativity and sensitivity of Pérez, this incarnation was possibly the most effective, entertaining and true to the Marston group’s original concept…

‘In Conversation with Gal Godot’ precedes ‘The Fugitive Kind’ (Wonder Woman vol. 2 #57, August 1991) with Pérez scripting for illustrator Jill Thompson & Romeo Tanghal as the Amazon is blamed for a massacre in Gotham City…

William Messner, Lee Moder & Ande Parks take the displaced Amazon further into fresh territory in ‘Losses’ (Wonder Woman vol. 2 #73, April 1993) as Themyscira vanishes from Earth and Diana, deprived of financial support, starts looking for work and a place to live, ignorant of the machinations of a new foe…

Change became a constant and by the time of ‘She’s a Wonder!’ (Wonder Woman vol. 2 #170, July 2001) by Phil Jimenez, Joe Kelly & Andy Lanning, she is again a global celebrity.

This beguiling day-in-the-life tale sees Lois Lane interviewing the superhero/Themysciran cultural ambassador to Mans’s World during a typical day, providing readers with valuable insights into the heroine and the woman.

‘Backstory’ from Wonder Woman Annual #1 (November 2007) has Allan Heinberg, Gary Frank & Jon Sibal set intelligence operatives Diana Prince and Nemesis on the trail of Wonder Woman following her execution of Maxwell Lordduring the Infinite Crisis event: a sharp way of updating the readership in a time of rapid and sweeping change, after which Amanda Conner delivers a sliver of sheer delight as the Amazon and Power Girl hilariously bond over baddie bashing and cat care tips in ‘Fuzzy Logic’ from Wonder Woman #600 (August 2010).

In 2011, the entire DCU was reimagined and Wonder Woman enjoyed one of the biggest upheavals, learning that she was not born from clay but was actually an illegitimate daughter of ever-philandering Zeus. Her life became a melee of shifting alliances or constant battle against outraged deities and fellow demigods culminating in ‘God Down’ (Wonder Woman volume 4 #23, October 2013). Here Brian Azzarello & Cliff Chiang detail the death of gods, defeat of the usurping First Born and the creation of anew god of war after which Wonder Woman #750 (March 2020) provides a brace of tales starting with Mariko Tamaki & Elena Casagrande’s ‘The Interrogation’.

Here Diana again defeats Ares – but in a most unconventional manner – whilst ‘Never Change’ by Greg Rucka & Nicola Scott sees her and former archenemy Circe offer one final chance at redemption and salvation to the monstrous Cheetah…

The comics conclude with a glimpse at a potential tomorrow. Future State: Immortal Wonder Woman #1 and 2 (January & February 2021) reveals how Diana copes with the end of existence in an impossibly distant tomorrow populated by ghosts and hardy survivors – like Superman and Darkseid – in an intriguing continued epic by Becky Cloonan & Michael W, Conrad, & Jen Bartel.

‘In Conversation with Patty Jenkins’ provides some final thoughts from the Wonder Woman. movies’ director to wrap up the celebrations…

Wonder Woman is a primal figure of comic fiction and global symbol, and looks set to remain one. This compilation might not be all of her best material but it is a solid representation of what gave her such fame and should grace any fan’s collection.
© 1941, 1943, 1945, 1955, 1958, 1961, 1966, 1969, 1973, 1982, 1987, 1991, 1993, 2001, 2007, 2010, 2013, 2020, 2021 DC Comics. All Rights Reserved.

My Little Pony: Friendship is Magic volume 1


By Katie Cook, Andy Price, Heather Breckel & various (IDW)
ISBN: 978-1-61377-605-6 (TPB)

Win’s Christmas Gift Recommendation: Inexplicably Adorable and Absolutely Entertaining Romps and Hi-jinks… 8/10

The older I get – a close-run thing in itself, some days – the more I realise how little I know or understand. I’m all about comics, me, and I’m considered by many who’ve bought my books but haven’t actually met me as something of an expert. I’m also always up for a challenge so here’s a hopefully fair review of a graphic novel series that normally I wouldn’t go near…

My Little Pony is a toy and merchandising phenomenon that developed out of a failed line. Constantly reinvented and relaunched, My Pretty Pony debuted in 1981 but was quickly retooled into what we know today. The first successful toy line ran from 1982 to 1992 in the US and 1995 in the rest of the world. The brand was relaunched in 1997, 2003 and 2010, with another line revision this year. If you need more information, there’s this thing called the internet…

These comics are based on the 2010 designs and concepts and this initial collection gathers #1-4 of My Little Pony: Friendship is Magic: a vivid and charming reboot whose toys were sold until October 2019.  The next big thing is – or will be – My Little Pony: A New Generation…

