My First Superman Book


By David Katz, designed by George Rucker with illustrations by José Luis García-López (Downtown Bookworks)
ISBN: 978-1-935703-00-6

Happy Birthday, Caped Kryptonian!

Superman is a hero for all ages. Since his debut in June 1938 (actually Action Comics #1 was on newsstands in May but let’s not quibble here), that’s a fact his creators and owners have always understood, with spin-offs and specially tailored books and other merchandise. He’s also the ideal power-embodiment that appeals to the little kid in us all: an unstoppable icon that says “you can’t dictate to me. I know what’s right and I’m going to do it!”

Good thing he’s not a bully then, no?

Such a potent image is ones you simply can’t assimilate early enough and there are number of books and merchandise items tailored to the youngest of potential fanatics. This is one of my very favourites and because of the art (yeah, sure, fanboy) is one even older and aged aficionados can legitimately hunt down.

Printed on solid durable board, My First Superman Book reiterates the key aspects of the Man of Steel’s mythology with bold primary-coloured art-spreads, courtesy of DC’s top brand and merchandising visualiser José Luis García-López. As an added inducement, the images are enhanced with 3D additions and gimmicks such as X-ray vision demonstrated by pop-up and pull-away tabs, as is the legendary phonebooth costume change.

Fabric and faux fur inserts afford a tactile dimension to the hero’s billowing cape and superdog Krypto‘s glowing coat, whilst abundant glitter overprints add a sparkling sheen to the fabulous arctic Fortress of Solitude.

This book is a captivating introduction to the world of classic superhero symbology: offering a literally solid grounding in the basics of the Man of Steel’s incomparable legend and never forgetting the dual aim is inculcating fun and wonder.

A genuine delight and one you could even have some children to share it with if you want…
™ and © DC Comics 2010. All Rights Reserved.

JLA: A Midsummer’s Nightmare Deluxe edition


By Mark Waid, Fabian Nicieza, Jeff Johnson, Darick Robertson, John Holdredge, Hanibal Rodriguez & various (DC Comics)
ISBN: 978-1-4012-7432-0 (HB)

There are many facets that contribute to the “perfect mix” in the creation of any continuing character in comics. How much more so then, when the idea is to build a superhero team that will stand out from the seething masses that already exist?

In the mid-1990s, the iconic squad which truly ushered in the return of superheroes to comics suffered one of its periodic plunges in quality and popularity and ignominiously folded.

Of course the Justice League of America is too hallowed, venerated and valuable to fester in oblivion for any length of time and was quickly reconvened in a fresh new interpretation which quickly became the breakout book of 1997, courtesy of Grant Morrison & Howard Porter.

However, the scene was set for them by a strikingly exuberant miniseries which acted as a reassessment and reintroduction of the World’s Greatest Superheroes. Since the Silver Age’s greatest team-book died a slow, painful, embarrassing death, not once but twice, DC were taking no chances with their next revival and tapped Big Ideas wunderkind Morrison to reconstruct the group and the franchise.

However, he was to a large extent riffing on groundwork laid by writers Mark Waid and Fabian Nicieza – as well as the impressive illustration of Jeff Johnson, Darick Robertson, John Holdredge & Hanibal Rodriguez – in a captivating no-nonsense miniseries which went a long way towards regenerating interest…

This slim sleek Deluxe celebration (collecting in both hardback and eBook editions, Justice League: Midsummer’s Nightmare #1-3 from September-November 1996) opens with an effusive Introduction from Morrison before a world of confusion is revealed in ‘True Lies’ wherein comicbook artist Kyle Rayner struggles to meet the deadline for his assignment. He can’t understand why anybody would want to read about whacky, fictitious masked mystery-men characters like Green Lantern when the entire planet is in the midst of a cosmic revolution.

All over earth humans are spontaneously developing super-powers as an inexplicable genetic “spark” triggers the next stage in evolution.

Millions of superhumans are manifesting with no rhyme or reason whilst others seem doomed to remain merely mundane. It’s like a comicbook plot come to life…

Amongst the ordinary mortals left behind are reporter Clark Kent, billionaire philanthropist Bruce Wayne, schoolteacher Diana Prince, college lecturer Wally West and corporate compliance officer Arthur Curry. Elsewhere, separated by immeasurable gulfs, scientist J’onn J’onzz leads an idyllic life under the skies of Mars with his wife and daughter…

The dreams of all these mortals are troubled. They have vague, impossible recollections of being colourful champions and indomitable heroes in a world filled with their like, not this savage situation where selfish “Sparkers”, intoxicated with newfound power, squabble and bicker like bullies and thugs in a primarily plebeian universe…

Meanwhile, in a hidden place, an immortal mastermind manipulates a super-villain the entire world has forgotten ever existed, using his potent power to reshape dreams to achieve an eons-long plan…

However, there’s far more to heroism than powers and each mentally diminished champion individually struggles to find the disturbing deeper truth they know has been somehow taken from them…

The spell of targeted amnesia starts to unravel when journalist Kent somehow survives being caught in a savage exchange between rival Sparker gangs. Shocked back to Kryptonian normality, he starts tracking down his vanished costumed contemporaries…

Elsewhere relative neophyte “Legacy Heroes” Wally and Kyle have their own epiphanic moments as the second chapter ‘To Know a Veil’ finds a restored Superman and Batman systematically unravelling the sinister plot.

In a hidden sanctum, Machiavellian Know Man further exploits the reality-warping gifts of his slave Doctor Destiny to manufacture a Sparker-squad specifically designed to eradicate the re-emergent heroes. During this time Aquaman and Wonder Woman have united with the World’s Finest team in time to be ambushed by an army of enhanced myrmidons. The battle is in no way certain until the fully-recovered and restored Flash and Green Lantern pile in…

After the inconclusive clash the reassembled heroes realise they need their old telepathic team-mate back and hunt for J’onzz, eventually dragging the Martian Manhunter from his perfect dream of paradise regained – in reality a seedy bunker at Roswell, New Mexico. Having lost his world and family a second time, J’onn is in no mind to be merciful with his anonymous abductors…

The saga kicks into terminal high gear with ‘Daze & Knights’ as Know Man’s tailor-made Sparker-squad attacks, only to fall as one before the brutal psychic assault of the furious and heartbroken Manhunter.

His mental capabilities then glean the whereabouts of their true foes from data buried by rebellious Dr. Destiny in Kyle’s subconscious and the fighting-mad team race off to a final confrontation with their hidden enemy…

Fast-paced, action-packed and breathtakingly bold, this galvanic tale pits the greatest champions in DC’s pantheon against an immortal enemy whose roots stem back to the earliest days of the universe is a gloriously baggage-free romp and a splendid jumping on point for readers new and old alike.

This fantastic Fights ‘n’ Tights fable also includes a handy information section recapitulating and assessing the characters of Superman, Batman, Wonder Woman, Flash, Green Lantern, Aquaman and Martian Manhunter, plus a gallery of covers from the original miniseries previous collections.
© 1996, 2017 DC Comics. All Rights Reserved.

The Black Panther Epic Collection volume 1 1966-1976: Panther’s Rage


By Stan Lee & Jack Kirby, Don McGregor, Rich Buckler, Gil Kane, Billy Graham, Keith Pollard, Klaus Janson & various (Marvel)
ISBN: 978-1-3029-0190-5 (TPB)

Acclaimed as the first black superhero in American comics and one of the first to carry his own series, the Black Panther‘s popularity and fortunes have waxed and waned since he first appeared in Fantastic Four.

In fact, the cat king actually attacked Marvel’s First Family as part of an extended plan to gain vengeance on the murderer of his father. He was also the first black superhero in American comics, debuting in summer 1966.

As created by Jack Kirby & Stan Lee, T’Challa, son of T’Chaka, is an African monarch whose secretive kingdom is the only source of vibration-absorbing wonder mineral Vibranium. The miraculous alien metal – supposedly derived from a fallen meteor which struck the continent in lost antiquity – is the basis of the country’s immense wealth, enabling Wakanda to become one of the wealthiest and most secretive nations on Earth. These riches also allowed the young king to radically remake his country, creating a technological wonderland even after he left Africa to fight as one of America’s mighty Avengers.

For much of its history Wakanda has been an isolated, utopian technological wonderland with the tribal resources and people safeguarded and led since time immemorial by a human warrior-king deriving cat-like physical advantages from secret ceremonies and a mysterious heart-shaped herb. This has ensured the generational dominance of the nation’s Panther Cult and Royal Family…

The top-secret “Vibranium mound” had guaranteed the country’s status as a clandestine superpower for centuries but in modern times has increasingly made Wakanda a target for subversion, incursion and even invasion as the world grew ever smaller.

