Y: the Last Man volume 10: Whys and Wherefores


By Brian K Vaughan, Pia Guerra & José Marzán Jr. (Vertigo)
ISBN: 978-1-84576-903-1

Some sense of disappointment is probably unavoidable when an acclaimed and beloved serial finally ends, but at least there’s a sense of accomplishment to savour and if you’re lucky perhaps a hint of more to be said and an avenue for further wonderment…

When every male creature on Earth suddenly dropped dead, only student Yorick Brown and his pet monkey Ampersand survived in a world instantly utterly all-girl. Unexpectedly a crucial natural resource, the wilful lad was escorted across the unmanned American continent to a Californian bio-lab by a government super-spy and a prominent geneticist, but all he could think of was re-uniting with his girlfriend Beth, trapped in Australia when the disaster struck.

With his reluctant companions Agent 355 and Dr. Allison Mann – who were trying to solve the mystery of his continued existence – the romantically determined oaf trekked from Washington DC to California, getting ever closer to his fiancée… or so he thought…

Each of his minders harboured dark secrets: Dr. Mann was crucially connected to the plague and the lethally competent 355 had hidden allegiances to organisations far-more far-reaching than the First Ladies of the remaining American government….

Also out to stake a claim and add to the general tension were renegade Israeli General Alter Tse’Elon and a post-disaster cult called “Daughters of the Amazon” who wanted to make sure that there really were no more men left to mess up the planet. Further complications included Yorick’s sister Hero, who stalked him across the ultra-feminised, ravaged and completely dis-United States and the boy’s own desirability to numerous frustrated and desperate women he encountered en route to Oz…

After four years and incredible adventures Yorick (a so-so scholar but a proficient amateur magician and escapologist) reached Australia only to discover Beth had embarked on her own odyssey to Paris. During the trek Dr. Mann discovered the inconvenient truth: Yorick was only alive because his pet Ampersand (an escaped lab-specimen) was immune and had inoculated his owner via his disgusting habit of chucking crap which Yorick didn’t always avoid. He didn’t keep his mouth closed enough either…

With this book, reprinting issues #55-60 of the award-winning series, comes to a final full-stop in ‘Whys and Wherefores’ wherein the various cast members all rendezvous in Paris. As well as Yorick and 355, his sister  Hero is there, having successfully escorted baby boys born in a hidden Space sciences lab to the City of Lights as well as Yorick’s baby daughter and the determined would-be mother who raped him to conceive her…

Also on scene and hungry for blood is General Tse’Elon with a dwindling squad of Israeli commandoes: rapidly diminishing because of their leader’s increasing instability and her habit of killing anybody who crosses her.

At long last the Last Man is reunited with his long lost true love, only to find that she wasn’t…

Tragically though his actual one-and-only is forever lost to him when Tse’Elon captures him and the babies, leading to a shocking final confrontation…

For the last chapter ‘Alas’ the action switches to Paris sixty years later. Thanks to cloning and gene manipulation the human race is secure and other species are returning too. Men are still rarer than hen’s teeth though, as the women seem to prefer girl babies…

The geriatric Yorick is saviour of humanity, but since he keeps trying to kill himself he has to be locked up and constantly guarded. In a desperate attempt to cure his seeming madness the leaders of the matriarchal new world – which suffers just as much from most of the problems and stupidities of the old – have brought in the best of the Last Man’s seventeen viable clones to talk him round and find out what’s bugging him. However the intervention doesn’t go as planned and the old escapologist has one last trick up his straitjacketed sleeve…

Illustrated by Pia Guerra & José Marzán Jr. these concluding adventures are packed with revelation, closures and disclosures plus some moments of genuine painful tragedy, so keep tissues handy if you’re easily moved.

The last of Y the Last Man is as controversial and challenging as ever it was: perfectly providing an ending to everything; lifting you up, breaking your heart and still leaving the reader hungry for more. And that’ just the way it ought to be…

© 2006, 2007 Brian K Vaughan & Pia Guerra. All Rights Reserved.

Captain America: Hail Hydra


By Jonathan Maberry, Sergio Cariello, Tom Scioli, Phil Winslade, Kyle Hotz & Graham Nolan (Marvel/Panini UK)
ISBN: 978-1-84653-488-1

Everything changed for a little company called Marvel when, in issue #4 of the Avengers, the assembled heroes recovered the body of US Army Private Steve Rogers floating in a block of ice and consequently resurrected World War II hero Captain America. With this act bridging the years to Timely and Atlas Comics (which had in fact begun with the revival of Sub-Mariner in Fantastic Four #4), Marvel instantly acquired a comforting longevity and potential-packed pre-history: lending an enticing sense of mythic continuance to the fledgling company that instantly gave it the same cachet and enduring grandeur of market leader National/DC.

In 2010, after years of conflicting continuity (and with a movie in the offing), Marvel updated those pivotal events and early future-shocked days in the contemporary world with the stunning re-interpretation Captain America: Man Out of Time before repeating the operation with another generational miniseries: this time following the returned Sentinel of Liberty as he fought an extended campaign against a fearsome and undying foe.

Captain America: Hail Hydra! focuses on five crucial skirmishes fought over the Red, White and true Blue hero’s long years of valiant service wherein the he continually clashed with an organisation of insidious evil and astounding ambition,  with each issue illustrated by a different artist in a pastiche of the relevant time.

The action, illustrated Sergio Cariello, begins in 1944 as Captain America and teen partner Bucky helped German anti-Nazi freedom fighter Trude Lohn smash a plot by the baroquely bonkers, certifiably mad Doctor Geist, who had discovered how to reanimate the dead. During the apocalyptic struggle Cap was injected with the unholy serum and although the triumphant trio succeeded in depriving Hitler of an undead army they had no idea of the sinister scientist’s greater scheme, the ancient society he belonged to or what effect his devil drugs would have on America’s greatest warrior…

Tom Scioli pictured the second instalment in tribute to Jack Kirby, wherein more hints into the history of the cult that would become Hydra were interspersed with Cap’s first days as an Avenger following his half-century enforced hibernation. After reuniting with the now geriatric Trude, he and his new comrades clashed with ex-Nazi Baron Strucker and Geist’s unliving army only to be thoroughly overmatched and outmanoeuvred. The deranged doctor seemed more interested in gathering blood samples from Cap and Thor than winning the battle he had instigated…

A few years later the plan becomes clearer when the Sentinel of Liberty, partner in crime-fighting the Falcon, and African Avenger Black Panther were attacked by an army of zombies attempting to steal the fabled Elixir of Life from a hidden Wakandan repository of knowledge called the Grotto of Solomon. Lavishly rendered by Phil Winslade, the spectacular clash was also lightly dusted with further glimpses of the order’s historic attempts to gather arcane knowledge and artefacts pertaining to their mysterious millennial goal…

For a brief period the US government replaced the Star-Spangled Avenger with a less independent agent and Steve Rogers took the identity of “The Captain”. Kyle Hotz delineates an adventure from those turbulent times as the unencumbered hero tackled Geist’s latest monstrosity and worked with Nick Fury of S.H.I.E.L.D. to get one step ahead of Hydra.

