Valerian and Laureline book 6: Ambassador of the Shadows


By Méziéres & Christin, with colours by E. Tranlé and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-178-5   (Dargaud edition) 2-205-06949-7

Valérian and Laureline is the most influential science fiction comics series ever drawn, an innovation-packed big ideas drama stuffed with wry comment and sardonic sideswipes at contemporary mores and prejudices.

Although to a large extent those venerable strips defined and later re-defined the medium itself, anybody who has seen a Star Wars movie or that franchise’s numerous homages, pastiches and rip-offs has been exposed to many doses of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings uniquely innovative, grungy, lived-in authentic futurism and light-hearted swashbuckling rollercoaster romps of Méziéres & Christin than any other cartoon spacer.

Val̩rian: Spatio-Temporal Agent debuted in Pilote #420 (November 9th 1967) and was an instant hit. It gradually evolved into Val̩rian and Laureline as the feisty sidekick developed into the equal partner Рif not scene stealing star Рin a light-hearted, fantastically imaginative time-travelling, space-warping fantasy stuffed with wry, satirical, humanist action and political commentary.

At first Valerian was an affable, capable but unimaginative by-the-book space cop tasked with protecting the official universal chronology by counteracting paradoxes caused by incautious time-travellers.

When Valérian travelled to 11th century France in debut tale ‘Les Mauvais Rêves (‘Bad Dreams’ and still not translated into English yet), he was rescued from doom by a fiery, capable young woman named Laureline. He brought her back to the 28th century super-citadel and administrative capital of the Terran Empire, Galaxity. The indomitable female firebrand trained as a Spatiotemporal operative and began accompanying him on all his missions.

Ambassador of the Shadows originally ran in Pilote from July to October 1975 and finds the wide-ranging Spatiotemporal agents assigned to an arrogant and obnoxious Terran diplomat transferring to the cosmically cosmopolitan space edifice known as Point Central.

Over the eons many races and species have converged there for commerce and social intercourse by the simple expedient of bolting their own prefabricated constructed segment to the colossal, continually expanding hodge-podge whole…

With no central authority, different species take turns presiding over the amassed multitudes via the immense Hall of Screens. However, no decent species would ever leave its own tailor-made environment…

And now it is Earth’s turn to take the lead but, as they vector in for landing, the pompous martinet they are escorting informs Valerian and Laureline of a slight modification in their orders. They are still to the Ambassador’s bodyguards but must stay extra vigilant as Earth is going to uses its term in office to bring “order and discipline” to the lackadaisical way the universe is run.

The assembled races will be invited to join a federation run – and policed – by Earth. …And just to make sure, there’s a Terran space fleet of 10, 000 warships manoeuvring just out of Point Central’s  sensor range…

Laureline is outraged but like Valerian can do nothing except acquiesce. For her pains she is put in charge of the mission’s funds – a Grumpy Transmuter from Bluxte – which can mass-excrete any currency or object of trade or barter swallowed by its always scowling other end…

All kitted-out, the trio and the living cash-machine spacewalk to Point Central but before the mission can begin an alien ambush occurs. Mystery warriors using Xoxos cocoon guns inundate the attending officers and dignitaries and only Valerian escapes plastic entombment.

As the raiders make off with the Ambassador, the Spatiotemporal Agent gives chase but is easily captured and dragged off too…

By the time Laureline breaks loose they are long gone and she is left to pick up the pieces with stiff-necked human bureaucrat Colonel Diol, Under Chief of Protocol.

Determined but with little to go on, she is cautiously optimistic when a trio of aliens come knocking. Ignoring Diol’s protest at the shocking impropriety she invites the scurrilous Shingouz into the Earth Segment. They are mercenary information brokers and claim to have been invited by the Ambassador before his abduction…

From them – and thanks to the pained efforts of the Grumpy Transmuter – she purchases a few hints and allegations as well as a map of Point Central which might lead to Earth’s secret allies in the cosmopolis…

With the constantly bleating Diol reluctantly in tow, Laureline begins a quest through the underbelly of the station, seeing for the first time the mute but ubiquitous Zools: a much ignored under-race which has been maintaining Point Central for millennia.

The Earthlings’ perambulations take them to the centaur-like Kamuniks: barbaric feudal mercenaries allied to Galaxity and appreciative of humanity’s martial prowess, and over a lavish feast – liberally augmented by another painfully exotic payment courtesy of the overworked Transmuter – the warriors steer Laureline towards potential suspects the Bagulins: low grade muscle-for-hire who frequent the tawdry red-light sector run by The Suffuss…

Despite Diol’s nigh-apoplexy the adamant and inquisitive Laureline follows the trail to the sin segment where she experiences the particular talents of the hosts: amorphous shapeshifters who can make any carnal dream come literally true.

Well into overtime now, the exhausted Grumpy buys the help of one Suffuss who smuggles the junior Spatiotemporal operative into a Bagulin party and the next link in the chain…

And so it goes as, with occasional prodding from the Shingouz, Laureline gets ever-closer to the enigmatic beings truly pulling all the strings on Point Central whilst elsewhere Valerian frees the Ambassador from a bizarre and ethereal captivity only to find the doctrinaire war-maker is undergoing a strange change of heart.

Seemingly landing their deserted ship on a paradisiacal “world with no name” they bask in an idyllic paradise and converse with noble primitives who have an uncanny aura of great power.

These beings built the first section of Point Central and ruled the universe before withdrawing from mundane material affairs, but they still maintain a watch over their creation from the shadows and won’t let any race or species to dominate or conquer their pan-galactic melting pot of space…

In a more physical portion of reality Laureline follows her final clues and reaches the strange central area where Val and the Ambassador lie dazed and confused. By the time they all return to the Earth Segment a few major changes have taken place in the governance of the immense star station but, oddly, the Ambassador doesn’t seem to mind…

Ambassador of the Shadows was the first Valerian tale to make it into English, appearing as a serial in the American Heavy Metal magazine from January to April 1984 (volume 4, #10 to Volume 5, #1).

Socially aware and ethically crusading, this is one of the smartest, most beguilingly cynical comics tales to catch the 1970s wave of political awareness and still ranks amongst the very best to explore the social aspects and iniquities of colonialism.

And of course there’s the usual glorious blend of astounding action, imaginative imagery and fantastic creatures to leaven the morality play with space-operatic fun-filled, visually breathtaking and stunningly ingenious wide-eyed wonderment…

Between 1981 and 1985, Dargaud-Canada and Dargaud-USA published a quartet of these albums in English (with a limited UK imprint from Hodder-Dargaud) under the umbrella title Valerian: Spatiotemporal Agent and this tale was the fourth release, translated then by L. Mitchell.

Although this modern Cinebook release boasts far better print and colour values plus a more fluid translation, total completists might also be interested in tracking down the 20th century edition too as it boasts a foreword by comics god Will Eisner, full creator biographies and a fascinating, insightful illustrated overview by French science fiction author and editor Daniel Riche…

© Dargaud Paris, 1975 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2012 Cinebook Ltd.

Savage Wolverine: Wrath


By Phil Jimenez, Scott Lope, Richard J. Isanove & various (Marvel/Panini UK)
ISBN: 978-1-84653-605-2

Company kick-start initiative Marvel NOW! having reinvigorated the entire continuity, assorted X-stars began life anew and Savage Wolverine was launched to spotlight tales outside the usual helter-skelter, non-stop progression of Marvel Universe continuity.

This grimly dark and moody collection – gathering issues #12-17 (published between February and June 2014) – captures two of the feral fury’s most brutal sagas in a bloody volume reaffirming the character’s charnel-house underpinnings.

Ever since his early glory days in the All-New, All Different X-Men, the mutant berserker known variously as Wolverine, Logan, Patch and latterly James Howlett has been a character who appealed to the suppressed, put-upon, catharsis-craving comic fan by perpetually promising to cut loose and give bad guys the kind of final punishment we all know they truly deserve.

Always skirting the line between and blurring the definitions of indomitable hero and maniac murderer, Wolverine soldiered on: a tragic, brutal, misunderstood champion cloaked in mysteries and contradictions. Then society changed and, as with ethically-challenged colleague the Punisher, final sanction and quick dispatch became acceptable and even preferred options for costumed crusaders…

Debuting as a throwaway foe for The Incredible Hulk in a tantalising teaser-glimpse at the end of issue #180 (October 1974) before indulging in a full-on scrap with the Green Goliath in the next issue, the semi-feral Canadian mutant with fearsome claws and killer attitude rode – and maybe even caused – the meteoric rise of the rebooted X-Men before gaining his own series, super-star status and silver screen immortality.

He hasn’t looked back since, although over the years many untold tales of the aged agent (since the miniseries Wolverine:Origins revealed the hero had been born at the end of the 19th century) have explored his missing exploits in ever-increasing intensity and torturous detail.

Thus Wolverine’s secret origin(s) and increasingly revelatory disclosures regarding his extended, conveniently much-brainwashed life have gradually seeped out. Cursed with recurring and periodic bouts of amnesia and mind-wiped ad nauseum by sinister or even well-meaning friends and foes, the Chaotic Canucklehead has packed loads of adventurous living into his centuries of existence – but until relatively recently hasn’t remembered most of it.