This trusty trade paperback (and eBook) gathers the dynamic debut from Fantastic Four #52-53 (cover-dated July and August 1966) and the groundbreaking solo stories from Jungle Action volume 2 #6-24, spanning September 1973-November 1976.

Before that though, the innovative and unforgettable character debuted in ‘The Black Panther!’: an enigmatic African monarch whose secretive kingdom was the only source of a vibration-absorbing alien metal. These mineral riches had enabled him to turn his country into a technological wonderland before he lured the FF into his savage super-scientific kingdom as part of an extended plan to gain vengeance on the murderer of his father.

After battling the team to a standstill, King T’Challa revealed his tragic origin in ‘The Way it Began..!’, detailing how his father was murdered by marauding sonic science researcher Ulysses Klaw. As the monarch details how he took vengeance and liberated his people, word comes of incredible solidified-sound monsters attacking the region. Klaw has returned at last…

The cataclysmic clash that follows set the scene for the African Warrior-Chieftain to guest star with a number of Marvel superstars before breaking out into the wider world, but it would years before he finally won his own solo series…

After wandering around the Marvel Universe, enjoying team-ups and saving the world on a semi-regular basis as one the “Earth’s Mightiest Superheroes”, the summer of 1973 saw the Black Panther finally become a solo star in his own series.

Scripter Don McGregor opted to return the King to his people for an ambitious epic of love, death, vengeance and civil war: inventing from whole cloth and Kirby’s throwaway notion of a futuristic jungle the most unique African nation ever seen…

Jungle Action launched with an October 1972 cover-date, a cheap reprint vehicle for old Atlas-era Tarzan and Sheena knock-offs like Tharn, Jann and Lorna (…of the Jungle). The fifth issue (not included here) abruptly changed tack, reprinting the Black Panther-starring saga from Avengers #62 as prelude to the start of T’Challa’s own all new adventures, which open here with # 6 and the eponymous ‘Panther’s Rage’ illustrated by Rich Buckler & Klaus Janson.

The story opens with the Panther back in his contradictory African homeland, stumbling upon the torture of an elderly farmer. Despite T’Challa’s best efforts the victim dies in his arms, swearing he never lost faith in king or country…

Learning the attack is the work of brutal rebel leader Erik Killmonger, T’Challa sets all the resources of his inner court circle to finding the monster. With reports of further atrocities mounting, he leaves his American lover Monica Lynne to hunt the perpetrators and soon confronts his potential usurper at the potently symbolic Warrior Falls roaring above the life-sustaining River of Grace and Wisdom.

The barbarous-seeming giant is not cowed by the Panther’s power or prowess and easily wins the no-holds barred battle that follows…

The initial episode is supplemented by detailed maps of Wakanda (the first fans had ever seen) before JA #7 mobilises ‘Death Regiments Beneath Wakanda’. Barely surviving his fight with Killmonger, T’Challa is nursed back to health by Monica at the Palace even as hideously disfigured American Horatio displays his skill with snakes and poisons to his friend N’Jadaka.

Known to their recruits as Venomm and Erik Killmonger, these rebel leaders plot their next attack which results in the reptilian insurgent ambushing T’Challa when the king investigates an illegal mine. This shocking atrocity is being used to siphon off raw Vibranium to pay for Killmonger’s increasingly violent and widespread attacks on the outlying population centres…

Although triumphant this time, T’Challa realises this is a many-layered war: one he might not win…

Whilst the Black Panther renews his powers through ancient ritual, Jungle Action #8 introduces another super-powered rebel with ‘Malice by Crimson Moonlight’ revealing a spear-wielding wonder woman invading the Royal Palace.

Advisor Taku is interrogating Venomm – and gradually making inroads into turning the bitter outcast – when Malice attacks. Only the power of the Panther saves the servitor and prevents the brutal jailbreak from succeeding…

After more maps of the hidden country and detailed plans of ‘Central Wakanda’s Palace Royale’ the saga resumes in #9 with ‘But Now the Spears Are Broken’ (illustrated by Gil Kane & Janson) as T’Challa goes in-country to learn the effects of the power struggle on ordinary Wakandans.

After saving little boy Kantu from a rhino, the king is made painfully aware that the common people view his foreign woman Monica with as much suspicion as the constantly-raiding insurgents. That feeling even penetrates to the heart of the palace. When advisor Zatama is murdered, Monica is arrested for the crime…

T’Challa is not there to protest or defend her; he has returned to Kantu’s village to investigate strange disappearances, discovering a seeming mass-rising of zombies led by a skeletal maniac called Baron Macabre. Once more the Great Cat is forced to ignominiously retreat…

Supreme stylist Billy Graham takes over the pencilling with #10 as the Black Panther returns to the zombie nest, exposing a cunning charade beneath the deserted village as well as a super-scientific base run by a malignant, mind-warping mutant in ‘King Cadaver is Dead and Living in Wakanda!’

Accompanying the dark drama here are examples of ‘Black Panther Artistry’ – specifically, Kirby’s first designs for the hero back when he was going by the provisional title of ‘The Coal Tiger’ and Buckler and Janson’s first depiction of ‘Erik Killmonger’…

Due to an extremely unfavourable publishing schedule, Panther’s Rage unfolded with agonising slowness, but the lengthy wait between episodes allowed McGregor the latitude to pick and choose key events, with readers accepting that some stuff was actually occurring between issues.

In #11 (September 1974), the civil war had proceeded unchecked and ‘Once You Slay the Dragon!’ sees the Panther and his forces launching a long-awaited counterattack on Killmonger’s base in N’Jadaka Village. The battle is vicious and brief, introducing yet another powered lieutenant in the shape of pitiless high-tech armourer Lord Karnaj…

And on the home front, T’Challa finally clears Monica and captures Zatama’s killer…

With Killmonger temporarily pushed back, the Panther goes on the offensive, using the rebel’s most inconsequential converts – Tayete and Kazibe – as guides to follow his ultimate enemy to his most secret strongholds. Heading into the mountains and the fabled Land of Chilling Mists, the Panther discovers mutagenic temple the Resurrection Altar.

Used by Killmonger to create his grotesque super-warriors, it is presided over by scientifically-spawned vampire Sombre. When T’Challa confronts them, he is again overpowered by Erik and left for the wolves to devour in ‘Blood Stains on Virgin Snow!’

Craig Russell inked the next chapter as, enduring incomprehensible hardships in sub-arctic conditions, T’Challa perseveres to follow Killmonger into the temperate swamps of Serpent Valley in #13.

However, this is only after facing a pack of Wakanda’s white apes. To survive, the Panther must blasphemously ignore the sacred (to many of his subjects) religious aspect of the mighty carnivores and become ‘The God Killer’…

Following a Venomm pin-up, JA #14 then reveals that ‘There Are Serpents Lurking in Paradise’ (inked by Pablo Marcos) as T’Challa clashes once more with Sombre before encountering an affable forest sprite guarding Serpent Valley.

Pixie-like Mokadi asks difficult moral questions as T’Challa rushes towards his next battle with Killmonger, making him too late to stop the rebel capturing a legion of the valley’s awesome dinosaurs. The usurper even has time to leave one behind as a lethal parting gift for the embattled and exhausted Wakandan chieftain…

The endgame rapidly approaches in #15 as ‘Thorns in the Flesh, Thorns in the Mind’ (inked by Dan Green) finds T’Challa still tracking his nemesis only to be overcome by Killmonger’s archer assassin Salamander K’Ruel. Beaten and left to be dismembered by a ravenous Pterosaur, T’Challa incredibly overcomes every challenge before – against all odds – staggering back to Monica for another bout of recuperation…

Graham inked his own pencils for the beginning of the end in #16 as T’Challa and Monica’s time of idyllic passion culminates in catastrophe when ‘And All Our Past Decades Have Seen Revolutions!’ reveals the origins of Killmonger and sees the vast cast all converge for one final battle…

That comes in #17 as an army of war-trained dinosaurs invades Central Wakanda only to be finally crushed by the Panther’s forces and superior technology. The affair concludes as it began at Warrior Falls, but ‘Of Shadows and Rages’ also holds a shocking twist as the great game of kings is ultimately decided by a player no one considered of any relevance…

With its nuanced emotional interplay, extended scope and fiercely independent supporting cast, Panther’s Rage was a milestone in dramatic comics storytelling but it harboured one last punch in a gripping 18 ‘Epilogue!’ (Jungle Action #18, November 1975).

