Valerian and Laureline book 7: On the False Earths


By Méziéres & Christin, with colours by E. Tranlé and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-190-7

Win’s Christmas Gift Recommendation: Stellar Entertainment to last the year through… 9/10

Valérian and Laureline is the most influential science fiction comics series ever created; an innovation-packed, Big-Ideas bonanza stuffed with wry observation, knowing humour, intoxicating action and sardonic sideswipes at contemporary mores and prejudices.

As Val̩rian: Spatio-Temporal Agent the strip debuted in the weekly Pilote #420 (November 9th 1967) and was an instant hit. It rapidly evolved into its current designation as his feisty, fire-headed sidekick developed into the equal partner Рif not scene-stealing star Рof light-hearted, fantastically imaginative, visually stunning, time-travelling, space-warping fantasies which nevertheless always found room to propound a satirical, humanist ideology and let loose telling fusillades of political commentary.

At first tough, bluff Valerian was an affable, capable (if unimaginative), by-the-book space cop tasked with protecting official universal chronology (at least as per Terran Empire standards) by intercepting or counteracting paradoxes caused by incautious time-travellers.

When Valérian landed in 11th century France during debut tale ‘Les Mauvais Rêves (‘Bad Dreams’ and infuriatingly still not translated into English yet), he was rescued from doom by a capable young woman named Laureline. He brought her back to the 28th century super-citadel and administrative capital of the Terran Empire, Galaxity, where the indomitable female firebrand trained as a spatiotemporal operative and began accompanying him on all his missions.

On the False Earths originally appeared in the newly monthly Pilote (issues #M31 to M34 (30th November 1976 -1st March 1977) before being collected as seventh album Sur le terres truquées – spectacularly reinforcing the “spatiotemporal” aspect of our heroes through a beguiling cosmic conundrum…

The story starts in frantic full flow as a very familiar figure fights valiantly and dies ignominiously during a pitched battle in 19th century Colonial India. He doesn’t go easy, however, using his ray gun to disintegrate an attacking tiger before beaming back crucial data stolen from a sinister maharaja equipped with technology he simply shouldn’t have…

In deep space distraught Laureline sees her man die, but her protests are ignored by heartless, man-despising historian Jadna. The scholar cares little for the oafish warrior undertaking a top secret mission for her. After all, there’s plenty more where he came from…

That’s literally the case as, a little later, another Valerian infiltrates Victorian London Society, breaking into a swank Gentleman’s Club and crashing a meeting of the Empire’s greatest movers and shakers. Once again these potentates are communicating with a hidden high-tech master, and once again the star cop expires trying to determine the mastermind’s exact whereabouts.

He resurfaces in San Francisco’s Chinatown in 1895 where enquiries arouse the wrath of the local tongs. This Valerian perishes after noting an increasing number of anachronisms – such as an Easy Rider on a chopped Harley Davidson motorbike…

From their secure vantage point on a vast satellite Jadna and Laureline see their agent expire in another artificially constructed historical microcosm. The callous historian ruminates on their mystery opponent: a being capable of reshaping matter, crafting perfect little worlds and recreating human eras with the skill of a master artist whilst remaining utterly hidden from all their probing searches. If the enigma hadn’t been detected rifling through Terran time zones – presumably for research – no one would even know of its existence…

The creator’s simulacrums are progressively advancing through brutal but significant periods of Terran history, but each visit by Valerian brings the investigation team closer to the mysterious maker’s actual location. Soon our hero is cautiously exploring a slice of Belle Époque France, but his enigmatic quarry is cognizant of the constant intrusions and has taken a few liberties with verisimilitude.

Waiting in ambush for Valerian are American gangsters with Tommyguns…

Rubbed out before he can even begin, Valerian is swiftly replaced by another short-lived duplicate whilst the original and genuine lies comatose in a clone-command tank. This last rapid substitution, however, finally allows the watching women to zero in on their target’s true location and they instantly shift their ship through the universal continua to reach the incredible being’s astounding base… and none too soon, as Jadna posits that the creature’s next construction will most likely be World War I…

She is proved painfully correct. As they ready themselves for a confrontation with the maker Laureline and the scholar realise that the astral citadel is a perfect replica of a Great War battlefield. Seizing the initiative Jadna activates and musters all the remaining clones – as well as the original McCoy – programming them to play the marauding “boche” in an apocalyptic re-enactment simply as a diversion to allow her to get to the impossibly powerful being she so admires…

Caught up in the incomprehensible slaughter and its bizarre aftermath the two spatiotemporal agents can only watch in astonishment as Jadna and the seemingly all-powerful artisan discover just how much they have in common…

Trenchant, barbed, socially aware and ethically crusading, Valerian and Laureline stories never allow message to overshadow fun and wonder and On the False Earths is one of the sharpest, most intriguing sagas Méziéres & Christin ever concocted, complete with a superb twist in the tale to delight and confound even the most experienced starfarer.

© Dargaud Paris, 1977 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2014 Cinebook Ltd.

Batman: Going Sane


By J.M. DeMatteis, Eddie Campbell, Darren White, Joe Staton, Bart Sears & Steve Mitchell (DC Comics)
ISBN: 978-1-4012-1821-8

An old adage says that you can judge a person by the calibre of their enemies, and that’s never been more ably demonstrated than in the case of the Batman. Moreover for most of his decades-long existence, and most especially since the 1970s, the position of paramount antagonist has been indisputably filled by the Harlequin of Hate known only as The Joker.

The epic battles between these so similar yet utterly antithetical icons have filled many pages and this slim, shocking tome (collecting stories from Batman: Legends of the Dark Knight #66-68 and #200 from November 1994 to February 1995 and April 2006) again proves how that unending war of wills always results in top quality Fights ‘n’ Tights entertainment.

LoDK began in the frenzied atmosphere following the 1989 Batman movie. With the planet completely Bat-crazy for the second time in 25 years, DC wisely supplemented the Gotham Guardian’s regular stable of comicbooks with a new title specifically designed to focus on and redefine his early days and cases through succession of retuned, retold classic stories.

Three years earlier the publisher had boldly begun retconning their entire ponderous continuity via the landmark maxi-series Crisis on Infinite Earths; rejecting the concept of a vast multiverse and re-knitting time so that there had only ever been one Earth.

For new readers, this solitary DC world provided a perfect place to jump on at a notional starting point: a planet literally festooned with iconic heroes and villains draped in a clear and cogent backstory that was now fresh and newly unfolding.

Many of their greatest properties were graced with a reboot, all enjoying the tacit conceit that the characters had been around for years and the readership were simply tuning in on just another working day.

Batman’s popularity was at an intoxicating peak and, as DC was still in the throes of re-jigging narrative continuity, his latest title presented multi-part epics reconfiguring established villains and classic stories: infilling the new history of the re-imagined, post-Crisis hero and his entourage. The icing on the cake was a fluctuating cast of first-rank and up-and-coming creators each getting “their shot” at arguably the most paradigmatic figure of the industry.

Most of the early story-arcs were then quickly collected as trade paperbacks, helping to jump-start the graphic novel sector of the comics industry, whilst the careful re-imagining of the hero’s early days gave fans a wholly modern insight into the highly malleable core-concept.

With that in mind, 4-part psychological study ‘Going Sane’ by J.M. DeMatteis, Joe Staton & Steve Mitchell takes us back to a time when Batman was still fresh to the game and had only crossed swords with the Clown Prince of Crime twice before…

The tale starts with a murderously macabre circus-themed killing-spree in the idyllic neighbourhood of Park Ridge, exacerbated by the abduction of honest, crusading Gotham Councilwoman Elizabeth Kenner. The twin travesties weigh heavily on a far-too-emotionally involved Batman as he furiously plays catch-up, leading to a one-sided battle in front of GCPD’s Bat signal and a frantic pursuit into the dark woods beyond the city.

Driven to a pinnacle of outrage, the neophyte manhunter falls into the Joker’s devilishly prepared trap…

Caught in a horrific explosion, the Dark Knight’s shattered body is then dumped ‘Into the Rushing River’ by an unbelieving killer clown reeling in shock at his utterly unexpected ultimate triumph…

‘Swimming Lessons’ opens with Batman missing and Police Captain James Gordon taking flak from all sides for not finding The Joker or the savage mystery assailant who had murdered an infamous underworld plastic surgeon…

Under Wayne Manor faithful manservant Alfred fears the very worst whilst in a cheap part of town thoroughly decent nonentity Joseph Kerr suffers terrifying nightmares of murder and madness.

His solitary days end when he bumps into mousy spinster Rebecca Brown. Over passing days the two lonely loners find love in their mutual isolation and a shared affection for classic slapstick comedy. The only shadows blighting this unlikely romance are poor Joe’s continual nightmares and occasional outbursts of barely suppressed rage…

As days turn to weeks and then months, Alfred sorrowfully accepts the situation and prepares to close the Batcave forever. As he descends, however, he is astounded to see the Dark Knight has returned…

The mystery of Batman’s disappearance is revealed in ‘Breaking the Surface!’ as the Gotham Gangbuster slowly gets back into the swing of things, laboriously connecting the dots linking the plastic surgeon’s death and the Joker’s wherebouts.

When his broken body was carried out to the sleepy hamlet of Accord the shattered hero was ministered to by Doctor Lynn Eagles, an ex-Gothamite doubly brutalised during her time in the city. A strange relationship grew between her and the troubled man she called “Lazarus”, but his clear yearning for the loving serenity the town offered couldn’t match his inner fire and unshakable sense of duty…

The inevitable, tragic finale arrives with the ‘The Deluge!’ as Joe Kerr – fictive product of a deranged mind which simply couldn’t face life without Batman – pops like a soap bubble when confronted by his somehow-resurrected resolute nemesis.

The World’s Greatest Detective has relentlessly tracked his polar opposite to his new life, without ever knowing the Clown is no longer a threat and, with both unflinching enemies restored, their apocalyptic clash is terrible but never final…

This emotive examination of twinned lives equally deprived of peace and contentment by their own intransigent natures is followed by a more traditional but intensely gripping thriller written by Eddie Campbell and Daren White with art by Bart Sears.

