Showcase Presents The Phantom Stranger volume 2


By Bob Haney, Len Wein, Marv Wolfman, Arnold Drake, Michael J Pellowski, Steve Skeates, David Michelinie, Paul Levitz, Gerry Conway, Marty Pasko, Jim Aparo, Gerry Talaoc, Michael Kaluta, Mike Grell, Fred Carrillo, Bernard Baily, Ross Andru/Mike Esposito, Dick Dillin, Tony DeZuñiga, Bill Draut, Romeo Tanghal, Dick Giordano, Bob Layton & various (DC Comics)
ISBN: 978-1-4012-1722-8 (TPB)

The Phantom Stranger was also one of the earliest transitional heroes of the Golden Age of comics, created at the very end of the first superhero boom as readers moved from costumed crimefighters to other genres such as mystery, crime, war and western tales. A trench-coated, mysterious know-it-all, with shadowed eyes and hat pulled down low, he would appear, debunk a legend or foil a supernatural-seeming plot, and then vanish again.

He was coolly ambiguous, never conclusively revealed as man, mystic or personally paranormal. Created by John Broome & Carmine Infantino, who produced the first story in Phantom Stranger #1 (August/September 1952 – Happy Anniversary, Mystery Man!) and most of the others, the 6-issue run also boasted contributions from Jack Miller, Manny Stallman and John Giunta. The last issue was cover-dated June/July, 1953, after which he vanished.

Flash-forward to the end of 1968. The second superhero boom is rapidly becoming a bust, and traditional costumed heroes are dropping like flies. Suspense and mystery titles are the Coming Thing and somebody – probably unsung genius E. Nelson Bridwell – has the bright idea of reviving Phantom Stranger.

He was the last hero revival of DC’s Silver Age and the last to win his own title: another graduate of a star-studded later run in Showcase. After only one appearance in #80 (cover-dated January/February 1969) he returned in his own comic three months later. This time, he found an appreciative audience, running for 41 issues over seven years.

Rather than completely renovate the character, or simply run simple reprints as DC had when trying to revive espionage ace King Faraday (in Showcase #50-51), editor Joe Orlando had writer Mike Friedrich & artist Jerry Grandenetti craft a modern framing sequence around a partial reprint, and – in a masterstroke of print economy – reintroduced another lost 1950s mystery hero to pad out the comic, and provide a rationalist’s contemporary counterpoint.

Dr. Terrence Thirteen was a parapsychologist known as the Ghost Breaker. He predated the Stranger, with his own feature in Star-Spangled Comics (#122-130; November 1951-July 1952). With fiancée (later wife) Marie, the parapsychologist roamed America and the world, debunking supernatural hoaxes and catching mystic-themed fraudsters, a vocal and resolute cynic imported whole into the modern series as a foil for the Stranger.

(Follow Me… For I Am…) The Phantom Stranger launched with a May/June 1969 cover-date. By the end of 1972, the horror/mystery boom had stabilized, and was a key component of both DC and Marvel’s mainstream output, with fantasy and sword & sorcery adventurers also scoring well with fans. However, the glory days of huge comic book print-runs were gone forever. And yet, although a depleted force, superhero comics did not disappear as many older heads suspected they might, and an initially unwieldy amalgam, the horror-hero, soon became a useful crossover sales tool.

Never as common as Marvel’s burgeoning pantheon of spooky crusaders, the most successful and enduring of DC’s supernatural stalwarts were Swamp Thing and Phantom Stranger. This sequel mammoth monochrome tome concludes that impressive second incarnation, incorporating not only his crossover trips into the greater DCU, but also rare appearances that closed his career …until he was resurrected post Crisis on Infinite Earths.

Spanning April/May 1970 to Winter 1978, this collects The Brave and the Bold #89 & 98; Justice League of America #103; Phantom Stranger #22-41; DC Super-Stars #18 and House of Secrets #150, blending a popular taste for blood and horror with traditional mystery man derring-do…

The magic begins with an impressive chiller from Bob Haney, Ross Andru & Mike Esposito originally seen in Batman team-up vehicle The Brave and the Bold (#89, April/May 1970). ‘Arise Ye Ghosts of Gotham’ sees a religious sect return to the city that had driven them out two centuries previously, only to awaken the vengeful spirits of their banished ancestors until pacified by our initially squabbling heroes.

The Stranger’s rerise in Brave and the Bold (#98, October/November 1971) was a more recognisably spooky tale, superbly crafted by Haney & Jim Aparo. ‘Mansion of the Misbegotten!’ is a twist-ridden riot of demon-cults, scheming plots and contemporary-cinema styled possession carefully exploiting the global obsession with Satanism that began with Rosemary’s Baby and peaked with The Exorcist. Here the Gotham Guardian finds himself outwitted, outmatched and in dire need of assistance to foil a truly diabolical force threatening the life of his godson.

Following on is ‘A Stranger Walks Among Us!’ by Len Wein, Dick Dillin & Dick Giordano, as the haunted hero saves Halloween and the World’s Greatest Superheroes from a magical murder plot. He was consequently offered membership in the Justice League of America (in issue #103 of their comic, December 1972) but seldom made any meetings or took a turn on monitor duty…

In the same month, his solo adventures featured ‘Circle of Evil’ (Phantom Stranger #22, by Wein & Aparo), wherein a coalition of evil calling itself the Dark Circle initiates a master plan: attacking the hero through blind psychic – and notional love-interest – Cassandra Craft. At the back of the book, Ghost-Breaker Dr. Thirteen exposes another hoary hoax in Steve Skeates & Tony DeZuñiga’s ‘Creatures of the Night’. These counterpoints to eldritch adventure – although usually excellent – were rapidly reaching their sell-by date, and very soon Thirteen would be battling real monsters he couldn’t rationalize away…

‘Panic in the Night!’ in #23 saw the Stranger and Cassandra in Paris, battling analogues of the Phantom of the Opera and Hunchback of Notre Dame whilst gathering an unlikely ally for the imminent final clash with the Dark Circle. However, great as this yarn is, the real gem is the back-up feature which transformed Terry Thirteen.

‘The Spawn of Frankenstein!’ saw the discovery of an ice-entombed man-monster lead to dark personal tragedy. When Thirteen’s colleague Victor Adams attempted to revive the legendary literary beast, it resulted in his death and Thirteen’s wife Marie being beaten into a coma. Vengeance-crazed, the Ghost-Breaker resolved to hunt down and destroy the monster, utterly unaware – and perhaps uncaring – that the beast was both rational and wholly innocent of any misdeed.

Written by Marv Wolfman and illustrated by the unique talent of Michael Kaluta, this debut promised much, but the feature was plagued by inconsistency. Phantom Stranger #24 (March/April 1973) offered the epic conclusion of the Dark Circle war as the Stranger and Cassandra defrayed the ‘Apocalypse!’ in the shadow of Mount Corcovado (that’s the one with the Jesus statue “Christo Redentor” overlooking Rio de Janeiro) with old foes Tannarak and Tala, Queen of Darkness along for the spectacular and long-overdue ride…

Wolfman & Kaluta’s The Spawn of Frankenstein continued as the revived revenant opted to revenge itself upon Victor Adams for dragging him back to cruel, unwanted life by returning the favour and resurrecting the dead scientist.

A fresh tone and resumption of episodic, supernatural triage marked issue #25 as the Man in the Hat confronted a voodoo cult in ‘Dance of the Serpent’ (Wein – from an idea by Michael J Pellowski – & Aparo), whilst Kaluta ended his run on Frankenstein with another untitled tale wherein Rachel Adams (wife of the departed Victor) was kidnapped by Satanists before being rescued by the monster; leading into #26’s crossover ‘From Dust Thou Art…’

Here Wein, Wolfman & Aparo teamed the Monster and the Stranger against demons seeking earthly bodies.

The radical change was completed with the next issue as innovative horror-anthology artist Gerry Talaoc replaced the sleekly realistic Aparo (moved to The Brave and the Bold for a long career illustrating Batman), whilst journeyman mainstay Arnold Drake assumed the writer’s seat on the stranger. He introduced another long-term nemesis in deeply disturbed psychiatrist/parapsychologist ‘Dr. Zorn: Soul-Master!’

This driven meddler callously warped his patients and performed illicit experiments for the US Military-Industrialist Complex: a far more insidious and freshly contemporary threat in tune with modern mores. Thwarted but seldom defeated, he constantly returned to bedevil the Stranger.

Skeates and legendary veteran Bernard Baily (Golden Age co-creator of Hourman and The Spectre) now helmed Frankenstein, with ‘The Terror and the Compassion’ seeing the misunderstood beast stumble into a commune that is actually a demonic coven intent on blood sacrifice and raising the devil…

‘The Counterfeit Madman!’ by Drake & Talaoc saw the Stranger explore the mind of mad-dog killer Johnny Ganz. Was the young offender a true psychopath or a cunning crook pretending to be a multiple-personality sufferer? Was there another innocent victim trapped inside the killer’s skull with him? An element of moral ambiguity had been added by Drake, layering later adventures with enticing, challenging dilemmas absent from most comic fiction and only matched by Steve Gerber’s challenging work on Man-Thing.

Back-up ‘Night of the Snake God’ was a more traditional tale which continued Frankenstein’s battle against the hippie cult in a solid, if undemanding manner.

Zorn resumed his unscrupulous scientific explorations of the supernatural in PS #29’s ‘The Devil Dolls of Dr. Z!’, whilst matters barely progressed at all in ‘The Snake-God Revealed!’, which saw the Spawn of Frankenstein lose momentum – and story-space – as his strip was reduced to 6 pages. The next issue contained more contemporary chills in ‘The Children’s Crusade!’ as a modern Pied Piper lures a town’s youngsters into his charismatic cult whilst ‘Turn-about!’ concludes – and not before time – the Spawn of Frankenstein’s run.

Issue #31 (June-July 1974) offers an exotic yarn dealing with the aftermath of the Vietnam war as a disgraced US “general” smuggling drugs for a local warlord awakens a slumbering demon in ‘Sacred is the Monster Kang!’ The Stranger’s tales were usually 12-pages long at this period, but the back-up feature that originally filled up the comics – The Black Orchid – is not included in this volume.

Bill Draut, one of the Stranger’s earliest illustrators returned in #32’s ‘It Takes a Witch…!’: an old-fashioned scary whodunit, whilst superstar-in-waiting Mike Grell illustrated a Dr. Zorn vehicle guest-starring Boston Brand. In ‘Deadman’s Bluff!’, the ghost’s protracted hunt for his own murderer ended as usual in frustration, but an antagonistic partnership was established for the future…

Talaoc was back in #34 for ‘A Death in the Family!’ wherein a “clean” brother is compelled to assume control of the family business – running an organised crime mob. His guilt is further compounded when his dead sibling returns from the grave to give him some pointers. Increasingly, the Stranger was becoming a mere witness to supernatural events in his own series, so perhaps it’s no coincidence that this issue featured a return for the more hands-on Dr. Thirteen (wife Marie cured and both of them ignoring that brief stint of Frankensteinian tragedy).

‘…And the Dog Howls Through the Night!’ is another straightforward yet gripping adventure from Skeates & DeZuñiga, which had probably been sitting in a drawer for years before publication.

‘The Demon Gate’ was writer David Michelinie’s debut tale, with the Stranger targeted by derivative Dr. Nathan Seine – who wanted to siphon off the hero’s mystic energy and soul to cure his dying wife. Like ‘Crimson Gold’, a deadly African treasure hunt for Nazi treasure in #36, it briefly betokened a more active role for the immortal wanderer.

Drake & Paul Levitz scripted ‘Images of the Dead’ in Phantom Stranger #37: another highly charged moral quandary with a young artist forced to commit reprehensible crimes to earn money for his wife’s hospital bills…

Talaoc made way for fellow Filipino artist Fred Carrillo with issue #38, as Dr Seine sought to extract bitter vengeance in Levitz’s ‘The Curse of the Stalking Skull’. The new creative team brought back Boston Brand for ‘Death Calls Twice for a Deadman’: a last-ditch effort to revive dwindling sales. Also including Batman villain The Sensei, it signalled a belated return to the company’s over-arching continuity, but was too little, too late.

Deadman also co-starred in #40’s ‘In the Kingdom of the Blind’ and #41’s concluding chapter (February-March 1976) ‘A Time for Endings’ as Seine sought to bring Elder Gods to Earth using long-absent Cassandra Craft as a medium. With that tale’s finish the series ended and the Stranger all-but vanished until the winter of 1978 and a giant-sized tale from DC Super-Stars #18.

‘Phantom Stranger and Deadman’ (by Gerry Conway, Marty Pasko, Romeo Tanghal, Dick Giordano & Bob Layton) was an extended Halloween extravaganza with the supernatural champions – and Dr. Thirteen and Tala in attendance – attempting to eradicate an infestation of demons infiltrating the comic book Mecca of the season: Rutland, Vermont (long associated in both Marvel and DC titles as the only place to be on the Eve of All Hallows).

One final tale appeared a few months later in the 150th issue of House of Secrets (February-March 1978) wherein Conway & Talaoc related a generational tale of restless evil in ‘A God by any Other Name.’

Here, the Stranger and Dr. Thirteen united to complete the work of Rabbi Samuel Shulman and Father John Christian who, in the dire environs of London, 1892, had joined spiritual forces to destroy the World’s first malignant machine intellect Molloch. Sadly, those Satanic Mills had a habit of being rebuilt by greedy men…

More than most, The Phantom Stranger is a strong character and concept at the mercy of pitiless fashion. Revived as the 1960s closed on a wave of interest in the supernatural, and seemingly immune to harm, he struggled to find an audience in the general marketplace before direct sales techniques made publishing a less hit-or-miss proposition. However, blessed with a cohort of talented creators, the stories themselves have proved to be of lasting quality, and would so easily transfer to today’s television screens that I wonder why they haven’t yet (and no, that doesn’t mean animated appearances or cameos on the Swamp Thing series). Mystery, exotic locales, forbidden monsters spectacular effects, a medallion and a cool hat: C’mon, you know you’d watch it…

But until then you’ll have to thrill and scare yourselves with these fantastic tales.
© 1970, 1971, 1972, 1973, 1974, 1975, 1976, 1978, 2006 DC Comics. All Rights Reserved.

Moon Girl and Devil Dinosaur volume one: BFF


By Brandon Montclare, Amy Reeder, Natacha Bustos, Tamra Bonvillain & various (Marvel)
ISBN: 978-1-3029-0005-2 (TPB/Digital edition)

The Marvel Universe is absolutely stuffed with astounding young geniuses but Lunella Lafayette is probably the most memorable you’ll ever meet. Very young, very gifted and proudly black, she lives with her parents on Manhattan’s Lower East Side when not attending Public School 20 Anna Silver on Essex Street.

Thanks to her obsessive interest in astronomy and alien races the other kids mockingly call her “Moon Girl” whilst the brilliant, bored 4th grader’s teachers universally despair because she already knows so much more than they do…

It’s a hassle, but Lunella actually has bigger problems. Time is running out and her numerous applications to specialist schools such as the Fantastic Four’s Future Foundation have all gone unanswered. The situation needs resolving as it’s pretty important and urgent. Lunella has – correctly – deduced that she carries dormant Inhuman genes, and the constantly moving mutagenic Terrigen Cloud recently released into Earth’s atmosphere (see both the Infinity and Inhumanity events) could transform her into a monster at any windswept moment…

Thanks to her investigations, she’s an expert in advanced and extraterrestrial technology, and her quest for a cure or Terrigen-deterrence procedure sees her perpetually sneaking out past bedtime in search of gadgets and detritus left behind after frequent superhero clashes around town…

That impetus reaches its hope-filled climax when her handmade detectors locate a discarded Kree Omni-Wave Projector in opening chapter ‘Repeat After Me’…

At some unspecified time in Earth’s distant prehistory, various emergent species of hominids eked out a perilous existence beside the last of the great lizards and other primordial giants. At one particular key moment, a wide-eyed innocent of the timid yet clever Small Folk saved a baby tyrannosaur from ruthless pre-human hunters the Killer Folk.

They had already slaughtered its mother and siblings with cunning snares and were merrily torturing the little lizard with blazing firebrands – which turned its scorched hide a livid, blazing red – before Moon Boy intervened…

Under the roaring light of a blazing volcano, boy and beast bonded, becoming inseparable companions. It was soon apparent the scarlet saurian was no ordinary reptile: blessed with uncanny intelligence and unmatchable ferocity, Devil became an equal partner in a relationship never before seen in the world. It did not, however, prevent the duo becoming targets for ruthless Killer Folk leader Thorn-Teeth who now slaughters and sacrifices beasts and Small Folk to a mystic “Nightstone”. A more advanced observer might remark on how much it resembles a Kree Omni-Wave Projector…

When Moon-Boy steals the dread talisman, he is savagely beaten near to death even as – in a gym class on Essex Street – Coach Hrbek confiscates and accidentally activates a fancy doodad Lunella’s been playing with instead of paying attention to getting fit.

