Violenzia and Other Deadly Amusements


By Richard Sala (Fantagraphics Books)
ISBN: 978-1-60699-885-4 (TPB)

Richard Sala was a lauded and brilliantly gifted exponent and comics creator who deftly blended beloved pop culture artefacts and conventions – particularly cheesy comics and old horror films – with a hypnotically effective ability to tell a graphic tale.

A child who endured sustained paternal abuse, Sala grew up in Chicago and Arizona. Retreating into childish bastions of entertainment, he eventually escaped family traumas and as an adult earned a Masters Degree in Fine Arts. He became an illustrator after rediscovering a youthful love of comic books and schlock films that had brightened his youth.

His metafictional, self-published Night Drive in 1984 led to appearances in legendary 1980s anthologies Raw, Blab! and Prime Cuts, with animated adaptations produced for Liquid Television.

He died in 2020 aged 65, but his work remains welcomingly atmospheric, dryly ironic, wittily quirky and mordantly funny; indulgently celebrating childhood terrors, gangsters, bizarre events, monsters and manic mysteries, with a host of women as his stars of choice: girl sleuth Judy Drood, the glorious trenchant storybook investigator Peculia and this particular femme so very fatale…

Sala’s art is a joltingly jolly – if macabre – joy to behold and shone on many out-industry projects such as his work with Lemony Snickett, The Residents and even Jack Kerouac: illustrating the author’s outrageous Doctor Sax and The Great World Snake.

This compelling mystery melange from 2015 combines a quartet of short comics treats commencing with the eponymous ‘Violenzia’: a vividly coloured and constructed pastiche of Hammer Horror films of a mystery maid and her gleaming guns, rousing villagers and pitilessly dealing with a sinister murder cult in the manner they deserve all while getting ever-closer to a very familiar monk-like mastermind…

That smartly witty twisty tale segues to an eerie sepia sampled soliloquy, poetically and despondently following a foredoomed soul retracing his steps until horrifying recalling what he’d ‘Forgotten’…

Macabre musings in the mode of a child’s alphabet primer, ‘Malevolent Reveries – An Alphabetical Exhibition’ mixes rhyme with crafty pictures of the artist’s cartoon canon of characters from ‘An Afternoon of Appalling Apparitions’ to ‘Zero Hour on Zombie Island’ cannily calm the nerves before climactic chills are unleashed when ‘Violenzia Returns’. This time her gunsights are set on the Council of Augers and her dogged pursuit throws up some sudden surprises and a whiff of doomed romance; or possibly just doom…

Clever, compelling and staggeringly engaging, this fabulous farrago of fantastic fiends and ferocious fights (also available in digital formats) is a perfect introduction to Sala’s worlds: a sublimely nostalgic escape hatch back to days when unruly children scared themselves silly under the bedcovers at night, and an ideal gift for idle moments for the big kid in your life – whether he/she/they are just you, imaginary or even relatively real…

Violenzia and Other Deadly Amusements © 2015 Richard Sala. This edition © 2015 Fantagraphics Books All rights reserved.

Conan the Barbarian Epic Collection volume 3 1973-1974: The Curse of the Golden Skull


By Roy Thomas, John Buscema, Neal Adams, Rich Buckler, Ernie Chan & various (Marvel)
ISBN: 978-1-3029-2655-7 (TPB)

Win’s Christmas Gift Recommendation: Savagely Sensational Sagas for All Seasons… 8/10

During the 1970’s the American comic book industry opened up after more than 15 years of calcified publishing practises in response to the censorious, self-inflicted Comics Code Authority: created to police product after the industry suffered its very own McCarthy-style 1950s Witch-hunt.

One of the first genres revisited was Horror/Mystery comics and from that sprang translated pulp star Conan the Cimmerian; initially crafted by Roy Thomas & Barry Windsor-Smith. Despite some early teething problems – including being cancelled and reinstated in the same month – the comic adventures of Robert E. Howard’s wandering warrior quickly became as big a success as the revived prose paperbacks which had heralded a world resurgence in tales of fantasy and the supernatural.

After decades away, the brawny brute recently returned to the Aegis of Marvel, who’s first bite of the cherry was retroactively subtitled “the Original Marvel Years” due to the character’s sojourn with other publishers and intellectual properties rights holders.

This third compendium of action fantasy reprints Conan the Barbarian #27-42 plus material from the first Annual and spans June1973 to May 1973 – a period when he was becoming the darling of the Comics world and when artist John Buscema made the hero his very own.

Story content was evermore redolent of pulp-oriented episodic action – much of it based on Thomas’ adaptations of Howard’s (and sometimes, other writers) “heroic” rather than fantasy fiction. Also on show is the inking of long-time Conan illustrator Ernie Chan, using at this time for reasons unimportant now the pen-name “Ernie Chua”.

First up is ‘Blood of Bel-Hissar’: a tight, taut tale of banditry, treacherous hill-chieftains and jinxed gems set in the aftermath of the recently ended War of the Tarim, followed by a gripping jungle-set horror story. ‘Moon of Zembabwei’sees the Cimmerian battling rival thief Thutmekri, witch-dancers and a golden monster ape before ‘Two Against Turan’has the sell-sword joining the army of Howard’s analogue of an Arabic super-state (and how prescient was that?).

Effete and ineffectual King Yildiz – father of Conan’s greatest human enemy, Yezdigerd – features in a tale displaying all of the barbarian’s most compelling qualities as he rescues agitator and new drinking buddy Ormraxes from the city’s torturers: a mistake that almost costs him his life…

Closely following is ‘Hand of Nergal’: another mystic adventure and one not taken directly from a Howard original, although it is derived from a Lin Carter novelette based on Howard’s notes. When Yildiz’s legions clash with the armies of a rebel satrap, sole survivor Conan is eventually pitted against the sorcery-possessed revolutionary and trapped at ground-zero of a clash between elder gods/demons…

Sporting a stunning Windsor-Smith cover, Conan the Barbarian Annual #1 was a reprint vehicle. It’s represented here by the aforementioned pic and text feature ‘The Hyborian Page’ before we head back to the monthly mag where #31 sees Thomas, Buscema & Chan at their brutal best. ‘Shadow in the Tomb’ has become an iconic Conan scenario due to the movies, but it’s a fairly standard monster and mayhem yarn where the allure of sudden wealth awakens something old, arcane and angry…

Further deviating from the prose canon, what follows is a 3-chapter epic based on the novel Flame Winds by Norvell W. Page – author of most of the 1930s pulp adventures of The Spider – with Thomas substituting Conan for wandering crusader Prester John, and setting the tale in Howard’s fabulous and fabled analogue of ancient China: ‘Khitai’.

Beginning in ‘Flame Winds of Lost Khitai’ with the unwelcome Barbarian caught in a war between the seven ruling sorcerers of the city of Wan Tengri, expanding ferociously into urban unrest and eldritch carnage in ‘Death and 7 Wizards’ and cataclysmically concluding with Conan confronting ‘The Temptress in the Tower of Flame!’ and overturning millennia of oppressive civilisation, this roaring romp deals out politics, magic and greed for Conan to overcome before he decides the Orient is not for him…

Heading towards the middle east with aggravating new flunky Bortai, he is driven by desert raiders into trackless wastes to discover a shattered abandoned city. A skeleton grasping an azure gem should be warning enough, but greed overwhelms common sense and before long ‘The Hell-Spawn of Kara-Shehr’ is loosed on the Barbarian and those who still pursue him. That yarn was freely adapted from Howard’s The Fires of Assurbanipal, but ‘Beware the Hykranians Bearing Gifts…’ is all-original: finding Conan finally back in Aghraphur and reporting to King Yildiz, just in time to save the impotentate from mystic assassination, after which Neal Adams steps in to spectacularly limn ‘The Curse of the Golden Skull’ with Conan and new comrade Juma captured by a mad wizard keen on creating a dynasty with the princess they’re bodyguarding.

His Lemurian arts and monsters eventually prove no match for brawny thews and determination after which Buscema and Chan return for Thomas’ spin on Howard’s The House of Arabu. ‘The Warrior and the Were-Woman’, sees the barbarian involved in petty palace politics and targeted by the mate of a monster he recently despatched, and is followed by epic all-original yarn ‘Dragon from the Inland Sea’ wherein Conan sets out to rescue a sacrificial maid from a very determined, very big lizard: a tale with mythological antecedents graced with Buscema inking his own pencils …

Chan is back in in #40 inking Rich Buckler’s pinch-hitter pencilling on ‘The Fiend from the Forgotten City’. Plotted by Michael Resnick, it sadly suffers a notable lack of panache and verve but still provides a solid tale of treachery and tomb-raiders, after which Buscema, Chan & Thomas reunite for new tale ‘The Garden of Death and Life’, as the nomadic mercenary lands in a nameless desert village sustained by a monstrous predatory tree…

We close for now on the ‘Night of the Gargoyle’ – adapted from Howard’s The Purple Heart of Erlik – bringing the action to a halt to a close on a spooky note as Conan returns to thieving and attracts the extremely unwanted attention of mystic adept Lun-Faar and his menagerie of horrors…

These classic tales are burnished by more behind the scenes extras such as a picture feature on the 1974 Conan commemorative coin and Marvel Value Stamp, plus contemporary house ads, 4 Buscema pencil pages and a previous Omnibus Collection cover by Dale Keown & Jason Keith.

Stirring, evocative, and deeply satisfying on a primal level, this is one of the best volumes in a superb series of a paragon of adventurers. What more does any red-blooded, action-starved fan need to know?
© 2021 Conan Properties International, LLC (“CPI”)

DC Goes to War


By Will Eisner, Bob Powell, Jon L. Blummer, Joe Simon & Jack Kirby, Robert Kanigher, Ed Herron, Len Wein, Marv Wolfman, David Michelinie, Chuck Dixon, Garth Ennis, Chuck Cuidera, John Severin, Joe Kubert, Jerry Grandenetti, Mort Drucker, Russ Heath, Jack Abel, Alex Toth, Gerry Talaoc, Judith Hunt, Sam Glanzman, Eduardo Barreto, Chris Weston, Christian Alamy & various (DC Comics)

ISBN: 978-1-7795-0015-1 (HB)

Win’s Christmas Gift Recommendation: Blockbuster Thrills No Movie Could Match… 9/10

For America, the genre of war comics only really took in 1950, as the Korean War scared the pants off a world still recovering from WWII. Even so, while war was current affairs, publishers didn’t shirk making stories and heroes amidst the bomb blasts and strafing runs…

Many publishers fed the trend, but although a firm fan fave, the sector soon settled into mediocrity. However, after the meteoric rise and sudden demise of EC Comics in the mid-1950’s and prior to the game-changing Blazing Combat, the only sure place to find controversial, challenging, exceptional and entertaining combat comics was DC.