Bob McLeod inked McGregor & Graham’s forceful look at the repercussions of conflict as T’Challa and maimed security chief Wakabi are targeted by feral woman Madame Slay: Killmonger’s ardent and unsuspected lover who believes her loss can only be assuaged by having her pack of loyal leopards eviscerate the victorious Wakandans…

Cover-dated January 1976, Jungle Action #19 premiered McGregor’s most audacious and ultimately frustrating project, with T’Challa accompanying Monica back to America. The Panther versus the Klan shifted focus from war stories to crime fiction, replacing fabulously exotic Africa for America’s poverty-wracked, troubled, still segregated-in-all-but-name Deep South for a head-on collision with centuries of entrenched and endemic racism.

Illustrated by Graham & McLeod, ‘Blood and Sacrifices!’ sees Monica back with her family after her sister is murdered. All too soon T’Challa is ferociously battling a gang of purple-hooded killers who appear to have set up in opposition to the ancient white-hooded Ku Klux Klan.

Moreover, both sects seem determined to conceal the truth of Angela Lynne‘s death…

A break comes when bumbling, well-meaning reporter Kevin Trublood stumbles into an attack on the newcomers by the strangely multi-racial Klan sect calling itself the Dragon Circle…

With neither townsfolk nor lawmen offering any welcome, T’Challa faces unbridled hostility and suspicion at every turn. He is even attacked by cops and a mob of citizens when he thwarts a knife attack on Monica. Although Sheriff Roderick Tate makes all the right noises and seems helpful, in ‘They Told Me a Myth I Wanted to Believe’, the Panther opts to pursue his own investigation before being overwhelmed by an army of white-robed Klansmen who tie him to a burning cross and leave him to die…

As Monica and Kevin puzzle out the convoluted web of mysteries, the Panther exerts all his uncanny talents to escape becoming ‘A Cross Burning Darkly Blackening the Night!’ Later, as he slowly recovers in hospital, Monica’s family, Kevin and Tate review the few verifiable facts of Angela’s demise before patriarch Lloyd Lynne urges T’Challa to stop looking. He only has one daughter left after all…

Nevertheless, when the Panther and Trublood invade and disrupt a Klan rally, Lloyd is right there with them…

With Rick Buckler joining Graham on pencils and Jim Mooney alternating with McCleod on inks, Jungle Action #22 takes a bizarre turn as ‘Death Riders on the Horizon’ explores a Lynne family legend dating back to the formative days of the Klan in 1867 when old Caleb was targeted by the vile southern knights and their seemingly supernatural sponsor the Soul Strangler. As Monica listens to the ghastly, appallingly unjust tale, her mind fills in how T’Challa would have acted in such a hopeless situation…

Issue #23 (September 1976) was a deadline missed and a rapidly-sourced reprint from Daredevil #69 – represented here only by the pertinent cover and a Buckler pin-up – before this tantalising tale is unhappily cut short in final published instalment ‘Wind Eagle in Flight’ (by McGregor, Buckler & Keith Pollard).

The multi-layered, many-stranded plot suddenly expands as the Black Panther is almost killed by a mysterious new player who flies into the ever more bewildering clash between cops, Klan, Dragon Circle and Lynne family but, before the mystery could move any further, Jungle Action was cancelled…

A wholly different kind of Black Panther and utterly unrelated adventures would reappear two months later, under the auspices of returning creative colossus Jack Kirby. It would be years before the enigma of Angela’s death and the hero’s war against the Klan would be resolved…

So that’s what to look forward to in the next volume…

Here, however, bonus extras include Kirby & Sinnott’s unused original art cover for FF#52, John Romita’s cover for Jungle Action #5; McGregor’s correspondence with then-fan Ralph Macchio and the author’s original working notes, plot synopses and candid contemporary photos of the close-knit creative team.

Also on show: original cover art, pages and sketches by Buckler & Janson and Kane; pencils and layouts by Graham & Buckler plus a Steve Gerber ‘Jungle Re-Actions’ text feature from Jungle Action #7. Capping off the freebie joys are the un-inked Buckler story pages that would have been #25.

A truly groundbreaking classic of comics narrative, Don McGregor’s Black Panther is stark, vibrant proof that the superhero genre works best when ambitious and passionate creators are given their head and let loose to get on with it. Now, supported by a major movie, perhaps readers will finally see how the Fights ‘n’ Tights game should be played…

© 1973, 1974, 1975, 1976, 2016 Marvel Characters Inc. All rights reserved.

Daredevil Marvel Masterworks volume 7


By Roy Thomas, Gerry Conway, Gary Friedrich, Allyn Brodsky, Gene Colan, Don Heck & various (Marvel)
ISBN: 978-0-7851-6644-3 (HB)

Matt Murdock is a blind lawyer whose remaining senses hyper-compensate, making him capable of astonishing acrobatic feats, a formidable fighter and a living lie-detector.

Very much a second-string hero for most of his early years, Daredevil was nonetheless a striking and popular one, due in large part to the roster of brilliant artists who had illustrated the strip. He only really came into his own, however, after artist Gene Colan signed up for the long haul…

The natal DD battled thugs, gangsters, mad scientists and a plethora of super-villains (and – as seen in this collection – even the occasional alien incursion), quipping and wise-cracking his way through life and life-threatening combat, utterly unlike the grim, moody quasi-religious metaphor he’s been seen as in latter years.

Covering May 1970 to March 1971 and re-presenting Daredevil #64-74 plus and crossover material from Iron Man #35 and 36, this seventh swashbuckling compilation (available in both hardback and eBook formats) sees the once staid and so-very Establishment Murdock move with the shifting cultural mores as scripter Roy Thomas hands over the reins to newcomer Gerry Conway in an increasingly determined move to make the Man Without Fear cutting edge and relevant… …

Following Thomas’ revelatory and reminiscing Introduction the action opens here with Horn-Head prowling the rooftops of Los Angeles. He’s there to his find love-of-his-life, who quit New York after the pressure of sharing DD’s secrets proved too much…

After trailing the star-struck Karen Page to Hollywood he gets to take out his bad mood on a handy hood in ‘Suddenly… The Stunt-Master!’ (Thomas, Colan & Syd Shores) but eventually helps his old enemy in getting a TV show of his own…

Murdock remained in LA to oversee Karen’s first acting gig – a pastiche of then-hot spooky Television phenomenon Dark Shadows – and prevented her becoming part of a murder spree in ‘The Killing of Brother Brimstone’, a classy whodunit which cataclysmically climaxed one month later in ‘…And One Cried Murder!’

Still stuck on the West Coast, DD tackles another grudge-bearing villain as ‘Stilt-Man Stalks the Soundstage’ (Gary Friedrich, Thomas, Colan & Shores) with the now-reformed and respectable Stunt-Master ably assisting our hero. Matt finally leaves Karen to the vicissitudes of Tinseltown, landing back in the Big Apple just in time to become embroiled in a plot blending radical politics and the shady world of Boxing – ‘The Phoenix and the Fighter!’

The Black Panther returns seeking a favour in ‘A Life on the Line’ as kid gangs and the birth of the “Black Power” movement leapt from news headlines to comicbook pages. The same consideration of youth in protest also inspired the seditious menace of ‘The Tribune’ (written by Friedrich) as youthful ideologues, cynical demagogues and political bombers tear a terrified and outraged city apart.

The unrest peaked in Daredevil #71 as Roy Thomas contributed his swansong script by concluding the right-wing manufactured anarchy in ‘If an Eye Offend Thee…!’

New find Gerry Conway took over the scripting with the next issue, easing himself in with an interdimensional fantasy frolic wherein the Scarlet Swashbuckler encounters a strange rash of crimes and a mirror-dwelling mystery man named Tagak in ‘Lo! The Lord of the Leopards!’ before plunging readers into an ambitious cosmic crossover yarn which started in Iron Man #35.

Here the Armoured Avenger, seductive morally ambivalent free agent Madame Masque and S.H.I.E.L.D. supremo Nick Fury all sought ‘Revenge!’ (illustrated by Don Heck & Mike Esposito) for various vile acts and specifically the near-fatal wounding of valiant young American agent Jasper Sitwell at the hand of the mercenary Spymaster.

Their efforts – and those of their assembled enemies – were somehow fuelling an alien artefact called the Zodiac Key and, when its creators sucked Daredevil into the mix to battle Spymaster and a bunch of super-villains affiliated to the cosmic device, everybody is ultimately shanghaied to another universe for more pointless fighting in ‘Behold… the Brotherhood!’ (Daredevil #73, illustrated by Colan & Shores with plot input from Allyn Brodsky) before the epic concludes with extreme briskness in Iron Man #36.

So brisk, in fact, that only the first 8 pages of ‘Among Us Stalks the Ramrod!’ (Conway, Heck & Esposito) are reprinted here, leaving this potent brew of action and suspense to wrap up with Daredevil #74: an impressive and mercifully complete conundrum with DD trapped ‘In the Country of the Blind!’ (Colan & Shores) and calling on a group of sight-impaired volunteers to help him thwart a criminal plot to cripple New York…

The social upheaval of the period produced a lot of impressively earnest material that only hinted at the true potential of Daredevil. These beautifully illustrated yarns may occasionally jar with their heartfelt stridency but the honesty and desire to be a part of a solution rather than blithely carry on as if nothing was happening affords them a potency that no historian, let alone comics fan, can dare to ignore.

