Superman Chronicles volume 10


By Jerry Siegel & Joe Shuster, John Sikela, Leo Nowak, Ed Dobrotka, George Roussos, Jack Burnley, Fred Ray & various (DC Comics)
ISBN: 978-1-4012-3488-1

Without doubt the creation of Superman and his unprecedented adoption by a desperate and joy-starved generation quite literally gave birth to a genre if not an actual art form.

Within three years of his Summer 1938 debut, the intoxicating mix of eye-popping action and social wish-fulfilment which hallmarked the early exploits of the Man of Tomorrow had grown to encompass cops-and-robbers crime-busting, reforming dramas, science fiction, fantasy and even whimsical comedy, but once the war in Europe and the East snared America’s consciousness, combat themes and patriotic imagery dominated most comicbook covers if not interiors.

In comic book terms at least Superman was master of the world, and had already utterly changed the shape of the fledgling industry. There was the popular newspaper strip, a thrice-weekly radio serial, games, toys, foreign and overseas syndication and the Fleischer studio’s astounding animated cartoons.

Thankfully the quality of the source material was increasing with every four-colour release and the energy and enthusiasm of Jerry Siegel & Joe Shuster had informed and infected the burgeoning studio that grew around them to cope with the relentless demand.

Superman was definitely every kid’s hero, as confirmed in this classic compendium, and the raw, untutored yet captivating episodes reprinted here had also been completely embraced by the wider public, as comicbooks became a vital tonic for the troops and all the ones they had left behind…

I sometimes think – like many others I know – that superhero comics were never more apt or effective than when they were whole-heartedly combating global fascism with explosive, improbable excitement courtesy of a myriad of mysterious, masked marvel men.

All the most evocatively visceral moments of the genre seem to come when gaudy gladiators soundly thrashed – and I hope you’ll please forgive the offensive contemporary colloquialism – “Nips and Nazis”.

However, even in those long-ago dark days, comics creators were wise enough to offset their tales of espionage and imminent invasion with a barrage of home-grown threats and gentler or even more whimsical four-colour fare…

This tenth astounding Superman chronological chronicle – collecting #18-19 of his solo title, episodes from flagship anthology Action Comics #53-55 and the Man of Steel segment of World’s Finest Comics #7 (covering September to December 1942) – sees the World’s Premier Superhero pre-eminent at the height of those war years: a vibrant, vital role-model and indomitable champion whose sensational exploits spawned a host of imitators, a genre and an industry.

Behind the stunning covers by Jack Burnley and Fred Ray – depicting our hero smashing scurrilous Axis War-mongers and reminding readers what we were all fighting for – scripter Siegel – who authored everything in this volume – was crafting some of the best stories of his career, showing the Action Ace in all his morale-boosting glory; thrashing thugs, spies and masters of Weird science whilst America kicked the fascist aggressors in the pants…

Co-creator Joe Shuster, although plagued by punishing deadlines for the Superman newspaper strip and rapidly failing eyesight, was still fully involved in the process, overseeing the stories and drawing character faces whenever possible, but as the months passed the talent pool of the “Superman Studio” increasingly took the lead in the comicbooks as the demands of the media superstar grew and grew.

Thus most of the stories in this volume were illustrated by studio stalwarts John Sikela, Leo Nowak and Ed Dobrotka with occasional support from others…

The debut of Superman had propelled National Comics to the forefront of the fledgling industry. In 1939 the company collaborated with the organisers of the New York World’s Fair: producing a commemorative comicbook celebrating the opening. The Man of Tomorrow prominently featured on the appropriately titled New York World’s Fair Comics beside such four-colour stars as Zatara, Gingersnap and The Sandman.

He starred again a year later in the sequel issue with newly-launched Batman and Robin in another epochal mass-market premium – World’s Fair 1940.

The monolithic 96-page card-cover anthologies were a huge hit and convinced National’s Powers-That-Be to release a regularly scheduled over-sized package of their pantheon of characters, with Superman and Batman prominently featured.

The bountiful format was retained for a wholly company-owned quarterly which retailed for the then-hefty price of 15¢. Launching as World’s Best Comics #1 (Spring 1941), the book transformed into World’s Finest Comics from #2, beginning a stellar 45 year run which only ended as part of the massive decluttering exercise that was Crisis on Infinite Earths.

Here – illustrated by Nowak & Sikela – the thrills begin with ‘The Eight Doomed Men’ (World’s Finest Comics #7); a tale involving a coterie of ruthless millionaires targeted for murder because of the wicked past deeds of their privileged college fraternity. This enthralling crime mystery is suitably spiced up with flamboyant high-tech weaponry that pushes the Action Ace to his limits…

Superman #18 (September/October 1942) then offers a quartet of stunning sagas, leading with the all-Sikela’s ‘The Conquest of a City’ wherein Nazi infiltrators used a civil defence drill to infiltrate the National Guard and conquer Metropolis in the Fuehrer’s name until Superman spearheads the counter-attack, whilst in Nowak’s ‘The Heat Horror’ an artificial asteroid threatens to burn the city to ashes until the Metropolis Marvel defeats Lex Luthor, the manic mastermind who aimed it at Earth.

‘The Man with the Cane’ offers a grand, old-fashioned and highly entertaining espionage murder mystery for Ed Dobrotka & Sikela to illustrate after which Superman takes on his first fully costumed super-villain after ‘The Snake’ perpetrates a string of murders during construction of a river tunnel in a moody masterpiece drawn by Nowak.

Sikela is inked by George Roussos on fantastic thriller ‘The Man Who put Out the Sun!’ from Action Comics #53, wherein bird-themed menace Night-Owl uses “black light” technology and ruthless gangsters to plunder at will until the Man of Steel takes charge, whilst in #54 ‘The Pirate of Pleasure Island!’ (Sikela) follows the foredoomed career of upstanding citizen Stanley Finchcomb, a seemingly civilised descendent of ruthless buccaneers, who succumbs to madness and becomes a modern day merciless marine marauder. Or perhaps he truly was possessed by the merciless spirit of his ancestor Captain Ironfist in this enchanting supernatural thriller…?

A classic (and much reprinted) fantasy shocker opened Superman #19. ‘The Case of the Funny Paper Crimes’ (by Sikela & Dobrotka) saw bizarre desperado Funnyface bring the larger-than-life villains of the Daily Planet’s comics page to terrifying life in a grab for loot and power, after which ‘Superman’s Amazing Adventure’ (Nowak) finds the Man of Tomorrow battling incredible creatures in an incredible extra-dimensional realm – but all is not as it seems…

Some of the city’s most vicious criminals are commanded to kill a stray dog by the infamous Mr. Z in ‘The Canine and the Crooks’ (Nowak) and it takes all of Clark and Lois Lane‘s deductive skills to ascertain why before ‘Superman, Matinee Idol’ breaks the fourth wall for readers as the reporters visit a movie house to see a Superman cartoon in a shameless but exceedingly inventive and thrilling “infomercial” plug for the Fleischer Brothers cartoons then currently astounding movie-goers; all lovingly rendered by Shuster and inked by Sikela.

This latest leaf through times gone by concludes with a witty and whimsical Li’l Abner spoof illustrated by Sikela & Dobrotka. ‘A Goof named Tiny Rufe’ focuses on desperate cartoonist Slapstick Sam who plagiarises – and ruins – the simple lives of a couple of naïve hillbillies to fill his idea-empty panels and pages until Superman intercedes to give the hicks their lives back and the devious dauber the drubbing he so richly deserves……

Although the gaudy burlesque of evil aliens, marauding monsters and slick super-villains still lay years ahead of Superman, these captivating tales of villainy, criminality, corruption and disaster are just as engrossing and speak powerfully of the tenor of the times.

Most importantly all problems are dealt with in a direct and captivating manner by our relentlessly entertaining champion in summarily swift and decisive fashion. No “To Be Continueds…” here!

As fresh, thrilling and compelling now as they ever were, the endlessly re-readable epics re-presented here are perfectly presented in these glorious paperback collections where the graphic magic defined what being a Super Hero means and with every tale defined the basic iconography of the genre for all others to follow.

These Golden Age tales are priceless enjoyment at absurdly affordable prices and in a durable, comfortingly approachable format. What dedicated comics fan could possibly resist them?
© 1942, 2012 DC Comics. All Rights Reserved.

Star Trek: Gold Key Archives volume 5


By Arnold Drake, John David Warner, George Kashdan, Allan Moniz, Alfredo Giolitti & various (IDW)
ISBN: 978-1-63140-598-3

Star Trek launched in the USA on September 8th 1966, running until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, the show only really achieved its stellar popularity after going into syndication; appearing in all American local TV regions perpetually throughout the 1970s and beyond.

It was also sold all over the world, popping up seemingly everywhere and developing a fanatically devoted fanbase.