In fact, even whilst Archie Goodwin’s stunning but tragically mis-marketed quartet of classics were waking up a generation, the home of Superman, Batman and Wonder Woman (herself a true “war baby”) was a veritable cornucopia of gritty, intriguing and beautifully illustrated battle tales presenting combat on a variety of fronts and from many differing points of view.

As the Vietnam War escalated, 1960s America increasingly endured a Home Front death-struggle pitting deeply-ingrained Establishment social attitudes against a youth-oriented generation with a radical new sensibility. In response, DC/National Periodical Publications’ military-themed comic books became even more bold and innovative…

That stellar creative period came to an end as all strip trends do, but a few of the more impressive and popular features (Sgt. Rock, Haunted Tank, The Losers) survived well into the second superhero revival.

Currently, English-reading fans of the genre are grievously underserved in both print and digital formats, but this magnificent hardback and digital compendium is hopefully the vanguard of a change of fortune…

Re-presenting material from Military Comics #1; All-American Comics #48; Boy Commandos #1; Our Army at War#67, 83, 233, 235; Our Fighting Forces #49, 102; Star Spangled War Stories #87, 183; G.I. Combat #87; Showcase#57; Weird War Stories #3; The Losers Special #1; Sgt. Rock Special #2 and Enemy Ace: War in Heaven #1-2 spanning August 1941, this epic package chronologically samples the company’s wide and deep well of war tales…

Tales of ordinary guys in combat began with the industry itself and although mostly sidelined during the capes-&-cowls war years, they quickly re-asserted themselves again once the actual fighting stopped. Those early days of the industry were awash with both opportunity and talent, and these factors coincided with a vast population hungry for cheap entertainment. Comics had no acknowledged fans or collectors; only a large, transient clientele open to all varied aspects of yarn-spinning and tale-telling – a situation which persisted right up to the end of the 1960s. Thus, the action here starts before it started for America…

Even though loudly isolationist and more than six months away from active inclusion in the Second World War, creators like Will Eisner and publishers like Everett M. (“Busy”) Arnold felt Americans were ready for the themed anthology title Military Comics.

Nobody was ready for Blackhawk.

Military Comics #1 launched on May 30th 1941 (August cover-dated) and included in its line-up Miss America, Jack Cole’s Death Patrol, Fred Guardineer’s Blue Tracer, X of the Underground, The Yankee Eagle, Q-Boat, Shot and Shell, Archie Atkins and Loops and Banks (by “Bud Ernest” – actually aviation-nut and unsung comics genius Bob Powell).

None of the strips – not even Cole’s surreal and suicidal team of hell-bent fliers – had the instant cachet and sheer appeal of Eisner & Powell’s “Foreign Legion of the Air”, led by the charismatic Dark Knight of the airways known only as Blackhawk.

Happy Anniversary “Magnificent Seven”!

Chuck Cuidera, famed for creating Blue Beetle for Fox, drew ‘The Origin of Blackhawk’ wherein a lone pilot fighting the Nazi invasion of Poland in 1939 is shot down by Nazi Ace Von Tepp, only to rise bloody and unbowed from his plane’s wreckage to form the World’s greatest team of airborne fighting men…

This mysterious paramilitary squadron of unbeatable fliers, dedicated to crushing injustice and smashing the Axis war-machine, battled on all fronts during the war and stayed together to crush Communism, international crime, Communism and every threat to democracy from alien invaders to supernatural monsters – and more Communism – becoming one of the true milestones of the US industry.

There were many melodramatic touches that made the Blackhawks so memorable in the eyes of a wide-eyed populace of thrill-hungry kids. There were the cool, black leather uniforms and peaked caps. The unique, outrageous – but authentic – Grumman F5F-1 Skyrocket planes they flew from their secret island base, and of course, their eerie battle-cry “Hawkaaaaa!”

But perhaps the oddest idiosyncrasy to modern readers was that they had their own song (would you be more comfortable if we started calling it an international anthem?) which Blackhawk, André, Stanislaus, Olaf, Chuck, Hendrickson and Chop-Chop would sing as they plummeted into battle…

This is a good place to remind everyone that historically, war comics have never been a place with comfortable depictions of race, ethnicity or creed. Please treat the material as necessarily historically authentic or simply find other more evolved and comfortable books to read…

Quality Comics adapted well to peacetime demands: Plastic Man and Doll Man lasted far longer than other superhero titles, whilst the rest of the line adapted into tough-guy crime, war, western, horror and racy comedy titles. The Blackhawks soared to even greater heights, starring in their own movie serial in 1952. However, the hostility of the marketplace to mature-targeted titles after the adoption of the self-censorious Comics Code was a clear sign of the times. In 1956 Arnold sold most of his comics properties and titles to DC and set up as a general magazine publisher.

Many of the purchases were a huge boost to National’s portfolio, with titles such as G.I. Combat, Heart Throbs and others running into the 1980s whilst the appeal and potential of characters such as Uncle Sam, assorted Freedom Fighters, Kid Eternity and others keep them coming back to this day…

Next up is Jon L. Blummer’s Hop Harrigan, America’s Ace of the Airways. He debuted in All-American Comics #1 in April 1939 as a dashing aviator: becoming a radio show phenomenon and ultimately a movie serial star. Harrigan was a serving pilot throughout the war and in this tale from All-American Comics #48 March 1943 tests a secret weapon launched from a B-24 bomber to inflict hell on the Japanese.

When Timely Comics failed to make good on financial obligations, Captain America creators Joe Simon & Kirby jumped ship to National/DC, who welcomed them with open arms. After establishing themselves with The Sandman and Manhunter, they returned to the “Kid Gang” genre they had created with The Young Allies and devised a juvenile Foreign Legion entitled The Boy Commandos.

These bellicose brats initially shared – or stole – some of the spotlight from Batman & Robin in flagship title Detective Comics before and whilst their solo title became one of the company’s top three sellers.

Frequently cited as the biggest-selling American comic book in the world at that time, Boy Commandos was such a success that the editors – knowing “The Draft” was lurking – green-lit the completion of a wealth of extra material to lay away for when their star creators were called up. S&K produced so much four-colour magic in a phenomenally short time that Publisher Jack Liebowitz suggested they retool some of it into adventures of a second kid gang… and thus was born Home Front heroes The Newsboy Legion…

We never learn how American Captain Rip Carter got to command a British Commando unit nor why he was allowed to bring a quartet of war-orphans with him on a succession of deadly sorties into “Festung Europa”, North Africa, the Pacific or Indo-Chinese theatres of war. All we had to do was realise that cockney urchin Alfy Twidgett, French lad Pierre –latterly and unobtrusively renamed Andre Chavard – little Dutch boy Jan Haasen and rough, tough little lout Brooklyn were fighting the battles we would, if we only had the chance…

Boy Commandos #1 (Winter 1942-1943) here visits ‘The Town that Couldn’t be Conquered!’ as Rip leads the lads back to Jan’s home village to terrify the rapacious occupiers and start a resistance movement…

National/DC were one of the last publishers to fully embrace the end of decade combat trend, converting superhero/fantasy adventure anthology Star Spangled Comics into Star Spangled War Stories the same month it launched Our Army at War (both cover-dated August 1952). All-American Comics was repurposed as All-American Men of War one month later as the “police action” in Korea escalated.

They grew the division slowly but steadily, adding Our Fighting Forces #1 (November 1954) – just as EC’s groundbreaking war comics were vanishing – and in 1957 added G.I. Combat to their portfolio when Quality Comics quit the funnybook business.

As the 1950s closed however, the two-fisted anthologies all began incorporating recurring characters such as Gunner and Sarge – and latterly Pooch – from Our Fighting Forces #45 on (May 1959) – soon to be followed by Sgt.  Rock and The Haunted Tank. Ultimately, all war titles had a lead star or feature to hold the fickle readers’ attention.

The potency of the anthological model is demonstrated here by ‘Push-Button War!’ by Ed Herron & John Severin from Our Army at War #67, (February 1958) as a bombardier learns how the rest of his flight crew do their deadly jobs after which Our Army at War #83 (June 1959) depicts the birth of a legend…

Crafted by Robert Kanigher & Joe Kubert, ‘The Rock and the Wall!’ was actually the fourth appearance of a character undergoing constant revision. G.I. Combat #68 has an anonymous boxer who simply refused to be beaten. When ‘The Rock!’ enlisted in the US Army, that Horatian quality attained mythic proportions as he held back an overwhelming Nazi attack by sheer grit and determination, remaining bloody but unbowed on a field littered with dead and broken men.

Dubbed “Rocky”, the character returned as a sergeant in Our Army at War #81, again facing superior forces as ‘The Rock of Easy Co.!’ in a brief but telling vignette before finally winning a personal and extremely individualistic identity in the next issue. This was ‘Hold Up Easy!’: another harsh and declarative mini-epic from Kanigher which saw hard-luck heroes Easy Company delayed and then saved by callow replacements who eventually came good…

Only now can we see the story reprinted here as the true debut of the immortal everyman hero. Kanigher & Kubert’s ‘The Rock and the Wall!’ features a tough-love, battlefield tutor shepherding his men to competence and survival amidst the constant perils of war. Here the grizzled noncom meets a rival for his men’s admiration in the equally impressive Joe Wall…

Sgt Rock and the “combat-happy Joes” of Easy Company are one of the great and enduring creations of the American comic-book industry. The gritty meta-realism of Robert Kanigher’s ordinary guys in life-or-death situations captured the imaginations of generations of readers, young and old. So pervasive is this icon of comic book combat, that’s it’s hard to grasp that Rock is not an immortal industry prototype like Superman, Batman and Wonder Woman – with us since the earliest moments of the industry – but is, in fact, a late addition to and child of the Silver Age of Comics.

