Black Panther Adventures


By Jeff Parker, Marc Sumerak, Christopher Yost, Elliot Kalan, Roy Thomas, Manuel Garcia, Ig Guara, Scott Wegener, Christopher Jones, Chris Giarusso, John Buscema & various (Marvel)
ISBN: 978-1-3029-1034-1 (Digest PB/Digital edition)

From its earliest days, Marvel always courted and accommodated young comic book consumers, often through separates titles and imprints. In 2003, the company instituted the Marvel Age line to reframe classic original tales by Stan Lee, Jack Kirby, Steve Ditko and others for a fresh-faced 21st century readership.

The experiment was tweaked in 2005, becoming Marvel Adventures. The tone of all the tales was very much that of the company’s burgeoning TV animation franchises, in execution if not name. Titles bearing the Marvel Adventures brand included Spider-Man, Fantastic Four and The Avengers and ran until 2010 when they were all cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

Most of those comic book yarns have since been collected in digest-sized compilations such as this one, gathering a quartet of all-ages Black Panther tales but also including a brace of early1960s episodes from his first stint in mainstream MU series The Avengers.

Acclaimed as the first black superhero in American comics and one of the first to carry his own series, the Black Panther’s popularity and fortunes have waxed and waned since he first debuted as a character in Fantastic Four #52.

In that 1966 landmark the cat king attacked Marvel’s First Family as part of his extended scheme to gain vengeance on the murderer of his father, before eventually teaming up with them to defeat malign master of sound Klaw.

This eclectic compilation – comprising Marvel Adventures Fantastic Four #10, Marvel Adventures The Avengers #22, Avengers: Earth’s Mightiest Heroes #1, Marvel Universe Avengers Earth’s Mightiest Heroes #8, plus Silver Age epics from Avengers #52 and 62 – begins by broadly reimagining that initial FF encounter in ‘Law of the Jungleby Jeff Parker, Manuel Garcia & Scott Koblish (from Marvel Adventures Fantastic Four #10; May 2006) wherein the quixotic quartet are suckered into buying smuggled Vibranium.

The miracle mineral is Wakanda’s only export and the illegal sale quickly brings the duped heroes into savage conflict with a mysterious cat-garbed super-warrior. Tracking the Black Panther back to his super-scientific jungle kingdom, the team  eventually convince the king of their innocence and good intentions before teaming up to tackle the true villains…

Two years later Marvel Adventures The Avengers #22 (May 2008 and by Marc Sumerak, Ig Guara & Jay Leisten) revealed the ‘Wakanda Wild Side as sightings of murderous mutant Sabretooth in Africa draws Wolverine, Storm, Captain America, Spider-Man, Giant-Girl and the Hulk into an uncharted kingdom. They needn’t have bothered: Wakanda’s Panther chieftain is more than equal to the task of taking down the savage invader…

Following a page of comedic Marvel Mini Classics by Chris Giarusso, a short vignette from Avengers: Earth’s Mightiest Heroes #1 (November 2010) as Christopher Yost & Scott Wegener reveal how rival heroes T’Challa and Hawkeye work out their ‘Trustissues whilst battling crazed villain Whiplash.

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to those Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an amazingly entertaining and superbly accessible means of introducing characters and concepts to kids born sometimes three generations or more away from the originating events. They’re also pretty good fun for us old lags too…

Another short tale – this time from Marvel Universe Avengers Earth’s Mightiest Heroes #8 (November 2012) – unites the Panther with the Hulk. Crafted by Elliott Kalan, Christopher Jones & Pond Scum, ‘Mayhem of the Madbomb!finds Green Goliath and Cat King furiously fighting Hydra to prevent he detonation of an insanity-inducing WMD stashed in the Empire State Building…

Wrapping up the action are a brace of classic exploits from Roy Thomas & John Buscema.

On Captain America’s recommendation the Black Panther joined the Avengers in #52’s ‘Death Calls for the Arch-Heroes!’ (May 1968, inked by Vince Colletta): a fast-paced murder mystery which also saw the advent of obsessive super-psycho The Grim Reaper who tried to frame the freshly-arrived-in-America T’Challa for the murder of Goliath, The Wasp and Hawkeye.

Then ‘The Monarch and the Man-Ape!(Avengers #62, March 1969, and inked by George Klein) offered Marvel fans the first real view of hidden Wakanda – and a brutal exploration of T’Challa’s history and rivals – as his trusted regent seeks to usurp the kingdom and overturn the state religion after declaring himself to be ‘M’Baku the Man-Ape!’

Augmented by a cover gallery from Carlo Pagulayan & Chris Sotomayor, Leonard Kirk & Val Staples, Scott Wegener & Jean- François Beaulieu, Khoi Pham & Edgar Delgado and John Buscema, these ferociously enthralling riotous mini-epics are extremely enjoyable and engaging, but parents should note that some of the themes and certainly the level of violence might not be what everybody considers “All-Ages Super Hero Action”…
© 2017 Marvel Characters, Inc. All rights reserved.

Walt Disney’s Donald Duck and the Ghost of the Grotto


By Carl Barks (Fantagraphics Books)
ISBN: 978-1-60699-779-6 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: The Utter Acme of All-Ages Entertainment… 10/10

Carl Barks was born in Merrill, Oregon in 1901. He grew up in rural areas of the West during some of the leanest times in American history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you need detail, but briefly, Barks worked as an animator at Disney’s studio before quitting in 1942 to work in the new-fangled field of comic books.

With cartoon studio partner Jack Hannah (another occasional strip illustrator) Barks adapted a Bob Karp script for an animated short into the comic book Donald Duck Finds Pirate Gold. Published as Dell Four Color Comics Series II #9 in October of that year – and although not his first published comics work – it was the story that shaped the rest of Barks’ career.

From then until his first official retirement in the mid-1960s, Barks worked in self-imposed seclusion, writing and drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a Duck Universe of memorable, highly bankable characters. These included Gladstone Gander (1948), Gyro Gearloose (1952), Magica De Spell (1961) and the nefarious Beagle Boys (1951), all supplementing Disney’s stable of cartoon actors. His greatest creation was undoubtedly curmudgeonly, energetic, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: the World’s wealthiest winged nonagenarian…

Although producing all that landmark material Barks was just a working guy, generating cover art, illustrating other people’s scripts when asked and contributing stories to the burgeoning canon of Duck Lore. Only after Gladstone Publishing began re-packaging Barks material – and a selection of other Disney strips – in the 1980s, did he discover the well-earned appreciation he never imagined existed…

So potent were his creations that they inevitably fed back into Disney’s animation output itself, even though his brilliant comic work was done for licensing company Dell/Gold Key, and not directly for the studio. The greatest tribute was undoubtedly the animated series Duck Tales: heavily based on his works.

Barks was a fan of wholesome action, unsolved mysteries, rationality-based fantasy and epics of exploration. This led to him perfecting the art and technique of the blockbuster quest tale: blending wit, history, plucky bravado and wide-eyed wonder into rollicking rollercoaster romps to utterly captivate readers of every type and vintage. Without the Barks expeditions, there would never have been Indiana Jones

Throughout his working life Barks was blissfully unaware that his work (uncredited by official policy like all Disney’s cartoon and comic book output) had been singled out by a rabid and discerning public as being by “the Good Duck Artist”. When some of his most dedicated fans finally tracked him down, his belated celebrity began.

In 2013 Fantagraphics Books began collecting Barks’ Duck Stuff in wonderful, carefully curated archival volumes, tracing his output year-by-year in hardback tomes and digital editions that finally do justice to the quiet creator. These will eventually comprise the Complete Carl Barks Disney Library. The publisher also placed some of the most engaging (How to choose? How to choose?) in three accessible landscape paperback collections. At 185 by 140 mm, they are the perfect size to introduce kids to the master’s masterpieces. They’re all available in digital formats, and this particular tome has a spooky Halloween vibe to further entice you…

The majority of inclusions here come from 1947, so please be aware that – despite Bark’s diligent research and careful, sensitive storytelling – modern readers might be upset by some depictions crafted over seven decades ago…

It begins eponymously on a nautical note: ‘Donald Duck and the Ghost of the Grotto’ is an early masterpiece originating in Four Color #159 (August 1947), with Donald and the rowdy, know-it-all nephews who live with him currently residing in the West Indies, running a kelp boat and harvesting seaweed from the abundant oceans. Here, Huey, Dewey and Louie are the sensible ones in a risky, get-rich-quick venture. Although prime catalysts of comedic chaos in other situations when the mallard miser was around, in Barks’ comics the devilishly downy ducklings’ usual assigned roles were as smartly sensible, precocious and a just a bit snotty kid-counterfoils to their “unca”, whose inescapably irascible nature caused him to act like an overgrown brat most of the time. Nevertheless, all too often the kids fell into temptation, reverted to type and fell prey to a perpetual temptation to raise a ruckus…

When a freak accident temporarily strands them on an isolated reef, Donald and the lads discover a long-lost, shipwrecked galleon, encounter an ongoing abduction mystery dating back centuries, battle genuine monsters, confound a particularly persistent phantom and win and lose again a fabulous treasure in a  thrilling romp and supremely beguiling mystery that has never dated…

Originally from Four Color #147 (May), ‘If the Hat Fits’ is an 7-panel gag split over two of these landscape pages, detailing chapeau japery, and precedes ‘Fashion in Flight’ (FC#178, December), exposing hot-headed Donald’s views on car culture.

Thanks to the nephews and some imprudent bee-keeping, a potty scheme to make more cash becomes another painful and humiliating experience as the bellicose bird tries growing blooms commercially in his garden in ‘Donald’s Posy Patch’ (Walt Disney’s Comics and Stories #80, May 1947), after which ‘Turn for the Worse’ (Four Color #178 again) reveals just how annoying – and violent – people looking for directions can become…

From the same issue, ‘Machine Mixup’ sees kitchen confusion for Donald as he experiences the downside of modern white goods, before ‘Donald Mines his Own Business’ (WDC&S #81 June) finds the loco parent-ish duck and his boys prospecting in New Mexico. It’s barely moments before they all fall foul of America’s post-war arms rush and missile-race, with devastating and spectacular consequences…

From FC #189 (June 1948) ‘Bird Watching’ exposes the hidden perils of the gentle hobby before  superstition is painfully debunked in ‘Horseshoe Luck’. The fluffy fun finally finishes with an epic farrago – first seen in WDC&S #86 (January 1947) – as telling tale exposes the rise and fall of ‘Fireman Donald’ whose smug hubris ultimately deprives him of a job he’s actually good at!

