If You Steal


By Jason (Fantagraphics Books)
ISBN: 978-1-60699-854-0 (HB/Digital edition)

Jason is secretly John Arne Saeterrøy: born in Molde, Norway in 1965 and an international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won that year’s Sproing Award (Norway’s biggest comics prize). He won another Sproing in 2001 for series Mjau Mjau and in 2002 turned almost exclusively to producing graphic novels.

A global star among cartoon cognoscenti, he has received major awards from all over the planet. Jason’s work always jumps directly into a reader’s brain and heart, utilising the beastly and unnatural to gently pose eternal questions about basic human needs in a softly relentless quest for answers. That you don’t ever notice the deep stuff because of the clever gags and safe, familiar “funny-animal” characters should indicate just how good a cartoonist he is…

The stylised artwork is delivered in formalised page layouts rendered in a minimalist evolution of Hergé’s Claire Ligne style: solid blacks, thick outlines and settings of seductive simplicity; augmented by a deft and subtle use of flat colour which enhances his hard, moody, suspenseful and utterly engrossing Cinema-inspired world.

The superbly understated art acts in concert with his dead-on, deadpan pastiche repertoire of scenarios which dredge deep from our shared experience of old film noir classics, horror and sci fi B-movies and other visual motifs which transcend time and culture, and the result is narrative dynamite.

This compilation collects eleven short yarns and opens with the eponymous and eerie ‘If You Steal’, wherein cheap thug Paul perpetually risks everything – including the one person who keeps him feeling alive – in search of quick cash: only to lose it all in the end, after which ‘Karma Chameleon’ sees a small desert community dealing with the discovery of a giant, carnivorous and extremely predatory lizard which nobody seems able to see. Good thing masturbation-obsessed boffin Dr. Howard Jones and his long-suffering daughter Julia are in town…

The deliciously wry and whimsically absurdist Samuel Beckett spoof ‘Waiting for Bardot’ then segues neatly into a dashing mystery of masked derring-do as ‘Lorena Velazquez’ eventually tires of waiting for her ideal man to finish off a necessarily interminable and horrific army of villains prior to doling out a maiden’s traditional rewards, before a fugitive murderer narrates his own paranoia-fuelled downfall after his ‘New Face’ briefly tempts him with love and the never-to-be-achieved promise of peace and safety…

A series of six faux horror comics covers combines to relate the trials of chilling romances in ‘Moondance’. The classic fear theme extends into a rip-roaring battle against the undead in ‘Night of the Vampire Hunter’ and ‘Polly Wants a Cracker’ follows the other unique career path of artistic legend/assassin-for-hire Frida Kahlo.

A junkie musician pushes his luck against some very bad guys because ‘The Thrill is Gone’ after which ‘Ask Not’ takes a trawl through history from Stonehenge in 2583 BC to Salon de Provence in 1554 AD (courtesy of Nostradamus) to 1960s Cuba, revealing the truth behind the assassination of JFK and Abraham Lincoln and what parts Lee Harvey Oswald and Jack Ruby actually played in that millennial plot: a parallel worlds yarn like no other…

The book ends with a stunning, deeply moving graphic examination of dementia which is both chilling and oddly-heart-warming as aging Emma deals with the scary creatures who keep taking away the names of things in ‘Nothing’: proving once more that behind innocuous-seeming cartoons and contemporary fairy tale trappings Jason’s work is loaded with potent questions…

If You Steal resonates with Jason’s favourite themes and shines with his visual dexterity and skewed sensibilities. disclosing a decidedly different slant on secrets and obsessions. Primal art supplemented by sparse and spartan “hardboiled Private Eye” dialogue, enhanced to a macabre degree by solid drawing and skilled use of silence and moment, all utilised with devastating economy, affords the same quality of cold, bleak yet perfectly harnessed stillness which makes Scandinavian TV dramas such compelling, addictive fare.

These comic tales are strictly for adults, yet allow us all to look at the world through wide-open young eyes. They never, however, sugar-coat what’s there to see…
If You Steal is © 2015 Jason. All rights reserved.

Jonah Hex volume 4: Only the Good Die Young


By Justin Gray, Jimmy Palmiotti, Phil Noto, Jordi Bernet, David Michael Beck & various (DC Comics)
ISBN13: 978-1-84576-786-0 (TPB/Digital edition)

Confident enough to apply fantasy concepts to this grittiest of human heroes, the assembled creators working on the last successful incarnation of Jonah Hex blended a darkly ironic streak of wit with a sanguine view of morality and justice to produce some of the most accessible and enjoyable comics fiction ever seen.

This collection, reprinting issues #19-24 of that series, served up six discrete tales revealing how the ravaged and dissolute bounty hunter will takes everything the universe can throw at him with the same irascible aplomb and give back double…

‘Texas Money’, ‘Unfinished Business’ and ‘The Current War’ are all illustrated by Phil Noto; compelling vignettes which well display the thread of black humour that runs through these stories. The first sees Hex hire out to notorious saloon boss Wiley Park for a rescue mission, only to become distracted by the West’s Most Inhospitable Brothel Madam.

The second sees Hex paying for a little jest he had at Park’s expense: a truly iconic tribute to a classic Conan the Barbarian scene, before reuniting with an old stooge to settle all accounts with the shifty saloon owner.

Jordi Bernet handled interlude issue ‘Devil’s Paw’: a seemingly more traditional yarn of deserts and mesas, galloping posses and awful “injuns”, but this dark tale of outrage and revenge is conceptually the most adult and brutal in the book, showing the inner core of righteousness that drives Hex, whatever his aspect and actions might hint to the contrary – and no one concerned about derogatory depictions of minorities should have anything to worry about…

‘The Current War’ offers an elegiac flavour of the Doomed Wild West and Hex gets an unsettling glimpse of things to come when he is hired to retrieve a prototype robot stolen from an inventor by Thomas Edison. Once more, and as always, the wryly cynical authorial voices of Justin Gray & Jimmy Palmiotti make this dark prophecy work in what should be an uncomfortable milieu.