For most fans, DC’s war comics are synonymous with two names. Individually and in partnership, Kanigher & Kubert built the combat division.

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in his signature war comics, as well as horror stories, westerns and superhero titles likeTeen Titans, Hawkman, Metal Men, Batman plus other too numerous to cover here. A restlessly creative writer, he frequently used his uncanny but formulaic adventure arenas as a testing ground for future series concepts. Among the many epochal war features he created were Sgt. Rock, The War that Time Forgot, The Haunted Tank, The Losers and the controversial star of this stupendously compelling war-journal.

He sold his first stories and poetry in 1932, wrote for the theatre, film and radio, joined the Fox Features shop and created The Bouncer, Steel Sterling and The Web, whilst providing scripts for Blue Beetle and the original Shazam!-shouting Captain Marvel.

In 1945, he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He wrote Flash and Hawkman, created The Black Canaryand many memorable female villains such as Harlequin and Rose and the Thorn. This last turbulent terror he redesigned during the relevancy era of the early 1970s into a schizophrenic crime-busting vigilante who haunted the back of Superman’s Girlfriend Lois Lane – which he also scripted.

When the taste for mystery-men faded at the end of the 1940s, Kanigher moved seamlessly into adventure, westerns and war yarns: becoming in 1952 writer/editor of the company’s combat titles.

As well as scripting for All-American War Stories, Star Spangled War Stories and Our Army at War, he created Our Fighting Forces in 1954 before adding G.I. Combat to his burgeoning portfolio when Quality sold their titles to DC in 1956. This was whilst still working on Wonder Woman, Johnny Thunder, Rex the Wonder Dog, Silent Knight, Viking Prince and so many others.

In 1956 he scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age which introduced Barry Allen as the new Flash to the hero-hungry kids of the world. Drawn by Carmine Infantino, the risky experiment included multi-talented veteran Joe Kubert as inker for the crucially important debut issue…

Kubert was born in 1926 in rural Southeast Poland (which became Ukraine and might be Outer Russia by the time you read this). At age two, his parents took him to America and he grew up in Brooklyn.

His folks encouraged Joe to draw from an early age and the precocious kid began a glittering career at the start of the Golden Age, before he was even a teenager. Working and learning at the Chesler comics packaging “Shop”, MLJ, Holyoke and assorted other outfits, he began his close association with National/DC in 1943, whilst still dividing his time and energies between Fiction House, Avon, Harvey and All-American Comics, where he particularly distinguished himself on The Flash and Hawkman.

In the early 1950s he and old school chum Norman Maurer were the creative force behind publishers St. Johns: creating evergreen caveman Tor and launching the 3D comics craze with Three Dimension Comics.

Joe never stopped freelancing, appearing in EC’s Two-Fisted Tales, Avon’s Strange Worlds, Lev Gleason Publications & Atlas Comics until 1955 when, with the industry imploding, he took a permanent position at DC, only slightly diluted whilst he illustrated the contentious and controversial newspaper strip Tales of the Green Berets (from 1965 to 1968). An elder statesman of the industry, he was creating new works and passing on knowledge and experience through his world-famous Joe Kubert School until his death in August 2012.

Here ‘Blind Gunner’ from Our Fighting Forces #49, (September 1959 by Kanigher & Jerry Grandenetti) revisits Pacific Theatre warriors Gunner and Sarge as the sharpshooter looses his sight and is paired up with an astounding – and scene-stealing – K-9 star… “Pooch”.

With Mort Drucker, Kanigher then hits a ‘T.N.T. Spotlight!’ (Star Spangled War Stories #87, November 1959) as French Resistance leader Mlle Marie defeats a Nazi manhunt and retains her reputation for ruthless infallibility before we witness the birth of another genuine phenomenon.

In G.I. Combat #87 (April/May 1961), Kanigher & Russ Heath launched one of the strangest and most beloved war series ever conceived. ‘Introducing – the Haunted Tank’ sees boyhood friends Jeb Stuart Smith, Arch Asher, Slim Strykerand Rick Rawlins all assigned to the same M-3 Stuart Light Tank, named for the legendary Confederate Army General who was a genius of cavalry combat. During a patrol they somehow destroy an enemy Panzer even though they were all knocked unconscious…

Narrated by Jeb in the Commander’s spotter-position (head and torso sticking out of the top hatch and completely exposed to enemy fire whilst driver Slim, gunner Rick and loader Arch remain inside), he recounts how a ghostly voice offered advice and prescient, if veiled, warnings, all while enduring the jibes of fellow soldiers who drive bigger, tougher war machines. Eventually the little tank proves its worth and Jeb wonders if he imagined it all due to shock and his injuries, but we know better – as decades of further exploits proved…

The war department was always pushing envelopes and experimenting and the next star is one of the most notorious and remarkable.

Enemy Ace first appeared as a back-up in flagship title Our Army at War in tales loosely based on “Red Baron” Manfred von Richthofen. The stories were a magnificent, thought-provoking examination of and tribute to the profession of soldiering, whilst simultaneously condemning the madness of war, produced by dream team Kanigher & Kubert during a period when the ongoing Vietnam conflict was beginning to tear American society apart.

An immediate if seminal hit, the series told bitter tales of valour and honour from the point of view of German WWI fighter pilot Hans von Hammer: a hidebound, noble warrior fighting for his country in a conflict that was swiftly excising all trace of such outmoded concepts from the business of government sanctioned mass-killing.

Mere months later, he starred in a brace of full-length thrillers for prestigious try-out vehicle Showcase. Issue #57 (July/August 1965) here declares him ‘Killer of the Skies!’: recapitulating all that had gone before whilst introducing a potential equal in the form of Canadian ace “The Hunter”. A new wrinkle was added to the mix as Von Hammer now perpetually agonised and bemoaned his inability to save the human conveyor belt of naive, foolish replacement pilots to his Jagdstaffel from killing themselves through enthusiasm, bravado and youthful stupidity…

Eventually the real war hit DC’s comic pages as Capt. Hunter began a personal crusade in Vietnam. Green Beret Captain Phil Hunter debuted in Our Fighting Forces #99, drawn to the conflict to find his twin brother Nick: shot down and now M.I.A. ‘Cold Steel for a Hot War!’ comes from Our Fighting Forces #102 (August 1966 by Kanigher & Jack Abel) and sees the obsessed warrior training child soldiers beside enigmatic turncoat femme fatale Kewpie Doll…

Whilst the Vietnam War escalated, 1960s America increasingly endured a Home Front death-struggle pitting deeply-ingrained Establishment social attitudes against a youth-oriented generation with a radical new sensibility. In response DC’s military-themed comics became even more bold and innovative. However, the sudden downturn in superheroes led to some serious rethinking. Although war titles maintained and even built sales, they beefed up the anthological elements and began expressing anti-war sentiments…

Sgt, Rock increasingly became a mouthpiece for such sentiment: experiencing the horror and stupidity of fighting and revealing what lay behind the glory and patriotic fervour. Kanigher & Kubert’s ‘Head-Count!’ (Our Army at War #233, June 1971) detailed a new replacement to Easy Co who used the conflict to feed his own sick appetites, after which Kanigher & Alex Toth reveal how boyhood dreams turn to nightmares in shocking US Civil War vignette ‘The Glory Boys!’ (Our Army at War #235, August 1971)

The theme is revisited in ‘The Pool…’ from Weird War Stories #3 (January/February 1972): an early tale by relative newcomers Len Wein & Marv Wolfman, ably illustrated by Heath which shows how both cavemen tribes and modern soldiers battle eternally to possess the only source of water in a trackless wasteland…

Times and tastes constantly evolved, and simple fighting was no longer satisfactory…

One of the very best concepts ever devised for a war comic, The Unknown Soldier was a spin-off, first appearing as a walk-on in a 1966 Sgt. Rock story (Our Army at War #168, by Kanigher & Kubert). His later series featured a faceless super-spy and master-of-disguise whose forebears had proudly fought and died in every American conflict since the birth of the nation.

The strip became one of DC’s most popular and long-lived: Star Spangled morphed into Unknown Soldier in 1977 with #205: only folding in 1982 (#268) when sales of traditional comic books harshly declined. Since then the character has frequently been rebooted and reinvented: each iteration moving further and further way from the originating concept.

His origin revealed how two inseparable brothers joined up in the days before America was attacked and were posted together to the Philippines just as the Japanese began their seemingly unstoppable Pacific Campaign. Overwhelmed by a tidal wave of enemy soldiers one night the brothers held their jungle posts to the last and when relief came only one had survived, his face a tattered mess of raw flesh and bone…

As US forces retreated from the islands the indomitable survivor was evacuated to a state-side hospital. Refusing medals, honours or retirement, the recuperating warrior dedicated his remaining years to his lost brother Harry and determinedly retrained as a one-man-army intelligence unit. His unsalvageable face swathed in bandages, the nameless fighter learned the arts of make-up, disguise and mimicry, perfected a broad arsenal of fighting skills and offered himself to the State Department as an expendable resource who could go anywhere and do anything.

After a long run by numerous stellar creators, shifting fashions provoked a shift in emphasis. Relative neophytes David Michelinie & Gerry Talaoc came aboard with SSWS #183, resulting in an evocative change of direction with ‘8,000 to One’.

The horror boom peaked in 1974 and new editor Joe Orlando capitalised on that fascination with a few startling changes – the most controversial being to expose the Unknown Soldier’s grotesque, scar-ravaged face – presumably to draw in monster-hungry fear fans…

The story itself goes back to the Immortal G.I.’s earliest days as an American agent as he’s despatched to Denmark to rescue a ship full of Danish Jews destined for Hitler’s death camps. Disguised as SS Captain Max Shreik, the Soldier is forced to make an unconscionable choice to safeguard his mission. The degree and manner of graphic violence was also exponentially increased to accommodate the more mature readership as the Soldier took a very personal revenge…

Another result of changing tastes was teaming older strip stars. The Losers were an elite unit of American soldiers formed by amalgamating three old war series together. Gunner and Sarge – supplemented by Fighting Devil Dog Pooch – were Pacific-based Marines, debuting in All-American Men of War #67 (March1959). They ran for 50 issues in Our Fighting Forces (#45-94, May1959-August 1965), whilst Captain Johnny Cloud – Navajo Ace and native American fighter pilot – shot down his first bogie in All-American Men of War #82. He flew solo until issue #115 (1966), whilst the final component of the Land/Air/Sea team was filled by Captain Storm, a disabled PT Boat commander (he had a wooden leg) who had his own 18 issue title from 1964 to 1967. All three series were created by warlord Kanigher.

