Gone With the Goof – Gomer Goof volume 3


By Franquin, Jidéhem & Delporte, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-409-0 (PB Album/Digital edition)

Like so much in Franco-Belgian comics, it started with Le Journal de Spirou. The magazine had debuted on April 2nd 1938, with its engaging lead strip created by Rob-Vel (François Robert Velter). In 1943, publishing house Dupuis purchased all rights to the comic and its titular star, after which comic-strip prodigy Joseph Gillain (Jijé) took the helm for the redheaded kid’s exploits.

In 1946 Jijé’s assistant André Franquin was handed creative control. He gradually abandoned short gag vignettes in favour of extended adventure serials. Franquin introduced a broad, engaging cast of regulars and created phenomenally popular magical beast the Marsupilami. Debuting in 1952 (Spirou et les héritiers) the critter eventually became a spin-off star of screen, plush toy stores, console games and albums in his own right. Franquin continued crafting increasingly fantastic tales and absorbing Spirou sagas until his resignation in 1969.

Franquin was born in Etterbeek, Belgium on January 3rd 1924. Drawing from an early age, the lad only began formal art training at École Saint-Luc in 1943. When the war forced the school’s closure a year later, he found work at Compagnie Belge d’Animation in Brussels and met Maurice de Bévére (AKA Lucky Luke creator “Morris”), Pierre Culliford (Peyo, creator of The Smurfs and Benny Breakiron) and Eddy Paape (Valhardi, Luc Orient).

In 1945 all but Peyo signed on with Dupuis, and Franquin began his career as a jobbing cartoonist and illustrator, producing covers for Le Moustique and scouting magazine Plein Jeu. During those early days, Franquin and Morris were being tutored by Jijé, who was the main illustrator at LJdS. He turned the youngsters – and fellow neophyte Willy Maltaite (AKA “Will” – Tif et Tondu, Isabelle, Le jardin des désirs) – into a smoothly functioning creative bullpen known as La bande des quatre or “Gang of Four”. They would ultimately reshape and revolutionise Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling…

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriqué (#427, June 20th 1946). He ran with it for two decades; enlarging the scope and horizons of the feature until it became purely his own. Almost every week fans would meet startling new characters such as comrade/rival Fantasio or crackpot inventor and Merlin of mushroom mechanics the Count of Champignac.

Spirou &Fantasio became globetrotting journalists, visiting exotic places, exposing crimes, exploring the fantastic and clashing with a coterie of bizarre and exotic arch-enemies. Throughout it all, Fantasio was still a full-fledged reporter for Le Journal de Spirou and had to pop into the office all the time. Sadly, lurking there was an accident-prone, smugly big-headed junior in charge of minor jobs and dogs-bodying. He was called Gaston Lagaffe

There’s a long history of fictitiously personalising the mysterious creatives and all those arcane processes they indulge in to make our favourite comics, whether its Stan Lee’s Marvel Bullpen or DC Thomson’s lugubrious Editor and underlings at The Beano and Dandy. Let me assure you that it’s a truly international practise and the occasional asides on text pages featuring well-meaning foul-up/office gofer Gaston – who debuted in #985, February 28th 1957 – grew to be one of the most popular and perennial components of the comic, whether as short illustrated strips or in faux editorial reports in text form.

On a strictly personal note, I still think current designation Gomer Goof (this name comes from an earlier, abortive attempt to introduce the character to American audiences) is unwarranted. The quintessentially Franco-Belgian tone and humour doesn’t translate particularly well (la gaffe translates as “blunder” not “idiot”) and the connotation contributes nothing here. When he surprisingly appeared in a 1970s UK Thunderbirds annual as part of an earlier syndication attempt, Gaston was rechristened Cranky Franky. Perhaps they should have kept that one or even his original designation…

In terms of actual schtick and delivery, older readers will recognise favourite beats of Benny Hill and Jacques Tati timeless elements of well-meaning self-delusion, whilst Britons will recognise recurring situations from Some Mothers Do Have ‘Em or Mr Bean. It’s slapstick, paralysing puns, infernal ingenuity and invention, pomposity lampooned and no good deed going noticed, rewarded or unpunished…

As previously stated, Gomer is employed (let’s not dignify or mis-categorise what he does as “work”) at the Spirou editorial offices: reporting to go-getting journalist Fantasio and generally ignoring the minor design jobs like paste-up he’s paid to handle. There’s also editing readers’ letters… the official reason why fans requests and suggestions are never answered…

Gomer is lazy, peckish, opinionated, ever-ravenous, impetuous, underfed, forgetful and eternally hungry, with his most manic moments all stemming from cutting work corners and stashing or illicitly consuming contraband food in the office…

This leads to constant clashes with police officer Longsnoot and fireman Captain Morwater, yet the office oaf remains eternally easy-going and incorrigible. Only two questions are really important here: why does Fantasio keep giving him one last chance, and what can gentle, lovelorn Miss Jeanne possible see in the self-opinionated idiot?

Originally released in 1987 as Gaston – Rafales de gaffes, this third compilation eschews longer cartoon tales and comedic text “reports” from the comic’s editorial page to deliver non-stop all-Franquin comics gags in single-page bursts. Here the office hindrance – as ever – invents stuff that makes life harder for everyone; sets driving records no one can believe; breaks laws physicists consider sacrosanct, upsets cops, firemen and clients and always, in all ways, lets down his colleagues and employers…

Many strips involve his manic efforts to modify the motorised atrocity he calls his car: an appallingly decrepit and dilapidated Fiat 509 auto(barely)mobile desperately in need of his many well-meant attempts to counter its lethal road pollution…

The remainder of the volume’s picture strip pandemonium encapsulates the imbecile’s attempts at getting rid of minor illnesses, ailments and new office innovations. Much is made of his latest  musical invention in the recurrent saga of his truly terrifying Brontosaurophone/ Goofophone as well the woes of automotive engineering Good Samaritanism; a distinctly novel approach to babysitting and work crèches; new lows in animal husbandry; an approach to cookery bordering on criminal perversity and fresh – if somewhat illegal – methods of advertising the magazine…

Far better enjoyed than précised or described, these strips allowed Franquin and occasional co-scenarists Yvan Delporte & Jidéhem (in reality, Jean De Mesmaeker: his analogue is a regular in the strips as an explosively irate and unfortunate foil for the Goof) to flex their whimsical muscles and even subversively sneak in some satirical support for their beliefs in pacifism and environmentalism. However, at their core the gags remain supreme examples of all-ages comedy: wholesome, barbed, daft and incrementally funnier with every re-reading.

Why aren’t you Goofing off yet?
© Dupuis, Dargaud-Lombard s.a. 2009 by Franquin. All rights reserved. English translation © 2018 Cinebook Ltd.

Moomin: The complete Tove Jansson Comic Strip volume 4


By Tove and Lars Jansson (Drawn & Quarterly)
ISBN: 978-1-897299-78-4 (HB) eISBN: 978-1-77046-551-0

If Tove Jansson was alive today she’d still be amazing and fascinating and also 108 years old. Sadly, she isn’t, but her immortal menagerie of bizarre and introspective characters are still going strong and all her best material is readily available for anyone wanting to politely, respectfully and belatedly join in all the dreamy fun…

Tove Jansson was one of the greatest literary innovators and narrative pioneers of the 20th century: equally adept at shaping words and images to create worlds of wonder. She was especially expressive with basic components like pen and ink, manipulating slim economical lines and patterns to realise sublime realms of fascination, whilst her dexterity made simple forms into incredibly expressive and potent symbols.

Tove Marika Jansson was born into an artistic, intellectual and practically bohemian Swedish family in Helsinki, Finland on August 9th 1914. Father Viktor was a sculptor, her mother Signe Hammarsten-Jansson a successful illustrator, graphic designer and commercial artist. Tove’s brothers Lars and Per Olov became a cartoonist/writer and photographer respectively. The family and its close intellectual, eccentric circle of friends seems to have been cast rather than born, with a witty play or challenging sitcom as the piece they were all destined to act in.

After intensive study from 1930-1938 (at the University College of Arts, Crafts and Design, Stockholm, the Graphic School of the Finnish Academy of Fine Arts and L’Ecole d’Adrien Holy and L’Ecole des Beaux-Arts, Paris), shebecame a successful exhibiting artist through the troubled period of the Second World War.

Intensely creative across many fields, she published the first fantastic Moomins adventure in 1945: Småtrollen och den stora översvämningen (The Little Trolls and the Great Flood or latterly and more euphoniously The Moomins and the Great Flood): a whimsical epic of gentle, inclusive, accepting, understanding, bohemian, misfit trolls and their strange friends…

A youthful over-achiever, from 1930-1953 Tove worked as an illustrator and cartoonist for the Swedish satirical magazine Garm, achieving some measure of notoriety with an infamous political sketch of Hitler in nappies that lampooned the Appeasement policies of Chamberlain and other European leaders in the build-up to World War II. She was also an in-demand illustrator for many magazines and children’s books, and had started selling comic strips as early as 1929.

Moomintroll was her signature character. Literally.

The lumpy, gently adventurous big-eyed romantic goof began life as a spindly sigil next to her name in her political works. She called him “Snork” and claimed she had designed him in a fit of pique as a child – the ugliest thing a precocious little girl could imagine – as a response to losing an argument about Immanuel Kant with her brother.