Bernet returns to illustrate a superbly chilling tale of US Cavalry atrocity in ‘Who Lives and Who Dies’, which to my mind is the perfect modern Western tale and this volume concludes with a no-holds-barred supernatural thriller painted by David Michael Beck: ‘All Hallows Eve’.

Called to a haunted saloon where ghostly spirit of Justice and sometime ally El Diablo seeks his aid against the bloodthirsty Prairie Witch, Hex plus – in a delightful comic turn – cowboy vagabond Bat Lash must defeat the harridan’s plot to bloodily sacrifice the entire town of Coffin Creek. In tone, quite similar to a contemporary teen horror flick, this too works perfectly as a vehicle for the best Western Anti-hero ever created.

Dark, bloody and wickedly funny, this sly blend of action and social commentary is an unmissable treat for readers of an adult temperament and a mind open to genre-bending.
© 2007 DC Comics. All Rights Reserved.

2120


By George Wylesol (Avery Hill Publishing)
ISBN: 978-1-910395-65-3 (TPB)

Baltimore-based George Wylesol (Internet Crusader; Ghosts, Etc.) is a cartoonist with lots to say and intriguing ways of doing so. Past works have channelled his avowed fascinations – old computer kit/livery; anxiety; iconography; the nostalgic power of commercial branding and signage and a general interest in plebian Days Gone By – into chilling affirmations of his faith in the narrative power of milieu and environment as opposed to characters.

That remains the case in his latest retro-modernist extravaganza… a canny revival of a brief fad stillborn on the way to today’s computer game world; explored through a salutary experience befalling a rather bland service engineer…

Once upon a time (way back in the 1980s) books and graphic novels experimented with an interactive approach: constructing stories where readers could opt to proceed in a linear manner, whilst being encouraged to jump ahead or back, by following suggestions at certain decision points of the narrative. Depending on which one a reader followed, the story could travel in numerous directions and outcomes were many and varied…

The fad faded as technology surpassed physical print restrictions and now most games offer even more variety and immersion, but the process was and still is a powerful device for storytelling and point-making, if you know the trick of it.

Wylesol does, and in 2120 skillfully manipulates the form to create a chilling and potent suspense saga. The set-up is simple. Forty-something computer repairman Wade Duffy is booked to service a machine at 2120 Macmillan Drive: an isolated building in a vacant lot.

The place seems deserted and decommissioned, but after gaining entry, Wade dutifully proceeds through countless empty rooms and corridors – far more than seems possible for a facility of its size. The place seems to go down too many levels, and as he seeks endlessly for the broken computer he is determined to repair, his responsible work attitude gradually erodes under tidal waves of suspicion, uncertainty and nervous tension.

The place is just not right…

Too many rooms, odd sights and sounds, bizarre detritus, scraps and remnants indicating rapid abandonment… and his solitary, endless examinations and futile explorations only tip further into paranoia once he finally finds other occupants and his mind starts doubting him…

I first read the book without making any choices. I’m not saying you should, but if you do, let your mind build a story of its own then reread as often as you want, using the page directions to reshape the events and outcomes and see how that changes the momentous “Big Reveal” hidden within.

Genuinely disturbing in the manner of the best psychological dramas, with plenty of scary moments and distressingly eerie characters, the coldly diagrammatical illustration and workplace bright colour palette adds immensely to the overall aura of unease.

A compelling and compulsive experience, seamlessly wedding sensory evocation to carefully neutralised visual input, like the subject matter itself, this book is not what it seems and should not be missed.
© George Wylesol 2019. All rights reserved.

Morbius: Preludes and Nightmares


By Roy Thomas, Gerry Conway, Mike Friedrich, Joe Keatinge, Dan Slott, Gil Kane, Ross Andru, Paul Gulacy, Valentine DiLandro, Marco Checchetto & various (MARVEL)
ISBN: 978-1-3029-2592-5 (TPB/Digital edition)

The transition of Marvel’s print canon to whatever passes for celluloid this century seems unstoppable and with their pioneering hero/villain Michael Morbius now a big screen presence, the company fast-tracked a few archival collections to anticipate/support the release. The most useful for casual readers is undoubtedly this slim, sleek tome: an introductory primer perfect for film fans hunting up a little comic book context. It re-presents Amazing Spider-Man #101-102 and 699.1; Marvel Team-Up #3-4; (Adventure into) Fear #20, and fact-packed excerpts from the Official Handbook of the Marvel Universe A-Z #7, spanning October 1971 to February 2013, mixing the origin and earliest 1970s appearances with a relatively latter-day reappraisal.

A fuller archival treatment of his scattered career can be found in a brace of Epic Collections, and I’ll get around to them in the fullness of time.

It begins with The Amazing Spider-Man #101, the second chapter in an anniversary trilogy tale begun by Stan Lee, Gil Kane & Frank Giacoia which saw the wallcrawler accidentally mutate himself, gaining four extra arms…

Now Roy Thomas takes over with ‘A Monster Called… Morbius!’ as the 8-limbed hero desperately seeks a way to reverse his condition. Whilst hiding in Dr. Curt Connors‘ Long Island home/lab, he stumbles across a murderous costumed horror who drinks human blood. The newcomer has just reached shore, from a ship that he left a charnel house…

Making matters even worse is Connors’ sudden arrival in the scaly savage form of The Lizard. Suddenly surprised and always enraged, the saurian attacks, set on killing all intruders…

Amongst the many things banned by the Comics Code Authority in 1954 were horror staples zombies, werewolves and vampires, but changing tastes and rising costs of the early 1970s were seeing superhero titles dropping like flies in a blizzard.

