Hellboy Omnibus volume 1: Seed of Destruction


By Mike Mignola, with John Byrne, Mark Chiarello, Matt Hollingsworth, James Sinclair, Dave Stewart, Pat Brosseau & various (Dark Horse Books)
ISBN: 978-1-50670-666-5                  eISBN: 978-1-50670-687-0

Hellboy was first seen 25 years ago in the 1993 San Diego Comic Con programme. Happy Birthday, Big Red.

After the establishment of the comicbook direct market system, there was a huge outburst of independent publishers in America and, as with all booms, a lot of them went bust. Some few however were more than flash-in-the-pans and grew to become major players in the new world order.

Arguably, the most successful was Dark Horse Comics who fully embraced the shocking new concept of creator ownership (amongst other radical ideas). This concept – and their professional outlook and attitude – drew a number of big name creators to the new company and in 1994 Frank Miller & John Byrne formally instituted the sub-imprint Legend for those projects major creators wanted to produce their own way and at their own pace.

Over the next four years the brand counted Mike Mignola, Art Adams, Mike Allred, Paul Chadwick, Dave Gibbons and Geof Darrow amongst its ranks; generating a wealth of superbly entertaining and groundbreaking series and concepts. Unquestionably the most impressive, popular and long-lived was Mignola’s supernatural thriller Hellboy.

As previously cited, the monstrous monster-hunter debuted in San Diego Comic-Con Comics #2 (August 1993) before formally launching in 4-issue miniseries Seed of Destruction (with Byrne scripting over Mignola’s plot and art). Colourist Mark Chiarello added layers of mood with his understated hues.

That story and the string of sequels that followed are re- presented here in a new trade paperback offering earliest longform triumphs of the Scourge of Sheol – The Wolves of Saint August; The Chained Coffin; Wake the Devil and Almost Colossus – in the first of an omnibus sequence to be accompanied by a companion series of tomes featuring all the short stories.

Crafted by Mignola, scripter John Byrne and colourist Mark Chiarello, the incredible story begins with a review of secret files. On December 23rd 1944 American Patriotic Superhero The Torch of Liberty and a squad of US Rangers interrupted a satanic ritual predicted by Allied parapsychologist Professors Trevor Bruttenholm and Malcolm Frost.

They were working in conjunction with influential medium Lady Cynthia Eden-Jones. They were all waiting at a ruined church in East Bromwich, England when a demon baby with a huge stone right hand appeared in a fireball. The startled soldiers took the infernal yet seemingly innocent waif into custody.

Far, far further north, off the Scottish Coast on Tarmagant Island, a cabal of Nazi Sorcerers roundly berated ancient wizard Grigori Rasputin whose Project Ragna Rok ritual seemed to have failed. The Russian was unfazed. Events were unfolding as he wished…

Five decades later, the baby has grown into a mighty warrior engaging in a never-ending secret war: the world’s most successful paranormal investigator. Bruttenholm has spent the years lovingly raising the weird foundling whilst forming an organisation to destroy unnatural threats and supernatural monsters – The Bureau for Paranormal Research and Defense. “Hellboy” is now its lead agent…

Today, the recently-returned, painfully aged professor summons his surrogate son and warns him of impending peril wrapped in obscured reminiscences of his own last mission. The Cavendish Expedition uncovered an ancient temple submerged in arctic ice, but what occurred next has been somehow stricken from Bruttenholm’s memory. Before he can say more the mentor is killed by a rampaging plague of frogs and enraged Hellboy is battling for his life against a demonic giant amphibian…

Following fact-files about Project Ragna Rok and ‘An African Myth about a Frog’ Chapter Two opens at eerie Cavendish Hall, set on a foetid lake in America’s Heartland. Matriarch Emma Cavendish welcomes Hellboy and fellow BPRD investigators Elizabeth Sherman and Dr. Abraham Sapien but is not particularly forthcoming about her family’s obsession.

Nine generations of Cavendish have sought for and sponsored the search for the Temple at the Top of the World. Three of her own sons were lost on the latest foray, from which only Bruttenholm returned, but her story of how founding patriarch Elihu Cavendish‘s obsession infected every male heir for hundreds of years imparts no fresh insights.

She also says she knows nothing about frogs, but she’s lying and the agents know it…

As they retire for the night, Hellboy’s companions prepare for battle. Liz is a psychic firestarter but is still taken unawares when the frogs attack and the Dauntless Demon fares little better against another titanic toad-monster.

Of Abe there is no sign: the BPRD’s own amphibian has taken to the dank waters of the lake in search of long-buried answers…

And then a bald Russian guy claiming to know the truth of Hellboy’s origins appears and monstrous tentacles drag the hero through the floor…

Chapter Three opens in a vast hidden cellar where Rasputin explains he is the agent for undying and infinite antediluvian evil: seven-sided serpent Ogdru-Jahad who sleeps and waits to be reawakened. Hellboy was summoned from the pit to be the control interface between the great beast and the wizard as he oversaw the fall of mankind, but when the BPRD agent refuses his destiny – in his own obtuse, obnoxious manner – Rasputin goes crazy…

Overwhelmed by the Russian’s frog servants, Hellboy is forced to listen to the story of Rasputin’s alliance with Himmler and Hitler and how they sponsored a mystic Nazi think-tank to conquer the Earth. Of how the mage manipulated the fanatics, found the Temple at the Top of the World and communed with The Serpent and of how the last Cavendish Expedition awoke him. Of how he used them to trace the crucial tool he had summoned from Hell half a century ago…

And then the raving Russian reveals how his infernal sponsor Sadu-Hem – intermediary of The Serpent – has grown strong on human victims but will become unstoppable after feasting on Liz’s pyrokinetic energies…

With all hell literally breaking loose, the final chapter finds Rasputin exultantly calling upon each of the seven aspects as Hellboy attempts a desperate, doomed diversion and the long-missing Abe Sapien finally makes his move, aided by a hidden faction Rasputin had not anticipated…

The breathtaking conclusion sees the supernal forces spectacularly laid to rest, but the defeat of Sadu-Hem and his Russian puppet only opens the door for other arcane adversaries to emerge…

Bombastic, moody, laconically paced, suspenseful and explosively action-packed, Seed of Destruction manages the masterful magic trick of introducing a whole new world and making it seem like we’ve always lived there.

‘The Wolves of Saint August’ originally ran in Dark Horse Presents #88-91 during 1994, before being reworked a year later for the Hellboy one-shot of the same name. Mignola handles art and script with James Sinclair on colours and Pat Brosseau making it all legible and intelligible.

Set contemporarily, the moody piece sees the red redeemer working with BPRD colleague Kate Corrigan to investigate the death of Hellboy’s old friend Father Kelly in the Balkan village of Griart. It’s not long before they realise the sleepy hamlet is a covert den of great antiquity where a pack of mankind’s most infamous and iniquitous predators still thrive…

Mignola has a sublime gift for setting tone and building tension with great economy. It always means that the inevitable confrontation between Good and Evil has plenty of room to unfold with capacious visceral intensity. This clash between unfrocked demon and alpha lycanthrope is one of the most unforgettable battle blockbusters ever seen…

In 1995 Dark Horse Presents 100 #2 debuted ‘The Chained Coffin’. Here Hellboy returns to the English church where he first arrived on Earth in 1943. Fifty years of mystery and adventure have passed, but as the demon-hunter observes ghostly events replay before his eyes he learns the truth of his origins. All too soon, Hellboy devoutly wishes he had never come back…

Wake the Devil offered a decidedly different take on the undying attraction of vampires when a past case suddenly became active again. Hellboy and fellow outré BPRD agents Liz Sherman and Abe Sapien were still reeling from losing their aged mentor whilst uncovering mad monk Rasputin’s hellish scheme to rouse sleeping Elder Gods he served.

Moreover, the apparently undying wizard – agent for antediluvian infinitely evil seven-sided serpent Ogdru-Jahad who-sleeps-and-waits-to-be-reawakened – was responsible for initially summoning Hellboy to Earth as part of the Nazi’s Ragna Rok Project …

Now the Russian’s clandestine alliance with Himmler, Hitler and their mystic Nazi think-tank is further explored, as somewhere deep inside Norway’s Arctic Circle region, a driven millionaire visits a hidden castle.

He is seeking the arcane Aryans long-closeted within, eager to deliver a message from “The Master”. In return the oligarch wants sanctuary from the imminent end of civilisation…

In New York City a bloody robbery occurs in a tawdry mystic museum and the BPRD are soon being briefed on legendary Napoleonic soldier Vladimir Giurescu. It now appears that the enigmatic warrior wasn’t particularly wedded to any side in that conflict and was probably much older than reports indicated…

More important is the re-examined folklore which suggests Giurescu was mortally wounded many times but, after retreating to a certain castle in his homeland, would always reappear: renewed, refreshed and deadlier than ever.

In 1882 he was in England and clashed with Queen Victoria’s personal ghost-breaker Sir Edward Grey, who was the first to officially identify him as a “Vampire”. In 1944 Hitler met with Vladimir to convince the creature to join him, but something went wrong and Himmler’s envoy Ilsa Haupstein was ordered to arrest Giurescu and his “family”.

The creatures were despatched in the traditional manner and sealed in boxes… one of which has now been stolen from that museum. Moreover, the murdered owner was once part of the Nazi group responsible for Ragna Rok…

The BPRD always consider worst-case scenarios, and if that box actually contained vampire remains…

The location of the bloodsucker’s fabled castle is unknown, but with three prospects in Romania and only six agents available, three compact strike-teams are deployed with Hellboy in solo mode headed for the most likely prospect…

Although not an active agent, Dr. Kate Corrigan wants Hellboy to take especial care. All the indications are that this vampire might be the Big One, even though nobody wants to use the “D” word…

In Romania, somehow still youthful Ilsa Haupstein is talking to a wooden box, whilst in Norway her slyly observing colleagues Kurtz and Kroenen are concerned. Once the most ardent of believers, Ilsa may have been turned from the path of Nazi resurgence and bloody vengeance…

Her former companions are no longer so enamoured of the Fuehrer’s old dream of a vampire army either. Leopold especially places more faith in the creatures he has been building and growing…

Over Romania, Hellboy leaps out of the plane and engages his experimental jet-pack, wishing he was going with one of the other teams… and even more so after it flames out and dies…

At least he has the limited satisfaction of crashing into the very fortress Ilsa is occupying…

The battle with the witch-woman’s grotesque servants is short and savage and as the ancient edifice crumbles, Chapter Two reveals how on the night Hellboy was born, Rasputin suborned Ilsa and her companions…

He made them his devout disciples for the forthcoming awakening of Ogdru-Jahad, saving them from Germany’s ignominious collapse. Now the Russian’s ghost appears to her and offers another prophecy and a great transformation…

Deep in the vaults, Hellboy comes to and meets a most garrulous dead man, unaware that in the village below the Keep the natives are recognising old signs and making all the traditional preparations again…

Hellboy’s conversation provides lots of useful background information but lulls him into a false sense of security, allowing the revenant to brutally attack and set him up for a confrontation with the ferocious forces actually responsible for the vampire’s power…

Battling for his life, Hellboy is a stunned witness to Giurescu’s resurrection and ultimate cause of his latest demise, whilst far above, Rasputin shares his own origins with acolyte Ilsa, revealing the night he met the infamous witch Baba Yaga…

Nearly three hundred miles away, Liz and her team are scouring the ruins of Castle Czege. There’s no sign of vampires but they do uncover a hidden alchemy lab with an incredible artefact in it…a stony homunculus.

