Adam Strange: Planet Heist


By Andy Diggle, Pasqual Ferry & Dave McCaig (DC Comics)
ISBN: 9787-1-4012-0727-4 (TPB/Digital)

As the Silver Age began in 1956 – reintroducing superheroes to markets overflowing with cops and cowboys and cosmic invaders – try-out vehicle Showcase #17 (cover-dated November/December 1958) launched a true hero for the space-age in a feature entitled ‘Adventures on Other Worlds’.

An instant success, it debuted as the lead in Mystery in Space #53, beguiling and enthralling a fresh generation of thrill-starved, starry-eyed  kids under the title Adam Strange.

Strange was an Terran archaeologist who, whilst fleeing from enraged tribesmen in Peru, jumped a 25ft chasm only to be hit by a stray teleport beam from a planet orbiting Alpha Centauri. He rematerialised on another world, filled with uncanny monsters and fabulous civilisations, and was rescued by a beautiful woman named Alanna.

Rann was a world of constant danger: non-stop peril for which brains, not brawn, were the best solution, but Strange was only able to stay on the atomic-war scarred planet for as long as it took the teleporting Zeta Beam radiation to dissipate, whence he would fade away to reappear on Earth until the next beam struck. He found true love with Alanna and unparalleled adventure, but the universe seemed determined to keep them apart.

After years of travail and turmoil Adam finally relocated permanently to Rann, but his new homeworld grew no less dangerous…

This smartly compelling rollercoaster ride (collecting an 8-issue miniseries acting as a prequel and introduction to the many story-strands forming the astoundingly ambitious Infinite Crisis crossover mega-event) finds the former academician on Earth to wrap up his affairs. However, when he is ready to depart, the Zeta beam fails to arrive…

After months of increasingly desperate research, his Justice League contacts reveal that Rann is gone: while he packed trinkets and underwear, a supernova wiped out everything he ever knew and loved…

Desolate and off the rails, Strange’s life goes swiftly downhill – until he is attacked by alien bounty hunters. In the wake of the resultant destruction, he knows something is not kosher, and the only logical conclusion must be that Rann still exists…

This is a breakneck-paced science fiction conspiracy-mystery that finally revives the rational, intellectual hero fans haven’t seen since the end of the Julie Schwartz days: an indomitable fighter who thinks things out as he roars through the universe, accused of destroying the very world he seeks, meeting – and usually pursued by – a legion of DC’s outer space icons such as Vril Dox, bellicose Thanagarians, the Omega Men and paramilitary space cops the Dark Stars, as well as an unexpected surprise über-villain…

Deducing a greater threat to all reality, avoiding the guns of a billion bloodthirsty foes and the machinations of many malignant masterminds, Adam Strange fights to regain his family and world and in so doing unravels a plot to shake the very stars…

Bombast and hyperbole aside, Planet Heist is a superb thriller (regrettably still not available in digital form) heavily draped in DC’s convoluted history and continuity, yet somehow still fresh and streamlined enough to entertain the most clueless neophyte and seasoned canon-feeder equally.

British writer Andy Diggle (Green Arrow: Year One, The Losers, Deadpool, Daredevil, Shadowland, James Bond 007, Star Wars) shines, blending astral wonderment with the gritty realism he’s famed for. The forceful illustration of Spain’s “Pascal” Ferry (Thor, Superman, Ultimate Fantastic Four, Tom Strong) – whose actual name Pasqual was apparently too tricky for English speakers – combines with colourist Dave McCaig’s lush, painterly hues to make even the most fantastic moments utterly authentic. This brilliant tale only falters on the last page, and that’s because the solution leads inexorably to another book…

Gripping and fun, this rocket-paced riot is well worth the time and attention of every fan of fantastic fiction, but be warned: for final resolutions you’ll need to read Rann-Thanagar War and Infinite Crisis… so you might as well line them all up as well as the other Infinite Crisis prequel series…
© 2004, 2005 DC Comics.  All Rights Reserved.

Superman’s Greatest Team-Ups


By Mike W. Barr, Cary Bates, E. Nelson Bridwell, Gary Cohn, Gerry Conway, Steve Englehart, Steve Gerber, Paul Levitz, Dan Mishkin, Denny O’Neil, Martin Pasko, Len Wein, Murphy Anderson, Rich Buckler, Dick Dillin, Don Heck, Alex Saviuk, Jim Starlin, Joe Staton, Curt Swan, Rick Veitch & various (DC Comics)
ISBN: 978-1-7795-0486-9 (HB/Digital edition)

From the moment a kid first sees his second superhero, the only thing they wants is to see how the new gaudy gladiator stacks up against the first one. From the earliest days of the comics industry (and according to DC Comics Presents editor Julie Schwartz it was the same with the pulps and dime novels that preceded it) we’ve wanted our idols to meet, associate, battle together – and if you follow the Timely/Marvel model, that means against each other – far more than we want to see them trounce their archenemies in a united front…

The concept of team-up books – an established star pairing or battling (usually both) with less well-selling company characters – was far from new when DC awarded their then-biggest gun. DCCP was launched in the publicity-drenched weeks preceding the release of Superman: The Movie: a regular arena to have adventures with other stars of their firmament, just as the Gotham Guardian had been doing since the mid-1960s in The Brave and the Bold.

In truth, the Action Ace had already enjoyed the serial sharing experience once before, when World’s Finest Comics briefly ejected the Caped Crusader and Superman battled beside a coterie of heroes including Flash, Robin, Wonder Woman, Teen Titans, Hawkman, Green Arrow, Dr. Fate and others (issues #198-214; November 1970 to October/November 1972) before the original status quo was re-established.

This is something of a companion volume to the previously published Adventures of Superman: José Luis García-López volume 1, in that it also publishes team-ups from DC Comics Presents, but these are stories he didn’t illustrate. Instead. a host of talented individuals devised fun, thrilling and even amusing adventures represented here by material from DCCP #5, 9-10, 12, 14, 19, 28, 30, 35, 38-39, 45, 50, 58, 63, 67, 71 and 97, spanning January 1979 to September 1986. The stories are augmented by covers by Ross Andru, Dick Giordano, Dick Dillin, Jim Starlin, Rich Buckler, Steve Mitchell, George Pérez, Frank Giacoia, Gil Kane, Ernie Colón, José Luis García-López, Eduardo Barreto, Rick Veitch & Bob Smith.

We begin with Sea King Aquaman who is embroiled in ‘The War of the Undersea Cities’ (by Len Wein, Paul Levitz & Murphy Anderson) when his subjects re-open ancient hostilities with the mer-folk of undersea neighbour Tritonis, home of Superman’s old college girlfriend Lori Lemaris. Fortunately, cooler heads prevail when Ocean Master is revealed to be meddling in their sub-sea politics…

Next, Marty Pasko, Joe Staton & Jack Abel expose the ‘Invasion of the Ice People!’ (#9, May 1979) wherein Wonder Woman assists in repelling an attack by malign disembodied intellects before a 2-part tale commences with ‘The Miracle Man of Easy Company’ (Cary Bates, Staton & Abel, #10, June)…

When a super-bomb blasts Superman back to World War II it results in a momentous meeting with indomitable everyman soldier Sgt. Rock and a battle that changes the course of the war.

Cover-dated August 1979, DCCP #12 offered a duel between the Action Ace and New God Mister Miracle in ‘Winner Take Metropolis’ – by Steve Englehart, Buckler & Giordano before Levitz finishes a time-travel epic not actually included here. That ambitious continued epic saw the Legion of Super-Heroes stop Superman saving a little boy from alien abduction to preserve the integrity of the time-line. It didn’t help that the lad was Jon Ross, son of Clark Kent’s oldest friend and most trusted confidante…

Deranged by loss, Pete Ross here risks the destruction of all reality by enlisting the aid of Superboy to battle his older self in ‘Judge, Jury… and No Justice!’ (Levitz, Dillin & Giordano from October 1979 cover-dated DCCP #14, whilst March 1980 saw Batgirl help solve eerie mystery ‘Who Haunts This House?’ (by Dennis O’Neil, Staton & Frank Chiaramonte) before we catapult to #28 and the concluding chapter of a cosmic epic which involved Green Lantern, Martian Manhunter J’onn J’onzz, and the debut of intergalactic brute Mongul.

Here the aftermath of the affair sees Supergirl join her Kryptonian cousin in scouring the cosmos for the vanished tyrant and ancient doom weapon ‘Warworld!’ (Wein, Jim Starlin & Romeo Tanghal). Unfortunately, once they found it, Mongul unleashed all its resources to destroy his annoying adversaries and in the resultant cataclysm the mobile gun-planet was demolished. The resultant detonation blasted Kara Zor-El literally out of existence…

Issue #30 (February 1981) saw Black Canary plagued by nightmares starring her deceased husband, but upon closer investigation Superman proved that diabolical Dr. Destiny was behind ‘A Dream of Demons!’, whilst some semblance of sanity returned in #35 (July) as Superman and Man-Bat hunted for ‘The Metamorphosis Machine!’ (Pasko, Swan & Vince Colletta) which might save chiropterist Kirk Langstrom‘s baby daughter from death. All they had to do was beat murderous maniac Atomic Skull and his minions to the device…

DC Comics Presents #38 (October) united Man of Steel and Fastest Man Alive as an extra-dimensional tyrant attempted to foment a high velocity war between Earth’s fastest heroes in ‘Stop the World – I Want to Get Off Go Home!’ (Pasko & Don Heck), after which #39 catapulted Superman into the weirdest case of his career as he and Plastic Man trailed ‘The Thing That Goes Woof in the Night!’ (Pasko, Staton & Smith) to a Toymakers Convention where third-rate super-villains Fliptop and Dollface were trying to rob freshly reformed, barely recovering maniac Toyman…

Firestorm the Nuclear Man stole the show in #45 (May 1982) as Gerry Conway, Buckler & Smith teamed him and Superman against terrorist Kriss-Kross – who took over the nation’s electronic military defences to implement ‘The Chaos Network’.