Carl Barks’ efforts are readily accessible through a number of publications and outlets and every one of his stories is a treasure beyond price. If you’re new to his work and have never experienced his captivating magic, Walt Disney’s Donald Duck and the Ghost of the Grotto is a perfect introduction. No matter what your age or temperament, you can discover “the Hans Christian Andersen of Comics” simply by applying yourself and your credit cards to any search engine.

Always remember, a fan’s got to do what a fan’s got to do and treasure is out there just waiting to be unearthed…
© 2014 Disney Enterprises, Inc. All rights reserved.

Ultimate Comics Avengers: Blade versus The Avengers


By Mark Millar, Steve Dillon, Andy Lanning, Scott Hanna & various (Marvel)
ISBN: 978-0-7851-4009-2 (TPB/Digital)

Marvel’s Ultimates sub-imprint began in 2000 with key characters and concepts retooled to bring them into line with the tastes and sensibilities of modern readers – a potentially discrete market from the baby-boomers and their descendants. The line proliferated and prospered, but eventually this darkly nihilistic new universe became as continuity-constricted as its predecessor.

In 2008, cleansing event Ultimatum culminated in a reign of terror that killed dozens of superhumans and millions of lesser mortals. Although a strong seller, the saga was largely trashed by the fans who bought it, and the ongoing new Ultimatum Comics line quietly back-pedalled on its declared intentions…

The key and era-ending event was a colossal tsunami that drowned the superhero-heavy island of Manhattan. This post-tsunami collection (re-presenting Ultimate Comics Avengers 3 #1-6) focuses on a more or less dried out world with diminished global populations adapted to the new status quo.

Before the Deluge, Nick Fury (a black iteration so popular that he not only became the film version, but was also retrofitted into the mainstream MCU and replaced the white guy from WWII) ran a super-secret Black Ops team of superhumans designated the Avengers. He was eventually ousted from his position for sundry rule-bending antics – and being caught doing them. Now, as the world dries, he’s firmly re-established, running another black ops team, doing stuff his publicity-courting, officially sanctioned Ultimates team wouldn’t dream of…

Fury’s secret army consists of Hawkeyethe man who never misses; James Rhodes: a fanatical soldier wearing devastating War Machine armour; Gregory Stark, Iron Man’s smarter, utterly amoral older brother; Nerd Hulk – a cloned gamma-monster with all the original’s power but implanted/programmed with Banner’s brain and milksop character; size-shifting insect queen Red Wasp and ruthless super-spy Black Widow.

Also popping in when no one’s looking is resurrected WWII super soldier Captain America – part of the bright and shiny squad, but always happy to slum it when necessary…

Here the dark-side heroes stumble into an ancient and clandestine war that has continued uninterrupted by the end of the world, which sees half-human vampire-hunter Blade on the unaccustomed defensive. The undead bloodsuckers he has historically picked off with ease are now far better organised, more effective and more dangerous. As the story unfolds, it transpires they have found a new king with a grand plan…

This mysterious mastermind is wearing Iron Man’s old armour and now ignores ordinary mortals, preferring to turn super-heroes into a vampiric army. The situation starts bad and gets exponentially worse with metahuman heroes and guest-stars – like Kid Daredevil, Slavic thunder god Perun, numerous Giant-Men, and zen hero-trainer Stick – dropping like flies. With all possible saviours succumbing to the unstoppable plague, it looks hopeless when only Fury, Black Widow and Hawkeye are left untainted, and only the greatest miracle or boldest masterstroke can save humanity. After Cap also succumbs to the curse of the undead, the team’s unwelcome sometime-ally Blade makes a bold but surely suicidal move…

With covers and variants by Leinil Francis Yu, Marte Gracia, Ed McGuinness, Morry Hollowell, Olivier Coipel, Laura Martin, Greg Land, Frank D’Armata, this dark, moody and fast-paced thriller comes from Mark Millar (Judge Dredd, Civil War, Superman, Kick-Ass, The Kingsman, American Jesus, Jupiter’s Legacy) and Steve Dillon (Laser Eraser & Pressbutton, Abslom Daak, Judge Dredd, Animal Man, Preacher, Hellblazer, The Punisher): a wry, violent and powerfully scary romp that is engrossing and eminently readable.

This spooky, cynical, sinister shocker is another breathtakingly effective yarn that could only be told outside the Marvel Universe proper, but one that will resonate with older fans who love the darkest side of superheroes (and remember fondly the days when heroes could be horrors) as well as casual readers who know the company’s movies better than the comics.
© 2020 MARVEL. A British edition published by Panini is also available.

The Monster of Frankenstein


By Gary Friedrich, Doug Moench, Bill Mantlo, Gerry Conway, Mike Ploog, John Buscema, Bob Brown, Val Mayerik, Don Perlin, Sal Buscema & various (Marvel)
ISBN: 978-0-7851-9906-9 (TPB/Digital edition)

Whereas DC Comics capitalised on the early 1970s global boom in all things supernatural and mystic by creating a plethora of short-story anthologies and the occasional spooky star, Marvel Comics took the trend in another direction and created a small army of horror-heroes to headline their own series.

This particular collection reprints the House of Ideas’ interpretation of the Mary Shelley classic from a time when the censorious Comics Code Authority first loosened some of its strictures banning horror material from the pages of comics. That translates here to 18 issues of the colour comicbook; Giant-Sized Werewolf #2, Marvel Team-Up #36-37 and all the pertinent strips from adult-oriented Marvel magazines Monsters Unleashed #2, 4-7, 9-10 and one-shot Legion of Monsters (spanning January 1973-September 1975), all awaiting your rapt attentions.

Some comic artists work best in black-&-white. Such is certainly the case with Mike Ploog. A young find who had previously worked with Will Eisner, Ploog illustrated Gary Friedrich’s pithy adaptation of the original novel before moving on to groundbreaking new ventures as the strip graduated to in-house originated material. This monumental tome is presented mostly in colour, but if you are of a similar opinion you could try to lay your hands on the 2004 monochrome Essential Monster of Frankenstein edition…

Cover-dated January 1973, ‘Mary Shelley’s Frankenstein!’ introduced Robert Walton IV, great grandson of the sea-captain who had rescued scientist Victor Frankenstein from the polar ice and who was subsequently regaled with the incredible tale of “the Modern Prometheus”.

Now, in 1898 and leading a band of rogues, cutthroats and sullen Inuit, Walton finds the fabled monster interred in a frozen slab and brings it aboard his ice-breaker. He then recounts the story to his fascinated cabin-boy, unaware of the fear and discontent simmering below decks…

A bloody mutiny during a terrible gale opens the second issue as the burning ship founders. Meanwhile the flashbacked saga of tragic Victor reaches the terrible moment when the monster demanded a mate. The guilt-plagued scientist complied only to baulk at the last and destroy his second creation. ‘Bride of the Monster!’ concludes with the creature’s fearsome vengeance on his creator, paralleling the grim fate of the storm-tossed ship…

In The Monster of Frankenstein #3, ‘The Monster’s Revenge!’ has the reawakened creature freed from its ice-block to overhear the continuation of his life-story from Walton’s lips, even as the last survivors struggle to find safety in the Arctic wastes.

Thereafter ‘Death of the Monster!’ – with inker John Verpoorten taking some of the deadline pressure off hard-pressed Ploog – turns the tables as the monster reveals what happened after the polar showdown with his creator, leading to a new beginning as Walton reveals that not all the Frankensteins were eradicated by the Monster’s campaign of vengeance. Their warped blood-line lives on…

A new direction began with issue #5 in ‘The Monster Walks Among Us!’. Making his way south, the tragic creature arrives in a Scandinavian village in time to save a young woman from being burned at the stake on a blazing longboat, only to rediscover that when villagers pick up pitchforks and torches to go a-screamin’ and a-hollerin’ for blood, they generally have a good reason…

With issue #6 the comic book renamed itself The Frankenstein Monster as the undying creature reaches the village of Ingolstadt a century after he first wreaked bloody vengeance on his creator’s loved ones.

‘…In Search of the Last Frankenstein!’ is a mini-classic of vintage horrors scripted as usual by Friedrich but plotted, pencilled & inked by Ploog, who was reaching an early peak in his artistic career. It was also his last issue.

Ploog was followed by John Buscema & Bob Brown before Val Mayerik settled as regular artist whilst Friedrich gave way to Doug Moench, a writer once synonymous with Marvel’s horror line.

Issues #7, 8 and 9 bowed to the inevitable, pitting the Monster against Marvel’s top horror star (albeit 75-ish years prior to his contemporary adventures). Beginning with ‘The Fury of a Fiend!’ continuing in ‘My Name is… Dracula!’ and concluding with ‘The Vampire Killers!’, this is an extremely classy tribute to the old Universal movies and then-current Hammer Films in equal measure, wherein the misunderstood misanthrope battled an undying evil for ungrateful humanity, consequently losing the power of speech; and becoming more monstrous in the process.

Produced by Friedrich, Buscema and Verpoorten, this trilogy lacks the atmosphere of Ploog’s tenure, but the action is very much in the company’s house-style. With #10 (inked by Frank Giacoia and Mike Esposito) the creature finally found ‘The Last Frankenstein!’ …much to his regret.

With number #11’s ‘…And in the End…!?’ – illustrated by Brown & Vince Colletta – and #12’s ‘A Cold and Lasting Tomb’ (Moench, Mayerik and Colletta), the Monster wrapped up his historical adventures by falling into a glacial sea. Frozen once again into another block of ice he was revived, Captain America-style, in modern times: i.e. the swinging 1970s…

The epic account then switches to monochrome as more mature episodes from Monsters Unleashed begin, starting with #2 and ‘Frankenstein 1973’ by Friedrich, Buscema & Syd Shores. Here we see how an obsessive young man finds the Monster preserved as a carnival exhibit, only to see his jealous girlfriend revive it whilst trying to burn down the sideshow. The story continued in #4 as ‘Frankenstein 1973: Chapter TwoThe Classic Monster’ (Friedrich, Buscema & Win Mortimer), with a literal mad scientist actually putting his own brain in the monster’s skull. Happily, the unnatural order is restored in ‘Once a Monster…’

Monsters Unleashed #6 introduced new creative team Doug Moench & Val Mayerik who completed the introduction to modern times with a good old-fashioned monster hunt in ‘…Always a Monster!’

This leads directly to #7’s ‘A Tale of Two Monsters!’: a dark, socially relevant tale of the modern underclass and man-made horrors carried over into ‘Frankenstein 1974: Fever in the Freak House’ before concluding in #9’s ‘The Conscience of the Creature’.