With interest in suspense and the supernatural growing globally, all comics publishers were pushing to re-establish scary comics again, and the covert introduction of a “Living Vampire” in superhero staple Spider-Man led to another challenge to the CCA, the eventually revision of the Code’s horror section and a resurgent rise of supernatural heroes and titles.

For one month Marvel also experimented with double-sized comicbooks (DC’s switch back to 52-page issues lasted almost a year – August 1971-June 1972 cover-dates). Thus, Amazing Spider-Man #102 featured an immense 3-chapter blockbuster brawl beginning with ‘Vampire at Large!’ wherein the octo-webspinner and anthropoid reptile joined forces to hunt a science-spawned bloodsucker after discovering a factor in the bitey brute’s saliva could cure both part-time monsters’ respective conditions.

‘The Way it Began’ abruptly diverges from the main narrative to present the tragic secret origin of Nobel Prize winning biologist Michael Morbius and how be turned himself into a haunted night-horror in hopes of curing a fatal blood disease, before ‘The Curse and the Cure!’ brought the tale to a blistering conclusion and restored the status quo and requisite appendage-count.

Gerry Conway assumed the writer’s role for the third appearance of the living (not dead; never ever dead but living), breathing humanoid predator who drank blood to live, as Marvel Team-Up # 3 (July 1972, illustrated by Rossa Andru & Giacoia) found Spidey and Human Torch Johnny Storm hunting the resurgent Morbius after he attacks student Jefferson Bolt and passes on his plague of thirst. The conflicted scientist still seeks a cure and tracks old colleague Hans Jorgenson to Peter Parker’s college, but his now-vampiric servant Bolt wants just what all true bloodsuckers want in ‘The Power to Purge!’…

The new horror-star was still acting the villain in MTU #4 as the Torch was replaced by most of Marvel’s sole mutant team (The Beast having gone all hairy – and solo – in another science-based workaround to publish comic book monsters who were anything but supernatural) in ‘And Then… the X-Men!’

This enthralling thriller was illustrated by magnificent Gil Kane at the top of his form and inked by Steve Mitchell with the webslinger and X-Men at odds while both hunting the missing Jorgenson. After the unavoidable butting of heads, the heroes united to overcome Morbius and left him for Professor Charles Xavier to contain or cure…

As superheroes continued to decline and horror bloomed, Morbius established himself in Marvel’s black-&-white magazine title Vampire Tales, but returned to four-colour publishing with (Adventure into) Fear #20 (cover-dated February 1973). The title had previously hosted the macabre Man-Thing, and his/its promotion to a solo title gave Morbius opportunity to spread his own wings.

Spawned by scripter Mike Friedrich and artist Paul Gulacy, Jack Abel & George Roussos, ‘Morbius the Living Vampire!’ revealed how he escaped the X-Men and fled to Los Angeles and lived (whenever possible) off victims who deserved his voracious bite. The initial tale also set up a bizarre relationship with Rabbi Krause and Reverend Daemon who sought to cure him, before one was exposed as a human devil, catapulting Morbius into intergalactic conflict that had shaped humanity over millennia. That saga also is fully detailed in the Epic Collections, but frustratingly not here…

Brushing past decades of history and character development, there’s a huge jump to the twenteens and a more nuanced revision of the origin to close this book’s story section, as The Amazing Spider-Man # 699.1 (February 2013, by Joe Keatinge, Dan Slott, Valentine DiLandro & Marco Checchetto) finds Morbius in supermax penitentiary The Raft, ruminating on his childhood in Greece, living with an imminently fatal but unpredictable blood condition, but still finding love, friendship and adventure.

Sadly, as we already know, his Nobel Prize winning research only led to the death of his greatest friend and colleague, the abandonment of his true love and an unlife sentence as a rampaging killer…

Rounding out the red reading, fact-filled picture-packed pages from The Official Handbook of the Marvel Universe A-Z #7, offering dry history and statistics from those intervening years.

A compelling and beguiling bunch of beginnings well told and superbly illustrated, this treat is superficially entertaining but won’t satisfy those with a deep thirst for true knowledge…
© 2021 MARVEL

The Eldritch Kid™ volume 2: Bone War 


By Christian D. Read, Paul Mason, Justin Randall & Wolfgang Bylsma (Gestalt Publishing) 
ISBN: 978-1-922023-92-6 (TPB/Digital edition) 

Felt like a scary western today. Dug this one up… 

There was a time, not so very long ago, when all of popular fiction was bloated and engorged with tales of Cowboys and Indians. As always happens with such periodic populist phenomena – such as the Swinging Sixties’ Super-Spy Boom, the Vampire Boyfriend or recent Misunderstood Teens vs Corrupt Adult Dystopias trends – there was a goodly amount of momentary merit, lots of utter dross and a few spectacular gems. 

Most importantly, once such surges peter out, there’s also always a small cadre of frustrated devotees who mourn the passing and resolve to do something to venerate or even revive their lost and faded favourite fad… 

After World War II, the American family entertainment market – for which read comics, radio and the rapidly burgeoning television industry – were comprehensively enamoured of the clear-cut, simplistic sensibilities and easy, escapist solutions offered by Tales of the Old West: at that time already a firmly established standby of paperback publishing, movie serials cinematic blockbusters and low-budget B-feature films. 

I’ve often ruminated on how and why, simultaneously, the dark, bleakly nigh-nihilistic and left-leaning Film Noir genre quietly blossomed alongside that wholesome rip-snorting range-&-rodeo revolution, seemingly only for a cynical minority of entertainment intellectuals who somehow knew that the returned veterans still hadn’t found a Land Fit for Heroes… but perhaps that’s a thought for another time and a different review. 