The anniversary DC Comics Presents #50 (October) features ‘When You Wish Upon a Planetoid!’ by Dan Mishkin, Gary Cohn, Swan & Kurt Schaffenberger, which saw a cosmic calamity split Superman and Clark Kent into separate entities…

Courtesy of Mike W. Barr, Swan & Dave Hunt, Robin and Elongated Man joined the Action Ace in #58 (June 1983) to foil devious tech-savvy bandits employing ‘The Deadly Touch of the Intangibles’ after which overnight sensation Amethyst, Princess of Gemworld and the Man of Steel battled debase extradimensional tyrant Black Opal in #63 (November 1983).

Scripted by Mishkin & Cohn, ‘Worlds to Conquer!’ was illustrated by Alex Saviuk, Colón, Smith & Gary Martin, capitalising on the contemporary fad for fantasy, with an Earth-raised magical alien princess helping save humanity from roaming space-warps, super-criminals and her personal pantheon of mystic miscreants…

Cover-dated March 1984, DCCP #67 proffered traditional seasonal fare from Wein, E. Nelson Bridwell and veteran Superman dream team Swan & Anderson. ‘Twas the Fright Before Christmas!’ finds maniacal original Toyman Winslow Schott seeking to sabotage festivities and a debilitated Man of Tomorrow teaming with a hairy bearded guy in a red suit…

Hunt substituted for Anderson in #71’s ‘The Mark of Bizarro!’ (July 1984) as Superman joins his zany doppelganger to save square planet Htrae and embattled Earth from a bizarro version of power-parasite Amazo. Ultimately, it comes down to Bizarro employing his wits to win!…

We close with the final story in DC Comics Presents‘ run.

In 1986 DC celebrated its 50th year with the groundbreaking Crisis on Infinite Earths: radically overhauling its convoluted multiversal continuity and starting afresh. In the aftermath of making many planes into one singular universe, all Superman titles were cancelled or suspended pending a back-to-basics reboot courtesy of John Byrne. The process allowed opportunity for a number of very special farewells to the old mythology…

One of the most intriguing and challenging came in the last issue (#97, September 1986) wherein Steve Gerber, Rick Veitch & Smith offered a creepy adieu to many of Superman’s greatest foes in ‘Phantom Zone: the Final Chapter’…

Tracing Jor-El‘s discovery of the Phantom Zone through to the imminent end of the multiverse, this dark yarn built on Gerber’s potent miniseries The Phantom Zone, revealing the dread region of nothingness was in fact the sentient echo of a dead universe which had always regarded the creatures deposited within it as irritants and agonising intruders.

Now, as cosmic carnage reigned, Aethyr, served by Kryptonian mage Thul-Kar, caused the destruction of Bizarro World Htrae and deification/corruption of Fifth Dimensional pest Mr. Mxyzptlk, as well as the subsequent crashing of Krypton’s Argo City on Metropolis.

As a result, General Zod and his fellow immaterial inmates were liberated to wreak havoc upon Earth – but only until the now-crystalline pocket dimension merged with and absorbed the felons before implausibly abandoning Superman to face his uncertain future as the very Last Son of Krypton…

Designed as introductions to lesser-known DC stars, these tales are wonderfully accessible to newcomers and readers unfamiliar with burdensome continuity. They provide an ideal jumping on point for anybody who just wants a few moments of easy comic book fun and thrills.

These short, pithy adventures were and remain a perfect shop window for DC’s fascinating catalogue of characters and creators. DC Comics Presents delivered a breadth and variety of self-contained and satisfying entertainments ranging from the merely excellent to utterly indispensable. This book is a perfect introduction to the DC Universe for every kid of any age and another delightful slice of captivating Costumed Dramas from simpler, more inviting times…
© 1979, 1980, 1981, 1982, 1983, 1984, 1986, 2021 DC Comics. All Rights Reserved.

Tails of the Super-Pets


By Jerry Siegel, Robert Bernstein, Otto Binder, Leo Dorfman, Bill Finger, Edmond Hamilton, William Moulton Marston, Jim Shooter, Curt Swan, Jim Mooney, Pete Costanza, John Forte, Ramona Fradon, Sheldon Moldoff, George Papp, Harry G. Peter, Sy Barry, Stan Kaye, George Klein, Charles Paris & various (DC Comics)
ISBN: 978-1779513397 (TPB/Digital edition)

Once upon a time, comics embraced whimsy as much as angst, spectacle, sex and violence – so much so, that superheroes had pets for partners. Now there’s a movie about super-pets. You don’t have to like the notion, but plenty of us do.

Once upon another time, in the far future, a band of super-powered kids from dozens of alien civilisations took inspiration from the legend of the greatest champion of all time and formed a club of heroes. One day, those Children of Tomorrow came back in time and invited that legend to join them…

That’s how the tomorrow teen superstars started, courtesy of writer Otto Binder and artist Al Plastino in early 1958. The monumental assemblage’s popularity waxed and waned over decades and they were regularly reimagined and rebooted, but that core dream of empowered children was evergreen and proliferated. As their fame grew, the squad diversified, adding a Legion Espionage Squad, an evil Legion of Super-Villains, a Legion of Substitute Heroes ad infinitum…

DC had long exploited the attractions of bestial stars of fang and claw. Many Golden Age heroes had animal assistants and allies (like Dr. Mid-Nite‘s owl Hooty, Airwave‘s parrot Static and canine champions Elmo (Doll Man), and Thor (the Dan Richards Manhunter) among too many to mention. Streak the Wonder Dog actually ousted the original Green Lantern from his own comic book.

In the 1950s, Rex the Wonder Dog had his own long-running, astonishingly daft but beautifully illustrated title, with the majority of issues also featuring beloved hairy gumshoe Detective Chimp. Moreover, every newly-popular western star (and a few war heroes) who took the place of the declining superhero population had weaponised dogs, birds and especially horses to aid and augment their crusades for justice.

However, not all mystery men and women faded away. Wonder Woman and Batman and Robin weathered the hostile environment, and the Superman franchise grew exponentially -thanks to a hit movie, landmark TV series and continued radio and newspaper presence.

…And one day someone at National/DC said, “you what else kids like? Animals…”

That led to a slow trickle of empowered animals popping up across the Kryptonian end of DC’s landscape, and a few other incidental animal antics in the lives of many superheroes who survived on the coattails of the “Trinity” – particularly Aquaman (who’s cruelly underrepresented here, since his whole schtick was underwater “stupid pet tricks”…)

If you are a purist, there’s a lot you won’t like here – not the stories: those are still immaculately conceived and delivered, but the running order (not chronological, leading to some jarring moments, especially for Supergirl who seemingly goes from orphan to adopted back to the institution), and possibly the fact that – technically – many of the critters romping here were not in the actual Legion of Super-Pets (or in fact the forthcoming movie, which remakes the brilliant beasts into a “League”). I guess that just means we can look forward to a 75-year Celebration archival edition just for Krypto in 2025….

Here Endeth the Lesson: let’s talk about fun now.

What we do have on offer today is a joyously bright and bold compendium of charming adventure and repercussion-free thrills comprising mad moments from Action Comics #261, 266, 277, 292, 293, Adventure Comics #210, 256, 293, 322, 364, Batman #125, Superboy #76, Superman #176 and Wonder Woman #23, spanning 1947-1968 and adorned where applicable with covers by Curt, Swan with Stan Kaye & George Klein and H.G. Peter.

I’ve rambled on and indulged myself because there’s no introduction or context-delivering text so you can start well-briefed with the truly delightful Supergirl short from Action Comics #277 (June 1961) Crafted by Jerry Siegel & Jim Mooney, ‘The Battle of the Super-Pets!’ finds her cat Streaky typically envious of attention the teenager pays to sneaky ingratiating mutt Krypto. When Superman suggests they compete for her attentions to prove who’s best (no, really!), they choose the most unlucky locale for their arena…

That’s followed by Siegel & Mooney’s debut tail (sorry, not sorry) from Action Comics #261 (February 1960) which introduces the homeless earth stray, revealing how Streaky becomes, at irregular intervals ‘Supergirl’s Super-Pet!’…

The next tale is where we should have started as Adventure Comics #210 (March 1955) introduces ‘The Super-Dog from Krypton!’

After the Man of Tomorrow had made his mark as Earth’s premier champion, his originators took a long look and reasoned that a very different tone could offer a fresh look. What would it be like for a fun-loving lad who could do literally anything?

The answer came as Jerry Siegel & Joe Shuster – after years of agitating the publisher – unleashed the concept of Superboy: fleshing out doomed Krypton, Kal-El‘s early years, foster parents and a childhood full of fun and incident. The experiment was a huge hit and the lad swiftly bounced into the lead slot of Adventure Comics and – in 1949 – his own title: living a life forever set 20 years behind his adult counterpart.

Encountering crooks, monsters, aliens, other super kids, school woes and the suspicions of girl-next-door Lana Lang, Superboy enjoyed an eventful, wonderful life which only got better in Adventure Comics #210 (March 1955), as Otto Binder, Swan & Sy Barry introduced a waywardly mischievous and dangerously playful canine companion who had survived Krypton’s doom due to a freak accident. Krypto had been Kal-El’s pet on Krypton and used by Jor-El in desperation as a test animal for the space rocket he was building.

The dog’s miraculous arrival on Earth after years heralded a wave of survivors from the dead world over the latter part of the decade: all making Superboy feel less lonely and unique. Every boy needs a dog…

One of those latter additions debuted in Superboy #76, (December 1958) wherein by Binder & George Papp introduced ‘The Super Monkey from Krypton!’: one of Jor-El’s lab animals who had escaped and hidden in the baby’s spaceship. Hey, the world was ending: who had time to police lab specimens?

