Tintin in the Land of the Soviets


By Hergé (Egmont)
ISBN: 978-1-40521-477-3 (HB)                    978-1-40526-651-2 (PB)

Georges Prosper Remi, known all over the world as Hergé, created a true masterpiece of graphic literature with his many tales of a plucky boy reporter and his entourage of iconic associates. Singly, and later with assistants including Edgar P. Jacobs, Bob de Moor and the Hergé Studio, Hergé completed 23 splendid volumes (originally produced in brief instalments for a variety of periodicals) that have grown beyond their popular culture roots and attained the status of High Art.

Like Charles Dickens with the Mystery of Edwin Drood, Herg̩ died while working, so final outing Tintin and Alph-Art remains a volume without a conclusion, but still a fascinating examination Рand a pictorial memorial of how the artist worked.

It’s only fair though, to ascribe a substantial proportion of credit to the many translators whose diligent contributions have enabled the series to be understood and beloved in 38 languages. The subtle, canny, witty and slyly funny English versions are the work of Leslie Lonsdale-Cooper & Michael Turner.

On leaving school in 1925, Remi worked for Catholic newspaper Le XXe Siécle where he seems to have fallen under the influence of its Svengali-like editor Abbot Norbert Wallez. The following year, the young artist (himself a dedicated boy scout) produced his first strip series – The Adventures of Totor – for the monthly Boy Scouts of Belgium magazine and by 1928 was in charge of producing the contents of Le XXe Siécle’s children’s weekly supplement Le Petit Vingtiéme.

He was unhappily illustrating The Adventures of Flup, Nénesse, Poussette and Cochonette (written by the staff sports reporter) when Abbot Wallez urged Remi to create a new adventure series. Perhaps a young reporter who would travel the world, doing good whilst displaying solid Catholic values and virtues? And also, perhaps highlight and expose some the Faith’s greatest enemies and threats…?

Having recently discovered the word balloon in imported newspaper strips, Remi decided to incorporate this simple yet effective innovation into his own work. He would produce a strip that was modern and action-packed. Beginning on January 10th 1929, Tintin in the Land of the Soviets appeared in weekly instalments in Le Petit Vingtiéme, eventually running until May 8th 1930.

The boy-hero – a combination of Ideal Good Scout and Remi’s own brother Paul (a soldier in the Belgian Army) – would be accompanied by his dog Milou (Snowy to us Brits) and report back all the inequities from the “Godless Russias”.

The strip’s prime conceit was that Tintin was an actual foreign correspondent for Le Petit Vingtiéme…

Arriving in Russia, the dog and his boy are constantly subjected to a series of attacks and tricks in a vain scheme by the Soviets to prevent the truth of their failed economic progress, specious popular feeling and wicked global aspirations being revealed to the Free World.

In a manic, breathless progression of fights, chases, slapstick accidents and futile attempts to bribe and corrupt him – or worse –  a hint of Tintin as a capable, decent and resourceful hero can be seen to gel on every progressive page as he thwarts the plots of the Bolsheviks and Moscow’s ubiquitous Secret Police…

Week by week, page by page, Tintin “gets away clean” in all manner of fast and flashy machines – all lovingly rendered in a stylised, meta-realistic manner not yet used for the human characters. This is a clear forerunner of Hergé’s Ligne Claire drawing style which develops rapidly as the plucky lad makes his way back across Europe to a rapturous welcome in Belgium, and with every kilometre covered, the personalities of the characters move beyond action-ciphers towards the more fully realised universal boy-hero we all know today.

The strip itself is very much a work-in-progress, primitive both in narrative and artistic execution. But amidst the simplified line, hairsbreadth chases and grossly simplistic anti-communistic polemic there is something… an intriguing hint of things to come.

Rendered in sleek monochrome, Tintin in the Land of the Soviets, was one of the last adventures to be published in English and is still available in both hardback and paperback editions.

Although possibly still a little controversial (and not ideal for the stated target market of eight years old and up), this is a highly readable, joyously thrilling, exuberant and deeply informative romp for any fan of the comic strip medium.

Tintin in the Land of the Soviets: artwork © 1999 Editions Casterman, Paris& Tournai.
Text ©1999, 2007Casterman/Moulinsart. All Rights Reserved.

Captain Marvel by Jim Starlin: The Complete Collection


By Jim Starlin, Mike Friedrich, Steve Gerber, Steve Englehart & various (Marvel)
ISBN: 978-1-30290-017-5

As much as I’d love to claim that Marvel’s fortunes are solely built on the works of Jack Kirby and Steve Ditko, I’m just not able to. Whereas I can safely avow that without them the modern monolith would not exist, it is also necessary to acknowledge the vital role played by a second generation of creators of the early 1970s. Marvel’s eager welcome to fresh, new, often untried talent paid huge dividends in creativity and – most importantly at a time of industry contraction – resulted in new sales and the retention of a readership that was growing away from traditional comics fare. Best of all, these newcomers spoke with a narrative voice far closer to that of its rebellious audience…

One of the most successful of these newcomers was Jim Starlin. As well as the topical and groundbreaking Master of Kung Fu – co-created with his equally gifted confederates Steve Englehart & Al Milgrom – Starlin’s earliest success was the epic of cosmic odyssey compiled here.

Captain Marvel was an alien on Earth, a defector from the militaristic Kree who fought for Earth and was atomically bonded to professional sidekick Rick Jones by a pair of wristbands allowing them to share the same space in our universe. When one was here, the other was trapped in the antimatter dimension designated the Negative Zone.

After meandering around the Marvel Universe for a while, continually one step ahead of cancellation (the series had folded many times, but always quickly returned – primarily to secure the all-important Trademark name), Mar-Vell was handed to Starlin – and the young artist was left alone to get on with it.

With many of his fellow neophytes he began laying seeds (particularly in Iron Man, Daredevil and Sub-Mariner) for a saga that would in many ways become as well-regarded as the Jack Kirby Fourth World Trilogy that inspired it.

However, the Thanos War, despite many superficial similarities, would soon develop into a uniquely modern experience. And what it lacked in grandeur it made up for with sheer energy and enthusiasm…

This epic compendium (available in Trade Paperback and eBook editions) gathers and collates Iron Man #55, Captain Marvel #25-34, Marvel Feature #12 and pertinent extracts from Daredevil #105 – spanning February 1973-September 1974 – and concludes with the landmark Marvel Graphic Novel #1 from 1982, re-presenting Starlin’s entire input into the legend of the Kree Protector of the Universe and one of the company’s most popular and oft-reprinted sagas.

The artistic iconoclasm began in Iron Man #55 (February 1973) where Mike Friedrich scripted Starlin’s opening gambit in a cosmic epic that would change the nature of Marvel itself.

Inked by Mike Esposito, ‘Beware… Beware… Beware the … Blood Brothers!’ introduces formidable and obsessive Drax the Destroyer; an immensely powerful alien trapped under the Nevada desert and in dire need of rescue by even more potent extraterrestrial invader Thanos…

That comes when the Armoured Avenger blazes in, answering a mysterious SOS, but only after brutally dealing with the secret invader’s deadly underlings…

All this is merely a prelude to the main story which begins unfolding a month later in Captain Marvel #25, courtesy of Friedrich, Starlin, & Chic Stone as Thanos unleashes ‘A Taste of Madness!’ and exiled Mar-Vell’s fortunes change forever…

When Mar-Vell is ambushed by a pack of extraterrestrials, he is forced to admit that his powers have been in decline for some time. Unaware that an unseen foe is counting on that, Rick manifests (from the Negative Zone) and checks in with sagacious scientific maverick Dr. Savannah, only to find himself accused by the savant’s daughter (and Rick’s beloved) Lou-Ann of her father’s murder…

Hauled off to jail, Rick brings in Mar-Vell who is suddenly confronted by a veritable legion of old foes before deducing who in fact his true enemies are…

Issue #26 then sees Rick freed from police custody to confront Lou-Ann over her seeming ‘Betrayal!’ (Starlin, Friedrich & Dave Cockrum). Soon, however, he and Mar-Vell realise they are the targets of psychological warfare: the girl is being mind-controlled whilst Super Skrull and his hidden “Masterlord” are manipulating them and others in search of a lost secret…

When a subsequent scheme to have Mar-Vell kill The Thing spectacularly fails, Thanos takes personal charge. The Titan is hungry for conquest and needs Rick because his subconscious conceals the location of an irresistible ultimate weapon.