Lights flash, time shreds and universes collide. A hole opens in space and a pack of bizarre monkey men shamble into modern New York. Arriving too late in the antediluvian valley, Devil Dinosaur thunders straight through the portal, intent on avenging his dying comrade…

Arriving in an impossibly confusing new world, Devil understandably panics. After causing much chaos and carnage, the bombastic beast sniffs little Lunella and snatches her up…

A mad chase ensues in ‘Old Dogs and New Tricks’ as deeply confused Devil marauds through Manhattan with outraged Lunella unable to escape or control the ferocious thunder lizard.

Meanwhile, the Killer Folk rapidly adapt to the new environment. Hiding out and observing everything occurring in the Yancy Street Subway Station, they soon prove the old adage about primitive not meaning stupid. Within days they have grasped the fundamentals of English and new concepts like money and clothes, as well as the  trickier notions of “gangs” and “protection rackets”…

Most importantly, Thorn-Teeth remembers that when they arrived, one of the hairless Small Folk was holding his Nightstone…

In ‘Out of the Frying Pan’, Moon Girl is having little luck ditching the overly-attentive, attention-attracting Torrid T-Rex. Tragically, when she finally does, the Killer Folk grab her and the Omni-Wave…

Their triumph is short-lived, since the lizard’s superior sense of smell summons Devil to the rescue, although, in the resulting melee, the precious device is lost. Growing grudgingly fond of the colossal critter, Lunella stashes Devil in her super-secret lab underneath PS 20, but when a spot of student arson sets the school ablaze, her hideaway is exposed and Devil bursts up through the ground to rescue kids trapped on an upper floor…

The fracas also unfortunately attracts the kind of superhero response Lunella has been dreading. ‘Hulk + Devil Dinosaur – ‘Nuff Said’ sees smug, teenaged Gamma-powered Avenger Amadeus Cho butt in with his bulging muscles and inability to listen to reason…

Poor Devil is no match for the Totally Awesome Hulk, forcing Moon Girl to intervene with some her own inventions. Across town, the Killer Folk – proudly carrying the Nightstone – deal with the last obstacle to their supremacy in the Yancy Street criminal underworld…

The Battle of PS 20 reaches its inevitable conclusion and Cho confiscates Devil Dinosaur, leaving Lunella thoroughly grounded and (apparently) behaving like a normal little girl in ‘Know How’.

Of course, it’s all a trick and as soon as everybody is lulled into complacency Moon Girl kits herself out with more devious gadgetry and busts Devil out of the Top Secret Wing of the Natural History Museum. She’s on a tight deadline now: her weather-monitoring gear confirms the Terrigen Cloud is rolling back towards Manhattan…

The spectacular jailbreak results in a ‘Eureka!’ moment coinciding with the Killer Folk consolidating their grip on the streets and using the Omni-Wave to capture Moon Girl. It also results in Lunella’s mother discovering who broke a dinosaur out of jail, and she furiously heads to the school for a reckoning with her wayward child…

The final conflict sees our little warrior at last victorious over the Killer Folk, albeit too late. As Moon Girl and Devil Dinosaur roar in triumph on the rooftops, Lunella realises she is trapped outside with the Terrigen cloud descending. Her time and opportunity to create a cure has come and gone…

To Be Continued…

Collecting Moon Girl and Devil Dinosaur #1-6 from January to June 2016, this compelling, immensely entertaining romp is crafted by writers Brandon Montclare & Amy Reeder, with art from Natacha Bustos, colours by Tamra Bonvillain and letters from Travis Lanham. With a cover and variants gallery from Trevor Von Eeden, Pascal Campton, Paul Pope, Jeffrey Veregge & Pia Guerra, this addictively engaging yarn affords non-stop fun: a wonderful all-ages Marvel saga that is as fresh, thrilling, moving and hilariously funny now as it ever was.

Moon Girl and Devil Dinosaur: BFF is the kind of tale to lure youngsters into the comics habit and a perfect tool to seduce jaded older fans back into the fold…
© 2016 Marvel Characters, Inc. All rights reserved.

Miles Morales: The Ultimate Spider-Man Ultimate Collection volume 1


By Brian Michael Bendis, Sarah Pichelli, Chris Samnee, David Marquez & various (Marvel)
ISBN: 978-0-7851-9778-2 (TPB/digital edition)

After Marvel’s financial and creative problems in the late 1990s, the company came back swinging. A key new concept involved remodelling and modernising their core pantheon for the new youth culture. The Ultimate imprint abandoned the monumental, slavish continuity which had always been Marvel’s greatest asset, giving its revamped players a separate reality to play in. Varying degrees of radical makeover appealed to a contemporary 21st century audience and proved a godsend as base material for the new Marvel Cinematic Universe.

Peter Parker was once again reduced to a callow, nerdy high-school geek, brilliant but perpetually bullied by his physical superiors. There were even fresh, fashionable, more scientifically feasible rationales for the fore-destined spider bite which imparted those patented, impossible arachnoid abilities.

His uncle Ben Parker still died because of the lad’s lack of responsibility. The Daily Bugle was still there, as was bombastically outrageous J. Jonah Jameson. Now, however, in a more cynical, litigious world, well-used to cover-ups and conspiracy theories, arch-foe Norman Osborn – a corrupt, ruthless billionaire businessman – was behind everything.

Any gesture towards the faux-realism of traditional superhero fare was surrendered to the tried-and-tested soap-opera melodrama which inevitably links all characters together in invisible threads of karmic coincidence and familial consanguinity but, to be honest, it seldom hurt the narrative. After all, as long as internal logic isn’t contravened, subplots don’t have to make sense to be entertaining.

After a short and spectacularly impressive career, the originally outcast Peter finally gained a measure of acceptance and was hailed a hero when the Ultimate Comics Spider-Man valiantly and very publicly met his end at Osborn’s hands during a catastrophic super-villain showdown…

Soon after he died, a new champion cast in his image arose to carry on the fight…

Written throughout by Brian Michael Bendis, this collection concerns controversial new kid Miles Morales, and contains material published before mega-crossover events Time Runs Out and Secret Wars merged him and other remnants of the Ultimate Universe with the mainstream Marvel continuity. It specifically re-presents an introductory teaser from Ultimate Comics Fallout #4 (August 2011), Ultimate Comics Spider-Man #1-12 (-February 2013) and trans-multiversal team-up Spider-men #1-5 (June to September 2012).

In the aftermath of Parker’s last moments, brilliant African American/Latino child prodigy Miles Morales was revealed to have gained similar powers. The freshly empowered 13-year old quickly adjusted to his astounding new physical abilities whilst painfully discovering the daily costs of living a life of lies and how an inescapable sense of responsibility is the worst of all possible burdens…

The revelations here begin by spinning back to the relatively recent past when manic industrialist Osborn repeated the genetic experiment which first bestowed incredible powers on Peter Parker via the accidental bite of a deliberately-mutated spider. Unfortunately, the deranged mastermind failed to anticipate a burglar waltzing in and carrying off the latest test animal as part of his haul …

When grade-schooler Miles gets into prestigious, life-changing Brooklyn Visions Academy Boarding School by the most callous of chances, the boy cynically realises life is pretty much a crap-shoot… and unfair to boot. Feeling guilty about his unjust success and sorry for the 697 other poor kids who don’t get his lucky break, he sneaks off to visit his uncle Aaron. The visit has to be secret since his uncle is a “bad influence” and a career criminal …

Whilst there, a huge spider with a number on its back bites Miles and the boy begins to feel very odd. He also starts fading from sight…

Suddenly super-fast and strong, able to leap huge distances and become practically invisible, Miles rushes to consult geeky pal Ganke, a prodigious nerd already attending Brooklyn Visions. Applying “scientific testing”, the self-proclaimed hero-expert confirms Miles is similar to Spider-Man but can also deliver shocking, destructive blasts through his hands.

When Morales heads home, Ganke continues online research and deduces the connection to the wallcrawler, and is soon strenuously pushing his friend towards becoming a costumed crusader just like him…

However, after Miles intervenes during a tenement fire and saving a mother and baby, shock sets in and he resolves never to use his powers again…

Time passes: Miles and Ganke have been roommates at the Academy for almost a year when news of a major metahuman clash rocks the city. Troubled Miles heads out and becomes an accidental witness to Spider-Man’s murder. Seeing a brave man perish so nobly, he is again consumed by guilt: if he had used his own powers when they first manifested, he might have been able to help save a true hero…

Part of the crowds attending Parker’s memorial, Miles and Ganke talk to another mourner, a girl who actually knew Parker. Gwen Stacy offers quiet insights to the grieving boys and a phrase which alters the course of Miles’ life forever – “with great power comes great responsibility…”

Clad in a Halloween Spidey costume borrowed from Ganke, Miles takes to the night streets for the first time and stops minor miscreant Kangaroo from committing murder…

Feeling he’s come full circle, on his third night out the exhilarated 13-year old encounters the terrifying and furiously indignant Spider-Woman who thrashes and arrests him. Morales wakes at a Government agency in S.H.I.E.L.D. custody where Hawkeye, Iron Man and master manipulator Nick Fury coldly assess him.

However, before they can reach a decision on the boy’s fate, murderous malcontent Electro breaks free of the Triskelion’s medical custody ward and goes on a rampage. Despite easily defeating the seasoned heroes, the voltaic villain is completely unprepared for a new Spider-Man: especially as the kid’s extra powers include camouflage capability and an irresistible “venom-strike” sting…

As Miles considers the full implications of his victory, Fury imparts a staggeringly simple homily: “With great power…” even as he arranges for the kid a properly designed and tooled high-tech costume to crusade in…

Now a day resident at the Brooklyn Boarding School, Miles spends only weekends at home and is coming to terms with some unpleasant truths. Foremost is that his secrets must be kept from his parents, but also poisoning the family air is the fact that his father used to be a street-thug and now passionately hates costumed heroes like Spider-Man.

Almost as bad is the discovery that Uncle Aaron is a major thief and bad-guy known in the game as The Prowler

Ever since a living piece of Aaron’s loot bit Miles and transformed him, the Prowler has been laying low, but the tide turns here as he resurfaces in Mexico, narrowly escaping a deal-gone-sour with local super-powered gang-lord the Scorpion. Meanwhile the new Spider-Man has been making a name for himself in New York, and news of a junior Arachnid Avenger is making global headlines…

With additional art from Chris Samnee, David Messina and David Marquez, classmate, confidante and fellow nerd Ganke undertakes to “train” Miles using candid footage of the deceased Peter Parker in action and – when continued sightings of the boy hero reach Aaron south of the border – the wily rogue instantly puts two and two together and heads back to the Big Apple.

As the troubled teen tackles street scum and old Spidey villains like Omega Red – triumphing more by luck than skill or judgement – Uncle Aaron murders underworld tech-guru The Tinkerer and swipes his ingenious arsenal of criminal gadgets before confronting Miles at school. He’s thinking possible partnership…

Since Parker perished his Aunt May and true love Gwen have been world travelling. They’re in Paris when the shocking news of a successor reaches them…

In New York, Police Captain Quaid is also coming to terms with a new wallcrawling crazy complicating his life, but is utterly unaware that major grief has hit town as the Scorpion, following the Prowler, has realized New York is wide open for a new Kingpin of Crime to step in and take over…

After a brutal battle against The Ringer, Spider-Man and Quaid reach an accommodation of sorts, but Prowler’s first North American clash with the Scorpion doesn’t go nearly as well and Aaron Morales once again accosts his nephew with veiled threats and a shocking offer…

Of course it all devolves into a fist-fight before calmer heads prevail and Miles really thinks over what’s on the table: one of the world’s most effective and capable villains is offering to train him in combat, strategy and survival on the streets whilst schooling him in the myriad ways the underworld works…

Only problem is that the Prowler has no intention of reforming and won’t say what he expects in return…

Eventually Miles realises his uncle has been secretly grooming him ever since some of his loot bit the youngster, and refuses to let the manipulative creep tricks Miles into attacking the seemingly unstoppable Mexican gang-lord seizing control of the city…

The action (illustrated by David Marquez) begins with a blistering raid on the Scorpion’s plush new club where, in the heat of battle, the novice wall-crawler at last realises Aaron will never change or make amends, but his simply eradicating opposition in advance of his own attempt to take over the underworld…

Events explode tragically when Aaron accosts Miles at school, trying to blackmail him with threats of telling the boy’s father all about Spider-Man, and resulting in a devastating showdown. Equipped with years of criminal experience and Tinkerer’s ingenious arsenal, Aaron goes crazy, determined to finish his rebellious nephew.

The fight inevitably escalates, endangering a busload of civilians who all apparently see the neophyte wallcrawler first save them before killing the Prowler in a horrific explosion…

To Be Continued…

Meanwhile in the mainstream Marvel Universe, “our” Peter Parker underwent his own turmoil and travails, surviving to become a more-or-less grown man and first rank superhero…

The miniseries Spider-Men #1-5 was designed as part of celebrations for the webspinner’s 50th anniversary, and offers a slight but magically enthralling guest-star-packed riff on one of the superhero genre’s most popular themes.

The action begins in the original universe where Peter is on patrol, stopping some fleeing thieves – and almost getting arrested for his help – when he spots an eerie light. Investigating, he discovers the latest hideout of old foe Mysterio and – after a brief struggle – overpowers the sinister Special Effects savant.

Something is off though and the villain’s babblings make no sense. The creep is clearly delusional, screaming Spider-Man is already dead before breaking loose to trigger a bizarrely glowing device he’d been defending.

In a blaze of light, Spider-Man transits from a dark warehouse at night to a sunny rooftop in a radically different New York. Things get even stranger when he stops a mugging and the victim thanks him but says his costume is in “terrible taste” before enquiring if he knew Peter Parker.

…And that’s when the kid in a way cooler Spider suit shows up…

In another universe, the Ultimate Mysterio wakes up and activates a telemetric avatar of himself to follow Spider-Man across dimensions, where Parker is – in true Marvel style – fighting his namesake in a fever of confused misapprehension. Utterly underestimating his diminutive opponent, the elder Arachnoid is defeated by the kid’s secret powers (invisibility and a debilitating venom sting) and wakes up in a S.H.I.E.L.D. cell where an African-American Nick Fury confirms that he’s fallen into an alternate Earth…

Eventually released into Miles’ custody, the newcomer is introduced to a New York where Peter Parker is a revered – albeit dead – hero. Before he can adapt, the Mysterio avatar attacks with a lethal arsenal of ballistic weapons and mind-warping chemical weapons…

By the time Ultimate operatives Thor, Hawkeye and Iron Man appear, the battle is won and the mechanoid trashed, but as ferociously curious Tony Stark examines the dimensional transfer tech in our world, their Mysterio is preparing another deadly assault…

As the assembled heroes seek a way home for the wallcrawling wanderer, Parker is torturing himself by visiting “his” old haunts and hangouts, leading to gut-wrenching meetings with Aunt May, Mary Jane Watson and a Gwen Stacy who wasn’t murdered by the Green Goblin

…And in the other universe, Mysterio just can’t let go: once again preparing to launch his devilish devices across the rift to kill Spider-Man… all of them and whoever stands with them…

Aided by painter/colourist Justin Ponsor, Bendis & Sara Pichelli crafted a hugely impressive and fresh take on alternate Earth team-ups: drenched in warmth and tragedy, brimming with breathtaking action and stuffed with light-hearted, razor sharp humour, elevating it from the ranks of formularized Costumed Dramas into it easily one of the best superhero tales of the decade.

This initial Ultimately Ultimate compendium also offers a colossal gallery of covers and variants by Kaare Andrews. Jorge Molina, Marquez, Rain Beredo, Pichelli, Ponsor, Adi Granov Marko Djurdjevic, Mark Bagley, Marcos Martin, Terry & Rachel Dodson, Travis Charest, Tommy Lee Edwards, Jimmy Cheung, Humberto Ramos & Mike Deodato to delight and thrill in a rollercoaster ride of tense, evocative suspense and easy-going adventure that is the essential Spider-Man.

Tense, breathtaking, action-packed, evocative, suspenseful and full of the light-hearted, self-aware razor sharp humour which blessed the original Lee/Ditko tales, this second Spider-Man is here to stay …unless they kill him too…
© 2019 MARVEL.