‘Gotham Emergency’ opens with the Dark Knight carrying a dying Joker into the Wayne Foundation Public Hospital ER. The mass-murdering Maniac of Mirth has poisoned himself with his own laughing toxin – “Smilex” – but Batman is ferociously insistent that Doctor Natalie Koslowski desert all her other critical patients to treat the conscienceless killer.

The reason becomes apparent after a Joker-created virus attacks the hospital’s records database as well as all other civic computer systems. It’s part of a sustained assault on Gotham by the Harlequin of Hate and follows two catastrophic detonations already triggered by the dying lunatic.

The first catastrophically went off in a crowded and unsuspecting newspaper office but the second, at the Gotham Knights Stadium, quickly brought Batman and in the ensuing chaos of their combat Joker took a face-full of his own poison.

Now the already-stretched medics must struggle to save him – and his gang of suitably trounced thugs – because the caped crimebuster is convinced that somewhere in Gotham a third bomb is ticking down, hidden in another area packed with innocents: a transport hub, or school or even a hospital…

And no one is prepared for what happens after the dedicated doctors bring the homicidal Harlequin out of his near-death coma…

Perfectly portrayed at his most devious and devilish, this duel between two decidedly different shades of darkness conclusively captures the conniving essence of the Joker making this smart, rocket-paced and chillingly suspenseful extra-length epic another unmissable example the eternal struggle between two of comics’ most potent characters.

Wonderful stories, appealing art, immortal characters, satisfaction guaranteed…
© 1994, 1995, 2006, 2008 DC Comics. All Rights Reserved.

Spirou and Fantasio in Moscow


By Tome & Janry, colour by Stephane De Becker & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-193-8

Win’s Christmas Gift Recommendation: a Wild Ride for Cold Winter Nights… 8/10

For the majority of English-speaking comics readers Spirou might be Europe’s biggest secret. The phenomenally long-lived character was a rough contemporary – and shrewdly calculated commercial response – to Hergé’s iconic Tintin, whilst the fun-filled periodical he has headlined for decades is only beaten in sheer longevity and manic creativity by our own Beano.

Conceived in 1936 at Belgian Printing House Éditions Dupuis by boss-man Jean Dupuis, the proposed new magazine homed in on juvenile audiences and launched on April 21st 1938; debuting neatly between DC Thomson’s The Dandy (4th December 1937) and The Beano (July 30th 1938) in the UK.

In America at that time a small comicbook publisher was preparing to release a new anthology entitled Action Comics. Ah, good times…

Spirou the publication was to be edited by 19 year-old Charles Dupuis and derived its name from the lead feature, which related the improbable adventures of a plucky bellboy/lift operator employed at the glamorous Moustique Hotel (a sly in-joke reference to the publisher’s premier periodical Le Moustique).

Spirou the hero – whose name translates as both “squirrel” and “mischievous” in the Walloon language – was first realised by French cartoonist François Robert Velter under his pen-name Rob-Vel for his Belgian bosses in response to the phenomenal success of Hergé’s carrot-topped boy reporter, who had become a guaranteed money-spinning phenomenon for rival publisher Casterman since his own launch on January 10th 1929 in Le Petit Vingtième, the kids’ supplement to Belgian newspaper Le Vingtième Siècle.

Spirou magazine premiered with the plucky bellboy – and pet squirrel Spip – as the leads in an anthology weekly which bears his name to this day; featuring fast-paced, improbable cases which gradually eventually evolved into high-flying surreal comedy dramas.

Spirou and his pals have spearheaded the magazine for most of its life, with a phalanx of truly impressive creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939.

She was aided by Belgian artist Luc Lafnet until 1943 when Dupuis purchased all rights to the feature, after which comic-strip prodigy Joseph Gillain (“Jijé”) took over.

In 1946 Jijé‘s assistant André Franquin assumed the reins, slowly sidelining the shorter, gag-like vignettes in favour of longer adventure serials whilst introducing a wide and engaging cast of regulars.

Eventually he created a phenomenally popular magic animal dubbed Marsupilami to the mix (first seen in Spirou et les héritiers in 1952 and now a spin-off star of screen, plush toy store, console games and albums all his own), crafting increasingly fantastic tales until he resigned in 1969.

He was then succeeded by Jean-Claude Fournier who updated the feature over the course of nine stirring adventures that tapped into the rebellious, relevant zeitgeist of the times with tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

By the 1980s the series seemed outdated and without direction and three different creative teams were commissioned to alternate on the serial, until it was at last revitalised by Philippe Vandevelde writing as Tome and artist Jean-Richard Geurts AKA Janry.

Their winning approach was to carefully adapt, reference and, in many ways, return to the beloved Franquin era. Their sterling efforts consequently revived the floundering feature’s fortunes and resulted in fourteen wonderful albums between 1984 and 1998.

This one, originally entitled ‘Spirou & Fantasio à Moscou’ from 1990, was their tenth collaboration and the 42nd collected exploit of the tireless wanderers.

Set just after the fall of the Berlin Wall – and effective end of Soviet socialism – there’s a lot of editorial footnoting gong on to maintain understanding and sustain context but it’s all done in a witty and amusing manner, so there’s no loss of narrative traction…

The drama begins with Spirou, Fantasio and Spip heading for a much deserved vacation in the sweltering heat of Tahiti when they are suddenly abducted by a gang of spooks. As the lads groggily recover from cruelly applied chemical coshes, their assailants offer a (hilariously shaded) review of Russian character and recent history since the end of the Communist State, paying especial attention to the fact that even in the newly capitalist country the KGB are still in charge…

Russia is in trouble. The fall of the Iron Curtain has resulted in an influx of gangsterism, with the Mafia paramount in seeking out new territory for their nasty old rackets. Lacking experience in this kind of struggle, the security forces have requested the assistance of experts, and the French government – for it is they who have shanghaied our heroes – are happy to serve up Spirou and Co in return for the return of a couple of well-connected teenagers who got themselves arrested for protesting in the Kremlin…

By the time the press-ganged press-men are conscious enough to refuse they are already on the chilly tarmac of Moscow Airport and being handed badges as fully-accredited – if temporary – members of the KGB…

As they drive – via a torturous and convoluted secret route – into the city under the care of rowdily boisterous Colonel Dubyoutyev, they are briefed on the untenable situation.

It is not only the newcomers’ past record of success against the Mob which has brought them, albeit unwillingly, to this sorry state of affairs, but also the fact that they aren’t Russian.

When the Mafia first started operating, they were quickly infiltrated by KGB operatives, whilst the gangsters did exactly the same thing to the state police. Now nobody can trust anybody else and the authorities are forced to outsource credible and dependable assistance…

Just as they are pulling up at the Kremlin the Colonel shows them a fuzzy photo of a strangely familiar face: suspected top mobster and fellow outsider Ivan Ivanovich Tanaziof. Then a shot rings out and the chauffeur slumps down. With the out-of-control car crashing onto the frozen river, in an office of the ministry, Count Nikita Bloyuredov places a call to his boss to claim “mission accomplished”…

Crawling from the wreckage, our battered but still intrepid lads opt to use their freshly-minted credentials to get to the French Embassy. En route in a commandeered taxi, Spirou shares his suspicions. Perhaps the ruthless westerner Tanaziof has some previous connection to them? Perhaps he’s Fantasio’s insane and merciless cousin Zantafio, back with another murderous scheme to grab power and wealth no matter who has to suffer?

They arrive just as a grand Fancy Dress Ball commences and the security guards refuse to let them enter. They do however let them see the Embassy Chief of Protocol and Count Bloyuredov is absolutely delighted to meet them… until he sees his master Prince Tanaziof crash the party with a gang of armed heavies…

Happily Spirou and Fantasio also spot the intrusion and take cover whilst the mobsters boldly rob the gathering and the jumped-up aristocrat arrogantly boasts that his next move to reclaim Russia for his family will be to steal the sacred relic of Lenin’s embalmed body from its utterly secure tomb in Red Square…

As the gangsters gleefully exit, agents “Spirov” and “Fantasiev” are contacted by the miraculously alive and rather wisely deep, deep, deep undercover Dubyoutyev who has also survived the crash…

Trading information, they all agree that Tanaziof/Zantafio is fraudulently proclaiming himself “White Prince of the Russian Mafia” whilst attempting to pass himself off as the next Tsar. The KGB Colonel is horrified to hear of the sacrilegious plot to desecrate Lenin’s mausoleum and dashes off to implement the appropriate security measures but his reluctant agents know it won’t be enough…

Returning to the now quiet Embassy the rightly suspicious visitors finally meet the Ambassador, who merely tells them it’s a Russian matter. On their way out the disgruntled pair receive an anonymous note promising the whereabouts of Tanaziof. Despite the certain knowledge that it’s a trap the neophyte spies later rendezvous at the spectacular outdoor spa known as the Moskva Pool…

After a horrific “accident” once again kills the wrong people, delighted and oblivious Bloyuredov heads straight for Tanaziof’s palatial hideout to share the good news, utterly unaware of the two men and a squirrel on his tail…

The plan to steal Lenin is about to commence and without a moment’s pause Spirou and Fantasio disguise themselves and join the raiding party…

Cannily blending wry humour, broad slapstick, light-hearted action and rollicking adventure with a swift-paced espionage caper, all topped-off with the so-satisfying return of a world-class arch villain to sweeten the deal, this rollercoaster romp builds to a brilliantly madcap conclusion as funny as it is breathtaking and all lavishly smothered in oodles of wicked irony…

Since Tome & Janry’s departure both Lewis Trondheim and the team of Jean-Davide Morvan & Jose-Luis Munuera have brought the official album count to over fifty as well as a bunch of specials, spin-offs and one-shots (official and otherwise), creating a vast pool of superb comedy-adventure romps that simply cannot be translated fast enough for my liking.