Rick awakens to find himself ‘Trapped on Titan!’ (Pablo Marcos inks) but does not realise the villain has already extracted the location of a reality-altering Cosmic Cube from him. Rescued by Thanos’ hyper-powered father Mentor and noble brother Eros, the horrified lad sees first-hand the extent of genocide the death-loving monster has inflicted upon his own birthworld before summoning Captain Marvel to wreak vengeance…

Meanwhile on Earth, still-enslaved Lou-Ann has gone to warn the Mighty Avengers and summarily collapsed. By the time Mar-Vell arrives in #28 she lies near death. ‘When Titans Collide!’ (inks by Dan Green) reveals another plank of Thanos’ plan. As the heroes are picked off by psychic parasite The Controller, the Kree Captain is assaulted by bizarre visions of an incredible ancient being. Fatally distracted, he becomes the malevolent mind-leech’s latest victim…

Al Milgrom inks ‘Metamorphosis!’ as Mar-Vell’s connection to Rick is severed before he is transported to an otherworldly locale where a grotesque eight billion-year-old being named Eon reveals the origins of universal life whilst overseeing the Kree abductee’s forced evolution into an ultimate warrior: a universal champion gifted with the subtly irresistible power of Cosmic Awareness…

Iron Man meanwhile has recovered from a previous Controller assault and headed for Marvel Feature #12 to join Ben Grimm in ending a desert incursion by Thanos’ forces before enduring ‘The Bite of the Blood Brothers!’ (Friedrich, Starlin, & Joe Sinnott), after which the story develops through an extract first seen in Daredevil #105.

Here enigmatic and emotionless super scientist Madame MacEvil tells her origins and foreshadows her future role in the cosmic catastrophe to come. When Thanos killed her family, the infant Heather Douglas was adopted by Mentor, taken to Titan and reared by psionic martial artists of the Shao-Lom Monastery. Years later when Thanos attacked Titan and destroyed the monks she swore revenge and took a new name… Moondragon…

Subsequently returned to Earth and reconnected to his frantic atomic counterpart, the newly-appointed “Protector of the Universe” confronts The Controller, thrashing the monumentally powerful brain-parasite in a devastating display of skill countering exo-skeletal super-strength in #30’s ‘…To Be Free from Control!’ after which #31 celebrates ‘The Beginning of the End!’ (inked by Green & Milgrom) as the Avengers – in a gathering of last resort – are joined by psionic priestess Moondragon and Drax: revealed as one more of Thanos’ victims but one recalled from death by supernal forces to destroy the deranged Titan…

The Titan is then revealed as a lover of the personification of Death: determined to give her Earth as a betrothal present. To that end he uses the Cosmic Cube to turn himself into ‘Thanos the Insane God!’ (Green inks) who, with a thought, imprisons all opposition to his reign. However, his insane arrogance leaves the cosmically aware Mar-Vell with a slim chance to undo every change; brilliantly outmanoeuvring, defeating and apparently destroying ‘The God Himself!’ in the cosmically climatic Captain Marvel #33 (inked by Klaus Janson)…

With the universe saved and a modicum of sanity and security restored, Starlin’s run ended on a relatively weak and inconclusive note in #34 as ‘Blown Away!’ – inked by Jack Abel and dialogued by Englehart – explored the day after doomsday…

As Rick Jones tries to revive his on-again, off-again musical career, a new secret organisation called the Lunatic Legion sends Nitro, the Exploding Man to acquire a canister of deadly gas from an Air Force base where old pal Carol Danvers is head of Security…

Although the Protector of the Universe defeats his earth-shattering enemy, Mar-Vell soon succumbs to the deadly nerve agent released in the battle. The exposure actually kills him but he will not realise that for years to come…

In 1982, The Death of Captain Marvel was the first Marvel Graphic Novel and the one that truly demonstrated how mainstream superhero material could breach the wider world of general publishing.

Written and illustrated by Starlin with lettering by James Novak and colours from Steve Oliff, this tale concluded the career of the mighty Kree Champion in a neatly symmetrical and textually conclusive manner – although the tale’s success led to some pretty crass commercialisations in its wake…

As previously stated, Mar-Vell was a honoured soldier of the alien Kree empire dispatched to Earth as a spy, who subsequently went native: becoming first a hero and then the cosmically “aware” protector of the universe, destined since universal life began to be its stalwart cosmic champion in its darkest hour.

In concert with the Avengers and other heroes he defeated death-worshipping Thanos, just as that villain transformed into God, after which the good Captain went on to become a universal force for good.

That insipid last bit pretty much sums up Mar-Vell’s later career: without Thanos the adventures again became uninspired and eventually just fizzled out. He lost his own comicbook, had a brief shot at revival in try-out title Marvel Spotlight and then just faded away…

Re-enter Starlin, who had long been linked to narrative themes of death. He offered a rather novel idea – kill Mar-Vell off and actually leave him dead. What no fan realised at the time was that Starlin was also processing emotional issues thrown up by the passing of his own father and the story he crafted echoed his own emotional turmoil.

In 1982 killing such a high-profile hero was a bold idea, especially considering how long and hard the company had fought to obtain the rights to the name (and sure enough there’s been somebody with that name in print ever since) but Starlin wasn’t just proposing a gratuitous stunt. The story developed into a different kind of drama: one uniquely at odds with contemporary fare and thinking.

Following the Thanos Saga, Mar-Vell defeated second-rater Nitro but was exposed to experimental nerve gas during the fight. Now years later he discovers that, just as he has found love and contentment, the effects of that gas have inexorably caused cancer in his system. Moreover, it has metastasized into something utterly incurable…

Going through the Kree version of the classic Kubler-Ross Cycle: grief, denial, anger, bargaining, depression and acceptance, the Space-Born hero can only watch as all his friends and comrades try and fail to find a cure, before death comes for him…

This is a thoughtful, intriguing examination of the process of dying observed by a being who never expected to die in bed, and argues forcefully that even in a universe where miracles occur by the hour sometimes death might not be unwelcome…

Today, in a world where the right to life is increasingly being challenged and contested by special interest groups, this story is still a strident, forceful reminder that sometimes the personal right to dignity and freedom from distress is as important as any and all other Human Rights.

No big Deus ex Machina, not many fights and no happy ending: but still one of the most compelling stories the House of Ideas ever published.

Augmenting the sidereal saga, a number of now-mandatory bonus bits include Starlin’s exploded-view map-&-blueprint of Thanos’ homeworld Titan; original cover art from Captain Marvel #29 plus original art and a 3-page framing sequence for the reprint issue #36.

Other extras follow: the all-cosmic hero cover to fan-magazine F.O.O.M. #19; the all-new covers, back covers and bridging pages for prestige reprint miniseries The Life of Captain Marvel (as well as the humorous introductory ‘Editori-Al’ strips cartooned by Al Milgrom) and much, much more.

A timeless classic of the company and the genre, this is a tale no full-blooded Fights ‘n’ Tights fan can be without.
© 1972, 1973, 1974, 1982, 2016 Marvel Characters, Inc. All rights reserved.

The Adventures of Superman


By George Lowther, illustrated by Joe Shuster (Applewood Books)
ISBN: 978-1-55709-228-1

Without doubt the creation of Superman and his unprecedented reception by a desperate and joy-starved generation quite literally gave birth to a genre if not an actual art form. Within months of his June 1938 launch in Action Comics #1, the Man of Tomorrow had his won his own supplementary solo comicbook and a newspaper strip; secured overseas licensing deals, became a star of radio show and animated movie series, and generated loads and loads of merchandising deals.

In 1942 he even made the dynamic leap into “proper” prose fiction, resulting in still more historic “firsts”…

George F. Lowther (1913-1975) was a Renaissance man of radio in the days when sound not vision dominated home entertainment. He scripted episodes of such airwave strip adaptations as Dick Tracy and Terry and the Pirates as well as the Mutual Radio Network’s legendary Adventures of Superman show.

Lowther also wrote episodes for Roy Rogers, Tom Mix and a host of other series and serials. In 1945 he moved into television with equal success as writer, producer, director and even performer, adding a string of novels for kids to his CV along the way.

With the stunning success of the Superman radio broadcasts, a spin-off book was a sure-fire seller and in 1942 Random House released a glorious, rocket-paced rollercoaster ride: a tome outlining the Man of Steel’s still undisclosed history, fleshing out the character’s background (almost a decade before such detail became part of the comics canon).

The novel described the hero’s rise to fame and even found room for a thrilling pulp-fuelled contemporary adventure in a handsome hardback lavishly illustrated by co-creator Joe Shuster. The novel was the first Superman tale not scripted by Jerry Siegel and the world’s first novelisation of a comicbook character.

That first edition book will set you back silly sums today but in 1995, Applewood Press (a firm specialising in high-quality reproductions of important and historic American books) recreated all the early magic in its stunning entirety with a terrific hardback facsimile tome which included a copious and informative introduction from contemporary Superman writer Roger Stern as well as the original 1940s Foreword by National/DC’s then-Staff Advisor for Children’s literacy, Josette Frank.

The art inserts and panels are Joe Shuster at the peak of his creative powers: including the dust-jacket and 4 full-colour painted plates (all reproduced from the original artwork); a half-dozen full-page black-&-white illustrations and 34 vibrant and vital pen-and-ink spot sketches of the Caped Kryptonian in spectacular non-stop action, gracing a fast and furious yarn that opens with the destruction of Krypton and decision of scientist Jor-El in ‘Warning of Doom’ and ‘The Space Ship’.

The saga continues with the discovery of an incredible baby in a rocket-ship by farmer Eben Kent and his wife Sarah in ‘Young Clark Kent’ and encompasses the unique foundling’s early days and first meeting with Perry White in ‘The Contest’.