Even though comics encompassed Western heroes from the get-go (there were cowboy strips in the premier issues of both New Fun and Action Comics and even Marvel Comics), the post-war boom years saw a vast outpouring of titles with gun-toting heroes ousting the rapidly-dwindling supply of costumed Mystery Men. True to formula, most of these pioneers ranged from transiently mediocre to outright appalling… 

Despite minor re-flowerings in the early 1970s and mid-1990s, Western strips have largely vanished from funny book pages: apparently unable to command enough mainstream support to survive the crushing competition of garish wonder-men and furiously seductive futures. 

Europe and Britain also embraced the Sagebrush zeitgeist, producing some extremely impressive work, before France, Belgium and Italy made the genre emphatically their own by the end of the 1960s. They still make the best straight Western strips in the world for an avid audience unashamedly nurturing an appetite for them… 

Fantasy and Horror stories, on the other hand, have never really gone away and this utterly outrageous and supremely entertaining sequel sagebrush saga from Australian raconteur Christian Read his latest visualiser Paul Mason (with colourist Justin Randall and letterer/editor Wolfgang Bylsma) superbly blends time-honoured tropes of the wild west with sinister sorcerous sensibilities to create a bewitching alternate reality where dark bloody deeds are matched by dire demonic forces and decent guys called upon to combat them have to dabble in the diabolical too… 

Once upon a time in the west, the world changed and magic – although always real and rare – became part and parcel of everyday life… 

Without preamble the adventuresome action opens with a gunfight against an extremely unpleasant and grudge-bearing witch…  

Our narrator is an urbane and erudite Oxford-educated shaman detailing his life following his return to the land of his birth. His recollections began in the previous volume and began in Spring 1877: the great Indian Wars were over. Custer was dead but so was Crazy Horse. The Whites were greedily covering the entire country and an educated man with the wrong skin tones was reduced to playing scout for a bunch of barely literate morons wagon-trekking across the plains to California. They need him but regard their supremely capable guide with suspicion, disdain and barely-disguised disgust… 

Wicasa Waken, outcast Shaman of the Oglala Lakota – AKA Ten Shoes Dancing of the mighty Sioux and lately graduated Master of Arts and Literature, Oxford, England (1875) – always knew devil magic when he smelled it, but – since his teachers taught him to treasure human life – he remained faithful to their training and always sought to do good. That got a lot harder after saving a strange white from five-headed snakes and zombies … 

Once recovered, the “victim” eagerly joined the fight: his accursed guns making short work of the ravening Heyokas and Ten Shoes Dancing realised he had made the rather prickly acquaintance of a modern Western Legend and celebrated dime novel hero – The Eldritch Kid. 

Sadly like most heroes finally-met, he’s a surly, taciturn, creepy freak. basking in hero-worship, hot vittles and wanton female attention… 

It’s not just this becoming-nation America that is awash with blood and wickedness. The entire world is swamped with boggles, spectres and far worse, but since the War Between the States, the Kid had achieved a certain notoriety for dealing harshly and permanently with all things supernatural and predatory. 

Nevertheless, he’s a mean, mercenary bastard and a tough man to like for the philosophically inclined, poetry-loving Ten Shoes, but circumstances keep them together. Faced with daily mystic mayhem, the mismatched heroes bond even after the Lakotan learned his personal patron god Lord Hnaska was deeply troubled by the cold, dark deity sponsoring the magic-guns toting Kid. Of course, the Great Spirit was far more concerned with the crawling things that hungered for human morsels, and allowed a loveless alliance to be forged. Eventually, the Kid finally opened up enough to share the history that made him the most feared gunhawk in the West. 

In 1865 Camp Elmira, New Jersey held Confederate prisoners.. The detention centre was a hellhole even by human standards, but when a demon began taking inmates, one of the terrified, beaten, sitting duck captives was offered a deal by an ancient northern god. Odin, grim King of Death, was unhappy with beasts and night things increasingly infesting Earth and offered a trade: power for service… 

After a suitably painful and gory “offering” the prisoner was given just enough of a supernatural advantage to kill the monsters – human and otherwise – and escape. Wielding a brace of Rune-Pistols, he’s been doing his Lord’s work ever since… 

That mission continues here as the Diabolist Duo inconclusively clash with bounty hunting old enemy Jacinta Gun-Gunn, and in the aftermath are recruited by former palaeontologist Mr. Othniel. He wants them to steal back his greatest discovery, the full and bejewelled skeleton of a lost prince of a civilisation that perished millions of years previously.  

The astounding artefact was swiped by his rival “Doc” Drinker, but theirs is not a regular scientific dispute. Othniel is a necromancer who survived his own decapitation and now resides a head in a jar, and Madam Drinker travels with a coterie of witches and unruly women. Both parties clearly have secret agendas but Ten Shoes Dancing and the Eldritch provisionally accept the generous commission because of the most pertinent fact: the skeleton has come back to arcane unlife and recalled revenant subjects from its long-fallen, mystically malign dinosaur empire of Tzenshaitchan to raise fresh Hell across the Badlands… 

Thanks to timely assistance from the Lakotan’s Frog-God patron, our heroes are made aware of the true situation and switch sides when  a better offer is made, but they are still bushwacked by Drinker’s presumed ally the Ani Kutani Witch Tsintah who has her own sinister scheme in play and even nastier masters to answer to… 

With dinosaur skeletons tearing the countryside up, the gunslingers are kept too busy to stop Othniel building himself a newer and more deadly body and the witch summoning the almighty horror called the Priest King and restoring an even earlier age of bloody sacrifice and life-extending butchery… 

And as the battle intensifies and all the arcane ages of terror converge to create a charnel ground of warfare, humanity’s deity Odin arrives… 

Ragnarok, anyone? 