This kind of lightly-barbed, keenly-conceived, fun thriller is a sheer joy in an arena far too full of adults-only carnage, testosterone-fuelled breast-beating, teen-romance monsters or sickly sweet fantasy. Readily accessible to readers of all ages and drawn with all the beguiling style and seductively wholesome élan which makes Asterix, Lucky Luke, The Bluecoats and Iznogoud so compelling, this is another cracking read from a long line of superb exploits, certain to be as much a household name as those series – and even that other pesky kid with the white dog…
Original edition © Dupuis, 1990 by Tome & Janry. All rights reserved. English translation 2014 © Cinebook Ltd.

The James Bond Omnibus 006


By Jim Lawrence, John McLusky, Yaroslav Horak & Harry North (Titan Books)
ISBN: 987-0-85768-591-9

Win’s Christmas Gift Recommendation: A Most Traditional Licence to Thrill… 9/10

It’s annoying to admit but there are very few British newspaper strips to challenge the influence and impact of classic daily and Sunday “funnies” from America, especially in the field of adventure fiction.

The 1930’s and 1940’s were particularly rich in popular, not to say iconic, creations. You would be hard-pressed to come up with home-grown household names to rival Popeye, Dick Tracy, Buck Rogers or Flash Gordon, let alone Terry and the Pirates, Steve Canyon, or the likes of Little Lulu, Blondie, Li’l Abner, Little Orphan Annie or Popeye and yes, I know I said him twice, but Elzie Segars’s Thimble Theatre was funny as well as thrilling, constantly innovative, and really, really good.

What strips can you recall to equal simple popularity let alone longevity or quality in Britain? Rupert Bear? Absolutely. Giles? Technically, yes. Nipper? Jane? The Perishers? Garth? Judge Dredd?

I’d like to hope so, but I doubt it.

The Empire didn’t quite get it until it wasn’t an empire any more. There were certainly very many wonderful strips being produced: well-written and beautifully drawn, but that stubborn British reserve plus a completely different editorial view of the marketplace (which just didn’t consider strips an infallible, readership-attracting magnet, as our American cousins did) never seemed to be in the business of creating household names… until the 1950’s.

Something happened in ‘fifties Britain – but I’m not going to waste any space here discussing it. It just did.

In a new spirit that seemed to crave excitement and accept the previously disregarded, comics (as well as all “mere” entertainment media from radio serials to paperback novels) got carried along on the wave. Just like television, periodicals such as Eagle, the regenerated Dandy and Beano and girls’ comics in general all shifted into creative high gear …and so at last did newspapers.

And that means that I can happily extol the virtues of a graphic collection with proven crossover appeal for a change.

The first 007 novel Casino Royale was published in 1953 and was subsequently serialised – after much dithering and nervousness on behalf of author Fleming – as a strip in the Daily Express from 1958. It was the start of a beguiling run of paperback book adaptations scripted by Anthony Hern, Henry Gammidge, Peter O’Donnell and Kingsley Amis before Jim Lawrence, a jobbing writer for American features (who had previously scripted the aforementioned Buck Rogers) came aboard on The Man With the Golden Gun to complete the transfer of the Fleming canon to strip format. Thereafter he was invited to create new adventures, which he did until the strip’s demise in 1983.

The art on the feature was always of the highest standard.

Initially John McLusky handled the illustration until 1966’s conclusion of You Only Live Twice and, although perhaps lacking in verve, the workmanlike clarity of his drawing easily coped with the astonishing variety of locales, technical set-ups and sheer immensity of cast members, whilst accomplishing the then-novel conceit of advancing a plot and ending each episode on a cliff-hanging “hook” every day.

He was succeeded by Yaroslav Horak, who debuted on Man With the Golden Gun offering a looser, edgier style, at once more cinematic and with a closer attention to camera angle and frenzied action that seemed to typify the high-octane 1960’s.

Horak illustrated 26 complete adventures until in 1977 The Daily Express ceased running the Bond feature (with the then-running adventure suddenly switching to The Sunday Express (from January 30th until conclusion on May 22nd).

Later adventures had no UK presence at all, only appearing in syndication in European papers. This state of affairs continued until 1981 when British paper The Daily Star revived the feature with ‘Doomcrack’.

Titan books have re-assembled those scarce-seen tales – a heady brew of adventure, sex, intrigue and death – into the last of their addictively accessible monochrome Omnibus Editions, wherein a dedicated band of creators on top form prove how the world’s greatest agent never rests in his mission to keep us all free, safe, shaken, stirred and thoroughly entertained…

The frantic derring-do and dark, deadly diplomacy commences with Lawrence & Horak’s final (UK-embargoed) exploit ‘Shark Bait’ – originally running abroad from 1978 to 1979 – finding Bond up to his neck in hot water after boldly abducting Soviet scuba diver Katya Orlova from the Coral Sea.

That high-bodycount encounter is, however, only the starting point in 007’s mission and, after brutally deprogramming her in the searing Australian Outback, they become moving targets for KGB hit-teams as he builds trust before completing his overall game plan: tracking down a colossal shark which has swallowed a stolen computer carrying NATO nuclear secrets.

With the Russians inexorably closing in on the prize, the infallible agent is prepared to do whatever it takes to stop them…

When The Daily Star began their Bond serial with ‘Doomcrack’ (February 2nd to August 19th 1981) Lawrence was still in command of concocting stories but the illustrator was a rather controversial one.

Harry North was a regular and prolific contributor to both the US and UK iterations of Mad Magazine and, whilst his renditions of the regular cast caught the likenesses of the filmic Bond, M, Moneypenny and others, his action and suspense scenes couldn’t escape his comedic preferences and often hinder or even destroy all dramatic effect.

If you can get past that though, the tale of KGB killers, East German intrigue and defector Dr. Vlad Sinescu is a gripping if convoluted one. The avaricious genius wants to sell to Britain his new super weapon – capable of exploding brains at a distance, bringing down aircraft and shaking down cities – but his communist former masters are prepared to do anything to stop the sale.

…And then, amidst all the carnage and chaos, insidious criminal cabal S.P.E.C.T.R.E. steps in, grabbing the boffin and his weapon before extorting the world by destroying national monuments. With the situation hopeless it’s no wonder 007 quits and joins the opposition…

Veteran artist McLusky returned to steady the ship for the next explosive epic wherein devious cult leader Father Star uses psycho-chemicals, brain surgery, artificial angels and ghostly special effects to control the actions of bereaved billionaires, generals and politicians. The hunt for the brilliant mastermind with plans of ruling this world, if not the next, takes James around the planet and into many a salacious dive before he can finally crush ‘The Paradise Plot’ (August 20th 1981 to June 4th 1982)…

An insidious millionaire murder-maestro with a revolting terror-weapon turns up in ‘Deathmask’ (June 7th 1982 – February 2nd 1983), leaving a trail of hideously deformed corpses in his wake. It takes the combined efforts of Bond and fellow agent Suzie Kew to defeat deranged Ivor Nyborg‘s legion of mechanical monsters, broach the fiend’s astounding undersea lair and prevent a genetically engineered plague devastating humanity…

A policy switch to shorter, less complex stories was instigated with ‘Flittermouse’ (February 9th – May 20th 1983) as vengeful maniac Dr. Cat returned with another diabolically ingenious method of murder before the indomitable super-agent sent him to his final reward, after which ‘Polestar’ (May 23rd – July 15th 1983) saw the end of Britain’s connection to the espionage ace.

The James Bond strip had been a problem for the Star since its resurrection and was abruptly dropped midway through this adventure. The story concluded only in the ever-reliable European syndication market, and thankfully it’s here in its entirety for us all to enjoy.

The short, sharp saga finds 007 in the subzero wilds of Artic Canada discovering a woman frozen to death and exhibited as a macabre scarecrow.

He’s in territory owned by Polestar Petroleum to locate the origin point of rogue missiles which have been launched against Russia and America, but before he can investigate further he is attacked a rabid wolf…

Rescued by native woman Red Doe, James learns the sordid history of Polestar’s megalomaniacal owner Robert Ayr: ruthless tycoon, potential global dictator, serial abuser and killer of Red Doe’s mother.

Soon Bond has infiltrated the company as a fugitive rocket engineer to scupper plans to subject the world to nuclear blackmail whilst the vengeful Cree woman enjoys a long-anticipated meeting with Ayr…

Again working solely for continental readers, Lawrence & McLusky’s final comics collaboration was ‘The Scent of Danger’ (1983), with Bond lured to a yacht off the Italian Riviera and a near-fatal rendezvous with a ravenous shark. The perpetrator is old enemy Madame Spectra who wants the agent out of the way before she uses a (narcotically addictive) high-end fashion perfume to enslave firstly wives and lovers but eventually every politician in Britain. Happily the unkillable hero and ferociously determined journalist Liz Villiers have a plan to stop her…

Despite every effort the strip was clearly nearing its end when Yaroslav Horak returned for the last two adventures beginning with ‘Snake Goddess’ (1983-1984). At the peak of his flamboyant form the illustrator added a superb frisson of tension to the tale of a mystery killer who used serpents to assassinate military men and operatives involved in the deployment of atomic weapons in Europe.

After the snake killer turned his attention to Moneypenny, Bond’s involvement was assured and his subtle investigations led him to Swedish cult rock star Freya. However, the sultry serpentine peace campaigner was only another target for the true culprit: fanatical fan Mr. Vidyala, a billionaire with money to burn and the brilliance to build a huge nuclear sea-serpent submarine.

He planned to provoke World War III and rule the ruins with his unwilling Snake Queen Freya but utterly underestimated the ruthless ingenuity of the British agent he so easily captured…

This astounding dossier of espionage exploits ends in ‘Double Eagle’ (1984): a baroque plot by German agents on both sides of the Berlin Wall planning a spectacular stunt to promote reunification of their sundered country.