Following ‘The Death of Eben’ the young alien refugee moves to the big city and assumes the role of ‘Clark Kent, Reporter’ after which we switch to then present-day for the main event.

Now investigative reporter and blockbusting champion of justice combine to crush a sinister plot involving spies, saboteurs, submarines and supernatural shenanigans in the classy conundrum of ‘The Skeleton Ship’ and ‘The Vanishing Captain’ before being resolved in the epic ‘Fire at Sea’, ‘Mystery of the Old Man’, ‘Attempted Murder’, ‘Enter Lois Lane’ and ‘Return of the Skeleton Ship’…

This culminates in ‘The Unmasking’, the revelation of a ‘Special Investigator’ and an enthralling ‘Underwater Battle’ before at last the wonderment ends with ‘The Mystery Solved’.

This magical book perfectly recaptures all the frantic fervour and breathless mind-boggling excitement of the early days of action adventure storytelling and is a pulp fiction treasure as well capturing a pivotal moment in the creation of the world’s premier superhero.

No serious fan of the medium or art-form should miss it and hopefully with another landmark Superman anniversary on the horizon another facsimile edition is on the cards. If not, at least this volume is still readily available…
© 1942 DC Comics. Introduction © 1995 DC Comics. All Rights Reserved.

Captain Marvel: Marvel Masterworks volume 2


By Roy Thomas, Arnold Drake, Gary Friedrich, Archie Goodwin, Gil Kane, Don Heck, Dick Ayers, Frank Springer, Tom Sutton, John Buscema, Gene Colan & various (Marvel)
ISBN: 978-0-7851-2430-6 (HB)

After more than a decade as an also-ran and occasional up-and-comer, by 1968 Marvel Comics was in the ascendant. Their sales were rapidly catching up with industry leaders National/DC Comics and Gold Key, and the House of Ideas had finally secured a new distribution deal allowing them to expand their list of titles exponentially.

Once the stars of “twin-books” Tales of Suspense, Tales to Astonish and Strange Tales all won their own titles, the new concepts just kept coming.

One dead-cert idea was a hero named for the company – and one with some popular cachet and nostalgic pedigree as well. After the DC/Fawcett court case of the 1940s-1950s, the name Captain Marvel had disappeared from the newsstands.

In 1967, during a superhero boom/camp craze generated by the Batman TV show, publisher MLF secured rights to the name and produced a number of giant-sized comics featuring an intelligent robot who (which?) could divide his body into segments and shoot lasers from his eyes.

Quirkily charming and devised by the legendary Carl (Human Torch) Burgos, the feature nevertheless did not attract a large following. On its demise, the name was quickly snapped up by the ever-expanding Marvel Comics Group.

Marvel Super-Heroes was a brand-new title: it had been the giant-sized reprint vehicle Fantasy Masterpieces, combining reprint monster and mystery tales with Golden Age Timely Comics mystery men classics, but with #12 it added an experimental section for characters without homes such as Medusa, Ka-Zar, Black Knight and Doctor Doom.

The title also debuted new concepts like Guardians of the Galaxy, Phantom Eagle and, to start the ball rolling, a troubled alien spy sent to Earth from the Kree Galaxy. He held a Captain’s rank and his name was Mar-Vell.

All that and even more candid, behind-the-scenes historical revelations are contained in series-author Roy Thomas’ effusive Introduction before this cosmically conceived tome – available in hardcover and digital editions – kicks off. On offer are the contents of Captain Marvel #10-21 collectively spanning cover-dates February 1969 to August 1970 plus a little comedy treat from Not Brand Echh # 9 (August 1968)…

Following the destruction of a long-dormant, mechanoid Kree Sentry and the subsequent defeat by the Fantastic Four of Ronan the Accuser – mighty high official of those long-lost extraterrestrials – the millennia-old empire was once again interested in Earth.

They despatched a surveillance mission to learn everything about us but unfortunately for them, the agent they chose was a man of conscience. However, his commanding officer Colonel Yon-Rogg was merciless taskmaster and secretly a ruthless rival for the love of the ship’s medical officer Una.

No sooner did the good captain make a tentative planet-fall than he clashed with the US army from the local missile base (often hinted at as being Cape Kennedy). Soon though he began fighting for the humans and was mistaken by many – including Security officer Carol Danvers – for a crusading costumed superhero…

To further his mission, Mar-Vell also assumed the identity of deceased military consultant Dr. Walter Lawson: but was quickly discovering that the dearly departed scientist concealed a chequered and probably nefarious past which created a whole raft of new problems for the undercover alien infiltrator…

The war of nerves with Yon-Rogg had intensified to the point that the colonel was openly planning murder and the romantic bond to Una was fractured when Carol Danvers began making her own overtures to the heroic Marvel.

Thus, when Ronan orders Mar-Vell to make allies of Lawson’s super-scientific criminal syndicate – at the cost of Carol’s life – the hero ignores his orders and pays the penalty as he is arrested by his own crew and faces a firing squad in #10’s ‘Die Traitor!’ (scripted by Arnold Drake and illustrated by Don Heck & Vince Colletta).

He is only saved by an ambush perpetrated by the survivors of an Aakon ship Yon-Rogg had previously targeted in #11’s ‘Rebirth!’ (illustrated by new penciller Dick Ayers). In the aftermath, however, the Kree colonel traps his despised rival on a missile hurtling into infinity and assumes his problems are over.

During the battle author Drake took the opportunity to kill off – as nobly as possible – the insipid Medic Una, giving staunch Mar-Vell justifiable reason to openly rebel against his entire race and be reborn under the tutelage of a cosmic entity known only as Zo! who saved the trapped hero from death in the void…

Moribund for months, this new beginning with the honourable, dutiful soldier remade as a vengeful vigilante was a real shot in the arm, but it was still quite clear that Captain Marvel the comic was struggling to find an audience. ‘The Moment of… the Man-Slayer!‘ (Drake, Ayers and the great Syd Shores) sees the newly super-powered hero gifted with a whole new power set by Zo! and return to Earth.

He is hunting Yon-Rogg but soon distracted by a marauding synthetic assassin at The Cape, in a taut spy-thriller with The Black Widow in deadly guest-star mode.

‘Traitors or Heroes?’ concludes the Man-Slayer storyline with Gary Friedrich, Frank Springer & Vince Colletta as creative team, with the Captain finally confronting Yon-Rogg. The villain escapes by threatening Carol…

In #14’s ‘When a Galaxy Beckons…’ the Captain clashes with an entranced Puppet Master-controlled Iron Man as part of an early experiment in multi-part cross-overs (Sub-Mariner #14 and Avengers #64 being the other parts of the triptych) before leaving Earth… forever, he believes…

The going gets all cosmic in #15 (magnificently illustrated by Tom Sutton & Dan Adkins in a boldly experimental manner) as ‘That Zo Might Live… A Galaxy Must Die!’ sees Mar-Vell return to his home world on a mission of total destruction that wraps up the first career of Captain Marvel in spectacular style.

Beguiled and grateful, the hero revisits his homeworld determined to obliterate it for his almighty sponsor only to uncover an incredible conspiracy before the awesome truth is exposed in #16’s ‘Behind the Mask of Zo!’ by Archie Goodwin, Heck & Shores.

This yarn is the first great “everything you know is wrong” story in Marvel history and captivatingly makes sense of all the previous issues, supplying a grand resolution and providing a solid context for the total revamp of the character to come. That’s how good a writer Archie Goodwin was. And if you read Roy Thomas’s aforementioned Introduction, a clandestine creative secret is finally revealed…

Captain Marvel #16 is a magical issue and I’m being deliberately vague in case you have yet to read it, but I will tell you the ending. After saving the entire Kree Empire Mar-Vell is flying back to Earth in his new red-&-blue costume, when he is suddenly sucked into the anti-matter hell of the Negative Zone…

It’s probably best to think of everything previously discussed as prelude, since Captain Marvel as we know him really begins with #17 as Thomas, Gil Kane & Dan Adkins totally retool and upgrade the character.

‘And a Child Shall Lead You!’ sees the imperilled Kree warrior inextricably bonded to voice-of-a-generation and professional side-kick Rick Jones who – just like Billy Batson (the boy who turned into the original Fawcett hero by shouting “Shazam!”) – switched places with a mighty adult hero when danger loomed.

As thrilling, and as revolutionary as the idea of a comic written from the viewpoint of teenager was, the real magic comes from the phenomenally kinetic artwork of Kane – whose mesmeric staging of the perfect human form in motion rewrote the book on superhero illustration with this series.

Issue #18 at last categorically ended the Yon-Rogg saga and started Carol Danvers on her own super-hero career as the Mar-Vell swore ‘Vengeance is Mine!’ – with a last minute pinch-hit pencilling from John Buscema for the concluding nine pages – before the next issue moved firmly into the “Relevancy Era” (where realism and themes of social injustice replaced aliens and super-villains as comics fodder) with a crazed sociologist and too-benevolent landlord revealed as ‘The Mad Master of the Murder Maze!’.

And that’s when the series was cancelled.