Dubbed “Beppo”, the super-monkey spent months in Earth’s jungles before accidentally finding Smallville and making life uncomfortable for toddler Clark Kent…

Set after she had been adopted and become a public hero rather than clandestine secret weapon, Action Comics #292 and 293 (September & October 1963) saw Supergirl acquire a mysterious new animal accomplice in the first two chapters of a trilogy by Leo Dorfman & Mooney. The extended storyline began when the typical (albeit invulnerable) teen got a new “pet”. ‘The Super-Steed of Steel!’ was a beautiful white horse who helped her stave off an alien invasion, but the creature had a bizarre and mysterious past, revealed in ‘The Secret Origin of Supergirl’s Super-Horse!’ as his being a magically transformed centaur from ancient Greece. Sadly, the resolution of this this tryptic (‘The Mutiny of Super-Horse’) is not included here…

Briefly digressing, what follows is a short saga of a non-powered animal marvel as Batman #125 (August 1959) details ‘The Secret Life of Bat-Hound!’ by Bill Finger, Sheldon Moldoff & Charles Paris. For no reason I could possibly speculate upon, Ace the Bat-Hound debuted in Batman #92 (June 1955), by Bill Finger, Sheldon Moldoff & Charles Paris: a distinctive German shepherd temporally adopted by Bruce Wayne when John Wilker (Ace’s owner) was abducted. A skilled tracker with distinctive facial markings, the pooch inserted himself into the case repeatedly, forcing the Dynamic Duo to mask him up whilst they sought his abducted master and foiled a criminal plot. Like Krypto, Ace reappeared intermittently until Wayne stopped borrowing him and just adopted the amazing mutt.

Here, the original creative team have Ace narrate how that adoption happened in ‘The Secret Life of Bat-Hound’ (Batman #125, August 1959), and include his crucial part in capturing the nefarious gold-obsessed Midas Gang…

William Moulton Marston & Harry G. Peter convey us to Princess Diana’s childhood as Wonder Woman #23 (June 1947) reveals – via home movies of her seventh birthday – how mighty space-hopping marsupials migrated to Paradise Island and changed Amazon battle tactics forever in ‘Wonder Woman and the Coming of the Kangas!’ after which Adventure Comics #256 (January 1959) details  ‘The Ordeal of Aquaman’ as he is trapped in a desert and saved from dehydrating doom by his faithful octopus Topo in a smartly inventive yarn from Robert Bernstein & Ramona Fradon.

The Supergirl tale in Action Comics #266 (July 1960, by Siegel, & Mooney) sees ‘The World’s Mightiest Cat!’ Streaky inadvertently contribute to the isolation of an orphan boy with a reputation for tall tales before Krypto and the Maid of Might make everything right whilst Adventure Comics #293 (February 1962) delivers a gripping landmark thriller from Siegel, Swan & George Klein.

‘The Legion of Super-Traitors’ posits human Legionnaires abruptly turning evil, prompting Saturn Girl to recruit a Legion of Super-Pets comprising Krypto, Streaky, Beppo and Comet to save the world from mind-controlling alien brains in floating glass jars – and yes, I typed all that with a reasonably straight face…

After the human Legion won their own regular series, the animal brigade were ratified and rewarded with their own branch, and Adventure Comics #322 (July 1964, by Edmond Hamilton, John Forte & Moldoff) saw them expand their roster in ‘The Super-Tests of the Super-Pets!’: a sheer bonkers slice of fun-filled futurism wherein the animal companions were left to guard Earth as the biped players pursued the elusive Time Trapper.

When Chameleon Boy‘s shapeshifting (and fully sapient) pet Proty II applied to join the bestial bunch, they gave him a series of extremely difficult qualification tasks …which they breezed through…

A long-neglected tale follows as ‘The Revenge of the Super-Pets!’ (Superman #176, April 1965 by Dorfman, Swan & Klein) sees the a beast brood join the Human of Steel in a time travel jaunt that solves a legal mystery and explains how the growth of modern animal rights began!

Wrapping up with a more dramatic romp from Adventure Comics #364 (January 1968), ‘The Revolt of the Super-Pets!’ is by Jim Shooter & Pete Costanza: a gripping two-parter that depicts how the crafty rulers of planet Thanl attempted to seduce animal adventurers Krypto, Streaky, Beppo, Comet and amorphous telepathic blob Proty II from their rightful – subordinate – positions with sweet words and palatial new homes.

Of course, the aliens had a cunning scheme in play, but failed to realise these were not dumb animals…

Brilliantly reviving the beguiling innocence of the Silver Age for new, fun-seeking generations, this article of animalistic arcana is an unadulterated frolic to stir the elderly like me and enchant the newest DC disciples. Fetch!
© 1947, 1955, 1958, 1959, 1960, 1961, 1962, 1964, 1965, 1968, 2022 DC Comics. All Rights Reserved.

Super-Friends: Saturday Morning Comics volume 1


By E. Nelson Bridwell, Denny O’Neil, Ramona Fradon, Kurt Schaffenberger, Ric Estrada, Alex Toth, Joe Orlando, Bob Smith, Vince Colletta with Dick Giordano & various (DC Comics)
ISBN: 978-1-4012-9542-4 (HB/Digital edition)

Once upon a time comics were primarily created with kids in mind and, whilst I’d never advocate exclusively going back to those days, the modern industry has for the longest time sinned by not properly addressing the needs and tastes of younger fans these days. Happily, DC has latterly been rectifying the situation with a number of new and – most importantly for old geeks like me – remastered, repackaged age-appropriate gems from their vast back catalogue.

A superb case in point of all-ages comics done right is this massive (and frankly, rather expensive) tome. And don’t stress the title: it may celebrate the joys of past childhood shows but this book is definitely a great big Sunday “settle back and luxuriate” treat…

The Super Friends: Saturday Morning Comics volume 1 gathers the comic book tales which spun off from a popular Saturday Morning TV Cartoon show: one that, thanks to the canny craftsmanship and loving invention of lead scripter E. Nelson Bridwell, became an integral and unmissable component of the greater DC Universe.

It was also one of the most universally thrilling and satisfying superhero titles of the period for older fans: featuring the kind of smart and witty, straightforward adventures people my age grew up with, produced during a period when the entire industry was increasingly losing itself in colossal continued storylines and bombastic, convoluted, soap opera melodrama.

It’s something all creators should have tattooed on their foreheads: sometimes all you really want is a smart plot well illustrated, sinister villains well-smacked, a solid resolution and early bed…

The TV show Super Friends ran (under various iterations) from 1973 to 1986; starring primarily Superman, Batman and Robin, Wonder Woman, Aquaman and a brace of studio-originated kids as student crimebusters, supplemented by occasional guest stars from the DCU on a case by case basis. The animated series made the transition to print as part of the publisher’s 1976 foray into “boutiqued” comics which saw titles with a television connection cross-marketed as “DC TV Comics”.

Child-friendly Golden Age comicbook revival Shazam!- the Original Captain Marvel had been adapted into a successful live action series and its Saturday Morning silver screen stablemate The Secrets of Isis consequently reversed the process by becoming a comic book.

With the additions of hit comedy show Welcome Back Kotter and animated blockbuster Super Friends four-colour format, DC had a neat little outreach imprimatur tailor-made to draw viewers into the magic word of funnybooks.

At least that was the plan: with the exception of Super Friends none of the titles lasted more than ten issues beyond their launch…

This massive mega-extravaganza (part 1 of 2) collects Super Friends #1-26 (spanning November 1976 to November 1979), includes promo comic Aquateers Meet the Super Friends and reprints material from Limited Collectors’ Edition #C-41 and C-46. It also opens with a lovely and moving introduction from illustrator Ramona Fradon (Aquaman; Metamorpho the Element Man; Brenda Starr, Reporter).

The fun begins a crafty two-part caper by the wondrous E. Nelson Bridwell and illustrators Ric Estrada, Vince Colletta & Joe Orlando. ‘The Fury of the Super Foes’ finds heroes-in-training Wendy and Marvin – and their incredibly  astute mutt Wonderdog – studying at the palatial Hall of Justice, even as elsewhere, a confederation of villains prove that imitation is the sincerest form of flattery… if not outright intellectual theft.

Having auditioned a host of young criminals, The Penguin, Cheetah, Flying Fish, Poison Ivy and Toyman are creating a squad of sidekicks and protégés to follow in their felonious footsteps. At last Chick, Kitten, Sardine, Honeysuckle and Toyboy are all ready and willing to carry out their first caper…

When the giant “Troubalert” screen informs our heroes of a three-pronged attack on S.T.A.R. Labs’ latest inventions, the champion team split up to tackle the crises, but are thoroughly trounced until Wendy and Marvin break curfew to help them. As a result of the clash, Chick and Kitten are brought back to the Hall of Justice, but their talk of repentance is a rascally ruse and they secretly sabotage vital equipment…

Thankfully, Wonderdog has seen everything and quickly finds a way to inform the still-oblivious good guys in issue #2, but too late to prevent the Super Friends being briefly ‘Trapped by the Super Foes’…

Aided and abetted by inker Bob Smith, the incomparable Fradon became penciller with #3, as ‘The Cosmic Hit Man?’ sees 50 intergalactic super-villains murdered by infernal Dr. Ihdrom, who blends their harvested essences to create an apparently unbeatable hyper-horror and utterly overwhelm Earth’s heroic defenders. However, he falls victim to his own arrogance and Wendy and Marvin’s logical deductions…

‘Riddles and Rockets!’ sees the Super Friends overmatched by new ne’er-do-well Skyrocket whilst simultaneously trying to cope with a rash of crimes contrived by King of Conundra The Riddler. Soon a pattern emerges and a criminal connection is confirmed…