The tantalising conclusion is supplemented by a cover/chapter break gallery by Nichola Scott, Douglas Holgate, Emily K. Smith & James Brouwer; original art pages from Mason and Read’s original script pages.  

Rowdy, rousing, purely bonkers and spectacularly action-packed, The Bone War is a sharp, satisfying and mordantly funny yarn to delight lovers of genre fiction and witty mash-ups. Black hats, white hats, lost worlds, haunts and horrors, stunning visuals and macabre twists – what more could you possibly ask for? 

Apparently, another sequel, so hopefully I’ll be getting to that too in the fullness of time… 
© 2017-2019 Christian Read, Paul Masan & Gestalt Publishing Pty Ltd. All rights reserved. 

A1 – The World’s Greatest Comics 


By various (Atomeka/Titan Comics) 
ISBN: 987-1-78276-016-0 (HB) 

We were saddened to learn of the sudden death of Garry Leach on March 26th. An extremely talented artist best known for Illustrating Marvelman/Miracleman, Dan Dare, and The V.C.’s, he was also a dedicated mover and shaker behind the scenes; quietly helping many other creators on the way to their own fame and glory. Our condolences go out to his friends and family, and here’s a review of one his most important and significant ventures… 

A1 began in 1988 as an anthology showcase dedicated to comics creativity. Freed from the usual strictures of mainstream publishers, the project consequently attracted many of the world’s top writers and artists to produce work at once personal and experimental, comfortingly familiar and, on occasion, deucedly odd. 

Editors Garry Leach & Dave Elliott periodically returned to their baby and in 2013 the title and concept were resurrected under the aegis of Titan Comics to provide more of the same. 

Similarly committed to past excellence and future triumphs – and following the grandest tradition of British comics – this classic compendium offered the same eclectic mix of material old and new… 

After a colossal 2-page dedication/thank you to everyone from Frank Bellamy to Face Ache in ‘The Dream Days are Back: The One’s Especially For You…’ the cartoon carnival commences with a truly “Golden Oldie” as Joe Simon & Jack Kirby (and inked by Al Williamson) provide science fiction classic ‘Island in the Sky’ – which first surfaced in Harvey Comic’s Race for the Moon #2 September, 1958. Here an expired astronaut returns from death thanks to something he picked up on Jupiter… 

Each tale here is accompanied by fulsome creator biographies and linked by factual snippets about most artists’ “drug of choice”. These photographic examples of coffee barista self-expression (with all ‘Latte Art’ courtesy of Coffee Labs Roasters) are followed by illustrator Alex Sheikman & scripter Norman Felchle’s invitation to the baroque, terpsichorean delights of the ‘Odd Ball’. 

The fantastic gothic revisionism resumes after another coffee-break as the sublime Sandy Plunkett details in captivating monochrome the picaresque perils of life in a sprawling urban underworld with his ‘Tales of Old Fennario’. 

‘Odyssey: A Question of Priorities’ by Elliot, Toby Cypress & Sakti Yuwono is a thoroughly up-to-date interpretation of pastiche patriotic avenger Old Glory, who now prowls modern values-challenged America, regretting choices he’s made and the timbre of his current superhero comrades… 

‘Image Duplicator’ by Rian Hughes & Dave Gibbons is, for me, the most fascinating feature included here, detailing and displaying comics creator’s admirable responses to the appropriation and rapine of comic book images by “Pop” artist Roy Lichtenstein. 

In a move to belatedly honour the honest jobbing creators simultaneously ripped off and denigrated by the “recontextualisation” and transformation to High Art, Hughes & Gibbons approached a number of professionals from all sectors of the commercial arts and asked them to re-appropriate Lichtenstein’s efforts. 

The results were displayed in the exhibition Image Duplicator with all subsequent proceeds donated to the charity Hero Initiative which benefits comic creators who have fallen on hard times. 

In this feature are the results of the comic book fightback with contributions from Hughes, Gibbons, FuFu Frauenwahl, Carl Flint, Howard Chaykin, Salgood Sam, Mark Blamire, Steve Cook, Garry Leach, Dean Motter, Jason Atomic, David Leach, Shaky Kane, Mark Stafford, Graeme Ross, Kate Willaert & Mitch O’Connell. 

Master of all funnybook trades, Bambos Georgiou offers his 2011 tribute to DC’s splendidly silly Silver Age in the Curt Swan inspired ‘Weird’s Finest – Zuberman & Batguy in One Adventure Together!’ and Dominic Regan crafts a stunning Technicolor tornado of intriguing illumination as Doctor Arachnid has to deal with cyber Psychedelia and a divinely outraged ‘Little Star’… 

Bill Sienkiewicz’s ‘Emily Almost’  first appeared in the original A1 #4; a bleak paean to rejection seen here in muted moody colour, after which Scott Hampton revisits the biblical tale of ‘Daniel’ and Jim Steranko re-presents his groundbreaking, experimental multi-approach silent story ‘Frogs!’ before following up with ‘Steranko: Frogs!’ – his own treatise on the history and intent behind creating the piece 40 years ago… 

‘Boston Metaphysical Society’ is a prose vignette of mystic Steampunk Victoriana written by Madeleine Holly-Rosing from her webcomic, ably illustrated by Emily Hu, whilst ‘Mr. Monster’ by Alan Moore & Michael T. Gilbert (with inks from Bill Messner-Loebs) is a reprint of ‘The Riddle of the Recalcitrant Refuse!’ first found in #3 (1985) of the horror hunter’s own series. It recounts how a dead bag-lady turns the city upside out when her mania for sorting junk transcends both death and our hero’s best efforts… 

‘The Weirding Willows: Origins of Evil’ by Elliot, Barnaby Bagenda & Jessica Kholinne is one of the fantasy features from the later A1 iteration – a dark reinterpretation of beloved childhood characters like Alice, Ratty, Toad and Mole, which fans of Bill Willingham’s Fables should certainly appreciate… 

‘Devil’s Whisper’ by James Robinson & D’Israeli also came from A1 #4, and features Matt Wagner’s signature creation Grendel …or does it? 