This infinitely unploughed field has conveniently resulted in a crop of dramatically mysterious, undisclosed back-histories, and ‘Come Conquer the Beasts Part 1: Claws and Teeth’ by Phil Jimenez (with additional input from Scott Lope) reveals the undying Wild Rover’s ancient connection with Africa and particularly a tribe of elephants with whom Logan has a semi-mystical relationship…

Now that beloved tribe is dying out: another callous casualty of the man-made extinction event caused by Asian and Arabian hunger for ornamental ivory and animal parts for the moronic, misconceived Chinese Medicine trade…

On one of his visits Wolverine encounters the stomach-churning results of organised poaching and is compelled by rage and disgust to do something about it. Following the bloody trail back to a staging post in rogue state Madripoor he is shocked to find one of his most trusted human friends neck-deep in the gory, indefensible business…

‘Come Conquer the Beasts Part 2: Death in Its Eyes’ further explores the crisis caused by human superstition and greed as Wolverine calls in the X-Men to help stop one pitifully small operation whilst being ultimately helpless to affect the ghastly global ongoing atrocity…

This is a tale filled with tragedy, hopelessness, small moments of vicarious indulgence and even gallows humour, but the message is what’s really important. Uncompromising, stark, breathtakingly brutal and packed with enough facts to appal any rational, clear-thinking individual, this is comics propaganda of the very best kind: horrifying, impassioned and strident, a true call to arms for all decent people to make self-serving governments act now…

Just as dark but remaining faithfully locked into ferocious fiction, the eponymous 4-part ‘Wrath’ by Richard Isanove takes us back to 1933 to reveal Logan’s own trip down the Road to Perdition, beginning when he was a rum-runner smuggling booze from Canada into Minnesota.

His contact is storekeeper Elias, a fellow survivor of the Great War just trying to keep his four kids safe and well fed in the depths of the Great Depression. Sadly, selling illegal hooch is a dangerous game for independent little guys and, when representatives of the Chicago mob arrive demanding a cut, things very quickly get out of hand…

In the bloody melee, Elias dies and both kids and gangsters discover that Logan is nothing like an ordinary little man…

With Elias dead Logan is honour-bound to take his kids to their aunt in Sterling, Colorado, but psychotic button men Pierre-Anselme AKA “Frenchy” and Sergio (don’t call me “Marion”) are deadly opponents and despite being maimed by the feral Canuck, manage to escape with pretty Matti – a valuable prospect for the mob’s cathouses…

Recovering from the assorted Tommy-gun and grenade wounds, Logan drags the kids –Sofia, Peter, and poor consumptive Vicky – in pursuit and soon rescues Matti – but only after another incomprehensible bloodbath.

However Logan makes a critical error in leaving Marion and Frenchy alive and the vengeance-crazed thugs relentlessly follow, using all their Chicago connections to turn the venal and corruptible local law-enforcement officers against the fugitives…

Doggedly moving on the party makes friends with “Okies” and other Dust-Bowl economic fugitives but the mobsters are equally determined and remorseless in their pursuit, leaving a trail of bodies and ultimately taking an unimaginable, unforgivable toll on the children, their tragedy-soaked family and the man called Wolverine…

Short, feisty and indomitable, Logan has always threatened and promised an explosion of visceral, vicarious ultra-violence and grim, gritty justice at every moment and in this slim, savage collection the fact has never been more impressively realised.

With covers-&-variants by Jimenez, Isanove, Chris Samnee, J. G. Jones and John Cassaday, Wrath returns the mutant megastar to realms and milieus largely ignored in recent mainstream appearances, living up to its named promise with brooding, bloody blisteringly bombastic, shocking sagas: a stirring reminder of past glories and uncanny adventures still to be revealed…
™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Hellboy in Hell: The Descent


By Mike Mignola with Dave Stewart (Dark Horse Books)
ISBN: 978-1-61655-444-6

Hellboy is a creature of vast depth and innate mystery; an apparently demonic baby summoned to Earth by Nazi occultists at the end of Word War II but subsequently reared by parapsychologist Professor Trevor “Broom” Bruttenholm to destroy unnatural threats and supernatural monsters as the lead agent for the Bureau for Paranormal Research and Defense.

After decades of unfailing, faithful service he became mortally tired and resigned. Itinerantly roaming the world, he still managed to encounter weird happenstances but could never escape trouble or his sense of duty.

After discovering he was the last in a line descended from Arthur Pendragon and Morgana le Fay – and therefore the Rightful King of England – he moved to the old country and died fighting a dragon…

After launching in 1993 Hellboy was swiftly attributed the status of ‘legend’ in the comics world, starting as the particular vision of a single creator and, by judicious selection of assistants and deputies, cementing a solid hold on the character in the hearts of the public.

And that’s just how it worked for Superman, Batman and Spider-Man…

Since the initial run of tales many creators have contributed to the arcane canon but at the end of 2012 Mignola assumed complete creative control once more for an ongoing – if irregularly – released series entitled Hellboy in Hell.

This initial compilation of those superb comics yarns gathers the first four-issue story arc and the beguiling notional one-shot The Three Gold Whips, which followed it.

The final fall from grace begins with ‘The Baba Yaga’ as the regal hero plunges into The Pit, willingly followed by an enigmatic robed figure. As the shade tells the ever-watching witch queen Baba Yaga, he believes he still has a chance to rescue and redeem the hell-bound hero…

Falling through a region of unspeakable horror and colossal monsters, Hellboy is saved from imminent consumption by the cloaked shade who reveals that he has stores of great mystic power and an intimate knowledge of the Nether Realms. He is even effective against furious Eligos, an old enemy of the B.R.P.D. agent who has been waiting a long time to take revenge for his earthly defeat at Hellboy’s mismatched hands…

The underworld is filled with appalling perils, dark wonders and unfolding vignettes or playlets where sinners endlessly relive the turning points of their lives, but it also holds the answers to the many mysteries of the dead hero’s life. Here a ghost warns him that he will be “haunted by three spirits”…

The journey continues in ‘Pandemonium’ as Hellboy and the shade explore the now abandoned City of Demons, utterly deserted except for the dolorous figure of Satan – Hellboy’s father. They are joined by a devilish guide who provides many answers to the questions that have plagued the hero all his life… when he was alive…

The tempter – his infernal uncle – also offers Hellboy another chance at grasping ultimate power before showing him the tortures being inflicted upon his human witch mother and revealing his own connection and identity in ‘Family Ties’…

The truth about Hellboy’s birth, the mighty magic stone right hand he wears and the fate that befell Hell after he was born is told and the lost boy meets his older brothers Gamon and Lusk, who act as brothers always do when told they aren’t the favourite one…

The family squabble escalates and is only ended by an even more terrifying horror…

In the aftermath Hellboy converses with a minor imp who tells him Hell is almost empty. All the grand Dukes and Generals and Princes are dead or gone, leaving a mere blue collar kind of devil in situ. It also reveals that someone has murdered Satan in Pandemonium, sparking a wave of unwelcome memories in Hellboy…

The first travail concludes with ‘Death Riding an Elephant’ as, in the cold and silent abyss, the redemptive revenant returns and at last introduces himself as former Victorian ghostbreaker and psychic detective Sir Edward Grey (the star of another series of Mignola macabre adventures), disclosing a few salient, if unpalatable, facts about Satan’s murder and the truth of his own current unholy situation…

Mignola is a sublime and canny raconteur and seamlessly combines tales where his star is the full focus of the action and alternately little more than a guide or witness to unfolding events. The latter is very much the case with ‘The Three Gold Whips’ which sees Hellboy wandering the deserted byways of the underworld and encountering an unquiet spirit who relates his own tale of a deal with a devil.

Once upon a time Captain Dulot and two soldierly comrades deserted Napoleon’s army and made a pact with a fiend: Seven years of living life like kings plus a whip each that, when cracked, would create a never-ending supply of gold coins. He even gave them an “out”: a means by which they could escape their fate once the seven years were up.

However, when a devil is generous, that’s the time to truly beware…

And so now, ever-helpful Hellboy offers to assist the damned fool…

This superbly absorbing, chilling chronicle also comes with a treasure trove of extras beginning with a graphic faux biography of ‘Walter Edmond Heap’ (a significant figure in the origins of Death Riding an Elphant), an extensive – 19 page – Hellboy Sketchbook section with annotations and commentary by Mignola and a glorious covers-&-variants gallery section.

Hellboy is classic of modern comics creation who has never provided anything but first rate entertainment value for fans. If you’re not one of them yet, this book will certainly change your stubborn mind…
™ & © 2012, 2013, 2014 Mike Mignola.

Revolutionary War


By Alan Cowsill, Andy Lanning, Kieron Gillen, Rob Williams, Glenn Dakin, Richard Elson, Dietrich Smith, Nick Roche, Brent Eric Anderson, Ronan Cliquet de Oliveira, Gary Erskine & Thomas Palmer (Marvel/Panini UK)
ISBN: 978-1-84653-598-7

Marvel UK set up shop in 1972, reprinting the company’s earliest US successes in the traditional British weekly format, and quickly carved out a solid slice of the market – even though the works of Lee, Kirby, Ditko et al had already been appearing in other British comics (Smash!, Wham!, Pow!, Eagle, Fantastic!, Terrific!) for years.

The characters and stories had also been seen in paperbacks, Christmas Annuals and the ubiquitous anthologies of Alan Class Publications (which re-packaged a mesmerising plethora of American comics from Marvel, Charlton, Tower, Archie/Radio Comics and ACG amongst others in comforting, cheap black and white) as well as in the their original imported form since their inception thanks to the aggressive marketing and licensing policies of Stan and the gang.

In 1976 Marvel decided to augment their output with an original British hero in a new weekly – albeit in that parochial, US style and manner so well-beloved by English comics readers. Yes, that was sarcasm…

Although the new title included Fantastic Four and Nick Fury, Agent of S.H.I.E.L.D. reprints to fill out the issues, one bold departure was the addition of full colour printing up front for the new hero, and the equivalent back quarter of each issue. Captain Britain Weekly lasted 39 weeks before being absorbed into the far more popular Super-Spiderman title…

He later returned in new material in Hulk Weekly – guest-starring in Arthurian fantasy strip the Black Knight. Other original material included British-created Hulk stories based on the TV show, new Nick Fury stories and a stunning period noir crimebuster named Night Raven…

In 1979 Marvel UK – still primarily a reprint arm for the American parent company – started to stretch itself. Besides new material generated for Hulk Comic and licensed titles such as Transformers, My Little Pony and Dr Who Weekly/Monthly and many others, the lads and lasses were ready to produce US-style full comic books.