Comicbook franchising specialist Gold Key produced a series which ran for almost a decade beyond the show’s cancellation. Initially these were controversially quite dissimilar from the screen iteration, but by the time of the tales in this sturdy full-colour hardback collection (reprinting issues #25-28 and #30-31 from July 1974 to July 1975), quibbling fans had little to moan about and a great deal to cheer as the series was the only source of new adventures starring the beloved crew of the Starship Enterprise.

Following an Introduction – ‘Discovering New Tales’ by Trek writer expert Bjo Trimble – the exploratory escapades resume with a fast-paced thriller written by Arnold Drake and illustrated as always by Alberto Giolitti.

Here the USS Enterprise arrives at a planet which seems recently deserted, only to discover aberrant solar radiation is causing planetary matter and objects to shrink into non-existence. With the landing party captured by the diminishing natives, Chief Engineer Scott investigates the sun itself and gets a major overdose of the radiation. In a desperate race against time, Mr. Spock and Dr. McCoy must pull out all the stops to save the incredible shrinking man and the ‘Dwarf Planet’…

John David Warner scripted and Angelo Todaro assisted Giolitti in crafting ‘The Perfect Dream’ for the next issue as the Enterprise crew face a Starfleet board of inquiry after their last mission ends with the obliteration of a planet.

As the testimony unfolds the bemused officials hear the incredible story of an unstable world-sized ship, a utopian culture chillingly reminiscent of Earth’s feudal Shogunate of Japan, a deranged geneticist using clones to build an impossibly idealised and stratified society and a mad scheme to repeat the experiment with Vulcans grown from Spock’s stolen DNA…

In ‘Ice Journey’ (Warner & Giolitti) the Enterprise is conducting a highly suspect population survey on sub-arctic world Floe I which soon drops Captain Kirk, Spock and evolutionary specialist Dr. Krisp into the middle of a eugenics-fuelled race war…

‘The Mimicking Menace’ – written by George Kashdan – pits the veteran starmen against deadly duplicates of themselves on a bleak volcanic asteroid before they discover the attacks and bizarre energy drains are the result of First Contact with a radically new form of life…

Star Trek #29 was a reprint of the very first issue so we skip here to #30 and ‘Death of a Star’ (scripted by Allan Moniz) with the Enterprise on site to observe a star going nova and catapulted into calamity as sensors pick up a planet full of life-readings where none should be. Moving swiftly to evacuate the endangered beings they are astonished to discover only one creature: an old woman who claims to be the dying sun…

Warner then concludes the entertainment with ‘The Final Truth’ with the Starfleet vessel officiating as new planet Quodar officially joins the Federation. The mission goes dreadfully awry after Captain Kirk’s shuttle – full of crewmembers and a Starfleet Admiral – crashes on pariah world Tristas where the survivors are captured by sadistic scientists obsessed with discovering the secrets of life. As Spock organises a rescue mission the embattled Kirk uncovers a staggering cosmic secret the Ministers of Science have been carefully concealing for eons…

Rounding out this compelling compendium are cast photos, a gallery of painted covers and a picture-packed historical feature highlighting ‘George Wilson: Gold Key Reprints’. Stunning sci fi thrills and dashing derring-do abound in this thrilling collection of comics classics which will delight not just TV devotees and funnybook fans but also any reader in search of a pictorially powerful grand adventure.
® and © 2016 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Hellboy volume 7: The Troll Witch and Others


By Mike Mignola, Richard Corben, P. Craig Russell, Dave Stewart & various (Dark Horse Books)
ISBN: 978-1-59307-860-7

Hellboy was first seen in San Diego Comic-Con Comics #2 (August 1993) before formally debuting. That launch was in miniseries Seed of Destruction with John Byrne scripting over Mignola’s plot and art.

As a baby Hellboy was taken – on December 23rd 1944 – from Nazi cultists by American superhero The Torch of Liberty and a squad of US Rangers. They had interrupted a satanic ritual predicted by Allied parapsychologist Professor Trevor Bruttenholm and his associates.

They were waiting at a ruined church in East Bromwich, England when the abominable infant with a huge stone right hand materialised in a fireball. Raised by Bruttenholm, the child grew into a mighty warrior fighting a never-ending secret war. The Professor trained the infernal foundling whilst forming an organisation to destroy supernatural threats – the Bureau for Paranormal Research and Defense.

After years of such devoted intervention, education and warm human interaction, in 1952 the neophyte hero began destroying unnatural threats and supernatural monsters as lead agent for the BPRD. “Hellboy” rapidly became its top operator… the world’s most successful paranormal investigator…

As the decades unfold, Hellboy gleans snatches of his origins, learning he is a supposedly corrupted creature of dark portent: born a demonic messiah, somehow destined to destroy the world and bring back ancient powers of evil. It is a fate he despises and utterly rejects…

This sinister seventh spellbinding compendium of graphic grotesquery and grave wit collects material from 2003 to 2007 as previously seen in The Dark Horse Book of Witchcraft, The Dark Horse Book of the Dead, The Dark Horse Book of Hauntings, The Dark Horse Book of Monsters, 2-issue miniseries Hellboy: Makoma, the Hellboy Premiere Edition and Hellboy: Wizard 1/2. Also included is an original story created especially for his trade paperback edition.

The format is a gathered scattering of short yarns and vignettes presenting exploits from Hellboy’s chequered career as a “weird-buster” and, following an engaging Introduction from fellow multi-talented tale-weaver Walter Simonson, Mignola briefly expounds on the folkloric influences and other antecedents of the uncanny yarns which follow before the eldritch enigmas at last unfold.

Coloured and lettered by regular support crew Dave Stewart and Clem Robins, ‘The Penanggalan’ (Hellboy Premiere Edition, 2004) is set in 1958 Malaysia with the already world-weary troubleshooter investigating a macabre vampiric creature with disgusting habits and a neat line in deceptive camouflage. Even though appearances are frequently deceiving, the veteran monster-hunter is not fooled by a pretty face or placid demeanour…

‘The Hydra and the Lion’ (The Dark Horse Book of Monsters) resulted from a collaboration between Mignola and his young daughter: subtly referencing Hercules’ legendary battles against the Nemean lion and a many-headed dragon. Hellboy’s frenetic clash occurred in Alaska in 1961 after the death of a circus strongman somehow led to recurring raids by monsters in the fog…

Eponymous lead feature ‘The Troll Witch’ came from The Dark Horse Book of Witchcraft and is set in Norway circa 1963. It opens with Hellboy quizzing a wizened crone whilst investigating a series of bizarre and unnaturally savage murders. She relates an old legend of a barren woman who sought magical aid to give her husband children. The successful outcome was two girls. One was beautiful and one was not…

When trolls took the lovely lass, her ugly sister responded with great fury and effect to save her… and therein lay the clue to Hellboy’s latest case… and its eventual solution…

‘The Vampire of Prague’ – written by Mignola, mischievously illustrated by P. Craig Russell, with colours by Lovern Kindzierski and the lettering of Galen Showman – was created especially for this compilation and was the result of the author’s trip to the Czech republic whilst scouting movie locations…

With sublime wit and sly joy, it details the depredations of an ancient gambling-addicted bloodsucker and how the reign of terror was finally ended in one night in August 1982 when a certain red-faced, stone-handed hero hit town…

Mignola, Stewart & Robins reunited for ‘Dr. Carp’s Experiment’ (The Dark Horse Book of Hauntings) with Hellboy embroiled in an atypical ghost story, confronting restless spirits in an old house on Long Island in 1991: a dank domicile blighted not just by gore-drenched phantoms but also malevolent time-travellers and killer-apes wielding electric harpoons…

‘The Ghoul or Reflections on Death and The Poetry of Worms’ by Mignola, Stewart & Robins is an experimental item from The Dark Horse Book of the Dead, taking place in London 1992 with our paranormal paragon hunting a predatory, verse-spouting cadaver consumer.

The narrative remainder of the book offers Mignola’s broad interpretation of African myth Makoma and the Giants, realised here by the one-and-only Richard Corben, with Stewart & Robins in dutiful attendance.

‘Makoma or, A Tale Told by a Mummy in the New York City Explorers Club on August 16 1993’ is a story within a story outlining how Hellboy’s visit to a venerable institution exposes an unsuspected connection to one of Earth’s earliest and most important champions who tackled terrible titans, tamed the wild places and faced devils and dragons whilst setting mankind in his rightful place in the world hierarchy…

The epic adventure is supplemented by a new Mignola pinup, a Corben cover gallery and sketchbook pages by Mignola and Russell.

Baroque, bombastic, suspenseful and explosively action-packed, this is another superbly scary rollercoaster ride to delight one and all.
™ and © 2007, 2006, 2005 2004 and 2003 Mike Mignola. Hellboy is ™ Mike Mignola. Introduction © 2006 Walter Simonson. All rights reserved.