They had all pretty much passed their sell-by dates when they teamed-up as guest-stars in a Haunted Tank tale in 1969 (G.I. Combat #138 October), but these “Losers” found a new resonance together in the relevant, disillusioned, cynical Vietnam years, and their rather nihilistic, doom-laden anti-hero adventures took the lead spot in Our Fighting Forces#123 (January/February 1970), written by Kanigher with art from giants like Ken Barr, Russ Heath, Sam Glanzman, John Severin and Joe Kubert.

With the tag-line “even when they win, they lose” they saw action all over the globe, winning critical acclaim and a small, passionate following until #181 (September/October 1978) – when the comic was cancelled – and one last hurrah in 1982’s Unknown Soldier #265.

When DC revised its entire continuity in 1985 for Crisis on Infinite Earths a final tale was devised by Kanigher, Judith Hunt, Sam Glanzman & Mike Esposito in a one-shot. The Losers Special #1 saw the doomed heroes perish saving the war effort by destroying a German missile base. That’s not a spoiler: It’s comics and they haven’t all stayed dead…

Readers’ understanding and appreciation of war stories constantly matured over the decades and by the time of ‘Hammer and Anvil’ (Sgt. Rock Special #2, 1992 by Chuck Dixon & Eduardo Barreto) the tales were practically indistinguishable from film or TV fare. Seldom a matter of good versus evil, here, war itself and weather are the enemy as Easy Company endure the horrors of Bastogne and clash with Nazi infiltrators indistinguishable from G.I.’s at the Battle of the Bulge…

Ending this sortie of superb classics is a brilliant extrapolation by modern day keeper of the war flame Garth Ennis, ably assisted by Christian Alamy, Chris Weston & Russ Heath. Released in 2001 as a 2-issue miniseries, Enemy Ace: War in Heaven takes another look at the flyer on the other side, now transplanted to World War II and a far less defensible position…

Bavaria 1942, and 46 years old Baron Hans von Hammer is visited by an old flying comrade urging him to come out of retirement and serve his country. No lover of Nazism, the old ace has remained isolated until now, but Germany’s attack on Russia has proven a disastrous blunder, and this last plea is a much warning as request.

Neophyte pilots on the Eastern Front need his experience and leadership, whereas Hitler’s goons don’t need much excuse to remove a dissident thorn…

Based loosely on the lives of such German pilots as Adolf Galland, book 1 – rendered by Weston – finds von Hammer as indomitable as ever in the killer skies but unable to stomach the increasing horror and stupidity of the conflict and its instigators. The phrase “My Country, Right or Wrong” leaves an increasingly sour taste in his mouth as the last of his nation’s young men die above Soviet fields…

Book 2 is set in 1945 with Germany on the brink of defeat and von Hammer flying an experimental jet fighter (a Messerschmitt 262, if you’re interested): shooting down not nearly enough Allied bombers to make a difference and still annoying the wrong people at Nazi High Command.

He knows the war is over but his sense of duty and personal honour won’t let him quit. He is resigned to die in the bloody skies that are his second home, but is shot down and parachutes into a concentration camp named Dachau…

With art from comics legend Russ Heath, this stirring tale ends with a triumph of integrity over patriotism: a perfect end to the war record of a true soldier and another compelling, deeply incisive exploration of war, its repercussions, both good and bad, and the effects that combat has on singular men. This should be mandatory reading for every child who wants to be a soldier…

With covers Will Eisner & Gil Fox, Simon & Kirby, Grandenetti, Kubert, Dan Brereton and Alamy, this monument to combat comics is a stunning example of passion in play and a clarion call to publishers to return to their archives and release many more such tomes.
© 1941, 1943, 1958, 1959, 1961, 1965, 1966, 1971, 1972, 1974, 1985, 1994, 2001, 2020 DC Comics. All Rights Reserved.

The Jack Kirby Omnibus Volume One: Green Arrow and others


By Jack Kirby, with Joe Simon, France E. Herron, Dave Wood, Bill Finger, Robert Bernstein, Frank Giacoia, Roz Kirby & various (DC Comics)
ISBN: 978-1-4012-3107-1 (HB)

Win’s Christmas Gift Recommendation: Evergreen Action and Moody Mystery for All Seasons… 9/10

Green Arrow is one of DC’s Golden All-Stars. He’s been a fixture of the company – in many instances for no discernible reason – more or less continually since his 1941 debut in More Fun Comics #73. Many Happy Returns, Emerald Archer!

In those distant heady days, origins weren’t as important as image and storytelling, so creators Mort Weisinger & George Papp never bothered. The first inkling of formative motivations came in More Fun Comics # 89 (March 1943) wherein Joe Samachson & Cliff Young detailed ‘The Birth of the Battling Bowman‘ (and a tip of the feathered hat to Scott McCullar for bringing that tale to my belated attention).

With the secret revealed, it was promptly ignored for years, leaving later workmen France Herron, Jack Kirby and his wife Roz to fill in the blanks again…

Jack Kirby was – and remains – the most important single influence in the history of American comics. There are millions of words written – such as those here by former Kirby assistant Mark Evanier in the revelatory and myth-busting Introduction to this gloriously enthralling full-colour hardback compilation – about what the King has done and meant, and you should read those too, if you are at all interested in our medium.

Tragically this particular tome is not available digitally yet, but that will just make it an even more impressive gift this year…

For those of us who grew up with his work, his are the images which furnish and clutter our interior mindsets. Close your eyes and think “robot” and the first thing that pops up is a Kirby creation. Every fantastic, futuristic city in our heads is crammed with his chunky, towering spires. Because of Jack we all know what the bodies beneath those stony-head statues on Easter Island look like, and we are all viscerally aware that you can never trust great big aliens parading around in their underpants…

When comic books began, in a remarkably short time Kirby and his creative partner Joe Simon became the wonder-kid dream-team of the new-born industry. After generating a year’s worth of the influential monthly Blue Bolt, and dashing off Captain Marvel Adventures (#1) for Fawcett, Martin Goodman appointed Simon editor at Timely, where “S&K” created a host of iconic stars like Red Raven, the first Marvel Boy, Hurricane, The Vision, The Young Allies, immortal villain The Red Skull and of course million-selling mega-hit Captain America (and Bucky AKA today’s Winter Soldier).

When Goodman failed to make good on his financial obligations, Simon & Kirby were snapped up by National DC, who welcomed them with open arms and a fat chequebook. Bursting with ideas the staid company were never really comfortable with, the pair were initially an uneasy fit, and were given two moribund strips to play with until they found their creative feet: Sandman and Manhunter.

They turned both around virtually overnight and, once established and left to their own devices, switched to the “Kid Gang” genre they had pioneered at Timely. Joe & Jack created wartime sales sensation The Boy Commandos and Homefront iteration the Newsboy Legion before being called up to serve in the war they had been fighting on comicbook pages since 1940.

When they returned it was to a very different funnybook business, and soon they left National to create their own little empire.

Simon & Kirby heralded and ushered in the first American age of mature comics – not just by inventing the Romance genre, but with all manner of challenging modern material about real people in extraordinary situations. They saw it all disappear again in less than eight years. Their small stable of magazines – generated for an association of interlinked companies known as Prize/Crestwood/Pines/Essenkay/Mainline Comics – blossomed and as quickly wilted when the industry abruptly contracted throughout the 1950s. After years of working for others, Simon & Kirby had finally established their own publishing house, producing comics for a far more sophisticated audience, only to find themselves in a sales downturn and awash in public hysteria generated by an anti-comicbook pogrom.

Hysterical censorship-fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunting Senate hearings. Caving in, publishers adopted a castrating straitjacket of draconian self-regulation. Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised and anodyne affairs in terms of Shock and Gore, even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished and mature themes challenging society’s status quo were suppressed…

Simon quit the business for advertising, but Kirby soldiered on, taking his skills and ideas to a number of safer, if less daring, companies. As the panic subsided, Kirby returned briefly to DC where he worked on mystery tales and Green Arrow (a back-up strip in Adventure Comics and World’s Finest Comics) whilst concentrating on his long-dreamed-of newspaper strip Sky Masters of the Space Force.

During that period, he also re-packaged a super-team concept that had been kicking around in his head since he and Joe had closed their innovative, ill-timed ventures. At the end of 1956, Showcase #6 (a try-out title that launched many DC mainstays) premiered the Challengers of the Unknown. After 3 more test issues they won their own title, with Kirby in command for the first 8. Then a legal dispute with Editor Jack Schiff kicked off and the King was gone…

During that brief 3-year period (cover-dated 1957-1959), Kirby also crafted a plethora of short comics yarns which this fabulous tome re-presents – in originally-published order. It comprises superhero, mystery and science fiction shorts from Tales of the Unexpected #12, 13, 15-18, 21- 24; House of Mystery #61, 63, 65, 66, 70, 72, 76, 84, 85; House of Secrets#3, 4, 8, 12; My Greatest Adventure #15- 18, 20, 21, 28; Adventure Comics #250-256 and World’s Finest Comics # 96-99: a lost gem from All-Star Western #99 plus 3 quirky vignettes by Simon & Kirby from 1946-1947 for Real Fact Comics #1, 2 and 6.

Records are sparse and scanty from those days when no creator was allowed a by-line, so many of these stories carry no writer’s credit (and besides, Kirby was notorious for rewriting scripts he was unhappy with drawing) but Group Editor Schiff’s regular stable of authors included Dave Wood, Bill Finger, Ed Herron, Joe Samachson, George Kashdan, Jack Miller and Otto Binder, so feel free to play the “whodunit” game…

National DC Comics was relatively slow in joining the post-war mystery comics boom, but as 1951 closed they at last launched a gore-free, comparatively straight-laced anthology which nevertheless became one of their longest-running and most influential titles: The House of Mystery (cover-dated December 1951/January 1952). Its success inevitably led to a raft of similar creature-filled fantasy anthologies such as Sensation Mystery, My Greatest Adventure, House of Secrets and Tales of the Unexpected.