Author Bridwell (Secret Six; Inferior Five; Batman; Superman; The Flash; Legion of Super-Heroes; Captain Marvel/Shazam!) was justly famed as DC’s Keeper of Lore and Continuity Cop thanks to an astoundingly encyclopaedic knowledge of its publishing minutiae and ability to instantly recall every damn thing! ‘Telethon Treachery!’ gave him plenty of scope to display it with a host of near-forgotten guest-stars joining the heroes as they host a televised charity event whilst money-mad menace Greenback lurks in the wings, awaiting his moment to grab the loot and kidnap the wealthiest donors…

The Atom (Ray Palmer) plays a crucial role in stopping the depredations of an animal trainer using beasts as bandits in ‘The Menace of the Menagerie Man!’ before a huge cast change is unveiled in #7 (October 1977) with ‘The Warning of the Wondertwins’…

You know TV is very different from comics. When a new season of Super Friends aired, Wendy, Marvin and Wonderdog were abruptly gone, replaced without explanation by aliens Zan and Jayna and elastic-tailed space monkey Gleek. With room to extrapolate – and in consideration of fans – Bridwell explained the sudden change via a battle to save Earth from annihilation whilst introducing the newest student heroes’ in memorable style…

At the Hall of Justice Wendy and Marvin spot a spaceship hurtling to Earth on the Troubalert monitor and dash off to intercept it. Aboard are two siblings from distant planet Exor: a girl able to transform into animals and a boy who can become any form of water from steam to ice. They have come carrying an urgent warning…

Superman’s alien enemy Grax has resolved to eradicate humanity and devised a dozen different super-bombs and attendant weird-science traps to ensure his victory. The weapons are scattered all over Earth and even the entire Justice League cannot stretch its resources to cover every angle and threat. To Wendy and Marvin the answer is obvious: call upon the help and knowledge of hyper-powered local heroes…

Soon Superman and Israel’s champion The Seraph are dismantling a black hole bomb whilst Elongated Man and titan-tressed Godiva perform similar service on a life-eradicator in England. Flash (Barry Allen) and mighty-leaping Impala dismantle uncatchable ordnance in South Africa. Hawkman and Hawkwoman join Native American avenger Owlwoman to crush darkness-breeding monsters in Oklahoma whilst from the Hall of Justice Wendy, Marvin and the Wonder Twins monitor the crisis with a modicum of mounting hope…

The cataclysmic epic continues in #8 with ‘The Mind Killers!’ as Atom and Rising Son tackle a device designed to decimate Japan, even as in Ireland Green Lantern Hal Jordan and Jack O’Lantern battle multi-hued monstrosities before switching off their technological terror.

In New Zealand, time-scanning Tuatara tips off Red Tornado to the position of a bomb cached in the distant past and Venezuela’s doom is diverted through a team-up between Batman and Robin and reptile-themed champion Bushmaster, whilst Taiwan benefits from a melding of sonic superpowers possessed by Black Canary and the astounding Thunderlord…

The saga soars to a classic climax with ‘Three Ways to Kill a World!’ in which the final phases of Grax’s scheme finally fail thanks to Green Arrow and Tasmanian Devil in Australia, Aquaman and Little Mermaid in the seas off Denmark and Wonder Woman and The Olympian in Greece.

Or at least, they would have if the Hellenic heroes had found the right foe. Sadly, their triumph against Wrong-Place, Right-Time terrorist Colonel Conquest almost upset everything. Thankfully, the quick thinking students send an army of defenders to Antarctica where Norwegian novice Icemaiden dismantles the final booby-trap bomb.

However, whilst the adult champions are thus engaged, Grax invades the Hall of Justice seeking revenge on the pesky whistleblowing Exorian kids. He is completely unprepared for and overwhelmed by Wendy, Marvin and Wonderdog, who categorically prove they’re ready to graduate to the big leagues…

With Zan and Jayna enrolled as the latest heroes-in-training, Super Friends #10 details their adoption by Batman’s old associate – and eccentric time travel theoretician – Professor Carter Nichols, just before a legion of alien horrors arrive on Earth to teach the kids that appearances can be lethally deceiving in ‘The Monster Menace!’

‘Kingslayer’ then pits the heroes against criminal mastermind Overlord who has contracted the world’s greatest hitman to murder more than one hundred leaders at one sitting…

Another deep dive into DC’s past resurrected Golden Age titans T.N.T and Dan, the Dyna-Mite in ‘The Atomic Twosome!’ The 1940s mystery men had been under government wraps ever since their radioactive powers began to melt down, but when an underground catastrophe ruptures their individual lead-lined vaults, the Super Friends are called in to prevent potential nuclear nightmare…

The subterranean reason for the near tragedy is tracked to a monstrous mole creature, and leads to the introduction of eternal mystic Doctor Mist, who reveals the secret history of civilisation and begs help to halt ‘The Mindless Immortal!’, before its random burrowing shatters mankind’s cities. Bridwell built a fascinating new team concept that would come to support decades of future continuity…

Super Friends #14 opens with ‘Elementary!’; introducing four ordinary mortals forever changed when they are possessed by ancient sprits and tasked by Overlord with plundering the world. When the heroes scotch the scheme, Undine, Salamander, Sylph and Gnome retain their powers and become a crime-fighting team – The Elementals…

The issue also contains a short back-up illustrated by Kurt Schaffenberger & Bob Smith. ‘The Origin of the Wondertwins’ at last reveals how the Exorian genetic throwbacks – despised outcasts on their homeworld – fled from a circus of freaks and uncovered Grax’s plot before taking that fateful voyage to Earth…

Big surprises come in ‘The Overlord Goes Under!’ (Fradon & Smith) as the Elementals begin battling evil by joining the Super Friends in crushing the crook. All the heroes are blithely unaware that they are merely clearing the way for a far more cunningly and subtle mastermind to take Overlord’s place…

‘The People Who Stole the Sky!’ in #16 is a grand, old-fashioned alien invasion yarn, foiled by the team and the increasingly adept Wonder Twins whilst ‘Trapped in Two Times!’ has Zan and Jayna used by the insidious Time Trapper (nee Time Master) to lure the adult heroes into deadly peril on planet Krypton in the days before it detonated, and future water world Neryla in the hours before it’s swallowed by its critically expanding red sun.

After rescuing the kids – thanks largely to Superman’s legendary lost love Lyla Ler-Rol – the Super Friends employ Tuatara’s chronal insight and Professor Nichol’s obscure chronal methodologies to hunt the Trapper in a riotous yet educational ‘Manhunt in Time!’ (art by Schaffenberger & Smith), by way of Atlantis before it sank, medieval Spain and Michigan in 1860CE, to thwart a triple-strength scheme to derail history and end Earth civilisation…

SF #19 sees the return of Menagerie Man in ‘The Mystery of the Missing Monkey!’ (Fradon & Smith) as the animal exploiter appropriates Gleek: intent on turning his elastic-tailed talents into a perfect pickpocketing tool, after which Denny O’Neil (writing as Sergius O’Shaugnessy) teams with Schaffenberger & Smith for a more jocular turn.

Chaos and comedy ensue when the team tackles vegetable monsters unleashed when self-obsessed shlock-movie director Frownin’ Fritz Frazzle uses Merlin’s actually magical Magic Lantern to make a “masterpiece” on the cheap in ‘Revenge of the Leafy Monsters!’…

Bridwell & Fradon return in #21 where ‘Battle Against the Super Fiends!’ has the heroes travelling to Exor to combat super-criminals who can duplicate their power-sets, after which ‘It’s Never Too Late!’ (#22, O’Shaugnessy, Fradon & Smith) reveals how time bandit Chronos subjects the Super Friends to a chronal-delay treatment rendering them perennially too late to stop him – until Batman and the Wonder Twins out-think him…

The Mirror Master divides and banishes teachers from students in #23 but is ultimately unable to prevent an ‘SOS from Nowhere!’ (Bridwell, Fradon & Smith) to the Flash. This episode also spends time fleshing out the Wonder Twins’ earthly secret identities as Gotham Central highschoolers John and Joanna Fleming…

With” O’Shaugnessy” scripting, ‘Past, Present and Danger!’ sees Zan and Jayna’s faces found engraved on a recently-unearthed Egyptian pyramid. Upon investigation inside the edifice, the heroes awaken two ancient exiles who resemble the kids, but who are in truth criminals who fled Exorian justice thousands of years previously. How lucky, then, that the kids are perfect doubles that the villains can send back with the robot cops surrounding the pyramid… once they’ve got rid of the Earthling heroes…

Enjoying promotion through treachery, the habitually harassed “Underling” has seized power at last in Bridwell’s ‘Puppets of the Overlord’, and uses forbidden technology to mind-control the adult and junior heroes. Happily, international champions Green Fury (later Fire), Wonder Woman’s sister Nubia, Tasmanian Devil and Seraph can join Green Lantern and Queen Mera of Atlantis in delivering a liberating solution, after which this splendid selection of super thrills pauses with #26 as Bridwell, Fradon & Smith bring back some old friends and enemies for ‘The Wondertwins’ Battle of Wits!’ as a scheming former Bat-foe enacts an infallibly murderous plot…

Rounding out the frenetic fun is a features section that includes the Alex Toth cover from Limited Collectors’ Edition #C-41,and new material from sequel C-46: a comic strip collaboration with Bridwell on introductory tale ‘Super Friends’ which was a star-studded framing sequence for a big reprint issue of Justice League classics.

The wonders are further augmented by Toth’s comprehensive pictorial essay on creating ‘TV Cartoons’ (with contributions from Bob Foster), plus his ‘The JLA on TV’ model sheets, and designs of The Hall of Justice’ by Terry Austin. Toth was the lead designer on the characters’ transition to TV animation.