The world was a rapidly changing place in the 1980s and fledgling offshoot Marvel UK was (critically at least) rising high, thanks to an immensely impressive run of original Captain Britain material being created by Dave Thorpe, Alan Davis and Alan Moore.

Yet rather than dive in with full-blown costumed cut-ups like the still commercially disappointing Flag-clad hero, they wisely looked for a premise that would also resonate with established comics tastes. Thus was born The Dragon’s Teeth (which due to an unforgiving Intellectual Rights clash became Dragon’s Claws). On a roll, the company then attempted to expand its line with creator-owned sci-fi detective spoof The Sleeze Brothers and an ongoing title once more combining Arthurian fantasy with tried and true Marvel action.

Or so everybody thought…

Knights of Pendragon prominently featured Captain Britain on the covers but the epic tale which unfolded over the following months was far more a supernatural horror story (in the manner of prophetic TV show “Doomwatch”) than traditional Fights ‘n’ Tights slugfests – even by the often outré British standards.

Steeped in ecological hot-button topics, it starred, initially at least, a podgy, over-the-hill Welsh copper who had begun life as an authoritarian gadfly before becoming a solid, stolid comrade to Brian Braddock (Cap’s aristocratic alter ego).

KoP followed Chief Inspector Dai Thomas as he seemingly went off the deep end, plagued by horrific premonitions of grisly massacres all seemingly linked to environmental crimes perpetrated by globe-girdling conglomerate the Omni Corporation. However as the months passed a pattern slowly unfolded that indicated something far older and more dangerous than money was flexing long dormant fangs and sinews…

The publishing floodgates opened and from 1992-1994 the British annexe generated a vast number of ongoing titles and miniseries (nearly 40), many with big-name American guest-stars to goose the interest of fans.

Underpinning the entire line was a sinister cabal of undying wizards who were trading stolen souls to the demonic Mephisto in return for continued life and power. As the overweening Mys-Tech Corporation they had been feeding the beast for a thousand years and were now trying to find ways to get out of their Faustian pact without paying the horrific penalty clause which increasingly brought them into conflict with superheroes, assorted villains and dangerous folk a lot harder to pigeonhole…

For a brief period the UK titles were a meteoric success in the USA, regularly outselling the competition but also – crucially – Marvel’s American output. At the height of a speculator-fed comics boom, the House of Ideas unceremoniously pulled the plug on the British invasion during the fast-approaching climax of the Mys-Tech saga and hunkered down for bad times to come.

Due to poor sales and the junk bond manipulations of Marvel’s new owner Ron Perelman/Andrews Group, Marvel filed for Chapter 11 Bankruptcy Protection at the end of 1996.

They got out and got better…

At the beginning of 2014 the twentieth anniversary of those heady days when the UK’s angelic upstarts outsold their parent company – and everybody else – was celebrated with a semi-reunion and wrapping up exercise in the form of a stylish mini-event. That interlinked tale, as seen in thematic bookends Revolutionary War: Alpha #1 and Omega#1, bracketing the Revolutionary War prefixed one-shots Dark Angel, Knights of Pendragon, Death’s Head II, Supersoldiers, Motor-Mouth and Warheads (all released between January and March), is now available in a single wondrous – and, if you’re a Brit, nostalgia-evoking – tome which combines the best of the old with the thrill of the new…

Before the unfinished symphony resumes writer/editor Alan Cowsill supplies all the background and narrative colour you could possibly want in ‘Unfinished Business’ after which the heady (re)introductions commence in Revolutionary War: Alpha #1 ‘Tramp The Dirt Down’ by Cowsill, Andy Lanning & Richard Elson…

A Crossrail Extension excavation beneath Canary Wharf brings Captain Britain and MI-13 operative Peter Wisdom into conflict with Mys-Tech’s demonic Psycho-Wraiths unearthed during the digging.

The monstrous myrmidons haven’t been seen since the Battle of London Bridge when a motley collection of super-powered individuals became unlikely allies to finally finish off the fiendish world-wrecking cabal. Of course these days nobody – including the mutant superspy – seems able to remember that horrific clash at all…

Now with this new eldritch eruption Wisdom discovers that the “bloody Yanks” of S.H.I.E.L.D. have been keeping secrets – as well as most of the wizards’ confiscated weaponry and artefacts – and are only now sharing the fact that old Mys-Tech bases and enclaves are suddenly waking up all over Britain…

With unknown forces in motion, Nick Fury and British opposite number Commodore Lance Hunter want Wisdom and the Captain to seek out the survivors of that forgotten Armageddon: especially the turncoat mercenary who betrayed the cabal who employed him to save the world at the cost of all he held dear…

The years have not been kind to Colonel Liger. It took years of drinking to drown the memories of the moment all his comrades and innocent child super-warrior Killpower were sucked into Hell, sealing a breach to the Inferno with their bodies and souls, and he’s not happy to be picked up, unwillingly detoxed and dumped into the fire again.

The only consolation is that he’s reunited at last with his sentient alien supergun Clementine, but even that dubiously unwholesome reunion is soured when the cabal’s long-dormant global prognosticator the UnEarth Chasm flares into arcane life, predicting doom and destruction for a select band of his fellow long-scattered survivors… and the entire planet…

Soon after, as Captain Britain rushes to warn one of the depicted endangered paladins, he is treacherously ambushed by another of them…

The tale continues in Revolutionary War: Dark Angel where Kieron Gillen & Dietrich Smith focus on Shevaun Haldane whose father was once a Mys-Tech mover-&-shaker whose evil she swore to amend and atone for. Now however she is stuck paying off his karmic debt to Mephisto. She is also close friends with Captain Britain and when he is abducted she sets out to save him. Instead she interrupts another Psycho-Wraith incursion which leaves her ‘Girlfriend in a Coma’ and stupidly agrees to accept assistance from that selfsame satanic loan shark who doomed her dad…

The epic revival resumes in Revolutionary War: Knights of Pendragon (Rob Williams & Simon Coleby), where former mystical avatars Dai Thomas and Kate McClellan travel to the Lake District. Their investigation into an Omni Corporation fracking operation uncovers an attempt to mystically taint and suborn the heart of the nation…

Wisdom meanwhile has joined with Union Jack – another ex-Pendragon knight – and translated to the realm of Avalon only to find the totemic Green Knight overrun by evil growths. They are just in time to witness England’s WWI Superman Albion awaken from a daytime TV-induced stupor and rush them all to Earth where Kate and Dai have unleashed the corrupted, voracious Zombie King Arthur and his Zombie Knights of the Zombie Round Table…

With the land imperilled by a corrupted prophecy, the assorted Pendragons are re-empowered to stop them in ‘Swords of a Thousand Men’ but it’s Wisdom’s 21st century cynicism and nous that really save the day…

Marvel UK had very few long-term successes in its decades as a semi-autonomous company, but the time-travelling robotic bounty hunter – sorry, free-lance peace-keeping agent – Death’s Head was certainly one of their most eccentric and long-lasting main contenders.

Starting out as a bit player in Transformers and Dr. Who he graduated to his own short-lived series and a number of guest shots in American titles like Fantastic Four.

In 1991 he was drastically retooled when AIM savant Dr. Evelyn Necker created the Minion warbot. Minion was sent through time and space to kill and absorb more than a hundred of the universe’s greatest killers – including Death’s Head – but after the murder machine succeeded the bounty hunter’s personality took over his killer’s perfect body…

Now in ‘Synchronicity II’ (Lanning, Cowsill & Nick Roche from Revolutionary War: Death’s Head II), the autonomous amalgam is betrayed by Mys-Tech after carrying out a profitable commission for them.

Targeted by an army of Psycho-Wraiths, he is only saved after sidekick Tuck hires the original Death’s Head from the depths of the time-stream to go save him…

Revolutionary War: Supersoldiers then reveals how the top secret warriors designed to be Britain’s Captain America are handling being put out to pasture. ‘Stop the Cavalry’ (by Williams, Brent Anderson & Tom Palmer) finds Hauer, Guvnor, Dalton and Gog in a small Scottish village watching a biopic of their careers being filmed.

Watching idiots bowdlerise their reputations is so awful they’re almost glad when Wisdom turns up with a warning of real action in store, but when a legion of Psycho-Wraiths begin slaughtering the locals they barely have time to regret their rash dream of one last glorious battle…

The emotional core of the saga comes in Revolutionary War: Motormouth (by Glen Dakin & Ronan Cliquet de Oliveira) which reveals how reality and two kids caught up with the most free-spirited and anarchic of the old anti Mys-Tech brigade.

Although Harley Davis is stuck in poverty on a council estate and crushed by guilt over the fate of simpleminded partner Killpower, she is not beyond the reach of the rampant Psycho-Wraiths.

Unfortunately for them, though, she kept some of the tools and weapons picked up from every corner of time and space and still has a few friends who are a bit handy with their fists (knives, guns, baseball bats, ray blasters etc etc)…

Liger stars in Revolutionary War: Warheads (Lanning, Cowsill & Gary Erskine) as the true story of that last battle emerges and Dai Thomas gets an inkling that not all the bad guys are on Mys-Tech’s side. Even though a traitor is exposed and the true scheme revealed, it’s too late and the entire Earth is overrun by demonic horrors.

As every superhero everywhere engages in a furious holding action, the tattered remnants of the British brigade of champions unites to battle one of their own and all the hordes of Hell in Revolutionary War: Omega#1 (Lanning, Cowsill & Elson) in a burning place where there are ‘No More Heroes’…

This engaging epistle also includes a host of covers-&-variants by Mark Brooks, Barry Kitson, Salvador Larroca, Neil Edwards, Liam Sharp, Dave Gibbons, Declan Shalvey, Erskine and Jamie McKelvie, a ‘Behind the Scenes’ glimpse at the original series proposal, page after page of original art, pencils, roughs, character designs and sketches plus incisive afterthoughts from Dakin and Gillen in ‘The Final Word’.