With the Comics Code in full effect, plot options for mystery and suspense stories were savagely curtailed: limited to ambiguous, anodyne magical artefacts, wholesomely education mythological themes, science-based miracles and criminal chicanery. Although marvellously illustrated, stories were rationalistic, fantasy-adventure vehicles which dominated until the early 1960s when superheroes (reinvigorated after Julius Schwartz reintroduced the Flash in Showcase #4, October 1956) usurped them…

In this volume, following that aforementioned Introduction – describing Kirby’s 3 tours of duty with DC in very different decades – the vintage wonderment commences with another example of the ingenious versatility of Jack & Joe.

Originating in the wholesome and self-explanatory Real Fact Comics, ‘The Rocket-Lanes of Tomorrow’ (#1, March/April 1946) and ‘A World of Thinking Robots’ from #2 (May/June 1946) are forward-looking, retro-fabulous graphic prognostications of the “World that’s Coming”. A longer piece from #6 (July/August 1947) details the history and achievements of ‘Backseat Driver’ and road-safety campaigner Mildred McKay.

These were amongst the very last strips the duo produced for National before moving to Crestwood/Pines, so we skip ahead a decade and more for Jack’s return in House of Secrets #3 (March/April 1957) where ‘The Three Prophecies’reveals an eerie tale of a spiritualist conman being fleeced by an even more skilful grifter… until Fate takes a hand…

Mythological mysticism informs the strange tale of ‘The Thing in the Box’ (House of Mystery #61, April 1957) wherein a salvage diver is obsessed with a deadly casket his captain is all too eager to dump into the ocean.

From the same month, Tales of the Unexpected #12 focuses on ‘The All-Seeing Eye’ as a journalist responsible for many impossible scoops realises the potential dangers of the ancient artefact he employs far outweigh its benefits …

In House of Secrets #4 (May/June 1957) the ‘Master of the Unknown’ seems destined to take the big cash prize on a TV quiz show until the producer deduces his uncanny secret, after which ‘I Found the City under the City’ (My Greatest Adventure #15, from the same month) details how fishermen recover the last testament of a lost oceanographer and read of how he intended to foil an impending invasion by aquatic aliens…

From May 1957, France E. Herron & Kirby investigated ‘The Face Behind the Mask’ (Tales of the Unexpected #13): a gripping crime-caper in involving gullible men, a vibrant femme fatale and the quest for eternal youth. There was no fakery to ‘Riddle of the Red Roc’ (House of Mystery #63, June) as a venal explorer hatches and trains the invulnerable bird of legend, creating an unstoppable thief before succumbing to his own greed, after which My Greatest Adventure #16 (July/August) features a truly eerie threat as an explorer is sucked into a deadly association creating death and destruction to learn ‘I Died a Thousand Times’…

That month, Unexpected #15 offered ‘Three Wishes to Doom’: a crafty thriller proving that even with a genie’s lamp, crime does not pay, after which weird science transforms a rash scientist into ‘The Human Dragon’ (HoM #65 August, with George Roussos inking his old pal Jack), although his time to repent is brief as a criminal mastermind capitalises on his misfortune…

There’s an understandable frisson of foreshadowing to ‘The Magic Hammer’ (Tales of the Unexpected #16 August) as it relates how a prospector finds a magical mallet capable of creating storms and goes into the rainmaking business… until the original owner turns up…

A smart gimmick underscores a tantalising tale of plagiarism and possible telepathy in ‘The Thief of Thoughts’ (HoM #66 September) whilst straight Sci Fi tropes inform the tale of a hotel detective and a most unusual guest in ‘Who is Mr. Ashtar?’ (Tales of the Unexpected #17, September) before My Greatest Adventure #17 September/October 1957) reveals how aliens intent on invasion brainwash a millionaire scientist to eradicate humanity in ‘I Doomed the World’.Happily one glaring error was made…

In Tales of the Unexpected #18 (October), Kirby shows how an astute astronomer saves us all by outwitting an energy being with big appetites in ‘The Man Who Collected Planets’, after which MGA #18 (November/December 1957) ushers in the comic book Atomic Age with ‘I Tracked the Nuclear Creature’ detailing how a hunter sets out to destroy a macabre mineral monster created by uncontrolled fission…

A new year dawned with Roussos inking ‘The Creatures from Nowhere!’ (HoM #70, January 1958) as escaped alien beasts rampage through a quiet town, and HoS #8 (January/February) finds greed, betrayal, murder and supernatural suspense are the watchwords when a killer tries to silence ‘The Cats who Knew Too Much!’

Tales of the Unexpected #21 (also January) sees a smart investor proving too much for apparent extraterrestrial ‘The Mysterious Mr. Vince’, whilst a month later Unexpected #22 sees an ‘Invasion of the Volcano Men’ start in fiery fury and panicked confrontations before resolving into an alliance against uncontrolled forces of nature.

Kirby never officially worked for National’s large Westerns division, but apparently his old friend and neighbour Frank Giacoia did, and occasionally needed Jack’s legendary pencilling speed to meet deadlines. ‘The Ambush at Smoke Canyon!’ features long-running cavalry hero Foley of the Fighting 5th single-handedly stalking Pawnee renegades in a somewhat standard sagebrush saga scripted by Herron and inked by Giacoia from All-Star Western #99 (February/March 1958).

Meanwhile in House of Mystery #72 (March) a shameless B-Movie Producer seemingly becomes ‘The Man who Betrayed Earth’ whilst in MGA #20 (March/April), interplanetary bonds of friendship are forged when space pirates kidnap assorted sentients and a canny Earthling saves the day in ‘I Was Big-Game on Neptune’…

Inadvertent cosmic catastrophe is narrowly averted in Tales of the Unexpected #23 (March) when one man realises how to make contact with ‘The Giants from Outer Space’, after which issue #24 (April) slips into wild whimsy as ‘The Two-Dimensional Man!’ strives desperately to correct his incredible condition before being literally blown away…

When an early space-shot brings back an all-consuming horror in MGA #21 (May/June 1958), a brace of boffins realise‘We Were Doomed by the Metal-Eating Monster’ before ‘The Artificial Twin’ (HoM #76, July) combines mad doctor super-science with fraud and deception and House of Secrets #12 (September) sees one frantic man struggling to close ‘The Hole in the Sky’ before invading aliens use it to conquer mankind…

Also scattered throughout this extraordinary compendium of the bizarre is a stunning and bombastic Baker’s Dozen of Kirby’s fantastic covers from the period, but for most modern fans the real meat is the short, sharp sequence of superhero shockers that follow…

On his debut, Green Arrow proved quite successful. With boy partner Speedy, he was one of precious few masked stalwarts to survive beyond the Golden Age. His blatant blend of Batman and Robin Hood seemed to have very little going for itself, but the Emerald Archer always managed to keep himself in vogue. He carried on adventuring in the back of other heroes’ comic books, joined the Justice League of America just as their star was rising and later became – courtesy of Denny O’Neil & Neal Adams – the spokes-hero of the anti-establishment generation, during the 1960-70’s “Relevancy Comics” trend.

Later, under Mike Grell’s stewardship and thanks to epic miniseries Green Arrow: the Longbow Hunters, he at last became a headliner: re-imagined as an urban predator dealing with corporate thugs and serial killers rather than costumed goof-balls. This version, more than any other, informs and underpins the TV incarnation seen in Arrow.

After his long career and numerous venue changes, by the time of Schwartz’s resurrection of the Superhero genre the Battling Bowman was a solid second feature in Adventure and World’s Finest Comics where, as part of the wave of retcons, reworkings and spruce-ups DC administered to their remaining costumed old soldiers, a fresh start began in the summer of 1958.

Part of that revival happily coincided with Kirby’s return to National Comics.

As revealed in Evanier’s Introduction, after working on anthological stories for Schiff, the King was asked to revise the idling archer and responded by beefing up the science fictional aspects. When supervising editor – and creator – Weisinger objected, changes were toned down and Kirby saw the writing was on the wall. He lost interest and began quietly looking elsewhere for work…

What resulted was a tantalisingly short run of 11 astounding action-packed, fantasy-filled swashbucklers, the first of which was scripted by Bill Finger as ‘The Green Arrows of the World’ (Adventure Comics #251, July 1958) sees costumed archers from many nations attending a conference in Star City. They are blithely unaware that a fugitive criminal with murder in his heart is hiding within their masked midst…

August’s #251 takes a welcome turn to astounding science fiction as Kirby scripted and resolved ‘The Case of the Super-Arrows’ wherein the Amazing Archers take possession of high-tech trick shafts sent from 3000 AD. World’s Finest Comics #96 (writer unknown) then reveals, ‘Five Clues to Danger’ – a classic kidnap mystery made even more impressive by Kirby’s lean, raw illustration and wife Roz’s sharp inking.

A practically unheard-of continued case spanned Adventure #252 and 253 as Dave Wood, Jack & Roz posed ‘The Mystery of the Giant Arrows’ before GA and Speedy briefly became ‘Prisoners of Dimension Zero’ – a spectacular riot of giant aliens and incredible exotic other worlds, followed in WFC #97 (October 1958) with a grand old-school crime-caper in Herron’s ‘The Mystery of the Mechanical Octopus’.

Kirby was having fun and going from strength to strength. Adventure #254 featured ‘The Green Arrow’s Last Stand’ (by Wood): a particularly fine example with the Bold Bowmen crashing into a hidden valley where Sioux braves thrive unchanged since the time of Custer. The next issue saw the heroes battling a battalion of Japanese soldiers who refused to surrender their island bunker in ‘The War That Never Ended!’ (also by Wood).

December’s WFC #98 almost ended the heroes’ careers in Herron’s ‘The Unmasked Archers’ wherein a private practical joke causes the pair to inadvertently expose themselves to public scrutiny and deadly danger…

As previous stated, in the heady early days origins weren’t as important as just plain getting on with it. The definitive version was left to later workmen Herron, Jack & Roz (in Kirby’s penultimate tale), filling in the blanks with ‘The Green Arrow’s First Case’ as the superhero revival hit its stride. It appeared in Adventure Comics #256, cover-dated January 1959 and this time the story stuck, becoming – with numerous tweaking over successive years – the basis of the modern Amazing Archer of page and screen.