After thwarting a terrifying attack on the heart and soul of America Rogers is forced to consider not only what Geist is truly after but also what his devilish serum might have made of Captain America that fateful night in 1944…

Graham Nolan closes the saga in captivating style as Rogers, now Director of the Avengers, and old partner Bucky (the current Captain America) enlist a garrison of guest stars as they home in on Strucker and Geist just as their incredible seven-thousand year scheme comes to a shocking culmination. Even the World’s Mightiest Heroes would be hard-pressed to overcome the incredible beings Hydra has finally birthed…

This book does have a few niggling plot flaws but nothing so flagrant that it disrupts the overall flow of action and delicious flavour of nostalgia; so unless you’re a dedicated, nit-picking devotee the striking art and rollicking rollercoaster thrills and chills should carry the day nicely, providing a solid dose of immortal, enticing entertainment

Fast-paced, full-on spectacle and clever infilling of the established canon makes Captain America: Hail Hydra! a striking saga that should serve to make many fresh fans for Marvel’s eternally evergreen old soldier.

™ and © 2011 Marvel Entertainment LCC and its subsidiaries. All rights reserved. A British edition released by Panini UK Ltd.

Al Williamson Archives volume 1


By Al Williamson with an introduction by Angelo Torres (Flesk)
ISBN: 978-1-933865-29-4

Al Williamson is one of the greatest draughtsmen ever to grace the pages of comicbooks and newspaper comics sections. He was born in 1931 before his family moved from New York City to Bogota Columbia at the height of the Golden Age of syndicated adventure strips.

The lad’s passion for strips – especially Alex Raymond’s Flash Gordon and Jungle Jim – was broadened as he devoured imported and translated US material as well as the best that Europe and Latin America could provide in such anthology magazines as Paquin and Pif Paf. Aged 12 Williamson returned to America and, after finishing school, found work in the industry that had always obsessed him.

In the early 1950s he became a star of E.C. Comics’ science fiction titles, beside kindred spirits Joe Orlando, Wally Wood, Roy G. Krenkel, Frank Frazetta and Angelo Torres, and drew Westerns Kid Colt and Ringo Kid for Atlas/Marvel. During the business’ darkest days he gravitated to newspaper strips, assisting John Prentice on Rip Kirby – another masterpiece originally created by Alex Raymond.

When comicbooks gradually recovered, Williamson drew Flash Gordon for King Comics and worked on mystery tales and westerns for DC whilst drawing such globally distributed newspaper features as Secret Agent Corrigan plus groundbreaking film adaptations of Bladerunner and Star Wars.

His stunning poetic realism, sophisticated compositions and fantastic naturalism graced many varied tales, but in later years he became almost exclusively a star inker over pencillers as varied as John Romita Jr., Larry Stroman, Rick Leonardi, Mark Bright, José Delbo and a host of others on everything from Transformers to Spider-Man 2099, Daredevil to Spider-Girl.

Al Williamson passed away in June 2010.

Flesk Publications is an outfit specialising in art books and the tomes dedicated to the greats of our industry include volumes on sequential narrative and fantasy illustration starring Steve Rude, Mark Shultz, James Bama, Gary Gianni, Franklin Booth, William Stout and Joseph Clement Coll. The guiding light behind the company is devoted and passionate art lover John Fleskes.

This initial oversized (305 x 232mm) 64 page collection of sketches, working drawings, unused and unfinished pages from one of the stellar creators of our art form stars captivating heroines, lusty barbarians, space heroes, beasts, aliens and so many wonderful dinosaurs, but also presents lesser known western scenes, science fiction tech, character sketches, duels, action sequences, nudes and glamour studies, unfinished pages from Xenozoic tales and John Carter of Mars, religious scenes and delicious unseen excerpts from Rip Kirby, as well as a glimpse into Williamson’s creative process.

The beautifully intimate glimpses of a master at work, with full colour reproduction capturing every nuance of Williamsons’ gorgeous pencil strokes, make this a book a vital primer for anybody dreaming of drawing for a living and the stirring lavish material revealed here will enthral and entice every fan of wondrous worlds and fantastic forgotten realms.

© 2010 Al Williamson. All Rights Reserved.

Showcase Presents Justice League of America volume 5


By Mike Friedrich, Len Wein, Dick Dillin & various (DC Comics)
ISBN: 978-0-85768-195-9

After the actual invention of the comicbook superhero – for which read the Action Comics debut of Superman in 1938 – the most significant event in the industry’s progress was the combination of individual sales-points into a group. Thus what seems blindingly obvious to us with the benefit of four-colour hindsight was proven: a number of popular characters could multiply readership by combining forces. Plus, of course, a mob of superheroes is just so much cooler than one (…or one-and-a-half if there’s a sidekick involved…).

And so the Justice Society of America is rightly revered as a true landmark in the development of comicbooks and when Julius Schwartz revived the superhero genre in the late 1950s, the key moment came with the inevitable banding together of the reconfigured mystery men.

That moment came with issue #28 of The Brave and the Bold, a classical adventure title that had recently transformed into a try-out magazine like Showcase. Just before Christmas 1959 the ads began running. “Just Imagine! The mightiest heroes of our time… have banded together as the Justice League of America to stamp out the forces of evil wherever and whenever they appear!”

The rest was history: the JLA captivated the youth of a nation, reinvigorated an industry and even inspired a small family-concern into creating the Fantastic Four, thereby transforming the art-form itself

Following a spectacular rise, TV spin-offs brought international awareness which led to catastrophic overexposure: by 1968 the superhero boom looked to be dying just as its predecessor had at the end of the 1940s. Sales were down generally in the industry and costs were beginning to spiral. More importantly “free” entertainment, in the form of television, was by now ensconced in even the poorest household. If you were a kid in the sixties, think just how many brilliant cartoon shows were created in that decade, when artists like Alex Toth and Doug Wildey worked in West Coast animation studios.

