JLA Deluxe volume 7


By Joe Kelly, Rick Veitch, Dennis O’Neill, Doug Mankhe, Duncan Rouleau, Tang Eng Huat, ChrissCross, Darryl Banks & various (DC Comics)
ISBN: 978-1 4012 5528 2 (TPB)

Win’s Christmas Gift Recommendation: Festive Fights ‘n’ Tights Fun… 8/10

When the Justice League of America – driving force and cornerstone of the Silver Age of Comics – were relaunched in 1997 the sheer bravura quality of the stories propelled the series back to the forefront of industry attention, making as many new fans as it recaptured old ones; but the intoxicating sheen of “fresh and new” never lasts and by the time of these tales there had been numerous changes of creative personnel – usually a bad omen…

However, Joe Kelly’s tenure proved to be a marvellous blend of steadying hand and iconoclastic antics through which the JLA happily maintained their tricky task of keeping excitement levels stoked for a fan-base cursed with a criminally short attention span.

Kelly’s run on the series has some notable highs (and lows) and this portmanteau collection (gathering issues #77-93 of the monthly comicbook, spanning March 2003 – April 2004) happily falls into the former category as the team readjust to modern life after their time-lost traumas experienced in the Obsidian Age (see the previous volume of this enthralling deluxe series).

However, the adventure actually kicks off with an impressive, clever and fast-paced fill-in tale from Rick Veitch, Darryl Banks & Wayne Faucher wherein the team – Superman, Batman, Atom, Wonder Woman, Flash, Green Lantern John Stewart and Firestorm – are attacked by a civilisation-crushing cosmic wanderer which achieves its goals by invading brains and stealing knowledge in ‘Stardust Memories’…

That threat successfully circumvented, the World’s Greatest Superheroes learn of an interplanetary conflict that looks likely to divide the team forever in the eponymous two-parter ‘Rules of Engagement’ by Kelly, Doug Mankhe & Tom Nguyen.

With half the team travelling, uninvited, many light-years to stop a war, the remainder of the JLA stay back to police Earth, giving the opportunity to add some long-missed sub-plots to the usually straightforward storytelling; specifically, some unpleasant hints into new member Faith‘s clouded past, a long-deferred romantic dinner for Bruce Wayne and Amazonian Princess Diana and the beginnings of a very hot time for the Martian Manhunter with fiery potential paramour Scorch…

On the distant world of Kylaq, Leaguers Superman, Wonder Woman, Manitou Raven, Major Disaster, GL Stewart and mystery girl Faith act unilaterally to prevent the invasion of the Peacemaker Collective. The champions are keenly aware that once they succeed, they must leave the rescued world to the mercies of its own highly suspect government… especially Defense Minister Kanjar Ro, intergalactic slave-trader and one of their oldest, most despotic foes…

We then get some hints into Faith’s shady background as the reunited team are called to an Oregon cult compound where a new Messiah has created Safe Haven: a separatist enclave for metahuman children in the first chapter of socially-controversial thriller ‘The White Rage’.

Unfortunately, the Federal Authorities are not prepared to leave them alone and the resultant clash of ideologies leaves a thousand dead children on the crippled consciences of the devastated superheroes…

Yet something isn’t right: why does each JLA-er believe that they alone are responsible for the massacre? Moreover, what is the actual goal of master manipulator Manson and how does neo-Nazi taskforce Axis America fit into the scheme?

The action-packed mystery saga comes courtesy of Kelly, Duncan Rouleau & Aaron Sowd and is followed by a chilling change of pace in ‘American Nightmare’ by Joe Kelly, Chris Cross & Tom Nguyen.

Clean, clear-cut, high-concept tales here give way to more involved, even convoluted storyline and an increasing dependence on other series’ and characters’ continuity. After an alien telepathic presence puts American President Lex Luthor into a brain-dead coma before assaulting the entire League, investigations lead to an alien incursion more than twenty thousand years ago the in epic 6-part ‘Trial by Fire’ with Doug Mahnke pencilling the chilling proceedings.

During the ice age a monstrous presence was defeated at huge cost by a band of cavemen led by the League’s oldest foe, but it appears that the diabolical beast known as The Burning might not have died forever…

Ranging back even further in DC history it appears that the Guardians of the Universe, immortal taskmasters of the Green Lantern Corps, were involved in the creation of The Burning, and their dispassionate, implacable genetic meddling may have been instrumental in the origins, rise and potential fall of one of Earth’s greatest heroes…

Plagued by cruelly debilitating visions and psychic assaults, as are a sizable portion of humanity, the heroes are desperately struggling as one of their own is possessed by the malevolent entity Fernus who is only seconds away from turning the entire world into a radioactive cinder.

Can the JLA get their act together in time to prevent Armageddon? Of course they can, but not without paying a brutal, tragic price…

A palate-cleansing change of pace follows as ‘Perchance’ (Kelly, ChrissCross & Nguyen) resolves the Batman/Wonder Woman romantic entanglement in a most imaginative manner…

Wrapping up the team-tribulations is a return for veteran scribe Dennis O’Neill who reveals how a phenomenally powerful and benevolent alien returns to Earth after eons away.

Illustrated by Tang Eng Huat, ‘Extinction Part 1: The Coming’ relates how the voyager is checking in on the species he felt was destined to evolve into the planet’s dominant species. The JLA are quite perplexed and very nervous about how to tactfully explain that mankind have almost hunted the silver masked monkey into oblivion…

Things get even more tense in ‘Extinction Part 2: The Lesson’ as the unwilling ambassadors try to convince the troubled tourist of the better qualities on Earth’s actual masters before events come to a cataclysmic head in ‘Soul Survivor’ …

The JLA has – in all its incarnations – a long history of starting strong but losing focus, and particularly of coasting by on past glories for extended periods. Luckily the New/Old Dog still had a few more tricks and a little life in it before the inevitable demise and reboot for the next generation after Final Crisis.
© 2003, 2004, 2015 DC Comics. All Rights Reserved.

Iron Man Marvel Masterworks volume 8


By Gerry Conway, Mike Friedrich, Robert Kanigher, Gary Friedrich, Roy Thomas, George Tuska, Herb Trimpe, Barry Windsor-Smith, Jim Starlin & various (Marvel)
ISBN: 978-0-7851-6623-8 (HB)

First conceived in the wake of the Cuban Missile Crisis at a time when the economy was booming and “Commie-bashing” was an American national obsession, the emergence of a new and shining young Thomas Edison, using Yankee ingenuity, wealth and invention to safeguard the Land of the Free and better the World, seemed an obvious development. Combining the then-sacrosanct faith that technology and business in unison could solve any problem, with the universal imagery of noble knights battling evil, Tony Stark – the Invincible Iron Man – seemed an infallibly successful proposition.

Of course, whilst Tony Stark was the acceptable face of 1960s Capitalism – a glamorous millionaire industrialist/scientist and a benevolent all-conquering hero when clad in the super-scientific armour of his alter-ego – the turbulent tone of the 1970s soon relegated his suave, “can-do” image to the dustbin of history.

With ecological disaster and social catastrophe from the myriad abuses of big business the new zeitgeists of the young, the Golden Avenger and Stark International were soon confronting a few tricky questions from the increasingly politically savvy readership.

With glamour, money and fancy gadgetry not quite so cool anymore the questing voices of a new generation of writers began posing uncomfortable questions in the pages of a series that was once the bastion of militarised America …

This grand and gleaming chronological compendium – available in hardback and digital editions – navigates that transitional period; reprinting Iron Man #39-53 (July 1971 to December 1972) as the title experienced an unprecedented and often uncomfortable number of creative personnel changes whilst the country endured a radical and often divisive split in ideology.

Tone and context for the times comes courtesy of Gerry Conway’s Introduction ‘A Few Last Words’ and the follow up essay from Mike Friedrich writer who replaced before Conway & Herb Trimpe open the graphic proceedings with ‘A Twist of Memory… a Turn of Mind!’ Insidious oriental mastermind White Dragon deviously turns Stark into a brainwashed pawn, thereby inadvertently enslaving the Golden Avenger too.

Stark’s devoted assistant Kevin O’Brian comes to the rescue, but is led down a path to inevitable doom when he assists his mind-locked employer in a torturous ‘Night Walk!’ (by regular penciller George Tuska & Jim Mooney) to save his sanity and defeat their sinister foe.

Simultaneously, Marianne Rodgers, the woman they both love, begins a slow glide into madness as her telepathic powers gradually grow beyond her control and eat at her mind…

Issue #41 continued a long and convoluted storyline dealing with mystery mastermind Mr. Kline. (For the full story you should also track down contemporaneous Daredevil and Sub-Mariner issues: you won’t be any the wiser but at least you’ll have a full set…)

‘The Claws of the Slasher!’ sees a squabbling pair of paranormal saboteurs attack Washington DC during a Senate investigation into Stark Industries; accidentally triggering a psychic transformation in Marianne.

She temporarily morphed into a mind-warping harpy in ‘When Demons Wail!’ (inked by Frank Giacoia), culminating in a blockbusting, extra-long battle against psionic godling Mikas in ‘Doomprayer!’(Mooney inks).

During that cataclysmic conflict O’Brian dons his own super-armour to join the fray as The Guardsman; causing his own mental state to rapidly deteriorate and making his eventual showdown with Stark ever more unavoidable…

Plotted by Conway, scripted by DC A-Lister Robert Kanigher and illustrated by Tuska & Vince Colletta, Iron Man #44 finds Stark near death after his last battle.

In ‘Weep for a Lost Nightmare!’ he is watched over by Kevin and Marianne as Kline dispatches a robotic copy of old Stark enemy The Night Phantom to finish the ailing hero off. The tale is truncated midway and completed in the next issue – presumably due to deadline problems.

Gary Friedrich scripted concluding chapter ‘Beneath the Armour Beats a Heart!’ in #45, after which Stark faces a revolt by his own Board of Directors who convince the jealousy-consumed O’Brian to stand with them.