Here we learned how wealthy wastrel Oliver Queen was cast away on a deserted island and learned to use a hand-made bow and survive. When a band of scurvy mutineers fetched up on his desolate shores, Queen used his newfound skills to defeat them and returned to civilisation with a new career and purpose…

Kirby’s spectacular swan-song came in WFC #99 (January 1959) with ‘Crimes under Glass’. Written by Robert Bernstein, it sees GA and Speedy confronting crafty criminals with a canny clutch of optical armaments, before the Archer steadfastly slid back into the sedate, gimmick-heavy rut of pre-Kirby times…

The King had moved on to other enterprises – Archie Comics with Joe Simon and a little outfit which would soon be calling itself Marvel Comics – but his rapid rate of creation had left a number of completed tales in DC’s inventory pile which slowly emerged for months thereafter and neatly wrap up this comprehensive compendium of the uncanny.

From My Greatest Adventure #28 (February 1959) ‘We Battled the Microscopic Menace!’ pits brave boffins against a ravening devourer their meddling with unknown forces had unleashed, whilst a month later HoM #84 depicted a terrifying struggle against ‘The Negative Man’ as an embattled researcher fought his own unleashed energy doppelganger.

It all ends in an unforgettable spectacular as House of Mystery #85 (April 1959) awakens ‘The Stone Sentinels of Giant Island’, who rampage across a lost Pacific island and threaten the brave crew of a scientific survey vessel… until one wise man deduces their incredible secret…

Jack Kirby was and is unique and uncompromising: his words and pictures are an unparalleled, hearts-and-minds grabbing delight no comics lover could resist. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind.

That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the American comics scene and the entire comics planet: affecting billions of readers and thousands of creators in every arena of artistic endeavour for generations. He still wins new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep and simultaneously mythic and human.

This collection from his transformative middle period exults in sheer escapist wonderment, and no one should miss the graphic exploits of these perfect adventures in that ideal setting of not-so-long-ago in a simpler, better time and place than ours.
© 1946, 1947, 1957, 1958, 1959, 2011 DC Comics. All Rights Reserved.

Conan the Barbarian Epic Collection: volume 2: Hawks from the Sea 1972-1973


By Roy Thomas & Barry Windsor-Smith, with Michael Moorcock, James Cawthorn, Gil Kane, John Buscema, Sal Buscema & various (Marvel)
ISBN: 978-1-3029-2655-7 (TPB)

Win’s Christmas Gift Recommendation: Sensational Sagas for All Seasons… 9/10

During the 1970’s the American comic book industry opened up after more than 15 years of cautiously calcified publishing practises in response to the censorious oversight of the self- inflicted Comics Code Authority: created to police the publishers’ product after the industry suffered its very own McCarthy-style 1950s Witch-hunt.

One of the first genres revisited was Horror/Mystery comics and from that sprang adapted pulp legend Conan the Cimmerian, via an anthological yarn in Chamber of Darkness #4, whose hero bore deliberate thematic resemblance to the Barbarian. It was written by Roy Thomas and drawn by Barry (now Windsor-) Smith, a recent Marvel find, and one who was gradually breaking out of the company’s all-encompassing Jack Kirby house-style.

Despite some early teething problems – including being cancelled and reinstated in the same month – the comic book adventures of Robert E. Howard’s brawny warrior soon became as big a success as the revived prose paperbacks which had heralded a world resurgence in tales of fantasy and the supernatural.

After decades away, the brawny brute recently returned to the Aegis of Marvel, subtitled “the Original Marvel Years” due to the character’s sojourn with other publishers and intellectual properties rights holders. This second selection of groundbreaking action fantasy yarns features the contents of Conan the Barbarian #14-26 spanning March 1972-May 1973 – a period when the character was swiftly becoming the darling of the Comics world – and features two creators riding the crest of that creative wave. Digitally remastered and available in trade paperback or digital formats, these absorbing arcane adventures sparked a revolution in comics and a franchising empire in my youth, and are certainly good enough to do so once again.

As we hurtle back in time approximately 12,000 years into a forgotten age of wonders, the dramas open with a classic map of ‘The Hyborean Age of Conan’ plus an accompanying quote I’m sure every devoted acolyte already knows by heart…

The fabulous pictorial fantasy resumes with a tempestuous transatlantic team-up as Conan meets Michael Moorcock’s groundbreaking icon Elric of Melniboné in a 2-part tale freely adapted by Thomas, Windsor-Smith & Sal Buscema from a treatment by the British cult author and his frequent collaborator James Cawthorn.

Elric was a landmark of the Sword & Sorcery genre: last ruler of a pre-human civilization. The denizens of Melniboné were a race of cruel, arrogant sorcerers: dissolute creatures in a slow, decadent decline after millennia of dominance over the Earth.

An albino, Elric VIII, 428th Emperor of his line, is physically weak and possessed of a brooding, philosophical temperament, caring for nothing save his beautiful cousin Cymoril, even though her brother Prince Yrrkoon openly lusts for her and his throne.

Elric doesn’t even really want to rule, but will execute his duty. He is the only one of his race to see the newly evolved race of Man as a threat to the Empire and owns – or is possessed by – black sword Stormbringer: a magical blade which drinks the souls of its victims to feed their vitality to the albino.

His life is all blood and tragedy, exacerbated by his despised dependence on the black sword and his sworn allegiance to the chimerical Lord of Chaos Arioch…

Heady stuff for those simpler comic book times: the “White Wolf “was the complete antithesis of roistering lusty, impetuous Conan, who was drawn into a trans-dimensional conflict after rescuing old associate Zephra from marauding Chaos Warriors in ‘A Sword Called Stormbringer!’

She was the daughter of Zukala: a wizard who strangely bore no animosity towards the barbarian youth who had shattered his power and maimed his face the last time they clashed. In fact, the mage wanted to hire Conan to stop rival wizard Kulan Gath from rousing a sleeping demon queen from another realm…

The promise of much gold convinces the normally magic-averse warrior to accept the commission and soon he and Zephra are riding hard for the lake beneath which lies Terhali of Melniboné. They are unaware that Xiombarg, Queen of Swords (and rival Lord of Chaos) has despatched her own warriors to intercept them. As they near the haunted mere, the humans meet a gaunt, eerie albino with his own reasons for seeking out Terhali.

After a violent misunderstanding, Conan and Elric call a suspicious truce, intent on stopping Kulan Gath, his patron Xiombarg and a small army of Chaos killers. However, once the unlikely trio of world savers reach submerged city Yagala, they find ‘The Green Empress of Melniboné!’ is wide awake and intends making her apocalyptic mark on the Hyborian Age…

It takes the callous intervention of Arkyn, Lord of Order and Zephra’s willing sacrifice to end the emerald menace before the heartsick heroes part: each riding towards his own foredoomed destiny…

Conan #16 featured a sort-of reprint in ‘The Frost Giant’s Daughter’: a haunting, racy tale written by Howard and originally adapted in black-&-white for Savage Tales #1. It was slotted into the monthly schedule here after Windsor-Smith first resigned – citing punishing deadlines and poor reproduction values of the now monthly title.

The original monochrome magazine was an early attempt to enter the more adult market, so when it was reprinted, Smith’s art had to be judiciously censored to obscure some female body parts youngsters might be corrupted by. Even so, it remains a beautiful piece of work job by Smith and comes with another map of ‘The Hyborian Age of Conan’.

The artist’s resignation triggered a frantic scrabble for a replacement, which happily brought forth avid R.E. Howard fan Gil Kane, who lent his galvanic dynamism to a stunning 2-part adaptation of a prose short story originally starring Celtic hero Black Turlogh O’Brien…

Inked by Ralph Reese, ‘The Gods of Bal-Sagoth’ opens as Conan clashes once again with former foe and current pirate chief Fafnir, before the ship they ride in founders in a storm. As the only survivors, Cimmerian and Vanirman wash ashore on a mist-enshrouded island and fall into a savage power struggle between ambitious castaway Kyrie – who claims to be the incarnation of goddess Aala – and High Priest Gothan who rules the oldest kingdom in the world through sorcery and his puppet King Ska…

Now, the faux deity employs an ancient prophecy concerning two warriors from the sea to make her play, but only slaughter and cataclysm result after the insurgency releases ‘The Thing in the Temple’ (inked by Dan Adkins)…

Clearly refreshed and re-inspired, Windsor-Smith returned with #19 for a defining magnum opus, wherein the Cimmerian and Fafnir – last survivors of drowned Bal-Sagoth – are picked up and pressed into service with the invasion fleet of a power-hungry prince…

Developed and adapted from Howard’s lost historical classic The Shadow of the Vulture, the War of the Tarim was a bold epic embroiling the still-young wanderer in a Holy War between city-state Makkalet and expansionist the Empire of Turan, led by ambitious Prince Yezdigerd. He would become a bitter, life-long enemy of our sword-wielding swashbuckler.

‘Hawks of the Sea’ opens slowly as the outlanders learn the ostensible reason for the conflict – the abduction of the current fleshly receptacle of Living God Tarim – but soon kicks into high gear when Yezdigerd’s initial beachhead in Makkalet is repulsed by sorcery. Only Conan’s inimitable prowess and ingenuity allows any survivors to escape back to the relative safety of their ships…

The Cimmerian later joins a commando raid to steal back the man-god and meets a “temple-wench” who turns out to be the city-state’s embattled queen. The mission goes bloodily awry when Machiavellian high priest Kharam-Akkadunleashes the citadel’s ‘Black Hound of Vengeance!’ Barely surviving the beast’s fury, Conan returns to Yezdigerd’s flagship where – upon discovering what the invaders have done with their own burdensome wounded – he maims the Turanian prince and jumps ship…

Grandeur and terror spike with ‘The Monster of the Monoliths!’ (inked by Adkins, P. Craig Russell, Val Mayerik & Sal Buscema) as Conan – at risk of his life – defects to besieged Makkalet and is promptly commissioned by ineffectual King Eannatum to ride through the lines with a small company of men and seek allies and assistance amongst the Queen’s noble but distant family.