The term “Moomin” came from her maternal uncle Einar Hammarsten who attempted to stop her pilfering food when she visited, warning her that a Moomintroll guarded the kitchen, creeping up on trespassers and breathing cold air down their necks. Snork/Moomin filled out, became timidly nicer – if a little clingy and insecure – acting as a placid therapy-tool to counteract the grimness of the post-war world.

The Moomins and the Great Flood didn’t make much of an initial impact but Jansson persisted, probably as much for her own edification as any other reason, and in 1946 the second book Kometjakten (Comet in Moominland) was published. Many commentators have reckoned the terrifying tale a skilfully compelling allegory of Nuclear Armageddon.

When it and her third illustrated novel Trollkarlens hatt (1948, Finn Family Moomintroll or occasionally The Happy Moomins) were translated into English in 1952 to great acclaim, it prompted British publishing giant Associated Press to commission a newspaper strip about her seductively sweet and sensibly surreal creations.

Jansson had no misgivings or prejudices about strip cartoons and had already adapted Comet in Moominland for Swedish/Finnish paper Ny Tid. Mumintrollet och jordens undergängMoomintrolls and the End of the World – was a popular feature so Jansson readily accepted the chance to extend her eclectic family across the world.

In 1953, The London Evening News began the first of 21 Moomin strip sagas which promptly captivated readers of all ages. Jansson’s involvement in the cartoon feature ended in 1959, a casualty of its own success and a punishing publication schedule. So great was the strain that towards the end she recruited brother Lars to help. He took over, continuing the feature until its end in 1975. His official tenure as writer will begin in the next volume: stay tuned…

Liberated from the strip, she returned to painting, writing and other creative pursuits, generating plays, murals, public art, stage designs, costumes for dramas and ballets, a Moomin opera and 9 more Moomin-related picture-books and novels, as well as 13 books and short-story collections strictly for grown-ups.

Tove Jansson died on June 27th 2001. Her awards are too numerous to mention, but consider this: how many modern artists – let alone comics creators – get their faces on the national currency?

Her Moomin comic strips have long been available in Scandinavian volumes and the discerning folk at Drawn & Quarterly have translated her and Lars’ efforts into English for our sheer delight and delectation.

Moomintrolls are easy-going free spirits, bohemians untroubled by hidebound domestic mores and most societal pressures. Moominmama is warm and capable but overly concerned with propriety and appearances whilst Moominpappa spends most of his time trying to rekindle his adventurous youth or dreaming of fantastic journeys. Their son Moomin is a meek, dreamy boy who adores their permanent houseguest the Snorkmaiden – although that impressionable, flighty gamin prefers to play things slowly whilst waiting for somebody potentially better…

The forth oversized (312 x 222mm) monochrome hardback compilation gathers the 14-18th strip sagas and is a particular favourite, comprising a range of fanciful exploits and a rather bleak and a scary reworking of Comet in Moominland that must have had kids and their parents stocking the bomb-shelters back when it was released as a daily chapter play…

Fantasy fills the page in ‘Moomin Goes Wild West’ after Moominpapa’s annoying tinkering ruin a perfectly good clock and Moominmama’s sewing machine, whilst his attempt at repair accidentally results in a time machine. Following a distressing episode wherein Moomintroll meddles and the family meet their rather upset future selves, it is suggested that everyone go on a small holiday. The women’s rather staid suggestions are naturally overruled by the adventurous males and the machine summarily deposits them all in the land of cowboys.

It is nothing like they imagined and a very good thing that were armed with water pistols and not regulation firearms…

Sadder but no wiser after their extended tribulations in the Big Country, the assembled and not at all rested Moomins submit to suggestions of a little historical romance and travel back to 18th century France in ‘Snorkmaiden Goes Rococo’. Once again, lack of diligent research and an overdependence on popular fiction leads to misunderstanding and mischance as “the Age of Reason” proves to be anything but, and Snorkmaiden’s dreams of passionate folly are continually thwarted.

She does however score an invitation to the King’s Dinner, only to learn how badly the odds are stacked against the poor, and is promptly impelled to experiment with revolution…

Back where they all belong at last, the return of self-sufficient drop-out Snufkin heralds a visit from a representative of the League of Conscience and Duty exhorting the easy-going, but dutiful nonconformists (some unpleasant modern people say “workshy”) to dedicate their lives to personal industry and privation in service of a greater good.

‘The Conscientious Moomins’ certainly try their hardest – pursuing jobs they’re no good at, indulging in entrepreneurialism and seeking to improve character through self-help books and courses – but are just not suited to such new-fangled ideas. Ultimately, nature and good sense lead them back to their bohemian true selves just in time for one of the scariest adventures of their lives…

Comet in Moominland was first translated into English in 1951, and was a familiar text for many children and parents. Here in ‘Moomin and the Comet’ the allegory of nuclear armageddon is subtly reshaped over 86 daily instalments: modernised with the emphasis shifted from narrow escape to inescapable destruction leading to unexpected rebirth.

When a light gradually grows in the sky, the Moomins and their friends can only observe the world’s peoples’ increasing turmoil and riot. As the planet slowly alters in advance of imminent catastrophe and growing heat evaporates the oceans, spiteful Little My acts as Greek Chorus and commentator as everything makes it peace with oblivion. She’s also on hand to witness and announce the miracle that saves them all…

A parable of pride and caution closes this volume as ‘Moomin and the Golden Tail’ reveals how Moomintroll’s fear of premature baldness in this nether appendage prompts unwise exploration of remedial quackery, quasi-science and old family sorcery.

The result is a lush, luxuriant tail of gold, that makes him the world’s most fashionable person and pointless celebrity. All too soon that chic lustre fades and the sad lad is hunting ways to stop being famous and go back to his old look, negligent of how his beloved Snork maiden has reshaped herself to match his gleaming fame…

Especially excoriating are the lawyers and managers who hound him seeking to lock down the marketing rights to his golden fleece, but in the end a way is found to return him to his normal, anxious, insecure, anonymous self…

These are truly magical tales for the young laced with the devastating observation and razor-sharp mature wit which enhances and elevates only the greatest kids’ stories into classics of literature. These volumes are an international treasure and no fan of the medium – or carbon-based lifeform with even a hint of heart and soul – can afford to be without them.
© 2009, 2021 Solo/Bulls. All other material © its creators. All rights reserved.

Popeye Classics volume 7: “Nothing” and More


By Bud Sagendorf, edited and designed by Craig Yoe (Yoe Books/IDW)
ISBN: 978-1-63140-447-4 (HB) eISBN: 978-1-62302-786-5

How many cartoon classics can you think of still going after a century? Here’s one…

There are a few fictional personages to enter communal world consciousness – and fewer still from comics – but a grizzled, bluff, uneducated, visually impaired old sailor with a speech impediment is possibly the most well-known of that select bunch.

Elzie Crisler Segar was born in Chester, Illinois on 8th December 1894. His father was a general handyman, and the boy’s early life was filled with the solid, dependable blue-collar jobs that typified the formative years of his generation of cartoonists. Segar worked as a decorator, house-painter and also played drums; accompanying vaudeville acts at the local theatre.

When the town got a movie-house, Elzie played silent films, absorbing all the staging, timing and narrative tricks from keen observation of the screen. Those lessons would become his greatest assets as a cartoonist. It was while working as the film projectionist, at age 18, that he decided to become a cartoonist and tell his own stories.

Like so many others in those hard times, he studied art via mail, specifically W.L. Evans’ cartooning correspondence course out of Cleveland, Ohio, before gravitating to Chicago where he was “discovered” by Richard F. Outcault – regarded by most in the know today as the inventor of modern newspaper comic strips with The Yellow Kid and Buster Brown.

The celebrated pioneer introduced Segar around at the prestigious Chicago Herald. Still wet behind the ears, the kid’s first strip, Charley Chaplin’s Comedy Capers, debuted on 12th March 1916.

In 1918, Segar married Myrtle Johnson and moved to William Randolph Hearst’s Chicago Evening American to create Looping the Loop, where Managing Editor William Curley foresaw a big future for Segar and promptly packed the newlyweds off to New York: HQ of the mighty King Features Syndicate. Within a year Segar was producing Thimble Theatre, (launching December 19th 1919) in the New York Journal: a smart pastiche of cinema and knock-off of movie-inspired features like Hairbreadth Harry and Midget Movies, with a repertory of stock players acting out comedies, melodramas, comedies, crime-stories, chases and especially comedies for vast daily audiences. It didn’t stay that way for long…

The core cartoon cast included parental pillars Nana and Cole Oyl; their lanky, highly-strung daughter Olive; diminutive-but-pushy son Castor; and the homely ingenue’s plain and (very) simple occasional boyfriend Horace Hamgravy (latterly, just Ham Gravy). Thimble Theatre had successfully run for a decade when, on January 17th 1929, a brusque, vulgar “sailor man” shambled into the daily ongoing saga of hapless halfwits. Nobody dreamed the giddy heights that stubborn cantankerous walk-on would reach…

In 1924 Segar created a second daily strip. The 5:15 was a surreal domestic comedy featuring weedy commuter and would-be inventor John Sappo and his formidable wife Myrtle. This one endured – in one form or another – as a topper/footer-feature accompanying the main Sunday page throughout the author’s career, and even survived his untimely death, eventually becoming the trainee-playground of Popeye’s second great humour stylist: Bud Sagendorf.