And the next volume heads even further into uncharted territory…

Rounding out the comics experience are bonus pages including the cover to all-reprint Daredevil Annual #2, and a selection of house ads.

Despite a few bumpy spots, during this period Daredevil blossomed into a truly magnificent example of Marvel’s compelling formula for success: smart, contemporarily astute stories, truly human and fallible characters and always magnificent illustration. These bombastic tales are pure Fights ‘n’ Tights magic no fan of stunning super-heroics can afford to ignore.
© 1970, 1971, 2016 Marvel Characters, Inc. All rights reserved.

Batman & Superman in World’s Finest Comics: The Silver Age volume 2


By Edmond Hamilton, Bill Finger, Jerry Coleman, Curt Swan, Dick Sprang, Stan Kaye, Sheldon Moldoff, Charles Paris, Ray Burnley & various (DC Comics)
ISBN: 978-1-4012-7780-2

For decades Superman and Batman worked together as the “World’s Finest” team. They were friends as well as colleagues and the pairing made sound financial sense since DC’s top heroes could cross-pollinate and, more importantly, cross-sell their combined readerships.

This most inevitable of Paladin Pairings first occurred on the Superman radio show in the early 1940s, whereas in comics the pair had only briefly met whilst on a Justice Society of America adventure in All-Star Comics #36 (August-September 1947) – and perhaps even there they missed each other in the brightly-hued hubbub…

Of course, they had shared the covers of World’s Finest Comics from the outset, although never crossing paths inside; sticking firmly to their specified solo adventures within. For us pictorial continuity buffs, the climactic real first time was in the pages of Superman’s own bi-monthly comic (issue #76, May/June 1952, as seen in the previous volume of this splendid compilation series). However once that Rubicon was crossed, thanks to spiralling costs and dwindling page-counts the industry never looked back…

This second stunning trade paperback (and eBook) compendium of Silver Age solid gold re-presents the lead stories from World’s Finest Comics #95-116, spanning July/August 1958 to March 1961: another astounding archive of adventure that opens with an Edmond Hamilton, Dick Sprang & Ray Burnley yarn pitting the temporarily equally multi-powered and alien-entranced champions against each other in ‘The Battle of the Super-Heroes’.

A magical succession of magnificent and light-heartedly whacky classics began in #96 with Hamilton’s ‘The Super-Foes from Planet X’ wherein indolent and effete aliens dispatch fantastic monsters to battle the titanic trio for the best possible reasons…

Bill Finger took over scripting with #97, incomprehensibly turning the Man of Steel on his greatest friends in ‘The Day Superman Betrayed Batman’, after which ‘The Menace of the Moonman!’ pits the heroes against a deranged hyper-powered astronaut, ‘Batman’s Super-Spending Spree!’ baffles all his close friends and Lex Luthor devilishly traps Superman in the newly-recovered Bottle City of Kandor to become ‘The Dictator of Krypton City’ – all breathtaking epics beautifully limned by Sprang & Kaye.

Sprang inked himself in the rocket-paced super-crime thriller ‘The Menace of the Atom-Master’ whereas it took Curt Swan, Burnley, Sprang & Sheldon Moldoff to properly unveil the titanic tragedy of ‘The Caveman from Krypton’ in #102.

‘The Secret of the Sorcerer’s Treasure’ (Sprang & Moldoff) then reveals a couple of treasure hunters driven mad by the tempting power of freshly unearthed magical artefacts whilst Luthor quickly regrets using a hostage Batwoman to facilitate ‘The Plot to Destroy Superman’.

After the metamorphosis which turned Clark Kent into ‘The Alien Superman’ proves not at all what it seems to be, ‘The Duplicate Man’ in WF #106 sees the ultimate downfall of a villain who develops an almost unbeatable crime tool.

Next up ‘The Secret of the Time-Creature’ encompassed centuries and resulted in one of Finger’s very best detective thrillers to baffle but never stump the Cape & Cowl Crusaders, after which Jerry Coleman assumes the writer’s role with ‘The Star Creatures’ (art by Sprang & Stan Kaye), the tale of an extraterrestrial moviemaker whose deadly props were stolen by Earth crooks.

Stellar cover artist Curt Swan (with Stan Kaye inking) finally makes the move to interior illustrator for ‘The Bewitched Batman’, detailing a tense race against time to save the Gotham Guardian from an ancient curse, before ‘The Alien who Doomed Robin’ (Sprang & Moldoff) sees a symbiotic link between monster marauder and Boy Wonder leave the senior heroes apparently helpless… at least for a little while…

‘Superman’s Secret Kingdom’ (Finger, Sprang & Moldoff from #111, August 1960) is a compelling lost world yarn wherein a cataclysmic holocaust deprives the Man of Steel of his memory and Batman and Robin must find and cure him at all costs…

The next issue – by Coleman, Sprang & Moldoff – delivered a unique and tragic warning in ‘The Menace of Superman’s Pet’ as a phenomenally cute teddy bear from space proves to be an unbelievably dangerous menace and unforgettable true friend. Bring tissues, you big baby…

In an era when disturbing or terrifying menaces were frowned upon, many tales featured intellectual dilemmas and unavoidably irritating pests to torment our heroes. Both Gotham Guardian and Man of Steel had their own magical 5th dimensional gadflies and it was therefore only a matter of time until ‘Bat-Mite Meets Mr. Mxyzptlk’: a madcap duel to determine whose hero was best… with America caught in the metamorphic middle.

WF #114 reveals Superman, Batman and Robin shanghaied to the distant world of Zoron as ‘Captives of the Space Globes’ where their abilities are reversed. Nevertheless, justice is still served in the end, after which ‘The Curse that Doomed Superman’ sees the Metropolis Marvel consistently outfoxed by a scurrilous Swami with the Darknight Detective helpless to assist him…

Swan & Kaye at last return for #116’s thrilling monster mash ‘The Creature from Beyond’ to wrap up this volume with a criminal alien out-powering Superman whilst concealing an incredible secret…

These are gloriously clever yet uncomplicated tales whose dazzling style has returned to inform if not dictate the form for much of DC’s modern television animation – especially the fabulous Batman: The Brave and the Bold series – and the contents of this titanic tome offer a veritable feast of witty, charming thrillers packing as much punch and wonder now as they always have.
© 1958, 1959, 1960, 1961 2018 DC Comics. All Rights Reserved.

Showcase Presents DC Comics Presents Superman Team-Ups volume 1


By Martin Pasko, Dave Michelinie, Len Wein, Paul Levitz, Cary Bates, Steve Englehart, Denny O’Neil, Gerry Conway, Mike W. Barr, Jim Starlin, Marv Wolfman, José Luis García-López, Murphy Anderson, Curt Swan, Dick Dillin, Joe Staton, Rich Buckler & various (DC Comics)
ISBN: 978-1-4012-2535-3

As I’ve been inundating you with Superman stuff in this Anniversary year and celebrating the graphic literary device of team-ups this week, how could I let this superb collection go unremarked, especially as so much of the material remans inaccessible in more modern, full-colour compilations? Comics fans are all completists at heart, and until new editions or digital equivalents are released this is as good at it gets…

From the moment a kid first sees his second superhero the only thing he/she wants is to see how the new gaudy gladiator stacks up against the first. From the earliest days of the comics industry (and according to DC Comics Presents editor Julie Schwartz it was the same with the pulps and dime novels that preceded it) we’ve wanted our idols to meet, associate, battle together – and if you follow the Timely/Marvel model, that means against each other – far more than we want to see them trounce their archenemies in a united front…

The concept of team-up books – an established star pairing or battling (usually both) with less well-selling company characters – was far from new when DC awarded their then-biggest gun (it was the publicity-drenched weeks before the release of Superman: The Movie and Tim Burton’s Batman was over a decade away) a regular arena to have adventures with other stars of their firmament, just as Batman had been doing since the middle of the 1960s in The Brave and the Bold.

In truth, the Action Ace had already enjoyed the serial sharing experience once before, when World’s Finest Comics briefly ejected the Caped Crusader and Superman battled beside a coterie of heroes including Flash, Robin, Teen Titans, Vigilante, Dr. Fate and others (issues #198-214; November 1970 to October/November 1972) before the proper status quo was re-established.

This superbly economical monochrome collection re-presents the first 26 issues of the star-studded monthly and opens the show with a two-part thriller featuring Barry Allen, the Silver Age Flash who had also been Superman’s first co-star in that aforementioned World’s Finest Comics run.