Grim, explosively action-packed, slyly sardonic and deliciously satirically tongue-in-cheek, Revolutionary War is a delight for old-timers that will spark a lot of interest from neophyte readers in search of a different take on Fights ‘n’ Tights adventure.
™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Superman Chronicles volume 9


By Jerry Siegel & Joe Shuster, John Sikela, Leo Nowak, Ed Dobrotka & Fred Ray (DC Comics)
ISBN: 978-1-4012-3122-4

I sometimes think – like many others I know – that superhero comics were never more apt or effective than when they were whole-heartedly combating global fascism with explosive, improbable excitement courtesy of a myriad of mysterious, masked marvel men.

All the most evocatively visceral moments of the genre seem to come when gaudy gladiators soundly thrashed – and I hope you’ll please forgive the offensive contemporary colloquialism – “Nips and Nazis”.  However, even in those long-ago dark days, comics creators were wise enough to offset their tales of espionage and imminent invasion with a barrage of home-grown threats and gentler or even more whimsical four-colour fare…

This ninth astounding Superman compendium – collecting #16-17 of his solo title, his adventures from flagship anthology Action Comics #48-52 and an episode from World’s Finest Comics #6 (encompassing May to September 1942) – sees the World’s Premier Superhero predominant at the height of those war years: an indomitable Man of Tomorrow who was always a thrilling, vibrant, vital role-model and whose sensational exploits spawned a host of imitators, a genre and an industry.

Behind the stunning covers by Fred Ray – depicting Superman trouncing scurrilous Axis War-mongers and reminding readers what we were all fighting for – scripter Jerry Siegel was producing some of the best stories of his career, showing the Action Ace in all his morale-boosting glory; thrashing thugs, spies and masters of bad science whilst America kicked the Axis fascists in the pants…

Co-creator Joe Shuster, although plagued by punishing deadlines for the Superman newspaper strip and his rapidly failing eyesight, was still fully involved in the process, overseeing the stories and drawing character faces whenever possible, but as the months passed the talent pool of the “Superman Studio” increasingly took the lead in the comicbooks as the demands of the media superstar grew and grew.

Thus most of the stories in this volume were drawn by John Sikela with occasional support from others…

The magic begins with ‘The Merchant of Murder!’ from Action Comics #48 which saw the hero toppling an insidious gang of killers led by The Top who used wartime restrictions to sell used cars with deadly faults and defects until reporter Lois Lane – and her titanic leg-man – got involved…

Sikela also flew solo on all of Superman #16, beginning with ‘The World’s Meanest Man’ as the Caped Kryptonian crushed a mobster attempting to plunder a social program to give deprived slum-kids a holiday in the countryside, before moving on to battle an astrologer prepared to murder his clients to prove his predictions in ‘Terror from the Stars’.

‘The Case of the Runaway Skyscrapers’ pitted the Metropolis Marvel against Mister Sinister, a trans-dimensional tyrant who could make buildings vanish, after which the power-packed perilous periodical concluded with a deeply satisfying and classic campaign against organised crime as Superman crushed the ‘Racket on Delivery’.

Action Comics #49 then introduced The Puzzler;a despicable, deadly and obsessive criminal maniac who was hated losing and never played fair in ‘The Wizard of Chance’ (inked by Ed Dobrotka).

The debut of Superman had propelled National Comics to the forefront of their fledgling industry and in 1939 the company collaborated with the organisers of the New York World’s Fair: producing a commemorative comicbook celebrating the opening. The Man of Tomorrow prominently featured on the appropriately titled New York World’s Fair Comics beside such four-colour stars as Zatara, Gingersnap and The Sandman.

He starred again a year later in the second issue with the newly launched Batman and Robin team in another epochal mass-market premium – Worlds Fair 1940. The spectacular card-cover 96 page anthologies were a huge hit and convinced National’s owner and editors that such an over-sized package of their pantheon of characters, with Superman and Batman prominently featured, would be a worthwhile proposition.

The bountiful format was retained for a wholly company-owned quarterly which retailed for the then-hefty price of 15¢. Launching as World’s Best Comics #1 (Spring 1941), the book transformed into World’s Finest Comics from #2, beginning a stellar 45 year run which only ended as part of the massive decluttering exercise that was Crisis on Infinite Earths.

From issue #6 (Summer 1942) ‘The Man of Steel vs. the Man of Metal’ by Siegel, Leo Nowak & Sikela pits our hero and newsboy Jimmy Olsen against Metalo, a mad scientist whose discoveries made him every inch Superman’s physical match…

Back in Action Comics #50, Clark Kent and Lois were despatched to Florida to scope out sporting skulduggery in ‘Play Ball!’ a light-hearted baseball tale illustrated by Nowak & Ed Dobrotka.

Superman #17 asked ‘Man or Superman?’ (illustrated by Shuster & Sikela), wherein Loisfirst began to put snippets of evidence together, at last sensing that klutzy Clark Kent might be hiding a Super-secret even as the subject of her researches tangled with sinister saboteur The Talon. Following that, ‘The Human Bomb’ (art by Nowak) saw a criminal hypnotist turn innocent citizens into walking landmines until the tireless Action Ace scotched his wicked racket.

Sikela handled the last two tales in the issue beginning with ‘Muscles for Sale!’ in which Superman’s Fortress of Solitude and Trophy Room debuted and the Man of Steel battled another mad mesmerist who turned ordinary men into dangerously overconfident louts, bullies and thieves, whilst ‘When Titans Clash!‘ offered a frantic and spectacular duel of wits and incredible super-strength when Luthor regained the mystic Power Stone and became Superman’s physical – but never intellectual – master …

Action Comics #51 then introduced the canny faux-madness of practical-joking homicidal bandit The Prankster in the rollercoaster romp ‘The Case of the Crimeless Crimes’ and this cavalcade of comics creativity and glorious indulgence concludes with the ‘The Emperor of America!’ from Action Comics #52, wherein an invading army were welcomed with open arms by all Americans except the indignantly suspicious Man of Steel who single-handedly liberated the nation in a blistering, rousing call-to-arms classic…

As the war progressed the raw passion and sly wit of Siegel’s stories and the rip-roaring energy of Shuster and his team were galvanised by the parlous state of the planet and Superman simply became better and more flamboyant to deal with it all.

His startling abilities and take-charge, can-do attitude won the hearts of the public at home and he was embraced as a patriotic tonic for the troops across the war-torn world.

The rise was meteoric, inexorable and unprecedented. He was the indisputable star of Action, World’s Finest Comics and his own dedicated title whilst a daily newspaper strip (begun on 16th January 1939, with a separate Sunday strip following from 5th November of that year) garnered millions of new fans.

A thrice-weekly radio serial had been running since February 12th 1940 and, with a movie cartoon series, games, toys, apparel and a growing international media presence, Superman was swiftly becoming the entire Earth’s hero…

Although the gaudy burlesque of evil aliens, marauding monsters and slick super-villains still lay years ahead of our hero, these captivating tales of villainy, criminality, corruption and disaster are just as engrossing and speak powerfully of the tenor of the times, and are all dealt with in a direct and captivating manner by our relentlessly entertaining champion in summarily swift and decisive fashion.

No “To Be Continueds” here!

As fresh, thrilling and compelling now as they ever were, these endlessly re-readable epics are perfectly presented in these glorious paperback collections where the graphic magic defined what being a Super Hero means and concocted the basic iconography of the genre for all others to follow.

Such Golden Age tales are priceless enjoyment at an absurdly affordable price and in a durable, comfortingly approachable format. What dedicated comics fan could possibly resist them?
© 1942, 2011 DC Comics. All Rights Reserved.

Amazing X-Men: The Quest for Nightcrawler


By Jason Aaron, Ed McGuinness, Cameron Stuart & Dexter Vines (Marvel/Panini UK)
ISBN: 978-1-84653-591-8

Amidst all the constant existential angst and apocalyptic Stürm und Drang of the average X-Men saga over the years, there was still the occasional moment of lighter-hearted, boldly dashing, fun-filled exuberant derring-do – and it generally gravitated towards or sprang from the general vicinity of German swashbuckler Kurt Wagner: Nightcrawler.

However even he eventually succumbed to the bleak tone of the times and, after increasingly dark dire deeds, he died in the X-Event Second Coming.

Now after the team’s dalliances with doppelgangers and alternate Earth iterations, the original and genuine article has returned for the first story-arc of new ongoing title Amazing X-Men. Collecting the first six issues (cover-dated January-May 2014), this metaphysical merry-go-round of magic and mutant mayhem by Jason Aaron & Ed McGuiness (aided and abetted by Cameron Stewart and Dexter Vines) opens in Heaven, where the devout, deceased Christian mutant is strangely listless and ill-at-ease.

He perks up, however, when a quartet of demon pirates invade the Promised Land looking for souls to shanghai, and gives the invaders the sound thrashing they so richly deserve. The situation suddenly becomes seriously serious when his father appears.