Idly touching the artificial man Liz is horrified when her pyrokinetic energies surge uncontrollably into the creature and it goes on a destructive rampage…

With the situation escalating at Castle Giurescu, Hellboy decides to detonate a vast cache of explosives with the faint hope that he will be airlifted out before they go off but is distracted by a most fetching monster who calls him by a name he doesn’t recognise before trying to kill him.

If she doesn’t, the catastrophic detonation might…

As the dust settles and civil war breaks out amongst the Norway Nazis, in Romania Ilsa makes a horrific transition and Hellboy awakes to face Rasputin, even as the BPRD rush to the rescue.

Tragically Abe Sapien and his squad won’t make it before the revived and resplendent Giurescu takes his shot and the world’s most successful paranormal investigator is confronted and seduced by uncanny aspects of his long-hidden infernal ancestry…

With all hell breaking loose, the displaced devil must make a decision which will not only affect his life but dictate the course of humanity’s existence…

The breathtakingly explosive ending also resets the game for Rasputin’s next scheme, but the weird wonderment rolls on in a potent epilogue wherein the mad monk visits his macabre patron Baba Yaga for advice…

 

The story-portion of this magnificent terror-tome concludes with 1997’s 2-part miniseries ‘Almost Colossus’ wherein traumatised pyrokinetic Liz awaits test results.

During her mission to Castle Czege the artificial man she discovered inadvertently drained Liz’s infernal energies, bringing it to life and causing hers to gradually slip away. Now, Hellboy and Corrigan are back in that legend-drenched region, watching a graveyard from which 68 bodies have been stolen…

Elsewhere, the fiery homunculus is undergoing a strange experience: he has been abducted by his older “brother” who seeks, through purloined flesh, blackest magic and forbidden crafts to perfect their centuries-dead creator’s animation techniques.

Before the curtain falls, Hellboy, aided by the ghosts of repentant monks and the younger homunculus, is forced to battle a metal giant determined to crown itself the God of Science, saving the world if he can and Liz because he must…

Wrapping up the show are a wealth of arty extras, beginning with the 1991 convention illustration he created because he wanted to draw a monster. From tiny acorns…

Following on – with author’s commentary – is a horror hero group shot that is Hellboy’s second ever appearance and a brace of early promo posters, and the full colour Convention book premiere appearance as ‘Hellboy – World’s Greatest Paranormal Investigator’ battles a giant demon dog, courtesy of Mignola & Byrne.

Hellboy Sketchbook then shares a treasure trove of drawings, designs and roughs from the early stories again, fully annotated to round out the eerie celebratory experience.

Available in paperback and digital formats, this bombastic, moody, suspenseful and explosively action-packed tome is a superb scary romp to delight one and all, celebrating the verve, imagination and, now, longevity of the greatest Outsider Hero of All: a supernatural thriller no comics fan should be without.
Hellboy™ Seed of Destruction © 1993, 2018 Mike Mignola. Hellboy, Abe Sapien, Liz Sherman and all other prominently featured characters are trademarks of Mike Mignola. All rights reserved.

Mighty Thor Marvel Masterworks volume 1


By Stan Lee, Jack Kirby, Larry Lieber, Robert Bernstein, Joe Sinnott, Al Hartley, Don Heck & various (Marvel)
ISBN: 978-0-7851-1267-9 (HB)                    : 978-0-7851-4568-4 (TPB)

The Mighty Thor was the comic series in which Jack Kirby’s restless fascination with all things Cosmic was honed and refined through his dazzling graphics and captivating concepts. The King’s examination of space-age mythology began in a modest little fantasy/monster title called Journey into Mystery where – in the summer of 1962 – a tried-and-true comicbook concept (feeble mortal transformed into god-like hero) was revived by the fledgling Marvel Comics to add a Superman analogue to their growing roster of costumed adventurers.

This spectacular tome – in hard cover, trade paperback and eFormats – re-presents those pioneering Asgardian exploits from JiM #83-100, spanning August 1962 to January 1964 in a blur of innovation and seat-of-the-pants legend-revising and universe-building…

Following a typically frothy Introduction from Stan Lee, the wonderment begins with the lead tale from anthological Journey into Mystery #83, which saw a bold costumed warrior jostling aside the regular fare of monsters, aliens and sinister scientists in a brash, vivid explosion of verve and vigour.

The initial exploit followed crippled American doctor Donald Blake who takes a vacation in Norway only to encounter the vanguard of an alien invasion. Fleeing, he is trapped in a cave where he finds an old, gnarled walking stick. When in his frustration he smashes the stick into a huge boulder obstructing his escape, his puny frame is transformed into the Norse God of Thunder Mighty Thor!

Plotted by Lee, scripted by his brother Larry Lieber and illustrated by Kirby and inker Joe Sinnott (at this juncture a full illustrator, Sinnott would become Kirby’s primary inker for most of his Marvel career), ‘The Stone Men of Saturn’ is pure early Marvel: bombastic, fast-paced, gloriously illogical and captivatingly action-packed. The hugely under-appreciated Art Simek was the letterer and logo designer.

It was clear that they whey were making it up as they went along – not in itself a bad thing – and all that infectious enthusiasm shows in the next adventure…

‘The Mighty Thor Vs. the Executioner’ is a “commie-busting” tale of its time with a thinly disguised Fidel Castro wasting his formidable armies in battle against our hero. Dr. Blake’s nurse Jane Foster debuts; a bland cipher adored from afar by the Norse superman’s timid alter-ego.

The creative team settled as Dick Ayers replaced Sinnott, and with #85’s ‘Trapped by Loki, God of Mischief!’ the final element fell into place with the “return” of a suitably awesome arch-foe; in this case the hero’s half-brother. The evil magician and compulsive trickster escaped divine incarceration and his first thought was to bedevil Thor by causing terror and chaos on the world of mortals he was so devoted to…

Here a new and greater universe was first revealed with the tantalising hints and glimpses of the celestial otherworld and more Nordic gods…

Issue #86 introduced another recurring villain. Zarrko, bristling at the sedentary ease of 23rd century life, voyages back to 1962 and steals an experimental “C-Bomb”, forcing the Thunderer into a stirring hunt through time and inevitable clash with super-technology ‘On the Trail of the Tomorrow Man!’

On his return Blake became a target of Soviet abductors. Those sneaky spies even managed to make Thor a ‘Prisoner of the Reds!’ before our epic warrior eventually emerges unscathed and triumphant…

‘The Vengeance of Loki’ sees the god of Mischief’s return in #88: a malevolent miscreant uncovering Thor’s secret identity and naturally menacing Jane Foster after which ‘The Thunder God and the Thug’ offers adventure on a much more human scale as a gang boss runs riot over the city and roughshod over a good woman’s heart, giving the Asgardian a chance to demonstrate his more sophisticated and sympathetic side by crushing Thug Thatcher and freeing her from his brutal influence.

Issue #90 was an unsettling surprise as the grandeur of Kirby & Ayers was abruptly replaced by the charming yet angst-free art of Al Hartley, who illustrated Lee & Lieber’s stock alien-invasion yarn ‘Trapped by the Carbon-Copy Man!’ A month later the Storm Lord tackles ‘Sandu, Master of the Supernatural!’, with Sinnott handling pencils and inks in a thriller starring a carnival mentalist who – augmented by Loki’s magic – comes catastrophically close to killing our hero…

Sinnott illustrated JiM #92’s ‘The Day Loki Stole Thor’s Magic Hammer’ (scripted by Robert Bernstein over Lee’s plot) which moves the action fully to the mythical realm of Asgard for the first time as Thor seeks to recover his stolen weapon after Loki enchants the magnificent mallet.

Kirby & Ayers momentarily returned for Cold War/Atom Age thriller ‘The Mysterious Radio-Active Man!’ – again scripted by Bernstein – as Mao Tse Tung unleashes an atomic assassin in retaliation for Thor thwarting China’s invasion of India.

Such “Red-baiting” was common in early Marvel titles, but their inherent jingoistic silliness can’t mar the eerie beauty of the artwork. With this tale the rangy, raw-boned Thunder God completed his slow metamorphosis into the husky, burly blonde bruiser who dominated any panel he was drawn in.

Sinnott illustrated the next three somewhat pedestrian adventures, ‘Thor and Loki Attack the Human Race!’, ‘The Demon Duplicator’ and ‘The Magic of Mad Merlin!’, but these mediocre tales of magic-induced amnesia, scientifically-manufactured evil doppelgangers and an ancient mutant menace were the last of an old style of comics. Lee took over full scripting with Journey into Mystery #97 and a torrent of awesome action wedded to soap opera melodrama resulted in a fresh style for a developing readership.

‘The Lava Man’ in #97 was again drawn by Kirby, with the subtly-textured inking of Don Heck adding depth to the tale of an invader summoned from the subterranean realms to menace humanity at the behest of Loki. More significantly, a long running rift between Thor and his stern father Odin is established after the Lord of Asgard refuses to allow his son to love the mortal Jane.

This acrimonious triangle was a perennial sub-plot fuelling many attempts to humanise Thor, because already he was a hero too powerful for most villains to cope with. Most importantly this issue was notable for the launch of a spectacular back-up series. Tales of Asgard – Home of the mighty Norse Gods gave Kirby a vehicle to indulge his fascination with legends.

Initially adapting classic fables of the Elder Eddas but eventually with all-new material particular to the Marvel pantheon, he built his own cosmos and mythology, to underpin the company’s entire continuity. This first yarn, scripted by Lee and inked by George Bell (AKA old Golden Age collaborator George Roussos), outlined the origin of the world and the creation of the World Tree Yggdrasil.

‘Challenged by the Human Cobra’ introduced the serpentine villain (bitten by a radioactive cobra, would you believe?) in a tale by Lee & Heck, whilst Kirby – with them in attendance – offered ‘Odin Battles Ymir, King of the Ice Giants!’: a short, potent fantasy romp laying more groundwork for decades of cosmic wonderment to come.

The same format held for issues #99 and #100 with the main story (the first 2-part adventure in the run) introducing the ‘Mysterious Mister Hyde’ – and concluding a month later with ‘The Master Plan of Mr. Hyde!’

The modern yarn dealt with a contemporary chemist who could transform into a super-strong villain at will who frames Thor for his crimes, whilst in primordial prehistory Kirby detailed Odin’s war with ‘Surtur the Fire Demon’ and latterly (with Vince Colletta inking) crafted an exploit of the All-Father’s so different sons in ‘The Storm Giants – a tale of the Boyhood of Thor’. As always, Lee scripted these increasingly influential comicbook histories…

These early tales of the God of Thunder reveal the development not only of one of Marvel’s core narrative concepts but, more importantly, the creative evolution of perhaps the greatest imagination in comics. Set your common sense on pause and simply wallow in the glorious imagery and power of these classic adventures for the true secret of what makes comicbook superheroes such a unique experience.
© 1962, 1963, 1964, 2017 Marvel Characters, Inc. All rights reserved.