‘Chase to the End of Time!’ and ‘Race to the End of Time!’ featured in DC Comics Presents #1 and 2 (July-August and September-October 1978), as scripter Marty Pasko and the utterly astounding José Luis García-López (inked by Dan Adkins) rather reprised that WF tale. Here warring alien races trick both heroes into speeding relentlessly through the time-stream to prevent Earth’s history from being corrupted and destroyed.

As if that wasn’t dangerous enough, nobody could predict the deadly intervention of the Scarlet Speedster’s most dangerous foe, Professor Zoom, the Reverse-Flash…

David Michelinie wrote a tantalising pastiche of classic Adam Strange Mystery in Space thrillers for García-López to draw and ink in ‘The Riddle of Little Earth Lost’ wherein the Man of Two Worlds and Man of Tomorrow foil the diabolical cosmic catastrophe scheme of a deranged genius to transpose, subjugate and/or destroy Earth and light-years distant planet Rann.

Len Wein came aboard to script the superb ‘Sun-Stroke!’ wherein the Man of Steel and the madly-malleable Metal Men join forces to thwart solar-fuelled genius I.Q. and toxic elemental menace Chemo after an ill-considered plan to enhance Earth’s solar radiation exposure provokes a cataclysmic solar-flare.

Sea King Aquaman is embroiled in ‘The War of the Undersea Cities’ (by Wein, Paul Levitz & Murphy Anderson) when his subjects re-open ancient hostilities with the mer-folk of undersea neighbour Tritonis, home of Superman’s old college girlfriend Lori Lemaris. Fortunately, cooler heads prevail when the deadly Ocean Master is revealed to be meddling in their sub-sea politics, after which ‘The Fantastic Fall of Green Lantern’ (Levitz, Curt Swan & Francisco Chiaramonte) sees the Man of Steel inherit the awesome power ring after Hal Jordan falls in battle against Star Sapphire.

Although triumphant against his female foe, Superman is subsequently ambushed by anti-matter warriors from Qward leading to ‘The Paralyzed Planet Peril!’ (#7, Levitz, Dick Dillin & Chiaramonte) wherein those aliens try to colonise Earth until the robotic Red Tornado swirls in to the rescue.

‘The Sixty Deaths of Solomon Grundy’ by Steve Englehart & Murphy Anderson co-stars Swamp Thing (at a time when the bog-beast still believed he was a transformed human and not an enhanced plant) searching the sewers of Metropolis for a cure to his condition, only to stumble onto a battle between the Man of Steel and the mystic zombie who was “born on a Monday”…

Marty Pasko returns to script the Joe Staton & Jack Abel illustrated ‘Invasion of the Ice People!’ wherein Wonder Woman assists in repelling an attack by malign disembodied intellects before another 2-part tale commences with ‘The Miracle Man of Easy Company’ (Cary Bates, Staton & Abel)…

Here a super-bomb blasts Superman back to World War II and a momentous meeting with indomitable everyman soldier Sgt. Rock, before the Caped Kryptonian returns home to battle a brainwashed and power-amplified Hawkman in ‘Murder by Starlight!’ (Bates, Staton & Chiaramonte).

DCCP #12 offered a duel between the Action Ace and New God Mister Miracle in ‘Winner Take Metropolis’ by Englehart, Richard Buckler & Dick Giordano before Levitz scripts an ambitious continued epic that begins with ‘To Live in Peace… Nevermore!’ (art from Dillin & Giordano), wherein the Legion of Super-Heroes prevent Superman saving a little boy from alien abduction to preserve the integrity of the time-line. It didn’t help that the lad was Jon Ross, son of Clark Kent’s oldest friend and most trusted confidante…

Driven mad by loss, Pete Ross risks the destruction of reality itself by enlisting the aid of Superboy to battle his older self in ‘Judge, Jury… and No Justice!’ (Levitz, Dillin & Giordano), after which the Man of Steel helps scientist-hero Ray Palmer regain his size-changing powers in ‘The Plight of the Giant Atom!’ (Bates, Staton & Chiaramonte).

Issue #16 finds Superman and Black Lightning battling a heartsick alien trapped on Earth foe millennia in ‘The De-volver!’ (Denny O’Neil, Staton & Chiaramonte) after which Gerry Conway, García-López & Steve Mitchell herald the return of Firestorm in ‘The Ice Slaves of Killer Frost!’: a bombastic, saves-the-day epic which brought the Nuclear Man back into the active DC pantheon after a long hiatus.

Zatanna co-stars in the Conway, Dillin & Chiaramonte rollercoaster ride ‘The Night it Rained Magic!’; Batgirl helps solve the eerie mystery ‘Who Haunts This House?’ (O’Neil, Staton & Chiaramonte) and Green Arrow steals the show as always in the gripping, big-business-busting eco-thriller ‘Inferno from the Sky!’ by O’Neil, García-López & Joe Giella.

DCCP #21 depicts the eclectic and eccentric detective Elongated Man as patient zero in ‘The Alien Epidemic’: a tense medical mystery by Conway, Staton & Chiaramonte, after which Mike W. Barr provides an effective science fiction doom-tale co-starring Captain Comet as the future-man endures ‘The Plight of the Human Comet!’ (art by Dillin & Frank McLaughlin).

‘The Curse Out of Time!’ (#23, O’Neil, Staton & Vince Colletta) affects two separate Earths, compelling Superman and Doctor Fate to defeat imps and ghosts before normality can be restored and the supernatural theme continues in a magnificent team-up with Deadman in #24 wherein Wein & García-López revealed the tragic and chilling story of ‘The Man Who Was the World!’

The long unresolved fate of Jon Ross is happily concluded in the cunning and redemptive ‘Judgement Night’ with the enigmatic Phantom Stranger finagling and overcoming an insoluble, intolerable situation with Superman, courtesy of Levitz, Dillin & McLaughlin.

This stellar collection concludes with a spectacular return engagement for Green Lantern as Emerald Crusader and Man of Tomorrow battle each other and a trans-dimensional shape-shifter in ‘Between Friend and Foe!’; plotted and pencilled by Jim Starlin, scripted by Marv Wolfman and inked by Steve Mitchell.

These short, pithy adventures act as a perfect shop window for DC’s fascinating catalogue of characters and creators; delivering a breadth and variety of self-contained, exciting and satisfying entertainments ranging from the merely excellent all the way to utterly unmissable. This book is the perfect introduction to the DC Universe for every kid of any age and a delightful slice of the ideal Costumed Dramas of a simpler, more inviting time…
© 1978, 1979, 1980, 2009 DC Comics. All Rights Reserved.

Team-Ups of the Brave and the Bold


By J. Michael Straczynski, Jesús Saíz, Chad Hardin, Justiniano, Cliff Chiang & various (DC Comics)
ISBN: 978-1-4012-2793-7 (HB)                :978-1-4012-2809-5 (TPB)

The Brave and the Bold premiered in 1955; an anthology adventure comic featuring short complete tales starring a variety of period heroes and a format mirroring and cashing in on that era’s filmic fascination with historical dramas.

Devised and written by Robert Kanigher, issue #1 led with Roman epic Golden Gladiator, medieval mystery-man The Silent Knight and Joe Kubert’s now legendary Viking Prince. Soon the Gladiator was replaced by National Periodicals/DC Comic’s iteration of Robin Hood, but the high adventure theme carried the title until the end of the decade when the burgeoning superhero revival saw B&B transform into a try-out vehicle like the astounding successful Showcase.

Used to launch enterprising concepts and characters such as Task Force X: The Suicide Squad, Cave Carson, Strange Sports Stories, Hawkman and the epochal Justice League of America, the title then evolved to create a whole sub-genre – although barely anybody noticed at the time…

That was Superhero Team-Ups.

For almost a decade DC had enjoyed great success pairing Superman with Batman and Robin in World’s Finest Comics and in 1963 sought to create another top-selling combo from their growing pantheon of masked mystery men. It didn’t hurt that the timing also allowed extra exposure for characters imminently graduating to their own starring vehicles after years as back-up features…

This was during a period when almost no costumed heroes acknowledged the jurisdiction or (usually) existence of other costumed champions. When B&B offered this succession of team-ups, they were laying the foundations for DC’s future close-knit comics continuity. Now there’s something wrong with any superstar who doesn’t regularly join every other cape or mask on-planet every five minutes or so…

That short-lived experiment eventually calcified as “Batman and…” but for a while readers were treated to some truly inspired pairings such as Metal Men and Metamorpho, Flash and The Spectre or Supergirl and Wonder Woman.