Unfortunately the notionally worthy scheme precluded a number of necessary deaths – by robot giant eagles and merciless KGB and Stasi agents – and risked turning the simmering Cold War red hot…

Following a trail of bodies and dodging numerous assassination attempts Bond eventually finds himself in the invidious position of wanting – just this once – to fail…

Fast, furious action, masses of moody menace, sharply clever dialogue and an abundance of exotic locales and ladies make this an invaluable adjunct to the Bond mythos and a collection no fan can do without. After all, nobody has ever done it better…
All strips are © Ian Fleming Publications Ltd/Express Newspapers Ltd 1987. James Bond and 007 are ™Danjaq LLC used under license from Ian Fleming Publications Ltd. All rights reserved.

Original Sin


By Jason Aaron, Mike Deodato Jr., Frank Martin & many and various (Marvel/Panini UK)
ISBN: 978-1-84653-632-8

Win’s Christmas Gift Recommendation: Solid Superhero Blockbuster Entertainment… 8/10

Once upon a time massive crossover events starring an entire company’s pantheon of superstars were rare and eagerly anticipated occurrences. These days, however, it seems costumed champions and aggregated universe-savers stagger from one catastrophic crisis to the next with barely time to wipe their boots or iron their capes.

Still, it’s hard to complain when the results are as gripping and controversial as Original Sin…

Spanning April to August 2014, this chunky volume collects miniseries Original Sin #0-8 and the 5-issue follow-up anthology Original Sins, taking a good, hard look at the dark underbelly of the Marvel Universe, removing a number of major characters and laying the groundwork for more shocking revelations in the months to come…

The main event is written by Jason Aaron, with Mike Deodato Jr. illustrating and Frank Martin providing the colours, but before that all unfolds issue #0 cunningly provides invaluable background with artists Jim Cheung, Paco Medina, David Meikis, Mark Morales, Guillermo Ortego, Juan Vlasco and Justin Ponsor setting all the plates spinning in ‘Who is the Watcher?

Sam Alexander is still just a kid but he’s also the newest Nova of the alien peacekeeping force pledged to policing the universe. He’s inherited the role from his dad, a drunken deadbeat the boy had always believed to be a delusional fantasist.

Now the boy spends his days on the moon, trying to befriend the austere and aloof cosmic voyeur Uatu the Watcher, an impossibly powerful, immortal being who views all that occurs throughout the vast multiverse but never acts on any of it…

As a tenuous relationship develops Sam learns the tragic origin of the Watcher race’s sacred vow of non-interference and gleans another secret: his long-vanished father is not dead…

The shocks come thick and fast in this thriller which is more murder mystery than celestial Armageddon scenario so I’m attempting to reveal enough to tempt without giving anything away…

In ‘No One is Watching’, a quiet dinner for Wolverine, Captain America, Black Widow and super spy Nick Fury (the original WWII one, not the son who’s currently appearing in all those movies) is interrupted by an ominous phone call. Thor is on the Moon and has found The Watcher murdered…

Rapidly relocating to Luna the heroes see that the all-powerful celestial has not only been shot in the head but cruelly mutilated. His huge, all-seeing eyes are missing. Moreover his fantastic citadel has been demolished and the incredible storehouse of artefacts and weaponry from across the universe pillaged.

Grizzled veteran Fury points out that the limited number of people who even knew about the cosmic observer, let alone possessed the power to harm him, means the suspect pool must necessarily include not only villains but heroes too…

Meanwhile in the great Necropolis of Wakanda, the Black Panther is being updated by a shadowy figure calling itself The Unseen. The nebulous source also emphasises that in the days to come, with the kind of technologies the killer now possesses, nobody can be trusted, urging former King T’Challa to lead a distinctly offbeat team in a clandestine parallel investigation of the cosmic assassination…

Soon mystic master Dr. Strange, current Ant-Man – and former criminal – Scott Lang, Winter Soldier “Bucky” Barnes, telepathic X-Man Emma Frost, “deadliest woman in the galaxy” Gamora, former CIA spook and mercenary Moon Knight and wanted mass-murderer FrankThe PunisherCastle are following up leads somehow not available to Fury and the Avengers, even as on Earth The Thing battles a monster which might be connected to the crime…

The creature is a Mindless One from Dormammu‘s Dark Dimension but this particular destructive horror now has a personality and even telepathic powers. It also wants to die and even with Spider-Man‘s aid Ben Grimm is unable to stop it committing suicide using the Ultimate Nullifier which used to belong to Uatu…

By the time Fury and the Avengers arrive all that’s left is a scene of devastation, and the retired super spy officially takes over the investigation of what is now clearly a much bigger and growing problem…

Splitting up, the secret searchers travel to vastly differing locations in ‘Bomb Full of Secrets’ with the Panther, Frost and Ant-Man heading to the under-Earth kingdoms and uncovering a vast graveyard of monsters, whilst Castle and Strange voyage to a mystic realm where a magical leviathan has been killed by a incredibly large bore gamma bullet…

On Earth Fury has captured another rampaging No-Longer-Mindless One and is on the trail of the unlikely culprits who have brought the eldritch berserkers to Earth. Dr. Midas, his daughter Exterminatrix and The Orb were never A-List villains – or even contenders – but with one of Uatu’s eyes in their possession not only do they have access to everything the Watcher ever saw but the actual organ also mutates and transforms anything in its proximity into immensely powerful things never meant to be…

When a full team of Avengers raid the bad guys’ New York lair, a cataclysmic struggle ensues which ends as the Orb unleashes all the stored knowledge within the eye. In an instant, heroes, villains and innocent bystanders alike are engulfed in a wave of uncomfortable answers as every hidden detail of trillions of lives seen by Uatu for millions of years is randomly released and psychically downloaded like a ‘Bomb Full of Secrets’ into the mindscape of the world…

In the aftermath ‘Trust No One, Not Even Yourself’ sees the city reeling with the shock of uncounted disclosures – from stolen snacks to secret affairs to murders all coming to light – whilst at the centre of the Earth Ant-Man has finished recovering hundreds of gamma-bullets from the unending field of monster corpses.

In deep space Gamora, Winter Soldier and Moon Knight have followed their trail to a dead world. It takes a subtle shift of perspective and a sneaking suspicion to confirm that they are standing on a colossal, once-living planet-sized organism riddled with gamma-bullets…

The frustrated spacefarers chafe at the lead which has resulted in a dead end, but everything changes as Winter Soldier suddenly teleports out, blowing their ship up as he leaves. The Unseen’s covert investigators now have their first solid suspect…

On Earth Fury is pondering upon who might have Uatu’s other eye when Winter Soldier beams in and kills him…

‘Secret Warriors’ then focuses on growing divisions as Punisher and Dr. Strange steal Fury’s body whilst Barnes, holding the eye taken from his most recent victim, heads to the Watcher’s shattered lunar home before beaming into a hidden satellite.

His infiltration of the stellar fortress coincides with the arrival of his understandably aggrieved former associates and another brawl breaks out. The carnage is only curtailed when The Unseen appears…

It is a trusted ally who has been playing them all from the start…

The betrayer then recounts ‘The Secret History of Colonel Nicholas J. Fury’, disclosing how half a century ago a man named Woody McCord died battling an alien invasion, one of hundreds the hidden hero had stopped without the world even suspecting.

With the covert assistance of millionaire industrialist Howard Stark and his shadowy cabal, the replacement had become a “Man in the Wall”, spending all his days killing monsters, repelling demons and despatching extraterrestrial threats to mankind.

But with his death another – still relatively clean and idealistic – soul had to step in and continue doing all the unavoidable dirty jobs proper superheroes would baulk at.

This was achieved with no one the wiser whilst keeping up appearances in the “day job” as a shiny, bright public champion…

With clearly nothing as it seems, ‘Open Your Eye’ reveals how Dr. Midas, the Orb and Exterminatrix attacked Uatu, taking his eye. In the now The Watcher-mutated Orb demands the traitor tell the rest of the truth.

The second Man in the Wall is now dying too and convened the Panther’s investigation team to ferret out a suitable replacement ready to defend Earth with absolute resolution, deadly gamma bullets and no remorse…

As the failing warrior explains the true circumstances of Uatu’s death in ‘Nick Fury Vs. the World’ the possessor of the Watcher’s other – until now missing – eye is shockingly exposed and the fighting resumes. With Midas making one final push for ultimate power, the mess gets even messier as the Avengers, having pursued their own lines of enquiry, bust in and a frantic free-for-all begins…

With all the secrets laid bare and an event of cosmic importance clearly occurring a group of other Watchers materialise – and does nothing – as the Man in the Wall clashes with Earth’s champions; citing morality and expediency until Midas’ final gambit interrupts everything and already-transformed Orb steals the other eye, triggering a devastating detonation. When the dust settles a transmogrified Orb is loose to roam the Earth, a third Man in the Wall takes up the gamma-gun and waits for the next invasion and a newly transformed figure haunts the Moon as ‘The One Who Watches’…

The miniseries generated 44 tie-in issues scattered through 14 other titles, but this compilation skips right to the end, to spotlighting a number of quirky vignettes from Original Sins #1-5, focusing on the fallout from the wave of secrets which were released to blanket the world after The Orb triggered Uatu’s eye.

Eschewing strict chronology for comprehension the exposures begin with all five chapters of Young Avengers serial ‘Hidden in Plain Sight’ (by Ryan North, Ramon Villalobos & Jordan Gibson) which sees Hulkling, Marvel Boy and Prodigy attempt a different way of dealing with demon-possessed felon The Hood.

The skeevy rat wants to extract all the knowledge forcibly inserted into the heads of an entire building full of recreational drug-takers who were all high when the “Secrets Bomb” went off… not for himself, of course, but because the data is basting the minds of the already brain-fried kids and killing them.

Happily complying with such a selfless request, the Young Avengers seem to have forgotten one basic fact: demon-possessed felons have secret agendas and often lie…

Following swiftly on, ‘Terminus’ (Nathan Edmondson, Mike Perkins & Andy Troy) finds S.H.I.EL.D. agent Seth Horn pressing commuter Henry Hayes on his other identity as cyborg assassin Deathlok.