After Segar’s premature passing in 1938, Doc Winner, Tom Sims, Ralph Stein and Bela Zambouly all took on the strip, as the Fleischer Studio’s animated features brought Popeye to the entire world, albeit a slightly variant vision of the old salt of the funny pages. Sadly, none had the eccentric flair and raw inventiveness that had put Thimble Theatre at the forefront of cartoon entertainments. And then, finally, Bud arrived…

Born in 1915, Forrest “Bud” Sagendorf was barely 17 when his sister – who worked in the Santa Monica art store where Segar bought his drawing supplies – introduced the kid to the master cartoonist who became his teacher and employer as well as a father-figure. In 1958, after years on the periphery, Sagendorf finally took over the strip and all the merchandise design, becoming Popeye’s prime originator…

With Sagendorf as main man, his loose, rangy style and breezy scripts brought the strip itself back to the forefront of popularity and made reading it cool and fun all over again. Bud wrote and drew Popeye in every graphic arena for 24 years. When he died in 1994, his successor was controversial “Underground” cartoonist Bobby London.

Young Bud had been Segar’s assistant and apprentice, and in 1948 became exclusive writer and artist of Popeye’s comic book exploits. The series launched in February of that year in a regular title published by America’s unassailable king of periodical licensing, Dell Comics.

On debut, Popeye was a rude, crude brawler: a gambling, cheating, uncivilised ne’er-do-well. He was soon exposed as the ultimate working-class hero: raw and rough-hewn, practical, but with an innate, unshakable sense of what’s fair and what’s not; a joker who wanted kids to be themselves – but not necessarily “good” – and someone who took no guff from anyone…

Naturally, as his popularity grew, Popeye mellowed somewhat. He was still ready to defend the weak and had absolutely no pretensions or aspirations to rise above his fellows, but the shocking sense of dangerous unpredictability and comedic anarchy he initially provided was sorely missed… except not in Sagendorf’s yarns…

Collected in this superb full-colour hardback/digital edition are Popeye #30-34, crafted by irrepressible “Bud”: collectively spanning September/November 1954 to October/December 1955. Stunning, nigh stream-of-consciousness slapstick sagas are preceded by an effusively appreciative ‘Society of Sagendorks’ briefing by inspired aficionado, historian and publisher Craig Yoe, offering a mirthful mission statement.

Augmenting that is another tantalising display of ephemera and merchandise in ‘A Bud Sagendorf Scrapbook’ presenting Coca-Cola Company-funded comic strip themed postcards distributed to WWII servicemen; original art, tin toys; a Popeye Chalkboard; Get Well Soon and Birthday card art plus images on cups and mugs.

We rejoin the ceaseless parade of laughs, surreal imagination and thrills with quarterly comic book #30, opening with text tale ‘The Bigger They Are -’ detailing, across the inside front-&-back covers, the story of Throckmorton …biggest tomcat in the world!

Another wild ride in begins in ‘Desert Pirates (a story of Evil Haggery)’ as Popeye’s ruthless nemesis The Sea Hag uses witchcraft, seduction, brainwashing and principally hamburgers to turn Wimpy into her weapon against the old sea salt. Naturally, when the hero blunders into her arid ambush, the scurvy faithless traitor then betrays her to Popeye – it’s just his nature…

An engaging Micawber-like coward, cad and conman, the insatiably ravenous J. Wellington Wimpy debuted in the newspaper strip on May 3rd 1931: an unnamed, decidedly partisan referee in one of Popeye’s pugilistic bouts.

Scurrilous, aggressively humble and scrupulously polite, the devious oaf struck a chord and Segar gradually made him a fixture. Preternaturally hungry, ever-keen to solicit bribes and a cunning coiner of many immortal catchphrases – such as “I would gladly pay you Tuesday for a hamburger today” and “Let’s you and him fight” – Wimpy was the perfect foil for our simple action hero and increasingly stole the entire show… and anything else unless it was very heavy or extremely well nailed down…

Follow-up yarn ‘Popeye An’ Swee’Pea in “Danger, Lunch!”’ resorts to tireless domestic themes as a quiet meal with Olive becomes an assault course after the anarchic and precocious “infink” gets bored and amuses himself with a hammer and chemistry set…

Smartly acknowledging a contemporary trend for sci fi fun, Sagendorf had introduced ‘Axle and Cam on the Planet Meco’ in #26: a robotic father and son indulging in wild romps on other worlds. Here they observe Earth television shows and the lads decides what his world needs is beanie hats, sidewalk refreshment stands and fun with dragons…

Cover-dated January/March 1955, #31 also opens and closes with a prose yarn adorning inside front and back. ‘Apple Vote!’ exposes the shocking behaviour of a retired racehorse with a sweet tooth after which ‘Thimble Theatre Presents Popeye An’ Swee’Pea in “Mud!”’ finds unconventional family unit Popeye, Swee’Pea and villainous reprobate Poopdeck Pappy deemed dysfunctional by Olive. Her eccentric efforts to save the kid and make him a gentleman are resisted by all involved with extreme vigour…

Just as the sailor man idly daydreams of being a monarch, the wacky ruler of Spinachovia returns in ‘Popeye and King Blozo in “Exile!” or “Bein’ King is Fer de Boids!!!”’ with the maritime marvel unwisely trading cap for crown  and learning a salutary lesson about people in general and being careful of what you wish for, after which ‘Axle and Cam on the Planet Meco’ sees the mechanical moppet pay a fraught and frightening visit to Earth…

The issue concludes with a back cover strip starring ‘Popeye and Swee’Pea’ inspired by baby pictures…

Popeye #32 (April/June) opens with epic thrill-fest ‘Alone! or Hey! Where is Everybody? or Peoples is All Gone!’ as humans are abducted from all over the coast, leading the sailor man into another ferocious battle with evil machines and his most persistent enemy, after which our stars swap sea-voyages for western climes in “a tale of gold and cactus” entitled ‘Lorst!’

Set some years previously, the story reveals how Popeye made his fortune prospecting – despite and ultimately because of a little trouble with his newly adopted kid…

Sagendorf was a smart guy in tune with popular trends and fashions as well as understanding how kids’ minds worked. His tales are timeless in approach and delivery. As television exponential expanded, cowboys were king, with westerns dominating both large and small screens and plenty of comics. Thus, many episodes saw Popeye as a horse-riding sagebrush wanderer who ran a desert railroad when he wasn’t prospecting or exploring. I don’t think he ever carried a gun though…

The changing times dictated a shift in back-up features and the final ‘Axle and Cam on the Planet Meco’ exploit saw their world in chaos after Cam tried to transplant the human fashion for lawns to his own planet. Text tale ‘Catfish! detailed a meeting between fish feline and mutt and a wordless desert inspired back cover strip starring ‘Popeye and Swee’Pea’ wrapped thigs up.

The next issue (#33 July/September) offered a monochrome ‘Popeye and Swee’Pea’ house-wrecking short before main feature ‘Trouble-Shooter’ sees the tireless “hoomanitarian” set up as a helping hand for folk with troubles. Sadly, the gesture attracts some real nuts like cowardly King Hinkle of Moola who needs a patsy to fight rival ruler the King of Boola…

Returning to western deserts, Popeye and Swee’Pea swap sea-voyages for arid plains in ‘Monskers!’ and encounter a gigantic dinosaur which is not what it seems…

The replacement back-up feature was actually a return of Segar-spawned old favourites. Sappo was now hapless landlord to world’s worst lodger Professor O.G. Wotasnozzle, who callously inflicts the brunt of his genius on the poor schmuck. In ‘I’m the Smartest Man in the World!’, the lunatic fringe scientist decides to end late payment harassment by uninventing money…

A prose vignette reveals the fate of cowboy pony George who has ‘A Long Tail!’, before the fun pauses with a back-cover baseball gag starring Popeye An’ Swee’Pea.

The year and this archive close with #34, starting with more ‘Popeye An’ Swee’Pea’ baseball exploits on the monochrome inside front cover before Thimble Theatre Presents sailor man, Olive, Wimpy and the kid who endure a nautical nightmare storm that leaves our cast castaway on an island of irascible, invisible folk in eponymous saga ‘Nothing!’

Next, Popeye An’ Swee’Pea revisit western deserts to dig in the dirt and face ‘Uprising! or The Red Man Strikes Back! or Birds of a Feather!’ as the kid contends with and eventually befriends Indian infant Big Chief Thunder Eagle Jr. Sadly their play war on the white man is misunderstood by Wimpy who calls in not the cavalry but the US Army…

The manic mirth multiplies exponentially when Professor O.G. Wotasnozzle proves his insane ingenuity and dangerous lack of perspective in ‘Stop Thief!! or Please Halt! or Burglarproof House!’ before the fun concludes with one last text treat in transformative tale ‘Fish Fly!’ and a back cover gag proving why adults like Popeye should listen to kids like Swee’Pea…

Outrageous and side-splitting, these all-ages yarns are evergreen examples of narrative cartooning at its most surreal and inspirational. Over the last nine decades Thimble Theatre’s most successful son has unfailingly delighted readers and viewers around the world. This book is simply one of many, but each is sure-fire, top-tier entertainment for all those who love lunacy, laughter, frantic fantasy and rollicking adventure. If that’s you, add this compendium of wonder to your collection.
Popeye Classics volume 7 © 2015 Gussoni-Yoe Studio, Inc. All Rights Reserved. Popeye © 2015 King Features Syndicate. ™ Heart Holdings Inc.