The horror boom was fading by this time and Monsters Unleashed #10 was the Monster’s last outing there: a superbly dark and sardonic Christmas offering complete with elves, snow, terrorists and a Presidential assassination attempt.

One final monochrome tale from Moench, Mayerik, Dan Adkins & Pablo Marcos (accompanied by a chilling frontispiece by Marcos) appeared in 1975 one-shot The Legion of Monsters. ‘The Monster and the Masque’ was a bittersweet morality play seeing the creature accidentally accepted at a fancy dress party, which is ruined when a different sort of monster gets carried away…

Switching back to full-colour comics, next up is a rather tame team-up/clash from Giant-Size Werewolf #2 wherein ‘The Frankenstein Monster Meets Werewolf by Night’ (Moench, Don Perlin & Colletta) to collaterally combine and quash a band of run-of-the-mill West Coast Satanists.

Resuming his own series, The Frankenstein Monster #13 displays ‘All Pieces of Fear!’ (Moench, Mayerik & Jack Abel) as, shoe-horned into mid-1970s America, the Monster is drawn into a tale heavy with irony as men act like beasts and an obsessive father ignores his family whilst building his own abominations through the nascent science of cloning.

With a hip young teenager as sidekick/spokesperson, ‘Fury of the Night-Creature’ (Dan Green inks) extends the saga by introducing I.C.O.N. (International Crime Organizations Nexus): yet another secret organisation intent on conquest by merging corporate business practices with traditional gangsterism.

Issue #15’s ‘Tactics of Death’ (Klaus Janson inks) briefly concludes the acronym-agenda as the Monster and companion Ralph mop up the men in suits only to be shanghaied to Switzerland to meet the latest Last-of-the-Frankensteins in ‘Code-name: Berserker!’ (inked by Bob McLeod – who managed to handle the next issue too).

Veronica Frankenstein was still absorbed in the family business, but claimed to be fixing her ancestors’ mistakes when I.C.O.N. creeps showed up, demanding her biological techniques in ‘A Phoenix Beserk!’. Beautifully inked by Mayerik and Adkins, the last colour issue ended on a never-to-be completed cliffhanger (although scripter Bill Mantlo covered elements of the story in Iron Man some years later) as the Monster and his new friend met ‘The Lady of the House’ – the utterly bonkers creature-crafter dubbed Victoria Von Frankenstein

Perhaps the abrupt cancellation was a mercy-killing after all…

Rounding off the narrative wonderment is a 2-part tale from Gerry Conway, Sal Buscema & Colletta first seen in Marvel Team-Up #36-37 wherein Spider-Man is kidnapped and shipped off to Switzerland by the assuredly insane Baron Ludwig Von Shtupf, who proudly proclaims himself The Monster Maker

In ‘Once Upon a Time, in a Castle…’ the bonkers biologist wants to pick-&-mix creature traits – having already secured the Frankenstein Monster to practise on… After the webslinger busts them both out, they stumble upon sexy SHIELD Agent Klemmer, but a rapid counterattack goes badly wrong when Von Shtupf unleashes his other captive – the furiously feral Man-Wolf – and only big Frankie can prevent a wave of ‘Snow Death!’

This codex of comic creepiness concludes with a mammoth bonus section offering art lovers and funnybook historians additional treats such as Ploog’s very first design sketch of the monster from 1972, original art, illustrations and (finished but pre-editorial addition) painted covers by Boris Vallejo.

Also on show are assorted frontispieces, pencils, inks and previous collected editions, covers and original art by Tom Sutton, Gray Morrow, Vince Evans, Mayerik, Bernie Wrightson & Arthur Adams, making this compendium a perfect treat for fantasy fans and dedicated horrorists: one that should be a first choice for introducing scare-loving civilians to the world of comics.
© 1973, 1974, 1975, 2015 Marvel Characters, Inc. All Rights Reserved.

Mighty Avengers: No Single Hero


By Al Ewing, Greg Land, Jay Leisten & various (Marvel)
ISBN: 978-0785188742 (TPB/Digital edition)

Following blockbuster Avengers Versus X-Men publishing event, company-wide reboot MarvelNOW! reformed the entire overarching continuity: a drastic reshuffle and rethink of characters, concepts and brands with an eye to winning new readers and feeding the company’s burgeoning movie blockbuster machine…

Moreover, many disparate story strands were congealing to kick off the always-imminent Next Big Thing, with the cosmically expanded Avengers titles forming the spine of an encroaching mega-epic. The colossal Infinity storyline detailed a grandiose advance into Armageddon as an intergalactic Hammer of Doom fell with an all-out attack by impossibly ancient race The Builders. They claim to have sparked universal life, but now seek to rectify their mistake on Earth – and woe betide any species or intergalactic civilisation in their way.

When The Avengers mobilised most of their assemblage off-planet to tackle the threat before it reached them, Thanos of Titan took advantage of the dearth of metahuman defenders to invade, leaving the remaining superheroes with an almost impossible task…

Written by Al Ewing and illustrated by Greg Land & Jay Leisten, Mighty Avengers volume 2 #1-5 (November 2013 – March 2014) describes how those left behind unite as a resistance force and stayed together as a decidedly different kind of crusading team… one primarily comprising heroes of colour, not the usual bunch of white guys and ones who looked at problems beyond a self-appointed cosmic jurisdiction…

The action opens as Thanos hits Earth, where blithely unaware ex-Avenger Luke Cage is pitting his Heroes for Hire apprentices White Tiger and a new, teenaged Power Man against seasoned super-thief The Plunderer. Their efforts are interrupted and derided by the Superior Spider-Man who orders them to quit before insultingly offering Cage’s kids a real job.

Everybody sees that the wallcrawler has become insufferable since he technologically upgraded his act and hired a paramilitary gang as his deputies. Many of his oldest friends even think he might be going crazy. What no one knows is that the mind inside the arachnid hero’s head is actually archvillain Otto Octavius AKA Doctor Octopus who – despite a passionate initial desire to reform – is slowly reverting to his true manner and bad habits…

The webspinner’s derision spurs White Tiger into quitting, but only fuels her male teammates into trying harder to prove Spider-Man wrong…

Elsewhere ex-Avenger Monica Rambeau (formerly Captain Marvel and Photon, but now calling herself Spectrum) is getting back into the crime-busting game after a bout of retirement. She’s sorting out her costume and talking over old times with an enigmatic fellow champion when the first wave of the Titan’s invasion force smashes into New York.

Donning a store-bought comedy costume, the stranger – also black – joins Monica as a generic “Spider Hero” and converges on the landing site where Cage and the still-enraged Superior Spider-Man are battling the Titan’s ferocious warlord Proxima Midnight

Elsewhere, Mystic Master Doctor Strange has been possessed and corrupted by the Ebony Maw – the most personally ambitious of Thanos’ lieutenants – whilst at the bottom of the sea  Dr. Adam Brashear receives a cosmic visitor. A forgotten African American superhero forbidden by Presidential mandate from operating during the Civil Rights era, The Blue Marvel is thus stirred from a lengthy self-imposed exile and grudgingly agrees to return to the world which shunned and sidelined him…

In New York, ‘The Assembly’ give battle, but the Amazing Arachnid seems more concerned with suing his “copyright infringer” than defeating the invaders, and Spectrum is gravely wounded by Midnight. As Cage tackles Proxima, ordinary citizens are emboldened to join the struggle, compelling ever-watching Thanos to order a retreat.

It’s not over though, as the ravaged metropolis is then assaulted by an overwhelming aspect of voracious Elder God Shuma-Gorath, summoned by enslaved Stephen Strange. The rampant horror gleefully begins transforming native New Yorkers into ghastly demon duplicates…

As Blue Marvel rockets to the rescue, temporarily stymieing the devil god and healing Spectrum, mystically empowered White Tiger and Power Man arrive and Spider Hero -demonstrating a keen knowledge of arcane rites – devises a scheme to drive the Lovecraftian horror back to its own dimension for good.

Cage then has a eureka moment, realising ‘No Single Hero’ could have managed, declaring that they are all Avengers…

Originally parked above Manhattan, the Inhumans’ floating city Attilan was destroyed during the war and its ruins now languish in the Hudson River. Moreover, when Thanos personally attacked Black Bolt, the embattled Inhuman monarch released genetically transformative Terrigen Mists thereby unleashing a host of new super-powered warriors from the ranks of the humans below…

Issue #4 is set after the invasion is finally repelled, with the city engrossed in rapid reconstruction. The space-bound Avengers are still missing off-world but life is returning to normal.

Sleazy entrepreneur Jason Quantrell despatches his personal industrial spy Quickfire – a recent recipient of Terrigen-induced abilities – to raid the sunken citadel in search of fresh mutagens he can monetise, whilst in Times Square Cage has turned his old Gem Theatre offices into a storefront Avengers HQ.

He has a bold new idea: opening the heroic volunteer brigade to the public who can come to them with meta-related problems or issues of injustice. Even though Reservist The Falcon has come aboard, Spider-Man is becoming increasingly intolerant, alternately demanding to be placed in charge and ordering Cage’s crew to cease and desist. Unable to convince them, the furious superior wallcrawler storms off…

Meanwhile Spider Hero – who has some ominous magical acquaintances older fans might recognise – has detected an encroaching mystic crisis and resolved to stay. Adopting the vacant costume and identity of martial arts mystery man Ronin, he invites the team to join him in stopping an impending burglary in Attilan. It’s not Quickfire’s illegal raid that’s the problem, but rather that she’s going to inadvertently awaken the slumbering submerged threat of the Death Walkers if somebody doesn’t stop her…

However, as the most recent Ronin leads the Avengers to the already-in-progress monster catastrophe, Octavius returns to the Gem Theatre and – in a manic fit of frustrated rage – attacks Cage with all the paramilitary resources he can muster: mercenaries, spider-bots and urban assault vehicles all primed to shut down the Avengers forever.

Happily, the harassed Hero for Free had already contacted his lawyer and is delighted to follow Jennifer Walters’ guidance… which basically boils down to “She-Hulk Smash!”…

Fast, furious and fantastically offbeat, this epic epistle also offers a selection of editorial features from the issues in question and a covers gallery, as it delivers hard, fast, thrilling and funny stories about heroism on the other side of the tracks…
© 2013 Marvel Characters Inc.. All rights reserved.