The psychic fact-insertions might have pushed incontrovertible truths into people’s heads but it did nothing to augment common sense or self-preservation…

That is also apparent in ‘Black Legacy’ (Frank Tieri, Raffaele Ienco & Brad Anderson) as writer Rebecca Stevens stalks Dane Whitman and challenges him with the bleak history of the curse of the Ebony Blade – a fearsome plight the traumatised Black Knight is already agonisingly aware of…

‘Whispers of War’ (Charles Soule, Ryan Brown & Edgar Delgado) finds newly Terrigen-enhanced (see Inhumanity) Lineage suddenly party to the true story of King Black Bolt‘s greatest mistake and thus apprised of a fresh and now unavoidable conflict with the star-spanning Kree in the offing, whilst ‘Checkmate’ (James Robinson, Alex Maleev & Chris Peter) proves to ambitious businessman Gil Carmichael that insider information isn’t everything when the exposed secrets are Dr. Doom‘s…

Nick Fury then callously reveals to lifelong comrade Dum Dum Dugan ‘How the World Works’ (Al Ewing. Butch Guice, Scott Hanna & Matthew Wilson) after which the funnier side of secrets comes to the fore in ‘Lockjaw: Buried Memory’ (Stuart Moore, Rick Geary & Ive Svorcina), Howard the Duck learns his place in ‘Before Your Eyes’ (Ty Templeton & Paul Mounts) and a Daily Bugle archivist uncovers the wrong review of Spider-Man’s early showbiz career in ‘Bury the Lead’ (Dan Slott, Mark Bagley, Joe Rubinstein & Mounts).

The glimpses into minds’ eyes ends with ‘Catharsis’ (David Abadta, Pablo Dura & Erica Henderson) as an anonymous Inuit flashes back to a distant moment in the arctic with a star spangled ice-cube before the whole shebang concludes with an outrageous and hilarious sequence of false memories starring Marvel’s biggest stars in ‘The No-Sin Situation’ by Chip Zdarsky…

With 43 covers-&-variants by Cheung, Ponsor, Julian Totino Tedesco, Mark Brooks, Paulo Manuel Rivera, Skottie Young, Art Adams, Zdarsky, Steve McNiven, Agustin Alessio, Gabriele Dell’Otto, Stephanie Hans, Guice, Marco Checchetto, Paul Renaud, Mike McKone & Jeun-Siik Ahn, this is a stunning and sensational saga that will delight any Fights ‘n’ Tights fan with a passing knowledge of Marvel history and comes fully loaded with digital extras accessible via the AR icon sections (Marvel Augmented Reality App) which give access to story bonuses if you download the free code from marvel.com onto your smartphone or Android-enabled tablet.

™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Superman: ‘Til Death Do Us Part


By Jeph Loeb, Mark Schultz, Joe Kelly, J.M. DeMatteis, Stuart Immonen, Ed McGuinness, Doug Mahnke, Pablo Raimondi, Kano, Yanick Paquette, & various (DC Comics)
ISBN: 978-1-56389-862-4

Superman has been altered and adjusted continually over his many decades of fictive life since Jerry Siegel & Joe Shuster’s iconic inspiration first appeared in Action Comics #1. Moreover, every refit and reboot has resulted in appalled fans and new devotees in pretty much equal proportion, so perhaps the Metropolis Marvel’s greatest ability is the power to survive change…

Although largely out of favour these days as the myriad strands of accrued mythology are being carefully reintegrated into an overarching, all-inclusive multi-media dominant, film-favoured continuity, the grittily stripped-down, post-Crisis on Infinite Earths Man of Steel (as re-imagined by John Byrne and superbly built upon by a succession of immensely talented comics craftsmen) resulted in some stunning high points.

Actually, no sooner had the Byrne restart demolished much of the accrued iconography which had grown up around the “Strange Visitor from Another World” over fifty glorious years than successive creators began expending a great deal of time and ingenuity putting much of it back, albeit in terms more accessible to a cynical and well-informed audience far more sophisticated than their grandparents ever were.

Even so, by the mid-1990’s Byrne’s baby was beginning to look a little tired and the sales kick generated by the Death of and Return of Superman was fading, so the decision was made to give the big guy a bit of a tweak for the fast-approaching new millennium: bringing in new writers and artists and gradually moving the stories into more bombastic, hyper-powered territory.

The fresh tone was augmented by a new sequence and style of trade paperback editions and this third collection gathers material from Superman #155-157, The Adventures of Superman #577-578, Superman: Man of Steel # 99-100 and Action Comics #764-765 covering April to June 2000 as the world slowly recovers from the terrifying attack of future fiend Brainiac-13, an assault which left Metropolis transformed into a literal “city of Tomorrow”…

The never-ending story resumes with ‘The Private Life of Clark Kent’ by Jeph Loeb, Ed McGuinness & Cam Smith from Superman #155 wherein the exhausted hero heads to Kansas for a quiet break with his parents and finds unwelcome interloper Superboy already in residence.

The Man of Steel has always been uncomfortable around his obnoxious, eternally juvenile clone but the gentle wisdom of Ma Kent soon smoothes the troubled waters. It’s a pity she’s not around when he gets back to the big city and increasingly irritable new wife Lois lays into bewildered Clark…

Retreating back to Smallville in ‘A Tales of Two Cities’ (Adventures of Superman #577 by Stuart Immonen, Jay Faeber, Yanick Paquette, Rich Faber& José Marzan Jr.), Clark debunks a case of eco-terrorism: clearing innocent kids and catching the real big business culprits even as in Metropolis Lex Luthor makes a play for economic supremacy.

The wily villain sacrificed his baby daughter to Brainiac in return for the patents to B-13, and his stranglehold on the future tech is being inexorably parlayed into a commercial – and soon political – monopoly…

Out of sorts and still avoiding Lois in ‘All That Dwell in Dark Waters’ (Mark Shultz, Pablo Raimondi & Sean Parsons from Superman: Man of Steel #99), Clark then rescues childhood sweetheart Lana Lang and her husband Pete Ross from an aquatic spirit and receives a much-needed pep talk on responsibility whilst in Metropolis semi-retired hero Steel and his niece Natasha tackle a cult of electronic packrats dubbed Cybermoths from plundering future tech ‘In the Belly of the Beast’ (Shultz, Doug Mahnke & Sean Parsons).

The resultant struggle happily leads to a brand new extra-dimensional opportunity for the astounded and late-arriving Caped Kryptonian…

Still avoiding his irrationally irascible wife in Action Comics #764, ‘Quiet after the Storm’ (Joe Kelly, Kano & Joe Rubinstein) finds Clark talking over his marriage problems with his dad whilst saving a lonely old lady from death by despondency in Smallville. However when visiting the Martian Manhunter the invulnerable hero finally acknowledges that not all his problems are emotional after collapsing in a choking fit…

Superman #156 opens ‘The Tender Trap’ (Loeb, McGuinness & Smith) as Lois and Clark’s relationship deteriorates even further, a situation exacerbated when Daily Planet Editor Perry White hires Lana…

Shaken, bewildered and increasingly wracked by coughing fits, Superman barely survives an ambush by energy – and now memory – leech The Parasite.

Thankfully Wonder Woman is on hand to drive the monster away, but the Amazon’s appearance only reignites Lois’ feelings of neglect, jealousy and overriding suspicion.

So angry is the enraged reporter that she takes up Luthor on a long-standing offer…

Desperate to repair his relationship with Lois, Clark organises a substitute hero team to watch Metropolis whilst he takes her for a vacation to a paradise planet in ‘Getting Away from it All’ (Adventures of Superman #578 by J.M. DeMatteis, Pablo Raimondi & José Marzan Jr.). Once again fate and duty conspire to ruin everything…

In ‘Creation Story’ by Shultz, Doug Mahnke & Tom Nguyen (Superman: Man of Steel #100), the pocket dimension discovered by Steel is spectacularly filled and repurposed with the last Kryptonian remnants of the original Fortress of Solitude. Sadly the astounding architectural feat draws the rapacious Cybermoths and their anarchic queen Luna into action again, but neither Superman nor his engineering associate are aware that a horrifying old enemy is behind her repeated attempts to seize this new “Phantom Zone”…

A bizarre change of pace features in Action Comics #765 as ‘A Clown Comes to Metropolis’ (Kelly, Kano & Marlo Alquiza). Tragically the Joker‘s idea of good times include humiliating Luthor and wanton mass slaughter, whilst all Harley Quinn can think about is beating his lethally effective bodyguard Mercy to death…

With chaos and carnage running rampant it’s the worst possible time for Superman to be sick, but even after sending the homicidal humorists (barely) packing, worse is in store for the Man of Steel…

Concluding instalment Superman #157 opens with Clark reeling at the news that his wife is leaving him. Before that can sink in he then finds himself in super-powered combat with his spouse in ‘Superman’s Enemy Lois Lane’ (Loeb, McGuinness & Smith); a blockbuster battle that threatens to decimate the city.

Aware too late that his wife has been replaced by an impostor, the hero valiantly overcomes his illness and reluctance to hit the “woman” he loves, but his eventually victory is a purely pyrrhic one.

When the dust settles Superman is the only survivor and suddenly realises he has no idea where the real Lois is, or even if she still lives…

To Be Continued…

With a cover gallery by McGuinness & Smith, Immonen, Terry Dodson, Manke, John Dell and Yvel Guichet this captivating conundrum of a compilation pits the World’s Greatest Hero against insurmountable problems whilst examining the mere man beneath the steel hard skin.

Lovers of the Fights ‘n’ Tights genre cannot help but respond to the sheer scale, spectacle and compelling soap opera melodrama of these tales which remain a high point of the canon and a sheer delight for all fans of pure untrammelled Action fiction.

© 2000, 2001 DC Comics. All Rights Reserved.