When student protestors invade the factory, greed-crazed capitalist and reactionary revolt instigator Simon Gilbert convinces O’Brian to don his Guardsman suit and murderously teach the kids a lesson, leading to a horrific escalation in ‘Menace at Large!’ (inked by John Verpoorten) wherein Iron Man intervenes to save lives and causes the out-of-control O’Brian’s death…

In the aftermath Stark traumatically reviews his origins, twin careers and now-obscured objectives in the classic ‘Why Must There be an Iron Man?’ (# 47, by Roy Thomas, Barry Windsor-Smith & Mooney) after which, emotionally reinvigorated, the Armoured Ace welcomes new scripter Mike Friedrich and old artists Tuska & Colletta to face a renewed threat from radical incendiary anarchist Firebrand in ‘The Fury and the Inferno!’

Meanwhile, whilst attempting a new start in life, Marianne’s final breakdown begins…

‘… There Lurks the Adaptoid!’ finds her experiencing horrifying precognitive visions of a power-mimicking robot attacking Iron Man, leading to her accidental betrayal of the man she loves when the automaton arrives and evolves into an unbeatable new form in #50’s ‘Deathplay’.

This coincides with equally-troubled Z-list villain Princess Python attempting to kidnap Tony, even as the hero is targeted by power-leeching sub-atomic tyrants, before the bizarre saga concludes with bombastic battle in ‘Now Stalks the Cyborg-Sinister!’

New Age mysticism and West Coast celebrity-cults informed Iron Man #53 as Stark confronts ‘Raga: Son of Fire!’: an emotion-fuelled, flaming maniac trained by an evil guru who subsequently takes over from his failed disciple when things get too hot.

‘The Black Lama!’ (with additional pencils from star-in-waiting Jim Starlin) is also unable to destroy the Golden Avenger, but would subsequently return to become one of the hero’s greatest foes of the period.

Don’t fret folks; it all turns out alright in the end…

The galvanised wonderment also includes the cover of Iron Man Annual #2 and a selection of house ads to wrap up this collection with the Golden Gladiator being carefully politically repositioned at a time when Marvel solidly set itself up at the vanguard of a rapidly changing America increasingly at war with itself.

With this volume Marvel further entrenched itself in the camp of the young and the restless, experiencing first hand, and every day, the social upheaval America was undergoing. This rebellious teen sensibility and increased political conscience permeated the company’s publications as their core audience evolved from Flower Power innocents into a generation of acutely aware activists. Future tales would increasingly bring reformed capitalist Stark into many unexpected and outrageous situations…

But that’s the meat of another review, as this engrossing graphic novel is done. From our distant vantage point the polemical energy and impact might be dissipated, but the sheer quality of the comics and the cool thrill of the eternal aspiration of man in perfect partnership with magic metal remains. These superhero sagas are amongst the most underrated but impressive tales of the period and are well worth your time, consideration and cold hard cash…
© 1971, 1972, 2017 Marvel Characters, Inc. All rights reserved.

Justice League of America: The Silver Age volume 4


By Gardner Fox, Mike Sekowsky, Bernard Sachs & various (DC Comics)
ISBN: 978-1-4012-8061-1 (PB)

Win’s Christmas Gift Recommendation: Wholesome, Wholehearted Super-Action… 8/10

The day the Justice League of America was published marks the moment when superheroes truly made comicbooks their own particular preserve. Even though the popularity of masked champions has waxed and waned many times since 1960 and other genres have re-won their places on published pages, in the minds of America and the world, Comics Means Superheroes.

The JLA signalled that men – and even a few women – in capes and masks were back for good…

When Julius Schwartz began reviving and revitalising the nigh-defunct superhero genre in 1956, his Rubicon move came a few years later with the uniting of these reconfigured mystery men into a team…

The JLA debuted in The Brave and the Bold #28 (cover-dated March 1960) and cemented the growth and validity of the revived sub-genre, consequently triggering an explosion of new characters at every company producing comicbooks and spreading to the rest of the world as the decade progressed.

Spanning June 1963 to September 1964, this latest full-colour paperback compendium of classics (also available digitally) re-presents issues #31-41 of the epochal first series with scripter Gardner Fox and illustrators Mike Sekowsky & Bernard Sachs seemingly able to do no wrong…

And while we’re showing our gratitude, lets also salute stalwart letterer Gaspar Saladino for his herculean but unsung efforts to make the uncanny clear to us all…

The adventures here focus on the collective exploits of Superman, Batman, Flash, Green Lantern, Wonder Woman, Aquaman, J’onn J’onzz – Manhunter from Mars, Green Arrow, The Atom, hip and plucky mascot Snapper Carr and latest inductee Hawkman as the team consolidate their hold on young hearts and minds whilst further transforming the entire nature of the American comicbook experience…

JLA #31 finally saw the induction of the Winged Wonder into ‘The World’s Greatest Superheroes’ – and not before time. However, in this ancient world of Boy’s Clubs and willing segregation, his dutiful wife and partner Shayera would have to wait for more than a decade before she herself was invited to join as Hawkgirl. Hawkman would be the last successful inductee until Black Canary joined the team in #75.

‘Riddle of the Runaway Room’ sees an alien wish-granting machine fall into the hands of second-rate thug Joe Parry, who nonetheless makes life pretty tough for the team before their eventual victory over his bizarre amalgamized multi-powered villain Super-Duper (no, really!).

The visually impressive Hawkman must have been popular with the creators, if not the fans, as he was prominently featured in all but one of next half-dozen adventures. Issue #32’s ‘Attack of the Star-Bolt Warrior!’ introduces the uncanny villain Brain Storm who attacks the League to avenge his brother who had been “murdered” by one of their number!

The entire universe was once again at stake in time-travelling thriller ‘Enemy from the Timeless World’ as the team strive to counter a chronal monster dubbed the Endless One, after which a persistent old foe had yet another go in #34’s ‘The Deadly Dreams of Doctor Destiny!’: a thriller packed with an army of guest-villains.

The team are attacked by their own clothes in issue #35’s supernatural adventure ‘Battle Against the Bodiless Uniforms’, a devilish fall-back plan concocted by the antediluvian demons Abnegazar, Rath and Ghast, which had been slowly percolating since the end of JLA #11.

Issue #36’s ‘The Case of the Disabled Justice League’ sees the team raise the morale of despondent kids with disabilities by overcoming their own recently-inflicted physical handicaps to defeat the returning Brain Storm. This tale was in fact inspired by ‘A Place in the World’, a Justice Society of America adventure from 1945’s All Star Comics #27. That yarn was produced at a time when returning servicemen, maimed and disfigured in combat, were becoming an increasingly common sight on the streets of America…

The third annual JLA/JSA team-up follows, a largely forgotten and rather experimental tale wherein the Johnny Thunder of Earth-1 wrests control of the genie-like Thunderbolt from his Justice Society counterpart and uses its magic to alter the events that led to the creation of all Earth-1’s superheroes.

Then it’s JSA to the rescue in a gripping battle of wits in #37’s ‘Earth – Without a Justice League’ and the concluding ‘Crisis on Earth-A!’

Issue #39 was an Eighty-Page Giant reprinting Brave and the Bold #28 and #30 and Justice League of America #5 (represented here by its evocative cover), so we jump to #40 and the ‘Indestructible Creatures of Nightmare Island’: a challenging mystery wherein an astral scientist’s machine to suppress Man’s basest instincts almost causes the end of humanity. The result is an action-packed psycho-thriller stuffed with villainous guest-stars and oodles of action before this compendium concludes with JLA #41 which introduces a modern version of an old Justice Society villain.

The Earth-1 mastermind called The Key is a diabolical scientist who employs mild-altering psycho-chemicals to control the behaviour of our heroes in ‘The Key – Master of the World!’

With iconic covers by Sekowsky & Murphy Anderson, these tales are a perfect example of all that was best about the Silver Age of comics, combining optimism and ingenuity with bonhomie and adventure. This slice of better times also has the benefit of cherishing wonderment whilst actually being historically valid for any fan of our medium. And best of all the stories here are still captivating and enthralling transports of delight.

These classical compendia are a dedicated fan’s delight: an absolute gift for modern readers who desperately need to catch up without going bankrupt. They are also perfect to give to youngsters as an introduction into a fabulous world of adventure and magic…
© 1964, 1965, 2018 DC Comics. All Rights Reserved.

Sandman Mystery Theatre: Book One


By Matt Wagner, Guy Davis, John Watkiss, R.G. Taylor, David Hornung & John Costanza (Vertigo)
ISBN: 978-1-4012-6327-0

Win’s Christmas Gift Recommendation: Eerie Mystery-Mood Masterpiece… 8/10

Created by Gardner Fox and first depicted by Bert Christman, The Sandman premiered in either Adventure Comics #40 July 1939 (two months after Batman debuted in Detective Comics #27) or two weeks earlier in New York World’s Fair Comics 1939, depending on whether some rather spotty distribution records can be believed.

Head and face utterly obscured by a gasmask and slouch hat; caped, business-suited millionaire adventurer Wesley Dodds was cut from the iconic masked mystery-man mould that had made pulp fictioneers The Lone Ranger, Green Hornet, The Shadow, Phantom Detective, Black Bat, The Spider and so many more such household names. Those dark red-handed heroes were also astonishing commercial successes in the early days of mass periodical publication…

Wielding a sleeping-gas gun and haunting the night to battle a string of killers, crooks and spies, he was accompanied in the earliest comicbooks by his plucky paramour Dian Belmont, before gradually losing the readers’ interest and slipping from cover-spot to last feature in Adventure Comics, just as the cloaked pulp-hero avengers he emulated slipped from popularity in favour of more flamboyant fictional fare.

Possessing a certain indefinable style and charm but definitely no especial pizzazz, the feature was on the verge of being dropped when the Sandman abruptly switched to a skin-tight yellow-&-purple costume and gained a boy-sidekick, Sandy the Golden Boy (in Adventure Comics #69, December 1941, courtesy of Mort Weisinger & Paul Norris). All this, presumably to emulate the overwhelmingly successful Batman and Captain America models then reaping such big dividends on the newsstands.