Here, however, we visit the land of Equestria; a realm of magical horses like unicorns and Pegasuses, each blessed with special powers and a distinguishing symbol on their flanks: a “cutie mark”. It’s not all fun and games though, as we share the adventures of Twilight Sparkle, Rarity, Fluttershy, Applejack, Pinkie Pie, Rainbow Dash, the Cutie Mark Crusaders (think equine equivalents of Carl Barks’ Little Chickadees) and little dragon Spike, especially after their idyllic life is threatened by darkly demonic Queen Chrysalis who is determined to end the benevolent and protective nurturing rule of magical Princess Celestia…

Crafted by writer Katie Cook, illustrator Andy Price, colourist Heather Breckel and letterers Bobbie Robbins & Neil Uyatake, a shocking threat manifests with ‘The Return of Queen Chrysalis’ as all the younger horses and other creatures begin acting weirdly aloof and even hostile…

At first, it’s easy to write it off as bad moods and the impending stellar event of the Secretariat Comet about to narrowly miss Equestria, but as the day passes and the situation deepens, Rainbow Dash and Applejack investigate, and discover things are getting worse by the moment.

Even after calling in all their friends they are unable to contact Princess Celestia and so set out to solve the problem themselves. When diabolical Chrysalis taunts them and kidnaps the ever-eager Cutie Mark Crusaders, our stalwart steeds boldly undertake a fantastic quest under the brooding Appaloosan Mountain range to save the foolish foals, encountering cave trolls, monster spiders, demonic minions, carnivorous plants, Chupacabra and worse before confronting the malign sorceress and beginning a battle of magic they cannot hope to win.

And yet…

Fizzy, ebullient and intoxicatingly silly, this is an astonishingly witty and smart yarn mixing affirming values of friendship and cooperation with good old fashioned fun, thrills and sharp comedy, delivered with stunning visual flourish: a tale as much for parents as the kids they’re rearing.

Adding lustre to joyous laughter are all-Cook short yarns ‘How Much is That Pony in the Window?’ and ‘In the Interim…’, an art gallery by Price and covers and variants by Jill Thompson, Cook, Amy Mebberson, Stephanie Buscema, Amanda Connor & Paul Mounts, J. Scott Campbell & Nei Ruffino.

Despite my preconceptions and misgivings, this book is one of the most enjoyable I’ve seen this year and is well worth a bit of your time and attention.
My Little Pony: Friendship is Magic volume 1 © 2013 Hasbro. All Rights Reserved.

G.I. JOE Classics volume 1


By Larry Hama, Herb Trimpe, Steven Grant, Don Perlin, Mike Vosburg & various (IDW)
ISBN: 978-1-60010-345-2 (TPB)

Win’s Christmas Gift Recommendation: Nostalgic All-Action Romps… 8/10

Toys have always been a strong and successful component of comics output, and have frequently been amongst the most qualitative. For people like me, the distress experienced because DC’s Hot Wheels (by Joe Gill, Len Wein, Marv Wolfman, Alex Toth, Neal Adams & Dick Giordano) or Captain Action (Jim Shooter, Wally Wood & Gil Kane) tie-in titles will never be reprinted because intellectual properties lawyers can’t get their acts together is practically existential. I’m pretty sure that feeling is universal in my field and everyone has their own title to add to the list…

The problem has been the understandable tendency to include proprietary characters (such as Spider-Man in Transformers and the entire Marvel Universe in Rom, Space Knight and The Micronauts) for their immediate cross-selling potential with no regard for who actually owns what. Merchandise-driven comics are of necessity fully negotiable whereas such team-up combinations are by definition short-term and non-binding.

Publishers got a lot smarter and far-sighted in the 80s and – as a rule, but not always – stopped mixing and matching imported/temporary stars except for special events.

During that era Marvel’s biggest successes – driven by Jim Shooter in his role as the company’s Editor-in-Chief – were those aforementioned Transformers and another: one of the oldest toy brands in existence, and since the property was hived off the franchise into its own superhero-adjacent sub-universe, current license holder IDW was able to reprint the run of G.I. Joe: A Real American Hero in its entirety…

It didn’t hurt that the stories were superbly crafted and didn’t insult the intelligence of the target readership (presumed to be kids of toy-buying age) and perfectly picked up the macho America tone of the times…

Arguably Marvel’s biggest success in merchandised publishing (even outdoing Star Wars and Conan), the triumph of the phenomenon convinced Marvel to create their juveniles and licensed titles imprint Star Comics, and the continuity of this series was carried over in its entirety when the property eventually landed at IDW. In 2009, writer Larry Hama (Wolverine; Elektra; Nth Man) simply picked up where he left off in 1994 and the series even continued the numbering…

This initial compendium collects the first tranche of Marvel’s output issues #1-10 spanning June 1982-April 1983: a hugely successful mini-franchise that encompassed three regular titles plus many specials at one stage.

I’ve no real interest in the film, or toy, and TV cartoon, but the comics phenomenon reached way more impressionable minds that most modern comics could even imagine and many of the strip adventures (both US and Marvel UK’s) were highpoints of sequential narrative at a time when innovation and imagination were highly regarded – and rewarded – so it’s great to see some of them finding a fresh audience.