Inhumanity


By Matt Fraction, Kelly Sue Deconnick, Warren Ellis, Samuel Humphries, Matt Kindt, Christos N. Gage, Jonathan Hickman, Olivier Coipel, Nick Bradshaw, Todd Nauck, Matteo Buffagni, André Lima Araújo, Paul Davidson, Stephanie Hans, Simone Bianchi & various (Marvel/Panini UK)
ISBN: 978-1-84653-614-4

During earlier mega-crossover blockbuster Infinity, mad Titan Thanos invaded Earth and clashed with the Inhumans’ ruler Black Bolt to a standstill. As a last resort the embattled Inhuman king crashed the flying city of Attilan onto New York and into the Hudson River, simultaneously releasing the Hidden People’s mutagenic Terrigen Mist into the atmosphere where it triggered mutation in millions, proving that Human and Inhuman were not necessarily different races…

Collecting assorted incidents of Terrigen exposure – specifically Inhumanity #1-2, Avengers Assemble #21.INH to 23.INH, #24-25, Avengers A.I. #7, Inhumanity: The Awakening #1-2, Inhumanity: Superior Spider-Man #1 and New Avengers #13.INH (spanning December 2013 to May 2014) – this epic chronicle of a game-changing publishing event takes a look at the fallout of that colossal catastrophe wherein a vast portion of the planet discovers everything they believed about themselves was wrong whilst coping with the shock of developing new and scary unnatural abilities…

The drama begins with Inhumanity #1, by Matt Fraction, Olivier Coipel, Mark Morales and Laura Martin (with flashback sequences illustrated by Leinil Francis Yu, Gerardo Alanguilan, Dustin Weaver & Israel Silva), as in the immediate aftermath of the cataclysm the Inhuman called Karnak is arrested by the Avengers.

His incomparable ability has been to infallibly detect the flaw and weakness of anything – object, person, even concept – but as he wearily describes the history of his people to his captors/hosts he reaches a startling fresh conclusion…

The Inhumans came into existence 25,000 years ago, after Imperial Kree explorers landed on Earth and tampered with the genetics of a tribe of primitives, just as they had on hundreds of other worlds.

Millennia later Randac, one of the rulers of the intellectual super-race that subsequently developed, took that meddling to its ultimate end by devising the Terrigen Mist process, enabling citizens to mutate into infinitely unique individuals of astounding power.

The measure originally met with much opposition and many citizens of Attilan quit the city forever, setting up their own diasporic enclaves and increasingly interbreeding with their unevolved cousins. As the Inhumans retreated further into myth, isolation and dogma, their alien-altered genetic heritage was slowly spreading and disseminating throughout baseline humankind.

Now the clash with Thanos has unleashed a Terrigen cloud that will slowly pass over the entire planet, activating all those dormant genes and metamorphosing possibly millions into new lives via body-altering cocoons…

The diminutive warrior also speaks of the last moments of the city, the final official use of Terrigen and how his people evacuated the doomed city: passing through the chimerical living teleport door Eldrac; scattered to the place the living portal deemed they “most needed to be”…

As Karnak continues his ruminations, his cousin Queen Medusa arrives. Believing herself widowed and facing the shattering burden of saving her people without the aid of her messianic man Black Bolt, she is further shaken when her logic-driven kinsman continues his evaluation and arrives at an inescapable conclusion he simply will not abide…

Inhumanity #2, with art by Nick Bradshaw & Todd Nauck (augmented by Scott Hanna, Tom Palmer, Antonio Fabela & Andres Motta), follows Medusa as she copes with a fresh tragedy, the aching responsibility of repairing New York and the horrific tidings that a variety of human villains and scientists are stealing and experimenting on the cocoons of the newest and most vulnerable Inhumans…

As the Avengers’ top brains try to assess the scale of transformations, evil men are murderously hijacking her freshly revealed fellows whilst some full-blooded Inhumans – such as exiled former king The Unspoken – have organised into militias to reclaim the transformative pods and slaughter the sub-Inhuman transgressors who took them.

Worst of all, most inhabitants of fallen Attilan remain missing, included cousin Triton and all of the city’s children…

With such pressures engulfing her it’s almost a relief to learn of an A.I.M. science citadel where the technological terrorists are vivisecting confiscated cocoons and furiously lead a vengeful squad or outraged Inhumans against it…

The story shifts to a more personal mode with Avengers Assemble #21.INH to 23.INH and #24-25, written by Kelly Sue Deconnick and Warren Ellis with art by Matteo Buffagni, Paco Diaz& Nolan Woodward. Here the focus is on novice super-hero Anya Corazón – the latest Spider-Girl – as she strives to rescue someone close to her…

With Terrigen pods now a highly valuable commodity, rogue genetic researcher Dr. June Covington – AKA The Toxic Doxie – takes delivery of one and barely escapes a lethal booby trap which kills her favourite assistant.

Covington’s MO includes assimilating genetic discoveries and improvement into her own body and taking vicious, excruciating vengeance on those who cross her, so the failed ploy by A.I.M. agents quickly takes up all the outraged mad scientist’s attention…

Meanwhile at Avengers Tower the big guns are being swamped by the Inhuman pandemic and haven’t time to listen to the junior arachnid as she demands some help to recover two stolen pods, one of which contains her Social Studies teacher Mr. Schlickeisen…

Finally, after plenty of sniping and her explosive tantrum, Captain America orders Spider-Woman Jessica Drew and Black Widow to assist and the trio quickly track down an errant A.I.M. cell run by wicked whacko Kashmir Vennema. Sadly the spider squad is promptly overwhelmed whilst learning that Schlickeisen is already dead, just as elsewhere Toxic Doxie takes over a rogue science lab to begin her mission of research and retribution…

Breaking free, the Arachnoid Avengers escape and return to base but Anya is unsatisfied and wants to go back, declaring that her teacher deserves a decent burial. This time grizzled warrior Wolverine and scary scientist Bruce Banner tag along and soon extract information out of a severely rattled Vennema.

Mr. Schlickeisen was gimmicked up and sold to Covington and now Spider-Girl has a fresh target to hunt…

Whilst Toxic Doxie completes her Terrigen-assisted biological improvements, Wolverine takes Anya aside for a little private tuition and technological upgrading before they hit the trail for the maniac’s last known whereabouts. They’re too late but the battle against her abandoned and crazed associates yields more useful intel, such as the fact that Schlickeisen is still alive…

Iron Man then assumes the role of on-the-job trainer, teaching Spider-Girl the value of research and preparation whilst deducing where the body-in-question is stashed. After rescuing the still comatose New Inhuman they have a solid idea of what new enhancements Covington has added to her body arsenal and that’s she’s readying an attack on the A.I.M. faction that set her up…

With the victim safe and a target location provided, Anya then gets the promotion of a lifetime, leading a team of veteran Avengers in a blistering raid to wrap up all the bad guys in her own web of justice…

This fast-paced and deliciously light-hearted action romp gives way to a far more emotive and evocative tale in Avengers A.I. #7.INH (Samuel Humphries, André Lima Araújo & Frank G. D’Armata) which examines the experiences of a recently transformed New Inhuman.

As Hank Pym‘s quirky cybernetic team encounter Daredevil and a lonely old lady mutated into a nauseating monster, the shock of her fate seems likely to drive poor Doris over the edge until a most unlikely robotic saviour talks her down…

Inhumanity: The Awakening #1and 2 by Matt Kindt & Paul Davidson then traces the efforts of a combined group of teen heroes from the X-Men’s Jean Grey School and Avengers Academy as they respond to the desperate social media cry for help of young Fiona who hatched out of a pod as a bird girl and was immediately targeted by online trolls and High School bullies.

The young thugs posted what they did to her on the web, but that proved to be very unwise as her angry little brother also mutated… and his power-set was far from benign or inconsequential…

Sharp, witty and painfully relevant, the solutions proffered and accommodations reached in this no-easy-answers yarn are remarkably astute and optimistically hopeful…

Inhumanity: Superior Spider-Man #1 by Christos N. Gage & Stephanie Hans offers more emotional insight as arch-villain Doctor Octopus – currently inhabiting the body of the Wondrous Wallcrawler (see Superior Spider-Man: My Own Worst Enemy) – battles a tragic human victim of circumstance determined to exploit a Terrigen transformee. The original motive might have been cruel and ultimately selfish but a misconceived battle soon teaches everyone something about true power and responsibility…

The portentous wrap-up provides a dark glimpse of horrors yet to come when The Illuminati clash over the Terrigen crisis in New Avengers #13.INH.

Scripted by Jonathan Hickman and illustrated by Simone Bianchi, the response of the world’s most powerful and important individuals (Black Bolt, Namor, Reed Richards, Tony Stark, Hank McCoy, Dr. Strange and Black Panther) is framed against a background of an even greater disaster – the ongoing collapse of the multiverse as alternate Earths randomly smash into each other.

On Earth-23099, a subtly different Illuminati conclave convenes to combat the threat of a Terrigen Bomb detonated by Maximus the Mad as another world hurtles towards them. From this malign Earth come unstoppable Black Priests who destroy everything and everybody. With their grim harvest completed the cosmic clerics then turn their gaze to our world…

To Be Continued…

With cover-&-variants by Coipel, Dean White, Bradshaw, Skottie Young, Mike Deodato Jr., David Marquez, Davidson, Hans, Bianchi and Jorge Molina, this comprehensive exploration of a strange new phase for troubled planet Earth offers suspense, drama, explosive action, wry humour and a potent metaphorical message as it describes the reunification of two deliberately distant branches of mankind, and comes fully equipped with the usual digital extras accessible via the AR icon sections (Marvel Augmented Reality App) which give access to story bonuses once you download the free code from marvel.com onto your smart-phone or Android-enabled tablet,

™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Wallace & Gromit – The Complete Newspaper Comics Strips Collection volume 2: 2011-2012


By various (Titan Comics)
ISBN: 978-1-87276-082-5

Win’s Christmas Gift Recommendation: a Grand New Christmas Tradition… 10/10

Hard though it is to believe, Wallace & Gromit have been delighting us for nearly 25 years and this second extremely engaging newspaper strip compilation – originally published 2011-12 – again attests to just how much a cornerstone of British culture the potty putty pair have become.

The quintessentially English cheese-chasing chaps were originally conceived as an Art School graphic novel for the student Nick Park, before the Plasticene lure of movement and sound redirected the concept to the world of animation.