B.P.R.D.: Plague of Frogs volume 3


By Mike Mignola, John Arcudi, Guy Davis, Dave Stewart & Clem Robbins (Dark Horse Books)
ISBN: 978-1-59582-860-6 (HC):       978-1616556228 (PB)

Hellboy is a creature of vast depth and innate mystery; a demonic baby summoned to Earth by Nazi occultists at the end of Word War II but subsequently raised, educated and trained by parapsychologist Professor Trevor “Broom” Bruttenholm to destroy unnatural threats and supernatural monsters as the lead field-agent for the Bureau for Paranormal Research and Defense.

After decades of unfailing, faithful service, in 2001 he became mortally tired and resigned. Itinerantly roaming the world, he still managed to constantly encounter weird happenstances, never escaping trouble or his own sense of duty. He’s only a momentary guest star in this book.

This particular massive tome – available in hardback, paperback and digital formats – in fact stars his trusty comrades: valiant champions of varying shades of human-ness who police those occult occasions which typically fall under the remit of the Enhanced Talents task force of the B.P.R.D.

If you’re having trouble with the concept, think of a government-sanctioned and internationally co-sponsored Ghostbusters dealing with Buffy-style threats to humanity.

The B.P.R.D. rapidly established itself as a viable publishing premise in its own right through a succession of interlinked miniseries; confronting an ancient, arcane amphibian menace to humanity in an immense epic which spanned eight years of comicbook releases.

Previously collected as a series of trade paperbacks during that time, the entire supernatural saga – latterly dubbed Plague of Frogs – was remastered as a quartet of monumental full-colour volumes, of which this is the twisted third.

Gathering material from B.P.R.D. The Universal Machine; Garden of Souls and Killing Ground – volumes 6 through 8 respectively – this macabre masterpiece opens with a handy recap page identifying key personnel of the B.P.R.D.

Then an equally informative Introduction from series editor Scott Allie provides context and background in the organisation’s struggle against the eons-old supernal force mutating humans into terrifying frog-monsters as well as few behind-the-scenes production secrets…

At the end of the previous collection, the team had narrowly avoided the end of the world by finding the Frog citadel and defeating marauding Elder God-made-grisly-flesh Katha-Hem… but at great and tragic cost…

Crafted throughout by writers Mignola and John Arcudi, illustrated by Guy Davis, lettered by Clem Robins and coloured from Dave Stewart, ‘The Universal Machine’ (originally a 5-part miniseries spanning April to August 2006) takes up the story as amphibious Abe Sapien and undead marine Benjamin Daimio oversee the sterilising carpet-bombing of the city the Frog destroyed to summon their archaic eidolon.

Back at their new Colorado base, pyrokinetic Liz Sherman and disembodied psychic Johann Krauss discuss with historian Dr. Kate Corrigan how to resurrect their fallen comrade Roger the Homunculus from the pile of broken rubble he was reduced to…

Despite Roger’s mystical origins that prospect seems unlikely until the B.P.R.D. are offered a copy of legendary alchemical tome “A True Record of the Workings of the Universal Machine” by an enigmatic bookseller in France…

Soon Corrigan and trainee researcher Andrew Devon are in the picturesque village of Ableben, discussing the unnatural events of 1491 which shattered the castle of local lord Marquis Adoet de Fabre and scattered his celebrated collection of monsters, grotesques and magical artefacts…

The bookseller is a weird and difficult cove, clearly more intent on teasing his customers than selling his wares, and when Devon steps outside to report in, Corrigan’s suspicions are proved right.

The vendor is de Fabre himself, laying a trap to abduct her. Whisking Kate back in time, the sinister savant has the book she needs but what he wants in return is a price that cannot be paid…

As Devon quails in the present and in the clutches of a werewolf pack acting as the mage’s 21st century negotiators, back in Colorado the Enhanced Talents squad are sharing coffee and stories. Former Green Beret Daimio at last reveals how he came back from the dead three days after dying in the line of duty…

A covert mission in Central America resulted in the slaughter of him and his team by a jaguar monster. They stayed dead and he didn’t…

Moved by the confession, Johann shares a moment of his former, corporeal, life as a spirit medium: one that only emphasises his own loneliness and moral weakness whilst deeply harming both the living and dead clients he was striving to help…

Liz doesn’t share anything. She’s been acting strange for quite a while now and doesn’t want anyone to know that she’s seeing visions and getting messages from a mystery mage only she can see…

The late night chinwag moves on to pensive Abe, but rather than share his recent life-altering news he prefers to relate the old and sad tale of a family man lost in the Canadian wilderness. By the time he and Hellboy had found Daryl Tynon, the poor slob was well on the way to losing his mind. He had already tasted human flesh and physically transformed into a Wendigo…

Back in the past, the magical collector boasts, brags and bullies. Convinced he has the upper hand, de Fabre shares many of his secrets and displays his greatest prizes, but has grievously underestimated the perspicacity and sheer guts of his merely human hostage…

Victorious but without her prize, Corrigan survives the destruction of de Fabre’s castle and is unceremoniously dumped back in her own time. Although she has failed to find a way to restore Roger, the departed Homunculus has a message for them all, to be delivered by Krauss…

The next volume also started as a 5-issue miniseries. ‘Garden of Souls’ (March to July 2007) concentrates on Abe’s recently uncovered origins and opens in 1859 with psychical researcher Dr. Langdon Everett Caul as part of a group of like-minded men fascinated with arcane secrets. He is present when an Egyptian mummy is unwrapped at a grand soiree. Incredibly, the withered husk was still alive so he and his closest associates in the Oannes Society stole the astonished, outraged ancient Panya, convinced she is the sea goddess Naunet…

More than a century later Abe was found by the B.P.R.D. in a tank; a bizarre fish-human hybrid with no memory of his past. It’s all started coming back to him now, however, especially after being sent Caul’s old cigar case with a map neatly tucked inside…

With Daimio as back-up but still sharing nothing, Abe heads to Balikpapan, Indonesia, unaware that his taciturn companion is concealing a few secrets of his own or that best friend Liz is slowly succumbing to the poisonous whispers of someone no one can see and being driven insane by visions of impending Armageddon…

Despite the passage of time the men of the Oannes Society are still alive. Sustaining themselves through steampunk biomechanics, the sages have been building bio-mechanical monsters whilst growing themselves new superhuman flesh bodies to hold their corrupted minds. They have also been waiting for Caul to return and cannot understand his odd new notions of morality…

They have no idea why he should be so upset at what they did to his original body or their current scheme to catastrophically inundate all of South East Asia and harvest the souls of the millions who will drown.

Happily, Ben is on hand to help defuse the plot, assisted by the astounding psychic powers of the still-captive and extremely resentful living mummy Panya…

This all-action adventure then gives way to suspense and revelation in ‘Killing Ground’ (5 issues once spanning August-December 2007) with change in the air at B.P.R.D.’s Colorado HQ.  Johann has taken possession of the last super-body built by the Oannes Society and is becoming increasingly intoxicated by the fleshly sensations he believed denied him forever.

Daimyo is reeling from public revelations that his grandmother was a WWII war criminal, but has managed to keep secret the wizard he periodically sneaks into the base to deal with horrific body changes he doesn’t want his comrades to know about.

Liz is particularly happy. Without being told, new inductee Panya has confirmed the reality of the stranger haunting the harassed pyrokinetic and even offered some suggestions to counter his constant poisonous whispers.

Abe, now officially in charge of the Enhanced team, is overseeing the transfer of now-completely feral Daryl to a newly fortified cell, but cannot help noticing the affect the savage beast has on Daimio…

Trouble is never far away. Soon the base has been infiltrated by a deadly silent intruder whose actions kick off a cascade of disasters, beginning with the escape of Daryl and evisceration of Daimio’s secret wizard. With the base on lockdown and bodies piling up, it’s a time for all hands on deck, but super-strong Johann has vanished.

And then the blizzard hits…

As chaos mounts, the silent intruder finally provides some answers in the most agonising manner imaginable, two separate carnosaurs rip their way through the embattled soldiers on site, another Enhanced team member perishes, a ghostly hero returns and the truth about Daimyo’s death and resurrection are horrifically revealed, leading to a major changing of the guard…

Moreover, even though the War on Frogs seems to be over, the best and worst is yet to come…

Following an Afterword by Arcudi, a wealth of Bonus Features included here comprise comprehensive Sketchbook sections on The Universal Machine, Garden of Souls and Killing Ground – all dutifully annotated by Davis – offering roughs, designs and preliminary artwork from Davis and Mignola

With spectacular supernatural fantasy now a staple of TV and movie genre, these unlikely heroes must be a top pick for every production company out there. Until then, why not stay ahead of the rush by reading these chillingly compelling yarns?
B.P.R.D. ™: Plague of Frogs volume 3 © 2006, 2007, 2008, 2012, 2015 Mike Mignola. Abe Sapien™, Liz Sherman™, Hellboy™, Johann™, Lobster Johnson™ and all other prominently featured characters ™ Mike Mignola. All rights reserved.