Moreover, comicbook heroes were now appearing on the small screen. Superman, Aquaman, Batman, the Marvel heroes and even the JLA were there every Saturday in your own living room even after the global bubble had burst…

It was a time of great political and social upheaval. Change was everywhere and unrest even reached the corridors of DC. When a number of creators agitated for increased work-benefits the request was not looked upon kindly. Many left the company – not always voluntarily – for other outfits. Some quit the business altogether.

This fifth monochrome volume compellingly reflects the signs of the times as new writers fostered a “new wave” before slowly and safely returning the World’s Greatest Superheroes to the tried and tested Fights ‘n’ Tights arena…

Collecting issues #84-106 (and re-presenting the stirring covers of #85 and 93: giant editions which reprinted issues #10-11and #13 and18, respectively), this tome covers the period when the market changed forever, and comics stopped being a casual, disposable mass-entertainment.

By the end of this volume the publishers had begun the conceptual and commercial transition from a mass-market medium which slavishly followed trends and fashions to become a niche industry producing only what its dedicated fans wanted…

The dramas begin here with Justice League of America #84 (November 1970) and a guest-script from veteran writer Robert Kanigher illustrated by Dick Dillin & Joe Giella. ‘The Devil in Paradise!’ wherein a well-meaning but demented scientist builds his own Eden to escape the world’s increasing savagery before attempting to cleanse the Earth and start civilisation afresh.

With superheroes on the outs the team was severely truncated too. Issue #86 tackled impending global starvation as Mike Friedrich began a run of excellent eco-thrillers with ‘Earth’s Final Hour!’ as businessman Theo Zappa traded away the planet’s plankton (base of our entire food-chain) to a race of aliens with only Superman, Batman, Flash, Aquaman, Atom and Hawkman on hand to thwart him, whilst #87’s ‘Batman… King of the World!’ brought in occasional guest-star Zatanna and the semi-retired Green Lantern to tackle a deadly alien robot raider: a devious and cleverly veiled attack on Big Business and the Vietnam war, most famous these days for introducing a group of alien superheroes mischievously based on Marvels Mighty Avengers…

The human spirit and enduring humanity were highlighted when ancient refugees from the lost city of Mu returned to find us in charge of the planet they had abandoned millennia ago. ‘The Last Survivors of Earth!’ showed that even when superheroes were outmatched by scientifically-instigated global catastrophes, the simple patience, charity and self-confidence of ordinary folks can move mountains and save worlds.

‘The Most Dangerous Dreams of All!’ is one of the oddest tales in JLA history with a thinly disguised Harlan Ellison psychically inserting himself into the consciousness of Superman and Batman to woo the Black Canary with near-fatal repercussions, in a self-indulgent but intriguing examination of the creative process whilst #90’s ‘Plague of the Pale People!’ saw Aquaman’s submerged kingdom of Atlantis conquered by a primitive sub-sea tribe (the Saremites from Flash #109 – for which story check out Showcase Presents the Flash volume 1) using nerve gas negligently dumped in the ocean by the  US military.

In a mordant and powerful parable about lost faith and taking responsibility the JLA were forced to deal with problems much tougher than repelling invaders and locking up bad-guys…

Justice League of America #91 (August 1971) began the hero-heavy first part of the annual JLA/JSA team-up with ‘Earth… the Monster-Maker!’ as the Supermen, Flashes, Green Lanterns, Hawkmen, Atoms and Robins of two separate Realities simultaneously and ineffectually battled an alien boy and his symbiotically-linked dog on two planets a universe apart, until ‘Solomon Grundy… the One and Only!’ gave them a life saving lesson on togetherness and lateral thinking…

Following the cover of reprint giant #93, Neal Adams stepped in to provide additional pencils for the tense mystery ‘Where Strikes Demonfang?’ as ghostly guardian Deadman helped Batman, Aquaman and Green Arrow foil a murder mission by the previously infallible Merlyn and the League of Assassins. The issue ended on a cliffhanger as Flash, Green Lantern and Hawkman were lost in a teleporter accident leaving Batman, Black Canary, Green Arrow and the Atom to fight ‘The Private War of Johnny Dune!’ wherein a disaffected black Vietnam veteran discovered the power and temptation of superpowers. Tragically even the ability to control minds wasn’t enough to change an unjust society two hundred years in the making…

The JLA returned to large-scale cosmic drama with issue #96 as Superman located the lost Leaguers on the distant yet familiar world of Rann (at least if you’ve read Showcase Presents Adam Strange volume 1) battling a planet-killing energy vampire in ‘The Coming of… Starbreaker!’

Their hard-won triumph only brought Earth to the attention of the extinction-event-level villain, leading to #97’s ‘The Day the Earth Screams!’ – a 37-page epic incorporating and recapitulating the team’s origin from #9 – resulting in a positively charged team, aided by Golden Age magician Sargon the Sorcerer, finally crushing the Stellar Leech in the climactic ‘No More Tomorrows!’

Environment-in-extremis was once more the theme in #99’s ‘Seeds of Destruction!’ as two alien Johnny Appleseeds began reseeding Earth with plants irrespective of whether or not humans want – or can survive – their monstrous crop…

Justice League of America #100 (August 1972) heralded the move away from relevancy and hot button social topics and a return to full-on Costumed melodramas beginning with a colossal three way team-up featuring almost every hero in the then-DC pantheon.

Beginning as part of the annual JLA/JSA summer blockbuster ‘The Unknown Soldier of Victory!’ featured the debut of Len Wein as scripter as the assembled champions of two Earths began a monumental hunt through time to retrieve forgotten heroes the Seven Soldiers of Victory; not simply out of common decency but because the vanished vigilantes held the answer to defeating a criminal mastermind literally holding the world of Earth-2 to ransom.

The quest continued in ‘The Hand that Shook the World!’ before ending in one adventurer’s gallant final sacrifice in #102’s ‘And One of Us Must Die!’ (with additional inking from Dick Giordano).

Returned to their own planet the JLA teamed up with and then inducted one of the few mystery men who hadn’t accompanied them to Earth-2 in ‘A Stranger Walks Among Us!’ (Wein, Dillin & Giordano) as the cross-genre horror-hero Phantom Stranger foiled a plot to sorcerously slaughter six Leaguers during the annual Halloween carnival in Rutland, Vermont, after which Green Lantern’s arch-enemy Hector Hammond orchestrated an attack on his old foe by setting an unstoppable monster loose on the League in ‘The Shaggy Man Will Get You if You Don’t Watch Out!’