The extras go on with mini-comic Aquateers Meet the Super Friends – a 1979 promotional giveaway included with every purchase of Super Friends Swim Goggles. An uncredited framing sequence (which looks like a Continuity Associates project that Dick Giordano & Frank McLoughlin had a hand in) segues into ‘The Greatest Show on Water’ – an Aquaman short originally published in Adventure Comics #219, December 1955.

That’s followed by ‘ “Super Fans Letters” Letters Pages’ from Super Friends #1-3, offering potted histories of DC heroes and villains, ‘The Super Friends Subscription’ house ad from #26 and Alex Ross’ painted cover from 2001 book Super Friends!

With covers by Fradon, Smith, Schaffenberger, Colletta, Ernie Chan and more, this initial compendium is superbly entertaining, masterfully crafted and utterly engaging. It offers stories of pure comics gold to delight children and adults in equal proportion. Truly generational in appeal, they are probably the closest thing to an American answer to the magic of Tintin or Asterix and no family home should be without this tome.
© 1976, 1977, 1978, 1979, 2001, 2020 DC Comics, Inc. All Rights Reserved.

Richard Dragon: Kung Fu Fighter: Coming of the Dragon!


By Dennis J. O’Neil, David Anthony Kraft, Bob Haney, Mike W. Barr, Leopoldo Durañona, Jim Starlin, Alan Weiss, Jack Kirby, Ric Estrada, Jim Aparo, Alex Saviuk Wally Wood, Jack Abel, Al Milgrom, D. Bruce Berry, Vince Colletta & various (DC Comics)
ISBN: 978-1-7795-0810-2 (HC/Digital edition)

The mysterious martial arts of the Orient have always fascinated western readers and writers. Adventurers like Batman, Doc Savage, The Spider and The Shadow drew much of their history and arsenal from the arcane Orient and even intellectual champion Sherlock Holmes occasionally employed the scientific combat system of “Baritsu” – actually a mixed martial art called Bartitsu which developed between 1898-1902. Moreover, every secret agent worth their salt was au fait with assorted “chop sockey” techniques: generally disparaging them while delivering a signature blow…

Putting aside references in assorted newspaper strips, the first specialist martial arts comic book star was Judo Joe: a young American raised in Japan who used his training for the benefit of all. Three issues were released between August and December 1953: the work of Dr Barney Cosneck and illustrator Paul W. Stoddard, setting the tone of the genre as well devising as an enduring feature illustrated lessons on specific moves and techniques. Kids! DO try this at home (but not on the cat, that why we let you have little brothers…)!

Comics in the 1960s were sprinkled with judo and karate users, and by far the most accurate forms were employed by Charlton Comics champions Sarge Steel (#1 December 1964, by Pat Masulli & Dick Giordano) and WWII costumed combatant Judomaster (first seen in Special War Series #4, November 1965): both benefitting from the Kung Fu knowledge and artistic skills of Frank McLaughlin – an actual judoka who had studied martial arts for years.

Gold Key simply exploited licensing power. Television’s The Green Hornet ran 26 episodes from September 1966 to March 1967 and their comics adaptation (3 issues from February to August 1967) played up the combat skills of the mystery man’s chauffeur/partner Kato. You’ll recall I’m sure, that he was played by young Bruce Lee who was in very large part responsible for the popularisation of martial arts in the west… especially after graduating to film roles.

When the big boom began in the early 1970s, Charlton were again quick off the mark: launching their own knock-off of TV series Kung Fu. Running 18 issues, Yang (by Joe Gill & Warren Sattler) launched with a November 1973 cover-date, recounting the life of a Chinese wanderer in the 1870s wild west. It spawned sequel House of Yang (#1-6 July 1975-June 1976) by Korean comics creator Sanho Kim which remains a visual highpoint to this day… if you can find it.

Marvel really reaped the benefits of the zeitgeist with the launch of Shang Chi, Master of Kung Fu in Special Marvel Edition #15 (cover-dated December 1973) and a flood of follow-ups including Iron Fist, Sons of the Tiger, Daughters of the Dragon and White Tiger.

As ever – and despite teenager Jim Shooter introducing Karate Kid to the Legion of Super-Heroes in 1966 (Adventure Comics #346, July) – ever-cautious DC were late to the party, even though one of their key writers was also the co-author of a Kung Fu novel…

…And Karate Kid? As the martial arts boom was subsiding, DC awarded him his own solo series, set primarily in the 20th century: 15 bi-monthly issues running from March/April 1976 to July/August 1978. He travelled through time and across realities, but never met the stars of this particular show…

The Seventies began with a downturn in superhero sales and a resurgence of traditional genre comic tales. A few years in, a new genre emerged: one blending eastern philosophy and personal combat systems with a real-world growth in organised crime – especially drug trafficking. Popular fiction responded with a wave of lone wolf vigilantes like Mack (The Executioner) Bolan and martial arts icon Remo Williams: The Destroyer, as hardboiled crime thrillers evolved and genres began to mash up…

Riding his own wave of comic success and celebrity from Batman, Justice League of America, Wonder Woman, Green Lantern/Green Arrow and Superman, former journalist Dennis J. O’Neil teamed up with editorial cartoonist James R, Berry to write a prose thriller for this burgeoning market. Under the pen-name Jim Dennis, they detailed the life path of teenage thug Richard Drakunovski after finding friends and direction with a martial arts sensei. Kung Fu Master, Richard Dragon: Dragon’s Fists was released in 1974 and ultimately pitted the hero against evil industrialist Guano Cravat…

With a phenomenon unfolding around them, DC joined the parade of warriors by having O’Neil adapt the book, expanding the premise and adding significantly to their pantheon of stars in the process: not so much with the leading man but through his potential-packed supporting cast.

Spanning April/May 1975 to November 1981, this fast and furious compendium collects Richard Dragon: Kung Fu Fighter #1-18; a team-up from The Brave and the Bold #132, plus a closing note from DC Comics Presents #39. In keeping with the tone of the genre and time, these stories are tersely underwritten and potently action driven, but racial and gender issues are ubiquitous and expressed in the terms of the times…

Opening episode ‘Coming of a Dragon!’ is credited to Jim Dennis and illustrated by comics legend Leopoldo Durañona, revealing how a teenager’s attempt to burgle a dojo in Kyoto, Japan is foiled by the head teacher O-Sensei. The venerable ancient easily masters the violent thief and then invites to him to change his life path. Richard Dragon spends the next seven years mastering countless forms of Kung Fu, higher education and his own raging nature, forming a lifelong bond with his fellow student, black American Ben Turner and seeking to become a physically and ethically “Superior Man”…

The idyllic period ends the day unctuous freelance spymaster Barney Ling turns up. He runs acronymic organisation G.O.O.D. and begs the legendary O-Sensei to aid him in stopping a world class human trafficker. Instead, the master sends his students against an army of brutes and monsters…

O’Neil, Jim Starlin, Alan Weiss & Al Milgrom tackled ‘A Dragon Fights Alone’ as, wounded but triumphant, the duo return to Japan only to be targeted by the hired thugs of a hidden enemy. The attack comes in the wake of a tearful graduation, as they seek to aid O-Sensei’s goddaughter Carolyn Woosan, and results in them all heading for San Francisco. There, mercenary The Swiss had orchestrated her uncle’s death whilst searching for a deadly secret. When the freshly-debarked adventurers investigate, Ben is shot and Carolyn taken…

It clearly took some time to assign an art-team as Jack Kirby & D. Bruce Berry limned third instalment as ‘Claws of the Dragon!’ as an enraged hero hunts The Swiss, and trounces an army of assassins, thanks in no small part to his secret weapon – a jade claw that allows him to focus all his knowledge and fury and become a beast of battle…

Crushed by continuing failure to save Carolyn, Dragon and Ben reluctantly accept help from Ling and G.O.O.D. Marshalling his resources and infiltrating a suspect dojo, Dragon accepts that there is ‘A Time to be a Whirlwind!’, and again overcomes all physical opposition, but once more fails Carolyn – this time, forever. This shattering clash signalled the start of artistic stability as Ric Estrada took over pencilling, augmented by master inker Wally Wood…

Sandra Woosan debuts in #5, a woman destined to be a major player in DC continuity. Cover-dated December 1975/January 1976, ‘The Arena of No Exit!’ introduced Lady Shiva, a conflict-addicted swordswoman seeking bloody redress for her murdered sister. She was working for grotesque super arms-dealer Guano Cravat (the secret mastermind behind The Swiss), but rejected her assignment to kill Dragon once she had fought him and realised that staying in his orbit would generate all the murderous duels her killer’s heart hungered for…

In later years she would evolve into the most dangerous assassin on Earth: a major opponent of Batman, Robin, assorted Batgirls, Black Canary, the Birds of Prey and many others.

After foiling Cravat’s scheme, Dragon and Shiva are rewarded by Ling with magnificent matched swords: katana crafted by an 18th century master smith. However, it’s just a ploy to sweeten them up. G.O.O.D. needs them to recover a “misplaced” nuke on a volcanic island: one ruled by a modern pirate with an obsessive fixation on fighting with swords. He calls himself Slash…

The spectacular conclusion of ‘Island of the Inferno’ leads to a confrontation with occasional Batman and Wonder Woman villain Doctor Moon who uses Cravat’s money to transform mere humans into surgically-augmented programmable super-warriors in #7’s ‘Command: Slay the Dragon!’ All this time, Ben has been healing and teaching at the dojo he runs with Dragon, but his life is about to change after becoming romantically entangled with promising student Janey Lewis. When she and other students are attacked by Moon’s thugs, Dragon and Shiva retaliate but are almost killed by Moon’s colossal cyborg Topper. Almost…

Another old foe resurfaces in #8, striking at his despised enemies by murdering more dojo students and rendering the hero temporarily sightless, facilitating his scheme to ‘Slay the Blind Dragon’…

Estrada inks his own pencils in #9 as Barney Ling returns, revealing that many recent dojo attacks are masking a hidden plot to assassinate Ben. The manipulative G.O.O.D. guy offers to reveal all, but only if all three kung fu fighters carry out a few errands for him…

Thus Turner, Shiva and Dragon depart for tropical San Lorenzo to stop a monster ravaging the tourist destination: a thieving mutated killer known as ‘The Preying Mantis’, after which Ben discovers he’s inherited millions in prime timberland and heads north, with his allies in tow.