Letters to Margaret


By Hayley Gold, with Andy Kravis, Mike Selinker & various (Lone Shark Games)
ISBN: 978-1-7356380-2-7 (TPB/Digital edition)

If you read a lot of comics, you’re probably quite used to being puzzled, but probably not in the deliberate, cunningly conceived way cartoonist Hayley Gold (Across and Down) would like you to be…

Once upon a distant time, crossword puzzles were a scandalous obsession, then a passionate compulsion before ultimately becoming part of everyday life – far more so for some than for others. There are many variations, but we’re all big boys, girls and other here, so please assume that henceforward I’m talking about brain-busting cryptic crosswords, unless I say otherwise…

In the USA and other, lesser dominions, a whole subset/tribe of locution-loving smart people – call them “cruciverbalists” and “etymologists” if you like labels – are positively compelled to solve periodical conundra of varying vigour and varieties, with many skilled wordsmiths (amateur or otherwise) making The New York Times legendary crossword their paragon of play.

Every self-identifying tribe – be they comics addicts, cosplayers, petrol heads, film freaks, crossword fans or whatever, are subject to polarising issues specific to their particular passion, and such localised critical controversies underpin the hijinks here as our cast address issues crucial to those billions as they enact the narrative that will change their lives…

All of that is mere background context but is supremely, subtly interwoven into an extremely engaging, handily hands-on interactive rom-com graphic novel devised by Gold: delivered as a digital and/or paper-printed split-book in the manner of the 1960s publishing trend for dual-release paperbacks.

Those bad boys offered a double-bill of individual tales in one package, but here and now that pattern’s evolved into a twin-pronged delivery of a single story, presented back-to-back, drenched in fourth-wall ruptures and augmented by seditious puns, crafty jibes and actual crosswords for each chapter.

These lexicon-busting brain-benders are devised by pro quiz compilers Andy Kravis (The New Yorker) and Mike Selinker (Game theory in the Age of Chaos), and “others” such as Phil Zoffle, John Dough, Beau Kaye, Margie Rynn, Annie Boddy & Hugh Wynne. By solving them, readers can glean upcoming story-hints of the pages that follow.

You never really needed that physics degree to enjoy Star Trek, so please don’t fret if you won’t or can’t complete the grids here: the artwork and story are delightfully sufficient unto themselves, thanks especially to a wickedly judgemental hilarious running commentary. This comes via a contemporary Greek Chorus of graphic symbolism: arrow symbols Ebony and Irony are omnipresent, sassy, smart-assed, pun-obsessed ambulatory footnotes who take no prisoners when exposing the secret subtext of our protagonists and their associates.

The actual narrative consists of a love story wrapped in a mystery, developing between two young people of unflinching ideals and expanded vocabularies but both direly in need of a good shaking…

Our tale primarily offers two widely differing perspectives on the same story and events, as experienced by crossword aficionado/blogger/student Margaret A. “Maggie” Cross and her Teaching Assistant Derry Down: a rival cruciverbalist/scholarly hipster/raconteur and unlikely romantic lead. In pursuit of the perfect puzzle (difficult, innovative, ethically pure, free from bias and not just catering to old white men) they cross swords as much as words over one verbally eventful semester at Columbia University School of Journalism…

Their journey is mirrored, marred and misunderstood by friends, colleagues, and mentors; most crucially Derry’s boss – journalism professor Lewis Dodgson – and Maggie’s force-of-human-nature, investigative junk-food blogging pal Amanda Zucker, both of whom secretly steer the eventual lovers’ courses whilst enhancing their intellectual and ethical advancement and rapprochement…

I won’t say too much more about the relationship as that tale is best savoured by enjoying it first hand, but I will add one last tantalising teaser titbit. A social media war erupts after harsh words in assorted anonymous blog spats, but although feisty, uncompromising Maggie verbally gives as good as she gets, her dream is to turn her coursework into successful submissions to the NYT crossword department.

Happily, her efforts are rewarded with a string of suggestions and comments from the editor. Incredibly, however, that editor is Margaret Petherbridge Farrar, the woman credited with formalising and eventually popularising the crossword during WWII, and who has been dead since 1987…

How that time-bending confusion is ultimately cleared up makes for compelling and deliriously compulsive reading and the whimsical enigmas and pointed wars of words are supported on both sides of the book by a wealth of extras including How it came A. Cross: The Crossword, How it all went Down A. Cross: The Crossword, Solutions, Puzzles, People, Jargon and Resources.

Affiliated Add-ons available include an 8-page minicomic by Gold and crossword legend Robyn Weintraub and even a code-busting Solver’s Bundle pencil set to supplement the tale as you fill in the clues. For those unwilling to mar their pages or leave marks on a screen, copies come with PDF in .puz format for printing off the puzzles…

If you love words, puckish wordplay, playful romance, and especially words skilfully wedded to engaging picture to tell unforgettable stories and are tempted by an interactive comic you can solve, Letters to Margaret should be on your “must-do” list…
© 2021 Hayley Gold, Andrew Kravis and Mike Selinker on behalf of Lone Shark Games, Inc..

Letters to Margaret can be purchased in digital or physical editions direct from Lone Shark Games, at Letters to Margaret – Lone Shark Games

Jaimie Smart’s Bunny Vs Monkey: Rise of the Maniacal Badger


By Jaimie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-280-9 (TPB) 978-1-78845-118-5 (Waterstones Exclusive Edition)

Bunny vs. Monkey has been a staple of comics phenomenon The Phoenix since the very first issue in 2012: recounting a madcap vendetta gripping animal arch-enemies set amidst an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Flember), the trendsetting, mindbending yarns have been wisely retooled as graphic albums available in remastered, double-length digest editions such as this one.

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast popped up in the wake of a disastrous British space shot. After crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite all efforts from reasonable, sensible, genteel, contemplative forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine just could not contain the incorrigible idiot ape, who was – and is – a rude, noise-loving, chaos-creating loutish troublemaker…

Problems are exacerbated by the other unconventional Crinkle creatures, particularly a skunk called Skunky who has a mad scientist’s attitude to life and a propensity to build extremely dangerous robots and super-weapons…

Here – with artistic assistance from Sammy Borras – the war of nerves and mega-ordnances resumes and intensifies. The unruly assortment of odd critters loitering around and cluttering up the bucolic paradise have finally picked sides: shifting and twisting into bipartisan factionalism. They all seem to have forgotten that rapidly encroaching Hyoomanz as they respond to another personal crisis and the rise to power of an unsuspected third force in woodland politics…

As ever divided into seasonal outbursts, the saga starts slowly with a chilly teaser tale as Winter ends in the ‘Thaw of the Snow-Bots’…

The assorted animals have been in stasis in a giant freezer, and once fire-breathing snowmen attack, they decide it’s best to have a little more kip… or do they?

The story actually resumes in Spring and the far future where time-traveller Ai – a superfast Ai-Ai not naturally indigenous to our sylvan glades and endangered shores – learns of a disaster that’s history here but her tomorrow. A good person, she undertakes ‘The Journey Home’ but arrives too late as ‘A Rather Maniacal Badger’ details how the woods have been conquered at last…

Previously, a catastrophic rivalry erupted when rival evil genius Maniacal Badger vied with Skunky for the title of “The Most Brilliant Animal in the Woods”. Now, while everyone was hibernating, the black-&-white bounder has occupied the region and established a base in a 50-foot (15-24 meters) high statue of himself as the first step in building his dream of Badgertopia.

The shock of defeat particularly affects Skunky, who descends into a spiral of depression and lowering esteem…

Universal innocents Weenie squirrel and Pig have their own way of de-stressing and not even roving robot drones can upset ‘A Quiet, Uneventful Day’ on the lake. Old animosities are paused and enemies become temporary allies planning to resist through ‘Distraction’ and strategic deployment of brain-battered, bewildered suicide bomber/former stuntman Action Beaver, but when that scheme flops we instead focus on ‘A Sad Skunk’ as the original mad scientist undergoes an existential crisis and needs Bunny to share it with…

The relative inactivity soon triggers his robot back-up to mischief mode, but even ‘Mecha Skunky!’ is not immune to the doldrums and there’s nothing ‘Action Beaver!’ can do to rectify the situation, especially after the badger activates a gross flying terror who swallows everybody in ‘The Whale!’

Having retreated to the tunnels built by long-gone but not forgotten local legend Fantastic Le Fox, the uneasy animal animals hide from the tyrant’s tantrums in ‘Too Noisy!’: unexpectedly discovering a hidden, weapon-stocked lair that will be the base for their fight back… once they have safely reassembled ‘All the Toys in the Toyshop!’

Although initial giant robot ‘Battle Bat!’ spectacularly fails, resistance efforts continue, but Monkey is easily distracted and soon moves to make his own empire in ‘Monkeyopia Rises!’ and as Summer begins ‘Divisions!’ proliferate. Before long the war with Bunny flares up again and instantly moves into the province of war crimes as the simian unleashes his flatulence-powered ‘Rofl-Copter!’

Weenie and Pig go on a ‘Treasure Hunt!’ in the mouldering pile of toxic rubbish kindly left by the Hyoomanz, but find no shield from the badger’s latest infamy: mind controlling everyone and turning the Woods into his digital plaything in ‘Game Over!’