As happened so often during that tempestuous period, cutting edge, landmark, classic comic-books just didn’t sell. Silver Surfer, Green Lantern/Green Arrow and a host of other series we today consider high points of the form were axed because they couldn’t find enough of the right audience, but Captain Mar-Vell refused to die. Six months later issue #20 was released, and the quality was still improving with every page.

‘The Hunter and the Holocaust’ has Rick attempt to free his trapped body-and-soulmate by consulting old mentor Bruce Banner. But en route, a tornado destroys a town and Mar-Vell first renders assistance and then fights off resource-looters the Rat Pack. With the next issue Cap and Rick’s mentor finally meet, in ‘Here Comes the Hulk!’ but that’s just a garnish on this tale of student unrest and manipulative intolerance. The book was cancelled again after that… only to return some more!

Although those tales are saved for another time, there are still a few goodies to enjoy. First of these is a spoof strip from Marvel’s own parody comic Not Brand Echh # 9. ‘Captain Marvin: Where Stomps the Scent-ry! or Out of the Holocaust… Hoo-Boy!!’ is by Thomas, Gene Colan & Frank Giacoia : funny or painful depending on your attitude, but also included are some pencilled pages and sketches that are the answer to every wannabe artist’s dreams.

These include a Marie Severin cover rough for #10, Kane’s layout for #17, page 19 and three pin-ups by Kane & Adkins. Glorious!

This is not Marvel’s best character, and much of the material collected here is rather poor. However, the good stuff is some of the very best the company has produced in its entire history. If you want to see how good superhero comics can be you’ll just have to take the rough with the smooth… and who knows? Maybe you’ll learn to lower your standard a bit and enjoy yourself despite it all…

I often do…
© 1968, 1969, 2017 Marvel Characters, Inc. All rights reserved.

Superman: Escape from Bizarro World


By Geoff Johns, Richard Donner, Eric Powell, Otto Binder, E. Nelson Bridwell, John Byrne, Wayne Boring, Curt Swan & various (DC Comics)
ISBN: 978-1-4012-1794-5 (HB)                                : 978-1-4012-2033-4 (TPB)

One of the most consistent motifs in fiction is the “Dark Opposite” or “player on the other side”: a complete yet closely identical antithesis of the protagonist. Rock yourself to sleep at night if you wish, by listing deadly doppelgangers from Professor Moriarty to Sabretooth to Gladstone Gander…

Sometimes though the word is not “dark” but “daft”…

Bizarro debuted in comics during ‘The Battle with Bizarro!’ Crafted by Otto Binder & George Papp, he was a tragic, misunderstood freak and unwilling monster in a captivating 3-part novel in Superboy #68, (October 1958).

Now celebrating sixty years of quirky comicbook un-life, the imperfect Superman duplicate has evolved into a potent symbol in the Man of Tomorrow’s mythology and humanity, with his childlike simplicity and complex, often-baffling reverse reasoning (“Us Bizarros Do Everything Backwards!”) perplexing and delighting generations of readers…

The shambling simpleton’s odd yet enduring appeal even brought lauded film director Richard Donner back to the characters he had transformed into global sensations in Superman: The Movie and Superman II. This volume collects Action Comics #855-857 from October – December 2007, plus earlier appearances from Superman #140, DC Comics Presents #71 and The Man of Steel #5.

Following Brian K. Vaughn’s Introduction ‘This Am Not One of the Best Bizarro Tales Ever Told!’, the lead saga eerily commences: co-written by Donner’s old assistant and super-scripter Geoff Johns, with macabre and stylish illustration from Eric Powell and colourist Dave Stewart.

One night in Smallville, the Kent home is broken into. By the time Superman arrives his mother Martha has recovered her wits and tells how Bizarro blasted in, snatching up Jonathan Kent.

It called him “father” as it bundled him into a rocket and soared away…

Consulting his Fortress of Solitude computers, Kal-El take precautions against his deduced destination’s blue sun before taking ship in hot pursuit…

On arrival, Superman is astounded to see square world Htrae, but even more so on landing when he is brutally attacked by a mob of zombie-like Bizarro creatures led by imperfect duplicates of Clark Kent and Lois Lane…

Superman clashes with the Kent clone, accidentally exposing it as his imperfect double. The other creatures immediately switch their murderous attentions to Bizarro, declaring him “World’s Worst Enemy” and the Kryptonian interloper a “Bizarro Bizarro”. The enraged doppelganger’s response is to obliterate the marauding mob with flame breath…

The super-struggle rampages across the countryside, ending with the Man of Tomorrow’s defeat. The triumphant terror resumes his original task: quizzing Pa Kent on how to destroy Bizarro World…

‘Escape from Bizarro World Part II’ resumes the grim tale with glimpses of Bizarro’s well-meaning but disastrous time on Earth, why he left and how the incredible square planet was created. The power of the blue sun is also revealed to have given the flawed duplicate the gift of creating companions to populate this strange new world…

Those semi-sentient souls are currently debating how best to be rid of Bizarro and his smooth pink-skinned Perfect Duplicate as a leader rises amongst them. Bizarro Luthor conceives a cunning plan and a “Sekrit Wepin” he readily unleashes…

The unstoppable Bizarro Doomsday tracks his targets to the Fourtriss uv Bizarro and tears through an army of analogues mirroring Superman’s friends and foes. Taking advantage of the distraction, Kal-El frees his father, only to be faced with the faux Luthor and his zombie-mob. Suddenly, Bizarro is beside him, ready to help defend Pa, as the seemingly unstoppable Doomsday double launches itself at them…

Lunacy and Deus ex Machina moments abound as the conclusion commences with a satellite full of Bizarro Justice Leaguers landing on the dire killer resulting in an all-out brawl. With insanity mounting, Jonathan, Superman & Bizarro brainstorm a devious ploy to save the day and restore what passes for order to the cubic planet…

A glorious fun-filled, action-packed tribute to the anodyne insanity of the Silver Age, Escape from Bizarro World is a delightful Halloween commemoration of simpler times which you can then sample first-hand as the rest of this splendid compilation (available in hardback, trade paperback and eBook editions) provides a trio of vintage yarns starring the Imperfect Icon.

Bracketed with fond and informative commentary from Geoff Johns, ‘Bizarro Through the Years’ first re-presents Superman #140 (October 1960). Although later played for laughs in his own series, most of the earlier appearances of the warped double were generally moving or menacing light-tragedies, such as Binder, Wayne Boring & Stan Kaye’s ‘The Son of Bizarro!’

Here the fractured facsimile and his wife Bizarro-Lois produced a perfect human baby. The fast-growing, bonny-looking tyke had a full set of super-powers but was naturally shunned by the populace of the world of freaks he was born on.

Thus, his simple-minded, heartbroken father had no choice but to exile his son in space where chance brought the lad crashing to Earth as ‘The Orphan Bizarro!’. Placed in the same institution where Supergirl secretly resided, “Baby Buster” soon became a constant headache for the Girl of Steel until an unlikely accident seemingly mutated the nipper just as his distraught father came looking for him at the head of an angry army of enraged Superman duplicates.

A devastating battle was narrowly avoided and a happy ending only materialised with the introduction of ‘The Bizarro Supergirl!’…

DC Comics Presents was a Superman team-up vehicle with #71 (July 1984) featuring a truly outrageous escapade by E. Nelson Bridwell, Curt Swan & Dave Hunt. ‘The Mark of Bizarro!’ saw Bizarro – bored with his lack of awesome adventures alongside the Bizarro Justice League – create a really challenging menace in the malformed shape of Bizarro Amazo.

Whereas the original copied super-powers for his own gain, the new nasty steals them with the intention of donating them to somebody without extra abilities. Finding no one qualifying on Htrae, Bizarro Amazo heads for Earth, forcing Superman to ally with his own befuddled duplicate to curtail complete chaos…

The final rerun comes from The Man of Steel #5, cover-dated December 1986.

When DC Comics rationalised and reconstructed their continuity with Crisis on Infinite Earths, they used the event to regenerate their key properties. The biggest shake-up was Superman and it’s hard to argue that change was unnecessary. The old soldier was in a bit of a slump, but he’d weathered those before. So how could a root and branch overhaul be anything but a marketing ploy that would alienate real fans for a few fly-by-night chancers who would jump ship as soon as the next fad surfaced?

Superman’s titles were cancelled/suspended for three months, and boy, did that make the media sit-up and take notice – for the first time since Donner’s Christopher Reeve movies.

However, there was method in this corporate madness…

The Man of Steel, written and drawn by Byrne and inked by Dick Giordano, stripped away vast amounts of accumulated baggage and returned the hero to the far-from-omnipotent, edgy yet good-hearted reformer Siegel and Shuster had first envisioned.

It was a huge and instant success, becoming the industry’s premiere break-out hit and from that overwhelming start Superman returned to his suspended comicbook homes with the addition of a third monthly title premiering in the same month.

The miniseries presented six complete stories from key points in Superman’s newly retrofitted career and continuity: reconstructed in the wake of the aforementioned Crisis. By the fifth issue Lex Luthor was his greatest foe and this episode deals with the creation of Bizarro – cloned by the brilliant villain from illegally acquired Superman cells.