Judge Dredd: The Complete Case Files 01


By John Wagner, Pat Mills, Carlos Ezquerra, Ian Gibson, Mike McMahon, Brian Bolland & various (Rebellion)
ISBN: 978-1-90426-579-5

Britain’s last great comic icon could be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare with the terrifying anarchy and irreverent absurdity of Dennis the Menace. He’s the longest-lasting adventure character in our admittedly meagre comics stable, having been continually published every week since February 1977 when he first appeared in the second issue of science-fiction anthology 2000AD – and now that The Dandy’s gone, veterans Korky the Cat and Desperate Dan might one day be overtaken in the comedy stakes too…

However, with at least 52 2000AD strips a year, annuals, specials, a newspaper strip (in the Daily Star and later The Metro), the Judge Dredd Megazine, numerous reprinted classic comics collections, some rather appalling franchised foreign comicbook spin-off titles, that adds up to a phenomenal amount of material, most of which is still happily in print.

Judicial Review: Dredd and his dystopian ultra-metropolis of Mega-City One – originally it was to be a 21st century New York – were created by a very talented committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and others, but with the major contribution coming from legendary writer John Wagner who has written the largest portion of the canon under his own name and several pseudonyms.

Joe Dredd is a fanatically dedicated Judge in the super-city, where hundreds of millions of citizens idle away their days in a world where robots are cheaper and more efficient than humans, and jobs are both beloved pastime and treasured commodity. Boredom has reached epidemic proportions and almost everybody is just one askance glance away from mental meltdown. Judges are peacekeepers who maintain order at all costs: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot. Justice is always immediate…

Dredd’s world is a polluted and precarious Future (In)Tense with all the key analogues for successful science fiction (as ever a social looking-glass for the times it’s created in) situated and sharply attuned to a Cold War Consumer Civilisation. The planet is divided into political camps with post-nuclear holocaust America locked in a slow death-struggle with the Sov Judges of the old Eastern Communist blocs. The Eastern lawmen are militaristic, oppressive and totalitarian – and that’s by the US Judges’ standards – so just imagine what they’re actually like…

The Judges are necessary fascists in a world permanently on the edge of catastrophe, and sadly, what far too many readers never realise is that the strip is a gigantic satirical black comedy with oodles of outrageous, vicarious cathartic action.

Such was not the case when the super-cop debuted in 2000AD Prog (that’s issue number to you) #2 on March 5th 1977. He was stuck at the back of the new weekly comic in a tale finally scripted – after much intensive re-hashing – by Peter Harris and illustrated by Mike McMahon & Carlos Ezquerra.

The blazing, humourless, no-nonsense (all that would happily come later) action extravaganza introduced the bike-riding Sentinel of Order in the cautionary tale of brutal bandit Whitey, whose savage crime spree was ended with ferocious efficiency before the thug was sentenced to Devil’s Island – a high-rise artificial plateau surrounded by the City’s constant stream of lethal, never-ending, high-speed traffic…

In Prog 3 Dredd investigated ‘The New You‘ in a cunning thriller by Kelvin Gosnell & McMahon wherein a crafty crook tries to escape justice by popping into his local face-changing shop, whilst #4 saw the first appearance of the outcast mutants in ‘The Brotherhood of Darkness’ (Malcolm Shaw & McMahon) as the ghastly post-nuclear pariahs invade the megalopolis in search of slaves.

The first hints of humour began in Prog 5’s ‘Krong’ by Shaw & Ezquerra, with the introduction of Dredd’s little-old-lady Italian cleaner Maria, wherein deranged horror film fan and hologram salesman Kevin O’Neill – yes it’s an in-joke – unleashes a giant mechanical gorilla on the city. The issue was the first of many to cover-feature old Stone Face (that’s Dredd, not Kev)…

‘Frankenstein 2’ pits the Lawman against an audacious medical mastermind, hijacking citizens to keep his rich aging clients in fresh, young organs, whilst #7 sees ruthless reprobate Ringo‘s gang of muggers flaunting their criminality in the very shadow of ‘The Statue of Judgement‘ until Dredd lowers the boom on them…

The first indications that the super-cop’s face is somehow hideously disfigured emerge in #8, as Charles Herring & Massimo Belardinelli’s ‘Antique Car Heist’ finds the Judge tracking down a murderous thief who stole an ancient petrol-burning vehicle, after which co-creator John Wagner returned in Prog 9 to begin his staggering run of tales with ‘Robots’, illustrated by veteran British science fiction artist Ron Turner.

The gripping vignette was set at the Robot of the Year Show, and revealed the callous cruelty indulged in by citizens upon their mechanical slaves as a by-product of a violent blackmail threat by a disabled maniac in a mechanical-super chair… This set the scene for an ambitious mini-saga comprising #10-17.

Those casual injustices paved the way for ‘Robot Wars’ (alternately illustrated over the weeks by Ezquerra, Turner, McMahon & Ian Gibson) wherein carpenter-robot Call-Me-Kenneth succumbs to a mechanical mind meltdown and emerges as a human-hating steel Spartacus, leading a bloody revolution against the fleshy oppressors.

The slaughter is widespread and terrible before the Judges regain control, helped in no small part by loyal, lisping Vending droid Walter the Wobot, who graduated at the conclusion to Dredd’s second live-in comedy foil…

With order restored, a sequence of self-contained stories firmed up the vision of the crazed city. In Prog 18 Wagner & McMahon introduced the menace of mind-bending ‘Brainblooms’ cultivated by another little old lady (and career criminal), and Gerry Finley-Day & John Cooper described the galvanising effect of the ‘Muggers Moon’ on Mega-City 1’s criminal class before Dredd demonstrated the inadvisability of being an uncooperative witness…

Wagner & McMahon then debuted Dredd’s bizarre paid informant Max Normal in #20, whose latest tip ended the profitable career of ‘The Comic Pusher’; Finley-Day & Turner turned in a workmanlike thriller as the super-cop tackles a seasoned killer with a deadly new weapon in ‘The Solar Sniper’ and Wagner & Gibson showed the draconian steps Dredd was prepared to take to bring in mutant assassin ‘Mr Buzzz’.

Prog 23 comfortably catapulted the series into all-out ironic satire mode with Finley-Day & McMahon’s ‘Smoker’s Crime’ when Dredd stalks a killer with a bad nicotine habit to a noxious City Smokatorium, after which Malcolm Shaw, McMahon & Ezquerra reveal the uncanny secret of ‘The Wreath Murders’ in #24.

The next issue began the feature’s long tradition of spoofing TV and media fashions as Wagner & Gibson concoct a lethal illegal game show in ‘You Bet Your Life’ whilst #26 exposes the sordid illusory joys and dangers of the ‘Dream Palace’ (McMahon) before #27-28 offer some crucial background on the Judges themselves when Dredd visits ‘The Academy of Law’ (Wagner & Gibson) to give Cadet Judge Giant his final practical exam. Of course, for Dredd there are no half measures or easy going and the novice barely survives his graduation…

With the concluding part in #28, Dredd moved to second spot in 2000AD (behind brutally jingoistic thriller Invasion) and the next issue saw Pat Mills & Gibson tackle robot racism as Ku Kux Klan-analogue ‘The Neon Knights’ brutalised the reformed and broken artificial citizenry until the Juggernaut Judge krushes them…

Mills then offered tantalising hints on Dredd’s origins in ‘The Return of Rico!’ (McMahon) as a bitter criminal resurfaces after twenty years on the penal colony of Titan. The outcast is looking for vengeance upon the Judge who had sentenced him., but from his earliest days as a fresh-faced rookie, Joe Dredd had no time for corrupt lawmen – even if one were his own clone-brother…

Whitey escapes from Devil’s Island (Finley-Day & Gibson) in Prog 31, thanks to a cobbled-together contraption that turns off weather control, but doesn’t get far before Dredd sends him back, whilst the fully automated skyscraper resort ‘Komputel’ (Robert Flynn & McMahon) becomes a multi-story murder factory that only the City’s greatest Judge can counter before Wagner (using his frequent pseudonym John Howard) took sole control for a series of savage, whacky escapades beginning with #33’s ‘Walter’s Secret Job’ (Gibson).

Here the besotted droid is discovered moonlighting as a cabbie to buy pwesents for his beloved master….

McMahon & Gibson illustrated the two-part tale of ‘Mutie the Pig’: a flamboyant criminal and bent Judge, and performed the same tag-team effort for ‘The Troggies’, a debased colony of ancient humans living under the city and preying on unwary citizens…

Something of a bogie man for wayward kids and exhausted parents, Dredd does himself no favours in Prog 38 when he bursts in on ‘Billy Jones’ (Gibson) and exposes a vast espionage plot utilising toys as surveillance tools.

On tackling ‘The Ape Gang’ in #39 (19th November 1977 and drawn by McMahon), the Judge seamlessly graduated to the lead spot whilst quashing a turf war between augmented, educated, criminal anthropoids in the unruly district dubbed “the Jungle”…

‘The Mega-City 5000’ was an illegal and murderously bloody street race the assembled Judges were determined to shut down, but the gripping action-illustration of the Bill Ward drawn first chapter is sadly overshadowed by hyper-realist rising star Brian Bolland, who began his legendary association with Dredd by concluding the mini-epic in blistering, captivating style in Prog 41. Bolland, by his own admission, was an uneconomically slow artist and much of his later Dredd work would appear as weekly portions of large epics with other artists handling other episodes, to give him time to complete his own assignments with a minimum of pressure…

From out of nowhere in a bold change of pace, Dredd is then seconded to the Moon for a six-month tour of duty beginning in Prog #42. His brief is to oversee the rambunctious, nigh-lawless colony set up by the unified efforts of three US Mega-Cities there. The colony was as bonkers as Mega-City One and a good deal less civilised – a true Final Frontier town…

The extended epic began with‘Luna-1’ by Wagner & Gibson, with Dredd and stowaway Walter almost shot down en route in a mysterious missile attack before being targeted by a suicide-bomb robot before they can even unpack.

‘Showdown on Luna-1’ introduces permanent Deputy-Marshal Judge Tex from Texas-City, whose jaded, laissez-faire attitudes get a sound shaking up as Dredd demonstrates he’s one lawman who isn’t going to coast by for the duration of his term in office.

Hitting the dusty mean streets, Dredd starts cleaning up the wild boys in his town by outdrawing a mechanical Robo-Slinger and uncovering yet another assassination ploy. It seems that reclusive mega-billionaire ‘Mr. Moonie; has a problem with the latest law on his lunar turf…

Whilst dispensing aggravating administrative edicts like a frustrated Solomon, Dredd chafes to hit the streets and do some real work in #44’s McMahon-limned ‘Red Christmas’. An opportunity arises when arrogant axe-murderer ‘Geek Gorgon’ abducts Walter and demands a showdown he lives to regret, whilst ’22nd Century Futsie!’ (Gibson) finds Moonie Fabrications clerk Arthur Goodworthy cracking under the strain of over-work and going on a destructive binge, with Dredd compelled to protect the future-shocked father’s family from Moonie’s over-zealous security goons…

The plotline concludes in Prog 46 with ‘Meet Mr. Moonie’ (Gibson) as Dredd and Walter confront the manipulative manufacturer and uncover his horrific secret.