A brief diversion follows in an exclusive Bunny vs Monkey Detective Story, but ‘The Curious Case of the Pig in the Night-Time’ is less baffling than Bunny’s failure to join mystic brotherhood ‘The Order of the Moose’…

When young Hyoomanz find themselves ‘(Not) Alone in the Woods’ during a class trip one little girl renews her old acquaintance with Metal Steve after he saves them from Maniac Badger attacks, whilst elsewhere ‘Monst-Ughs!’ run wild after improper use of Skunky’s old monster ray, leading to a glimpse at the tyrant’s origins and family issues in ‘The Making of a Maniacal Badger!’

Incorrigible Monkey then loses control of marauding robot ‘Doom Fists!’ after he is attacked by his wicked doppelganger Evil Monkey and partner in crimes Evil Monkey Wife, whilst elsewhere Skunky recovers some of life’s zest after helping Weenie and Pig repair one of the badger’s ‘Evil Drones!’

Three part saga ‘The Saving of Skunky!’ sees order restored after the badger’s plan to kidnap Skunky and steal what’s left of his evil genius goes awry. Trapped together in the Dark Woods, the skunk experiences a ghastly visitation and by the time the Maniacal one gets back to his conquered kingdom, there’s a restored archenemy waiting to deliver ‘A Sharp Shock’ with electrified clouds and a Zeus costume…

Badger’s retaliation is ancient thought monster ‘Ragnaggtrix!’ but there’s an inherent flaw in something dependent on belief that the evil genius didn’t consider. Thankfully, Skunky is preoccupied ‘Distracting the Monkey!’ from cadging more superweapons to misuse…

Bunny becomes guinea pig when Skunky and Monkey test emotion-warping Mind Mines in ‘Highly Strung!’ and as Autumn begins The Rise of an Empire!’ finds expansionist Monkeytopia devasted by its ruler’s idiocy, even as the badger traps the woodland creatures inside his new phone app in ‘Game On!’ It’s a huge, costly mistake…

‘Balloonacy!’ breaks out when Weenie and Pig try to attend Ai’s birthday party, before a new character debuts. ‘Lucky!’ is a red panda who escaped a lab doing weird experiments. It might not have been in time though, since the three-way war for supremacy in the woods triggers an odd reaction…

The action and drama ramp up for a big finish as Badger is made to clean his room and employs the ‘Doomsday Device!’ that opens portals to Hell. Shame about his mum and dad…

Skunky makes a silly mistake and gives the wrong animal some atomic powered ‘Explosive Sweets!’ which makes Halloween’s ‘Fright Night!’ Scare-Off pretty anticlimactic war, before another peek at the future reveals the legend of ‘Jetpack Beaver!’

A distant relative tries to make one woodland weirdo ‘Pigging Rich!’ with little success, after which a bad tooth and unwise consultation with Skunky results in Monkey taking a big bite out of everything in ‘Chomp!’

The cataclysmic end begins when the Maniacal one pressgangs ‘The Badger Army’ to do his bidding but forgets the species’ tendency to unionise even as Skunky creates a ‘Terraforming Orb!!’ to purpose-build a new world. It’s a shame Monkey dropped it on his own head while it was switched on…

Winter begins with 3-chapter epic ‘A Very Badger Christmas’ that delivers shocking big reveals, pulls all the plot threads of the past year together, ends the world and still leaves rueful survivors wondering what comes next in ‘Aftermath’. Whatever you think happened you’re wrong, so you just have to buy this book to see how…

The animal anarchy might end for now there’s one more secret to share with detailed instructions on ‘How to Draw Maniacal Badger’ so, as well as beguiling your young ‘uns with stories, you can use this book to teach them a trade…

The zany zenith of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning crammed into one eccentrically excellent package: never failing to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic parents beg kids to read to them. Is that you yet?

Text and illustrations © Jamie Smart 2022. All rights reserved.
Bunny vs Monkey: Rise of the Maniacal Badger is published on July 7th 2022 and is available for pre-order now.

[Low Moon]


By Jason, translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-60699-155-8 (HB/Digital edition)

In 1965, John Arne Saeterrøy, who creates under the pen-name Jason, was born in Molde, Norway. At age 30, he burst onto the international cartoonists scene with his first graphic novel Lomma full ay regn (Pocket Full of Rain) which won that year’s Sproing Award (Norway’s biggest comics prize).

Jason followed up with the series Mjau Mjau and won another Sproing in 2001. The following year he turned almost exclusively to produce graphic novels. He is now internationally renowned and (probably quite self-consciously) basks in the glow of critical acclaim for his 24 books to date and for winning so many major awards as far afield as France, Slovakia, the USA and all areas in-between.

His stories utilise a small cast of anthropomorphic animal characters (and occasional movie and pop culture monsters): a repertory company of cartoon colleagues, acting out on a stage of stiffly formal page layouts recounting dark, wry and sardonically bleak tales – often pastiches, if not outright parodies – in a visually welcoming yet coldly austere and Spartan narrative manner. This seemingly oppressive format somehow allows a vast range of emotionally telling tales – on a wide spectrum of themes and genres – to hit home like rockets whether the author’s intention was to make the reader smile or cry like a baby.

Drawing in a minimalist evolution of Hergé’s Claire Ligne style, Jason’s work bores right into the reader’s core, and this movie-themed collection of short tales is arguably his best work.

Redolent of quintessential Film Noir and especially the hard-boiled writing of Jim Thompson, poignant tale of vengeance ‘Emily Says Hello’ precedes what is billed as the World’s “first and only Chess Western”.

The eponymous ‘Low Moon’ was originally serialized in The New York Times Sunday Magazine in 2008: a splendidly surreal spoof of Fred Zinnemann’s 1952 classic High Noon wherein an old menace returns to terrorise the town… until at last the Sheriff capitulates to the incessant demands for one final return match…

‘&’ is a tragic anecdote of love, loss and marital persistence related in terms and stylings of Hal Roach’s silent comedies. ‘Proto Film Noir’ owes an inspirational tip of the thermally insulated hat to Tay Garnett’s The Postman Always Rings Twice (the 1946 version with John Garfield and Lana Turner) – by way of The Flintstones and Groundhog Day, whilst a concluding tale of love, family and abandonment assumes science-fictional trappings to relate the soap-opera, generational tale of a mother kidnapped by aliens and the effects it inflicts on the husband and son she left behind. ‘You Are Here’ is bemusing, evocative and moving, yet manages to never fall off the narrative tightrope into mawkishness or buffoonery.

Jason’s comic tales are strictly for adults but allow us all to look at the world through wide-open childish eyes. He is a taste instantly acquired and a creator any true fan of the medium should move to the top of the “Must-Have” list. This superb compendium could be your entry into a brave, old world, so get it while you can because stuff this good never lasts long…
© 2009 Jason. All right reserved.

Walt Disney’s Donald Duck by Carl Barks: volume 6 – The Old Castle’s Secret


By Carl Barks & various (Fantagraphics Books)
ISBN: 978-1-60699-653-9 (HB/Digital edition)

Donald Duck ranks among a number of fictional characters who have transcended the bounds of reality to become – like Sherlock Holmes, Tarzan, Popeye and James Bond -meta-real. As such, his origins are complex and convoluted. His official birthday is June 9th 1934: a dancing, nautically-themed bit-player in the Silly Symphony cartoon short The Wise Little Hen.

However, that date is based on the feature’s release, as announced by distributors United Artists and latterly acknowledged by the Walt Disney Company. Recent research reveals the piece was initially screened at Carthay Circle Theatre in Los Angeles on May 3rd, part of a Benefit show. The Wise Little Hen officially premiered on June 7th at the Radio City Music Hall in New York City, before the general release date was settled.

The animated cartoon was adapted by Ted Osborne & Al Taliaferro for the Silly Symphonies Sunday comic strip and thus classified by historians as Donald’s official debut in Disney comics. Controversially though, he was also reported to have originated in The Adventures of Mickey Mouse strip which began 1931. Thus the Duck has more “birthdays” than the Queen of England (plus the generally disUnited Kingdom and gradually diminishing Commonwealth) which probably explains why he’s such a bad-tempered old cuss.

Visually, Donald Fauntleroy Duck was largely the result of animator Dick Lundy’s efforts, and, with partner-in-fun Mickey Mouse, is one of TV Guide‘s 50 Greatest Cartoon Characters of All Time. The Duck has his own star on the Hollywood walk of fame and has appeared in more films than any other Disney player.

During the 1930s his screen career grew from background and supporting roles to a team act with Mickey and Goofy to a series of solo cartoons that began with 1937’s Don Donald, which also introduced love interest Daisy Duck and the nephews Huey, Louie and Dewey. By 1938 Donald was officially more popular than company icon Mickey Mouse, especially after his service as a propaganda warrior in a series of animated morale boosters and information features during WWII. The merely magnificent Der Fuehrer’s Face garnered the 1942 Academy Award (that’s an Oscar to you and me) for Animated Short Film…

Crucially for our purposes, Donald is also planet Earth’s most-published non-superhero comics character and has been blessed with some of the greatest writers and illustrators ever to punch a keyboard or pick up a pen or brush.

A publishing phenomenon and mega star across Europe – particularly Italy, Germany, the Netherlands, Greece, Sweden, Denmark, Norway, Finland and Iceland – Donald & Co have spawned countless original stories and characters. Sales are stratospheric there and in the more than 45 other countries they export to. Japanese manga publishers have their own iterations too…

The aforementioned Silly Symphonies adaptation and Mickey Mouse newspaper strip guest shots were trumped in 1937 when Italian publisher Mondadori launched an 18-page story by Federico Pedrocchi in comic book format. It was quickly followed by a regular serial in Britain’s Mickey Mouse Weekly. The comic was produced under license by Willbank Publications/Odhams Press and ran from 8th February 1936 to 28th December 1957.