The “More-the-Merrier” recruitment drive continued in #105 as the Elongated Man signed up to save the day against marauding, malignant putty-men in ‘Specter in the Shadows!’, anonymously aided by a miraculously resurrected robotic Red Tornado who joined up in #106, unaware that he had been reprogrammed into becoming a ‘Wolf in the Fold!’ which neatly concludes this delightful fifth volume of extraordinary exploits.

The Justice League of America has become a keystone of American comics and these tales are still among the most thought-provoking, controversial and purely entertaining episodes in their half-century history.

Just Imagine…

© 1968-1972, 2011 DC Comics. All Rights Reserved.

Blue Beetle: Black and Blue


By Matthew Sturges, Will Pfeifer, Mike Norton, David Baldeón, Carlo Barberi & various (DC Comics)
ISBN: 978-1-85768-016-7

At the height of the Infinite Crisis El Paso teenager Jaime Reyes found a strange bug-shaped blue jewel. That night it attached itself to his spine, transforming him into a bizarre insectoid warrior. He was promptly swept up in the universe-rending chaos, aiding Batman and other heroes in a space battle. He was lost for a year…

Finally returned home, he revealed his secret to his family and tried to do some good in El Paso but had to rapidly adjust to some big changes. His best bud Paco had joined a gang of super-powered freaks, the local crime mastermind was the foster-mom of his other best bud Brenda and a really scary military dude named Peacemaker started hanging around, claiming the thing in Jaime’s back was malfunctioning alien tech not life-affirming Egyptian magic…

The Scarabs were designed to pave the way for a full invasion but fortunately the one attached to Jaime had been damaged over the centuries it was buried here and wasn’t working properly. With a little help from his friends and the newly rebellious gem itself Jaime thwarted the rapacious and infinitely patient invaders of The Reach and continued his unlikely mission as protector of El Paso and superhero in training.

The Hispanic Blue Beetle pluckily battled on as a back-up feature in Booster Gold and as a Teen Titan and this final volume (or perhaps not, since rumours of a Blue Beetle TV show still abound…) collects the previously-uncollected issues #27, 28, 35 and 36 of his own comicbook plus the Booster Gold back-ups from volume 2, issues #21-25 and 28-29 for your undoubted approval, courtesy of writers Matthew Sturges and Will Pfeifer and artist Mike Norton, David Baldeón, Carlo Barberi, Steve Bird, Jacob Eguren, Norm Rapmund & Sandra Hope.   J. Torres & Freddie Williams Jr. and battles one of the DC Universe’s gravest menaces in the startlingly powerful change of pace tale ‘Total Eclipso: the Heart’ by Rogers & Albuquerque.

The wonderment commences with ‘Black Magic Woman’ as Jaime and new girlfriend Traci Thirteen stumble onto an out-of-control supernatural vengeance plot instigated by a trio of slacker teens that looks likely to rip El Paso apart. Good thing then that our hero’s significant other is one of the most powerful witches on Earth…

Following that is a superb little yarn of generational evil, forgiveness and redemption guest-starring original Blue Beetle Dan Garrett which perfectly illustrates how much the kid hero had grown in the monstrous parable of ‘Brutus’, after which the continuity jumps to issue #35 (and if you’re a chronology-fiend here’s where Blue Beetle: Boundaries should go, so if you need to, read that before continuing…).

The solo comicbook concluded in a tense, life-changing two-parter ‘Only Change Endures’ which opened with a horde of the second Blue Beetle’s old foes attacking El Paso only to be soundly thrashed by his youthful successor. During the fray Jaime realised something was severely amiss with his scarab: it was becoming increasingly bloodthirsty and constantly urged him to use deadly force options from its vast weapons array…

At school romance was in the air, but when a battalion of other scarab-powered Blue Beetles calling themselves the “Khaji-Da Revolutionary Army” the situation went from hearts and flowers to def-con four …

Apparently when Jaime defeated the all-conquering alien Reach (Blue Beetle: Reach for the Stars) he inadvertently started a dissident movement amongst the interlinked insectoid warriors. Now they want Jaime to lead them in a bloody war of liberation across the galaxies and although the human was appalled by the thought his rebellious scarab was overwhelmingly in favour…

Of course it all ends in a devastating blockbuster battle, but before Jaime can regain control of his symbiotic scarab one of his closest friends pays the ultimate price and life just isn’t so much fun anymore…

After a brief sojourn in funnybook limbo Blue Beetle returned as a supporting strip in Booster Gold and those tales follow here, starting with a reintroduction and recap in ‘The Golden Child’ – part one of the thee-chapter ‘Armour-Plated’ wherein Jaime tackled a succession of robots with daddy-issues, resulting in excessive carnage and destruction in ‘Silver Spoon’ before ‘Thoroughly Modern Maria’ ended the drama on a cliffhanger when future villain Black Beetle turned up to instigate a centuries-long vendetta in the two-part ‘Black and Blue’ by attempting to murder the entire Reyes family…

The saga reached a climactic conclusion when old tutor Peacemaker helped heal the madly malfunctioning scarab in ‘The Beginning of the End’ after which a mission to the ancient Reach pyramid set everything to rights (for the moment at least) in the spectacular ‘The End of the End’.

Although long-gone as a comicbook series the latest incarnation of the undying Blue Beetle brand still survives and thrives in trade paperback collections where you can – and must – experience the frantic, fun, thrill-packed and startlingly moving exploits of a truly ordinary teenager catapulted into the terrifying world of high-level super-heroics.

Hopefully with the TV series apparently completed and awaiting scheduling, a new comicbook series can’t be too far away, so what better time can there be to finally tune in and catch up with all of these addictive super-teen triumphs?

© 2008, 2009 DC Comics. All Rights Reserved.

Jack of Fables volume 4: Americana


By Bill Willingham, Matthew Sturges, Russ Braun, Tony Akins, Andrew Pepoy, & Steve Leialoha (Vertigo)
ISBN: 978-1-84856-050-5

Just so you know, Fables are fairytale, storybook and mythical beings hidden on our mundane Earth since their various magical realms fell to a sinister monstrous Adversary. Arriving hundreds of years ago (and still coming) the fantastic refugees hid their true natures from humanity and built isolated enclaves where their immortality and utter strangeness could not endanger the life of uneasy luxury they buried themselves within. Many of these elusive eternals wander the human world, but always under strict and draconian mandate to never get noticed.