Supergirl: Cosmic Adventures in the 8th Grade


By Landry Q. Walker, Eric Jones & various (DC Comics)
ISBN: 978-1-4012-2506-3

As a rule, superhero comics don’t generally do whimsically thrilling anymore. They especially don’t do short or self-contained. The modern narrative drive concentrates on extended spectacle, major devastation and relentless terror and trauma. It also helps if you’ve come back from the dead once or twice and wear combat thongs and thigh boots…

Although there’s nothing intrinsically wrong with that – other than the inappropriateness of striving to fix wedgies during life-or-death struggles – sometimes the palate just craves a different flavour.

Once such continued cosmic cataclysm was the exception, not the rule, and this enchanting collection first seen in 2009 harks back to simpler days of complex plots, solid characterisation and suspenseful fun by way of an alternative take on Superman’s cousin Kara Zor-El, late of Argo City and Earth’s newest alien invader…

After a few intriguing test-runs Supergirl began as a future star of the expanding Superman pocket universe in Action Comics #252 (May 1959). Superman’s cousin Kara had been born on a city-sized fragment of Krypton, hurled intact into space when the planet exploded. Eventually Argo City turned to Kryptonite like the rest of the detonated world’s debris, and her dying parents, observing Earth through their scopes, sent their daughter to safety even as they perished.

Landing on Earth, she met Superman, who created the cover-identity of Linda Lee and hid her in an orphanage in bucolic small town Midvale whilst she learned of her new world and powers in secrecy and safety.

In 2009 much of that treasured back-history was euphorically reinstated for a superb miniseries for younger readers with Saturday morning animation sensibilities. Kara Zor-El was recast as a plucky 12-year-old whose world was suddenly turned upside down, forcing a decidedly ordinary kid to adapt to and cope with impossible changes at the craziest time of her life…

It all begins as Superman and Lex Luthor again indulge in another life-and-death duel. The battle ends suddenly as the evil genius’ war machine is wrecked by a gleaming rocket, from which emerges a dazed girl in a knock-off Man of Steel outfit. Panicked by the press pack that converges on her, the waif jumps back and suddenly catapults into the air…

Soon however Superman has caught and calmed the careering child and explanations ensue. She’s his cousin Kara from Argo City, which escaped the destruction of Krypton by a fantastic fluke: being hurled by the blast unharmed and entire into another dimension…

The Argoans thrived in their pocket reality and watched baby Kal-El become a mighty hero. In fact, it was a message-probe aimed at him that Kara sneaked onto before being accidentally sent to Earth. It is a horrific shock to learn Superman has no idea how to get her back to them…

Marooned on a weird, primitive planet with powers she doesn’t understand and cannot control is bad enough, but discovering her cousin has no time or space to look after her is the worst. Soon, wearing a pair of awful glasses, orphan “Linda Lee” begins a new life at Stanhope Boarding School…

The lessons are dull or baffling; nobody likes her; Principal Pycklemyer is a snide, snarky ass and worst of all, Kara’s superpowers keep turning off and on without any rhyme or reason. The first week is sheer hell, but ends on an up note as, after another fruitless attempt to get home, Linda heads back to the girls’ dormitory and finds a present waiting: a super-phone which can reach her mum and dad…

The Pre-Teen Powerhouse is still screwing up in class and her troubles multiply in detention when an odd green mineral interacts with a light projector in the science lab and creates an evil doppelganger.

Smug, arrogant Superiorgirl calls herself Belinda Zee and is instantly more popular. She also sets out to make Linda’s life an unending succession of petty aggravations and annoyances…

However, Belinda’s greatest scheme to humiliate Linda is foiled by a new transfer student. High-maintenance misfit Lena Thorul is a scary genius who takes an instant liking to fellow outcast Linda and saves the day with a mind-control helmet she whipped up…

Soon the weird pair are dorm-mates, even though Lena is a bit clingy and rather aggressive. She might even be preventing other students befriending Linda…

Life is never quiet and when Supergirl intercepts a glowing red meteor in space the fallout scatters scarlet debris all over Stanhope. The effect is amazing, as almost everybody develops superpowers…

Naturally Linda can’t reveal her own hidden abilities so she and a few pitiful others are quickly relegated to a remedial class for the “super-heroically challenged”. When the powers all suddenly fade, Supergirl is kept busy saving the students from their own youthful follies and is astonished to later discover the power drain was caused by Lena…

And that’s when things get truly complicated, as her solution to the on-going problem gives Supergirl the ability to time-travel and the notion that she can warn her earlier self to respond differently to the crisis…

Another day, and another disaster dawns as Linda’s experiments with Green Kryptonite – in hopes of finding a cure – instead give an alley cat incredible super-powers. As Streaky stalks the halls of Stanhope, Lena reveals her true nature and Superiorgirl is forced to choose sides…

The adventure concludes on ‘Graduation Day’ as chaos reigns and the real reason for all the incredible events Linda has endured are finally exposed. Luthor escapes jail, Streaky returns, Belinda becomes queen of Bizarro Zombies, Fifth Dimensional Sprites attack and Supergirl meets Supragirl before ending with a new trusty companion – Comet the Superhorse. Sadly he won’t be enough to aid the Maid of Might as she strives to prevent the destruction all there is…

With Reality unravelling Supergirl needs a little help and it comes from the last person she expected…

Joyous, thrilling, warm-hearted and supremely entertaining, this festival of Fights ‘n’ Tights fun is a delightful romp for youngsters and a fabulous tribute to DC’s Silver Age, and fans can also enjoy bonus features including sketch sections on ‘Redesigning Supergirl’, lovely pencil roughs and a full cover gallery.

Some characters are clearly capable of surviving seemingly infinite reinvention and the Girl of Steel is certainly one of those. Here in this charming, engaging, inspiring yarn for older kids and young adults you can enjoy a pure and primal romp: simultaneously action-packed and funny as it perfectly demonstrates how determination, smarts and courage trump superpowers and cosmic omnipotence every time
© 2009, 2015 DC Comics. All Rights Reserved.

Star Trek Gold Key Archive volume 4


By Arnold Drake, John David Warner, Gerry Boudreau, Alfredo Giolitti & various (IDW)
ISBN: 978-1-63140-449-8

Star Trek launched in the USA on September 8th 1966, running until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, the show only really achieved its stellar popularity after going into syndication; running constantly in American local TV regions throughout the 1970s.

It was also sold all over the world, popping up seemingly everywhere and developing a fanatically devoted fanbase.

There was very little merchandising but an inevitable comicbook – from franchising specialist Gold Key – which ran for almost a decade beyond the show’s cancellation. The initial comics tales were controversially quite dissimilar from the screen episodes in many details, but by the time of the tales in this sturdy full-colour hardback collection (reprinting Star Trek #19-24 from July 1973 to May 1974), most inconsistencies had been ironed out and Italian superstar illustrator Alberto Giolitti had hit a peak of creativity.

Following Introduction ‘Where No Star Trek Comic Had Gone Before’ from Trek merchandising expert Paula M. Block, the trans-galactic trips resume with ‘The Haunted Asteroid’ – written by Arnold Drake and offering a rare Stateside inking job by Sal Trapani over Giolitti’s pencils – as the Starship Enterprise is despatched to investigate uncanny events at the universe’s most romantic tourist spot: a glittering space tomb built by an ancient ruler as a tribute to his lost love.

Before long the crew too are experiencing bizarre visions and seemingly supernatural visitations, leading Captain Kirk and his team to uncover an even more amazing solution and proof that true love is eternal…

Drake & Giolitti then detail how the odious task of escorting spoiled brat Crown Prince Raviki home to take up the reins of government becomes a deadly affair after planet Nukolee becomes ‘A World Gone Mad’. Moreover, whatever poisoned the minds of the boy’s subjects soon starts affecting the crew of the Enterprise…

John David Warner scripted ‘The Mummies of Heitius VII’ as Kirk and Company are ordered to escort an archaeological find to a research facility. When the body in question comes to life and shanghais the ship, the Captain, Mr. Spock and Dr. McCoy are drawn into a terrifying struggle against ancient automatons programmed to turn organic beings into slave cyborgs…

‘Siege in Superspace’ – written by Gerry Boudreau – sees the Enterprise drawn through a black hole into a higher realm and sucked into a war between humanoid refugees and ghastly war-machines grown by a marauding artificial intelligence from the flora and geology of their homeworld…

‘Child’s Play’ (also by Boudreau) follows a desperate SOS to a planet wracked by plague and devoid of adults. Infected by a disease which kills in days, the starship crew’s search for a cure is hampered by bellicose kids indulging in full-contact war games and well used to seeing everybody die before their thirteenth birthday…

This cosmic compendium concludes with another Drake & Giolitti collaboration as ‘The Trial of Captain Kirk’ finds the bold hero back on Earth to answer charges of bribery, corruption and collusion with pirates.