The feature moved to the prestigious middle spot with this episode, allowing the artists to really open up and exploit the comic’s full-colour centre-spreads, none more so than Bolland as seen in #47’s ‘Land Race’ as Dredd officiates over a frantic scramble by colonists to secure newly opened plots of habitable territory. Of course, there’s always someone who doesn’t want to share…

Ian Gibson then illustrated 2-part drama ‘The Oxygen Desert’ (#48-49), wherein veteran moon-rat Wild Butch Carmody defeats Dredd using his superior knowledge of the airless wastes beyond the airtight domes. Broken, the Judge quits and slides into despondency, but all is not as it seems…

Prog 50 featured the debut of single-page comedy supplement Walter the Wobot: Fwiend of Dwedd – but more of that later – whilst the long-suffering Justice found himself knee-boot-deep in an international interplanetary crisis when ‘The First Lunar Olympics’ (Bolland) against a rival lunar colony controlled by the Machiavellian Judges of the Sov-Cities bloc escalates into assassination and a murderous, politically-fuelled land grab.

The conflict was settled in ostensibly civilised manner with strictly controlled ‘War Games’, yet there is still a grievously high body-count by the time the moon-dust settles…

This vicious swipe at contemporary sport’s politicisation was and still is bloody, brutal and bitingly funny…

Bolland also illustrated the sardonic saga of ruthless bandits who were up for a lethal laugh in #52’s ‘The Face-Change Crimes’, employing morphing tech to change their appearances and rob at will until Dredd beats them at their own game.

Wagner & Gibson then craft a 4-part mini-epic (Progs 53-56) wherein motor fanatic Dave Paton‘s cybernetic, child-like pride-and-joy blows a fuse and terrorises the domed territory: slaughtering humans and even infiltrating Dredd’s own quarters before the Judge finally stops ‘Elvis, The Killer Car’.

Bolland stunningly limned a savagely mordant saga of a gang of killer bandits who hijack the moon’s air before themselves falling foul of ‘The Oxygen Board’ in #57, but only managed the first two pages of 58’s ‘Full Earth Crimes’, leaving Mike McMahon to complete the tale of regularly occurring chaos in the streets whenever the Big Blue Marble dominates the black sky above…

It was a fine and frantic note to end on as, with ‘Return to Mega-City’, Dredd rotates back Earthside and resumes business as unusual. Readers were probably baffled as to why the returned cop utterly ignored a plethora of crime and misdemeanours, but Wagner & McMahon provide the logical and perfect answer in a brilliant, action-packed set-up for the madcap dramas to come….

This first Case Files chronicle nominally concludes with Wagner & McMahon’s ‘Firebug’ from Prog 60, as the ultimate lawgiver deals with a seemingly-crazed arsonist literally setting the city ablaze. The Law soon discovers a purely venal motive to the apparent madness…

There’s still a wealth of superb bonus material to enjoy before we end this initial outing however, and kicking off proceedings is the controversial First Dredd strip (illustrated by Ezquerra) which was bounced from 2000AD #1 and vigorously reworked – a fascinating glimpse of what the series might have been.

It’s followed by the eawliest Walter the Wobot: Fwiend of Dwedd stwips (sowwy – couldn’t wesist!) from 2000AD Progs 50-58.

Scripted by Joe Collins, these madcap comedy shorts were seen as an antidote to the savage and brutal action strips in the comic and served to set the scene for Dredd’s later full-on satirical lampoonery.

‘Tap Dancer’ was illustrated by Gibson and dealt with an embarrassing plumbing emergency whilst ‘Shoot Pool!’ (Gibson) has the Wobot again taking his Judge’s instructions far too literally…

Bolland came aboard to give full rein to his own outrageous sense of the absurd with the 5-part tale of ‘Walter’s Brother’: a bizarre tale of evil twins, a cunning frame-up and malign muggings that inevitably result in us learning all we ever needed to know about the insipidly faithful and annoying rust-bucket.

Dredd then had to rescue the plastic poltroon from becoming a pirate of the airwaves in ‘Radio Walter’ before the star-struck servant finds his 15 seconds of fame as the winner of rigged quiz-show ‘Masterbrain’ before this big, big book concludes with a trio of Dredd covers from Progs 10, 44 and 59, courtesy of artists Ezquerra, Kev O’Neill and McMahon.

Always mesmerising and beautifully drawn, these short, punchy stories starring Britain’s most successful and iconic modern comics character are the constantly evolving narrative bedrock from which all the later successes of the Mirthless Moral Myrmidon derive.

More importantly, they are timeless classics no real comic fan can ignore – and just for a change something that you can easily get your hungry hands on. Even my local library has copies of this masterpiece of British literature and popular culture…
© 1977, 1978, 2006 Rebellion A/S. All rights reserved. Judge Dredd & 2000AD are ® &™

Teen Titans: The Silver Age Volume One


By Bob Haney, Bruno Premiani, Nick Cardy, Irv Novick, Bill Molno & various (DC Comics)
ISBN: 978-1-4012-7508-2

The concept of kid hero teams was not a new one when the 1960s Batman TV show finally prompted DC to trust their big heroes’ assorted sidekicks with their own regular comic in a fab, hip and groovy ensemble as dedicated to helping kids as they were to stamping out insidious evil.

The biggest difference between wartime groups such as The Young Allies, Newsboy Legion and Boy Commandos or 1950s holdovers like The Little Wise Guys or Boys Ranch and the creation of the Teen Titans was quite simply the burgeoning phenomena of “The Teenager” as a discrete social and commercial force. These were kids who could – and should – be allowed to do things themselves without constant adult help or supervision.

This quirkily eclectic trade paperback and eBook compilation re-presents the landmark try-out appearances from The Brave and the Bold #54 and 60 and Showcase #59 – collectively debuting in 1964 and1965 – as well as the first eleven issues of Teen Titans solo title, spanning January/February 1966 to September/October 1967.

As early as the June-July 1964 issue of The Brave and the Bold (#54), DC’s Powers-That-Be tested the waters in a gripping tale by writer Bob Haney superbly illustrated by unsung genius Bruno Premiani.

The Thousand-and-One Dooms of Mr. Twister’ united Kid Flash, Aqualad and Robin the Boy Wonder in dire and desperate battle against a modern wizard-cum-Pied Piper who tried to abduct all the teen-agers of scenic Hatton Corners. The young heroes accidentally meet in the town by chance after students invite them to mediate in a long-running dispute with the town adults…

This element of a teen “court of appeal” was the motivating principle in many of the group’s cases. One year later the team reformed for a second adventure (B&B #60, by the same creative team) and introduced two new elements.

‘The Astounding Separated Man’ features more misunderstood kids (weren’t we all?); this time in the coastal hamlet of Midville and threatened by an outlandish monster whose giant body parts can detach and move independently. Wonder Girl was added to the roster (not actually a sidekick, or even a person at that juncture, but rather an incarnation of Wonder Woman as a child – a fact the writer and editor of the series seemed blissfully unaware of) but most importantly they kids finally had a team name: ‘Teen Titans’.

Their final try-out appearance was in Showcase (#59, November-December 1965); birthplace of so many hit comic concepts. It was also the first to be drawn by the brilliant Nick Cardy (who became synonymous with the 1960s series).

‘The Return of the Teen Titans’ pits the neophyte team against teen pop trio ‘The Flips’ who are apparently also a gang of super-crooks. As was so often the case, the grown-ups had got it all wrong again…

The next month Teen Titans #1 debuted (cover-dated January/February 1966 and released mere weeks before the Batman TV show aired on January 12th) with Robin very much the point of focus on the cover and most succeeding ones.

Haney & Cardy crafted an exotic thriller entitled ‘The Beast-God of Xochatan!’ which sees the team act as Peace Corps representatives in a South American drama of sabotage, giant robots and magical monsters. The next issue held a fantastic mystery of revenge and young love involving ‘The Million-Year-Old Teen-Ager’ who was entombed and revived in the 20th century. He might have survived modern intolerance, bullying and culture shock on his own but when his ancient blood enemy turned up the Titans were ready to lend a hand…

‘The Revolt at Harrison High’ in #3 cashed in on the contemporary craze for drag-racing in a tale of bizarre criminality. Produced during a historically iconic era, many readers now can’t help but cringe when reminded of such daft foes as Ding-Dong Daddy and his evil biker gang, and of course the hip, trendy dialogue (it wasn’t that accurate then, let alone now) is pitifully dated, but the plot is strong and the art magnificent.

‘The Secret Olympic Heroes’ guest-starred Green Arrow‘s teen partner Speedy in a very human tale of parental pressure at the Olympics, although there’s also skulduggery aplenty from a terrorist organisation intent on disrupting the games.

TT #5’s ‘The Perilous Capers of the Terrible Teen’ finds Titans facing the dual task of aiding a troubled young man and capturing an elusive super-villain dubbed the Ant, despite all evidence indicating that they’re the same person, after which another DC sidekick made his Titans debut.

Illustrated by Bill Molno & Sal Trapani ‘The Fifth Titan’ then introduces Beast Boy (the obnoxious juvenile know-it-all from the iconic Doom Patrol). Feeling unappreciated by his adult mentors, the young hero wrongly assumes he’ll be welcomed by his peers. Rejected again he then falls under the spell of an unscrupulous circus owner and the kids need to set things right.

Slow and overly convoluted, it’s possibly the low-point of a stylish run, but many fans disagree, citing #7’s ‘The Mad Mod, Merchant of Menace’ as the biggest stinker. However, beneath the painfully dated dialogue there’s a witty, tongue-in-cheek tale of swinging London, cool capers and novel criminality, plus the return of the magnificent Nick Cardy to the art chores.

It was back to America for ‘A Killer called Honey Bun’ (illustrated by Irv Novick & Jack Abel): another tale of intolerance and misunderstood kids, played against a backdrop of espionage in Middle America, and featuring a deadly prototype robotic super-weapon in the menacing title role…

Teen Titans #9’s ‘Big Beach Rumble’ finds the Titans refereeing a swiftly-escalating vendetta between rival colleges on holiday when modern day pirates led by the barbarous Captain Tiger crash the scene. Novick pencilled it and Cardy’s inking made it all very palatable in a light and uncomplicated way

The editor obviously agreed as the art teem continued for the next few issues, beginning with ‘Scramble at Wildcat’: a rowdy crime caper featuring dirt-bikes and desert ghost-towns, with skeevy biker The Scorcher profiting from a pernicious robbery spree…

Wrapping up this initial outing, Speedy returned in #11’s spy-thriller ‘Monster Bait’, with the young heroes going undercover to save a boy being blackmailed into betraying his father and his country…

Although perhaps dated in delivery now, these tales were an incomprehensibly liberating experience for kids when first released. They truly betokened a new empathy with increasingly independent youth and sought to address problems that were more relevant to and generated by that specific audience. That they are so captivating in execution is a wonderful bonus. This is absolute escapism and absolutely delightful and you absolutely should get this book
© 1964, 1965, 1966, 1967, 2017 DC Comics. All Rights Reserved.

Action Heroes Archive Vol 1: Captain Atom & Vol. 2 Captain Atom, Blue Beetle & The Question


By Steve Ditko and various (DC Comics)
ISBN: 978-1-4012-0302-3  ISBN: 978-1-4012-1346-6 (vol 2)

It’s been a grim few weeks for lovers of the graphic arts. Peter Firmin passed away at the beginning of the month, and I’ve just heard that Steve Ditko has been found dead in his apartment. Both these men shaped my life and so many millions of others, especially the solitary work-obsessed genius who gave us Spider-Man, The Creeper, Mr. A and so many more. A more considered response and review will come in the weeks to come, but for now let’s consider these books: classic outsider wonderment from a creator who reshaped every aspect of comics by sniping from the edge and never once buying into the hype…

Steve Ditko is possibly comics’ most unique stylist. Love him or hate him, you can’t mistake his work for anyone else’s. His career began in the early 1950’s and, depending on whether you’re a superhero fan or prefer the deeper and more visually free and experimental work, peaked in either the mid-1960’s or 1970’s.