In Fables: Homelands the utterly self-absorbed and absolutely amoral Jack of the Tales (basis for such legends as Beanstalk, Giant-killer, Frost, Be Nimble and many more) broke all the rules – because that’s his nature – by stealing Fabletown cash and moving to Hollywood. Once there he set up as a movie producer, created the most popular fantasy film triptych of all time.

A key tenet of the series is that the more “mundies” (that’s mortals like you and me) think about a fable character, the stronger that actual character becomes. Books, TV, songs, all feed their vitality. So when the movies based on Jack’s life ultra-charged him they also brought him much unwelcome attention. The avaricious rat-bag coined vast amounts of filthy lucre in the process, but it all led the Fabletown authorities straight to him.

In Jack of Fables: The (Nearly) Great Escape our irreverent faux-hero was brought to task by the Fables Police, exiled from Hollywood and ordered to disappear, with only a suitcase full of cash to tide him over. He was also banished from all Fable properties and domains. Alone and unprotected he was soon captured by The Golden Bough, a clandestine organisation that had been hunting Fables for centuries.

Jack escaped during a mass break-out of forgotten, adulterated and abridged Fables, all fleeing from a particularly horrific fate – metaphysical and contextual neutering.

He is presently on the run from those selfsame forces (in the distractingly vivacious shape of the Page Sisters, dedicated hunters of everything Fable-ulous) and constantly seeking to restore his cash-flow as this fourth volume – collecting issues #17-21 of the monthly Vertigo comic – commences with first chapter of the eponymous ‘Americana’ as Jack reviews his simple life goals – to be the richest, most powerful and best-looking Fable in the universe – and have lots of really hot sex…

‘On Eggshells’ opens with Jack, Gary, the Pathetic Fallacy and cynical sidekick Native American Raven hiding out in a cheap motel as Hillary Page, with diminished giant Paul Bunyan and Babe (a blue ox with a remarkable imagination), zeroes in on the fugitives.

Things pick up however when Jack reassembles the shell-shocked Humpty Dumpty who has the location of a monolithic treasure drawn on fractured exterior. Such a shame a few fragments are missing, or the daring band of brothers could go directly to the mythic Fable-realm of Americana and plunder the Lost City of Cibola…

As it is, the treasure-seekers have to hop a freight-train in time-honoured legendary manner, but ghostly iron horses are few and far between, so it’s no real surprise that they catch the same one as Hillary and Company…

‘Mind the Zombies’ follows the uneasy allies’ circuitous route via steamboat to the perfectly average, undead-infested picture-perfect little town of Idyll where they meet the utterly sinister Librarian of Americana. His name is Burner, but he considers it more of a job-description…

Narrowly escaping with their legendary, literary lives Jack, Hillary and the rest resume their peripatetic journey to Cibola, unaware that Burner has set the indefatigable Leatherstocking Nathaniel “Natty” Bumppo (that’s Hawkeye to you folks) on their rapidly scampering tails…

‘On the Road’ details the inevitable clash with literature’s greatest tracker and subsequent narrow escape into more trouble amidst the Ganglands of hard-boiled crime fiction. From their it’s an epic trek to the Great White North, mythical New York City and Broadway, Witch-haunted Puritan New England, the Antebellum South and the “Injun” infested Wild West, before finally reaching their ultimate goal in ‘Goldrush’ wherein Jack achieves all his ambitions, fiscal and carnal…

It’s not long before the boom is once more lowered on the obnoxious sap and Americana concludes on a chilling cliffhanger as the Bookburner vacates the United States of Fiction, intending to eradicate all the Fables still interned at the Golden Bough…

However there’s yet one more treat for fans as the metaphysical, engagingly peculiar and trouble-attracting Pathetic Fallacy takes centre-stage for ‘Gary Does Denmark’ wherein the affable, nigh-omnipotent sad-sack recounts his history with Shakespeare’s greatest work, ably hampered by our regular cast and with Jack’s evil prototype Wicked John standing in for the named star of our show…

Written by Bill Willingham & Matthew Sturges, illustrated by Russ Braun, Tony Akins, Andrew Pepoy & Steve Leialoha this tome sees the series develop into a uniquely whimsical and absurdist meta-fictional delight that no fan of reading, high art or low comedy can afford to miss…

This imaginative and breathtakingly bold rollercoaster ride of flamboyant fantasy and snappy street-smarts is a supremely saucy, self-referential, darkly, funny fairytale for adults concocted with much more sly cynical humour and sex than your average funnybook – so po-faced moralistas and societal stickybeaks be warned!

Every enchanting volume should be compulsory reading for jaded imagineers everywhere – and in some as yet unreachable realm they actually are…

© 2007, 2008 Bill Willingham and DC Comics. All Rights Reserved.

Warlock 5 the Graphic Album


By Gordon Derry & Denis Beauvais (Aircel)
ISBN: 0-921052-08-1

The late 1980s were a fertile time for American comics-creators. It was as if an entire new industry had been born with the proliferation of the Direct Sales market and dedicated specialist retail outlets; new companies were experimenting with format and content, and punters even had a bit of spare cash to play with.

Moreover much of the “kid’s stuff” stigma had finally abated and the country was catching up to the rest of the world in acknowledging that sequential narrative might just be a for-real actual art-form…

Consequently many young start-up companies began competing for the attention and cash of punters who had grown accustomed – or resigned – to getting their on-going picture stories from DC, Marvel, Archie and/or Harvey Comics. European and Japanese material had been creeping in and by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First and many others had established themselves and were making impressive inroads.

New talent, established stars and fresh ideas all found a thriving forum to try something a little different both in terms of content and format. Even smaller companies had a fair shot at the big time and a lot of great material came – and too often, quickly went – without getting the attention or success it warranted.

One of the most critically acclaimed and just plain fun features came from Canadian outfit Aircel Publishing, founded by prolific all-rounder Barry Blair. Aircel began publishing at the start of the black and white comics bubble of 1985-1986 with strong, impressively airbrush-toned monochrome fantasy/adventure titles such as Samurai, Elflord, Adventurers and Dragonring; swiftly becoming one of the movement’s major players and most prodigious publishers.

After weathering the worst of the industry’s vicissitudes Aircel merged with Malibu/Eternity Comics in 1988 before the entire agglomeration was purchased by Marvel in 1994.

This original iteration of Warlock 5 (a rebooted second volume version came later, written by Blair himself) debuted in 1987 and instantly caught the comic-buying public’s attention, due in large part to its manic narrative style, luscious art and glorious blend of contemporary cultural tropes, fads and icons, happily poaching striking imagery from Cyberpunk, popular movies, rock and punk music scenes and role-playing gaming.