In #67 (May 15th 1937) it launched Donald and Donna (a prototype Daisy Duck girlfriend), drawn by William A. Ward. Running for 15 weeks it was followed by Donald and Mac before ultimately settling on Donald Duck, and a fixture until the magazine folded. The comic inspired similar Disney-themed publication across Europe with Donald regularly appearing beside company mascot Mickey…

In the USA, a daily Donald Duck newspaper strip launched on February 2nd 1938, with a colour Sunday strip added in 1939. Writer Ted Karp joined Taliaferro in expanding the duck cast, adding a signature automobile, dog Bolivar, cousin Gus Goose, grandmother Elvira Coot and expanded the roles of both Donna and Daisy…

In 1942, his licensed comic books canon began with the October cover-dated Dell Four Color Comics Series II #9 as Donald Duck Finds Pirate Gold: conceived by Homer Brightman & Harry Reeves, scripted by Karp and illustrated by Disney Studios employees Carl Barks & Jack Hannah. It was the moment everything changed…

Carl Barks was born in Merrill, Oregon in 1901, and raised in rural areas of the West during some of the leanest times in American history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you need detail, but briefly, Barks was an animator before quitting in 1942 to work in the new-fangled field of comic books.

With studio partner Jack Hannah (another future strip illustrator) Barks adapted Karp’s rejected script for an animated cartoon short into Donald Duck Finds Pirate Gold, and although not his first published comics work, it was the story that shaped the rest of his career.

From then until his official retirement in the mid-1960s, Barks operated in self-imposed seclusion: writing, drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a Duck Universe of memorable and highly bankable characters. These included Gladstone Gander (1948), Gyro Gearloose (1952), Magica De Spell (1961) and the nefarious Beagle Boys (1951) to supplement Disney’s stable of cartoon actors. His greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: the World’s wealthiest winged nonagenarian.

Whilst producing all that landmark material Barks was also just a working guy, generating cover art, illustrating other people’s scripts when asked, and contributing stories to the burgeoning canon of Duck Lore. After Gladstone Publishing began re-packaging Barks material amongst other Disney strips in the 1980s, he discovered the well-earned appreciation he never imagined existed…

So potent were his creations that they inevitably fed back into Disney’s animation output itself, even though his brilliant comic work was done for Dell/Gold Key and not directly for the studio. The greatest tribute was undoubtedly the animated series Duck Tales: heavily based on his classic Uncle Scrooge tales.

Barks was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art and technique of the blockbuster tale: blending wit, history, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps that utterly captivated readers of every age and vintage. Without the Barks expeditions there would never have been an Indiana Jones…

During his working life Barks was blissfully unaware that his work (uncredited by official policy, as was all Disney’s comics output) had been recognised by a rabid and discerning public as “the Good Duck Artist.” When some of his most dedicated fans finally tracked him down, a belated celebrity began.

In 2013, Fantagraphics Books began chronologically collecting Barks’ Duck stuff in wonderful, carefully curated archival volumes, tracing his output year-by-year in hardback tomes and digital editions that finally do justice to the quiet creator. These will eventually comprise the Complete Carl Barks Disney Library. The physical copies are sturdy and luxurious albums – 193 x 261 mm – that would grace any bookshelf, with volume 6 re-presenting works from 1948 – albeit not in strict release order. I should also note that all the Four Color issues come from Series II of that mighty anthological vehicle and all cover are by Barks.

It begins eponymously with The Old Castle’s Secret’ (FC #189, June 1948) as a crisis in the McDuck financial empire triggers a mission for Donald and the nephews: accompanying Scrooge to the ancestral pile in Scotland to search for millions in hidden treasure. Apparently the craggy citadel is haunted, but what they actually encounter is both more rationalistically dangerous and fantastically unbelievable…

Two single-page gags from the same issue follow, with ‘Bird Watching’ exposing the hidden perils of the hobby whilst superstition is painfully debunked in ‘Horseshoe Luck’ before ‘Wintertime Wager’ (Walt Disney’s Comics and Stories #88, January) introduces annoying cousin Gladstone Gander. Amidst chilling winter snows, the miraculously lucky, smugly irksome oik invites himself over for Christmas and soon he and Donald are involved in an escalating set of ordeals that might cost the Duck his house. Thankfully, Daisy and the boys are there to solve the problem…

Gainful employment was a regular dilemma for Donald and February’s ‘Watching the Watchman’ (WDC&S #89) finds him taking a midnight-to-daybreak job at the docks, but pitifully unable to alter his sleep patterns. Once again, Huey, Louie and Dewey offer outrageous assistance but this time it’s the Duck’s inability to stay awake that foils a million dollar heist….

They’re actually Donald’s rivals in ‘Wired’ (WDC&S #90, March) when all seek big bucks as telegram messengers. Sadly, millionaires are not generally friendly, welcoming or prone to giving giant gratuities…

A dedicated social climber, Donald plans a garden party in WDC&S #91 (April), but his notion of fancy dress and family solidarity utterly anger the boys, who retaliate with manic mesmerism in ‘Going Ape’, after which March of Comics #20 finds butterfly-hunter Donald at war with avaricious lepidopterist Professor Argus McFiendy across two continents.

Donald’s sharp and ruthless tactics inspire onlooker Sir Gnatbugg-Mothley to fund a safari to ‘Darkest Africa’ in search of the rarest butterfly on Earth. The daunting quest for the Almostus Extinctus is frenetically fraught, astoundingly action-packed and fabulously fun-filled but please be aware that despite Barks’ careful research and diligent, sensitive storytelling some modern folk could be upset by his depictions of indigenous peoples in terms of the accepted style of those decades-distant times.

Nevertheless, the bombastic war ends with a delicious sting in the tail.

In case you were wondering: March of Comics releases were prestigious promotional giveaways tied to retail products and commercial clients like Sears, combining licensed characters from across Whitman/KK/Dell’s joint catalogue. The often enjoyed print runs topping 5 million copies per issue. Being a headliner for them was a low key editorial acknowledgement of a creator’s capabilities and franchise’s pulling power…

Back in the regular world, Donald’s eternal war of nerves with the kids boiled over in FC #189 (June) as ‘Bean Taken’ saw his obsessive side dominant in a guessing game, a single-pager, preceding another exploring the downside of sandlot baseball in ‘Sorry to Be Safe’ (FC #199, October) and standard 10-page romp ‘Spoil the Rod’ (WDC&S #92, May). Here passing do-gooder Professor Pulpheart Clabberhead seeks to stop Donald’s apparent abuse of Huey, Louie and Dewey – but only until he gets to know them…

Although the science fiction boom and flying saucer mania was barely beginning in 1948, Barks was an early advocate and ‘Rocket Race to the Moon’ (WDC&S #93, June) sees newspaper seller Donald suckered into piloting an experimental lunar exploration ship. Tragically, Professors Cosmic and Gamma seem more concerned with a large cash-prize contest than advancing science and rival rocketman Baron De Sleezy is a ruthless schemer, but no one – not even the stowaway nephews – were prepared for what lived on the moon…

Patriotism inspires our bellicose birdbrain to enlist as ‘Donald of the Coast Patrol’ (WDC&S #94, July) but it’s his innate gullibility and bad temper that helps him bag a bunch of spies before true wickedness rears its downy head as ‘Gladstone Returns’ (WDC&S #95, August).

The ghastly Gander was designed as a foil for Donald, intended to be even more obnoxious than the irascible, excitable film fowl.

This originally untitled tale reintroduces him as a big noxious noise every inch as blustery a blowhard as Donald but still lacking his seemingly supernatural super-luck talent. Here, both furiously boast and feud, trying to one-up each other in a series of scams that does neither any good… especially once the nephews and Daisy join the battle…

Arguably Barks’ first masterpiece, ‘Sheriff of Bullet Valley’ was the lead tale from Dell Four Color Comics #199, drawing much of its unflagging energy and trenchant whimsy from Barks’ own love of cowboy fiction – albeit seductively tempered with his self-deprecatory sense of absurdist humour. For example, a wanted poster on the jailhouse wall portrays the artist himself, offering the princely sum of $1000 and 50¢ for his inevitable capture.

Donald is – of course – a self-declared expert on the Wild West (he’s seen all the movies) so when he and the boys drive through scenic Bullet Valley, a wanted poster catches his eye and his imagination. Soon he’s signed up and sworn in as a doughty deputy, determined to catch rustlers plaguing the locals. Unfortunately for him, the good old days never really existed and today’s bandits use radios, trucks, tommy guns and ray machines to achieve their nefarious ends. Can Donald’s impetuous boldness and the nephews’ collective brains and ingenuity defeat the ruthless high-tech raiders?

Of course they can…

That same issue first saw a brace of short gags, beginning with ‘Best Laid Plans’ as Donald’s feigned illness earns him extra hard labour rather than a malingering day in bed and closing with ‘The Genuine Article’ wherein suspicions of an antiques provenance leads to disaster…

The lads plans to go fishing are scuppered – but not for too long – when Donald demands their caddying services in ‘Links Hijinks’ (WDC&S #96, September). It all really goes south once Gladstone horns in and Donald’s competitive spirit overwhelms everybody…

That tendency to overreact informs ‘Pearls of Wisdom’ (WDC&S #97, October) when the nephews find a small pearl in a locally-sourced oyster and big-dreaming Donald goes overboard in exploiting the” hidden millions” probably peppering the ocean floor, before we close with another mission for Uncle Scrooge.