Leaving the Avenging World, Mr. A and his other philosophically derived creations for another time, the super-hero crowd should heartily celebrate this deluxe collection of the first costumed do-gooder that Ditko worked on. Although I’m a huge fan of his linework – which is best served by black and white printing – the crisp, sharp colour of this Archive edition is still much better than the appalling reproduction on bog-paper that first displayed Charlton Comics’ Atomic Ace to the kids of Commie-obsessed America, circa 1960.

Captain Adam is an astronaut accidentally atomised in a rocketry accident. Eerily – and the way it’s drawn spooked the short pants off me when I first read it more than fifty years ago – he reassembles himself on the launch pad, gifted with astounding powers. Reporting to the President, he swiftly becomes the USA’s secret weapon.

In those simpler times the short, terse adventures of Captain Atom seemed somehow more telling than the anodyne DC fare, and Marvel was still pushing monsters in underpants; their particular heroic revolution was still months away. Ditko’s hero was different and we few who read him all knew it.

Mostly written or co-written with Joe Gill, the first wonderful, addictive run of 18 stories from Space Adventures #33-42 (and three of those were drawn by the uninspired and out-of-his-depth Rocke Mastroserio) are a magnificent example of Ditko’s emerging mastery of mood, pacing, atmosphere and human dynamics.

In 1961, as Ditko did more and more work for the blossoming – and better paying – Marvel, Charlton killed the series. But when Dick Giordano created a superhero line for Charlton in late 1965, Captain Atom was revived. Space Adventures was retitled, and the Captain’s first full length issue was numbered #78.

As he was still drawing Amazing Spider-Man and Doctor Strange, Ditko could only manage pencils for the Captain and Mastroserio was recruited to ink the series, resulting in an oddly jarring finish. With #79 Ditko became lead writer too, and the stories took on an eccentric, compelling edge and tone that lifted them above much of the competition’s fare. Eventually the inker adapted to Ditko’s style and much of the ungainliness had disappeared from the figurework, although so had the fine detail that had elevated the early art.

This volume ends with issue #82, leaving six more published issues and a complete unpublished seventh for another time…

This second volume completes Ditko’s costumed hero contributions with the remainder of the Captain Atom tales, and the introduction of a new Blue Beetle and the uniquely iconic Question.

Captain Atom #83 (November 1966) starts the ball rolling here with a huge blast of reconstructive character surgery. Although ‘Finally Falls the Mighty!’ was inked by Rocke Mastroserio and scripted by David Kaler, thematically it’s pure Ditko. Plotted and drawn by him, it sees an ungrateful public turn on the Atomic Ace, due to the manipulations of a cunning criminal.

Intended to remove some of the omnipotence from the character, the added humanity of malfunctioning powers made his struggles against treacherous Professor Koste all the more poignant, and the sheer visual spectacle of his battle against a runaway reactor is some of Ditko’s most imaginative design and layout work. The tale ends on a cliffhanger – a real big deal when the comic only came out every two months – and the last seven pages featured the debut of a new superhero with one of the oldest names in the business.

The Blue Beetle first appeared in Mystery Men Comics #1, released by Fox Comics and dated August 1939. Created by Charles Nicholas (née Wojtkowski) the character was inexplicably popular and survived the death of a number of publishers to end up as a Charlton property in the mid 1950s. After releasing a few issues sporadically the character disappeared until the superhero revival of the early 1960s when young Roy Thomas revised and revived the character for a ten issue run (June 1964 – February 1966).

Here Ditko completely recreated the character. Ted Kord was an earnest young scientist with a secret tragedy in his past but Ditko and scripter Gary Friedrich wisely eschewed origin for action in a taut and captivating crime-thriller where the new hero displayed his modus operandi by stopping a vicious crime-spree by the Killer Koke Gang.

This untitled short has all the classic elements of a Ditko masterpiece: outlandish fight scenes, compact, claustrophobic yet dynamic layouts, innovative gimmickry and a clear-cut battle between Right and Wrong. It’s one of the very best introductory stories of a new hero anywhere in comics – and it’s seven pages long.

The remodeling of the Atomic Ace concluded in the next issue with ‘After the Fall a New Beginning.’ Once again Ditko rattled his authorial sabre about the fickleness of the public as the villainous Koste exposed the hero’s face on live TV. Escaping, Atom got a new costume with his curtailed powers and consequently a lot more drama entered the series.

Now there was a definite feeling of no safety or status quo. The untitled Beetle back-up (scripted by Gary Friedrich with pencils and inks by Ditko) pitted the hero against the masked Marauder but the real kicker was the bombshell that Homicide detective Fisher, investigating the disappearance of Dan Garrett, suspected a possible connection to scientist Ted Kord…

‘Strings of Punch and Jewelee’ introduced a couple of shady carnival hucksters who found a chest of esoteric alien weapons and used them for robbery whilst extending a running plot-line about the mysterious Ghost and his connection to a lost civilization of warrior women. Although Cap and partner Nightshade are somewhat outclassed here, the vigour and vitality of the Blue Beetle was undeniable when a mid-air hijack is foiled and a spy sub and giant killer octopus are given short thrift by the indomitable rookie crusader.

Captain Atom #86 finally brought the long-simmering plot-thread of tech thief The Ghost to a boil as the malevolent science-wizard went on a rampage, utterly trouncing Nightshade and our hero before being kidnapped by the aforementioned Warrior girls. ‘The Fury of the Faceless Foe!’ is by Ditko, Kaler & Mastroserio whilst in the (still) untitled Blue Beetle strip by Friedrich and Ditko the azure avenger battled a ruthless scientist and industrial spy.

This led directly into the first issue of his own comic-book. Blue Beetle #1 (June 1967) is an all-Ditko masterpiece (he even scripted it under the pen-name D.C. Glanzman) and saw the hero in all-out action against a deadly gang of bandits. ‘Blue Beetle… Bugs the Squids’ is crammed with the eccentric vitality that made the Amazing Spider-Man such a monster hit, and the crime-busting joie de vivre is balanced by the moody, claustrophobic introduction of Steve Ditko’s most challenging superhero creation.

‘The Question’ is Vic Sage, a TV journalist with an uncompromising attitude to crime and corruption and an alter-ego of faceless, relentless retribution. In his premiere outing he exposes the link between his own employers’ self-righteous sponsors and gambling racketeer Lou Dicer. This theme of unflinching virtue in the teeth of both violent crime and pernicious social and peer pressure marked Ditko’s departure from straight entertainment towards philosophical – some would say polemical – examination of greater societal issues and the true nature of both Good and Evil that would culminate in his controversial Mr. A, Avenging World and other independent ventures.

Captain Atom #87, ‘The Menace of the Fiery-Icer’ (August 1967) presaged the beginning of the end for the Atomic Ace as Kaler, Ditko & Mastroserio dialed back on the plot threads to deliver a visually excellent but run-of-the-mill yarn about a spy ring with a hot line in cold-blooded leaders.

Blue Beetle #2 however, an all-Ditko affair from the same month, showed the master at his heroic peak, both in the lead story ‘The End is a Beginning!’ which finally revealed the origin of the character as well as the fate of Dan Garrett, (the original Beetle) and even advanced his relationship with his girl Friday Tracey. The enigmatic Question, meanwhile, tackled the flying burglar known as the Banshee in a vertiginous, moody thriller reminiscent of early Doctor Strange strips.

Frank McLaughlin took over the inking for ‘Ravage of Ronthor’ in Captain Atom #88 (October 1967) as the hero answered a distress call from outer space to preserve a paradise planet from marauding giant bugs, in a satisfying no-nonsense escapist romp. Blue Beetle #3 was another superbly satisfying read as the eponymous hero routed the malevolent, picturesque thugs ‘The Madmen’ in a sharp parable about paranoia and misperception. Equally captivating was the intense and bizarre Question vignette as a murderous ghostly deep-sea diver stalks some shady captains of industry.

Issue #89 was the last Captain Atom published by Charlton (December 1967): an early casualty of the burn-out afflicting the superhero genre that led to a resurrected horror/mystery craze. This genre would then form a new backbone for the company’s 1970’s output; one where Ditko would shine again in his role as master of short story horror.

Scripter Dave Kaler managed to satisfactorily tie up most of the hanging plot threads with the warrior women of Sunuria in the sci-fi-meets-witchcraft thriller ‘Thirteen’ although the Ditko/McLaughlin art team was nowhere near their best form.

The next episode promised a final ‘Showdown in Sunuria’, but this never materialized.

Blue Beetle #4 (released the same month) is visually the best of the bunch as Ted Kord followed a somehow returned Dan Garrett to an Asian backwater in pursuit of lost treasure and a death cult. ‘The Men of the Mask’ is pure strip poetry and bombastic action, perfectly counterbalanced by a seedy underworld thriller as the Question sought to discover who gave the order to ‘Kill Vic Sage!’ This was scripted by Steve Skeates (as Warren Savin) and was the last action any Charlton hero saw for the better part of a year.

Cover-dated October 1968, The Question returned as the star of Mysterious Suspense #1. Ditko produced a captivating cover and a three-chapter thriller (whilst Rocke Mastroserio provided a rather jarring full-page frontispiece).

‘What Makes a Hero?’ (probably rescued from partially completed inventory material) saw crusading Vic Sage pilloried by the public, abandoned by friends and employers yet resolutely sticking to his higher principles in pursuit of hypocritical villains masquerading as pillars of the community. Ditko’s interest in Ayn Rand’s philosophical Objectivism had become increasingly important to him and this story is probably the dividing line between his “old” and “new” work. It’s also the most powerful and compelling piece in the entire book.

A month later one final issue of Blue Beetle (#5) was published. ‘The Destroyer of Heroes’ is a decidedly quirky tale that features a nominal team-up of the azure avenger and the Question as a frustrated artist defaced heroic and uplifting paintings and statues. Ditko’s committed if reactionary views of youth culture, which so worried Stan Lee, are fully on view in this controversial, absorbing work.

Other material had been created and languished incomplete in editorial limbo. In the early 1970s a burgeoning and committed fan-base created a fanzine called Charlton Portfolio. With the willing assistance of the company, a host of kids who would soon become household names in their own right found a way to bring the lost work to the public gaze.

Their efforts are also included here, in black and white as they originally appeared. For Charlton Portfolio #9 and 10 (1974), Blue Beetle #6 was serialized. ‘A Specter is Haunting Hub City!’ is another all-Ditko extravaganza, pitting the hero against an (almost) invisible thief whilst the follow-up magazine Charlton Bullseye (1975) finally published ‘Showdown in Sunuria’ in its first two issues.

Behind an Al Milgrom Captain Atom cover, Kaler’s plot was scripted by Roger Stern (working as Jon G. Michels) and Ditko’s pencils were inked by rising star John Byrne – a cataclysmic climax almost worth the eight year wait. But even there the magic doesn’t end in this magnificent Archive volume.