Subject of a most assiduous frame-up, Kirk happily acts as a stalking horse while Spock, McCoy and Engineer Scott ferret out the real traitor: a trail which leads into the highest echelons of Star Fleet…

Rounding out this compelling collection is a gallery of painted covers and a remarkably scanty biographical feature ‘George Wilson: About the Artist’; a man of immense imagination, prodigious talent and prolific output, but one about whom precious little is known.

Straightforward sci fi thrills and dashing derring-do pack this thrilling and astoundingly compelling collection of comics classics which will delight not just TV fans and comics collectors but also any reader in search of a graphically superior good time.
® and © 2015 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Little Mouse Gets Ready


By Jeff Smith (Toon Books/Raw Junior)
ISBN: 978-1-935179-01-6 (HB)                    978-1-935179-24-5 (Pb)

Win’s Christmas Gift Recommendation: An Utterly Ideal First Book for Kids… 10/10

If you give them a chance and great material, kids love to read and will do so for their entire lives. Thankfully, there’s an absolute goldmine of grand books for the young, such as this beguiling, award-winning slab of cartoon magic from the astonishingly gifted Jeff Smith (Bone, Rose, RASL, Shazam! The Monster Society of Evil) around to draw the little perishers in with…

Crafted as a tale for very young and emerging readers, Little Mouse Gets Ready features the frantic antics of a young field mouse chivvied along by his impatient mum. It is rendered in warm colours and bold, welcoming lines that a classic Disney animator would have given his grandmother to have drawn…

Toon Books/Raw Junior was established by Art Spiegelman and Françoise Mouly as an imprint of the groundbreaking alternative comics magazine to provide high-quality comics stories which would entice pre-schoolers and starter-readers into a lifelong love affair with strips in particular and reading in general.

Released as a child-sized (231 x 151 mm), this gloriously compelling full-colour 32-page landscape treat is available in both hardback and softcover: the kind of illustrated extravaganza kids of all ages will treasure forever and return to again and again.

Little Mouse Gets Ready is silly and witty and fun: truly beautiful to look upon and I must shamefully admit that I read it three times on the first day I got it. Rack it next to the set of Beatrix Potters and the Velveteen Rabbit – and why not get the download edition too for those fractious family journey by planes, trains or automobiles?
A TOON Book ™© 2009 Jeff Smith & RAW Junior, LLC. All rights reserved.

Iron Fist Epic Collection: The Fury of Iron Fist – volume 1 1994-1997


By Roy Thomas, Chris Claremont, Doug Moench, Tony Isabella, Gil Kane, Larry Hama, John Byrne & various (Marvel)
ISBN: 978-0-7851-9164-3

Comicbooks have always operated within the larger bounds of popular trends and fashions – just look at what got published whenever westerns or science fiction dominated on TV – so when the ancient philosophy and health-&-fitness discipline of Kung Fu made its unstoppable mark on domestic entertainment it wasn’t long before the Chop Sockey kicks and punches found their way en masse onto the four-colour pages of America’s periodicals.

As part of the first Martial Arts bonanza, Marvel converted a forthcoming license to use venerable fictional villain Fu Manchu into a series about his son. The series launched in Special Marvel Edition #15, December 1973 as The Hands of Shang Chi: Master of Kung Fu and by April 1974 (#17) it became his exclusively.

A month later the House of Ideas launched a second oriental-tinged hero in Iron Fist; a character combining the Eastern combat philosophy with high fantasy, magic powers and a proper superhero mask and costume…

The character also owed a hefty debt to Bill Everett’s pioneering golden Age super-hero Amazing Man who graced various Centaur Comics publications between 1939 and 1942. The tribute was paid by Roy Thomas & Gil Kane who adopted and translated the fictive John Aman’s Tibetan origins into something that gibed better with the 1970’s twin zeitgeists of Supernatural Fantasy and Martial Arts Mayhem…

This collection gathers the far-ranging appearances of the Living Weapon from Marvel Premier #15-25, Iron Fist #1-15 and Marvel Team-Up #63-64 (spanning May 1974 to December 1977), which saw the high-kicking wonder uncover his past and rediscover his heritage and humanity before inevitably settling into the inescapable role of costumed crusader as half of superhero and detective bromance Power Man and Iron Fist.

The saga began on a spectacular high in Marvel Premier #15 with ‘The Fury of Iron Fist!’ by Thomas, Kane and inker Dick Giordano as a young masked warrior defeats the cream of a legendary combat elite in a fabled other-dimensional city before returning to Earth.

Ten years previously little Daniel Rand had watched as his father and mother died at the hands of Harold Meachum whilst the party risked Himalayan snows to find the legendary city of K’un Lun.

Little Danny had travelled with his wealthy parents and business partner Meachum in search of the fabled city – which only appeared on Earth for one day every ten years. Wendell Rand had some unsuspected connection to the fabled Shangri La but was killed before they found it, and Danny’s mother had sacrificed herself to save the child from wolves and her murderous pursuer.

As he wandered alone in the wilderness, the city found Danny. The boy spent the next decade training: mastering all forms of martial arts in the militaristic, oriental, feudal paradise and enduring arcane ordeals, living only for the day he would return to Earth and avenge his parents…

After conquering all comers and refusing immortality, Iron Fist returned to Earth a Living Weapon able to turn his force of will into a devastating super-punch…

From the outset the feature was plagued by an inability to keep a stable creative team, although, to be fair, story quality never suffered, only plot and direction. Reaching New York City in #16, ‘Heart of the Dragon!’ by Len Wein, Larry Hama & Giordano found Iron Fist reliving the years of toil which had culminated in a trial by combat with mystic dragon Shou-Lao the Undying, winning him the power to concentrate his fist “like unto a thing of Iron” and other unspecified abilities. The epic clash permanently branded his chest with the seared silhouette of the fearsome wyrm.

His recollections are shattered when martial arts bounty hunter Scythe attacks, revealing that Meachum knew the boy was back and had put a price on his head…

Danny had not only sacrificed immortality for vengeance but also prestige and privilege. As he left K’un Lun, supreme ruler of the city Yü Ti, the August Personage in Jade, had revealed that murdered Wendell Rand had been his brother…

Marvel Premier #17 saw Doug Moench take over scripting as Iron Fist stormed Meachum’s skyscraper headquarters; a ‘Citadel on the Edge of Vengeance’ converted into a colossal 30-storey death trap, leading to a duel with a cybernetically-augmented giant dubbed Triple-Iron and a climactic confrontation with his parents’ killer in #18’s ‘Lair of Shattered Vengeance!’

The years had not been kind to Meachum. He’d lost his legs to frostbite returning from the high peaks, and, hearing from Sherpas that a boy had been taken into K’un Lun, the murderer had spent the intervening decade awaiting in dread his victims’ avenger…

Filled with loathing, frustration and pity, Iron Fist turns away from his intended retribution, but Meachum dies anyway, slain by a mysterious Ninja as the deranged multi-millionaire attempts to shoot Danny in the back…

In #19 Joy Meachum and her ruthless uncle Ward – convinced Iron Fist had killed the crippled Harold – steps up the hunt for Iron Fist via legal and illegal means, whilst the shell-shocked Living Weapon aimlessly wanders the strange streets of Manhattan. Adopted by the enigmatic Colleen Wing Danny meets her father, an aging professor of Oriental Studies who has fallen foul of a ‘Death Cult!’

In his travels the aged savant had acquired ancient text The Book of Many Things, which, amongst other things, held the secret of K’un Lun’s destruction. The deadly disciples of Kara-Kai are determined to possess it. After thwarting another murder attempt Iron Fist tries to make peace with Joy, but instead walks into an ambush with the bloodthirsty ninja again intervening and slaughtering the ambushers…

A period of often painful inconsistency began as Tony Isabella, Arvell Jones & Dan Green took over with #20. The Kara-Kai cultists renew their attacks on the Wings whilst Ward Meachum hires a veritable army of killers to destroy the Living Weapon in ‘Batroc and other Assassins’ – with the identity of the ninja apparently revealed here as the elderly scholar…

Marvel Premier #21 introduced the ‘Daughters of the Death Goddess’ (inked by Vince Colletta) as the Wings are abducted by the cultists and bionic ex-cop Misty Knight debuts, first as foe but soon as an ally. When Danny tracks down the cult he discovers some shocking truths – as does the ninja, who had been imprisoned within the ancient book by the August Personage in Jade in ages past and recently possessed Professor Wing in search of escape and vengeance…

All was revealed and the hero exonerated in #22’s ‘Death is a Ninja’ (inked by “A. Bradford”) with the ninja disclosing how, as disciple to sublime wizard Master Khan, he had attempted to conquer K’un Lun and been imprisoned within the crumbling tome for his pains.