It didn’t help much, but when Joe Simon & Jack Kirby came aboard with #72 that all spectacularly changed. A semi-supernatural element and fascination with the world of dreams (revisited by S&K a decade later in their short-lived experimental suspense series The Strange World of Your Dreams) added a moody conceptual punch to equal the kinetic fury of their art, as Sandman and Sandy became literally the stuff of nightmares to the bizarre bandits and murderous mugs they stalked…

For what happened next you can check out the superb Simon & Kirby Sandman hardback collection…

Time passed and in the late 1980s Neil Gaiman, Sam Keith & Mike Dringenberg took the property in a revolutionary new direction, eventually linking all the previous decades’ elements into an overarching connective continuity under DC’s new “sophisticated suspense” imprint Vertigo.

Within a few years the astounding success of the new Sandman prompted the editorial powers-that-be to revisit the stylishly retro original character and look at him through more mature eyes. Iconoclastic creator Matt Wagner (Mage, Grendel) teamed with artistic adept Guy Davis (Baker Street, B.P.R.D.) and colourist David Hornung to create a grittier, grimier, far more viscerally authentic 1930s, where the haunted mystery man pursued his lonely crusade with chilling verisimilitude.

The tone was darkly modernistic, with the crime-busting playing out in the dissolute dog-days of the Jazz Age and addressed controversial themes such as abuse, sexual depravity, corruption and racism; all confronted against the rising tide of fascism that was sweeping the world then.

This is a warning: Sandman Mystery Theatre is not for kids…

This compendium collections the redefining first three story-arcs from issues #1-12 (April 1993 to March 1994) and commences after an absorbing introduction from veteran journalist, critic and pop culture historian Dave Marsh.

Each chapter preceded by its original evocative faux pulp photo cover created by Gavin Wilson and Hornung, the dark drama opens with The Tarantula, taking us back to New York in 1938 where District Attorney Larry Belmont is having the Devil’s own time keeping his wild-child daughter out of trouble and out of the newspapers.

She’s gallivanting all over town every night with her spoiled rich friends; drinking, partying and associating with all the wrong sorts of people, but the prominent public servant has far larger problems too. One is a mysterious gas-masked figure he finds rifling his safe soon after Dian departs…

The intruder easily overpowers the DA with some kind of sleeping gas – which also makes you want to blurt every inconvenient truth – before disappearing, leaving Belmont to awake with a headache and wondering if it was all a dream…

Dian, after a rowdy night of carousing with scandalous BFF Catherine Van Der Meer and her latest (gangster) lover, awakes with a similar hangover but still agrees to attend one of her father’s dreary public functions that evening. The elder Belmont is particularly keen that she meet a studious young man named Wesley Dodds, recently returned from years in the Orient to take over his deceased dad’s many business interests.

Dodds seems genteel and effete, yet Dian finds there’s something oddly compelling about him. Moreover, he too seems to feel a connection…

The Gala breaks up early when the DA is informed of a sensational crime. Catherine Van Der Meer has been kidnapped by someone identifying himself as The Tarantula…

Across town, mob boss Albert Goldman is meeting with fellow gangsters from the West Coast and, as usual, his useless son Roger and drunken wife Miriam embarrass him. Daughter Celia is the only one he can depend on these days, but even her unwavering devotion seems increasingly divided. After another stormy scene the conference ends early, and the visiting crime-lords are appalled to find their usually diligent bodyguards all soundly asleep in their limousines…

Even with Catherine kidnapped, Dian is determined to go out that night, but when Wesley arrives unexpectedly she changes her mind, much to her father’s relief. That feeling doesn’t last long however, after the police inform him that the Tarantula has taken another woman…

When a hideously mutilated body is found Dian inveigles herself into accompanying dear old Dad to Headquarters but is promptly excluded from the grisly “Man’s Business”. Left on her own, she begins snooping in the offices and encounters a bizarre gas-masked figure poring through files. Before she can react, he dashes past her and escapes, leaving her to explain to the assorted useless lawmen cluttering up the place.

Furious and humiliated, Dian then insists that she officially identifies Catherine and nobody can dissuade her.

Shockingly, the savagely ruined body is not her best friend but yet another victim…

Somewhere dark and hidden, Van Der Meer is being tortured but the perpetrator has far more than macabre gratification in mind…

In the Goldman house Celia is daily extending her control over darling devoted daddy. They still share a very special secret, but these days she’s the one dictating where and when they indulge themselves…

With all the trauma in her life Dian increasingly finds Wesley a comforting rock, but perhaps that view would change if she knew how he spends his nights. Dodds is plagued and tormented by bad dreams. Not his own nightmares, but rather the somnolent screams of nameless victims and their cruel oppressors haunt his troubled sleep. Worst of all these dreams are somehow prophetic and unrelenting. What else could a decent man do then, but act to end such suffering?

In a seedy dive, uncompromising Police Lieutenant Burke comes off worst when he discovers the gas-mask lunatic grilling a suspect in “his” kidnapping case and again later when this “Sandman” is found at a factory where the vehicle used to transport victims is hidden.

Even so, the net is inexorably tightening on both Tarantula and the insane vigilante interfering in the investigation but Burke doesn’t know who he most wants in a nice, dark interrogation room…

As the labyrinthine web of mystery and monstrosity slowly unravels, tension mounts and the death toll climbs, but can The Sandman stop the torrent of depraved terror before the determined Dian finds herself swept up in all the blood and death?

Of course, he does but not without appalling consequences…

Scene and scenario suitably set, John Watkiss steps in to illuminate second saga The Face (issues #5-8). Attention switches to Chinatown in February of 1938, where Dian and her gal-pals scandalously dine and dish dirt until Miss Belmont meets again an old lover.

Jimmy Shan once worked in her father’s office but now serves as lawyer and fixer for his own people amongst the teeming restaurants, gambling dens and bordellos of the oriental district…

Dian would be horrified to see Jimmy – or Zhang Chai Lao as his Tong masters know him – consorting with unsavoury criminals, and would certainly not be considering reviving her scandalous out-of-hours relationship with him. All frivolous thoughts vanish, however, when the diners vacate the restaurant and stumble upon a severed head: a warning that the ruling factions are about to go to war again in Chinatown. As usual, white police are utterly ineffectual against the closed ranks of the enclave…

Later at a swanky charity soiree to raise money for a school, Dian meets Jimmy again and agrees to a later meeting. At the same shindig she later sees Wesley, and in the course of their small talk, Dodds reveals that he recognises Shan from somewhere…

And in Chinatown, another beheading leads to greater tension between the Lee Feng and Hou Yibai Societies. When an enigmatic gas-masked stranger starts asking unavoidable questions, he finds that both Tongs deny all knowledge of the killings…

As the grisly murder-toll mounts, The Sandman’s investigations lead to one inescapable conclusion: a third party is responsible. But who, and why…

Before the drama closes, Dian will learn more hard truths about the world and the money-men who secretly run it…

Issues #9-12 (December 1993-March 1994) are illustrated by R.G. Taylor and plumb the darkest depths of human depravity in the tale of ‘The Brute’.

The friendship of Dian and Wesley slowly deepens and life seems less fraught in the city, but that soon ends as hulking degenerate stalks the back-alleys, killing and brutalising prostitutes and their clients…

Dodds is also on the mind of boxing promoter and businessman Arthur Reisling who’s looking for a fresh financial partner in his global exploitations. The effete-seeming scholar is hard to convince, though, unlike Eddie Ramsey. He’s a poverty-stricken pugilist and single parent desperate to make enough money to pay for his daughter Emily‘s TB medicine. Riesling’s offer to him is just as scurrilous but the broken-down pug doesn’t have the luxury of saying “no”…

Eventually, with Dian in tow, Wesley accepts a party invitation from the speculator and meets his dynasty of worthless, over-privileged children. None of them seem right or well-adjusted…

Later, when Eddie tries to come clean by informing the authorities of Riesling’s illegal fight events, he’s attacked by the promoter’s thugs and saved by the Sandman – at least until the colossal mystery killer attacks them both and they’re forced to flee for their lives…

As Dodds returns home to recuperate, the punishing dreams escalate to mind-rending intensity.

Eddie, meanwhile, is left with no safe option and takes to the streets with Emily. His decision will lead to revolting horror, total tragedy and utter heartbreak…

The Sandman returns to his covert surveillance, silently unearthing the depths of Reisling’s underworld activities and coincidentally exposing a turbulent and dysfunctional atmosphere in the magnate’s home life to match his criminal activities. In this house corruption of every type runs deep and wide, and the masked avenger decides it’s time to bring his findings to Dian’s father. This time, District Attorney Belmont is prepared to listen and to act…

And as the murders mount and Dodds’ dreams escalate in intensity, the strands of a bloody tapestry begin to knot together and the appalling secret of the bestial killer’s connection to Reisling is exposed, only a detonation of expiating violence can restore order…

Stark, compelling and ferociously absorbing, the bleak thrillers depict a cruel but incisive assessment of good and evil no devotee of dark drama should miss, and the period perils come accompanied by a gallery of the series’ original, groundbreaking comicbook photo-covers and posters by Gavin Wilson plus later collection covers and related art from Matt Wagner, Alex Toth and Kent Wilson
© 1993, 1994, 1995, 2016 DC Comics. All Rights Reserved.

Avengers Marvel Masterworks volume 11


By Roy Thomas, Steve Englehart, Harlan Ellison, Chris Claremont, Stan Lee, Steve Gerber, Rich Buckler, Don Heck, John Buscema, George Tuska, Jim Starlin, Dave Cockrum, Sam Kweskin & various (Marvel)
ISBN: 978-0-7851-5038-1 (HB)

Win’s Christmas Gift Recommendation: Pure Blockbuster Entertainment… 8/10

One of the most momentous events in Marvel Comics history occurred in 1963 when a disparate array of individual heroes banded together to stop the Incredible Hulk.

The Avengers combined most of the company’s fledgling superhero line in one bright, shiny and highly commercial package. Over the decades the roster has unceasingly changed, and now almost every character in their universe has at some time numbered amongst their colourful ranks…

The Avengers always proved that putting all one’s star eggs in on single basket paid off big-time; even when all Marvel’s all-stars such as Thor, Captain America and Iron Man were absent, it merely allowed the lesser lights of the team to shine more brightly.