With the films a global multi-media phenomenon, the animator’s ingenious inventors went full circle bringing the dog and his old boy to cartoon album audiences. After years of perpetually pining for more Wallace & Gromit, the public were then given a big treat when Aardman and Titan Comics put their collective creative noggins together and produced a daily, full-colour comic strip to run in Red-Top tabloid The Sun.

Easily overcoming some early controversy about the suitability of the sometimes saucy venue, Wallace & Gromit debuted on Monday 17th May, 2010, establishing a regular weekly adventure format which comprised six complete, stand-alone gags in traditional format (three panels: Set-up, Delivery, Punchline!) that built to one full storyline.

The tone is always bright and breezy, inventive family fare with all the film-originated regulars in play and the emphasis squarely focused on weird science, appalling puns and the beloved traditions of British sitcoms and farce.

…And Cheese. Mountains and mountains of fermented milk-curd mirth…

Following a foreword of fond remembrance from animator and Aardman co-founder David Sproxton CBE, the witty workouts of nutty northern boffin Wallace and his incomparable best-of-breed working dog Gromit, in their preferred environs of scenic 62 West Wallaby Street, Wigan, start with ‘Library Mate 5000’ wherein a hastily constructed robotic shelf-filler soon proves too much for the staff and readers, after which ‘Pick of the Litter’ finds the likely lads inadvertently changing the nature and face of the Mayor’s clean-up campaign whilst the ‘Lazy Reader 3000’ proves no help at all when Wallace tries to bluff his way into wonderful Wendolene‘s new book club…

As ever there’s a host of howling in-jokes scattered throughout the strips such as scholarly Gromit’s quirky reading habits (Mansfield Bark, Bleak Doghouse, Larry Potter and the Half Blood Prince Charles Spaniel, etc…) as well as a glorious parade of pained and hangdog expressions on the haunted hound’s hard-pressed, long suffering snout, such as seen when a blow to the head inflicts Wallace with ‘Am-cheesy-a‘ or, after the inventor is happily restored to what passes for normal, he misconstrues a sewing moment at Wendolene’s shop for a frenzied scissors attack in ‘D is for Dummy’…

As always the strips are accompanied by a wealth of double-page photo-spreads taken from the original animated features and after the first of these the movie themes continue in ‘Not Matinee Idles’ when W & G take over a failing cinema and attempt to augment the viewing experience with a little technology…

‘The Umpire Strikes Back’ then finds the canny craftsman regretting building a tinker-toy tennis partner whilst a bit of a cellar clearout leads to a cash bonanza in ‘Car Boot’ prompting our heroes to open their own cleaning business utilising the formidable yet ultimately useless ‘Washinator 600′.

Following another photo-op poster the vacation season finds Wallace testing to destruction his cybernetic camping kit in ‘Climb Any Mountain’ and designing a most troublesome vegetable labyrinth in ‘Mazed and Confused’ before succumbing to the invention-proof vicissitudes of a British ‘Heatwave’. When that results in ‘Coughs and Sneezes’ good old Gromit proves more of a remedy than the robot nurse Wallace constructs…

A film set poster leads to a spate of camera creativity and the making of a remarkable ‘Home Movie’ before the lads head for ‘The Grand Tour of Cheese’. The first stop is naturally Wensleydale, after which week two finds them on the continent scouting out France and (mis)hap-pily stocking up on Camembert and Brie inevitably ending up in Holland for ‘The Grand Tour of Cheese #3’.

An intimate poster or Wallace in romantic mood segues neatly into the balding boffin’s brief flirtation with ‘Street Art’, physical fitness in ‘One Dog and his Man’, the perils of barbeque in ‘Garden Party’ and ballooning in ‘Pup Pup and Away’.

Wallace and Wendolene share an romantic poster moment before the comic capers resume with ‘Polly Wants a Cracker (with Cheese)’ as the boys try to capture an escaped Macaw, whilst a haircut for Gromit inspires a new grooming robot, but ends up in ‘Hairs and Disgraces’.

A scheme to build toys for kids in hospital goes strangely awry but ends well on Halloween in ‘Night of the Living Bears’, but there’s no such saving grace when Wallace devises a Magic-o-tron for children’s parties in ‘The Entertainer’. At least his chickens derive some benefit from the wildly inappropriate ‘Rooster Booster 800’…

An industrious photo-spread leads into a week of frantic fiddling with a mechanoid drinks dispenser in ‘Tea Party’, after which the lads turn their skills to trapping ‘The West Wallaby… Wallaby!’ and latterly solving traffic congestion with their mobile, multi-decker ‘Easy Parker’ garaging invention.

They then turn into detectorists to unearth a fabulous lost horde (of cheese) in ‘Treasure Hunters’ and, after another poster break, construct something to take the drudgery out of present shopping in ‘That’s a Wrap’ before foiling a bold robbery attempt by evil penguin Feathers McGraw in ‘T’was the Night Before Christmas…’

A cold snap offers an opportunity to make some dirty money with a chimney cleaning gimmick in ‘Soots You!’ and leads to a bout of hang-gliding in ‘Blown Off Course’, before – after another photographic interlude – ‘Driving Ambition’ details the inventor’s attempts to start his own mass transportation system.

‘Foreign Exchange’ introduces the lads’ oddly similar French cousins Waltier et Bagget whilst in ‘Encounters of the Furred Kind’ Gromit has a brush with a dog from outer space and saves his boss from a big mistake babysitting a python as part of his ‘Pet Hotel’ venture…

Following another poster ‘Bark Life’ depicts the duo’s dealings with a rowdy canine bully before those animated teddy bears pop up again as ‘Wallace’s Grizzly Valentines’, leading to much-needed break on the canals in ‘Straight and Narrow’, despite the boffin’s balmy barge improvements…

Wallace gets completely the wrong idea after attentive Miss Anita Goodman starts pursuing him in ‘Leaping to Conclusions’ and, following another poster-show, returns to sow more chaos through her unruly pet mutt Cuddles in ‘Gromit the Underdog’…

Wallace’s plans to improve Gromit’s favourite chair go predictably haywire in ‘Sofa So Good’ before the tinkerer takes up a new post teaching ‘Evening Classes’, and that short-lived endeavour necessitates a cycling tour only ruined by the inventor’s habit of “fixing” things which aren’t broken in ‘On Yer Bike’…

Easter brings an increased demand for baked goods which the bonkers brainbox tries to meet with his robotic ‘Hot Crossed Bunny’, after which he renovates an old bomber plane and takes the skies in ‘Wallace’s Wings’.

A stint in the Security business leads to skulduggery ‘Behind the Screams at the Museum’, jazzing up old horror films results in more neighbourhood terror in ‘Movie Night’ whilst Gromit eschews exercise for cunning and sheer luck to defeat a canine thug in ‘Dog Fight’ before a national holiday parade leads to out of control dragons and knightly nonsense to catch an fraudulent saint in ‘By George!’

Rounding out this annual of machine-based mirth are the tribulations of wasp nest removal in ‘Sting in the Tail’ and the greatest advancement in the noble game of Cricket ever misconceived with the invention of bombastic bowling machine the ‘Dibbly Dobbly 2000’…

This classy collection closes with informational feature ‘Tomb of the Unknown Artist’ which tells all but reveals nothing of the Creation-by-Committee process which realised (for this edition at least) the mirthful material name-checking scripters Richy Chandler, Robert Etherington, Ned Hartley, Rik Hoskin, David Leach, J.P. Rutter and Rona Simpson, illustrators Jimmy Hansen & Mychailo Kazybrid, inker Bambos and colourist John Burns, all empirically overseen by Aardman’s enigmatic Keeper of the Flame, Cheese and Biscuits: Tristan.

Britain has a grand tradition of converting popular entertainment stars into sterling and memorable comic strip fare which gloriously continues in these superbly inviting, hilariously pun-chy, picture-perfect mini-sagas.

Moreover, all those parents who deliberately avoided the strip because of the paper which carried it no longer have any excuse and should now make this collection a “must have” for the family bookshelf…

WALLACE & GROMIT, AARDMAN, the logos and all related characters and elements are © and ™ Aardman/Wallace & Gromit Ltd. 2014. All rights reserved.

Modesty Blaise: The Grim Joker


By Peter O’Donnell & Enric Badia Romero (Titan Books)
ISBN: 978-1-78116-711-3

Win’s Christmas Gift Recommendation: unmissable comics for fans of classic blockbusting adventure… 9/10

Modesty Blaise and her lethally adept, compulsively platonic partner Willie Garvin gained their fearsome reputations as top-flight super-criminals before retiring young, rich and healthy. With their honour intact and their hands relatively clean, they cut themselves off completely from a career where they made all the money they would ever need and far too many enemies.

When devious British Spymaster Sir Gerald Tarrant sought them out they were slowly dying of boredom in England. The wily old bird offered them a chance to have fun, get back into harness and do a bit of good in the world. They jumped at his offer and have been cleaning up the world in their own unique way ever since …

From that tenuous beginning in ‘La Machine’ (see Modesty Blaise: the Gabriel Set-Up) the dynamic duo went on to crush the world’s vilest villains and most macabre monsters in a perpetual storm of tense suspense and inspirational action for nearly forty years…

The inseparable associates first appeared in The Evening Standard on May 13th 1963 and over the decades went on to star in some of the world’s most memorable crime fiction, all in three panels a day.

Creators Peter O’Donnell & Jim Holdaway (who had previously collaborated on Romeo Brown) produced a timeless treasure trove of brilliant graphic escapades until the illustrator’s tragic early death in 1970, whereupon Spanish artist Enric Badia Romero (and, occasionally, others) assumed the art reins, taking the partners in peril to even greater heights.

The series has been syndicated world-wide and Modesty Blaise has also starred in 13 prose novels and short-story collections, several films, a TV pilot, a radio play, an American graphic novel and nearly one hundred comic strip adventures until the strip’s conclusion in 2002.