Demon mutant Azazel had maintained his connection to Earth for millennia by mating with human women, but Kurt had always been the most disappointing of his progeny. Now the moribund mutant realises he would do anything to thwart his sinister sire’s schemes – including foregoing forever his hard-earned eternal rest…

On Earth The Jean Grey School for Higher Learning is “welcoming” its newest teacher. Angelica Jones (AKA Firestar) is already nervous about her job and terrified to be in the “Big Leagues” amongst the X-Men, but her first day too soon takes a giant step into pure weirdness when the Beast blazes by her, chasing teleporting imps – known as “Bamfs” – who have been stealing his technology. Now, by purloining his coffeemaker, they have finally gone too far…

Caught up in the chase, she is astonished to discover the little blue packrats have constructed a bizarre glowing portal in the basement. When Iceman, Angel, Northstar, Rachel Grey, Wolverine and Storm join her, the Beast and the Bamfs, they are all attacked by malicious red Bamfs and sucked through the gateway into the afterlife where Azazel is attempting to conquer the eternal realms in flying pirate galleons…

The journey has divided the team. Transported to the golden fields of Elysium, Wolverine and Northstar are soon boldly battling Azazel’s demonic buccaneers but Storm, Iceman and Firestar are having the devil’s own time surviving the very Pit of Hell they have materialised in…

The war in heaven is starting to go badly until the sprit of Charles Xavier turns up to offer some sage advice, sending Wolverine plunging from Paradise to find and save Nightcrawler, who is set on stopping his devilish daddy at any cost…

The Beast has meanwhile landed on Azazel’s flagship, far beyond the Realm of the Flesh, and found himself severely overmatched against the hellish hordes aboard. He looks to be doomed, as is Storm who has “escaped” onto another of the perfidious black freighters, but when the situation is at its most dire, in a crack of brimstone sound and fury, Nightcrawler arrives, sword swinging…

With Wolverine and Northstar now trapped in a frozen perdition whilst Firestar and Iceman languish in the Inferno, Kurt leads the missions to rescue them all and, whilst revealing the incredible truth about the perpetually proliferating Bamfs, finally takes the fight to his fiendish father.

The struggle takes everybody back to Earth but, by defeating the demon-lord and manifesting once more on the physical plane, has Nightcrawler forever lost his place in Heaven and locked the lethal, lascivious Lord of Lies in the land of the living?

Peppered with telling and trenchant flashbacks showing why Wagner was so beloved by his fellow X-Men, the dauntless drama concludes with ‘All in the Family’ (illustrated by Cameron Stewart) which sees the majority of the surviving X-Men – now split into warring ideological camps – turn up at Kurt’s Welcome Home party to pay their respects.

The only one missing is Nightcrawler himself, occupied as he is with confronting his malign mother (evil mutant Mystique) and subsequently spectacularly failing to prevent her breaking recently incarcerated Daddy Dearest out of super-villain jail…

This bright and breezy tale of light-hearted triumph and tragedy comes with a legion of covers-&-variants (15 actually) by McGuinness & Vines, Milo Manara, Moore, Kevin Nowlan, Dale Keown, Skottie Young and Salvador Larroca, and is one of the most enjoyable X-epics of recent years: a boundless buccaneering romp trading angst for boundless action and nihilistic gloom for thrills and frolics.

™ & © 2013, 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Marvel Super Heroes Secret Wars: 30th Anniversary Edition


By Jim Shooter, Mike Zeck, Bob Layton, John Beatty & various (Marvel/Panini UK)
ISBN: 978-1-84653-589-5

Has it been thirty years? Cripes!: stir the Horlicks and break out the Zimmer frames…

The “maxi-series” which started the seemingly insatiable modern passion for vast, braided mega-crossover publishing events originally came about because of an impending action figures licensing deal with toy manufacturing monolith Mattel.

Marvel Editor-in-Chief Jim Shooter, a great advocate of tales accessible to new, younger readers as well as the dedicated fan-base, apparently concocted the rather simplistic but amazingly engaging saga starring the House of Ideas’ top characters as a result of urgings from a potential major licensor. He then built his tale around a torrent of unsolicited, inspirational mail from readers, all begging for one huge dust-up between all the heroes and villains…

The 12-issue Limited Series launched with a May 1984 cover-date and closed (April 1985) with a double-sized blockbusting battle that left many characters changed forever – or as least as “Forever” as comics get…

The premise of the secret saga was that an all-powerful force calling itself The Beyonder abducted an army of Earth heroes and villains – and the most dreaded destroyer in the universe – in its quest to understand the emotion of desire…

The enigmatic, almighty entity dumped them all on a colossal purpose-built Battleworld created from and populated with fragments of other planets as a vast arena in which to prove which was better – self-gratification or sacrifice…

In his introductory reminiscence ‘The War to End All Wars’, Shooter recounts the concatenation of circumstances which led to the creation of the series, after which an tantalising page clipped from the Daily Bugle outlines the mounting mystery of a seemingly unconnected legion of missing heroes before the furious Fights ‘n’ Tights epic opens…

As crafted by Shooter, Mike Zeck & John Beatty, ‘The War Begins’ found the Avengers, X-Men and Fantastic Four, Magneto, the Hulk and utterly out-of-his-depth Spider-Man all teleported into the deep unknown to see a galaxy destroyed and a world constructed before their astounded eyes. This was achieved purely so that a cosmic force could determine which of two philosophies was correct.

Arrayed against them were Doctor Doom, Molecule Man, Ultron, Dr. Octopus, the Lizard, the Enchantress, Absorbing Man, Kang the Conqueror, the Wrecking Crew and Galactus, all of whom had no problem with a disembodied voice telling them “slay your enemies and all you desire shall be yours”…

Whilst the villains instantly turn on each other, the Devourer of Worlds doesn’t care for the offer and attacks the disembodied force, only to be smashed casually and unceremoniously onto the brand new world below. The heroes too touch ground but dissent starts to split them into suspicious factions. The mere presence of mutant supremacist Magneto on their “team” divides the champions along human and mutant lines…

Elsewhere Doctor Doom tries to explain the underlying threat to his fellow villains in the huge super-scientific citadel they have commandeered, but the rogues refuse to listen.

Exasperated, the Monarch of Latveria decides to swallow his pride and consult with despised rival Mr. Fantastic but is blasted out of the skies by his greedy, treacherous companions before he finds the heroes’ camp. The bushwhackers then rashly go on to attack the gathered Good Guys… and The War begins…

‘Prisoners of War!’ sees the first of many pitched battles, but as the cataclysmic conflict proceeds, elsewhere Doom, having survived the sneak attack, is on site to see Galactus revive and ominously repair to a mountain top to begin his own unique response…

Leaving the cosmic glutton to his own devices, the Iron Tyrant returns to the fortress of evil; dubbing it Doombase as he reprograms the dormant AI Ultron to be his slave.

He is waiting when the thoroughly trounced malefactors limp home, having lost the Lizard, Enchantress, Kang and Thunderball, Bulldozer and Piledriver of the Wrecking Crew to the heroes.

The triumphant yet troubled victors have occupied their own city-sized futuristic castle-complex where, after imprisoning their captives, they soon return to bickering with each other. The suspicions of some human heroes quickly drives Magneto away – taking the Wasp as a hostage – but even as the remaining mutants begin to feel the weight of prejudice, bigger problems manifest.

As the rocky Thing unexpectedly reverts to merely mortal Ben Grimm, on his distant mountain top Galactus is preparing to consume Battleworld…

The suspense builds in ‘Tempest Without, Crisis Within!’

As the master of magnetism discusses a truce with the Wasp, in the hero citadel Spider-Man misconstrues an overheard conversation and accidentally sparks a schism between human and mutants.

Whilst the webslinger and Hulk remain with Reed Richards, The Thing, Human Torch, Captain America, Thor, Iron Man (unknown to all Jim Rhodes not Tony Stark), Hawkeye, Captain Marvel and She-Hulk, the much-aggrieved X-Men Storm, Cyclops, Rogue, Nightcrawler, Colossus, Wolverine and diminutive space-dragon Lockheed follow increasingly doctrinaire Charles Xavier’s demands to separate from the assemblage and join Magneto…

Doom meanwhile has used his fortress’ alien technology to turn two mysteriously-arrived earth girls into super-powered allies. When his remaining forces attack the heroes at dawn, the power of Volcana and Titania tips the balance against the defenders, deprived as they are of the might of the now-missing mutants…

Thor too is gone. Having journeyed with the captive Enchantress to a pocket dimension – hoping to persuade her to switch sides – he returns too late to stop the felons freeing their comrades and crippling the Torch and Captain Marvel…

Bob Layton stepped in to pencil the next two chapters, beginning with ‘Situation: Hopeless!’ wherein the resurgent rogues move to end the war by having Molecule Man drop an entire mountain range on the already-reeling heroes. Trapped under 50 billion tons of rock – only barely held up by the Atlas-like Hulk – the heroes are rallied to hold on by Captain America whilst Reed and Iron Man devise a technological solution to their dilemma.

Outside, Thor’s unexpected return almost overwhelms the exultant evildoers, but he too is eventually destroyed…

As the dust settles, Doom kills the newly liberated Kang (for shooting him down as he flew to confer with Richards), blithely unaware that Thor has survived and escaped to rescue his buried comrades…

In another quadrant, as the X-Men arrive at Magneto’s bastion – giving the Wasp a chance to escape – the recently disinterred heroes find an alien village in the shadow of Galactus’ peak where a comely healer named Zsaji uses her empathic abilities to heal the battered, wounded warriors from Earth…

However even as Ben unpredictably becomes the Thing again, Galactus makes his next move…

Above the skies of Battleworld, the Devourer’s solar system sized starship materialises, signalling ‘The Battle of Four Armies!’ At Doombase meek, socially inept Molecule Man Owen Reece is starting to blossom under the romantic attentions of Marsha Rosenberg AKA Volcana and, after being teased and bullied by the Wrecking Crew, smashes them all and flies off to be alone with her.

Whilst Magneto and Xavier attempt to communicate with the disdainfully oblivious Galactus, the X-Men speed to assist the human heroes against an outlaw assault on Zsaji’s village. In the melee Colossus is gravely injured and only saved by the healer’s intervention.