Of course, all the founding stars regularly featured due to a rotating, open door policy which meant that most issues included one of any reader’s favourites. The increasingly bold and impressively ambitious stories and artwork were no hindrance either even though at this particular time, creators were passing through at an even faster rate than the masked marvels…

Graced with a scene-setting Preface from outgoing scripter Roy Thomas and context-creating Introduction from new kid Steve Englehart, this sturdy hardcover and eBook compilation gathers the astounding contents of Avengers #89-100 (collectively spanning July 1972 – May 1973) and includes a cross-over moment from Daredevil and the Black Widow #99.

Now scripter extraordinaire Thomas was about to hand over the reins to an even more imaginative and groundbreaking author who took the team to dizzying new imaginative and dramatic heights, but before that he and debuting penciller Rich Buckler – doing his best Neal Adams impersonation – shone on a Harlan Ellison tale inked by Dan Adkins.

‘Five Dooms to Save Tomorrow!’ was based on an Ellison novella from 1964 and found the Avengers battling Leonard Tippit, an ordinary man granted incredible power so that he could murder five innocent human beings. To be fair though, those innocuous targets’ continued existence threatened Earth’s entire future…

Determined to stop him whatever the ultimate consequences, the Avengers eschewed the murky moral quandary and were tested to their utmost, before the crisis was averted…

The heroes were on firmer, more familiar ground in #102 when the Grim Reaper returned, offering to place the Vision’s consciousness in a human body in return for the android’s allegiance in ‘What to Do Till the Sentinels Come!’ (Thomas, Buckler & Joe Sinnott). Meanwhile, the mutant-hunting robots kidnapped the Scarlet Witch and started another scheme to eradicate the threat of Homo Superior forever…

A budding romance between the Witch and the Vision revealed tensions and bigotries in the most unexpected places as the cataclysmic tale continued with ‘The Sentinels are Alive and Well!’ as the team search the globe for the monstrous mechanical marauders before being captured themselves whilst invading their Australian Outback hive.

The tale concludes ‘With a Bang… and a Whimper!’ as the assembled heroes thwart the robots’ project to sterilise humanity – but only at the cost of two heroes’ lives…

The grieving Scarlet Witch takes centre stage in #105 as ‘In the Beginning was… the World Within!’ (by new scripter Steve Englehart and veteran artists John Buscema & Jim Mooney) as the team travel to South America and encounter cavemen mutants from the lost world known as the Savage Land, after which the Avengers discover ‘A Traitor Stalks Among Us!’ (illustrated by Buckler, George Tuska & Dave Cockrum) with the revelation that perennial sidekick Rick Jones has become atomically bonded to alien hero Captain Marvel: a revelation that triggers a painful flashback in memory-blocked Captain America, and just as an old foe turns the team against itself.

Avengers #107 reveals ‘The Master Plan of the Space Phantom!’ (with art by Jim Starlin, Tuska & Cockrum) and his complex and sinister alliance with the Grim Reaper even as the love-sick Vision finally accepts the Faustian offer of a human body.

Unfortunately, the corpus on offer is the Star-Spangled Avenger’s…

‘Check… and Mate!’ – illustrated by veteran Avenger artist Don Heck and inkers Cockrum & Sinnott – wraps up the intriguing saga in spectacular fashion as an army of Avengers thrash Phantom, Reaper and assorted hordes of Hydra hoods. However, the true climax is the Vision and Witch’s final acknowledgement of their love for each other.

The announcement provokes a storm of trouble…

In #109 Hawkeye, who’s always carried a torch for the beautiful Wanda, quits the team in a dudgeon and ‘The Measure of a Man!’ (Heck & Frank McLaughlin) find the heartsick archer duped by billionaire businessman Champion and almost responsible for causing the complete destruction of California before wising up and saving the day…

Next the depleted team of Captain America, Thor, Iron Man, Scarlet Witch, Vision and Black Panther investigate the disappearance of mutant heroes the X-Men and are thoroughly beaten by an old enemy with a new power.

‘… And Now Magneto!’ (Englehart, Heck, Frank Giacoia & Mike Esposito) ends with half the team brainwashed captives of the master villain with the remaining crusaders desperately searching for new allies. We then pop over to San Francisco and a crossover from Daredevil and the Black Widow #99 (May 1973, by Steve Gerber, Sam Kweskin & Syd Shores). ‘The Mark of Hawkeye!’ sees Natasha Romanoff‘s old boyfriend fetch up on the Widow’s doorstep, determined to reclaim her. The caveman stunt culminates in the Archer’s sound and well-deserved thrashing, and when the last Avengers arrive, asking him to return and assist, he refuses. DD and the Widow don’t, though…

The saga resumes and concludes in Avengers #111 as, ‘With Two Beside Them!’ (Englehart, Heck & Esposito) the returned heroes and West Coast vigilantes successfully rescue the X-Men and Avengers enslaved by the malevolent Magneto. With the action over, Daredevil returns to California but the Black Widow elects to stay with the World’s Mightiest Heroes…

This titanic tome also offers extra treats: namely an unused page of Buckler’s beautiful pencil art and his Sinnott-inked cover for Avengers #104.

Roy Thomas and his artistic collaborators were always at the forefront of Marvel’s second generation of creators: brilliantly building on and consolidating Lee, Kirby and Ditko’s initial burst of comics creativity whilst spearheading and constructing a logical, fully functioning wonder- machine of places and events that so many others could add to.

These terrific tales are ideal examples of superheroes done exactly right and also act as pivotal points as the underdog company evolved into a corporate entertainment colossus. There are also some of the best superhero stories you’ll ever read and Englehart’s forthcoming concoctions would turn the Marvel Universe on its head and pave the way for a new peak of cosmic adventure…
© 1972, 1973, 2016 Marvel Characters, Inc. All rights reserved.

Adventures of Tintin: King Ottokar’s Sceptre


By Hergé & various; translated by Leslie Lonsdale-Cooper & Michael Turner (Egmont)
ISBN: 978-1-40520-619-8 (HB)                    : 978-0-31613-383-8 (PB)

Georges Prosper Remi РAKA Herg̩ Рcreated a true masterpiece of graphic literature with his many tales of a plucky boy reporter and his entourage of iconic associates. Singly, and later with assistants including Edgar P. Jacobs, Bob de Moor and the Herg̩ Studio, Remi completed 23 splendid volumes (originally produced in brief instalments for a variety of periodicals) that have grown beyond their popular culture roots and attained the status of High Art.

Like Dickens with The Mystery of Edwin Drood, Hergé died in the throes of creation, and final outing Tintin and Alph-Art remains a volume without a conclusion, but still a fascinating examination and a pictorial memorial of how the artist worked.

It’s only fair, though, to ascribe a substantial proportion of credit to the many translators whose diligent contributions have enabled the series to be understood and beloved in 38 languages. The subtle, canny, witty and slyly funny English versions are the work of Leslie Lonsdale-Cooper & Michael Turner.

On leaving school in 1925, Remi worked for Catholic newspaper Le Vingti̩me Si̩cle where he fell under the influence of its Svengali-like editor Abbot Norbert Wallez. The following year, the young artist Рa passionate and dedicated boy scout Рproduced his first strip series: The Adventures of Totor for the monthly Boy Scouts of Belgium magazine.

By 1928 he was in charge of producing the contents of Le XXe Siécles children’s weekly supplement Le Petit Vingtiéme and unhappily illustrating The Adventures of Flup, Nénesse, Poussette and Cochonette when Abbot Wallez urged Remi to create a new adventure series. Perhaps a young reporter who would travel the world, doing good whilst displaying solid Catholic values and virtues?

And also, perhaps, highlight and expose some the Faith’s greatest enemies and threats…?

Having recently discovered the word balloon in imported newspaper strips, Remi decided to incorporate this simple yet effective innovation into his own work.

He would produce a strip that was modern and action-packed. Beginning January 10th 1929, Tintin in the Land of the Soviets appeared in weekly instalments, running until May 8th 1930.

Accompanied by his dog Milou (Snowy to us Brits), the clean-cut, no-nonsense boy-hero – a combination of Ideal Good Scout and Remi’s own brother Paul (a soldier in the Belgian Army) – would report back all the inequities from the “Godless Russias”.

The strip’s prime conceit was that Tintin was an actual foreign correspondent for Le Petit Vingtiéme…

The odyssey was a huge success, assuring further – albeit less politically charged and controversial – exploits to follow. At least that was the plan…

Originally published as a weekly monochrome strip Le Sceptre d’Ottokar ran from August 4th 1938 to August 10th 1939. The rousing Ruritanian saga of plot and counter-plot was designed as a satirical critique of Nazi Germany’s nefarious expansionist policies, but in a remarkably short course of time real life terrifyingly caught up with fictional hijinks. Another commercial winner, the tale was promptly released in collected book form upon conclusion and Herge’s team moved straight on to new serial Land of Black Gold. That tale was curtailed by the fall of Belgium in 1940 and the closure of Le Vingtiéme Siécle. We’ll talk more about that later…

When the war ended and Tintin led a resurgence of European comics, Le Sceptre d’Ottokar, was revived, reformatted, reconditioned and rereleased in a full-colour album. It was the first book to make the jump to English editions – in 1956 – and was adapted for the small screen by Belvision Studios. Twice in fact, as Canada’s Ellipse/Nelvana crafted their own animated version in 1991.

Older British readers might have another reason to recall this tale. Many of them had an early introduction to Tintin and his dog (then called Milou, as in the French editions) when fabled comic The Eagle began running King Ottokar’s Sceptre in translated instalments on their prestigious full-colour centre section in 1951.

During the Occupation, Hergé continued producing comic strips for Le Soir and in the period following Belgium’s liberation was accused of being a collaborator and even a Nazi sympathiser.

It took the intervention of Resistance hero Raymond Leblanc to dispel the cloud over Herg̩, which he did by simply vouching for the cartoonist and by providing the cash to create the magazine РLe Journal de Tintin Рwhich he published. The anthology comic swiftly achieved a weekly circulation in the hundreds of thousands.