The tales are a broad blend of hip and cool capers combining espionage, crime, straight adventure and even – now and again – plausibly intriguing sci fi and supernaturally tinged horror genre fare, with ever-competent Modesty and Willie canny, deadly, yet all-too-fallible human defenders of the helpless and avengers of the wronged…

Reproduced in stark and stunning black & white – and quite right too – Titan Books’ superb and scrupulous serial re-presentations of the ultimate newspaper troubleshooters continue here with O’Donnell and Romero offering a chilling trio of tales spanning November 1992 to February 1994, each prefaced with informative prose introductions from devotee and historian Simon Ward.

The rollercoaster ride begins with eerie thriller ‘A Present for the Princess’ (originally seen in The Evening Standard from November 3rd 1992 to April 8th 1993) with Garvin deep in the emerald mining region of Montelero, near Colombia.

He is in search of raw materials to create another of his outrageously over-the-top gifts for Modesty and is prepared for trouble from the thugs and bandits who inhabit the region, but not his own partner and guide Ramon who is, after all, a former pal from their long-defunct crime combine The Network…

In England Modesty takes it easy whilst entertaining psychic researchers Steve and Dinah Collier – truly gifted individuals Tarrant wants to employ – who are happily on hand when Blaise has a nightmare premonition that Willie is in trouble.

As usual Garvin has told no one of his plans or destination and when Ramon attacked him had no hope of ever being found. However, the indomitable survivor escaped the ambush – barely – only to be washed up more dead than alive miles downriver. He was then nursed back to health by poor peon Rima: a young woman who looks astonishingly like Modesty.

Willie doesn’t recognise the fact though. The brutalised, battered Englishman has lost his memory…

Although his history is denied him Garvin’s deadly skills are intact and he jumps to the obvious conclusion that he is some kind of criminal. His actions disprove this notion, efficiently saving Rima from an abusive landowner and his thugs.

Although she has fallen for him the native girl knows his clouded mind is obsessed with another woman and she treks with him to the capital city Toccopina to obtain papers and possibly passage back to Britain…

At home, with Willie long overdue, Modesty has employed the Colliers and another psychic to search for him. Their endeavours have narrowed the search to the selfsame South American city. They have also resulted in an enigmatic prophecy…

Willie’s gift for card-playing has meanwhile won the wanderers a nice nest-egg but dropped him clueless amongst the city’s criminal element, most of whom have good reason to despise him.

After an old enemy recognises him, Willie is befriended by the wily conman and unknowingly “sold” to local mob boss Senor Strobel, who cunningly convinces the lethally talented amnesiac that he is an evil man wanted for murder who would only be safe if he rejoins the gang as a hit-man…

By the time Modesty arrives, Willie is safely tucked away in a fortress-like nest of bandits, where his inner self rebels from the acts he’s expected to perform. Naturally she has a plan to save her brother-in-arms and make all the guilty parties very sorry indeed…

Following that spectacular and explosive resolution, the tables are turned somewhat for ‘Black Queen’s Pawn’, a riotous African adventure yarn (April 13th – September 10th) which begins in 1834 when Ranavalona, autocratic and utterly insane queen of Madagascar, obtains a treasure guaranteed to make her immortal. She then hides it away from the eyes of mankind and, just to be sure, has every person who knew of it slaughtered…

Now one hundred and sixty years later hard times have befallen the island, as is clearly observed by veterinary surgeon Greg Lawton who has been commissioned by government officials to find a giant fossil egg.

He’s brought old chum Modesty with him, but when they reach the poverty-stricken village of Mandofo they find the place has been taken over by ruthless thugs on a treasure hunt.

The leader Koch has crossed swords with her before and convinces his murderous underlings not to kill the westerners out of hand. If she dies, nothing could stop the absent Willie Garvin hunting them down. Far better to keep her alive and on her best behaviour by holding innocent villagers hostage…

Forced into unwilling neutrality, Modesty and Greg befriend local missionary Father Brienne and discover the savage invaders are seeking Ranavalona’s legendary lost hoard for mysterious millionaire paymaster Salim. As the cleric is also Koch’s unwilling translator of ancient documents, he provides clues which enable Modesty to deduce where the treasure actually is…

The suspenseful standoff continues until Willie – acting on his own uncanny instincts – surprisingly joins the party, but with Garvin now here in front of them instead of lurking unsuspected at their heels, Koch and Salim decide to arrange a little accident.

However with the deadly détente effectively negated their targets know full well all bets are off and, after brilliantly locating the treasure for the gangsters, go on to prove just a bit smarter and more efficient in settling scores…

The addictive action concludes in a classic murder mystery which sees Modesty take a rare personal interest in a news sensation as Britain is gripped by a series of bizarre, baroque and flamboyant murders by a macabre psychopath signing himself ‘The Grim Joker’ (September 13th 1993 – February 9th 1994)…

The killer apparently devises convoluted, extremely public executions for sheer amusement but such callous slaughter for pleasure disgusts reluctant professionals such as Blaise and Garvin.

Soon they have made themselves prime targets for the maniac, unaware that the Grim Joker is not what he seems. The insanely Machiavellian exploits are in fact a cunning blind concocted by a trio of greedy brats eager to expedite an eventual inheritance.

Brothers Matthew and Mark Goodchild, along with their shared girlfriend Prudence, originally set up the crimes to divert suspicion after they decided to bump off their rich uncle, but as they carried out the string of publicity seeking murders, the thrill of achievement affected them.

Prudence especially has become intoxicated with the undertaking, and begs for more before topping their true target and retiring. Her wish is granted after Willie publicly ridicules the Grim Joker on television and arouses the righteous indignation of the brothers.

It’s all a cunning plan by the ex-Network leaders. After consulting old friend Police Inspector Brook, Modesty and Willie have correctly deduced that the crimes are the work of a team not a lone maniac, and Garvin has offered himself as a too-tempting follow-up target.

Relocating to an isolated Scottish island “for a holiday”, Willie makes himself available for his unknown foes, with Modesty concealed waiting to spring their trap.

Unfortunately they’re keeping watch for a couple of strong men, not the frail helpless girl who first washes up on the desolate death trap…

What follows is smart, chaotic and shatteringly thrill-a-minute excitement, before the dust finally settles and the final tally is taken…

These are incomparable capers crafted by brilliant creators at the peak of their powers; revelling in the sheer perfection of an iconic creation. Unforgettable romps packed with sleek sex appeal, dry wit, terrific tension and explosive action and, these stories grow more appealing with every rereading and never fail to deliver maximum impact and total enjoyment.

Modesty Blaise © 2014 Associated Newspapers/Solo Syndication.

Wolverine and the X-Men: Tomorrow Never Learns


By Jason Latour, Mahmud Asrar, Mateo Lolli, Pepe Larraz, David Messina, Massimiliano Veltri, Marc Deering & various (Marvel/Panini UK)
ISBN: 978-1-84653-610-6

Wolverine is all things to most people and in his long life has worn many hats; Avenger, Teacher, Protector, Punisher.

As leader of covert black ops (and frequently wetworks) unit X-Force he was responsible for executing many maverick mutants but experiences misplaced guilt and shared responsibility for sparing reborn mutant nemesis Apocalypse when he should by all rights have put down his kind’s ultimate foe…

Now that confused child of terrifying potential resides at the Jean Grey School for Higher Learning where even his fellow students find it hard to believe that love and a good education can overcome the legacy of death latent within the boy now called Evan…

Collecting issues #1-6 of Wolverine and the X-Men volume 2 (May – September 2014), this fast and furious saga finds the diminished mutant everyman abandoning his preferred role as trainer of the next generation in ‘Tomorrow Never Learns’ to drag old X-Force comrade Fantomex back from a self-imposed exile of torture and unending combat…

While he’s gone many of the latest class of students are undergoing a wave of communal angst prompted not just by Evan’s proximity and existence. Also adding to the tension is the chilling realisation that former fellow student Quentin “Kid Omega” Quire has been revealed (by a batch of X-Men from the future) to be the destined host of supernal cosmic ravager the Phoenix and by the simple, sobering fact that being an X-Man is tantamount to receiving a death sentence…

As Logan returns with Fantomex the next crisis commences in ‘Storm Chasers’ as a global ad campaign co-opting the image of the Phoenix lures Quentin into a devious trap. The mind behind the Phoenix Corporation has employed time-displaced warrior Faithful John to psychically destabilise the already troubled Omega mutant and even the late arriving Storm and Wolverine are unable to overcome the Tomorrow Soldier’s mental assaults and sheer physical prowess…

In ‘True Believers’, as John escapes the adult heroes and turns to attacking their school, Quentin is hotly debating his possible future with disciple of destruction Edan Younge who worships the Phoenix and only wants to help the true host live up to his cataclysmic, universe-rending potential…

Happily Quentin’s feisty not-girlfriend Oya is made of sterner stuff. With Wolverine out of action and whilst Quire brutally rebuffs Younge, she leads a squad of classmates against rampaging zealot John despite a wave psychic strikes which decimate the youthful defenders.

Kid Omega uses the opportunity to run for unlikely help ‘In the Land of the Blind…’, recruiting ideological opponents Cyclops and his Extinction Team to the battle, but even as Younge gloatingly discloses his ancient connections to the Phoenix to a dying Wolverine and hints of a hand guiding his own, Evan and the still traumatised Fantomex make their own off-kilter move on Faithful John in ‘Chekhov’s Gun’ before the shocking revelation of mastermind behind everything exposes the actual motivation behind the attacks in ‘A Fate Far Worse’…

Non-stop visceral action, smart characterisation, hilarious interplay and shocking suspense propel this explosive yarn from high-octane start to explosive finish and the frantic Fights ‘n’ Tights School Daze delights is complimented by a beautiful gallery of covers and variants by Asrar, Marte Gracia, Mark Brooks, Jenny Parks, Art Adams, Jorge Molina and Michael Del Mundo.

Also upping the entertainment ante are added extras provided by of AR icon sections (Marvel Augmented Reality App) which give access to story bonuses once you download the code – for free – from marvel.com onto your smart-phone or Android-enabled tablet.

™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.