Conceived and crafted by Gordon Derry and Denis Beauvais the series posited a universe of multiple worlds in a splintered reality, each divergent slice shepherded by a supreme mystic being dubbed “warlock”.

This collection reprints the first five issues of the initial run (with selected text and background features from #6) and details the escalating conflict between a handful of warlocks competing, colluding and double-dealing their way to sole dominion of the world.

In eons past the universe fractured into disparate realities and time-lines, cosmically overlaying and overlapping each other in a fantastic web of being referred to as The Grid. Each of these varied Realities converge in a present-moment under a certain North American city on Our Earth and the ongoing situation has resulted in a highly volatile multiverse with new Realities born or destroyed every moment.

Each reality has a Gate to the convergence with a warlock guardian and, since the Cosmos is constantly seeking to realign and balance itself, these gatekeepers are constantly battling each other. In the end when Reality finally corrects itself… there can be only one Warlock.

Starting explosively and getting faster and more frenetic, the saga opens with malign medieval magician Doomidor assembling his knights to attack his rivals at their latest parlay in a vast subterranean car-park; just as Terminator inspired robot Argon does the same…

When White Witch Tanith and man-dragon Savashtar (a serpentine mage from the far future) try to mediate the clash they and their armies are also sucked into the battle. When punkette, zombie-slut-queen Zania arrives she resolves the dispute by attacking everybody indiscriminately…

As the madness escalates the wildly warring warlocks tear a hole in the Grid itself allowing the dead of all realities to begin pouring in to our world…

…And that’s just issue #1. The drama recommences in issue #2 with the mutually inimical and hostile forces compelled to grudgingly work together and rectify the situation, but even under such conditions they cannot act honestly and shifting alliances begin to tear the crisis-management team apart even before they can start…

Moreover even the Warlocks’ trusted familiars and servants are looking to betray their masters and as events unfold, intriguing peeks into the back-stories of the protagonists only reveal deeper darknesses and more exploitable chinks in their mystic armours…

Raw, frantic, hyper-violent, explosively imaginative and beautifully compelling, Warlock 5 is a fabulous forgotten treasure from a wild and crazy time, long overdue for a comprehensive review and reappraisal.
© 1987, 1988 Gordon Derry and Denis Beauvais. All rights reserved.

JLA vol. 13: Rules Of Engagement


By Joe Kelly, Rick Veitch, Darryl Banks, Doug Mankhe, Duncan Rouleau & various (DC Comics)
ISBN 978-1-84023-923-5

When the Justice League of America, driving force and cornerstone of the Silver Age of Comics, were relaunched in 1997 (see JLA: New World Order) the sheer bravura quality of the stories propelled the series back to the forefront of industry attention, making as many new fans as it recaptured old ones; but the intoxicating sheen of “fresh and new” never lasts and by the time of these tales there had been numerous changes of creative personnel – usually a bad sign…

However Joe Kelly’s tenure proved to be a marvellous blend of steadying hands and iconoclastic antics through which the JLA happily continued their tricky task of keeping excitement levels stoked for a fan-base cursed with a criminally short attention span.

Kelly’s run on the series has some notable highs (and lows) and this portmanteau collection (gathering issues #77-82 of the monthly comicbook) happily falls into the former category as the team readjusted to modern life after the time-lost traumas of the Obsidian Age (see JLA:The Obsidian Age).

However the adventure actually kicks off with an impressive, clever and fast-paced fill-in tale from Rick Veitch, Darryl Banks & Wayne Faucher wherein the team – Batman, Superman, Atom, Wonder Woman, Flash, Green Lantern John Stewart and Firestorm – are attacked by a civilisation-crushing cosmic wanderer which achieves its goals by invading brains and stealing knowledge in ‘Stardust Memories’…

That threat successfully circumvented, the World’s Greatest Superheroes learn of an interplanetary conflict that looks likely to divide the team forever in the eponymous two-parter ‘Rules of Engagement’ by Kelly, Doug Mankhe and Tom Nguyen. With half the team travelling, uninvited, many light-years to stop a war, the remainder of the JLA stay to police Earth, giving the opportunity to add some long-missed sub-plots to the usually straightforward storytelling; specifically some unpleasant hints into new member Faith’s clouded past, a long-deferred romantic dinner for Bruce Wayne and Amazonian Princess Diana and the beginnings of a very hot time for the Martian Manhunter with fiery potential paramour Scorch…

On the distant world of Kylaq, Leaguers Superman, Wonder Woman, Major Disaster, Manitou Raven, John Stewart and Faith act unilaterally to prevent the invasion of the Peacemaker Collective but are keenly aware that once they succeed they leave the rescued world to the mercies of its own highly suspect government… especially Defense Minister Kanjar Ro, intergalactic slave-trader and one of their oldest, most despotic foes…

The last half of the book fills in some of Faith’s background as the reunited team are called to an Oregon cult compound where a new Messiah has created Safe Haven: a separatist enclave for metahuman children. Unfortunately, the Federal Authorities are not prepared to leave them alone and the resultant clash of ideologies leaves a thousand dead children on the crippled consciences of the devastated superheroes…

Yet something isn’t right: why does each JLA-er believe that they alone are responsible for the massacre? Moreover, what is the actual goal of master manipulator Manson and how does neo-Nazi team Axis America fit into the scheme?

This thrilling, action-packed three-part mystery saga comes courtesy of Kelly, Duncan Rouleau & Aaron Sowd and satisfyingly closes this fast and furious selection of witty, engaging, beautiful and incredibly exciting yarns: some of the best modern superhero adventures ever created and a reading treat well worth your time and attention.

© 2003, 2004 DC Comics. All Rights Reserved.

JSA vs. Kobra


By Eric S. Trautmann, Don Kramer & Michael Babinski, with Neil Edwards (DC Comics)
ISBN: 978-1-84856-955-3
After the actual invention of the comicbook superhero – for which read the launch of Superman in 1938 – the most significant event in the genre, and indeed industry’s, progress was the combination of individual attention-getters into a group. Thus what seems blindingly obvious to us with the benefit of four-colour hindsight was proven – a number of popular characters could multiply readership by combining forces and readerships. Plus of course, a whole bunch of superheroes is a lot cooler than just one – or even one and a sidekick.