The editors even achieved their aim after Robin, Kid Flash and Aqualad remained together after their initial foray and expanded into the Teen Titans…

That theme of heroes united together for a specific time and purpose was revived in 2007 for the third volume of The Brave and the Bold, resulting in many exceedingly fine modern Fights ‘n’ Tights classics, and this compilation – available in hardcover, trade paperback and digital editions – collects issues #27-33 (November 2009 – June 2010): the first seven issues scripted by TV and comics star scribe J. Michael Straczynski.

The run of easily accessible, stand-alone tales delved into some of the strangest nooks and crannies of the DCU and opens here with ‘Death of a Hero’, illustrated by Jesús Saíz wherein teenager Robby Reed visits Gotham City and soon decides to help out a Batman sorely pressed by the machinations of The Joker…

The child prodigy had his own series in the 1960s as a kid who found a strange rotary device dotted with alien hieroglyphics that could temporarily transform him into a veritable army of super-beings when he dialled the English equivalents of H, E, R and O…

Here, however, after the lad dials up futuristic clairvoyant Mental Man, the visions he experiences force him to quit immediately and take to his bed…

He even forgets the Dial when he leaves, but it is soon picked up by down-&-out Travers Milton who also falls under its influence and is soon saving lives and battling beside the Dark Knight as The Star…

What follows is a meteoric and tragic tale of a rise and fall…

Again limned by Saíz, B&B #28 takes us a wild trip to the ‘Firing Line’ as the Flash (Barry Allen) falls foul of a scientific experiment and winds up stranded in the middle of World War II. Injured and unable to properly use his powers, the diminished speedster is taken under the wing of legendary paramilitary aviator squadron The Blackhawks, but finds himself torn when his scruples against taking life crash into the hellish cauldron of the Battle of Bastogne and his martial love for his new comrades in arms…

Brother Power, The Geek was short-lived experimental title developed by the legendary Joe Simon at the height of the hippy-dippy 1960s (of just last week if you’re a baby booming duffer like me). He was a tailor’s mannequin mysteriously brought to life through extraordinary circumstances, just seeking his place in the world: a bizarre commentator and ultimate outsider philosophising on a world he could not understand.

That cerebral angst is tapped in ‘Lost Stories of Yesterday, Today, and Tomorrow’ as the elemental outcast crawls out of wreckage in Gotham City and clashes with Batman as they both strive to save homeless people from authoritarian brutality and greedy arsonists. Like the times it references, this story is one you have to experience rather than read about…

Straczynski & Saíz then play fast and loose with time travel in ‘The Green and the Gold’ as mystic Lord of Order Doctor Fate is helped through an emotional rough patch by Green Lantern Hal Jordan. As a result of that unnecessary kindness the mage gets to return the favour long after his own demise at the moment the Emerald Warrior most needs a helping hand…

Illustrated by Chad Hardin & Walden Wong and Justiniano, The Brave and the Bold #31 describes the ‘Small Problems’ encountered by The Atom after Ray Palmer is asked to shrink into the synapse-disrupted brain of The Joker and perform life-saving surgery. Despite his better judgement the physicist eventually agrees, but nobody could have predicted that he would be assimilated into the maniac’s memories and be forced to relive the Killer Clown’s life…

Straczynski & Saíz reunite as sea king Aquaman and hellish warrior Etrigan the Demon combine forces in a long-standing pact to thwart a revolting Cthonic invasion of ‘Night Gods’ from a hole in bottom of the ocean before this mesmerising tome concludes with a bittersweet ‘Ladies Night’ from times recently passed, illustrated by Cliff Chiang.

When sorceress Zatanna experiences a shocking dream, she contacts Wonder Woman and Batgirl Barbara Gordon, and insists that they should join her on an evening of hedonistic excess and sisterly sharing. Only Babs is left out of one moment of revelation: what Zatanna foresaw would inescapably occur to her the next day at the hands of the Joker…

Smart, moving and potently engaging, these heroic alliances are a true treat for fans of more sophisticated costumed capers, and skilfully prepared in such a way that no great knowledge of backstory is required. Team-ups are all about finding new readers and this terrific tome is a splendid example of the trick done right…
© 2009, 2010 DC Comics. All Rights Reserved.

Super-Villains Unite: The Complete Super-Villain Team-Up


By Roy Thomas, Larry Lieber, Tony Isabella, Jim Shooter, Bill Mantlo, Steve Englehart, Gerry Conway, Peter Gillis, John Buscema, George Tuska, Bill Everett, George Evans, Sal Buscema, Herb Trimpe, Keith Giffen, George Pérez, Bob Hall, Carmine Infantino, Arvell Jones & various (Marvel)
ISBN: 978-0-7851-9406-4

Prince Namor, the Sub-Mariner was the second super-star of the Timely Age of Comics – but only because he followed the cover-featured Human Torch in the running order of Marvel Mystery Comics #1 in 1939. He has had, however, the most impressive longevity of the company’s “Big Three”: Torch, Subby and Captain America…

The Marine Marvel was revived in 1962 in Fantastic Four#4; once again an anti-hero/noble villain, prominent in the company’s pantheon ever since.

The following FF issue introduced the first great villain of the Silver Age in the form of technologically armoured dark knight Doctor Doom, who shares star-billing in this eclectic yet excellent trade paperback and eBook compilation of dastardly double-dealings encompassing Giant-Sized Super-Villain Team-Up #1-2, Super-Villain Team-Up #1-14, 16-17, as well as pertinent crossover appearances from Avengers #154-156 and Champions #16 and spanning March 1975 – May 1980.

Incidentally, Fantastic Four #6 featured the first Super-Villain Team-Up of the Marvel Age as Doom and Namor joined forces as ‘The Deadly Duo’: an epic regrettably omitted from this collection.

The Master of Latveria inevitably betrayed and tried to kill the Prince of Atlantis in that tale: an event which colours the relationship of the characters to this day…

So popular was the metal-shod maniac that during Marvel’s first big expansion, he helmed his own solo-series in Astonishing Tales #1-10. That feature vanished with no warning and Doom returned to his status as premier antagonist in the Fantastic Four and elsewhere until Giant-Sized Super-Villain Team-Up #1 was released (cover-dated March 1975); once more bathing the Deadly Despot in a starring spotlight.

In the intervening years the Sub-Mariner had also lost his own series, despite some very radical and attention-grabbing stunts. A nerve-gas dumping accident perpetrated by surface dwellers had catastrophically altered his hybrid body, forcing him to wear a hydrating-suit to breathe. The same toxin had plunged the entire nation of Atlantis into a perpetual coma…

For this new venture, Prince Namor – alone and pushed to the brink of desperation – rescues Doom from a deadly plunge to Earth after the Iron Dictator’s latest defeat (at the hands of the FF and Silver Surfer) in an impressive and effective framing sequence bracketing two classic reprint tales.

‘Encounter at Land’s End!’ (by Roy Thomas, John Buscema & Joe Sinnott) finds Doom plucked from the sea and the edge of death by a Sub-Mariner in dire need of scientific wizardry to cure his somnolent race. As such, he is prepared to offer an alliance against all mankind to get it…

Painfully aware of their unhappy past history, the outlaws recall a previous encounter (from Sub-Mariner #20 by Thomas, Buscema & Johnny Craig). ‘In the Darkness Dwells Doom!’ recounts how a fugitive Atlantean monarch was offered sanctuary in New York’s Latverian embassy before inevitably being blackmailed and betrayed (again) by the Devil Doctor…

Back in the present, initially reluctant Doom reconsiders the partnership deal after recalling a past battle against the diabolical Diablo…

‘This Man… This Demon!’ (Larry Lieber, Thomas, Frank Giacoia & Vince Colletta) was a solo try-out from Marvel Super-Heroes #20 in 1969, which restated the Doctor’s origins and revealed his tragic, doomed relationship with a gypsy girl named Valeria. That relationship was than exploited by demon alchemist Diablo who claimed he need an ally but instead wanted a new slave. Doom dealt with the charlatan in typically effective style…

The regal debate descends into another cataclysmic clash of egos and raw destructive power with both parties more bitterly opposed than ever, but the follow-up ‘To Bestride the World!’ (Thomas, Mike Sekowsky & Sam Grainger) in the all-original Giant-Sized Super-Villain Team-Up #2 (June 1975), sees Doom compelled to change his mind after his own android army rebels when the tyrant’s long-lost Doomsman (in its new guise of Andro) returns and co-opted them for a war against all organic life.

As a result of blistering battle and extensive carnage-wreaking, Namor and Doom triumph together and part as uneasy allies, only to regroup in the pages of Super-Villain Team-Up #1 (August 1975) in a chaotic ongoing series that began with ‘Slayers from the Sea!’ by Tony Isabella, George Tuska, Bill Everett & Fred Kida.