To close a deal with British toff Lord Tweeksdale, McDuck must prove his family pedigree by excelling in the most “asinine, stupid, crazy, useless sport in the world”: fox hunting. Designating Donald his champion, the Downy Dodecadillionaire of Duckburg is thankfully unaware Huey, Louie and Dewey also consider themselves ‘Foxy Relations’ (WDC&S #98, November), injecting themselves covertly into proceedings with catastrophic repercussions…

The visual verve over, we move on to validation as ‘Story Notes’ offers commentary for each Duck tale and Donald Ault relates ‘Carl Barks: Life Among the Ducks’, before ‘Biographies’ explain why he and commentators Alberto Beccatini, R, Fiore, Craig Fischer, Jared Gardner, Leonardo Gori, Rich Kreiner, Ken Parille, Stefano Priarone, Francesco (“Frank”) Stajano and Mattias Wivel are saying all those nice and informative things.

We close with an examination of provenance as ‘Where Did These Duck Stories First Appear?’ explains the somewhat byzantine publishing schedules of Dell Comics.

Carl Barks was one of the greatest exponents of comic art the world has ever seen, and almost all his work featured Disney’s Duck characters: reaching and affecting untold millions of readers across the world and he all too belatedly won far-reaching recognition. You might be late to the party but it’s never too soon to climb aboard the Barks Express.
Walt Disney’s Donald Duck “The Old Castle’s Secret” © 2013 Disney Enterprises, Inc. All contents © 2013 Disney Enterprises, Inc. unless otherwise noted. All rights reserved.

If You Steal


By Jason (Fantagraphics Books)
ISBN: 978-1-60699-854-0 (HB/Digital edition)

Jason is secretly John Arne Saeterrøy: born in Molde, Norway in 1965 and an international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won that year’s Sproing Award (Norway’s biggest comics prize). He won another Sproing in 2001 for series Mjau Mjau and in 2002 turned almost exclusively to producing graphic novels.

A global star among cartoon cognoscenti, he has received major awards from all over the planet. Jason’s work always jumps directly into a reader’s brain and heart, utilising the beastly and unnatural to gently pose eternal questions about basic human needs in a softly relentless quest for answers. That you don’t ever notice the deep stuff because of the clever gags and safe, familiar “funny-animal” characters should indicate just how good a cartoonist he is…

The stylised artwork is delivered in formalised page layouts rendered in a minimalist evolution of Hergé’s Claire Ligne style: solid blacks, thick outlines and settings of seductive simplicity; augmented by a deft and subtle use of flat colour which enhances his hard, moody, suspenseful and utterly engrossing Cinema-inspired world.

The superbly understated art acts in concert with his dead-on, deadpan pastiche repertoire of scenarios which dredge deep from our shared experience of old film noir classics, horror and sci fi B-movies and other visual motifs which transcend time and culture, and the result is narrative dynamite.

This compilation collects eleven short yarns and opens with the eponymous and eerie ‘If You Steal’, wherein cheap thug Paul perpetually risks everything – including the one person who keeps him feeling alive – in search of quick cash: only to lose it all in the end, after which ‘Karma Chameleon’ sees a small desert community dealing with the discovery of a giant, carnivorous and extremely predatory lizard which nobody seems able to see. Good thing masturbation-obsessed boffin Dr. Howard Jones and his long-suffering daughter Julia are in town…

The deliciously wry and whimsically absurdist Samuel Beckett spoof ‘Waiting for Bardot’ then segues neatly into a dashing mystery of masked derring-do as ‘Lorena Velazquez’ eventually tires of waiting for her ideal man to finish off a necessarily interminable and horrific army of villains prior to doling out a maiden’s traditional rewards, before a fugitive murderer narrates his own paranoia-fuelled downfall after his ‘New Face’ briefly tempts him with love and the never-to-be-achieved promise of peace and safety…

A series of six faux horror comics covers combines to relate the trials of chilling romances in ‘Moondance’. The classic fear theme extends into a rip-roaring battle against the undead in ‘Night of the Vampire Hunter’ and ‘Polly Wants a Cracker’ follows the other unique career path of artistic legend/assassin-for-hire Frida Kahlo.

A junkie musician pushes his luck against some very bad guys because ‘The Thrill is Gone’ after which ‘Ask Not’ takes a trawl through history from Stonehenge in 2583 BC to Salon de Provence in 1554 AD (courtesy of Nostradamus) to 1960s Cuba, revealing the truth behind the assassination of JFK and Abraham Lincoln and what parts Lee Harvey Oswald and Jack Ruby actually played in that millennial plot: a parallel worlds yarn like no other…

The book ends with a stunning, deeply moving graphic examination of dementia which is both chilling and oddly-heart-warming as aging Emma deals with the scary creatures who keep taking away the names of things in ‘Nothing’: proving once more that behind innocuous-seeming cartoons and contemporary fairy tale trappings Jason’s work is loaded with potent questions…

If You Steal resonates with Jason’s favourite themes and shines with his visual dexterity and skewed sensibilities. disclosing a decidedly different slant on secrets and obsessions. Primal art supplemented by sparse and spartan “hardboiled Private Eye” dialogue, enhanced to a macabre degree by solid drawing and skilled use of silence and moment, all utilised with devastating economy, affords the same quality of cold, bleak yet perfectly harnessed stillness which makes Scandinavian TV dramas such compelling, addictive fare.

These comic tales are strictly for adults, yet allow us all to look at the world through wide-open young eyes. They never, however, sugar-coat what’s there to see…
If You Steal is © 2015 Jason. All rights reserved.

Marsupilami volume 5 Baby Prinz


By Franquin, Batem & Yann; coloured by Cerise and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-542-4 (Album PB/Digital edition)

One of Europe’s most popular comic stars is an eccentrically irascible, loyally unpredictable, super-strong, rubber-limbed ball of explosive energy with a seemingly infinite elastic tail. The frantic, frenetic Marsupilami is a wonder of nature and icon of European entertainment invention who originally spun-off from another immortal comedy adventure strip…

In 1946 Joseph “Jijé” Gillain was crafting eponymous keystone strip Spirou for flagship publication Le Journal de Spirou when he abruptly handed off the entire kit and caboodle to his assistant Franquin. The apprentice took the reins, slowly abandoned a previous format of short complete gags to pioneer longer adventure serials, and began introducing a wide and engaging cast of new characters.

For 1952’s Spirou et les héritiers, he devised a beguiling and boisterous South American critter and tossed him like an elastic-arsed grenade into the mix. Thereafter – until his resignation in 1969 – Franquin frequently included the bombastic little beast in Spirou’s increasingly fantastic escapades …

The Marsupilami returned over and over again: a phenomenally popular magical animal who inevitably grew into a solo star of screen, toy store, console games and albums all his own.

André Franquin was born on January 3rd 1924 in Etterbeek, Belgium. Somewhat a prodigy, he began formal art training at École Saint-Luc in 1943, but when the war forced the school’s closure a year later, he found animation work at Compagnie Belge d’Animation in Brussels. Here he met Maurice de Bevere (Lucky Luke‘s creator Morris), Pierre Culliford (Peyo, creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient).

In 1945, all but Culliford signed on with publishing house Dupuis, and Franquin began a career as a jobbing cartoonist and illustrator, drawing covers for Le Moustique and scouting magazine Plein Jeu. During those formative days, Franquin and Morris were being trained by Jijé – at that time the main illustrator at Le Journal de Spirou. He quickly turned the youngsters – and fellow neophyte Willy Maltaite (AKA Will: writer/artist of Tif et Tondu, Isabelle, The Garden of Desire and much more) – into a potent creative bullpen dubbed La bande des quatre; or “Gang of Four”. They subsequently revolutionised Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling.

Jijé handed Franquin all responsibilities for the flagship strip part-way through a storyline (Spirou et la maison préfabriquée, in Le Journal de Spirou #427, June 20th 1946). The eager novice ran with it and carried on with Spirou for two decades, enlarging the scope and horizons until the feature became purely his own.

Every week, fans would meet startling and zany new characters like comrade eventual co-star Fantasio or crackpot inventor Count of Champignac, and ultimately Spirou et Fantasio became globe-trotting journalists, “reporting back” their exploits in unbroken four-colour glory for and in Le Journal de Spirou…

In a splendid example of good practise, Franquin mentored his own band of apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle, Boule et Bill/Billy and Buddy); Jidéhem (Sophie, Starter, Gaston Lagaffe/Gomer Goof) and Greg (Bruno Brazil, Bernard Prince, Achille Talon, Zig et Puce), who all worked with him during his tenure on Spirou et Fantasio.

In 1955 a contractual spat with Dupuis resulted in Franquin signing up with publishing rivals Casterman on Le Journal de Tintin, collaborating with René Goscinny and old pal Peyo whilst creating the raucous gag strip Modeste et Pompon.

Franquin and Dupuis patched things up within days, and he went back to Le Journal de Spirou. In 1957, he co-created Gaston Lagaffe, but was still legally obliged to carry on his Tintin strip work too. From 1959, writer Greg and background artist Jidéhem assisted Franquin, but a decade later the artist had reached his Spirou limit and in 1969 resigned for good, taking his mystic yellow monkey with him…

Plagued by bouts of depression, Franquin passed away on January 5th 1997, but his legacy remains: a vast body of work that reshaped the landscape of European comics. Moreover, having learned his lessons about publishers, Franquin retained all rights to Marsupilami and in the late 1980’s began publishing his own adventures of the rambunctious miracle-worker.