The creature was intended to give the richest man in Metropolis a super-slave of his own, but the flawed process resulted in a rapidly-degenerating freak whose uncontrolled depredations terrorised the city more than imperilling the true Action Ace.

Moreover – and echoing the very first Bizarro tale – the beast sacrificed itself in a generous act, using its own essence to restore the sight of Lois Lane’s blind sister Lucy…

With covers by Powell & Stewart, Swan & Stan Kaye, Eduardo Barreto and Byrne, this comic capsule of crazed counterfeit costumed crusader capers offers fun and fearsome frenzy in equal amounts: a deliciously offbeat outing for the World’s Finest Hero, and proves yet again that imitation is the sincerest and most effective form of flattery.
© 2007, 1960, 1984, 1986, 2008 DC Comics. All Rights Reserved.

Avengers Epic Collection Volume 4: Behold… The Vision


By Roy Thomas, John Buscema, Barry Windsor-Smith, Sal Buscema, Gene Colan, Frank Giacoia, Howard Purcell & various (Marvel)
ISBN: 978-0-7851-9165-0

One of the most momentous events in comics history came in the middle of 1963 when a disparate gang of heroic individual banded together to combat an apparently out of control Incredible Hulk.

The Avengers combined most of the company’s fledgling superhero line in one bright, shiny and highly commercial package. Over the intervening decades the roster has unceasingly changed, and now almost every character in the Marvel multiverse has at some time numbered amongst their colourful ranks…

The Avengers always proved that putting all one’s star eggs in on single basket can pay off big-time. Even when all Marvel Royalty such as Thor, Captain America and Iron Man are absent, it merely allows the team’s lesser lights to shine more brightly.

Of course, the founding stars always regularly feature due to a rotating, open door policy ensuring most issues include somebody’s fave-rave. After instigators Stan Lee & Jack Kirby moved on, the team prospered under the guidance of Roy Thomas who grew into one of the industry’s most impressive writers, guiding the World’s Mightiest Heroes through a range of adventures ranging from sublimely poetic to staggeringly epic…

This fourth trade paperback compilation – also available in eBook iterations – collects Avengers #57-79, plus a solo saga starring a soon to be recruited addition from Marvel Super-Heroes #17 collectively covering October 1968 to August 1970.

This all-action extravaganza opens with the introduction of a new character with John Buscema and George Klein illustrating the 2-part introduction of possibly the most intriguing of all the team’s roster.

‘Behold… the Vision!’ and the concluding ‘Even an Android Can Cry’ retrofitted an old Joe Simon & Jack Kirby hero from the Golden Age (an extra-dimensional mystery-man) into a high-tech, eerie, amnesiac artificial man with complete control of his mass and density: playing him as the ultimate outsider, lost and utterly alone in a world that could never, never understand him.

After attacking the team but inexplicably stopping short of killing the human heroes, the then-nameless “Vision” led the Avengers into astounding adventure as the enigma of his creation unfolded.

It was revealed that he/it had been built by the relentless, remorseless robotic Ultron-5 to destroy the Avengers and especially his own creator Henry Pym. Furthermore, the mechanical mastermind had used the brain pattern of deceased hero and fallen Avenger Wonder Man as a cerebral template. Perhaps that was a mistake since the synthetic man apparently overruled his programming to help defeat his maniac maker…

Avengers #59 and 60, ‘The Name is Yellowjacket’ and ‘…Till Death do us Part!’ (the latter inked by Mike Esposito moonlighting as Mickey DeMeo) saw Goliath and the Wasp finally wed after the heroic Dr. Pym is seemingly replaced by a new insect-themed hero, with a horde of heroic guest-stars and the murderous Circus of Evil in attendance, followed here in swift succession by another of Marvel’s increasingly popular and commonplace crossovers.

‘Some Say the World Will End in Fire… Some Say in Ice!’ concluded a storyline from Doctor Strange #178 wherein a satanic cult unleashed Norse demons Surtur and Ymir to destroy the planet, with occasional ally the Black Knight adding his recently acquired mystic prowess to the defence of the realm.

He hung around for ‘The Monarch and the Man-Ape!’ in Avengers #63; a brief and interlude in hidden nation Wakanda and a brutal exploration of African Avenger Black Panther‘s history and rivals – most notably a usurping super-strong trusted regent declaring himself M’Baku the Man-Ape…

The next issue began a 3-part tale illustrated by Gene Colan & Klein whose lavish humanism was intriguingly at odds with the team’s usual art style. ‘And in this Corner… Goliath!’, ‘Like a Death Ray from the Sky!’ and ‘Mightier than the Sword?’ (the final chapter inked by Sam Grainger) was part of a broader tale; another early crossover experiment intersecting with both Sub-Mariner and Captain Marvel issues #14, wherein a coterie of cerebral second-string villains combined to conquer the world by stealth…

Within the Avengers portion of proceedings, Hawkeye revealed his civilian identity to be circus performer Clint Barton and recounted his origins before forsaking his bow and trick-arrows to become a size-changing hero and subsequently adopting the now-vacant name Goliath. Along the way the team scotched a terror satellite scheme cooked up by Egghead and enforced by the sinister Swordsman…

Another triple-chapter story-arc followed; giving new kid Barry (Winsor) Smith a chance to show just how good he was going to become.

Inked by the legendary Syd Shores, ‘Betrayal!’ (#66) reveals how the development of new super metal Adamantium triggers a long-dormant back-up program in the Vision who is slavishly compelled to reconstruct his destroyed creator…

As ‘We Stand at… Armageddon!’ (Smith & Klein opens), adamantium-reinforced Ultron-6 is moments away from world domination and the nuking of New York when a now truly independent Vision violently intercedes before dramatic conclusion ‘…And We Battle for the Earth’ (illustrated by young Sal Buscema & Sam Grainger) sees the team – augmented by Thor and Iron Man – prove that the only answer to an unstoppable force is an unparalleled mind…

In Avengers #69 ‘Let the Game Begin’ (Thomas, Sal Buscema & Grainger) finds the team – Captain America, Yellowjacket, Wasp, Goliath, Vision and Thor – called to the hospital bedside of ailing Tony Stark just in time to prevent his abduction by the grotesque and gargantuan Growing Man. After battling boldly against the unbeatable homunculus, the team are summarily and collectively snatched into the future by old enemy Kang the Conqueror who co-opts the team to act as pieces in a cosmic chess-game with an omnipotent alien called the Grandmaster.

If the Avengers fail – Earth would be eradicated from the cosmos…

Issues #70 and 71 began a fertile period for writer Thomas as he introduced two new teams who would, in the fullness of time, star in their own stellar series: Squadron Supreme and The Invaders.

‘When Strikes the Squadron Sinister!’ sees the Avengers returned to their own time to battle a team of deadly villains (mischievously based on DC’s Justice League of America) before ‘Endgame!’ – guest-starring the Black Knight – finds the Vision, Black Panther and Yellowjacket dispatched to 1941 to clash with the WWII incarnations of the Sub-Mariner, Human Torch and Captain America…

After foiling Kang’s ambitions and surviving his betrayal the team victoriously return to the present where Avengers # 72 offered a guest-appearance from Captain Marvel and Rick Jones.

Did You Hear the One About Scorpio?’ also debuts malignantly menacing super-mob Zodiac, after which ‘The Sting of the Serpent’ (illustrated by Frank Giacoia & Grainger) pits the Panther against seditious hate-mongers determined to set New York ablaze, leading to a spectacular and shocking clash between Avengers and the Sons of the Serpent in ‘Pursue the Panther!’; the first in a string of glorious issues illustrated by the artistic dream team of John Buscema & Tom Palmer.

Long-missing mutant Avengers Quicksilver and the Scarlet Witch resurfaced in #75, desperate to warn of and stave off extra-dimensional invasion and nuclear Armageddon by Conan prototype Arkon the Magnificent in ‘The Warlord and the Witch!’ before the staggering threat is finally extinguished in ‘The Blaze of Battle… the Flames of Love!’

As the tone of the times shifted and other titles entered a period of human-scaled storytelling dubbed “Relevancy”, a far more mundane and insidious menace manifested as billionaire financier Cornelius Van Lunt manoeuvres to bankrupt Avengers sponsor Tony Stark, compelling the team to become the mystery magnate’s ‘Heroes for Hire!’

With the end of the book fast approaching here, Sal Buscema popped in to pencil ‘The Man-Ape Always Strikes Twice!’ as the team are targeted by a coterie of vengeful villains competing to join a new league of evil, spectacularly culminating in a grand clash with the aforementioned anthropoid, Swordsman, Power Man, Living Laser and the Grim Reaper in ‘Lo! The Lethal Legion!’, which concluding chapter also heralded the artistic return of Big Brother John….

Chronologically adrift but adding plenty of bonus thrills, the comics adventures end for now with ‘The Black Knight Reborn!’ by Thomas, Howard Purcell & Dan Adkins from try-out title Marvel Super-Heroes #17 (November 1968). Here American part-time superhero Dane Whitman inherits an English castle and discovers through ghostly intervention that he is the last descendent of King Arthur’s trusty comrade Percy of Scandia – history’s first Black Knight and Merlin’s last resort against all forces of evil.