Doom actually contemplates treating an ally as an equal in the opening chapter ‘An Alliance Asunder?’, whilst in the second part ‘Frenzy on a Floating Fortress’ (illustrated by George Evans & Frank Springer) Namor is ambushed by old foes Attuma, Dr. Dorcas and Tiger Shark…

This compels Doom to rush to his rescue in #2 as ‘In the Midst of Life…!’ (with art from Sal Buscema & Kida), the Sub-Mariner’s truest friend is murdered by his assembled enemies, leading to a brutal climax in ‘If Vengeance Fails!’ by Jim Shooter, Evans & Jack Abel.

Super-Villain Team-Up was an intriguing concept cursed with a revolving-door creative team crisis: nobody seemed able to stay with the series for more than a couple of issues. Somehow, the standards remained high but with no long-term planning the plots and characterisation jumped all over the place.

Bill Mantlo, Herb Trimpe & Jim Mooney produced ‘A Time of Titans!’ in #4 as Doom and Sub-Mariner battle each other and encountered a prototype Deathlok the Demolisher before splitting up yet again, after which Steve Englehart stepped in for ‘…And Be a Villain!’ (illustrated by Trimpe & Don Perlin).

Here the Lord of Latveria artificially exacerbates Namor’s breathing affliction and threatens to annihilate dormant Atlantis. Despite all the efforts of the Fantastic Four, Sub-Mariner is forced to swear fealty to Doom or see his people and himself perish forever…

This tumultuous issue also introduced mystic Batman knock-off the Shroud whose avowed mission was to free the world from the curse of Doom at any and all costs…

Jack Abel inked ‘Prisoner!’ in #6 as the FF invade Latveria to rescue the oath-bound Sub-Mariner, only to be sent packing by US Secretary of State Henry Kissinger who has just signed a non-aggression pact with Doom.

Another American observed no such legal or diplomatic niceties in ‘Who is… The Shroud?’ (Pablo Marcos inks) and, after revealing his origins to Namor, the Master of Darkness frees him from his vow by executing Dr. Doom.

As Shroud and Namor flee for the border chaos breaks out in Latveria, but in actuality Doom was not dead. Rescued and imprisoned by Namor’s cousin Namorita and girlfriend Tamara in ‘Escape!’ (illustrated by Keith Giffen & Owen McCarron) he bides his time, exploiting their misguided apprehension that they can make the Metal-shod Monarch help Atlantis and their Prince.

The international crisis escalates as it segued into an ongoing Avengers storyline, beginning ‘When Strikes Attuma?’ (Avengers #154 by Conway, George Perez & Marcos) as the Sub-sea slayer enslaves the World’s Mightiest Heroes and commands them to kill Namor…

The saga continued in Super-Villain Team-Up #9 (scripted by Mantlo, drawn by Jim Shooter & Sal Trapani) as the ‘Pawns of Attuma!’ attack, only to discover Doom in charge and easily able to thwart their half-hearted assault.

In Avengers #155 the beaten heroes are helpless captives, leaving only the confused, battle-crazed Namor and a substitute team comprising The Beast and aging WWII speedster The Whizzer to hunt down the barbarian sea lord, before the epic conclusion ‘The Private War of Doctor Doom!’ (#156, written by Shooter, drawn by Sal Buscema & Marcos) wherein the liberated and resurgent heroes unite to crush Attuma and prevent Doom from turning the situation to his own world-conquering advantage…

Meanwhile, behind the scenes in Latveria, Shroud has installed former ruler Prince Rudolfo as a faux Doctor Doom, but things go wrong very quickly in Super-Villain Team-Up #10 (Mantlo, Bob Hall & Perlin) when Captain America investigates ‘The Sign of the Skull!’

In the Latverian Embassy, the genuine despot learns from the Star-Spangled Avenger that Nazi overlord The Red Skull has once more invaded Doom’s homeland, even as the Sub-Mariner discovers greedy surface-men pillaging his comatose city of Atlantis.

As Doom and Captain America carve their way through Latveria’s formidable defences, the Skull proceeds in establishing his Fourth Reich, easily defeating the Shroud in ‘My Ally, My Enemy’ but when Namor rages in, tracking the ravagers of Atlantis to Doom’s castle, the tables are finally turned and the Iron Dictator swears to finally cure the Atlanteans in return for the Sub-Mariner’s aid against the Nazi invaders.

Firstly though, the Skull plans to enslave the Earth with a hypno-ray and must be crushed in ‘Death Duel!’, with the Iron Doctor pursuing the Fascist mastermind to his hidden moonbase, casually sacrificing the Shroud in the process…

Finally fulfilling his oath, Doom resurrects the comatose Atlanteans in SVTU #13, but only after a blistering sub-sea battle with amphibian arch-nemesis Krang and a Brobdingnagian sea beast in ‘When Walks the Warlord!’ (by Mantlo, Giffen & Perlin).

With Atlantis and Namor restored, a new era begins and ends with Super-Villain Team-Up #14 (October 1977).

‘A World for the Winning!’, by Mantlo, Hall, Perlin & Duffy Vohland, opens with mutant villain Magneto tricked into a duel with Doom who was at that moment de facto master of the world since he had seeded the planet’s atmosphere with a mind-control gas.

Ever the sportsman, the Lord of Latveria releases Magneto from his control, allowing him to liberate one other thrall and challenging them both to save the world from his ultimate dominance…

It was the troubled title’s last issue and the story concluded in Champions #16 (November 1977) as the Master of Magnetism and the Beast spectacularly overcome all odds and save the day in ‘A World Lost!’ (Mantlo, Hall & Mike Esposito).

A year later Super-Villain Team-Up #15 appeared from nowhere (dated November 1978 and presumably released to safeguard the copyright) with a reprint of the Red Skull story from Astonishing Tales #4-5. You’ll need to look elsewhere to see that yarn.

‘Shall I Call Thee Master?’ by Peter Gillis, Carmine Infantino & Bruce Patterson, was released a year after that (#16, May 1979, with one final issue 12 months after that) wherein the Red Skull, Hatemonger and radical geneticist Arnim Zola while away the days in a human atrocity lab conducting experiments on a camp full of human slaves.

This is a dark exploration of monstrous inhumanity where torture and degradation are simply a way of passing the time until the leftover Fascists can build a new Cosmic Cube and reshape all reality to their twisted whims…

In this instance they are thwarted by merely mortal secret agents in the long delayed but savagely effective conclusion ‘Dark Victory!’ (Gillis, Arvell Jones & Patterson), after which the concept and title were shelved for decades.

This eccentric and thoroughly fan-only compendium includes a full cover gallery by Ron Wilson, Gil Kane, Ed Hannigan, Rich Buckler, Jim Starlin, Marie Severin, Jack Kirby, Dave Cockrum, Giffen, John Byrne, Hall, Al Milgrom & Keith Pollard plus Roy Thomas’ editorial text feature ‘The Road to Land’s End’.

For all its flaws Super-Villain Team-Up was a bold experiment and a genuinely enjoyable dalliance with the different during the 1970s – as long as the reader had a solid knowledge of the company’s complex continuity. I truly wish more people would sample the delights of this offbeat saga, but I doubt any new reader could cope with the terrifying torrent of unexplained backstory.

Still, I’d be delighted if you prove me wrong…
© 1975, 1976, 1977, 1978, 1979, 1980, 2015 Marvel Characters, Inc. All rights reserved.

Superman/Batman: Saga of the Super Sons


By Bob Haney & Dick Dillin, Dennis O’Neil, John Calnan, Ernie Chan, Rich Buckler, Kieron Dwyer & various (DC Comics)
ISBN: 978-1-4012-6968-5

Are you old enough to yearn for simpler times?

The brilliant expediency of the 52 Parallel Earths concept lends the daftest tale from DC’s back catalogue credibility and contemporary resonance since there’s now a chance that even the hippest and most happening of the modern pantheon can visit/interact with the most outrageous world or concept in DC’s long history. It doesn’t hurt either that following DC’s Rebirth reboot the actual sons of the Dark Knight and Man of Tomorrow are now part of the established – and “real” – DC Universe.

Thus, this collection (available in trade paperback and eBook editions) of well-told “imaginary” tales from the 1970s (January 1972-December 1976), supplemented by a few episodes from more self-conscious times, can be re-released with a clear continuity-conscience without even the most strident fan complaining.

Written by Bob Haney and drawn by Dick Dillin, the Super-Sons appeared with no preamble fanfare in World’s Finest Comics #215, 1972; a bad time for superhero comics, but a great era for teen rebels. Those free-wheeling, easy-rider, end of the flower-power days saw a huge focus on “teen consciousness” and the “Generation Gap” was a phrase on many lips.