Little does he realise he’s been judged expendable but a worthwhile sacrifice for an arcane antediluvian horror from beyond the mortal realms… but then again, little does the loathsome travesty of nature understand the nature of the man it’s been offered…

Conan the Barbarian #22 was a reprint, represented here by the cover and a ‘Special Hyborian Page Pin-up! before inkers Adkins & Chic Stone and the dream-team restart hostilities in ‘The Shadow of the Vulture!’: setting the scene and introducing trend-setting warrior Red Sonja, a female mercenary who would take fantasy fans by storm, especially since the next chapter, ‘The Song of Red Sonja’ – drawn, inked & coloured by Windsor-Smith – became one of the most popular and reprinted stories of the decade. It went on to win the 1973 Academy of Comic Book Arts Awards in the Best Individual Story (Dramatic) category, but was also the restless illustrator’s colour comic swansong…

On his departure, Thomas commenced a long and fruitful partnership with John Buscema, who, in fact, had been Thomas’s first choice to draw Conan, but was deemed by then-publisher Martin Goodman too valuable to waste on a mere licensed property…

Issue #25 introduced Big John via ‘The Mirrors of Kharam Akkad’ (inked by brother Sal and the legendary John Severin): incorporating a loose adaptation of Howard’s King Kull tale The Mirrors of Tuzun Thune while setting the pieces in play for a spectacular conclusion…

The war ended in raw, grimly ironic fashion in ‘The Hour of the Griffin!’ – inked by Ernie Chua (nee Chan) – and swiftly silenced all the nay-sayers who claimed that Conan would die without its original artist…

Even greater heights would be scaled in the months and years to come…

Also included in this grand grimoire of graphic thrills are another map; 16 pages of original art and covers by Windsor-Smith and Kane plus fascinating documents from the Comics Code Authority, listing art changes needed before they allowed ‘The Frost Giant’ Daughter’ to be published, as well as “before-&-after” changes demanded for ‘The Song of Red Sonja’.

This treasure trove then closes with a selection of past collection covers  by John Buscema & Marie Javins and John Cassaday & Laura Martin.

Stirring, evocative, deeply satisfying, this is one of the best collections in a superb series of a paragon of adventurers. What more does any red-blooded, action-starved fan need to know?
© 2020 Conan Properties International, LLC (“CPI”)

Zatanna and the House of Secrets – A Graphic Novel


By Matthew Cody, Yoshi Yoshitani & various (DC Comics)
ISBN: 978-1- 4012-9070-2 (TPB)

Win’s Christmas Gift Recommendation: Timeless and Magical… 9/10

In recent years DC has opened up its shared superhero universe to generate Original Graphic Novels featuring its stars in stand-alone adventures for the demographic unfortunately dubbed Young Adult. To date, results have been rather hit or miss, but when they’re good, they are very good indeed…

An ideal example is this cheery chiller reinterpreting the formative years of DC’s mystic marvel Zatanna byconcentrating on her early relationship with her oh-so-mysterious parents…

As I’m sure you already know, Zatanna has been around since the 1960s, and boasts an impressive heritage going back to the first moments of comic book superheroes…

With Julius Schwartz and John Broome, writer extraordinaire Gardner Fox invented the Silver Age of comics and laid the foundations of the modern DC universe. They were also canny innovators and Fox was one of the earliest proponents of extended storylines which have since become so familiar to us as “braided crossovers.”

A lawyer by trade, Fox began his comics career in the Golden Age on major and minor features, working in every genre and for most companies. One of the B-list strips he scripted was Zatara; a magician-hero in the Mandrake manner who had fought evil and astounded audiences in the pages of Action and World’s Finest/World’s Best Comics for over a decade, beginning with the very first issues…

He fell from favour as the 1940s ended, fading from memory like so many other outlandish crime-crushers. In 1956, Schwartz & Co reinvented the superhero genre, reintroducing costumed characters based on the company’s past pantheon. Flash, Green Lantern, Hawkman and The Atom were refitted for the sleek, scientific atomic age, and later their legendary predecessors were reincarnated, returning as champions of an alternate Earth.

The experiment became a trend and then inexorable policy, with enduring heroes Superman, Batman, Green Arrow, Aquaman and Wonder Woman retrofitted to match the new world order. The Super Hero was back and the public’s appetite for more seemed inexhaustible.

For their next trick, Fox & Schwartz turned to the vintage magician and presumably found him wanting. However, rather than condemn him to Earth-Two, they instead created the first “legacy hero” by having Zatara reported long-missing with a dutiful daughter, set on a far-reaching quest to find him. Zatanna debuted in Hawkman #4 (October-November 1964) illustrated by the great Murphy Anderson in a tale entitled ‘The Girl who Split in Two’. From that yarn, she moved on to a string of guest shots, winning her own occasional series and becoming a mainstay of the Justice League and greater DCU.

Scripted by children’s author Matthew Cody (Powerless, Super, Villainous) and illustrated by concept artist Yoshi Yoshitani in their debut graphic novel – with letters by Ariana Maher – this stylish spooky shocker is available in paperback and eBook editions. It resets continuity so that she is now a vivacious schoolgirl living in a rather foreboding manse with her stage magician dad. Her mother has been gone for a long time, lost to sickness, but Zatanna and her rabbit Pocus are pretty much happy and normal…

Everything changes one day at school after a pack of bullies are inexplicably changed during a confrontation. On returning home, she overhears a charged conversation between her dad and.. Someone… in his workshop. When he is called away, over-inquisitive Zatanna breaks in and discovers evidence that her mother Sindella is still alive.

Angry and betrayed, she breaks curfew to attend a school dance and encounters a weird kid who steals a key from Pocus’ collar. When she finally gets back to their dilapidated domain she finds the house bizarrely altered and the weird kid already there, cowering behind a bossy woman calling herself the Witch Queen. When Zatara abruptly confronts them all, his daughter’s life changes forever…

Suddenly catapulted into a world where magic is real and deadly dangerous, the feisty girl learns that her father is a true sorcerer: caretaker of magical preserve The House of Secrets and a vast reservoir of arcane power. Sadly, that cannot save him from the cruel Queen and her son Klarion the Witch Boy, and with his defeat Zatanna is trapped in a dread domicile where all reality is overwhelmed by eldritch chaos. Thankfully, Pocus is now able to verbally explain a few facts and rules whilst giving her a crash course in making magic: arming her for a lifechanging duel with cosmic forces and catastrophic showdown with the malefic invaders.

That encompasses redeeming Klarion, rescuing her dad, defeating the Queen and embracing her destiny, but along with newfound responsibility for the House of Secrets comes an incredible unexpected reward…

Bold, beguiling and deliciously uplifting, this magical rite of passage is a slick reinvention  of Zatanna’s wondrous worlds and a rousing reminder that there is magic everywhere.
© 2020 DC Comics. All Rights Reserved.

Death: At Death’s Door


By Jill Thompson (DC/Vertigo)
ISBN: 978-1-56389-938-6 (PB)

In 2003, multi-talented Jill Thompson crafted a canny alternative look to the overwhelmingly successful (and imminently televisual) Sandman as reimagined by Neil Gaiman, giving the esoteric eidolon a radical manga treatment for an intriguing reinterpretation of pivotal events from the landmark fantasy series.

During Sandman: Season of Mists Dream Lord Morpheus sought to liberate an old lover from Hell, whence he banished her ten thousand years previously. His confrontation with Lucifer took an unexpected turn when the Lord of the Damned promptly abdicated. Shutting Hell down, he liberated all the demons and souls in punishing bondage, gifting the infernal realm place and the responsibility of it all to the Sandman.

Repercussions of those events resounded for years through the Vertigo corners of the DC Universe – and ultimately onto our TV screens – and here Thompson’s sharp, light tale details background events that might have happened “off-camera” during those tumultuous times.

As Morpheus entertains embassies from gods and devils all eager to obtain the supernatural lebensraum of the Underworld, his sister Death has a couple of problems of her own.

Primarily, deprived of an abode, the damned dead souls from Hell are all turning up on her doorstep, but almost as troubling is the fact that her untrustworthy sisters Desire and Delirium have decided to turn the whole mess into an excuse for the wildest party in the Universe…

Cutesy comedy hi-jinks coupled with chilling suspense and fantasy make for an uncomfortable mix but Thompson makes it work, although the end result might not be to every modern fan’s taste.

Available in monochrome paperback and digital formats, later editions also offer a text afterword/Introduction ‘Death’, samples from Thompson’s sketchbook and a folksy recommended reading list of other books starring Dream, Death and the other Endless.
© 2003 DC Comics. All Rights Reserved.

Hope and Hell’s Flaw – Shame books 4 and 5


By Lovern Kindzierski, John Bolton & Todd Klein (Renegade Arts Entertainment)

ISBN: 978-1-98782-548-0 (Hope TPB) ISBN: 978-1-98890389-7 (Hell’s Flaw TPB)

Comics are unequivocally a visual medium and that’s never more ably demonstrated than in a seductively bewitching allegorical fable from writer Lovern Kindzierski, painter John Bolton and letterer Todd Klein.

The story began with three Original Graphic Novels released between 2011 and 2013, before the entire epic was housed in its proper setting: a lavish and sublime full-colour hardback tome, liberally garnished with beguiling bonus features and all the usual digital equivalents.

So, if you’re sitting comfortably with all the doors locked and windows covered, let’s begin with a swift reprise…

Once upon a time in Conception a benevolent but homely witch named Mother Virtue spent all her days doing little favours and grand good deeds for the ordinary and unfortunate, and for these kind actions she was beloved by all. Spiritually, she was probably the most perfect woman in the world, but as for her looks…

She lived life well, growing old and content, but one day, after decades of joyous philanthropy, a single selfish thought flashed idly through her mind: a momentary longing for a daughter and wish for it to be true, that she might be a mother in fact as well as name…

The weak moment was instantly exploited by malign Shadow of Ignorance Slur. Through dark magics, he impregnated the champion of Good with a vile seed of evil, bragging to the wise-woman that her wish-made daughter would be a diabolical demon deserving the name Shame…

Deeply repenting that selfish whim and dreading horrors yet to come, Mother Virtue transformed her idyllic cottage in the woods into a floral prison; a Cradle reluctantly repurposed to isolate and eventually contain the thing growing in her belly. The miserable matron-to-be also assembled Dryads to care for and guard the baby. Once Virtue finally births Shame, she leaves the devil’s burden to be reared in the mystical compound, where it grows strong and cruel but so very beautiful…

After much concentrated effort, however, minions of Shame’s sire breach Cradle’s green ramparts and school the child in vile necromancy to ensure her dire, sordid inheritance. With malefic potency, Shame refashions her guardians into something more pliable and appropriately monstrous…

As the devil’s daughter physically ripens, Slur himself comes to his evil child and through him Shame learns the terrifying power of sex. With the aid of an infernal incubus which has stolen seed from many men, she quickens a child in her own belly and eventually births a beautiful baby girl.