Gifted with a mystic ebony blade that can cut through anything, Dane readies himself to fight the good fight in modern times. He soon becomes painfully aware that the malign ghostly spirit of vile Modred is also abroad and empowering dupes such as French derelict Le Sabre with magical weapons to end his crusade before it can even begin…

Unceasingly enticing and always evergreen, these timeless sagas defined and cemented the Marvel experience and are a joy no fans of Fights ‘n’ Tights fiction should deny themselves or their kids.
© 1968, 1969, 1970, 2015 Marvel Characters, Inc. All rights reserved.

Fantastic Four Marvel Masterworks volume 8


By Stan Lee, Jack Kirby & Joe Sinnott (Marvel)
ISBN: 978-0-7851-6294-0 (PB)                     : 978-0-7851-1694-3 (HB)

The monolith of Marvel truly began with the adventures of a small super-team who were as much squabbling family as coolly capable costumed champions. Everything the company produces now comes due to the quirky quartet and the groundbreaking, inspired efforts of Stan Lee and Jack Kirby…

This full-colour compendium – also available in hardcover, trade paperback and digital editions – collects Fantastic Four #72-81 plus the epic Fantastic Four Annual #6: spanning March – December 1968 with Stan & Jack outdoing themselves with every successive issue to cement their reputation as the greatest team in comics…

What You Should Already Know: maverick scientist Reed Richards, his fiancé Sue Storm, their close friend Ben Grimm – with Sue’s teenaged tag-along little brother – miraculously survived an ill-starred private space-shot after Cosmic rays penetrated their ship’s inadequate shielding and mutated them all.

Richards’ body became elastic, Sue gained the power to turn invisible and project forcefields, Johnny Storm could turn into living flame and tragic Ben devolved into a shambling, rocky freak. The they agreed to use their abilities to benefit mankind and thus was born The Fantastic Four.

Following another effusive Introduction from Lee the drama opens with the team in crisis. With a baby due Reed and Sue had resigned, leaving The Thing, Johnny and his Inhuman girlfriend Crystal to hold the fort just as cosmic calamity came calling.

In ‘Where Soars the Silver Surfer!’ the sky-born wanderer imprisoned on Earth by the world-devouring Galactus went cage-crazy and attacked humanity, forcing Reed’s return, after which FF #73 presented a classic crossover and the conclusion to a long-running Daredevil story wherein the sightless crusader is ousted from his own body by Iron Tyrant Doctor Doom.

Warning the FF of imminent attack, the Man without Fear then subsequently defeats Doom on his own but neglects to tell the heroes of his victory…

Outmatched and unable to convince them any other way, DD enlists currently de-powered Mighty Thor and the ever-eager Spider-Man in to solve the problem Marvel style – with a spectacular pointless and utterly riveting punch-up – in ‘The Flames of Battle…’…

The Surfer was back in #74 ‘When Calls Galactus’ as the planet-eater returns to Terran skies demanding that his one-time herald once more become his food-finding slave. However, despite his increasingly violent and world-shaking probing and the FF’s holding action against the ravenous invader’s robotic Punisher, Galactus cannot locate his target.

That’s because the Surfer has already – and utterly obliviously – departed for ‘World Within Worlds!’, forcing Reed, Ben and Johnny to follow to save humanity from cosmic consumption. When the pioneering micronauts are subsequently attacked by sadistic alien Psycho Man our heroes are ‘Stranded in Sub-Atomica!’

As they struggle to survive, Galactus applies ever-more pressure in ‘Shall Earth Endure?’ until the now-fully-apprised Surfer turns himself in to save Earth by finding the great Devourer an alternative snack.

His reward is to be summarily returned to his captivity here as soon as ungrateful Galactus finishes feeding (just in time to begin his own landmark series – but that’s the subject of another review, another time…)

Meanwhile, after trashing Psycho Man and getting home, Reed and the gang risk another attempt to cure Ben Grimm in FF #78. The procedure goes tragically awry in ‘The Thing No More!’, due to inopportune interference from old foe The Wizard before, in #79, the now human Ben chooses to return to his rocky state to save his friends from the bludgeoning Android Man and possibly remain ‘A Monster Forever?’.

A brief change of pace then takes the team to the Tribal Lands of old friend Wyatt Wingfoot to solve an eerie mystery and save the Indian oil fields from deadly subversion ‘Where Treads the Living Totem!‘ before the sixth Annual features – at long last – the birth of Reed and Sue’s baby (known to us now as Franklin Richards).

Unfortunately, the happy event almost never happens since the transformative cosmic rays which gave the team their powers have affected the pregnancy…

Desperate for a miracle cure, Reed, Ben and Johnny scour the antimatter Negative Zone and are confronted by a monstrous creature named Annihilus whose power is the only thing that can prevent the death of Sue and her unborn child. ‘Let There Be… Life!’ is a groundbreaking 48-page epic that is as stunning to read now as it ever was, passionate, thrilling and mind-boggling in its visual intensity.

With Sue a new mother faithful Crystal then elects herself the first new official member of the Fantastic Four and promptly shows her mettle by pulverizing the incorrigible glutton-for-punishment Wizard in #81’s all-action romp ‘Enter… the Exquisite Elemental!’ to conclude this superb chronological catalogue of fabulously compelling Fights ‘n’ Tights tales.

Did I say concludes? Not quite as this book still finds room for a selection of astounding original art pencil pages of Kirby to further dazzle the senses.

Perfect comics, perfectly packaged. What are you waiting for?
© 1968, 2017 Marvel Characters, Inc. All rights reserved.

Black Panther: Marvel Masterworks volume 2


By Jack Kirby, Ed Hannigan, Jim Shooter, Chris Claremont, Jerry Bingham, John Byrne & various (Marvel Comics)
ISBN: 978-1-3029-0020-5 (HB)

Acclaimed as the first black superhero in American comics – and one of the first to carry his own series – the Black Panther‘s popularity and fortunes have waxed and waned since his debut.

The Black Panthers rule over a fantastic African paradise which isolated itself from the rest of the world millennia ago. Blessed with unimaginable resources – both natural and not so much – the nation of Wakanda developed uninterrupted into the most technologically advanced human nation on Earth, utterly unmolested by rapacious European imperialism.

The country has also never been conquered and the primary reason is an unbroken line of divinely-sponsored warrior kings who safeguard united tribes. The other is a certain miraculous super-mineral found nowhere else on Earth…

In contemporary times that chieftain is T’Challa: an unbeatable, super-smart, feline-empowered strategic genius who divides his time between ruling at home and serving abroad in superhero teams such as The Avengers, Fantastic Force, The Illuminati and The Ultimates beside costumed champions such as Iron Man, Mr. Fantastic, Captain Marvel, Thor and Captain America…

This stunning hardback collection – also available in eBook and digital formats – gathers the stories from Black Panther volume 1 #1-15 (January 1977 to May 1979) which initially disappointed a legion of fans who were expecting a conclusion or continuance to the long-lauded Don MacGregor epic ‘The Panther Versus The Klan’.

That convoluted yarn had been abruptly cancelled the previous year, but happily this tome also includes the contents of Marvel Premiere #51-53 (December 1979-April 1980) which eventually provided an ending to the Klan clash and an acceptable in-universe explanation as to why wise and noble T’Challa abruptly dropped his hunt for answers and abandoned his adored beloved Monica Lynne…

There’s even a little extra bonus yarn originally seen in Marvel Team-Up #100…

Jack Kirby’s return to Marvel in the mid 1970’s was much hyped at the time but swiftly proved to be controversial. His new creations (The Eternals, Devil Dinosaur, 2001, Machine Man) found friends rapidly, but his tenure on established earlier creations Captain America and Black Panther divided the fan base.

Kirby was never slavishly wedded to tight continuity and preferred, in many ways, to treat his stints on titles as another “Day One”. His commitment was to wholesome eye-popping adventure, breakneck action and breathless wonderment. Combined with his absolute mastery of the comic page and unceasing quest for the Next Big Thrill that makes for a captivating read, but will never satisfy those readers fully committed to the minutia of the Marvel Universe.

Beginning with Black Panther #1, what they got was a rollercoaster ride of classic Kirby concept-overload as the Hereditary King of a high-tech Lost Kingdom gallantly pursued fabulous time machines, fought future men and secret samurai clans, thwarted the plots of super-rich artefact stealers and foiled schemes to nuke his hidden homeland, usurp his rule and even consume his faithful subjects…

Further discussion of that comicbook culture shock can be found in the Introduction by Christopher Priest – who took everything that had gone before and made the Panther his own after reviving the character in 1999 as part of the company’s mature-oriented Marvel Knights imprint…

However, this feline funfest is mostly about frantic action and begins at full pelt with a re-introductory romp that spotlights diminutive treasure hunter Abner Little. This devious gentleman entices T’Challa into a search for ‘King Solomon’s Frog!’ after introducing himself as a friend and colleague of the Panther’s grandfather Azzari the Wise…

Soon the mismatched pair are in hot pursuit of an artefact that sows death and destruction in its wake. The ancient brass amphibian has the ability to open time-portals, bringing lethal threats from other eras, but its real capacity for catastrophe comes from Little’s rival Collectors, who bring astounding ordnance and unsurpassed riches into play in their own efforts to possess the mystic time-machine.