The editors clearly saw a way to make arch-establishment characters instantly pertinent and relevant and – being mercifully oblivious to the constraints of continuity (and some would say logic) – simply generated tales of the maverick sons of the World’s Finest heroes out of whole cloth.

And well-constructed, well told tales they are. In debut outing ‘Saga of the Super Sons!’ (inked by Henry Scarpelli) the young warriors run away from home – on the inevitable motorcycle, natch! – and encounter a scurrilous gang-lord.

But worry not, the paternalistic parents are keeping a wary eye on the lads! Speaking as someone who was the target market for this experiment, I can admit that the parental overview grated then and still does, but as there were so many sequels somebody must have liked it.

‘Little Town with a Big Secret!’ appeared in the very next issue: another low key human interest tale, but with a science-fiction twist and the superb inking of Murphy Anderson complimenting Haney & Dillin’s murder-mystery yarn.

Crafted by the same team, WF # 221 featured ‘Cry Not for My Forsaken Son!’ which showed a troubled runaway boy the difference between merit and worth, and the value of a father as opposed to a biological parent, whilst in #222 ‘Evil in Paradise’ (inked by Vince Colletta) the young heroes voyaged to an undiscovered Eden to resolve the ancient question of whether Man is intrinsically Good or Evil.

‘The Shocking Switch of the Super-Sons’ (WF #224, and also inked by Colletta) carried teen rebellion to its most logical conclusion as a psychologist convinces the boys to temporarily trade fathers whereas ‘Crown for a New Batman!’ provides a radical change of pace as Bruce Wayne Jr. inherits the Mantle and the Mission after his father is murdered!

Never fear, all is not as it seems, fans! This thriller – guest starring Robin – first appeared in WF #228, and was inked by Tex Blaisdell, who then inked Curt Swan, on the more traditional Lost Civilisation yarn ‘The Girl Whom Time Forgot’ in WF#230.

The Relevancy Era was well over by the time Haney, Dillin & Blaisdell crafted ‘Hero is a Dirty Name’ (WF #231), wherein the Sons are forced to question the motivation for heroism, in a thriller also featuring Green Arrow and The Flash.

In #233’s ‘World Without Men ‘(inked by John Calnan) the ever-questioning rambling Super-Sons tackle sexual equality issues and unravel a crazy plot to supplant human males, after which ‘The Angel with a Dirty Name’ (by the same team in WF #238) offers a super-villains ‘n’ monsters slug-fest indistinguishable from any other super tale, before the original series ends with WF #242’s ‘Town of the Timeless Killers’ – illustrated by Ernie Chua (nee Chan) & Calnan – wherein the kids are trapped in a haunted ghost town and stalked by immortal gunslingers; an ignominious close to a bold experiment.

Four years later the boys popped back for a momentary revival in ‘Final Secret of the Super-Sons’ (Denny O’Neil, Rich Buckler & Dick Giordano in WF #263, 1980) where it was shockingly revealed that they were no more than a simulation running on Superman’s giant Computer. In a grim indication of how much of a chokehold shared continuity had grown into, they then escaped into “reality” anyway to wreak havoc in a manner the Matrix movies would be proud of…

The collection concludes with a short tale by Haney & Kieron Dwyer that appeared in Elseworlds 80-Page Giant in 1999. ‘Superman Jr. is No More!’ is a charming and fitting conclusion to this odd, charming and idiosyncratic mini-saga, embracing the original conceit as it posits what wold happen if the Man of Steel died and his boy was forced to take over too soon…

Supplemented with a full cover gallery by Nick Cardy, Chan, Calnan, Dick Giordano, Ross Andru & Ty Templeton, these classic adventures are packed with potency and wit. If you’ve an open mind and refined sense of fun, why not take a look at a few gems (and one or two duds) from an era where everybody read comics and nobody took them too seriously?
© 1972, 1973, 1974, 1975, 1976, 1980, 1999, 2017 DC Comics. All rights reserved.

Marvel Team Up Marvel Masterworks volume 1


By Roy Thomas, Gerry Conway, Len Wein, Ross Andru, Gil Kane, Jim Mooney & various (Marvel)
ISBN: 978-0-7851-4210-2 (HB)

Inspiration isn’t everything. In fact, as Marvel slowly grew to a position of market dominance in the wake of losing their two most innovative and inspirational creators, they did so less by experimentation and more by expanding proven concepts and properties.

The only real exception to this was the assembly line creation of horror and horror-hero titles in response to the industry down-turn in super-hero sales – a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The concept of team-up books – an established star pairing or battling (usually both) with less well-selling company characters – was not new when Marvel decided to award their most popular hero the lion’s share of this new title, but they wisely left their options open by allocating an occasional substitute lead in the Human Torch.

In those long-lost days editors were acutely conscious of potential over-exposure – and since superheroes were actually in a decline they may well have been right.

Marvel Team-Up was the second regular Spider-Man title (abortive companion title Spectacular Spider-Man was created for the magazine market in 1968 but had died after two issues). MTU launched at the end of 1971 and went from strength to strength, proving the time had finally come for expansion and a concentration on uncomplicated action over sub-plots…

This engaging hardback and/or eBook compilation gathers the first 11 issues – covering March 1972 to July 1973 – and opens with scripter Gerry Conway’s engaging recollections in ‘Behold: An Introduction’ before the comicbook magic commences with the webspinner and his flighty flaming frenemy reluctantly spending the holidays together…

Marvel Team-Up #1was crafted by Roy Thomas, Ross Andru & Mike Esposito as a mutual old enemy reared his gritty head in the charming ‘Have Yourself a Sandman Little Christmas!’. A light-heated romp full of Christmas cheer, rambunctious action and seasonal sentiment, the story set the tone for all epics to follow.

Merry Marvelite Maximii can award themselves a point for remembering which martial arts and TV heroine debuted in this issue but the folk with lives can simply take my word that it was Iron Fist‘s sometime squeeze Misty Knight…

Gerry Conway assumed the writer’s role and Jim Mooney the inker’s for ‘And Spidey Makes Four!’ in the succeeding issue as our heroes then take on and trounce the Frightful Four and Negative Zone bogeyman Annihilus before seemingly without pause going after Morbius the Living Vampire in #3’s ‘The Power to Purge!’ (inked by Frank Giacoia).

The new horror-star was still acting the villain in MTU #4 as the Torch was replaced by most of Marvel’s sole mutant team (The Beast having gone all hairy – and solo) in ‘And Then… the X-Men!’

This bold and enthralling thriller was illustrated by the magnificent Gil Kane at the top of his form and inked by Steve Mitchell. Kane became a semi-regular penciller, and his dynamic style and extreme anatomy lifted many rather pedestrian tales such as #5’s ‘A Passion of the Mind!’ (Conway script & Esposito inks), pitting Spidey and The Vision against manipulative mesmeric Puppet Master and robotic assassin the Monstroid.

The villain carried over to the next issue and was joined by the Mad Thinker ‘…As Those Who Will Not See!’ pitted the wallcrawler and the Thing against the cerebral scoundrels in a cataclysmic battle no Fights ‘n’ Tights fan could be unmoved by…

‘A Hitch in Time!’ in #7 was produced by Conway, Andru and Mooney: guest-starring Thor as otherworldly Trolls freeze Earth’s time-line as a prerequisite step to conquering Asgard, after which MTU #8 provides a perfect example of the team-up comic’s other function – to promote and popularise new characters.

‘Man-Killer Moves at Midnight!’ was most fans’ first exposure to The Cat (later retooled as Tigra the Were-Woman) in a painfully worthy if ham-fisted attempt to address feminist issues from Conway and Jim Mooney. The hard-pressed heroes joined forces her to stop a male-hunting murderer paying back abusive men. These days we’d probably be rooting for her…

Iron Man then collaborated in the opening foray of 3-part tale ‘The Tomorrow War!’ (Conway, Andru & Frank Bolle) as he and Spidey are kidnapped by Zarkko the Tomorrow Man to battle Kang the Conqueror. The Torch returned to help deal with the intermediate threat of ‘Time Bomb!’ (with art by Mooney & Giacoia) before the entire race of Black Bolt‘s Inhumans pile in to help Spidey stop history unravelling in culminatory clash ‘The Doomsday Gambit!’ – this last chapter scripted by Len Wein over Conway’s plot for Mooney & Esposito to illustrate.

This initial gathering also includes two splendid samples of Kane original art – a cover and interior page.

These stories are of variable quality but nonetheless all show an honest drive to entertain and please whilst artistically the work is superb, and most fans of the genre would find little to complain about. Although not really a book for casual or more maturely-oriented readers, there’s lots of fun on hand and young readers will have a blast, so surely that’s reason enough to add this titanic tome to your library…
© 1972, 1973, 2018 Marvel Characters, Inc. All rights reserved.