For him it is true love at first sight…

Oblivious to the conflict Doom, meanwhile, has again accomplished the impossible and invaded Galactus’ ship…

Zeck returned for ‘A Little Death…’ in which the Wasp, frantically making her way back to her friends, encounters and befriends the savage, confused Lizard.

Thousand of miles above her, Doom’s explorations have led him to find and restore sonic scourge Klaw. The malign, sentient sound wave had been trapped in the system-ship for months but although reconstituted in a solid-vibrational body construct, the Master of Sound is completely crazy….

Xavier’s confrontational leadership style is causing contention amongst his students and Colossus is having his heart broken every time he sees Zsaji fawn and simper over the shallow, lustful – human – Torch…

As Captain America and the big brains strategise ways to stop Galactus, Cyclops, Wolverine and Rogue unexpectedly rout a pack of bad guys on a mission for Doom which leaves the nigh-omnipotent Molecule bleeding out. Elsewhere, however, the fates are less kind when the Wasp, still cosying up to the Lizard, is ambushed and murdered by the Wrecking Crew.

The primordial predator is unable to save her, but his vengeance is terrible to behold…

And back at the Healer’s village a new player is about to enter the fray…

‘Berserker!’ introduces a new Spider-Woman and reveals where Titania and Volcana came from. Whilst assembling his war world The Beyonder appropriated segments of many other planets, including an entire suburb of Denver, Colorado from Earth…

Before the enigmatic arachnid can explain further the Wreckers blaze in to dump the Wasp’s corpse and gloat, but the Star Spangled Avenger refuses to let his enraged comrades pursue the killers. He needs everyone to stay ready for the moment when Galactus starts to eat the planet and the billions of kidnapped innocents unhappily inhabiting it…

As the villains retreat with the wounded Molecule Man they are ambushed by the rest of the X-Men and Magneto, resulting in another savage yet inconclusive battle, whilst high above them all Doom continues to plunder Galactus’ home. When the World Eater finally notices him, the Master of Latveria is casually expelled and sent crashing like a bug to the planet below …

Back at Doombase She-Hulk, filled with righteous rage and ignoring Cap’s orders, attacks the amassed murderers alone. After a ferocious fight she eventually succumbs to their greater force and ruthless brutality…

So when Xavier informs the heroes that his mutants will stand guard over Galactus, the Sentinel of Liberty at last lets his enraged comrades loose to take on the killers and live up to the name “Avengers”…

She-Hulk is near death when ‘Invasion!’ (inked by Beatty & Jack Abel) opens, as the champions of justice thrash their enemies with great enthusiasm, especially the enigmatic new Spider-Woman. In the course of the spectacular melee, Spider-Man single-handedly beats the impossibly strong Titania and his costume is destroyed.

As they imprison the crushed criminals, Captain America finds Doom, slumped in defeat and despair. Whilst the triumphant heroes use matter-shaping machines to repair their clothing and uniforms, the Wall-crawler accidentally uses a different device and receives a new all-black costume similar to Spider-Woman’s…

His, however, can change shape, colour and design, is thought-activated and somehow produces an inexhaustible supply of webbing. In the days to come on Earth he will learn to deeply regret his error…

Back in the village Zsaji has pulled out all the stops and resurrected the seemingly dead Wasp, but any joy the victors might feel is instantly erased as Professor X broadcasts a desperate telepathic alarm: Galactus is at last beginning to consume the planet…

As the X-Men begin their ‘Assault on Galactus!’ the human heroes rush back to assist them, but Reed Richards – the greatest intellect on Earth – suddenly has a flash of insight and vanishes as the Devourer teleports him to a private conference.

At that moment Doom rouses himself from his despondent funk, having conceived a grand plan of his own to conquer both Galactus and The Beyonder, erasing forever the humiliation of his ignominious defeat…

Due in part to his discussion with Reed, the Cosmic Carnivore abandons Battleworld and instead absorbs his own system-ship…

In the confusion Doom makes his move, using a hastily constructed device to absorb all the omnipotent instigator’s power and deal out ‘Death to the Beyonder!’

Despite being all but incinerated in the struggle, the Iron Tyrant uses the stolen energies to rebuild himself and declare the Secret War over with Doom the sole victor…

In ‘…And Dust to Dust!’, having successfully stolen the Beyonder’s power, he exults in the joys of becoming omnipotent. However the troubled new god finds it hard to hang on to lust for conquest, or even personal ambition after achieving all-consuming divinity, and his benign acts and vapid indolence betray a certain lack of drive and ambition…

With heroes and villains nervously awaiting the new supreme one’s next move, events take a subtly disturbing turn as a strange energy wisp begins to possess a succession of heroes as it makes its way ever closer to the Doom Deity…

The other do-gooders remain deep in conference, debating their response to the self-proclaimed saviour of the universe. At the moment they finally decide to oppose him they are all vaporised by a bolt of energy…

Of course it doesn’t end there as the resurgent Beyonder battles through heroic and villainous proxies to reclaim his purloined power and put everything to rights – sort of – in the blockbusting finale ‘…Nothing to Fear!’

Although perhaps a little dated and rather straightforward – although peppered with plenty of convoluted and clever plot twists – this bombastic box of delights still reads exceedingly well (especially for younger readers) and this commemorative edition also includes a couple of added extras.

‘The Toys’ features many of the action figures, packaging and ads for all us kids to salivate over and the whole show concludes with scholarly overview ‘The Birth and Legacy of Marvel Super Heroes Secret Wars’ which rounds off the cosmic nostalgia-fest by discussing the secret origins of mega-crossovers from crucial prototype Marvel Super Hero Contest of Champions to a few of the more memorable descendants such as Civil War, Age of Ultron and Infinity…

Fast-paced, pretty-looking and impressively action-packed, Marvel Super Heroes Secret Wars was – and still is – sheer comicbook magic that no true aficionado of Fights ‘n’ Tights fiction can do without.

™ & © 1984, 1985, and 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

The Chimpanzee Complex volume 3: Civilisation


By Richard Marazano & Jean-Michel Ponzio, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-043-6

French comics creators excel at challenging, mind-blowing, compelling science fiction. Whether boisterous, mind-boggling space opera like Valerian and Laureline, surreal meta-spiritual exploration such as Moebius’ Airtight Garage or the tense, tech-heavy veritas of Orbital, our Gallic cousins always got it: the genre is not about tech or monsters; it’s about people encountering new and uncanny ideas…

Prolific, multi-award winning Richard Marazano was born in Fontenay-aux-Roses in 1971. He initially pursued a career in science before switching to Fine Arts courses in Angoulême and debuted in bande dessinée in the mid 1990s. Although an extremely impressive artist and colourist when illustrating his own stories (Le Bataillon des Lâches, Le Syndrome d’Abel), he is best known for his collaborations with other artists such as Michel Durand (Cuervos), Marcelo Frusin (L’Expédition) and Xavier Delaporte (Chaabi) to name but a few.

His partnerships with artist Jean-Michel Ponzio are especially fruitful and rewarding. As well as Le Complexe du Chimpanzé – the trilogy under discussion here – the daring duo have also produced the taut, intricate social futurism of Genetiksâ„¢ and high-flying paranoiac cautionary tale Le Protocole Pélican.

Jean-Michel Ponzio was born in Marignane and, after a period of scholastic pick-&-mix during the 1980s, began working as a filmmaker and animator for the advertising industry. He moved into movies, designing backgrounds and settings; listing Fight Club and Batman and Robin among his many subtle successes.

In 2000 he started moonlighting as an illustrator of book covers and edged into comics four years later, creating the art for Laurent Genfort’s T’ien Keou, before writing and illustrating Kybrilon for publisher Soliel in 2005.

This led to a tidal wave of bande dessinée assignments before he began his association with Marazano in 2007. He’s still very, very busy and his stunning combination of photorealist painting, 3D design and rotoscoping techniques grace and enhance a multitude of comics from authors as varied as Richard Malka to Janhel.

Perhaps still the very best of these talented individuals’ joint efforts is The Chimpanzee Complex trilogy which concludes its English translation here with Civilisation…

When, six and a half decades after it first returned, the Apollo 11 Command Module splashed down in the Indian Ocean in February 2035, redundant NASA astronaut Helen Freeman was pressed into the top-secret investigation of the incredible passengers, deserting once again her troubled and too-often neglected daughter Sofia.

Neil Armstrong and Buzz Aldrin were the first men to walk on the moon, and nobody – including them – had any idea where they’d been for sixty-five years. For the baffled spacers it was only days since their mission began…

On learning how history had already recorded their triumphant return and unremarkable deaths years later, the legends went ballistic: exhibiting what Freeman knew as the traumatic shock response peculiar to space voyagers categorised by NASA as “the Chimpanzee Complex”…

They had no knowledge of “their” missing third astronaut Michael Collins (if he ever existed). Nobody could explain what they might be and no test science could devise was able to disprove or corroborate their incredible story…

Compelled to work under Military Spook Konrad Stealberg, Freeman’s subsequent interviews uncovered even more questions but no answers. Then one day the enigma-nauts began exhibiting memory gaps.

Whilst her best friend – NASA bureaucrat Robert Conway – left to look after her increasingly intransigent daughter, Helen and Konrad’s team were presented with another insoluble mystery when the astronauts suddenly expired: becoming decades-old corpses overnight…

Soon Helen was reluctantly piloting a mission to the moon in the mothballed but hastily reconditioned shuttle originally designed for Mars – until budget cuts scotched the project. Her trusted comrades and fellow unemployed astronauts Kurt, Alex and Aleksa were just as delighted to be back in space, but as apprehensive as Helen over the military presence and top-secret paraphernalia piled aboard.

They were even less sanguine when Stealberg and his creepy elite commandos replaced the regular crew.

En route they discovered the secret history of the 1960s Space Race: America’s black ops space program and the USSR’s clandestine and apparently failed mission to Mars.