Green Lantern John Stewart: A Celebration of 50 Years


By Neal Adams, Dennis O’Neil, Len Wein, Steve Englehart, Christopher Priest, Jim Starlin, Ron Marz, Judd Winick, Geoff Johns, Tony Bedard, Peter J. Tomasi, Van Jensen, Robert Venditti, Stuart Moore, Derek Fridolfs & Dustin Nguyen, Dave Gibbons, Joe Staton, Gil Kane, Mike Mignola, Darryl Banks, Dale Eaglesham, Ed Benes & Maros Marz, Tyler Kirkham, Fernando Pasarin, Igor Lima, Rodney Buchemi & Geraldo Borges, Pat Broderick, Doug Mahnke, John Delaney, Eric Nguyen & various (DC Comics)
ISBN: 978-1-7795-1125-6 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Making Wishes Come True… 8/10

Now a cornerstone underpinning the entire DC Universe, the many heroes called Green Lantern have waxed and waned over eight decades and are now much more Concept than Character. This stunning compilation – part of a dedicated series introducing and exploiting the comics pedigree of veteran DC icons – offers a brief but astoundingly enticing sequence of snapshots detailing how one particular Emerald Gladiator broke many boundaries whilst battling evil and injustice for the entertainment of millions across many generations.

This book features material from Action Comics #601, Batman Beyond Unlimited #4-5, Cosmic Odyssey #2, Green Lantern (volume 2) #87, 182, 185, Green Lantern (volume 3) #74, 156, Green Lantern (volume 4) #49, Green Lantern Corps #211, Green Lantern Corps (volume 2) #60, Green Lantern Corps (volume 3) #9, Green Lantern: Futures End, #1, Justice League #1 (volume 4) #6, 40, Justice League Adventures #22, Justice League of America #110 and Secret Origins (volume 4) #9. These tales span cover-dates January 1971 to April 2020), with the groundbreaking appearances are preceded by brief critical analysis of the significant stages in his development, beginning with Part I: 1971-1985 – A Sign of the Times and a revelatory essay by legendary activist and comics iconoclast Neal Adams who shares the secret origin of the first Green Lantern of colour before we enjoy that seminal classic…

Originally created by Martin Nodell & Bill Finger, the first Emerald Avenger – Alan Scott – debuted in All-American Comics #16 (July 1940), just as superheroes started to take hold, and supplanting newspaper strip reprints and stock genre characters in still primarily-anthologised comic books. He was a white guy with a magic ring and an icon of his era.

After superheroes vanished and returned in the early 1950s, another GL was created: once again a symbol of his era. After the hugely successful revival and reworking of The Flash, DC/National Periodicals were keen to build on the resurgent superhero trend. Showcase #22 hit the stands at the same time as the fourth issue of the new Flash comic book (#108) and once again the guiding lights were editor Julie Schwartz and writer John Broome. Assigned as illustrator was action ace Gil Kane, inked by Joe Giella.

A vivid Space Age origin revealed how young test pilot Hal Jordan was plucked from his Californian aircraft factory by an alien policeman who had crashed his spaceship on Earth. Mortally wounded, Abin Sur commanded his power ring – a device to materialise thoughts – to seek out a replacement officer who was honest and without fear. Scanning the planet, it selected Jordan and brought him to the crash-site. The dying alien bequeathed his ring, lantern-shaped Battery of Power and his professional vocation to the astonished Earthman.

In six pages ‘S.O.S Green Lantern’ established characters, scenario and narrative thrust of a series that became the spine of DC continuity, leaving room for another two adventures in that premiere issue. Unlike the debut of The Flash, the editors were now confident of their ground. Two more Showcase issues carried even greater exploits, and six months later Green Lantern #1 was released.

For the new iteration, emerald ring-wielders were a members of a universal police force and Jordan’s “beat” – which included planet Earth – was Space Sector 2814. Having introduced the cosmic peacekeepers, Broome, Gardner Fox and others expanded the concept throughout the 1960s, adding alien and even female GLs, and alternate human Lanterns like Charlie Vicker and Guy Gardner. They even brought back the original as Alan Scott (now designated Green Lantern of alternate world Earth-Two) became a semi regular cast member…

Over many traumatic years, Jordan grew into one of the greatest members of a serried band of law-enforcers. For billions of years, the Green Lantern Corps protected and served the cosmos, policing countless numbers of sentient beings under the severe but benevolent auspices of immortal super-beings who deemed themselves Guardians of the Universe.

These undying patrons of Order were one of the first races to evolve and dwelt in sublime, emotionless security and tranquillity at the very centre of creation on the small world of Oa.

Primarily chosen for their capacity to overcome fear, Green Lanterns are equipped with a ring that creates solid constructs from emerald light. The miracle weapon is fuelled by the strength of the user’s willpower, making it one of the mightiest tools imaginable.

For eons, a single individual from each of the 3600 sectors of known space was selected to patrol his, her, their or its own beat. Being cautious and meticulous masters, the Guardians laid contingency plans and frequently appointed designated reserve officers to inherit the office of their peacekeeping representatives.

Jordan’s usual substitute was quiet, steadfast PE teacher Gardner, but when the other white Guy was critically injured and required long-term recuperation, the Guardians’ fallback option was somewhat worrying to staid, by-the-book Hal. In #87 (cover-dated December 1971/January 1972 and crafted by Adams, his scripter of choice Denny O’Neil & inker Dick Giordano), ‘Beware My Power!’ introduced a bold new character to the DCU, conceived at a time when non-Caucasian heroes could be counted on the fingers of one hand…

The time was more than ripe for change. With superhero titles in decline, O’Neil & Adams had been asked to try something different to save the title and responded by assaulting all the traditional monoliths of contemporary costumed dramas in tightly targeted, protest-driven stories. The book was re-titled Green Lantern/Green Arrow with the Archer constantly mouthing off as a hot-headed, liberal sounding-board and platform for a generation-in-crisis, whilst staid, conservative, quasi-reactionary Hal Jordan played the part of the oblivious but well-meaning old guard.

America was a bubbling cauldron of social turmoil and experimentation. Everything was challenged and with issue #76 (April 1970 and the first issue of the new decade), O’Neil and comics iconoclast Adams utterly redefined superhero strips with their relevancy-driven stories; transforming complacent establishment boy-scouts into uncertain, questioning champions and strident explorers of the revolution.

Race had been the crux of the creators first outing. ‘No Evil Shall Escape My Sight!’ (not included here) broke the mould of the medium, utterly re-positioning the very concept of the costumed crusader as newly-minted ardent liberal Oliver Queen challenged Jordan’s cosy worldview after the lofty space-cop painfully discovered real villains wear business suits, operate expense accounts, hurt people just because of skin colour and would happily poison their own nests for short-term gain…

In GL/GA #87, that tone and strident attitude gelled into John Stewart: an unemployed architect and full-time “radical” activist. This angry black man was spoiling for a fight and prepared to take guff from no-one, making Jordan certain his bosses had grievously erred when selecting rash, impetuous Stewart as Sector 2814’s official GL stand-in. However, after seeing how his proposed pinch-hitter handled a white supremacist US presidential candidate trying to foment a race war, he was delighted to change his tune…

Once established, Stewart was almost immediately forgotten. His next appearance came in Justice League of America #110 (March 1974) where Len Wein, Dick Dillin & Giordano delivered a delightful and potent seasonal present as Superman, Batman, Green Arrow, Black Canary and Red Tornado had to adapt to the abrasive substitute mid-mission, when the team gathered to hunt down ‘The Man Who Murdered Santa Claus!’ Murderous psychopath The Key had set up the heroes for ambush with the callous assassination of an actor hired to cheer orphaned kids, but his horrific deeper scheme was only foiled thanks to the supernatural intervention of almost forgotten Leaguer The Phantom Stranger, after which rebellious Stewart “finessed” his bosses’ cosmic rules and protocols to give the destitute and impoverished ghetto dwellers a Christmas present that changed their lives forever…

Time passed and Stewart popped up occasionally as the Guardians’ motives and ineffability increasingly came into question by many of their once-devoted operatives and peacekeepers. Frequently, the grunts began seeing their formerly infallible little blue gods exposed as venal, ruthless, doctrinaire and even capricious…

As his repute grew, headstrong Hal Jordan enjoyed an extremely tempestuous and fractious relationship with the Guardians, which eventually led to them accusing him of neglecting his space sector to concentrate on Earth’s problems and criminals. When he couldn’t reconcile his love for Carol Ferris with his offworld duty to the Corps, Jordan quit…

In Green Lantern #182 (November 1984), Wein, Dave Gibbons & Mark Farmer confirmed a landmark reshaping of the legend as ‘It’s a Dirty Job, But…!’ saw the now merely mortal Jordan second-guessing his decision as he revisits Abin Sur’s remote resting place. Meanwhile, across the universe, the Guardians have moved swiftly, promoting Stewart to the full-time position in Space Sector 2814. At this time, the architect was working on rebuilding the shattered Ferris Aircraft complex and had no idea that Jordan was the alter ego of his abruptly “retired” predecessor, nor that his predecessor’s old enemy Major Disaster was back and looking for a fight…

In Green Lantern #185, Wein & Gibbons took another brave step as ‘In Blackest Day…!’ found the latest ringslinger for 2814 fully acclimated to his responsibilities. An overnight celebrity and media sensation, Stewart is courted by TV reporter Tawny Young but only earns her enmity after refusing to divulge the circumstances of his origin and promotion. Meanwhile in the wings evil energy entity Eclipso lays his own plans…

At the time, many fans and critics felt that the substitution of Jordan with Stewart was little more than a PC stunt, but time and the quality of the stories proved the decision to be brilliant one. It certainly offered a cruelly under-served portion of the readership another solid role model but as time progressed and the different personalities and approaches coalesced, the move led to an expansion and re-evaluation the nature of being a DC hero…

Part II: 1987-1996 – More Than Just the Back-up Guy opens with John (12 Years a Slave; The Other History of the DC Universe; Future State: The Next Batman) Ridley’s discussion of Stewart’s evolution from experiment in “measured progressiveness” to uniquely individualist major character prior to another tantalising tranche revolutionary tales.

In the mid-1980s, DC’s editorial hierarchy felt their vast 50-year continuity was deterring new readers. The solution was a colossal braided-mega series to streamline, redefine and even add new characters to the mix. The worlds-shattering, reality-altering Crisis on Infinite Earths resulted in such spectacular commercial success, those movers-&shakers must have felt more than justified in revamping a number of their hoariest icons for their next fifty years of publishing. As well as Superman, Flash, Wonder Woman, and Justice League of America, the Green Lantern franchise was earmarked for a radical revision, with the Guardians removed from existence and most of their surviving agents setting up a far smaller shop on Earth. Stuart, Jordan and Gardner were joined by a number of alien GLs, and John found unlikely romance with his former training officer Katma Tui of Korugar in Steve Englehart, Joe Staton & Farmer’s ‘Pink Elephants’ (Green Lantern Corps #211, April 1987). However, doom lurked in the wings in the form of Hector Hammond and Star Sapphire/Carol Ferris…

Signature DC title Action Comics became a weekly anthology in May 1988, with the GL’s a key feature. Pulling no punches, first chapter ‘…And the Pain Shall Leave My Heart’ (#601, by Christopher Priest – as James Owsley – & Gil Kane) opened years of heartache for Stewart as Star Sapphire murdered his beloved…

Thanks to Jim Starlin, Mike Mignola & Carlos Garzon, the Emerald Gladiator’s troubles peaked as the year ended. Cosmic Odyssey was a stellar melodrama teaming Superman, Batman, Doctor Fate, a cadre of alien superheroes and many of Jack Kirby’s greatest DC creations in an interplanetary slugfest to save the Milky Way galaxy from malevolent sentient concept The Anti-Life Equation. Here Book Two of the 4-part miniseries reveals how the Green Lantern’s arrogant overconfidence causes the obliteration of inhabited world Xanshi…

Years later, after the GL Corps was utterly destroyed by Hal Jordan as Parallax, only one hero remained. Youthful Kyle Rayner wielded the last power ring to keep the green flame burning until the peacekeeper force could rebuild. During that interim, Stewart joined rival paramilitary organisation The Darkstars, and in Ron Marz, Darryl Banks & Romeo Tanghal’s ‘Stand’ (Green Lantern volume 3, #74, June 1996) unites with Rayner, Donna Troy/Troia and space veteran Adam Strange to save planet Rann from annihilation by Grayven, son of Darkseid

Screenwriter and comics author Geoff Johns (JSA, Superman, Green Lantern, Stargirl) then discusses Stewart’s modern major league status in Part III: 2003-2020 – The Identifiable Hero, which begins here in the aftermath of many changes to the history of DC’s first black superhero.

Courtesy of Judd Winick, Dale Eaglesham & Rodney Ramos, Green Lantern volume 3 #156 (January 2003), Stewart is again ‘Walking Tall’: a restored, reactivated ring-wielder freshly healed from wheelchair-bound paraplegia thanks to arch enemy and understandably aggrieved Xanshi survivor Fatality. Sadder, wiser and resolute, he’s ready to resume the duties he was born for….

Ongoing continuity revisions had remade him as a former elite soldier, and ‘Semper Fi’ (Green Lantern #49, February 2003 by Johns, Ed Benes, Marcos Marz & Luciana del Negro) samples epic event Blackest Night as combat flashbacks and fallen Lantern buddies seek to wear him down, after which an increasing breakdown of trust between the Guardians and their agents leads to all-out rebellion as seven different shades of the emotional power spectrum clash.

With Rayner empowered by blue hues of Hope and Stewart employing the indigo shades of Compassion against reborn rogue Oan Krona, the odd couple embark on a suicide mission to assassinate a beloved green comrade suborned to ultimate evil in ‘War of the Green Lanterns, Part Eight’ (Green Lantern Corps #60 July 2011, by Tony Bedard, Tyler Kirkham & Matt Banning).

Months later DC rebooted its entire line for a second time in high profile stunt “The New 52”. The mostly cosmetic changes barely affected the assorted GL boutique titles, which had been merrily dismantling and rebuilding the Master & Servant relationship between ring-wielders and their obsessively controlling bosses. With civil war rending the organisation, ‘Alpha War: Tried and True’ by Peter J. Tomasi, Fernando Pasarin & Scott Hanna (Green Lantern Corps #9 July 2012) saw rapidly ascendant figurehead John Stewart railroaded and held for judgement by the Guardians’ new secret police, and gain ultimate victory by embracing his sins and accepting his guilt…

In 2014, as the New 52 staggered to its conclusion, a company-wide event offered a speculative glimpse at the eventual demise of all its heroes. Green Lantern Corps: Futures End #1 by Van Jensen, Igor Lima, Rodney Buchemi, Geraldo Borges & Ruy José detailed how five years from “now” Stewart had gone rogue: ruthlessly enforcing a Green Peace as ‘The Death Dealer’. He had no inkling of how one last sanction would change him…

Secret Origins #9, March 2015, by Jensen & Pat Broderick related his latest modified backstory in ‘The Architect’, after which Robert Venditti, Doug Mahnke & Richard Friend bring us relatively up to date with Justice League #40 (April 2020) and the ‘Invasion of the Supermen Part One: Impact!’ with Stewart taking point for his earthly teammates when the eradicator leads an army of modified Daxamites (each mightier than Superman) in a war of eradication and conquest…

This celebration concludes with a personal memoir from celebrated actor Phil LaMarr who played Stewart in TV shows Justice League and Justice League Unlimited: discussing the hero’s out-world impact in Part IV: The Animated Years – Voicing an Icon.

It’s supported by tales from assorted DC comic books based on animated shows adapted from the original DC comics – Whoa! Infinity moment! – beginning with ‘Second Contact’ from Justice League Adventures #22 (October 2003). Here Stuart Moore, John Delaney & Robin Riggs reveal how John leads a JL squad against the Shayol, perpetrators of a Green Lantern massacre five years previously and which only he survived. They claim to have changed, but can he trust himself to trust them?

The compulsive comics classics close with a yarn from 2012, culled from the thrilling and expansive sub-universe based on the animated Batman Beyond show. Set in the days when Gotham’s Dark Knight is troubled teen Terry McGinnis, it includes an elderly Superman and a new Justice League populated with the children and legatees of the originals. Taken from Batman Beyond Unlimited #4-5, back-up strip ‘Beyond Origin: Warhawk’ by Derek Fridolfs, Dustin Nguyen & Eric Nguyen details the doomed love story of Stewart and Thanagarian teammate Hawkgirl, his rebound romance with African superhero Vixen and the tragedy and terrors that led to the birth of his son and heir…

Closing with a ‘Poster Pinup’ from Green Lantern: Mosaic by Cully Hamner & Dan Panosian and immeasurably enhanced throughout by a superb collection of covers by Adams, Giordano, Gibbons, Banks & Tanghal, Ariel Olivetti, Benes, Kirkham & Banning, Fernando Pasarin & Scott Hanna, Francis Portela and Bryan Hitch, this is not a sop to minorities or appeasement to diversity, but a solid reminder that heroes and superstars come in all colours.