Stechgnotic then waxes lyrical about Barista art in ‘The Artful Latte’ after which ‘Melting Pot – In the Beginning’ by Kevin Eastman, Eric Talbot & Simon Bisley ends the affair; revisiting the ghastly hellworld where the gods spawned an ultimate survivor through the judicious and repeated application of outrageous bloody violence. 

Of course it’s a trifle arrogant and rather daft to claim any collection as “The World’s Greatest Comics” and – to be honest – these weren’t. There’s no such thing and never can be… 

However, this absorbing, inspiring oversized collection does contain plenty of extremely good, wonderfully entertaining material by some of the best and most individualistic creators to have graced our art form. 

What more can you possibly need? 
A1 Annual © 2013 Atomeka Press, all contents copyright their respective creators. ATOMEKA © 2013 Dave Elliott & Garry Leach. 

Gothic Tales of Haunted Futures


By Trina Robbins, Anne Timmons & Scott A. Ford; Letty Wilson; Luz Bianca & Kaylee Rowena; Mikaela Lucido & Jade Zhang; Leizl Buenaventura & Saida Temofonte; Cameron Lucente; Jamie Isfeld; Cait Zellers; Sztehlo; Leonie O’Moore & Skylar Partridge; Arlo Everett, B. Sparks & Paul Coy; Allison Pang & Irma ‘Aimo’ Ahmed; Matt McGrath & V. Gagnon; Joyce Chau; Skylar Kardon; Merissa Mayhew & Lyndon Radchenka: edited by S.M. Beiko (Renegade Arts Entertainment)
ISBN: 978-1-989754-03-0 (TPB) eISBN: 978-1-989754-04-7 (digital)

Sometimes, it’s all about enthusiasm and the urge to create and collaborate. Here, I suspect someone said “there’s not enough romance comics” and someone else said “I like scary stories” and another person chipped in “what about science fiction?” and the next thing you know, there’s an entire anthology of spooky, futuristic love stories all mashed-up for discerning comics tastes, just waiting to be kick-starter-ed…

The result is utterly wonderful…

Following an inspirational Foreword by editor S.M. Beiko, we take off for the future with veteran cartoonist Trina Robbins in collaboration with Anne Timmons, Scott A. Ford & Lyndon Radchenka, who reveal a patient devotion that outlasts the grave on the ‘Ghost Planet’, after which a moody illustration from Mika segues into Letty Wilson’s ‘Glasshouse’, which finds an unexpected bountiful blessing from a passing stranger delivered to a strange community in dire need of renewal…

Luz Bianca & Kaylee Rowena recount a fateful chance encounter ‘In the Shadow of the Moon’, before Mikaela Lucido & Jade Zhang update the old chestnut of party kids and dangerous dares in ‘Bloody Mary and the Smart Mirror’, after which Leizl Buenaventura & Saida Temofonte detail how a doomed astronaut finds a spectral reason to live after a visitor helps him go ‘Home’..

‘Under the Bed’ depicts a grim battle between life and death by Cameron Lucente, and following a moody spot illo from Katie Fleming, an unexpected down side to social media relationships is highlighted by Jamie Isfeld’s ‘@LissaTruLuv’…

Alaire Racocot’s monochromatic night illustration leads to Cait Zeller’s colourful tale of ‘The Lichtenberg Lady’ lighting up the lonely nights of a solitary lightning strike survivor, after which a lonely soul rediscovers past passion through musical recordings in ‘Ghosting’ (by Sztehlo) whilst – following a chaotic clinch courtesy of Kielamel Sibal – Leonie O’Moore, Skylar Partridge & Lyndon Radchenka find love for an ancient creature at the bottom of the sea in ‘Sunken Scream’…

A hard science veneer burnishes quasi-spiritual romp ‘Slow Orbit’ by Arlo Everett, B. Sparks & Paul Coy, as an aging computer exorcist looks for an exit strategy that will keep her breathing in deep space and finds love is the answer, before more potent pictorial moments of madness – by Caeles and Seren Krakens – convey us to ‘A Certain Tea House’ where Allison Pang & Irma ‘Aimo’ Ahmed reveal the regrets, ruminations and revenge of an aged spaceport courtesan who repays an old debt with her last breaths…

Matt McGrath, V. Gagnon & Lyndon Radchenka then detail the First Contact repercussions of ancient civilisation ‘The Crowned Ones’ as they impinge on the life of a lost human explorer, after which Joyce Chau reveals how a certain ‘Gap’is closed when a space scavenger awakens a long-depowered and rather clingy automaton, and Skylar Kardon & Lyndon Radchenka’s ‘New Blood’ details how even in Tomorrow’s City of Lights, the erotic allure of a vampire is more than some mortals can withstand…

Merissa Mayhew ends the emotional narratives with a story of hope sustained and finally fulfilled in ‘Until One Day’ as frustrated Josephine endures constant death and rebirth to finally be with the woman of her dreams…

Topped off with a brace of (possibly cover?) illustrations from Nicholai Avigdor Melamed and Cameron Lucente; full ‘Creators’ biographies, and list of ‘Backers’ who contributed to this book’s publication, Gothic Tales of Haunted Futures is a delicious compote of dark passions, sinister fancies and sardonic experiences, perfect for stirring passions and pleasing the eyes.

Gothic Tales of Haunted Futures © 2020 S.M. Beiko. Individual © belongs to each creator in this book. All rights reserved.