Over the years he had discovered a temporary escape and subsequently manipulated the Wing and Iron Fist to secure his permanent release and the doom of his jailers. Now exposed, he faces the Living Weapon in a final cataclysmic clash…

A measure of stability began with #23 as Chris Claremont, Pat Broderick & Bob McLeod took the series in a new direction. With his life’s work over and nearly nine years until he could go “home”, Danny was now a man without purpose… until whilst strolling with Colleen he stumbles into a spree shooting in ‘The Name is… Warhawk.’

When the cyborg-assassin has a Vietnam flashback and begins heedlessly sniping in Central Park, the Pride of K’un Lun instantly responds to the threat… and thus began his career as a hero…

In ‘Summerkill’ (inked by Colletta) the itinerant exile battles alien robot the Monstroid and opens a long and complicated association with Princess Azir of Halwan, with the mysterious Master Khan resurfacing, apparently intent on killing her and seizing her country…

Marvel Premier #25 was the last of the hero’s run and the start of his short but sweet Golden Age as John Byrne became regular penciller for ‘Morning of the Mindstorm!’ (inked by Al McWilliams). Whilst Colleen is driven to unconsciousness and abducted – and her father driven to the edge of insanity – by mind-bending terrorist Angar the Screamer, Danny, made of far sterner stuff, overcomes the psychic assaults and tracks the attackers to Stark Industries and into his own series…

Iron Fist #1 (November 1975) featured ‘A Duel of Iron!’ as he is tricked into battling Iron Man, even as Colleen escapes and runs into Danny’s future nemesis Steel Serpent before being recaptured and renditioned to Halwan…

After a spectacular, inconclusive and ultimately pointless battle, Danny and Misty Knight also head for Halwan in ‘Valley of the Damned!’ (#2, inked by Frank Chiaramonte) with our hero recalling a painful episode from his youth wherein his best friends Conal and Miranda chose certain death beyond the walls of regimented K’un Lun rather than remain in the lost city where they could not love each other…

As Master Khan begins to break Colleen, Danny and Misty stopover in England where a nuclear horror named The Ravager slaughters innocents by blowing up London Airport and the Post Office Tower (we rebuilt it as the BT Tower, so don’t panic), compelling Iron Fist to punch way above his weight in ‘The City’s Not For Burning!’

Inevitably it ends in ‘Holocaust!’ as Ravager is unmasked as old villain Radion the Atomic Man. He fatally irradiates Danny until the wounded warrior fortuitously discovers the cleansing and curative power of the Iron Fist and storms to his greatest triumph yet…

With Misty recuperating, Danny gets involved with a guilt-ridden IRA bomber named Alan Cavenaugh before tackling another of Khan’s assassins in ‘When Slays the Scimitar!’ after which Iron Fist and Misty finally infiltrate Halwan in #6, courtesy of crusading lawyer Jeryn Hogarth who also promises to secure Danny’s inheritance and interests from the Rand-Meachum Corporation.

The Pride of K’un Lun doesn’t much care since the successfully brainwashed Colleen had been unleashed by Khan, determined to kill her rescuers in ‘Death Match!’…

None of the earthly participants are aware that, from a hidden dimension, Yü Ti is observing the proceedings with cold calculation…

By using his mystic Iron Fist to psychically link with Colleen, Danny breaks Khan’s conditioning and at last the malignant mage personally enters the fray in #7’s ‘Iron Fist Must Die!’: a blistering battle which breaches the dimensions and exposes the August Personage in Jade’s involvement in Wendell Rand’s death.

Given the choice between abandoning his friends on Earth or returning to K’un Lun for answers and justice, the Living Weapon made a true hero’s choice…

With Iron Fist #8 Danny returns to New York and attempts to pick up the pieces of a life interrupted for more than a decade. Unaware that Steel Serpent now works for Joy Meachum, Danny joins the company until merciless mob boss Chaka and his Chinatown gangs attack the business ‘Like Tigers in the Night!’ (inked by Dan Adkins), and Iron Fist is fatally poisoned.

Sportingly offered an antidote if he survives a gauntlet of Chaka’s warriors, Danny triumphs in his own manner when ‘The Dragon Dies at Dawn!’ (Chiaramonte inks) but when a hidden killer bludgeons Chaka, Danny is once again a fugitive from the cops and dubbed the ‘Kung Fu Killer!’ (Adkins) until he, Colleen and Misty expose the entire plot as a fabrication of the gangster.

In #11 ‘A Fine Day’s Dawn!’ the Living Weapon squares off against the Asgardian-empowered Wrecking Crew and, with Misty a hostage, is compelled to fight Captain America in #12’s ‘Assault on Avengers’ Mansion!’ until the Pride of K’un Lun and the Sentinel of Liberty unite and turn the tables on the grotesque god-powered gangsters…

In the intervening time Cavenaugh arrives in New York, but has not escaped the reach of his former Republican comrades. They hire hitman Boomerang to kill the defector and ‘Target: Iron Fist!’ with little success, whereas the villain introduced in issue #14 comes a lot closer: even eventually eclipsing Iron Fist in popularity…

‘Snowfire’ – inked by Dan Green – finds Danny and Colleen running for their lives in arctic conditions when a retreat at Hogarth’s palatial Canadian Rockies estate is invaded by deadly mercenary Sabre-tooth. It just wasn’t their week as, only days before, a mystery assailant had ambushed Iron Fist and impossibly drained off a significant portion of the lad’s Shou-Lao fuelled life-force…

Despite being rendered temporarily blind, the K’un Lun Kid ultimately defeats Sabre-tooth, but the fiercely feral mutant would return again and again…

With Claremont & Byrne increasingly absorbed by their stellar collaboration on the revived and resurgent adventures of Marvel’s mutant horde, Iron Fist #15 (September 1977) was their last Martial Arts mash-up for a while. The series ended in spectacular fashion as – through a comedy of errors – Danny stumbles into battling Wolverine, Colossus, Nightcrawler, Banshee, Storm and Phoenix in ‘Enter, the X-Men’.

The cancellation was clearly not planned however as two major subplots went unresolved: Misty had disappeared on an undercover assignment to investigate European gang-boss John Bushmaster and Danny again had his chi siphoned off by Steel Serpent…

Fans didn’t have to wait long: Claremont & Byrne had already begun a stint on Marvel Team-Up and turned the Spider-Man vehicle into their own personal clearing house for unresolved plot-lines.

MTU #63-64 (November & December 1977 and inked by Dave Hunt) revealed the secret of K’un Lun exile Davos in ‘Night of the Dragon’ as Steel Serpent sucked the power of the Iron Fist from Danny, leaving him near death. Risking all she had gained, Misty broke cover and rushed to his aid…

With the Wall-crawler and Colleen (the girls using the team name “Daughters of the Dragon”) to bolster him, Iron Fist defeated Davos and reclaimed his heritage in ‘If Death be my Destiny…’ before shuffling off into a quiet retirement and anonymity.

…But not for long – and certainly the subject of further mammoth full-colour paperback Epic Collections to come…

Although suffering a few grim patches, the greater bulk of the Iron Fist saga ranks amongst the most exciting and enjoyable Costumed Dramas of Marvel’s second generation. If you want a good, clean fight comic this is probably one of your better bets, especially if you’re a fan of original artwork as this titanic tome closes with a fabulous selection, shot from Byrne’s inked pages and original pencil character sketches…
© 1974, 1975, 1976, 1977, 2015 Marvel Characters, Inc. All rights reserved.

Marvel Masterworks: Luke Cage, Hero for Hire volume 1


By Archie Goodwin, Steve Englehart, Gerry Conway, Billy Graham, Tony Isabella, George Tuska & various (Marvel)
ISBN: 978-0-7851-9180-3

Win’s Christmas Gift Recommendation: A Ideal Item for new Marvel Movie-verse addicts… 8/10

In 1968 the consciousness-raising sporting demonstration of Black Power at the Olympic Games politicised a generation of youngsters. By this time a few comics companies had already made tentative efforts to address what were national and socio-political iniquities, but issues of race and ethnicity took a long time to filter through to still-impressionable young minds avidly absorbing knowledge and attitudes via four colour pages that couldn’t even approximate the skin tones of African-Americans.

As with television, breakthroughs were small, incremental and too often reduced to a cold-war of daringly liberal “firsts.” Excluding a few characters in Jungle comic-books of the 1940s and 1950, Marvel clearly led the field with a black soldier in Sgt. Fury’s Howling Commandos team (the historically impossible Gabe Jones who debuted in #1, May 1963, and was accidentally re-coloured Caucasian at the printers, who clearly didn’t realise his ethnicity). He was followed by first negro superheroes Black Panther in Fantastic Four #52 (July 1966), and the Falcon in Captain America #117 (September 1969).