Green Lantern has a long, proud history of shaking things up and providing provocative, dynamic drama wedded to outstanding artwork. This compelling assortment of snapshots is staggeringly entertaining, titanically tantalising and a monolithic testament to the inestimable value of a strong core concept matured over decades of innovation.
© 1971, 1974, 1984, 1985, 1987, 1988,1996, 2003, 2010, 2011, 2012, 2014, 2015, 2018, 2020, 2021 DC Comics. All Rights Reserved.

Brother Voodoo Marvel Masterworks volume 1


By Len Wein, Doug Moench, Roy Thomas, Marv Wolfman, David Anthony Kraft, Roger Slifer, Roger Stern, Scott Lobdell, Jean-Marc Lofficier, Randy Lofficier, Gene Colan, Don Perlin, Jim Mooney, Tony DeZuñiga, Ron Wilson, Marshall Rogers, Vicente Alcazar, Fred Hembeck, Geoff Isherwood & various (MARVEL)
ISBN: 978-1-3029-2923-7 (HB/Digital edition)

In 1968 the consciousness-raising sporting demonstration of Black Power at the Olympic Games politicised a generation of youngsters. By this time a few comics companies had already made tentative but concerted efforts to address what were national and socio-political iniquities. Nevertheless, issues of race and ethnicity took a bloody long time to filter through to still-impressionable young minds avidly absorbing knowledge and attitudes via four-colour pages that couldn’t even approximate the skin tones of African-Americans.

As with TV and films, breakthroughs were small, incremental and too often reduced to a cold war of daringly liberal “firsts.” Excluding characters in 1940s-1950s jungle themed comic books, Marvel clearly led the field with a recurring character: historically impossible Gabe Jones, a black soldier in Sgt. Fury’s Howling Commandos – debuting in #1 (May 1963).

Technically, he was beaten to that dubious honour by DC’s Jackie Johnson. Created by Robert Kanigher & Joe Kubert, the negro prizefighter joined Sgt Rock’s Easy Company in late 1961 (Our Army at War #113), but it was years before he was a regularly-seen character…

By the way, so unlikely a character was ol’ Gabe in 1963 that he was – without even consulting editor Stan Lee – helpfully re-coloured Caucasian at the printers who didn’t realise his ethnicity but just knew that he just couldn’t be non-white. Jones was eventually followed by actual black superheroes Black Panther in Fantastic Four #52 (July 1966), and the Falcon in Captain America #117 (September 1969). America’s first hero or colour to helm his own title had come and gone (largely unnoticed) in a little remembered or regarded title from Dell Comics. Debuting December 1965 and created by artist Tony Tallarico & scripter D.J. Arneson, Lobo was a wild west gunslinger battling injustice just like any cowboy would.

Arguably the greater breakthrough was Joe Robertson, City Editor of the Daily Bugle: an erudite, brave, proudly ordinary mortal distinguished by his sterling character, not costume or skin tone. He debuted in Amazing Spider-Man # 51 (August 1967), proving in every panel thereafter that the world wouldn’t end if black folk and white folk shared the same spaces…

This big change slowly grew out of raised public awareness during a terrible time in US history: even worse than today’s festering social wounds and agonisingly commonplace occurrences of cops claiming to misjudge immediate life-or-death situations, perilous racial pressures and a seemingly constant, officially policy of Black Lives Not Mattering. These tragedies occur unpardonably often the UK too, so we’ve nothing to be smug about…

Britain has suffered race riots since the Sixties, leaving simmering scars that only comedians and openly racist politicians dare to talk about. Things today don’t seem all that different, except the bile and growing taste for violence is turned towards European accents, or health workers as well as brown skins, and now includes non-white sectarian aggravation too…

As the 1960s became a newer, darker decade, more positive and inclusive incidences of ethnic characters appeared in the USA, with DC finally getting an African-America hero in John Stewart (Green Lantern #87 December 1971/January 1972) – although his designation as a replacement Green Lantern might be construed as more conciliatory and insulting than revolutionary.

The first DC hero with his own title was Black Lightning. He didn’t debut until April 1977, although Jack Kirby had introduced Vykin in Forever People #1, the Black Racer in New Gods #3 (March and July 1971) and Shilo Norman as Scott Free’s apprentice (and eventual successor) in Mister Miracle #15 (August 1973). A month later there was Dr. Jericho Drumm: Brother Voodoo

It was a turbulent time culturally, but it was also a life-or-death moment for comics. The American industry was in turmoil if not meltdown, much like the youth of the nation they courted. With costs of production skyrocketing, every title had to be a success and no one seemed clear on what audiences wanted…

Superheroes had dominated for most of the 1960s: peaking globally before explosively falling to ennui and overkill. Traditional genres like horror, westerns, romance and science fiction returned, fed by radical trends in movie-making where another wrinkle had emerged: films by and for African American audiences. Most called them “Blacksploitation” films…

Marvel was already a pioneer in diversity. As well as a plethora of white Christian males there were pagan gods, female characters (a few but not for long), extraterrestrials, native Americans, Atlanteans and monsters spearheading their own features. Why not another black lead with roots in multiple of genres at once?

Contemporary Blaxsploitation cinema and novels had fired up commercial interests throughout America, and in that miasma of outlandish dialogue, daft outfits and barely concealed – if justified – outrage, an angry black man with a shady past and questionable morals must have felt like a sure-fire hit to Marvel’s bosses. Luke Cage, Hero for Hire launched in the summer of 1972. A year later, Black Panther finally got his own series in Jungle Action #5 and Blade: Vampire Hunter debuted in Tomb of Dracula #10 (July 1973. Surely there was room for more?

Astonishingly soon after, with the Comics Code prohibition against horror hastily rewritten (amazing how plunging sales can affect ethics), scary comics returned in force and a fresh crop of supernatural superheroes and monsters began appearing on newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving Fights ‘n’ Tights titles.

In fact, the lifting of the Code ban resulted in such an avalanche of horror titles in response to the industry-wide downturn in superhero sales, that it probably caused a few more venerable costumed crusaders to – albeit temporarily – bite the dust.

Almost overnight nasty monsters – both new and reprinted from the1950s (and narcotics; but that’s another story) became acceptable fare on four-colour pages. Whilst a parade of pre-code reprints made sound business sense, the creative aspect of the contemporary fascination in supernatural themes was catered to by adapting popular cultural icons, before risking whole new concepts on an untested public. Oddly the last Code-embargoed genre – Crime comics – never figured in this particular populist revival…

As always in entertainment, the watch-world was fashion: what was hitting big outside comics was to be incorporated into the mix as soon as possible. When proto-horror Morbius debuted in Amazing Spider-Man #101 (cover-dated October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars.

They began with a traditional werewolf and a vampire before chancing something new: a haunted biker who tapped into both Easy Rider’s freewheeling motorcycling chic and the prevailing supernatural zeitgeist. Recycling an old western’s title, the all-new Ghost Rider debuted in Marvel Spotlight #5, August 1972. He had been preceded by western hero Red Wolf in #1 and the aforementioned Werewolf by Night in #2-4. From these beginnings spooky floodgates opened to such an extent there was even room for non-white stars like The Living Mummy and our star turn today…

This quirky compendium collects Brother Voodoo’s earliest exploits from a time when he was equal parts tragic outsider and in-joke laughing stock and long before he was reclaimed as a major hero and rebooted as Doctor Voodoo. These adventures from Strange Tales #169-173, Tales of the Zombie #6 &10, Marvel Team-Up #24, Werewolf by Night #38-41, Marvel Two-in-One #41, Doctor Strange #48, Moon Knight #21, Marvel Super-Heroes #1 and Doctor Strange: Sorcerer Supreme #16, 17, 20 also include extracts from Tomb of Dracula #34-37: epically spanning cover-dates September 1973 to August 1990. The mystic materials are preceded by an informative Introduction from Ron Wilson on how the series came to be and his editorial origins…

Built from an idea by then Editor-in-Chief  Roy Thomas, with defining input from Stan Lee, John Romita and eventual assigned creators Len Wein & Gene Colan, the end result was a complex and convoluted affair spread out over a number of issues. It’s also fair to say that there’s a lot of dialogue and some notions that haven’t fared well as we’ve become a more inclusive society. If you can’t temper your modern sensibilities in the face of well-meaning but dated attitudes, it might be best to look elsewhere for evidence of role models for young black readers…

Brother Voodoo was a series that took its time to tell a tale, and we need to remember that the idea was to create a hero who could have lots of adventures for as long as possible: a new Doctor Strange or Spider-Man or Daredevil, created at a moment when society and the comic industry were in utter turmoil. Lots of good ideas debuted and died unfulfilled, only to blossom again in years to come…

With their hero ready to launch, Marvel capitalised on the times as much as possible. The company had launched a wave of new titles (many of them cost-effective reprint anthologies) and restored defunct titles to crowd rival publishers off newsstands. Cover dated May 1968, Strange Tales #168 was officially the last issue of a prestigious horror book that had run from the 1951 before becoming a vehicle for The Human Torch, Doctor Strange and Nick Fury, Agent of S.H.I.E.L.D. in the 1960s. When Marvel the top-selling brand in 1968, its numbering had carried on for Doctor Strange’s first solo title.

Cover dated September 1973, the book was revived after a 5-year hiatus as a try-out title, kicking off with Brother Voodoo who occupied #169-174, after which The Golem, classic horror reprints and Jim Starlin’s landmark reinterpretation of Adam Warlock took the magazine to its ultimate oblivion in 1975.

Enough background now: let’s get down among the dead men…

The drama commences in the eponymous ‘Brother Voodoo!’ (Wein, Gene Colan & Dan Adkins), as a UN special investigator lands in Haiti and is saved from murderous ambush by an oddly-garbed man with incredible powers, emerging from clouds of smoke amidst thunderous frenetic drum beats. Accompanied by elderly aide Bambu, the stranger escorts Dr Maitland to safety even as his mind flashes back to how it all began…

Years ago, Jericho Drumm abandoned his brother Daniel and family heritage as voodoo priests for the rationalism, wealth and acclaim of the USA. Almost 20 years later, celebrated psychologist Dr. Drumm returned to Haiti to witness his brother’s murder by magic. Daniel had taken his brother’s destined place as houngan (voodoo priest) of his people but was dying from a curse laid by evil loa (spirit)/serpent god Damballah

Utterly disbelieving, Jericho was helpless to prevent his brother’s death and his own subsequent humiliation by Damballah, and after swallowing his civilised pride sought out Daniel’s teacher Papa Jambo to accept his fate, learn the lore and accept the onerous responsibilities of protecting the world from evil magic. Now splitting his time between his Caribbean homeland and his practice in the French Quarter of New Orleans, Dr. Jericho Drumm ministers to the world’s unknown ailments and hidden horrors…

The origin flashback extended to the next issue with a ‘Baptism of Fire!’ tracing Jericho’s accelerated course of study and triumphant battle against the loa lord. Amongst his many new gifts, the power that tipped the balance was his eerie ability to channel his dead brother’s power and soul: a chilling tactic possible because Daniel now lived within him…

We return to the present with ST #171 and learn why the UN is under attack in Haiti when ‘March of the Dead!’ (with Frank Giacoia inking Colan’s gloriously beautiful, increasingly scary pencils) sees Drumm attacked by the walking dead.

Thanks to the Comics Code, at this time the literal word “zombie” was banned in newsstand publications, compelling writers and editors to take torturous steps to do their job. Marvel’s monochrome magazines used the term with impunity and without sanction, but for the mainstream colour titles, Wein had to coin a new appellation, which is why Brother Voodoo here clashes with “zuvembies” in a graveyard. You couldn’t make it up, could you?

These specific “soulless ones” prowl at the command of sinister Baron Samedi, sabotaging much-needed industry providing jobs for the impoverished nation. The tale catapults BV into the heart of Marvel continuity as the true perpetrators are exposed as far-from-supernatural assailants and one of the MU’s greatest threats to life and liberty…

Dick Giordano inked #172 and 173 as the hero returns to Louisiana. Seeking to assist a woman targeted by mystic malevolence, in ‘Fiend in the Fog!’, police chief’s daughter Loralee Tate is singled out by voodoo villain and cult leader Black Talon and Drumm is inexorably drawn into a massive conspiracy demanding a ‘Sacrifice Play!’ and the initially unwelcome aid of local legend Mama Limbo. The spooky thrills culminate in a do-or-die battle with the Talon’s tribe and Brother Voodoo’s defeat and capture, resulting in a painful cliffhanger since the series ceased here with April 1974 episode…

Mere months later, the already drawn conclusion resurfaced in one of those aforementioned mature Marvel magazines. The Black Talon tale concluded in July’s Tales of the Zombie #6, with Doug Moench scripting Wein’s plot and Frank Chiaramonte inking Colan – who always worked best in monochrome. ‘End of a Legend!’ exposes devious duplicity and reaps a rich harvest of destruction when Drumm breaks loose and unleashes all his power…

He then appeared in New York, joining Spider-Man in Marvel Team-Up #24 (August 1974) in a Wein yarn illustrated by Jim Mooney & Sal Trapani: a decidedly offbeat hero haunting the Big Apple to quash a Manhattan murder cult in ‘Moondog is Another Name for Murder’

Almost one year later, Brother Voodoo returned as Tales of the Zombie #10 delivered ‘The Resurrection of Papa Jambo!’ (March 1975, by Moench & Tony DeZuñiga) wherein Jericho Drumm’s long-departed tutor is forcibly revived by malign Dramabu, the Death-Lord. As the revered savant stalks the shanty towns of Haiti, claiming sacrificial fodder for his power-hungry new master, the harassed hero and Bambu return to their roots and make some hard decisions to save their people…

Following that yarn, Brother Voodoo joined Marvel’s own ranks of the living dead: reduced to occasional cameos and guests shots in other series. Represented here in excerpts from The Tomb of Dracula #34-37 (July to October 1975 as crafted by Marv Wolfman, Colan & Tom Palmer), the houngan visits the Brazilian Amazon, rescuing vampire hunter Frank Drake from an army of zuvembies unleashed by the Transylvanian terror. Times and tastes were changing, with superheroes again ascendent, and the horror fad fading. Soon, only The Tomb of Dracula would remain…

Lovingly realised by Moench & Don Perlin, former furry hit Werewolf by Night had ridden the storm longer than most: deftly adapting to new trends and ideas by allowing character and not plot dictate the course. An earlier arc depicting Haiti holding a cure for lycanthrope Raymond Coker was revisited and an extract here from WBN#38 (May 1976) sets up an epic intervention and unfolding wonder as Coker now requests the aid of Brother Voodoo…

Cover-dated July, Werewolf by Night #39 reveals ‘Some Are Born to the Night’ as – after being visited by a trinity of infinite beings who threaten to alter his existence forever – wild werewolf Jack Russell is hurled into a life-changing crisis. The celestial visitants are also in touch with Coker as he squats in a hut in far off Haiti, and even appear to Russell’s sister Lissa and girlfriend Topaz.

The “Three Who Are All” are manoeuvring players into a game of cosmic consequences and when Jack gets home, he finds Coker and Drumm waiting. No sooner are introductions made than another army of zuvembies attack and Russell learns that Some are Born to the Night!’

Portentous proclamations of unfulfilled destinies propel the adventurers and Topaz back to Haiti where they are abducted and taken to an infernal pit nurturing a shocking travesty of life with resurrected wizard/old enemy Dr. Glitternight in charge of Souls in Darkness’…

Revealed in WBN #41 as an ex-member of the gestalt once called “Five Who Are All”, the villain’s obsessive monster-making is explained before his attempts to dominate reality are spectacularly thwarted through the return of a missing fourth being and the indomitable resistance of Jack and Brother Voodoo in ‘…And Death Shall Be the Change’

Key to their eventual triumph is the moment when Russell discovers how to transform into a werewolf fully in control of his mental faculties day or night. Returning to America, the Werewolf-by-Choice naturally became a superhero and moved to New York, but for Jericho Drumm it was time to fade into the shadows once more…

Marvel Two-in-One #41 (July 1978) sees David Anthony Kraft, Ron Wilson & Pablo Marcos close an open case where The Black Panther had vanished whilst fighting a “zombie-vampire” stalking New York’s streets and abducting prominent African Americans. Here, concluding chapter ‘Voodoo and Valor!’ sees Drumm volunteer his specialised services to BenThe ThingGrimm to save T’Challa, and end the crisis. The trail takes them to Uganda for a confrontation with Doctor Spectrum and far deadlier crazed killer Idi Amin

Jumping to August 1981 and Doctor Strange #48, Roger Stern, Marshall Rogers & Terry Austin reveal how the voodoo vigilante and his passenger Daniel are possessed by minor god Damballah and require ‘The Power of Dr. Strange’ to restore them to sanity and safety, after which Moon Knight #21 (July 1982) is paid a visit by ‘The Master of Night Earth!’