Most ruthless and relentless is Queen Zanda of Narobia, who expertly ambushes the questers with a highly-skilled mercenary taskforce before accidentally triggering the frog into shanghaiing a hyper-evolved walking WMD from his own far-distant era…

Reluctantly uniting to sedate ‘The Six-Million Year Man’, T’Challa, Little and Zanda then race to uncover King Solomon’s tomb where a twin of the Brass Frog rests. This particular item possesses the most welcome function of returning objects and creatures to their point of origin…

Their ‘Race Against Time’ is exacerbated as the groggy future-man revives just as the searchers locate the tomb, unleashing psionic hell and awakening King Solomon’s formidable funereal guardian Ogar. Thankfully, teamwork saves the day and the newly-found other frog restores order, if not sanity…

Tragically for the tomb-raiders, the time to determine if they are ‘Friends or Foes’ swiftly passes because the calamitous clashes have destabilised the long-lost treasury trove. With mighty explosions wracking the site, it is all T’Challa can do to drag his artefact-lusting companions to safety before Armageddon occurs…

Unfortunately for the Panther, he has proved his worth and – with Wakanda still a nuclear target – ultimate ineffectuality. When the assembled Collectors – Zanda, Count Zorba, Colonel Pigman and withered coffin-dodger Silas Mourner – see the warrior king in battle they determine he must win for them the ultimate prize…

The ‘Quest for the Sacred Water-Skin!!’ begins as T’Challa and equally-reluctant Abner Little set off to find a fabled hidden land where a sect of Samurai warriors have dwelt for centuries, sustained by honour, their martial arts and a literal fountain of youth.

Overcoming monsters and warriors, T’Challa establishes a bond of honour with the last proponents of Bushido, but sadly his venal companion upsets the applecart by secretly stealing ‘A Cup of Youth’…

Meanwhile in Wakanda, internal trouble flares when the Panther’s half-brother General Jakarra makes a power-grab, bolstered by a sacrilegious utilisation of raw vibranium…

Black Panther #7 sees the hero and his scurrilous sidekick escape the Samurai city even as ‘Drums!’ sound across Wakanda and the incredible secret origin of the Panther Cult and Vibranium Mound are revealed.

When the awesome sky metal first crashed to Earth in primordial times it transformed many men into monsters. Thankfully mighty chief Bashenga – taking the black cat as his totem – created a force to destroy the creatures and police the metal: preventing alien infection from spreading and forever after shielding his people through a line of dedicated defenders.

As the latest king heads for a final confrontation with the Collectors, T’Challa has no way of knowing his regent N’Gassi has been captured or that Jakarra has gained deadly power through exposure to the gene-warping force of raw Vibranium…

Having battled his way free, T’Challa heads for home. His people, however, are already suffering the increasingly crazed depredations of a Jakarra no longer even remotely human.

Further delayed by a mercy mission – plucking dying men from the sea – the king bemoans his absence whilst half a world away, N’Gassi takes a desperate gamble and “requests” that the sedentary royal cousins – Ishanta, Joshua Itobo, Khanata and Zuni – step up and lead the fight against Jakarra. But are they Panthers or Pussycats?’

Surprising everybody with a show of solidarity and unconventional tactics, the ‘Black Musketeers’ manage to contain the monstrous usurper until T’Challa returns, but his arrival coincides with the loss of Jakarra’s last vestige of humanity. Now a shambling beast resolved that ‘This World Shall Die!’ in an Earth-shattering detonation, the horrific abomination is barely defeated inside the Mound by a true Black Panther who does not escape the mineral’s mutagenic properties…

Issue #11 finds T’Challa recovering from his struggle against Jakarra and plagued by eerie recurring dreams of future battles. As citizens begin vanishing all over Wakanda – including Prince Khanata – the medical team reaches the conclusion that the king has developed some form of Extra-Sensory Perception.

This new gift – or perhaps curse? – leads the Panther to the abductors’ HQ where phantasmal madman ‘Kiber the Cruel’ is converting stolen humans to energy and consuming them…

Following ‘The Kiber Clue’, T’Challa strives mightily to save his kinsman and subjects, but arrives too late for anything but vengeance…

As Jim Shooter, Ed Hannigan, Jerry Bingham & Gene Day take over from the abruptly departed Kirby, the saga swiftly wraps up with the true nature of Kiber grotesquely exposed and the Panther’s judgement delivered in #13’s ‘What is… and What Should Never Be’…

With Hannigan scripting, the Black Panther resoundingly re-entered the mainstream Marvel universe in ‘The Beasts in the Jungle!’ (#14 March 1979); opening Wakanda’s first Embassy in New York City, applying to the United Nations and rejoining his former allies in the Avengers.

Soon smothered in red tape and diplomatic hurdles, T’Challa welcomes working with his superhero guests but is quickly embroiled in a deadly scheme by old enemy Klaw, the Master of Sound, and blithely unaware that other relationships are about to be renewed…

After the resurgent villain battles the World’s Mightiest Heroes to a standstill, T’Challa manages to inflict the ‘Revenge of The Black Panther!’ in the final issue (May 1979), yet leaves everything on a cliffhanging note as Monic Lynne breaks into the Wakandan Embassy…

After years in limbo, Don McGregor’s Klan storyline was revisited and concluded when try-out title Marvel Premiere declared “The Return of the Black Panther” with issue #51 (December 1979).

Opening minutes after Black Panther #15 ended, ‘The Killing of Windeagle!’ sees T’Challa arriving back at the Embassy only to be attacked by an unknown flying warrior who claims to be an old foe. After subduing the assailant, the King experiences even more turmoil as Monica Lynne and Georgia journalist Kevin Trublood accost him. Although his staff all seem familiar with the woman, T’Challa has no memory of her…

Granting an audience with the couple, the Panther hears how Monica’s sister Angela was murdered, and how the death seemed to involve both the Ku Klux Klan and rival offshoot the Dragon’s Circle. As he listens, T’Challa hears that for a time he was one of those murder investigators, but his mind is clouded and he recalls none of it…

Suddenly Windeagle attacks again but as the Panther fights back his opponent is assassinated by a sniper…

Working with the police, T’Challa uncovers the sordid history of a petty gangster who somehow became a flying fury and establishes links to yet another organisation: The Spiritual Light Society. At every turn events seem to be pushing him towards one inescapable conclusion: Monica’s ridiculous story is true and someone has tampered with his mind and memory…

When they are ambushed again by armed thugs – later identified as Klansmen – their spirited resistance is supplemented by more sniper fire and the Panther’s ‘Journey Through the Past!’ impels him to invade a Klan gathering. This conclave is subsequently violently disrupted by a costumed maniac dubbed the Soul Strangler…

Despite not remembering, the Panther believes he has deduced the nature of the civil war between the KKK and Dragon’s circle, and more importantly, who killed Angela. With resignation and trepidation, T’Challa, Kevin and Monica head for a showdown in the Deep South…

Inked by Alan Gordon, Marvel Premiere #53 (April 1980) delivered ‘The Ending, In Anger!’ as T’Challa visits Monica’s family home and the dam in his memory finally shatters. Acting with clarity at last, the Black Panther tracks down the villains who captured and brainwashed him during his previous visit, exposes a tawdry truth behind all the death and intimidation and brings a kind of closure to all the innocents touched by the tragedy…

With the major story-arcs at last concluded it was back to relative obscurity and bit-parts for the Panther, with the exception of a short tale that would have huge repercussions on the hero’s life in the future.

‘Cry… Vengeance!’ by Chris Claremont, John Byrne & Bob McLeod first appeared in Marvel Team-Up #100 (December 1980) and saw African X-Man Storm targeted by assassins. Easily defeating her attackers, she learned they were hired by Boer hardman Andreas de Ruyter…

This sent her mind winging back to her trek across Africa as teenager: an arduous trek made easier after she linked up with a young boy on his own rite of passage ritual. His name was T’Challa and she learned that he was a prince only after South African mercenaries led by de Ruyter tried to kidnap the boy for political advantage.

After driving the thugs off, the youngsters spent a brief but idyllic time together before their paths diverged and duty pulled them apart.

After decades apart, with the villain back seeking vengeance, Ororo reunited with the boy the world now knew as the Black Panther to end the maniac’s threat forever…

This collection is also augmented by Kirby Editorial pages, house ads, a potted history of the Black Panther from #14, the Rich Buckler & McLeod cover to the never-released BP #16 and unused Bingham pencil pages.

An explosive rocket ride of thrills, spills, chills and too-long delayed gratification, these long-lost classics confirm the Black Panther as one of the most complex and versatile characters in comics and simply scream “Read me! Read me!” So you should and you must…
© 1977, 1978, 1979, 1980, 2001, 2016 Marvel Characters, Inc. All rights reserved.