Thunderbolts – Cage


By Jeff Parker, Kev Walker & various (Marvel)
ISBN: 978-0-7851-4774-9 (HB/Digital) 978-0-7851-4775-6 (TPB)

At the end of 1996 the Onslaught publishing event removed The Fantastic Four, Avengers, Captain America and Iron Man from the Marvel Universe: rather unwisely handing over creative control to Rob Liefeld and Jim Lee for a year. For the early part of that period the “Image style” books got most of consumers’ attention, although a new title created to fill the gap in the “real” universe eventually proved to be the true breakthrough of that era…

Thunderbolts was initially promoted as a replacement team-book; untried champions pitching in because the big guns were dead and gone. They consisted of Captain America clone Citizen V, size-shifting Atlas, super-armoured Mach-1, energy-casting virago Meteorite, sonic siren Songbird and mechanised human weapon Techno.

A beleaguered and terrified populace instantly took them to their hearts, but these heroes shared a huge secret – they were actually super-villains in disguise and Citizen V (or Baron Helmut Zemo as he truly was) had nasty plans in mind…

Ultimately defeated by his own scheme as his criminal underlings (Mach-I AKA the Beetle, Techno/the Fixer, Atlas/Goliath, Songbird/Screaming Mimi and even deeply-disturbed Meteorite/Moonstone) increasingly yearned to be the heroic ideals they posed as, Zemo was ousted and the Thunderbolts thereafter carved out – under a succession of leaders – a rocky career as genuine, if controversial, champions.

Even with their Heroes Returned (a long story for another time) life got no easier for Earth and especially America. During the first superhero Civil War, the ever-changing Thunderbolts squad – generally comprised of felons looking to change their ways or escape punishment – became Federal hunters, tracking and arresting metahumans who refused to surrender to the Super-Human Registration Act. Eventually that iteration fell under the aegis of government hard-man Norman Osborn.

Through various deals, deeds and malign machinations former Green Goblin Osborn sought to control the Thunderbolt project as a stepping-stone to his becoming became the USA’s Security Czar…

As the “top-cop” in sole charge of a beleaguered nation’s defence and freedom, the psychotic Osborn controlled America’s costumed/metahuman community. Replacing super-spy agency S.H.I.E.L.D. with his own all-pervasive H.A.M.M.E.R. Directorate, the deadly despot had Captain America arrested and defamed. Setting the world’s heroes at each other’s throats, he dedicated all his energies to stealing political power to match his scientifically-augmented strength and overwhelming financial clout.

Numerous appalling assaults on the nation occurred, including a Secret Invasion by shape-shifting Skrull infiltrators and his own draconian, oppressive response – his Dark Reign – wherein Osborn drove the World’s Mightiest Heroes underground, replacing them with his own team of deadly Dark Avengers.

Not content with commanding the covert and military resources of the United States, Osborn personally led this team, wearing appropriated Tony Stark technology and calling himself the Iron Patriot: simultaneously betraying his country by conspiring with a coalition of major super-villains to divvy up the world between them.

He overreached himself by overruling the American President to direct an unsanctioned military Siege on godly citadel Asgard, and when the fugitive outlawed heroes at last reunited to stop him, Osborn’s fall from grace and subsequent incarceration led to a new Heroic Age.

In the aftermath, it was discovered that the Security Chief’s monstrous manipulations were even more Machiavellian than suspected. One of his initiatives was the kidnapping of super-powered children: tragic innocents he tortured, psychologically abused and experimented upon in a drive to create the next generation of fanatically loyal super-soldiers…

Those traumatised and potentially lethal kids became the responsibility of the exonerated and reassembled Avengers who decided to teach the surviving lab rats how to be heroes in a new Avengers Academy, whilst Osborn – beaten but not broken -was incarcerated in ultra-high-security penitentiary The Raft.

Collecting material from the Enter the Heroic Age one-shot and Thunderbolts #144-147 (July-October 2010) this new direction, written by Jeff Parker, illustrated by Kev Walker and coloured by Frank Martin, sees the Legion of the Lost reformed with a fresh brief and a new leader to once again offer penitence, potential redemption and probable death to the defeated dregs of the Marvel Universe…

For most of modern history black consumers of popular entertainments were provided with far too few fictive role models. In the English-speaking world that began changing in the turbulent 1960s and truly took hold during the decade that followed.

Many characters stemming from those days emerged due to a cultural phenomenon dubbed “Blaxploitation”. Although criticised for its seedy antecedents, stereotypical situations and violence, the films, books, music and art generated by the phenomenon were the first mass-market examples of minority characters in leading roles, rather than as fodder, flunkies or flamboyant villains.

If you care to look elsewhere in this blog, you’ll find a rather pompous review by (old, white) me detailing how that groundbreaking era led to the birth of superheroic cultural icon Luke Cage. You should read those stories: they’re groundbreaking landmarks and really good…

Here, however, the drama begins with the arrival on the high-tech island prison of Osborn and a new intake of monstrous convicts who pretty soon learned the ropes at the calloused hands of Power Man Luke Cage: former Hero for Hire, reserve Avenger and latest director of the Thunderbolts Program. The no-nonsense hard-man and former convict – albeit an innocent, framed and ultimately exonerated one – offered a last-chance way for some of America’s worst malefactors to pay back their immense debt to society and maybe buy a slice of salvation…

Issue #144 took up the story as new Warden John Walker (formerly super-soldier U.S.Agent before losing some limbs during the Siege of Asgard) and Cage begin selecting potential recruits in ‘The Boss’.

With original, genuinely reformed Thunderbolts Fixer and Mach-V as deputies, lethally ambivalent sociopath Moonstone opportunistically joins Cage’s team: the cream of a reluctant, conflicted and very bad bunch also comprising deranged phasing hacker Ghost; dispirited mystic mobile monolith Juggernaut and Captain America’s antithesis Cross-Bones – one of the most ruthless killers in existence.

Offering technical support is size-shifting Scientist Supreme/Avengers Academy headmaster Hank Pym (AKA Ant-Man, Goliath, Yellowjacket, The Wasp and Giant-Man), who devised a unique transport method for the penal battalion: one utilising unsuspected teleportational talents of the macabre, insentient monster called the Man-Thing

However, before the unit can even undergo basic training, intransigent Zemo attacks the inescapable penitentiary, determined to reclaim his old team…

‘Field Test’ offers a surprise or two before Cage seizes control again and the squad set off on an emergency first mission: tracking down man-eating trolls ravaging the Oklahoma countryside and presumably escaped from Asgard after Osborn’s ill-fated attack on the dimensionally-displaced City of the Gods…

That grisly outing promptly segues into another crisis-response from the woefully untrained squad when dispatched to a New Guinea cave to rescue scientists and S.H.I.E.L.D. agents investigating mutagenic, metahuman-creating Terrigen crystals…

The mission is another tragic debacle. There is no cure for what the techs have uncovered and then become, so the salvation run turned into a grim and nasty bug hunt…

This sleek, effective thriller concludes its dramatic presentation with the intermediate part of a crossover tale which began and ended in Avengers Academy, offering some intriguing insights into the ongoing personal rehabilitation of troubled Juggernaut Cain Marko.

The students at the unique school were being trained under a hidden agenda: although officially declared the most accomplished of Osborn’s next generation protégés, sextet Reptil, Finesse, Striker, Hazmat, Mettle and Veil were actually diagnosed as the most experimented upon, abused and psychologically damaged. The Academy not only wanted to turn them into heroes but also intended to ensure the prodigies were not incurably corrupted, potential menaces…

‘Scared Straight’ reveals how toxic nightmare Hazmat, animated Iridium golem Mettle and slowly dissipating gas-girl Veil turn a school-trip to The Raft into an attempt to gain revenge on their erstwhile tormentor. Although the most secure and infallible jail on the planet, no one realises just what Hazmat can really do and when the power goes out she and her equally incensed classmates headed straight for Osborn’s solitary cell…

Their ill-conceived ploy also liberates an army of irate, murderous villains forcing the new Thunderbolts to prove how far they’ve come by choosing which side they are now on. More important than showing Cage and Warden Walker, the convicts and once-pariahs must examine their own unsuspected moral changes and how far they have progressed before order is finally, ruthlessly restored…

This collection confirming Luke Cage’s elevation from edgy outsider to first rank major player in Marvel continuity also comes with a superb cover gallery by Marko Djurdjevic, Bryan Hitch & Karl Kesel, Larry Stroman, Frank Martin, a wealth of character designs and pages of un-inked art from Walker to complete a wry, clever and suspenseful action-adventure package that all fans of gritty superhero action will adore…
© 2010, 2011 Marvel Characters, Inc. All Rights Reserved.

Werewolf by Night – The Complete Collection volume 1


By Gerry Conway, Len Wein, Marv Wolfman, Roy & Jean Thomas, Mike Ploog, Werner Roth, Ross Andru, Tom Sutton, Gil Kane, Gene Colan & various (Marvel)
ISBN: 978-1-30290-839-3 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Utterly Uncanny and Irresistible Comics Chillers… 9/10

Now a star of page and screen, Werewolf by Night could be described as the true start of the Marvel Age of Horror. Although now technically supplanted by modern Hopi/Latino lycanthrope Jake Gomez – who’s shared the designation since 2020 – the trials of a teen wolf opened the floodgates to a stream of Marvel monster stars and horror antiheroes. Happy 50th anniversary, kid!

Inspiration isn’t everything. In 1970, as Marvel consolidated its new position of market dominance – even after losing their two most innovative and inspirational creators, Steve Ditko and Jack Kirby – they did so employing a wave of new young talent, but less by experimentation and more by expanding proven concepts and properties.

The only real exception to this was the mass-move into horror titles: a response to an industry down-turn in superhero sales, and a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

Almost overnight scary monsters became acceptable fare on four-colour pages and whilst a parade of 1950s pre-code reprints made sound business sense (so they repackaged a bunch of those too), the creative aspect of the revived fascination in supernatural themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public.

As always, the watchword was fashion: what was hitting big outside comics would be incorporated into the print mix and shared universe mix as readily as possible. When proto-monster Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (October 1971) and the sky failed to fall in, Marvel launched a line of sinister superstars – beginning with a werewolf and a vampire…

Werewolf By Night debuted in Marvel Spotlight #2 (preceded by western-era hero Red Wolf in #1, and followed by Ghost Rider). In actuality, the series title, if not the actual star character, was recycled from a classic pre-Comics Code short suspense-thriller from Marvel Tales #116, July 1953. Marvel always favoured a using old (presumably already copyrighted) names and titles when creating new series and characters. The Hulk, Thor, Magneto, Doctor Strange and many others all got nominal starts as hairy underpants monsters or throwaways in some anthology or other.