From Charlton Bullseye #5 (1975) comes one final pre-DC tale of The Question: eight, gripping, intense, beautiful pages plotted by Stern, scripted by Michael Uslan and illustrated by the legendary Alex Toth, This alone is well worth the rather high price of admission.

These weighty snapshots of another era are packed with classic material by brilliant craftsmen. They are books no Ditko addict, serious fan of the genre or lover of graphic adventure can afford to be without. It’s impossible to describe the grace, finesse, and unique eclectic shape of Steve Ditko’s art. It should be experienced. And this is as good a place to start as any, and probably a lot easier to obtain than much of this lost genius’ back catalogue.

© 1966, 1967, 1968, 1974, 1975, 1976, 2007 DC Comics. All Rights Reserved.

Black Lightning volume two


By Dennis O’Neil, Gerry Conway, J.M. DeMatteis, Martin Pasko, Paul Kupperberg, Dick Dillin, George Tuska, Rick Buckler, Marshall Rogers, Mike Netzer/Nasser, Romeo Tanghal, Joe Staton, Pat Broderick, Dick Giordano, Gerald Forton & various (DC Comics)
ISBN: 978-1-4012-7546-4

Black Lightning was DC’s first African American superhero to star in his own solo title, which launched in 1977…

When former Olympic decathlete Jefferson Pierce returned to the streets of Suicide Slum, Metropolis to teach at inner city Garfield High School, he was determined to make a real difference to the disadvantaged and often troubled kids he used to be numbered amongst. However, when he interrupted a drug buy on school grounds and sent the dealer packing, he opened everyone around him to mob vengeance and personal tragedy…

When the ruling racketeers – an organised syndicate dubbed The 100 – came seeking retaliation, one of Pierce’s students paid the ultimate price. The traumatised teacher realised he needed the shield of anonymity if he was to win justice and safety for his beleaguered home and charges…

Happily, tailor Peter Gambi – who had raised Jefferson and taken care of his mother after the elder Pierce was murdered – had a few useful ideas and inexplicable access to some pretty far-out technology…

Soon, equipped with a strength-&-speed-enhancing forcefield belt and costume, plus a mask and wig that completely changed his appearance, a fierce new vigilante stalked the streets of Metropolis…

Now with the urban avenger the star of his own television series, those early groundbreaking adventures have been gathered into a series of astoundingly accessible, no-nonsense trade paperback and eBook collections.

This second outing gathers a flurry of back-up and guest appearances from May 1979 to October 1980, gathered from various titles where the urban avenger prowled after his solo title folded. They cumulatively comprise World’s Finest Comics #256-259 and #261, DC Comics Presents #16, Justice League of America #173-174, Detective Comics #490-491 and #495-495 and The Brave and the Bold #163 plus pertinent material from Who’s Who: The Definitive Directory of the DC Universe #3 (1985) and Who’s Who in the DC Universe #16 (1992).

Following an informative Introduction by character originator Tony Isabella reprising Black Lightning: The In-Between Years, the (relatively) down-to-earth superhero antics commence with ‘Encounter with a Dark Avenger!’ (by Denny O’Neil, Dick Dillin & Frank Chiaramonte, taken from World’s Finest Comics #256).

Here the electric warrior is manipulated into a potentially fatal confrontation with equally fervent urban vigilante Green Arrow. As the heroes clash neither is aware that the 100’s ousted boss Tobias Whale is behind their mutual woes…

That short yarn saw Black Lightning as GA’s guest star and served as a prelude to ‘Death Ransom!’ in WF #257, the beginning of Pierce’s second (strictly backup) series. Crafted by O’Neil, George Tuska & Bob Smith, it sees a fateful, brutal clash with The Whale and results in a wary ceasefire for the archenemies as they unite to destroy the swiftly rebuilding 100 cartel…

Of course, a scorpion’s gotta sting and the alliance only lasts one issue before Whale betrays Lightning’s trust and another innocent dies in ‘The Blood of the Lamb!’ (O’Neil, Rich Buckler & Romeo Tanghal, World’s Finest #258)…

World’s Finest #259 provides a labyrinthine conundrum as the hero and a horde of gunman act on a deathbed tip-off and converge on a seedy welfare hotel that might be ‘The Last Hideout’ (O’Neil, Marshall Rogers, Michael Nasser/Netzer & Vince Colletta) of a legendary criminal and his ill-gotten gains. Sadly, only the masked hero cared about collateral casualties…

‘Return of the River Rat!’ (O’Neil, Tanghal & Colletta, World’s Finest #261) ended this back-up run on a mediocre note as school chaperone Jefferson Pierce is fortuitously on hand during a river cruise party just when an exiled mobster tries to sneak back into the USA by submarine…

A co-starring role in DC Comics Presents #16 (December 1979) then finds the street-smart urban avenger and Superman confronting a heartsick and violently despondent alien trapped on Earth for millennia in ‘The De-volver!’ (courtesy of O’Neil, Joe Staton & Frank Chiaramonte) after which the lone avenger gets a nod of approval from the Big Guns of Superheroing…

Justice League of America #173-174 (December 1979 and January 1980) offered a smart two-parter with a twist ending as the League try to induct the mysterious, unvetted vigilante.

After much fervent debate, they decide to set their still-unsuspecting candidate a little problem to prove his worth.

However, as a vermin-controlling maniac unleashes terror upon Metropolis, the ‘Testing of a Hero’ and ‘A Plague of Monsters’ (Gerry Conway, Dillin & Frank McLaughlin) takes the old recruitment drive into a very fresh direction and leads to disappointment all around…

Still Not Quite Popular Enough, the hero was found tenure in the more moody and grounded Detective Comics beginning with #490 (May 1980). Here Martin Pasko, Pat Broderick & McLaughlin reveal how ‘Lightning Strikes Twice Out!’ as a protracted clash with a ruthless Haitian gang led by Mama Mambu leads to his kidnap and the loss of his powers and gimmicks in concluding chapter ‘Short-Circuit’ (Detective #491).

A corrupt Senator stealing oil shipments to finance a private army and attempted takeover of America is brought down by separate-but-convergent investigations conducted by Black Lightning and Batman in ‘Oil, Oil… Nowhere’ (Paul Kupperberg & Dick Giordano; The Brave and The Bold #163, June 1980) after which J.M. DeMatteis & Gerald Forton assume creative control of the Lightning’s path in Detective Comics #494 Detective Comics #494.

‘Explosion of the Soul’ (September 1980) sees the streets haunted by a murderous junkie-killing vigilante, and all Pierce’s investigations seem to lead inexorably back to one of his students…

Ending on a dark note of tragedy, ‘Animals’ (DeMatteis & Forton, Detective #494) then sees the Suicide Slum School Olympics turned into a charnel house when a juvenile street gang seizes the girls’ hockey team and demands safe passage and new lives in Switzerland. When Black Lightning intercedes, not everybody gets out alive…

Supplemented with a cover gallery by Ross Andru, Giordano, Jim Aparo, Neal Adams & Dillin, and including fact-packed background and data pages about ‘Black Lightning’ from Who’s Who: The Definitive Directory of the DC Universe #3 (1985) and an updated entry from Who’s Who in the DC Universe #16 (1992) this potent package of fast-paced Fights ‘n’ Tights thrillers are so skilfully constructed that even the freshest neophyte will be able to settle in for the ride without any confusion and enjoy a self-contained rollicking rollercoaster of terrifically traditional superhero shenanigans.

So, what are you waiting for?
© 1979, 1980, 2018 DC Comics. All Rights Reserved.

Ant-Man: Scott Lang


By David Michelinie, Bob Layton, Tom DeFalco, John Byrne, Jerry Bingham, George Pérez, Luke McDonnell, Ron Wilson, Greg LaRocque & various (Marvel)
No ISBN

With another Marvel filmic franchise follow-up hitting screens around the world, here’s a timely tie-in trade paperback (or eBook) collection designed to perfectly augment the cinematic exposure and cater to movie fans wanting to follow up with a comics experience.

This treasury of tales reprints all the early adventures of legacy hero Scott Lang, taken from Marvel Premiere #47-48, Iron Man #133-135 and 151, Avengers #195-196 & 223, Marvel Team-Up #103 and Marvel Two-in-One #87, convolutedly spanning April 1979 to March 1983.

The unlikeliest of valiant titans originally appeared in Tales to Astonish #27, released at the end of 1961, one month after Fantastic Four #1 hit the newsstands: a 7-page short which introduced maverick scientist Dr Henry Pym, who discovered a shrinking potion and became ‘The Man in the Anthill!’

Overwhelmed and imperilled by his startling discovering, the lonely researcher found wonder and even a kind of companionship amongst the lowliest creatures on Earth… and under it…

It was intended as nothing more than another here-today, gone-tomorrow filler in one of the company’s madly engaging pre-superhero “monster-mags”. However, the character struck a chord with someone since, as the DC Comics-inspired superhero boom flourished and Lee sprung the Hulk, Thor and Spider-Man on the unsuspecting kids of America, Pym was economically retooled as a fully-fledged costumed do-gooder for TtA #35 (September 1962).

You can read about his extremely eccentric career elsewhere, but suffice it to say Pym was never settled in his persona and changed name and modus operandi many times before junking his Ant-Man identity for the reasonably more stable and far more imposing identity of Yellowjacket…

Comics creators are six parts meddler and five parts nostalgia buff and eventually somebody convinced somebody else that the concept and property of Ant-Man could be viable again…

Thus we begin here with the introduction of reformed thief Scott Lang who debuted in Marvel Premiere #47 (April 1979). Those first somebodies were David Michelinie, John Byrne & Bob Layton who produced ‘To Steal an Ant-Man!’, revealing how a former electronics engineer had turned to crime – more out of boredom than necessity – and after being caught and serving his time joined Stark Industries as a determinedly reformed character…

But then his daughter Cassie developed a heart condition which wiped out his savings, forcing Scott to revert to old ways to save her…

Desperate to find the wherewithal to hire experimental surgeon Dr. Erica Sondheim, he begins casing likely prospects, but is shattered when she is abducted by psychotic industrialist Darren Cross who is currently using all the resources – legal or otherwise – of his mega-corporation Cross Technological Enterprises to keep himself alive…

Needing cash now just to broach the CTE complex, Lang goes back to Plan A and burgles the lab of retired superhero Henry Pym and discovers mothballed Ant-Man gear and size-changing gases. In a moment of madness Lang decides not to sell the stolen tech but instead use the outfit to break in to Cross’ citadel and rescue Sondheim…

That plan doesn’t go so great either as the dying billionaire, in a desperate attempt to stay alive, had been harvesting the hearts of homeless people to power an experimental device which had mutated him into a monstrous brute…

After learning with horror ‘The Price of a Heart!‘ (June 1979), Scott eventually triumphs; unaware until the very last that Pym had allowed him to take the suit and was backstopping him every inch of the way. With Cassie saved, Yellowjacket then invites Lang to continue as the new Ant-Man…

Crafted by Michelinie, Jerry Bingham & Bob Layton, Iron Man #133-135 (February – April 1980) then delivers the Small Wonder’s first proper exploit in ‘Hulk is Where the Heart Is! after his boss Tony Stark is confronted with a rampaging gamma goliath attacking the Long Island factory.

Having successfully calmed the creature back into his human Bruce Banner state, Stark calls in his newest whiz kid employee Scott Lang to help craft a micro-device to keep the tortured scientist in passive mode permanently.