Crafted by Moench, Vicente Alcazar, John Tartaglione & Bob Camp. This dark delight sees the Fist of Khonshu join Brother Voodoo in Haitian port city Mirebalais. Battling gunrunners before colliding with a thug possessed by Daniel Drumm, the lunar avenger is soon helping head off a revolution: one fought by zuvembies on zombie alligators fighting for a greedy politician with voodoo training…

May 1990 brought giant anthology Marvel Super-Heroes (Spring Special) #1 and buried deep inside Scott Lobdell, Fred Hembeck & Dell Barras detailed short done-in-one saga ‘Don’t Do that Voodoo You Do So Well’ with Drumm saving hurricane victims and unexpectedly encountering again a lost love from his youth…

Contemporaneously, Drumm scored a short back-up series in Doctor Strange: Sorcerer Supreme (April-August 1990) seen here as ‘The Book of the Vishanti: The Mark of the Vodû! Part I-III’ as featured in issues #16-17 and 20. A way of reinventing the hero whilst revisiting and revising his origins, the serial by Roy Thomas, Randy & Jean-Marc Lofficier and illustrator Geoff Isherwood, Mickey Ritter reprised the Brother’s career and legacy, whilst laying out how the history and practise of voodoo slotted into Marvel’s cosmology. and continuity.

With covers by Romita, Gil Kane, Giordano, Giacoia, Rich Buckler, Ernie Chan, Earl Norem, Palmer, Keith Pollard, Bill Sienkiewicz & Jim Lee, pages of original art by Colan, Kane and a host of forementioned inkers, this tome also offers contemporary house ads, info pages on Brother Voodoo and Black Talon from The Official Handbook of the Marvel Universe and the 2008 cover of Essential Marvel Horror volume 2. These are supplemented by full creator biographies, ‘Introducing Brother Voodoo!’ – a heavily illustrated feature by Tony Isabella from Tales of the Zombie #2 in anticipation of his imminent debut in Strange Tales #169 and ‘Brother Voodoo Lives Again’ from TotZ #5 discussing his move out of colour comics.

Definitely not everybody’s role model or anyone’s “Great White Hope”, Brother Voodoo remains a noble experiment and intriguing concept that still offers great enjoyment and astounding art for those who like their fun challenging and off centre.

Don’t let silly prejudice make you miss out on something special…
© 2021 MARVEL.

Crisis on Multiple Earths Book 2: Crisis Crossed


By Mike Friedrich, Len Wein, Martin Pasko, E. Nelson Bridwell, Cary Bates, Elliot S! Maggin, Paul Levitz, Gerry Conway, Dick Dillin, Frank McLaughlin, Joe Giella, Dick Giordano & various (DC Comics)
ISBN: 978-1-77951-342-7 (TPB/Digital)

Win’s Christmas Gift Recommendation: utterly Unmissable Entertainment… 9/10

As I’ve incessantly mentioned, I was one of the “Baby Boomer” crowd growing up with Julie Schwartz, Gardner Fox and John Broome’s tantalisingly slow reintroduction of Golden Age superheroes during the halcyon, eternal summery days of the early 1960s. To me, those fascinating counterpart crusaders from Earth-Two weren’t vague and distant memories rubber-stamped by parents or older brothers – they were cool, fascinating and enigmatically new. And for some reason the “proper” heroes of Earth-One held them in high regard and treated them with obvious deference…

The transcendent wonderment began, naturally enough, in The Flash; pioneering trendsetter of the Silver Age Revolution. After successfully ushering in the triumphant return of the superhero concept, the Scarlet Speedster – with Fox & Broome writing – set an unbelievably high standard for costumed adventure in sharp, witty tales of science and imagination, always illustrated with captivating style and clean simplicity by Carmine Infantino.

The epochal epic that literally changed the scope of American comics forever was Fox’s ‘Flash of Two Worlds’ (Flash #123 September 1961, reprinted in many places, but not here): introducing to an emerging continuity the concept of alternate Earths and, by extension, the multiversal structure of the future DCU as well as all the succeeding cosmos-shaking yearly “Crisis” sagas that grew from it.

…And, where DC led, others followed…

Received with tumultuous acclaim, the concept was revisited months later in Flash #129 which also teasingly reintroduced evergreen stalwarts – Wonder Woman, The Atom, Hawkman, Green Lantern, Doctor Mid-Nite and Black Canary: venerable members of the fabled Justice Society of America. Clearly Editor Schwartz had something in mind…

That tale directly led into the veteran team’s first meeting with the Justice League of America and the start of an annual tradition. When ‘Flash of Two Worlds’ brought us the notion of Infinite Earths and multiple iterations of costumed crusaders, fan pressure had begun almost instantly to agitate for the return of the Greats of the “Golden Age”. Editorial powers-that-be were hesitant, fearing too many heroes would be silly and unmanageable, or worse yet, put readers off. If they could see us now…

These innovative adventures generated an avalanche of popular and critical approval (big sales figures, too) so inevitably the trans-dimensional tests led to the ultimate team-up in the summer of 1963. This second gloriously enthralling volume celebrating Infinite Diversity in Infinite Costumes gathers more summer double-headers starring the JLA & JSA and includes a number of revivals and outreach tam-ups designed to set young hearts racing and pulses pounding. The alliances encompass Justice League of America # 91-2, 100-102, 107-108, 113, 123-124, 135-137, 147-148 and 159-160: stunning superhero wonderments which never fail to astound and delight. Also on offer are Len Wein’s context-conveying Foreword ‘Too Much of a Good Thing?’ revealing how the landmark anniversary team-up he scripted came about, and colourist Carl Gafford’s Introduction discussing the incredible achievements of the series’ illustrators such as the criminally underappreciated Dick Dillin who pencilled every story here… usually with his long-term inker Frank McLaughlin, although there are few other old friends here.

In terms of narrative, the writing – by a formidable cohort of writers nurtured and mentored by “Julie” – consists of nothing more and nothing less than bunches of beguiling mystery men getting together to deal with extra-extraordinary problems…

From the early 1970s, DC started methodically reintroducing lost and forgotten characters from other companies and pantheons DC had bought out over the years, at last convinced that costumed heroes were not a fad but here to stay. With hindsight, it was all also about sales and the attempted revival of so many super-characters during a period of intense sales rivalry between DC Comics and Marvel was just sound business sense…

The dramas resume with Mike Friedrich, Dillin & inker Joe Giella’s Justice League of America #91 (cover-dated August 1971), the hero-heavy opening chapter of the annual get-together. In ‘Earth… the Monster-Maker!’, the Supermen, Flashes, Green Lanterns, Hawkmen, Atoms and Robins of two separate Realities simultaneously but ineffectually battle an alien boy and his symbiotically-linked “dog” on twin planets a universe apart.

The result is pointless carnage and imminent death until ‘Solomon Grundy… the One and Only!’ gives all concerned a life-saving lesson on togetherness and lateral thinking…

Justice League of America #100 (August 1972) heralded a move away from relevancy and social hot-button topics that had dominated the industry for a number of years and a return to full-on Costumed melodramas, beginning with a colossal 3-team collaboration that also featured almost every hero in then-DC’s pantheon.

‘The Unknown Soldier of Victory!’ saw debuting scripter Len Wein assemble champions of two Earths to facilitate a monumental hunt through time and retrieve forgotten heroes the Seven Soldiers of Victory: not simply out of common decency, but also because the vanished vigilantes held the answer to defeating a criminal mastermind literally holding the world of Earth-Two to ransom.

Inked by Giella & Dick Giordano, the quest continued in ‘The Hand that Shook the World!’ before ending in one adventurer’s gallant final sacrifice in ‘And One of Us Must Die!’

A year gone by, Justice League of America #107 by Wein, Dillin & Giordano proclaimed ‘Crisis on Earth-X!’ as the opening chapter of another landmark crossover. Following the successful revival of a lost team in their previous get-together, this time the annual shenanigans reintroduced another band of Golden Age warriors – from corporate acquisition Quality Comics and newly rechristened The Freedom Fighters

It begins when a recreational trip across the dimensional barrier is accidentally sabotaged by android stowaway Red Tornado, depositing Batman, Green Arrow and Elongated Man from Earth-One and Superman, Sandman and Doctor Fate from Earth-Two into another alternate universe – one where the Nazis had won World War II.

Trapped and outnumbered, the seven displaced heroes were rescued by the last liberty-loving champions of a world dominated by fascist super-science and a secret dictator. Joining forces with embattled champions Uncle Sam, The Ray, Doll Man, Phantom Lady, Black Condor and The Human Bomb, the newcomers ended the fascist threat forever in sinister sequel ‘Thirteen Against the Earth!’

With everybody returned to their home planes, #113 (September/October 1974) proved how desperate times were the for the spandex set as the epic annual collaboration was restricted to a single issue. Nevertheless, ‘The Creature in the Velvet Cage!’ proved to be one of the very best tales as a JLA visiting party to Earth-Two (Batman, Superman, Green Lantern and Elongated Man) share the shame and horror of The Sandman, when his greatest secret is catastrophically revealed.

Years previously, the Master of Dreams had accidentally transformed his sidekick Sandy, the Golden Boy into a ravening silicoid monster during an attempt to modify their crimebusting technology. Dreading a holocaust, Wesley Dodds been compelled to sedate and imprison his best friend for years…

Now after three decades the beast was awake and free, seemingly intent on destroying the world. At least, that’s what Hourman and the Golden Age Flash and Wonder Woman believe] when they join their old comrade on his tragic manhunt…

For the next annual yarn, Cary Bates, Elliot S! Maggin, Dillin & Frank McLaughlin stepped far off the reservation with ‘Where on Earth Am I?’ and ‘Avenging Ghosts of the Justice Society!’ (#123 and 124)….

In Flash #179 (‘The Flash – Fact of Fiction?’: May 1968) Bates & Gardner Fox first took the multiple Earths concept to its illogical conclusion by trapping the Monarch of Motion in “our” Reality of Earth-Prime, where the Sultan of Speed was merely a fictional comic book character.

For this sequel, Bates and co-scripter Maggin revisited the notion, as a story conference in Editor Julie Schwartz’s office leads to the oafish goons playing with the Flash’s hastily-constructed Cosmic Treadmill. Inevitably their meddling sends one of them hurtling between dimensions…

Transformed and empowered by the journey, Bates becomes the most dangerous villain alive, leading Earth-Two criminals The Wizard, Shade, Sportsmaster, Huntress, Icicle and The Gambler in a lethal assault on JSA heroes Robin, Hourman, Wildcat, Wonder Woman, Johnny Thunder and Dr. Mid-Nite.

Maggin, meanwhile, has followed his friend but ended up on Earth-One. Undaunted, he recruits Batman, Black Canary, Aquaman, Hawkman, Green Arrow and Flash to save three imperilled universes, but it takes the Divine Might of the supernal Spectre to truly set everything back to its assigned place and time…

Plotted by E. Nelson Bridwell and scripted by Marty Pasko, 12 months later the get-together attained epic proportions with the inclusion of venerable champions of the recreated Shazam! Universe – imaginatively dubbed Earth-S. It opens with a ‘Crisis in Eternity!’

One of the most venerated and loved characters in American comics, the original Captain Marvel was created by Bill Parker & C. C. Beck: the best of a wave of costumed titans devised in the wake of Superman’s blockbuster 1938 debut.

Although there were many similarities in the early years, the Fawcett character moved early into fanciful light entertainment and even comedy, whilst as the 1940s progressed the Man of Steel increasingly left whimsy behind in favour of action and drama.

Homeless orphan Billy Batson was chosen to battle injustice by an ancient wizard who bestowed upon him the powers of six gods and heroes. Billy transforms from scrawny boy to brawny (adult) hero by speaking aloud the wizard’s name – an acronym for the legendary patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury. At the height of his popularity Captain Marvel was published twice a month and outsold Superman.

However, as tastes and the decade changed, sales slowed and a court case begun by National Comics citing copyright infringement was settled. The Big Red Cheese disappeared – as did many superheroes – becoming merely a fond memory for older fans.

As America lived through another superhero boom-&-bust, the 1970s dawned with a shrinking industry and wide variety of comics genres servicing a base that was increasingly founded on collector/aficionados, not casual or impulse buys. DC needed sales and were prepared to look for them in unusual places: opting to tap into a proven, discriminating fanbase…

After the settlement with Fawcett in 1953, DC secured the rights to Captain Marvel and Family, even though the name itself had been taken up by Marvel Comics (via a circuitous and quirky robotic character published by Carl Burgos and M.F. Publications in 1967). In 1973, riding a wave of nostalgia, DC brought back the entire beloved Fawcett cast and crew in their own kinder, weirder universe. To circumvent an intellectual property clash, they entitled the new comic book Shazam! (With One Magic Word!) the trigger phrase used by most of the many Marvels to transform to and from mortal form, and a word that had entered the American language due to the success of the franchise the first time around…

In Justice League of America #135, the usually stand-alone Shazam heroes meet other costumed champions when antediluvian dictator King Kull (a bestial despot from a pre-human civilisation who held mankind responsible for the extinction of his race) invaded the Wizard’s home on the Rock of Eternity.

From this central point in the Multiverse, Kull intends wiping out humanity on three different Earths and commences by capturing the gods and goddesses who empower Billy and his magical allies Captain Marvel Jr. and Mary Marvel.

Thankfully, fleet Mercury is able to escape, warning Earths-One and Two, even as lesser heroes Bulletman & Bulletgirl, Ibis the Invincible, Spysmasher and Mister Scarlet & Pinky take up the fight without the missing Marvels…

Recruiting an army of super-villains from three worlds, Kull unleashes a plague of unnatural disasters in ‘Crisis on Earth-S!’, unaware that Mercury, Shazam and dim-witted magic-wielder Johnny Thunder are undertaking a devious counterattack to bring the vanished Marvel Family back into action, just in time to avert a cataclysmic ‘Crisis in Tomorrow!’

The cross-collaboration protocol resurfaces one year later in brace of double-length sagas guest-starring Silver Age DC’s second-most popular superteam…

Once upon a time, a thousand years from now, a band of super-powered kids from many worlds took inspiration from the greatest heroic legend of all time, founding a club of champions. One day those Children of Tomorrow came back in time and invited their inspiration to join them…

Thus began the vast, epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder & artist Al Plastino when the many-handed mob of juvenile universe-savers debuted in Adventure Comics #247 (April 1958), just as the revived superhero genre was gathering an inexorable head of steam in America.

The coalition grew and prospered, becoming a phenomenon generally attributed with birthing organised comics fandom. After years of slavishly remaining a closely-guarded offshoot of Superman’s corner of continuity, the Legion finally crossed over into the broader DCU with this saga wherein Paul Levitz & Martin Pasko united to detail ‘Crisis in the 30th Century!’

It begins when ultimate sorcerer Mordru drags a handful of JLA and JSA-ers (Superman, Batman, Green Lantern, Green Arrow and Black Canary from Earth-One plus the other Green Lantern, Doctor Fate, Power Girl, Flash and Hawkman from E-Two) into the future to replace a band of ensorcelled Legionnaires he has somehow lost contact with…

Mordru’s previous slaves had been tasked with retrieving three arcane artefacts that were in the JLA’s keeping a millennium past, but with the pawns lost, the wizard now expects his new pets to finish the task. Naturally, the ancient heroes have other ideas…

Even after linking up with the lost Legionnaires, the 20th Centurians cannot prevent the return of demonic triumvirate Abnegazar, Rath and Ghast, but happily, their eons in stasis have affected the eldritch horrors’ psychological make-up and their consequent disunity gives the puny humans one shot at saving the universe from a ‘Crisis in Triplicate!’

This monumental melange of metahuman mayhem concludes with another time tempest and more forgotten stars as five legendary warriors are plucked from history by a most malevolent malefactor for the noblest of reasons. They are then pitted against the greatest superheroes of two worlds in ‘Crisis from Yesterday!’ by scripter Gerry Conway and artistic dynamic duo Dillin & McLaughlin.

In his zeal to conquer and plunder, the nefarious Lord of Time has accidentally created an omnipotent super-computer which is counting down to permanently ending the passage of time. Unable to halt or avoid an impending cosmic catastrophe, the temporal terrorist extracts Jon, the Viking Prince, English freebooter Black Pirate, Revolutionary War heroine Miss Liberty, western gunman Jonah Hex and WWI German enemy ace Hans von Hammer: supercharging them with eerie energies and programming them to attack the united Justice League and Society.