Thor: Vikings


By Garth Ennis, Glenn Fabry & various (Max Comics/ MARVEL)
ISBN: 978-0-7851-1175-7 (TPB)

It’s the anniversary year of Marvel’s thunder god. Here’s a strange saga sparked during that time that will delight some and annoy the leather pants off others. Still, in my fathers’ Valhalla there are many mansions… unless the drunken warriors have wrecked them…

In the middle of 1962, Stan Lee & Jack Kirby launched their latest offbeat superhero creation in anthology monsters-and-mysteries title Journey into Mystery #83. The tale introduced disabled American doctor Donald Blake who took a vacation in Norway only to encounter the vanguard of an alien invasion fleet.

Fleeing in terror, he was trapped in a cave wherein lay an old, gnarled walking stick. When, in helplessness and frustration, the puny human smashed the cane into the huge boulder obstructing his escape, Blake’s insignificant frame was transformed into the bold and brawny Norse God of Thunder, Thor!

The series grew from formulaic beginnings battling aliens, commies and cheap thugs into a vast, panoramic and breathtaking cosmic playground for Kirby’s burgeoning imagination. Anthological Journey into Mystery inevitably became Mighty Thor where, after years of bombastic adventuring, the inconsistencies of the Blake/Thor relationship were re-examined and finally clarified to explain how an immortal godling could also be locked within a frail short-lived mortal.

That startling saga took the immortal hero back to his long-distant youth and finally revealed that the mortal surgeon was no more than an Odinian construct designed to teach the Thunder God humility and compassion…

As decades passed the series underwent numerous reboots and re-imaginings to keep the wonders of fabled Asgard appealing to an increasingly jaded readership. An already exceedingly broad range of scenarios spawned even greater visual variety after the Thunderer’s introduction to the pantheon of cinematic Marvels with his ongoing triumphs making him a bona fide blockbuster movie star. To be frank, there were always comics ventures that allowed for some fairly broad interpretations of the god and his universe, such as this rousing yarn…

In this scintillating gore-spattered traditional fantasy yarn – collecting Thor: Vikings #1-5, which originally ran from July- November 2003 – scripter Garth Ennis  and illustrator Glenn Fabry indulge their inner barbarians with a yarn strictly not for the young or sensitive…

In 1003 AD, pitiless reiver Harald Jaekelsson has just finished destroying the village of Lakstad when its shaman curses the lawless raiders who have destroyed his family and friends.

Maybe, if Harald hadn’t butchered him at that moment, allowing the elders’ blood to feed the runestone he held, the sadistic killer’s ship and crew would not have spent the next thousand years crossing the ‘Endless Ocean’ to the New World…

On finally arriving in the port of New York, the undead accursed monsters set about their old ways of rapine and slaughter, before their rampage is briefly halted by a challenge from the sky as Thunder God Thor demands their surrender…

Sorcery-stained zombie lord Harald is unimpressed and as his undead crew grotesquely devastate Manhattan, he savagely beats the god nigh unto death. With his longship now sailing the skies above the city, the northman basks in carnage in his new-won ‘Kingdom of Iron’, unaware that the Thunderer still lives and has been joined by Sorcerer Supreme Doctor Strange…

As Harald builds his throne on the city’s highest tower, the magical medic sees to Thor and marshals resources to battle a foe that outmatches him in mystic might. ‘Time Like a River’ finds the embattled heroes exploring chronal echoes, seeking a solution to the old wise man’s curse… and finding it in the blood he spilled casting it.

To counter Harald’s horde, Strange searches history for the old man’s bloodkin, and plucks them from their own times to battle the rapacious revenants. Outcast and frustrated Viking battle-maiden Sigrid, Teutonic knight Magnus of the Danesand disillusioned Luftwaffe Ace Oberstleutnant Erik Lonnroth arrive in the ravaged city just after the Marines are slaughtered and Mighty Avengers admit defeat and regroup.

Horrified by the atrocities being perpetrated, the time-strayed trio determine to ‘Fight the Good Fight’, suitably enhanced by Strange’s sorceries…

As Jaekelsson squats on his high seat, the heroes go to work with a will, and soon the Viking lord is compelled to join the battle. Once more easily outmatched by the ruthless reiver, the outraged god needs all he’s got to win the day and save his people in ‘See You in Valhalla’…

Although shocking at the turn of the century, the Asgardians and greater Marvel pantheon have by now fully integrated into our movie-led culture, and contemporary readers won’t be taken aback at the themes and uncompromising action scenes so lovingly crafted here. Thor: Vikings is bold and brutal, filled with action and leavened with dark, dark humour and well worth any thunder follower’s time and attention.
© 2021 MARVEL

Young Hellboy: The Hidden Land


By Mike Mignola, Thomas Sniegoski, Craig Rousseau, Dave Stewart & Clem Robins (Dark Horse Books)
ISBN: 978-1506723983 (HB) eISBN: 978-1-50672-399-0

Towards the end of World War II an uncanny otherworldly baby was confiscated from Nazi cultists by American superhero The Torch of Liberty and a squad of US Rangers, moments after his eldritch nativity on Earth. The good guys had interrupted a satanic ritual predicted by parapsychologist Professor Trevor Bruttenholm and his associates, who were waiting for Hell to literally come to Earth…

The heroic assemblage was stationed at a ruined church in East Bromwich, England when the abominable infant with a huge stone right hand materialised in an infernal fireball. “Hellboy” was subsequently raised by Bruttenholm, and grew into a mighty warrior engaged in fighting a never-ending secret war against the uncanny and supernatural. The Prof assiduously schooled and trained his happy-go-lucky foundling whilst forming and consolidating an organisation to destroy arcane and occult threats – the Bureau for Paranormal Research and Defense.