Of course, that works out well…

With Hulk’s persona trapped in Banner’s body, the Stark team race to fix the foul-up before the patient fatally strokes out or worse in ‘The Man Who Would be Hulk’ but their success only leaves them with a really ticked-off Emerald Titan who resumes smashing everything in sight.

Forced to amp his armour to overload, Iron Man manages to knock out the Hulk, only to collapse, trapped and dying inside his own metal suit…

With his boss and friend in dire need, Scott then suits up and shrinks down to open the high-tech shroud and save ‘The Hero Within!’… if the suit’s internal defences don’t get him first…

In Iron Man #151 (October 1981, by Michelinie, Luke McDonnell & Layton) Ant-Man again takes centre-stage for ‘G.A.R.D.’s Gauntlet’ as the repercussions of yet another attack on Stark’s factory triggers a catastrophic systems failure, trapping Lang in an extremely hostile lab environment with the mechanized defence systems treating him as an intruder. Cue shrinking gas, many six-legged pals and total chaos…

Ant-Man got his first dose of team action in Avengers #195 (May 1980) in ‘Assault on a Mind Cage!’ (Michelinie, George Pérez, Jack Abel & Dan Green) when Hank Pym asks him to help infiltrate a suspicious asylum believed to be holding the Wasp hostage. What the miniature marvels uncover is illegal cloning for spare parts and a madman using the facilities to train henchmen for major villains and mob bosses…

The climactic clash resulting from ‘The Terrible Toll of the Taskmaster’ (#196 June 1980, by Michelinie, Pérez & Abel) wrecks the joint but leaves Lang one step closer to redemption and stardom…

Thanks to Michelinie, Greg LaRocque, Brett Breeding & Crew, Lang again faced Taskmaster in ‘Of Robin Hoods and Roustabouts’ (Avengers #223, September 1982) when he and Cassie attended a circus and stumbled into Hawkeye trying to extricate an old friend from the maniac’s clutches and influence.

It started becoming a regular event when Taskmaster resurfaced in Marvel Team-Up #103 (March 1983). Crafted by Michelinie, Jerry Bingham & Mike Esposito ‘The Assassin Academy’ sees the diminutive neophyte hero saving Spider-Man from becoming an object lesson for the graduating class at another deadly school for henchmen: a spectacular and memorable clash against the villainous lifestyle coach…

The last tale comes from Marvel Two-In-One #87 (May 1982) and begins when the Fantastic Four call in Ant-Man after The Thing is abducted by sub-atomic beings. The resultant rescue mission sees Scott help the rocky rogue defeat a duplicitous queen, high-tech barbarians and awesome aliens in the ‘Menace of the Microworld!’ by Tom DeFalco. Ron Wilson & Chic Stone…

The pint-sized, power-packed delights then conclude with a fulsome cover gallery, a fact-filled entry from the Marvel Universe Handbook, original art pages by Byrne, Layton, Bingham and McDonnell as well as a few surprise extras…

Hopefully answering any questions the silver screen sagas might throw up, whilst providing an immense amount of spectacularly bombastic fighting fun, this quirky slice of up-scaled and down-sized derring-do is a non-stop feast of tense suspense, whacky fun and blockbuster action: another well-tailored, on-target tool to turn curious movie-goers into fans of the comic incarnation and one more solid sampling to entice the newcomers and charm even the most jaded slice ‘n’ dice fanatic.
© 1978, 1979, 1980, 1982, 1983, 2015 Marvel Characters Inc. All rights reserved.

Batman in The Brave and the Bold: The Bronze Age volume one


By Bob Haney, Mike Sekowsky, Marv Wolfman, Ross Andru & Mike Esposito, Neal Adams, Bob Brown, Nick Cardy, Irv Novick & various (DC Comics)
ISBN: 978-1-4012-7517-4 (TPB)

The Brave and the Bold began in 1955 as an anthology adventure comic featuring short complete tales about a variety of period heroes: a format that mirrored the contemporary movie fascination with historical dramas.

Written by Bob Kanigher, issue #1 led with Golden Gladiator, the Silent Knight and Joe Kubert’s now legendary Viking Prince. From #5 the Gladiator was increasingly alternated with Robin Hood, but such manly, mainly mainstream romps carried the title until the end of the decade when the burgeoning costumed character revival saw B&B transform into a try-out vehicle like sister publication Showcase.

Issue #25 (August-September 1959) featured the debut of Task Force X: Suicide Squad, followed by Justice League of America (#28), Cave Carson (#31) and Hawkman (#34). Since only the JLA hit the first time out, there were return engagements for the Squad, Carson and Hawkman. Something truly different appeared in #45-49 with the science fictional Strange Sports Stories before Brave and the Bold #50 provided a new concept that once again truly caught the reader’s imagination.

That issue paired two superheroes – Green Arrow and Martian Manhunter – in a one-off team-up, as did succeeding issues: Aquaman and Hawkman in #51, WWII combatants Sgt Rock, Captain Cloud, Mme. Marie and the Haunted Tank in #52 and Atom and Flash in #53. The next team-up – Robin, Aqualad and Kid Flash – evolved rapidly into the Teen Titans. After Metal Men/the Atom and Flash/Martian Manhunter new hero Metamorpho, the Element Man debuted in #57-58.

Then it was back to superhero pairings with #59, and although no one realised it at the time this particular conjunction (Batman with Green Lantern) would be particularly significant.

After a return engagement for the Teen Titans in #60, the next two issues highlighted Earth-2 champions Starman and Black Canary, whilst Wonder Woman met Supergirl in #63.

Then, in an indication of things to come, and in anticipation of the TV-induced mania mere months away, Batman duelled hero/villain Eclipso in #64. Within two issues, following Flash/Doom Patrol (#65) and Metamorpho/Metal Men (#66), Brave and the Bold #67 saw the Caped Crusader take de facto control of the title and the lion’s share of the team-ups. With the exception of #72-73 (Spectre/Flash and Aquaman/Atom) the comic was henceforth to be a place where Batman invited the rest of company’s heroic pantheon to come and play…

For the sake of brevity and clarity and according to the wise ones who dictate such arbitrary demarcations, it’s also the point at which Comics’ Silver Age transitioned into the Bronze Age…

This first collection of unalloyed Batman pairings with other luminaries of the DC universe reprints B&B #74-91 (spanning October/November 1967 to August/September 1970) featuring the last vestiges of a continuity-reduced DC where individual story needs were seldom submerged into a cohesive overarching scenario, and where lead writer Bob Haney crafted stories that were meant to be read in isolation, drawn by a profusion of artists with only one goal: entertainment.

The Caped Crime-crusher took full possession of Brave and the Bold with #74’s fast-paced and dryly funny ‘Rampant Run the Robots’ as the Metal Men confront human prejudice and perfidious inventors whilst in #75 The Spectre joins the Dark Knight to free Gotham City’s Chinatown from an ancient wizard and ‘The Grasp of Shahn-Zi!’; both tales drawn by the new semi-regular art team of Ross Andru & Mike Esposito.

Illustrated by Mike Sekowsky & Jack Abel, Plastic Man helped solve the mystery of plastic-obsessed maniac The Molder in #76’s ‘Doom, What Is Thy Shape?’ after which Andru & Esposito return to limn the Atom’s participation in foiling a criminal circus performer in ‘So Thunders the Cannoneer!’

The vastly underrated Bob Brown stepped in to draw ‘In the Coils of the Copperhead’ wherein Wonder Woman found herself vying with the newly-minted Batgirl for Batman’s affections. Of course, it was all a cunning plan… or was it?

Neal Adams was a young illustrator who had worked in advertising and ghosted some newspaper strips whilst trying to break into comics. With #75 he had become a cover artist for B&B and with #79 (August-September 1968) he took over the interior art for a game-changing groundbreaking run that rewrote the rulebook for strip illustration.

‘The Track of the Hook’ paired the Dark Knight Detective with a justice-obsessed ghost. Deadman was murdered trapeze artist Boston Brand who perpetually hunted his own killer, and whose earthy, human tragedy elevated the series’ campy costumed theatrics into deeper, more mature realms of drama and action. The stories matured ten years overnight and instantly became every discerning fan’s favourite read.

‘And Hellgrammite is his Name’ then finds Batman and the Creeper defying a bug-themed super-hitman, and the Flash aids the Caped Crusader in defeating an unbeatable thug in ‘But Bork Can Hurt You!’ (both inked by Dick Giordano) before Aquaman becomes ‘The Sleepwalker from the Sea’ in an eerie tale of mind-control and sibling rivalry.

Issue # 83 took a radical turn as the Teen Titans try to save Bruce Wayne‘s latest foster-son from his own inner demons in ‘Punish Not my Evil Son!’ but the next team-up was one that got many fans in a real tizzy in 1969.

‘The Angel, the Rock and the Cowl’ recounted a World War II exploit where Batman and Sgt. Rock of Easy Company hunt Nazi gold and a war criminal together, only closing the case twenty-five years later. Ignoring the kvetching about relative ages and which Earth we’re on, which raised a storm in an eggcup back then, you should focus on the fact that this is a startlingly gripping tale of great intensity and beautifully realised: one which was criminally discounted for decades as “non-canonical”.

Brave and the Bold #85 is arguably the best of an incredible run. ‘The Senator’s Been Shot!’ reunited Batman and Green Arrow in a superb multi-layered thriller of politics, corruption and cast-iron integrity, wherein Bruce Wayne stands in for a law-maker and the Emerald Archer receives a radical make-over that turned him into the fiery liberal gadfly champion of the relevancy generation…

Boston Brand returned in #86, as Batman found ‘You Can’t Hide from a ‘Deadman!’: a captivating epic of death, redemption and resurrection that became a cornerstone of Bat-mythology forever after.

What follows is a decidedly different adventure written and drawn by Mike Sekowsky and starring the venerable comics icon he had made fresh and exciting all over again.

Inked by Giordano and entitled ‘The Widow-Maker’, it tells of the son of one of Batman’s old foes who attempts to add to his tally of motoring murders by luring the Caped Crusader into a rigged high-performance car race. That’s when recently de-powered Diana Prince, once and future Wonder Woman, steps in…

Following Adams’ iconoclastic and influential run was always going to be a tough act, but veteran Irv Novick – who would also unfairly tread in Adams’ mighty shadow on Batman for years to come – did sterling work here on a gritty tale of boxing and Cold War mind-games as the Caped Crusader meets golden age troubleshooter Wildcat in ‘Count Ten… and Die!’ (B&B #88, February-March 1970).

Esposito inked that tale before reuniting with long-time collaborator Ross Andru for a brief return engagement that began with a spooky suspense-thriller pitting Batman against the mystery sensation Phantom Stranger (and his rationalist rival Dr. Terry Thirteen) in #89’s ‘Arise Ye Ghosts of Gotham!’

The team then switch pace and genre for a time-bending science fiction thriller ‘You Only Die Twice!’ guest-starring interstellar champion Adam Strange and threatening to record the fall from grace and death of the Gotham Guardian.

The comics content concludes here with issue #91, as ‘A Cold Corpse for the Collector’ provides a true gem of love and death. Haney was always at his best with terse, human scale dramas, especially “straight” crime thrillers, and his pairing of the Batman with Black Canary (transplanted from Earth-2 to replace Wonder Woman in the Justice League) saw the recently-widowed heroine searching for the Earth-1 counterpart of her dead husband…

What she got was self-delusion, heartbreak and imminent death in a masterpiece of ironic melodrama. It also signalled the advent of the superb Nick Cardy as illustrator: a short run of beautifully drawn and boldly experimental assignments that are still startling to see nearly five decades later.