The lumberjacks are certainly killers embezzling all the profits. They have already murdered Turner’s sister – leaving him the guardian of an unsuspected nephew also called Ben – and their leader Hatchett does everything possible to destroy the nosy snoopers in ‘The Human Inferno!’ (inked by Jack Abel). However, the assassination attempts only slow, but do not cease…

Cover-dated September 1976, #11 offers a change of pace and scripter as David Anthony Kraft joins Estrada & Abel in a byzantine futuristic spy conspiracy that begins ‘When Strikes the Samurai!’ After being targeted by a disappearing Japanese warrior, the trio are sent into Communist China to secure an object dubbed the Tiger Tally which in turn could unlock the secrets of bewildering Project Moon Age Daydream…

The mission results in a trail of dropped bodies before ‘A Dragon Defiant’ is subjected to a duplication device that results in him literally beating himself up before thwarting rival maniacs Telegram Sam and Madame Sun…

Back in the USA for #13, the drama increases with O’Neil & Estrada’s reunion, as Ben is poisoned and Dragon and Shiva carve their way through a murderous legion ‘To Catch an Assassin!’ and secure an antidote. When that proves fruitless, detective work leads them to The League of Assassins and a desperate quest for their chief deviser of toxins.

Viper makes his potions in the wilds of Mongolia – perilously close to the Soviet Russian border – and the countdown quest allows no time for restraint, which only allows Shiva opportunity to do the work she loves without being held back…

With Turner’s death imminent, we pause here for a diversionary team-up as The Brave and the Bold #132 (February 1977 by veteran writer Bob Haney & ultimate guest star artist Jim Aparo) enquires ‘Batman – Dragon Slayer??’

When Denny O’Neil succeeded Murray Boltinoff as B&B editor, it resulted in a rather forced tale of duelling fight stylists after a publicity-shy billionaire sought to repay an imagined debt to good Samaritan Dragon by leaving him a mysterious bequest…

In his own title, Dragon’s quest for a cure takes him back to China to find the O-Sensei’s. At that time, unknown to all, his former master was Dr. Moon’s prisoner, so Richard and Shiva’s mission generates massive mayhem and an inconclusive duel with ‘The Man Who Studied with Bruce Lee’: a gullible yet proficient martial arts purist who had learned all the celebrity’s lost secrets…

The clash might have been pointless, but the rescued O-Sensei cures Turner, who pursues his relationship with Janey to the point of asking her father for permission to wed. Tragically, at that moment in #15, ‘The Axeman’ attacks Shipyard Security Chief Luke Lewis and his adored daughter is fatally caught in the crossfire…

Crushed and broken inside, Ben hunts the killer with Dragon at his side, uncovering shocking betrayal that intensifies his fury into mania. Using all their resources, they follow to the top of the world in #16, where ‘The Doom Seer’ – outrageous and tyrannical madman Professor Ojo (later to be a Green Lantern nemesis) – pits them and Lady Shiva against outlandish martial arts skaters and an arsenal of scientific terrors before #17’s ‘The Final Victim’ provides a spectacular conclusion, but no resolution…

Richard Dragon: Kung Fu Fighter finished with #18, but ‘The Secret of the Bronze Tiger’ set up years more stories. Bereft, Turner had vanished, presumed killed battling Ojo, whilst Dragon sank into despair and dissolution. Finally, Shiva dragged him out to investigate a mysterious masked martial artist and illegal fight club. Dragon was stunned to discover Ben was the Tiger – who retained all his skills but was apparently a ruthless criminal with no memory…

This storyline was picked up and expanded upon in future Batman tales involving Ra’s Al Ghul‘s League of Assassins and sinister splinter group Demonfang – whose leader was an ancient killer called The Sensei – and result in Bronze Tiger becoming an integral part of the Suicide Squad of post-Crisis on Infinite Earths DC Universe. In that rebuilt continuity, Shiva and Dragon would become crucial to the development of The Question (Vic Sage) and other martial arts-based characters, emphasising the ripple-effect of “the Superior Man” on an entire heroic universe…

Here however, there’s an epilogue of sorts as DC Comics Presents #39 (November 1981, by Mike W. Barr, Alex Saviuk & Vince Colletta) reveals ‘Whatever Happened to Richard Dragon: Kung Fu Fighter?’ Having retreated to the peace of a Shaolin monastery, Dragon is called back to the outside world to save mind-controlled Bronze Tiger from the person who had truly been responsible for most of their perils and hardships all along…

With covers by Dick Giordano, Wiess, Milgrom, Estrada & Colletta, Jose Delbo, Ernie Chan, Aparo & Rich Buckler, and including Who’s Who character profiles of Dragon, Bronze Tiger and Lady Shiva, this compendium is very much of its time, but still offers universal thrills and spills whilst providing crucial context to all devotees of DC’s overarching multiversal continuity.
© 1975, 1976, 1977, 1981, 2021 DC Comics. All Rights Reserved.

Batman: Gotham by Gaslight


By Brian Augustyn, Michael Mignola, P. Craig Russell & Eduardo Barreto (DC Comics)
ISBN: 978-1-4012-1153-0 (TPB/Digital Edition)

We lost another great in February, albeit an unfairly unsung one. Although a brilliant writer in his own right, Brian Augustyn (November 2, 1954-February 1, 2022) was mostly remarked upon for his scripting collaborations, or perhaps by the more astute for his work as an editor. He began in that role at NOWComics in 1986, on Trollords, Syphons and Speed Racer, before moving to DC in 1988 to edit the weekly Action Comics, the Impact Comics line, Justice League and most notably The Flash. He formed a writing partnership with Mark Waid, encompassing The Flash, Impulse, JLA: Year One, The Comet, The Crusaders, Event Comics’ Painkiller Jane and Ash: Cinder and Smoke, Valiant’s X-O Manowar and most recently the magnificent Archie 1941.

On his own, he scripted Black Condor, Black Mask, Marvel’s Imperial Guard, Out There, Crimson, Mega Man, Amped (in Giant Comics) and the landmark concept/character which forms the basis of this this memorial.

Brian Augustyn died from a stroke on February 1st.

Originally released in 1989 as a 52-page prestige-format (glossy paper, cardstock covers better printing) one shot, Gotham By Gaslight was a sensation. Offering an alternate history for Batman in a chillingly familiar scenario and locale it opened the doors for similar experimentation with all DC’s other properties and directly led to the formation of an eclectic publishing imprint for all such out-continuity “Imaginary Stories”: Elseworlds. As well as opening the doors of creativity, it also fostered crossovers with other companies’ properties, by giving fans a handle to hang such non-canonical stunts on…

From 2013, this edition combines the classic Gotham By Gaslight with its cruelly neglected sequel Master of the Future.

The conceit of the landmark first story is the transposition of the most recognisable icons of the Batman mythos to the end of the 19th century, enabling troubled millionaire and would be avenger Bruce Wayne to begin his shrouded career in gory battle with the world’s most famous serial killer: Jack the Ripper.

Augustyn’s moody, edgy and so-broodingly steam-punk script was elevated to spectacular heights by the astounding artwork of comic giants Mike Mignola & P Craig Russell, and the results have long been considered one of the comic’s high points ever since.

Which in some ways is a shame, as Master of the Future is in many respects a better story. Augustyn finds space and time to flesh out Wayne’s character and show him as an individual, not a transplanted clone of the man we all know, and the drama is gilded by the superb and criminally unappreciated art of Eduardo Barreto splendidly recreating the turn of the (20th) century technological wonderment of Jules Verne (specifically Robur the Conqueror/The Clipper of the Clouds and Master of the World).

Here, as prototypical Mad Scientist Andre LeRoi threatens to destroy the burgeoning metropolis of Gotham City from his airborne dreadnought, only the by-now-disenchanted Batman could possibly stand against him… if he can be bothered.

Augustyn’s intriguing examination of vigilante motivation once the transformational forces of grievance and anger are expiated, especially in an era and milieu of extreme wealth and privilege, provides an interesting counterpoint to the mind-numbing obsession of the “real” caped crusader.

Batman was voted the most popular comic character of the 20th century. How strange, then, that two of his best escapades deal with the age before then and are directed by someone you probably never heard of? How about judging for yourselves with this superb collection?
© 1989, 1991, 2006 DC Comics. All Rights Reserved.

Crisis on Infinite Earths


By Marv Wolfman & George Pérez, with Jerry Ordway, Dick Giordano, Mike DeCarlo & various (DC Comics) 
ISBN: 978-1-4012-5841-2 (HB/Digital edition) 978-1-56389-750-4 (TPB) 

Once more I’m compelled to dash out another swiftly modified reprinted review to mark the passing of one of our industry and art form’s most prolific and irreplaceable master creators. George Pérez died on May 6th from the complications of pancreatic cancer. He was 67 years old.  

His triumphs as penciller, writer and an always in-demand inker made him a force to be reckoned with and earned a vast number of awards in a career spanning almost fifty years. Pérez worked for dozens of publishers large and small; self-published his own creations, redeemed and restored many moribund characters and features (like the (New) Teen Titans), Nightwing and Wonder Woman) and co-created many breakthrough characters such as The White Tiger (first Puerto Rican superhero), The Maestro, Deathstroke the Terminator, Terra, The Monitor and Anti-Monitor.  