The Justice Society of America was created in the third issue (Winter 1940/1941) of All-Star Comics, an anthology title featuring established characters from various All-American Comics publications. The magic was instigated by the simple expedient of having the assorted heroes gather around a table and tell each other their latest adventure. From this low key collaboration it wasn’t long before the guys – and they were all guys (except Red Tornado who merely pretended to be one) – regularly joined forces to defeat the greatest villains – and social ills of their generation. Within months the concept had spread far and wide…

And so the Justice Society of America is rightly revered as a true landmark in the development of comicbooks and, when Julius Schwartz revived the superhero genre in the late 1950s, the game-changing moment came with the inevitable teaming of the reconfigured mystery men into a Justice League of America.

From there it wasn’t long until the original and genuine article returned. Since then there have been many attempts to formally revive the team’s fortunes but it wasn’t until 1999, on the back of both the highly successful rebooting of the JLA by Grant Morrison & Howard Porter and the seminal but critically favoured new Starman by Golden Age devotee James Robinson, that the multi-generational team found a concept and fan-base big enough to support them. In 1999 the original super-team returned and have been with us in one form or another ever since.

Kobra originated in February 1976 in his own short-lived title, during a period of desperate experimentation whilst super-hero tales were plummeting and the industry feared its inevitable extinction. Credited to Martin Pasko, Steve Sherman, Jack Kirby and Pablo Marcos, the saga is a radical updating of Alexandre Dumas’ seminal 1844 novel Les Frères Corses – “The Corsican Brothers”.

When conjoined twins Jeffrey and Jason Burr were surgically separated soon after birth, Jeffrey was abducted by disciples of the Cult of Kobra and raised to be their Dark Messiah: a deadly warrior, scientist and strategist dedicated to bringing about the end of civilisation and initiating a cleansing “Age of Chaos”. The peculiar circumstances of their birth meant that Jeffrey and his brother Jason maintained an uncanny connection wherein one would experience the hurts and harms inflicted upon the other, leading Jason to become the ultimate weapon in the war waged by numerous DC heroes against his serpentine terrorist sibling over the years.

Eventually Jason was safely murdered by Kobra, but later resurrected as an even greater evil, assuming his brother’s position as head of the World’s most dangerous death-cult. The new Kobra is an utterly dedicated fanatic who married the cult’s technological resources to hideous, sacrificial blood-magic and preferred faith-driven disciples to the disaffected proto-thugs employed by his predecessor (for further details see Checkmate: Pawn Breaks)…

The JSA battled the first Kobra many times (most notably in JSA: Darkness Falls and JSA: Savage Times) but were utterly unprepared for the sheer horrors in store when they swung into action against the inheritor of the Snake cult…

This terse, tense collection re-presents the six-issue JSA vs. Kobra ‘Engines of Faith’ miniseries and, informed by the real-world terrorism of fundamentalist factions around the globe, finally elevates Kobra to the first rank of villains as the deadly herald of the World’s End plays a lethal game of cat-and-mouse with the Planet’s Smartest Man and some of the most experienced heroes of all time…

The Serpent Lord begins his campaign of terror in ‘Bad Religion’ by dispatching suicide bombers to destroy the Justice Society in their own home; confronting logic and superpowers with pure faith and high-tech explosives. Caught off-guard by foes actually happy to die if they can strike a blow against their master’s enemies, the JSA are further wrong-footed by seemingly random attacks against civilians and institutions, all orchestrated by field commander and fanatical bride of death Ariadne Persakis.

The sheer scale of the bloodletting and illogical nature of the attacks soon have the heroes fighting amongst themselves as they strive to find some rhyme or reason behind the murderous assaults… so why then does Persakis surrender herself to their custody?

‘Strange Days’ finds the team seething but still unable to fathom the terrorist’s game plan until Ariadne breaks free of Checkmate custody. Apparently the covert international spy-force has been hopelessly infiltrated and compromised. The senseless death-toll mounts exponentially and as, the team narrowly thwart an assault on a giant particle accelerator that could split the Earth in two, masked genius Mr. Terrific begins to discern a pattern to the random madness in ‘Misdirection’…

The brutal attacks intensify and, although it appears the heroes are slowly gaining the upper hand, Terrific perceives the hidden agenda behind the unceasing ghastly blows against decency and civilisation. ‘Lightning in a Bottle’ finds Kobra making his ultimate move and apparently failing, leading to a gathering of champions ‘Beating the Grass’ and taking the war to the relentless foe, but even after the stunning climax of ‘Shedding Skin’ the weary heroes cannot be sure if they have won the day or somehow lost the war entirely…

This is a stunning piece of Fights ‘n’ Tights fiction: dark, dramatic and intensely compelling. Writer Eric S. Trautmann has melded shiny super-heroics, grim realpolitik and genuine cultural zeitgeists into a splendidly mature costumed drama and the effective underplayed art of Don Kramer, Neil Edwards and inker Michael Babinski is chillingly effective at capturing the tone as well as the events.

If you’ve grown beyond gaudy mystery men and “goodies” against “baddies” this graphic novel is more than likely to make you think again…

© 2009, 2010 DC Comics. All rights reserved.

Showcase Presents DC Comics Presents Superman Team-Ups volume 1


By Martin Pasko, Paul Levitz, Denny O’Neil, José Luis García-López, Dick Dillin, Joe Staton & various (DC Comics)
ISBN: 978-1-84856-471-8

From the moment a kid first sees his second superhero the only thing he/she wants is to see how the new gaudy gladiator stacks up against the first. From the earliest days of the funnybook industry (and according to DC Comics Presents editor Julie Schwartz it was the same with the pulps and dime novels that preceded it) we’ve wanted our idols to meet, associate, battle together – and if you follow the Timely/Marvel model, that means against each other – far more than we want to see them trounce their archenemies together…

The concept of team-up books – an established star pairing or battling (usually both) with less well-selling company characters – was far from new when DC awarded their then biggest gun (it was the publicity drenched weeks before the release of Superman: the Movie, and Tim Burton’s Batman was over a decade away) a regular arena to have adventures with other stars of their firmament, just as Batman had been doing since the middle of the 1960s in the Brave and the Bold.

In truth the Man of Steel had already enjoyed the sharing experience once before when World’s Finest Comics briefly ejected the Caped Crusader and Superman battled beside a coterie of heroes including Flash, Robin, Teen Titans, Dr. Fate and others (issues #198-214 November 1970 to October/November 1972) before the immortal status quo was re-established.