The Time Lord’s logic is simple: after suffering a shattering defeat, the teams – fired with determination and righteous fury – will promptly track him down, invade his Palace of Eternity and destroy for him his unstoppable computer. Or at least, the survivors will…

Surprisingly, that convoluted plan seems to work out in ‘Crisis from Tomorrow!’, but only after the chronally kidnapped quintet overcome their perfidious programming and revert to their valiant true selves. Even as the beleaguered superhero teams sacrifice everything to thwart the Lord of Time, the time-lost warriors prove their mettle against the errant computer…

This staggering panoply of multi-manned calamities and alternate Armageddons is rounded off with an instructive contextual lecture in John Wells’ Afterword ‘Those Were the Days’, augmented by all the rousing front covers by Neal Adams, Giordano, Nick Cardy, Ernie Chan, Frank Giacoia, McLaughlin, Rich F. Buckler, Jack Abel & Dillin: supported by full creator biographies and a ‘Cover Gallery’ from Alex Ross, featuring his painted delights from earlier collected editions.

These tales won’t suit everybody, and I’m as aware as any that in terms of the “super-powered” genre, the work here can be boiled down to bunches of heroes formulaically getting together to deal with extra-extraordinary problems.

Thankfully, I don’t have to be mature in my off-hours and for those who love costume heroes, crave cunningly constructed modern mythologies and actually care about fun, this is simply a grand parade of straightforward action, great causes and momentous victories.

…And since I wouldn’t have it any other way, why should you?
© 1971, 1972, 1973, 1974, 1975, 1976, 1977, 1978, 2021 DC Comics. All Rights Reserved.

Showcase Presents Jonah Hex volume 2


By Michael Fleisher, David Michelinie, John Albano, Jose-Luis GarcíaLópez, Vicente Alcazar, Ernie Chan, Rich Buckler, Tony DeZuñiga, & various (DC Comics)
ISBN: 978-1-4012-4106-3 (TPB)

The Western is an oddly forgiving genre which can be pragmatically sub-divided into two discrete halves: the sparkly, shiny version that dominated kids’ books, comics and television for nearly a century, best typified by Zane Grey stories and heroes such as Roy Rogers and Gene Autry – and the other stuff…

That sort of cowboy tale is grimy, gritty, excessively dark and nihilistic, and was done best for years by Europeans in such strips as Jean-Michel Charlier’s Lieutenant Blueberry or Bonelli and Galleppini’s Tex Willer before making their way into US culture through the films of Sam Peckinpah and Sergio Leone.

Jonah Hex is the very best of this latter sort.

DC (or National Periodicals as it then as) stocked up a stable (sorry!) of clean-cut gunslingers at the collapse of the superhero genre in 1949, creating such dashing – and highly readable – luminaries as Johnny Thunder, The Trigger Twins, Nighthawk, Matt Savage, Strong Bow and dozens of others in a marketplace that seemed limitless in its voracious hunger for chaps in chaps. All things end, however, and by the early sixties this sagebrush brigade had dwindled to a few venerable properties. The flurry of superheroes increasingly hogged the newsstands during the Silver Age starting as early as 1956, but by the end of the 1960s they were waning again, and thematic changes in the cinematic Cowboy filtered through to a comics industry suffering its second superhero retreat in twenty years…

A critical success, light-hearted Western Bat Lash never secured a solid following, but DC, keen to sustain a genre its dwindling readership could warm to, retrenched and revived an old title, gambling once again on heroes who were no longer simply boy scouts with six-guns.

Cover-dated August/September 1970, All-Star Western (volume 2) #1 launched with Pow-Wow Smith reprints, transforming to an all-new anthology format with its second bi-monthly issue. The title featured many creative big guns, including Robert Kanigher, Neal Adams, Gray Morrow, Al Williamson, Gil Kane, Angelo Torres, and Dick Giordano, working on such strips as Outlaw!, Billy the Kid and cult sleeper-hit El Diablo: combining shoot-’em-up shenanigans with supernatural chills, in unavoidable deference to the real hit genre-type that saved comics in those dark days… supernatural horror.

It wasn’t until the tenth issue and the introduction of a disfigured, irascible and shockingly lethal bounty hunter – created by writer John Albano & Tony DeZuñiga – that the company found its greatest and most enduring Western Warrior…

Jonah Hex is the very model of the modern anti-hero: a coarse, callous, proudly uneducated manhunter. Clad in a battered Confederate Grey tunic and hat with half his face lost to some hideous past injury, he is a brutal thug little better than the scum he hunts – and certainly a man to avoid …or so you’d think on first appearances…

The greatest gunfighter in the world was introduced in ‘Welcome to Paradise’: a powerful thriller with a subtle sting of sentimentality that anyone who has seen the classic western Shane could not fail to appreciate. From the first, Albano constantly hinted at tortured depths hidden behind Hex’s hellishly scarred visage and deadly proficiency…

The comic had been re-titled Weird Western Tales (aligning it with the company’s highly successful horror/mystery line) and subsequent tales of the gunman combined charm, bleak, black comedy and tragedy in equal amounts: a formula that rocketed Hex to the forefront of critical and popular acclaim.

From the very start, the series sought to redress some of the most unpalatable motifs of old style cowboy literature and any fan of films like Soldier Blue and Little Big Man or Dee Brown’s iconoclastic Bury My Heart at Wounded Knee could derive a grim sense of vicarious satisfaction at most of the stories. There was also a huge helping of world-weary cynicism that wasn’t found in other comics until well past the Watergate Scandal, when America as a whole lost its social and political innocence…

Even though Hex was a unique feature from the outset – thanks to the efforts of writers like Albano and Arnold Drake – the series didn’t truly hit its stride until Michael Fleisher (assisted at first by Russell Carley) became lead scripter.

This second superb monochrome tome of Jonah Hex’s grittily unsavoury yet extraordinarily appealing adventures combines his final appearances from Weird Western Tales #34-38 with #1-22 of his own spun-off solo title, collectively ranging from May 1976 to March 1979. As in so many cases, the material here is currently unavailable in modern colour editions, either on paper, or in digital formats, but we can always hope…

In all honesty: the stories may be printed in black-&-white, but here that’s mostly a benefit as the wealth of overseas illustrators employed were masters of line art and their efforts are actually better without the cheap colour used on comics back then.

The previous book revealed how back during the Civil War, whilst fighting for the South, Hex was framed for a massacre at Union prison camp Fort Charlotte. He subsequently became the sole target of a conspiracy led by an aggrieved Southern autocrat Quentin Turnbull. The schemer set a veritable battalion of Confederate veterans and survivors relentlessly on the trail of the man they all considered the worst traitor in the history of the South…

The dark dramas resume with Weird Western Tales #34 (cover-dated May/June 1976) as Michael Fleisher & George Moliterni’s ‘Death of a Bounty Hunter’ reveals the gunslinger being cheated of a bounty by lazy, ruthless rivals who see him as a meal ticket to success. Adding to his irritation, Hex is saddled with a dime novel writer who has paid a lot of money to dog his tracks for “research”. When both annoyances attempt to treacherously exploit Hex, he proves too much for them all…

Next, the wandering gunman fetches up in a law-abiding town with a nasty secret. Even a mercenary like Hex has some scruples, especially when municipal policy involves using a weekly execution of outlaws to boost city coffers. With sideshow attractions and tourist traps thriving, the bounty hunter protests vigorously when an old man he befriended is condemned to be the next cash-cow of a sheriff who is judge, jury and… ‘The Hangman!’ Moreover, Hex’s objections aren’t overruled by legal appeals or commercial considerations…

Fleisher, Bill Draut, Luis Dominguez & Oscar Novelle detail differences between cultures when an old opponent returns in WWT #36. Hired to broker a peace treaty between the Paiute Nation and Washington, Hex is forced to kill someone who doesn’t deserve to die after a cavalry scout’s atrocities almost triggers a bloodbath, leaving the only way to redeem honour through ‘Bigfoot’s Death Song!’

Hex’s well-intentioned efforts to teach a young man to shoot costs him dearly when he learns he’s been fed a devious sob-story and unleashed a crazed killer in #37. Illustrated by Rich Buckler & Frank Springer, Fleisher’s compact, irony-drenched tale leads to a necessary and final course correction in ‘Requiem for a Gunfighter!’

Against all odds and industry norms, Jonah Hex – and western comics – were an increasingly viable proposition for DC at this time. Thus, the bounty hunter closed his account in Weird Western Tales #38 – cover-dated January/February 1977 and on sale at the end of 1976. He was promoted to his own eponymous series while the anthology book began (from #39) the adventures of “white Indian”  Scalphunter.

Hex’s last WWT exploit was an epic, cynically salutary saga as Fleisher partnered with the magnificently gifted José Luis GarcíaLópez, whose art would also grace the first issues of Hex’s new home, augmented and followed by many of the superb overseas draughtsmen who’d been hired to draw DC’s horror stories, but who found an equally comfortable fit producing the baroque yet naturalistic adventures of the grungy gunslinger…

‘Track of the Wolf… Claw of the Bear!’ finds Hex hired in the depths of winter to catch a white wolf that has killed a banker. When the beast and the mountain man who lives with it save Jonah from death, their growing friendship unravels a skein of embezzlement and murder, with Hex’s sheepherder clients provoking tragedy and justifiable vengeance…

Jonah Hex #1 launched with a March/April 1977 cover-date, wherein Fleisher & GarcíaLópez concocted ‘Vengeance for a Fallen Gladiator!’ as the West’s greatest manhunter is hired to find a rich man’s son. The trail leads to a travelling show forcing boys to fight for the delectation of bloodthirsty townsfolk and an unhappy resolution for all involved…

Hex is then forced to infiltrate ‘The Lair of the Parrot’ at the orders of Federal fixer Ned Landon. Flamboyant Mexican bandit El Papagayo is the gunslinger’s supposed target, but after barely escaping with his life, Hex returns to America to discover he’s been framed for the Secret Serviceman’s murder…

Despite having a price on his head, ‘The Fugitive’ still finds time to thwart a vicious land grab for a blind rancher’s home in #3 before more strands of a complex plot are revealed in ‘The Day of the Chameleon!’ as an actor further impersonates Hex: heaping even greater crimes onto the bounty hunter’s ever-escalating-but-unjustified rap-sheet. The plot takes an even more byzantine twist when Hex is briefly sheltered by outcast widow Joanna Mosby, seemingly destroys his evil twin, restores his good name and reels in shock after his most relentless foe reveals who’s behind his current situation…

An expanded reprint of Hex’s debut from All-Star Western #10 follows as Albano, Fleisher, DeZuniga & GarcíaLópez collectively revisit better days in #5’s ‘Welcome to Paradise’, with a new framing sequence detailing how Hex finds brief respite in Paradise Corners after which he’s caught by aging and honest marshal Toby Ruster: another dutiful innocent dragged down and doomed by association.

Despite having cleared his name, the many wanted posters issued mean Hex is still regarded by many as an outlaw. When a storm deposits ‘The Lawman’ and his captive in an isolated town, Hex almost bluffs his way out of trouble until his ornery nature and hatred of criminals ruins his refuge and triggers another frenzied exit in a convoluted yarn by Fleisher, Ernie Chan & Noly Panaligan…

With Hex still on the run, the same creative team uses the next two issues to finally reveal the manhunter’s origins, beginning in #7 as 13-year old Jonah is sold into slavery by his father. Raised a ‘Son of the Apache’, the white boy becomes a mighty young warrior adopted into the tribe with honour, but cannot escape the jealous schemes of his envious native brother Noh-Tante. How that poisonous rivalry ultimately led to Hex’s escape, rehabilitation and eventual disfigurement with ‘The Mark of the Demon’ adds even greater poignancy to his tragedy-struck saga and shows why the manhunter never quits…

Another diversion drags Hex back over the Mexican Border as he’s tricked into working for the government of President Porfirio Diaz. The gunman is required to escort the recovered golden hoard of the former Empress in ‘The Carlota Conspiracy!’ (illustrated by Chan & Danny Bulanadi), but the vast wealth inevitably draws in old enemy El Papagayo and plenty of brand new double-crossing skunks eager to make a killing…

GarcíaLópez returns to limn concluding chapter ‘Violence at Veracruz’ in #10, and with bodies dropping everywhere Hex realises he’s been duped from the start and wearily cuts his losses..

Rich Buckler & Dick Giordano illustrate ‘The Holdout!’ as Joanna returns to redeem herself after Hex is maimed and can no longer hold his guns in a cruel tale of card cheats and vengeance, after which ‘The Search for ‘Gator Hawes’ sees the gunman captured by crazed swamp-dwellers obsessed with their rigged “rassling” games, whilst #13’s ‘The Railroad Blaster’ – by David Michelinie & Alcazar – finds the gunslinger hired to stop a saboteur attacking Union Pacific trains. Sadly, he quickly finds himself once again on the wrong side of a painful moral dilemma…

Michelinie then details the saga of ‘The Sin Killer!’ in #14 as Hex encounters old comrade Jedediah Kane: a first class killer who apparently found peace in The Lord and new passion as a travelling preacher. Unfortunately, due to his family being killed in a crossfire, Kane had merely redirected his efforts and now only killed bounty hunters…

Hiding in plain sight as a trick-shot artist, Hex survives ‘Sawdust and Slow Death’ after uncovering a circus’ true purpose as a wandering band of thieves. Framed for the murder of acrobatic rider Sally Colter, he faces the judgement of the freak show before pulling off his own show-stopping climax…

The extended outlaw saga moves to a conclusion as Fleisher rejoins Alcazar for #16’s ‘The Wyandott Verdict’ which opens with Hex being lynched by masked and hooded men. He is saved by pioneering criminologist Tobias Nostrum and his servant, much to the delight of one cautious observer. The Chameleon has dogged Hex for months, awaiting a moment of perfect revenge and takes his chance when the scientist’s new-fangled forensics lead to a trial that could exonerate the bounty hunter…

Warping the entire affair, the deranged actor almost succeeds in dooming Hex, but wasn’t expecting Quentin Turnbull to overplay his own hand in the conspiracy…

Restored and renewed, Hex refuses a commission to ride a hot air balloon in #17 but is still trapped on a ‘Voyage to Oblivion’ when the client won’t take “no” for an answer. His desperate escape lands him aboard a slave ship bound for Brazil and leading a revolt of the human cargo before alone and adrift he lands in a green hell…

Crafted by Fleisher, Val Mayerik & Bulanadi, #18 depicts ‘Amazon Treasure… Amazon Death!’ as the castaway saves a native boy from white rubber plantation owners. The civilised colonisers then try to trick Hex into exterminating the entire indigenous tribe. They aren’t the first to assume the crude, vulgar cowboy is as dumb as he sounds, and like all the rest, don’t live long enough to revise their opinions, once the Indios unleash the horrors of the jungles upon the treasure-hunting interlopers…

With Fleisher & Alcazar crafting the remainder of this volume, #19 introduces ‘The Duke of Zarkania!’ Freshly-returned to the US, Hex is hired by visiting European royalty one step ahead of an accession rival and must battle roving assassins. It’s not long before the manhunter suspects he’s working for the wrong noble and ultimately realises there is no good side in old world affairs…

The bounty hunter’s past rears up to bite him when he foils a stagecoach robbery and inadvertently saves the father who sold him into slavery. The reprobate is unrepentant and as depraved as ever, but still convinces Hex to hire on as guard for a theft-plagued coach company. However, when riding the ‘Phantom Stage to Willow Bend!’ the son yet again learns a life lesson in parenthood as Pa Hex fakes his own death and uses ‘The Buryin’!’ to cover a quarter million dollar robbery. Sadly, he can’t help cheating his own accomplices either, but saves his own skin by “revealing” that Jonah has the money now. Cue more horrific gunplay and even greater familial regret…

The sagebrush sagas are reined in with #22 as ‘Requiem for a Pack Rat!’ explores the repercussions of Hex’s job. When child killer Lobo hangs for his crimes, his brothers come looking for the bounty hunter who brought him in and – caught in the crossfire – an old prospector pal pays the price for knowing Jonah. Shot, broken-legged and left for dead, Hex has to survive the desert and rampaging savages and save a hostage mining family before at last reuniting Lobo with his sinister siblings…

These potent, timeless tales come with a stunning cover gallery from Luis Dominguez, Moliterni, Chan, GarcíaLópez, Buckler, Frank Springer, Bernie Wrightson, Gray Morrow, Giordano, Jim Starlin and  Frank Giacoia: a powerful evocation of a lost era, different tastes and sensibilities that never change but can always surprise.