He will be most warmly remembered for his incredible facility in portraying big teams and cataclysmic events. Pérez probably drew every DC and Marvel superhero of his era, with major runs on The Avengers, The Fantastic Four, The Justice League of America, Legion of Super-Heroes and numerous iterations of Teen Titans as well as stints on The Inhumans, X-Men, JSA, All-Star Squadron, Thunderbolts and T.H.U.N.D.E.R. Agents. He will be immortalised for the comic book series covered below. A fuller appreciation will follow as soon as I can sort it… 

In 1985 the Editorial Powers-That-Be at DC Comics were about to celebrate fifty years of publishing, and enjoying a creative upswing that had been a long time coming. A crucial part of the festivities, and purported attempt to simplify five decades of often conflicting stories, was a truly epic year-long saga that would impact every single DC title and reconstruct the entire landscape and history of the DC Universe, with an appearance – however brief – by every character the company had ever published. Easy-peasy, Huh? 

Additionally, this new start would seek to end an apparent confusion of multiple Earths with similarly named and themed heroes. This – it had been decided – was deterring (sic) new readers. Happily, since then (primarily thanks to movie rom-coms like Sliding Doors) we’ve all become well aware of string theory and parallel universes and can revel in the most basic TV show or kids cartoon proffering the concept of multiples incidences of me and you… 

Way back then, the result of those good intentions was a groundbreaking 12-part miniseries that spearheaded a vast crossover event: eventually culminating in a hefty graphic novel collection (plus latterly three companion volumes reprinting all the crossovers). 

The experiment was a huge success, both critically and commercially, and enabled the company to reinvigorate many of their most cherished properties: many of which had been in dire need or some regeneration and renewal. Many fans would argue that DC have been trying to change it back ever since… 

Plotted long in advance of launch, threads and portents appeared for months in DC’s regular titles, mostly regarding a mysterious arms-and-information broker known as The Monitor. With his beautiful assistant Lyla Michaels/Harbinger he had been gauging each and every being on Earths beyond counting with a view to saving all of Reality. At this juncture, that consisted of uncountable variations of universes existing “side-by-side”, each exhibiting differences varying from minor to monumental.  

Building on long-established continuity collaborators Marv Wolfman and George Pérez – aided and abetted by Dick Giordano, Mike DeCarlo and Jerry Ordway – began by tweaking things fans knew before taking them on a journey nobody anticipated… It transpired that at the very beginning of time an influence from the future caused Reality to fracture. Rogue Guardian of the Universe Krona obsessively sought to unravel the secret of creation and his probing cause a perfect singular universe to shatter into innumerable self-perpetuating cracked reflections of itself… 

Now, a wave of antimatter scythes through the Cosmic All, eradicating these separate universes. Before each Armageddon, a tormented immortal named Pariah materialises on an inhabited but doomed world of each Existence. As the story opens, he arrives on an Earth, as its closest dimensional neighbours are experiencing monumental geo-physical disruptions. It’s the end of the World, but The Monitor has a plan. It involves death on a mammoth scale, sacrifice beyond measure, a gathering of the best and worst beings of the surviving Earths and the remaking of time itself to deflect cosmic catastrophe and defeat the being that caused it… 

Action is tinged with tragedy as many major heroic figures – from the nondescript and forgotten to high, mighty and grand – perish valiantly, falling in apparently futile struggle to preserve some measure of life from the doomed multiverse. 

Full of plot twists and intrigue, this cosmic comicbook spectacle set the benchmark for all future crossover events, not just DC’s, and is still a qualitative high point seldom reached and never yet surpassed. As well as being a superb blockbuster in its own right and accessible to even the greenest neophyte reader, it is the foundation of all DC’s in-continuity stories since 1985, the basis of a TV phenomenon and absolutely vital reading.  

More than any other work in a truly stellar career, Crisis on Infinite Earths is the magnum opus George Pérez will be remembered for: It might not be fair, but it’s inescapably true… 
© 1985, 1986, 2001, 2008, 2015 DC Comics. All Rights Reserved. 

Adam Strange Archives volume 3 


By Gardner F. Fox, Carmine Infantino, Murphy Anderson, John Giunta, Sid Greene, Joe Giella & various (DC Comics) 
ISBN: 978-1-4012-1661-0 (HB) 

For me and so many more aging Baby-Boomer brats, Adam Strange, more than any other character, epitomises the Silver Age of Comics. An Earth archaeologist who, whilst fleeing from enraged “ jungle natives” in Peru, jumped a 25 foot chasm, only to be hit by a stray teleport beam from a planet orbiting Alpha Centauri. He materialised on another world, filled with monsters, fabulous marvels and non-stop peril for which brains, not brawn, were the only solution. 

Witty, sophisticated, gloriously illustrated and fantastically imaginative: and there was always the woman named Alanna, beautiful, brilliant and not so much unattainable as frequently out-of-reach. The star-parted lovers happy-ever-after was always just in reach, but only after one more adventure… 

Pristine paragon of the latter age of “thinking man’s heroes”, Strange was an interplanetary ambassador who was very much of his era. However, as his elegant adventures gave way to a superhero avalanche, the creative dream team of Gardner F. Fox, Carmine Infantino, Murphy Anderson, (latterly aided and abetted by Sid Greene, and Joe Giella) were called away for more urgent creations elsewhere. From Mystery in Space #92 (June 1964) Editor Jack Schiff supervised Adam’s exploits until his final appearance in #102 (September 1965). Space Ranger had joined the book’s line-up with Adam and Allana’s last forays crafted by Dave Wood, Fox, Jerry Siegel, Lee Elias and Dick Dillin, until they were ousted by incoming experiment Ultra, the Multi-Alien… 

This third and final hardback outing gathers the last vestiges of that Silver Age excellence – comprising Mystery in Space #81-91, plus a team-up from Hawkman #18 and a pertinent short story from Strange Adventures #157. 

Jim Starlin’s introduction ‘Adam Strange: The Coolest Dude Around’ is followed by a barrage of delights from Fox, Infantino & Anderson, beginning with MIS #81 and testing our hero to his limits as the dictator who caused Rann’s nuclear armageddon returns after 1000 years to threaten both Adam’s homeworlds in ‘The Cloud-Creature that Menaced Two Worlds!’  

Then a terrestrial criminal’s scheme to conquer Earth is thwarted as a result of Adam ending a ‘World War on Earth – and Rann!’ whilst #83 pits the Star man  against a desperate ‘Emotion Master of Space!’ before relentless Dust-Devil Jakarta returns, shrugging off ‘The Powerless Weapons of Adam Strange!’ (inked by Joe Giella). Triumphing anyway, strange and Alanna are almost annihilated by the ‘Riddle of the Runaway Rockets!’ which sees a revived primordial robot rampage under the vivid veridian skies before ‘Attack of the Underworld Giants!’ (inked by John Giunta) foreshadows big changes to come via a fantastic vision… 

An intriguing diversion from sci fi sister publication Strange Adventures #157 follows. ‘Rescue by Moonlight!’ (Fox, Infantino Giunta & Anderson) is a Space Museum yarn (anthological done-in-one tales centred around Earth’s official interstellar knowledge repository) wherein 25th century descendent Alan Strange foils the theft of exotic mineral “parastil”. 

Mystery in Space had starred Strange since #53, but with #87 (November 1963) Schwartz capitulated to and capitalized on the growing superhero boom: adding Hawkman (and Hawkgirl!) in a back-up slot that included full cover-privileges. Not included here, initial yarn ‘The Amazing Thefts of the I.Q. Gang! subtly impacted our hero’s lead tale as ‘The Super-Brain of Adam Strange!’ (with Sid Greene as final regular inker) sees the Earthman hyper-evolved by Zeta-radiation and an unlikely menace to all… 

An ethereal do-gooder goes astray as ‘The Robot-Wraith of Rann!’ and Adam proves irresistible to the ‘Siren of the Space Ark!’ before Infantino & Anderson reunited for Fox’s extra-length length End-of the-World(s) epic ‘Planets in Peril!’ in #90 but after teaming Adam and the Hawks to save two worlds, the glory days concluded quietly with ‘Puzzle of the Perilous Prisons!’ (MIS #91, May 1964), offering a return engagement with archfoe Mortan and a nasty case of evil duplicate girlfriend…  

Strange’s later divergent direction was ignored by Fox & Anderson in early 1967 when Hawkman #18 saw the Winged Wonder join Strange against malevolent Manhawks to locate the ‘World That Vanished!’ The planet in question was Thanagar and when it went, it took Hawkman’s beloved wife  Shayera with it… 

This volume concludes with biographies of the creators, but not sadly the conclusion of that fable as Adam wasn’t in it. If you hate to be kept hanging you’ll need to find a different reprint edition carrying that… 

Available in a monumental omnibus edition, but not in any format ordinary earthlings can lift or afford, these tales are desperately in need of a digital age refit. 
© 1963, 1964, 1967, 2008 DC Comics. All Rights Reserved. 

Manhunter – The Deluxe Edition 


By Archie Goodwin & Walter Simonson & various John Workman (DC Comics) 
ISBN: 978-1-77950-751-8 (HB/Digital edition) 

One of the most celebrated superhero series in comics history, Manhunter catapulted young Walt Simonson to the front ranks of creators, revolutionised the way dramatic adventures were told and still remains the most lauded back-up strip ever produced. Concocted by genial genius Archie Goodwin as a supporting back-up strip in Detective Comics (#437-443, October-November 1973 to October-November 1974) the seven episodes – a mere 68 pages – garnered six Academy of Comic Book Arts Awards during its far too brief run. 

In case you’re wondering they were: Best Writer of the Year 1973 – Archie Goodwin; Best Short Story of the Year 1973 for ‘The Himalayan Incident’; Outstanding New Talent of the Year 1973 – Walter Simonson; Best Short Story of the Year 1974 for ‘Cathedral Perilous’; Best Feature Length Story of the Year 1974 for the conclusion ‘Götterdämmerung’ and Best Writer of the Year 1974 – Archie Goodwin. 