The story itself is pure escapist magic as a chance encounter via a park bench leads our youthful hero on a mission of utmost diplomatic importance to the European kingdom of Syldavia. This picturesque principality stood for a number of countries such as Czechoslovakia that were in the process of being subverted by Nazi insurrectionists at time of writing.

Tintin becomes a surveillance target for enemy agents and, after a number of life-threatening near misses, flies to Syldavia with his new friend. The sigillographer Professor Alembick is an expert on Seals of Office and his research trip coincides with a sacred ceremony wherein the Ruler must annually display the fabled sceptre of King Ottokar to the populace or lose his throne.

When the sceptre is stolen it takes all of Tintin’s luck and cunning to prevent an insurrection and the overthrow of the country by enemy provocateurs…

Full of dash, as breathtaking as a rollercoaster ride and as compelling as any Bond movie, this is classic adventure story-telling to match the best of the cinema’s swashbucklers and as suspenseful as a Hitchcock thriller, balancing insane laughs with moments of genuine tension.

Clearly just as the world headed into a new Dark Age, Hergé was entering a Golden one…

These ripping yarns for all ages are an unparalleled highpoint in the history of graphic narrative. Their constant popularity proves them to be a worthy addition to the list of world classics of literature.
King Ottokar’s Sceptre: artwork © 1947, 1975 Editions Casterman, Paris & Tournai. Text © 1958 Egmont UK Limited. All Rights Reserved.

Superman/Batman volume 1 (New edition)


By Jeph Loeb, Ed McGuinness & Dexter Vines, Pat Lee & Dreamwave Productions, Michael Turner & Peter Steigerwald & various (DC Comics)ISBN: 978-1-4012-4818-5 (TPB)

Win’s Christmas Gift Recommendation: Compelling Comics Cavortings… 8/10

For many years Superman and Batman worked together as the “World’s Finest” team. They were best friends and the pairing made perfect financial sense as National/DC’s most popular heroes could cross-sell their combined readerships.

When the characters were redefined for the post-Crisis 1980s, they were remade as suspiciously respectful co-workers who did the same job but deplored each other’s methods and preferred to avoid contact whenever possible – except when they were in the Justice League (but for the sake of your sanity don’t fret that right now!).

After a few years of this new status quo the irresistible lure of Cape & Cowl Capers inexorably brought them together again with modern emotional intensity derived from their incontestably differing methods and characters.

In this rocket-paced, post-modern take on the relationship, they have reformed as firm friends for the style-over-content 21st century, and this is the story of their first outing together. Outlawed and hunted by their fellow heroes, Superman finds himself accused of directing a continent-sized chunk of Kryptonite to crash into Earth, with Batman accused of aiding and abetting…

To save Superman, the world and their own reputations they are forced to attempt the overthrow of the United States President himself. Of course, said President is the unspeakably evil Lex Luthor. Back in 2003 he was considered the least likely leader America could ever elect…

I deeply disliked this tale when I first read it: Plot is reduced to an absolute minimum in favour of showy set-pieces, previously established characterisation often hostage to whatever seems the easiest way to short-cut to action (mortal foes Captain Atom and Major Force work together to capture our heroes because President Luthor tells them to?) but after all these years it’s worthy of another look and I’m not ashamed to say that I’ve changed my opinion somewhat…

This paperback (and eBook) compilation collects issues #1-13 of the hip turn of the century reboot Superman/Batman (and includes a vignette from Superman/Batman Secret Files 2003) collectively spanning October 2003 to October 2004)

The action – written by Jeph Loeb and illustrated by Ed McGuiness & Dexter Vines – opens with ‘World’s Finest’ as the Dark and Light Knights follow telling leads in separate cases back to shape-shifting cyborg John (Metallo) Corben, discovering evidence to suggest that the ruthless cyborg might have been the at-large-for-decades shooter in the still unsolved double murder of Thomas and Martha Wayne…

Even that bombshell seems inconsequential after the mechanoid monster shoots Superman in the chest with a kryptonite bullet before burying the stunned duo under tons of Earth in a Gotham graveyard…

Meanwhile at the Pentagon, President Lex is informed that a toxically radioactive lump of Krypton the size of Australia is on a collision course with Earth. Implausibly adopting (and foreshadowing) the “Fake News” disinformational line that Superman has summoned it, the Federal Government issues an arrest warrant for the Man of Steel and convenes a metahuman taskforce to bring him in…

Escaping certain doom thanks to Batman’s skill and unflappable nerve, the blithely unaware heroes reach medical help in the Batcave in ‘Early Warning’, only to be attacked by an older version of Superman, determined to prevent them making a mistake that will end life on Earth…

After a massive nuclear strike (somehow augmented by embargoed Boom Tube technology from hell-world Apokolips), Luthor overrules Captain Atom’s qualms about the mission and orders his anti-Superman squad to apprehend their target wherever he might be hiding.

The President then goes on television to blame the alien for the impending meteor strike and announces a billion-dollar Federal bounty on the Action Ace…

Man of Tomorrow and Man of Darknight Detective respond by direct assault in ‘Running Wild’, hurtling towards Washington DC only to be ambushed en route by a greed-crazed army of super-villains and mind-controlled heroes before Atom’s group – Green Lantern John Stewart, Black Lightning, Katana, Starfire, Power Girl and certified quantum psychopath Major Force – join the attack…

As the combatants ‘Battle On’, in the Oval Office even fanatical civil servant Amanda Waller – commander of covert Penal Battalion the Suicide Squad – begins to realise something is wrong with the President.

For a start, his behaviour is increasingly erratic, but the real clue is that he is juicing himself with a kryptonite-modified version of super-steroid venom…

The blistering battle between the outlawed heroes and Atom’s unit extends as far as Japan, (where the Cape & Cowl Crusaders are secretly organising a last-ditch solution to the imminent Kryptonite continent crash) before Major Force begins to smell a rat and realises some of his team are actually working with Superman and Batman.

Military martinet Captain Atom is not one of them, but eventually even he is made to see reason – only moments before the deranged Major goes ballistic and nearly turns Tokyo to ashes…

Using his energy-absorbing powers, Atom prevents the holocaust, but the monumental radiation release triggers his “temporal safety-valve” and the silver-skinned soldier materialises in a future where Earth is a barren cinder and only an aged, tragic, broken Superman resides…

Meanwhile in the present, the Presidential Pandemonium has prompted the venerable Justice Society of America to step in; despatching Captain Marvel and Hawkman to apprehend the fugitive Superman and Batman.

Apparently successful, the operation triggers a back-up team (Supergirl, Nightwing, Steel, Superboy, Natasha Irons, Robin, Huntress, Batgirl and even Krypto) who invade the White House only to be defeated by Luthor himself, high on K-Venom and utilising Apokolyptian technology in ‘State of Siege’…

With extinction only moments away and a deranged President Luthor on the loose, Superman and Batman prepare to employ their eleventh-hour suicidal salvation machine but are caught off-guard when a most unexpected substitute ambushes them to pilot the crucial mission in ‘Final Countdown’…

In so many ways this yarn is everything I hate about modern comics. The story length is artificially extended to accommodate lots of guest stars and superfluous fighting, whilst large amounts of narrative occur off-camera or between issues, presumably to facilitate a faster, smoother read.

On the plus side, however, is the fact that I’m an old fart. There is clearly a market for such snazzy, souped-up, stripped down, practically deconstructed comic fare. And if I’m being completely honest, there is a certain fizz and frisson to non-stop, superficial all-out action – especially when it’s so dynamically illustrated.

Public Enemies looks very good indeed and, if much of the scenario is obvious and predictable, it is big and immediate and glossy like a summer blockbuster movie is supposed to be.

The epic is followed by a stand-alone tale starring Robin – the Tim Drake version – and semi-Kryptonian clone Conner Kent.

‘Protégé’ sees the assistants – don’t call them sidekicks – despatched to Japan to end the threat of a new Toyman. This particular giggling genius is a lethally brilliant kid and their off-the-wall solution to his antics is both smart and effective…

Next follows a tale and situation that only comics could conceive.

For decades DC really couldn’t make up their minds over Supergirl. I’ve actually lost count of the number of different versions that have cropped up over the years, and I’ve never been able to shake the queasy feeling that above all else she’s a concept that was cynically shifted from being a way to get girls reading comics to one calculated to ease young male readers over that bumpy patch between sporadic chin-hair outbreaks, voice-breaking and that nervous period of hiding things under your mattress where your mum never, never ever looks…

After a few intriguing test-runs the first true Girl of Steel debuted as a future star of the ever-expanding Superman pocket universe in Action Comics #252 (May 1959). Superman’s cousin Kara Zor-El had been born on a city-sized fragment of Krypton, hurled intact into space when the planet exploded. Eventually Argo City turned to Kryptonite like the rest of the detonated world’s debris and her dying parents, observing Earth through their vision-scopes, sent their daughter to safety as they apparently perished.

Landing on Earth, she fortuitously met Superman who created the identity of Linda Lee and hid her in an orphanage whilst she learned of her new world and powers in secrecy and safety.

Her popularity waxed and waned over the years until she was earmarked for destruction as one of the attention-grabbing deaths during Crisis on Infinite Earths.

However, after John Byrne successfully rebooted the Man of Steel, non-Kryptonian iterations began to appear – each with her own fans – until early in the 21st century the company Powers-that-Be decided the real Girl of Steel should come back… sort of…

Thus, this visually intoxicating version (from Superman/Batman #8-13) resets to the original concept and has a naked blonde chick arrive on a colossal Kryptonite meteor, claiming to be Superman’s cousin…

Written by Loeb with captivating art by Michael Turner & Peter Steigerwald, the action commences in ‘Alone’, as a quarantined Superman chafes at enforced detention, the Dark Knight explores a section of the meteor submerged in Gotham Bay.

The JLA have all been active, clearing away the deadly fragments, but this last one is most disturbing. As Batman quickly grasps, it’s a ship, but its single passenger is now missing…

Soon the Gotham Guardian is tracking a wave of destruction caused by a seemingly confused teenaged girl with incredible powers and only Superman’s unwise early intervention stops the mounting carnage.