He tapped old comrade Greg as scripter and invited commercial artist/illustrator Luc Collin (pen-name Batem) to collaborate on – and later monopolise – the art duties for a new series of raucous comedy adventures. In recent years, the commercial world has triumphed again and since 2016 the universes of Marsupilami and Spirou have again collided allowing the old firm to act out in shared stories again…

Blessed with a talent for mischief, the Marsupilami is a deviously adaptive anthropoid inhabiting the rain forests of Palombia and regarded as one of the rarest animals on Earth. It speaks a language uniquely its own and also has a reputation for causing trouble and instigating chaos. The species is rare and is fanatically dedicated to its young. Sometimes that takes the form of “tough love”…

Baby Prinz was released in 1989, fifth of 32 albums (not including all-Franquin short-story collection volume #0, AKA Capturez un Marsupilami): a canny fable on the dangers of power which opens in Palombian capital city Chiquito, where zookeepers examine an all but forgotten exhibit. This Marsupilami has been caged for decades – nobody knows quite how many – and seems to by dying. The event has deeply agitated all the other animals, and during the fuss a macaw escapes, heading straight for the dark heart of the dense rainforest…

Soon, it finds jungle-dwelling white kids Bip and Sarah, who have been raising themselves in the green hell – with a little oversight from the Marsupilami patriarch. The bird carries a desperate request: the zoo “Marsu” is willing himself to die but the macaw believes a quick intervention from a fresh, wild cousin might give his oldest friend a reason to go on…

The bird has it all figured out. There’s a festival looming and all Chiquito is gearing up for fancy dress larks as the nation celebrates the anniversary of the coup that first brought Papa Prinz to tyrannical power. He’s been dead for years now and his son Baby Prinz is in charge but has to publicly appear to give a speech. It’s a tradition.

Everyone is very excited. Baby Prinz is seldom seen after surviving 12 annual coup attempts and assassinations. His Papa managed 27 before finally being killed by revolutionaries, and the people know that when Baby ceremonially appears again, they can have another go at the little dictator. It’s also tradition…

As festivities escalate, secret police are everywhere: spying on gatherings of one or more people and anticipating trouble on every side. The oppressed and very drunk citizens carry on regardless, gleefully aware of the covert Seguridad cops’ big blunder. Each spy/thug wears exactly the same Marsupilami costume…so they can recognize each other in the crowds…

There is one snag, however. Spoiled, despotic fop Baby Prinz has reached his emotional limit. His nerve has gone. He cannot face making a balcony speech to the foul, unwashed rabble who are literally beneath him.. and probably all concealing a weapon to kill him with. He just wants to curl up in his sensory deprivation tank with his collection of plush animal toys, but his overbearing and bullying major domo/butler/father’s best friend won’t let him…

Just one appearance is enough. The crowds confirm that their tyrant is not a “real man” and their shouts convince the army (the usual suspects and beneficiaries of every Palombian revolution) pick sides and start the process all over again…

As his guardian leads Baby Prinz to safety through long-disused escape tunnels, the rioting people are briefly halted by the rumour of deadly mechanised secret weapons. These mobile landmines are also disguised as Marsupilamis, and the entire revolution is being screened live by television cameramen even more ferocious than the rioters…

All this time the jungle kids, macaw and true Marsupilami have been heading towards the largely abandoned zoo, where the keeper and his wife are drinking and viewing all the excitement from the comfort of his office. The former government employees’ position of safely distanced neutral observance vanishes as the Baby and his major domo exit the escape tunnel under the lion enclosure (formerly the far-safer sloth cage), leaving the big cats their own way out via the tunnel back to the palace.

Safely stashing the fed-up, brain-shocked dictator in another cage, his bad but loyal butler goes looking for hidden passports, unaware that his useless boss has piqued the waning attention of an astoundingly ancient inmate… particularly the froufrou designer handbag with all the designer recreational pharmaceuticals in it…

As latest opportunist Aquileo Zavatas declares himself the new boss, the jungle-based rescue party’s progress is briefly halted when rioters attempt to remove Marsupilami’s “disguise” and discover to their eternal regret that there are worse things in life than a cop in a monkey suit… especially after the furious furry (called by Polombians “El diablo”, and “La catástrofe amarilla”) is trapped inside a tank carrying live rounds and more than lives up to his hype…

Joined by his friends, they continues causing chaos in the streets, even as the old Marsu revives and proceeds to enact his new last wish: travelling to the fabled Marsupilami’s grave yard to end his days among his own kind. Typically, the leechlike Baby Prinz has attached himself to the old beast and the macaw and goes with them…

Ending with astute political comics commentary and a fantastic twist of fate, this tale is a superbly savvy comparison of duty, family values and the power of corruption, but don’t worry about all that because it’s also another masterfully madcap rollercoaster of hairsbreadth escapes, close shaves and sardonic character assassinations, packed to the whiskers with wit and hilarity.

These eccentric exploits of the garrulous golden monkeys are moodily macabre, furiously funny and pithily pertinent, offering engagingly riotous romps and devastating debacles for wide-eyed kids of every age all over the world. Fancy channelling your inner El diablo and joining in the fun? It all stars with Hoobee, Hoobah Hoobah…
© Dupuis, Dargaud-Lombard s.a. 1990 by Franquin, Yann & Batem. English translation © 2020 Cinebook Ltd.

Mickey All-Stars (The Disney Masters Collection)


By Giorgio Cavazzano & Joris Chamberlain and many & various: translated by David Gerstein & Jonathan H. Gray (Fantagraphics Books)
ISBN: 978-1-68396-369-1 (HB) eISBN 978-1-68396-422-3

Created by Walt Disney and Ub Iwerks, Mickey Mouse was first seen – if not heard – in the silent cartoon Plane Crazy. The animated short fared poorly in a May 1928 test screening and was promptly shelved.

It’s why most people who care cite Steamboat Willie – the fourth completed Mickey feature – as the official debut of the mascot mouse and his co-star and occasional paramour Minnie Mouse since it was the first to be nationally distributed, as well as the first animated feature with synchronised sound. The film’s astounding success led to the subsequent rapid release of its fully completed predecessors Plane Crazy, The Gallopin’ Gaucho and The Barn Dance, once they too had been given new-fangled soundtracks.

From those rather timid and tenuous beginnings grew an immense fantasy empire, but film was not the only way Disney conquered hearts and minds. With Mickey a certified, solid gold screen sensation, the mighty mouse was considered a hot property ripe for full media exploitation and he quickly invaded America’s most powerful and pervasive entertainment medium: comic strips…

In close to a century of existence, Walt Disney’s anthropomorphic everyman Mickey Mouse has tackled his fair share of weirdos and super freaks in tales crafted by gifted creators from every corner of the world. A true global phenomenon, the little wonder staunchly overcame all odds and pushed every boundary, and he’s always done so as the prototypical nice guy beloved by all.

He might have been born in the USA, but the Mouse belongs to all humanity now. Mickey has always been and is still a really big deal in Europe and thus, when his 90th anniversary loomed, a comics movement grew to celebrate the event in a uniquely comic strip way.

Invitations went out to creators with a connection to Disney endeavours from countries like Denmark, Germany, Holland, Italy, Belgium, France and more. The rules were simple: each auteur or team would have a single page to do as they liked to, for and with Mickey and all his Disney pals, with the only proviso that each exploit must begin and end with the Mouse passing through a door. The whole affair would be framed by an opening and closing page from illustrator Giorgio Cavazzano and scenarist Joris Chamberlain…

The result is a stunning joyous and often wholesomely spooky rollercoaster ride through the minds of top flight artists all channelling their own memories, feelings and childhood responses to the potent narrative legacy of Mickey & Friends: a tumbling, capacious, infinitely varied journey of rediscovery and graphic virtuosity that is thrilling, beautiful and supremely satisfying.

This translation comes with an explanatory Foreword laying out the rules far better than I just did and ends with ‘The All-Star Lineup’ offering full and informative mini biographies of all concerned responsible for each page.

They are – in order of appearance – Flix, Dav, Keramidas, Fabrice Parme, Alfred, Brüno, Batem & Nicholas Pothier, Federico Bertolucci & Frédéric Brrémaud, Silvio Camboni & Denis-Pierre Filippi, Thierry Martin, Guillaume Bouzard, José Luis Munuera, Alexis Nesme, Fabrizio Petrossi, Jean-Philippe Peyraud, Pirus, Massimo Fecchi, Boris Mirroir, Godi, Florence Cestac, Éric Hérenguel, Marc Lechuga, Cèsar Ferioli, Tebo, Clarke, Dab’s, Pieter De Pootere, Antonio Lapone, Ulf K, Pascal Regmauld, Johan Pilet & Pothier, Mathilde Domecq, Nicolas Juncker, Jean-Christophe & Pothier, Mike Peraza, Arnaud Poitevin & Chamberlain, Olivier Supiot, Éric Cartier, Zanzim, Marco Rota, Paco Rodriguez, Sascha Wüsterfeld, and the aforementioned Giorgio Cavazzano & Joris Chamberlain.

Frantic, frenzied fun for one and all. Everything you could dream of and so much more…

© 2021 Disney Enterprises, Inc. All rights reserved.