Jonah Hex is one of the most unique and original characters in cowboy comics: richly ironic, darkly comedic, rousing, chilling and cathartically satisfying. This is a Western for those who despise the form whilst being the perfect modern interpretation of grand storytelling tradition. No matter what your reading preference, this is a collection you don’t want to miss.
© 1976, 1977, 1978, 1979, 2014 DC Comics. All Rights Reserved.

Suicide Squad: The Silver Age


By Robert Kanigher, Howard Liss, Ross Andru & Mike Esposito, Gene Colan, Joe Kubert & various (DC Comics)
ISBN: 978-1-4012-6343-0 (HB) 978-1 4012 7516 7 (TPB)

The War that Time Forgot was a strange series which saw paratroopers and tanks of the “Question Mark Patrol” dropped on Mystery Island from whence no American soldiers ever returned. Assorted crack GIs discovered why when the operation was suddenly overrun by pterosaurs, tyrannosaurs and worse…

However, the combat-&-carnosaur creation was actually a spin-off of an earlier concept which hadn’t quite caught on with the comics-buying public. That wasn’t a problem for Writer/Editor Kanigher: a man well-versed in judicious recycling and reinvention…

Back in 1955 he had devised and written anthology adventure comic The Brave and the Bold which featured short complete tales starring a variety of period heroes: a format mirroring that era’s filmic fascination with historical dramas.

Issue #1 led with Roman swords-&-sandals epic Golden Gladiator, medieval mystery-man The Silent Knight and Joe Kubert’ Viking Prince. Soon the Gladiator was side-lined by the company’s iteration of Robin Hood, but the high adventure theme carried the title until the end of the decade when the burgeoning superhero revival saw B&B transform into a try-out vehicle in the manner of the astounding successful Showcase. Used to launch enterprising concepts and characters such as Cave Carson, Strange Sports Stories, Hawkman and the epochal Justice League of America, the title began test runs s with #25 (August/September 1959) with the fate-tempting Suicide Squad – code-named Task Force X by the US government to investigate uncanny mysteries and tackle unnatural threats.

The scary tales were all illustrated by Kanigher’s go-to team for fantastic fantasy (Ross Andru & Mike Esposito) and they clearly revelled at the chance to cut loose and show what they could do outside the staid whimsy of Wonder Woman or gritty realism of the war titles they usually handled…

The Brave and the Bold #25 introduced a quartet of merely human specialists – air ace war hero Colonel Rick Flag, combat medic Karin Grace and big-brained boffins Hugh Evans and Jess Price – all officially convened into a unit whose purpose was to tackle threats beyond conventional comprehension such as the interstellar phenomenon dubbed ‘The Three Waves of Doom!’

The quartet were built on a very shaky premise. All three men loved Karin. She only loved Rick (who wouldn’t?), but agreed to conceal her inclinations and sublimate her passions so Hugh and Jess would stay on the team of scientific death-cheaters…

In their first published exploit, a cloud from outer space impacted Earth and created a super-heated tsunami which threated to broil America. With dashing derring-do, the troubleshooters quenched the ambulatory heat wave only to have it spawn a colossal alien dragon emanating super-cold rays that might trigger a new ice age…

The only solution was to banish the beast back into space on a handy rocket headed for the sun, but tragically, the ship had to be piloted…

Having heroically ended the invader, the team were back two months later as B&B #26 opened with an immediate continuation. ‘The Sun Curse’ saw our stranded astronauts struggling – in scenes eerily prescient and reminiscent of the Apollo 13 crisis a decade later – to return their ship to Earth. Uncannily, the trip bathes them in radiation which causes them to shrink to insect size…

Back on terra firma but now imperilled by everything around them, the team nonetheless manages to scuttle a proposed attack by a hostile totalitarian nation before regaining their regular stature…

A second, shorter tale finds the quartet enjoying some downtime in Paris before the Metro is wrecked by an awakened dinosaur. Of course, our tough tourists are ready and able to stop the ‘Serpent in the Subway!’

In an entertainment era dominated by monsters and aliens, with superheroes still only tentatively resurfacing, Task Force X were at the forefront of beastie-battles. Their third and final try-out issue found them facing evolutionary nightmare as a scientist vanished and the region around his lab was suddenly besieged by gigantic insects and a colossal reptilian humanoid the team dubbed ‘The Creature of Ghost Lake!’ (December 1959/January 1960). They readily destroyed the monster but never found the professor…

A rare failure for those excitingly experimental days, the Suicide Squad vanished after that triple try-out run, only to resurface months later for a second bite of the cherry. The Brave and the Bold #37 (August/September 1961) opened with Karin displaying heretofore unsuspected psychic gifts and predicting an alien ‘Raid of the Dinosaurs!’ which pitted the group against hyper-intelligent saurians whilst ‘Threat of the Giant Eye!’ focussed on the retrieval of a downed military plane and lost super-weapon. That mission brought the Squad to an island of mythological mien where a living monocular monolith hunted people…

In #38 (October/November 1961) the team tackled the ‘Master of the Dinosaurs’ – an alien using Pteranodons to hunt like an Earthling employs falcons – after which the fabulous four fell afoul of extra-dimensional would-be conquerors but still had enough presence of mind and determination to defeat the ‘Menace of the Mirage People!’

B&B #39 (December 1961/January 1962) called “time!” on Task Force X after ‘Prisoners of the Dinosaur Zoo!’ saw the team uncover an ancient extraterrestrial ark caching antediluvian flora and fauna, and a ‘Rain of Fire!’ found them crushing a macabre criminal entombing crime-busters in liquid metal. That was it for the Squad until 1986 when a new iteration of the concept was launched in the wake of Crisis on Infinite Earths.

Or was it? Superhero fans are notoriously clannish and insular so they might not have noticed how one creative powerhouse refused to take “no thanks” for an answer…

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in his signature war comics, westerns, horror stories, superhero titles such as Wonder Woman, Lois Lane, Teen Titans, Hawkman, Metal Men, Batman and other genres too numerous to cover here. He also scripted ‘Mystery of the Human Thunderbolt’ – the very first story of the Silver Age. This introduced Barry Allen AKA the Flash to hero-hungry kids in 1956.

Kanigher sold his first stories and poetry in 1932 and wrote for the theatre, film and radio before joining the Fox Features shop where he created The Bouncer, Steel Sterling and The Web whilst also providing scripts for Blue Beetle and the original Captain Marvel.

In 1945, he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He wrote the original Flash and Hawkman, created Black Canary and Lady Cop, plus many memorable villainous femme fatales like Harlequin and Rose and Thorn. This last he reconstructed during the relevancy era of the early 1970s into a schizophrenic crime-busting female superhero.

When mystery-men faded out at the end of the 1940s, Kanigher easily switched to espionage, adventure, westerns and war stories, becoming in 1952 writer/editor of the company’s combat titles: All-American War Stories, Star Spangled War Stories and Our Amy at War.

He created Our Fighting Forces in 1954 and added G.I. Combat to his burgeoning portfolio when Quality Comics sold their line of titles to DC in 1956, all the while helming Wonder Woman, Johnny Thunder, Rex the Wonder Dog, Silent Knight, Sea Devils, The Viking Prince and a host of others.

Among his numerous game-changing war series were Sgt. Rock, Enemy Ace, the Haunted Tank and The Losers as well as the visually addictive, irresistibly astonishing “Dogfaces and Dinosaurs” dramas sampled and filling out the back of this stunning collection…

Kanigher was a restlessly creative writer and even used the uncanny but formulaic adventure arena of The War that Time Forgot as a personal laboratory for his series concepts. The Flying Boots, G.I. Robot and many other teams and characters first appeared in the manic Pacific hellhole with wall-to-wall danger. Indisputably the big beasts were the stars, but occasionally (extra)ordinary G.I .Joes made enough of an impression to secure return engagements, too…

The War that Time Forgot debuted in Star Spangled War Stories #90 (April-May 1960), running until #137 (May 1968). It skipped only three issues: #91, 93 and #126 (the last of which starred the United States Marine Corps simian Sergeant Gorilla – look it up: I’m neither kidding nor being metaphorical…).

Simply too good a concept to ignore, this seamless, shameless blend of Sir Arthur Conan Doyle’s Lost World and Edgar Rice Burroughs’ Caprona stories – known alternatively as the Caspak Trilogy or The Land That Time Forgot – provided everything baby-boomer boys could dream of: giant lizards, humongous insects, fantastic adventures and two-fisted heroes with lots of guns. The only thing mostly missing was cave-girls in fur bikinis…

In the summer of 1963, a fresh Suicide Squad debuted in Star Spangled War Stories #110 to investigate a ‘Tunnel of Terror’ into the lost land of giant monsters: this time though, a giant albino gorilla decided that us mammals should stick together…

The huge hairy beast was also the star of ‘Return of the Dinosaur Killer!’ in #111 as the unnamed Squad leader and a wily boffin (visually based on Kanigher’s office associate Julie Schwartz) struggled to survive on a reptile-ridden tropical atoll…

SSWS #116 (August/September 1964) depicted a duo of dedicated soldiers facing ice-bound beasts in ‘The Suicide Squad!’ – the big difference being that Morgan and Mace were more determined to kill each other than accomplish their mission…

‘Medal for a Dinosaur!’ in #117 bowed to the inevitable: introducing a (relatively) friendly and extremely cute baby pterodactyl to balance out Mace & Morgan’s barely suppressed animosity, after which ‘The Plane-Eater!’ in #118 saw the army odd couple adrift in the Pacific and in deep danger until the leather-winged little guy turned up once more…

The Suicide Squad were getting equal billing by the time of #119’s ‘Gun Duel on Dinosaur Hill!’ (February/March 1965), as yet another band of men-without-hope battled saurian horrors – and each other – to the death, after which seemingly unkillable Morgan & Mace returned with Dino, the flying ptero-tot, who found a new companion in handy hominid Caveboy before the whole unlikely ensemble struggled to survive against increasingly outlandish creatures in ‘The Tank Eater!’…

Issue #121 presented a diving drama when a UDT (Underwater Demolitions Team) frogman won his Suicide Squad rep as a formidable fighter and ‘The Killer of Dinosaur Alley!’ Increasingly now, G.I. hardware and ordnance trumped bulk, fang and claw…

Undisputed master of gritty fantasy art Joe Kubert added his pencil-and-brush magic to a tense, manic thriller featuring the return of the G.I. Robot in stunning battle bonanza ‘Titbit for a Tyrannosaurus!’ in #125 (February/March 1965), after which Andru & Esposito covered another Suicide Squad sea-saga in #127: ‘The Monster Who Sank a Navy!’

This eclectic collection tumultuously terminates in scripter Howard Liss and visual veteran Gene Colan’s masterfully crafted, moving human drama from #128 which was astoundingly improved by the inclusion of ravening reptiles in ‘The Million Dollar Medal!’

Throughout this calamitous compilation of dark dilemmas, light-hearted romps and battle blockbusters, the emphasis is always on foibles and fallibility; with human heroes unable to put aside grudges, swallow pride or forgive trespasses even amidst the strangest and most terrifying moments of their lives. This edgy humanity informs and elevates even the daftest of these wonderfully imaginative adventure yarns.

Classy, intense, insanely addictive and Just Plain Fun, the original Suicide Squad offers a kind of easy, no-commitment entertainment seldom seen these days and is a deliciously guilty pleasure for one and all. Surely, this is a movie we would all watch…
© 1959, 1960, 1961, 1962, 1963, 1964, 1965, 1966, 2016 DC Comics. All Rights Reserved.

Thor Volume One


By Dan Jurgens & John Romita Jr., Klaus Janson, with Howard Mackie, Scott Hanna, & various (MARVEL)
ISBN: 978-0-7851-4632-2 (TPB/Digital edition)

In the middle of 1962, Stan Lee and Jack Kirby launched their latest offbeat superhero creation in anthology monsters-and-mysteries title Journey into Mystery #83. The tale introduced meek, disabled American doctor Donald Blake who took a vacation in Norway only to encounter the vanguard of an alien invasion. Fleeing in terror, he was trapped in a cave and found an old, gnarled walking stick. When, in helplessness and frustration, he smashed the cane into a huge boulder obstructing his escape, his insignificant frame was transformed into the hulking and brawny Norse God of Thunder, Thor!

The series grew from formulaic beginnings battling aliens, commies and cheap thugs into a vast, breathtaking cosmic playground for Kirby’s burgeoning imagination with Journey into Mystery inevitably becoming the Mighty Thor. After years of celestial adventuring, the peculiarities and inconsistencies of the Don Blake/Thor relationship were re-examined – as well as his doomed romance with his nurse Jane Foster – and all was finally clarified and explained regarding how an immortal godling could also be frail Don Blake.

The epic saga took the immortal hero back to his long-distant youth, ultimately revealing that the mortal surgeon was no more than an Odinian deception: a living shell designed to teach the Thunder God humility and compassion…

Time passed, Kirby left and the Thunderer’s fortunes waxed and waned. During the troubled mid-1990’s the title vanished, culled with The Avengers, Iron Man, Captain America and Fantastic Four and subcontracted out to Image creators Jim Lee and Rob Liefeld during 1996-1997 in a desperate attempt to improve sales after Marvel’s apocalyptic Onslaught publishing event.

In 1998 Heroes Return and Heroes Reborn saw those properties rejoin the greater Marvel Universe, relaunched with brand new first issues with the Thunder God reappearing a few weeks later. In July, Mighty Thor volume 2 launched, and this compendium gathers #1-8, plus Peter Parker, Spider-Man #2 spanning July 1998 to February #1999.

It begins with ‘In Search of the Gods’ by Dan Jurgens, John Romita Jr. & Klaus Janson and finds the Thunderer back on Midgard after more than a year away from the home cosmos, and instantly involved in a desperate hostage situation.

Acting immediately, he ends the crisis only to discover the perpetrator is the now-powerless Guardian God Heimdall. In the recently relaunched Avengers #1, Thor had found Asgard devastated and deserted and now that shocking mystery has been further compounded on Earth…

Elsewhere, Death Goddess Hela and Volla the Prophetess conspire in anticipation of cosmic calamity and desires reaching fruition, even as a military shipment goes badly wrong at New York’s docks where EMT/paramedic Jake Olsen gets the call to assist…

Before leaving Heimdall with (now) Doctor Jane Foster, Thor and the sentinel Asgardian explored shattered Asgard again, inadvertently liberating an unknown horror from ancient captivity, but that is forgotten as the docks situation worsens and Thor joins the hard-pressed Avengers in battling reawakened Odinian ultimate weapon The Destroyer

Despite the best efforts of the World’s Mightiest Heroes, the carnage is shattering and people die. People like Olson… and Thor…

Thor’s story nevertheless continues as his journey to Hela’s realm is interrupted by disturbing new cosmic entity Marnot who claims the Thunderer’s soul and returns it to the living world, bound to equally-miraculously resurrected Olsen in a revival of the spell that created Don Blake and just in time to stop The Destroyer. However, the new-old arrangement will prove to be a true ‘Deal with the Devil!’

Reborn as ‘God and Man’ in #3, the Storm Lord again walks the Earth – but only as the dormant-until-summoned alter-ego of another frail mortal host with a painfully complex personal life. It makes battling the sea-monsters of beguiling sea-goddess Sedna beside former Avenger Namor the Sub-Mariner a far from friendly reunion in ‘From the Ashes’ and leads to Mjolnir rebelling after Thor’s take-charge personality overrules Olsen’s legal authority when the Thunderer compels the paramedic to perform illegal surgery to save a life in ‘Heroes’

The wreckers of Asgard and Marnot have all been manoeuvring in the background throughout and following a flashback to Asgardian childhood ‘What’s a God to Do?’ finds Thor edging closer to the truth after another pointless clash with best pal Hercules. Once the dust has settled, Thor finds his people have been framed for attacking Olympus even as in Asgard the fate of the vanquished All-Father is revealed. However,  the ‘Deception’ has proven effective and Thor and Hercules are attacked by the entire outraged Hellenic pantheon…

The true architects of most of this mayhem are a pantheon of previously unknown Dark Gods – Perrikus, Adva, D’Chel, Slottoth, Tokkots and Majeston Zelia – so powerful that they have managed to take possession of the fallen Fabled Realm, constantly attack Thor since his return to Asgard and now bar him entirely from reaching his sundered home…

This initial collection concludes with a stellar crossover between hammer-hurler and webspinner as Thor #8 sees the Thunder God encounter Spider-Man when Tokkots goes on an Earthly rampage of destruction in ‘…and the Home of the Brave!’ before being spectacularly defeated and despatched to enslaved Asgard in ‘Plaything of the Gods’ (Peter Parker, Spider-Man #2, by Howard Mackie, Romita Jr. & Scott Hanna).