This superbly economical monochrome collection re-presents the first twenty-six issues of the star-studded monthly and opens the show with a two-part thriller featuring Barry Allen, the Silver Age Flash who had also been Superman’s first co-star in the aforementioned World’s Finest Comics run.

Chase to the End of Time!’ and ‘Race to the End of Time!’ debuted in DC Comics Presents #1-2, (July-August and September-October 1978) as scripter Marty Pasko and the utterly astounding José Luis García-López (inked by Dan Adkins) rather reprised the World’s Finest tale as warring alien races tricked Superman and Flash into speeding through the time-stream to prevent Earth’s history from being corrupted and destroyed. As if that wasn’t dangerous enough, nobody could predict the deadly intervention of the Scarlet Speedster’s most dangerous foe, Professor Zoom, the Reverse-Flash…

David Michelinie wrote a tantalising pastiche of classic Adam Strange Mysteries in Space for García-López to draw and ink in ‘The Riddle of Little Earth Lost’ wherein the Man of Two Worlds and Man of Steel foiled the cosmic scheme of a deranged genius to transpose, subjugate and/or destroy Earth and light-years distant planet Rann, and Len Wein scripted the superb ‘Sun-Stroke!’ wherein the Action Ace and the madly-malleable Metal Men joined forces to thwart solar-fuelled genius I.Q. and elemental menace Chemo as a ill-considered plan to enhance solar radiation provoked a catastrophic solar-flare.

Sea King Aquaman became embroiled in ‘The War of the Undersea Cities’ (by Wein, Paul Levitz & Murphy Anderson) when his subjects opened hostilities with the mer-folk of Tritonis, home of Superman’s old college girlfriend Lori Lemaris. Fortunately, cooler heads prevailed when the deadly Ocean Master was revealed to be meddling in their sub-sea politics, after which ‘The Fantastic Fall of Green Lantern’ (Levitz, Curt Swan & Francisco Chiaramonte) saw the Man of Steel inherit the awesome power ring after Hal Jordan fell in battle with Star Sapphire.

Although triumphant against his female foe, Superman was ambushed by anti-matter warriors from Qward leading to ‘The Paralyzed Planet Peril!’ (#7, Levitz, Dick Dillin & Chiaramonte) wherein those aliens attempted to colonise Earth until the Red Tornado swept in to the rescue.

‘The Sixty Deaths of Solomon Grundy’ by Steve Englehart & Murphy Anderson featured Swamp Thing (at a time when the bog-beast still believed he was a transformed human and not an enhanced plant) searching the sewers of Metropolis for a cure to his condition, only to stumble onto a battle between the Man of Steel and the mystic zombie who was “born on a Monday”…

Marty Pasko returned to script the Joe Staton & Jack Abel illustrated ‘Invasion of the Ice People!’ wherein Wonder Woman assisted in repelling an attack by malign disembodied intellects before another two-part tale began with ‘The Miracle Man of Easy Company’ (Cary Bates, Staton & Abel) as a super-bomb blasted Superman back to World War II and a meeting with Sgt. Rock, before returning home to battle a brainwashed and power-amplified Hawkman in ‘Murder by Starlight!’ (by Bates, Staton & Chiaramonte).

DCCP #12 featured a duel between the Action Ace and New God Mister Miracle in ‘Winner Take Metropolis’ by Englehart, Richard Buckler & Dick Giordano before Levitz returned to script an ambitious continued epic which began with ‘To Live in Peace… Nevermore!’ (art from Dillin & Giordano), wherein the Legion of Super-Heroes prevented Superman saving a little boy from alien abduction to preserve the integrity of the time-line. It didn’t help that the lad was Jon Ross, son of Clark Kent’s oldest friend…

Driven mad by loss Pete Ross risked the destruction of reality itself by enlisting the aid of Superboy to battle his older self in ‘Judge, Jury… and No Justice!’ (Levitz, Dillin & Giordano) after which the Man of Steel helped scientist-hero Ray Palmer regain his size-changing powers in ‘The Plight of the Giant Atom!’ by Bates, Staton & Chiaramonte.

Issue #16 found Superman and Black Lightning battling a heartsick alien trapped on Earth in ‘The De-volver!’ (Denny O’Neil, Staton & Chiaramonte) after which Gerry Conway, García-López & Steve Mitchell heralded the return of Firestorm in ‘The Ice Slaves of Killer Frost!’, a bombastic, saves-the-day epic which brought the Nuclear Man back into the active DC pantheon after a long hiatus.

Zatanna co-starred in the Conway, Dillin & Chiaramonte rollercoaster ride ‘The Night it Rained Magic!’, Batgirl helped solve the eerie mystery ‘Who Haunts This House?’ (O’Neil, Staton & Chiaramonte) and Green Arrow excelled in the gripping, big-business-busting eco-thriller ‘Inferno From the Sky!’ by O’Neil, García-López & Joe Giella.

DCCP #21 found the eclectic detective Elongated Man as patient zero in ‘The Alien Epidemic’, a tense medical mystery by Conway, Staton & Chiaramonte, and Mike W. Barr wrote an effective science fiction doom-tale co-starring Captain Comet as the future-man endured ‘The Plight of the Human Comet!’ (art by Dillin & Frank McLaughlin).

‘The Curse Out of Time!’ (#23, O’Neil, Staton & Vince Colletta) affected two separate Earths, compelling Superman and Doctor Fate to defeat imps and ghosts before normality could be restored. The supernatural theme continued in the magnificent team-up with Deadman in #24 wherein Wein & García-López revealed the tragic and chilling story of ‘The Man Who Was the World!’

The long unresolved fate of Jon Ross was happily concluded in the cunning and redemptive ‘Judgement Night’ with the enigmatic Phantom Stranger overcoming an insoluble, intolerable situation with Superman, courtesy of Levitz, Dillin & McLaughlin.

This stellar collection concludes with a spectacular return engagement for Green Lantern as Emerald Crusader and Man of Tomorrow battled each other and a trans-dimensional shape-shifter in ‘Between Friend and Foe!’ plotted and pencilled by Jim Starlin, scripted by Marv Wolfman and inked by Steve Mitchell.

These short, pithy adventures act as perfect shop window for DC’s fascinating catalogue of characters and creators; delivering a breadth and variety of self-contained, exciting and satisfying entertainments ranging from the merely excellent all the way to utterly unmissable. This book is the perfect introduction to the DC Universe for every kid of any age and a delightful slice of the ideal Costumed Dramas of a simpler more inviting time…

© 1978, 1979, 1980, 2009 DC Comics. All rights reserved.