In case you came in late: GI Joe is the operating name for an American covert, multi-disciplinary espionage and military intervention force drawing its members from all branches of the military. At the time of these tales the Joes and terrorist secret society Cobra Command are well known to each other and engaged in a full-on but clandestine global war…

Under Shooter’s reign Marvel became a hugely profitable home for businesses with properties to licence. The comic versions sold by the truckload and have become part of the nostalgic fabric of a generation. They still are.

The Marvel series ran 155 issues (ending with its December 1994 issue), plus numerous spin-off series such as GI Joe Special Missions: specials and overseas analogue such as Marvel UK’s Action Force (the British toy was branded as Action Man since the 1960s)

We begin at the start with ‘Operation: Lady Doomsday’ as Larry Hama, Herb Trimpe (Ka-Zar; Phantom Eagle; The Defenders; Iron Man; Machine Man) & Bob McLeod introduce the squad and their foes when a whistleblowing US atomic scientist is kidnapped by Cobra Commander and his deadly assistant the Baroness, and the Gung Ho Joes are assigned to rescue her traitorous, unpatriotic ass. The all-American heroes are successful but fully exercise their democratic right to complain all the way home…

Whilst namechecking dozens of characters and vehicles, the series was always intoxicatingly high energy and deceptively sophisticated in dealing with social and geopolitical issues. The next mission details ‘Panic at the North Pole!’ – by Hama, Don Perlin (Werewolf By Night; Ghost Rider; The Defenders; Solar, Man of the Atom; Bloodshot) & Jack Abel – as a small squad investigate the extermination of a US research station, uncovering a prototype Soviet secret weapon and clashing with “eskimo” (hopefully we’d say Inuit or something else less charged these days) mercenary Mighty Kwinn to keep the deadly device out of Cobra’s clutches…

Crafted by Hama, Trimpe, Abel & Jon D’Agostino, ‘The Trojan Gambit’ in #3 then delivered a thrilling countdown thriller as the Joes’ secret underground citadel is infiltrated by a deadly modular robot programmed to send back a signal and make it a target for Cobra assault…

For over a decade Herb Trimpe had been synonymous with the Incredible Hulk, making the character his own, and daily displaying a penchant for explosive action and an unparalleled facility for drawing technology – especially honking great ordnance and vehicles. With #4’s ‘Operation: Wingfield!’, he added story plotting to his creative dossier, as Hama scripted and D’Agostino & Abel inked a tale of infiltration wherein a squad joins the private army of a survivalist nutjob and his private militia – in a tale more relevant now than ever…

In #5, Hama, Perlin, Abel & Mike Esposito’s ‘“Tanks” for the Memories…’ adds notes of bellicose slapstick as Cobra attempt to steal the Joes’ super-secret Mobat (Multi Ordnance Battle Tank) during a parade in New York City, and our heroes had to fight without ammo…

As now, Afghanistan was a hot button topic in the mid-1980s and #6’s ‘To Fail is to Conquer… To Succeed is to Die!’ by Hama, Trimpe & Abel sees a select team despatched to aid mujahideen fighters against Soviet invasion and recover a downed experimental Russian spy-plane. The three horse race between the Good Guys, Cobra and Soviet Special Forces team the October Guard sees both tech and training stretched to the limit in the hostile terrain and makes for an unlikely alliance in #7’s explosive conclusion ‘Walls of Death!’ by Hama, Trimpe & Chic Stone.

G.I. Joe #8 was an all-Trimpe treat as ‘Code Name: Sea-Strike!’ sees the heroes valiantly defending a satellite launch and thwarting Cobra’s scheme to weaponise space from their floating subsea fortress, after which Steven Grant, Mike Vosburg & Stone explore the lives of top Joes Clutch, Scarlett, Snake-Eyes and Stalker as they draw tedious and unwanted protection duties for an unsuspected traitor in ‘The Diplomat’ and find themselves in more trouble than they can (probably) handle…

This initial collection closes on a foreboding and portentous note of gathering doom as Scarlett, Snake-Eyes and Zap are captured during a mission and end up in a suburban nightmare. In #10, Hama, Vosburg & Stone expose anonymous everytown Springfield as Cobra’s most sinister development: an ultra-immersive company town designed by vicious Dr. Venom and dedicated to mind-bending, brainwashing and overruling hearts and minds in ‘a little town like ours…’

Thankfully resistance and rebellion are everywhere and an extraordinary boy named Billy is able to orchestrate their narrow escape…

To Be Continued…

The ten tales gathered here are very much the basis of all successive comics merchandising and nearly 40 years later prove that the secret is in the comics themselves, not the product, No one there is republishing Marvel’s Inhumanoids,Popples or Chuck Norris: Karate Kommandos adaptations…

I’m never sure of the social value of stories where secret government operatives act beyond the law or the constraints of Due Process, but the kid in me adores the pure satisfying simplicity of seeing a wrong and righting it: so on those terms this book of clever, witty action-packed adventures of honourable warriors doing their job is a delight worth sharing.
© 2009 Hasbro. All Rights Reserved.