Their subsequent investigations reveal the comely captive to have all the Man of Tomorrow’s abilities and she claims – in fluent Kryptonian – to be the daughter of his long-dead uncle Zor-El…

The mystery further unfolds in ‘Visitor’ as a deeply suspicious Batman and ecstatic Superman continue their researches, arguing their corners as the most powerful girl on Earth becomes increasingly impatient. Fuelling the Dark Knight’s concern is superdog Krypto’s clear and savage hostility to the newcomer and Kara’s convenient claim that she has amnesia…

Then as Clark Kent endeavours to acclimatise his cousin to life on Earth, on the hellish world of Apokolips vile Granny Goodness and her Female Furies are ordered by ultimate evil space-god Darkseid to acquire the pliable naive newcomer…

Before they can strike, however, an attack comes from an unexpected source, as former ally Harbinger, ruthless hunter Artemis and beloved ally Wonder Woman ambush the Kryptonians. …

Princess Diana has acted arbitrarily but from absolute necessity: kidnapping Kara and bringing her to the island home of the Amazons to be trained in the use of her powers as a ‘Warrior’.

Superman’s growing obsession has rendered him unable to see her potential for destruction, despite a cryptic message on her space ship from Zor-El, and Wonder Woman chose to strike first and ask later…

With tempers barely cooled, Dark Knight and Action Ace are invited to observe Kara’s progress weeks later, just as the tropical paradise is assaulted by an army of artificial Doomsdays manufactured on Apokolips…

The wave of slaughter is a feint, but by the time the rampaging horrors are all destroyed, the Furies have done their work, slaughtering Kara’s only friend and stealing away the Kryptonian kid…

In ‘Prisoner’, DC’s superheroic high trinity enlist the aid of Apokolyptian émigré Big Barda and stage a devastating rescue mission to Darkseid’s homeworld, but not before the Lord of Evil apparently twists the innocent Girl of Steel into his tool: making her a ‘Traitor’ to the living…

The Master of Apokolips has never faced a foe as adamant as Batman and the quartet are unexpectedly victorious, but after returning Kara to Earth and announcing her as the new Supergirl, the heroes discover that they are not safe or secure, and in ‘Hero’ Darkseid horrifyingly returns to exact his ultimate revenge…

For me, the most intriguing aspect of this sometimes overly-sentimental tale is Batman’s utter distrust and suspicion of Kara as she is hidden from the world while she assimilates, but there’s plenty of beautifully rendered action – plus oodles of lovingly rendered girl-flesh and titillating fetish outfits jostling for attention amidst the lavish fight-scenes and interminable guest-cameos, should that be to your tastes – and enough sheer spectacle to satisfy any Fights ‘n’ Tights fans.

Even now the goods things have not been exhausted as Superman/Batman Secret Files 2003 provides a charming peek into the past with ‘When Clark met Bruce’ (“A tale from the days of Smallville”) in which bucolic 2-page snippet, Loeb & Tim Sale effectively tease us with the question of what might have been, had the go happy-go-lucky Kent boy actually got to have a play-date with that morose, recently orphaned rich kid from Gotham City…

Filling out the experience are pictorial fact-file on Superman, Batman,

President Lex Luthor, Talia and Metallo, plus a full cover gallery by McGuiness & Vines, Turner & Steigerwald and Jim Lee & Scott Williams and studies and design sketches for Supergirl.

Full of flash and dazzle this mighty tome might well be the kind of Fights ‘n’ Tights thrill you’re looking for this yule season.
© 2003, 2004, 2014 DC Comics. All Rights Reserved.

Legion of Super-Heroes: The Silver Age volume 1


By Otto Binder, Jerry Siegel, Edmond Hamilton, Robert Bernstein, Al Plastino, George Papp, Jim Mooney, Curt Swan, John Forte & various (DC Comics)
ISBN: 978-1-4012-8157-1

Win’s Christmas Gift Recommendation: Astounding All Ages Entertainment… 9/10

Once upon a time, in the far future, a band of super-powered kids from dozens of alien civilisations took inspiration from the greatest legend of all time and formed a club of heroes. One day those Children of Tomorrow came back in time and invited that legend to join them…

And thus began the vast and epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder & artist Al Plastino in early 1958, just as the revived comicbook genre of superheroes was gathering an inexorable head of steam. Since that time the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history tweaked and rebooted, retconned and overwritten again and again to comply with editorial diktat and popular whim.

This glorious, far-and-wide ranging trade paperback and eBook collection assembles the many preliminary appearances of these valiant Tomorrow People and their inevitable progress towards and attainment of their own feature; including all pertinent material from Adventure Comics #247, 267, 282, 290, 293, and 300-310, Action Comics #267, 276, 287 and 289, Superboy #86, 89, 98 and Superman #147, cumulatively spanning April 1958 through July 1963.

The many-handed mob of juvenile universe-savers debuted in Adventure Comics #247 (cover-dated April 1958) in a Superboy tale wherein three mysterious kids invited the Boy of Steel to the 30th century to join a team of metahuman champions all inspired by his historic career.

Devised by Otto Binder & Al Plastino, the throwaway concept inflamed public imagination and, after a slew of further appearances throughout Superman Family titles, the LSH eventually took over Superboy’s lead spot in Adventure for their own far-flung, quirky escapades, with the Caped Kid Kryptonian reduced to merely “one of the in-crowd”…

However here the excitement was still gradually building as the kids returned more than 18 months later in Adventure #267 (December 1959) for Jerry Siegel & George Papp to play with.

In ‘Prisoner of the Super-Heroes!‘ the teen wonders turn up to attack and incarcerate the Boy of Steel because of a misunderstood ancient record they have uncovered…

The following summer Supergirl met the Legion in Action Comics #267 (August 1960, by Siegel & Jim Mooney) as Lightning Lad, Saturn Girl and Cosmic Boy secretly travel to “modern day” America to invite the Maid of Might to join the team, in a repetition of their offer to Superboy 15 years previously (in nit-picking fact they claimed to be the children of the original team – a fact glossed over and forgotten these days: don’t time-travel stories make your head hurt…?).

Due to a dubious technicality, young and eager Kara Zor-El fails her initiation task at the hands of ‘The Three Super-Heroes’ and is asked to reapply later – but at least we get to meet a few more Legionnaires, including Chameleon Boy, Invisible Kid and Colossal Boy…

With editors still cautiously testing the waters, it was Superboy #86 (January 1961) before ‘The Army of Living Kryptonite Men!’ (by Siegel & Papp) who turned the LSH into a last-minute Deus ex Machina to save the Smallville Sentinel from juvenile delinquent Lex Luthor‘s most insidious assault.

Two months later in Adventure #282, Binder & Papp introduced Star Boy as a romantic rival for the Krypton Kid in ‘Lana Lang and the Legion of Super-Heroes!’

In Action #276 (May 1961) Siegel & Mooney introduced ‘Supergirl’s Three Super Girl-Friends’, which finally saw her crack the plasti-glass ceiling and join the team, sponsored by Saturn Girl, Phantom Girl and Triplicate Girl. We also meet for the first time Bouncing Boy, Shrinking Violet, Sun Boy and potential bad-boy love-interest Brainiac 5 (well at least his distant ancestor Brainiac was a very bad boy…)

Next comes a pivotal two-part tale. ‘Superboy’s Big Brother’ (by Robert Bernstein & Papp from Superboy #89, June 1961) reveals how an amnesiac, super-powered space traveller crashes in Smallville, speaking Kryptonese and carrying star-maps written by the Boy of Steel’s long-dead father…

Jubilant, baffled and suspicious in equal amounts, Superboy eventually, tragically discovers ‘The Secret of Mon-El’ by accidentally exposing the stranger to a lingering, inexorable death, before desperately providing critical life-support by depositing the dying alien in the Phantom Zone until a cure can be found…

With an August 1961 cover-date Superman #147 unleashed ‘The Legion of Super-Villains’ (Siegel, Curt Swan & Sheldon Moldoff): a stand-out thriller featuring the adult Luthor and correspondingly mature wicked future bad guys coming far too close to destroying the Action Ace until the temporal cavalry arrives…

Bernstein & Papp seemingly give Sun Boy a starring role in ‘The Secret of the Seventh Super-Hero!’ (Adventure #290, November 1961) – a clever tale of redemption and second chances, followed in #293 (February 1962) by a gripping thriller from Siegel, Swan & George Klein. ‘The Legion of Super-Traitors’ posits the future heroes turning evil, prompting Saturn Girl to recruit a Legion of Super-Pets including Krypto, Streaky the Super Cat, Beppo, the monkey from Krypton and Comet the magical Super-horse to save the world – and yes, I typed all that with a reasonably straight face…

‘Supergirl’s Greatest Challenge!’ by Siegel & Mooney (Action #287 April 1962) sees her visit the Legion (quibblers be warned: for some reason it was mis-determined as the 21st century in this story) and saved future Earth from invasion.

She also met a telepathic descendent of her cat Streaky. His name was Whizzy (I could have omitted that fact but chose not to – once more for smug, comedic effect and in sympathy with cat owners everywhere)…

Action #289 originally hosted ‘Superman’s Super-Courtship!’ wherein the Girl of Steel scours the universe for an ideal mate for her cousin. One highly possible candidate is the adult Saturn Woman, but her husband Lightning Man objects…

Perhaps charming at the time, but modern sensibilities might quail at the conclusion that his perfect match was a doppelganger of Supergirl herself, albeit thankfully a little bit older…

By the release of Superboy #98 (July 1962), the decision had been made. The buying public wanted more Legion stories and after ‘The Boy with Ultra-Powers’ (Siegel, Swan & Klein) introduces a mysterious lad with greater powers than the Boy of Steel, focus shifts to Adventure Comics #300 (cover-dated September 1962) where the futuristic super-squad finally land their own gig; even occasionally taking an alternating cover-spot from the still top-featured Boy of Steel.

Tales of the Legion of Super-Heroes opened its stellar run with ‘The Face Behind the Lead Mask!’ by Siegel, John Forte & Plastino: a fast-paced premier pitting Superboy and the 30th century champions against an impossibly unbeatable foe until Mon-El, long-trapped in the Phantom Zone, briefly escapes a millennium of confinement to save the day…

In those halcyon days humour was as important as action, imagination and drama, so many of the early exploits were light-hearted and moralistic. Issue #301 offered hope to fat kids everywhere with ‘The Secret Origin of Bouncing Boy!’ by regular creative team Siegel & Forte, wherein the process of open auditions was instigated.