This copious compendium collects the early adventures of a young West Coast lycanthrope re-presenting the contents of Marvel Spotlight #2-4, Werewolf by Night volume 1 #1-15; a guest-shot from Marvel Team-Up #12 and material from the appropriate half of a horror crossover with Tomb of Dracula #18. These cumulatively span February 1972 through 1974.

Following an informative, scene-setting Introduction by long-term Marvel Editor Ralph Macchio, the moonlit madness begins with the landmark first appearance, introducing teenager Jack Russell, who is suffering some sleepless nights…

Cover-dated February 1972 ‘Werewolf by Night!’ (Marvel Spotlight #2), was written by Gerry Conway and moodily, magnificently illustrated by Mike Ploog – the manner of his old mentor Will Eisner. The character concept came from an outline by Roy & Jeanie Thomas, describing the worst day of Jack’s life – his 18th birthday – which begins with nightmares and ends in something far worse.

Jack’s mother and little sister Lissa are everything a fatherless boy could hope for, but new stepfather Philip and creepy chauffeur Grant are another matter. Try as he might, Jack can’t help but see them as self-serving and with hidden agendas…

At his party that evening, Jack has an agonising seizure and flees into the Malibu night to transform for the first time into a ravening vulpine man-beast. At dawn, he awakes wasted on a beach to learn that his mother has been gravely injured in a car crash. Something had happened to her brakes…

Sneaking into her hospital room, the distraught teen is astonished to hear her relate the story of his birth-father: an Eastern European noble who loved her deeply, but locked himself away three nights every month…

The Russoff line was cursed by the taint of Lycanthropy: every child doomed to become a wolf-thing under the full-moon from the moment they reach 18 years of age. Jack is horrified and then realises how soon his sister will reach her own majority…

With her dying breath Laura Russell makes her son promise never to harm his stepfather, no matter what…

Scenario set, with the traumatised wolf-boy uncontrollably transforming three nights every month, the weird, wild wonderment begins in earnest with the beast attacking the creepy chauffeur – who had doctored those car-brakes – but refraining, even in vulpine form, from attacking Philip Russell…

The second instalment sees the reluctant nocturnal predator rescue Lissa from a sick and rowdy biker gang (they were everywhere back then) and narrowly escape the cops only to be abducted by a sinister dowager seeking knowledge of a magical tome called the Darkhold. The legendary spell-book is the apparent basis of the Russoff curse, but when Jack can’t produce the goods he’s left to the mercies of ‘The Thing in the Cellar!’

Surviving more by luck than power, Jack’s third try-out issue fetches him up on an ‘Island of the Damned!’: introducing aging Hollywood writer Buck Cowan, who will become Jack’s best friend and affirming father-figure as they jointly investigate the wolf-boy’s evil stepdad.

Russell had apparently sold off Jack’s inheritance, leaving the boy nothing but an old book. Following a paper trail to find proof Philip had Laura Russell killed leads them to an offshore fortress, a dungeon full of horrors and a ruthless mutant seductress…

That episode ended on a cliffhanger, presumably as an added incentive to buy Werewolf by Night #1 (September 1972), wherein Frank Chiaramonte assumed inking duties with ‘Eye of the Beholder!…

Merciless biological freak Marlene Blackgar and her monstrous posse abduct the entire Russell family whilst looking for the Book of Sins, until – once more – a fearsome force of supernature awakes to accidentally save the day as night falls…

With ‘The Hunter… and the Hunted!’ Jack and Buck deposit the trouble-magnet grimoire with Father Joquez, a Christian monk and scholar of ancient texts, but are still hunted because of it. Jack quits the rural wastes of Malibu for a new home in Los Angeles, trading forests and surf for concrete canyons but life is no easier.

In #2, dying scientist Cephalos seeks to harness Jack’s feral life-force to extend his own existence, living only long enough to regret it. Meanwhile, Joquez successfully translates the Darkhold: an accomplishment allowing ancient horror to possess him in WbN #3, sparking ‘The Mystery of the Mad Monk!’

Whilst the werewolf is saddened to end such a noble life, he feels far happier dealing with millionaire sportsman Joshua Kane, who craves a truly unique head mounted on the wall of his den in the Franke Bolle inked ‘The Danger Game’. Half-naked, exhausted and soaked to his now hairless skin, Jack must then deal with Kane’s deranged brother, who wants the werewolf for his pet assassin in ‘A Life for a Death!’ (by Len Wein & Ploog) after which ‘Carnival of Fear!’ (Bolle inks again) finds the beast – and Jack, once the sun rises – a pitiful captive of seedy mystic Swami Calliope and his deadly circus of freaks.

The wolf was now the subject of an obsessive police detective too. “Old-school cop” Lou Hackett is an old buddy of trophy-hunter Joshua Kane – and every bit as savage – but his off-the-books investigation hardly begins before the Swami’s plans fall apart in concluding tale ‘Ritual of Blood!’ (inked by Jim Mooney).

The beast is safely(?) roaming loose in the backwoods for #8’s quirky monster-mash when an ancient demon possesses a cute little bunny in Wein, Werner Roth & Paul Reinman’s ‘The Lurker Behind the Door!’, before neatly segueing to a slight but stirring engagement in Marvel Team-Up #12 wherein Wein, Conway, Ross Andru & Don Perlin expose a ‘Wolf at Bay!’ As webspinning wallcrawler meets werewolf, they initially battle each other – and ultimately malevolent mage Moondark – in foggy, fearful San Francisco before Jack heads back to LA and ‘Terror Beneath the Earth!’

Here Conway, Tom Sutton & George Roussos dip into an impeding and thoroughly nefarious scheme by business cartel The Committee. These commercial gurus somehow possess a full dossier on Jack Russell’s night-life, and hire a maniac sewer-dwelling sound engineer to execute a radical plan to use monsters and derelicts to boost sales in a down-turned economy.

However, the bold scheme to promote “growth, Growth, GROWTH” by frightening folk into spending more is ended before it begins since the werewolf proves to be far from a team-player in the wrap up ‘The Sinister Secret of Sarnak!’

Issue #11 revelled in irony as Marv Wolfman signed on as scripter for ‘Comes the Hangman’ – illustrated by incredible action ace Gil Kane & Sutton – in something interesting about Philip Russell and the Committee is disclosed, even as Jack’s attention is distracted by a new apartment, a very odd neighbour and a serial kidnapper abducting young women to keep them safe from “corruption”. When the delusional hooded hero snatches Lissa, he soon finds himself hunted by a monster beyond his wildest dreams…

Concluding chapter ‘Cry Werewolf!’ brings in the criminally underappreciated Don Perlin as inker. In a few short months he would become the strip’s penciller, lasting for the rest of the run. Before that though, Ploog & Chiaramonte return for another session, introducing another maniac mystic and a new love-interest (but not the same person) for WbN #13’s ‘His Name is Taboo’.

An aged sorcerer coveting the werewolf’s energies for his own arcane purposes, the magician is stunned when his adopted daughter Topaz finds her loyalties divided and her psionic abilities more help than hindrance to the ravening moon-beast. ‘Lo, the Monster Strikes!’ then pits the wolf against Taboo’s undead-but-getting better son, delivering unexpected revelation and reconciliation between Philip and Jack Russell. As a result, the young man and new girlfriend Topaz set off for Transylvania, the ancestral Russoff estate and a crossover clash with the Lord of Vampires.

Tomb of Dracula #18 (March 1974) begins the battle with ‘Enter: Werewolf by Night’ (Wolfman, Gene Colan & Tom Palmer) as Jack and Topaz investigate a potential cure for lycanthropy, only to be attacked by rampant menace to humanity Count Dracula. Driven off by the girl’s psychic powers the undead aristocrat realises the threat she poses to him and resolves to end her…

The confrontation and this first tome conclude with Werewolf by Night #15 and the ‘Death of a Monster!’ (Wolfman, Ploog & Chiaramonte) as the demonic duel devolves into a messy stalemate… but only after Jack learns of his family’s long hidden connection to Dracula…

Supplemented with an unused Ploog cover for Marvel Spotlight#4; Kane’s pre-corrections cover to ToD #18 and previous collection covers by Ploog & Dan Kemp, this initial complete compendium also offers a wealth of original art pages (20 in total) by Ploog, Sutton & Andru.

A moody masterpiece of macabre menace and all-out animal action, this book covers some of the most under-appreciated magic moments in Marvel history: tense, suspenseful and solidly compelling chillers to delight any fright fan or drama addict. If you crave a mixed bag of lycanthropes, bloodsuckers and moody young misses, this is a far more entertaining mix than most modern movies, books or miscellaneous matter…
© 1972, 1973, 1974, 2017 Marvel Characters, Inc. All rights reserved.

Ghost Rider Epic Comics volume 1: Hell on Wheels 1972-1975


By Roy Thomas, Gary Friedrich, Tony Isabella, Marv Wolfman, Doug Moench, Len Wein, Mike Ploog, Tom Sutton, Jim Mooney, Herb Trimpe, Sal Buscema, Ross Andru  & various (Marvel)
ISBN: 978-1-3029-4611-1 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Rousing Redemptive Comic Classics… 8/10

At the end of the 1960s American comic books were in turmoil, much like the youth of the nation they targeted. Superheroes had dominated for most of the decade; peaking globally before explosively falling to ennui and overkill. Older genres such as horror, westerns and science fiction returned, fed by radical trends in movie-making where another, new(ish) wrinkle had also emerged: disenchanted, rebellious, unchained Youth on Motorbikes seeking a different way forward.

Green Lantern/Green Arrow, Jack Kirby’s Jimmy Olsen, Captain America and many others took the Easy Rider option to boost flagging sales – and if you’re interested the best of the bunch was Mike Sekowsky’s tragically unfinished mini-masterpiece of cool Jason’s Quest in Showcase. At Marvel – still reeling from The King’s defection to DC/National in 1970 – canny Roy Thomas green-lit a new character combining that freewheeling, adolescent-friendly biker-theme with the all-pervasive supernatural furore then gripping the globe.

Back in 1967, Marvel published a western masked hero named Ghost Rider: a shameless, whole-hearted appropriation of the cowboy hero creation of Vince Sullivan, Ray Krank & Dick Ayers for Magazine Enterprises from 1949 to 1955. They both utilised magician’s tricks to fight bandits by pretending to be an avenging phantom of justice.

Scant years later, with the Comics Code prohibition against horror hastily rewritten – amazing how plunging sales can affect ethics – scary comics came back in a big way. A new crop of supernatural superheroes and monsters began to appear on the newsstands, supplementing the ghosts, ghoulies and goblins already infiltrating the formerly science-only scenarios of the surviving mystery men titles.