Into that infant Slur pours Mother Virtue’s soul; gorily ripped from the despondent dotard’s aging carcase at the moment of her granddaughter’s delivery. Even the nunnery Virtue had locked herself within was no proof against the marauding Shadow of Ignorance…

With her despised mother now her own child, securely bound within the floral penitentiary, Shame goes out into the world to make her mark…

Pursuit took up the story sixteen years later. Infant Virtue has grown strong and lovely, despite every effort of malformed, mystically mutated Dryads and Shame’s own diabolical sorcery toiling constantly but to no effect in a campaign of corruption, making every day of her young life a savage test of survival. This daily failure makes Shame – now elevated by her own evil efforts to queen of a mortal kingdom – furious beyond belief.

When not burning witches and wise women who might threaten her absolute domination, or having her armies ravage neighbouring realms, the haughty hell-spawn spies upon her offspring/ancestor with infernal devices, but is always bitterly disappointed and enraged….

Elsewhere, a valiant knight lies dying and mournfully bids his afflicted son Merritt farewell. With his last breaths, the swift-failing father dreads how his foolish, naïve, beloved boy will fare in a world ruled by the Queen who has ended him…

The hopeless dreamer is stubborn above all else and – when Merritt discovers the vegetable hell-mound of Cradle – stories his mother told him long ago run again through his head. Odd, inexplicable yearning compels him to overcome appalling arcane odds and break in. He liberates the beautiful prisoner… although she actually does most of the work…

Freed from Cradle, Virtue’s mystic might blooms. Far away, Shame reels. Slur cares little for his daughter but much for his plans: disclosing Merritt is Destiny’s wild card: a Sword of Fate who could reshape the future of humanity. Of course, that depends on whose side he joins…

The young heroes near the capital but are ambushed. After a tremendous mystic clash, Merritt awakens in a palace with a compelling dark-haired vision ministering to his every need and desire. Meanwhile, far below in a rank, eldritch dungeon, Virtue languishes, patiently adjusting plans…

This eldritch esoterically erotic epic concluded with Redemption as Merritt fell deeper under the sultry sway of the dark queen, devolving into her submissive tool of human subjugation, whilst Virtue languished in fetid squalor, weaving intricate magic with the paltry, debased materials at hand…

In the Queen’s arms, Merritt remains a child shaped by his mother’s bedtime stories. When Virtue contacts him, he readily sneaks down to her cell, dreams of nobility and valiant deeds filling his addled head…

With a final confrontation between mother and daughter imminent, Virtue sends Merritt to Hell on a vital quest to recover the Hope of the World. His triumphant return saves the kingdom and redeems the downcast…

As with all great fairy tales, justice is delivered and the world is set right side up again, with Shame dead, Slur confined to the Pit and pure reborn soul Hope in charge…

But what actually happens on the first day of “Happy Ever After”? The answer comes as the initial trilogy is extended via a second tranche of Original Graphic Novels, with Kindzierski & Bolton picking up their eldritch tapestry again in Hope…

The day after Shame’s dismemberment and descent to Hell, chaos and uprising grips the kingdom, forcing Merritt and rebel wisewoman Miss Grace to escort bewildered Hope to safety outside the castle. The war has been won but evil cannot die and the rioting crowds are almost as much a danger as the Queen’s remaining stooges and free-roaming satanic spirits. Moreover, the child’s unschooled mystic force makes her a danger to herself and all around her…

Transporting her to the peaceful countryside fills Merritt with memories of his childhood and reveals what happened to his own mother, subsequently provoking Grace to review her own chequered past. Both have suffered grievously from Shame’s actions, and have no idea that the monster is still active in Hell, manipulating ghosts and demons to effect her return to Earth using the infernal contamination that used to be Cradle…

In the forests, Hope sees visions of forthcoming atrocity, which confirmed by Grace’s scrying, force the caravan to divert towards the once-green hell and meet the threat head on…

To Be Continued…

Fifth volume Hell’s Flaw resumes the epic quest, as Shame marshals her forces to secure the pathway from Hell to the living world, while the wary, weary band of heroes struggles to the verdant hellmouth.

Their way is blocked demonic forces too horrible to bear, but Grace has learned to tap Hope’s raw magic to fight them off. Slowly though, she becomes more controlling, her promises to teach the child somehow never materialising, although her need for her as a living battery constantly increases. Eventually, however, during a truly formidable assault, Hope asserts herself to save Merritt and the entire course of the quest changes…

In Hell, Shame’s own cunning endeavours have borne black fruit and she is ready to return…

To Be Concluded…

Epic and fanciful, the fairy tale trappings mask a most mature examination of Good and Evil, and the shimmering photorealistic expressionism of John Bolton’s lush painting transforms the familiar settings of fantasy standards and set-pieces into visions truly bleak and bizarre, perfectly complementing the grim, earthily seedy meta-reality of Kindzierski’s script.

Dark and nasty yet packed with sumptuous seductions of every stripe, the salutary saga of Shame is every adult fantasist’s desire made real and every comic fan’s most fervent anticipation in one irresistible package…

Hope, Hell’s Flaw and Shame: the series conceived and written by Lovern Kindzierski. The story, characters, world and designs are © Lovern Kindzierski, John Bolton and Renegade Arts Canmore Ltd.

Necromantic


By Lovern Kindzierski, David Ross, Geof Isherwood, Chris Chuckry & Taylor Esposito (Renegade Arts Entertainment)
ISBN: 978-1-98890-369-9 (TPB) eISBN: 978-1-98890-373-6

Real and fictionalised espionage tales are equally gripping when done well, and modern drama demands a healthy dose of genre cross-fertilisation. A perfect example catering to modern tastes is this opening salvo from Lovern Kindzierski (author of the Shame trilogies, Underworld, VMT and colourist of most of your favourite US superhero comics) and veteran illustrators David Ross (Star Wars; X-Men; Alpha Flight; Rai) and Geof Isherwood (Suicide Squad; Conan the Barbarian; Silver Surfer; Doctor Strange). In case you’re wondering, the crucial backroom boys here are Chris Chuckry on colours, and Taylor Esposito delivering calligraphic sound, captions and dialogue…

This rowdy, raunchy introductory action-fest reveals a critical turning point in the life of top-gun US Special Forces operative Jesse Harris whose latest successful mission in North Africa is forever blighted in ‘Love’s Labour’s Lost’ after she learns that her beloved Blake Williams has been killed in action.

Harris goes to pieces in ‘Much Ado About Nothing’: not simply from grief and anger, but also because she still sees him. It’s the kind of situation she has secretly endured and ignored since childhood, when she first discovered a facility for seeing and talking to people no one else can see…

Dragged out of shattering despondency by fellow ISA agent Rich Boon, she takes a “soft” mission in Afghanistan, only to find herself dragged to the edge of hell and a bittersweet reunion with Blake. In the course of her duties, she realises the local governor/warlord is a mortal agent of infernal demons pressganging recently deceased human souls into a legion intended to oust the devil, and install a new lord of the Damned. To aid the recruitment program, still-breathing Prince Minyar has bolstered his brutal living forces with rampaging zombies and ruthless killer ghosts only Jesse can perceive…

Facing modern arms and ancient devils revelling in another chance to spill blood, her team are swept away in ‘A Midsummer Night’s Dream’, but Harris gains valuable intel from the King’s vizier – an enslaved spirit determined to end the horrific recruitment program – and eventually a blessed ally when Blake escapes the Pit to render assistance and battle beside her to deliver earth and the afterlife from ‘The Tempest’…

Savage, fast-paced and strictly for adult eyes only, Necromantic is a blockbuster thrill-ride for the action-movie generation and a manic joy for those who still crave their cathartic release in print of digital comics form.
© Lovern Kindzierski and Renegade Arts Canmore Ltd. 2020

Deitch’s Pictorama


By Kim, Simon & Seth Kallen Deitch (Fantagraphics Books)
ISBN: 978-1-560979-52-4 (TPB)

There may be something to this DNA stuff. Eugene Merril “Gene” Deitch (August 8th 1924-April 16th 2020) was a revered, Oscar-winning animator, filmmaker and cartoonist who worked on or created timeless classics like Popeye, Tom & Jerry, Munro, Tom Terrific and Nudnik, whilst his first son Kim has been at the forefront of comics’ avant-garde since the days of the Counter Culture and “underground commix” scene. Kim’s brothers Simon and Seth Kallen have both made their mark in the popular creative arts. Then again, maybe it’s simply growing up exposed to open-minded creativity that makes exemplary artists and artisans…

In this classic collaborative venture the Deitch boys crafted a graphic narrative oddity that is both compelling and utterly captivating. Cunningly combining heavily illustrated prose, comics, calligraphy, illustrative lettering, cartooning and plain old strips, the five tales herein contained blend into a tribute to the versatility of illustrated storytelling in all its variations.

It begins more-or-less traditionally with ‘the Sunshine Girl’: a potent and beguiling paean to bottle caps and the all-consuming collecting bug, promptly followed by intriguing prose-ish fantasy, ‘The Golem’. This salutary account in turn leads into the disturbing ‘Unlikely Hours’, and whimsical shaggy (talking) dog story ‘Children of Aruf’.

Wisely leaving the very best until last, the Picto-fictorial fun concludes with the superbly engaging and informative semi-autobiographical ‘The Cop on the Beat, the Man in the Moon and Me’: a particular treat for anyone interested in the history of comics and popular music.

Naturally I’ve been as vague as I can be, because this is a book that revels and rejoices in storytelling, with half the artistry and all the joy coming from reading it for yourself, so – as long you’re an older reader – you should do just that.
© 2008 Gene, Kim, Seth Kallen and Simon Deitch. All Rights Reserved.