America’s first Black hero to star in his own title had come (and gone largely unnoticed) in a little remembered or regarded title from Dell Comics. Created by artist Tony Tallarico and scripter D.J. Arneson, Lobo was a gunslinger in the old west, battling injustice just like any cowboy hero would, first appearing in December 1965.

Arguably a greater breakthrough was Joe Robertson, City Editor of the Daily Bugle; an erudite, brave and proudly ordinary mortal distinguished by his sterling character, not a costume or skin tone. He first appeared in Amazing Spider-Man # 51 (August 1967), proving in every panel that the world wouldn’t end if black folk and white folk occupied the same spaces…

This big change slowly grew out of raised social awareness during a terrible time in American history; yes, even worse than today’s festering social wound, as typified by cops under pressure providing no answer to the seemingly constant Black Lives Matter events. Although far rarer, those tragedies occur here in the UK too, so we have nothing to be smug about either. We’ve had race riots since the Sixties here which left simmering scars that only comedians and openly racist politicians dared to talk about. Things today in post-Brexit Britain don’t seem all that different, except the bile and growing taste for violence is turned towards European accents as well as brown skins…

As the 1960s became a new decade, more positive and inclusive incidences of ethnic characters appeared in the USA, with DC finally getting an African-America hero in John Stewart (Green Lantern #87 December 1971/January 1972), although his designation as a replacement Green Lantern might be construed as more conciliatory and insulting than revolutionary.

The first DC hero with his own title was Black Lightning, who didn’t debut until April 1977, although Jack Kirby had introduced Shilo Norman as Scott Free‘s apprentice (and eventual successor) in Mister Miracle ##15 (August (1973).

As usual, it took a bold man and changing economics to really promote change. With declining comics sales at a time of rising Black Consciousness, cash – if not cashing in -was probably the trigger for “the Next Step.”

Contemporary “Blaxsploitation” cinema and novels had fired up commercial interests throughout America, and in that atmosphere of outlandish dialogue, daft outfits and barely concealed – if justified – outrage, an angry black man with a shady past and apparently dubious morals must have felt like a sure-fire hit to Marvel’s bosses.

Luke Cage, Hero for Hire launched in the summer of 1972. A year later the Black Panther finally got his own series in Jungle Action #5 and Blade: Vampire Hunter debuted in Tomb of Dracula #10.

This stunning full-colour hardback compendium collects the first 16 issues of the breakthrough series: the entire run before the series was thematically adjusted to become Luke Cage Power Man.

The saga begins with Lucas, a hard-case inmate at brutal Seagate Prison. Like all convicts he claims to have been framed and his uncompromising attitude makes mortal enemies of the savage, racist guards Rackham and Quirt whilst not endearing him to the rest of the prison population such as genuinely bad guys Shades and Comanche either…

‘Out of Hell… A Hero!’ was written by Archie Goodwin and illustrated by George Tuska & Billy Graham – with some initial assistance from Roy Thomas and John Romita senior – and sees a new warden arrive promising to change the hell-hole into a proper, correctly administered correctional facility.

Prison Doctor Noah Burstein then convinces Lucas to participate in a radical experiment in exchange for a parole hearing, having heard the desperate con’s tale of woe…

Lucas had grown up in Harlem, a tough kid who had managed to stay honest even when his best friend Willis Stryker had not. They remained friends even though they walked different paths – until a woman came between them. To be rid of his romantic rival Stryker planted drugs and had Lucas shipped off to jail. While he was there his girl Reva, who had never given up on him, was killed when she got in way of bullets meant for up-and-coming gangster Stryker…

With nothing to lose Lucas undergoes Burstein’s process – an experiment in cell-regeneration – but Rackham sabotages it, hoping to kill the con before he can expose the illegal treatment of convicts. The equipment goes haywire and something incredible occurs. Lucas, panicked and somehow super-strong, punches his way out of the lab and the through the prison walls, only to be killed in hail of gunfire. His body plunges over a cliff and is never recovered…

Months later a vagrant prowls the streets of New York City and stumbles into a robbery. Almost casually he downs the felon and accepts a reward from the grateful victim. He also has a bright idea. Strong, bullet-proof, street-wise and honest, Lucas will hide in plain sight while planning his revenge on Stryker. Since his only skill is fighting, he became a private paladin… A Hero For Hire…

Making allowances for the colourful, often ludicrous dialogue necessitated by the Comics Code’s sanitising of “street-talking Jive” this is probably the grittiest origin tale of the classic Marvel years, and the tense action continued in ‘Vengeance is Mine!’ as the man now calling himself Luke Cage stalks his target.

Stryker has risen quickly, now controlling a vast portion of the drug trade as the deadly Diamondback, and Cage has a big surprise in store when beautiful Doctor Claire Temple came to his aid after a calamitous struggle.

Thinking him fatally shot her surprise is dwarfed by his own when Cage meets her boss. Seeking to expiate his sins, Noah Burstein has opened a rehab clinic on the sordid streets of Times Square, but his efforts have drawn the attention of Diamondback who doesn’t like someone trying to fix his paying customers…

Burstein apparently does not recognise Cage, and even though faced with eventual exposure and return to prison, the Hero for Hire offers to help the hard-pressed medics. Setting up an office above a movie house on 42nd Street Cage meets a lad who will be his greatest friend: D.W. Griffith: nerd, film freak and plucky white sidekick.

However, before Cage can settle in, Diamondback strikes and the age-old game of blood and honour plays out the way it always does…

Issue #3 introduced Cage’s first returning villain in ‘Mark of the Mace!’ as Burstein – for his own undisclosed reasons – decides to keep Cage’s secret, and disgraced soldier Gideon Mace launches a terror attack on Manhattan. With his dying breath one of the mad Colonel’s troops hires Cage to stop the attack, which he does in explosive fashion.

Inker Billy Graham graduated to full art chores for ‘Cry Fear… Cry Phantom!’ in #4 as a deranged and deformed maniac carried out random assaults in Times Square. Or was there perhaps another motive behind the crazed attacks?

Steve Englehart took over as scripter and Tuska returned to pencil ‘Don’t Mess with Black Mariah!’ in the next issue: a sordid tale of organised scavengers which introduced unscrupulous reporter Phil Fox, an unsavoury sneak with greedy pockets and a nose for scandal…

The private detective motif proved a brilliant stratagem in generating stories for a character perceived as a reluctant champion at best and outright antihero by nature. It allowed Cage to maintain an outsider’s edginess but also meant that danger and adventure literally walked through his shabby door every issue.

Such was the case with ‘Knights and White Satin’ (by Englehart, Gerry Conway, Graham and Paul Reinman) as the swanky, ultra-rich Forsythe sisters hire him to bodyguard their dying father from a would-be murderer too impatient to wait the week it will take for the old man to die from a terminal illness.

This more-or less straight mystery yarn (not counting a madman and killer-robots) is followed by ‘Jingle Bombs’, a strikingly different Christmas tale by from Englehart Tuska & Graham, before Cage properly entered the Marvel Universe in ‘Crescendo!’ when he is hired by Doctor Doom to retrieve rogue androids which had absconded from Latveria.

They were hiding as black men among the shifting masses of Harlem and the Iron Dictator needed someone who could work in the unfamiliar environment. Naturally Cage accomplishes his mission, only to have Doom stiff him for the fee. Big mistake…

‘Where Angels Fear to Tread!’ in issue #9 finds the enraged Hero for Hire borrowing a vehicle from the Fantastic Four to play Repo Man in Doom’s own castle just in time to get caught in the middle of a grudge match between the tyrant and an alien invader called the Faceless One.

It was back to street-level basics in ‘The Lucky… and the Dead!’ as Cage takes on a gambling syndicate led by the schizophrenic Señor Suerte who could double his luck by becoming murderous Señor Muerte (that’s Mr. Luck and Mr. Death to you): a two-part thriller complete with rigged games and death traps that climaxes in the startling ‘Where There’s Life…!’ as relentless Phil Fox finally uncovers Cage’s secret…

Issue #12 featured the first of many battles against alchemical villain ‘Chemistro!’, after which Graham assumed full art duties with ‘The Claws of Lionfang’ – a killer using big cats to destroy his enemies – before Cage tackles hyperthyroid lawyer Big Ben Donovan in ‘Retribution!’ as the tangled threads of his murky past slowly become a noose around his neck…

‘Retribution: Part II!’ finds Graham and Tony Isabella sharing the writer’s role as so many disparate elements converge to expose Cage. The crisis is exacerbated by Quirt kidnapping Luke’s girlfriend, and fellow Seagate escapees Comanche and Shades stalking him whilst the New York cops hunt him.