In fact, the lifting of the Code ban resulted in such an avalanche of horror titles (new stories and reprints from the first boom of the 1950s), in response to the industry-wide down-turn in superhero sales, that it probably caused a few more venerable costumed crusaders to – albeit temporarily – bite the dust.

Almost overnight nasty monsters (and narcotics – but that’s another story) became acceptable fare on four-colour pages and with a parade of pre-code reprints making sound business sense, the creative aspect of contemporary fascination in supernatural themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public.

As always in entertainment, the watch-world was fashion: what was hitting big outside comics would be incorporated into the mix as soon as possible. When proto-monster Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars – beginning with a werewolf and a vampire – before chancing something new: a spectral biker who could tap into both Easy Rider’s motorcycling chic and the prevailing supernatural zeitgeist.

The all-new Ghost Rider peeled out in Marvel Spotlight #5 (August 1972 and following western hero Red Wolf in #1 and the afore-hinted Werewolf by Night in #2-4).

This canny compendium collects those earliest flame-filled exploits: adventures from Marvel Spotlight #5-12, Ghost Rider #1-11 and a terror-tinged guest shot in Marvel Team-Up (#15), spanning August 1972 to April 1975, and the comics thrills, spills and chills begin with that landmark first appearance: an eerie tale of double-dealing and desperation introducing stunt bike Johnny Blaze, his fatally flawed father-figure Crash Simpson and Johnny’s devout and devoted girlfriend, sweetly innocent Roxanne Simpson.

Plotted by Thomas, scripted by Gary Friedrich and stunningly illustrated by Ploog, ‘Ghost Rider’ sees carnival cyclist Blaze sell his soul to the devil in an attempt to save his foster-father Crash from cancer. As is the way of such things, Satan follows the letter but not spirit of the contract and Simpson dies anyway, but when the Dark Lord later comes for Johnny, his beloved virginal girlfriend Roxanne intervenes.

Her purity prevents the Devil claiming his due and, temporarily thwarted, Satan spitefully afflicts Johnny with a body that burns with the fires of Hell every time the sun goes down…

At first haunting the night and terrorising thugs and criminals, the traumatised biker soon leaves the Big City and heads for the solitary deserts where – in ‘Angels From Hell!’ – the flaming-skulled fugitive joins a biker gang led by enigmatic Curly Samuels: in actuality a resurrected agent of Satan attempting to destroy the protective Roxanne to claim Blaze’s soul.

No prizes for guessing Curly’s true identity then, since the next chapter (inked by Frank Chiaramonte) is entitled ‘Die, Die, My Daughter!’

The origin epic concludes with a monumental battle against ‘…The Hordes of Hell!’ (offering a rather uncomfortable artistic collaboration by Ploog & Jim Mooney), spawning a torturous Cold War détente between the still nightly-transforming Blaze and the Lord of Lies, as well as introducing a new eldritch enemy in Native American Witch Man Snake-Dance

With Marvel Spotlight #9 the tragically undervalued Tom Sutton took over pencilling – with inks by Chic Stone – for ‘The Snakes Crawl at Night…’ as Medicine Man magic and demonic devil-worship combine to torment Blaze just as Roxanne goes west looking for him. To further confound the accursed cyclist, Satan decrees that although he must feel the pain, no injury will end Johnny’s life until his soul resides in Hell – which comes in very handy when Roxanne is sacrificed by Snake-Dance and the Ghost Rider has to battle his entire deviant cult to rescue her…

In #10, ‘The Coming of… Witch-Woman!’ (Friedrich, Sutton & Mooney) opens with Blaze a fugitive from the police and rushing dying Roxanne to hospital. Meanwhile back on the Reservation, tensions remain high as Snake-Dance’s daughter Linda Littletrees reveals her own connection to Satan, culminating in a devastating eldritch assault on Blaze in #11’s ‘Season of the Witch-Woman!’ (inked by the incomparable Syd Shores).

That cataclysmic conflict continued into Ghost Rider #1 (cover-dated September 1973), further extending the escalating war between Blaze and the Devil and using the conflict to introduce a new horror-hero who would take over the biker’s vacant slot in Spotlight.

Linda Littletrees isn’t so much a Satan-worshipping witch as ‘A Woman Possessed!’, but when her father and fiancé Sam Silvercloud call in Boston-based exorcist Daimon Hellstrom, they are utterly unprepared for the kind of assistance the demonologist offers.

With Roxanne slowly recuperating and Blaze still on the run, Ghost Rider #2 depicts the bedevilled biker dragged down to Hell in ‘Shake Hands With Satan!’ (Mooney & Shores) before the saga concludes in Marvel Spotlight #12 with the official debut of ‘The Son of Satan!’ courtesy of Friedrich, Herb Trimpe & Frank Chiaramonte, revealing Hellstrom’s long-suppressed inner self is a brutal scion of the Infernal Realm eternally at war with his infernal father.

The liberated Prince of Hell swiftly rushes to Blaze’s aid – although more to spite his sire than succour the victim – and, with his own series off to a spectacular start – continues to take the pressure off the flaming-skulled hero. Ghost Rider #3’s ‘Wheels on Fire’ (by Friedrich, Mooney & John Tartaglione) sees fresh directions explored with more mundane menaces and contemporary antagonists like the outlaw gang of biker Big Daddy Dawson who kidnaps the still frail Roxanne…

Blaze also learns how to create a spectral motorcycle from the Hellfire that perpetually burns through his body: a most useful trick considering the way he treats conventional transport…

Eager to establish some kind of normal life, wanted fugitive Blaze accepts a pardon from the State Attorney General in GR #4’s ‘Death Stalks the Demolition Derby’ (Vince Colletta inks) in return for infiltrating a Las Vegas showman’s shady operation, leading to another supernatural encounter, this time against a demonic gambler dubbed Roulette in ‘And Vegas Writhes in Flame!’ by the transitional creative team of Marv Wolfman, Doug Moench, Mooney & Sal Trapani.

A rising star, Ghost Rider next joined Spider-Man to battle a demented biker bad-guy in Marvel Team-Up #15 (November 1973, by Len Wein, Ross Andru & Don Perlin) which introduced lame-duck villain The Orb. Maimed and disfigured years previously confronting Crash Simpson, he seeks belated revenge against his heirs in ‘If an Eye Offend Thee…’ but should have waited until Blaze’s travelling roadshow was far away from superhero-stuffed New York City and its overly protective friendly neighbourhood webslinger…

Back at Ghost Rider #6 Tony Isabella, Gary Friedrich, Mooney & Trapani hit the kickstart hard in a perhaps ill-considered attempt to convert the tragic haunted biker into a more conventional superhero. ‘Zodiac II’ sees Blaze stumble into a senseless fight with a man possessing all the powers of the Avengers’ arch-nemeses. However, there’s a hidden Hellish component to the mystery as Blaze discovers when reformed super-villain turned TV star Stunt-Master turns up to help close the case and watch helplessly as the one-man Zodiac falls foul of his own diabolical devil’s bargain in ‘…And Lose His Own Soul!’ (Isabella, Mooney & Jack Abel).

A final confrontation – of sorts – commences in #8 as ‘Satan Himself!’ comes looking for Johnny’s soul, enacting a foolproof scheme to force Roxanne to rescind her protection. She finally does so as the Hell-biker battles Inferno, the Fear-demon (and most of San Francisco) in game-changing epic ‘The Hell-Bound Hero!’

Here Blaze is finally freed from his satanic burden by the intervention of someone who appears to be Jesus Christ

The cover of issue #10 (by Ron Wilson & Joe Sinnott) featured GR battling The Hulk, but a deadline cock-up delayed that tale until #11 with the reprinted origin from Marvel Spotlight #5 filling those pages. Gil Kane & Tom Palmer reinterpreted the scene for their cover on #11 as the issue which closes this first tome finally details ‘The Desolation Run!’ (by Isabella, Sal Buscema, Tartaglione & George Roussos).

When Johnny joins a disparate band of dirt-bikers in a desert race, he collides with the legendarily solitary and short-tempered Green Goliath and learns who his true friends are…

I said “closes” but there’s always a few appetising extras on offer and this high-octane compendium compounds the chilling action with the August 1972 Marvel Bullpen Bulletins page announcing the debut of the Biker Ghost Rider plus house ads; design sketches by Ploog and John Romita; an eerie back-cover from FOOM #7 featuring early Ploog visualisations of the Blazing Biker and a stunning selection of original art pages by Ploog & Chiaramonte, Mooney & Shores, Gil Kane & Frank Giacoia, Romita, Kane & Palmer, and Andru & Perlin.

The 1990s saw these classics frequently reprinted and here Marvel Tales #254 provides 3 pin-ups by Jae Lee, Jan Harpes & Renee Witterstaeter plus a cover by Brian Stelfreeze, as well as The Original Ghost Rider reprint series cover gallery: offering art by Mark Teixeira, Jimmy Palmiotti, Javier Saltares, Andy Kubert, Joe Quesada, Jan Anton Harps, Kevin Maguire, Brad Vancata, Mark Pacella, Jeff Johnson, Dan Panosian, Ploog, Klaus Janson, Michael Bair, Darick Robertson, Chris Bachalo, Bill Wylie, Walter McDaniel, Andy Smith, Manny Galan & Scott Koblish, Gary Barker, Kris Renkewitz & Andrew Pepoy, bringing the fearsome fun to a close for now…

One final note: backwriting and retcons notwithstanding, the Christian boycotts and moral crusades of a later decade were what compelled the criticism-averse and commercially astute corporate Marvel to “translate” the biblical Satan of these tales into generic and presumably more palatable demonic creatures such as Mephisto, Satanish, Marduk Kurios and other equally naff downgrades. However, the original intent and adventures of Johnny Blaze – and spin-offs Daimon Hellstrom and Satana – respectively Son and Daughter of Satan – tapped into the period’s global fascination with Satanism, Devil-worship and all things Spookily Supernatural which had begun with such epochal breakthroughs as Rosemary’s Baby (Roman Polanski’s 1968 film more than Ira Levin’s novel) so remember these aren’t your feeble bowdlerised “Hell-lite” horrors.

These tales are about the real-deal Infernal Realm and a good man struggling to save his soul from the worst of all bargains – as much as the revised Comics Code would allow – so brace yourself, hold steady and accept no supernatural substitutes…
© 2022 MARVEL.