These are some of the best and most entertainingly varied yarns from a period of magnificent creativity in the American comics industry. Aimed at a general readership, gloriously free of heavy, cloying continuity baggage and brought to stirring, action-packed life by some of the greatest artists in the business, this is a Batman for all seasons and reasons with the added bonus of some of the most fabulous and engaging co-stars a fan could imagine. How could anybody resist? Seriously: can you…?
© 1967, 1968, 1969, 1970, 2017 DC Comics. All Rights Reserved.

Super Powers by Jack Kirby


By Jack Kirby with Joey Cavalieri, Paul Kupperberg, Adrian Gonzalez, Pablo Marcos, Alan Kupperberg, Greg Theakston & various (DC Comics)
ISBN: 978-1-4012-7140-4

Famed for his larger than life characters and gigantic, cosmic imaginings, Jack Kirby (1917-1994) was an astute, imaginative, spiritual man who lived through poverty and gangsterism, the Great Depression, Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures. He was open-minded and utterly wedded to the making of comics stories on every imaginable subject. He also always believed that sequential narrative was worthy of being published as real books right beside mankind’s other literary art forms.

Looks like he was right, and – as usual – just ahead of the times, doesn’t it?

Thanks to his recent centenary there’s a magnificent abundance of Kirby commemorative collections around these days (though still not all of it, so I remain a partially disgruntled dedicated fan). This particular trade paperback and eBook compendium re-presents The King’s last complete conceptual outing for DC and one that has been neglected by fans for far too long.

During the 1980s costumed heroes stopped being an exclusively print cash cow as big toy companies licensed Fights ‘n’ Tights titans and reaped the benefits of ready-made comicbook spin-offs. DC’s most recognizable characters became a best-selling line of action figures and were inevitably hived off into a brisk and breezy, fight-frenzied miniseries.

Super Powers launched in July 1984 as a 5-issue miniseries with Kirby covers and his signature Fourth World characters prominently represented. Jack also plotted the stellar saga with scripter Joey Cavalieri providing dialogue, as Adrian Gonzales & Pablo Marcos illustrated a heady cosmic quest comprising numerous inconclusive battles between agents of Good and Evil.

Eschewing any preamble, we hurtle straight into action with ‘Power Beyond Price!’, as ultimate cosmic nemesis Darkseid despatches four Emissaries of Doom to destroy Earth’s superheroes. Sponsoring and empowering Lex Luthor, The Penguin, Brainiac and The Joker, the Dark God’s emissaries and their stooges jointly target Superman, Batman & Robin, Wonder Woman, Flash, Aquaman and Hawkman…

The combat escalates in #2’s ‘Clash Against Chaos’ with the Man of Steel and Scarlet Speedster tackling Luthor, whilst Aquaman and Green Lantern scupper the Penguin. Meanwhile Dark Knight and Winged Wonder confront an astoundingly-enhanced Harlequin of Hate…

With Alan Kupperberg inking #3, an inconclusive outcome leads to a regrouping of evil and an attack by Brainiac on Paradise Island, as in ‘Amazons at War’ the Justice League rally until Superman is devolved into a brutal beast who attacks his former allies.

All-out battle ensues in ‘Earth’s Last Stand’ before King Kirby steps up to write and illustrate the fateful finale: a cosmos-shaking conclusion designated ‘Spaceship Earth – We’re All on It!’ (November 1984, with Greg Theakston suppling inks)…

A bombastic Super Powers Promotional Poster then leads into the second Super Powers miniseries, spanning September 1985 to February 1986.

Scripted by Paul Kupperberg, the Kirby/Theakston saga ‘Seeds of Doom!’ recounts how deadly Darkseid despatches techno-organic bombs to destroy Earth, a diabolical deed requiring practically every DC hero to unite to counter the threat.

With teams of Super Powers travelling to England, Rome, New York, Easter Island and Arizona the danger is magnified ‘When Past and Present Meet!’ as the seeds warp time and send Aquaman and Martian Manhunter J’onn J’onzz back to days of King Arthur…

Super Powers #3 (November 1985) finds Red Tornado, Hawkman and Green Arrow plunged back 75 million years in ‘Time Upon Time Upon Time!’ even as Doctor Fate, Green Lantern and Wonder Woman are trapped in 1087 AD, battling stony-faced giant aliens on Easter Island.

Superman and Firestorm discover ‘There’s No Place Like Rome!’ as they battle Darkseid’s agent Steppenwolf in the first century whilst Batman, Robin and Flash visit a far-flung future where Earth is the new Apokolips in #5’s ‘Once Upon Tomorrow’.

Eventually Earth’s scattered but indomitable champions converge on Luna to spectacularly squash the schemes-within-schemes of ‘Darkseid of the Moon!’

Jack Kirby was and remains unique and uncompromising: his words and pictures comprise an unparalleled, hearts-and-minds grabbing delight no comics lover can possibly resist. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind.

That doesn’t alter the fact that Kirby’s life’s work from 1937 to his death in 1994 shaped the entire American comics scene – and indeed the entire comics planet – affecting the lives of billions of readers and thousands of creators in all areas of artistic endeavour for generations. Most tellingly, he is still winning new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep and simultaneously mythic and human.

He is the King and there will never be another.
© 1984, 1985, 2018 DC Comics. All Rights Reserved.

Iron Man Marvel Masterworks volume 7


By Archie Goodwin, Allyn Brodsky, Mimi Gold, Gerry Conway, Don Heck, George Tuska, Gene Colan & various (Marvel)
ISBN: 978-0-7851-5044-2

Created in the aftermath of the Cuban Missile Crisis and at a time when “Red-baiting” and “Commie-bashing” were American national obsessions, the emergence of a brilliant new Thomas Edison employing Yankee ingenuity, invention and wealth to safeguard and better the World seemed inevitable.

Combined with the then-sacrosanct belief that technology and business could solve any problem with the universal imagery of noble knights battling evil, the concept behind the Invincible Iron Man seems an infallibly successful proposition.

Of course where once Tony Stark was the acceptable face of 1960s Capitalism: a glamorous millionaire industrialist/inventor and a benevolent all-conquering hero when clad in the super-scientific armour of his metal alter-ego, the tumultuous tone of the times soon resigned his suave, fat cat image to the dustbin of history and, with ecological disasters and social catastrophe from the abuse of industry and technology the new mantras of the young, the Golden Avenger and Stark International were soon confronting some tricky questions from the increasingly socially conscious readership.

All of a sudden maybe that money and fancy gadgetry weren’t quite so fun or cool anymore…?

This sterling hardback – or eBook – compilation covers the period June 1970 through June, re-presenting Iron Man #26-38 and incorporating a tumultuous team-up with the Man Without Fear from Daredevil #73 which held a key portion of a rather complex comics crossover.

Following Gerry Conway’s informative retrospective Introduction ‘Iron in the Fire’ original Iron Man artist Don Heck returned for the fantasy-fuelled romp ‘Duel in a Dark Dimension!’ (scripted by Archie Goodwin and inked by Johnny Craig) with guest villain The Collector kidnapping Tony Stark’s right-hand man Happy Hogan in an arcane plot to secure an extradimensional super-sword…

America’s mounting racial tensions take centre-stage in ‘The Fury of the Firebrand!’, introducing an inflammatory radical with a secret and highly personal agenda of hate aimed squarely at Stark and the fat cats he represents. The incendiary fiend is also a human napalm grenade…

Goodwin bowed out with #28’s riotous return match ‘The Controller Lives!’, wherein the mind parasite attacks Tony Stark and SHIELD agent Jasper Sitwell through an old girlfriend, after which Mimi Gold scripted an old-fashioned commie-buster yarn, drawn by Heck and inked by Chic Stone in #29, as Iron Man liberates a tropical paradise from its enslaving socialist overlords in ‘Save the People… Save the Country!’.

Impressive new kid on the block Allyn Brodsky took over as scripter with #30’s ‘The Menace of the Monster-Master!’: a rousing rampage full of Maoist menace as a giant lizard ravages Japan until the Golden Avenger steps in, takes charge and uncovers a cunning plot…

Far more intriguing is ‘Anything… For the Cause!’ wherein back-to-nature hippie protesters and outraged teen radicals are manipulated by an unscrupulous local businessman. This social drama also adds cool, young Irish brainbox Kevin O’Brian to the regular cast.

Then in #32’s ‘Beware… The Mechanoid!’ (illustrated by George Tuska & “Joe Gaudioso”) relates a salutary tale of a benign alien explorer who makes the lasting mistake of exploring America whilst disguised as a black man…

Heck & Gaudioso (actually moonlighting Mike Esposito) handled the art for ‘Their Mission: Destroy Stark Industries!!’ as corporate raider Spymaster unleashes his Mission: Impossible-inspired team the Espionage Elite to deprive America of both the inventor and his company. This fast-paced thriller concluded in bombastic finale ‘Crisis… and Calamity!!’ which saw the near-death of a cast regular and the advent of a darker, more driven Armoured Avenger…

Something of a comics wunderkind, Gerry Conway assumed the writer’s reins in Iron Man #35 as the traumatised hero seeks ‘Revenge!’ on the Spymaster but is distracted by an ongoing battle between Daredevil, Nick Fury, Madame Masque and the global criminal network called Zodiac – all contesting ownership of an extra-dimensional wish-granting super weapon.

That battle spills over into Daredevil #73 and a mass abduction into another dimension in ‘Behold… the Brotherhood!’ (by Conway, Gene Colan & Syd Shores) before messily and inconclusively concluding halfway through Iron Man #36 (illustrated by Heck & Esposito).

The battle for the Zodiac Key is necessarily shelved as the Steely Centurion is waylaid by terra-forming aliens in ‘…Among Men Stalks the Ramrod!’

Incapacitated and with his recently transplanted new heart critically damaged, Stark reveals his secret to Kevin O’Brian ‘In This Hour of Earthdoom!’ (inked by Jim Mooney) before retrenching and ultimately repelling the invaders. The drama pauses here in hard-boiled fashion and a pleasantly low-key note in an engaging gangster caper from Conway, Tuska & Esposito wherein Iron Man is forced to respond quite assertively ‘When Calls Jonah…!’

The galvanised wonderment also includes the cover of Iron Man Annual #1 and a selection of house ads to wrap up this collection with the Golden Gladiator being politically repositioned at a time when Marvel solidly set itself up at the vanguard of a rapidly changing America increasingly at war with itself.

With this volume Marvel firmly set itself in the camp of the young and the restless experiencing first-hand the social upheaval America was undergoing. This rebellious teen sensibility and increased political conscience permeated the company’s publications as their core audience grew from Flower Power innocents into a generation of aware activists. Future tales would increasingly bring reformed capitalist Stark into many unexpected and outrageous situations…

But that’s the meat of another review, as this engrossing graphic novel is done. From our distant vantage point the polemical energy and impact might be dissipated, but the sheer quality of the comics and the cool thrill of the perennial dream of man in perfect synchrony with magic metal remains. These superhero shenanigans are some of the most underrated but impressive tales of the period and are well worth your time, consideration and cold hard cash…
© 1970, 1971, 2017 Marvel Characters, Inc. All rights reserved.