These provided devoted fans with loads of truly bizarre and memorable applicants over the years whilst here allowing the rebounding human rotunda to give a salutary pep talk and inspirational recount of heroism persevering over adversity.

Adventure #302 featured ‘Sun Boy’s Lost Power!’ with the golden boy forced to resign until fortune and boldness restore his abilities after which ‘The Fantastic Spy!’ in #303 provides a tense tale of espionage and possible betrayal by new member Matter-Eater Lad.

The happy readership was stunned by the events of #304 when Saturn Girl engineered ‘The Stolen Super-Powers!’ to make herself a one-woman Legion. Of course, it was for the best possible reasons, but still didn’t prevent the shocking murder of Lightning Lad…

With comfortable complacency utterly destroyed, #305 further shook everything up with ‘The Secret of the Mystery Legionnaire!’ who turns out to be the long-suffering Mon-El finally cured and freed from his Phantom Zone prison.

Normally I’d try to be more obscure about story details – after all my intention is to get new people reading old comics – but these “spoiler” revelations are crucial to further understanding here and besides you all know these characters are still around, don’t you?

Pulp science fiction writer Edmond Hamilton took over the major scripting role with Adventure #306, introducing ‘The Legion of Substitute Heroes!’ (still quirkily, perfectly illustrated by John Forte): a group of rejected audition applicants selflessly banding together and clandestinely assisting the champions who had spurned them, after which transmuting orphan Element Lad joins the big league.

He is seeking vengeance of the space pirates who had wiped out his entire species in ‘The Secret Power of the Mystery Super-Hero!’ whilst in #308 readers seemingly saw ‘The Return of Lightning Lad!’

Actual Spoiler Warning: skip to the next paragraph NOW!!!

Otherwise you’ll find out it was actually his similarly empowered sister who – once unmasked and unmanned – took her brother’s place as Lightning Lass…

Penultimate escapade ‘The Legion of Super-Monsters!’ was a straightforward clash with embittered applicant Jungle King who took his rejection far too personally and gathered a deadly clutch of space beasts to wreak havoc and vengeance after which the future tension temporarily subsides with ‘The Doom of the Super-Heroes!’ from #310: a frantic battle for survival against an impossible foe

The Legion is undoubtedly one of the most beloved and bewildering creations in American comicbook history and largely responsible for the growth of the groundswell movement that became Comics Fandom.

Moreover, these sparkling, simplistic and devastatingly addictive stories, as much as the legendary Julie Schwartz Justice League, fired up the interest and imaginations of a generation of young readers and built the industry we all know today.

These naive, silly, joyous, stirring and utterly compelling yarns are precious and fun beyond any ability to explain – even if we old lags gently mock them to ourselves and one another. If you love comics and haven’t read this stuff, you are the poorer for it and need to enrich your future life as soon as possible.
© 1958-1963, 2018 DC Comics. All Rights Reserved.

Doctor Strange Marvel Masterworks volume 2


By Stan Lee, Steve Ditko, Dennis O’Neil, Roy Thomas, Raymond Marais, Jim Lawrence, Dan Adkins, Bill Everett, Marie Severin, George Tuska & various (Marvel)
ISBN: 978-0-7851-1737-7 (HB)                    978-0-7851-6770-9 (TPB)

Win’s Christmas Gift Recommendation: A Modicum More Merry Seasonal Magic… 9/10

When the budding House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963 it was a bold and curious move. Bizarre adventures and menacing monsters were still incredibly popular but mention of magic or the supernatural – especially vampires, werewolves and their eldritch ilk – were harshly proscribed by a censorship panel which dictated almost all aspects of story content.

At this time – almost a decade after a public witch hunt led to Senate hearings – all comics were ferociously monitored and adjudicated by the draconian Comics Code Authority. Even though the some of the small company’s strongest sellers were still mystery and monster mags, their underlying themes and premises were almost universally mad science and alien wonders, not necromantic or thaumaturgic horrors.

That might explain Stan Lee’s low-key introduction of Steve Ditko’s mystic adventurer: an exotic, twilit troubleshooter inhabiting the shadowy outer fringes of rational, civilised society.

Capitalising on of the runaway success of Fantastic Four, Lee had quickly spun off the youngest, most colourful member of the team into his own series, hoping to recapture the glory of the 1940s when the Human Torch was one of the company’s untouchable “Big Three” superstars.

Within a year of FF #1, anthology title Strange Tales became home for the blazing boy-hero (beginning with issue #101, cover-dated October 1962): launching Johnny Storm on a creatively productive but commercially unsuccessful solo career.

Soon after in Tales of Suspense #41 (May 1963) current sensation Iron Man battled a crazed technological wizard dubbed Doctor Strange, and with the name successfully and legally in copyrightable print (a long-established Lee technique: Thorr, The Thing, Magneto and the Hulk had been disposable Atlas “furry underpants monsters” long before they became in-continuity Marvel characters) preparations began for a new and truly different kind of hero.

The company had already recently published a quasi-mystic precursor: balding, trench-coated savant Doctor Droom – later rechristened (or is that re-paganed?) Dr. Druid – had an inconspicuous short run in Amazing Adventures (volume 1 #1-4 & #6: June-November 1961). He was a balding psychiatrist, sage and paranormal investigator who tackled everything from alien invaders to Atlanteans. He was subsequently retro-written into Marvel continuity as an alternative candidate and precursor for Stephen Strange‘s ultimate role as Sorcerer Supreme…

Nevertheless, after a shaky start, the Marvel Age Master of the Mystic Arts became an unmissable icon of the cool counter-culture kids who saw in Ditko’s increasingly psychedelic art echoes and overtones of their own trippy explorations of other worlds and realms…

That might not have been the authors’ intentions but it certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the kids-stuff ghetto…

This magnificent confabulation (available in hardback, trade paperback and digital reincarnations) collects the mystical portions of Strange Tales #142-168, (spanning March 1966 to May 1968) and – despite the Good Doctor barely cover-featuring until #130 – kindly includes every issue’s stunning frontage: thus offering an incredible array of superb eye-catching Marvel masterpieces from the upstart company’s formative heydays by not only Ditko but also Jack Kirby, Bob Powell, John & Marie Severin, Bill Everett, Jim Steranko and Dan Adkins.

The sorcerous super-shenanigans commence after the traditional jocund reminiscences by Stan Lee in his Introduction, after which mystic mayhem resumes at full pelt and breakneck pace. This time-period, leading up to a full-blown Marvel expansion and solo-star status, saw the magician achieve his greatest triumphs under Ditko before entering a period of great creative insecurity under a welter of substitute writers and artists after the originator abruptly left the company at the height of his fame and success in early 1967.

The previous volume had seen Dr. Stephen Strange defeat his sworn nemesis Baron Mordo and extra-dimensional dark god Dormammu after an epic serial saga. The weary victor had then returned to his mystic Sanctum Sanctorum, unaware that lesser enemies had boobytrapped his residence with mundane explosives…

Scripted by Lee and plotted and illustrated by Ditko, Strange Tales #142 revealed ‘Those Who Would Destroy Me!’ as Mordo’s unnamed disciples ready for one last stab at the Master of the Mystic Arts.

They would remain anonymous for decades, only gaining names of their own – Kaecillius, Demonicus and The Witch – upon their return in the mid-1980s. Here, however, they easily entrap the exhausted mage and imprison him with a view to plundering all his secrets. It’s a big mistake as in the Roy Thomas scripted sequel ‘With None Beside Me!’, Strange quickly outwits and subdues his captors…

In #144 Ditko & Thomas take the heartsick hero ‘Where Man Hath Never Trod!’ Although Dread Dormammu was soundly defeated and humiliated before his peers and vassals, the demonic tyrant took a measure of revenge by exiling Strange’s anonymous female collaborator to realms unknown. Now, as the Earthling seeks to rescue her by searching myriad mystic planes he stumbles into a trap laid by the Dark One and carried out by devilish collector of souls Tazza…

On defeating the scheme, Strange returns to Earth and almost dies at the hands of a far weaker, but much sneakier wizard dubbed Mister Rasputin. The spy and swindler utilises his meagre gifts for material gain but is happy to resort to base brutality ‘To Catch a Magician!’ (scripted by Dennis O’Neil).

All previous covers had been Kirby S.H.I.E.L.D. affairs but finally, with Strange Tales #146, Strange and Ditko won their moment in the sun. Although the artist would soon be gone, the Good Doctor would remain, alternating with Nick Fury’s team until the title ended.

Ditko & O’Neil presided over ‘The End …At Last!’ as a deranged Dormammu abducts Strange before suicidally attacking the omnipotent embodiment of the cosmos known as Eternity.

The cataclysmic chaos ruptures the heavens over infinite dimension and when the universe is calm again both supra-deities are gone. Rescued from the resultant tumult, however, is the valiant girl Strange had loved and lost. She introduces herself as Clea, and although Strange despondently leaves her, we all know she will be back…

This cosmic swansong was Ditko’s last hurrah. Issue #147 saw a fresh start as Strange returns to his Greenwich Village abode under the auspices of co-scripters Lee & O’Neil, with comics veteran Bill Everett suddenly and surprisingly limning the arcane adventures.

From the Nameless Nowhere Comes… Kaluu!’ sees sagacious mentor The Ancient One rush to his pupil’s side mere moments before an ancient enemy launches a deadly attack from beyond the unknown. O’Neil & Everett then tread new ground by revealing ‘The Origin of the Ancient One!’ even as the mysterious foe intensifies his siege of the Sanctum in #149’s ‘If Kaluu Should Triumph…’

Roy Thomas then steps in to write concluding battle bonanza ‘The Conquest of Kaluu!’ as Master and Student defeat the overwhelmingly powerful intruder through grit and ingenuity. ST #150 then wraps up on an ominous note as with Dormammu gone another ancient evil begins to stir in the Dark Dimension…

Throughout his despotic reign the Dread One had apparently been keeping captive a being every bit his equal in power and perfidy and his superior in guile and cruelty. She was his sister and in #151 ‘Umar Strikes!’ Returning scribe Lee & Everett document her assumption of the throne, revenge on Clea and plans for Earth before plunging Strange ‘Into the Dimension of Death!’ in #152.