Even bigger shocks materialised on the moon when they found the pressure-suited corpses of Aldrin and Armstrong deep in a concealed fissure. In orbit above them a vintage Command Module was intercepted by their own shuttle.

The relic contained Collins’ corpse and a decades-old Russian distress call the pilot had recorded. The message had been sent by Commies from Mars…

NASA never had an American monopoly on spaceflight: the military had run a covert, parallel program from the very start, funded by pirating portions of NASA’s budget at the personal instigation of ex-Nazi rocket pioneer Werner von Braun…

Moreover, the 66-year old Russian distress message in the capsule’s primitive computers proved the Soviets had also been far more committed to space exploration than history recorded – and just as secretive as the USA…

Mid-flight Stealberg took over, unveiling interplanetary hibernation chambers and turning the now-militarised mission towards the Red Planet. Amidst fears of what awaited them, Helen fell into cold sleep, agonising that she had again abandoned and betrayed Sophia …

When they arrived they only found greater mysteries. The Soviet attempt had been a success and a thriving base at the pole welcomed the Americans. Nothing made sense though. The Russians believed they had been there for twelve years – not six and a half decades – and mission commander Yuri Gagarin (whose death in had been faked in 1968 to facilitate his smooth transition to commander of their Mars-shot) was obsessed with a bizarre scientific hoodoo he called “probability of presence”.

His ruminations on Heisenberg’s Uncertainty Principle and whether such a subatomic phenomenon could apply to larger constructs (like human beings) in a constant and simultaneous state of being and non-being was a truly disturbing idea, but Helen had no time to debate it or their shared regrets about their abandoned Earthbound children as the other Cosmonauts had insanely decide to destroy their own base…

As she returned to the greenhouse module, Konrad presented an even more pressing problem. He had discovered Gagarin’s sixty-years-dead corpse…

As colonists Vladimir and Borislav set fire to the base modules, the Americans retreated to their vehicle, dragging the hysterical Helen, who had promised her very much alive Yuri a ride home…

The tension peaked when they got back to the orbiting Shuttle: Paul had vanished without a trace. Thoroughly rattled, Konrad ordered an immediate return to Earth, with increased watches for every day of the trip.

By May 2036, on Earth Cooper and Sophia both eagerly await Helen’s return at Cape Canaveral. However as the Shuttle approached it suddenly vanished from the tracking systems. Aboard ship Helen and Kurt saw their home planet disappear. Helpless, unable to brake and with no world in view, they rejoined the others in cold-sleep, not knowing when they would reawaken or if they’d still be in the solar system when they did.

Helen’s last conscious thoughts were of the daughter she might never see again…

The epic conclusion picks up in the Great Unknown as hibernation ends after seventy years. Only Helen and Aleksa are still alive; all the other cryo-capsules having failed at some indeterminate time.

With only finite resources and dwindling power, Helen consoles herself by catching up on messages beamed in hope and anticipation by Robbie Cooper, but is roused from her fatalistic depression by Aleksa who has made a shocking discovery.

Seeing one of the EVA suits missing, he at first believed their comrade Alex had committed suicide by walking out of the airlock. Then he saw the impossibly huge unidentified space vessel and called Helen…

Suiting up and arming themselves, they cross to the ship, Helen further encumbered by a laptop with all the messages – read and unread – from Robert stored on it. They have no idea when Alex left, or if she even tried to reach the UFO.

However as it is their only hope of survival, they make a leap into the void and after great struggle find themselves in a vast and terrifying mechanical chamber of disturbing proportions.

Alex’s abandoned gear is on the floor. She had clearly camped there for some time before vanishing into the dark, dusty cavernous interior…

Whilst they rest and consider their next move, Helen watches the last message Robbie sent from Earth. It is sixty-seven years old…

Later, Helen freaks out when they find Alex’s empty suit until Aleksa does the unthinkable and opens his own EVA garb. The enigma ship has warmth and a breathable atmosphere…

And then something pushes part of the vessel over on them…

The pair narrowly escape harm and cautiously explore the vessel, but after splitting up Aleksa is attacked again. When terrified Helen finds him he is hugging the crazed, decrepit, wizened but still alive Alex.

Mute but still vital she leads them through vaulting passageways to what they can only assume is a skeleton. A really, really big one…

Outside a viewing portal, Mars spins by above them. It’s as if they’ve come home …

However fast or far or forward humanity travels, their fears and foibles go with them and before long distrust and dread spark a final confrontation in the uncanny construct. Thus only one person makes an implausible, inexplicable escape back to Earth…

It’s 2097 and as a long-missing craft splashes down in the ocean to begin the circle anew, it becomes clear that some mysteries, like some philosophies and some family bonds, remain ineffably beyond the sphere of rational thinking…

Bold, challenging and enticingly human, this astonishing science mystery dances and darts adroitly between beguiling metaphysics and hard-wired mortal passions, easily encompassing our species’ inbuilt inescapable isolation, wide-eyed wonderment, hunger to know more and the terror of finding out, with Marazano’s pared-to-the-bone script brought to hyper-life with stunning clarity by Ponzio to produce a timeless fusion of passion, paranoia and familial fulfilment.

Do you read me? Do read The Chimpanzee Complex.

© Darguad, Paris, 2008 by Marazano& Ponzio. All rights reserved. English translation © 2010 Cinebook Ltd.

Batman Chronicles volume 10


By Bob Kane, Bill Finger, Don Cameron, Joseph Greene, Joe Samachson, Dick Sprang, Jack Burnley, Jerry Robinson, Norman Fallon, George Roussos, Fred Ray & various (DC Comics)
ISBN: 978-1-4012-2895-8

Debuting twelve months after Superman, “The Bat-Man” (joined within a year by Robin, the Boy Wonder) cemented DC/National Comics as the market and conceptual leader of the burgeoning comicbook industry. Having established the scope and parameters of the metahuman in their Man of Tomorrow, the magnificently mortal physical perfection and dashing derring-do of strictly human-scaled adventures starring the Dynamic Duo rapidly became the swashbuckling benchmark by which all four-colour crimebusters were judged.

This tenth volume of chronologically re-presented Batman yarns from the dawn of his incredible career covers Batman #18-19, Detective Comics #78-81 and World’s Finest Comics #11 (spanning August to November 1943), once again featuring adventures produced during the scary days of World War II.

It’s certainly no coincidence that many of these Golden Age treasures are also some of the best and most reprinted tales in the Batman canon, as lead writer Bill Finger was increasingly supplemented by the talents of Don Cameron, Joe Samachson, Joe Green and others, whilst graphic genius Dick Sprang was slowly growing into his role as major creative force for the feature: transforming the Dynamic Duo into another hugely successful franchise.

The war seemed to stimulate a peak of creativity and production, with everybody on the Home Front keen to do their bit – even if that was simply making kids of all ages forget their troubles for a brief while – and these tales were created just as the dark tide was turning and an odour of hopeful optimism was creeping into the escapist, crime-busting yarns and especially the stunning covers: seen here in the work of Jack Burnley, Sprang & Stan Kaye, Jerry Robinson and Kane…

The compelling dramas open with ‘The Bond Wagon’ (by Greene, Burnley & George Roussos from Detective Comics #78) which pushed the patriotic agenda when Robin’s efforts to raise war funds through a parade of historical look-alikes is targeted by Nazi spies and sympathisers, after which Batman #18 opens with a spectacular and visually stunning crime-caper wherein the Gotham Gangbusters clash again with rascally rotund rogues Tweedledum and Tweedledee whilst solving ‘The Secret of Hunter’s Inn!’ by Samachson & Robinson.

Then ‘Robin Studies his Lessons!’ (Samachson, Kane & Robinson) sees the Boy Wonder grounded from all crime-busting duties until his school work improved – even if it means Batman dying for want of his astounding assistance!

Bill Finger and Burnley brothers Jack and Ray crafted ‘The Good Samaritan Cops’: another brilliant and absorbing human interest drama focused on the tense but unglamorous work of the Police Emergency Squad before the action temporarily ends with a shocking and powerful final engagement for manic physician and felonious mastermind Matthew Thorne: ‘The Crime Surgeon!’ (Finger, Kane & Robinson), who tries his deft and devilish hand at masterminding other crooks’ capers…

Over in Detective Comics #79 ‘Destiny’s Auction’, by Cameron & Robinson, offers another sterling human interest melodrama as a fortune teller’s prognostications lead to fame, fortune and deadly danger for a failed actress, has-been actor and superstitious gangster…

The creation of Superman propelled National Comics to the forefront of their fledgling industry and in 1939 the company was licensed to produce a commemorative comicbook celebrating the start of the New York World’s Fair, with the Man of Tomorrow prominently featured among the four-colour stars of the appropriately titled New York World’s Fair Comics.

A year later, following the birth of Batman and Robin, National combined Dark Knight, Boy Wonder and Action Ace on the cover of the follow-up New York World’s Fair 1940.The spectacular 96-page anthology was a tremendous success and the oversized bonanza format was established, becoming Spring 1941’s World’s Best Comics #1, before finally settling on the now-legendary title World’s Finest Comics from the second issue, beginning a stellar 45-year run which only ended as part of the massive clear-out and de-cluttering exercise that was Crisis on Infinite Earths.

Until 1954 and the swingeing axe-blows of rising print costs, the only place Superman and Batman ever met was on the stunning covers by the likes of Burnley, Fred Ray and others. Between those sturdy card covers, the heroes maintained a strict non-collaboration policy and #11’s (Fall 1943) Batman episode revealed ‘A Thief in Time!’ (Finger & Robinson inked by Fred Ray) which pitted the Gotham Gangbusters against future-felon Rob Callender, who fell through a time-warp and thought he’d found the perfect way to get rich.