The last thing the Hero For Hire needs is a new super-foe, but that’s just what he get in #16’s ‘Shake Hands With Stiletto!’ (Isabella, Graham & inker Frank McLaughlin): a dramatic finale which literally brings the house down and clears up most of the old business. This would lead to a re-branding of the nation’s premier black crusader, but that’s meat for a different collection.

Bracketed by an Introduction from Steve Englehart – offering an informative issue-by-issue breakdown on how the series was created and bonus material including a cover gallery, promotional material from the times, unused artwork and pre-corrected/toned down pages (LCHFH was one of the most potentially controversial and thus most scrupulously edited books in Marvel’s stable at the time) and full creator Biographies, this is a fabulous and unmissable glimpse at one of the edgiest series of the era, and a fine way to back up the live-action Netflix iteration.
© 2015 Marvel Characters Inc. All rights reserved.

Time Masters: Vanishing Point


By Dan Jurgens, Norm Rapmund, Rodney Ramos & various (DC Comics)
ISBN: 978-1-4012-3047-0

After the cosmos-crunching Crisis on Infinite Earths re-sculpted the DC Universe in 1986, a host of characters got floor-up rebuilds for the tougher, no-nonsense, straight-shooting New American readership of the Reagan era. The decluttering exercise also made room for a few superheroes of types previously unknown at the company “Where Legends Live”.

Disgraced sports star Michael Carter came back from the 25th century to our era, tooled up with stolen technology, determined to recreate himself as a superhero. As Booster Gold he made a name for himself as a mid-level hero and supreme self-promoter and corporate shill.

Created, written and drawn by Dan Jurgens, the saga featured a brash, cockily mysterious apparently metahuman golden-boy jock setting up his stall as a superhero in Metropolis. Here he actively sought corporate sponsorships, sold endorsements and hired a management team to maximise the profit potential of his crusading celebrity.

He was accompanied everywhere by sentient, flying, football-shaped robot Skeets.

Their time came and went and Booster’s title folded, but he lived on as part of Justice League International where he became roughly half of comics’ funniest double-act, riffing with the equally light-hearted lightweight Blue Beetle.

Booster and Ted Kord (technically the second Blue Beetle) were the class clowns of billionaire Maxwell Lord‘s League: a couple of obnoxiously charming frat-boys who could save the day but never get the girl or any respect.

When Lord murdered Beetle, precipitating an Infinite Crisis, Booster was shattered. Eventually, though, he recovered and redefined himself as a true hero through a succession of multiversal conflagrations. In landmark weekly maxi-series 52 and later Infinite Crisis, his intriguing take on Heroism diverged down strange avenues when Booster – traditionally only in it for fame and fortune – became a secret saviour, repairing the cracks in Reality caused by all the universe-warping shenanigans of myriad multiversal Crises and uncontrolled time-travel.

Working at the instruction of enigmatic and irascible mentor Rip Hunter: Time Master, Booster relinquished his dreams of glory to secretly save us all over and over and over again as the protector of the time-line, battling incredible odds to keep history on track and continuity in order.

This time-bending full-colour collection gathers 6-issue miniseries Time Masters: Vanishing Point (from September 2010-February 2011), detailing how Rip, Booster and Skeets steer a small posse of superheroes through the uncanny and lethally mutable corridors of time in search of a missing comrade vital to the existence of everything…

At the climax of a harrowing campaign of terror by The Black Hand and following Earth’s invasion by the New Gods of Apokolips, Batman was apparently killed at the conclusion of Infinite Crisis…

The world at large was unaware of the loss, leaving the superhero community to mourn in secret whilst a dedicated army of assistants, protégés and allies – trained over years by the contingency-obsessed Dark Knight – formed the Network to police Gotham City in the days which followed: marking time until a successor could be found or the original restored…

Most of the Bat-schooled battalion refused to believe their inspirational mentor dead. On the understanding that he was merely lost, they eventually accepted Dick Grayson (the first Robin and latterly Nightwing) as a stand-in until Bruce Wayne could find his way back to them. The more cosmically endowed super-friends weren’t prepared to wait, however…

Batman, of course, is the most brilliant escape artist of all time and even whilst being struck down by the New God of Evil had devised an impossibly complex and grandly far-reaching scheme to beat the devil and save the world…

The chronally-fluctuating epic opens with elderly time guardian Booster sharing a few moments of educational bonding time with his son before Rip Hunter shakes off the happy memories and gets back to the immediate task at hand: reminding Superman, Green Lantern Hal Jordan and a blithely oblivious prime-of-life Booster of the dangers involved in interfering in historical events, no matter how tragic or cruel they might be…

Meanwhile, at the End of Time mystery hero Supernova is finding inviolate citadel Vanishing Point has been destroyed by incalculable forces and, after consulting with his unseen boss, grimly sets off in search of Rip…

The rescue mission for Bruce Wayne is Hunter’s idea. He tracked the hero to various time periods, where the Dark Knight briefly materialised before plunging back into the time stream again. Rip now hopes to extract him with the assistance of some of the Gotham Guardian’s oldest allies, before his random trajectory causes irreparable damage. He also fears enemy interference from enemies as yet unknown…

In Rip’s 21st century Arizona lab, Booster’s sister Michelle is confronted by two likely suspects as “Time Stealers” Per Degaton and Despero break in. The battle looks lost until Supernova arrives to turn the tables, but after driving off the villains the mystery man vanishes; still intent on finding the reason for Vanishing Point’s destruction and the time-stream’s increasing instability…

In the 15th century the rescue squad’s search ends in frustration, but as Rip prepares to bring them home a chronal disruption seizes them, propelling them all on an uncontrolled trip through time and also across dimensions…

On arrival Rip is confronted by a barbarian warrior with a demonic right hand (DC’s short-lived 1970s sword-&-sorcery star Claw the Unconquered), and Hunter’s thoughts go back to another salutary lesson delivered by his father on the crucial nature of his self-appointed mission. After a short battle he finally convinces the enraged swordsman that he is neither wizard nor foe.

As they join forces against a common threat, in another time and place Booster, Superman and Green Lantern have arrived in the middle of a war between humans and aliens. Unable to obey Hunter’s admonition not to get involved, the heroes engage the invading Mygorgs, unaware that in a distant time-pocket Degaton and Despero have met with their allies Ultra-Humanite and Black Beetle.

The consensus is that some outside force is destabilising time and it must be stopped if their own plans for domination are to succeed…

The superheroes’ resistance ends when Booster encounters a sword-wielding woman warrior named Starfire (another star of DC’s short 1970’s dalliance with sword-&-sorcery) and a tenuous alliance is formed just as a dragon-riding witch captures Superman and Green Lantern…

Although separated by dimensional walls, both Rip and Claw and Booster’s team are facing similar perils: held by unearthly wizard Serhattu and his accomplice sorceress Skyle whilst the mage attempts to control of time and escape his extra-dimensional realm using the out-worlders’ science…

And in the ruins of Vanishing Point, the Time Stealers find a cell and free Hunter’s greatest foes: former comrades and fellow Linear Men Matthew Rider and Liri Lee…

As Serhattu and Skyle prepare their campaign of conquest and their captives struggle against mind-bending mystic shackles, at Vanishing Point Supernova attacks but is unable to stop the Linear Men and Time Stealers getting away.

In the other-dimensional realm, Hunter takes a huge chance and the heroes escape imprisonment but are sucked into a time vortex. The gamble succeeds and the liberated champions recover in time to chase Serhattu and Skyle to the site of the first Atomic Bomb test and stop their attempt to steal the awesome unknown power for themselves.

After returning Starfire, Claw and the mages to their rightful places, the heroes press on, unaware that the Black Beetle has betrayed the Time Stealers and Linear Men to steal the time-warping powers locked in remains of chronal-energy being Waverider…

Hunter’s team are again diverted however by time-travelling psychopath Professor Zoom, the Reverse-Flash who wants the Omega energy causing Batman’s time-ricochets for his own…

As they battle the super-fast maniac, elsewhen Supernova attacks Black Beetle, and another player co-opts the Waverider power. With time in flux the battles bleed into one another and Hunter’s heroes meet the Time Stealers, Linear Man and Supernova for one final catastrophic clash…

Fast-paced, deviously compelling and extraordinarily convoluted, this is the kind of Fights ‘n’ Tights clash die-hard comic fans live for: a complex saga full of fights, inside jokes or references and impossible situations all surmounted by bold heroes in full saviour mode. It’s just a pure shame that such excellent work excludes so many readers who would certainly enjoy it if only they had the neceassry background history to hand.

Furious fun and thrills for those in the know, or anyone willing to trade comprehension for non-stop action…
© 2010, 2011 DC Comics. All Rights Reserved.