Green Lantern Sector 2814 volume 2


By Len Wein, Paul Kupperberg, Steven Englehart, Dave Gibbons, Bill Willingham, Joe Staton, Bruce Patterson, Mark Farmer, Rich Rankin & various (DC Comics)
ISBN: 978-1-4012-4078-3

When mortally wounded alien cop Abin Sur crashed on Earth he commanded his power ring – a device which could materialise thoughts – to seek out a replacement officer, honest and without fear. Scanning the planet, it selected brash young test pilot Hal Jordan in nearby Coast City, California and brought him to the crash-site. The dying alien bequeathed his ring, the lantern-shaped Battery of Power and his professional vocation to the astonished Earthman.

Over many traumatic years, Jordan grew into one of the greatest members of a serried band of law-enforcers. The Green Lantern Corps protected the cosmos from evil and disaster for billions of years, policing vast numbers of sentient beings under the severe but benevolent auspices of immortal super-beings who consider themselves the Guardians of the Universe.

These undying patrons of Order were one of the first races to evolve and dwelt in sublime, emotionless security and tranquillity on the world of Oa at the very centre of creation.

Green Lanterns are chosen for their capacity to overcome fear and are equipped with a ring that creates solid constructs out of emerald light. The miracle weapon is fuelled by the strength of the user’s willpower, making it one of the mightiest tools imaginable.

For eons, a single individual from each of the 3600 sectors of known space was selected to patrol his, her or its own beat, but being cautious and meticulous masters, the Guardians laid contingency plans as appointing designated reserve officers.

Jordan’s substitute was a nice quiet (white) PE teacher named Guy Gardner, but when he was critically injured the Oans’ fallback option was a little worrying to staid, by-the-book Hal.

In Green Lantern/Green Arrow #87 (December 1971/January 1972) ‘Beware My Power!’ introduced a bold new character to the DCU. John Stewart was an unemployed architect and full-time radical activist: an angry black man always spoiling for a fight and prepared to take guff from no-one.

Jordan was convinced the Guardians had grievously erred when selecting rash, impetuous Stewart as Sector 2814’s official Green Lantern stand-in, but after seeing how his proposed pinch-hitter handled a white supremacist US presidential candidate trying to foment a race war, the Emerald Gladiator was delighted to change his tune…

As time progressed Stewart popped up occasionally even as the Guardians’ motives and ineffability increasingly came into question by many of their once-devoted operatives and peacekeepers. All too frequently, the grunts began seeing their formerly infallible little blue gods exposed as venal, ruthless, doctrinaire and even capricious…

As his repute grew, headstrong Hal enjoyed an extremely tempestuous relationship with his bosses which eventually resulted in them accusing him of neglecting his space sector – 2814 – to concentrate on Earth’s problems and criminals.

When he couldn’t reconcile his love for Carol Ferris and duty to the Corps, Hal Jordan quit…

This second stellar Fight’s ‘n’ Tights trade paperback compilation – also available in eBook editions – gathers Green Lantern #182-183 and 185-193, covering November 1984 through October 1985: a period of radical change and increasing cosmic calamity as the DCU counted inexorably down to a reality-altering Crisis on Infinite Earths…

Len Wein, Dave Gibbons & Mark Farmer continued their groundbreaking reshaping of the legend as ‘It’s a Dirty Job, But…!’ saw the now merely mortal Jordan second-guessing his decision as he revisits Abin Sur’s remote resting place. Meanwhile, across the universe, the Guardians moved swiftly, promoting Stewart to the prime position in his sector. At the time the architect was working on rebuilding the shattered Ferris Aircraft complex and had no idea that Hal Jordan was the alter ego of his abruptly “retired” predecessor, nor that GL Jordan’s old enemy Major Disaster was back and looking for a fight…

Further complicating matters, Dr. Bruce Gordon – currently building a solar engine for Ferris – was being stalked and harassed by his own inner demon made manifest. Before Green Lantern had helped cure him, Gordon was the unwilling host of a demonic hate-filled energy spirit called Eclipso. Now the monster was apparently back and trying to steal the almost-completed solar engine…

When Major Disaster furiously threatens to destroy a massive hydroelectric dam and flood the entire state, the Emerald Gladiator he stridently demands a rematch with is not the one who turns up…

Refusing to accept any substitute the madman triggers a ‘Day of Disaster’ and learns to his sorrow that the masked black man is every inch as competent and formidable as his despised archfoe.

Green Lantern #184 reprinted the origin of Guy Gardner from #59 in 1968 and has been omitted from this collection but Wein & Gibbons (inking himself again) return for #185 as ‘In Blackest Day…!’ sees the new ringbearer for Sector 2814 fully acclimate to his responsibilities. An overnight celebrity and media sensation, Stewart is courted by TV reporter Tawny Young but earns her enmity after refusing to divulge the circumstances of his origin and promotion.

On a more mundane level, Hal still frets about his decision and loss of power, even as his romance with Carol hits a new snag. Unknown to either of them she has acquired a super-powered stalker determined to protect her from anything he perceives as a threat…

With Eclipso still secretly badgering Gordon, Hal prepares to test-fly the prototype Ferris solar jet, but is ambushed by his old pal and mentor Rich Davis.

The medically-disqualified pilot wants one last flight of glory and takes Hal’s place, only to become a hostage when Eclipso snatches the jet out of the sky in his fantastic landscape-rending moon satellite…

‘In Brightest Night…!’ Wein & Gibbons (with plotting input from Paul Kupperberg) sees the new GL rush to the rescue as Hal can only look on helplessly, but when Carol’s mystery suitor The Predator also boars the moon globe the situation flares beyond control and results in victory at a terrible price…

Kupperberg, Bill Willingham & Rich Rankin then provide a rapid fill-in for #187 (April 1985) as ‘A Day in His Life…’ finds Carol confronted by the Predator who declares his amorous intentions by beating up her current boyfriend Hal even as John Stewart tackles his first space catastrophe and narrowly escapes destroying the malfunctioning space shuttle he was trying to save…

Thankfully, the all-wise Guardians have anticipated teething troubles and despatched veteran GL Katma Tui be his training officer…

The next issue heralded a changing of the guard as writer Steve Englehart and illustrators Joe Staton & Bruce Patterson signed on with ‘Decent Exposure’ wherein Tawny Young outs John Stewart on national TV, and he – after some early frustration – decides “so what?”

With the Predator proving to be far more than a mere abusive, controlling maniac, Hal swears revenge even as European ultra-nationalist Sonar returns to destroy the new Green Lantern to prove the superiority of his postage -stamp principality Modora…

After Stewart proves his worth with a uniquely elegant solution to the villain’s sound weapons, ‘Echoes!’ sees Sonar bounce back: escaping from custody with enhanced allies Blindside and Throttle, despite the assistance of Katma Tui. Hal and Carol’s search for Predator lead them to a much-delayed visit with practically-braindead shut-in Guy Gardner, inadvertently starting those long-dormant cogs clicking again…

After Stewart at last apprehends his fugitives a new crisis has struck. ‘Time Out of Mind!’ starts with Tawny Young re-entering the picture, touting years-old video-tape interviews she carried out with Green Arrow, Black Canary, the previous GL, Carol Ferris and Stewart himself. Disturbingly, nobody on Earth remembers the meetings and if the journalist hadn’t been raiding the archives never would…

As she shows the tapes to the astounded superheroes, Predator nonchalantly ambles in to steal the tapes and is stunned to realise that the gimmick he’s used to make everyone unable to see him doesn’t work on alien Katma…

Back-up tale ‘Mind Out of Time!’ then focuses on Hal’s hunt for Predator and furious confrontation in a theatre in front of a bizarre alien musical organ. That preliminary bout becomes the main event in GL #191 as ‘Macho!’ finds John and Katma off-earth and working with Dalor of Timron – Green Lantern of neighbouring Sector 2813 – whilst Jordan’s final confrontation with Predator reveals an uncanny, impossible connection to Carol which revives her own darkest secret…

Green Lantern #192 sees the separate storylines converging in ‘First Star I See Tonight!’ as the space-borne Emerald officers tackle the immortal amazon warriors of Zamaron even as on Earth, Carol reverts to sometime-alter ego Star Sapphire: now finally purged of the annoying, pitiful humanity that held her back from operating as the dominating tyrant and chosen queen of those self-same Zamarons…

Utterly dominating powerless Hal, she reveals the decades long machinations that have led to this moment of terrible triumph before teleporting home where three furious Green Lanterns are waiting…

This volume concludes with the return of another Hal villain in ‘Dead Ringer’, but where Jordan defeated the tragic alien Replikon through brute force and guile, Stewart proves his worth through innovation and compassion: building a solution which makes friend out of foe and rights a grave cosmic injustice…

At the time, many fans and critics felt that the substitution of Hal Jordan with John Stewart was little more than a PC stunt, but time and the quality of the stories has proved the decision to be brilliant one. It certainly offered a cruelly under-served portion of the readership another solid role model but as time progressed and the different personalities and approaches coalesced, the move led to an expansion and re-evaluation the nature of being a DC hero.

And the best was still to come…
© 1984, 1985, 2013 DC Comics. All Rights Reserved.