Detective #80 saw the turbulent tragedy of deranged, double-edged threat Harvey Kent finally resolved after a typically terrific tussle with ‘The End of Two-Face!’ by Finger, Kane, Robinson & Roussos, after which Batman #19 unleashes another quartet of compelling crime-busting cases.

There’s no mistaking the magnificent artwork of rising star Dick Sprang who pencilled every tale in this astounding issue, beginning with Cameron’s ‘Batman Makes a Deadline!’ wherein the Dark Knight investigated skulduggery and attempted murder at the City’s biggest newspaper. He also scripted the breathtaking fantasy masterpiece ‘Atlantis Goes to War!’ with the Dynamic Duo rescuing that fabled submerged city from overwhelming Nazi assault.

The Joker reared his garish head again in the anonymously penned thriller ‘The Case of the Timid Lion!’ (perhaps William Woolfolk or Jack Schiff?) with the Clown Prince of Crime enraged and lethal whilst tracking down an impostor committing crazy capers in his name before Samachson, Sprang and inker Norman Fallon unmasked the ‘Collector of Millionaires’ with Dick Grayson covertly investigating his wealthy mentor’s bewildering abduction and subsequent replacement by a cunning doppelganger…

This fabulous foray into timeless wonder concludes with ‘The Cavalier of Crime!’ (Detective #81, by Cameron, Kane & Roussos) which introduced another bizarre and baroque costumed crazy who pitted his rapacious wits and sharp edged weapons against the Dynamic Duo – naturally and ultimately to no avail…

This stuff set the standard for comic superheroes. Whatever you like now, you owe it to these tales. Superman gave us the idea, and writers like Finger and Cameron refined and defined the meta-structure of the costumed crime-fighter. Where the Man of Steel was as much social force and wish fulfilment as hero, Batman and Robin did what we ordinary mortals wanted to do.

They taught bad people the lesson they deserved.

The history of the American comicbook industry in almost every major aspect stems from the raw, vital and still powerfully compelling tales of DC’s twin icons: Superman and Batman.

It’s only fair and fitting that both those characters are still going strong and that their earliest adventures can be relived in chronological order in a variety of formats from relatively economical newsprint paperbacks to deluxe hardcover commemorative Archive editions.

However, to my mind, such tales of elemental power and joyful exuberance, brimming with deep mood and addictive action are best enjoyed in these pulp-textured, four-colour facsimiles – as close to the originals in feel and tone as we can get these days.

Comic book heroics simply don’t come any better.
© 1943, 2010 DC Comics. All Rights Reserved.

All-New X-Men/Guardians of the Galaxy: The Trial of Jean Grey


By Brian Michael Bendis, Sara Pichelli, Stuart Immonen, David Marquez, Wade Von Grawbadger & various (Marvel/Panini UK)

When bestial mutant Henry McCoy learned he was dying, he used time-travel tech in a last-ditch attempt to give his life meaning. Seeking to prevent a species war, he brought the young, naive X-Men of his youth into the future to reason with his radicalised former comrade Scott Summers, praying the still idealistic and hopeful teens could reason with Mutant Enemy Terrorist No. 1 and divert him from his path of doctrinaire madness…

The gamble paid off in all the wrong ways. Rather than shocking Cyclops back to his senses, the confrontation hardened the renegade’s heart and strengthened his resolve. Moreover, even after the younger McCoy miraculously cured his older self, boy-Henry and the rest of the X-Kids were trapped in their own future and began gradually defecting to the radicalised team…

And Elsewhere in Infinity: a few years ago a plethora of cosmic crises forced the champions and remnants of many heroic races to band together and save the cosmos. Although said crises were largely averted, some of those Sentinels of the Spaceways eventually got the band back together, more determined than ever to make the universe a safe place (for specifics you should consult Guardians of the Galaxy: Cosmic Avengers and Angela).

Scripted by Brian Michael Bendis, this stellar crossover saga combined the two disparate gangs of outcasts: The Trial of Jean Grey collects All-New X-Men #22.NOW, 23-24 and Guardians of the Galaxy #11.NOW, 12-13 (from January to March 2014), taking the time-displaced teens to the ends of the universe and even further into uncharted temporal territory…

The crossover cataclysm commences in All-New X-Men #22.NOW (illustrated by Stuart Immonen & Wade Von Grawbadger) and opens in the wilds of Canada at the New Charles Xavier School– formerly the Weapon X facility where Wolverine and so many other mutants were ruthlessly experimented upon and “improved”.

Here the future-shocked Angel, Iceman, Beast, young Cyclops and Jean Grey are feeling the building tension of their new normal: facing the prospect of never returning to their own time; risking destroying all reality with every moment they aren’t back there and, worst of all, watching Jean go slowly crazy trying not to become the impossibly perfect superwoman everybody keeps talking about in such hushed tones…

As part of that resolution Jean had been tentatively exploring her romantic options, consequently sowing confusion amongst her hormonal teenaged confreres. This now results in a painfully fraught spat with ostensibly predestined husband (young) Scott Summers.

As tempers flare the facility is suddenly stormed by a squad of extraterrestrial commandos who, despite spirited resistance from the assorted X-Men and other mutants, capture Jean and blast off for parts unknown…

Mere seconds later another band of weirdoes turn up: The Guardians of the Galaxy are aghast and furious at arriving too late…

Guardians of the Galaxy #11.NOW (with art by Sara Pichelli) then flashbacks to fill in the details as Star-Lord Peter Jason Quill is ambushed in an alien bar by a Skrull bounty hunter.

The half-breed Terran is the unloved son of J’Son of Spartax – undisputed ruler of an interstellar empire – but no friend of Earth. The wayward scion and his allies in pacifying an unruly and unforgiving universe Drax, Rocket Racoon, Groot, Gamora (“Deadliest Woman in the Galaxy”) and newest extra-dimensional recruit Angela are all on the run from the militaristic Spartoi and their allies…

The self-appointed Guardians’ ongoing troubles stem from a compact of major cosmic powers and principalities. This coterie of rulers had formed a Council of Galactic Empires and unilaterally declared Earth “off limits”: quarantined from all extraterrestrial contact, but that high-minded declaration hadn’t stopped some of the signatories from breaking their own embargo or being mighty ticked off whenever Quill’s crew kicked them off Terra and back into space.

Cold and distant J-Son of course, had his own good – if undisclosed – reasons for wanting his son curbed and controlled…

However whilst the Skrull was stalking Star-Lord, the Council was meeting and Emperor Kallark of the Shi’ar (AKA alien superman Gladiator) was informing his colleagues that Jean Grey – former host to the overweening Phoenix Force – was back and he was going to try her for her crimes… even though the chronally displaced child hadn’t technically committed them yet…

When wily techie Rocket Racoon intercepts a message about an intended Shia’ar raid on Earth, the Guardians race to stop them, but…

All-New X-Men #23 (Immonen & Von Grawbadger) picks up the tale in space as the Guardians and X-Men hurtle after the commandos, shattering Shi’ar ships that get in their way, even as far ahead of them Imperial Guard (an in-joke version of DC’s Legion of Super Heroes) telepath Oracle begins to debrief Jean and chillingly share her future history with her.

The exotic psionic seems oddly sympathetic and considerate of the Terran teenager’s unhappy predicament…

Her pursuers meanwhile are encountering increasingly harsh resistance – until help arrives in the form of the bombastic, swashbuckling Starjammers…

GotG #12 (illustrated by Pichelli, Immonen & Von Grawbadger) sees young Cyclops receive the shock of his life as he finds that the freebooting rebels’ leader is his own long-dead dad Christopher Summers. He hates the Shi’ar with a passion and good reason and now goes by the name Corsair…

As father and son ecstatically embrace, on Planet Spartax Quill’s sire is taking steps to offset the disaster he knows will come if Kallark carries out his insane plan to kill the time-lost Jean Grey. He had originally intended to do nothing, but now that his own son has become involved…

As the combined rescue-force infiltrates the Empire’s most secure planet, Jean’s show-trial is beginning. Kallark – despite the continued objections of Oracle – confronts the frail-seeming Earthling with the planetary genocides perpetrated by her older self whilst possessed by the Phoenix and callously demands her plea for crimes she has not yet, if ever, committed…

All-New X-Men #23 (Immonen & Von Grawbadger) ramps up the tension as J-Son bursts in, declaring the defendant’s innocence and asking if the Shi’ar have not already done enough.

In the aftermath of the Phoenix’s rampage Gladiator had exterminated every one of Jean’s relatives – in case the cosmic entity had some affinity with the family’s genetics – but this latest action seems like nothing more than vindictive, cowardly paranoia…

The revelation is a huge mistake…

In the world outside, Starjammers, Guardians and X-Men are getting closer and closer, using guile and force of arms to cut their way through the massed military forces, but their efforts are wasted.

Jean, horrified by the fate of her family, has tapped unknown reserves and become something never experienced in her previous future history. As such, the Imperial Guard are utterly unable to contain her…

As Gladiator’s forces pursue they are countered by the late arriving Guardian- Starjammer-X force in the spectacular and climactic Guardians of the Galaxy #13 (illustrated by Pichelli & David Marquez). Jean’s evolution and Cyclops’ determination are key to ending the ill-advised intergalactic travesty of justice, but in the weary aftermath, as Quill’s people return the mutants to their homeworld, a tricky new romance has been kindled and one of the time-tossed teen nomads is noticeably missing…

To Be Continued…

Fast, furious, funny and fantastically thrilling, The Trial of Jean Grey combines cosmic intrigue and dashing derring-do with hilarious characterisation and passionate soap opera angst and comes with a stunning 17 covers-&-variants gallery by Immonen, Von Grawbadger, Pichelli, Dale Keown & Chris Samnee as well as AR icon sections (Marvel Augmented Reality App) for access to story bonuses once you download the free code from marvel.com onto your smart-phone or Android-enabled tablet.

What more could any entertainment-starved child of the wondering stars demand?

™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.