Paul Kirk was a big game hunter and part-time costumed mystery man before and during World War II. Becoming a dirty jobs specialist for the Allies, he lost all love of life and died in a hunting accident in 1946. Decades later, he seemingly resurfaced, coming to the attention of Interpol agent Christine St. Clair. Thinking him no more than an identity thief, she soon uncovered an incredible plot by a cadre of the World’s greatest scientists who had combined over decades into an organisation to assume control of the planet once they realised that man now had the means to destroy it. 

Since the end of the WWII The Council had infiltrated all corridors of power, making huge technological advances (such as stealing the hero’s individuality by cloning him into an army of superior, rapid-healing soldiers), slowly achieving their goals with no-one the wiser. The returned Paul Kirk, however, had upset their plans and was intent on thwarting their ultimate goals… 

This slim tome reprints the much-missed Mr. Goodwin’s foreword from the 1979 black-&-white album Manhunter: the Complete Saga before gathering in one sublime collection Kirk’s entire tragic quest to regain his humanity and dignity.  

Coloured by Klaus Janson and lettered by Ben Oda, Joe Letterese, Alan Kupperberg & Annette Kawecki, it tells of St. Clair and Kirk’s first meeting in ‘The Himalayan Incident’, her realisation that all is not as it seems in ‘The Manhunter File’ and their revelatory alliance beginning with ‘The Resurrection of Paul Kirk.’ 

Now fully a part of Kirk’s crusade Christine discovered just how wide and deep the Council’s influence ran in ‘Rebellion!’ before beginning the end-game in the incredible ‘Cathedral Perilous’ and gathering one last ally in ‘To Duel the Master’… 

With all the pieces in play for a cataclysmic confrontation, events take a strange misstep as Batman stumbles into the plot, inadvertently threatening to hand the Council ultimate victory. ‘Götterdämmerung’ fully lived up to its title and wrapped up the saga of Paul Kirk with consummate flair and high emotion. It was a superb triumph and perplexing conundrum for decades to come… 

In an industry notorious for putting profit before aesthetics, the pressure to revive such a well-beloved character was enormous, but Goodwin & Simonson were adamant that unless they could come up with an idea that remained true to the spirit and conclusion of the original, Manhunter would not be seen again. 

Although the creators were as good as their word DC did weaken a few times. Kirk clones featured in the Secret Society of Super-Villains and The Power Company, but they were mere shabby exploitations of the original. Eventually, however, an idea occurred and the old conspirators concocted something feasible and didn’t debase the original conclusion. Archie provided a plot, and Walter began to prepare the strip. 

After years of valiant struggle the master plotter finally succumbed to the cancer that had been killing him. Anybody who had ever met Archie Goodwin will understand the void his death created. He was irreplaceable. 

Without a script the project seemed doomed until Simonson’s wife Louise suggested that it be drawn and run without words: a silent tribute and last hurrah for a true hero. Manhunter: the Final Chapter reunites the characters and brings the masterpiece to a solid, sound resolution. Now it really is all over… 

This Deluxe Edition offers a touching afterword – with some extremely early character sketches – by Walter and a gallery of further art treats: the cover and a pin-up from Detective Comics #443; covers from reprint editions Manhunter Special #1 (May 1984), Manhunter: The Special Edition (1999), Tales of The Batman: Archie Goodwin (2013), Manhunter: the Complete Saga (1979) and the Manhunter entry from Who’s Who #14. 

This book represents a perfect moment of creative brilliance and an undisputed zenith in comics storytelling. This is a tale no comic fan can afford to be without. 
© 1973, 1974, 1999, 2013, 2020 DC Comics. All Rights Reserved. 

The All-New Batman: The Brave and the Bold volume 2: Help Wanted


By Sholly Fisch, Rick Burchett, Dan Davis, Dario Brizuela, Ethen Beavers & various (DC Comics)
ISBN: 978-1-4012-3524-6 (TPB/Digital edition)

The Brave and the Bold premiered in 1955 as an anthology adventure comic featuring short complete tales about a variety of period heroes: a format reflecting the era’s filmic fascination with flamboyantly fanciful historical dramas. Devised and written by Bob Kanigher, #1 led with Roman epic Golden Gladiator, feudal mystery-man The Silent Knight and Joe Kubert’s Viking Prince. Soon the Gladiator was alternated with Robin Hood, but the adventure theme carried the title until the end of the decade when the burgeoning costumed character revival saw B&B transform into a try-out vehicle like Showcase.

Used to premiere concepts and characters such as Task Force X: The Suicide Squad, Cave Carson, Hawkman and Strange Sports Stories as well as the epochal Justice League of America, the comic soldiered on until issue #50 when it found another innovative new direction which once again caught the public’s imagination. That issue paired two super heroes – Green Arrow and Martian Manhunter – in a one-off team-up. It was followed by more of the same: Aquaman with Hawkman in #51, WWII “Battle Stars” Sgt. Rock, Mme. Marie, Captain Cloud & The Haunted Tank in #52 and The Atom & Flash in #53.

The next instant union – Robin, Aqualad and Kid Flash – evolved into The Teen Titans and after Metal Men/The Atom and FlashbMartian Manhunter appeared, a new hero debuted in #57-58: Metamorpho, the Element Man.

From then it was back to the increasingly popular power pairings with #59. Although no one realised it at the time, that particular conjunction – Batman with Green Lantern – would be particularly significant….

A return engagement for the Teen Titans, issues spotlighting Earth-Two stalwarts Starman and Black Canary and Earth-One’s Wonder Woman and Supergirl soon gave way to an indication of things to come when Batman returned to duel hero/villain Eclipso in #64: an early acknowledgement of the brewing TV-induced mania mere months away.

Within two issues (following Flash/Doom Patrol and Metamorpho/Metal Men), B&B #67 saw the Caped Crusader take de facto control of the title and a lion’s share of team-ups. With the late exception of #72 and 73 (Spectre/Flash and Aquaman/Atom), it was thereafter where the Gotham Gangbuster invited the rest of DC’s heroic pantheon to come and play…

Decades later, Batman: The Animated Series – masterminded by Bruce Timm and Paul Dini in the 1990s – revolutionised the Dark Knight and subsequently led to some of the absolute best comic book adventures in his 80-year publishing history. It also led to a spin-off print title…
With constant comics iterations and tie-ins to a succession of TV animation series, Batman has remained immensely popular and a sublime introducer of kids to the magical world of the printed page. One fun-filled incarnation was Batman: The Brave and the Bold, which gloriously celebrated the team-up in both its all-ages small-screen and comicbook spin-off.

Shamelessly and superbly plundering decades of continuity arcana in a profusion of alliances between the Dark Knight and DC’s lesser creations, the show was supplemented by a cool kid’s periodical full of fun, verve and swashbuckling dash, cunningly crafted to appeal as much to the parents and grandparents as those fresh-faced neophyte kids…

This stellar trade paperback and digital collection re-presents issues #7-12 of the second series – The All-New Batman: The Brave and the Bold – in an immensely entertaining all-ages ensemble suitable for newcomers, fans and aficionados of all ages originally seen between July and December 2011. Although absolutely unnecessary to the reader’s enjoyment, a passing familiarity with the TV episodes will enhance the overall experience as will knowledge of the bizarre minutiae of 1960s and 1970s DC lore…

Scripted throughout by Sholly Fisch, and following the TV format, each tale opens with a brief prequel adventure before telling a longer tale. TA-NB:TB&TB #7 opens with the Caped Crimebuster and aforementioned 1960s Teen Titans triumphing over the Time Trapper as prelude to main feature ‘‘Shadows & Light’. Illustrated by Rich Burchett & Dan Davis, it reveals Batman’s earliest days and a momentous meeting with Gotham’s original guardian. Golden Age Green Lantern Alan Scott wanted to see what the new kid could do offered a teaching experience beside his JSA colleagues…

Aquaman leads off in ‘Under the Sea!’ but soon he and the Dark Knight are on a quest to liberate accursed ghost Captain Fear: battling mythological sea perils and sinister super bandit Black Manta.

‘3:10 to Thanagar’ co-stars Hawkman and begins with them and The Atom defeating shapeshifter Byth, with the majority of the yarn detailing how transporting him back to interplanetary jail is derailed by an armada of evil allies trying – and failing – to break him free.

‘Help Wanted’ offers a delightful and truly heartwarming deviation from standard form as a professional henchman details the tribulations of the gig economy as tenures with Toyman, Clock King and Ocean Master end early, thanks to Superman, Green Arrow, Aquaman and others. What the reformed family man will never know is how his own wife, son and Batman colluded to redeem him…

With art from Dario Brizuela, ‘Out of Time’ finds the Caped Crusader, Geo-Force and Cave Carson unearth an ancient earthquake machine under Gotham, compelling Batman to head back to 1879 to destroy it before it starts eating bedrock. The case brings him into partnership with bounty hunter Jonah Hex and into contention with immortal maniac Ra’s Al Ghul before the day and all those tomorrows are saved…

Wrapping up this jaunty journal of joint ventures, ‘Trick or Treat’ – with art by Ethen Beavers – offers a Halloween appetiser as Batman and Zatanna investigate a break-in at the House of Mystery. After freeing Cain & Abel, the heroes track clues and deal with Doctor Destiny and Mr. Mxyzptlk before deducing the only possible culprit and getting dragged into a colossal clash of mystic heroes and villains…

Despite being ostensibly aimed at TV-addicted kids, these mini-sagas are also wonderful, traditional comics thrillers no self-respecting fun-fan should miss: accessible, well-rendered yarns for the broadest range of excitement-seeking readers. This is a fabulously full-on thrill-fest confirming the seamless link between animated features and comic books. After all, it’s just adventure entertainment in the end; really unmissable entertainment…

What more do you need to know?
© 2011, 2012 DC Comics. All Rights Reserved.