Showcase Presents The Phantom Stranger volume 2


By Bob Haney, Len Wein, Marv Wolfman, Arnold Drake, Michael J Pellowski, Steve Skeates, David Michelinie, Paul Levitz, Gerry Conway, Marty Pasko, Jim Aparo, Gerry Talaoc, Michael Kaluta, Mike Grell, Fred Carrillo, Bernard Baily, Ross Andru/Mike Esposito, Dick Dillin, Tony DeZuñiga, Bill Draut, Romeo Tanghal, Dick Giordano, Bob Layton & various (DC Comics)
ISBN: 978-1-4012-1722-8 (TPB)

The Phantom Stranger was also one of the earliest transitional heroes of the Golden Age of comics, created at the very end of the first superhero boom as readers moved from costumed crimefighters to other genres such as mystery, crime, war and western tales. A trench-coated, mysterious know-it-all, with shadowed eyes and hat pulled down low, he would appear, debunk a legend or foil a supernatural-seeming plot, and then vanish again.

He was coolly ambiguous, never conclusively revealed as man, mystic or personally paranormal. Created by John Broome & Carmine Infantino, who produced the first story in Phantom Stranger #1 (August/September 1952 – Happy Anniversary, Mystery Man!) and most of the others, the 6-issue run also boasted contributions from Jack Miller, Manny Stallman and John Giunta. The last issue was cover-dated June/July, 1953, after which he vanished.

Flash-forward to the end of 1968. The second superhero boom is rapidly becoming a bust, and traditional costumed heroes are dropping like flies. Suspense and mystery titles are the Coming Thing and somebody – probably unsung genius E. Nelson Bridwell – has the bright idea of reviving Phantom Stranger.

He was the last hero revival of DC’s Silver Age and the last to win his own title: another graduate of a star-studded later run in Showcase. After only one appearance in #80 (cover-dated January/February 1969) he returned in his own comic three months later. This time, he found an appreciative audience, running for 41 issues over seven years.

Rather than completely renovate the character, or simply run simple reprints as DC had when trying to revive espionage ace King Faraday (in Showcase #50-51), editor Joe Orlando had writer Mike Friedrich & artist Jerry Grandenetti craft a modern framing sequence around a partial reprint, and – in a masterstroke of print economy – reintroduced another lost 1950s mystery hero to pad out the comic, and provide a rationalist’s contemporary counterpoint.

Dr. Terrence Thirteen was a parapsychologist known as the Ghost Breaker. He predated the Stranger, with his own feature in Star-Spangled Comics (#122-130; November 1951-July 1952). With fiancée (later wife) Marie, the parapsychologist roamed America and the world, debunking supernatural hoaxes and catching mystic-themed fraudsters, a vocal and resolute cynic imported whole into the modern series as a foil for the Stranger.

(Follow Me… For I Am…) The Phantom Stranger launched with a May/June 1969 cover-date. By the end of 1972, the horror/mystery boom had stabilized, and was a key component of both DC and Marvel’s mainstream output, with fantasy and sword & sorcery adventurers also scoring well with fans. However, the glory days of huge comic book print-runs were gone forever. And yet, although a depleted force, superhero comics did not disappear as many older heads suspected they might, and an initially unwieldy amalgam, the horror-hero, soon became a useful crossover sales tool.

Never as common as Marvel’s burgeoning pantheon of spooky crusaders, the most successful and enduring of DC’s supernatural stalwarts were Swamp Thing and Phantom Stranger. This sequel mammoth monochrome tome concludes that impressive second incarnation, incorporating not only his crossover trips into the greater DCU, but also rare appearances that closed his career …until he was resurrected post Crisis on Infinite Earths.

Spanning April/May 1970 to Winter 1978, this collects The Brave and the Bold #89 & 98; Justice League of America #103; Phantom Stranger #22-41; DC Super-Stars #18 and House of Secrets #150, blending a popular taste for blood and horror with traditional mystery man derring-do…

The magic begins with an impressive chiller from Bob Haney, Ross Andru & Mike Esposito originally seen in Batman team-up vehicle The Brave and the Bold (#89, April/May 1970). ‘Arise Ye Ghosts of Gotham’ sees a religious sect return to the city that had driven them out two centuries previously, only to awaken the vengeful spirits of their banished ancestors until pacified by our initially squabbling heroes.

The Stranger’s rerise in Brave and the Bold (#98, October/November 1971) was a more recognisably spooky tale, superbly crafted by Haney & Jim Aparo. ‘Mansion of the Misbegotten!’ is a twist-ridden riot of demon-cults, scheming plots and contemporary-cinema styled possession carefully exploiting the global obsession with Satanism that began with Rosemary’s Baby and peaked with The Exorcist. Here the Gotham Guardian finds himself outwitted, outmatched and in dire need of assistance to foil a truly diabolical force threatening the life of his godson.

Following on is ‘A Stranger Walks Among Us!’ by Len Wein, Dick Dillin & Dick Giordano, as the haunted hero saves Halloween and the World’s Greatest Superheroes from a magical murder plot. He was consequently offered membership in the Justice League of America (in issue #103 of their comic, December 1972) but seldom made any meetings or took a turn on monitor duty…

In the same month, his solo adventures featured ‘Circle of Evil’ (Phantom Stranger #22, by Wein & Aparo), wherein a coalition of evil calling itself the Dark Circle initiates a master plan: attacking the hero through blind psychic – and notional love-interest – Cassandra Craft. At the back of the book, Ghost-Breaker Dr. Thirteen exposes another hoary hoax in Steve Skeates & Tony DeZuñiga’s ‘Creatures of the Night’. These counterpoints to eldritch adventure – although usually excellent – were rapidly reaching their sell-by date, and very soon Thirteen would be battling real monsters he couldn’t rationalize away…

‘Panic in the Night!’ in #23 saw the Stranger and Cassandra in Paris, battling analogues of the Phantom of the Opera and Hunchback of Notre Dame whilst gathering an unlikely ally for the imminent final clash with the Dark Circle. However, great as this yarn is, the real gem is the back-up feature which transformed Terry Thirteen.

‘The Spawn of Frankenstein!’ saw the discovery of an ice-entombed man-monster lead to dark personal tragedy. When Thirteen’s colleague Victor Adams attempted to revive the legendary literary beast, it resulted in his death and Thirteen’s wife Marie being beaten into a coma. Vengeance-crazed, the Ghost-Breaker resolved to hunt down and destroy the monster, utterly unaware – and perhaps uncaring – that the beast was both rational and wholly innocent of any misdeed.

Written by Marv Wolfman and illustrated by the unique talent of Michael Kaluta, this debut promised much, but the feature was plagued by inconsistency. Phantom Stranger #24 (March/April 1973) offered the epic conclusion of the Dark Circle war as the Stranger and Cassandra defrayed the ‘Apocalypse!’ in the shadow of Mount Corcovado (that’s the one with the Jesus statue “Christo Redentor” overlooking Rio de Janeiro) with old foes Tannarak and Tala, Queen of Darkness along for the spectacular and long-overdue ride…

Wolfman & Kaluta’s The Spawn of Frankenstein continued as the revived revenant opted to revenge itself upon Victor Adams for dragging him back to cruel, unwanted life by returning the favour and resurrecting the dead scientist.

A fresh tone and resumption of episodic, supernatural triage marked issue #25 as the Man in the Hat confronted a voodoo cult in ‘Dance of the Serpent’ (Wein – from an idea by Michael J Pellowski – & Aparo), whilst Kaluta ended his run on Frankenstein with another untitled tale wherein Rachel Adams (wife of the departed Victor) was kidnapped by Satanists before being rescued by the monster; leading into #26’s crossover ‘From Dust Thou Art…’

Here Wein, Wolfman & Aparo teamed the Monster and the Stranger against demons seeking earthly bodies.

The radical change was completed with the next issue as innovative horror-anthology artist Gerry Talaoc replaced the sleekly realistic Aparo (moved to The Brave and the Bold for a long career illustrating Batman), whilst journeyman mainstay Arnold Drake assumed the writer’s seat on the stranger. He introduced another long-term nemesis in deeply disturbed psychiatrist/parapsychologist ‘Dr. Zorn: Soul-Master!’

This driven meddler callously warped his patients and performed illicit experiments for the US Military-Industrialist Complex: a far more insidious and freshly contemporary threat in tune with modern mores. Thwarted but seldom defeated, he constantly returned to bedevil the Stranger.

Skeates and legendary veteran Bernard Baily (Golden Age co-creator of Hourman and The Spectre) now helmed Frankenstein, with ‘The Terror and the Compassion’ seeing the misunderstood beast stumble into a commune that is actually a demonic coven intent on blood sacrifice and raising the devil…

‘The Counterfeit Madman!’ by Drake & Talaoc saw the Stranger explore the mind of mad-dog killer Johnny Ganz. Was the young offender a true psychopath or a cunning crook pretending to be a multiple-personality sufferer? Was there another innocent victim trapped inside the killer’s skull with him? An element of moral ambiguity had been added by Drake, layering later adventures with enticing, challenging dilemmas absent from most comic fiction and only matched by Steve Gerber’s challenging work on Man-Thing.

Back-up ‘Night of the Snake God’ was a more traditional tale which continued Frankenstein’s battle against the hippie cult in a solid, if undemanding manner.

Zorn resumed his unscrupulous scientific explorations of the supernatural in PS #29’s ‘The Devil Dolls of Dr. Z!’, whilst matters barely progressed at all in ‘The Snake-God Revealed!’, which saw the Spawn of Frankenstein lose momentum – and story-space – as his strip was reduced to 6 pages. The next issue contained more contemporary chills in ‘The Children’s Crusade!’ as a modern Pied Piper lures a town’s youngsters into his charismatic cult whilst ‘Turn-about!’ concludes – and not before time – the Spawn of Frankenstein’s run.

Issue #31 (June-July 1974) offers an exotic yarn dealing with the aftermath of the Vietnam war as a disgraced US “general” smuggling drugs for a local warlord awakens a slumbering demon in ‘Sacred is the Monster Kang!’ The Stranger’s tales were usually 12-pages long at this period, but the back-up feature that originally filled up the comics – The Black Orchid – is not included in this volume.