After years of such devoted intervention, education and warm human interaction, in 1952 the neophyte hero began hunting down agents of the malign unknown, from phantoms to monsters as lead agent for the BPRD. Hellboy rapidly became its top operative; the world’s most successful paranormal investigator. As decades passed, Hellboy gleaned snatches of his origins and antecedents, learning he was a supposedly corrupted beast of dark portent: a demonic messiah destined to destroy the world and bring back ancient powers of evil. It is a fate he despised and utterly rejected…

It was also a far cry from those halcyon early days, where the devil child grew up in a nurturing if always weird environment and had a fair few fantastic adventures…

This cheery cheeky romp by Mignola, Tom Sniegoski and illustrated by Craig Rousseau gathers 4-part miniseries Young Hellboy: The Hidden Land and delivers a rollicking round of old-world fantasy fun.

In 1947 the hero-struck, comic-consuming little imp is accompanying extremely patient father figure Bruttenholm on an archaeological dig when their plane is brought down by a fellow passenger. This religious fanatic thinks he’s saving humanity from the infernal, but his actions land the survivors on a desolate atoll stuffed with ape people, giant monsters and worse. It’s also on the other side of a dimensional barrier… and for a very good reason…

Separated from the Prof by humongous crabs, dinosaurs, a colossal ape and that really persistent Christian, the little demon almost dies when he’s suddenly saved by a dream…

It’s actually a jungle girl who turns out to be long-missing aviatrix Scarlet Santiago, the “Sky Devil” who’s in all his favourite reading matter…

Although she keeps a big secret from the boy, she introduces him to the monkey folk who rescued her long ago, even as that pesky fanatic answers another clarion call, and awakens the reason the island has been hived off from reality for eons. All too soon an antediluvian vampire queen is marauding again, orchestrating the revival of her empire of blood and working out the fine detail involved in getting back to the earth that so long go banished her…

Can the assorted good guys, jungle girls, great apes and simian shamans stop her before everyone gets it in the neck?

Read on…

Epic and outrageous in the best Willis O’Brien and Ray Harryhausen manner, this manic masterpiece is augmented by a copious ‘Young Hellboy: The Hidden Land Sketchbook’ – annotated by Katii O’Brien – which closes this treasure hoard of hairsbreadth escapes by revealing story-layouts, doodles, roughs, designs and pencilled pages, all accompanied by creator comments and garnished with a full cover and variants gallery by Mignola, Dave Stewart, Rachele Aragno, Wylie Beckert and Anthony Carpenter.

This is another perfect example of comics storytelling at its very best: offering astounding supernatural spectacle, amazing arcane action, momentous mystical suspense and simply huge hairy handfuls of honest fun – something every fear fan and adventure aficionado will enjoy.
Young Hellboy™ and © 2021 Mike Mignola. Hellboy™ and all other prominent featured characters are trademarks of Mike Mignola. All rights reserved.

Violenzia and Other Deadly Amusements


By Richard Sala (Fantagraphics Books)
ISBN: 978-1-60699-885-4 (TPB)

Richard Sala was a lauded and brilliantly gifted exponent and comics creator who deftly blended beloved pop culture artefacts and conventions – particularly cheesy comics and old horror films – with a hypnotically effective ability to tell a graphic tale.

A child who endured sustained paternal abuse, Sala grew up in Chicago and Arizona. Retreating into childish bastions of entertainment, he eventually escaped family traumas and as an adult earned a Masters Degree in Fine Arts. He became an illustrator after rediscovering a youthful love of comic books and schlock films that had brightened his youth.

His metafictional, self-published Night Drive in 1984 led to appearances in legendary 1980s anthologies Raw, Blab! and Prime Cuts, with animated adaptations produced for Liquid Television.

He died in 2020 aged 65, but his work remains welcomingly atmospheric, dryly ironic, wittily quirky and mordantly funny; indulgently celebrating childhood terrors, gangsters, bizarre events, monsters and manic mysteries, with a host of women as his stars of choice: girl sleuth Judy Drood, the glorious trenchant storybook investigator Peculia and this particular femme so very fatale…

Sala’s art is a joltingly jolly – if macabre – joy to behold and shone on many out-industry projects such as his work with Lemony Snickett, The Residents and even Jack Kerouac: illustrating the author’s outrageous Doctor Sax and The Great World Snake.

This compelling mystery melange from 2015 combines a quartet of short comics treats commencing with the eponymous ‘Violenzia’: a vividly coloured and constructed pastiche of Hammer Horror films of a mystery maid and her gleaming guns, rousing villagers and pitilessly dealing with a sinister murder cult in the manner they deserve all while getting ever-closer to a very familiar monk-like mastermind…

That smartly witty twisty tale segues to an eerie sepia sampled soliloquy, poetically and despondently following a foredoomed soul retracing his steps until horrifying recalling what he’d ‘Forgotten’…

Macabre musings in the mode of a child’s alphabet primer, ‘Malevolent Reveries – An Alphabetical Exhibition’ mixes rhyme with crafty pictures of the artist’s cartoon canon of characters from ‘An Afternoon of Appalling Apparitions’ to ‘Zero Hour on Zombie Island’ cannily calm the nerves before climactic chills are unleashed when ‘Violenzia Returns’. This time her gunsights are set on the Council of Augers and her dogged pursuit throws up some sudden surprises and a whiff of doomed romance; or possibly just doom…

Clever, compelling and staggeringly engaging, this fabulous farrago of fantastic fiends and ferocious fights (also available in digital formats) is a perfect introduction to Sala’s worlds: a sublimely nostalgic escape hatch back to days when unruly children scared themselves silly under the bedcovers at night, and an ideal gift for idle moments for the big kid in your life – whether he/she/they are just you, imaginary or even relatively real…

Violenzia and Other Deadly Amusements © 2015 Richard Sala. This edition © 2015 Fantagraphics Books All rights reserved.