An all action, rocket-paced return to comic book basics, this revival includes a wealth of covers and variants by Romita Jr., Janson & Hanna, and, whilst perhaps not to everyone’s taste (it’s woefully short of anything even approaching a funny moment) is a blistering epic to delight the Fight’s ‘n’ Tights faithful, with the artwork undeniably some of the best of the modern Marvel Age. If you want your pulse to pound and your graphic senses to swim, this is the ideal item for you.
© 1998, 1999, 2010 Marvel Characters, Inc. All rights reserved. Digital version © 2020 MARVEL

Wonder Woman in the Fifties


By Robert Kanigher, John Broome, Harry G. Peter, Ross Andru & Mike Esposito, Frank Giacoia, Arthur Peddy & Bernard Sachs & various (DC Comics)
ISBN: 978-1-779507-624-6 (TPB/Digital edition)

In the early years of this century, DC launched a series of graphic archives intended to define DC’s top heroes through the decades: delivering magnificent past comic book magic from the Forties to the Seventies via a tantalisingly nostalgic taste of other – arguably better, but certainly different – times. The collections carried the cream of the creative crop, divided into subsections, partitioned by cover galleries, and supplemented by short commentaries; a thoroughly enjoyable introductory reading experience. I prayed for more but was frustrated… until now…

Part of a trade paperback trilogy – the others being Superman and Batman (thus far, but hopefully Aquaman, Green Arrow and Martian Manhunter are in contention too, as they have become such big shot screen stars these days) – the experiment was recently re-run, with even more inviting samples from the company’s vintage, family-friendly canon.

Gathered here is a menu of deliciously dated delights starring Earth’s most recognisable Female Heroic Ideal, heralded by a time-&-tone-setting Introduction from historian, author and columnist Andy Mangels augmenting each context-stuffed chapter text piece.

With Robert Kanigher as primary writer of record throughout the book, the contents here originated in Sensation Comics #97, 100; Wonder Woman #45, 50, 60, 66, 72, 76, 80, 90, 94-95, 98-105, 107, 108, 750; and All-Star Comics #56, 57 spanning the entire decade whilst attempting to reconcile an indomitable symbol of female emancipation and independence with a post-war world determined to turn them back into docile brood mares and passive uber-consumers…

Wonder Woman was created by polygraph pioneer William Moulton Marston – apparently at the behest of his remarkable wife Elizabeth and their life partner Olive Byrne. The vast majority of the outlandish early adventures were limned by illustrator Harry G. Peter.

The Astounding Amazon debuted in All Star Comics #8 (cover-dated December 1941, and top-selling home of the Justice Society of America) just before launching in her own solo series and cover-spot of new anthology Sensation Comics the following month. She was an instant hit, and gained her own eponymous title in late Spring of that year (Summer 1942).

Using the nom de plume Charles Moulton, Marston & Co scripted all her many and fabulous exploits until his death in 1947, whereupon Kanigher officially took over the writer and editor’s role. The venerable Peter continued until his own death in 1958. Wonder Woman #97 – in April of that year – was his last hurrah and the end of an era.

Supported by a factual briefing, the comics classics commence with The (Many) Origins of Wonder Woman, and the first adjustments to the classic origin tale…

For purposes of comparison, the 1940s saga stated that on a hidden island of immortal super-women, American aviator Steve Trevor of US Army Intelligence crashed to Earth. Near death, he was nursed back to health by young, impressionable Princess Diana.

Fearing her growing obsession with the creature from a long-forgotten, madly violent world, her mother Queen Hippolyte shared the hidden history of the Amazons: how they were seduced and betrayed by men, but rescued by goddess Aphrodite on condition they isolated themselves from the world, devoting their eternal lives to becoming ideal, perfect creatures.

However, when Athena and Aphrodite subsequently instructed Hippolyte to despatch an Amazon with the American to fight for global freedom and liberty and against oppression and barbarism, Diana overcame all other candidates in a brutal open competition to became their emissary – Wonder Woman.

On arriving in America, she purchased the identity and credentials of lovelorn Army nurse Diana Prince, elegantly allowing the Amazon to be close to Steve and the heartsick medic to wed her own fiancé in South America. Diana also joined Army Intelligence as secretary to General Darnell, ensuring she would always be able to watch over her beloved. She little suspected that, although painfully shallow Steve only had eyes for the dazzling Amazon superwoman, the General had fallen for mousy yet superbly competent Lieutenant Prince…

As the decade turned it was deemed time for a refurbished origin and – illustrated by Harry G. Peter – WW #45 (cover-dated January/February 1951) delivered ‘The Wonder Woman Story!’

This found childhood rivals vying for the journalistic kudos of publishing the Amazon’s backstory. However, after a hard-won trip to Paradise Island led to Mary Ellen learning the details of it all – Hercules’s ancient ‘Act of Treachery!’ and how the Princess defied authority for love – all manner of trouble emerged…

Cunning competitor John Lane had bugged Mary’s jewellery and craftily followed her to the Amazon homeland, causing a major upset…

Back then Wonder Woman’s artists were astonishingly faithful and true, staying with her for pretty long hauls. Peter and his uncredited team of female assistants served nearly 20 years before he was let go mere weeks before dying. His replacements Ross Andru & Mike Esposito drew her adventures from 1958 to the middle of 1967 (#98 – 171), and limned this breakthrough tale from WW #105 (April 1959)

The issue debuted Wonder Girl in the ‘‘The Secret Origin of Wonder Woman’, revealing how centuries ago Olympian divinities bestowed unique powers on the daughter of Queen Hippolyta and how – as a mere teenager – the indomitable Diana brought the Amazons to Paradise Island. Continuity – let alone consistency or rationality – were never as important to Kanigher as strong story or breathtaking visuals, and this eclectic odyssey is a great yarn that simply annoyed the heck out of a lot of fans – but not as much as the junior Amazon would in years to come after these teen tales spawned an actual junior Amazon as sidekick to Diana…

That ball started rolling in #107 (July 1959) and proved that the high fantasy exploits of the minor had clearly caught somebody’s editorial fancy. Follow-ups came thick and fast after ‘Wonder Woman Amazon Teen-Ager!’ saw the youngster ensnare an unwanted romantic interest in merboy Ronno, whilst dutifully undergoing a quest to win herself a superhero costume…

Fronted by an article on her legendary kit and illustrated throughout by H.G. Peter, Fashion as Armor: The Equipment List shares some of Kanigher’s frequent and often contradictory exposés on the source and powers of Wonder Woman’s combat gear. It begins with ‘The Secret Story of Wonder Woman’s Lasso!’ (WW #50, November/December 1951), depicting how the princess undertakes three divine tasks to ensure the rope gains magical traits of unbreakability, infinite elasticity and truthful compulsion. Along the way she uses it against crooks, spies, other Amazons, submarines, dinosaurs and a Roc…

That mythological bird, another dinosaur and aliens play a major role in ‘The Talking Tiara!’ (#66, May 1954) as Steve learns how Diana belatedly won possession of her headpiece, a “Linguagraph Tiara” capable of translating any language past present or future, whilst ‘The Secret of Wonder Woman’s Sandals’ (#72, February 1955) reveals some odd characteristics of the footwear as she performs incredible feats (sorry!) to confirm her worthiness…

Cover-dated February 1956 ‘The Origin of the Amazon Plane!’ featured in Wonder Woman #80, recalling a trio of tasks undertaken to collect separated sections of her faithful, invisible robot conveyance before #95 (January 1958) offered ‘The Secret of Wonder Woman’s Tiara!’: this time in the form of a tale told to toddlers, revealing how the hat was a gift from aliens given in thanks for saving them from marauding Phenegs…

Moving on to highlight the Amazon’s noteworthy collaborations, One of the Team offers a trio of tales. The section is a somewhat “Marmite” moment that fans will either love or hate…

The majority of the chapter is devoted to a brace of tales starring the Justice Society of America and, whilst I’m never going to complain about seeing such classics where new readers can discover them, it’s a lot of pages to hand over to a group who had Wonder Woman serving coffee and taking notes as “Club Secretary” for years. At least here, in the last of the original run, she’s graduated to being an leading participant in their adventures…

After the actual invention of the superhero via the 1938 Action Comics debut of Superman, the most significant event in our industry’s history was the combination of individual stars into a like-minded group. Thus, what seems blindingly obvious to us with the benefit of four-colour hindsight was proven: consumers can’t get enough of garishly-hued mystery men, and combining a multitude of characters inevitably increases readership. Plus, of course, a mob of superheroes is just so much cooler than one…or one-and-a-half if there’s a sidekick involved…

The creation of the Justice Society of America in 1941 utterly changed the shape of the budding industry. Following the runaway success of Superman and Batman, both National Comics and its separate-but-equal publishing partner All-American Comics went looking for the next big thing whilst frantically concentrating on getting anthology packages into the hands of a hungry readership. Thus All Star Comics: conceived as a joint venture affording characters already in their respective stables an extra push towards winning elusive but lucrative solo titles.

Technically, All Star Comics #3 (cover-dated Winter 1940-1941 and released in December 1940) was the kick-off, but the mystery men merely had dinner and recounted recent cases and didn’t actually go on a mission together until #4, which had an April 1941 cover-date.

The merits of the marketing project would never be proved: rather than a runaway favourite graduating to their own starring vehicle as a result of the poll, something radically different evolved. For the third issue, prolific scribe Gardner Fox apparently had the bright idea of linking all the solo stories through a framing sequence with the heroes gathering to chat about their latest exploits. With that simple notion that mighty mystery men hung out together, history was made and it wasn’t long before they started working together…

However, after WWII ended, superheroes gradually declined, and most companies had shelved them by 1950. Their plummet in popularity led to a revival in genre-themed titles and characters, and it was a stripped-down team (Flash, Green Lantern, Hawkman, The Atom, Black Canary, Dr. Mid-Nite and Wonder Woman) in contemporarily tailored crime and science fiction sagas before the title abruptly changed into All Star Western with #58.

Both JSA stories were written by John Broome and illustrated via alternating chapters by Frank Giacoia and Arthur Peddy & Bernard Sachs. Leading off is All-Star Comics #56 (December 1950/January 1951) and ‘The Day the World Ended!’ wherein a future scientist goes to extraordinary lengths to recruit the 20th century stalwarts to save Tomorrow’s World from shapeshifting invaders. Issue #57 was the JSA’s last hurrah with ‘The Mystery of the Vanishing Detectives!’ pitting them against criminal mastermind The Key after he abducts Earth’s greatest criminologists in advance of a spectacular robbery spree. Both are great yarns that deserve their own archival volume, but the Amazon’s contributions are barely visible in both…

Of more interest is the Kanigher & Peter tale from Wonder Woman #72 (November 1957). ‘The Channel of Time’ begins as an unashamed plug for The Adventures of Superman TV show, with the Amazon eagerly enjoying the latest episode when interference turns the screen into an SOS through time, displaying old ally Robin Hood in existential peril…

An initial iteration of the legendary archer had debuted in New Adventure Comics #23 (January 1938), and National/DC also acquired Quality Comics’ Robin Hood Tales title. That version had begun in February 1956, with DC continuing the run from #7 (cover-dated February 1957) as well as featuring the hero in Kanigher’s The Brave and the Bold from #5 (May 1956). That was (coincidentally?) the same month The Amazing Amazon first met the Sentinel of Sherwood Forest, who here requires assistance against a dragon, wicked foemen and a shark-infested moat safeguarding evil Prince John…

Seeing Double then highlights the hero’s tendency to encounter copies of herself – everything from evil doppelgangers from parallel universes to weirdly exact robot facsimiles…

When Showcase #4 rekindled the readership’s imagination and zest for masked mystery-men with a second, brand-new iteration of The Flash in 1956, the fanciful floodgates opened wide once more. As well as re-inventing Golden Age stars like Green Lantern and Hawkman, the company consequently updated many hoary survivors like Green Arrow and Aquaman. Also included in the revitalising agenda were the High Trinity: Man of Steel, Caped Crusader and the ever-resilient Princess of Power…

Andru & Esposito had debuted as cover artists 3 issues earlier, but with Wonder Woman #98 they took over the entire comic book as Kanigher reinvented much of the old mythology and tinkered with her origins in The Million Dollar Penny!’ After Athena visits an island of super-scientific immortal women, informing Queen Hippolyta that she must send an emissary and champion of justice to crime-ridden “Man’s World”, the sovereign declares an open competition for the job.

She isn’t surprised when her daughter wins and is given the task of turning a penny into a million dollars in one day – all profits going to children’s charities, of course…

Just as the new Wonder Woman begins her coin chore, American airman Steve Trevor bails out of his malfunctioning jet high above the magically hidden isle, unaware that should any male set foot on Amazon soil the immortals would lose all their powers. Promptly thwarting impending disaster, Diana and Steve then team up to accomplish her task, encountering along the way The Undersea Menace’ before building The Impossible Bridge!’

Following that epic comes the lead from landmark issue #100 (August 1958): a spectacular battle saga commencing with The Challenge of Dimension X!’ as an alternate Earth Wonder Woman competes with the Amazing Amazon for sole rights to the title: all culminating with a deciding bout in The Forest of Giants!’

No celebration of the fifties could be complete without an exploration of the outdated concept of gainful female employment. With art by Peter, Working 9 to 5: The Careers of Wonder Woman offers a quick peek of typical opportunities beginning with Sensation Comics #97 (May 1950). ‘Wonder Woman, Romance Editor’ sees the Amazon agree to a task no male journalist can handle, solving the woes of lovelorn women seeking husbands, whilst her own duties prevent her giving in to Steve’s increasingly urgent demands to settle down… Cover-dated November 1950, Sensation Comics #100 showcases ‘Wonder Woman, Hollywood Star!’ as the Amazon and Steve endure peerless perils making a movie one crazed glamour queen is determined only she should star in, after which two millionaires make a bet that propels the Amazon into a string of crazy roles culminating in her shepherding an infant T-Rex as ‘Wonder Woman, Amazon Baby Sitter!’ (WW #90, May 1957)…

As you’ve probably ascertained, much of Kanigher’s oeuvre depended on the Princess of Paradise undergoing tasks and tests for a variety of reasons and this voyage of rediscovery concludes with some of the most noteworthy, gathered as The Trials of Wonder Woman

Leading off is Peter-rendered classic ‘The Secret Olympics!’ (WW #60, July 1953) as Diana justifies her legendary brief as “beautiful as Aphrodite, wise as Athena, swifter than Mercury (sic) and stronger than Hercules”…

 Issue #76 (August 1955) introduces ‘The Bird Who Revealed Wonder Woman’s Identity!’ before Diana devises a way to undermine a gabby Mynah’s proclamations before Andru & Esposito assume the art duties for the remainder of the book, beginning with Top Secret!’ from Wonder Woman #99 (July 1958).

Introducing the Hellenic Hero’s new covert identity as Air Force Intelligence officer Lt. Diana Prince the tale opens a decade of tales with Steve perpetually attempting to uncover her identity and make the most powerful woman on Earth his blushing bride, whilst his bespectacled, glorified secretary stands unnoticed, exasperated and ignored right beside – or slightly behind – him…

Here that means attempting to trick her into marriage with a rigged bet – a tactic the creep tried a lot back then – after which ‘Wonder Woman’s 100th Anniversary!’ (WW #100 again) deals with the impossibility of capturing the far-too-fast and furious Amazon’s exploits on film for Paradise Island’s archives…

In #101 (October 1958), ‘Undersea Trap!’ sees Steve tricking his “Angel” into agreeing to marry him if she has to rescue him three times in 24 hours (just chalk it up to simpler times, or you’ll pop a blood vessel, OK?) after which January 1959 and WW #103 spotlight ‘The Wonder Woman Album!’ returning to the previously explored “impossible-to-photograph” theme, before we close on Wanted… Wonder Woman’ (#108, August 1959), as Flying Saucer aliens frame her for heinous crimes as a precursor to a planetary invasion but are not smart enough to realise when they are being played…

Also including a selection of breathtaking covers by Irwin Hasen & Sachs, Irv Novick, Peddy and Andru & Esposito plus a Bonus Cover Gallery by the latter pair, this is a fascinating but potentially charged tome. By modern standards these exuberant, effulgent fantasies are all-out crazy, but as examples of the days when less attention was paid to continuity and concepts of shared universes and adventure in the moment were paramount, these outrageous romps simply sparkle with fun, thrills and sheer spectacle -a s long as you keep in mind the outrageous undercurrent of blatant sexism underpinning it all. This was a period when – officially – only men could tell the tales of the Amazing Amazon…

Wonder Woman is rightly revered as a focal point of female strength, independence and empowerment, but the welcoming nostalgia and easy familiarity of these costumed fairy tales remain a delight for all open-minded readers with the true value of these exploits being the incredible quality of entertainment they provide.
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