Naturally, she too has underestimated the puny mortal and Strange begins his retaliation even as he finds himself traversing outer dimensions and eventually ‘Alone, Against the Mindless Ones!’ This episode is notable for the illustrative debut of the magnificent Marie Severin, who applies a sense of potent wonder and film-inspired kinetics to the storytelling.

Strange Tales #154 has Lee, Severin & Umar declare ‘Clea Must Die!’, but the task proves harder than imagined after Strange finds macabre and unlikely allies in the demonic dictator’s own dungeons.

Winning temporary reprieve, Strange and Clea voyage to Earth where the Ancient One ruthlessly moves her beyond Umar’s reach forever but ‘The Fearful Finish…!’ only escalates the goddess’ determination and wrath. In #156 she resolves to dirty her own hands and all too soon, ‘Umar Walks the Earth!’ She is too late as Strange’s mentor has despatched him to a distant realm beyond all worlds on a suicide mission that could endanger all creation…

Artistic super-star-in-waiting Herb Trimpe signed on as inker for #157’s ‘The End of the Ancient One!’ as Strange and his unleashed secret weapon arrive back in time to see off Umar, but only at an unforgivable cost…

Bereft and aghast, Strange must face alone the monster he has unleashed, unaware that his liberating of the beast Zom has not only sparked an awakening of mystic force all over the world but also invoked the draconian assessment of supernal arbiter The Living Tribunal who rules that Earth must die…

With Thomas scripting, the Cosmic Judge manifests ‘The Sands of Death’ to eradicate the destabilising wild magic infesting the planet but grudgingly accepts Strange’s plea bargain to save the universe from ‘The Evil That Men Do…’

This constant ramping up of tension proceeds as Strange enlists old foe Mordo, who magnanimously agrees to absorb all the evil energy the Doctor siphons from a legion of newly-empowered sorcerers.

In Strange Tales #160 Raymond Marais, Severin & Trimpe reveal what a bad idea that is as ‘If This Planet You Would Save!’ sees the powered-up Baron turn on his benefactor, before exiling him to a fantastic alien cosmos in #161’s ‘And a Scourge Shall Come Upon You!’ (by Marais & new star-turn artist Dan Adkins).

In that uncanny other realm Strange meets former romantic entanglement Victoria Bentley before both are accosted by a macabre mystic tyrant who offers aid against the nigh-omnipotent Mordo for a price…

From the Never-World Comes… Nebulos!’ (scripted by James Bond writer Jim Lawrence & rendered by Adkins) sees Strange pull all the stops out: crushing Mordo, outwitting Nebulos and stymying The Tribunal’s ‘Three Faces of Doom!’ just in time save Earth.

As his reward he is despatched by the Grand Arbiter into a ‘Nightmare!’ pursuit of Victoria, arriving on a monster-ridden planet ruled by a techno-wizard named Yandroth, who declares himself to be the Scientist supreme of the universe…

The subject of a case of hate at first sight, Dr. Strange endures more gadget-laden peril in issue #165 as Yandroth inflicts testing to destruction on ‘The Mystic and the Machine’. Defeated by the hero’s courage and magic the bonkers boffin activates his doomsday scenario, stating ‘Nothing Can Halt… Voltorg!’ (Lawrence, George Tuska & Adkins) until science proves him wrong…

Big things were happening at Marvel in 1968. After years under a restrictive retail sales deal, The House of Ideas secured a new distributor and were finally expanding with a tidal wave of titles. “Split-Books” such as Strange Tales were phased out in favour of solo series for their cohabiting stars and, for the Master of the Mystic Arts at least, that meant a bit of rapid resetting…

O’Neil & Adkins teamed up in ST #167 for ‘This Dream… This Doom!’ in which Strange returns to Earth, indulges in a spot of handy resurrecting and proceeds to track down the still missing Victoria Bentley. This excursion takes the wizard of Greenwich Village deep into the realm of imagination where Yandroth is waiting for him…

The end comes suddenly in #168 as ‘Exile!’ apparently sees the end of the villain and a quick return to home in time for a bold new start…

That’s it for this exemplary exhibition of ethereal escapades – unless you include one last treat in the form of a stunning Ditko pin-up originally seen in Marvel Collectors’ Item Classics #10 (August 1967) – but there’s more magical marvels to come in your future…

Doctor Strange has always been the coolest of outsiders and most accessible fringe star of the Marvel firmament. This glorious grimoire is a miraculous means for old fans to enjoy his world once more and the perfect introduction for recent acolytes or converts created by the movie iteration.
© 1966, 1967, 1968, 2016 Marvel Characters, Inc. All rights reserved.

Adventures of Tintin: The Black Island


By Hergé & various; translated by Leslie Lonsdale-Cooper & Michael Turner (Egmont)
ISBN: 978-1-40520-806-2 (HB)                    : 978-1-40520-61-1 (PB)

Georges Prosper Remi РAKA Herg̩ Рcreated a true masterpiece of graphic literature with his many tales of a plucky boy reporter and his entourage of iconic associates. Singly, and later with assistants including Edgar P. Jacobs, Bob de Moor and the Herg̩ Studio, Remi accomplished 23 splendid volumes (originally produced in brief instalments for a variety of periodicals) that have grown beyond their popular culture roots and attained the status of High Art.

Like Charles Dickens with The Mystery of Edwin Drood, Hergé died in the throes of creation, and final outing Tintin and Alph-Art remains a volume without a conclusion, but still a fascinating examination and a pictorial memorial of how the artist worked.

It’s only fair though, to ascribe a substantial proportion of credit to the many translators whose diligent contributions have enabled the series to be understood and beloved in 38 languages. The subtle, canny, witty and slyly funny English versions are the work of Leslie Lonsdale-Cooper & Michael Turner.

On leaving school in 1925, Remi worked for Catholic newspaper Le XXe Si̩cle where he fell under the influence of its Svengali-like editor Abbot Norbert Wallez. The following year, the young artist Рa passionate and dedicated boy scout Рproduced his first strip series: The Adventures of Totor for the monthly Boy Scouts of Belgium magazine.

By 1928 he was in charge of producing the contents of Le XXe Siécles children’s weekly supplement Le Petit Vingtiéme and unhappily illustrating The Adventures of Flup, Nénesse, Poussette and Cochonette when Abbot Wallez urged Remi to create a new adventure series. Perhaps a young reporter who would travel the world, doing good whilst displaying solid Catholic values and virtues?

And also, perhaps, highlight and expose some the Faith’s greatest enemies and threats…?

Having recently discovered the word balloon in imported newspaper strips, Remi decided to incorporate this simple yet effective innovation into his own work.

He would produce a strip that was modern and action-packed. Beginning January 10th 1929, Tintin in the Land of the Soviets appeared in weekly instalments, running until May 8th 1930.

Accompanied by his dog Milou (Snowy to us Brits), the clean-cut, no-nonsense boy-hero – a combination of Ideal Good Scout and Remi’s own brother Paul (a soldier in the Belgian Army) – would report back all the inequities from the “Godless Russias”.

The strip’s prime conceit was that Tintin was an actual foreign correspondent for Le Petit Vingtiéme…

The odyssey was a huge success, assuring further – albeit less politically charged and controversial – exploits to follow. At least that was the plan…

Originally published as monochrome strip Le Mystère De L’Avion Gris (The Mystery of the Grey Plane) from April 15th to November 16th 1937, the stirring saga was rerun in French Catholic newspaper Coeurs Vallaint from April 17th 1938. Its doom-laden atmosphere of espionage, criminality and darkly gathering storms settling upon the Continent clearly caught the public imagination…

Later that year Éditions Casterman released the entire epic as L’ÃŽle noire in a hardback volume that Hergé hated. It was eventually re-released in 1943, reformatted, extensively redrawn and in full colour and was greeted with rapturous success and acclaim.

Further revisions came after Tintin crossed the channel into British bookstores. The Black Island required a number of alterations to suit British publisher Methuen, leading to Herge’s assistant Bob De Moor travelling to England in 1961 for an extensive and extremely productive fact-finding mission which resulted in a new revised and updated edition that appeared not only here but was again serialised in Europe.

One evening as Tintin and Snowy are enjoying a walk in the country, a small plane experiences engine trouble and ditches in a field. When the helpful reporter offers assistance, he is shot…

Visited in hospital by bumbling detectives Thompson and Thomson, the patient discovers they’re off to England to investigate the crash of an unregistered plane. Putting the meagre facts together Tintin discharges himself, and with Snowy in tow, catches the boat-train to Dover.

The young gallant is utterly unaware that he’s been targeted by sinister figures. Before journey’s end they have framed him for an assault and had him arrested. All too soon the wonder boy has escaped and is hounded across the countryside as a fugitive.

Despite the frantic pursuit, he makes it safely to England, having temporarily eluded the authorities, but is still being pursued by the murderous thugs who set him up…

He is eventually captured by the gangsters – actually German spies – and uncovers a forgery plot that circuitously leads him to the wilds of Scotland and a (visually stunning) “haunted” castle on an island in a Loch.

Undaunted, the bonny boy reporter goes undercover to investigate and discovers the gang’s base. He also finds out to his peril that the old place is guarded by a monstrous ape…

And that’s when the action really takes off…

This superb adventure, powerfully reminiscent of John Buchan’s The Thirty-Nine Steps, guarantees the cherished notion that, as always, virtue, daring and a huge helping of comedic good luck inevitably leads to a spectacular and thrilling denouement…

It’s hard to imagine that comics as marvellous as these still haven’t found their way onto everybody’s bookshelf, but if you are one of this underprivileged underclass, now is the time series to rectify that sorry situation.

The Black Island: artwork © 1956, 1984 Editions Casterman, Paris & Tournai.
Text © 1966 Egmont UK Limited. All Rights Reserved.