Bill Draut, one of the Stranger’s earliest illustrators returned in #32’s ‘It Takes a Witch…!’: an old-fashioned scary whodunit, whilst superstar-in-waiting Mike Grell illustrated a Dr. Zorn vehicle guest-starring Boston Brand. In ‘Deadman’s Bluff!’, the ghost’s protracted hunt for his own murderer ended as usual in frustration, but an antagonistic partnership was established for the future…

Talaoc was back in #34 for ‘A Death in the Family!’ wherein a “clean” brother is compelled to assume control of the family business – running an organised crime mob. His guilt is further compounded when his dead sibling returns from the grave to give him some pointers. Increasingly, the Stranger was becoming a mere witness to supernatural events in his own series, so perhaps it’s no coincidence that this issue featured a return for the more hands-on Dr. Thirteen (wife Marie cured and both of them ignoring that brief stint of Frankensteinian tragedy).

‘…And the Dog Howls Through the Night!’ is another straightforward yet gripping adventure from Skeates & DeZuñiga, which had probably been sitting in a drawer for years before publication.

‘The Demon Gate’ was writer David Michelinie’s debut tale, with the Stranger targeted by derivative Dr. Nathan Seine – who wanted to siphon off the hero’s mystic energy and soul to cure his dying wife. Like ‘Crimson Gold’, a deadly African treasure hunt for Nazi treasure in #36, it briefly betokened a more active role for the immortal wanderer.

Drake & Paul Levitz scripted ‘Images of the Dead’ in Phantom Stranger #37: another highly charged moral quandary with a young artist forced to commit reprehensible crimes to earn money for his wife’s hospital bills…

Talaoc made way for fellow Filipino artist Fred Carrillo with issue #38, as Dr Seine sought to extract bitter vengeance in Levitz’s ‘The Curse of the Stalking Skull’. The new creative team brought back Boston Brand for ‘Death Calls Twice for a Deadman’: a last-ditch effort to revive dwindling sales. Also including Batman villain The Sensei, it signalled a belated return to the company’s over-arching continuity, but was too little, too late.

Deadman also co-starred in #40’s ‘In the Kingdom of the Blind’ and #41’s concluding chapter (February-March 1976) ‘A Time for Endings’ as Seine sought to bring Elder Gods to Earth using long-absent Cassandra Craft as a medium. With that tale’s finish the series ended and the Stranger all-but vanished until the winter of 1978 and a giant-sized tale from DC Super-Stars #18.

‘Phantom Stranger and Deadman’ (by Gerry Conway, Marty Pasko, Romeo Tanghal, Dick Giordano & Bob Layton) was an extended Halloween extravaganza with the supernatural champions – and Dr. Thirteen and Tala in attendance – attempting to eradicate an infestation of demons infiltrating the comic book Mecca of the season: Rutland, Vermont (long associated in both Marvel and DC titles as the only place to be on the Eve of All Hallows).

One final tale appeared a few months later in the 150th issue of House of Secrets (February-March 1978) wherein Conway & Talaoc related a generational tale of restless evil in ‘A God by any Other Name.’

Here, the Stranger and Dr. Thirteen united to complete the work of Rabbi Samuel Shulman and Father John Christian who, in the dire environs of London, 1892, had joined spiritual forces to destroy the World’s first malignant machine intellect Molloch. Sadly, those Satanic Mills had a habit of being rebuilt by greedy men…

More than most, The Phantom Stranger is a strong character and concept at the mercy of pitiless fashion. Revived as the 1960s closed on a wave of interest in the supernatural, and seemingly immune to harm, he struggled to find an audience in the general marketplace before direct sales techniques made publishing a less hit-or-miss proposition. However, blessed with a cohort of talented creators, the stories themselves have proved to be of lasting quality, and would so easily transfer to today’s television screens that I wonder why they haven’t yet (and no, that doesn’t mean animated appearances or cameos on the Swamp Thing series). Mystery, exotic locales, forbidden monsters spectacular effects, a medallion and a cool hat: C’mon, you know you’d watch it…

But until then you’ll have to thrill and scare yourselves with these fantastic tales.
© 1970, 1971, 1972, 1973, 1974, 1975, 1976, 1978, 2006 DC Comics. All Rights Reserved.

Moon Girl and Devil Dinosaur volume one: BFF


By Brandon Montclare, Amy Reeder, Natacha Bustos, Tamra Bonvillain & various (Marvel)
ISBN: 978-1-3029-0005-2 (TPB/Digital edition)

The Marvel Universe is absolutely stuffed with astounding young geniuses but Lunella Lafayette is probably the most memorable you’ll ever meet. Very young, very gifted and proudly black, she lives with her parents on Manhattan’s Lower East Side when not attending Public School 20 Anna Silver on Essex Street.

Thanks to her obsessive interest in astronomy and alien races the other kids mockingly call her “Moon Girl” whilst the brilliant, bored 4th grader’s teachers universally despair because she already knows so much more than they do…

It’s a hassle, but Lunella actually has bigger problems. Time is running out and her numerous applications to specialist schools such as the Fantastic Four’s Future Foundation have all gone unanswered. The situation needs resolving as it’s pretty important and urgent. Lunella has – correctly – deduced that she carries dormant Inhuman genes, and the constantly moving mutagenic Terrigen Cloud recently released into Earth’s atmosphere (see both the Infinity and Inhumanity events) could transform her into a monster at any windswept moment…

Thanks to her investigations, she’s an expert in advanced and extraterrestrial technology, and her quest for a cure or Terrigen-deterrence procedure sees her perpetually sneaking out past bedtime in search of gadgets and detritus left behind after frequent superhero clashes around town…

That impetus reaches its hope-filled climax when her handmade detectors locate a discarded Kree Omni-Wave Projector in opening chapter ‘Repeat After Me’…

At some unspecified time in Earth’s distant prehistory, various emergent species of hominids eked out a perilous existence beside the last of the great lizards and other primordial giants. At one particular key moment, a wide-eyed innocent of the timid yet clever Small Folk saved a baby tyrannosaur from ruthless pre-human hunters the Killer Folk.

They had already slaughtered its mother and siblings with cunning snares and were merrily torturing the little lizard with blazing firebrands – which turned its scorched hide a livid, blazing red – before Moon Boy intervened…

Under the roaring light of a blazing volcano, boy and beast bonded, becoming inseparable companions. It was soon apparent the scarlet saurian was no ordinary reptile: blessed with uncanny intelligence and unmatchable ferocity, Devil became an equal partner in a relationship never before seen in the world. It did not, however, prevent the duo becoming targets for ruthless Killer Folk leader Thorn-Teeth who now slaughters and sacrifices beasts and Small Folk to a mystic “Nightstone”. A more advanced observer might remark on how much it resembles a Kree Omni-Wave Projector…

When Moon-Boy steals the dread talisman, he is savagely beaten near to death even as – in a gym class on Essex Street – Coach Hrbek confiscates and accidentally activates a fancy doodad Lunella’s been playing with instead of paying attention to getting fit.

Lights flash, time shreds and universes collide. A hole opens in space and a pack of bizarre monkey men shamble into modern New York. Arriving too late in the antediluvian valley, Devil Dinosaur thunders straight through the portal, intent on avenging his dying comrade…

Arriving in an impossibly confusing new world, Devil understandably panics. After causing much chaos and carnage, the bombastic beast sniffs little Lunella and snatches her up…

A mad chase ensues in ‘Old Dogs and New Tricks’ as deeply confused Devil marauds through Manhattan with outraged Lunella unable to escape or control the ferocious thunder lizard.

Meanwhile, the Killer Folk rapidly adapt to the new environment. Hiding out and observing everything occurring in the Yancy Street Subway Station, they soon prove the old adage about primitive not meaning stupid. Within days they have grasped the fundamentals of English and new concepts like money and clothes, as well as the  trickier notions of “gangs” and “protection rackets”…

Most importantly, Thorn-Teeth remembers that when they arrived, one of the hairless Small Folk was holding his Nightstone…

In ‘Out of the Frying Pan’, Moon Girl is having little luck ditching the overly-attentive, attention-attracting Torrid T-Rex. Tragically, when she finally does, the Killer Folk grab her and the Omni-Wave…

Their triumph is short-lived, since the lizard’s superior sense of smell summons Devil to the rescue, although, in the resulting melee, the precious device is lost. Growing grudgingly fond of the colossal critter, Lunella stashes Devil in her super-secret lab underneath PS 20, but when a spot of student arson sets the school ablaze, her hideaway is exposed and Devil bursts up through the ground to rescue kids trapped on an upper floor…

The fracas also unfortunately attracts the kind of superhero response Lunella has been dreading. ‘Hulk + Devil Dinosaur – ‘Nuff Said’ sees smug, teenaged Gamma-powered Avenger Amadeus Cho butt in with his bulging muscles and inability to listen to reason…

Poor Devil is no match for the Totally Awesome Hulk, forcing Moon Girl to intervene with some her own inventions. Across town, the Killer Folk – proudly carrying the Nightstone – deal with the last obstacle to their supremacy in the Yancy Street criminal underworld…

The Battle of PS 20 reaches its inevitable conclusion and Cho confiscates Devil Dinosaur, leaving Lunella thoroughly grounded and (apparently) behaving like a normal little girl in ‘Know How’.

Of course, it’s all a trick and as soon as everybody is lulled into complacency Moon Girl kits herself out with more devious gadgetry and busts Devil out of the Top Secret Wing of the Natural History Museum. She’s on a tight deadline now: her weather-monitoring gear confirms the Terrigen Cloud is rolling back towards Manhattan…

The spectacular jailbreak results in a ‘Eureka!’ moment coinciding with the Killer Folk consolidating their grip on the streets and using the Omni-Wave to capture Moon Girl. It also results in Lunella’s mother discovering who broke a dinosaur out of jail, and she furiously heads to the school for a reckoning with her wayward child…

The final conflict sees our little warrior at last victorious over the Killer Folk, albeit too late. As Moon Girl and Devil Dinosaur roar in triumph on the rooftops, Lunella realises she is trapped outside with the Terrigen cloud descending. Her time and opportunity to create a cure has come and gone…

To Be Continued…

Collecting Moon Girl and Devil Dinosaur #1-6 from January to June 2016, this compelling, immensely entertaining romp is crafted by writers Brandon Montclare & Amy Reeder, with art from Natacha Bustos, colours by Tamra Bonvillain and letters from Travis Lanham. With a cover and variants gallery from Trevor Von Eeden, Pascal Campton, Paul Pope, Jeffrey Veregge & Pia Guerra, this addictively engaging yarn affords non-stop fun: a wonderful all-ages Marvel saga that is as fresh, thrilling, moving and hilariously funny now as it ever was.

Moon Girl and Devil Dinosaur: BFF is the kind of tale to lure youngsters into the comics habit and a perfect tool to seduce jaded older fans back into the fold…
© 2016 Marvel Characters, Inc. All rights reserved.